ペリッパー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | あめふらし | 0.0 登場した時から5ターンの間、あめ状態にする。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ぼうふう |
-0.5 特殊威力 110命中 70%PP 12 30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。 採用率の推移 |
| 2 | とんぼがえり |
-3.4 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 3 | れいとうビーム |
-9.0 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 4 | なみのり |
-13.8 特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 採用率の推移 |
| 5 | ウェザーボール |
-3.2 特殊威力 50命中 100%PP 12 天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。 採用率の推移 |
| 6 | はねやすめ |
+14.5 変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 採用率の推移 |
| 7 | おいかぜ |
+4.3 変化PP 16 4ターンの間、味方の場をおいかぜ状態にする。 採用率の推移 |
| 8 | ハイドロポンプ |
+8.1 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
| 9 | あまごい |
+1.4 変化PP 8 5ターンの間あめ状態にする。 採用率の推移 |
| 10 | でんこうせっか |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | しめったいわ |
-6.5 あまごいで起こした雨が8ターン続く。 採用率の推移 |
| 2 | こだわりスカーフ |
+10.8 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 3 | きあいのタスキ |
-5.2 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 5 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 6 | しんぴのしずく |
-7.6 みずタイプの技の威力が1.2倍になる。 採用率の推移 |
| 7 | ヨロギのみ |
いわタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 8 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 9 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 10 | つめたいいわ |
あられ/ゆきで起こした天候が8ターン続く。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -15.8 採用率の推移 |
| 2 | のんき | -10.7 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | +12.0 採用率の推移 |
| 4 | ずぶとい (B↑ A↓) | +7.7 採用率の推移 |
| 5 | れいせい (C↑ S↓) | +0.4 採用率の推移 |
| 6 | なまいき (D↑ S↓) | +4.3 採用率の推移 |
| 7 | おだやか (D↑ A↓) | |
| 8 | ようき (S↑ C↓) | -1.0 採用率の推移 |
| 9 | ゆうかん (A↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | -2.3 採用率の推移 |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | -3.7 採用率の推移 |
| 3 | 32 | 0 | 32 | 2 | 0 | 0 | +0.3 採用率の推移 |
| 4 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 5 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 6 | 0 | 0 | 0 | 32 | 2 | 32 | |
| 7 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 8 | 32 | 0 | 2 | 32 | 0 | 0 | -0.6 採用率の推移 |
| 9 | 0 | 0 | 2 | 32 | 0 | 32 | -1.3 採用率の推移 |
| 10 | 32 | 0 | 31 | 3 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○グソクムシャ
Pelipper vs
グソクムシャ Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.2〜69.2% Hydro Pump 2HKOcalculated with 雨 | |
| 46.0〜54.7% Sucker Punch 2 hits (57%)calculated with 雨 | |
| Speed | First S117 / S60 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜50.0% Hydro Pump 2 hits (<1%)calculated with 雨 | |
| 26.9〜32.3% Sucker Punch 4HKOcalculated with 雨 | |
| Speed | First S76 / S60 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.4〜64.3% Hydro Pump 2HKOcalculated with 雨 | |
| 46.0〜54.7% Sucker Punch 2 hits (57%)calculated with 雨 | |
| Speed | First S192 / S60 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Hippowdon
Pelipper vs
Hippowdon Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜81.9% Hydro Pump 2HKOcalculated with すなあらし | 75.3〜89.3% Hydro Pump 2HKOcalculated with すなあらし | 69.8〜81.9% Hydro Pump 2HKOcalculated with すなあらし | |
| 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | |
| Speed | First S117 / S67 | First S117 / S67 | First S117 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.6% Hydro Pump 3HKOcalculated with すなあらし | 54.0〜64.2% Hydro Pump 2HKOcalculated with すなあらし | 48.4〜58.6% Hydro Pump 2 hits (96%)calculated with すなあらし | |
| 21.6〜26.3% Rock Tomb 4HKOcalculated with すなあらし | 21.6〜26.3% Rock Tomb 4HKOcalculated with すなあらし | 21.6〜26.3% Rock Tomb 4HKOcalculated with すなあらし | |
| Speed | First S76 / S67 | First S76 / S67 | First S76 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.3% Hydro Pump 2HKOcalculated with すなあらし | 69.8〜81.9% Hydro Pump 2HKOcalculated with すなあらし | 62.3〜75.3% Hydro Pump 2HKOcalculated with すなあらし | |
| 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | 38.0〜45.3% Rock Tomb 2 hits (3%)calculated with すなあらし | |
| Speed | First S192 / S67 | First S192 / S67 | First S192 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Lucario
Pelipper vs
Lucario Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.1〜122.4% Weather Ball 1HKOcalculated with 雨 | 104.1〜122.4% Weather Ball 1HKOcalculated with 雨 | |
| 68.6〜81.0% Steel Beam 2HKOcalculated with 雨 | 82.5〜97.1% Steel Beam 2HKOcalculated with 雨 | |
| Speed | Second S117 / S223 | Second S117 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜95.9% Hydro Pump 2HKOcalculated with 雨 | 80.3〜95.9% Hydro Pump 2HKOcalculated with 雨 | |
| 55.7〜65.3% Steel Beam 2HKOcalculated with 雨 | 65.9〜77.8% Steel Beam 2HKOcalculated with 雨 | |
| Speed | Second S76 / S223 | Second S76 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.1〜123.1% Hydro Pump 1HKOcalculated with 雨 | 104.1〜123.1% Hydro Pump 1HKOcalculated with 雨 | |
| 68.6〜81.0% Steel Beam 2HKOcalculated with 雨 | 82.5〜97.1% Steel Beam 2HKOcalculated with 雨 | |
| Speed | Second S192 / S223 | First S192 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
Pelipper vs
Corviknight Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.0% Hydro Pump 2HKOcalculated with 雨 | 68.8〜81.0% Hydro Pump 2HKOcalculated with 雨 | 68.8〜81.0% Hydro Pump 2HKOcalculated with 雨 | |
| 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | |
| Speed | First S117 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜59.0% Hydro Pump 2 hits (>99%)calculated with 雨 | 49.8〜59.0% Hydro Pump 2 hits (77%)calculated with 雨 | 49.8〜59.0% Hydro Pump 3HKOcalculated with 雨 | |
| 25.7〜31.1% Brave Bird 4HKOcalculated with 雨 | 25.7〜31.1% Brave Bird 4HKOcalculated with 雨 | 25.7〜31.1% Brave Bird 4HKOcalculated with 雨 | |
| Speed | Second S76 / S87 | Second S76 / S78 | Second S76 / S78 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜74.6% Hydro Pump 2HKOcalculated with 雨 | 62.9〜74.6% Hydro Pump 2HKOcalculated with 雨 | 62.9〜74.6% Hydro Pump 2HKOcalculated with 雨 | |
| 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | 44.5〜53.3% Brave Bird 2 hits (33%)calculated with 雨 | |
| Speed | First S192 / S87 | First S192 / S78 | First S192 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*エースバーン
Pelipper vs
エースバーン Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 165.6〜196.2% Surf 1HKOcalculated with 雨 | 165.6〜196.2% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 165.6〜196.2% Surf 1HKOcalculated with 雨 | |
| 75.2〜89.8% Gunk Shot 2HKOcalculated with 雨 | 68.6〜81.8% Gunk Shot 2HKOcalculated with 雨 | 97.1〜116.1% Gunk Shot 1 hits (88%)calculated with 雨 | |
| Speed | Second S117 / S256 | Second S117 / S188 | Second S117 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜138.9% Surf 1HKOcalculated with 雨 | 118.5〜138.9% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 118.5〜138.9% Surf 1HKOcalculated with 雨 | |
| 45.5〜53.9% Gunk Shot 2 hits (38%)calculated with 雨 | 41.3〜49.1% Gunk Shot 3HKOcalculated with 雨 | 58.7〜70.1% Gunk Shot 2HKOcalculated with 雨 | |
| Speed | Second S76 / S256 | Second S76 / S188 | Second S76 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.3〜179.6% Surf 1HKOcalculated with 雨 | 150.3〜179.6% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 150.3〜179.6% Surf 1HKOcalculated with 雨 | |
| 75.2〜89.8% Gunk Shot 2HKOcalculated with 雨 | 68.6〜81.8% Gunk Shot 2HKOcalculated with 雨 | 97.1〜116.1% Gunk Shot 1 hits (88%)calculated with 雨 | |
| Speed | Second S192 / S256 | First S192 / S188 | First S192 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
Pelipper vs
Sneasler Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.4〜150.3% Hurricane 1HKOcalculated with 雨 | 127.4〜150.3% Hurricane 1HKOcalculated with 雨 | 127.4〜150.3% Hurricane 1HKOcalculated with 雨 | |
| 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | |
| Speed | Second S117 / S172 | Second S117 / S172 | Second S117 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.3% Hurricane 1 hits (50%)calculated with 雨 | 91.7〜108.3% Hurricane 1 hits (50%)calculated with 雨 | 91.7〜108.3% Hurricane 1 hits (50%)calculated with 雨 | |
| 32.9〜39.5% Fatal Claw 3 hits (>99%)calculated with 雨 | 32.9〜39.5% Fatal Claw 3 hits (>99%)calculated with 雨 | 32.9〜39.5% Fatal Claw 3 hits (>99%)calculated with 雨 | |
| Speed | Second S76 / S172 | Second S76 / S172 | Second S76 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜138.9% Hurricane 1HKOcalculated with 雨 | 118.5〜138.9% Hurricane 1HKOcalculated with 雨 | 118.5〜138.9% Hurricane 1HKOcalculated with 雨 | |
| 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | 55.5〜65.7% Fatal Claw 2HKOcalculated with 雨 | |
| Speed | First S192 / S172 | First S192 / S172 | First S192 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Volcarona
Pelipper vs
Volcarona Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.2〜122.9% Surf 1HKOcalculated with 雨 | 100.6〜119.3% Hurricane 1HKOcalculated with 雨 | 104.2〜122.9% Surf 1HKOcalculated with 雨 | |
| 43.1〜51.1% Psychic 2 hits (5%)calculated with 雨 | 56.9〜67.2% Psychic 2HKOcalculated with 雨 | 43.1〜51.1% Psychic 2 hits (5%)calculated with 雨 | |
| Speed | Second S117 / S122 | Second S117 / S152 | Second S117 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜107.3% Hydro Pump 1 hits (50%)calculated with 雨 | 108.1〜128.0% Hydro Pump 1HKOcalculated with 雨 | 90.6〜107.3% Hydro Pump 1 hits (50%)calculated with 雨 | |
| 34.1〜40.7% Psychic 3HKOcalculated with 雨 | 45.5〜53.9% Psychic 2 hits (45%)calculated with 雨 | 34.1〜40.7% Psychic 3HKOcalculated with 雨 | |
| Speed | Second S76 / S122 | Second S76 / S152 | Second S76 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.2〜122.9% Weather Ball 1HKOcalculated with 雨 | 113.0〜134.2% Surf 1HKOcalculated with 雨 | 104.2〜122.9% Weather Ball 1HKOcalculated with 雨 | |
| 43.1〜51.1% Psychic 2 hits (5%)calculated with 雨 | 56.9〜67.2% Psychic 2HKOcalculated with 雨 | 43.1〜51.1% Psychic 2 hits (5%)calculated with 雨 | |
| Speed | First S192 / S122 | First S192 / S152 | First S192 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Skeledirge
Pelipper vs
Skeledirge Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.2% Surf 1HKOcalculated with 雨 | 120.4〜142.2% Surf 1HKOcalculated with 雨 | 120.4〜142.2% Surf 1HKOcalculated with 雨 | |
| 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | |
| Speed | First S117 / S86 | First S117 / S86 | First S117 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.2〜125.1% Hydro Pump 1HKOcalculated with 雨 | 105.2〜125.1% Hydro Pump 1HKOcalculated with 雨 | 105.2〜125.1% Hydro Pump 1HKOcalculated with 雨 | |
| 38.3〜45.5% Shadow Ball 3HKOcalculated with 雨 | 38.3〜45.5% Shadow Ball 3HKOcalculated with 雨 | 38.3〜45.5% Shadow Ball 3HKOcalculated with 雨 | |
| Speed | Second S76 / S86 | Second S76 / S86 | Second S76 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.8〜131.8% Surf 1HKOcalculated with 雨 | 111.8〜131.8% Surf 1HKOcalculated with 雨 | 111.8〜131.8% Surf 1HKOcalculated with 雨 | |
| 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | 48.2〜56.9% Shadow Ball 2 hits (84%)calculated with 雨 | |
| Speed | First S192 / S86 | First S192 / S86 | First S192 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
×*Primarina
Pelipper vs
Primarina Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Hurricane 3 hits (92%)calculated with 雨 | 40.1〜47.1% Hurricane 3 hits (92%)calculated with 雨 | 40.1〜47.1% Hurricane 3HKOcalculated with 雨 | |
| 70.1〜83.2% Moonblast 2HKOcalculated with 雨 | 85.4〜100.7% Moonblast 1 hits (6%)calculated with 雨 | 70.1〜83.2% Moonblast 2HKOcalculated with 雨 | |
| Speed | First S117 / S80 | First S117 / S82 | First S117 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.8〜33.7% Hurricane 4 hits (30%) (incl. オボンのみ)calculated with 雨 | 27.8〜33.7% Hurricane 4 hits (30%) (incl. オボンのみ)calculated with 雨 | 27.8〜33.7% Hurricane 4 hits (95%) (incl. たべのこし)calculated with 雨 | |
| 55.7〜66.5% Moonblast 2HKOcalculated with 雨 | 68.3〜80.8% Moonblast 2HKOcalculated with 雨 | 55.7〜66.5% Moonblast 2HKOcalculated with 雨 | |
| Speed | Second S76 / S80 | Second S76 / S82 | Second S76 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜43.3% Hurricane 3 hits (5%)calculated with 雨 | 35.8〜43.3% Hurricane 3 hits (5%)calculated with 雨 | 35.8〜43.3% Hurricane 3 hits (98%)calculated with 雨 | |
| 70.1〜83.2% Moonblast 2HKOcalculated with 雨 | 85.4〜100.7% Moonblast 1 hits (6%)calculated with 雨 | 70.1〜83.2% Moonblast 2HKOcalculated with 雨 | |
| Speed | First S192 / S80 | First S192 / S82 | First S192 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Pelipper vs
セグレイブ Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.0〜51.8% Hurricane 2 hits (9%)calculated with 雨 | 49.2〜58.6% Hurricane 2 hits (99%)calculated with 雨 | 49.2〜58.6% Hurricane 2 hits (99%)calculated with 雨 | |
| 102.9〜121.2% きょけんとつげき 1HKOcalculated with 雨 | 116.8〜140.1% Thunder Fang 1HKOcalculated with 雨 | 116.1〜137.2% きょけんとつげき 1HKOcalculated with 雨 | |
| Speed | Second S117 / S139 | Second S117 / S152 | Second S117 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.7% Hurricane 3 hits (86%)calculated with 雨 | 35.1〜42.4% Hurricane 3HKOcalculated with 雨 | 35.1〜42.4% Hurricane 3HKOcalculated with 雨 | |
| 88.6〜105.4% Thunder Fang 1 hits (31%)calculated with 雨 | 69.5〜83.8% Thunder Fang 2HKOcalculated with 雨 | 99.4〜118.0% Thunder Fang 1 hits (88%)calculated with 雨 | |
| Speed | Second S76 / S139 | Second S76 / S152 | Second S76 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜47.1% Hurricane 3HKOcalculated with 雨 | 45.5〜53.9% Hurricane 2 hits (44%)calculated with 雨 | 45.5〜53.9% Hurricane 2 hits (44%)calculated with 雨 | |
| 102.9〜121.2% きょけんとつげき 1HKOcalculated with 雨 | 116.8〜140.1% Thunder Fang 1HKOcalculated with 雨 | 116.1〜137.2% きょけんとつげき 1HKOcalculated with 雨 | |
| Speed | First S192 / S139 | First S192 / S152 | First S192 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Gholdengo
Pelipper vs
Gholdengo Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.4〜99.4% Hydro Pump 2HKOcalculated with 雨 | 54.9〜65.3% Hydro Pump 2HKOcalculated with 雨 | 83.4〜99.4% Hydro Pump 2HKOcalculated with 雨 | |
| 224.8〜265.7% Thunderbolt 1HKOcalculated with 雨 | 169.3〜201.5% Thunderbolt 1HKOcalculated with 雨 | 204.4〜242.3% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | Second S117 / S136 | First S117 / S107 | Second S117 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.7〜71.8% Hydro Pump 2HKOcalculated with 雨 | 39.4〜46.6% Hydro Pump 3HKOcalculated with 雨 | 60.7〜71.8% Hydro Pump 2HKOcalculated with 雨 | |
| 179.6〜213.2% Thunderbolt 1HKOcalculated with 雨 | 134.1〜160.5% Thunderbolt 1HKOcalculated with 雨 | 162.9〜194.0% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | Second S76 / S136 | Second S76 / S107 | Second S76 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.3〜90.8% Hydro Pump 2HKOcalculated with 雨 | 49.7〜59.1% Hydro Pump 2 hits (>99%)calculated with 雨 | 77.3〜90.8% Hydro Pump 2HKOcalculated with 雨 | |
| 224.8〜265.7% Thunderbolt 1HKOcalculated with 雨 | 169.3〜201.5% Thunderbolt 1HKOcalculated with 雨 | 204.4〜242.3% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | First S192 / S136 | First S192 / S107 | First S192 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
Pelipper vs
Baxcalibur Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.0% Hydro Pump 4 hits (93%) (incl. オボンのみ)calculated with 雨 | 47.9〜56.9% Weather Ball 3HKOcalculated with 雨 | 29.9〜35.0% Hydro Pump 4HKOcalculated with 雨 | |
| 160.6〜189.8% Thunderbolt 1HKOcalculated with 雨 | 105.1〜124.8% Draco Meteor 1HKOcalculated with 雨 | 160.6〜189.8% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | First S117 / S105 | Second S117 / S150 | First S117 / S105 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Hydro Pump 999HKOcalculated with 雨 | 37.7〜44.9% Hydro Pump 3 hits (46%)calculated with 雨 | 21.3〜25.4% Hydro Pump 999HKOcalculated with 雨 | |
| 129.3〜153.3% Thunderbolt 1HKOcalculated with 雨 | 158.1〜186.8% Thunderbolt 1HKOcalculated with 雨 | 129.3〜153.3% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | Second S76 / S105 | Second S76 / S150 | Second S76 / S105 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.4〜32.0% Hydro Pump 4 hits (2%)calculated with 雨 | 47.9〜56.9% Hydro Pump 3HKOcalculated with 雨 | 27.4〜32.0% Hydro Pump 4 hits (53%)calculated with 雨 | |
| 160.6〜189.8% Thunderbolt 1HKOcalculated with 雨 | 105.1〜124.8% Draco Meteor 1HKOcalculated with 雨 | 160.6〜189.8% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | First S192 / S105 | First S192 / S150 | First S192 / S105 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Pelipper vs
Aegislash Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜67.1% Hydro Pump 2HKOcalculated with 雨 | 56.3〜67.1% Hydro Pump 2HKOcalculated with 雨 | 56.3〜67.1% Hydro Pump 2HKOcalculated with 雨 | |
| 83.9〜99.3% Poltergeist 2HKOcalculated with 雨 | 81.0〜96.4% Shadow Ball 2HKOcalculated with 雨 | 100.7〜119.0% Poltergeist 1HKOcalculated with 雨 | |
| Speed | First S117 / S80 | First S117 / S72 | First S117 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜48.5% Hydro Pump 3HKOcalculated with 雨 | 40.1〜48.5% Hydro Pump 3HKOcalculated with 雨 | 40.1〜48.5% Hydro Pump 3HKOcalculated with 雨 | |
| 50.3〜59.3% Poltergeist 2HKOcalculated with 雨 | 65.3〜77.2% Shadow Ball 2HKOcalculated with 雨 | 59.9〜70.7% Poltergeist 2HKOcalculated with 雨 | |
| Speed | Second S76 / S80 | First S76 / S72 | Second S76 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.1〜61.7% Hydro Pump 2 hits (98%)calculated with 雨 | 52.1〜61.7% Hydro Pump 2 hits (98%)calculated with 雨 | 52.1〜61.7% Hydro Pump 2HKOcalculated with 雨 | |
| 83.9〜99.3% Poltergeist 2HKOcalculated with 雨 | 81.0〜96.4% Shadow Ball 2HKOcalculated with 雨 | 100.7〜119.0% Poltergeist 1HKOcalculated with 雨 | |
| Speed | First S192 / S80 | First S192 / S72 | First S192 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Meowscarada
Pelipper vs
Meowscarada Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.1〜172.5% Hurricane 1HKOcalculated with 雨 | 145.1〜172.5% Hurricane 2HKO (incl. きあいのタスキ)calculated with 雨 | 145.1〜172.5% Hurricane 1HKOcalculated with 雨 | |
| 183.9〜219.0% Thunder Punch 1HKOcalculated with 雨 | 183.9〜219.0% Thunder Punch 1HKOcalculated with 雨 | 238.7〜284.7% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S117 / S262 | Second S117 / S175 | Second S117 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.9% Hurricane 1HKOcalculated with 雨 | 103.3〜122.9% Hurricane 2HKO (incl. きあいのタスキ)calculated with 雨 | 103.3〜122.9% Hurricane 1HKOcalculated with 雨 | |
| 110.2〜131.7% Thunder Punch 1HKOcalculated with 雨 | 110.2〜131.7% Thunder Punch 1HKOcalculated with 雨 | 143.1〜171.3% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S76 / S262 | Second S76 / S175 | Second S76 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜158.2% Hurricane 1HKOcalculated with 雨 | 133.3〜158.2% Hurricane 2HKO (incl. きあいのタスキ)calculated with 雨 | 133.3〜158.2% Hurricane 1HKOcalculated with 雨 | |
| 183.9〜219.0% Thunder Punch 1HKOcalculated with 雨 | 183.9〜219.0% Thunder Punch 1HKOcalculated with 雨 | 238.7〜284.7% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S192 / S262 | First S192 / S175 | First S192 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲Basculegion-F
Pelipper vs
Basculegion-F Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.8〜64.0% Hurricane 2HKOcalculated with 雨 | 53.8〜64.0% Hurricane 2HKOcalculated with 雨 | 53.8〜64.0% Hurricane 2HKOcalculated with 雨 | |
| 65.7〜77.4% Wave Crash 2HKOcalculated with 雨 | 71.5〜84.7% Wave Crash 2HKOcalculated with 雨 | 85.4〜100.0% Wave Crash 1 hits (6%)calculated with 雨 | |
| Speed | Second S117 / S195 | Second S117 / S143 | Second S117 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.7% Hurricane 3HKOcalculated with 雨 | 38.6〜45.7% Hurricane 3HKOcalculated with 雨 | 38.6〜45.7% Hurricane 3HKOcalculated with 雨 | |
| 38.3〜45.5% Wave Crash 3HKOcalculated with 雨 | 41.9〜50.3% Wave Crash 2 hits (<1%)calculated with 雨 | 49.7〜58.7% Wave Crash 2 hits (>99%)calculated with 雨 | |
| Speed | Second S76 / S195 | Second S76 / S143 | Second S76 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.7〜57.9% Hurricane 2 hits (95%)calculated with 雨 | 48.7〜57.9% Hurricane 2 hits (95%)calculated with 雨 | 48.7〜57.9% Hurricane 2 hits (95%)calculated with 雨 | |
| 65.7〜77.4% Wave Crash 2HKOcalculated with 雨 | 71.5〜84.7% Wave Crash 2HKOcalculated with 雨 | 85.4〜100.0% Wave Crash 1 hits (6%)calculated with 雨 | |
| Speed | Second S192 / S195 | First S192 / S143 | First S192 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Farigiraf
Pelipper vs
Farigiraf Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.7〜182.4% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 124.2〜148.4% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 154.7〜182.4% Surf 1HKOcalculated with 雨 | |
| 135.8〜159.1% Power Gem 1HKOcalculated with 雨 | 110.9〜131.4% Power Gem 1HKOcalculated with 雨 | 148.9〜175.2% Power Gem 1HKOcalculated with 雨 | |
| Speed | Second S117 / S151 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜132.1% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 101.1〜120.0% Weather Ball 2HKO (incl. きあいのタスキ)calculated with 雨 | 110.7〜132.1% Surf 1HKOcalculated with 雨 | |
| 107.8〜126.9% Power Gem 1HKOcalculated with 雨 | 89.8〜105.4% Power Gem 1 hits (38%)calculated with 雨 | 118.6〜140.1% Power Gem 1HKOcalculated with 雨 | |
| Speed | Second S76 / S151 | Second S76 / S106 | Second S76 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜166.0% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 114.7〜136.8% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 139.6〜166.0% Surf 1HKOcalculated with 雨 | |
| 135.8〜159.1% Power Gem 1HKOcalculated with 雨 | 110.9〜131.4% Power Gem 1HKOcalculated with 雨 | 148.9〜175.2% Power Gem 1HKOcalculated with 雨 | |
| Speed | First S192 / S151 | First S192 / S106 | First S192 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンX
Pelipper vs
メガリザードンX Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 92.9〜110.3% Hydro Pump 1 hits (56%)calculated with 雨 | |
| 166.4〜197.1% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S117 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.5〜79.4% Hydro Pump 2HKOcalculated with 雨 | |
| 96.4〜115.0% Thunder Punch 1 hits (69%)calculated with 雨 | |
| Speed | Second S76 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 83.9〜99.4% Hydro Pump 2HKOcalculated with 雨 | |
| 166.4〜197.1% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | First S192 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンY
Pelipper vs
メガリザードンY Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Hurricane 2 hits (88%)calculated with 晴れ | |
| 102.9〜121.9% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S117 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.3% Hurricane 3HKOcalculated with 晴れ | |
| 83.2〜98.2% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S76 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Hurricane 2 hits (11%)calculated with 晴れ | |
| 102.9〜121.9% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S192 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Rotom-W
Pelipper vs
Rotom-W Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜43.9% Hydro Pump 3 hits (25%)calculated with 雨 | 37.6〜43.9% Hydro Pump 3HKOcalculated with 雨 | 46.5〜55.1% Hydro Pump 3HKOcalculated with 雨 | |
| 160.6〜192.7% Volt Switch 1HKOcalculated with 雨 | 160.6〜192.7% Volt Switch 1HKOcalculated with 雨 | 221.9〜262.8% Volt Switch 1HKOcalculated with 雨 | |
| Speed | First S117 / S106 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.8% Hydro Pump 4 hits (<1%)calculated with 雨 | 26.8〜31.8% Hydro Pump 4 hits (44%)calculated with 雨 | 33.1〜39.4% Hydro Pump 4HKOcalculated with 雨 | |
| 129.3〜153.3% Volt Switch 1HKOcalculated with 雨 | 129.3〜153.3% Volt Switch 1HKOcalculated with 雨 | 179.6〜210.8% Volt Switch 1HKOcalculated with 雨 | |
| Speed | Second S76 / S106 | Second S76 / S106 | Second S76 / S138 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜40.1% Hydro Pump 4HKO (incl. オボンのみ)calculated with 雨 | 34.4〜40.1% Hydro Pump 3 hits (51%)calculated with 雨 | 42.5〜51.2% Hydro Pump 3HKOcalculated with 雨 | |
| 160.6〜192.7% Volt Switch 1HKOcalculated with 雨 | 160.6〜192.7% Volt Switch 1HKOcalculated with 雨 | 221.9〜262.8% Volt Switch 1HKOcalculated with 雨 | |
| Speed | First S192 / S106 | First S192 / S106 | First S192 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Pelipper vs
パーモット Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜123.1% Surf 2HKO (incl. きあいのタスキ)calculated with 雨 | 104.1〜123.1% Surf 1HKOcalculated with 雨 | 104.1〜123.1% Surf 1HKOcalculated with 雨 | |
| 329.2〜392.0% でんこうそうげき 1HKOcalculated with 雨 | 360.6〜430.7% でんこうそうげき 1HKOcalculated with 雨 | 427.0〜509.5% でんこうそうげき 1HKOcalculated with 雨 | |
| Speed | Second S117 / S172 | Second S117 / S235 | Second S117 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.8〜108.2% Hydro Pump 2HKOcalculated with 雨 | 91.8〜108.2% Hydro Pump 1 hits (50%)calculated with 雨 | 91.8〜108.2% Hydro Pump 1 hits (50%)calculated with 雨 | |
| 192.2〜232.3% でんこうそうげき 1HKOcalculated with 雨 | 215.6〜252.7% でんこうそうげき 1HKOcalculated with 雨 | 249.7〜302.4% でんこうそうげき 1HKOcalculated with 雨 | |
| Speed | Second S76 / S172 | Second S76 / S235 | Second S76 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% Weather Ball 2HKO (incl. きあいのタスキ)calculated with 雨 | 106.1〜125.2% Weather Ball 1HKOcalculated with 雨 | 106.1〜125.2% Weather Ball 1HKOcalculated with 雨 | |
| 329.2〜392.0% でんこうそうげき 1HKOcalculated with 雨 | 360.6〜430.7% でんこうそうげき 1HKOcalculated with 雨 | 427.0〜509.5% でんこうそうげき 1HKOcalculated with 雨 | |
| Speed | First S192 / S172 | Second S192 / S235 | First S192 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲*Hydreigon
Pelipper vs
Hydreigon Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.8% Ice Beam 2HKOcalculated with 雨 | 59.2〜69.8% Ice Beam 2HKOcalculated with 雨 | 59.2〜69.8% Ice Beam 2HKOcalculated with 雨 | |
| 116.1〜136.5% Draco Meteor 1HKOcalculated with 雨 | 105.1〜124.8% Draco Meteor 1HKOcalculated with 雨 | 150.4〜177.4% Draco Meteor 1HKOcalculated with 雨 | |
| Speed | Second S117 / S225 | Second S117 / S165 | Second S117 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜50.9% Ice Beam 2 hits (2%)calculated with 雨 | 42.6〜50.9% Ice Beam 2 hits (2%)calculated with 雨 | 42.6〜50.9% Ice Beam 2 hits (2%)calculated with 雨 | |
| 92.2〜109.6% Draco Meteor 1 hits (56%)calculated with 雨 | 85.0〜100.6% Draco Meteor 1 hits (6%)calculated with 雨 | 119.8〜141.9% Draco Meteor 1HKOcalculated with 雨 | |
| Speed | Second S76 / S225 | Second S76 / S165 | Second S76 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.3〜63.9% Ice Beam 2HKOcalculated with 雨 | 53.3〜63.9% Ice Beam 2HKOcalculated with 雨 | 53.3〜63.9% Ice Beam 2HKOcalculated with 雨 | |
| 116.1〜136.5% Draco Meteor 1HKOcalculated with 雨 | 105.1〜124.8% Draco Meteor 1HKOcalculated with 雨 | 150.4〜177.4% Draco Meteor 1HKOcalculated with 雨 | |
| Speed | Second S192 / S225 | First S192 / S165 | First S192 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Metagross
Pelipper vs
Metagross Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.2〜86.6% Hydro Pump 2HKOcalculated with 雨 | |
| 193.4〜231.4% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S117 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.1% Hydro Pump 2HKOcalculated with 雨 | |
| 115.0〜136.5% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | Second S76 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.5〜80.3% Hydro Pump 2HKOcalculated with 雨 | |
| 193.4〜231.4% Thunder Punch 1HKOcalculated with 雨 | |
| Speed | First S192 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Dragonite
Pelipper vs
Dragonite Pelipper's build: Damp Rock, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Ice Beam 2HKOcalculated with 雨 | 55.1〜65.9% Ice Beam 2HKOcalculated with 雨 | 55.1〜65.9% Ice Beam 2HKOcalculated with 雨 | |
| 129.2〜151.8% Draco Meteor 1HKOcalculated with 雨 | 166.4〜198.5% Thunderbolt 1HKOcalculated with 雨 | 183.9〜219.0% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | Second S117 / S152 | Second S117 / S145 | Second S117 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Damp Rock, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Beam 2HKOcalculated with 雨 | 39.5〜46.7% Ice Beam 2HKOcalculated with 雨 | 39.5〜46.7% Ice Beam 2HKOcalculated with 雨 | |
| 103.0〜122.2% Draco Meteor 1HKOcalculated with 雨 | 134.1〜160.5% Thunderbolt 1HKOcalculated with 雨 | 148.5〜174.9% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | Second S76 / S152 | Second S76 / S145 | Second S76 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pelipper's build: Choice Scarf, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Ice Beam 2HKOcalculated with 雨 | 50.3〜59.9% Ice Beam 2HKOcalculated with 雨 | 50.3〜59.9% Ice Beam 2HKOcalculated with 雨 | |
| 129.2〜151.8% Draco Meteor 1HKOcalculated with 雨 | 166.4〜198.5% Thunderbolt 1HKOcalculated with 雨 | 183.9〜219.0% Thunderbolt 1HKOcalculated with 雨 | |
| Speed | First S192 / S152 | First S192 / S145 | First S192 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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