Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ペリッパー

ペリッパー

みず ひこう
全国図鑑 No.279 / 使用率 52位
データ集計日:2026-09-10

種族値

HP
60
こうげき
50
ぼうぎょ
100
とくこう
85
とくぼう
70
すばやさ
65
合計
430

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
でんき
いわ
かくとうむしはがねほのおみず
じめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 あめふらし
100.0%
0.0
登場した時から5ターンの間、あめ状態にする。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ひこう ぼうふう
98.4%
-0.5
ひこう特殊
威力 110命中 70%PP 12
30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
採用率の推移
99999898.9%98.4%9/99/10
2
むし とんぼがえり
92.3%
-3.4
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
96949295.7%92.3%9/99/10
3
こおり れいとうビーム
69.5%
-9.0
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
80746878.5%69.5%9/99/10
4
みず なみのり
51.8%
-13.8
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
採用率の推移
68595065.6%51.8%9/99/10
5
ノーマル ウェザーボール
39.8%
-3.2
ノーマル特殊
威力 50命中 100%PP 12
天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。
採用率の推移
43413943.0%39.8%9/99/10
6
ひこう はねやすめ
17.7%
+14.5
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
201013.2%17.7%9/99/10
7
ひこう おいかぜ
11.8%
+4.3
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
採用率の推移
121077.5%11.8%9/99/10
8
みず ハイドロポンプ
10.3%
+8.1
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
採用率の推移
12612.2%10.3%9/99/10
9
みず あまごい
4.6%
+1.4
みず変化
PP 8
5ターンの間あめ状態にする。
採用率の推移
5433.2%4.6%9/99/10
10
ノーマル でんこうせっか
2.3%
ノーマル物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
しめったいわ
56.9%
-6.5
あまごいで起こした雨が8ターン続く。
採用率の推移
64605663.4%56.9%9/99/10
2
こだわりスカーフこだわりスカーフ
21.6%
+10.8
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
2316910.8%21.6%9/99/10
3
きあいのタスキきあいのタスキ
12.0%
-5.2
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
18151117.2%12.0%9/99/10
4
オボンのみオボンのみ
5.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
ゴツゴツメット
2.0%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
しんぴのしずく
1.0%
-7.6
みずタイプの技の威力が1.2倍になる。
採用率の推移
10508.6%1.0%9/99/10
7
ヨロギのみ
0.4%
いわタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
ラムのみラムのみ
0.3%
状態異常・こんらん状態を回復する。1度使うと無くなる。
9
たべのこし
0.2%
ターン終わりに最大HPの1/16回復する。
10
つめたいいわ
0.1%
あられ/ゆきで起こした天候が8ターン続く。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
39.0%
-15.8
採用率の推移
57473754.8%39.0%9/99/10
2 のんき
20.5%
-10.7
採用率の推移
33261931.2%20.5%9/99/10
3 おくびょう (S↑ A↓)
16.3%
+12.0
採用率の推移
181024.3%16.3%9/99/10
4 ずぶとい (B↑ A↓)
9.9%
+7.7
採用率の推移
11612.2%9.9%9/99/10
5 れいせい (C↑ S↓)
5.8%
+0.4
採用率の推移
6655.4%5.8%9/99/10
6 なまいき (D↑ S↓)
5.4%
+4.3
採用率の推移
6301.1%5.4%9/99/10
7 おだやか (D↑ A↓)
2.9%
8 ようき (S↑ C↓)
0.1%
-1.0
採用率の推移
1101.1%0.1%9/99/10
9 ゆうかん (A↑ S↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
28.9%
-2.3
採用率の推移
32302931.2%28.9%9/99/10
2 32032020
12.4%
-3.7
採用率の推移
17141216.1%12.4%9/99/10
3 32032200
7.8%
+0.3
採用率の推移
8877.5%7.8%9/99/10
4 00132132
5.9%
5 32020320
4.4%
6 00032232
2.9%
7 32003202
2.6%
8 32023200
2.6%
-0.6
採用率の推移
3333.2%2.6%9/99/10
9 00232032
1.9%
-1.3
採用率の推移
3323.2%1.9%9/99/10
10 32031300
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ペリッパー
考察記事
ペリッパー考察 M-3 あめふらし軸の立ち回りと型別採用率
ペリッパー
考察記事
ペリッパー考察 M-2 使用率42位 あめふらし雨パ始動役の型と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Pelipper Pelipper vs グソクムシャ グソクムシャ

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pelipperグソクムシャ
58.2〜69.2%
Hydro Pump
2HKO
calculated with 雨
グソクムシャPelipper
46.0〜54.7%
Sucker Punch
2 hits (57%)
calculated with 雨
Speed
First
PelipperS117 / グソクムシャS60
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pelipperグソクムシャ
41.8〜50.0%
Hydro Pump
2 hits (<1%)
calculated with 雨
グソクムシャPelipper
26.9〜32.3%
Sucker Punch
4HKO
calculated with 雨
Speed
First
PelipperS76 / グソクムシャS60
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pelipperグソクムシャ
54.4〜64.3%
Hydro Pump
2HKO
calculated with 雨
グソクムシャPelipper
46.0〜54.7%
Sucker Punch
2 hits (57%)
calculated with 雨
Speed
First
PelipperS192 / グソクムシャS60
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Pelipper Pelipper vs Hippowdon Hippowdon

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PelipperHippowdon
69.8〜81.9%
Hydro Pump
2HKO
calculated with すなあらし
75.3〜89.3%
Hydro Pump
2HKO
calculated with すなあらし
69.8〜81.9%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonPelipper
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
Speed
First
PelipperS117 / HippowdonS67
First
PelipperS117 / HippowdonS67
First
PelipperS117 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PelipperHippowdon
48.4〜58.6%
Hydro Pump
3HKO
calculated with すなあらし
54.0〜64.2%
Hydro Pump
2HKO
calculated with すなあらし
48.4〜58.6%
Hydro Pump
2 hits (96%)
calculated with すなあらし
HippowdonPelipper
21.6〜26.3%
Rock Tomb
4HKO
calculated with すなあらし
21.6〜26.3%
Rock Tomb
4HKO
calculated with すなあらし
21.6〜26.3%
Rock Tomb
4HKO
calculated with すなあらし
Speed
First
PelipperS76 / HippowdonS67
First
PelipperS76 / HippowdonS67
First
PelipperS76 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PelipperHippowdon
62.3〜75.3%
Hydro Pump
2HKO
calculated with すなあらし
69.8〜81.9%
Hydro Pump
2HKO
calculated with すなあらし
62.3〜75.3%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonPelipper
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
38.0〜45.3%
Rock Tomb
2 hits (3%)
calculated with すなあらし
Speed
First
PelipperS192 / HippowdonS67
First
PelipperS192 / HippowdonS67
First
PelipperS192 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Pelipper Pelipper vs Lucario Lucario

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PelipperLucario
104.1〜122.4%
Weather Ball
1HKO
calculated with 雨
104.1〜122.4%
Weather Ball
1HKO
calculated with 雨
LucarioPelipper
68.6〜81.0%
Steel Beam
2HKO
calculated with 雨
82.5〜97.1%
Steel Beam
2HKO
calculated with 雨
Speed
Second
PelipperS117 / LucarioS223
Second
PelipperS117 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PelipperLucario
80.3〜95.9%
Hydro Pump
2HKO
calculated with 雨
80.3〜95.9%
Hydro Pump
2HKO
calculated with 雨
LucarioPelipper
55.7〜65.3%
Steel Beam
2HKO
calculated with 雨
65.9〜77.8%
Steel Beam
2HKO
calculated with 雨
Speed
Second
PelipperS76 / LucarioS223
Second
PelipperS76 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PelipperLucario
104.1〜123.1%
Hydro Pump
1HKO
calculated with 雨
104.1〜123.1%
Hydro Pump
1HKO
calculated with 雨
LucarioPelipper
68.6〜81.0%
Steel Beam
2HKO
calculated with 雨
82.5〜97.1%
Steel Beam
2HKO
calculated with 雨
Speed
Second
PelipperS192 / LucarioS223
First
PelipperS192 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Lucario's page →
CorviknightCorviknight
Pelipper Pelipper vs Corviknight Corviknight

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PelipperCorviknight
68.8〜81.0%
Hydro Pump
2HKO
calculated with 雨
68.8〜81.0%
Hydro Pump
2HKO
calculated with 雨
68.8〜81.0%
Hydro Pump
2HKO
calculated with 雨
CorviknightPelipper
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
Speed
First
PelipperS117 / CorviknightS87
First
PelipperS117 / CorviknightS78
First
PelipperS117 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PelipperCorviknight
49.8〜59.0%
Hydro Pump
2 hits (>99%)
calculated with 雨
49.8〜59.0%
Hydro Pump
2 hits (77%)
calculated with 雨
49.8〜59.0%
Hydro Pump
3HKO
calculated with 雨
CorviknightPelipper
25.7〜31.1%
Brave Bird
4HKO
calculated with 雨
25.7〜31.1%
Brave Bird
4HKO
calculated with 雨
25.7〜31.1%
Brave Bird
4HKO
calculated with 雨
Speed
Second
PelipperS76 / CorviknightS87
Second
PelipperS76 / CorviknightS78
Second
PelipperS76 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PelipperCorviknight
62.9〜74.6%
Hydro Pump
2HKO
calculated with 雨
62.9〜74.6%
Hydro Pump
2HKO
calculated with 雨
62.9〜74.6%
Hydro Pump
2HKO
calculated with 雨
CorviknightPelipper
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
44.5〜53.3%
Brave Bird
2 hits (33%)
calculated with 雨
Speed
First
PelipperS192 / CorviknightS87
First
PelipperS192 / CorviknightS78
First
PelipperS192 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
エースバーン*エースバーン
Pelipper Pelipper vs エースバーン エースバーン

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pelipperエースバーン
165.6〜196.2%
Surf
1HKO
calculated with 雨
165.6〜196.2%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
165.6〜196.2%
Surf
1HKO
calculated with 雨
エースバーンPelipper
75.2〜89.8%
Gunk Shot
2HKO
calculated with 雨
68.6〜81.8%
Gunk Shot
2HKO
calculated with 雨
97.1〜116.1%
Gunk Shot
1 hits (88%)
calculated with 雨
Speed
Second
PelipperS117 / エースバーンS256
Second
PelipperS117 / エースバーンS188
Second
PelipperS117 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pelipperエースバーン
118.5〜138.9%
Surf
1HKO
calculated with 雨
118.5〜138.9%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
118.5〜138.9%
Surf
1HKO
calculated with 雨
エースバーンPelipper
45.5〜53.9%
Gunk Shot
2 hits (38%)
calculated with 雨
41.3〜49.1%
Gunk Shot
3HKO
calculated with 雨
58.7〜70.1%
Gunk Shot
2HKO
calculated with 雨
Speed
Second
PelipperS76 / エースバーンS256
Second
PelipperS76 / エースバーンS188
Second
PelipperS76 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pelipperエースバーン
150.3〜179.6%
Surf
1HKO
calculated with 雨
150.3〜179.6%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
150.3〜179.6%
Surf
1HKO
calculated with 雨
エースバーンPelipper
75.2〜89.8%
Gunk Shot
2HKO
calculated with 雨
68.6〜81.8%
Gunk Shot
2HKO
calculated with 雨
97.1〜116.1%
Gunk Shot
1 hits (88%)
calculated with 雨
Speed
Second
PelipperS192 / エースバーンS256
First
PelipperS192 / エースバーンS188
First
PelipperS192 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View エースバーン's page →
SneaslerSneasler
Pelipper Pelipper vs Sneasler Sneasler

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PelipperSneasler
127.4〜150.3%
Hurricane
1HKO
calculated with 雨
127.4〜150.3%
Hurricane
1HKO
calculated with 雨
127.4〜150.3%
Hurricane
1HKO
calculated with 雨
SneaslerPelipper
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
Speed
Second
PelipperS117 / SneaslerS172
Second
PelipperS117 / SneaslerS172
Second
PelipperS117 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PelipperSneasler
91.7〜108.3%
Hurricane
1 hits (50%)
calculated with 雨
91.7〜108.3%
Hurricane
1 hits (50%)
calculated with 雨
91.7〜108.3%
Hurricane
1 hits (50%)
calculated with 雨
SneaslerPelipper
32.9〜39.5%
Fatal Claw
3 hits (>99%)
calculated with 雨
32.9〜39.5%
Fatal Claw
3 hits (>99%)
calculated with 雨
32.9〜39.5%
Fatal Claw
3 hits (>99%)
calculated with 雨
Speed
Second
PelipperS76 / SneaslerS172
Second
PelipperS76 / SneaslerS172
Second
PelipperS76 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PelipperSneasler
118.5〜138.9%
Hurricane
1HKO
calculated with 雨
118.5〜138.9%
Hurricane
1HKO
calculated with 雨
118.5〜138.9%
Hurricane
1HKO
calculated with 雨
SneaslerPelipper
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
55.5〜65.7%
Fatal Claw
2HKO
calculated with 雨
Speed
First
PelipperS192 / SneaslerS172
First
PelipperS192 / SneaslerS172
First
PelipperS192 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Pelipper Pelipper vs Volcarona Volcarona

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PelipperVolcarona
104.2〜122.9%
Surf
1HKO
calculated with 雨
100.6〜119.3%
Hurricane
1HKO
calculated with 雨
104.2〜122.9%
Surf
1HKO
calculated with 雨
VolcaronaPelipper
43.1〜51.1%
Psychic
2 hits (5%)
calculated with 雨
56.9〜67.2%
Psychic
2HKO
calculated with 雨
43.1〜51.1%
Psychic
2 hits (5%)
calculated with 雨
Speed
Second
PelipperS117 / VolcaronaS122
Second
PelipperS117 / VolcaronaS152
Second
PelipperS117 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PelipperVolcarona
90.6〜107.3%
Hydro Pump
1 hits (50%)
calculated with 雨
108.1〜128.0%
Hydro Pump
1HKO
calculated with 雨
90.6〜107.3%
Hydro Pump
1 hits (50%)
calculated with 雨
VolcaronaPelipper
34.1〜40.7%
Psychic
3HKO
calculated with 雨
45.5〜53.9%
Psychic
2 hits (45%)
calculated with 雨
34.1〜40.7%
Psychic
3HKO
calculated with 雨
Speed
Second
PelipperS76 / VolcaronaS122
Second
PelipperS76 / VolcaronaS152
Second
PelipperS76 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PelipperVolcarona
104.2〜122.9%
Weather Ball
1HKO
calculated with 雨
113.0〜134.2%
Surf
1HKO
calculated with 雨
104.2〜122.9%
Weather Ball
1HKO
calculated with 雨
VolcaronaPelipper
43.1〜51.1%
Psychic
2 hits (5%)
calculated with 雨
56.9〜67.2%
Psychic
2HKO
calculated with 雨
43.1〜51.1%
Psychic
2 hits (5%)
calculated with 雨
Speed
First
PelipperS192 / VolcaronaS122
First
PelipperS192 / VolcaronaS152
First
PelipperS192 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Pelipper Pelipper vs Skeledirge Skeledirge

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PelipperSkeledirge
120.4〜142.2%
Surf
1HKO
calculated with 雨
120.4〜142.2%
Surf
1HKO
calculated with 雨
120.4〜142.2%
Surf
1HKO
calculated with 雨
SkeledirgePelipper
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
Speed
First
PelipperS117 / SkeledirgeS86
First
PelipperS117 / SkeledirgeS86
First
PelipperS117 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PelipperSkeledirge
105.2〜125.1%
Hydro Pump
1HKO
calculated with 雨
105.2〜125.1%
Hydro Pump
1HKO
calculated with 雨
105.2〜125.1%
Hydro Pump
1HKO
calculated with 雨
SkeledirgePelipper
38.3〜45.5%
Shadow Ball
3HKO
calculated with 雨
38.3〜45.5%
Shadow Ball
3HKO
calculated with 雨
38.3〜45.5%
Shadow Ball
3HKO
calculated with 雨
Speed
Second
PelipperS76 / SkeledirgeS86
Second
PelipperS76 / SkeledirgeS86
Second
PelipperS76 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PelipperSkeledirge
111.8〜131.8%
Surf
1HKO
calculated with 雨
111.8〜131.8%
Surf
1HKO
calculated with 雨
111.8〜131.8%
Surf
1HKO
calculated with 雨
SkeledirgePelipper
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
48.2〜56.9%
Shadow Ball
2 hits (84%)
calculated with 雨
Speed
First
PelipperS192 / SkeledirgeS86
First
PelipperS192 / SkeledirgeS86
First
PelipperS192 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×*Primarina
Pelipper Pelipper vs Primarina Primarina

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PelipperPrimarina
40.1〜47.1%
Hurricane
3 hits (92%)
calculated with 雨
40.1〜47.1%
Hurricane
3 hits (92%)
calculated with 雨
40.1〜47.1%
Hurricane
3HKO
calculated with 雨
PrimarinaPelipper
70.1〜83.2%
Moonblast
2HKO
calculated with 雨
85.4〜100.7%
Moonblast
1 hits (6%)
calculated with 雨
70.1〜83.2%
Moonblast
2HKO
calculated with 雨
Speed
First
PelipperS117 / PrimarinaS80
First
PelipperS117 / PrimarinaS82
First
PelipperS117 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PelipperPrimarina
27.8〜33.7%
Hurricane
4 hits (30%) (incl. オボンのみ)
calculated with 雨
27.8〜33.7%
Hurricane
4 hits (30%) (incl. オボンのみ)
calculated with 雨
27.8〜33.7%
Hurricane
4 hits (95%) (incl. たべのこし)
calculated with 雨
PrimarinaPelipper
55.7〜66.5%
Moonblast
2HKO
calculated with 雨
68.3〜80.8%
Moonblast
2HKO
calculated with 雨
55.7〜66.5%
Moonblast
2HKO
calculated with 雨
Speed
Second
PelipperS76 / PrimarinaS80
Second
PelipperS76 / PrimarinaS82
Second
PelipperS76 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PelipperPrimarina
35.8〜43.3%
Hurricane
3 hits (5%)
calculated with 雨
35.8〜43.3%
Hurricane
3 hits (5%)
calculated with 雨
35.8〜43.3%
Hurricane
3 hits (98%)
calculated with 雨
PrimarinaPelipper
70.1〜83.2%
Moonblast
2HKO
calculated with 雨
85.4〜100.7%
Moonblast
1 hits (6%)
calculated with 雨
70.1〜83.2%
Moonblast
2HKO
calculated with 雨
Speed
First
PelipperS192 / PrimarinaS80
First
PelipperS192 / PrimarinaS82
First
PelipperS192 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
セグレイブ*セグレイブ
Pelipper Pelipper vs セグレイブ セグレイブ

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pelipperセグレイブ
44.0〜51.8%
Hurricane
2 hits (9%)
calculated with 雨
49.2〜58.6%
Hurricane
2 hits (99%)
calculated with 雨
49.2〜58.6%
Hurricane
2 hits (99%)
calculated with 雨
セグレイブPelipper
102.9〜121.2%
きょけんとつげき
1HKO
calculated with 雨
116.8〜140.1%
Thunder Fang
1HKO
calculated with 雨
116.1〜137.2%
きょけんとつげき
1HKO
calculated with 雨
Speed
Second
PelipperS117 / セグレイブS139
Second
PelipperS117 / セグレイブS152
Second
PelipperS117 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pelipperセグレイブ
31.4〜37.7%
Hurricane
3 hits (86%)
calculated with 雨
35.1〜42.4%
Hurricane
3HKO
calculated with 雨
35.1〜42.4%
Hurricane
3HKO
calculated with 雨
セグレイブPelipper
88.6〜105.4%
Thunder Fang
1 hits (31%)
calculated with 雨
69.5〜83.8%
Thunder Fang
2HKO
calculated with 雨
99.4〜118.0%
Thunder Fang
1 hits (88%)
calculated with 雨
Speed
Second
PelipperS76 / セグレイブS139
Second
PelipperS76 / セグレイブS152
Second
PelipperS76 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pelipperセグレイブ
39.8〜47.1%
Hurricane
3HKO
calculated with 雨
45.5〜53.9%
Hurricane
2 hits (44%)
calculated with 雨
45.5〜53.9%
Hurricane
2 hits (44%)
calculated with 雨
セグレイブPelipper
102.9〜121.2%
きょけんとつげき
1HKO
calculated with 雨
116.8〜140.1%
Thunder Fang
1HKO
calculated with 雨
116.1〜137.2%
きょけんとつげき
1HKO
calculated with 雨
Speed
First
PelipperS192 / セグレイブS139
First
PelipperS192 / セグレイブS152
First
PelipperS192 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo×Gholdengo
Pelipper Pelipper vs Gholdengo Gholdengo

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PelipperGholdengo
83.4〜99.4%
Hydro Pump
2HKO
calculated with 雨
54.9〜65.3%
Hydro Pump
2HKO
calculated with 雨
83.4〜99.4%
Hydro Pump
2HKO
calculated with 雨
GholdengoPelipper
224.8〜265.7%
Thunderbolt
1HKO
calculated with 雨
169.3〜201.5%
Thunderbolt
1HKO
calculated with 雨
204.4〜242.3%
Thunderbolt
1HKO
calculated with 雨
Speed
Second
PelipperS117 / GholdengoS136
First
PelipperS117 / GholdengoS107
Second
PelipperS117 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PelipperGholdengo
60.7〜71.8%
Hydro Pump
2HKO
calculated with 雨
39.4〜46.6%
Hydro Pump
3HKO
calculated with 雨
60.7〜71.8%
Hydro Pump
2HKO
calculated with 雨
GholdengoPelipper
179.6〜213.2%
Thunderbolt
1HKO
calculated with 雨
134.1〜160.5%
Thunderbolt
1HKO
calculated with 雨
162.9〜194.0%
Thunderbolt
1HKO
calculated with 雨
Speed
Second
PelipperS76 / GholdengoS136
Second
PelipperS76 / GholdengoS107
Second
PelipperS76 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PelipperGholdengo
77.3〜90.8%
Hydro Pump
2HKO
calculated with 雨
49.7〜59.1%
Hydro Pump
2 hits (>99%)
calculated with 雨
77.3〜90.8%
Hydro Pump
2HKO
calculated with 雨
GholdengoPelipper
224.8〜265.7%
Thunderbolt
1HKO
calculated with 雨
169.3〜201.5%
Thunderbolt
1HKO
calculated with 雨
204.4〜242.3%
Thunderbolt
1HKO
calculated with 雨
Speed
First
PelipperS192 / GholdengoS136
First
PelipperS192 / GholdengoS107
First
PelipperS192 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Pelipper Pelipper vs Baxcalibur Baxcalibur

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PelipperBaxcalibur
29.9〜35.0%
Hydro Pump
4 hits (93%) (incl. オボンのみ)
calculated with 雨
47.9〜56.9%
Weather Ball
3HKO
calculated with 雨
29.9〜35.0%
Hydro Pump
4HKO
calculated with 雨
BaxcaliburPelipper
160.6〜189.8%
Thunderbolt
1HKO
calculated with 雨
105.1〜124.8%
Draco Meteor
1HKO
calculated with 雨
160.6〜189.8%
Thunderbolt
1HKO
calculated with 雨
Speed
First
PelipperS117 / BaxcaliburS105
Second
PelipperS117 / BaxcaliburS150
First
PelipperS117 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PelipperBaxcalibur
21.3〜25.4%
Hydro Pump
999HKO
calculated with 雨
37.7〜44.9%
Hydro Pump
3 hits (46%)
calculated with 雨
21.3〜25.4%
Hydro Pump
999HKO
calculated with 雨
BaxcaliburPelipper
129.3〜153.3%
Thunderbolt
1HKO
calculated with 雨
158.1〜186.8%
Thunderbolt
1HKO
calculated with 雨
129.3〜153.3%
Thunderbolt
1HKO
calculated with 雨
Speed
Second
PelipperS76 / BaxcaliburS105
Second
PelipperS76 / BaxcaliburS150
Second
PelipperS76 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PelipperBaxcalibur
27.4〜32.0%
Hydro Pump
4 hits (2%)
calculated with 雨
47.9〜56.9%
Hydro Pump
3HKO
calculated with 雨
27.4〜32.0%
Hydro Pump
4 hits (53%)
calculated with 雨
BaxcaliburPelipper
160.6〜189.8%
Thunderbolt
1HKO
calculated with 雨
105.1〜124.8%
Draco Meteor
1HKO
calculated with 雨
160.6〜189.8%
Thunderbolt
1HKO
calculated with 雨
Speed
First
PelipperS192 / BaxcaliburS105
First
PelipperS192 / BaxcaliburS150
First
PelipperS192 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Pelipper Pelipper vs Aegislash Aegislash

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PelipperAegislash
56.3〜67.1%
Hydro Pump
2HKO
calculated with 雨
56.3〜67.1%
Hydro Pump
2HKO
calculated with 雨
56.3〜67.1%
Hydro Pump
2HKO
calculated with 雨
AegislashPelipper
83.9〜99.3%
Poltergeist
2HKO
calculated with 雨
81.0〜96.4%
Shadow Ball
2HKO
calculated with 雨
100.7〜119.0%
Poltergeist
1HKO
calculated with 雨
Speed
First
PelipperS117 / AegislashS80
First
PelipperS117 / AegislashS72
First
PelipperS117 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PelipperAegislash
40.1〜48.5%
Hydro Pump
3HKO
calculated with 雨
40.1〜48.5%
Hydro Pump
3HKO
calculated with 雨
40.1〜48.5%
Hydro Pump
3HKO
calculated with 雨
AegislashPelipper
50.3〜59.3%
Poltergeist
2HKO
calculated with 雨
65.3〜77.2%
Shadow Ball
2HKO
calculated with 雨
59.9〜70.7%
Poltergeist
2HKO
calculated with 雨
Speed
Second
PelipperS76 / AegislashS80
First
PelipperS76 / AegislashS72
Second
PelipperS76 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PelipperAegislash
52.1〜61.7%
Hydro Pump
2 hits (98%)
calculated with 雨
52.1〜61.7%
Hydro Pump
2 hits (98%)
calculated with 雨
52.1〜61.7%
Hydro Pump
2HKO
calculated with 雨
AegislashPelipper
83.9〜99.3%
Poltergeist
2HKO
calculated with 雨
81.0〜96.4%
Shadow Ball
2HKO
calculated with 雨
100.7〜119.0%
Poltergeist
1HKO
calculated with 雨
Speed
First
PelipperS192 / AegislashS80
First
PelipperS192 / AegislashS72
First
PelipperS192 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
Pelipper Pelipper vs Meowscarada Meowscarada

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperMeowscarada
145.1〜172.5%
Hurricane
1HKO
calculated with 雨
145.1〜172.5%
Hurricane
2HKO (incl. きあいのタスキ)
calculated with 雨
145.1〜172.5%
Hurricane
1HKO
calculated with 雨
MeowscaradaPelipper
183.9〜219.0%
Thunder Punch
1HKO
calculated with 雨
183.9〜219.0%
Thunder Punch
1HKO
calculated with 雨
238.7〜284.7%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS117 / MeowscaradaS262
Second
PelipperS117 / MeowscaradaS175
Second
PelipperS117 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperMeowscarada
103.3〜122.9%
Hurricane
1HKO
calculated with 雨
103.3〜122.9%
Hurricane
2HKO (incl. きあいのタスキ)
calculated with 雨
103.3〜122.9%
Hurricane
1HKO
calculated with 雨
MeowscaradaPelipper
110.2〜131.7%
Thunder Punch
1HKO
calculated with 雨
110.2〜131.7%
Thunder Punch
1HKO
calculated with 雨
143.1〜171.3%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS76 / MeowscaradaS262
Second
PelipperS76 / MeowscaradaS175
Second
PelipperS76 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperMeowscarada
133.3〜158.2%
Hurricane
1HKO
calculated with 雨
133.3〜158.2%
Hurricane
2HKO (incl. きあいのタスキ)
calculated with 雨
133.3〜158.2%
Hurricane
1HKO
calculated with 雨
MeowscaradaPelipper
183.9〜219.0%
Thunder Punch
1HKO
calculated with 雨
183.9〜219.0%
Thunder Punch
1HKO
calculated with 雨
238.7〜284.7%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS192 / MeowscaradaS262
First
PelipperS192 / MeowscaradaS175
First
PelipperS192 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
Basculegion-FBasculegion-F
Pelipper Pelipper vs Basculegion-F Basculegion-F

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperBasculegion-F
53.8〜64.0%
Hurricane
2HKO
calculated with 雨
53.8〜64.0%
Hurricane
2HKO
calculated with 雨
53.8〜64.0%
Hurricane
2HKO
calculated with 雨
Basculegion-FPelipper
65.7〜77.4%
Wave Crash
2HKO
calculated with 雨
71.5〜84.7%
Wave Crash
2HKO
calculated with 雨
85.4〜100.0%
Wave Crash
1 hits (6%)
calculated with 雨
Speed
Second
PelipperS117 / Basculegion-FS195
Second
PelipperS117 / Basculegion-FS143
Second
PelipperS117 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperBasculegion-F
38.6〜45.7%
Hurricane
3HKO
calculated with 雨
38.6〜45.7%
Hurricane
3HKO
calculated with 雨
38.6〜45.7%
Hurricane
3HKO
calculated with 雨
Basculegion-FPelipper
38.3〜45.5%
Wave Crash
3HKO
calculated with 雨
41.9〜50.3%
Wave Crash
2 hits (<1%)
calculated with 雨
49.7〜58.7%
Wave Crash
2 hits (>99%)
calculated with 雨
Speed
Second
PelipperS76 / Basculegion-FS195
Second
PelipperS76 / Basculegion-FS143
Second
PelipperS76 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PelipperBasculegion-F
48.7〜57.9%
Hurricane
2 hits (95%)
calculated with 雨
48.7〜57.9%
Hurricane
2 hits (95%)
calculated with 雨
48.7〜57.9%
Hurricane
2 hits (95%)
calculated with 雨
Basculegion-FPelipper
65.7〜77.4%
Wave Crash
2HKO
calculated with 雨
71.5〜84.7%
Wave Crash
2HKO
calculated with 雨
85.4〜100.0%
Wave Crash
1 hits (6%)
calculated with 雨
Speed
Second
PelipperS192 / Basculegion-FS195
First
PelipperS192 / Basculegion-FS143
First
PelipperS192 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Pelipper Pelipper vs Farigiraf Farigiraf

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PelipperFarigiraf
154.7〜182.4%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
124.2〜148.4%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
154.7〜182.4%
Surf
1HKO
calculated with 雨
FarigirafPelipper
135.8〜159.1%
Power Gem
1HKO
calculated with 雨
110.9〜131.4%
Power Gem
1HKO
calculated with 雨
148.9〜175.2%
Power Gem
1HKO
calculated with 雨
Speed
Second
PelipperS117 / FarigirafS151
First
PelipperS117 / FarigirafS106
Second
PelipperS117 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PelipperFarigiraf
110.7〜132.1%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
101.1〜120.0%
Weather Ball
2HKO (incl. きあいのタスキ)
calculated with 雨
110.7〜132.1%
Surf
1HKO
calculated with 雨
FarigirafPelipper
107.8〜126.9%
Power Gem
1HKO
calculated with 雨
89.8〜105.4%
Power Gem
1 hits (38%)
calculated with 雨
118.6〜140.1%
Power Gem
1HKO
calculated with 雨
Speed
Second
PelipperS76 / FarigirafS151
Second
PelipperS76 / FarigirafS106
Second
PelipperS76 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PelipperFarigiraf
139.6〜166.0%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
114.7〜136.8%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
139.6〜166.0%
Surf
1HKO
calculated with 雨
FarigirafPelipper
135.8〜159.1%
Power Gem
1HKO
calculated with 雨
110.9〜131.4%
Power Gem
1HKO
calculated with 雨
148.9〜175.2%
Power Gem
1HKO
calculated with 雨
Speed
First
PelipperS192 / FarigirafS151
First
PelipperS192 / FarigirafS106
First
PelipperS192 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンX*メガリザードンX
Pelipper Pelipper vs メガリザードンX メガリザードンX

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PelipperメガリザードンX
92.9〜110.3%
Hydro Pump
1 hits (56%)
calculated with 雨
メガリザードンXPelipper
166.4〜197.1%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS117 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PelipperメガリザードンX
66.5〜79.4%
Hydro Pump
2HKO
calculated with 雨
メガリザードンXPelipper
96.4〜115.0%
Thunder Punch
1 hits (69%)
calculated with 雨
Speed
Second
PelipperS76 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PelipperメガリザードンX
83.9〜99.4%
Hydro Pump
2HKO
calculated with 雨
メガリザードンXPelipper
166.4〜197.1%
Thunder Punch
1HKO
calculated with 雨
Speed
First
PelipperS192 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Pelipper Pelipper vs メガリザードンY メガリザードンY

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PelipperメガリザードンY
48.4〜56.8%
Hurricane
2 hits (88%)
calculated with 晴れ
メガリザードンYPelipper
102.9〜121.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
PelipperS117 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PelipperメガリザードンY
34.8〜41.3%
Hurricane
3HKO
calculated with 晴れ
メガリザードンYPelipper
83.2〜98.2%
Overheat
2HKO
calculated with 晴れ
Speed
Second
PelipperS76 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PelipperメガリザードンY
43.2〜52.3%
Hurricane
2 hits (11%)
calculated with 晴れ
メガリザードンYPelipper
102.9〜121.9%
Overheat
1HKO
calculated with 晴れ
Speed
First
PelipperS192 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Rotom-W×Rotom-W
Pelipper Pelipper vs Rotom-W Rotom-W

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PelipperRotom-W
37.6〜43.9%
Hydro Pump
3 hits (25%)
calculated with 雨
37.6〜43.9%
Hydro Pump
3HKO
calculated with 雨
46.5〜55.1%
Hydro Pump
3HKO
calculated with 雨
Rotom-WPelipper
160.6〜192.7%
Volt Switch
1HKO
calculated with 雨
160.6〜192.7%
Volt Switch
1HKO
calculated with 雨
221.9〜262.8%
Volt Switch
1HKO
calculated with 雨
Speed
First
PelipperS117 / Rotom-WS106
First
PelipperS117 / Rotom-WS106
Second
PelipperS117 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PelipperRotom-W
26.8〜31.8%
Hydro Pump
4 hits (<1%)
calculated with 雨
26.8〜31.8%
Hydro Pump
4 hits (44%)
calculated with 雨
33.1〜39.4%
Hydro Pump
4HKO
calculated with 雨
Rotom-WPelipper
129.3〜153.3%
Volt Switch
1HKO
calculated with 雨
129.3〜153.3%
Volt Switch
1HKO
calculated with 雨
179.6〜210.8%
Volt Switch
1HKO
calculated with 雨
Speed
Second
PelipperS76 / Rotom-WS106
Second
PelipperS76 / Rotom-WS106
Second
PelipperS76 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PelipperRotom-W
34.4〜40.1%
Hydro Pump
4HKO (incl. オボンのみ)
calculated with 雨
34.4〜40.1%
Hydro Pump
3 hits (51%)
calculated with 雨
42.5〜51.2%
Hydro Pump
3HKO
calculated with 雨
Rotom-WPelipper
160.6〜192.7%
Volt Switch
1HKO
calculated with 雨
160.6〜192.7%
Volt Switch
1HKO
calculated with 雨
221.9〜262.8%
Volt Switch
1HKO
calculated with 雨
Speed
First
PelipperS192 / Rotom-WS106
First
PelipperS192 / Rotom-WS106
First
PelipperS192 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Pelipper Pelipper vs パーモット パーモット

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pelipperパーモット
104.1〜123.1%
Surf
2HKO (incl. きあいのタスキ)
calculated with 雨
104.1〜123.1%
Surf
1HKO
calculated with 雨
104.1〜123.1%
Surf
1HKO
calculated with 雨
パーモットPelipper
329.2〜392.0%
でんこうそうげき
1HKO
calculated with 雨
360.6〜430.7%
でんこうそうげき
1HKO
calculated with 雨
427.0〜509.5%
でんこうそうげき
1HKO
calculated with 雨
Speed
Second
PelipperS117 / パーモットS172
Second
PelipperS117 / パーモットS235
Second
PelipperS117 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pelipperパーモット
91.8〜108.2%
Hydro Pump
2HKO
calculated with 雨
91.8〜108.2%
Hydro Pump
1 hits (50%)
calculated with 雨
91.8〜108.2%
Hydro Pump
1 hits (50%)
calculated with 雨
パーモットPelipper
192.2〜232.3%
でんこうそうげき
1HKO
calculated with 雨
215.6〜252.7%
でんこうそうげき
1HKO
calculated with 雨
249.7〜302.4%
でんこうそうげき
1HKO
calculated with 雨
Speed
Second
PelipperS76 / パーモットS172
Second
PelipperS76 / パーモットS235
Second
PelipperS76 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pelipperパーモット
106.1〜125.2%
Weather Ball
2HKO (incl. きあいのタスキ)
calculated with 雨
106.1〜125.2%
Weather Ball
1HKO
calculated with 雨
106.1〜125.2%
Weather Ball
1HKO
calculated with 雨
パーモットPelipper
329.2〜392.0%
でんこうそうげき
1HKO
calculated with 雨
360.6〜430.7%
でんこうそうげき
1HKO
calculated with 雨
427.0〜509.5%
でんこうそうげき
1HKO
calculated with 雨
Speed
First
PelipperS192 / パーモットS172
Second
PelipperS192 / パーモットS235
First
PelipperS192 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Hydreigon*Hydreigon
Pelipper Pelipper vs Hydreigon Hydreigon

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PelipperHydreigon
59.2〜69.8%
Ice Beam
2HKO
calculated with 雨
59.2〜69.8%
Ice Beam
2HKO
calculated with 雨
59.2〜69.8%
Ice Beam
2HKO
calculated with 雨
HydreigonPelipper
116.1〜136.5%
Draco Meteor
1HKO
calculated with 雨
105.1〜124.8%
Draco Meteor
1HKO
calculated with 雨
150.4〜177.4%
Draco Meteor
1HKO
calculated with 雨
Speed
Second
PelipperS117 / HydreigonS225
Second
PelipperS117 / HydreigonS165
Second
PelipperS117 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PelipperHydreigon
42.6〜50.9%
Ice Beam
2 hits (2%)
calculated with 雨
42.6〜50.9%
Ice Beam
2 hits (2%)
calculated with 雨
42.6〜50.9%
Ice Beam
2 hits (2%)
calculated with 雨
HydreigonPelipper
92.2〜109.6%
Draco Meteor
1 hits (56%)
calculated with 雨
85.0〜100.6%
Draco Meteor
1 hits (6%)
calculated with 雨
119.8〜141.9%
Draco Meteor
1HKO
calculated with 雨
Speed
Second
PelipperS76 / HydreigonS225
Second
PelipperS76 / HydreigonS165
Second
PelipperS76 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PelipperHydreigon
53.3〜63.9%
Ice Beam
2HKO
calculated with 雨
53.3〜63.9%
Ice Beam
2HKO
calculated with 雨
53.3〜63.9%
Ice Beam
2HKO
calculated with 雨
HydreigonPelipper
116.1〜136.5%
Draco Meteor
1HKO
calculated with 雨
105.1〜124.8%
Draco Meteor
1HKO
calculated with 雨
150.4〜177.4%
Draco Meteor
1HKO
calculated with 雨
Speed
Second
PelipperS192 / HydreigonS225
First
PelipperS192 / HydreigonS165
First
PelipperS192 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross×Metagross
Pelipper Pelipper vs Metagross Metagross

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PelipperMetagross
73.2〜86.6%
Hydro Pump
2HKO
calculated with 雨
MetagrossPelipper
193.4〜231.4%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS117 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PelipperMetagross
53.5〜63.1%
Hydro Pump
2HKO
calculated with 雨
MetagrossPelipper
115.0〜136.5%
Thunder Punch
1HKO
calculated with 雨
Speed
Second
PelipperS76 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PelipperMetagross
67.5〜80.3%
Hydro Pump
2HKO
calculated with 雨
MetagrossPelipper
193.4〜231.4%
Thunder Punch
1HKO
calculated with 雨
Speed
First
PelipperS192 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite×Dragonite
Pelipper Pelipper vs Dragonite Dragonite

Pelipper's build: Damp Rock, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PelipperDragonite
45.5〜53.9%
Ice Beam
2HKO
calculated with 雨
55.1〜65.9%
Ice Beam
2HKO
calculated with 雨
55.1〜65.9%
Ice Beam
2HKO
calculated with 雨
DragonitePelipper
129.2〜151.8%
Draco Meteor
1HKO
calculated with 雨
166.4〜198.5%
Thunderbolt
1HKO
calculated with 雨
183.9〜219.0%
Thunderbolt
1HKO
calculated with 雨
Speed
Second
PelipperS117 / DragoniteS152
Second
PelipperS117 / DragoniteS145
Second
PelipperS117 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Damp Rock, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PelipperDragonite
33.5〜39.5%
Ice Beam
2HKO
calculated with 雨
39.5〜46.7%
Ice Beam
2HKO
calculated with 雨
39.5〜46.7%
Ice Beam
2HKO
calculated with 雨
DragonitePelipper
103.0〜122.2%
Draco Meteor
1HKO
calculated with 雨
134.1〜160.5%
Thunderbolt
1HKO
calculated with 雨
148.5〜174.9%
Thunderbolt
1HKO
calculated with 雨
Speed
Second
PelipperS76 / DragoniteS152
Second
PelipperS76 / DragoniteS145
Second
PelipperS76 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pelipper's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PelipperDragonite
41.9〜50.3%
Ice Beam
2HKO
calculated with 雨
50.3〜59.9%
Ice Beam
2HKO
calculated with 雨
50.3〜59.9%
Ice Beam
2HKO
calculated with 雨
DragonitePelipper
129.2〜151.8%
Draco Meteor
1HKO
calculated with 雨
166.4〜198.5%
Thunderbolt
1HKO
calculated with 雨
183.9〜219.0%
Thunderbolt
1HKO
calculated with 雨
Speed
First
PelipperS192 / DragoniteS152
First
PelipperS192 / DragoniteS145
First
PelipperS192 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemFocus Sash
AbilityDrizzle
NatureQuiet (C↑S↓)
MovesノーマルWeather BallひこうHurricaneノーマルQuick AttackむしU-turn
EVH32B2C32
M-3 Season
ItemDamp Rock
AbilityDrizzle
NatureRelaxed (B↑S↓)
MovesみずSurfひこうHurricaneこおりIce BeamむしU-turn
EVH32B18D16
See more team examples