Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ライチュウ

ライチュウ

でんき
全国図鑑 No.26 / 使用率 41位
データ集計日:2026-09-10

種族値

HP
60
こうげき
90
ぼうぎょ
55
とくこう
90
とくぼう
80
すばやさ
110
合計
485

メガシンカ

メガライチュウX

でんき

特性:エレキメイカー — 登場時、5ターンの間エレキフィールドを展開する。

HP
60
こうげき
135+45
ぼうぎょ
95+40
とくこう
90
とくぼう
95+15
すばやさ
110
合計
585

メガライチュウY

でんき

特性:ノーガード — お互いの技の命中率が100%になる。

HP
60
こうげき
100+10
ぼうぎょ
55
とくこう
160+70
とくぼう
80
すばやさ
130+20
合計
585

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ひらいしん
88.9%
-2.8
でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。
採用率の推移
92908891.7%88.9%9/99/10
2 せいでんき
11.1%
+2.8
接触技を受けると30%の確率で相手をまひ状態にする。
採用率の推移
121088.3%11.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
でんき でんじほう
96.5%
-3.5
でんき特殊
威力 120命中 50%PP 8
相手をまひ状態にする。
採用率の推移
1009896100.0%96.5%9/99/10
2
かくとう きあいだま
95.4%
-4.6
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
採用率の推移
1009795100.0%95.4%9/99/10
3
くさ くさむすび
79.5%
-4.8
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
採用率の推移
85827984.3%79.5%9/99/10
4
あく わるだくみ
40.6%
-29.8
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
75563670.4%40.6%9/99/10
5
ノーマル みがわり
22.7%
+6.0
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
24201616.7%22.7%9/99/10
6
でんき ボルトチェンジ
17.6%
+1.9
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
18171515.7%17.6%9/99/10
7
ノーマル ねこだまし
11.7%
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
8
フェアリー みわくのボイス
10.0%
+5.4
フェアリー特殊
威力 80命中 100%PP 12
使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。
採用率の推移
11744.6%10.0%9/99/10
9
ノーマル アンコール
8.7%
+5.9
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
10622.8%8.7%9/99/10
10
でんき ボルテッカー
3.4%
でんき物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。10%の確率で相手をまひ状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ライチュウナイトY
96.5%
-3.5
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
1009896100.0%96.5%9/99/10
2
ライチュウナイトX
3.5%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
79.5%
-7.5
採用率の推移
88837887.0%79.5%9/99/10
2 ひかえめ (C↑ A↓)
14.6%
+1.6
採用率の推移
15141313.0%14.6%9/99/10
3 ようき (S↑ C↓)
4.0%
4 ずぶとい (B↑ A↓)
0.9%
5 むじゃき (S↑ D↓)
0.6%
6 せっかち
0.1%
7 おっとり (C↑ S↓)
0.1%
8 いじっぱり (A↑ C↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
36.6%
+13.5
採用率の推移
39302123.1%36.6%9/99/10
2 30031005
16.9%
-7.2
採用率の推移
25201624.1%16.9%9/99/10
3 120013932
4.2%
4 23200032
3.8%
5 32029005
3.2%
-8.8
採用率の推移
138212.0%3.2%9/99/10
6 00232032
3.0%
-3.5
採用率の推移
7526.5%3.0%9/99/10
7 32031003
2.6%
-3.0
採用率の推移
6425.6%2.6%9/99/10
8 32017026
2.4%
9 32000529
2.1%
10 24022632
1.7%
-2.9
採用率の推移
5314.6%1.7%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ライチュウ
考察記事
【ポケモンチャンピオンズ】ライチュウ 考察 M-5 シーズン メガライチュウYのノーガード運用
ライチュウ
考察記事
メガライチュウY M-3【使用率3位・構築】ノーガード必中でんじほうと相性補完

メガライチュウX Pokémon Matchups

Favorable
PrimarinaPrimarina
メガライチュウX メガライチュウX vs Primarina Primarina

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガライチュウXPrimarina
105.9〜125.1%
Volt Tackle
1HKO
calculated with エレキフィールド
141.2〜166.8%
Volt Tackle
1HKO
calculated with エレキフィールド
105.9〜125.1%
Volt Tackle
1HKO
calculated with エレキフィールド
PrimarinaメガライチュウX
46.1〜54.5%
Moonblast
2 hits (52%)
calculated with エレキフィールド
55.2〜65.5%
Moonblast
2HKO
calculated with エレキフィールド
46.1〜54.5%
Moonblast
2 hits (52%)
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / PrimarinaS80
First
メガライチュウXS135 / PrimarinaS82
First
メガライチュウXS135 / PrimarinaS80
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
GholdengoGholdengo
メガライチュウX メガライチュウX vs Gholdengo Gholdengo

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガライチュウXGholdengo
65.0〜77.3%
Volt Tackle
2HKO
calculated with エレキフィールド
49.7〜59.1%
Volt Tackle
2 hits (>99%)
calculated with エレキフィールド
58.9〜69.9%
Volt Tackle
2HKO
calculated with エレキフィールド
GholdengoメガライチュウX
49.1〜58.2%
Shadow Ball
2 hits (96%)
calculated with エレキフィールド
37.0〜43.6%
Focus Blast
3HKO
calculated with エレキフィールド
44.2〜52.7%
Shadow Ball
2 hits (19%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / GholdengoS136
First
メガライチュウXS135 / GholdengoS107
Second
メガライチュウXS135 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Mimikyu*Mimikyu
メガライチュウX メガライチュウX vs Mimikyu Mimikyu

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガライチュウXMimikyu
92.4〜109.9%
Volt Tackle
2HKO
calculated with エレキフィールド
92.4〜109.9%
Volt Tackle
2HKO
calculated with エレキフィールド
92.4〜109.9%
Volt Tackle
2HKO
calculated with エレキフィールド
MimikyuメガライチュウX
40.0〜47.3%
Play Rough
3HKO
calculated with エレキフィールド
30.9〜36.4%
Play Rough
3 hits (48%)
calculated with エレキフィールド
30.9〜36.4%
Play Rough
3 hits (48%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / MimikyuS148
Second
メガライチュウXS135 / MimikyuS148
Second
メガライチュウXS135 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
GyaradosGyarados
メガライチュウX メガライチュウX vs Gyarados Gyarados

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガライチュウXGyarados
162.4〜192.1%
Zap Cannon
1HKO
calculated with エレキフィールド・攻撃-1
191.8〜226.9%
Zap Cannon
1HKO
calculated with エレキフィールド・攻撃-1
162.4〜192.1%
Zap Cannon
1HKO
calculated with エレキフィールド・攻撃-1
GyaradosメガライチュウX
42.4〜50.9%
Earthquake
2 hits (2%)
calculated with エレキフィールド
55.8〜66.7%
Earthquake
2HKO
calculated with エレキフィールド
42.4〜50.9%
Earthquake
2 hits (2%)
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / GyaradosS101
First
メガライチュウXS135 / GyaradosS133
First
メガライチュウXS135 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
メガライチュウX メガライチュウX vs Corviknight Corviknight

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガライチュウXCorviknight
88.8〜105.4%
Zap Cannon
1 hits (31%)
calculated with エレキフィールド
88.8〜105.4%
Zap Cannon
1 hits (31%)
calculated with エレキフィールド
88.8〜105.4%
Zap Cannon
1 hits (31%)
calculated with エレキフィールド
CorviknightメガライチュウX
20.0〜23.6%
Body Press
5HKO
calculated with エレキフィールド
20.0〜23.6%
Body Press
5HKO
calculated with エレキフィールド
20.0〜23.6%
Body Press
5HKO
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / CorviknightS87
First
メガライチュウXS135 / CorviknightS78
First
メガライチュウXS135 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
メガライチュウX メガライチュウX vs Basculegion-F Basculegion-F

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガライチュウXBasculegion-F
103.6〜122.8%
Zap Cannon
1HKO
calculated with エレキフィールド
103.6〜122.8%
Zap Cannon
1HKO
calculated with エレキフィールド
103.6〜122.8%
Zap Cannon
1HKO
calculated with エレキフィールド
Basculegion-FメガライチュウX
54.5〜65.5%
Wave Crash
2HKO
calculated with エレキフィールド
59.4〜70.9%
Wave Crash
2HKO
calculated with エレキフィールド
70.9〜84.8%
Wave Crash
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / Basculegion-FS195
Second
メガライチュウXS135 / Basculegion-FS143
First
メガライチュウXS135 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
メガライチュウX メガライチュウX vs Greninja Greninja

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガライチュウXGreninja
142.3〜169.1%
Zap Cannon
2HKO (incl. きあいのタスキ)
calculated with エレキフィールド
128.9〜153.0%
Zap Cannon
1HKO
calculated with エレキフィールド
142.3〜169.1%
Zap Cannon
1HKO
calculated with エレキフィールド
GreninjaメガライチュウX
56.4〜66.1%
Hydro Pump
2HKO
calculated with エレキフィールド
61.8〜72.7%
Mud Shot
2HKO
calculated with エレキフィールド
56.4〜66.1%
Hydro Pump
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / GreninjaS174
Second
メガライチュウXS135 / GreninjaS213
Second
メガライチュウXS135 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
イエッサン(オス)*イエッサン(オス)
メガライチュウX メガライチュウX vs イエッサン(オス) イエッサン(オス)

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
メガライチュウXイエッサン(オス)
118.2〜140.1%
Volt Tackle
1HKO
calculated with エレキフィールド
118.2〜140.1%
Volt Tackle
1HKO
calculated with エレキフィールド
118.2〜140.1%
Volt Tackle
2HKO (incl. きあいのタスキ)
calculated with エレキフィールド
イエッサン(オス)メガライチュウX
53.3〜63.6%
Expanding Force
2HKO
calculated with エレキフィールド
49.7〜58.8%
Expanding Force
2 hits (98%)
calculated with エレキフィールド
53.3〜63.6%
Expanding Force
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / イエッサン(オス)S220
Second
メガライチュウXS135 / イエッサン(オス)S161
Second
メガライチュウXS135 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
メガライチュウX メガライチュウX vs Skeledirge Skeledirge

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
メガライチュウXSkeledirge
47.4〜55.9%
Zap Cannon
2 hits (23%)
calculated with エレキフィールド
47.4〜55.9%
Zap Cannon
3HKO
calculated with エレキフィールド
47.4〜55.9%
Zap Cannon
2 hits (80%)
calculated with エレキフィールド
SkeledirgeメガライチュウX
47.3〜55.8%
Earth Power
2 hits (70%)
calculated with エレキフィールド
47.3〜55.8%
Earth Power
2 hits (70%)
calculated with エレキフィールド
47.3〜55.8%
Earth Power
2 hits (70%)
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / SkeledirgeS86
First
メガライチュウXS135 / SkeledirgeS86
First
メガライチュウXS135 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダボーマンダ
メガライチュウX メガライチュウX vs ボーマンダ ボーマンダ

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガライチュウXボーマンダ
51.5〜61.4%
Zap Cannon
2HKO
calculated with エレキフィールド
ボーマンダメガライチュウX
61.8〜73.9%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
メガライチュウX メガライチュウX vs Garchomp Garchomp

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガライチュウXGarchomp
34.6〜41.1%
Disarming Voice
3HKO
calculated with エレキフィールド
34.6〜41.1%
Disarming Voice
3HKO
calculated with エレキフィールド
34.6〜41.1%
Disarming Voice
3HKO
calculated with エレキフィールド
GarchompメガライチュウX
74.5〜87.9%
Draco Meteor
2HKO
calculated with エレキフィールド
87.3〜103.0%
Earthquake
1 hits (13%)
calculated with エレキフィールド
87.3〜103.0%
Earthquake
1 hits (13%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / GarchompS223
Second
メガライチュウXS135 / GarchompS231
Second
メガライチュウXS135 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
メガライチュウX メガライチュウX vs グソクムシャ グソクムシャ

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガライチュウXグソクムシャ
36.8〜44.5%
Zap Cannon
3HKO
calculated with エレキフィールド
グソクムシャメガライチュウX
66.1〜78.8%
Drill Run
2HKO
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
メガライチュウX メガライチュウX vs Hippowdon Hippowdon

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガライチュウXHippowdon
17.2〜20.5%
Focus Blast
999HKO
calculated with すなあらし・エレキフィールド
18.6〜22.3%
Focus Blast
999HKO
calculated with すなあらし・エレキフィールド
17.2〜20.5%
Focus Blast
999HKO
calculated with すなあらし・エレキフィールド
HippowdonメガライチュウX
58.2〜69.1%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
58.2〜69.1%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
58.2〜69.1%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
Speed
First
メガライチュウXS135 / HippowdonS67
First
メガライチュウXS135 / HippowdonS67
First
メガライチュウXS135 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
メガライチュウX メガライチュウX vs セグレイブ セグレイブ

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
メガライチュウXセグレイブ
44.0〜52.4%
Focus Blast
2 hits (16%)
calculated with エレキフィールド
49.2〜58.6%
Focus Blast
2 hits (98%)
calculated with エレキフィールド
49.2〜58.6%
Focus Blast
2 hits (98%)
calculated with エレキフィールド
セグレイブメガライチュウX
71.5〜84.8%
Earthquake
2HKO
calculated with エレキフィールド
57.0〜67.9%
Earthquake
2HKO
calculated with エレキフィールド
80.0〜95.8%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / セグレイブS139
Second
メガライチュウXS135 / セグレイブS152
Second
メガライチュウXS135 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
メガライチュウX メガライチュウX vs Lucario Lucario

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
メガライチュウXLucario
76.2〜89.8%
Focus Blast
2HKO
calculated with エレキフィールド
76.2〜89.8%
Focus Blast
2HKO
calculated with エレキフィールド
LucarioメガライチュウX
77.0〜91.5%
Focus Blast
2HKO
calculated with エレキフィールド
92.1〜109.1%
Focus Blast
1 hits (50%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / LucarioS223
Second
メガライチュウXS135 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
AegislashAegislash
メガライチュウX メガライチュウX vs Aegislash Aegislash

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガライチュウXAegislash
45.5〜54.5%
Volt Tackle
2 hits (6%)
calculated with エレキフィールド
45.5〜54.5%
Volt Tackle
2 hits (6%)
calculated with エレキフィールド
45.5〜54.5%
Volt Tackle
2 hits (54%)
calculated with エレキフィールド
AegislashメガライチュウX
52.7〜62.4%
Poltergeist
2HKO
calculated with エレキフィールド
52.7〜62.4%
Shadow Ball
2HKO
calculated with エレキフィールド
63.0〜74.5%
Poltergeist
2HKO
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / AegislashS80
First
メガライチュウXS135 / AegislashS72
First
メガライチュウXS135 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー×ゴリランダー
メガライチュウX メガライチュウX vs ゴリランダー ゴリランダー

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガライチュウXゴリランダー
27.1〜31.9%
Focus Blast
4HKO
calculated with エレキフィールド
27.1〜31.9%
Focus Blast
4HKO
calculated with エレキフィールド
27.1〜31.9%
Focus Blast
4HKO
calculated with エレキフィールド
ゴリランダーメガライチュウX
84.8〜100.0%
Wood Hammer
1 hits (6%)
calculated with エレキフィールド
78.2〜92.1%
Wood Hammer
2HKO
calculated with エレキフィールド
65.5〜77.0%
Wood Hammer
2HKO
calculated with エレキフィールド
Speed
First
メガライチュウXS135 / ゴリランダーS107
First
メガライチュウXS135 / ゴリランダーS107
First
メガライチュウXS135 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
FarigirafFarigiraf
メガライチュウX メガライチュウX vs Farigiraf Farigiraf

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガライチュウXFarigiraf
69.8〜83.0%
Volt Tackle
2HKO
calculated with エレキフィールド
49.5〜58.9%
Zap Cannon
2 hits (>99%)
calculated with エレキフィールド
69.8〜83.0%
Volt Tackle
2HKO
calculated with エレキフィールド
FarigirafメガライチュウX
65.5〜77.6%
Earth Power
2HKO
calculated with エレキフィールド
54.5〜64.2%
Earth Power
2HKO
calculated with エレキフィールド
71.5〜84.8%
Earth Power
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / FarigirafS151
First
メガライチュウXS135 / FarigirafS106
Second
メガライチュウXS135 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×メガリザードンX
メガライチュウX メガライチュウX vs メガリザードンX メガリザードンX

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
メガライチュウXメガリザードンX
31.0〜36.8%
Focus Blast
3 hits (69%)
calculated with エレキフィールド
メガリザードンXメガライチュウX
61.2〜72.7%
Flare Blitz
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
メガライチュウX メガライチュウX vs メガリザードンY メガリザードンY

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
メガライチュウXメガリザードンY
160.0〜189.7%
Volt Tackle
1HKO
calculated with 晴れ・エレキフィールド
メガリザードンYメガライチュウX
134.5〜158.8%
Overheat
1HKO
calculated with 晴れ・エレキフィールド
Speed
Second
メガライチュウXS135 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
メガライチュウX メガライチュウX vs Sneasler Sneasler

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガライチュウXSneasler
97.5〜114.6%
Volt Tackle
1 hits (81%)
calculated with エレキフィールド
97.5〜114.6%
Volt Tackle
1 hits (81%)
calculated with エレキフィールド
97.5〜114.6%
Volt Tackle
1 hits (81%)
calculated with エレキフィールド
SneaslerメガライチュウX
51.5〜61.8%
Close Combat
2HKO
calculated with エレキフィールド
51.5〜61.8%
Close Combat
2HKO
calculated with エレキフィールド
51.5〜61.8%
Close Combat
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / SneaslerS172
Second
メガライチュウXS135 / SneaslerS172
Second
メガライチュウXS135 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
HydreigonHydreigon
メガライチュウX メガライチュウX vs Hydreigon Hydreigon

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
メガライチュウXHydreigon
73.4〜87.6%
Disarming Voice
2HKO
calculated with エレキフィールド
73.4〜87.6%
Disarming Voice
2HKO
calculated with エレキフィールド
73.4〜87.6%
Disarming Voice
2HKO
calculated with エレキフィールド
HydreigonメガライチュウX
75.2〜89.1%
Draco Meteor
2HKO
calculated with エレキフィールド
69.1〜81.8%
Draco Meteor
2HKO
calculated with エレキフィールド
97.6〜115.8%
Draco Meteor
1 hits (88%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / HydreigonS225
Second
メガライチュウXS135 / HydreigonS165
Second
メガライチュウXS135 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
メガライチュウX メガライチュウX vs Metagross Metagross

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガライチュウXMetagross
47.8〜56.1%
Zap Cannon
2 hits (81%)
calculated with エレキフィールド
MetagrossメガライチュウX
61.8〜73.9%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
メガライチュウX メガライチュウX vs Dragonite Dragonite

メガライチュウX's build: Raichunite X, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
メガライチュウXDragonite
26.9〜31.7%
Volt Tackle
3HKO
calculated with エレキフィールド
31.7〜37.7%
Volt Tackle
2 hits (81%)
calculated with エレキフィールド
31.7〜37.7%
Volt Tackle
2 hits (81%)
calculated with エレキフィールド
DragoniteメガライチュウX
83.6〜98.8%
Draco Meteor
2HKO
calculated with エレキフィールド
58.8〜69.7%
Draco Meteor
2 hits (20%)
calculated with エレキフィールド
65.5〜77.0%
Draco Meteor
2 hits (95%)
calculated with エレキフィールド
Speed
Second
メガライチュウXS135 / DragoniteS152
Second
メガライチュウXS135 / DragoniteS145
First
メガライチュウXS135 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

メガライチュウY Pokémon Matchups

Favorable
Primarina*Primarina
メガライチュウY メガライチュウY vs Primarina Primarina

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガライチュウYPrimarina
113.4〜134.8%
Zap Cannon
1HKO
113.4〜134.8%
Zap Cannon
1HKO
113.4〜134.8%
Zap Cannon
1HKO
PrimarinaメガライチュウY
62.0〜74.5%
Moonblast
2HKO
76.6〜90.5%
Moonblast
2HKO
62.0〜74.5%
Moonblast
2HKO
Speed
First
メガライチュウYS200 / PrimarinaS80
First
メガライチュウYS200 / PrimarinaS82
First
メガライチュウYS200 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガライチュウYPrimarina
96.3〜113.4%
Zap Cannon
1 hits (75%)
96.3〜113.4%
Zap Cannon
1 hits (75%)
96.3〜113.4%
Zap Cannon
1 hits (75%)
PrimarinaメガライチュウY
51.5〜61.8%
Moonblast
2HKO
63.6〜75.2%
Moonblast
2HKO
51.5〜61.8%
Moonblast
2HKO
Speed
First
メガライチュウYS155 / PrimarinaS80
First
メガライチュウYS155 / PrimarinaS82
First
メガライチュウYS155 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
GholdengoGholdengo
メガライチュウY メガライチュウY vs Gholdengo Gholdengo

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガライチュウYGholdengo
79.1〜93.9%
Zap Cannon
2HKO
52.8〜62.2%
Zap Cannon
2HKO
79.1〜93.9%
Zap Cannon
2HKO
GholdengoメガライチュウY
67.9〜79.6%
Shadow Ball
2HKO
50.4〜59.9%
Shadow Ball
2HKO
61.3〜73.0%
Shadow Ball
2HKO
Speed
First
メガライチュウYS200 / GholdengoS136
First
メガライチュウYS200 / GholdengoS107
First
メガライチュウYS200 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガライチュウYGholdengo
66.9〜79.8%
Zap Cannon
2HKO
44.0〜52.8%
Zap Cannon
2 hits (21%)
66.9〜79.8%
Zap Cannon
2HKO
GholdengoメガライチュウY
56.4〜66.1%
Shadow Ball
2HKO
41.8〜49.7%
Shadow Ball
3HKO
50.9〜60.6%
Shadow Ball
2HKO
Speed
First
メガライチュウYS155 / GholdengoS136
First
メガライチュウYS155 / GholdengoS107
First
メガライチュウYS155 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
メガライチュウY メガライチュウY vs Baxcalibur Baxcalibur

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガライチュウYBaxcalibur
76.1〜90.4%
Focus Blast
2HKO
135.3〜159.3%
Focus Blast
1HKO
76.1〜90.4%
Focus Blast
2HKO
BaxcaliburメガライチュウY
77.4〜92.0%
Draco Meteor
2HKO
94.9〜112.4%
Draco Meteor
1 hits (69%)
77.4〜92.0%
Draco Meteor
2HKO
Speed
First
メガライチュウYS200 / BaxcaliburS105
First
メガライチュウYS200 / BaxcaliburS150
First
メガライチュウYS200 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガライチュウYBaxcalibur
65.0〜77.2%
Focus Blast
2HKO
115.0〜135.3%
Focus Blast
1HKO
65.0〜77.2%
Focus Blast
2HKO
BaxcaliburメガライチュウY
64.2〜76.4%
Draco Meteor
2 hits (92%)
78.8〜93.3%
Draco Meteor
2HKO
64.2〜76.4%
Draco Meteor
2 hits (92%)
Speed
First
メガライチュウYS155 / BaxcaliburS105
First
メガライチュウYS155 / BaxcaliburS150
First
メガライチュウYS155 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
GyaradosGyarados
メガライチュウY メガライチュウY vs Gyarados Gyarados

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガライチュウYGyarados
237.6〜281.2%
Zap Cannon
1HKO
calculated with 攻撃-1
280.7〜332.2%
Zap Cannon
1HKO
calculated with 攻撃-1
237.6〜281.2%
Zap Cannon
1HKO
calculated with 攻撃-1
GyaradosメガライチュウY
108.0〜128.5%
Earthquake
1HKO
141.6〜167.9%
Earthquake
1HKO
108.0〜128.5%
Earthquake
1HKO
Speed
First
メガライチュウYS200 / GyaradosS101
First
メガライチュウYS200 / GyaradosS133
First
メガライチュウYS200 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガライチュウYGyarados
202.0〜239.6%
Zap Cannon
1HKO
calculated with 攻撃-1
238.6〜283.0%
Zap Cannon
1HKO
calculated with 攻撃-1
202.0〜239.6%
Zap Cannon
1HKO
calculated with 攻撃-1
GyaradosメガライチュウY
58.2〜69.1%
Earthquake
2HKO
76.4〜90.9%
Earthquake
2HKO
58.2〜69.1%
Earthquake
2HKO
Speed
First
メガライチュウYS155 / GyaradosS101
First
メガライチュウYS155 / GyaradosS133
First
メガライチュウYS155 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
メガライチュウY メガライチュウY vs Corviknight Corviknight

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガライチュウYCorviknight
131.7〜155.1%
Zap Cannon
1HKO
131.7〜155.1%
Zap Cannon
1HKO
131.7〜155.1%
Zap Cannon
1HKO
CorviknightメガライチュウY
50.4〜59.9%
Body Press
2HKO
50.4〜59.9%
Body Press
2HKO
50.4〜59.9%
Body Press
2HKO
Speed
First
メガライチュウYS200 / CorviknightS87
First
メガライチュウYS200 / CorviknightS78
First
メガライチュウYS200 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガライチュウYCorviknight
111.2〜131.7%
Zap Cannon
1HKO
111.2〜131.7%
Zap Cannon
1HKO
111.2〜131.7%
Zap Cannon
1HKO
CorviknightメガライチュウY
27.3〜32.7%
Body Press
4HKO
27.3〜32.7%
Body Press
4HKO
27.3〜32.7%
Body Press
4HKO
Speed
First
メガライチュウYS155 / CorviknightS87
First
メガライチュウYS155 / CorviknightS78
First
メガライチュウYS155 / CorviknightS78
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
メガライチュウY メガライチュウY vs Basculegion-F Basculegion-F

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガライチュウYBasculegion-F
153.3〜180.7%
Zap Cannon
1HKO
153.3〜180.7%
Zap Cannon
1HKO
153.3〜180.7%
Zap Cannon
1HKO
Basculegion-FメガライチュウY
140.1〜165.0%
Wave Crash
1HKO
151.8〜180.3%
Wave Crash
1HKO
181.8〜213.9%
Wave Crash
1HKO
Speed
First
メガライチュウYS200 / Basculegion-FS195
First
メガライチュウYS200 / Basculegion-FS143
First
メガライチュウYS200 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガライチュウYBasculegion-F
131.0〜155.3%
Zap Cannon
1HKO
131.0〜155.3%
Zap Cannon
1HKO
131.0〜155.3%
Zap Cannon
1HKO
Basculegion-FメガライチュウY
75.2〜88.5%
Wave Crash
2HKO
81.2〜97.0%
Wave Crash
2HKO
97.6〜114.5%
Wave Crash
1 hits (81%)
Speed
Second
メガライチュウYS155 / Basculegion-FS195
First
メガライチュウYS155 / Basculegion-FS143
First
メガライチュウYS155 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
FarigirafFarigiraf
メガライチュウY メガライチュウY vs Farigiraf Farigiraf

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガライチュウYFarigiraf
89.3〜105.7%
Zap Cannon
2HKO
73.2〜86.8%
Zap Cannon
2HKO
89.3〜105.7%
Zap Cannon
1 hits (38%)
FarigirafメガライチュウY
90.5〜108.0%
Earth Power
1 hits (44%)
74.5〜89.1%
Earth Power
2HKO
99.3〜118.2%
Earth Power
1 hits (94%)
Speed
First
メガライチュウYS200 / FarigirafS151
First
メガライチュウYS200 / FarigirafS106
First
メガライチュウYS200 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガライチュウYFarigiraf
76.1〜90.6%
Zap Cannon
2HKO
62.1〜74.2%
Zap Cannon
2HKO
76.1〜90.6%
Zap Cannon
2HKO
FarigirafメガライチュウY
75.2〜89.7%
Earth Power
2HKO
61.8〜73.9%
Earth Power
2HKO
82.4〜98.2%
Earth Power
2HKO
Speed
First
メガライチュウYS155 / FarigirafS151
First
メガライチュウYS155 / FarigirafS106
First
メガライチュウYS155 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
メガライチュウY メガライチュウY vs Greninja Greninja

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガライチュウYGreninja
213.4〜251.0%
Zap Cannon
2HKO (incl. きあいのタスキ)
190.6〜225.5%
Zap Cannon
1HKO
213.4〜251.0%
Zap Cannon
1HKO
GreninjaメガライチュウY
78.8〜93.4%
Mud Shot
2HKO
84.7〜100.7%
Mud Shot
1 hits (6%)
78.8〜93.4%
Mud Shot
2HKO
Speed
First
メガライチュウYS200 / GreninjaS174
Second
メガライチュウYS200 / GreninjaS213
Second
メガライチュウYS200 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガライチュウYGreninja
181.2〜213.4%
Zap Cannon
2HKO (incl. きあいのタスキ)
162.4〜193.3%
Zap Cannon
1HKO
181.2〜213.4%
Zap Cannon
1HKO
GreninjaメガライチュウY
65.5〜77.6%
Mud Shot
2HKO
70.3〜83.6%
Mud Shot
2HKO
65.5〜77.6%
Mud Shot
2HKO
Speed
Second
メガライチュウYS155 / GreninjaS174
Second
メガライチュウYS155 / GreninjaS213
Second
メガライチュウYS155 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
メガライチュウY メガライチュウY vs メガリザードンY メガリザードンY

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
メガライチュウYメガリザードンY
136.8〜162.6%
Zap Cannon
1HKO
calculated with 晴れ
メガリザードンYメガライチュウY
129.2〜151.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
メガライチュウYS200 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
メガライチュウYメガリザードンY
117.4〜139.4%
Zap Cannon
1HKO
calculated with 晴れ
メガリザードンYメガライチュウY
107.3〜126.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
メガライチュウYS155 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Rotom-WRotom-W
メガライチュウY メガライチュウY vs Rotom-W Rotom-W

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガライチュウYRotom-W
70.7〜84.1%
Zap Cannon
2HKO
70.7〜84.1%
Zap Cannon
2HKO
89.8〜106.3%
Zap Cannon
1 hits (38%)
Rotom-WメガライチュウY
56.9〜67.9%
Hydro Pump
2HKO
56.9〜67.9%
Hydro Pump
2HKO
78.8〜92.7%
Hydro Pump
2HKO
Speed
First
メガライチュウYS200 / Rotom-WS106
First
メガライチュウYS200 / Rotom-WS106
First
メガライチュウYS200 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガライチュウYRotom-W
59.9〜71.3%
Zap Cannon
2 hits (93%)
59.9〜71.3%
Zap Cannon
2HKO
75.6〜89.8%
Zap Cannon
2HKO
Rotom-WメガライチュウY
47.3〜56.4%
Hydro Pump
2 hits (79%)
47.3〜56.4%
Hydro Pump
2 hits (79%)
65.5〜77.0%
Hydro Pump
2HKO
Speed
First
メガライチュウYS155 / Rotom-WS106
First
メガライチュウYS155 / Rotom-WS106
First
メガライチュウYS155 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ*ボーマンダ
メガライチュウY メガライチュウY vs ボーマンダ ボーマンダ

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガライチュウYボーマンダ
76.0〜90.1%
Zap Cannon
2HKO
ボーマンダメガライチュウY
157.7〜186.9%
Earthquake
1HKO
Speed
First
メガライチュウYS200 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガライチュウYボーマンダ
64.9〜77.2%
Zap Cannon
2HKO
ボーマンダメガライチュウY
84.8〜100.6%
Earthquake
1 hits (6%)
Speed
Second
メガライチュウYS155 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
メガライチュウY メガライチュウY vs Garchomp Garchomp

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガライチュウYGarchomp
67.0〜78.9%
Disarming Voice
2HKO
67.0〜78.9%
Disarming Voice
2HKO
67.0〜78.9%
Disarming Voice
2HKO
GarchompメガライチュウY
103.6〜122.6%
Draco Meteor
1HKO
220.4〜259.9%
Earthquake
1HKO
220.4〜259.9%
Earthquake
1HKO
Speed
Second
メガライチュウYS200 / GarchompS223
Second
メガライチュウYS200 / GarchompS231
First
メガライチュウYS200 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガライチュウYGarchomp
56.2〜67.0%
Disarming Voice
2HKO
56.2〜67.0%
Disarming Voice
2HKO
56.2〜67.0%
Disarming Voice
2HKO
GarchompメガライチュウY
86.1〜101.8%
Draco Meteor
1 hits (13%)
117.6〜139.4%
Earthquake
1HKO
117.6〜139.4%
Earthquake
1HKO
Speed
Second
メガライチュウYS155 / GarchompS223
Second
メガライチュウYS155 / GarchompS231
First
メガライチュウYS155 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ*グソクムシャ
メガライチュウY メガライチュウY vs グソクムシャ グソクムシャ

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガライチュウYグソクムシャ
56.0〜65.9%
Zap Cannon
2HKO
グソクムシャメガライチュウY
143.1〜168.6%
First Impression
1HKO
Speed
First
メガライチュウYS200 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガライチュウYグソクムシャ
46.7〜56.0%
Zap Cannon
2 hits (75%)
グソクムシャメガライチュウY
90.9〜108.5%
Drill Run
1 hits (50%)
Speed
First
メガライチュウYS155 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
メガライチュウY メガライチュウY vs Hippowdon Hippowdon

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガライチュウYHippowdon
33.0〜39.1%
Focus Blast
4HKO
calculated with すなあらし
36.3〜42.8%
Focus Blast
3 hits (97%)
calculated with すなあらし
33.0〜39.1%
Focus Blast
3 hits (>99%)
calculated with すなあらし
HippowdonメガライチュウY
146.0〜172.3%
Earthquake
1HKO
calculated with すなあらし
146.0〜172.3%
Earthquake
1HKO
calculated with すなあらし
146.0〜172.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
メガライチュウYS200 / HippowdonS67
First
メガライチュウYS200 / HippowdonS67
First
メガライチュウYS200 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガライチュウYHippowdon
27.9〜33.0%
Focus Blast
4 hits (17%)
calculated with すなあらし
30.7〜36.3%
Focus Blast
4HKO
calculated with すなあらし
27.9〜33.0%
Focus Blast
4HKO
calculated with すなあらし
HippowdonメガライチュウY
80.0〜94.5%
Earthquake
1 hits (6%)
calculated with すなあらし
80.0〜94.5%
Earthquake
1 hits (6%)
calculated with すなあらし
80.0〜94.5%
Earthquake
1 hits (6%)
calculated with すなあらし
Speed
First
メガライチュウYS155 / HippowdonS67
First
メガライチュウYS155 / HippowdonS67
First
メガライチュウYS155 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
メガライチュウY メガライチュウY vs セグレイブ セグレイブ

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
メガライチュウYセグレイブ
82.7〜98.4%
Focus Blast
2HKO
94.2〜112.0%
Focus Blast
2HKO
94.2〜112.0%
Focus Blast
1 hits (69%)
セグレイブメガライチュウY
182.5〜216.1%
Earthquake
1HKO
144.5〜170.8%
Earthquake
1HKO
204.4〜242.3%
Earthquake
1HKO
Speed
First
メガライチュウYS200 / セグレイブS139
First
メガライチュウYS200 / セグレイブS152
First
メガライチュウYS200 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
メガライチュウYセグレイブ
71.2〜83.8%
Focus Blast
2HKO
80.6〜95.3%
Focus Blast
2HKO
80.6〜95.3%
Focus Blast
2HKO
セグレイブメガライチュウY
98.2〜116.4%
Earthquake
1 hits (88%)
77.6〜92.1%
Earthquake
2HKO
110.3〜130.3%
Earthquake
1HKO
Speed
First
メガライチュウYS155 / セグレイブS139
First
メガライチュウYS155 / セグレイブS152
First
メガライチュウYS155 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Aegislash*Aegislash
メガライチュウY メガライチュウY vs Aegislash Aegislash

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガライチュウYAegislash
53.9〜63.5%
Zap Cannon
2HKO
53.9〜63.5%
Zap Cannon
2HKO
53.9〜63.5%
Zap Cannon
2HKO
AegislashメガライチュウY
134.3〜158.4%
Poltergeist
1HKO
102.9〜121.2%
Poltergeist
1HKO
160.6〜189.8%
Poltergeist
1HKO
Speed
First
メガライチュウYS200 / AegislashS80
First
メガライチュウYS200 / AegislashS72
First
メガライチュウYS200 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガライチュウYAegislash
45.5〜54.5%
Zap Cannon
2 hits (6%)
45.5〜54.5%
Zap Cannon
2 hits (6%)
45.5〜54.5%
Zap Cannon
2 hits (54%)
AegislashメガライチュウY
71.5〜85.5%
Poltergeist
2HKO
61.8〜72.7%
Shadow Ball
2HKO
85.5〜102.4%
Poltergeist
1 hits (19%)
Speed
First
メガライチュウYS155 / AegislashS80
First
メガライチュウYS155 / AegislashS72
First
メガライチュウYS155 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
メガライチュウY メガライチュウY vs Mimikyu Mimikyu

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガライチュウYMimikyu
87.8〜103.8%
Zap Cannon
2HKO
87.8〜103.8%
Zap Cannon
2HKO
87.8〜103.8%
Zap Cannon
2HKO
MimikyuメガライチュウY
100.0〜119.0%
Play Rough
1HKO
77.4〜92.0%
Play Rough
2HKO
77.4〜92.0%
Play Rough
2HKO
Speed
First
メガライチュウYS200 / MimikyuS148
First
メガライチュウYS200 / MimikyuS148
First
メガライチュウYS200 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガライチュウYMimikyu
75.6〜89.3%
Zap Cannon
2 hits (13%)
75.6〜89.3%
Zap Cannon
2 hits (13%)
75.6〜89.3%
Zap Cannon
2 hits (13%)
MimikyuメガライチュウY
53.9〜64.2%
Play Rough
2HKO
41.8〜49.7%
Play Rough
3HKO
41.8〜49.7%
Play Rough
3HKO
Speed
First
メガライチュウYS155 / MimikyuS148
First
メガライチュウYS155 / MimikyuS148
First
メガライチュウYS155 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
View Mimikyu's page →
ゴリランダー*ゴリランダー
メガライチュウY メガライチュウY vs ゴリランダー ゴリランダー

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガライチュウYゴリランダー
51.7〜60.9%
Focus Blast
2HKO
calculated with グラスフィールド
51.7〜60.9%
Focus Blast
2HKO
calculated with グラスフィールド
51.7〜60.9%
Focus Blast
2HKO
calculated with グラスフィールド
ゴリランダーメガライチュウY
175.9〜208.8%
High Horsepower
1HKO
calculated with グラスフィールド
135.8〜160.6%
High Horsepower
1HKO
calculated with グラスフィールド
135.8〜160.6%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
メガライチュウYS200 / ゴリランダーS107
First
メガライチュウYS200 / ゴリランダーS107
First
メガライチュウYS200 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガライチュウYゴリランダー
43.5〜51.7%
Focus Blast
2 hits (9%)
calculated with グラスフィールド
43.5〜51.7%
Focus Blast
2 hits (9%)
calculated with グラスフィールド
43.5〜51.7%
Focus Blast
2 hits (9%)
calculated with グラスフィールド
ゴリランダーメガライチュウY
116.4〜137.6%
Wood Hammer
1HKO
calculated with グラスフィールド
107.3〜127.3%
Wood Hammer
1HKO
calculated with グラスフィールド
89.7〜106.1%
Wood Hammer
1 hits (38%)
calculated with グラスフィールド
Speed
First
メガライチュウYS155 / ゴリランダーS107
First
メガライチュウYS155 / ゴリランダーS107
First
メガライチュウYS155 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンX*メガリザードンX
メガライチュウY メガライチュウY vs メガリザードンX メガリザードンX

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
メガライチュウYメガリザードンX
58.7〜69.7%
Focus Blast
2HKO
メガリザードンXメガライチュウY
156.2〜184.7%
Flare Blitz
1HKO
Speed
First
メガライチュウYS200 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
メガライチュウYメガリザードンX
50.3〜59.4%
Focus Blast
2HKO
メガリザードンXメガライチュウY
83.0〜98.8%
Flare Blitz
2HKO
Speed
Second
メガライチュウYS155 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
メガライチュウY メガライチュウY vs エースバーン エースバーン

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガライチュウYエースバーン
96.2〜113.4%
Zap Cannon
1 hits (75%)
96.2〜113.4%
Zap Cannon
2HKO
96.2〜113.4%
Zap Cannon
1 hits (75%)
エースバーンメガライチュウY
121.2〜143.1%
かえんボール
1HKO
111.7〜131.4%
かえんボール
1HKO
156.9〜185.4%
かえんボール
1HKO
Speed
Second
メガライチュウYS200 / エースバーンS256
First
メガライチュウYS200 / エースバーンS188
First
メガライチュウYS200 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガライチュウYエースバーン
82.2〜97.5%
Zap Cannon
2HKO
82.2〜97.5%
Zap Cannon
2HKO
82.2〜97.5%
Zap Cannon
2HKO
エースバーンメガライチュウY
70.9〜83.6%
High Jump Kick
2HKO
64.2〜76.4%
High Jump Kick
2HKO
92.1〜108.5%
High Jump Kick
1 hits (50%)
Speed
Second
メガライチュウYS155 / エースバーンS256
Second
メガライチュウYS155 / エースバーンS188
Second
メガライチュウYS155 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
メガライチュウY メガライチュウY vs Sneasler Sneasler

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガライチュウYSneasler
91.7〜107.6%
Zap Cannon
1 hits (50%)
91.7〜107.6%
Zap Cannon
1 hits (50%)
91.7〜107.6%
Zap Cannon
1 hits (50%)
SneaslerメガライチュウY
131.4〜155.5%
Close Combat
1HKO
131.4〜155.5%
Close Combat
1HKO
131.4〜155.5%
Close Combat
1HKO
Speed
First
メガライチュウYS200 / SneaslerS172
First
メガライチュウYS200 / SneaslerS172
First
メガライチュウYS200 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガライチュウYSneasler
78.3〜92.4%
Zap Cannon
2HKO
78.3〜92.4%
Zap Cannon
2HKO
78.3〜92.4%
Zap Cannon
2HKO
SneaslerメガライチュウY
71.5〜84.2%
Close Combat
2HKO
71.5〜84.2%
Close Combat
2HKO
71.5〜84.2%
Close Combat
2HKO
Speed
Second
メガライチュウYS155 / SneaslerS172
Second
メガライチュウYS155 / SneaslerS172
Second
メガライチュウYS155 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Metagross*Metagross
メガライチュウY メガライチュウY vs Metagross Metagross

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガライチュウYMetagross
70.7〜84.1%
Zap Cannon
2HKO
MetagrossメガライチュウY
130.7〜154.0%
Psychic Fangs
1HKO
Speed
First
メガライチュウYS200 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガライチュウYMetagross
59.9〜71.3%
Zap Cannon
2HKO
MetagrossメガライチュウY
84.8〜100.6%
Earthquake
1 hits (6%)
Speed
Second
メガライチュウYS155 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
メガライチュウY メガライチュウY vs Dragonite Dragonite

メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
メガライチュウYDragonite
29.9〜35.3%
Zap Cannon
2 hits (30%)
35.9〜42.5%
Zap Cannon
2HKO
35.9〜42.5%
Zap Cannon
2HKO
DragoniteメガライチュウY
116.1〜136.5%
Draco Meteor
1HKO
100.7〜119.7%
Earthquake
1HKO
100.7〜119.7%
Earthquake
1HKO
Speed
First
メガライチュウYS200 / DragoniteS152
First
メガライチュウYS200 / DragoniteS145
First
メガライチュウYS200 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
メガライチュウYDragonite
25.1〜29.9%
Zap Cannon
3HKO
30.5〜35.9%
Zap Cannon
2 hits (51%)
30.5〜35.9%
Zap Cannon
2 hits (51%)
DragoniteメガライチュウY
96.4〜113.3%
Draco Meteor
1 hits (81%)
67.3〜80.0%
Draco Meteor
2HKO
74.5〜87.9%
Draco Meteor
2HKO
Speed
First
メガライチュウYS155 / DragoniteS152
First
メガライチュウYS155 / DragoniteS145
First
メガライチュウYS155 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemRaichunite Y
AbilityLightning Rod
NatureTimid (S↑A↓)
MovesでんきZap CannonかくとうFocus BlastくさGrass KnotあくNasty Plot
EVH30B31S5
M-4 Season
ItemRaichunite Y
AbilityLightning Rod
NatureModest (C↑A↓)
MovesでんきZap CannonかくとうFocus BlastくさGrass KnotノーマルFake Out
EVH32C4D1S29
See more team examples