ライチュウ
種族値
メガシンカ
メガライチュウX

特性:エレキメイカー — 登場時、5ターンの間エレキフィールドを展開する。
メガライチュウY

特性:ノーガード — お互いの技の命中率が100%になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ひらいしん | -2.8 でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。 採用率の推移 |
| 2 | せいでんき | +2.8 接触技を受けると30%の確率で相手をまひ状態にする。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | でんじほう |
-3.5 特殊威力 120命中 50%PP 8 相手をまひ状態にする。 採用率の推移 |
| 2 | きあいだま |
-4.6 特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 3 | くさむすび |
-4.8 特殊命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 採用率の推移 |
| 4 | わるだくみ |
-29.8 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 5 | みがわり |
+6.0 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 6 | ボルトチェンジ |
+1.9 特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 7 | ねこだまし |
物理威力 40命中 100%PP 12 優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。 |
| 8 | みわくのボイス |
+5.4 特殊威力 80命中 100%PP 12 使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。 採用率の推移 |
| 9 | アンコール |
+5.9 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 10 | ボルテッカー |
物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。10%の確率で相手をまひ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ライチュウナイトY |
-3.5 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | ライチュウナイトX |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | -7.5 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | +1.6 採用率の推移 |
| 3 | ようき (S↑ C↓) | |
| 4 | ずぶとい (B↑ A↓) | |
| 5 | むじゃき (S↑ D↓) | |
| 6 | せっかち | |
| 7 | おっとり (C↑ S↓) | |
| 8 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | +13.5 採用率の推移 |
| 2 | 30 | 0 | 31 | 0 | 0 | 5 | -7.2 採用率の推移 |
| 3 | 12 | 0 | 0 | 13 | 9 | 32 | |
| 4 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 5 | 32 | 0 | 29 | 0 | 0 | 5 | -8.8 採用率の推移 |
| 6 | 0 | 0 | 2 | 32 | 0 | 32 | -3.5 採用率の推移 |
| 7 | 32 | 0 | 31 | 0 | 0 | 3 | -3.0 採用率の推移 |
| 8 | 32 | 0 | 1 | 7 | 0 | 26 | |
| 9 | 32 | 0 | 0 | 0 | 5 | 29 | |
| 10 | 24 | 0 | 2 | 2 | 6 | 32 | -2.9 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
メガライチュウX Pokémon Matchups
◎Primarina
メガライチュウX vs
Primarina メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.1% Volt Tackle 1HKOcalculated with エレキフィールド | 141.2〜166.8% Volt Tackle 1HKOcalculated with エレキフィールド | 105.9〜125.1% Volt Tackle 1HKOcalculated with エレキフィールド | |
| 46.1〜54.5% Moonblast 2 hits (52%)calculated with エレキフィールド | 55.2〜65.5% Moonblast 2HKOcalculated with エレキフィールド | 46.1〜54.5% Moonblast 2 hits (52%)calculated with エレキフィールド | |
| Speed | First S135 / S80 | First S135 / S82 | First S135 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○Gholdengo
メガライチュウX vs
Gholdengo メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.3% Volt Tackle 2HKOcalculated with エレキフィールド | 49.7〜59.1% Volt Tackle 2 hits (>99%)calculated with エレキフィールド | 58.9〜69.9% Volt Tackle 2HKOcalculated with エレキフィールド | |
| 49.1〜58.2% Shadow Ball 2 hits (96%)calculated with エレキフィールド | 37.0〜43.6% Focus Blast 3HKOcalculated with エレキフィールド | 44.2〜52.7% Shadow Ball 2 hits (19%)calculated with エレキフィールド | |
| Speed | Second S135 / S136 | First S135 / S107 | Second S135 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Mimikyu
メガライチュウX vs
Mimikyu メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.4〜109.9% Volt Tackle 2HKOcalculated with エレキフィールド | 92.4〜109.9% Volt Tackle 2HKOcalculated with エレキフィールド | 92.4〜109.9% Volt Tackle 2HKOcalculated with エレキフィールド | |
| 40.0〜47.3% Play Rough 3HKOcalculated with エレキフィールド | 30.9〜36.4% Play Rough 3 hits (48%)calculated with エレキフィールド | 30.9〜36.4% Play Rough 3 hits (48%)calculated with エレキフィールド | |
| Speed | Second S135 / S148 | Second S135 / S148 | Second S135 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Gyarados
メガライチュウX vs
Gyarados メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 162.4〜192.1% Zap Cannon 1HKOcalculated with エレキフィールド・攻撃-1 | 191.8〜226.9% Zap Cannon 1HKOcalculated with エレキフィールド・攻撃-1 | 162.4〜192.1% Zap Cannon 1HKOcalculated with エレキフィールド・攻撃-1 | |
| 42.4〜50.9% Earthquake 2 hits (2%)calculated with エレキフィールド | 55.8〜66.7% Earthquake 2HKOcalculated with エレキフィールド | 42.4〜50.9% Earthquake 2 hits (2%)calculated with エレキフィールド | |
| Speed | First S135 / S101 | First S135 / S133 | First S135 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Corviknight
メガライチュウX vs
Corviknight メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.8〜105.4% Zap Cannon 1 hits (31%)calculated with エレキフィールド | 88.8〜105.4% Zap Cannon 1 hits (31%)calculated with エレキフィールド | 88.8〜105.4% Zap Cannon 1 hits (31%)calculated with エレキフィールド | |
| 20.0〜23.6% Body Press 5HKOcalculated with エレキフィールド | 20.0〜23.6% Body Press 5HKOcalculated with エレキフィールド | 20.0〜23.6% Body Press 5HKOcalculated with エレキフィールド | |
| Speed | First S135 / S87 | First S135 / S78 | First S135 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
◎Basculegion-F
メガライチュウX vs
Basculegion-F メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜122.8% Zap Cannon 1HKOcalculated with エレキフィールド | 103.6〜122.8% Zap Cannon 1HKOcalculated with エレキフィールド | 103.6〜122.8% Zap Cannon 1HKOcalculated with エレキフィールド | |
| 54.5〜65.5% Wave Crash 2HKOcalculated with エレキフィールド | 59.4〜70.9% Wave Crash 2HKOcalculated with エレキフィールド | 70.9〜84.8% Wave Crash 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S195 | Second S135 / S143 | First S135 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
メガライチュウX vs
Greninja メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜169.1% Zap Cannon 2HKO (incl. きあいのタスキ)calculated with エレキフィールド | 128.9〜153.0% Zap Cannon 1HKOcalculated with エレキフィールド | 142.3〜169.1% Zap Cannon 1HKOcalculated with エレキフィールド | |
| 56.4〜66.1% Hydro Pump 2HKOcalculated with エレキフィールド | 61.8〜72.7% Mud Shot 2HKOcalculated with エレキフィールド | 56.4〜66.1% Hydro Pump 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S174 | Second S135 / S213 | Second S135 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
メガライチュウX vs
イエッサン(オス) メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.2〜140.1% Volt Tackle 1HKOcalculated with エレキフィールド | 118.2〜140.1% Volt Tackle 1HKOcalculated with エレキフィールド | 118.2〜140.1% Volt Tackle 2HKO (incl. きあいのタスキ)calculated with エレキフィールド | |
| 53.3〜63.6% Expanding Force 2HKOcalculated with エレキフィールド | 49.7〜58.8% Expanding Force 2 hits (98%)calculated with エレキフィールド | 53.3〜63.6% Expanding Force 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S220 | Second S135 / S161 | Second S135 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
メガライチュウX vs
Skeledirge メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.9% Zap Cannon 2 hits (23%)calculated with エレキフィールド | 47.4〜55.9% Zap Cannon 3HKOcalculated with エレキフィールド | 47.4〜55.9% Zap Cannon 2 hits (80%)calculated with エレキフィールド | |
| 47.3〜55.8% Earth Power 2 hits (70%)calculated with エレキフィールド | 47.3〜55.8% Earth Power 2 hits (70%)calculated with エレキフィールド | 47.3〜55.8% Earth Power 2 hits (70%)calculated with エレキフィールド | |
| Speed | First S135 / S86 | First S135 / S86 | First S135 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
▲ボーマンダ
メガライチュウX vs
ボーマンダ メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.5〜61.4% Zap Cannon 2HKOcalculated with エレキフィールド | |
| 61.8〜73.9% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Garchomp
メガライチュウX vs
Garchomp メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.1% Disarming Voice 3HKOcalculated with エレキフィールド | 34.6〜41.1% Disarming Voice 3HKOcalculated with エレキフィールド | 34.6〜41.1% Disarming Voice 3HKOcalculated with エレキフィールド | |
| 74.5〜87.9% Draco Meteor 2HKOcalculated with エレキフィールド | 87.3〜103.0% Earthquake 1 hits (13%)calculated with エレキフィールド | 87.3〜103.0% Earthquake 1 hits (13%)calculated with エレキフィールド | |
| Speed | Second S135 / S223 | Second S135 / S231 | Second S135 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
メガライチュウX vs
グソクムシャ メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜44.5% Zap Cannon 3HKOcalculated with エレキフィールド | |
| 66.1〜78.8% Drill Run 2HKOcalculated with エレキフィールド | |
| Speed | First S135 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Hippowdon
メガライチュウX vs
Hippowdon メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.2〜20.5% Focus Blast 999HKOcalculated with すなあらし・エレキフィールド | 18.6〜22.3% Focus Blast 999HKOcalculated with すなあらし・エレキフィールド | 17.2〜20.5% Focus Blast 999HKOcalculated with すなあらし・エレキフィールド | |
| 58.2〜69.1% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | 58.2〜69.1% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | 58.2〜69.1% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | |
| Speed | First S135 / S67 | First S135 / S67 | First S135 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲セグレイブ
メガライチュウX vs
セグレイブ メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.0〜52.4% Focus Blast 2 hits (16%)calculated with エレキフィールド | 49.2〜58.6% Focus Blast 2 hits (98%)calculated with エレキフィールド | 49.2〜58.6% Focus Blast 2 hits (98%)calculated with エレキフィールド | |
| 71.5〜84.8% Earthquake 2HKOcalculated with エレキフィールド | 57.0〜67.9% Earthquake 2HKOcalculated with エレキフィールド | 80.0〜95.8% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S139 | Second S135 / S152 | Second S135 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Lucario
メガライチュウX vs
Lucario メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.2〜89.8% Focus Blast 2HKOcalculated with エレキフィールド | 76.2〜89.8% Focus Blast 2HKOcalculated with エレキフィールド | |
| 77.0〜91.5% Focus Blast 2HKOcalculated with エレキフィールド | 92.1〜109.1% Focus Blast 1 hits (50%)calculated with エレキフィールド | |
| Speed | Second S135 / S223 | Second S135 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
メガライチュウX vs
Aegislash メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜54.5% Volt Tackle 2 hits (6%)calculated with エレキフィールド | 45.5〜54.5% Volt Tackle 2 hits (6%)calculated with エレキフィールド | 45.5〜54.5% Volt Tackle 2 hits (54%)calculated with エレキフィールド | |
| 52.7〜62.4% Poltergeist 2HKOcalculated with エレキフィールド | 52.7〜62.4% Shadow Ball 2HKOcalculated with エレキフィールド | 63.0〜74.5% Poltergeist 2HKOcalculated with エレキフィールド | |
| Speed | First S135 / S80 | First S135 / S72 | First S135 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×ゴリランダー
メガライチュウX vs
ゴリランダー メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.1〜31.9% Focus Blast 4HKOcalculated with エレキフィールド | 27.1〜31.9% Focus Blast 4HKOcalculated with エレキフィールド | 27.1〜31.9% Focus Blast 4HKOcalculated with エレキフィールド | |
| 84.8〜100.0% Wood Hammer 1 hits (6%)calculated with エレキフィールド | 78.2〜92.1% Wood Hammer 2HKOcalculated with エレキフィールド | 65.5〜77.0% Wood Hammer 2HKOcalculated with エレキフィールド | |
| Speed | First S135 / S107 | First S135 / S107 | First S135 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Farigiraf
メガライチュウX vs
Farigiraf メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜83.0% Volt Tackle 2HKOcalculated with エレキフィールド | 49.5〜58.9% Zap Cannon 2 hits (>99%)calculated with エレキフィールド | 69.8〜83.0% Volt Tackle 2HKOcalculated with エレキフィールド | |
| 65.5〜77.6% Earth Power 2HKOcalculated with エレキフィールド | 54.5〜64.2% Earth Power 2HKOcalculated with エレキフィールド | 71.5〜84.8% Earth Power 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S151 | First S135 / S106 | Second S135 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
メガライチュウX vs
メガリザードンX メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Focus Blast 3 hits (69%)calculated with エレキフィールド | |
| 61.2〜72.7% Flare Blitz 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
メガライチュウX vs
メガリザードンY メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 160.0〜189.7% Volt Tackle 1HKOcalculated with 晴れ・エレキフィールド | |
| 134.5〜158.8% Overheat 1HKOcalculated with 晴れ・エレキフィールド | |
| Speed | Second S135 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
メガライチュウX vs
Sneasler メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜114.6% Volt Tackle 1 hits (81%)calculated with エレキフィールド | 97.5〜114.6% Volt Tackle 1 hits (81%)calculated with エレキフィールド | 97.5〜114.6% Volt Tackle 1 hits (81%)calculated with エレキフィールド | |
| 51.5〜61.8% Close Combat 2HKOcalculated with エレキフィールド | 51.5〜61.8% Close Combat 2HKOcalculated with エレキフィールド | 51.5〜61.8% Close Combat 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S172 | Second S135 / S172 | Second S135 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Hydreigon
メガライチュウX vs
Hydreigon メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.4〜87.6% Disarming Voice 2HKOcalculated with エレキフィールド | 73.4〜87.6% Disarming Voice 2HKOcalculated with エレキフィールド | 73.4〜87.6% Disarming Voice 2HKOcalculated with エレキフィールド | |
| 75.2〜89.1% Draco Meteor 2HKOcalculated with エレキフィールド | 69.1〜81.8% Draco Meteor 2HKOcalculated with エレキフィールド | 97.6〜115.8% Draco Meteor 1 hits (88%)calculated with エレキフィールド | |
| Speed | Second S135 / S225 | Second S135 / S165 | Second S135 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
メガライチュウX vs
Metagross メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.8〜56.1% Zap Cannon 2 hits (81%)calculated with エレキフィールド | |
| 61.8〜73.9% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S135 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
メガライチュウX vs
Dragonite メガライチュウX's build: Raichunite X, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜31.7% Volt Tackle 3HKOcalculated with エレキフィールド | 31.7〜37.7% Volt Tackle 2 hits (81%)calculated with エレキフィールド | 31.7〜37.7% Volt Tackle 2 hits (81%)calculated with エレキフィールド | |
| 83.6〜98.8% Draco Meteor 2HKOcalculated with エレキフィールド | 58.8〜69.7% Draco Meteor 2 hits (20%)calculated with エレキフィールド | 65.5〜77.0% Draco Meteor 2 hits (95%)calculated with エレキフィールド | |
| Speed | Second S135 / S152 | Second S135 / S145 | First S135 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderメガライチュウY Pokémon Matchups
○*Primarina
メガライチュウY vs
Primarina メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.4〜134.8% Zap Cannon 1HKO | 113.4〜134.8% Zap Cannon 1HKO | 113.4〜134.8% Zap Cannon 1HKO | |
| 62.0〜74.5% Moonblast 2HKO | 76.6〜90.5% Moonblast 2HKO | 62.0〜74.5% Moonblast 2HKO | |
| Speed | First S200 / S80 | First S200 / S82 | First S200 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.3〜113.4% Zap Cannon 1 hits (75%) | 96.3〜113.4% Zap Cannon 1 hits (75%) | 96.3〜113.4% Zap Cannon 1 hits (75%) | |
| 51.5〜61.8% Moonblast 2HKO | 63.6〜75.2% Moonblast 2HKO | 51.5〜61.8% Moonblast 2HKO | |
| Speed | First S155 / S80 | First S155 / S82 | First S155 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Gholdengo
メガライチュウY vs
Gholdengo メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜93.9% Zap Cannon 2HKO | 52.8〜62.2% Zap Cannon 2HKO | 79.1〜93.9% Zap Cannon 2HKO | |
| 67.9〜79.6% Shadow Ball 2HKO | 50.4〜59.9% Shadow Ball 2HKO | 61.3〜73.0% Shadow Ball 2HKO | |
| Speed | First S200 / S136 | First S200 / S107 | First S200 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.8% Zap Cannon 2HKO | 44.0〜52.8% Zap Cannon 2 hits (21%) | 66.9〜79.8% Zap Cannon 2HKO | |
| 56.4〜66.1% Shadow Ball 2HKO | 41.8〜49.7% Shadow Ball 3HKO | 50.9〜60.6% Shadow Ball 2HKO | |
| Speed | First S155 / S136 | First S155 / S107 | First S155 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Baxcalibur
メガライチュウY vs
Baxcalibur メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜90.4% Focus Blast 2HKO | 135.3〜159.3% Focus Blast 1HKO | 76.1〜90.4% Focus Blast 2HKO | |
| 77.4〜92.0% Draco Meteor 2HKO | 94.9〜112.4% Draco Meteor 1 hits (69%) | 77.4〜92.0% Draco Meteor 2HKO | |
| Speed | First S200 / S105 | First S200 / S150 | First S200 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.2% Focus Blast 2HKO | 115.0〜135.3% Focus Blast 1HKO | 65.0〜77.2% Focus Blast 2HKO | |
| 64.2〜76.4% Draco Meteor 2 hits (92%) | 78.8〜93.3% Draco Meteor 2HKO | 64.2〜76.4% Draco Meteor 2 hits (92%) | |
| Speed | First S155 / S105 | First S155 / S150 | First S155 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Gyarados
メガライチュウY vs
Gyarados メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 237.6〜281.2% Zap Cannon 1HKOcalculated with 攻撃-1 | 280.7〜332.2% Zap Cannon 1HKOcalculated with 攻撃-1 | 237.6〜281.2% Zap Cannon 1HKOcalculated with 攻撃-1 | |
| 108.0〜128.5% Earthquake 1HKO | 141.6〜167.9% Earthquake 1HKO | 108.0〜128.5% Earthquake 1HKO | |
| Speed | First S200 / S101 | First S200 / S133 | First S200 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 202.0〜239.6% Zap Cannon 1HKOcalculated with 攻撃-1 | 238.6〜283.0% Zap Cannon 1HKOcalculated with 攻撃-1 | 202.0〜239.6% Zap Cannon 1HKOcalculated with 攻撃-1 | |
| 58.2〜69.1% Earthquake 2HKO | 76.4〜90.9% Earthquake 2HKO | 58.2〜69.1% Earthquake 2HKO | |
| Speed | First S155 / S101 | First S155 / S133 | First S155 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
メガライチュウY vs
Corviknight メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.7〜155.1% Zap Cannon 1HKO | 131.7〜155.1% Zap Cannon 1HKO | 131.7〜155.1% Zap Cannon 1HKO | |
| 50.4〜59.9% Body Press 2HKO | 50.4〜59.9% Body Press 2HKO | 50.4〜59.9% Body Press 2HKO | |
| Speed | First S200 / S87 | First S200 / S78 | First S200 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜131.7% Zap Cannon 1HKO | 111.2〜131.7% Zap Cannon 1HKO | 111.2〜131.7% Zap Cannon 1HKO | |
| 27.3〜32.7% Body Press 4HKO | 27.3〜32.7% Body Press 4HKO | 27.3〜32.7% Body Press 4HKO | |
| Speed | First S155 / S87 | First S155 / S78 | First S155 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
◎Basculegion-F
メガライチュウY vs
Basculegion-F メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 153.3〜180.7% Zap Cannon 1HKO | 153.3〜180.7% Zap Cannon 1HKO | 153.3〜180.7% Zap Cannon 1HKO | |
| 140.1〜165.0% Wave Crash 1HKO | 151.8〜180.3% Wave Crash 1HKO | 181.8〜213.9% Wave Crash 1HKO | |
| Speed | First S200 / S195 | First S200 / S143 | First S200 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.0〜155.3% Zap Cannon 1HKO | 131.0〜155.3% Zap Cannon 1HKO | 131.0〜155.3% Zap Cannon 1HKO | |
| 75.2〜88.5% Wave Crash 2HKO | 81.2〜97.0% Wave Crash 2HKO | 97.6〜114.5% Wave Crash 1 hits (81%) | |
| Speed | Second S155 / S195 | First S155 / S143 | First S155 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Farigiraf
メガライチュウY vs
Farigiraf メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜105.7% Zap Cannon 2HKO | 73.2〜86.8% Zap Cannon 2HKO | 89.3〜105.7% Zap Cannon 1 hits (38%) | |
| 90.5〜108.0% Earth Power 1 hits (44%) | 74.5〜89.1% Earth Power 2HKO | 99.3〜118.2% Earth Power 1 hits (94%) | |
| Speed | First S200 / S151 | First S200 / S106 | First S200 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜90.6% Zap Cannon 2HKO | 62.1〜74.2% Zap Cannon 2HKO | 76.1〜90.6% Zap Cannon 2HKO | |
| 75.2〜89.7% Earth Power 2HKO | 61.8〜73.9% Earth Power 2HKO | 82.4〜98.2% Earth Power 2HKO | |
| Speed | First S155 / S151 | First S155 / S106 | First S155 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
メガライチュウY vs
Greninja メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 213.4〜251.0% Zap Cannon 2HKO (incl. きあいのタスキ) | 190.6〜225.5% Zap Cannon 1HKO | 213.4〜251.0% Zap Cannon 1HKO | |
| 78.8〜93.4% Mud Shot 2HKO | 84.7〜100.7% Mud Shot 1 hits (6%) | 78.8〜93.4% Mud Shot 2HKO | |
| Speed | First S200 / S174 | Second S200 / S213 | Second S200 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.2〜213.4% Zap Cannon 2HKO (incl. きあいのタスキ) | 162.4〜193.3% Zap Cannon 1HKO | 181.2〜213.4% Zap Cannon 1HKO | |
| 65.5〜77.6% Mud Shot 2HKO | 70.3〜83.6% Mud Shot 2HKO | 65.5〜77.6% Mud Shot 2HKO | |
| Speed | Second S155 / S174 | Second S155 / S213 | Second S155 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
メガライチュウY vs
メガリザードンY メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜162.6% Zap Cannon 1HKOcalculated with 晴れ | |
| 129.2〜151.8% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S200 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 117.4〜139.4% Zap Cannon 1HKOcalculated with 晴れ | |
| 107.3〜126.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S155 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Rotom-W
メガライチュウY vs
Rotom-W メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.1% Zap Cannon 2HKO | 70.7〜84.1% Zap Cannon 2HKO | 89.8〜106.3% Zap Cannon 1 hits (38%) | |
| 56.9〜67.9% Hydro Pump 2HKO | 56.9〜67.9% Hydro Pump 2HKO | 78.8〜92.7% Hydro Pump 2HKO | |
| Speed | First S200 / S106 | First S200 / S106 | First S200 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Zap Cannon 2 hits (93%) | 59.9〜71.3% Zap Cannon 2HKO | 75.6〜89.8% Zap Cannon 2HKO | |
| 47.3〜56.4% Hydro Pump 2 hits (79%) | 47.3〜56.4% Hydro Pump 2 hits (79%) | 65.5〜77.0% Hydro Pump 2HKO | |
| Speed | First S155 / S106 | First S155 / S106 | First S155 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
メガライチュウY vs
ボーマンダ メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.0〜90.1% Zap Cannon 2HKO | |
| 157.7〜186.9% Earthquake 1HKO | |
| Speed | First S200 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.9〜77.2% Zap Cannon 2HKO | |
| 84.8〜100.6% Earthquake 1 hits (6%) | |
| Speed | Second S155 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
メガライチュウY vs
Garchomp メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.0〜78.9% Disarming Voice 2HKO | 67.0〜78.9% Disarming Voice 2HKO | 67.0〜78.9% Disarming Voice 2HKO | |
| 103.6〜122.6% Draco Meteor 1HKO | 220.4〜259.9% Earthquake 1HKO | 220.4〜259.9% Earthquake 1HKO | |
| Speed | Second S200 / S223 | Second S200 / S231 | First S200 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.2〜67.0% Disarming Voice 2HKO | 56.2〜67.0% Disarming Voice 2HKO | 56.2〜67.0% Disarming Voice 2HKO | |
| 86.1〜101.8% Draco Meteor 1 hits (13%) | 117.6〜139.4% Earthquake 1HKO | 117.6〜139.4% Earthquake 1HKO | |
| Speed | Second S155 / S223 | Second S155 / S231 | First S155 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*グソクムシャ
メガライチュウY vs
グソクムシャ メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.0〜65.9% Zap Cannon 2HKO | |
| 143.1〜168.6% First Impression 1HKO | |
| Speed | First S200 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.7〜56.0% Zap Cannon 2 hits (75%) | |
| 90.9〜108.5% Drill Run 1 hits (50%) | |
| Speed | First S155 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Hippowdon
メガライチュウY vs
Hippowdon メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.1% Focus Blast 4HKOcalculated with すなあらし | 36.3〜42.8% Focus Blast 3 hits (97%)calculated with すなあらし | 33.0〜39.1% Focus Blast 3 hits (>99%)calculated with すなあらし | |
| 146.0〜172.3% Earthquake 1HKOcalculated with すなあらし | 146.0〜172.3% Earthquake 1HKOcalculated with すなあらし | 146.0〜172.3% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S200 / S67 | First S200 / S67 | First S200 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.0% Focus Blast 4 hits (17%)calculated with すなあらし | 30.7〜36.3% Focus Blast 4HKOcalculated with すなあらし | 27.9〜33.0% Focus Blast 4HKOcalculated with すなあらし | |
| 80.0〜94.5% Earthquake 1 hits (6%)calculated with すなあらし | 80.0〜94.5% Earthquake 1 hits (6%)calculated with すなあらし | 80.0〜94.5% Earthquake 1 hits (6%)calculated with すなあらし | |
| Speed | First S155 / S67 | First S155 / S67 | First S155 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
メガライチュウY vs
セグレイブ メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.7〜98.4% Focus Blast 2HKO | 94.2〜112.0% Focus Blast 2HKO | 94.2〜112.0% Focus Blast 1 hits (69%) | |
| 182.5〜216.1% Earthquake 1HKO | 144.5〜170.8% Earthquake 1HKO | 204.4〜242.3% Earthquake 1HKO | |
| Speed | First S200 / S139 | First S200 / S152 | First S200 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜83.8% Focus Blast 2HKO | 80.6〜95.3% Focus Blast 2HKO | 80.6〜95.3% Focus Blast 2HKO | |
| 98.2〜116.4% Earthquake 1 hits (88%) | 77.6〜92.1% Earthquake 2HKO | 110.3〜130.3% Earthquake 1HKO | |
| Speed | First S155 / S139 | First S155 / S152 | First S155 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
メガライチュウY vs
Aegislash メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.9〜63.5% Zap Cannon 2HKO | 53.9〜63.5% Zap Cannon 2HKO | 53.9〜63.5% Zap Cannon 2HKO | |
| 134.3〜158.4% Poltergeist 1HKO | 102.9〜121.2% Poltergeist 1HKO | 160.6〜189.8% Poltergeist 1HKO | |
| Speed | First S200 / S80 | First S200 / S72 | First S200 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜54.5% Zap Cannon 2 hits (6%) | 45.5〜54.5% Zap Cannon 2 hits (6%) | 45.5〜54.5% Zap Cannon 2 hits (54%) | |
| 71.5〜85.5% Poltergeist 2HKO | 61.8〜72.7% Shadow Ball 2HKO | 85.5〜102.4% Poltergeist 1 hits (19%) | |
| Speed | First S155 / S80 | First S155 / S72 | First S155 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
メガライチュウY vs
Mimikyu メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜103.8% Zap Cannon 2HKO | 87.8〜103.8% Zap Cannon 2HKO | 87.8〜103.8% Zap Cannon 2HKO | |
| 100.0〜119.0% Play Rough 1HKO | 77.4〜92.0% Play Rough 2HKO | 77.4〜92.0% Play Rough 2HKO | |
| Speed | First S200 / S148 | First S200 / S148 | First S200 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.6〜89.3% Zap Cannon 2 hits (13%) | 75.6〜89.3% Zap Cannon 2 hits (13%) | 75.6〜89.3% Zap Cannon 2 hits (13%) | |
| 53.9〜64.2% Play Rough 2HKO | 41.8〜49.7% Play Rough 3HKO | 41.8〜49.7% Play Rough 3HKO | |
| Speed | First S155 / S148 | First S155 / S148 | First S155 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
▲*ゴリランダー
メガライチュウY vs
ゴリランダー メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.7〜60.9% Focus Blast 2HKOcalculated with グラスフィールド | 51.7〜60.9% Focus Blast 2HKOcalculated with グラスフィールド | 51.7〜60.9% Focus Blast 2HKOcalculated with グラスフィールド | |
| 175.9〜208.8% High Horsepower 1HKOcalculated with グラスフィールド | 135.8〜160.6% High Horsepower 1HKOcalculated with グラスフィールド | 135.8〜160.6% High Horsepower 1HKOcalculated with グラスフィールド | |
| Speed | First S200 / S107 | First S200 / S107 | First S200 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.5〜51.7% Focus Blast 2 hits (9%)calculated with グラスフィールド | 43.5〜51.7% Focus Blast 2 hits (9%)calculated with グラスフィールド | 43.5〜51.7% Focus Blast 2 hits (9%)calculated with グラスフィールド | |
| 116.4〜137.6% Wood Hammer 1HKOcalculated with グラスフィールド | 107.3〜127.3% Wood Hammer 1HKOcalculated with グラスフィールド | 89.7〜106.1% Wood Hammer 1 hits (38%)calculated with グラスフィールド | |
| Speed | First S155 / S107 | First S155 / S107 | First S155 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*メガリザードンX
メガライチュウY vs
メガリザードンX メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.7〜69.7% Focus Blast 2HKO | |
| 156.2〜184.7% Flare Blitz 1HKO | |
| Speed | First S200 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Focus Blast 2HKO | |
| 83.0〜98.8% Flare Blitz 2HKO | |
| Speed | Second S155 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
メガライチュウY vs
エースバーン メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.2〜113.4% Zap Cannon 1 hits (75%) | 96.2〜113.4% Zap Cannon 2HKO | 96.2〜113.4% Zap Cannon 1 hits (75%) | |
| 121.2〜143.1% かえんボール 1HKO | 111.7〜131.4% かえんボール 1HKO | 156.9〜185.4% かえんボール 1HKO | |
| Speed | Second S200 / S256 | First S200 / S188 | First S200 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.5% Zap Cannon 2HKO | 82.2〜97.5% Zap Cannon 2HKO | 82.2〜97.5% Zap Cannon 2HKO | |
| 70.9〜83.6% High Jump Kick 2HKO | 64.2〜76.4% High Jump Kick 2HKO | 92.1〜108.5% High Jump Kick 1 hits (50%) | |
| Speed | Second S155 / S256 | Second S155 / S188 | Second S155 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
メガライチュウY vs
Sneasler メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜107.6% Zap Cannon 1 hits (50%) | 91.7〜107.6% Zap Cannon 1 hits (50%) | 91.7〜107.6% Zap Cannon 1 hits (50%) | |
| 131.4〜155.5% Close Combat 1HKO | 131.4〜155.5% Close Combat 1HKO | 131.4〜155.5% Close Combat 1HKO | |
| Speed | First S200 / S172 | First S200 / S172 | First S200 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.3〜92.4% Zap Cannon 2HKO | 78.3〜92.4% Zap Cannon 2HKO | 78.3〜92.4% Zap Cannon 2HKO | |
| 71.5〜84.2% Close Combat 2HKO | 71.5〜84.2% Close Combat 2HKO | 71.5〜84.2% Close Combat 2HKO | |
| Speed | Second S155 / S172 | Second S155 / S172 | Second S155 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
メガライチュウY vs
Metagross メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.7〜84.1% Zap Cannon 2HKO | |
| 130.7〜154.0% Psychic Fangs 1HKO | |
| Speed | First S200 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.9〜71.3% Zap Cannon 2HKO | |
| 84.8〜100.6% Earthquake 1 hits (6%) | |
| Speed | Second S155 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
メガライチュウY vs
Dragonite メガライチュウY's build: Raichunite Y, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.3% Zap Cannon 2 hits (30%) | 35.9〜42.5% Zap Cannon 2HKO | 35.9〜42.5% Zap Cannon 2HKO | |
| 116.1〜136.5% Draco Meteor 1HKO | 100.7〜119.7% Earthquake 1HKO | 100.7〜119.7% Earthquake 1HKO | |
| Speed | First S200 / S152 | First S200 / S145 | First S200 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
メガライチュウY's build: Raichunite Y, Bold, H30 B31 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Zap Cannon 3HKO | 30.5〜35.9% Zap Cannon 2 hits (51%) | 30.5〜35.9% Zap Cannon 2 hits (51%) | |
| 96.4〜113.3% Draco Meteor 1 hits (81%) | 67.3〜80.0% Draco Meteor 2HKO | 74.5〜87.9% Draco Meteor 2HKO | |
| Speed | First S155 / S152 | First S155 / S145 | First S155 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Zap Cannon
Focus Blast
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