ドドゲザン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | そうだいしょう | +0.9 登場した時、その戦闘で倒された手持ち1体につき技の威力が10%上がる。最大50%。 採用率の推移 |
| 2 | まけんき | -1.4 相手に能力を下げられると攻撃が2段階上がる。 採用率の推移 |
| 3 | プレッシャー | 自分に対し、相手の使う技のPPを1多く減らす。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ふいうち |
-0.3 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 2 | ドゲザン |
-0.5 物理威力 85PP 12 相手に必ず命中する。 採用率の推移 |
| 3 | アイアンヘッド |
-7.8 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 4 | つるぎのまい |
+4.9 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 5 | メタルバースト |
+7.2 物理命中 100%PP 12 使ったターンに相手から受けた技のダメージを1.5倍にして返す。 採用率の推移 |
| 6 | ハサミギロチン |
+4.0 物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 採用率の推移 |
| 7 | けたぐり |
-9.4 物理命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 採用率の推移 |
| 8 | かわらわり |
+1.9 物理威力 75命中 100%PP 16 相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 採用率の推移 |
| 9 | みがわり |
-1.2 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 10 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | くろいメガネ |
+6.3 あくタイプの技の威力が1.2倍になる。 採用率の推移 |
| 2 | きあいのタスキ |
+6.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | ラムのみ |
-12.9 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 4 | いのちのたま |
+1.3 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 5 | ヨプのみ |
-1.9 かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 6 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 7 | ふうせん |
-4.2 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 8 | オボンのみ |
+1.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 9 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 10 | オッカのみ |
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -7.4 採用率の推移 |
| 2 | ゆうかん (A↑ S↓) | +4.9 採用率の推移 |
| 3 | しんちょう (D↑ C↓) | |
| 4 | わんぱく (B↑ C↓) | |
| 5 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 0 | 0 | 0 | 2 | -1.1 採用率の推移 |
| 2 | 32 | 32 | 2 | 0 | 0 | 0 | +7.2 採用率の推移 |
| 3 | 32 | 32 | 0 | 0 | 2 | 0 | |
| 4 | 8 | 32 | 0 | 0 | 0 | 26 | -3.1 採用率の推移 |
| 5 | 32 | 32 | 0 | 0 | 1 | 1 | |
| 6 | 12 | 32 | 0 | 0 | 0 | 22 | -8.0 採用率の推移 |
| 7 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 8 | 32 | 32 | 1 | 0 | 1 | 0 | |
| 9 | 31 | 32 | 0 | 0 | 0 | 3 | |
| 10 | 0 | 32 | 2 | 0 | 0 | 32 | -4.4 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 6.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 8.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○セグレイブ
Kingambit vs
セグレイブ Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜84.8% Iron Head 2HKO | 85.9〜101.6% Iron Head 2HKO | 85.9〜101.6% Iron Head 1 hits (13%) | |
| 65.7〜77.3% Earthquake 2HKO | 51.2〜60.9% Earthquake 2HKO | 72.5〜86.5% Earthquake 2HKO | |
| Speed | Second S72 / S139 | Second S72 / S152 | Second S72 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜84.8% Iron Head 2HKO | 85.9〜101.6% Iron Head 2HKO | 85.9〜101.6% Iron Head 1 hits (13%) | |
| 65.7〜77.3% Earthquake 2HKO | 51.2〜60.9% Earthquake 2HKO | 72.5〜86.5% Earthquake 2HKO | |
| Speed | Second S72 / S139 | Second S72 / S152 | Second S72 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜84.8% Iron Head 2HKO | 85.9〜101.6% Iron Head 2HKO | 85.9〜101.6% Iron Head 1 hits (13%) | |
| 65.7〜77.3% Earthquake 2HKO | 51.2〜60.9% Earthquake 2HKO | 72.5〜86.5% Earthquake 2HKO | |
| Speed | Second S72 / S139 | Second S72 / S152 | Second S72 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Meowscarada
Kingambit vs
Meowscarada Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.0〜100.7% Brick Break 1 hits (6%) | 85.0〜100.7% Brick Break 2HKO | 85.0〜100.7% Brick Break 1 hits (6%) | |
| 31.9〜37.7% Play Rough 3 hits (86%) | 31.9〜37.7% Play Rough 3 hits (86%) | 41.1〜48.8% Play Rough 3HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.0〜100.7% Brick Break 1 hits (6%) | 85.0〜100.7% Brick Break 2HKO | 85.0〜100.7% Brick Break 1 hits (6%) | |
| 31.9〜37.7% Play Rough 3 hits (86%) | 31.9〜37.7% Play Rough 3 hits (86%) | 41.1〜48.8% Play Rough 3HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.0〜100.7% Brick Break 1 hits (6%) | 85.0〜100.7% Brick Break 2HKO | 85.0〜100.7% Brick Break 1 hits (6%) | |
| 31.9〜37.7% Play Rough 3 hits (86%) | 31.9〜37.7% Play Rough 3 hits (86%) | 41.1〜48.8% Play Rough 3HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Basculegion-F
Kingambit vs
Basculegion-F Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.6% Sucker Punch 1HKO | 116.8〜138.6% Sucker Punch 1HKO | 116.8〜138.6% Sucker Punch 1HKO | |
| 49.3〜58.9% Wave Crash 2 hits (99%) | 54.1〜64.7% Wave Crash 2HKO | 63.8〜76.3% Wave Crash 2HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Kowtow Cleave 1HKO | 118.8〜140.1% Kowtow Cleave 1HKO | 118.8〜140.1% Kowtow Cleave 1HKO | |
| 49.3〜58.9% Wave Crash 2 hits (99%) | 54.1〜64.7% Wave Crash 2HKO | 63.8〜76.3% Wave Crash 2HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Kowtow Cleave 1HKO | 118.8〜140.1% Kowtow Cleave 1HKO | 118.8〜140.1% Kowtow Cleave 1HKO | |
| 49.3〜58.9% Wave Crash 2 hits (99%) | 54.1〜64.7% Wave Crash 2HKO | 63.8〜76.3% Wave Crash 2HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Kingambit vs
Farigiraf Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.7〜125.8% Iron Head 2HKO (incl. きあいのタスキ) | 63.2〜75.8% Iron Head 2HKO | 105.7〜125.8% Iron Head 1HKO | |
| 57.0〜67.6% Earth Power 2HKO | 47.3〜56.0% Earth Power 2 hits (76%) | 62.8〜74.4% Earth Power 2HKO | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.7〜125.8% Iron Head 2HKO (incl. きあいのタスキ) | 63.2〜75.8% Iron Head 2HKO | 105.7〜125.8% Iron Head 1HKO | |
| 57.0〜67.6% Earth Power 2HKO | 47.3〜56.0% Earth Power 2 hits (76%) | 62.8〜74.4% Earth Power 2HKO | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.7〜125.8% Iron Head 2HKO (incl. きあいのタスキ) | 63.2〜75.8% Iron Head 2HKO | 105.7〜125.8% Iron Head 1HKO | |
| 57.0〜67.6% Earth Power 2HKO | 47.3〜56.0% Earth Power 2 hits (76%) | 62.8〜74.4% Earth Power 2HKO | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Greninja
Kingambit vs
Greninja Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜106.0% Brick Break 2HKO | 80.5〜95.3% Brick Break 2HKO | 89.9〜106.0% Brick Break 1 hits (38%) | |
| 49.3〜58.0% Hydro Pump 2 hits (96%) | 53.1〜63.8% Mud Shot 2HKO | 49.3〜58.0% Hydro Pump 2 hits (96%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜106.0% Brick Break 2HKO | 80.5〜95.3% Brick Break 2HKO | 89.9〜106.0% Brick Break 1 hits (38%) | |
| 49.3〜58.0% Hydro Pump 2 hits (96%) | 53.1〜63.8% Mud Shot 2HKO | 49.3〜58.0% Hydro Pump 2 hits (96%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜106.0% Brick Break 2HKO | 80.5〜95.3% Brick Break 2HKO | 89.9〜106.0% Brick Break 1 hits (38%) | |
| 49.3〜58.0% Hydro Pump 2 hits (96%) | 53.1〜63.8% Mud Shot 2HKO | 49.3〜58.0% Hydro Pump 2 hits (96%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Kingambit vs
A-Ninetales Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 139.4〜166.9% Iron Head 1HKOcalculated with あられ | 176.0〜208.0% Iron Head 1HKOcalculated with あられ | |
| 25.1〜30.4% Moonblast 4HKOcalculated with あられ | 32.4〜39.1% Moonblast 3 hits (>99%)calculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 139.4〜166.9% Iron Head 1HKOcalculated with あられ | 176.0〜208.0% Iron Head 1HKOcalculated with あられ | |
| 25.1〜30.4% Moonblast 4HKOcalculated with あられ | 32.4〜39.1% Moonblast 3 hits (>99%)calculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 139.4〜166.9% Iron Head 1HKOcalculated with あられ | 176.0〜208.0% Iron Head 1HKOcalculated with あられ | |
| 25.1〜30.4% Moonblast 4HKOcalculated with あられ | 32.4〜39.1% Moonblast 3 hits (>99%)calculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*イエッサン(オス)
Kingambit vs
イエッサン(オス) Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 230.7〜273.0% Kowtow Cleave 1HKOcalculated with サイコフィールド | 230.7〜273.0% Kowtow Cleave 1HKOcalculated with サイコフィールド | 230.7〜273.0% Kowtow Cleave 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | 41.5〜49.3% Mystical Fire 3HKOcalculated with サイコフィールド | 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 192.7〜227.7% Kowtow Cleave 1HKOcalculated with サイコフィールド | 192.7〜227.7% Kowtow Cleave 1HKOcalculated with サイコフィールド | 192.7〜227.7% Kowtow Cleave 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | 41.5〜49.3% Mystical Fire 3HKOcalculated with サイコフィールド | 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 192.7〜227.7% Kowtow Cleave 1HKOcalculated with サイコフィールド | 192.7〜227.7% Kowtow Cleave 1HKOcalculated with サイコフィールド | 192.7〜227.7% Kowtow Cleave 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | 41.5〜49.3% Mystical Fire 3HKOcalculated with サイコフィールド | 45.4〜54.1% Mystical Fire 2 hits (41%)calculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
Kingambit vs
ボーマンダ Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜54.4% Kowtow Cleave 2 hits (45%) | |
| 56.0〜66.7% Earthquake 2HKO | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.6〜45.6% Kowtow Cleave 3HKO | |
| 56.0〜66.7% Earthquake 2HKO | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.6〜45.6% Kowtow Cleave 3HKO | |
| 56.0〜66.7% Earthquake 2HKO | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Primarina
Kingambit vs
Primarina Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Iron Head 3 hits (92%) | 52.9〜62.6% Iron Head 2 hits (<1%) | 40.1〜47.1% Iron Head 3HKO | |
| 39.6〜46.9% Moonblast 3HKO | 48.3〜57.0% Moonblast 2 hits (89%) | 39.6〜46.9% Moonblast 3HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Iron Head 3 hits (92%) | 52.9〜62.6% Iron Head 2 hits (<1%) | 40.1〜47.1% Iron Head 3HKO | |
| 39.6〜46.9% Moonblast 3HKO | 48.3〜57.0% Moonblast 2 hits (89%) | 39.6〜46.9% Moonblast 3HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Iron Head 3 hits (92%) | 52.9〜62.6% Iron Head 2 hits (<1%) | 40.1〜47.1% Iron Head 3HKO | |
| 39.6〜46.9% Moonblast 3HKO | 48.3〜57.0% Moonblast 2 hits (89%) | 39.6〜46.9% Moonblast 3HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Kingambit vs
グソクムシャ Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Kowtow Cleave 3HKO | |
| 180.7〜213.5% Close Combat 1HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.0〜33.5% Kowtow Cleave 3 hits (<1%) | |
| 180.7〜213.5% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.0〜33.5% Kowtow Cleave 3 hits (<1%) | |
| 180.7〜213.5% Close Combat 1HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Kingambit vs
Hippowdon Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.5% Kowtow Cleave 3 hits (81%)calculated with すなあらし | 35.3〜42.3% Kowtow Cleave 3 hits (87%)calculated with すなあらし | 39.1〜46.5% Kowtow Cleave 3HKOcalculated with すなあらし | |
| 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.6〜39.1% Kowtow Cleave 4HKOcalculated with すなあらし | 29.8〜35.3% Kowtow Cleave 4HKOcalculated with すなあらし | 32.6〜39.1% Kowtow Cleave 3 hits (>99%)calculated with すなあらし | |
| 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.6〜39.1% Kowtow Cleave 4HKOcalculated with すなあらし | 29.8〜35.3% Kowtow Cleave 4HKOcalculated with すなあらし | 32.6〜39.1% Kowtow Cleave 3 hits (>99%)calculated with すなあらし | |
| 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | 52.2〜61.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Lucario
Kingambit vs
Lucario Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 73.5〜87.1% Brick Break 2HKO | |
| 179.7〜214.5% Aura Sphere 1HKO | 216.4〜255.1% Aura Sphere 1HKO | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 73.5〜87.1% Brick Break 2HKO | |
| 179.7〜214.5% Aura Sphere 2HKO (incl. きあいのタスキ) | 216.4〜255.1% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 73.5〜87.1% Brick Break 2HKO | |
| 179.7〜214.5% Aura Sphere 1HKO | 216.4〜255.1% Aura Sphere 1HKO | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Kingambit vs
Baxcalibur Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.2% Kowtow Cleave 999HKO | 47.9〜56.3% Kowtow Cleave 4 hits (>99%) (incl. オボンのみ) | 40.1〜47.2% Kowtow Cleave 999HKO | |
| 81.2〜96.6% Aura Sphere 2HKO | 98.6〜117.9% Aura Sphere 1 hits (94%) | 81.2〜96.6% Aura Sphere 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Brick Break 999HKO | 46.7〜56.3% Brick Break 4 hits (>99%) (incl. オボンのみ) | 39.6〜46.7% Brick Break 999HKO | |
| 81.2〜96.6% Aura Sphere 2HKO | 98.6〜117.9% Aura Sphere 2HKO | 81.2〜96.6% Aura Sphere 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Brick Break 999HKO | 46.7〜56.3% Brick Break 4 hits (>99%) (incl. オボンのみ) | 39.6〜46.7% Brick Break 999HKO | |
| 81.2〜96.6% Aura Sphere 2HKO | 98.6〜117.9% Aura Sphere 1 hits (94%) | 81.2〜96.6% Aura Sphere 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Aegislash
Kingambit vs
Aegislash Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.4〜104.8% Kowtow Cleave 1 hits (31%) | 87.4〜104.8% Kowtow Cleave 1 hits (31%) | 87.4〜104.8% Kowtow Cleave 1 hits (31%) | |
| 104.3〜123.7% Sacred Sword 1HKO | 108.2〜127.5% Close Combat 1HKO | 104.3〜123.7% Sacred Sword 1HKO | |
| Speed | Second S72 / S80 | Second S72 / S72 | Second S72 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜87.4% Kowtow Cleave 2HKO | 73.1〜87.4% Kowtow Cleave 2HKO | 73.1〜87.4% Kowtow Cleave 2HKO | |
| 104.3〜123.7% Sacred Sword 2HKO (incl. きあいのタスキ) | 108.2〜127.5% Close Combat 2HKO (incl. きあいのタスキ) | 104.3〜123.7% Sacred Sword 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S80 | Second S72 / S72 | Second S72 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜87.4% Kowtow Cleave 2HKO | 73.1〜87.4% Kowtow Cleave 2HKO | 73.1〜87.4% Kowtow Cleave 2HKO | |
| 104.3〜123.7% Sacred Sword 1HKO | 108.2〜127.5% Close Combat 1HKO | 104.3〜123.7% Sacred Sword 1HKO | |
| Speed | Second S72 / S80 | Second S72 / S72 | Second S72 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Mimikyu
Kingambit vs
Mimikyu Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.5〜105.3% Kowtow Cleave 2HKO | 88.5〜105.3% Kowtow Cleave 2HKO | 88.5〜105.3% Kowtow Cleave 2HKO | |
| 80.2〜95.2% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | |
| 80.2〜95.2% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | 142.0〜166.4% Iron Head 2HKO (incl. ばけのかわ) | |
| 80.2〜95.2% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | 61.8〜73.4% Drain Punch 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Kingambit vs
Gyarados Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Kowtow Cleave 4HKOcalculated with 攻撃-1 | 46.2〜54.4% Kowtow Cleave 2 hits (45%)calculated with 攻撃-1 | 27.2〜32.7% Kowtow Cleave 4 hits (65%)calculated with 攻撃-1 | |
| 38.6〜46.4% Earthquake 3HKO | 50.2〜59.9% Earthquake 2HKO | 38.6〜46.4% Earthquake 3HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Kowtow Cleave 4 hits (50%)calculated with 攻撃-1 | 38.6〜45.6% Kowtow Cleave 3HKOcalculated with 攻撃-1 | 22.8〜27.2% Kowtow Cleave 999HKOcalculated with 攻撃-1 | |
| 38.6〜46.4% Earthquake 3HKO | 50.2〜59.9% Earthquake 2HKO | 38.6〜46.4% Earthquake 3HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Kowtow Cleave 4 hits (50%)calculated with 攻撃-1 | 38.6〜45.6% Kowtow Cleave 3HKOcalculated with 攻撃-1 | 22.8〜27.2% Kowtow Cleave 999HKOcalculated with 攻撃-1 | |
| 38.6〜46.4% Earthquake 3HKO | 50.2〜59.9% Earthquake 2HKO | 38.6〜46.4% Earthquake 3HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Corviknight
Kingambit vs
Corviknight Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜40.0% Kowtow Cleave 3HKO | 33.7〜40.0% Kowtow Cleave 3 hits (31%) | 33.7〜40.0% Kowtow Cleave 4HKO (incl. オボンのみ) | |
| 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | |
| Speed | Second S72 / S87 | Second S72 / S78 | Second S72 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.7% Kowtow Cleave 3 hits (<1%) | 28.3〜33.7% Kowtow Cleave 4 hits (96%) (incl. たべのこし) | 28.3〜33.7% Kowtow Cleave 4 hits (29%) (incl. オボンのみ) | |
| 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | |
| Speed | Second S72 / S87 | Second S72 / S78 | Second S72 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.7% Kowtow Cleave 3 hits (<1%) | 28.3〜33.7% Kowtow Cleave 4 hits (96%) (incl. たべのこし) | 28.3〜33.7% Kowtow Cleave 4 hits (29%) (incl. オボンのみ) | |
| 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | 73.4〜87.0% Body Press 2HKO | |
| Speed | Second S72 / S87 | Second S72 / S78 | Second S72 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
Kingambit vs
メガリザードンX Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.7〜69.7% Kowtow Cleave 2HKO | |
| 110.1〜131.9% Flare Blitz 1HKO | |
| Speed | Second S72 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Kowtow Cleave 2 hits (95%) | |
| 110.1〜131.9% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Kowtow Cleave 2 hits (95%) | |
| 110.1〜131.9% Flare Blitz 1HKO | |
| Speed | Second S72 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンY
Kingambit vs
メガリザードンY Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 78.7〜92.9% Kowtow Cleave 2HKOcalculated with 晴れ | |
| 163.3〜192.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Kowtow Cleave 2HKOcalculated with 晴れ | |
| 163.3〜192.3% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Kowtow Cleave 2HKOcalculated with 晴れ | |
| 163.3〜192.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Kingambit vs
エースバーン Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.3〜93.6% Kowtow Cleave 2HKO | 78.3〜93.6% Kowtow Cleave 2HKO | 78.3〜93.6% Kowtow Cleave 2HKO | |
| 187.4〜222.2% High Jump Kick 1HKO | 170.0〜202.9% High Jump Kick 1HKO | 113.0〜132.9% かえんボール 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Kowtow Cleave 2HKO | 65.6〜78.3% Kowtow Cleave 2HKO | 65.6〜78.3% Kowtow Cleave 2HKO | |
| 187.4〜222.2% High Jump Kick 2HKO (incl. きあいのタスキ) | 170.0〜202.9% High Jump Kick 2HKO (incl. きあいのタスキ) | 113.0〜132.9% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Kowtow Cleave 2HKO | 65.6〜78.3% Kowtow Cleave 2HKO | 65.6〜78.3% Kowtow Cleave 2HKO | |
| 187.4〜222.2% High Jump Kick 1HKO | 170.0〜202.9% High Jump Kick 1HKO | 113.0〜132.9% かえんボール 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Kingambit vs
Sneasler Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | |
| 187.4〜222.2% Close Combat 1HKO | 187.4〜222.2% Close Combat 1HKO | 187.4〜222.2% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | |
| 187.4〜222.2% Close Combat 2HKO (incl. きあいのタスキ) | 187.4〜222.2% Close Combat 2HKO (incl. きあいのタスキ) | 187.4〜222.2% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | 74.5〜87.9% Iron Head 2HKO | |
| 187.4〜222.2% Close Combat 1HKO | 187.4〜222.2% Close Combat 1HKO | 187.4〜222.2% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Kingambit vs
Volcarona Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.8% Kowtow Cleave 3HKO | 85.7〜101.2% Kowtow Cleave 1 hits (13%) | 47.4〜56.8% Kowtow Cleave 2 hits (32%) | |
| 105.3〜124.6% Overheat 1HKO | 139.1〜163.3% Overheat 1HKO | 105.3〜124.6% Overheat 1HKO | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Kowtow Cleave 3 hits (93%) | 71.4〜84.5% Kowtow Cleave 2HKO | 39.6〜47.4% Kowtow Cleave 3HKO | |
| 105.3〜124.6% Overheat 2HKO (incl. きあいのタスキ) | 139.1〜163.3% Overheat 2HKO (incl. きあいのタスキ) | 105.3〜124.6% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Kowtow Cleave 3 hits (93%) | 71.4〜84.5% Kowtow Cleave 2HKO | 39.6〜47.4% Kowtow Cleave 3HKO | |
| 105.3〜124.6% Overheat 1HKO | 139.1〜163.3% Overheat 1HKO | 105.3〜124.6% Overheat 1HKO | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*パーモット
Kingambit vs
パーモット Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | |
| 156.5〜185.5% Close Combat 1HKO | 173.9〜204.8% Close Combat 1HKO | 203.4〜241.1% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | |
| 156.5〜185.5% Close Combat 2HKO (incl. きあいのタスキ) | 173.9〜204.8% Close Combat 2HKO (incl. きあいのタスキ) | 203.4〜241.1% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | 44.2〜52.4% Brick Break 2 hits (18%) | |
| 156.5〜185.5% Close Combat 1HKO | 173.9〜204.8% Close Combat 1HKO | 203.4〜241.1% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲Hydreigon
Kingambit vs
Hydreigon Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | |
| 74.4〜87.9% Fire Blast 2HKO | 67.6〜80.2% Fire Blast 2HKO | 96.6〜114.0% Fire Blast 1 hits (81%) | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | |
| 74.4〜87.9% Fire Blast 2HKO | 67.6〜80.2% Fire Blast 2HKO | 96.6〜114.0% Fire Blast 2HKO | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | 62.7〜74.6% Brick Break 2HKO | |
| 74.4〜87.9% Fire Blast 2HKO | 67.6〜80.2% Fire Blast 2HKO | 96.6〜114.0% Fire Blast 1 hits (81%) | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Kingambit vs
Metagross Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.5〜107.0% Kowtow Cleave 1 hits (44%) | |
| 145.4〜172.9% Hammer Arm 1HKO | |
| Speed | Second S72 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.9〜89.2% Kowtow Cleave 2HKO | |
| 145.4〜172.9% Hammer Arm 2HKO (incl. きあいのタスキ) | |
| Speed | Second S72 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.9〜89.2% Kowtow Cleave 2HKO | |
| 145.4〜172.9% Hammer Arm 1HKO | |
| Speed | Second S72 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Dragonite
Kingambit vs
Dragonite Kingambit's build: Black Glasses, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.5% Kowtow Cleave 3HKO | 29.9〜36.5% Kowtow Cleave 2 hits (49%) | 29.9〜36.5% Kowtow Cleave 2 hits (49%) | |
| 67.6〜80.2% Flamethrower 2HKO | 48.3〜57.0% Flamethrower 2 hits (88%) | 52.2〜61.8% Flamethrower 2HKO | |
| Speed | Second S72 / S152 | Second S72 / S145 | Second S72 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Focus Sash, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.7% Kowtow Cleave 3HKO | 25.1〜30.5% Kowtow Cleave 3HKO | 25.1〜30.5% Kowtow Cleave 3HKO | |
| 67.6〜80.2% Flamethrower 2HKO | 48.3〜57.0% Flamethrower 2 hits (88%) | 52.2〜61.8% Flamethrower 2HKO | |
| Speed | Second S72 / S152 | Second S72 / S145 | Second S72 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kingambit's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.7% Kowtow Cleave 3HKO | 25.1〜30.5% Kowtow Cleave 3HKO | 25.1〜30.5% Kowtow Cleave 3HKO | |
| 67.6〜80.2% Flamethrower 2HKO | 48.3〜57.0% Flamethrower 2 hits (88%) | 52.2〜61.8% Flamethrower 2HKO | |
| Speed | Second S72 / S152 | Second S72 / S145 | Second S72 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Kowtow Cleave
Guillotine
Sucker Punch
Metal Burst
Kowtow Cleave
Iron Head
Sucker Punch
Swords Dance










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