Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ドドゲザン

ドドゲザン

あく はがね
全国図鑑 No.983 / 使用率 35位
データ集計日:2026-09-10

種族値

HP
100
こうげき
135
ぼうぎょ
120
とくこう
60
とくぼう
85
すばやさ
50
合計
550

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
じめんほのお
ノーマルひこういわゴーストはがねくさこおりドラゴンあく
どくエスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 そうだいしょう
85.3%
+0.9
登場した時、その戦闘で倒された手持ち1体につき技の威力が10%上がる。最大50%。
採用率の推移
85858484.4%85.3%9/99/10
2 まけんき
14.2%
-1.4
相手に能力を下げられると攻撃が2段階上がる。
採用率の推移
16151415.6%14.2%9/99/10
3 プレッシャー
0.5%
自分に対し、相手の使う技のPPを1多く減らす。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく ふいうち
99.7%
-0.3
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
100100100100.0%99.7%9/99/10
2
あく ドゲザン
97.3%
-0.5
あく物理
威力 85PP 12
相手に必ず命中する。
採用率の推移
98989797.8%97.3%9/99/10
3
はがね アイアンヘッド
80.0%
-7.8
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
89847987.8%80.0%9/99/10
4
ノーマル つるぎのまい
66.6%
+4.9
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
67646161.7%66.6%9/99/10
5
はがね メタルバースト
20.5%
+7.2
はがね物理
命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
採用率の推移
22171213.3%20.5%9/99/10
6
ノーマル ハサミギロチン
16.2%
+4.0
ノーマル物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
採用率の推移
17141212.2%16.2%9/99/10
7
かくとう けたぐり
9.5%
-9.4
かくとう物理
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
採用率の推移
2014818.9%9.5%9/99/10
8
かくとう かわらわり
4.7%
+1.9
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
採用率の推移
5432.8%4.7%9/99/10
9
ノーマル みがわり
1.6%
-1.2
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
3212.8%1.6%9/99/10
10
いわ ステルスロック
1.2%
いわ変化
PP 20
相手の場をステルスロック状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
くろいメガネ
55.7%
+6.3
あくタイプの技の威力が1.2倍になる。
採用率の推移
57534849.4%55.7%9/99/10
2
きあいのタスキきあいのタスキ
22.3%
+6.7
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
23191515.6%22.3%9/99/10
3
ラムのみラムのみ
7.1%
-12.9
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
2214520.0%7.1%9/99/10
4
いのちのたま
4.1%
+1.3
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
4332.8%4.1%9/99/10
5
ヨプのみ
3.7%
-1.9
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
6535.6%3.7%9/99/10
6
たべのこし
2.5%
ターン終わりに最大HPの1/16回復する。
7
ふうせん
1.9%
-4.2
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
7416.1%1.9%9/99/10
8
オボンのみオボンのみ
1.7%
+1.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
2100.6%1.7%9/99/10
9
ゴツゴツメット
0.7%
接触技を受けると相手に最大HPの1/6のダメージを与える。
10
オッカのみ
0.1%
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
91.5%
-7.4
採用率の推移
100959098.9%91.5%9/99/10
2 ゆうかん (A↑ S↓)
6.0%
+4.9
採用率の推移
7401.1%6.0%9/99/10
3 しんちょう (D↑ C↓)
1.7%
4 わんぱく (B↑ C↓)
0.8%
5 ようき (S↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32320002
16.7%
-1.1
採用率の推移
18171717.8%16.7%9/99/10
2 32322000
16.1%
+7.2
採用率の推移
171288.9%16.1%9/99/10
3 32320020
9.1%
4 83200026
4.1%
-3.1
採用率の推移
8647.2%4.1%9/99/10
5 32320011
3.3%
6 123200022
3.1%
-8.0
採用率の推移
127211.1%3.1%9/99/10
7 23200032
3.0%
8 32321010
2.9%
9 31320003
2.4%
10 03220032
2.3%
-4.4
採用率の推移
7426.7%2.3%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ドドゲザン
考察記事
ドドゲザン考察 M-3 くろいメガネ分散・つるぎのまい採用率上昇の変化点
ドドゲザン
考察記事
ドドゲザン考察 M-2 使用率24位 そうだいしょう型の採用率と立ち回り

Pokémon Matchups

Favorable
セグレイブセグレイブ
Kingambit Kingambit vs セグレイブ セグレイブ

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Kingambitセグレイブ
70.2〜84.8%
Iron Head
2HKO
85.9〜101.6%
Iron Head
2HKO
85.9〜101.6%
Iron Head
1 hits (13%)
セグレイブKingambit
65.7〜77.3%
Earthquake
2HKO
51.2〜60.9%
Earthquake
2HKO
72.5〜86.5%
Earthquake
2HKO
Speed
Second
KingambitS72 / セグレイブS139
Second
KingambitS72 / セグレイブS152
Second
KingambitS72 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Kingambitセグレイブ
70.2〜84.8%
Iron Head
2HKO
85.9〜101.6%
Iron Head
2HKO
85.9〜101.6%
Iron Head
1 hits (13%)
セグレイブKingambit
65.7〜77.3%
Earthquake
2HKO
51.2〜60.9%
Earthquake
2HKO
72.5〜86.5%
Earthquake
2HKO
Speed
Second
KingambitS72 / セグレイブS139
Second
KingambitS72 / セグレイブS152
Second
KingambitS72 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Kingambitセグレイブ
70.2〜84.8%
Iron Head
2HKO
85.9〜101.6%
Iron Head
2HKO
85.9〜101.6%
Iron Head
1 hits (13%)
セグレイブKingambit
65.7〜77.3%
Earthquake
2HKO
51.2〜60.9%
Earthquake
2HKO
72.5〜86.5%
Earthquake
2HKO
Speed
Second
KingambitS72 / セグレイブS139
Second
KingambitS72 / セグレイブS152
Second
KingambitS72 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View セグレイブ's page →
Meowscarada*Meowscarada
Kingambit Kingambit vs Meowscarada Meowscarada

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitMeowscarada
85.0〜100.7%
Brick Break
1 hits (6%)
85.0〜100.7%
Brick Break
2HKO
85.0〜100.7%
Brick Break
1 hits (6%)
MeowscaradaKingambit
31.9〜37.7%
Play Rough
3 hits (86%)
31.9〜37.7%
Play Rough
3 hits (86%)
41.1〜48.8%
Play Rough
3HKO
Speed
Second
KingambitS72 / MeowscaradaS262
Second
KingambitS72 / MeowscaradaS175
Second
KingambitS72 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitMeowscarada
85.0〜100.7%
Brick Break
1 hits (6%)
85.0〜100.7%
Brick Break
2HKO
85.0〜100.7%
Brick Break
1 hits (6%)
MeowscaradaKingambit
31.9〜37.7%
Play Rough
3 hits (86%)
31.9〜37.7%
Play Rough
3 hits (86%)
41.1〜48.8%
Play Rough
3HKO
Speed
Second
KingambitS72 / MeowscaradaS262
Second
KingambitS72 / MeowscaradaS175
Second
KingambitS72 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitMeowscarada
85.0〜100.7%
Brick Break
1 hits (6%)
85.0〜100.7%
Brick Break
2HKO
85.0〜100.7%
Brick Break
1 hits (6%)
MeowscaradaKingambit
31.9〜37.7%
Play Rough
3 hits (86%)
31.9〜37.7%
Play Rough
3 hits (86%)
41.1〜48.8%
Play Rough
3HKO
Speed
Second
KingambitS72 / MeowscaradaS262
Second
KingambitS72 / MeowscaradaS175
Second
KingambitS72 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-FBasculegion-F
Kingambit Kingambit vs Basculegion-F Basculegion-F

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitBasculegion-F
116.8〜138.6%
Sucker Punch
1HKO
116.8〜138.6%
Sucker Punch
1HKO
116.8〜138.6%
Sucker Punch
1HKO
Basculegion-FKingambit
49.3〜58.9%
Wave Crash
2 hits (99%)
54.1〜64.7%
Wave Crash
2HKO
63.8〜76.3%
Wave Crash
2HKO
Speed
Second
KingambitS72 / Basculegion-FS195
Second
KingambitS72 / Basculegion-FS143
Second
KingambitS72 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitBasculegion-F
118.8〜140.1%
Kowtow Cleave
1HKO
118.8〜140.1%
Kowtow Cleave
1HKO
118.8〜140.1%
Kowtow Cleave
1HKO
Basculegion-FKingambit
49.3〜58.9%
Wave Crash
2 hits (99%)
54.1〜64.7%
Wave Crash
2HKO
63.8〜76.3%
Wave Crash
2HKO
Speed
Second
KingambitS72 / Basculegion-FS195
Second
KingambitS72 / Basculegion-FS143
Second
KingambitS72 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KingambitBasculegion-F
118.8〜140.1%
Kowtow Cleave
1HKO
118.8〜140.1%
Kowtow Cleave
1HKO
118.8〜140.1%
Kowtow Cleave
1HKO
Basculegion-FKingambit
49.3〜58.9%
Wave Crash
2 hits (99%)
54.1〜64.7%
Wave Crash
2HKO
63.8〜76.3%
Wave Crash
2HKO
Speed
Second
KingambitS72 / Basculegion-FS195
Second
KingambitS72 / Basculegion-FS143
Second
KingambitS72 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Kingambit Kingambit vs Farigiraf Farigiraf

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KingambitFarigiraf
105.7〜125.8%
Iron Head
2HKO (incl. きあいのタスキ)
63.2〜75.8%
Iron Head
2HKO
105.7〜125.8%
Iron Head
1HKO
FarigirafKingambit
57.0〜67.6%
Earth Power
2HKO
47.3〜56.0%
Earth Power
2 hits (76%)
62.8〜74.4%
Earth Power
2HKO
Speed
Second
KingambitS72 / FarigirafS151
Second
KingambitS72 / FarigirafS106
Second
KingambitS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KingambitFarigiraf
105.7〜125.8%
Iron Head
2HKO (incl. きあいのタスキ)
63.2〜75.8%
Iron Head
2HKO
105.7〜125.8%
Iron Head
1HKO
FarigirafKingambit
57.0〜67.6%
Earth Power
2HKO
47.3〜56.0%
Earth Power
2 hits (76%)
62.8〜74.4%
Earth Power
2HKO
Speed
Second
KingambitS72 / FarigirafS151
Second
KingambitS72 / FarigirafS106
Second
KingambitS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KingambitFarigiraf
105.7〜125.8%
Iron Head
2HKO (incl. きあいのタスキ)
63.2〜75.8%
Iron Head
2HKO
105.7〜125.8%
Iron Head
1HKO
FarigirafKingambit
57.0〜67.6%
Earth Power
2HKO
47.3〜56.0%
Earth Power
2 hits (76%)
62.8〜74.4%
Earth Power
2HKO
Speed
Second
KingambitS72 / FarigirafS151
Second
KingambitS72 / FarigirafS106
Second
KingambitS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Kingambit Kingambit vs Greninja Greninja

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KingambitGreninja
89.9〜106.0%
Brick Break
2HKO
80.5〜95.3%
Brick Break
2HKO
89.9〜106.0%
Brick Break
1 hits (38%)
GreninjaKingambit
49.3〜58.0%
Hydro Pump
2 hits (96%)
53.1〜63.8%
Mud Shot
2HKO
49.3〜58.0%
Hydro Pump
2 hits (96%)
Speed
Second
KingambitS72 / GreninjaS174
Second
KingambitS72 / GreninjaS213
Second
KingambitS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KingambitGreninja
89.9〜106.0%
Brick Break
2HKO
80.5〜95.3%
Brick Break
2HKO
89.9〜106.0%
Brick Break
1 hits (38%)
GreninjaKingambit
49.3〜58.0%
Hydro Pump
2 hits (96%)
53.1〜63.8%
Mud Shot
2HKO
49.3〜58.0%
Hydro Pump
2 hits (96%)
Speed
Second
KingambitS72 / GreninjaS174
Second
KingambitS72 / GreninjaS213
Second
KingambitS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KingambitGreninja
89.9〜106.0%
Brick Break
2HKO
80.5〜95.3%
Brick Break
2HKO
89.9〜106.0%
Brick Break
1 hits (38%)
GreninjaKingambit
49.3〜58.0%
Hydro Pump
2 hits (96%)
53.1〜63.8%
Mud Shot
2HKO
49.3〜58.0%
Hydro Pump
2 hits (96%)
Speed
Second
KingambitS72 / GreninjaS174
Second
KingambitS72 / GreninjaS213
Second
KingambitS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Kingambit Kingambit vs A-Ninetales A-Ninetales

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KingambitA-Ninetales
139.4〜166.9%
Iron Head
1HKO
calculated with あられ
176.0〜208.0%
Iron Head
1HKO
calculated with あられ
A-NinetalesKingambit
25.1〜30.4%
Moonblast
4HKO
calculated with あられ
32.4〜39.1%
Moonblast
3 hits (>99%)
calculated with あられ
Speed
Second
KingambitS72 / A-NinetalesS177
Second
KingambitS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KingambitA-Ninetales
139.4〜166.9%
Iron Head
1HKO
calculated with あられ
176.0〜208.0%
Iron Head
1HKO
calculated with あられ
A-NinetalesKingambit
25.1〜30.4%
Moonblast
4HKO
calculated with あられ
32.4〜39.1%
Moonblast
3 hits (>99%)
calculated with あられ
Speed
Second
KingambitS72 / A-NinetalesS177
Second
KingambitS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KingambitA-Ninetales
139.4〜166.9%
Iron Head
1HKO
calculated with あられ
176.0〜208.0%
Iron Head
1HKO
calculated with あられ
A-NinetalesKingambit
25.1〜30.4%
Moonblast
4HKO
calculated with あられ
32.4〜39.1%
Moonblast
3 hits (>99%)
calculated with あられ
Speed
Second
KingambitS72 / A-NinetalesS177
Second
KingambitS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)*イエッサン(オス)
Kingambit Kingambit vs イエッサン(オス) イエッサン(オス)

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kingambitイエッサン(オス)
230.7〜273.0%
Kowtow Cleave
1HKO
calculated with サイコフィールド
230.7〜273.0%
Kowtow Cleave
1HKO
calculated with サイコフィールド
230.7〜273.0%
Kowtow Cleave
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Kingambit
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
41.5〜49.3%
Mystical Fire
3HKO
calculated with サイコフィールド
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
Speed
Second
KingambitS72 / イエッサン(オス)S220
Second
KingambitS72 / イエッサン(オス)S161
Second
KingambitS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kingambitイエッサン(オス)
192.7〜227.7%
Kowtow Cleave
1HKO
calculated with サイコフィールド
192.7〜227.7%
Kowtow Cleave
1HKO
calculated with サイコフィールド
192.7〜227.7%
Kowtow Cleave
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Kingambit
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
41.5〜49.3%
Mystical Fire
3HKO
calculated with サイコフィールド
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
Speed
Second
KingambitS72 / イエッサン(オス)S220
Second
KingambitS72 / イエッサン(オス)S161
Second
KingambitS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kingambitイエッサン(オス)
192.7〜227.7%
Kowtow Cleave
1HKO
calculated with サイコフィールド
192.7〜227.7%
Kowtow Cleave
1HKO
calculated with サイコフィールド
192.7〜227.7%
Kowtow Cleave
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Kingambit
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
41.5〜49.3%
Mystical Fire
3HKO
calculated with サイコフィールド
45.4〜54.1%
Mystical Fire
2 hits (41%)
calculated with サイコフィールド
Speed
Second
KingambitS72 / イエッサン(オス)S220
Second
KingambitS72 / イエッサン(オス)S161
Second
KingambitS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Kingambit Kingambit vs ボーマンダ ボーマンダ

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Kingambitボーマンダ
46.2〜54.4%
Kowtow Cleave
2 hits (45%)
ボーマンダKingambit
56.0〜66.7%
Earthquake
2HKO
Speed
Second
KingambitS72 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Kingambitボーマンダ
38.6〜45.6%
Kowtow Cleave
3HKO
ボーマンダKingambit
56.0〜66.7%
Earthquake
2HKO
Speed
Second
KingambitS72 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Kingambitボーマンダ
38.6〜45.6%
Kowtow Cleave
3HKO
ボーマンダKingambit
56.0〜66.7%
Earthquake
2HKO
Speed
Second
KingambitS72 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
PrimarinaPrimarina
Kingambit Kingambit vs Primarina Primarina

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KingambitPrimarina
40.1〜47.1%
Iron Head
3 hits (92%)
52.9〜62.6%
Iron Head
2 hits (<1%)
40.1〜47.1%
Iron Head
3HKO
PrimarinaKingambit
39.6〜46.9%
Moonblast
3HKO
48.3〜57.0%
Moonblast
2 hits (89%)
39.6〜46.9%
Moonblast
3HKO
Speed
Second
KingambitS72 / PrimarinaS80
Second
KingambitS72 / PrimarinaS82
Second
KingambitS72 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KingambitPrimarina
40.1〜47.1%
Iron Head
3 hits (92%)
52.9〜62.6%
Iron Head
2 hits (<1%)
40.1〜47.1%
Iron Head
3HKO
PrimarinaKingambit
39.6〜46.9%
Moonblast
3HKO
48.3〜57.0%
Moonblast
2 hits (89%)
39.6〜46.9%
Moonblast
3HKO
Speed
Second
KingambitS72 / PrimarinaS80
Second
KingambitS72 / PrimarinaS82
Second
KingambitS72 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KingambitPrimarina
40.1〜47.1%
Iron Head
3 hits (92%)
52.9〜62.6%
Iron Head
2 hits (<1%)
40.1〜47.1%
Iron Head
3HKO
PrimarinaKingambit
39.6〜46.9%
Moonblast
3HKO
48.3〜57.0%
Moonblast
2 hits (89%)
39.6〜46.9%
Moonblast
3HKO
Speed
Second
KingambitS72 / PrimarinaS80
Second
KingambitS72 / PrimarinaS82
Second
KingambitS72 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Kingambit Kingambit vs グソクムシャ グソクムシャ

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kingambitグソクムシャ
33.5〜40.1%
Kowtow Cleave
3HKO
グソクムシャKingambit
180.7〜213.5%
Close Combat
1HKO
Speed
First
KingambitS72 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kingambitグソクムシャ
28.0〜33.5%
Kowtow Cleave
3 hits (<1%)
グソクムシャKingambit
180.7〜213.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
KingambitS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kingambitグソクムシャ
28.0〜33.5%
Kowtow Cleave
3 hits (<1%)
グソクムシャKingambit
180.7〜213.5%
Close Combat
1HKO
Speed
First
KingambitS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Kingambit Kingambit vs Hippowdon Hippowdon

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KingambitHippowdon
39.1〜46.5%
Kowtow Cleave
3 hits (81%)
calculated with すなあらし
35.3〜42.3%
Kowtow Cleave
3 hits (87%)
calculated with すなあらし
39.1〜46.5%
Kowtow Cleave
3HKO
calculated with すなあらし
HippowdonKingambit
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KingambitHippowdon
32.6〜39.1%
Kowtow Cleave
4HKO
calculated with すなあらし
29.8〜35.3%
Kowtow Cleave
4HKO
calculated with すなあらし
32.6〜39.1%
Kowtow Cleave
3 hits (>99%)
calculated with すなあらし
HippowdonKingambit
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KingambitHippowdon
32.6〜39.1%
Kowtow Cleave
4HKO
calculated with すなあらし
29.8〜35.3%
Kowtow Cleave
4HKO
calculated with すなあらし
32.6〜39.1%
Kowtow Cleave
3 hits (>99%)
calculated with すなあらし
HippowdonKingambit
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
52.2〜61.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
First
KingambitS72 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Kingambit Kingambit vs Lucario Lucario

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KingambitLucario
44.2〜52.4%
Brick Break
2 hits (18%)
73.5〜87.1%
Brick Break
2HKO
LucarioKingambit
179.7〜214.5%
Aura Sphere
1HKO
216.4〜255.1%
Aura Sphere
1HKO
Speed
Second
KingambitS72 / LucarioS223
Second
KingambitS72 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KingambitLucario
44.2〜52.4%
Brick Break
2 hits (18%)
73.5〜87.1%
Brick Break
2HKO
LucarioKingambit
179.7〜214.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
216.4〜255.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / LucarioS223
Second
KingambitS72 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KingambitLucario
44.2〜52.4%
Brick Break
2 hits (18%)
73.5〜87.1%
Brick Break
2HKO
LucarioKingambit
179.7〜214.5%
Aura Sphere
1HKO
216.4〜255.1%
Aura Sphere
1HKO
Speed
Second
KingambitS72 / LucarioS223
Second
KingambitS72 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
Kingambit Kingambit vs Baxcalibur Baxcalibur

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KingambitBaxcalibur
40.1〜47.2%
Kowtow Cleave
999HKO
47.9〜56.3%
Kowtow Cleave
4 hits (>99%) (incl. オボンのみ)
40.1〜47.2%
Kowtow Cleave
999HKO
BaxcaliburKingambit
81.2〜96.6%
Aura Sphere
2HKO
98.6〜117.9%
Aura Sphere
1 hits (94%)
81.2〜96.6%
Aura Sphere
2HKO
Speed
Second
KingambitS72 / BaxcaliburS105
Second
KingambitS72 / BaxcaliburS150
Second
KingambitS72 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KingambitBaxcalibur
39.6〜46.7%
Brick Break
999HKO
46.7〜56.3%
Brick Break
4 hits (>99%) (incl. オボンのみ)
39.6〜46.7%
Brick Break
999HKO
BaxcaliburKingambit
81.2〜96.6%
Aura Sphere
2HKO
98.6〜117.9%
Aura Sphere
2HKO
81.2〜96.6%
Aura Sphere
2HKO
Speed
Second
KingambitS72 / BaxcaliburS105
Second
KingambitS72 / BaxcaliburS150
Second
KingambitS72 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KingambitBaxcalibur
39.6〜46.7%
Brick Break
999HKO
46.7〜56.3%
Brick Break
4 hits (>99%) (incl. オボンのみ)
39.6〜46.7%
Brick Break
999HKO
BaxcaliburKingambit
81.2〜96.6%
Aura Sphere
2HKO
98.6〜117.9%
Aura Sphere
1 hits (94%)
81.2〜96.6%
Aura Sphere
2HKO
Speed
Second
KingambitS72 / BaxcaliburS105
Second
KingambitS72 / BaxcaliburS150
Second
KingambitS72 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Kingambit Kingambit vs Aegislash Aegislash

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KingambitAegislash
87.4〜104.8%
Kowtow Cleave
1 hits (31%)
87.4〜104.8%
Kowtow Cleave
1 hits (31%)
87.4〜104.8%
Kowtow Cleave
1 hits (31%)
AegislashKingambit
104.3〜123.7%
Sacred Sword
1HKO
108.2〜127.5%
Close Combat
1HKO
104.3〜123.7%
Sacred Sword
1HKO
Speed
Second
KingambitS72 / AegislashS80
Second
KingambitS72 / AegislashS72
Second
KingambitS72 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KingambitAegislash
73.1〜87.4%
Kowtow Cleave
2HKO
73.1〜87.4%
Kowtow Cleave
2HKO
73.1〜87.4%
Kowtow Cleave
2HKO
AegislashKingambit
104.3〜123.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
108.2〜127.5%
Close Combat
2HKO (incl. きあいのタスキ)
104.3〜123.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / AegislashS80
Second
KingambitS72 / AegislashS72
Second
KingambitS72 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KingambitAegislash
73.1〜87.4%
Kowtow Cleave
2HKO
73.1〜87.4%
Kowtow Cleave
2HKO
73.1〜87.4%
Kowtow Cleave
2HKO
AegislashKingambit
104.3〜123.7%
Sacred Sword
1HKO
108.2〜127.5%
Close Combat
1HKO
104.3〜123.7%
Sacred Sword
1HKO
Speed
Second
KingambitS72 / AegislashS80
Second
KingambitS72 / AegislashS72
Second
KingambitS72 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Kingambit Kingambit vs Mimikyu Mimikyu

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KingambitMimikyu
88.5〜105.3%
Kowtow Cleave
2HKO
88.5〜105.3%
Kowtow Cleave
2HKO
88.5〜105.3%
Kowtow Cleave
2HKO
MimikyuKingambit
80.2〜95.2%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
Speed
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KingambitMimikyu
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
MimikyuKingambit
80.2〜95.2%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
Speed
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KingambitMimikyu
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
142.0〜166.4%
Iron Head
2HKO (incl. ばけのかわ)
MimikyuKingambit
80.2〜95.2%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
61.8〜73.4%
Drain Punch
2HKO
Speed
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Second
KingambitS72 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Gyarados×*Gyarados
Kingambit Kingambit vs Gyarados Gyarados

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KingambitGyarados
27.2〜32.7%
Kowtow Cleave
4HKO
calculated with 攻撃-1
46.2〜54.4%
Kowtow Cleave
2 hits (45%)
calculated with 攻撃-1
27.2〜32.7%
Kowtow Cleave
4 hits (65%)
calculated with 攻撃-1
GyaradosKingambit
38.6〜46.4%
Earthquake
3HKO
50.2〜59.9%
Earthquake
2HKO
38.6〜46.4%
Earthquake
3HKO
Speed
Second
KingambitS72 / GyaradosS101
Second
KingambitS72 / GyaradosS133
Second
KingambitS72 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KingambitGyarados
22.8〜27.2%
Kowtow Cleave
4 hits (50%)
calculated with 攻撃-1
38.6〜45.6%
Kowtow Cleave
3HKO
calculated with 攻撃-1
22.8〜27.2%
Kowtow Cleave
999HKO
calculated with 攻撃-1
GyaradosKingambit
38.6〜46.4%
Earthquake
3HKO
50.2〜59.9%
Earthquake
2HKO
38.6〜46.4%
Earthquake
3HKO
Speed
Second
KingambitS72 / GyaradosS101
Second
KingambitS72 / GyaradosS133
Second
KingambitS72 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KingambitGyarados
22.8〜27.2%
Kowtow Cleave
4 hits (50%)
calculated with 攻撃-1
38.6〜45.6%
Kowtow Cleave
3HKO
calculated with 攻撃-1
22.8〜27.2%
Kowtow Cleave
999HKO
calculated with 攻撃-1
GyaradosKingambit
38.6〜46.4%
Earthquake
3HKO
50.2〜59.9%
Earthquake
2HKO
38.6〜46.4%
Earthquake
3HKO
Speed
Second
KingambitS72 / GyaradosS101
Second
KingambitS72 / GyaradosS133
Second
KingambitS72 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Kingambit Kingambit vs Corviknight Corviknight

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KingambitCorviknight
33.7〜40.0%
Kowtow Cleave
3HKO
33.7〜40.0%
Kowtow Cleave
3 hits (31%)
33.7〜40.0%
Kowtow Cleave
4HKO (incl. オボンのみ)
CorviknightKingambit
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
Speed
Second
KingambitS72 / CorviknightS87
Second
KingambitS72 / CorviknightS78
Second
KingambitS72 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KingambitCorviknight
28.3〜33.7%
Kowtow Cleave
3 hits (<1%)
28.3〜33.7%
Kowtow Cleave
4 hits (96%) (incl. たべのこし)
28.3〜33.7%
Kowtow Cleave
4 hits (29%) (incl. オボンのみ)
CorviknightKingambit
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
Speed
Second
KingambitS72 / CorviknightS87
Second
KingambitS72 / CorviknightS78
Second
KingambitS72 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KingambitCorviknight
28.3〜33.7%
Kowtow Cleave
3 hits (<1%)
28.3〜33.7%
Kowtow Cleave
4 hits (96%) (incl. たべのこし)
28.3〜33.7%
Kowtow Cleave
4 hits (29%) (incl. オボンのみ)
CorviknightKingambit
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
73.4〜87.0%
Body Press
2HKO
Speed
Second
KingambitS72 / CorviknightS87
Second
KingambitS72 / CorviknightS78
Second
KingambitS72 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
メガリザードンX*メガリザードンX
Kingambit Kingambit vs メガリザードンX メガリザードンX

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KingambitメガリザードンX
58.7〜69.7%
Kowtow Cleave
2HKO
メガリザードンXKingambit
110.1〜131.9%
Flare Blitz
1HKO
Speed
Second
KingambitS72 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KingambitメガリザードンX
49.0〜58.1%
Kowtow Cleave
2 hits (95%)
メガリザードンXKingambit
110.1〜131.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KingambitメガリザードンX
49.0〜58.1%
Kowtow Cleave
2 hits (95%)
メガリザードンXKingambit
110.1〜131.9%
Flare Blitz
1HKO
Speed
Second
KingambitS72 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Kingambit Kingambit vs メガリザードンY メガリザードンY

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KingambitメガリザードンY
78.7〜92.9%
Kowtow Cleave
2HKO
calculated with 晴れ
メガリザードンYKingambit
163.3〜192.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
KingambitS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KingambitメガリザードンY
65.8〜77.4%
Kowtow Cleave
2HKO
calculated with 晴れ
メガリザードンYKingambit
163.3〜192.3%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
KingambitS72 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KingambitメガリザードンY
65.8〜77.4%
Kowtow Cleave
2HKO
calculated with 晴れ
メガリザードンYKingambit
163.3〜192.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
KingambitS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Kingambit Kingambit vs エースバーン エースバーン

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kingambitエースバーン
78.3〜93.6%
Kowtow Cleave
2HKO
78.3〜93.6%
Kowtow Cleave
2HKO
78.3〜93.6%
Kowtow Cleave
2HKO
エースバーンKingambit
187.4〜222.2%
High Jump Kick
1HKO
170.0〜202.9%
High Jump Kick
1HKO
113.0〜132.9%
かえんボール
1HKO
Speed
Second
KingambitS72 / エースバーンS256
Second
KingambitS72 / エースバーンS188
Second
KingambitS72 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kingambitエースバーン
65.6〜78.3%
Kowtow Cleave
2HKO
65.6〜78.3%
Kowtow Cleave
2HKO
65.6〜78.3%
Kowtow Cleave
2HKO
エースバーンKingambit
187.4〜222.2%
High Jump Kick
2HKO (incl. きあいのタスキ)
170.0〜202.9%
High Jump Kick
2HKO (incl. きあいのタスキ)
113.0〜132.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / エースバーンS256
Second
KingambitS72 / エースバーンS188
Second
KingambitS72 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kingambitエースバーン
65.6〜78.3%
Kowtow Cleave
2HKO
65.6〜78.3%
Kowtow Cleave
2HKO
65.6〜78.3%
Kowtow Cleave
2HKO
エースバーンKingambit
187.4〜222.2%
High Jump Kick
1HKO
170.0〜202.9%
High Jump Kick
1HKO
113.0〜132.9%
かえんボール
1HKO
Speed
Second
KingambitS72 / エースバーンS256
Second
KingambitS72 / エースバーンS188
Second
KingambitS72 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Kingambit Kingambit vs Sneasler Sneasler

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KingambitSneasler
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
SneaslerKingambit
187.4〜222.2%
Close Combat
1HKO
187.4〜222.2%
Close Combat
1HKO
187.4〜222.2%
Close Combat
1HKO
Speed
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KingambitSneasler
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
SneaslerKingambit
187.4〜222.2%
Close Combat
2HKO (incl. きあいのタスキ)
187.4〜222.2%
Close Combat
2HKO (incl. きあいのタスキ)
187.4〜222.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KingambitSneasler
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
74.5〜87.9%
Iron Head
2HKO
SneaslerKingambit
187.4〜222.2%
Close Combat
1HKO
187.4〜222.2%
Close Combat
1HKO
187.4〜222.2%
Close Combat
1HKO
Speed
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Second
KingambitS72 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Kingambit Kingambit vs Volcarona Volcarona

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KingambitVolcarona
47.4〜56.8%
Kowtow Cleave
3HKO
85.7〜101.2%
Kowtow Cleave
1 hits (13%)
47.4〜56.8%
Kowtow Cleave
2 hits (32%)
VolcaronaKingambit
105.3〜124.6%
Overheat
1HKO
139.1〜163.3%
Overheat
1HKO
105.3〜124.6%
Overheat
1HKO
Speed
Second
KingambitS72 / VolcaronaS122
Second
KingambitS72 / VolcaronaS152
Second
KingambitS72 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KingambitVolcarona
39.6〜47.4%
Kowtow Cleave
3 hits (93%)
71.4〜84.5%
Kowtow Cleave
2HKO
39.6〜47.4%
Kowtow Cleave
3HKO
VolcaronaKingambit
105.3〜124.6%
Overheat
2HKO (incl. きあいのタスキ)
139.1〜163.3%
Overheat
2HKO (incl. きあいのタスキ)
105.3〜124.6%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / VolcaronaS122
Second
KingambitS72 / VolcaronaS152
Second
KingambitS72 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KingambitVolcarona
39.6〜47.4%
Kowtow Cleave
3 hits (93%)
71.4〜84.5%
Kowtow Cleave
2HKO
39.6〜47.4%
Kowtow Cleave
3HKO
VolcaronaKingambit
105.3〜124.6%
Overheat
1HKO
139.1〜163.3%
Overheat
1HKO
105.3〜124.6%
Overheat
1HKO
Speed
Second
KingambitS72 / VolcaronaS122
Second
KingambitS72 / VolcaronaS152
Second
KingambitS72 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Kingambit Kingambit vs パーモット パーモット

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kingambitパーモット
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
パーモットKingambit
156.5〜185.5%
Close Combat
1HKO
173.9〜204.8%
Close Combat
1HKO
203.4〜241.1%
Close Combat
1HKO
Speed
Second
KingambitS72 / パーモットS172
Second
KingambitS72 / パーモットS235
Second
KingambitS72 / パーモットS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kingambitパーモット
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
パーモットKingambit
156.5〜185.5%
Close Combat
2HKO (incl. きあいのタスキ)
173.9〜204.8%
Close Combat
2HKO (incl. きあいのタスキ)
203.4〜241.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / パーモットS172
Second
KingambitS72 / パーモットS235
Second
KingambitS72 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kingambitパーモット
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
44.2〜52.4%
Brick Break
2 hits (18%)
パーモットKingambit
156.5〜185.5%
Close Combat
1HKO
173.9〜204.8%
Close Combat
1HKO
203.4〜241.1%
Close Combat
1HKO
Speed
Second
KingambitS72 / パーモットS172
Second
KingambitS72 / パーモットS235
Second
KingambitS72 / パーモットS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
HydreigonHydreigon
Kingambit Kingambit vs Hydreigon Hydreigon

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KingambitHydreigon
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
HydreigonKingambit
74.4〜87.9%
Fire Blast
2HKO
67.6〜80.2%
Fire Blast
2HKO
96.6〜114.0%
Fire Blast
1 hits (81%)
Speed
Second
KingambitS72 / HydreigonS225
Second
KingambitS72 / HydreigonS165
Second
KingambitS72 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KingambitHydreigon
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
HydreigonKingambit
74.4〜87.9%
Fire Blast
2HKO
67.6〜80.2%
Fire Blast
2HKO
96.6〜114.0%
Fire Blast
2HKO
Speed
Second
KingambitS72 / HydreigonS225
Second
KingambitS72 / HydreigonS165
Second
KingambitS72 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KingambitHydreigon
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
62.7〜74.6%
Brick Break
2HKO
HydreigonKingambit
74.4〜87.9%
Fire Blast
2HKO
67.6〜80.2%
Fire Blast
2HKO
96.6〜114.0%
Fire Blast
1 hits (81%)
Speed
Second
KingambitS72 / HydreigonS225
Second
KingambitS72 / HydreigonS165
Second
KingambitS72 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Kingambit Kingambit vs Metagross Metagross

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KingambitMetagross
88.5〜107.0%
Kowtow Cleave
1 hits (44%)
MetagrossKingambit
145.4〜172.9%
Hammer Arm
1HKO
Speed
Second
KingambitS72 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KingambitMetagross
73.9〜89.2%
Kowtow Cleave
2HKO
MetagrossKingambit
145.4〜172.9%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
Second
KingambitS72 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KingambitMetagross
73.9〜89.2%
Kowtow Cleave
2HKO
MetagrossKingambit
145.4〜172.9%
Hammer Arm
1HKO
Speed
Second
KingambitS72 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Kingambit Kingambit vs Dragonite Dragonite

Kingambit's build: Black Glasses, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KingambitDragonite
25.7〜30.5%
Kowtow Cleave
3HKO
29.9〜36.5%
Kowtow Cleave
2 hits (49%)
29.9〜36.5%
Kowtow Cleave
2 hits (49%)
DragoniteKingambit
67.6〜80.2%
Flamethrower
2HKO
48.3〜57.0%
Flamethrower
2 hits (88%)
52.2〜61.8%
Flamethrower
2HKO
Speed
Second
KingambitS72 / DragoniteS152
Second
KingambitS72 / DragoniteS145
Second
KingambitS72 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KingambitDragonite
21.6〜25.7%
Kowtow Cleave
3HKO
25.1〜30.5%
Kowtow Cleave
3HKO
25.1〜30.5%
Kowtow Cleave
3HKO
DragoniteKingambit
67.6〜80.2%
Flamethrower
2HKO
48.3〜57.0%
Flamethrower
2 hits (88%)
52.2〜61.8%
Flamethrower
2HKO
Speed
Second
KingambitS72 / DragoniteS152
Second
KingambitS72 / DragoniteS145
Second
KingambitS72 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kingambit's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KingambitDragonite
21.6〜25.7%
Kowtow Cleave
3HKO
25.1〜30.5%
Kowtow Cleave
3HKO
25.1〜30.5%
Kowtow Cleave
3HKO
DragoniteKingambit
67.6〜80.2%
Flamethrower
2HKO
48.3〜57.0%
Flamethrower
2 hits (88%)
52.2〜61.8%
Flamethrower
2HKO
Speed
Second
KingambitS72 / DragoniteS152
Second
KingambitS72 / DragoniteS145
Second
KingambitS72 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemFocus Sash
AbilitySupreme Overlord
NatureAdamant (A↑C↓)
MovesあくKowtow CleaveノーマルGuillotineあくSucker PunchはがねMetal Burst
EVH32A32B2
M-4 Season
ItemBlack Glasses
AbilitySupreme Overlord
NatureAdamant (A↑C↓)
MovesあくKowtow CleaveはがねIron HeadあくSucker PunchノーマルSwords Dance
EVH8A32S26
See more team examples