ガブリアス
種族値
メガシンカ
メガガブリアス


特性:すなのちから — すなあらし状態の時、いわ・じめん・はがねタイプの技の威力が1.3倍になる。すなあらしのダメージを受けない。
メガガブリアスZ

特性:ふゆう — 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | さめはだ | -0.4 接触技を受けると、相手の最大HPの1/8のダメージを与える。 採用率の推移 |
| 2 | すながくれ | すなあらし状態の時、回避率が1.25倍になる。すなあらしのダメージを受けない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じしん |
-3.3 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 2 | ステルスロック |
+7.1 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 3 | りゅうせいぐん |
+0.8 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 4 | げきりん |
-8.6 物理威力 120命中 100%PP 12 自分はあばれ状態になる。 採用率の推移 |
| 5 | かえんほうしゃ |
+3.9 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 6 | ドラゴンテール |
+5.9 物理威力 60命中 90%PP 12 優先度-6相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 7 | だいちのちから |
+4.0 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 8 | がんせきふうじ |
-1.4 物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 9 | スケイルショット |
-0.4 物理威力 25命中 90%PP 20 2ー5回連続で攻撃する。自分の防御を1段階下げ、素早さを1段階上げる。 採用率の推移 |
| 10 | パワージェム |
特殊威力 80命中 100%PP 20 通常の攻撃技。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ガブリアスナイトZ |
+3.3 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | こだわりスカーフ |
-8.8 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 3 | きあいのタスキ |
-1.0 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | オボンのみ |
+1.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 5 | ゴツゴツメット |
+4.0 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 6 | ラムのみ |
+0.8 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | いのちのたま |
+0.2 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 8 | カゴのみ |
+0.6 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 9 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 10 | ハバンのみ |
0.0 ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ようき (S↑ C↓) | -5.4 採用率の推移 |
| 2 | いじっぱり (A↑ C↓) | -3.2 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | -0.9 採用率の推移 |
| 4 | わんぱく (B↑ C↓) | +4.7 採用率の推移 |
| 5 | ひかえめ (C↑ A↓) | +2.6 採用率の推移 |
| 6 | むじゃき (S↑ D↓) | +0.3 採用率の推移 |
| 7 | しんちょう (D↑ C↓) | +1.0 採用率の推移 |
| 8 | うっかりや (C↑ D↓) | |
| 9 | やんちゃ (C↑ D↓) | -0.3 採用率の推移 |
| 10 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | +0.1 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | -0.4 採用率の推移 |
| 3 | 0 | 32 | 2 | 0 | 0 | 32 | -6.4 採用率の推移 |
| 4 | 0 | 32 | 1 | 0 | 1 | 32 | -4.3 採用率の推移 |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | +0.3 採用率の推移 |
| 6 | 32 | 0 | 32 | 0 | 0 | 2 | +1.3 採用率の推移 |
| 7 | 0 | 0 | 2 | 32 | 0 | 32 | +0.1 採用率の推移 |
| 8 | 32 | 2 | 32 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 1 | 32 | 1 | 32 | -0.5 採用率の推移 |
| 10 | 0 | 32 | 0 | 0 | 2 | 32 | -0.4 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 6.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Garchomp vs
ボーマンダ Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 150.9〜178.9% Draco Meteor 1HKO | |
| 150.3〜178.4% Outrage 1HKO | |
| Speed | First S223 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜124.0% Outrage 1HKO | |
| 137.3〜163.2% Outrage 1HKO | |
| Speed | First S231 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜124.0% Outrage 1HKO | |
| 137.3〜163.2% Outrage 2HKO (incl. きあいのタスキ) | |
| Speed | Second S154 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Farigiraf
Garchomp vs
Farigiraf Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.7〜138.4% Earthquake 2HKO (incl. きあいのタスキ) | 134.7〜160.0% Earth Power 2HKO (incl. きあいのタスキ) | 88.7〜104.4% Draco Meteor 1 hits (31%) | |
| 57.3〜68.1% Dazzling Gleam 2HKO | 47.6〜56.2% Dazzling Gleam 2 hits (77%) | 62.7〜74.6% Dazzling Gleam 2HKO | |
| Speed | First S223 / S151 | First S223 / S106 | First S223 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 256.6〜304.4% Earthquake 2HKO (incl. きあいのタスキ) | 153.7〜183.2% Earthquake 2HKO (incl. きあいのタスキ) | 77.4〜91.2% Outrage 2HKO | |
| 57.3〜68.1% Dazzling Gleam 2HKO | 47.6〜56.2% Dazzling Gleam 2 hits (77%) | 62.7〜74.6% Dazzling Gleam 2HKO | |
| Speed | First S231 / S151 | First S231 / S106 | First S231 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 256.6〜304.4% Earthquake 2HKO (incl. きあいのタスキ) | 153.7〜183.2% Earthquake 2HKO (incl. きあいのタスキ) | 77.4〜91.2% Outrage 2HKO | |
| 57.3〜68.1% Dazzling Gleam 2HKO | 47.6〜56.2% Dazzling Gleam 2 hits (77%) | 62.7〜74.6% Dazzling Gleam 2HKO | |
| Speed | First S154 / S151 | First S154 / S106 | First S154 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎メガリザードンX
Garchomp vs
メガリザードンX Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 174.2〜206.5% Draco Meteor 1HKO | |
| 165.4〜195.1% Outrage 1HKO | |
| Speed | First S223 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜132.9% Earthquake 1HKO | |
| 151.4〜178.4% Outrage 1HKO | |
| Speed | First S231 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜132.9% Earthquake 1HKO | |
| 151.4〜178.4% Outrage 2HKO (incl. きあいのタスキ) | |
| Speed | Second S154 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
Garchomp vs
メガリザードンY Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 113.5〜134.2% Power Gem 1HKOcalculated with 晴れ | |
| 51.9〜61.6% Outrage 2HKOcalculated with 晴れ | |
| Speed | First S223 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 118.7〜141.9% Rock Tomb 1HKOcalculated with 晴れ | |
| 54.1〜63.8% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | First S231 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 118.7〜141.9% Rock Tomb 1HKOcalculated with 晴れ | |
| 54.1〜63.8% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | First S154 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Sneasler
Garchomp vs
Sneasler Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.4〜107.0% Draco Meteor 1 hits (44%) | 90.4〜107.0% Draco Meteor 1 hits (44%) | 90.4〜107.0% Draco Meteor 1 hits (44%) | |
| 69.7〜82.7% Close Combat 2HKO | 69.7〜82.7% Close Combat 2HKO | 69.7〜82.7% Close Combat 2HKO | |
| Speed | First S223 / S172 | First S223 / S172 | First S223 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.9〜214.0% Earthquake 1HKO | 180.9〜214.0% Earthquake 1HKO | 180.9〜214.0% Earthquake 1HKO | |
| 63.8〜75.1% Close Combat 2HKO | 63.8〜75.1% Close Combat 2HKO | 63.8〜75.1% Close Combat 2HKO | |
| Speed | First S231 / S172 | First S231 / S172 | First S231 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.9〜214.0% Earthquake 1HKO | 180.9〜214.0% Earthquake 1HKO | 180.9〜214.0% Earthquake 1HKO | |
| 63.8〜75.1% Close Combat 2HKO | 63.8〜75.1% Close Combat 2HKO | 63.8〜75.1% Close Combat 2HKO | |
| Speed | Second S154 / S172 | Second S154 / S172 | Second S154 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
Garchomp vs
Rotom-W Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜82.8% Draco Meteor 2 hits (<1%) | 69.4〜82.8% Draco Meteor 2 hits (>99%) | 87.4〜103.9% Draco Meteor 1 hits (25%) | |
| 24.9〜29.7% Foul Play 4 hits (>99%) | 24.9〜29.7% Foul Play 4 hits (>99%) | 27.6〜32.4% Hydro Pump 4HKO | |
| Speed | First S223 / S106 | First S223 / S106 | First S223 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Outrage 3HKO | 49.7〜59.2% Outrage 2 hits (77%) | 85.0〜100.0% Outrage 1 hits (6%) | |
| 40.5〜47.6% Hydro Pump 3HKO | 40.5〜47.6% Hydro Pump 3HKO | 55.1〜65.4% Hydro Pump 2HKO | |
| Speed | First S231 / S106 | First S231 / S106 | First S231 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Outrage 3HKO | 49.7〜59.2% Outrage 2 hits (77%) | 85.0〜100.0% Outrage 1 hits (6%) | |
| 40.5〜47.6% Hydro Pump 3HKO | 40.5〜47.6% Hydro Pump 3HKO | 55.1〜65.4% Hydro Pump 2HKO | |
| Speed | First S154 / S106 | First S154 / S106 | First S154 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Volcarona
Garchomp vs
Volcarona Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.9〜116.7% Power Gem 1 hits (94%) | 116.8〜139.1% Power Gem 1HKO | 97.9〜116.7% Power Gem 1 hits (94%) | |
| 41.1〜48.6% Bug Buzz 3HKO | 54.1〜63.8% Bug Buzz 2HKO | 41.1〜48.6% Bug Buzz 3HKO | |
| Speed | First S223 / S122 | First S223 / S152 | First S223 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.0〜89.6% Rock Tomb 2HKO | 131.7〜156.5% Rock Tomb 1HKO | 75.0〜89.6% Rock Tomb 2HKO | |
| 41.1〜48.6% Bug Buzz 3HKO | 54.1〜63.8% Bug Buzz 2HKO | 41.1〜48.6% Bug Buzz 3HKO | |
| Speed | First S231 / S122 | First S231 / S152 | First S231 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.0〜89.6% Rock Tomb 2HKO | 131.7〜156.5% Rock Tomb 1HKO | 75.0〜89.6% Rock Tomb 2HKO | |
| 41.1〜48.6% Bug Buzz 3HKO | 54.1〜63.8% Bug Buzz 2HKO | 41.1〜48.6% Bug Buzz 3HKO | |
| Speed | First S154 / S122 | First S154 / S152 | First S154 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*イエッサン(オス)
Garchomp vs
イエッサン(オス) Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜105.8% Draco Meteor 1 hits (38%)calculated with サイコフィールド | 89.8〜105.8% Draco Meteor 1 hits (38%)calculated with サイコフィールド | 89.8〜105.8% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | First S223 / S220 | First S223 / S161 | First S223 / S147 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | First S231 / S220 | First S231 / S161 | First S231 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S154 / S220 | Second S154 / S161 | First S154 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Garchomp vs
Skeledirge Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.7〜81.5% Draco Meteor 2HKO | 68.7〜81.5% Draco Meteor 2HKO | 68.7〜81.5% Draco Meteor 2HKO | |
| 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | |
| Speed | First S223 / S86 | First S223 / S86 | First S223 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜76.8% Earthquake 2HKO | 63.5〜76.8% Earthquake 2HKO | 38.9〜46.0% Outrage 3HKO | |
| 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | |
| Speed | First S231 / S86 | First S231 / S86 | First S231 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜76.8% Earthquake 2HKO | 63.5〜76.8% Earthquake 2HKO | 38.9〜46.0% Outrage 3HKO | |
| 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | 41.1〜48.6% Disarming Voice 3HKO | |
| Speed | First S154 / S86 | First S154 / S86 | First S154 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
×*Primarina
Garchomp vs
Primarina Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 29.4〜34.8% Earthquake 4 hits (84%) (incl. オボンのみ) | 26.2〜31.0% Earth Power 4 hits (11%) | |
| 88.6〜104.9% Moonblast 1 hits (31%) | 108.1〜127.6% Moonblast 1HKO | 88.6〜104.9% Moonblast 1 hits (31%) | |
| Speed | First S223 / S80 | First S223 / S82 | First S223 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.7〜57.8% Earthquake 3HKO | 64.2〜75.9% Earthquake 2HKO | 48.7〜57.8% Earthquake 2 hits (52%) | |
| 112.4〜134.1% Ice Beam 1HKO | 108.1〜127.6% Moonblast 1HKO | 112.4〜134.1% Ice Beam 1HKO | |
| Speed | First S231 / S80 | First S231 / S82 | First S231 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.7〜57.8% Earthquake 3HKO | 64.2〜75.9% Earthquake 2HKO | 48.7〜57.8% Earthquake 2 hits (52%) | |
| 112.4〜134.1% Ice Beam 2HKO (incl. きあいのタスキ) | 108.1〜127.6% Moonblast 2HKO (incl. きあいのタスキ) | 112.4〜134.1% Ice Beam 2HKO (incl. きあいのタスキ) | |
| Speed | First S154 / S80 | First S154 / S82 | First S154 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Baxcalibur
Garchomp vs
Baxcalibur Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Earth Power 3HKO (incl. オボンのみ) | 99.4〜117.4% Draco Meteor 1 hits (94%) | 51.8〜61.9% Earth Power 2 hits (97%) | |
| 110.3〜129.7% Draco Meteor 1HKO | 134.1〜158.9% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 1HKO | |
| Speed | First S223 / S105 | First S223 / S150 | First S223 / S105 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜89.3% Earthquake 2HKO | 91.0〜107.8% Earthquake 1 hits (44%) | 76.1〜89.3% Earthquake 2HKO | |
| 110.3〜129.7% Draco Meteor 1HKO | 134.1〜158.9% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 1HKO | |
| Speed | First S231 / S105 | First S231 / S150 | First S231 / S105 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜89.3% Earthquake 2HKO | 91.0〜107.8% Earthquake 1 hits (44%) | 76.1〜89.3% Earthquake 2HKO | |
| 110.3〜129.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 134.1〜158.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 110.3〜129.7% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S154 / S105 | First S154 / S150 | First S154 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
Garchomp vs
Mimikyu Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.9〜45.8% Earthquake 3 hits (16%) | 38.9〜45.8% Earthquake 3 hits (16%) | 38.9〜45.8% Earthquake 3 hits (16%) | |
| 106.5〜126.5% Play Rough 1HKO | 82.2〜97.3% Play Rough 2HKO | 82.2〜97.3% Play Rough 2HKO | |
| Speed | First S223 / S148 | First S223 / S148 | First S223 / S148 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | |
| 96.8〜115.1% Play Rough 1 hits (81%) | 74.6〜88.6% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | |
| Speed | First S231 / S148 | First S231 / S148 | First S231 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | |
| 96.8〜115.1% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | |
| Speed | First S154 / S148 | First S154 / S148 | First S154 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
Garchomp vs
Meowscarada Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.6〜121.6% Draco Meteor 1HKO | 102.6〜121.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 102.6〜121.6% Draco Meteor 1HKO | |
| 125.4〜150.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 125.4〜150.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 162.2〜194.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S223 / S262 | First S223 / S175 | First S223 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.7〜116.3% Outrage 1 hits (94%) | 98.7〜116.3% Outrage 2HKO | 98.7〜116.3% Outrage 1 hits (94%) | |
| 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 297.3〜358.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S231 / S262 | First S231 / S175 | First S231 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.7〜116.3% Outrage 1 hits (94%) | 98.7〜116.3% Outrage 2HKO | 98.7〜116.3% Outrage 1 hits (94%) | |
| 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 297.3〜358.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S154 / S262 | Second S154 / S175 | Second S154 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Garchomp vs
A-Ninetales Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.9〜74.3% Flamethrower 2HKOcalculated with あられ | 73.3〜86.7% Flamethrower 2HKOcalculated with あられ | |
| 64.9〜77.8% Blizzard 2HKOcalculated with あられ | 85.4〜101.6% Blizzard 1 hits (13%)calculated with あられ | |
| Speed | First S223 / S177 | First S223 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.9〜50.3% Earthquake 2 hits (1%)calculated with あられ | 52.7〜62.7% Earthquake 2HKOcalculated with あられ | |
| 129.7〜155.7% Blizzard 1HKOcalculated with あられ | 110.3〜131.9% Freeze-Dry 1HKOcalculated with あられ | |
| Speed | First S231 / S177 | First S231 / S177 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.9〜50.3% Earthquake 2 hits (1%)calculated with あられ | 52.7〜62.7% Earthquake 2HKOcalculated with あられ | |
| 129.7〜155.7% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 110.3〜131.9% Freeze-Dry 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S154 / S177 | Second S154 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Garchomp vs
Metagross Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.0〜76.4% Flamethrower 2HKO | |
| 81.1〜96.8% Ice Punch 2HKO | |
| Speed | First S223 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.4〜100.6% Earthquake 1 hits (6%) | |
| 148.6〜176.8% Ice Punch 1HKO | |
| Speed | First S231 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.4〜100.6% Earthquake 1 hits (6%) | |
| 148.6〜176.8% Ice Punch 2HKO (incl. きあいのタスキ) | |
| Speed | Second S154 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Garchomp vs
Dragonite Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.3〜70.1% Draco Meteor 2HKO | 70.7〜83.2% Draco Meteor 2HKO | 70.7〜83.2% Draco Meteor 2HKO | |
| 163.2〜192.4% Draco Meteor 1HKO | 114.6〜136.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 1HKO | |
| Speed | First S223 / S152 | First S223 / S145 | First S223 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.9〜80.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | |
| 163.2〜192.4% Draco Meteor 1HKO | 114.6〜136.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 1HKO | |
| Speed | First S231 / S152 | First S231 / S145 | First S231 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Garchomp's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.9〜80.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | |
| 163.2〜192.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 114.6〜136.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 126.5〜149.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S154 / S152 | First S154 / S145 | First S154 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Choice Scarf
Earthquake
Outrage
Rock Tomb
Stealth Rock
Focus Sash
Scale Shot
Earthquake
Thunder Fang
Swords Dance





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