Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ガブリアス

ガブリアス

ドラゴン じめん
全国図鑑 No.445 / 使用率 2位
データ集計日:2026-09-10

種族値

HP
108
こうげき
130
ぼうぎょ
95
とくこう
80
とくぼう
85
すばやさ
102
合計
600

メガシンカ

メガガブリアス

ドラゴンじめん

特性:すなのちから — すなあらし状態の時、いわ・じめん・はがねタイプの技の威力が1.3倍になる。すなあらしのダメージを受けない。

HP
108
こうげき
170+40
ぼうぎょ
115+20
とくこう
120+40
とくぼう
95+10
すばやさ
92-10
合計
700

メガガブリアスZ

ドラゴン

特性:ふゆう — 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。

HP
108
こうげき
130
ぼうぎょ
85-10
とくこう
141+61
とくぼう
85
すばやさ
151+49
合計
700

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
こおりドラゴンフェアリー
ほのおみずくさでんき

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
こおり
ドラゴンフェアリー
どくいわほのお
でんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 さめはだ
99.6%
-0.4
接触技を受けると、相手の最大HPの1/8のダメージを与える。
採用率の推移
100100100100.0%99.6%9/99/10
2 すながくれ
0.4%
すなあらし状態の時、回避率が1.25倍になる。すなあらしのダメージを受けない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
67.6%
-3.3
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
71696770.9%67.6%9/99/10
2
いわ ステルスロック
35.6%
+7.1
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
37322728.5%35.6%9/99/10
3
ドラゴン りゅうせいぐん
28.6%
+0.8
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
29282827.8%28.6%9/99/10
4
ドラゴン げきりん
27.3%
-8.6
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
採用率の推移
37322635.9%27.3%9/99/10
5
ほのお かえんほうしゃ
24.9%
+3.9
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
25232021.0%24.9%9/99/10
6
ドラゴン ドラゴンテール
23.2%
+5.9
ドラゴン物理
威力 60命中 90%PP 12
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
24201617.3%23.2%9/99/10
7
じめん だいちのちから
22.7%
+4.0
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
23211818.7%22.7%9/99/10
8
いわ がんせきふうじ
21.1%
-1.4
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
23222122.5%21.1%9/99/10
9
ドラゴン スケイルショット
20.3%
-0.4
ドラゴン物理
威力 25命中 90%PP 20
2ー5回連続で攻撃する。自分の防御を1段階下げ、素早さを1段階上げる。
採用率の推移
21202020.7%20.3%9/99/10
10
いわ パワージェム
18.8%
いわ特殊
威力 80命中 100%PP 20
通常の攻撃技。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ガブリアスナイトZガブリアスナイトZ
35.0%
+3.3
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
35333131.7%35.0%9/99/10
2
こだわりスカーフこだわりスカーフ
22.9%
-8.8
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
33272231.7%22.9%9/99/10
3
きあいのタスキきあいのタスキ
17.0%
-1.0
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
18181718.0%17.0%9/99/10
4
オボンのみオボンのみ
10.2%
+1.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
101099.1%10.2%9/99/10
5
ゴツゴツメット
7.7%
+4.0
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
8633.7%7.7%9/99/10
6
ラムのみラムのみ
2.6%
+0.8
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
3221.8%2.6%9/99/10
7
いのちのたま
1.6%
+0.2
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
2211.4%1.6%9/99/10
8
カゴのみ
1.1%
+0.6
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
1100.5%1.1%9/99/10
9
たつじんのおび
0.5%
効果バツグンの技の威力が1.2倍になる。
10
ハバンのみハバンのみ
0.5%
0.0
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
1000.5%0.5%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
25.6%
-5.4
採用率の推移
32282531.0%25.6%9/99/10
2 いじっぱり (A↑ C↓)
23.5%
-3.2
採用率の推移
27252326.7%23.5%9/99/10
3 おくびょう (S↑ A↓)
19.5%
-0.9
採用率の推移
21201920.4%19.5%9/99/10
4 わんぱく (B↑ C↓)
15.1%
+4.7
採用率の推移
16131010.4%15.1%9/99/10
5 ひかえめ (C↑ A↓)
11.4%
+2.6
採用率の推移
121088.8%11.4%9/99/10
6 むじゃき (S↑ D↓)
2.0%
+0.3
採用率の推移
2221.7%2.0%9/99/10
7 しんちょう (D↑ C↓)
1.3%
+1.0
採用率の推移
1100.3%1.3%9/99/10
8 うっかりや (C↑ D↓)
0.5%
9 やんちゃ (C↑ D↓)
0.3%
-0.3
採用率の推移
1000.6%0.3%9/99/10
10 せっかち
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
29.3%
+0.1
採用率の推移
29292929.2%29.3%9/99/10
2 20032032
21.5%
-0.4
採用率の推移
22222121.9%21.5%9/99/10
3 03220032
6.7%
-6.4
採用率の推移
1410613.1%6.7%9/99/10
4 03210132
3.5%
-4.3
採用率の推移
8637.8%3.5%9/99/10
5 32032020
2.5%
+0.3
採用率の推移
3222.2%2.5%9/99/10
6 32032002
2.4%
+1.3
採用率の推移
3211.1%2.4%9/99/10
7 00232032
1.5%
+0.1
採用率の推移
2111.4%1.5%9/99/10
8 32232000
1.4%
9 00132132
1.4%
-0.5
採用率の推移
2211.9%1.4%9/99/10
10 03200232
1.3%
-0.4
採用率の推移
2211.7%1.3%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 6.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 6.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ガブリアス
考察記事
【ポケモンチャンピオンズ】ガブリアス 考察 M-5 シーズン つるぎのまい台頭・オボンのみ急減の変化点を解説
ガブリアス
考察記事
【ポケモンチャンピオンズ】ガブリアス考察 M-4 スケイルショット台頭・げきりん減・がんせきふうじ新定着の変化点を解説
ガブリアス
考察記事
ガブリアス考察 M-3 まきびし台頭・スカーフ減少の変化点を解説
ガブリアス
考察記事
ガブリアス徹底考察 M-2シーズン使用率1位の全て

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Garchomp Garchomp vs ボーマンダ ボーマンダ

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Garchompボーマンダ
150.9〜178.9%
Draco Meteor
1HKO
ボーマンダGarchomp
150.3〜178.4%
Outrage
1HKO
Speed
First
GarchompS223 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Garchompボーマンダ
105.3〜124.0%
Outrage
1HKO
ボーマンダGarchomp
137.3〜163.2%
Outrage
1HKO
Speed
First
GarchompS231 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Garchompボーマンダ
105.3〜124.0%
Outrage
1HKO
ボーマンダGarchomp
137.3〜163.2%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
GarchompS154 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
FarigirafFarigiraf
Garchomp Garchomp vs Farigiraf Farigiraf

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GarchompFarigiraf
115.7〜138.4%
Earthquake
2HKO (incl. きあいのタスキ)
134.7〜160.0%
Earth Power
2HKO (incl. きあいのタスキ)
88.7〜104.4%
Draco Meteor
1 hits (31%)
FarigirafGarchomp
57.3〜68.1%
Dazzling Gleam
2HKO
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
62.7〜74.6%
Dazzling Gleam
2HKO
Speed
First
GarchompS223 / FarigirafS151
First
GarchompS223 / FarigirafS106
First
GarchompS223 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GarchompFarigiraf
256.6〜304.4%
Earthquake
2HKO (incl. きあいのタスキ)
153.7〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
77.4〜91.2%
Outrage
2HKO
FarigirafGarchomp
57.3〜68.1%
Dazzling Gleam
2HKO
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
62.7〜74.6%
Dazzling Gleam
2HKO
Speed
First
GarchompS231 / FarigirafS151
First
GarchompS231 / FarigirafS106
First
GarchompS231 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GarchompFarigiraf
256.6〜304.4%
Earthquake
2HKO (incl. きあいのタスキ)
153.7〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
77.4〜91.2%
Outrage
2HKO
FarigirafGarchomp
57.3〜68.1%
Dazzling Gleam
2HKO
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
62.7〜74.6%
Dazzling Gleam
2HKO
Speed
First
GarchompS154 / FarigirafS151
First
GarchompS154 / FarigirafS106
First
GarchompS154 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンXメガリザードンX
Garchomp Garchomp vs メガリザードンX メガリザードンX

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GarchompメガリザードンX
174.2〜206.5%
Draco Meteor
1HKO
メガリザードンXGarchomp
165.4〜195.1%
Outrage
1HKO
Speed
First
GarchompS223 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GarchompメガリザードンX
112.3〜132.9%
Earthquake
1HKO
メガリザードンXGarchomp
151.4〜178.4%
Outrage
1HKO
Speed
First
GarchompS231 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GarchompメガリザードンX
112.3〜132.9%
Earthquake
1HKO
メガリザードンXGarchomp
151.4〜178.4%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
GarchompS154 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Garchomp Garchomp vs メガリザードンY メガリザードンY

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GarchompメガリザードンY
113.5〜134.2%
Power Gem
1HKO
calculated with 晴れ
メガリザードンYGarchomp
51.9〜61.6%
Outrage
2HKO
calculated with 晴れ
Speed
First
GarchompS223 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GarchompメガリザードンY
118.7〜141.9%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYGarchomp
54.1〜63.8%
Solar Beam
2HKO
calculated with 晴れ
Speed
First
GarchompS231 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GarchompメガリザードンY
118.7〜141.9%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYGarchomp
54.1〜63.8%
Solar Beam
2HKO
calculated with 晴れ
Speed
First
GarchompS154 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
Garchomp Garchomp vs Sneasler Sneasler

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GarchompSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
90.4〜107.0%
Draco Meteor
1 hits (44%)
90.4〜107.0%
Draco Meteor
1 hits (44%)
SneaslerGarchomp
69.7〜82.7%
Close Combat
2HKO
69.7〜82.7%
Close Combat
2HKO
69.7〜82.7%
Close Combat
2HKO
Speed
First
GarchompS223 / SneaslerS172
First
GarchompS223 / SneaslerS172
First
GarchompS223 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GarchompSneasler
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
SneaslerGarchomp
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
Speed
First
GarchompS231 / SneaslerS172
First
GarchompS231 / SneaslerS172
First
GarchompS231 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GarchompSneasler
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
SneaslerGarchomp
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
Speed
Second
GarchompS154 / SneaslerS172
Second
GarchompS154 / SneaslerS172
Second
GarchompS154 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Garchomp Garchomp vs Rotom-W Rotom-W

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GarchompRotom-W
69.4〜82.8%
Draco Meteor
2 hits (<1%)
69.4〜82.8%
Draco Meteor
2 hits (>99%)
87.4〜103.9%
Draco Meteor
1 hits (25%)
Rotom-WGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
24.9〜29.7%
Foul Play
4 hits (>99%)
27.6〜32.4%
Hydro Pump
4HKO
Speed
First
GarchompS223 / Rotom-WS106
First
GarchompS223 / Rotom-WS106
First
GarchompS223 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GarchompRotom-W
49.7〜59.2%
Outrage
3HKO
49.7〜59.2%
Outrage
2 hits (77%)
85.0〜100.0%
Outrage
1 hits (6%)
Rotom-WGarchomp
40.5〜47.6%
Hydro Pump
3HKO
40.5〜47.6%
Hydro Pump
3HKO
55.1〜65.4%
Hydro Pump
2HKO
Speed
First
GarchompS231 / Rotom-WS106
First
GarchompS231 / Rotom-WS106
First
GarchompS231 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GarchompRotom-W
49.7〜59.2%
Outrage
3HKO
49.7〜59.2%
Outrage
2 hits (77%)
85.0〜100.0%
Outrage
1 hits (6%)
Rotom-WGarchomp
40.5〜47.6%
Hydro Pump
3HKO
40.5〜47.6%
Hydro Pump
3HKO
55.1〜65.4%
Hydro Pump
2HKO
Speed
First
GarchompS154 / Rotom-WS106
First
GarchompS154 / Rotom-WS106
First
GarchompS154 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Garchomp Garchomp vs Volcarona Volcarona

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GarchompVolcarona
97.9〜116.7%
Power Gem
1 hits (94%)
116.8〜139.1%
Power Gem
1HKO
97.9〜116.7%
Power Gem
1 hits (94%)
VolcaronaGarchomp
41.1〜48.6%
Bug Buzz
3HKO
54.1〜63.8%
Bug Buzz
2HKO
41.1〜48.6%
Bug Buzz
3HKO
Speed
First
GarchompS223 / VolcaronaS122
First
GarchompS223 / VolcaronaS152
First
GarchompS223 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GarchompVolcarona
75.0〜89.6%
Rock Tomb
2HKO
131.7〜156.5%
Rock Tomb
1HKO
75.0〜89.6%
Rock Tomb
2HKO
VolcaronaGarchomp
41.1〜48.6%
Bug Buzz
3HKO
54.1〜63.8%
Bug Buzz
2HKO
41.1〜48.6%
Bug Buzz
3HKO
Speed
First
GarchompS231 / VolcaronaS122
First
GarchompS231 / VolcaronaS152
First
GarchompS231 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GarchompVolcarona
75.0〜89.6%
Rock Tomb
2HKO
131.7〜156.5%
Rock Tomb
1HKO
75.0〜89.6%
Rock Tomb
2HKO
VolcaronaGarchomp
41.1〜48.6%
Bug Buzz
3HKO
54.1〜63.8%
Bug Buzz
2HKO
41.1〜48.6%
Bug Buzz
3HKO
Speed
First
GarchompS154 / VolcaronaS122
First
GarchompS154 / VolcaronaS152
First
GarchompS154 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Garchomp Garchomp vs イエッサン(オス) イエッサン(オス)

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Garchompイエッサン(オス)
89.8〜105.8%
Draco Meteor
1 hits (38%)
calculated with サイコフィールド
89.8〜105.8%
Draco Meteor
1 hits (38%)
calculated with サイコフィールド
89.8〜105.8%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Garchomp
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
First
GarchompS223 / イエッサン(オス)S220
First
GarchompS223 / イエッサン(オス)S161
First
GarchompS223 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Garchompイエッサン(オス)
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Garchomp
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
First
GarchompS231 / イエッサン(オス)S220
First
GarchompS231 / イエッサン(オス)S161
First
GarchompS231 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Garchompイエッサン(オス)
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Garchomp
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
GarchompS154 / イエッサン(オス)S220
Second
GarchompS154 / イエッサン(オス)S161
First
GarchompS154 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Garchomp Garchomp vs Skeledirge Skeledirge

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GarchompSkeledirge
68.7〜81.5%
Draco Meteor
2HKO
68.7〜81.5%
Draco Meteor
2HKO
68.7〜81.5%
Draco Meteor
2HKO
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
Speed
First
GarchompS223 / SkeledirgeS86
First
GarchompS223 / SkeledirgeS86
First
GarchompS223 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GarchompSkeledirge
63.5〜76.8%
Earthquake
2HKO
63.5〜76.8%
Earthquake
2HKO
38.9〜46.0%
Outrage
3HKO
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
Speed
First
GarchompS231 / SkeledirgeS86
First
GarchompS231 / SkeledirgeS86
First
GarchompS231 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GarchompSkeledirge
63.5〜76.8%
Earthquake
2HKO
63.5〜76.8%
Earthquake
2HKO
38.9〜46.0%
Outrage
3HKO
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
Speed
First
GarchompS154 / SkeledirgeS86
First
GarchompS154 / SkeledirgeS86
First
GarchompS154 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×*Primarina
Garchomp Garchomp vs Primarina Primarina

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GarchompPrimarina
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
29.4〜34.8%
Earthquake
4 hits (84%) (incl. オボンのみ)
26.2〜31.0%
Earth Power
4 hits (11%)
PrimarinaGarchomp
88.6〜104.9%
Moonblast
1 hits (31%)
108.1〜127.6%
Moonblast
1HKO
88.6〜104.9%
Moonblast
1 hits (31%)
Speed
First
GarchompS223 / PrimarinaS80
First
GarchompS223 / PrimarinaS82
First
GarchompS223 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GarchompPrimarina
48.7〜57.8%
Earthquake
3HKO
64.2〜75.9%
Earthquake
2HKO
48.7〜57.8%
Earthquake
2 hits (52%)
PrimarinaGarchomp
112.4〜134.1%
Ice Beam
1HKO
108.1〜127.6%
Moonblast
1HKO
112.4〜134.1%
Ice Beam
1HKO
Speed
First
GarchompS231 / PrimarinaS80
First
GarchompS231 / PrimarinaS82
First
GarchompS231 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GarchompPrimarina
48.7〜57.8%
Earthquake
3HKO
64.2〜75.9%
Earthquake
2HKO
48.7〜57.8%
Earthquake
2 hits (52%)
PrimarinaGarchomp
112.4〜134.1%
Ice Beam
2HKO (incl. きあいのタスキ)
108.1〜127.6%
Moonblast
2HKO (incl. きあいのタスキ)
112.4〜134.1%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
First
GarchompS154 / PrimarinaS80
First
GarchompS154 / PrimarinaS82
First
GarchompS154 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Baxcalibur*Baxcalibur
Garchomp Garchomp vs Baxcalibur Baxcalibur

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GarchompBaxcalibur
51.8〜61.9%
Earth Power
3HKO (incl. オボンのみ)
99.4〜117.4%
Draco Meteor
1 hits (94%)
51.8〜61.9%
Earth Power
2 hits (97%)
BaxcaliburGarchomp
110.3〜129.7%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
1HKO
Speed
First
GarchompS223 / BaxcaliburS105
First
GarchompS223 / BaxcaliburS150
First
GarchompS223 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GarchompBaxcalibur
76.1〜89.3%
Earthquake
2HKO
91.0〜107.8%
Earthquake
1 hits (44%)
76.1〜89.3%
Earthquake
2HKO
BaxcaliburGarchomp
110.3〜129.7%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
1HKO
Speed
First
GarchompS231 / BaxcaliburS105
First
GarchompS231 / BaxcaliburS150
First
GarchompS231 / BaxcaliburS105
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GarchompBaxcalibur
76.1〜89.3%
Earthquake
2HKO
91.0〜107.8%
Earthquake
1 hits (44%)
76.1〜89.3%
Earthquake
2HKO
BaxcaliburGarchomp
110.3〜129.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
134.1〜158.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
110.3〜129.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
GarchompS154 / BaxcaliburS105
First
GarchompS154 / BaxcaliburS150
First
GarchompS154 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Mimikyu*Mimikyu
Garchomp Garchomp vs Mimikyu Mimikyu

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GarchompMimikyu
38.9〜45.8%
Earthquake
3 hits (16%)
38.9〜45.8%
Earthquake
3 hits (16%)
38.9〜45.8%
Earthquake
3 hits (16%)
MimikyuGarchomp
106.5〜126.5%
Play Rough
1HKO
82.2〜97.3%
Play Rough
2HKO
82.2〜97.3%
Play Rough
2HKO
Speed
First
GarchompS223 / MimikyuS148
First
GarchompS223 / MimikyuS148
First
GarchompS223 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GarchompMimikyu
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
MimikyuGarchomp
96.8〜115.1%
Play Rough
1 hits (81%)
74.6〜88.6%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
Speed
First
GarchompS231 / MimikyuS148
First
GarchompS231 / MimikyuS148
First
GarchompS231 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GarchompMimikyu
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
MimikyuGarchomp
96.8〜115.1%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
Speed
First
GarchompS154 / MimikyuS148
First
GarchompS154 / MimikyuS148
First
GarchompS154 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Garchomp Garchomp vs Meowscarada Meowscarada

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GarchompMeowscarada
102.6〜121.6%
Draco Meteor
1HKO
102.6〜121.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
102.6〜121.6%
Draco Meteor
1HKO
MeowscaradaGarchomp
125.4〜150.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
125.4〜150.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
162.2〜194.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GarchompS223 / MeowscaradaS262
First
GarchompS223 / MeowscaradaS175
First
GarchompS223 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GarchompMeowscarada
98.7〜116.3%
Outrage
1 hits (94%)
98.7〜116.3%
Outrage
2HKO
98.7〜116.3%
Outrage
1 hits (94%)
MeowscaradaGarchomp
229.2〜276.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
229.2〜276.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
297.3〜358.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GarchompS231 / MeowscaradaS262
First
GarchompS231 / MeowscaradaS175
First
GarchompS231 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GarchompMeowscarada
98.7〜116.3%
Outrage
1 hits (94%)
98.7〜116.3%
Outrage
2HKO
98.7〜116.3%
Outrage
1 hits (94%)
MeowscaradaGarchomp
229.2〜276.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
229.2〜276.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
297.3〜358.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GarchompS154 / MeowscaradaS262
Second
GarchompS154 / MeowscaradaS175
Second
GarchompS154 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
A-Ninetales*A-Ninetales
Garchomp Garchomp vs A-Ninetales A-Ninetales

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GarchompA-Ninetales
62.9〜74.3%
Flamethrower
2HKO
calculated with あられ
73.3〜86.7%
Flamethrower
2HKO
calculated with あられ
A-NinetalesGarchomp
64.9〜77.8%
Blizzard
2HKO
calculated with あられ
85.4〜101.6%
Blizzard
1 hits (13%)
calculated with あられ
Speed
First
GarchompS223 / A-NinetalesS177
First
GarchompS223 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GarchompA-Ninetales
42.9〜50.3%
Earthquake
2 hits (1%)
calculated with あられ
52.7〜62.7%
Earthquake
2HKO
calculated with あられ
A-NinetalesGarchomp
129.7〜155.7%
Blizzard
1HKO
calculated with あられ
110.3〜131.9%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
GarchompS231 / A-NinetalesS177
First
GarchompS231 / A-NinetalesS177
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GarchompA-Ninetales
42.9〜50.3%
Earthquake
2 hits (1%)
calculated with あられ
52.7〜62.7%
Earthquake
2HKO
calculated with あられ
A-NinetalesGarchomp
129.7〜155.7%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
110.3〜131.9%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
GarchompS154 / A-NinetalesS177
Second
GarchompS154 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Metagross*Metagross
Garchomp Garchomp vs Metagross Metagross

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GarchompMetagross
65.0〜76.4%
Flamethrower
2HKO
MetagrossGarchomp
81.1〜96.8%
Ice Punch
2HKO
Speed
First
GarchompS223 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GarchompMetagross
85.4〜100.6%
Earthquake
1 hits (6%)
MetagrossGarchomp
148.6〜176.8%
Ice Punch
1HKO
Speed
First
GarchompS231 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GarchompMetagross
85.4〜100.6%
Earthquake
1 hits (6%)
MetagrossGarchomp
148.6〜176.8%
Ice Punch
2HKO (incl. きあいのタスキ)
Speed
Second
GarchompS154 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Garchomp Garchomp vs Dragonite Dragonite

Garchomp's build: ガブリアスナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GarchompDragonite
59.3〜70.1%
Draco Meteor
2HKO
70.7〜83.2%
Draco Meteor
2HKO
70.7〜83.2%
Draco Meteor
2HKO
DragoniteGarchomp
163.2〜192.4%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
1HKO
126.5〜149.2%
Draco Meteor
1HKO
Speed
First
GarchompS223 / DragoniteS152
First
GarchompS223 / DragoniteS145
First
GarchompS223 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GarchompDragonite
65.9〜80.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
DragoniteGarchomp
163.2〜192.4%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
1HKO
126.5〜149.2%
Draco Meteor
1HKO
Speed
First
GarchompS231 / DragoniteS152
First
GarchompS231 / DragoniteS145
First
GarchompS231 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Garchomp's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GarchompDragonite
65.9〜80.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
DragoniteGarchomp
163.2〜192.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
114.6〜136.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
126.5〜149.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
GarchompS154 / DragoniteS152
First
GarchompS154 / DragoniteS145
First
GarchompS154 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemChoice Scarf
AbilityRough Skin
NatureJolly (S↑C↓)
MovesじめんEarthquakeドラゴンOutrageいわRock TombいわStealth Rock
EVA31B3S32
M-4 Season
ItemFocus Sash
AbilityRough Skin
NatureAdamant (A↑C↓)
MovesドラゴンScale ShotじめんEarthquakeでんきThunder FangノーマルSwords Dance
EVA32B2S32
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