About AI Battle Replays

The battle simulator reproduces Pokémon battles in a simulator environment, predicting outcomes between various teams through AI-vs-AI battles — designed to discover your team's strengths and weaknesses, track meta trends, and suggest better team compositions.

Target format: Pokémon Champions Singles. Trained battle AIs fight each other and results are analyzed, letting you verify win rates and matchups with "battle data" rather than "gut feeling."

AI Battle Level

The battle AI uses a neural network (policy + value) trained through self-play (AlphaZero-style), combined with Monte Carlo Tree Search (MCTS). It reads promising moves deeply through many simulations and selects the move with the highest predicted win rate. The opponent's build and actions are not hardcoded — they are probabilistically estimated from usage data.

※ This is not a perfect optimal solver. Please treat results as "battle data from strong AI matchups" and use them to identify trends.

Top Tier Simulation (Round-Robin)

The target is top-environment players' teams whose builds have been publicly shared. Your selected team is matched against each of those players' teams in a round-robin format, and all battle records are saved. From the results you can check:

How It Works

ItemDetails
TargetPokémon Champions Singles (Lv50, 32-scale EVs)
AIPolicy+Value network + Monte Carlo Tree Search (MCTS)
Battles per cardMultiple battles (reflects variation in team selection, builds, and RNG)
DrawDraw if unresolved after 30 turns

Notes & Limitations

Roadmap

Building on the current top-tier simulation (battle evaluation) as a foundation, we will continue adding features and improving existing ones.

Feature Addition: Team Suggestion & Improvement Analysis

Improvements

Launch Top Tier Simulation →