Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
フラエッテ(永遠)

フラエッテ(永遠)

フェアリー
全国図鑑 No.670 / 使用率 54位
データ集計日:2026-09-10

種族値

HP
74
こうげき
65
ぼうぎょ
67
とくこう
125
とくぼう
128
すばやさ
92
合計
551

メガシンカ

メガフラエッテ

フェアリー

特性:フェアリーオーラ — 全員のフェアリータイプの技の威力が1.33倍になる。

HP
74
こうげき
85+20
ぼうぎょ
87+20
とくこう
155+30
とくぼう
148+20
すばやさ
102+10
合計
651

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
かくとうむしあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 フラワーベール
96.4%
-3.6
味方のくさタイプは能力が下がらず状態異常にもならない。
採用率の推移
1009896100.0%96.4%9/99/10
2 きょうせい
3.6%
味方が道具を消費すると自分の持っている道具を味方に渡す。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー ムーンフォース
94.8%
-4.6
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
採用率の推移
100979499.4%94.8%9/99/10
2
エスパー めいそう
84.0%
+3.9
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
85828080.1%84.0%9/99/10
3
くさ こうごうせい
46.2%
-5.5
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
採用率の推移
53494551.7%46.2%9/99/10
4
フェアリー ドレインキッス
43.9%
+7.0
フェアリー特殊
威力 50命中 100%PP 12
相手に与えたダメージの3/4自分のHPを回復する。
採用率の推移
45403636.9%43.9%9/99/10
5
フェアリー はめつのひかり
38.2%
+13.2
フェアリー特殊
威力 140命中 90%PP 8
与えたダメージの1/2を自分も受ける。
採用率の推移
40322325.0%38.2%9/99/10
6
エスパー サイコキネシス
30.2%
-4.5
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
35323034.7%30.2%9/99/10
7
フェアリー あまえる
28.2%
-1.9
フェアリー変化
命中 100%PP 20
相手の攻撃を2段階下げる。
採用率の推移
30292830.1%28.2%9/99/10
8
エスパー トリック
13.8%
-5.5
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
20171319.3%13.8%9/99/10
9
ノーマル みがわり
9.9%
+1.9
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
10988.0%9.9%9/99/10
10
フェアリー ミストフィールド
3.0%
フェアリー変化
PP 12
5ターンの間、全体の場をミストフィールド状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
フラエッテナイト
85.7%
+5.6
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
87837980.1%85.7%9/99/10
2
こだわりスカーフこだわりスカーフ
14.2%
-5.7
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
21171319.9%14.2%9/99/10
3
いのちのたま
0.1%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
61.2%
-5.8
採用率の推移
68646067.0%61.2%9/99/10
2 ひかえめ (C↑ A↓)
30.7%
0.0
採用率の推移
31313030.7%30.7%9/99/10
3 ずぶとい (B↑ A↓)
7.6%
+5.9
採用率の推移
8511.7%7.6%9/99/10
4 おだやか (D↑ A↓)
0.5%
-0.1
採用率の推移
1100.6%0.5%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 220111032
19.6%
+2.6
採用率の推移
20181717.0%19.6%9/99/10
2 20032032
13.7%
+2.3
採用率の推移
14131111.4%13.7%9/99/10
3 00232032
5.3%
4 00628032
3.2%
5 80232024
2.3%
-7.9
採用率の推移
116110.2%2.3%9/99/10
6 32032200
2.2%
7 220012032
2.1%
-3.6
採用率の推移
6425.7%2.1%9/99/10
8 32028303
2.0%
9 32025513
1.9%
10 100032024
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

フラエッテ(永遠)
考察記事
メガフラエッテ徹底考察 M-2シーズン・メガ進化の全て

Pokémon Matchups

Favorable
Garchomp*Garchomp
Floette-Eternal Floette-Eternal vs Garchomp Garchomp

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Floette-EternalGarchomp
130.8〜154.6%
Moonblast
1HKO
130.8〜154.6%
Moonblast
1HKO
130.8〜154.6%
Moonblast
2HKO (incl. きあいのタスキ)
GarchompFloette-Eternal
25.7〜30.4%
Earthquake
4HKO
56.1〜66.7%
Earthquake
2HKO
56.1〜66.7%
Earthquake
2HKO
Speed
Second
Floette-EternalS169 / GarchompS223
Second
Floette-EternalS169 / GarchompS231
First
Floette-EternalS169 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Floette-EternalGarchomp
151.4〜180.5%
Moonblast
1HKO
151.4〜180.5%
Moonblast
1HKO
151.4〜180.5%
Moonblast
2HKO (incl. きあいのタスキ)
GarchompFloette-Eternal
31.8〜37.7%
Earthquake
3 hits (92%)
70.2〜83.4%
Earthquake
2HKO
70.2〜83.4%
Earthquake
2HKO
Speed
Second
Floette-EternalS169 / GarchompS223
Second
Floette-EternalS169 / GarchompS231
First
Floette-EternalS169 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Floette-EternalGarchomp
129.7〜153.5%
Light of Ruin
1HKO
129.7〜153.5%
Light of Ruin
1HKO
129.7〜153.5%
Light of Ruin
2HKO (incl. きあいのタスキ)
GarchompFloette-Eternal
30.4〜36.3%
Earthquake
3 hits (51%)
67.3〜79.5%
Earthquake
2HKO
67.3〜79.5%
Earthquake
2HKO
Speed
Second
Floette-EternalS216 / GarchompS223
Second
Floette-EternalS216 / GarchompS231
First
Floette-EternalS216 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
PrimarinaPrimarina
Floette-Eternal Floette-Eternal vs Primarina Primarina

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Floette-EternalPrimarina
72.2〜85.6%
Light of Ruin
2HKO
72.2〜85.6%
Light of Ruin
2HKO
72.2〜85.6%
Light of Ruin
2HKO
PrimarinaFloette-Eternal
39.2〜47.4%
Moonblast
3HKO
48.5〜57.9%
Moonblast
2 hits (95%)
39.2〜47.4%
Moonblast
3HKO
Speed
First
Floette-EternalS169 / PrimarinaS80
First
Floette-EternalS169 / PrimarinaS82
First
Floette-EternalS169 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Floette-EternalPrimarina
85.0〜100.5%
Light of Ruin
1 hits (13%)
85.0〜100.5%
Light of Ruin
1 hits (13%)
85.0〜100.5%
Light of Ruin
1 hits (13%)
PrimarinaFloette-Eternal
44.4〜53.6%
Moonblast
2 hits (29%)
55.0〜65.6%
Moonblast
2HKO
44.4〜53.6%
Moonblast
2 hits (29%)
Speed
First
Floette-EternalS169 / PrimarinaS80
First
Floette-EternalS169 / PrimarinaS82
First
Floette-EternalS169 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Floette-EternalPrimarina
49.7〜59.4%
Light of Ruin
3HKO
49.7〜59.4%
Light of Ruin
3HKO
49.7〜59.4%
Light of Ruin
2 hits (78%)
PrimarinaFloette-Eternal
33.9〜40.9%
Moonblast
3HKO
42.1〜49.7%
Moonblast
3HKO
33.9〜40.9%
Moonblast
3HKO
Speed
First
Floette-EternalS216 / PrimarinaS80
First
Floette-EternalS216 / PrimarinaS82
First
Floette-EternalS216 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
セグレイブ*セグレイブ
Floette-Eternal Floette-Eternal vs セグレイブ セグレイブ

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Floette-Eternalセグレイブ
107.9〜128.8%
Moonblast
1HKO
124.6〜146.6%
Moonblast
2HKO (incl. きあいのタスキ)
124.6〜146.6%
Moonblast
1HKO
セグレイブFloette-Eternal
74.9〜88.9%
Iron Head
2HKO
59.6〜70.2%
Iron Head
2HKO
84.8〜100.0%
Iron Head
1 hits (6%)
Speed
First
Floette-EternalS169 / セグレイブS139
First
Floette-EternalS169 / セグレイブS152
First
Floette-EternalS169 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Floette-Eternalセグレイブ
128.8〜150.8%
Moonblast
1HKO
145.5〜171.7%
Moonblast
2HKO (incl. きあいのタスキ)
145.5〜171.7%
Moonblast
1HKO
セグレイブFloette-Eternal
92.7〜109.9%
Iron Head
1 hits (56%)
74.2〜87.4%
Iron Head
2HKO
106.6〜125.2%
Iron Head
1HKO
Speed
First
Floette-EternalS169 / セグレイブS139
First
Floette-EternalS169 / セグレイブS152
First
Floette-EternalS169 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Floette-Eternalセグレイブ
109.9〜129.8%
Light of Ruin
1HKO
123.6〜147.6%
Light of Ruin
2HKO (incl. きあいのタスキ)
123.6〜147.6%
Light of Ruin
1HKO
セグレイブFloette-Eternal
90.1〜106.4%
Iron Head
1 hits (38%)
71.3〜84.2%
Iron Head
2HKO
101.8〜119.9%
Iron Head
1HKO
Speed
First
Floette-EternalS216 / セグレイブS139
First
Floette-EternalS216 / セグレイブS152
First
Floette-EternalS216 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Meowscarada*Meowscarada
Floette-Eternal Floette-Eternal vs Meowscarada Meowscarada

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-EternalMeowscarada
181.7〜214.4%
Moonblast
1HKO
181.7〜214.4%
Moonblast
2HKO (incl. きあいのタスキ)
181.7〜214.4%
Moonblast
1HKO
MeowscaradaFloette-Eternal
60.2〜73.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
60.2〜73.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
77.8〜94.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
Floette-EternalS169 / MeowscaradaS262
Second
Floette-EternalS169 / MeowscaradaS175
Second
Floette-EternalS169 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-EternalMeowscarada
214.4〜254.9%
Moonblast
1HKO
214.4〜254.9%
Moonblast
2HKO (incl. きあいのタスキ)
214.4〜254.9%
Moonblast
1HKO
MeowscaradaFloette-Eternal
76.2〜90.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
76.2〜90.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
98.0〜117.2%
Triple Axel
1 hits (81%)
calculated with 最大3ヒット時
Speed
Second
Floette-EternalS169 / MeowscaradaS262
Second
Floette-EternalS169 / MeowscaradaS175
Second
Floette-EternalS169 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-EternalMeowscarada
125.5〜149.0%
Moonblast
1HKO
125.5〜149.0%
Moonblast
2HKO (incl. きあいのタスキ)
125.5〜149.0%
Moonblast
1HKO
MeowscaradaFloette-Eternal
72.5〜86.0%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.5〜86.0%
Triple Axel
2HKO
calculated with 最大3ヒット時
93.6〜110.5%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
Speed
Second
Floette-EternalS216 / MeowscaradaS262
First
Floette-EternalS216 / MeowscaradaS175
First
Floette-EternalS216 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
Gyarados*Gyarados
Floette-Eternal Floette-Eternal vs Gyarados Gyarados

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Floette-EternalGyarados
76.7〜90.6%
Light of Ruin
2HKO
calculated with 攻撃-1
90.6〜107.0%
Light of Ruin
1 hits (44%)
calculated with 攻撃-1
76.7〜90.6%
Light of Ruin
2HKO
calculated with 攻撃-1
GyaradosFloette-Eternal
33.3〜39.2%
Waterfall
3HKO
43.9〜51.5%
Waterfall
2 hits (8%)
33.3〜39.2%
Waterfall
3HKO
Speed
First
Floette-EternalS169 / GyaradosS101
First
Floette-EternalS169 / GyaradosS133
First
Floette-EternalS169 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Floette-EternalGyarados
89.1〜106.4%
Light of Ruin
1 hits (38%)
calculated with 攻撃-1
105.3〜125.7%
Light of Ruin
1HKO
calculated with 攻撃-1
89.1〜106.4%
Light of Ruin
1 hits (38%)
calculated with 攻撃-1
GyaradosFloette-Eternal
41.7〜49.7%
Waterfall
3HKO
54.3〜64.2%
Power Whip
2HKO
41.7〜49.7%
Waterfall
3HKO
Speed
First
Floette-EternalS169 / GyaradosS101
First
Floette-EternalS169 / GyaradosS133
First
Floette-EternalS169 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Floette-EternalGyarados
52.5〜62.4%
Light of Ruin
2HKO
calculated with 攻撃-1
62.0〜73.7%
Light of Ruin
2HKO
calculated with 攻撃-1
52.5〜62.4%
Light of Ruin
2 hits (>99%)
calculated with 攻撃-1
GyaradosFloette-Eternal
39.8〜47.4%
Power Whip
3HKO
52.6〜62.0%
Power Whip
2HKO
39.8〜47.4%
Power Whip
3HKO
Speed
First
Floette-EternalS216 / GyaradosS101
First
Floette-EternalS216 / GyaradosS133
First
Floette-EternalS216 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
FarigirafFarigiraf
Floette-Eternal Floette-Eternal vs Farigiraf Farigiraf

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Floette-EternalFarigiraf
75.5〜89.3%
Psychic
2HKO
61.1〜72.6%
Psychic
2HKO
75.5〜89.3%
Psychic
2HKO
FarigirafFloette-Eternal
67.8〜81.9%
Sludge Wave
2HKO
57.3〜67.8%
Sludge Wave
2HKO
74.9〜88.9%
Sludge Wave
2HKO
Speed
First
Floette-EternalS169 / FarigirafS151
First
Floette-EternalS169 / FarigirafS106
First
Floette-EternalS169 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Floette-EternalFarigiraf
88.1〜104.4%
Psychic
2HKO
71.6〜85.3%
Psychic
2HKO
88.1〜104.4%
Psychic
1 hits (25%)
FarigirafFloette-Eternal
76.8〜92.7%
Sludge Wave
2HKO
64.9〜76.8%
Sludge Wave
2HKO
84.8〜100.7%
Sludge Wave
1 hits (6%)
Speed
First
Floette-EternalS169 / FarigirafS151
First
Floette-EternalS169 / FarigirafS106
First
Floette-EternalS169 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Floette-EternalFarigiraf
67.9〜80.5%
Psychic
2HKO
55.8〜66.3%
Psychic
2HKO
67.9〜80.5%
Psychic
2HKO
FarigirafFloette-Eternal
78.4〜92.4%
Sludge Wave
2HKO
64.3〜77.2%
Sludge Wave
2HKO
85.4〜101.8%
Sludge Wave
1 hits (6%)
Speed
First
Floette-EternalS216 / FarigirafS151
First
Floette-EternalS216 / FarigirafS106
First
Floette-EternalS216 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Floette-Eternal Floette-Eternal vs Greninja Greninja

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Floette-EternalGreninja
182.6〜218.8%
Moonblast
2HKO (incl. きあいのタスキ)
165.1〜197.3%
Moonblast
1HKO
182.6〜218.8%
Moonblast
1HKO
GreninjaFloette-Eternal
64.3〜77.2%
Sludge Wave
2HKO
70.2〜84.2%
Sludge Wave
2HKO
64.3〜77.2%
Sludge Wave
2HKO
Speed
Second
Floette-EternalS169 / GreninjaS174
Second
Floette-EternalS169 / GreninjaS213
Second
Floette-EternalS169 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Floette-EternalGreninja
218.8〜257.7%
Moonblast
2HKO (incl. きあいのタスキ)
193.3〜230.9%
Moonblast
1HKO
218.8〜257.7%
Moonblast
1HKO
GreninjaFloette-Eternal
72.8〜87.4%
Sludge Wave
2HKO
79.5〜95.4%
Sludge Wave
2HKO
72.8〜87.4%
Sludge Wave
2HKO
Speed
Second
Floette-EternalS169 / GreninjaS174
Second
Floette-EternalS169 / GreninjaS213
Second
Floette-EternalS169 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Floette-EternalGreninja
126.2〜150.3%
Moonblast
2HKO (incl. きあいのタスキ)
114.1〜136.9%
Moonblast
1HKO
126.2〜150.3%
Moonblast
1HKO
GreninjaFloette-Eternal
73.7〜87.7%
Sludge Wave
2HKO
78.4〜94.7%
Sludge Wave
2HKO
73.7〜87.7%
Sludge Wave
2HKO
Speed
First
Floette-EternalS216 / GreninjaS174
First
Floette-EternalS216 / GreninjaS213
Second
Floette-EternalS216 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Floette-Eternal Floette-Eternal vs メガリザードンX メガリザードンX

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Floette-EternalメガリザードンX
113.5〜134.2%
Light of Ruin
1HKO
メガリザードンXFloette-Eternal
79.5〜94.2%
Flare Blitz
2HKO
Speed
First
Floette-EternalS169 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Floette-EternalメガリザードンX
133.5〜157.4%
Light of Ruin
1HKO
メガリザードンXFloette-Eternal
98.7〜116.6%
Flare Blitz
1 hits (94%)
Speed
First
Floette-EternalS169 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Floette-EternalメガリザードンX
77.4〜91.6%
Light of Ruin
2HKO
メガリザードンXFloette-Eternal
96.5〜114.0%
Flare Blitz
1 hits (81%)
Speed
First
Floette-EternalS216 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Floette-Eternal Floette-Eternal vs A-Ninetales A-Ninetales

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Floette-EternalA-Ninetales
88.6〜104.6%
Light of Ruin
1 hits (31%)
calculated with あられ
103.3〜122.0%
Light of Ruin
1HKO
calculated with あられ
A-NinetalesFloette-Eternal
25.1〜31.0%
Moonblast
4HKO
calculated with あられ
33.3〜40.4%
Moonblast
3HKO
calculated with あられ
Speed
Second
Floette-EternalS169 / A-NinetalesS177
Second
Floette-EternalS169 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Floette-EternalA-Ninetales
102.9〜122.9%
Light of Ruin
1HKO
calculated with あられ
120.0〜143.3%
Light of Ruin
1HKO
calculated with あられ
A-NinetalesFloette-Eternal
28.5〜35.1%
Moonblast
3 hits (10%)
calculated with あられ
37.7〜45.7%
Moonblast
3HKO
calculated with あられ
Speed
Second
Floette-EternalS169 / A-NinetalesS177
Second
Floette-EternalS169 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Floette-EternalA-Ninetales
60.6〜72.0%
Light of Ruin
2HKO
calculated with あられ
70.7〜84.0%
Light of Ruin
2HKO
calculated with あられ
A-NinetalesFloette-Eternal
25.1〜30.4%
Blizzard
4HKO
calculated with あられ
33.3〜39.2%
Blizzard
3HKO
calculated with あられ
Speed
First
Floette-EternalS216 / A-NinetalesS177
First
Floette-EternalS216 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View A-Ninetales's page →
Rotom-W*Rotom-W
Floette-Eternal Floette-Eternal vs Rotom-W Rotom-W

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Floette-EternalRotom-W
91.7〜108.9%
Light of Ruin
1 hits (44%)
91.7〜108.9%
Light of Ruin
1 hits (44%)
113.4〜135.4%
Light of Ruin
1HKO
Rotom-WFloette-Eternal
28.1〜33.3%
Hydro Pump
3 hits (<1%)
28.1〜33.3%
Hydro Pump
3 hits (<1%)
37.4〜44.4%
Hydro Pump
3HKO
Speed
First
Floette-EternalS169 / Rotom-WS106
First
Floette-EternalS169 / Rotom-WS106
First
Floette-EternalS169 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Floette-EternalRotom-W
107.0〜126.8%
Light of Ruin
1HKO
107.0〜126.8%
Light of Ruin
1HKO
134.6〜159.8%
Light of Ruin
1HKO
Rotom-WFloette-Eternal
31.8〜37.7%
Hydro Pump
3 hits (86%)
31.8〜37.7%
Hydro Pump
3 hits (86%)
42.4〜50.3%
Hydro Pump
2 hits (1%)
Speed
First
Floette-EternalS169 / Rotom-WS106
First
Floette-EternalS169 / Rotom-WS106
First
Floette-EternalS169 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Floette-EternalRotom-W
63.1〜74.5%
Light of Ruin
2HKO
63.1〜74.5%
Light of Ruin
2HKO
78.7〜92.9%
Light of Ruin
2HKO
Rotom-WFloette-Eternal
30.4〜36.8%
Hydro Pump
3 hits (59%)
30.4〜36.8%
Hydro Pump
3 hits (59%)
42.7〜50.9%
Hydro Pump
2 hits (3%)
Speed
First
Floette-EternalS216 / Rotom-WS106
First
Floette-EternalS216 / Rotom-WS106
First
Floette-EternalS216 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Floette-Eternal Floette-Eternal vs パーモット パーモット

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Floette-Eternalパーモット
212.2〜250.3%
Moonblast
2HKO (incl. きあいのタスキ)
212.2〜250.3%
Moonblast
1HKO
212.2〜250.3%
Moonblast
1HKO
パーモットFloette-Eternal
42.1〜50.3%
Thunder Punch
2 hits (<1%)
46.8〜55.0%
Thunder Punch
2 hits (67%)
54.4〜64.9%
Thunder Punch
2HKO
Speed
Second
Floette-EternalS169 / パーモットS172
Second
Floette-EternalS169 / パーモットS235
Second
Floette-EternalS169 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Floette-Eternalパーモット
250.3〜298.0%
Moonblast
2HKO (incl. きあいのタスキ)
250.3〜298.0%
Moonblast
1HKO
250.3〜298.0%
Moonblast
1HKO
パーモットFloette-Eternal
53.0〜62.3%
Thunder Punch
2HKO
57.6〜68.9%
Thunder Punch
2HKO
108.6〜129.1%
でんこうそうげき
1HKO
Speed
Second
Floette-EternalS169 / パーモットS172
Second
Floette-EternalS169 / パーモットS235
Second
Floette-EternalS169 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Floette-Eternalパーモット
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
パーモットFloette-Eternal
50.9〜60.8%
Thunder Punch
2HKO
55.0〜65.5%
Thunder Punch
2HKO
104.1〜123.4%
でんこうそうげき
1HKO
Speed
First
Floette-EternalS216 / パーモットS172
Second
Floette-EternalS216 / パーモットS235
First
Floette-EternalS216 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Floette-Eternal Floette-Eternal vs イエッサン(オス) イエッサン(オス)

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Floette-Eternalイエッサン(オス)
116.8〜139.4%
Light of Ruin
1HKO
calculated with サイコフィールド
116.8〜139.4%
Light of Ruin
1HKO
calculated with サイコフィールド
116.8〜139.4%
Light of Ruin
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Floette-Eternal
49.7〜59.6%
Psyshock
2 hits (>99%)
calculated with サイコフィールド
45.6〜54.4%
Psyshock
2 hits (47%)
calculated with サイコフィールド
49.7〜59.6%
Psyshock
2 hits (>99%)
calculated with サイコフィールド
Speed
Second
Floette-EternalS169 / イエッサン(オス)S220
First
Floette-EternalS169 / イエッサン(オス)S161
First
Floette-EternalS169 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Floette-Eternalイエッサン(オス)
137.2〜162.8%
Light of Ruin
1HKO
calculated with サイコフィールド
137.2〜162.8%
Light of Ruin
1HKO
calculated with サイコフィールド
137.2〜162.8%
Light of Ruin
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Floette-Eternal
62.3〜74.2%
Psyshock
2HKO
calculated with サイコフィールド
56.3〜67.5%
Psyshock
2HKO
calculated with サイコフィールド
62.3〜74.2%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
Floette-EternalS169 / イエッサン(オス)S220
First
Floette-EternalS169 / イエッサン(オス)S161
First
Floette-EternalS169 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Floette-Eternalイエッサン(オス)
79.6〜94.9%
Light of Ruin
2HKO
calculated with サイコフィールド
79.6〜94.9%
Light of Ruin
2HKO
calculated with サイコフィールド
79.6〜94.9%
Light of Ruin
2HKO
calculated with サイコフィールド
イエッサン(オス)Floette-Eternal
59.6〜70.8%
Psyshock
2HKO
calculated with サイコフィールド
55.0〜65.5%
Psyshock
2HKO
calculated with サイコフィールド
59.6〜70.8%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
Floette-EternalS216 / イエッサン(オス)S220
First
Floette-EternalS216 / イエッサン(オス)S161
First
Floette-EternalS216 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Floette-Eternal Floette-Eternal vs Hydreigon Hydreigon

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Floette-EternalHydreigon
267.5〜319.5%
Moonblast
1HKO
267.5〜319.5%
Moonblast
2HKO (incl. きあいのタスキ)
267.5〜319.5%
Moonblast
1HKO
HydreigonFloette-Eternal
40.9〜49.1%
Flash Cannon
3HKO
38.6〜45.6%
Flash Cannon
3HKO
53.2〜63.7%
Flash Cannon
2HKO
Speed
Second
Floette-EternalS169 / HydreigonS225
First
Floette-EternalS169 / HydreigonS165
First
Floette-EternalS169 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Floette-EternalHydreigon
319.5〜376.3%
Moonblast
1HKO
319.5〜376.3%
Moonblast
2HKO (incl. きあいのタスキ)
319.5〜376.3%
Moonblast
1HKO
HydreigonFloette-Eternal
46.4〜55.6%
Flash Cannon
2 hits (66%)
43.7〜51.7%
Flash Cannon
2 hits (6%)
60.3〜72.2%
Flash Cannon
2HKO
Speed
Second
Floette-EternalS169 / HydreigonS225
First
Floette-EternalS169 / HydreigonS165
First
Floette-EternalS169 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Floette-EternalHydreigon
184.6〜220.1%
Moonblast
1HKO
184.6〜220.1%
Moonblast
2HKO (incl. きあいのタスキ)
184.6〜220.1%
Moonblast
1HKO
HydreigonFloette-Eternal
46.8〜56.1%
Flash Cannon
2 hits (76%)
43.3〜51.5%
Flash Cannon
2 hits (5%)
60.8〜72.5%
Flash Cannon
2HKO
Speed
Second
Floette-EternalS216 / HydreigonS225
First
Floette-EternalS216 / HydreigonS165
First
Floette-EternalS216 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
Dragonite*Dragonite
Floette-Eternal Floette-Eternal vs Dragonite Dragonite

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Floette-EternalDragonite
76.0〜90.4%
Light of Ruin
2HKO
92.8〜109.6%
Light of Ruin
1 hits (56%)
92.8〜109.6%
Light of Ruin
1 hits (56%)
DragoniteFloette-Eternal
32.2〜38.6%
Air Slash
3 hits (96%)
26.3〜31.0%
Earthquake
4HKO
26.3〜31.0%
Earthquake
4HKO
Speed
First
Floette-EternalS169 / DragoniteS152
First
Floette-EternalS169 / DragoniteS145
First
Floette-EternalS169 / DragoniteS132
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Floette-EternalDragonite
88.6〜105.4%
Light of Ruin
1 hits (38%)
107.8〜128.7%
Light of Ruin
1HKO
107.8〜128.7%
Light of Ruin
1HKO
DragoniteFloette-Eternal
36.4〜43.7%
Air Slash
3HKO
32.5〜38.4%
Earthquake
3 hits (98%)
32.5〜38.4%
Earthquake
3 hits (98%)
Speed
First
Floette-EternalS169 / DragoniteS152
First
Floette-EternalS169 / DragoniteS145
First
Floette-EternalS169 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Floette-EternalDragonite
52.1〜61.7%
Light of Ruin
2HKO
63.5〜75.4%
Light of Ruin
2HKO
63.5〜75.4%
Light of Ruin
2HKO
DragoniteFloette-Eternal
36.8〜43.9%
Air Slash
3HKO
31.0〜36.8%
Earthquake
3 hits (71%)
31.0〜36.8%
Earthquake
3 hits (71%)
Speed
First
Floette-EternalS216 / DragoniteS152
First
Floette-EternalS216 / DragoniteS145
First
Floette-EternalS216 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
グソクムシャ×グソクムシャ
Floette-Eternal Floette-Eternal vs グソクムシャ グソクムシャ

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Floette-Eternalグソクムシャ
35.7〜42.3%
Light of Ruin
3HKO
グソクムシャFloette-Eternal
129.2〜155.0%
Iron Head
1HKO
Speed
First
Floette-EternalS169 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Floette-Eternalグソクムシャ
41.8〜49.5%
Light of Ruin
3HKO
グソクムシャFloette-Eternal
161.6〜192.7%
Iron Head
1HKO
Speed
First
Floette-EternalS169 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Floette-Eternalグソクムシャ
24.7〜29.1%
Light of Ruin
4 hits (>99%)
グソクムシャFloette-Eternal
155.0〜183.6%
Iron Head
1HKO
Speed
First
Floette-EternalS216 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Floette-Eternal Floette-Eternal vs Lucario Lucario

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Floette-EternalLucario
138.8〜165.3%
Light of Ruin
1HKO
138.8〜165.3%
Light of Ruin
1HKO
LucarioFloette-Eternal
119.3〜141.5%
Steel Beam
1HKO
142.7〜168.4%
Steel Beam
1HKO
Speed
Second
Floette-EternalS169 / LucarioS223
Second
Floette-EternalS169 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Floette-EternalLucario
111.6〜132.7%
Moonblast
1HKO
111.6〜132.7%
Moonblast
1HKO
LucarioFloette-Eternal
135.1〜160.3%
Steel Beam
1HKO
161.6〜190.7%
Steel Beam
1HKO
Speed
Second
Floette-EternalS169 / LucarioS223
Second
Floette-EternalS169 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Floette-EternalLucario
95.9〜112.9%
Light of Ruin
1 hits (75%)
95.9〜112.9%
Light of Ruin
1 hits (75%)
LucarioFloette-Eternal
134.5〜159.1%
Steel Beam
1HKO
159.1〜189.5%
Steel Beam
1HKO
Speed
Second
Floette-EternalS216 / LucarioS223
First
Floette-EternalS216 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Floette-Eternal Floette-Eternal vs Gholdengo Gholdengo

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Floette-EternalGholdengo
50.9〜60.1%
Light of Ruin
2HKO
33.2〜39.4%
Light of Ruin
3 hits (>99%)
50.9〜60.1%
Light of Ruin
2 hits (89%)
GholdengoFloette-Eternal
95.9〜113.5%
Make It Rain
1 hits (69%)
73.7〜87.7%
Make It Rain
2HKO
88.9〜105.3%
Make It Rain
1 hits (25%)
Speed
First
Floette-EternalS169 / GholdengoS136
First
Floette-EternalS169 / GholdengoS107
First
Floette-EternalS169 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Floette-EternalGholdengo
59.5〜70.6%
Light of Ruin
2HKO
39.4〜46.6%
Light of Ruin
3HKO
59.5〜70.6%
Light of Ruin
2HKO
GholdengoFloette-Eternal
108.6〜128.5%
Make It Rain
1HKO
83.4〜99.3%
Make It Rain
2HKO
100.7〜119.2%
Make It Rain
1HKO
Speed
First
Floette-EternalS169 / GholdengoS136
First
Floette-EternalS169 / GholdengoS107
First
Floette-EternalS169 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Floette-EternalGholdengo
35.0〜41.1%
Light of Ruin
3HKO
22.8〜26.9%
Light of Ruin
4 hits (42%)
35.0〜41.1%
Light of Ruin
3 hits (69%)
GholdengoFloette-Eternal
108.8〜129.8%
Make It Rain
1HKO
81.9〜98.2%
Make It Rain
2HKO
99.4〜119.3%
Make It Rain
1 hits (94%)
Speed
First
Floette-EternalS216 / GholdengoS136
First
Floette-EternalS216 / GholdengoS107
First
Floette-EternalS216 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Aegislash×*Aegislash
Floette-Eternal Floette-Eternal vs Aegislash Aegislash

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Floette-EternalAegislash
34.1〜40.7%
Light of Ruin
3 hits (54%)
34.1〜40.7%
Light of Ruin
3 hits (54%)
34.1〜40.7%
Light of Ruin
3HKO
AegislashFloette-Eternal
99.4〜119.3%
Iron Head
1 hits (94%)
77.2〜91.2%
Iron Head
2HKO
99.4〜119.3%
Iron Head
1 hits (94%)
Speed
First
Floette-EternalS169 / AegislashS80
First
Floette-EternalS169 / AegislashS72
First
Floette-EternalS169 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Floette-EternalAegislash
40.1〜47.9%
Light of Ruin
3HKO
40.1〜47.9%
Light of Ruin
3HKO
40.1〜47.9%
Light of Ruin
3HKO
AegislashFloette-Eternal
124.5〜148.3%
Iron Head
1HKO
95.4〜112.6%
Iron Head
1 hits (69%)
102.0〜121.2%
Poltergeist
1HKO
Speed
First
Floette-EternalS169 / AegislashS80
First
Floette-EternalS169 / AegislashS72
First
Floette-EternalS169 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Floette-EternalAegislash
23.4〜28.1%
Light of Ruin
999HKO
23.4〜28.1%
Light of Ruin
999HKO
23.4〜28.1%
Light of Ruin
4 hits (87%)
AegislashFloette-Eternal
119.3〜141.5%
Iron Head
1HKO
92.4〜109.9%
Iron Head
1 hits (50%)
119.3〜141.5%
Iron Head
1HKO
Speed
First
Floette-EternalS216 / AegislashS80
First
Floette-EternalS216 / AegislashS72
First
Floette-EternalS216 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
メガリザードンY×*メガリザードンY
Floette-Eternal Floette-Eternal vs メガリザードンY メガリザードンY

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Floette-EternalメガリザードンY
43.9〜52.3%
Light of Ruin
2 hits (16%)
calculated with 晴れ
メガリザードンYFloette-Eternal
89.5〜105.3%
Overheat
1 hits (38%)
calculated with 晴れ
Speed
First
Floette-EternalS169 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Floette-EternalメガリザードンY
51.6〜61.3%
Light of Ruin
2HKO
calculated with 晴れ
メガリザードンYFloette-Eternal
101.3〜119.2%
Overheat
1HKO
calculated with 晴れ
Speed
First
Floette-EternalS169 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Floette-EternalメガリザードンY
30.3〜36.1%
Light of Ruin
3 hits (47%)
calculated with 晴れ
メガリザードンYFloette-Eternal
100.6〜119.3%
Overheat
1HKO
calculated with 晴れ
Speed
First
Floette-EternalS216 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
Floette-Eternal Floette-Eternal vs エースバーン エースバーン

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-Eternalエースバーン
61.8〜73.2%
Light of Ruin
2HKO
61.8〜73.2%
Light of Ruin
2HKO
61.8〜73.2%
Light of Ruin
2HKO
エースバーンFloette-Eternal
124.0〜147.4%
Gunk Shot
1HKO
113.5〜134.5%
Gunk Shot
1HKO
160.8〜191.2%
Gunk Shot
1HKO
Speed
Second
Floette-EternalS169 / エースバーンS256
Second
Floette-EternalS169 / エースバーンS188
Second
Floette-EternalS169 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-Eternalエースバーン
72.6〜86.0%
Light of Ruin
2HKO
72.6〜86.0%
Light of Ruin
2HKO
72.6〜86.0%
Light of Ruin
2HKO
エースバーンFloette-Eternal
155.0〜182.8%
Gunk Shot
1HKO
140.4〜166.9%
Gunk Shot
1HKO
100.7〜118.5%
かえんボール
1HKO
Speed
Second
Floette-EternalS169 / エースバーンS256
Second
Floette-EternalS169 / エースバーンS188
Second
Floette-EternalS169 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Floette-Eternalエースバーン
42.0〜49.7%
Light of Ruin
3HKO
42.0〜49.7%
Light of Ruin
3HKO
42.0〜49.7%
Light of Ruin
3HKO
エースバーンFloette-Eternal
148.5〜176.6%
Gunk Shot
1HKO
136.8〜161.4%
Gunk Shot
1HKO
193.0〜229.2%
Gunk Shot
1HKO
Speed
Second
Floette-EternalS216 / エースバーンS256
First
Floette-EternalS216 / エースバーンS188
First
Floette-EternalS216 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Metagross×Metagross
Floette-Eternal Floette-Eternal vs Metagross Metagross

Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Floette-EternalMetagross
45.2〜53.5%
Light of Ruin
2 hits (35%)
MetagrossFloette-Eternal
127.5〜150.3%
Iron Head
1HKO
Speed
First
Floette-EternalS169 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Floettite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Floette-EternalMetagross
53.5〜63.1%
Light of Ruin
2HKO
MetagrossFloette-Eternal
159.6〜187.4%
Iron Head
1HKO
Speed
First
Floette-EternalS169 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Floette-EternalMetagross
30.6〜36.3%
Light of Ruin
3 hits (61%)
MetagrossFloette-Eternal
152.0〜178.9%
Iron Head
1HKO
Speed
First
Floette-EternalS216 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemFloettite
AbilityFlower Veil
NatureModest (C↑A↓)
MovesフェアリーDraining KissフェアリーMoonblastフェアリーLight of RuinエスパーCalm Mind
EVH32B15C1S18
M-4 Season
ItemFloettite
AbilityFlower Veil
NatureTimid (S↑A↓)
MovesフェアリーMoonblastフェアリーLight of RuinエスパーPsychicノーマルSubstitute
EVB7C32S27
See more team examples