フラエッテ(永遠)
種族値
メガシンカ
メガフラエッテ

特性:フェアリーオーラ — 全員のフェアリータイプの技の威力が1.33倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | フラワーベール | -3.6 味方のくさタイプは能力が下がらず状態異常にもならない。 採用率の推移 |
| 2 | きょうせい | 味方が道具を消費すると自分の持っている道具を味方に渡す。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ムーンフォース |
-4.6 特殊威力 95命中 100%PP 16 10%の確率で相手の特攻を1段階下げる。 採用率の推移 |
| 2 | めいそう |
+3.9 変化PP 20 自分の特攻と特防が1段階ずつ上がる。 採用率の推移 |
| 3 | こうごうせい |
-5.5 変化PP 8 自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。 採用率の推移 |
| 4 | ドレインキッス |
+7.0 特殊威力 50命中 100%PP 12 相手に与えたダメージの3/4自分のHPを回復する。 採用率の推移 |
| 5 | はめつのひかり |
+13.2 特殊威力 140命中 90%PP 8 与えたダメージの1/2を自分も受ける。 採用率の推移 |
| 6 | サイコキネシス |
-4.5 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 7 | あまえる |
-1.9 変化命中 100%PP 20 相手の攻撃を2段階下げる。 採用率の推移 |
| 8 | トリック |
-5.5 変化命中 100%PP 12 相手と自分が持っている道具を入れ替える。 採用率の推移 |
| 9 | みがわり |
+1.9 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 10 | ミストフィールド |
変化PP 12 5ターンの間、全体の場をミストフィールド状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | フラエッテナイト |
+5.6 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | こだわりスカーフ |
-5.7 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | -5.8 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | 0.0 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | +5.9 採用率の推移 |
| 4 | おだやか (D↑ A↓) | -0.1 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 22 | 0 | 11 | 1 | 0 | 32 | +2.6 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | +2.3 採用率の推移 |
| 3 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 4 | 0 | 0 | 6 | 28 | 0 | 32 | |
| 5 | 8 | 0 | 2 | 32 | 0 | 24 | -7.9 採用率の推移 |
| 6 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 7 | 22 | 0 | 0 | 12 | 0 | 32 | -3.6 採用率の推移 |
| 8 | 32 | 0 | 28 | 3 | 0 | 3 | |
| 9 | 32 | 0 | 25 | 5 | 1 | 3 | |
| 10 | 10 | 0 | 0 | 32 | 0 | 24 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 3.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 6.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Garchomp
Floette-Eternal vs
Garchomp Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.8〜154.6% Moonblast 1HKO | 130.8〜154.6% Moonblast 1HKO | 130.8〜154.6% Moonblast 2HKO (incl. きあいのタスキ) | |
| 25.7〜30.4% Earthquake 4HKO | 56.1〜66.7% Earthquake 2HKO | 56.1〜66.7% Earthquake 2HKO | |
| Speed | Second S169 / S223 | Second S169 / S231 | First S169 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 151.4〜180.5% Moonblast 1HKO | 151.4〜180.5% Moonblast 1HKO | 151.4〜180.5% Moonblast 2HKO (incl. きあいのタスキ) | |
| 31.8〜37.7% Earthquake 3 hits (92%) | 70.2〜83.4% Earthquake 2HKO | 70.2〜83.4% Earthquake 2HKO | |
| Speed | Second S169 / S223 | Second S169 / S231 | First S169 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.7〜153.5% Light of Ruin 1HKO | 129.7〜153.5% Light of Ruin 1HKO | 129.7〜153.5% Light of Ruin 2HKO (incl. きあいのタスキ) | |
| 30.4〜36.3% Earthquake 3 hits (51%) | 67.3〜79.5% Earthquake 2HKO | 67.3〜79.5% Earthquake 2HKO | |
| Speed | Second S216 / S223 | Second S216 / S231 | First S216 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Primarina
Floette-Eternal vs
Primarina Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.2〜85.6% Light of Ruin 2HKO | 72.2〜85.6% Light of Ruin 2HKO | 72.2〜85.6% Light of Ruin 2HKO | |
| 39.2〜47.4% Moonblast 3HKO | 48.5〜57.9% Moonblast 2 hits (95%) | 39.2〜47.4% Moonblast 3HKO | |
| Speed | First S169 / S80 | First S169 / S82 | First S169 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.0〜100.5% Light of Ruin 1 hits (13%) | 85.0〜100.5% Light of Ruin 1 hits (13%) | 85.0〜100.5% Light of Ruin 1 hits (13%) | |
| 44.4〜53.6% Moonblast 2 hits (29%) | 55.0〜65.6% Moonblast 2HKO | 44.4〜53.6% Moonblast 2 hits (29%) | |
| Speed | First S169 / S80 | First S169 / S82 | First S169 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.4% Light of Ruin 3HKO | 49.7〜59.4% Light of Ruin 3HKO | 49.7〜59.4% Light of Ruin 2 hits (78%) | |
| 33.9〜40.9% Moonblast 3HKO | 42.1〜49.7% Moonblast 3HKO | 33.9〜40.9% Moonblast 3HKO | |
| Speed | First S216 / S80 | First S216 / S82 | First S216 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*セグレイブ
Floette-Eternal vs
セグレイブ Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.9〜128.8% Moonblast 1HKO | 124.6〜146.6% Moonblast 2HKO (incl. きあいのタスキ) | 124.6〜146.6% Moonblast 1HKO | |
| 74.9〜88.9% Iron Head 2HKO | 59.6〜70.2% Iron Head 2HKO | 84.8〜100.0% Iron Head 1 hits (6%) | |
| Speed | First S169 / S139 | First S169 / S152 | First S169 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.8〜150.8% Moonblast 1HKO | 145.5〜171.7% Moonblast 2HKO (incl. きあいのタスキ) | 145.5〜171.7% Moonblast 1HKO | |
| 92.7〜109.9% Iron Head 1 hits (56%) | 74.2〜87.4% Iron Head 2HKO | 106.6〜125.2% Iron Head 1HKO | |
| Speed | First S169 / S139 | First S169 / S152 | First S169 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.9〜129.8% Light of Ruin 1HKO | 123.6〜147.6% Light of Ruin 2HKO (incl. きあいのタスキ) | 123.6〜147.6% Light of Ruin 1HKO | |
| 90.1〜106.4% Iron Head 1 hits (38%) | 71.3〜84.2% Iron Head 2HKO | 101.8〜119.9% Iron Head 1HKO | |
| Speed | First S216 / S139 | First S216 / S152 | First S216 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Meowscarada
Floette-Eternal vs
Meowscarada Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.7〜214.4% Moonblast 1HKO | 181.7〜214.4% Moonblast 2HKO (incl. きあいのタスキ) | 181.7〜214.4% Moonblast 1HKO | |
| 60.2〜73.1% Triple Axel 2HKOcalculated with 最大3ヒット時 | 60.2〜73.1% Triple Axel 2HKOcalculated with 最大3ヒット時 | 77.8〜94.2% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S169 / S262 | Second S169 / S175 | Second S169 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 214.4〜254.9% Moonblast 1HKO | 214.4〜254.9% Moonblast 2HKO (incl. きあいのタスキ) | 214.4〜254.9% Moonblast 1HKO | |
| 76.2〜90.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | 76.2〜90.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | 98.0〜117.2% Triple Axel 1 hits (81%)calculated with 最大3ヒット時 | |
| Speed | Second S169 / S262 | Second S169 / S175 | Second S169 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.5〜149.0% Moonblast 1HKO | 125.5〜149.0% Moonblast 2HKO (incl. きあいのタスキ) | 125.5〜149.0% Moonblast 1HKO | |
| 72.5〜86.0% Triple Axel 2HKOcalculated with 最大3ヒット時 | 72.5〜86.0% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.6〜110.5% Triple Axel 1 hits (63%)calculated with 最大3ヒット時 | |
| Speed | Second S216 / S262 | First S216 / S175 | First S216 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Gyarados
Floette-Eternal vs
Gyarados Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.7〜90.6% Light of Ruin 2HKOcalculated with 攻撃-1 | 90.6〜107.0% Light of Ruin 1 hits (44%)calculated with 攻撃-1 | 76.7〜90.6% Light of Ruin 2HKOcalculated with 攻撃-1 | |
| 33.3〜39.2% Waterfall 3HKO | 43.9〜51.5% Waterfall 2 hits (8%) | 33.3〜39.2% Waterfall 3HKO | |
| Speed | First S169 / S101 | First S169 / S133 | First S169 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.1〜106.4% Light of Ruin 1 hits (38%)calculated with 攻撃-1 | 105.3〜125.7% Light of Ruin 1HKOcalculated with 攻撃-1 | 89.1〜106.4% Light of Ruin 1 hits (38%)calculated with 攻撃-1 | |
| 41.7〜49.7% Waterfall 3HKO | 54.3〜64.2% Power Whip 2HKO | 41.7〜49.7% Waterfall 3HKO | |
| Speed | First S169 / S101 | First S169 / S133 | First S169 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.5〜62.4% Light of Ruin 2HKOcalculated with 攻撃-1 | 62.0〜73.7% Light of Ruin 2HKOcalculated with 攻撃-1 | 52.5〜62.4% Light of Ruin 2 hits (>99%)calculated with 攻撃-1 | |
| 39.8〜47.4% Power Whip 3HKO | 52.6〜62.0% Power Whip 2HKO | 39.8〜47.4% Power Whip 3HKO | |
| Speed | First S216 / S101 | First S216 / S133 | First S216 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○Farigiraf
Floette-Eternal vs
Farigiraf Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.5〜89.3% Psychic 2HKO | 61.1〜72.6% Psychic 2HKO | 75.5〜89.3% Psychic 2HKO | |
| 67.8〜81.9% Sludge Wave 2HKO | 57.3〜67.8% Sludge Wave 2HKO | 74.9〜88.9% Sludge Wave 2HKO | |
| Speed | First S169 / S151 | First S169 / S106 | First S169 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.1〜104.4% Psychic 2HKO | 71.6〜85.3% Psychic 2HKO | 88.1〜104.4% Psychic 1 hits (25%) | |
| 76.8〜92.7% Sludge Wave 2HKO | 64.9〜76.8% Sludge Wave 2HKO | 84.8〜100.7% Sludge Wave 1 hits (6%) | |
| Speed | First S169 / S151 | First S169 / S106 | First S169 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜80.5% Psychic 2HKO | 55.8〜66.3% Psychic 2HKO | 67.9〜80.5% Psychic 2HKO | |
| 78.4〜92.4% Sludge Wave 2HKO | 64.3〜77.2% Sludge Wave 2HKO | 85.4〜101.8% Sludge Wave 1 hits (6%) | |
| Speed | First S216 / S151 | First S216 / S106 | First S216 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Floette-Eternal vs
Greninja Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 182.6〜218.8% Moonblast 2HKO (incl. きあいのタスキ) | 165.1〜197.3% Moonblast 1HKO | 182.6〜218.8% Moonblast 1HKO | |
| 64.3〜77.2% Sludge Wave 2HKO | 70.2〜84.2% Sludge Wave 2HKO | 64.3〜77.2% Sludge Wave 2HKO | |
| Speed | Second S169 / S174 | Second S169 / S213 | Second S169 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 218.8〜257.7% Moonblast 2HKO (incl. きあいのタスキ) | 193.3〜230.9% Moonblast 1HKO | 218.8〜257.7% Moonblast 1HKO | |
| 72.8〜87.4% Sludge Wave 2HKO | 79.5〜95.4% Sludge Wave 2HKO | 72.8〜87.4% Sludge Wave 2HKO | |
| Speed | Second S169 / S174 | Second S169 / S213 | Second S169 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜150.3% Moonblast 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Moonblast 1HKO | 126.2〜150.3% Moonblast 1HKO | |
| 73.7〜87.7% Sludge Wave 2HKO | 78.4〜94.7% Sludge Wave 2HKO | 73.7〜87.7% Sludge Wave 2HKO | |
| Speed | First S216 / S174 | First S216 / S213 | Second S216 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*メガリザードンX
Floette-Eternal vs
メガリザードンX Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 113.5〜134.2% Light of Ruin 1HKO | |
| 79.5〜94.2% Flare Blitz 2HKO | |
| Speed | First S169 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 133.5〜157.4% Light of Ruin 1HKO | |
| 98.7〜116.6% Flare Blitz 1 hits (94%) | |
| Speed | First S169 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.4〜91.6% Light of Ruin 2HKO | |
| 96.5〜114.0% Flare Blitz 1 hits (81%) | |
| Speed | First S216 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎*A-Ninetales
Floette-Eternal vs
A-Ninetales Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 88.6〜104.6% Light of Ruin 1 hits (31%)calculated with あられ | 103.3〜122.0% Light of Ruin 1HKOcalculated with あられ | |
| 25.1〜31.0% Moonblast 4HKOcalculated with あられ | 33.3〜40.4% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S169 / S177 | Second S169 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.9〜122.9% Light of Ruin 1HKOcalculated with あられ | 120.0〜143.3% Light of Ruin 1HKOcalculated with あられ | |
| 28.5〜35.1% Moonblast 3 hits (10%)calculated with あられ | 37.7〜45.7% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S169 / S177 | Second S169 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 60.6〜72.0% Light of Ruin 2HKOcalculated with あられ | 70.7〜84.0% Light of Ruin 2HKOcalculated with あられ | |
| 25.1〜30.4% Blizzard 4HKOcalculated with あられ | 33.3〜39.2% Blizzard 3HKOcalculated with あられ | |
| Speed | First S216 / S177 | First S216 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎*Rotom-W
Floette-Eternal vs
Rotom-W Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.9% Light of Ruin 1 hits (44%) | 91.7〜108.9% Light of Ruin 1 hits (44%) | 113.4〜135.4% Light of Ruin 1HKO | |
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 37.4〜44.4% Hydro Pump 3HKO | |
| Speed | First S169 / S106 | First S169 / S106 | First S169 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜126.8% Light of Ruin 1HKO | 107.0〜126.8% Light of Ruin 1HKO | 134.6〜159.8% Light of Ruin 1HKO | |
| 31.8〜37.7% Hydro Pump 3 hits (86%) | 31.8〜37.7% Hydro Pump 3 hits (86%) | 42.4〜50.3% Hydro Pump 2 hits (1%) | |
| Speed | First S169 / S106 | First S169 / S106 | First S169 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.1〜74.5% Light of Ruin 2HKO | 63.1〜74.5% Light of Ruin 2HKO | 78.7〜92.9% Light of Ruin 2HKO | |
| 30.4〜36.8% Hydro Pump 3 hits (59%) | 30.4〜36.8% Hydro Pump 3 hits (59%) | 42.7〜50.9% Hydro Pump 2 hits (3%) | |
| Speed | First S216 / S106 | First S216 / S106 | First S216 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
Floette-Eternal vs
パーモット Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 212.2〜250.3% Moonblast 2HKO (incl. きあいのタスキ) | 212.2〜250.3% Moonblast 1HKO | 212.2〜250.3% Moonblast 1HKO | |
| 42.1〜50.3% Thunder Punch 2 hits (<1%) | 46.8〜55.0% Thunder Punch 2 hits (67%) | 54.4〜64.9% Thunder Punch 2HKO | |
| Speed | Second S169 / S172 | Second S169 / S235 | Second S169 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 250.3〜298.0% Moonblast 2HKO (incl. きあいのタスキ) | 250.3〜298.0% Moonblast 1HKO | 250.3〜298.0% Moonblast 1HKO | |
| 53.0〜62.3% Thunder Punch 2HKO | 57.6〜68.9% Thunder Punch 2HKO | 108.6〜129.1% でんこうそうげき 1HKO | |
| Speed | Second S169 / S172 | Second S169 / S235 | Second S169 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.9〜172.8% Moonblast 2HKO (incl. きあいのタスキ) | 146.9〜172.8% Moonblast 1HKO | 146.9〜172.8% Moonblast 1HKO | |
| 50.9〜60.8% Thunder Punch 2HKO | 55.0〜65.5% Thunder Punch 2HKO | 104.1〜123.4% でんこうそうげき 1HKO | |
| Speed | First S216 / S172 | Second S216 / S235 | First S216 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*イエッサン(オス)
Floette-Eternal vs
イエッサン(オス) Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜139.4% Light of Ruin 1HKOcalculated with サイコフィールド | 116.8〜139.4% Light of Ruin 1HKOcalculated with サイコフィールド | 116.8〜139.4% Light of Ruin 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.7〜59.6% Psyshock 2 hits (>99%)calculated with サイコフィールド | 45.6〜54.4% Psyshock 2 hits (47%)calculated with サイコフィールド | 49.7〜59.6% Psyshock 2 hits (>99%)calculated with サイコフィールド | |
| Speed | Second S169 / S220 | First S169 / S161 | First S169 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.2〜162.8% Light of Ruin 1HKOcalculated with サイコフィールド | 137.2〜162.8% Light of Ruin 1HKOcalculated with サイコフィールド | 137.2〜162.8% Light of Ruin 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 62.3〜74.2% Psyshock 2HKOcalculated with サイコフィールド | 56.3〜67.5% Psyshock 2HKOcalculated with サイコフィールド | 62.3〜74.2% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S169 / S220 | First S169 / S161 | First S169 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.9% Light of Ruin 2HKOcalculated with サイコフィールド | 79.6〜94.9% Light of Ruin 2HKOcalculated with サイコフィールド | 79.6〜94.9% Light of Ruin 2HKOcalculated with サイコフィールド | |
| 59.6〜70.8% Psyshock 2HKOcalculated with サイコフィールド | 55.0〜65.5% Psyshock 2HKOcalculated with サイコフィールド | 59.6〜70.8% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S216 / S220 | First S216 / S161 | First S216 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Hydreigon
Floette-Eternal vs
Hydreigon Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 267.5〜319.5% Moonblast 1HKO | 267.5〜319.5% Moonblast 2HKO (incl. きあいのタスキ) | 267.5〜319.5% Moonblast 1HKO | |
| 40.9〜49.1% Flash Cannon 3HKO | 38.6〜45.6% Flash Cannon 3HKO | 53.2〜63.7% Flash Cannon 2HKO | |
| Speed | Second S169 / S225 | First S169 / S165 | First S169 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 319.5〜376.3% Moonblast 1HKO | 319.5〜376.3% Moonblast 2HKO (incl. きあいのタスキ) | 319.5〜376.3% Moonblast 1HKO | |
| 46.4〜55.6% Flash Cannon 2 hits (66%) | 43.7〜51.7% Flash Cannon 2 hits (6%) | 60.3〜72.2% Flash Cannon 2HKO | |
| Speed | Second S169 / S225 | First S169 / S165 | First S169 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 184.6〜220.1% Moonblast 1HKO | 184.6〜220.1% Moonblast 2HKO (incl. きあいのタスキ) | 184.6〜220.1% Moonblast 1HKO | |
| 46.8〜56.1% Flash Cannon 2 hits (76%) | 43.3〜51.5% Flash Cannon 2 hits (5%) | 60.8〜72.5% Flash Cannon 2HKO | |
| Speed | Second S216 / S225 | First S216 / S165 | First S216 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎*Dragonite
Floette-Eternal vs
Dragonite Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.0〜90.4% Light of Ruin 2HKO | 92.8〜109.6% Light of Ruin 1 hits (56%) | 92.8〜109.6% Light of Ruin 1 hits (56%) | |
| 32.2〜38.6% Air Slash 3 hits (96%) | 26.3〜31.0% Earthquake 4HKO | 26.3〜31.0% Earthquake 4HKO | |
| Speed | First S169 / S152 | First S169 / S145 | First S169 / S132 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.6〜105.4% Light of Ruin 1 hits (38%) | 107.8〜128.7% Light of Ruin 1HKO | 107.8〜128.7% Light of Ruin 1HKO | |
| 36.4〜43.7% Air Slash 3HKO | 32.5〜38.4% Earthquake 3 hits (98%) | 32.5〜38.4% Earthquake 3 hits (98%) | |
| Speed | First S169 / S152 | First S169 / S145 | First S169 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.1〜61.7% Light of Ruin 2HKO | 63.5〜75.4% Light of Ruin 2HKO | 63.5〜75.4% Light of Ruin 2HKO | |
| 36.8〜43.9% Air Slash 3HKO | 31.0〜36.8% Earthquake 3 hits (71%) | 31.0〜36.8% Earthquake 3 hits (71%) | |
| Speed | First S216 / S152 | First S216 / S145 | First S216 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
×グソクムシャ
Floette-Eternal vs
グソクムシャ Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜42.3% Light of Ruin 3HKO | |
| 129.2〜155.0% Iron Head 1HKO | |
| Speed | First S169 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜49.5% Light of Ruin 3HKO | |
| 161.6〜192.7% Iron Head 1HKO | |
| Speed | First S169 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.7〜29.1% Light of Ruin 4 hits (>99%) | |
| 155.0〜183.6% Iron Head 1HKO | |
| Speed | First S216 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Lucario
Floette-Eternal vs
Lucario Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 138.8〜165.3% Light of Ruin 1HKO | 138.8〜165.3% Light of Ruin 1HKO | |
| 119.3〜141.5% Steel Beam 1HKO | 142.7〜168.4% Steel Beam 1HKO | |
| Speed | Second S169 / S223 | Second S169 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 111.6〜132.7% Moonblast 1HKO | 111.6〜132.7% Moonblast 1HKO | |
| 135.1〜160.3% Steel Beam 1HKO | 161.6〜190.7% Steel Beam 1HKO | |
| Speed | Second S169 / S223 | Second S169 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 95.9〜112.9% Light of Ruin 1 hits (75%) | 95.9〜112.9% Light of Ruin 1 hits (75%) | |
| 134.5〜159.1% Steel Beam 1HKO | 159.1〜189.5% Steel Beam 1HKO | |
| Speed | Second S216 / S223 | First S216 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Gholdengo
Floette-Eternal vs
Gholdengo Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.9〜60.1% Light of Ruin 2HKO | 33.2〜39.4% Light of Ruin 3 hits (>99%) | 50.9〜60.1% Light of Ruin 2 hits (89%) | |
| 95.9〜113.5% Make It Rain 1 hits (69%) | 73.7〜87.7% Make It Rain 2HKO | 88.9〜105.3% Make It Rain 1 hits (25%) | |
| Speed | First S169 / S136 | First S169 / S107 | First S169 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.6% Light of Ruin 2HKO | 39.4〜46.6% Light of Ruin 3HKO | 59.5〜70.6% Light of Ruin 2HKO | |
| 108.6〜128.5% Make It Rain 1HKO | 83.4〜99.3% Make It Rain 2HKO | 100.7〜119.2% Make It Rain 1HKO | |
| Speed | First S169 / S136 | First S169 / S107 | First S169 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜41.1% Light of Ruin 3HKO | 22.8〜26.9% Light of Ruin 4 hits (42%) | 35.0〜41.1% Light of Ruin 3 hits (69%) | |
| 108.8〜129.8% Make It Rain 1HKO | 81.9〜98.2% Make It Rain 2HKO | 99.4〜119.3% Make It Rain 1 hits (94%) | |
| Speed | First S216 / S136 | First S216 / S107 | First S216 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Aegislash
Floette-Eternal vs
Aegislash Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.1〜40.7% Light of Ruin 3 hits (54%) | 34.1〜40.7% Light of Ruin 3 hits (54%) | 34.1〜40.7% Light of Ruin 3HKO | |
| 99.4〜119.3% Iron Head 1 hits (94%) | 77.2〜91.2% Iron Head 2HKO | 99.4〜119.3% Iron Head 1 hits (94%) | |
| Speed | First S169 / S80 | First S169 / S72 | First S169 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.9% Light of Ruin 3HKO | 40.1〜47.9% Light of Ruin 3HKO | 40.1〜47.9% Light of Ruin 3HKO | |
| 124.5〜148.3% Iron Head 1HKO | 95.4〜112.6% Iron Head 1 hits (69%) | 102.0〜121.2% Poltergeist 1HKO | |
| Speed | First S169 / S80 | First S169 / S72 | First S169 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Light of Ruin 999HKO | 23.4〜28.1% Light of Ruin 999HKO | 23.4〜28.1% Light of Ruin 4 hits (87%) | |
| 119.3〜141.5% Iron Head 1HKO | 92.4〜109.9% Iron Head 1 hits (50%) | 119.3〜141.5% Iron Head 1HKO | |
| Speed | First S216 / S80 | First S216 / S72 | First S216 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×*メガリザードンY
Floette-Eternal vs
メガリザードンY Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜52.3% Light of Ruin 2 hits (16%)calculated with 晴れ | |
| 89.5〜105.3% Overheat 1 hits (38%)calculated with 晴れ | |
| Speed | First S169 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.6〜61.3% Light of Ruin 2HKOcalculated with 晴れ | |
| 101.3〜119.2% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S169 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.3〜36.1% Light of Ruin 3 hits (47%)calculated with 晴れ | |
| 100.6〜119.3% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S216 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
×エースバーン
Floette-Eternal vs
エースバーン Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% Light of Ruin 2HKO | 61.8〜73.2% Light of Ruin 2HKO | 61.8〜73.2% Light of Ruin 2HKO | |
| 124.0〜147.4% Gunk Shot 1HKO | 113.5〜134.5% Gunk Shot 1HKO | 160.8〜191.2% Gunk Shot 1HKO | |
| Speed | Second S169 / S256 | Second S169 / S188 | Second S169 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.0% Light of Ruin 2HKO | 72.6〜86.0% Light of Ruin 2HKO | 72.6〜86.0% Light of Ruin 2HKO | |
| 155.0〜182.8% Gunk Shot 1HKO | 140.4〜166.9% Gunk Shot 1HKO | 100.7〜118.5% かえんボール 1HKO | |
| Speed | Second S169 / S256 | Second S169 / S188 | Second S169 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Light of Ruin 3HKO | 42.0〜49.7% Light of Ruin 3HKO | 42.0〜49.7% Light of Ruin 3HKO | |
| 148.5〜176.6% Gunk Shot 1HKO | 136.8〜161.4% Gunk Shot 1HKO | 193.0〜229.2% Gunk Shot 1HKO | |
| Speed | Second S216 / S256 | First S216 / S188 | First S216 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Metagross
Floette-Eternal vs
Metagross Floette-Eternal's build: Floettite, Timid, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜53.5% Light of Ruin 2 hits (35%) | |
| 127.5〜150.3% Iron Head 1HKO | |
| Speed | First S169 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Floettite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.1% Light of Ruin 2HKO | |
| 159.6〜187.4% Iron Head 1HKO | |
| Speed | First S169 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Floette-Eternal's build: Choice Scarf, Modest, H22 B11 C1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.6〜36.3% Light of Ruin 3 hits (61%) | |
| 152.0〜178.9% Iron Head 1HKO | |
| Speed | First S216 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Draining Kiss
Moonblast
Light of Ruin
Calm Mind
Moonblast
Light of Ruin
Psychic
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