ブリジュラス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | じきゅうりょく | +0.9 技のダメージを受けると防御が1段階上がる。 採用率の推移 |
| 2 | がんじょう | -0.9 HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。 採用率の推移 |
| 3 | すじがねいり | 技を引き受ける特性や技の影響を無視する。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ラスターカノン |
+3.0 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 2 | りゅうせいぐん |
-0.4 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 3 | 10まんボルト |
-1.3 特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 4 | ステルスロック |
-7.2 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 5 | ドラゴンテール |
-4.3 物理威力 60命中 90%PP 12 優先度-6相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 6 | はどうだん |
+8.8 特殊威力 80PP 20 相手に必ず命中する。 採用率の推移 |
| 7 | ほえる |
-5.6 変化PP 20 優先度-6音相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 8 | エレクトロビーム |
+6.5 特殊威力 130命中 100%PP 12 使ったターンで溜め状態になり次のターンで攻撃する。あめ状態の場合は溜め状態にならずすぐに攻撃できる。使ったターンに自分の特攻を1段階上げる。 採用率の推移 |
| 9 | あくのはどう |
-2.7 特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 10 | りゅうのはどう |
特殊威力 85命中 100%PP 12 通常の攻撃技。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-9.6 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
+1.2 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | しろいハーブ |
+3.0 能力の低下を1度だけ回復する。1度使うと無くなる。 採用率の推移 |
| 4 | こだわりスカーフ |
+0.3 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 5 | ゴツゴツメット |
+1.5 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 6 | ふうせん |
-0.4 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 7 | ピントレンズ |
-0.8 急所に当たりやすくなる(急所ランク+1)。 採用率の推移 |
| 8 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 9 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 10 | シュカのみ |
+0.5 じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | +9.1 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | -11.3 採用率の推移 |
| 3 | おだやか (D↑ A↓) | +0.1 採用率の推移 |
| 4 | おくびょう (S↑ A↓) | +3.7 採用率の推移 |
| 5 | わんぱく (B↑ C↓) | -4.0 採用率の推移 |
| 6 | しんちょう (D↑ C↓) | +0.3 採用率の推移 |
| 7 | なまいき (D↑ S↓) | +0.9 採用率の推移 |
| 8 | のんき | |
| 9 | いじっぱり (A↑ C↓) | +0.2 採用率の推移 |
| 10 | むじゃき (S↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | +3.6 採用率の推移 |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | +2.7 採用率の推移 |
| 3 | 0 | 0 | 0 | 32 | 2 | 32 | +0.2 採用率の推移 |
| 4 | 32 | 0 | 0 | 0 | 32 | 2 | 0.0 採用率の推移 |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 6 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 7 | 32 | 0 | 5 | 0 | 25 | 4 | |
| 8 | 0 | 0 | 2 | 32 | 0 | 32 | -0.4 採用率の推移 |
| 9 | 32 | 0 | 0 | 0 | 31 | 3 | -0.3 採用率の推移 |
| 10 | 32 | 0 | 0 | 2 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Baxcalibur vs
ボーマンダ Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 113.5〜134.5% Draco Meteor 1HKO | |
| 49.2〜58.4% Outrage 3 hits (1%) (incl. オボンのみ) | |
| Speed | Second S105 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.0〜164.9% Draco Meteor 1HKO | |
| 65.9〜77.8% Earthquake 2 hits (19%) | |
| Speed | Second S150 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 113.5〜134.5% Draco Meteor 1HKO | |
| 54.8〜65.0% Earthquake 2 hits (4%) | |
| Speed | Second S105 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Garchomp
Baxcalibur vs
Garchomp Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.3〜129.7% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 51.8〜61.9% Earth Power 3HKO (incl. オボンのみ) | 76.1〜89.3% Earthquake 2HKO | 76.1〜89.3% Earthquake 2HKO | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.1〜158.9% Draco Meteor 1HKO | 134.1〜158.9% Draco Meteor 1HKO | 134.1〜158.9% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 99.4〜117.4% Draco Meteor 1 hits (94%) | 91.0〜107.8% Earthquake 1 hits (44%) | 91.0〜107.8% Earthquake 1 hits (44%) | |
| Speed | Second S150 / S223 | Second S150 / S231 | Second S150 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.3〜129.7% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 1HKO | 110.3〜129.7% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 51.8〜61.9% Earth Power 2 hits (97%) | 76.1〜89.3% Earthquake 2HKO | 76.1〜89.3% Earthquake 2HKO | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*セグレイブ
Baxcalibur vs
セグレイブ Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.1〜109.9% Draco Meteor 1 hits (56%) | 106.8〜125.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 106.8〜125.7% Draco Meteor 1HKO | |
| 62.9〜75.1% Earthquake 2 hits (2%) | 50.8〜59.9% Earthquake 3 hits (12%) (incl. オボンのみ) | 71.1〜84.3% Earthquake 2 hits (81%) | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.1〜133.0% Draco Meteor 1HKO | 128.8〜151.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 128.8〜151.8% Draco Meteor 1HKO | |
| 75.4〜89.8% Earthquake 2HKO | 59.9〜70.7% Earthquake 3HKO (incl. オボンのみ) | 85.6〜101.2% Earthquake 1 hits (6%) | |
| Speed | First S150 / S139 | Second S150 / S152 | First S150 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.1〜109.9% Draco Meteor 1 hits (56%) | 106.8〜125.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 106.8〜125.7% Draco Meteor 1HKO | |
| 62.9〜75.1% Earthquake 2 hits (>99%) | 50.8〜59.9% Earthquake 3 hits (99%) (incl. たべのこし) | 71.1〜84.3% Earthquake 2HKO | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Mimikyu
Baxcalibur vs
Mimikyu Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.4〜96.2% Flash Cannon 2 hits (50%) | 79.4〜96.2% Flash Cannon 2 hits (50%) | 79.4〜96.2% Flash Cannon 2 hits (50%) | |
| 38.1〜46.2% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.7〜116.0% Flash Cannon 2HKO | 97.7〜116.0% Flash Cannon 2HKO | 97.7〜116.0% Flash Cannon 2HKO | |
| 46.7〜55.7% Drain Punch 4 hits (97%) (incl. オボンのみ) | 35.9〜43.1% Drain Punch 999HKO | 35.9〜43.1% Drain Punch 999HKO | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.4〜96.2% Flash Cannon 2 hits (50%) | 79.4〜96.2% Flash Cannon 2 hits (50%) | 79.4〜96.2% Flash Cannon 2 hits (50%) | |
| 38.1〜46.2% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Meowscarada
Baxcalibur vs
Meowscarada Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜92.2% Draco Meteor 2HKO | 77.1〜92.2% Draco Meteor 2HKO | 77.1〜92.2% Draco Meteor 2HKO | |
| 32.5〜38.6% Knock Off 999HKO | 32.5〜38.6% Knock Off 999HKO | 42.1〜49.7% Knock Off 999HKO | |
| Speed | Second S105 / S262 | Second S105 / S175 | Second S105 / S175 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.1〜111.8% Draco Meteor 1 hits (69%) | 94.1〜111.8% Draco Meteor 2HKO | 94.1〜111.8% Draco Meteor 1 hits (69%) | |
| 39.5〜46.7% Knock Off 999HKO | 39.5〜46.7% Knock Off 999HKO | 50.9〜60.5% Knock Off 3 hits (36%) (incl. オボンのみ) | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜92.2% Draco Meteor 2HKO | 77.1〜92.2% Draco Meteor 2HKO | 77.1〜92.2% Draco Meteor 2HKO | |
| 32.5〜38.6% Knock Off 999HKO | 32.5〜38.6% Knock Off 999HKO | 42.1〜49.7% Knock Off 999HKO | |
| Speed | Second S105 / S262 | Second S105 / S175 | Second S105 / S175 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎Gyarados
Baxcalibur vs
Gyarados Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 95.9〜114.6% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 37.6〜44.7% Earthquake 999HKO | 49.7〜58.9% Earthquake 3 hits (4%) (incl. オボンのみ) | 37.6〜44.7% Earthquake 999HKO | |
| Speed | First S105 / S101 | Second S105 / S133 | First S105 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 119.3〜140.4% Thunderbolt 1HKOcalculated with 攻撃-1 | 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 45.5〜53.9% Earthquake 4 hits (83%) (incl. オボンのみ) | 58.7〜69.5% Earthquake 3HKO (incl. オボンのみ) | 45.5〜53.9% Earthquake 4 hits (83%) (incl. オボンのみ) | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 95.9〜114.6% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 37.6〜44.7% Earthquake 999HKO | 49.7〜58.9% Earthquake 3 hits (94%) (incl. たべのこし) | 37.6〜44.7% Earthquake 999HKO | |
| Speed | First S105 / S101 | Second S105 / S133 | First S105 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
◎Corviknight
Baxcalibur vs
Corviknight Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Thunderbolt 2 hits (33%) | 44.9〜53.7% Thunderbolt 2 hits (1%) | 44.9〜53.7% Thunderbolt 3HKO | |
| 34.5〜41.6% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | |
| Speed | First S105 / S87 | First S105 / S78 | First S105 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.6〜65.4% Thunderbolt 2HKO | 54.6〜65.4% Thunderbolt 2HKO | 79.0〜93.7% Electro Shot 2HKO | |
| 41.9〜50.3% Body Press 999HKO | 41.9〜50.3% Body Press 999HKO | 41.9〜50.3% Body Press 999HKO | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Thunderbolt 2 hits (33%) | 44.9〜53.7% Thunderbolt 2 hits (1%) | 44.9〜53.7% Thunderbolt 3HKO | |
| 34.5〜41.6% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | |
| Speed | First S105 / S87 | First S105 / S78 | First S105 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
◎Basculegion-F
Baxcalibur vs
Basculegion-F Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% Thunderbolt 2HKO | 52.8〜62.9% Thunderbolt 2HKO | 52.8〜62.9% Thunderbolt 2HKO | |
| 23.9〜28.4% Wave Crash 999HKO | 26.4〜31.5% Wave Crash 999HKO | 31.0〜36.5% Wave Crash 999HKO | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.0〜82.2% Draco Meteor 2HKO | 69.0〜82.2% Draco Meteor 2HKO | 69.0〜82.2% Draco Meteor 2HKO | |
| 28.7〜34.1% Wave Crash 999HKO | 31.1〜37.1% Wave Crash 999HKO | 37.1〜44.3% Wave Crash 999HKO | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% Thunderbolt 2HKO | 52.8〜62.9% Thunderbolt 2HKO | 52.8〜62.9% Thunderbolt 2HKO | |
| 23.9〜28.4% Wave Crash 999HKO | 26.4〜31.5% Wave Crash 999HKO | 31.0〜36.5% Wave Crash 999HKO | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎メガリザードンX
Baxcalibur vs
メガリザードンX Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜154.8% Draco Meteor 1HKO | |
| 53.8〜64.0% Flare Blitz 3 hits (77%) (incl. オボンのみ) | |
| Speed | Second S105 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 160.0〜189.7% Draco Meteor 1HKO | |
| 48.5〜57.5% Flamethrower 3HKO | |
| Speed | Second S150 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜154.8% Draco Meteor 1HKO | |
| 53.8〜64.0% Flare Blitz 2 hits (2%) | |
| Speed | Second S105 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Baxcalibur vs
A-Ninetales Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 125.7〜150.9% Flash Cannon 1HKOcalculated with あられ | 146.7〜176.0% Flash Cannon 1HKOcalculated with あられ | |
| 25.9〜30.5% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 33.5〜39.6% Blizzard 4HKO (incl. オボンのみ)calculated with あられ | |
| Speed | Second S105 / S177 | Second S105 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 153.1〜180.6% Flash Cannon 1HKOcalculated with あられ | 178.7〜210.7% Flash Cannon 1HKOcalculated with あられ | |
| 44.9〜52.7% Blizzard 3HKOcalculated with あられ | 58.1〜68.9% Blizzard 2 hits (71%)calculated with あられ | |
| Speed | Second S150 / S177 | Second S150 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 125.7〜150.9% Flash Cannon 1HKOcalculated with あられ | 146.7〜176.0% Flash Cannon 1HKOcalculated with あられ | |
| 25.9〜30.5% Blizzard 4 hits (<1%)calculated with あられ | 33.5〜39.6% Blizzard 3 hits (13%)calculated with あられ | |
| Speed | Second S105 / S177 | Second S105 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎*Rotom-W
Baxcalibur vs
Rotom-W Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Dragon Pulse 3 hits (<1%) | 35.0〜42.0% Dragon Pulse 3 hits (85%) | 43.3〜52.0% Dragon Pulse 3HKO | |
| 15.2〜18.3% Hydro Pump 999HKO | 15.2〜18.3% Hydro Pump 999HKO | 21.3〜25.4% Hydro Pump 999HKO | |
| Speed | Second S105 / S106 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Dragon Pulse 3HKO | 65.0〜76.4% Draco Meteor 2 hits (54%) | 80.3〜95.3% Draco Meteor 2 hits (93%) | |
| 27.5〜32.3% Hydro Pump 4 hits (7%) | 27.5〜32.3% Hydro Pump 4 hits (7%) | 37.7〜44.3% Hydro Pump 3 hits (33%) | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Dragon Pulse 3 hits (<1%) | 35.0〜42.0% Dragon Pulse 3 hits (85%) | 43.3〜52.0% Dragon Pulse 3HKO | |
| 15.2〜18.3% Hydro Pump 999HKO | 15.2〜18.3% Hydro Pump 999HKO | 21.3〜25.4% Hydro Pump 999HKO | |
| Speed | Second S105 / S106 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎イエッサン(オス)
Baxcalibur vs
イエッサン(オス) Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S220 | Second S105 / S161 | Second S105 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 37.1〜43.7% Dazzling Gleam 3 hits (15%)calculated with サイコフィールド | 33.5〜40.1% Dazzling Gleam 4HKO (incl. オボンのみ)calculated with サイコフィールド | 37.1〜43.7% Dazzling Gleam 3 hits (15%)calculated with サイコフィールド | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S220 | Second S105 / S161 | Second S105 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Skeledirge
Baxcalibur vs
Skeledirge Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.7〜61.6% Draco Meteor 2 hits (96%) | 42.7〜51.2% Dark Pulse 3HKO | 51.7〜61.6% Draco Meteor 2HKO | |
| 35.5〜42.6% Earth Power 3 hits (2%) | 35.5〜42.6% Earth Power 3 hits (2%) | 35.5〜42.6% Earth Power 3 hits (2%) | |
| Speed | First S105 / S86 | First S105 / S86 | First S105 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.0〜75.4% Draco Meteor 2HKO | 64.0〜75.4% Draco Meteor 2HKO | 64.0〜75.4% Draco Meteor 2HKO | |
| 41.3〜49.1% Torch Song 2HKO | 41.3〜49.1% Torch Song 2HKO | 41.3〜49.1% Torch Song 2HKO | |
| Speed | First S150 / S86 | First S150 / S86 | First S150 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.7〜61.6% Draco Meteor 2 hits (96%) | 42.7〜51.2% Dark Pulse 3HKO | 51.7〜61.6% Draco Meteor 2HKO | |
| 35.5〜42.6% Earth Power 3 hits (90%) | 35.5〜42.6% Earth Power 3 hits (90%) | 35.5〜42.6% Earth Power 3 hits (90%) | |
| Speed | First S105 / S86 | First S105 / S86 | First S105 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
×グソクムシャ
Baxcalibur vs
グソクムシャ Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.9〜24.7% Draco Meteor 999HKO | |
| 88.3〜104.1% Close Combat 1 hits (25%) | |
| Speed | First S105 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.1〜40.1% Electro Shot 4HKO | |
| 105.4〜124.6% Close Combat 1HKO | |
| Speed | First S150 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.9〜24.7% Draco Meteor 999HKO | |
| 88.3〜104.1% Close Combat 1 hits (25%) | |
| Speed | First S105 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Baxcalibur vs
Hippowdon Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜43.3% Draco Meteor 999HKOcalculated with すなあらし | 26.5〜31.2% Dragon Pulse 4 hits (13%)calculated with すなあらし | 23.7〜28.4% Dragon Pulse 4 hits (94%)calculated with すなあらし | |
| 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | |
| Speed | First S105 / S67 | First S105 / S67 | First S105 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.9% Dragon Pulse 4 hits (85%) (incl. オボンのみ)calculated with すなあらし | 32.1〜38.1% Dragon Pulse 3 hits (1%)calculated with すなあらし | 29.3〜34.9% Dragon Pulse 3 hits (9%)calculated with すなあらし | |
| 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | |
| Speed | First S150 / S67 | First S150 / S67 | First S150 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜43.3% Draco Meteor 999HKOcalculated with すなあらし | 26.5〜31.2% Dragon Pulse 4 hits (13%)calculated with すなあらし | 23.7〜28.4% Dragon Pulse 4 hits (94%)calculated with すなあらし | |
| 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | |
| Speed | First S105 / S67 | First S105 / S67 | First S105 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
×Lucario
Baxcalibur vs
Lucario Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.7〜78.9% Aura Sphere 2HKO | 66.7〜78.9% Aura Sphere 2HKO | |
| 116.8〜138.1% Focus Blast 1HKO | 138.1〜164.5% Focus Blast 1HKO | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 81.6〜96.6% Aura Sphere 2HKO | 81.6〜96.6% Aura Sphere 2HKO | |
| 137.7〜162.9% Aura Sphere 1HKO | 162.9〜194.0% Aura Sphere 1HKO | |
| Speed | Second S150 / S223 | Second S150 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.7〜78.9% Aura Sphere 2HKO | 66.7〜78.9% Aura Sphere 2HKO | |
| 116.8〜138.1% Focus Blast 1HKO | 138.1〜164.5% Focus Blast 1HKO | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Baxcalibur vs
Gholdengo Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.7% Dark Pulse 2 hits (90%) | 32.1〜38.3% Dark Pulse 3 hits (94%) | 47.9〜57.7% Dark Pulse 2 hits (44%) | |
| 73.1〜86.3% Focus Blast 2HKO | 55.8〜66.0% Focus Blast 2 hits (25%) | 67.0〜79.2% Focus Blast 2HKO | |
| Speed | Second S105 / S136 | Second S105 / S107 | Second S105 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.2% Dark Pulse 2HKO | 39.4〜46.6% Dark Pulse 3HKO | 60.1〜71.2% Dark Pulse 2HKO | |
| 129.3〜153.3% Focus Blast 1HKO | 98.2〜116.2% Focus Blast 1 hits (88%) | 117.4〜138.9% Focus Blast 1HKO | |
| Speed | First S150 / S136 | First S150 / S107 | First S150 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.7% Dark Pulse 2 hits (90%) | 32.1〜38.3% Dark Pulse 3 hits (94%) | 47.9〜57.7% Dark Pulse 2 hits (44%) | |
| 73.1〜86.3% Focus Blast 2HKO | 55.8〜66.0% Focus Blast 2HKO | 67.0〜79.2% Focus Blast 2HKO | |
| Speed | Second S105 / S136 | Second S105 / S107 | Second S105 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Aegislash
Baxcalibur vs
Aegislash Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Dark Pulse 3 hits (14%) | 33.5〜39.5% Dark Pulse 3 hits (14%) | 33.5〜39.5% Dark Pulse 3HKO | |
| 68.0〜80.2% Close Combat 2 hits (39%) | 40.1〜47.7% Shadow Ball 3 hits (97%) | 68.0〜80.2% Close Combat 2 hits (39%) | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.7〜47.9% Dark Pulse 3HKO | 40.7〜47.9% Dark Pulse 3HKO | 40.7〜47.9% Dark Pulse 3HKO | |
| 81.4〜95.8% Close Combat 2HKO | 70.7〜83.2% Shadow Ball 2HKO | 81.4〜95.8% Close Combat 2HKO | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Dark Pulse 3 hits (14%) | 33.5〜39.5% Dark Pulse 3 hits (14%) | 33.5〜39.5% Dark Pulse 3HKO | |
| 68.0〜80.2% Close Combat 2HKO | 51.8〜61.9% Close Combat 3HKO (incl. たべのこし) | 68.0〜80.2% Close Combat 2HKO | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×メガリザードンY
Baxcalibur vs
メガリザードンY Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% Electro Shot 2HKOcalculated with 晴れ | |
| 101.0〜119.3% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S105 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Thunderbolt 2HKOcalculated with 晴れ | |
| 125.7〜147.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S150 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% Electro Shot 2HKOcalculated with 晴れ | |
| 101.0〜119.3% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S105 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Baxcalibur vs
エースバーン Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜84.7% Draco Meteor 2HKO | 71.3〜84.7% Draco Meteor 2HKO | 71.3〜84.7% Draco Meteor 2HKO | |
| 91.4〜107.6% High Jump Kick 1 hits (50%) | 83.2〜98.5% High Jump Kick 2HKO | 118.8〜139.6% High Jump Kick 1HKO | |
| Speed | Second S105 / S256 | Second S105 / S188 | Second S105 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.6〜103.2% Draco Meteor 1 hits (19%) | 86.6〜103.2% Draco Meteor 2HKO | 86.6〜103.2% Draco Meteor 1 hits (19%) | |
| 109.0〜129.3% High Jump Kick 1HKO | 100.6〜118.6% High Jump Kick 1HKO | 141.3〜167.7% High Jump Kick 1HKO | |
| Speed | Second S150 / S256 | Second S150 / S188 | Second S150 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜84.7% Draco Meteor 2HKO | 71.3〜84.7% Draco Meteor 2HKO | 71.3〜84.7% Draco Meteor 2HKO | |
| 91.4〜107.6% High Jump Kick 1 hits (50%) | 83.2〜98.5% High Jump Kick 2HKO | 118.8〜139.6% High Jump Kick 1HKO | |
| Speed | Second S105 / S256 | Second S105 / S188 | Second S105 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Baxcalibur vs
Sneasler Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜80.3% Draco Meteor 2HKO | 67.5〜80.3% Draco Meteor 2HKO | 67.5〜80.3% Draco Meteor 2HKO | |
| 91.4〜107.6% Close Combat 1 hits (50%) | 91.4〜107.6% Close Combat 1 hits (50%) | 91.4〜107.6% Close Combat 1 hits (50%) | |
| Speed | Second S105 / S172 | Second S105 / S172 | Second S105 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | |
| 109.0〜129.3% Close Combat 1HKO | 109.0〜129.3% Close Combat 1HKO | 109.0〜129.3% Close Combat 1HKO | |
| Speed | Second S150 / S172 | Second S150 / S172 | Second S150 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜80.3% Draco Meteor 2HKO | 67.5〜80.3% Draco Meteor 2HKO | 67.5〜80.3% Draco Meteor 2HKO | |
| 91.4〜107.6% Close Combat 1 hits (50%) | 91.4〜107.6% Close Combat 1 hits (50%) | 91.4〜107.6% Close Combat 1 hits (50%) | |
| Speed | Second S105 / S172 | Second S105 / S172 | Second S105 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
Baxcalibur vs
パーモット Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.5〜106.8% Draco Meteor 2HKO | 90.5〜106.8% Draco Meteor 1 hits (44%) | 90.5〜106.8% Draco Meteor 1 hits (44%) | |
| 77.2〜91.4% Close Combat 2HKO | 83.2〜98.5% Close Combat 2HKO | 100.0〜118.8% Close Combat 1HKO | |
| Speed | Second S105 / S172 | Second S105 / S235 | Second S105 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜130.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 110.2〜130.6% Draco Meteor 1HKO | 110.2〜130.6% Draco Meteor 1HKO | |
| 91.0〜107.8% Close Combat 1 hits (44%) | 100.6〜118.6% Close Combat 1HKO | 118.0〜140.1% Close Combat 1HKO | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.5〜106.8% Draco Meteor 2HKO | 90.5〜106.8% Draco Meteor 1 hits (44%) | 90.5〜106.8% Draco Meteor 1 hits (44%) | |
| 77.2〜91.4% Close Combat 2HKO | 83.2〜98.5% Close Combat 2HKO | 100.0〜118.8% Close Combat 1HKO | |
| Speed | Second S105 / S172 | Second S105 / S235 | Second S105 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Baxcalibur vs
Metagross Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Dark Pulse 2 hits (11%) | |
| 71.1〜84.3% Hammer Arm 2 hits (81%) | |
| Speed | Second S105 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.2〜62.4% Dark Pulse 2HKO | |
| 85.6〜101.2% Hammer Arm 1 hits (6%) | |
| Speed | Second S150 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Baxcalibur's build: Leftovers, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Dark Pulse 2 hits (11%) | |
| 71.1〜84.3% Hammer Arm 2HKO | |
| Speed | Second S105 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Draco Meteor
Flash Cannon
Thunderbolt
Focus Energy
Sitrus Berry
Draco Meteor
Flash Cannon
Stealth Rock
Roar







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