Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ブリジュラス

ブリジュラス

ドラゴン はがね
全国図鑑 No.1018 / 使用率 9位
データ集計日:2026-09-10

種族値

HP
90
こうげき
105
ぼうぎょ
130
とくこう
125
とくぼう
65
すばやさ
85
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめん
ノーマルひこういわむしはがねみずでんきエスパー
くさ
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 じきゅうりょく
75.2%
+0.9
技のダメージを受けると防御が1段階上がる。
採用率の推移
75757474.3%75.2%9/99/10
2 がんじょう
24.8%
-0.9
HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。
採用率の推移
26252525.7%24.8%9/99/10
3 すじがねいり
0.1%
技を引き受ける特性や技の影響を無視する。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
はがね ラスターカノン
75.1%
+3.0
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
76747272.1%75.1%9/99/10
2
ドラゴン りゅうせいぐん
65.3%
-0.4
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
66666565.7%65.3%9/99/10
3
でんき 10まんボルト
63.1%
-1.3
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
65646364.4%63.1%9/99/10
4
いわ ステルスロック
49.6%
-7.2
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
58534956.8%49.6%9/99/10
5
ドラゴン ドラゴンテール
24.6%
-4.3
ドラゴン物理
威力 60命中 90%PP 12
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
30272428.9%24.6%9/99/10
6
かくとう はどうだん
19.8%
+8.8
かくとう特殊
威力 80PP 20
相手に必ず命中する。
採用率の推移
21151011.0%19.8%9/99/10
7
ノーマル ほえる
19.0%
-5.6
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
25221824.6%19.0%9/99/10
8
でんき エレクトロビーム
15.8%
+6.5
でんき特殊
威力 130命中 100%PP 12
使ったターンで溜め状態になり次のターンで攻撃する。あめ状態の場合は溜め状態にならずすぐに攻撃できる。使ったターンに自分の特攻を1段階上げる。
採用率の推移
171389.3%15.8%9/99/10
9
あく あくのはどう
14.4%
-2.7
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
18161417.1%14.4%9/99/10
10
ドラゴン りゅうのはどう
10.0%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
29.7%
-9.6
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
41342839.3%29.7%9/99/10
2
たべのこし
22.2%
+1.2
ターン終わりに最大HPの1/16回復する。
採用率の推移
22222121.0%22.2%9/99/10
3
しろいハーブ
14.4%
+3.0
能力の低下を1度だけ回復する。1度使うと無くなる。
採用率の推移
15131111.4%14.4%9/99/10
4
こだわりスカーフこだわりスカーフ
10.9%
+0.3
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
11111110.6%10.9%9/99/10
5
ゴツゴツメット
6.5%
+1.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
7655.0%6.5%9/99/10
6
ふうせん
4.4%
-0.4
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
5544.8%4.4%9/99/10
7
ピントレンズ
4.4%
-0.8
急所に当たりやすくなる(急所ランク+1)。
採用率の推移
5545.2%4.4%9/99/10
8
カゴのみ
2.1%
ねむり状態を回復する。1度使うと無くなる。
9
レッドカード
1.5%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
10
シュカのみ
1.1%
+0.5
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
1110.6%1.1%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
36.7%
+9.1
採用率の推移
38322627.6%36.7%9/99/10
2 ずぶとい (B↑ A↓)
24.3%
-11.3
採用率の推移
37302335.6%24.3%9/99/10
3 おだやか (D↑ A↓)
18.5%
+0.1
採用率の推移
19181818.4%18.5%9/99/10
4 おくびょう (S↑ A↓)
12.1%
+3.7
採用率の推移
131088.4%12.1%9/99/10
5 わんぱく (B↑ C↓)
3.1%
-4.0
採用率の推移
8527.1%3.1%9/99/10
6 しんちょう (D↑ C↓)
2.2%
+0.3
採用率の推移
2221.9%2.2%9/99/10
7 なまいき (D↑ S↓)
1.5%
+0.9
採用率の推移
2100.6%1.5%9/99/10
8 のんき
0.8%
9 いじっぱり (A↑ C↓)
0.4%
+0.2
採用率の推移
0000.2%0.4%9/99/10
10 むじゃき (S↑ D↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
19.2%
+3.6
採用率の推移
20171515.6%19.2%9/99/10
2 32020320
10.7%
+2.7
採用率の推移
11988.0%10.7%9/99/10
3 00032232
3.7%
+0.2
採用率の推移
4433.5%3.7%9/99/10
4 32000322
3.2%
0.0
採用率の推移
3333.2%3.2%9/99/10
5 32032020
3.2%
6 32003202
3.0%
7 32050254
2.8%
8 00232032
2.2%
-0.4
採用率の推移
3222.6%2.2%9/99/10
9 32000313
2.1%
-0.3
採用率の推移
2222.4%2.1%9/99/10
10 32002320
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ブリジュラス
考察記事
【ポケモンチャンピオンズ】ブリジュラス 考察 M-5 シーズン 使用率3位・ずぶとい耐久型の増加
ブリジュラス
考察記事
【ポケモンチャンピオンズ】ブリジュラス考察 M-4 使用率5位・型別採用率と立ち回り
ブリジュラス
考察記事
ブリジュラス考察 M-3 型別採用率と立ち回り
ブリジュラス
考察記事
ブリジュラス考察【チャンピオンズM-2 使用率2位】技採用率・型別解説と対策

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Baxcalibur Baxcalibur vs ボーマンダ ボーマンダ

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Baxcaliburボーマンダ
113.5〜134.5%
Draco Meteor
1HKO
ボーマンダBaxcalibur
49.2〜58.4%
Outrage
3 hits (1%) (incl. オボンのみ)
Speed
Second
BaxcaliburS105 / ボーマンダS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Baxcaliburボーマンダ
138.0〜164.9%
Draco Meteor
1HKO
ボーマンダBaxcalibur
65.9〜77.8%
Earthquake
2 hits (19%)
Speed
Second
BaxcaliburS150 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Baxcaliburボーマンダ
113.5〜134.5%
Draco Meteor
1HKO
ボーマンダBaxcalibur
54.8〜65.0%
Earthquake
2 hits (4%)
Speed
Second
BaxcaliburS105 / ボーマンダS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Baxcalibur Baxcalibur vs Garchomp Garchomp

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BaxcaliburGarchomp
110.3〜129.7%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompBaxcalibur
51.8〜61.9%
Earth Power
3HKO (incl. オボンのみ)
76.1〜89.3%
Earthquake
2HKO
76.1〜89.3%
Earthquake
2HKO
Speed
Second
BaxcaliburS105 / GarchompS223
Second
BaxcaliburS105 / GarchompS231
Second
BaxcaliburS105 / GarchompS154
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BaxcaliburGarchomp
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompBaxcalibur
99.4〜117.4%
Draco Meteor
1 hits (94%)
91.0〜107.8%
Earthquake
1 hits (44%)
91.0〜107.8%
Earthquake
1 hits (44%)
Speed
Second
BaxcaliburS150 / GarchompS223
Second
BaxcaliburS150 / GarchompS231
Second
BaxcaliburS150 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BaxcaliburGarchomp
110.3〜129.7%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompBaxcalibur
51.8〜61.9%
Earth Power
2 hits (97%)
76.1〜89.3%
Earthquake
2HKO
76.1〜89.3%
Earthquake
2HKO
Speed
Second
BaxcaliburS105 / GarchompS223
Second
BaxcaliburS105 / GarchompS231
Second
BaxcaliburS105 / GarchompS154
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
セグレイブ*セグレイブ
Baxcalibur Baxcalibur vs セグレイブ セグレイブ

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Baxcaliburセグレイブ
92.1〜109.9%
Draco Meteor
1 hits (56%)
106.8〜125.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
106.8〜125.7%
Draco Meteor
1HKO
セグレイブBaxcalibur
62.9〜75.1%
Earthquake
2 hits (2%)
50.8〜59.9%
Earthquake
3 hits (12%) (incl. オボンのみ)
71.1〜84.3%
Earthquake
2 hits (81%)
Speed
Second
BaxcaliburS105 / セグレイブS139
Second
BaxcaliburS105 / セグレイブS152
Second
BaxcaliburS105 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Baxcaliburセグレイブ
113.1〜133.0%
Draco Meteor
1HKO
128.8〜151.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
128.8〜151.8%
Draco Meteor
1HKO
セグレイブBaxcalibur
75.4〜89.8%
Earthquake
2HKO
59.9〜70.7%
Earthquake
3HKO (incl. オボンのみ)
85.6〜101.2%
Earthquake
1 hits (6%)
Speed
First
BaxcaliburS150 / セグレイブS139
Second
BaxcaliburS150 / セグレイブS152
First
BaxcaliburS150 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Baxcaliburセグレイブ
92.1〜109.9%
Draco Meteor
1 hits (56%)
106.8〜125.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
106.8〜125.7%
Draco Meteor
1HKO
セグレイブBaxcalibur
62.9〜75.1%
Earthquake
2 hits (>99%)
50.8〜59.9%
Earthquake
3 hits (99%) (incl. たべのこし)
71.1〜84.3%
Earthquake
2HKO
Speed
Second
BaxcaliburS105 / セグレイブS139
Second
BaxcaliburS105 / セグレイブS152
Second
BaxcaliburS105 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Baxcalibur Baxcalibur vs Mimikyu Mimikyu

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BaxcaliburMimikyu
79.4〜96.2%
Flash Cannon
2 hits (50%)
79.4〜96.2%
Flash Cannon
2 hits (50%)
79.4〜96.2%
Flash Cannon
2 hits (50%)
MimikyuBaxcalibur
38.1〜46.2%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
Speed
Second
BaxcaliburS105 / MimikyuS148
Second
BaxcaliburS105 / MimikyuS148
Second
BaxcaliburS105 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BaxcaliburMimikyu
97.7〜116.0%
Flash Cannon
2HKO
97.7〜116.0%
Flash Cannon
2HKO
97.7〜116.0%
Flash Cannon
2HKO
MimikyuBaxcalibur
46.7〜55.7%
Drain Punch
4 hits (97%) (incl. オボンのみ)
35.9〜43.1%
Drain Punch
999HKO
35.9〜43.1%
Drain Punch
999HKO
Speed
First
BaxcaliburS150 / MimikyuS148
First
BaxcaliburS150 / MimikyuS148
First
BaxcaliburS150 / MimikyuS148
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BaxcaliburMimikyu
79.4〜96.2%
Flash Cannon
2 hits (50%)
79.4〜96.2%
Flash Cannon
2 hits (50%)
79.4〜96.2%
Flash Cannon
2 hits (50%)
MimikyuBaxcalibur
38.1〜46.2%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
Speed
Second
BaxcaliburS105 / MimikyuS148
Second
BaxcaliburS105 / MimikyuS148
Second
BaxcaliburS105 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Baxcalibur Baxcalibur vs Meowscarada Meowscarada

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburMeowscarada
77.1〜92.2%
Draco Meteor
2HKO
77.1〜92.2%
Draco Meteor
2HKO
77.1〜92.2%
Draco Meteor
2HKO
MeowscaradaBaxcalibur
32.5〜38.6%
Knock Off
999HKO
32.5〜38.6%
Knock Off
999HKO
42.1〜49.7%
Knock Off
999HKO
Speed
Second
BaxcaliburS105 / MeowscaradaS262
Second
BaxcaliburS105 / MeowscaradaS175
Second
BaxcaliburS105 / MeowscaradaS175
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburMeowscarada
94.1〜111.8%
Draco Meteor
1 hits (69%)
94.1〜111.8%
Draco Meteor
2HKO
94.1〜111.8%
Draco Meteor
1 hits (69%)
MeowscaradaBaxcalibur
39.5〜46.7%
Knock Off
999HKO
39.5〜46.7%
Knock Off
999HKO
50.9〜60.5%
Knock Off
3 hits (36%) (incl. オボンのみ)
Speed
Second
BaxcaliburS150 / MeowscaradaS262
Second
BaxcaliburS150 / MeowscaradaS175
Second
BaxcaliburS150 / MeowscaradaS175
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburMeowscarada
77.1〜92.2%
Draco Meteor
2HKO
77.1〜92.2%
Draco Meteor
2HKO
77.1〜92.2%
Draco Meteor
2HKO
MeowscaradaBaxcalibur
32.5〜38.6%
Knock Off
999HKO
32.5〜38.6%
Knock Off
999HKO
42.1〜49.7%
Knock Off
999HKO
Speed
Second
BaxcaliburS105 / MeowscaradaS262
Second
BaxcaliburS105 / MeowscaradaS175
Second
BaxcaliburS105 / MeowscaradaS175
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Meowscarada's page →
GyaradosGyarados
Baxcalibur Baxcalibur vs Gyarados Gyarados

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BaxcaliburGyarados
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
95.9〜114.6%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosBaxcalibur
37.6〜44.7%
Earthquake
999HKO
49.7〜58.9%
Earthquake
3 hits (4%) (incl. オボンのみ)
37.6〜44.7%
Earthquake
999HKO
Speed
First
BaxcaliburS105 / GyaradosS101
Second
BaxcaliburS105 / GyaradosS133
First
BaxcaliburS105 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BaxcaliburGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosBaxcalibur
45.5〜53.9%
Earthquake
4 hits (83%) (incl. オボンのみ)
58.7〜69.5%
Earthquake
3HKO (incl. オボンのみ)
45.5〜53.9%
Earthquake
4 hits (83%) (incl. オボンのみ)
Speed
First
BaxcaliburS150 / GyaradosS101
First
BaxcaliburS150 / GyaradosS133
First
BaxcaliburS150 / GyaradosS101
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BaxcaliburGyarados
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
95.9〜114.6%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosBaxcalibur
37.6〜44.7%
Earthquake
999HKO
49.7〜58.9%
Earthquake
3 hits (94%) (incl. たべのこし)
37.6〜44.7%
Earthquake
999HKO
Speed
First
BaxcaliburS105 / GyaradosS101
Second
BaxcaliburS105 / GyaradosS133
First
BaxcaliburS105 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Baxcalibur Baxcalibur vs Corviknight Corviknight

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BaxcaliburCorviknight
44.9〜53.7%
Thunderbolt
2 hits (33%)
44.9〜53.7%
Thunderbolt
2 hits (1%)
44.9〜53.7%
Thunderbolt
3HKO
CorviknightBaxcalibur
34.5〜41.6%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
Speed
First
BaxcaliburS105 / CorviknightS87
First
BaxcaliburS105 / CorviknightS78
First
BaxcaliburS105 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BaxcaliburCorviknight
54.6〜65.4%
Thunderbolt
2HKO
54.6〜65.4%
Thunderbolt
2HKO
79.0〜93.7%
Electro Shot
2HKO
CorviknightBaxcalibur
41.9〜50.3%
Body Press
999HKO
41.9〜50.3%
Body Press
999HKO
41.9〜50.3%
Body Press
999HKO
Speed
First
BaxcaliburS150 / CorviknightS87
First
BaxcaliburS150 / CorviknightS78
First
BaxcaliburS150 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BaxcaliburCorviknight
44.9〜53.7%
Thunderbolt
2 hits (33%)
44.9〜53.7%
Thunderbolt
2 hits (1%)
44.9〜53.7%
Thunderbolt
3HKO
CorviknightBaxcalibur
34.5〜41.6%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
Speed
First
BaxcaliburS105 / CorviknightS87
First
BaxcaliburS105 / CorviknightS78
First
BaxcaliburS105 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Baxcalibur Baxcalibur vs Basculegion-F Basculegion-F

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburBasculegion-F
52.8〜62.9%
Thunderbolt
2HKO
52.8〜62.9%
Thunderbolt
2HKO
52.8〜62.9%
Thunderbolt
2HKO
Basculegion-FBaxcalibur
23.9〜28.4%
Wave Crash
999HKO
26.4〜31.5%
Wave Crash
999HKO
31.0〜36.5%
Wave Crash
999HKO
Speed
Second
BaxcaliburS105 / Basculegion-FS195
Second
BaxcaliburS105 / Basculegion-FS143
Second
BaxcaliburS105 / Basculegion-FS130
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburBasculegion-F
69.0〜82.2%
Draco Meteor
2HKO
69.0〜82.2%
Draco Meteor
2HKO
69.0〜82.2%
Draco Meteor
2HKO
Basculegion-FBaxcalibur
28.7〜34.1%
Wave Crash
999HKO
31.1〜37.1%
Wave Crash
999HKO
37.1〜44.3%
Wave Crash
999HKO
Speed
Second
BaxcaliburS150 / Basculegion-FS195
First
BaxcaliburS150 / Basculegion-FS143
First
BaxcaliburS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BaxcaliburBasculegion-F
52.8〜62.9%
Thunderbolt
2HKO
52.8〜62.9%
Thunderbolt
2HKO
52.8〜62.9%
Thunderbolt
2HKO
Basculegion-FBaxcalibur
23.9〜28.4%
Wave Crash
999HKO
26.4〜31.5%
Wave Crash
999HKO
31.0〜36.5%
Wave Crash
999HKO
Speed
Second
BaxcaliburS105 / Basculegion-FS195
Second
BaxcaliburS105 / Basculegion-FS143
Second
BaxcaliburS105 / Basculegion-FS130
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Baxcalibur Baxcalibur vs メガリザードンX メガリザードンX

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BaxcaliburメガリザードンX
131.6〜154.8%
Draco Meteor
1HKO
メガリザードンXBaxcalibur
53.8〜64.0%
Flare Blitz
3 hits (77%) (incl. オボンのみ)
Speed
Second
BaxcaliburS105 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BaxcaliburメガリザードンX
160.0〜189.7%
Draco Meteor
1HKO
メガリザードンXBaxcalibur
48.5〜57.5%
Flamethrower
3HKO
Speed
Second
BaxcaliburS150 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BaxcaliburメガリザードンX
131.6〜154.8%
Draco Meteor
1HKO
メガリザードンXBaxcalibur
53.8〜64.0%
Flare Blitz
2 hits (2%)
Speed
Second
BaxcaliburS105 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
Baxcalibur Baxcalibur vs A-Ninetales A-Ninetales

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BaxcaliburA-Ninetales
125.7〜150.9%
Flash Cannon
1HKO
calculated with あられ
146.7〜176.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesBaxcalibur
25.9〜30.5%
Blizzard
5HKO (incl. オボンのみ)
calculated with あられ
33.5〜39.6%
Blizzard
4HKO (incl. オボンのみ)
calculated with あられ
Speed
Second
BaxcaliburS105 / A-NinetalesS177
Second
BaxcaliburS105 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BaxcaliburA-Ninetales
153.1〜180.6%
Flash Cannon
1HKO
calculated with あられ
178.7〜210.7%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesBaxcalibur
44.9〜52.7%
Blizzard
3HKO
calculated with あられ
58.1〜68.9%
Blizzard
2 hits (71%)
calculated with あられ
Speed
Second
BaxcaliburS150 / A-NinetalesS177
Second
BaxcaliburS150 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BaxcaliburA-Ninetales
125.7〜150.9%
Flash Cannon
1HKO
calculated with あられ
146.7〜176.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesBaxcalibur
25.9〜30.5%
Blizzard
4 hits (<1%)
calculated with あられ
33.5〜39.6%
Blizzard
3 hits (13%)
calculated with あられ
Speed
Second
BaxcaliburS105 / A-NinetalesS177
Second
BaxcaliburS105 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Baxcalibur Baxcalibur vs Rotom-W Rotom-W

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BaxcaliburRotom-W
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
35.0〜42.0%
Dragon Pulse
3 hits (85%)
43.3〜52.0%
Dragon Pulse
3HKO
Rotom-WBaxcalibur
15.2〜18.3%
Hydro Pump
999HKO
15.2〜18.3%
Hydro Pump
999HKO
21.3〜25.4%
Hydro Pump
999HKO
Speed
Second
BaxcaliburS105 / Rotom-WS106
Second
BaxcaliburS105 / Rotom-WS106
Second
BaxcaliburS105 / Rotom-WS138
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BaxcaliburRotom-W
42.7〜50.3%
Dragon Pulse
3HKO
65.0〜76.4%
Draco Meteor
2 hits (54%)
80.3〜95.3%
Draco Meteor
2 hits (93%)
Rotom-WBaxcalibur
27.5〜32.3%
Hydro Pump
4 hits (7%)
27.5〜32.3%
Hydro Pump
4 hits (7%)
37.7〜44.3%
Hydro Pump
3 hits (33%)
Speed
First
BaxcaliburS150 / Rotom-WS106
First
BaxcaliburS150 / Rotom-WS106
First
BaxcaliburS150 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BaxcaliburRotom-W
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
35.0〜42.0%
Dragon Pulse
3 hits (85%)
43.3〜52.0%
Dragon Pulse
3HKO
Rotom-WBaxcalibur
15.2〜18.3%
Hydro Pump
999HKO
15.2〜18.3%
Hydro Pump
999HKO
21.3〜25.4%
Hydro Pump
999HKO
Speed
Second
BaxcaliburS105 / Rotom-WS106
Second
BaxcaliburS105 / Rotom-WS106
Second
BaxcaliburS105 / Rotom-WS138
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)イエッサン(オス)
Baxcalibur Baxcalibur vs イエッサン(オス) イエッサン(オス)

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Baxcaliburイエッサン(オス)
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Baxcalibur
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Speed
Second
BaxcaliburS105 / イエッサン(オス)S220
Second
BaxcaliburS105 / イエッサン(オス)S161
Second
BaxcaliburS105 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Baxcaliburイエッサン(オス)
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Baxcalibur
37.1〜43.7%
Dazzling Gleam
3 hits (15%)
calculated with サイコフィールド
33.5〜40.1%
Dazzling Gleam
4HKO (incl. オボンのみ)
calculated with サイコフィールド
37.1〜43.7%
Dazzling Gleam
3 hits (15%)
calculated with サイコフィールド
Speed
Second
BaxcaliburS150 / イエッサン(オス)S220
Second
BaxcaliburS150 / イエッサン(オス)S161
First
BaxcaliburS150 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Baxcaliburイエッサン(オス)
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Baxcalibur
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Speed
Second
BaxcaliburS105 / イエッサン(オス)S220
Second
BaxcaliburS105 / イエッサン(オス)S161
Second
BaxcaliburS105 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge*Skeledirge
Baxcalibur Baxcalibur vs Skeledirge Skeledirge

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BaxcaliburSkeledirge
51.7〜61.6%
Draco Meteor
2 hits (96%)
42.7〜51.2%
Dark Pulse
3HKO
51.7〜61.6%
Draco Meteor
2HKO
SkeledirgeBaxcalibur
35.5〜42.6%
Earth Power
3 hits (2%)
35.5〜42.6%
Earth Power
3 hits (2%)
35.5〜42.6%
Earth Power
3 hits (2%)
Speed
First
BaxcaliburS105 / SkeledirgeS86
First
BaxcaliburS105 / SkeledirgeS86
First
BaxcaliburS105 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BaxcaliburSkeledirge
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
SkeledirgeBaxcalibur
41.3〜49.1%
Torch Song
2HKO
41.3〜49.1%
Torch Song
2HKO
41.3〜49.1%
Torch Song
2HKO
Speed
First
BaxcaliburS150 / SkeledirgeS86
First
BaxcaliburS150 / SkeledirgeS86
First
BaxcaliburS150 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BaxcaliburSkeledirge
51.7〜61.6%
Draco Meteor
2 hits (96%)
42.7〜51.2%
Dark Pulse
3HKO
51.7〜61.6%
Draco Meteor
2HKO
SkeledirgeBaxcalibur
35.5〜42.6%
Earth Power
3 hits (90%)
35.5〜42.6%
Earth Power
3 hits (90%)
35.5〜42.6%
Earth Power
3 hits (90%)
Speed
First
BaxcaliburS105 / SkeledirgeS86
First
BaxcaliburS105 / SkeledirgeS86
First
BaxcaliburS105 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
グソクムシャ×グソクムシャ
Baxcalibur Baxcalibur vs グソクムシャ グソクムシャ

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Baxcaliburグソクムシャ
20.9〜24.7%
Draco Meteor
999HKO
グソクムシャBaxcalibur
88.3〜104.1%
Close Combat
1 hits (25%)
Speed
First
BaxcaliburS105 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Baxcaliburグソクムシャ
34.1〜40.1%
Electro Shot
4HKO
グソクムシャBaxcalibur
105.4〜124.6%
Close Combat
1HKO
Speed
First
BaxcaliburS150 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Baxcaliburグソクムシャ
20.9〜24.7%
Draco Meteor
999HKO
グソクムシャBaxcalibur
88.3〜104.1%
Close Combat
1 hits (25%)
Speed
First
BaxcaliburS105 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Baxcalibur Baxcalibur vs Hippowdon Hippowdon

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BaxcaliburHippowdon
36.3〜43.3%
Draco Meteor
999HKO
calculated with すなあらし
26.5〜31.2%
Dragon Pulse
4 hits (13%)
calculated with すなあらし
23.7〜28.4%
Dragon Pulse
4 hits (94%)
calculated with すなあらし
HippowdonBaxcalibur
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
Speed
First
BaxcaliburS105 / HippowdonS67
First
BaxcaliburS105 / HippowdonS67
First
BaxcaliburS105 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BaxcaliburHippowdon
29.3〜34.9%
Dragon Pulse
4 hits (85%) (incl. オボンのみ)
calculated with すなあらし
32.1〜38.1%
Dragon Pulse
3 hits (1%)
calculated with すなあらし
29.3〜34.9%
Dragon Pulse
3 hits (9%)
calculated with すなあらし
HippowdonBaxcalibur
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
Speed
First
BaxcaliburS150 / HippowdonS67
First
BaxcaliburS150 / HippowdonS67
First
BaxcaliburS150 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BaxcaliburHippowdon
36.3〜43.3%
Draco Meteor
999HKO
calculated with すなあらし
26.5〜31.2%
Dragon Pulse
4 hits (13%)
calculated with すなあらし
23.7〜28.4%
Dragon Pulse
4 hits (94%)
calculated with すなあらし
HippowdonBaxcalibur
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
Speed
First
BaxcaliburS105 / HippowdonS67
First
BaxcaliburS105 / HippowdonS67
First
BaxcaliburS105 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Lucario×Lucario
Baxcalibur Baxcalibur vs Lucario Lucario

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BaxcaliburLucario
66.7〜78.9%
Aura Sphere
2HKO
66.7〜78.9%
Aura Sphere
2HKO
LucarioBaxcalibur
116.8〜138.1%
Focus Blast
1HKO
138.1〜164.5%
Focus Blast
1HKO
Speed
Second
BaxcaliburS105 / LucarioS223
Second
BaxcaliburS105 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BaxcaliburLucario
81.6〜96.6%
Aura Sphere
2HKO
81.6〜96.6%
Aura Sphere
2HKO
LucarioBaxcalibur
137.7〜162.9%
Aura Sphere
1HKO
162.9〜194.0%
Aura Sphere
1HKO
Speed
Second
BaxcaliburS150 / LucarioS223
Second
BaxcaliburS150 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BaxcaliburLucario
66.7〜78.9%
Aura Sphere
2HKO
66.7〜78.9%
Aura Sphere
2HKO
LucarioBaxcalibur
116.8〜138.1%
Focus Blast
1HKO
138.1〜164.5%
Focus Blast
1HKO
Speed
Second
BaxcaliburS105 / LucarioS223
Second
BaxcaliburS105 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Baxcalibur Baxcalibur vs Gholdengo Gholdengo

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BaxcaliburGholdengo
47.9〜57.7%
Dark Pulse
2 hits (90%)
32.1〜38.3%
Dark Pulse
3 hits (94%)
47.9〜57.7%
Dark Pulse
2 hits (44%)
GholdengoBaxcalibur
73.1〜86.3%
Focus Blast
2HKO
55.8〜66.0%
Focus Blast
2 hits (25%)
67.0〜79.2%
Focus Blast
2HKO
Speed
Second
BaxcaliburS105 / GholdengoS136
Second
BaxcaliburS105 / GholdengoS107
Second
BaxcaliburS105 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BaxcaliburGholdengo
60.1〜71.2%
Dark Pulse
2HKO
39.4〜46.6%
Dark Pulse
3HKO
60.1〜71.2%
Dark Pulse
2HKO
GholdengoBaxcalibur
129.3〜153.3%
Focus Blast
1HKO
98.2〜116.2%
Focus Blast
1 hits (88%)
117.4〜138.9%
Focus Blast
1HKO
Speed
First
BaxcaliburS150 / GholdengoS136
First
BaxcaliburS150 / GholdengoS107
First
BaxcaliburS150 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BaxcaliburGholdengo
47.9〜57.7%
Dark Pulse
2 hits (90%)
32.1〜38.3%
Dark Pulse
3 hits (94%)
47.9〜57.7%
Dark Pulse
2 hits (44%)
GholdengoBaxcalibur
73.1〜86.3%
Focus Blast
2HKO
55.8〜66.0%
Focus Blast
2HKO
67.0〜79.2%
Focus Blast
2HKO
Speed
Second
BaxcaliburS105 / GholdengoS136
Second
BaxcaliburS105 / GholdengoS107
Second
BaxcaliburS105 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Aegislash*Aegislash
Baxcalibur Baxcalibur vs Aegislash Aegislash

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BaxcaliburAegislash
33.5〜39.5%
Dark Pulse
3 hits (14%)
33.5〜39.5%
Dark Pulse
3 hits (14%)
33.5〜39.5%
Dark Pulse
3HKO
AegislashBaxcalibur
68.0〜80.2%
Close Combat
2 hits (39%)
40.1〜47.7%
Shadow Ball
3 hits (97%)
68.0〜80.2%
Close Combat
2 hits (39%)
Speed
First
BaxcaliburS105 / AegislashS80
First
BaxcaliburS105 / AegislashS72
First
BaxcaliburS105 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BaxcaliburAegislash
40.7〜47.9%
Dark Pulse
3HKO
40.7〜47.9%
Dark Pulse
3HKO
40.7〜47.9%
Dark Pulse
3HKO
AegislashBaxcalibur
81.4〜95.8%
Close Combat
2HKO
70.7〜83.2%
Shadow Ball
2HKO
81.4〜95.8%
Close Combat
2HKO
Speed
First
BaxcaliburS150 / AegislashS80
First
BaxcaliburS150 / AegislashS72
First
BaxcaliburS150 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BaxcaliburAegislash
33.5〜39.5%
Dark Pulse
3 hits (14%)
33.5〜39.5%
Dark Pulse
3 hits (14%)
33.5〜39.5%
Dark Pulse
3HKO
AegislashBaxcalibur
68.0〜80.2%
Close Combat
2HKO
51.8〜61.9%
Close Combat
3HKO (incl. たべのこし)
68.0〜80.2%
Close Combat
2HKO
Speed
First
BaxcaliburS105 / AegislashS80
First
BaxcaliburS105 / AegislashS72
First
BaxcaliburS105 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
メガリザードンY×メガリザードンY
Baxcalibur Baxcalibur vs メガリザードンY メガリザードンY

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BaxcaliburメガリザードンY
68.4〜81.3%
Electro Shot
2HKO
calculated with 晴れ
メガリザードンYBaxcalibur
101.0〜119.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
BaxcaliburS105 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BaxcaliburメガリザードンY
58.1〜68.4%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYBaxcalibur
125.7〜147.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
BaxcaliburS150 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BaxcaliburメガリザードンY
68.4〜81.3%
Electro Shot
2HKO
calculated with 晴れ
メガリザードンYBaxcalibur
101.0〜119.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
BaxcaliburS105 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Baxcalibur Baxcalibur vs エースバーン エースバーン

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Baxcaliburエースバーン
71.3〜84.7%
Draco Meteor
2HKO
71.3〜84.7%
Draco Meteor
2HKO
71.3〜84.7%
Draco Meteor
2HKO
エースバーンBaxcalibur
91.4〜107.6%
High Jump Kick
1 hits (50%)
83.2〜98.5%
High Jump Kick
2HKO
118.8〜139.6%
High Jump Kick
1HKO
Speed
Second
BaxcaliburS105 / エースバーンS256
Second
BaxcaliburS105 / エースバーンS188
Second
BaxcaliburS105 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Baxcaliburエースバーン
86.6〜103.2%
Draco Meteor
1 hits (19%)
86.6〜103.2%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
1 hits (19%)
エースバーンBaxcalibur
109.0〜129.3%
High Jump Kick
1HKO
100.6〜118.6%
High Jump Kick
1HKO
141.3〜167.7%
High Jump Kick
1HKO
Speed
Second
BaxcaliburS150 / エースバーンS256
Second
BaxcaliburS150 / エースバーンS188
Second
BaxcaliburS150 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Baxcaliburエースバーン
71.3〜84.7%
Draco Meteor
2HKO
71.3〜84.7%
Draco Meteor
2HKO
71.3〜84.7%
Draco Meteor
2HKO
エースバーンBaxcalibur
91.4〜107.6%
High Jump Kick
1 hits (50%)
83.2〜98.5%
High Jump Kick
2HKO
118.8〜139.6%
High Jump Kick
1HKO
Speed
Second
BaxcaliburS105 / エースバーンS256
Second
BaxcaliburS105 / エースバーンS188
Second
BaxcaliburS105 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Baxcalibur Baxcalibur vs Sneasler Sneasler

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BaxcaliburSneasler
67.5〜80.3%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
SneaslerBaxcalibur
91.4〜107.6%
Close Combat
1 hits (50%)
91.4〜107.6%
Close Combat
1 hits (50%)
91.4〜107.6%
Close Combat
1 hits (50%)
Speed
Second
BaxcaliburS105 / SneaslerS172
Second
BaxcaliburS105 / SneaslerS172
Second
BaxcaliburS105 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BaxcaliburSneasler
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
SneaslerBaxcalibur
109.0〜129.3%
Close Combat
1HKO
109.0〜129.3%
Close Combat
1HKO
109.0〜129.3%
Close Combat
1HKO
Speed
Second
BaxcaliburS150 / SneaslerS172
Second
BaxcaliburS150 / SneaslerS172
Second
BaxcaliburS150 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BaxcaliburSneasler
67.5〜80.3%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
SneaslerBaxcalibur
91.4〜107.6%
Close Combat
1 hits (50%)
91.4〜107.6%
Close Combat
1 hits (50%)
91.4〜107.6%
Close Combat
1 hits (50%)
Speed
Second
BaxcaliburS105 / SneaslerS172
Second
BaxcaliburS105 / SneaslerS172
Second
BaxcaliburS105 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Baxcalibur Baxcalibur vs パーモット パーモット

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Baxcaliburパーモット
90.5〜106.8%
Draco Meteor
2HKO
90.5〜106.8%
Draco Meteor
1 hits (44%)
90.5〜106.8%
Draco Meteor
1 hits (44%)
パーモットBaxcalibur
77.2〜91.4%
Close Combat
2HKO
83.2〜98.5%
Close Combat
2HKO
100.0〜118.8%
Close Combat
1HKO
Speed
Second
BaxcaliburS105 / パーモットS172
Second
BaxcaliburS105 / パーモットS235
Second
BaxcaliburS105 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Baxcaliburパーモット
110.2〜130.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Draco Meteor
1HKO
110.2〜130.6%
Draco Meteor
1HKO
パーモットBaxcalibur
91.0〜107.8%
Close Combat
1 hits (44%)
100.6〜118.6%
Close Combat
1HKO
118.0〜140.1%
Close Combat
1HKO
Speed
Second
BaxcaliburS150 / パーモットS172
Second
BaxcaliburS150 / パーモットS235
Second
BaxcaliburS150 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Baxcaliburパーモット
90.5〜106.8%
Draco Meteor
2HKO
90.5〜106.8%
Draco Meteor
1 hits (44%)
90.5〜106.8%
Draco Meteor
1 hits (44%)
パーモットBaxcalibur
77.2〜91.4%
Close Combat
2HKO
83.2〜98.5%
Close Combat
2HKO
100.0〜118.8%
Close Combat
1HKO
Speed
Second
BaxcaliburS105 / パーモットS172
Second
BaxcaliburS105 / パーモットS235
Second
BaxcaliburS105 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Baxcalibur Baxcalibur vs Metagross Metagross

Baxcalibur's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BaxcaliburMetagross
43.3〜52.2%
Dark Pulse
2 hits (11%)
MetagrossBaxcalibur
71.1〜84.3%
Hammer Arm
2 hits (81%)
Speed
Second
BaxcaliburS105 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Baxcalibur's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BaxcaliburMetagross
52.2〜62.4%
Dark Pulse
2HKO
MetagrossBaxcalibur
85.6〜101.2%
Hammer Arm
1 hits (6%)
Speed
Second
BaxcaliburS150 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Baxcalibur's build: Leftovers, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BaxcaliburMetagross
43.3〜52.2%
Dark Pulse
2 hits (11%)
MetagrossBaxcalibur
71.1〜84.3%
Hammer Arm
2HKO
Speed
Second
BaxcaliburS105 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemScope Lens
AbilityStamina
NatureModest (C↑A↓)
MovesドラゴンDraco MeteorはがねFlash CannonでんきThunderboltノーマルFocus Energy
EVH26B1C31S8
M-4 Season
ItemSitrus Berry
AbilityStamina
NatureBold (B↑A↓)
MovesドラゴンDraco MeteorはがねFlash CannonいわStealth RockノーマルRoar
EVH32B2D32
See more team examples