Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
メタグロス

メタグロス

はがね エスパー
全国図鑑 No.376 / 使用率 29位
データ集計日:2026-09-10

種族値

HP
80
こうげき
135
ぼうぎょ
130
とくこう
95
とくぼう
90
すばやさ
70
合計
600

メガシンカ

メガメタグロス

はがねエスパー

特性:かたいツメ — 接触技の威力が1.3倍になる。

HP
80
こうげき
145+10
ぼうぎょ
150+20
とくこう
105+10
とくぼう
110+20
すばやさ
110+40
合計
700

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストほのおあく
ノーマルひこういわはがねくさこおりドラゴンフェアリー
エスパー
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 クリアボディ
100.0%
0.0
相手の技や特性で能力ランクが下がらない。
採用率の推移
1009998100.0%100.0%9/99/10
2 ライトメタル
0.0%
自分の重さが1/2になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
はがね バレットパンチ
90.1%
-3.6
はがね物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
採用率の推移
94929093.7%90.1%9/99/10
2
エスパー サイコファング
78.2%
+4.7
エスパー物理
威力 85命中 100%PP 12
噛み相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
採用率の推移
79767373.5%78.2%9/99/10
3
こおり れいとうパンチ
57.3%
-6.4
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
65605663.7%57.3%9/99/10
4
じめん じしん
43.5%
-1.3
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
45444344.8%43.5%9/99/10
5
でんき かみなりパンチ
31.4%
+1.4
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
32313030.0%31.4%9/99/10
6
はがね アイアンヘッド
18.8%
+12.5
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
211346.3%18.8%9/99/10
7
かくとう ボディプレス
17.7%
-3.8
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
採用率の推移
22201721.5%17.7%9/99/10
8
かくとう アームハンマー
16.8%
+0.7
かくとう物理
威力 100命中 90%PP 12
自分の素早さを1段階下げる。
採用率の推移
17161616.1%16.8%9/99/10
9
はがね てっぺき
16.4%
-4.7
はがね変化
PP 16
自分の防御を2段階上げる。
採用率の推移
22191621.1%16.4%9/99/10
10
はがね コメットパンチ
13.0%
-4.9
はがね物理
威力 90命中 90%PP 12
20%の確率で自分の攻撃を1段階上げる。
採用率の推移
19151217.9%13.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
メタグロスナイト
98.2%
-0.9
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
99999899.1%98.2%9/99/10
2
いのちのたま
0.6%
+0.2
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
1000.4%0.6%9/99/10
3
オボンのみオボンのみ
0.5%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
こだわりスカーフこだわりスカーフ
0.3%
素早さが1.5倍になるが、同じ技しか出せなくなる。
5
シュカのみ
0.2%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
6
ラムのみラムのみ
0.1%
-0.3
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
0000.4%0.1%9/99/10
7
たべのこし
0.0%
ターン終わりに最大HPの1/16回復する。
8
ふうせん
0.0%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
58.4%
-3.0
採用率の推移
62605861.4%58.4%9/99/10
2 ようき (S↑ C↓)
26.9%
+9.0
採用率の推移
28221717.9%26.9%9/99/10
3 わんぱく (B↑ C↓)
13.7%
-6.9
採用率の推移
22171320.6%13.7%9/99/10
4 せっかち
0.5%
5 ずぶとい (B↑ A↓)
0.3%
6 さみしがり (A↑ B↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
20.7%
+2.8
採用率の推移
21191717.9%20.7%9/99/10
2 32320002
7.8%
-5.7
採用率の推移
1411713.5%7.8%9/99/10
3 83200026
7.1%
-0.5
採用率の推移
8777.6%7.1%9/99/10
4 200200026
3.1%
5 32322000
2.7%
6 83210025
2.6%
-4.6
採用率の推移
8527.2%2.6%9/99/10
7 182530119
2.0%
8 103200024
1.9%
9 1124100021
1.9%
10 32232000
1.9%
-2.6
採用率の推移
5324.5%1.9%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

メタグロス
考察記事
【ポケモンチャンピオンズ】メタグロス 考察 M-5 シーズン バレットパンチが最多採用技に浮上
メタグロス
考察記事
メガメタグロス 考察 M-4 シーズン 採用型と立ち回り
メタグロス
考察記事
メガメタグロス M-3【使用率7位】相性補完・構築と4タイプ弱点対策

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Metagross Metagross vs ボーマンダ ボーマンダ

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Metagrossボーマンダ
124.6〜148.5%
Ice Punch
1HKO
ボーマンダMetagross
61.1〜72.6%
Earthquake
2HKO
Speed
Second
MetagrossS162 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Metagross Metagross vs Garchomp Garchomp

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MetagrossGarchomp
81.1〜96.8%
Ice Punch
2HKO
148.6〜176.8%
Ice Punch
1HKO
148.6〜176.8%
Ice Punch
2HKO (incl. きあいのタスキ)
GarchompMetagross
65.0〜76.4%
Flamethrower
2HKO
85.4〜100.6%
Earthquake
1 hits (6%)
85.4〜100.6%
Earthquake
1 hits (6%)
Speed
Second
MetagrossS162 / GarchompS223
Second
MetagrossS162 / GarchompS231
First
MetagrossS162 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
PrimarinaPrimarina
Metagross Metagross vs Primarina Primarina

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MetagrossPrimarina
69.5〜81.8%
Thunder Punch
2HKO
90.4〜107.0%
Thunder Punch
1 hits (44%)
69.5〜81.8%
Thunder Punch
2HKO
PrimarinaMetagross
40.1〜47.8%
Sparkling Aria
3HKO
48.4〜58.0%
Sparkling Aria
2 hits (97%)
40.1〜47.8%
Sparkling Aria
3HKO
Speed
First
MetagrossS162 / PrimarinaS80
First
MetagrossS162 / PrimarinaS82
First
MetagrossS162 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
セグレイブ*セグレイブ
Metagross Metagross vs セグレイブ セグレイブ

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Metagrossセグレイブ
107.3〜127.7%
Comet Punch
1HKO
118.3〜139.8%
Iron Head
2HKO (incl. きあいのタスキ)
118.3〜139.8%
Iron Head
1HKO
セグレイブMetagross
71.3〜84.1%
Earthquake
2HKO
56.1〜66.2%
Earthquake
2HKO
79.0〜94.3%
Earthquake
2HKO
Speed
First
MetagrossS162 / セグレイブS139
First
MetagrossS162 / セグレイブS152
First
MetagrossS162 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
LucarioLucario
Metagross Metagross vs Lucario Lucario

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MetagrossLucario
122.4〜145.6%
Earthquake
1HKO
103.4〜122.4%
Earthquake
1HKO
LucarioMetagross
71.3〜84.7%
Focus Blast
2HKO
85.4〜100.6%
Focus Blast
1 hits (6%)
Speed
Second
MetagrossS162 / LucarioS223
Second
MetagrossS162 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
BaxcaliburBaxcalibur
Metagross Metagross vs Baxcalibur Baxcalibur

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MetagrossBaxcalibur
71.1〜84.3%
Hammer Arm
2 hits (81%)
85.6〜101.2%
Hammer Arm
1 hits (6%)
71.1〜84.3%
Hammer Arm
2HKO
BaxcaliburMetagross
43.3〜52.2%
Dark Pulse
2 hits (11%)
52.2〜62.4%
Dark Pulse
2HKO
43.3〜52.2%
Dark Pulse
2 hits (11%)
Speed
First
MetagrossS162 / BaxcaliburS105
First
MetagrossS162 / BaxcaliburS150
First
MetagrossS162 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
MimikyuMimikyu
Metagross Metagross vs Mimikyu Mimikyu

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MetagrossMimikyu
96.9〜114.5%
Bullet Punch
2HKO
96.9〜114.5%
Bullet Punch
2HKO
96.9〜114.5%
Bullet Punch
2HKO
MimikyuMetagross
61.1〜74.5%
Shadow Claw
2HKO
56.1〜68.8%
Shadow Claw
2HKO
47.1〜57.3%
Shadow Claw
2 hits (84%)
Speed
First
MetagrossS162 / MimikyuS148
First
MetagrossS162 / MimikyuS148
First
MetagrossS162 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Metagross Metagross vs Gyarados Gyarados

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MetagrossGyarados
74.3〜90.1%
Thunder Punch
2HKO
calculated with 攻撃-1
124.6〜148.5%
Thunder Punch
1HKO
calculated with 攻撃-1
74.3〜90.1%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosMetagross
43.3〜51.0%
Earthquake
2 hits (2%)
56.1〜66.2%
Earthquake
2HKO
43.3〜51.0%
Earthquake
2 hits (2%)
Speed
First
MetagrossS162 / GyaradosS101
First
MetagrossS162 / GyaradosS133
First
MetagrossS162 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Metagross Metagross vs Corviknight Corviknight

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MetagrossCorviknight
45.4〜54.1%
Thunder Punch
2 hits (45%)
45.4〜54.1%
Thunder Punch
2 hits (5%)
45.4〜54.1%
Thunder Punch
3HKO
CorviknightMetagross
19.7〜23.6%
Body Press
999HKO
19.7〜23.6%
Body Press
999HKO
19.7〜23.6%
Body Press
999HKO
Speed
First
MetagrossS162 / CorviknightS87
First
MetagrossS162 / CorviknightS78
First
MetagrossS162 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Metagross Metagross vs Basculegion-F Basculegion-F

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MetagrossBasculegion-F
94.9〜112.2%
Thunder Punch
1 hits (69%)
94.9〜112.2%
Thunder Punch
1 hits (69%)
94.9〜112.2%
Thunder Punch
1 hits (69%)
Basculegion-FMetagross
54.8〜65.0%
Wave Crash
2HKO
59.2〜70.1%
Wave Crash
2HKO
70.7〜84.1%
Wave Crash
2HKO
Speed
Second
MetagrossS162 / Basculegion-FS195
First
MetagrossS162 / Basculegion-FS143
First
MetagrossS162 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Metagross Metagross vs Farigiraf Farigiraf

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MetagrossFarigiraf
151.6〜181.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
109.5〜130.5%
Earthquake
2HKO (incl. きあいのタスキ)
151.6〜181.1%
Psychic Fangs
1HKO
FarigirafMetagross
61.1〜72.6%
Earth Power
2HKO
49.7〜59.9%
Earth Power
2 hits (>99%)
66.2〜79.0%
Earth Power
2HKO
Speed
First
MetagrossS162 / FarigirafS151
First
MetagrossS162 / FarigirafS106
First
MetagrossS162 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Metagross Metagross vs Greninja Greninja

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MetagrossGreninja
122.1〜144.3%
Thunder Punch
2HKO (incl. きあいのタスキ)
109.4〜130.9%
Thunder Punch
1HKO
122.1〜144.3%
Thunder Punch
1HKO
GreninjaMetagross
76.4〜91.7%
Dark Pulse
2HKO
84.1〜99.4%
Dark Pulse
2HKO
76.4〜91.7%
Dark Pulse
2HKO
Speed
Second
MetagrossS162 / GreninjaS174
Second
MetagrossS162 / GreninjaS213
Second
MetagrossS162 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
Metagross Metagross vs メガリザードンY メガリザードンY

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MetagrossメガリザードンY
103.9〜123.9%
Thunder Punch
1HKO
calculated with 晴れ
メガリザードンYMetagross
173.2〜206.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
MetagrossS162 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-NinetalesA-Ninetales
Metagross Metagross vs A-Ninetales A-Ninetales

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MetagrossA-Ninetales
189.7〜225.7%
Iron Head
1HKO
calculated with あられ
117.3〜145.3%
Bullet Punch
1HKO
calculated with あられ
A-NinetalesMetagross
58.6〜70.1%
Foul Play
2HKO
calculated with あられ
58.6〜70.1%
Foul Play
2HKO
calculated with あられ
Speed
Second
MetagrossS162 / A-NinetalesS177
Second
MetagrossS162 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Metagross Metagross vs Sneasler Sneasler

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MetagrossSneasler
426.8〜506.4%
Psychic Fangs
1HKO
426.8〜506.4%
Psychic Fangs
1HKO
426.8〜506.4%
Psychic Fangs
1HKO
SneaslerMetagross
51.6〜61.1%
Close Combat
2HKO
51.6〜61.1%
Close Combat
2HKO
51.6〜61.1%
Close Combat
2HKO
Speed
Second
MetagrossS162 / SneaslerS172
Second
MetagrossS162 / SneaslerS172
Second
MetagrossS162 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Metagross Metagross vs パーモット パーモット

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Metagrossパーモット
203.4〜240.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
203.4〜240.1%
Psychic Fangs
1HKO
203.4〜240.1%
Psychic Fangs
1HKO
パーモットMetagross
42.7〜50.3%
Close Combat
2 hits (1%)
47.1〜56.1%
Fire Punch
2 hits (78%)
55.4〜65.0%
Close Combat
2HKO
Speed
Second
MetagrossS162 / パーモットS172
Second
MetagrossS162 / パーモットS235
Second
MetagrossS162 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Metagross Metagross vs イエッサン(オス) イエッサン(オス)

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Metagrossイエッサン(オス)
123.4〜146.0%
Iron Head
1HKO
calculated with サイコフィールド
123.4〜146.0%
Iron Head
1HKO
calculated with サイコフィールド
123.4〜146.0%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Metagross
51.0〜61.1%
Shadow Ball
2HKO
calculated with サイコフィールド
47.1〜56.1%
Shadow Ball
2 hits (73%)
calculated with サイコフィールド
51.0〜61.1%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
MetagrossS162 / イエッサン(オス)S220
First
MetagrossS162 / イエッサン(オス)S161
First
MetagrossS162 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Metagross Metagross vs Hydreigon Hydreigon

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MetagrossHydreigon
113.6〜134.9%
Hammer Arm
1HKO
113.6〜134.9%
Hammer Arm
2HKO (incl. きあいのタスキ)
113.6〜134.9%
Hammer Arm
1HKO
HydreigonMetagross
85.4〜103.2%
Dark Pulse
1 hits (13%)
77.7〜93.0%
Dark Pulse
2HKO
110.8〜133.8%
Dark Pulse
1HKO
Speed
Second
MetagrossS162 / HydreigonS225
Second
MetagrossS162 / HydreigonS165
First
MetagrossS162 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
DragoniteDragonite
Metagross Metagross vs Dragonite Dragonite

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MetagrossDragonite
70.1〜83.8%
Ice Punch
2HKO
82.0〜97.6%
Ice Punch
2HKO
82.0〜97.6%
Ice Punch
2HKO
DragoniteMetagross
71.3〜85.4%
Flamethrower
2HKO
51.0〜61.1%
Flamethrower
2HKO
56.1〜66.2%
Flamethrower
2HKO
Speed
First
MetagrossS162 / DragoniteS152
First
MetagrossS162 / DragoniteS145
First
MetagrossS162 / DragoniteS132
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
グソクムシャ×グソクムシャ
Metagross Metagross vs グソクムシャ グソクムシャ

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Metagrossグソクムシャ
29.7〜35.7%
Hammer Arm
3 hits (27%)
グソクムシャMetagross
64.3〜77.7%
Drill Run
2HKO
Speed
First
MetagrossS162 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Aegislash*Aegislash
Metagross Metagross vs Aegislash Aegislash

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MetagrossAegislash
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
AegislashMetagross
104.5〜123.6%
Poltergeist
1HKO
99.4〜118.5%
Shadow Ball
1 hits (94%)
124.8〜147.8%
Poltergeist
1HKO
Speed
First
MetagrossS162 / AegislashS80
First
MetagrossS162 / AegislashS72
First
MetagrossS162 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
メガリザードンX×メガリザードンX
Metagross Metagross vs メガリザードンX メガリザードンX

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MetagrossメガリザードンX
80.0〜95.5%
Earthquake
2HKO
メガリザードンXMetagross
120.4〜143.9%
Flare Blitz
1HKO
Speed
Second
MetagrossS162 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
Volcarona×Volcarona
Metagross Metagross vs Volcarona Volcarona

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MetagrossVolcarona
55.2〜65.6%
Psychic Fangs
2 hits (19%)
96.9〜114.3%
Psychic Fangs
1 hits (81%)
55.2〜65.6%
Psychic Fangs
2HKO
VolcaronaMetagross
112.1〜133.8%
Overheat
1HKO
103.2〜122.3%
Flamethrower
1HKO
112.1〜133.8%
Overheat
1HKO
Speed
First
MetagrossS162 / VolcaronaS122
First
MetagrossS162 / VolcaronaS152
First
MetagrossS162 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Metagross Metagross vs Skeledirge Skeledirge

Metagross's build: メタグロスナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MetagrossSkeledirge
46.4〜55.0%
Earthquake
2 hits (10%)
46.4〜55.0%
Earthquake
3HKO
38.4〜46.0%
Psychic Fangs
3HKO
SkeledirgeMetagross
58.6〜70.1%
Torch Song
2HKO
58.6〜70.1%
Torch Song
2HKO
58.6〜70.1%
Torch Song
2HKO
Speed
First
MetagrossS162 / SkeledirgeS86
First
MetagrossS162 / SkeledirgeS86
First
MetagrossS162 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemMetagrossite
AbilityClear Body
NatureAdamant (A↑C↓)
MovesはがねComet PunchかくとうHammer ArmでんきThunder PunchはがねBullet Punch
EVH25A32S9
M-4 Season
ItemMetagrossite
AbilityClear Body
NatureJolly (S↑C↓)
MovesじめんEarthquakeこおりIce PunchいわRock TombいわStealth Rock
EVH24A10S32
See more team examples