メタグロス
種族値
メガシンカ
メガメタグロス


特性:かたいツメ — 接触技の威力が1.3倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | クリアボディ | 0.0 相手の技や特性で能力ランクが下がらない。 採用率の推移 |
| 2 | ライトメタル | 自分の重さが1/2になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | バレットパンチ |
-3.6 物理威力 40命中 100%PP 20 優先度+1パンチ必ず先制できる。(優先度+1) 採用率の推移 |
| 2 | サイコファング |
+4.7 物理威力 85命中 100%PP 12 噛み相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 採用率の推移 |
| 3 | れいとうパンチ |
-6.4 物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 4 | じしん |
-1.3 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 5 | かみなりパンチ |
+1.4 物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 6 | アイアンヘッド |
+12.5 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 7 | ボディプレス |
-3.8 物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 採用率の推移 |
| 8 | アームハンマー |
+0.7 物理威力 100命中 90%PP 12 自分の素早さを1段階下げる。 採用率の推移 |
| 9 | てっぺき |
-4.7 変化PP 16 自分の防御を2段階上げる。 採用率の推移 |
| 10 | コメットパンチ |
-4.9 物理威力 90命中 90%PP 12 20%の確率で自分の攻撃を1段階上げる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | メタグロスナイト |
-0.9 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | いのちのたま |
+0.2 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 3 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 4 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 5 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 6 | ラムのみ |
-0.3 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 8 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -3.0 採用率の推移 |
| 2 | ようき (S↑ C↓) | +9.0 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | -6.9 採用率の推移 |
| 4 | せっかち | |
| 5 | ずぶとい (B↑ A↓) | |
| 6 | さみしがり (A↑ B↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | +2.8 採用率の推移 |
| 2 | 32 | 32 | 0 | 0 | 0 | 2 | -5.7 採用率の推移 |
| 3 | 8 | 32 | 0 | 0 | 0 | 26 | -0.5 採用率の推移 |
| 4 | 20 | 0 | 20 | 0 | 0 | 26 | |
| 5 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 6 | 8 | 32 | 1 | 0 | 0 | 25 | -4.6 採用率の推移 |
| 7 | 18 | 25 | 3 | 0 | 1 | 19 | |
| 8 | 10 | 32 | 0 | 0 | 0 | 24 | |
| 9 | 11 | 24 | 10 | 0 | 0 | 21 | |
| 10 | 32 | 2 | 32 | 0 | 0 | 0 | -2.6 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Metagross vs
ボーマンダ Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 124.6〜148.5% Ice Punch 1HKO | |
| 61.1〜72.6% Earthquake 2HKO | |
| Speed | Second S162 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Metagross vs
Garchomp Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.1〜96.8% Ice Punch 2HKO | 148.6〜176.8% Ice Punch 1HKO | 148.6〜176.8% Ice Punch 2HKO (incl. きあいのタスキ) | |
| 65.0〜76.4% Flamethrower 2HKO | 85.4〜100.6% Earthquake 1 hits (6%) | 85.4〜100.6% Earthquake 1 hits (6%) | |
| Speed | Second S162 / S223 | Second S162 / S231 | First S162 / S154 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Primarina
Metagross vs
Primarina Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜81.8% Thunder Punch 2HKO | 90.4〜107.0% Thunder Punch 1 hits (44%) | 69.5〜81.8% Thunder Punch 2HKO | |
| 40.1〜47.8% Sparkling Aria 3HKO | 48.4〜58.0% Sparkling Aria 2 hits (97%) | 40.1〜47.8% Sparkling Aria 3HKO | |
| Speed | First S162 / S80 | First S162 / S82 | First S162 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*セグレイブ
Metagross vs
セグレイブ Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.3〜127.7% Comet Punch 1HKO | 118.3〜139.8% Iron Head 2HKO (incl. きあいのタスキ) | 118.3〜139.8% Iron Head 1HKO | |
| 71.3〜84.1% Earthquake 2HKO | 56.1〜66.2% Earthquake 2HKO | 79.0〜94.3% Earthquake 2HKO | |
| Speed | First S162 / S139 | First S162 / S152 | First S162 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Lucario
Metagross vs
Lucario Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 122.4〜145.6% Earthquake 1HKO | 103.4〜122.4% Earthquake 1HKO | |
| 71.3〜84.7% Focus Blast 2HKO | 85.4〜100.6% Focus Blast 1 hits (6%) | |
| Speed | Second S162 / S223 | Second S162 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Baxcalibur
Metagross vs
Baxcalibur Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.3% Hammer Arm 2 hits (81%) | 85.6〜101.2% Hammer Arm 1 hits (6%) | 71.1〜84.3% Hammer Arm 2HKO | |
| 43.3〜52.2% Dark Pulse 2 hits (11%) | 52.2〜62.4% Dark Pulse 2HKO | 43.3〜52.2% Dark Pulse 2 hits (11%) | |
| Speed | First S162 / S105 | First S162 / S150 | First S162 / S105 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Mimikyu
Metagross vs
Mimikyu Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.9〜114.5% Bullet Punch 2HKO | 96.9〜114.5% Bullet Punch 2HKO | 96.9〜114.5% Bullet Punch 2HKO | |
| 61.1〜74.5% Shadow Claw 2HKO | 56.1〜68.8% Shadow Claw 2HKO | 47.1〜57.3% Shadow Claw 2 hits (84%) | |
| Speed | First S162 / S148 | First S162 / S148 | First S162 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Gyarados
Metagross vs
Gyarados Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.3〜90.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 124.6〜148.5% Thunder Punch 1HKOcalculated with 攻撃-1 | 74.3〜90.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 43.3〜51.0% Earthquake 2 hits (2%) | 56.1〜66.2% Earthquake 2HKO | 43.3〜51.0% Earthquake 2 hits (2%) | |
| Speed | First S162 / S101 | First S162 / S133 | First S162 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Corviknight
Metagross vs
Corviknight Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Thunder Punch 2 hits (45%) | 45.4〜54.1% Thunder Punch 2 hits (5%) | 45.4〜54.1% Thunder Punch 3HKO | |
| 19.7〜23.6% Body Press 999HKO | 19.7〜23.6% Body Press 999HKO | 19.7〜23.6% Body Press 999HKO | |
| Speed | First S162 / S87 | First S162 / S78 | First S162 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
○Basculegion-F
Metagross vs
Basculegion-F Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.9〜112.2% Thunder Punch 1 hits (69%) | 94.9〜112.2% Thunder Punch 1 hits (69%) | 94.9〜112.2% Thunder Punch 1 hits (69%) | |
| 54.8〜65.0% Wave Crash 2HKO | 59.2〜70.1% Wave Crash 2HKO | 70.7〜84.1% Wave Crash 2HKO | |
| Speed | Second S162 / S195 | First S162 / S143 | First S162 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
Metagross vs
Farigiraf Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 151.6〜181.1% Psychic Fangs 2HKO (incl. きあいのタスキ) | 109.5〜130.5% Earthquake 2HKO (incl. きあいのタスキ) | 151.6〜181.1% Psychic Fangs 1HKO | |
| 61.1〜72.6% Earth Power 2HKO | 49.7〜59.9% Earth Power 2 hits (>99%) | 66.2〜79.0% Earth Power 2HKO | |
| Speed | First S162 / S151 | First S162 / S106 | First S162 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Metagross vs
Greninja Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.1〜144.3% Thunder Punch 2HKO (incl. きあいのタスキ) | 109.4〜130.9% Thunder Punch 1HKO | 122.1〜144.3% Thunder Punch 1HKO | |
| 76.4〜91.7% Dark Pulse 2HKO | 84.1〜99.4% Dark Pulse 2HKO | 76.4〜91.7% Dark Pulse 2HKO | |
| Speed | Second S162 / S174 | Second S162 / S213 | Second S162 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
Metagross vs
メガリザードンY Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.9〜123.9% Thunder Punch 1HKOcalculated with 晴れ | |
| 173.2〜206.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S162 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎A-Ninetales
Metagross vs
A-Ninetales Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 189.7〜225.7% Iron Head 1HKOcalculated with あられ | 117.3〜145.3% Bullet Punch 1HKOcalculated with あられ | |
| 58.6〜70.1% Foul Play 2HKOcalculated with あられ | 58.6〜70.1% Foul Play 2HKOcalculated with あられ | |
| Speed | Second S162 / S177 | Second S162 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Metagross vs
Sneasler Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 426.8〜506.4% Psychic Fangs 1HKO | 426.8〜506.4% Psychic Fangs 1HKO | 426.8〜506.4% Psychic Fangs 1HKO | |
| 51.6〜61.1% Close Combat 2HKO | 51.6〜61.1% Close Combat 2HKO | 51.6〜61.1% Close Combat 2HKO | |
| Speed | Second S162 / S172 | Second S162 / S172 | Second S162 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Metagross vs
パーモット Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 203.4〜240.1% Psychic Fangs 2HKO (incl. きあいのタスキ) | 203.4〜240.1% Psychic Fangs 1HKO | 203.4〜240.1% Psychic Fangs 1HKO | |
| 42.7〜50.3% Close Combat 2 hits (1%) | 47.1〜56.1% Fire Punch 2 hits (78%) | 55.4〜65.0% Close Combat 2HKO | |
| Speed | Second S162 / S172 | Second S162 / S235 | Second S162 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Metagross vs
イエッサン(オス) Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.4〜146.0% Iron Head 1HKOcalculated with サイコフィールド | 123.4〜146.0% Iron Head 1HKOcalculated with サイコフィールド | 123.4〜146.0% Iron Head 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 51.0〜61.1% Shadow Ball 2HKOcalculated with サイコフィールド | 47.1〜56.1% Shadow Ball 2 hits (73%)calculated with サイコフィールド | 51.0〜61.1% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S162 / S220 | First S162 / S161 | First S162 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Hydreigon
Metagross vs
Hydreigon Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.6〜134.9% Hammer Arm 1HKO | 113.6〜134.9% Hammer Arm 2HKO (incl. きあいのタスキ) | 113.6〜134.9% Hammer Arm 1HKO | |
| 85.4〜103.2% Dark Pulse 1 hits (13%) | 77.7〜93.0% Dark Pulse 2HKO | 110.8〜133.8% Dark Pulse 1HKO | |
| Speed | Second S162 / S225 | Second S162 / S165 | First S162 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Dragonite
Metagross vs
Dragonite Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.8% Ice Punch 2HKO | 82.0〜97.6% Ice Punch 2HKO | 82.0〜97.6% Ice Punch 2HKO | |
| 71.3〜85.4% Flamethrower 2HKO | 51.0〜61.1% Flamethrower 2HKO | 56.1〜66.2% Flamethrower 2HKO | |
| Speed | First S162 / S152 | First S162 / S145 | First S162 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
Metagross vs
グソクムシャ Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.7% Hammer Arm 3 hits (27%) | |
| 64.3〜77.7% Drill Run 2HKO | |
| Speed | First S162 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Metagross vs
Aegislash Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜73.1% Earthquake 2HKO | 61.1〜73.1% Earthquake 2HKO | 61.1〜73.1% Earthquake 2HKO | |
| 104.5〜123.6% Poltergeist 1HKO | 99.4〜118.5% Shadow Ball 1 hits (94%) | 124.8〜147.8% Poltergeist 1HKO | |
| Speed | First S162 / S80 | First S162 / S72 | First S162 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンX
Metagross vs
メガリザードンX Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Earthquake 2HKO | |
| 120.4〜143.9% Flare Blitz 1HKO | |
| Speed | Second S162 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Volcarona
Metagross vs
Volcarona Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.2〜65.6% Psychic Fangs 2 hits (19%) | 96.9〜114.3% Psychic Fangs 1 hits (81%) | 55.2〜65.6% Psychic Fangs 2HKO | |
| 112.1〜133.8% Overheat 1HKO | 103.2〜122.3% Flamethrower 1HKO | 112.1〜133.8% Overheat 1HKO | |
| Speed | First S162 / S122 | First S162 / S152 | First S162 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Skeledirge
Metagross vs
Skeledirge Metagross's build: メタグロスナイト, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜55.0% Earthquake 2 hits (10%) | 46.4〜55.0% Earthquake 3HKO | 38.4〜46.0% Psychic Fangs 3HKO | |
| 58.6〜70.1% Torch Song 2HKO | 58.6〜70.1% Torch Song 2HKO | 58.6〜70.1% Torch Song 2HKO | |
| Speed | First S162 / S86 | First S162 / S86 | First S162 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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