アシレーヌ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | げきりゅう | -1.6 HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。 採用率の推移 |
| 2 | うるおいボイス | +1.6 音の技がみずタイプになる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ムーンフォース |
-0.8 特殊威力 95命中 100%PP 16 10%の確率で相手の特攻を1段階下げる。 採用率の推移 |
| 2 | うたかたのアリア |
+3.2 特殊威力 90命中 100%PP 12 相手のやけど状態を治す。 採用率の推移 |
| 3 | アクアジェット |
-6.3 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 4 | アンコール |
-4.6 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 5 | めいそう |
+5.2 変化PP 20 自分の特攻と特防が1段階ずつ上がる。 採用率の推移 |
| 6 | クイックターン |
-1.5 物理威力 60命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 7 | ねむる |
+5.1 変化PP 8 自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。 採用率の推移 |
| 8 | なみのり |
-3.8 特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 採用率の推移 |
| 9 | ミストフィールド |
+0.4 変化PP 12 5ターンの間、全体の場をミストフィールド状態にする。 採用率の推移 |
| 10 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-5.8 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
-4.4 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | カゴのみ |
+5.5 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 4 | しんぴのしずく |
+2.1 みずタイプの技の威力が1.2倍になる。 採用率の推移 |
| 5 | ラムのみ |
+0.4 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | きあいのタスキ |
+1.9 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 7 | ゴツゴツメット |
-0.2 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 8 | ようせいのハネ |
+0.4 フェアリータイプの技の威力が1.2倍になる。 採用率の推移 |
| 9 | いのちのたま |
-1.0 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 10 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -3.2 採用率の推移 |
| 2 | れいせい (C↑ S↓) | +1.4 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | +3.2 採用率の推移 |
| 4 | おだやか (D↑ A↓) | -0.2 採用率の推移 |
| 5 | のんき | -0.3 採用率の推移 |
| 6 | おっとり (C↑ S↓) | -0.2 採用率の推移 |
| 7 | おくびょう (S↑ A↓) | -1.1 採用率の推移 |
| 8 | なまいき (D↑ S↓) | |
| 9 | うっかりや (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 20 | 14 | 0 | 0 | +0.5 採用率の推移 |
| 2 | 32 | 0 | 0 | 32 | 0 | 2 | +2.7 採用率の推移 |
| 3 | 32 | 0 | 2 | 32 | 0 | 0 | -0.2 採用率の推移 |
| 4 | 32 | 0 | 4 | 14 | 12 | 4 | -3.3 採用率の推移 |
| 5 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 6 | 32 | 0 | 32 | 2 | 0 | 0 | -0.1 採用率の推移 |
| 7 | 32 | 0 | 30 | 4 | 0 | 0 | |
| 8 | 32 | 0 | 0 | 32 | 2 | 0 | -2.0 採用率の推移 |
| 9 | 32 | 0 | 24 | 8 | 2 | 0 | |
| 10 | 32 | 0 | 32 | 0 | 2 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 8.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Garchomp
Primarina vs
Garchomp Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.6〜104.9% Moonblast 1 hits (31%) | 112.4〜134.1% Ice Beam 1HKO | 112.4〜134.1% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 48.7〜57.8% Earthquake 3HKO | 48.7〜57.8% Earthquake 3HKO | |
| Speed | Second S80 / S223 | Second S80 / S231 | Second S80 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.1〜127.6% Moonblast 1HKO | 108.1〜127.6% Moonblast 1HKO | 108.1〜127.6% Moonblast 2HKO (incl. きあいのタスキ) | |
| 29.4〜34.8% Earthquake 4 hits (84%) (incl. オボンのみ) | 64.2〜75.9% Earthquake 2HKO | 64.2〜75.9% Earthquake 2HKO | |
| Speed | Second S82 / S223 | Second S82 / S231 | Second S82 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.6〜104.9% Moonblast 1 hits (31%) | 112.4〜134.1% Ice Beam 1HKO | 112.4〜134.1% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 26.2〜31.0% Earth Power 4 hits (11%) | 48.7〜57.8% Earthquake 2 hits (52%) | 48.7〜57.8% Earthquake 2 hits (52%) | |
| Speed | Second S80 / S223 | Second S80 / S231 | Second S80 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hippowdon
Primarina vs
Hippowdon Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Sparkling Aria 2 hits (33%)calculated with すなあらし | 62.3〜73.5% Sparkling Aria 2HKOcalculated with すなあらし | 55.8〜67.0% Sparkling Aria 2HKOcalculated with すなあらし | |
| 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜80.9% Sparkling Aria 2HKOcalculated with すなあらし | 75.3〜89.3% Sparkling Aria 2HKOcalculated with すなあらし | 67.9〜80.9% Sparkling Aria 2HKOcalculated with すなあらし | |
| 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S82 / S67 | First S82 / S67 | First S82 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Sparkling Aria 2 hits (33%)calculated with すなあらし | 62.3〜73.5% Sparkling Aria 2HKOcalculated with すなあらし | 55.8〜67.0% Sparkling Aria 2HKOcalculated with すなあらし | |
| 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Basculegion-F
Primarina vs
Basculegion-F Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.2〜54.8% Moonblast 2 hits (56%) | 46.2〜54.8% Moonblast 2 hits (56%) | 46.2〜54.8% Moonblast 2 hits (56%) | |
| 30.5〜36.4% Wave Crash 4 hits (>99%) (incl. オボンのみ) | 33.2〜39.6% Wave Crash 4HKO | 39.6〜47.1% Wave Crash 3 hits (90%) | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.3〜66.0% Moonblast 2HKO | 55.3〜66.0% Moonblast 2HKO | 55.3〜66.0% Moonblast 2HKO | |
| 40.6〜48.1% Wave Crash 3 hits (>99%) | 43.9〜52.4% Wave Crash 3HKO | 44.4〜52.4% Bitter Malice 3HKO | |
| Speed | Second S82 / S195 | Second S82 / S143 | Second S82 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.2〜54.8% Moonblast 2 hits (56%) | 46.2〜54.8% Moonblast 2 hits (56%) | 46.2〜54.8% Moonblast 2 hits (56%) | |
| 30.5〜36.4% Wave Crash 4HKO | 33.2〜39.6% Wave Crash 3 hits (23%) | 39.6〜47.1% Wave Crash 3HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Primarina vs
Greninja Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜150.3% Moonblast 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Moonblast 1HKO | 126.2〜150.3% Moonblast 1HKO | |
| 71.7〜86.6% Sludge Wave 2HKO | 78.1〜93.0% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.4〜182.6% Moonblast 2HKO (incl. きあいのタスキ) | 138.3〜165.1% Moonblast 1HKO | 154.4〜182.6% Moonblast 1HKO | |
| 71.7〜86.6% Sludge Wave 2HKO | 78.1〜93.0% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | |
| Speed | Second S82 / S174 | Second S82 / S213 | Second S82 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜150.3% Moonblast 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Moonblast 1HKO | 126.2〜150.3% Moonblast 1HKO | |
| 71.7〜86.6% Sludge Wave 2HKO | 78.1〜93.0% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○A-Ninetales
Primarina vs
A-Ninetales Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.1〜48.6% Moonblast 3HKOcalculated with あられ | 48.0〜56.7% Moonblast 2 hits (87%)calculated with あられ | |
| 32.1〜38.5% Freeze-Dry 4HKOcalculated with あられ | 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.7〜58.9% Moonblast 2 hits (>99%)calculated with あられ | 58.0〜68.7% Moonblast 2HKOcalculated with あられ | |
| 32.1〜38.5% Freeze-Dry 4HKOcalculated with あられ | 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | |
| Speed | Second S82 / S177 | Second S82 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.1〜48.6% Moonblast 3HKOcalculated with あられ | 48.0〜56.7% Moonblast 2 hits (87%)calculated with あられ | |
| 32.1〜38.5% Freeze-Dry 3 hits (<1%)calculated with あられ | 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
○*Volcarona
Primarina vs
Volcarona Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Sparkling Aria 2HKO | 82.0〜96.9% Sparkling Aria 2HKO | 68.8〜81.3% Sparkling Aria 2HKO | |
| 35.3〜41.7% Giga Drain 3 hits (<1%) | 46.0〜54.5% Giga Drain 3HKO | 35.3〜41.7% Giga Drain 3 hits (<1%) | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.3〜97.9% Sparkling Aria 2HKO | 98.1〜116.8% Sparkling Aria 1 hits (94%) | 82.3〜97.9% Sparkling Aria 2HKO | |
| 35.3〜41.7% Giga Drain 3 hits (<1%) | 46.0〜54.5% Giga Drain 3HKO | 35.3〜41.7% Giga Drain 3 hits (<1%) | |
| Speed | Second S82 / S122 | Second S82 / S152 | Second S82 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Sparkling Aria 2HKO | 82.0〜96.9% Sparkling Aria 2HKO | 68.8〜81.3% Sparkling Aria 2HKO | |
| 35.3〜41.7% Giga Drain 3 hits (76%) | 46.0〜54.5% Giga Drain 2 hits (6%) | 35.3〜41.7% Giga Drain 3 hits (76%) | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*イエッサン(オス)
Primarina vs
イエッサン(オス) Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | |
| 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | 40.1〜47.1% Psyshock 3 hits (92%)calculated with サイコフィールド | 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | |
| 57.8〜67.9% Psyshock 2 hits (56%)calculated with サイコフィールド | 52.9〜62.6% Psyshock 2 hits (<1%)calculated with サイコフィールド | 57.8〜67.9% Psyshock 2 hits (56%)calculated with サイコフィールド | |
| Speed | Second S82 / S220 | Second S82 / S161 | Second S82 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | |
| 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | 40.1〜47.1% Psyshock 3HKOcalculated with サイコフィールド | 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Hydreigon
Primarina vs
Hydreigon Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 184.6〜220.1% Moonblast 1HKO | 184.6〜220.1% Moonblast 2HKO (incl. きあいのタスキ) | 184.6〜220.1% Moonblast 1HKO | |
| 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 24.1〜28.3% Earth Power 999HKO | 33.7〜40.1% Earth Power 4HKO (incl. オボンのみ) | |
| Speed | Second S80 / S225 | Second S80 / S165 | Second S80 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 227.2〜269.8% Moonblast 1HKO | 227.2〜269.8% Moonblast 2HKO (incl. きあいのタスキ) | 227.2〜269.8% Moonblast 1HKO | |
| 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 24.1〜28.3% Earth Power 999HKO | 33.7〜40.1% Earth Power 4HKO (incl. オボンのみ) | |
| Speed | Second S82 / S225 | Second S82 / S165 | Second S82 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 184.6〜220.1% Moonblast 1HKO | 184.6〜220.1% Moonblast 2HKO (incl. きあいのタスキ) | 184.6〜220.1% Moonblast 1HKO | |
| 26.2〜31.0% Earth Power 4 hits (11%) | 24.1〜28.3% Earth Power 999HKO | 33.7〜40.1% Earth Power 3 hits (34%) | |
| Speed | Second S80 / S225 | Second S80 / S165 | Second S80 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎Skeledirge
Primarina vs
Skeledirge Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.8% Sparkling Aria 2HKO | 79.6〜94.8% Sparkling Aria 2HKO | 79.6〜94.8% Sparkling Aria 2HKO | |
| 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | |
| Speed | Second S80 / S86 | Second S80 / S86 | Second S80 / S86 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.7〜114.7% Sparkling Aria 1 hits (81%) | 96.7〜114.7% Sparkling Aria 1 hits (81%) | 96.7〜114.7% Sparkling Aria 1 hits (81%) | |
| 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | |
| Speed | Second S82 / S86 | Second S82 / S86 | Second S82 / S86 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.8% Sparkling Aria 2HKO | 79.6〜94.8% Sparkling Aria 2HKO | 79.6〜94.8% Sparkling Aria 2HKO | |
| 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | 23.0〜27.8% Shadow Ball 999HKO | |
| Speed | Second S80 / S86 | Second S80 / S86 | Second S80 / S86 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
▲*グソクムシャ
Primarina vs
グソクムシャ Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Sparkling Aria 3 hits (90%) | |
| 56.1〜66.3% Iron Head 2 hits (31%) | |
| Speed | First S80 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.5〜46.2% Sparkling Aria 3HKO | |
| 74.9〜88.2% Iron Head 2HKO | |
| Speed | First S82 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Sparkling Aria 3 hits (90%) | |
| 56.1〜66.3% Iron Head 2HKO | |
| Speed | First S80 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Lucario
Primarina vs
Lucario Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 65.3〜77.6% Moonblast 2HKO | 65.3〜77.6% Moonblast 2HKO | |
| 67.4〜79.1% Steel Beam 2HKO | 79.1〜94.1% Steel Beam 2HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 79.6〜93.9% Moonblast 2HKO | 79.6〜93.9% Moonblast 2HKO | |
| 67.4〜79.1% Steel Beam 2HKO | 79.1〜94.1% Steel Beam 2HKO | |
| Speed | Second S82 / S223 | Second S82 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 65.3〜77.6% Moonblast 2HKO | 65.3〜77.6% Moonblast 2HKO | |
| 67.4〜79.1% Steel Beam 2HKO | 79.1〜94.1% Steel Beam 2HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Aegislash
Primarina vs
Aegislash Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.5% Sparkling Aria 4HKO | 30.5〜36.5% Sparkling Aria 4HKO | 30.5〜36.5% Sparkling Aria 3 hits (59%) | |
| 43.3〜51.3% Iron Head 3HKO | 40.1〜47.1% Shadow Ball 3 hits (92%) | 43.3〜51.3% Iron Head 3HKO | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.7% Sparkling Aria 3 hits (>99%) | 36.5〜43.7% Sparkling Aria 3 hits (>99%) | 36.5〜43.7% Sparkling Aria 3HKO | |
| 57.8〜67.9% Iron Head 2 hits (56%) | 43.9〜51.9% Iron Head 3HKO | 57.8〜67.9% Iron Head 2 hits (56%) | |
| Speed | First S82 / S80 | First S82 / S72 | First S82 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.5% Sparkling Aria 4HKO | 30.5〜36.5% Sparkling Aria 4HKO | 30.5〜36.5% Sparkling Aria 3 hits (59%) | |
| 58.3〜69.5% Poltergeist 2HKO | 44.9〜53.5% Poltergeist 2 hits (2%) | 69.5〜83.4% Poltergeist 2HKO | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Mimikyu
Primarina vs
Mimikyu Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | |
| 77.5〜93.0% Wood Hammer 2HKO | 59.9〜71.7% Wood Hammer 2 hits (91%) | 59.9〜71.7% Wood Hammer 2 hits (91%) | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | |
| 104.3〜123.5% Wood Hammer 1HKO | 80.2〜95.2% Wood Hammer 2HKO | 80.2〜95.2% Wood Hammer 2HKO | |
| Speed | Second S82 / S148 | Second S82 / S148 | Second S82 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | |
| 77.5〜93.0% Wood Hammer 2HKO | 59.9〜71.7% Wood Hammer 2HKO | 59.9〜71.7% Wood Hammer 2HKO | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×ゴリランダー
Primarina vs
ゴリランダー Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| 126.2〜149.7% ドラムアタック 1HKOcalculated with グラスフィールド | 116.6〜138.5% ドラムアタック 1HKOcalculated with グラスフィールド | 144.4〜171.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | |
| 116.6〜137.4% グラススライダー 1HKOcalculated with グラスフィールド | 107.5〜126.7% グラススライダー 1HKOcalculated with グラスフィールド | 129.4〜154.0% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S82 / S107 | Second S82 / S107 | Second S82 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| 126.2〜149.7% ドラムアタック 1HKOcalculated with グラスフィールド | 116.6〜138.5% ドラムアタック 1HKOcalculated with グラスフィールド | 144.4〜171.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gyarados
Primarina vs
Gyarados Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.1% Moonblast 3HKOcalculated with 攻撃-1 | 42.1〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | 35.6〜42.1% Moonblast 3 hits (91%)calculated with 攻撃-1 | |
| 57.8〜68.4% Power Whip 2 hits (59%) | 74.9〜88.8% Power Whip 2HKO | 57.8〜68.4% Power Whip 2 hits (59%) | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜51.0% Moonblast 2 hits (5%)calculated with 攻撃-1 | 50.9〜60.2% Moonblast 2HKOcalculated with 攻撃-1 | 43.1〜51.0% Moonblast 3HKOcalculated with 攻撃-1 | |
| 75.9〜89.8% Power Whip 2HKO | 99.5〜117.6% Power Whip 1 hits (94%) | 75.9〜89.8% Power Whip 2HKO | |
| Speed | Second S82 / S101 | Second S82 / S133 | Second S82 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.1% Moonblast 3HKOcalculated with 攻撃-1 | 42.1〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | 35.6〜42.1% Moonblast 3 hits (91%)calculated with 攻撃-1 | |
| 57.8〜68.4% Power Whip 2HKO | 74.9〜88.8% Power Whip 2HKO | 57.8〜68.4% Power Whip 2HKO | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Primarina vs
メガリザードンY Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.7〜46.5% Sparkling Aria 3HKOcalculated with 晴れ | |
| 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.5〜55.5% Sparkling Aria 2 hits (63%)calculated with 晴れ | |
| 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S82 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.7〜46.5% Sparkling Aria 3HKOcalculated with 晴れ | |
| 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Primarina vs
エースバーン Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜129.9% Sparkling Aria 1HKO | 108.3〜129.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | 108.3〜129.9% Sparkling Aria 1HKO | |
| 107.0〜126.2% Gunk Shot 1HKO | 97.3〜115.5% Gunk Shot 1 hits (81%) | 139.0〜163.6% Gunk Shot 1HKO | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.8〜158.0% Sparkling Aria 1HKO | 133.8〜158.0% Sparkling Aria 2HKO (incl. きあいのタスキ) | 133.8〜158.0% Sparkling Aria 1HKO | |
| 142.2〜167.9% Gunk Shot 1HKO | 129.4〜154.0% Gunk Shot 1HKO | 184.5〜218.2% Gunk Shot 1HKO | |
| Speed | Second S82 / S256 | Second S82 / S188 | Second S82 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜129.9% Sparkling Aria 1HKO | 108.3〜129.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | 108.3〜129.9% Sparkling Aria 1HKO | |
| 107.0〜126.2% Gunk Shot 1HKO | 97.3〜115.5% Gunk Shot 1 hits (81%) | 139.0〜163.6% Gunk Shot 1HKO | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Primarina vs
Sneasler Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜65.0% Moonblast 2HKO | 54.1〜65.0% Moonblast 2HKO | 54.1〜65.0% Moonblast 2HKO | |
| 78.1〜93.0% Fatal Claw 2HKO | 78.1〜93.0% Fatal Claw 2HKO | 78.1〜93.0% Fatal Claw 2HKO | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Moonblast 2HKO | 66.9〜79.0% Moonblast 2HKO | 66.9〜79.0% Moonblast 2HKO | |
| 102.7〜121.9% Fatal Claw 1HKO | 102.7〜121.9% Fatal Claw 1HKO | 102.7〜121.9% Fatal Claw 1HKO | |
| Speed | Second S82 / S172 | Second S82 / S172 | Second S82 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜65.0% Moonblast 2HKO | 54.1〜65.0% Moonblast 2HKO | 54.1〜65.0% Moonblast 2HKO | |
| 78.1〜93.0% Fatal Claw 2HKO | 78.1〜93.0% Fatal Claw 2HKO | 78.1〜93.0% Fatal Claw 2HKO | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Rotom-W
Primarina vs
Rotom-W Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Moonblast 3HKO | 42.7〜50.3% Moonblast 3HKO | 52.8〜63.8% Moonblast 2 hits (3%) | |
| 44.9〜54.5% Discharge 3HKO | 44.9〜54.5% Discharge 3HKO | 70.6〜83.4% Thunderbolt 2HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.2〜61.8% Moonblast 3HKO (incl. オボンのみ) | 52.2〜61.8% Moonblast 2 hits (98%) | 66.1〜78.0% Moonblast 2HKO | |
| 44.9〜54.5% Discharge 3HKO | 44.9〜54.5% Discharge 3HKO | 70.6〜83.4% Thunderbolt 2HKO | |
| Speed | Second S82 / S106 | Second S82 / S106 | Second S82 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Moonblast 3HKO | 42.7〜50.3% Moonblast 3HKO | 52.8〜63.8% Moonblast 2 hits (3%) | |
| 51.3〜61.0% Thunderbolt 2 hits (90%) | 51.3〜61.0% Thunderbolt 2 hits (90%) | 70.6〜83.4% Thunderbolt 2HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×パーモット
Primarina vs
パーモット Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.9〜172.8% Moonblast 2HKO (incl. きあいのタスキ) | 146.9〜172.8% Moonblast 1HKO | 146.9〜172.8% Moonblast 1HKO | |
| 116.6〜138.5% でんこうそうげき 1HKO | 128.3〜151.3% でんこうそうげき 1HKO | 151.3〜179.7% でんこうそうげき 1HKO | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 176.9〜209.5% Moonblast 2HKO (incl. きあいのタスキ) | 176.9〜209.5% Moonblast 1HKO | 176.9〜209.5% Moonblast 1HKO | |
| 154.0〜181.8% でんこうそうげき 1HKO | 169.0〜200.0% でんこうそうげき 1HKO | 200.0〜236.4% でんこうそうげき 1HKO | |
| Speed | Second S82 / S172 | Second S82 / S235 | Second S82 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.9〜172.8% Moonblast 2HKO (incl. きあいのタスキ) | 146.9〜172.8% Moonblast 1HKO | 146.9〜172.8% Moonblast 1HKO | |
| 116.6〜138.5% でんこうそうげき 1HKO | 128.3〜151.3% でんこうそうげき 1HKO | 151.3〜179.7% でんこうそうげき 1HKO | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Primarina vs
Metagross Primarina's build: Sitrus Berry, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.1〜47.8% Sparkling Aria 3HKO | |
| 69.5〜81.8% Thunder Punch 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Sitrus Berry, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜58.0% Sparkling Aria 2 hits (97%) | |
| 90.4〜107.0% Thunder Punch 1 hits (44%) | |
| Speed | Second S82 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Primarina's build: Leftovers, Bold, H32 B20 C14
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.1〜47.8% Sparkling Aria 3HKO | |
| 69.5〜81.8% Thunder Punch 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Lum Berry
Sparkling Aria
Moonblast
Aqua Jet
Encore
Sitrus Berry
Sparkling Aria
Moonblast
Calm Mind
Aqua Jet








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