Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アシレーヌ

アシレーヌ

みず フェアリー
全国図鑑 No.730 / 使用率 3位
データ集計日:2026-09-10

種族値

HP
80
こうげき
74
ぼうぎょ
74
とくこう
126
とくぼう
116
すばやさ
60
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくくさでんき
かくとうむしほのおみずこおりあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 げきりゅう
97.5%
-1.6
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
99989799.1%97.5%9/99/10
2 うるおいボイス
2.5%
+1.6
音の技がみずタイプになる。
採用率の推移
3210.9%2.5%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー ムーンフォース
99.1%
-0.8
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
採用率の推移
100999999.9%99.1%9/99/10
2
みず うたかたのアリア
92.6%
+3.2
みず特殊
威力 90命中 100%PP 12
相手のやけど状態を治す。
採用率の推移
93918989.4%92.6%9/99/10
3
みず アクアジェット
71.3%
-6.3
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
79747077.6%71.3%9/99/10
4
ノーマル アンコール
43.5%
-4.6
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
49464348.1%43.5%9/99/10
5
エスパー めいそう
33.1%
+5.2
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
34302727.9%33.1%9/99/10
6
みず クイックターン
20.2%
-1.5
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
22212021.7%20.2%9/99/10
7
エスパー ねむる
12.6%
+5.1
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。
採用率の推移
131077.5%12.6%9/99/10
8
みず なみのり
5.6%
-3.8
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
採用率の推移
10859.4%5.6%9/99/10
9
フェアリー ミストフィールド
4.8%
+0.4
フェアリー変化
PP 12
5ターンの間、全体の場をミストフィールド状態にする。
採用率の推移
5544.4%4.8%9/99/10
10
こおり れいとうビーム
3.6%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
41.2%
-5.8
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
48444047.0%41.2%9/99/10
2
たべのこし
20.9%
-4.4
ターン終わりに最大HPの1/16回復する。
採用率の推移
26232025.3%20.9%9/99/10
3
カゴのみ
12.7%
+5.5
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
141067.2%12.7%9/99/10
4
しんぴのしずく
9.3%
+2.1
みずタイプの技の威力が1.2倍になる。
採用率の推移
10877.2%9.3%9/99/10
5
ラムのみラムのみ
5.3%
+0.4
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
5554.9%5.3%9/99/10
6
きあいのタスキきあいのタスキ
4.6%
+1.9
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
5422.7%4.6%9/99/10
7
ゴツゴツメット
1.8%
-0.2
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
2222.0%1.8%9/99/10
8
ようせいのハネ
1.7%
+0.4
フェアリータイプの技の威力が1.2倍になる。
採用率の推移
2211.3%1.7%9/99/10
9
いのちのたま
0.8%
-1.0
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
2111.8%0.8%9/99/10
10
せんせいのツメ
0.3%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
67.9%
-3.2
採用率の推移
72706771.1%67.9%9/99/10
2 れいせい (C↑ S↓)
13.8%
+1.4
採用率の推移
14131212.4%13.8%9/99/10
3 ずぶとい (B↑ A↓)
12.1%
+3.2
採用率の推移
131088.9%12.1%9/99/10
4 おだやか (D↑ A↓)
2.3%
-0.2
採用率の推移
3222.5%2.3%9/99/10
5 のんき
2.1%
-0.3
採用率の推移
2222.4%2.1%9/99/10
6 おっとり (C↑ S↓)
0.7%
-0.2
採用率の推移
1110.9%0.7%9/99/10
7 おくびょう (S↑ A↓)
0.7%
-1.1
採用率の推移
2111.8%0.7%9/99/10
8 なまいき (D↑ S↓)
0.4%
9 うっかりや (C↑ D↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 320201400
5.8%
+0.5
採用率の推移
6655.3%5.8%9/99/10
2 32003202
5.1%
+2.7
採用率の推移
6422.4%5.1%9/99/10
3 32023200
4.1%
-0.2
採用率の推移
4444.3%4.1%9/99/10
4 320414124
3.3%
-3.3
採用率の推移
7536.6%3.3%9/99/10
5 20032032
3.2%
6 32032200
2.9%
-0.1
採用率の推移
3333.0%2.9%9/99/10
7 32030400
2.3%
8 32003220
2.3%
-2.0
採用率の推移
5324.3%2.3%9/99/10
9 32024820
2.2%
10 32032020
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

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【ポケモンチャンピオンズ】アシレーヌ 考察 M-5 シーズン めいそう採用率が過去最高に
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【ポケモンチャンピオンズ】アシレーヌ 考察 M-4 シーズン アンコール軸の採用実態
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アシレーヌ考察【チャンピオンズM-3 使用率14位】技採用率と型別立ち回り
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考察記事
アシレーヌ考察 M-2【使用率4位・強い理由】みず/フェアリー採用率と耐久型解説

Pokémon Matchups

Favorable
Garchomp*Garchomp
Primarina Primarina vs Garchomp Garchomp

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PrimarinaGarchomp
88.6〜104.9%
Moonblast
1 hits (31%)
112.4〜134.1%
Ice Beam
1HKO
112.4〜134.1%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompPrimarina
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
48.7〜57.8%
Earthquake
3HKO
48.7〜57.8%
Earthquake
3HKO
Speed
Second
PrimarinaS80 / GarchompS223
Second
PrimarinaS80 / GarchompS231
Second
PrimarinaS80 / GarchompS154
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PrimarinaGarchomp
108.1〜127.6%
Moonblast
1HKO
108.1〜127.6%
Moonblast
1HKO
108.1〜127.6%
Moonblast
2HKO (incl. きあいのタスキ)
GarchompPrimarina
29.4〜34.8%
Earthquake
4 hits (84%) (incl. オボンのみ)
64.2〜75.9%
Earthquake
2HKO
64.2〜75.9%
Earthquake
2HKO
Speed
Second
PrimarinaS82 / GarchompS223
Second
PrimarinaS82 / GarchompS231
Second
PrimarinaS82 / GarchompS154
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PrimarinaGarchomp
88.6〜104.9%
Moonblast
1 hits (31%)
112.4〜134.1%
Ice Beam
1HKO
112.4〜134.1%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompPrimarina
26.2〜31.0%
Earth Power
4 hits (11%)
48.7〜57.8%
Earthquake
2 hits (52%)
48.7〜57.8%
Earthquake
2 hits (52%)
Speed
Second
PrimarinaS80 / GarchompS223
Second
PrimarinaS80 / GarchompS231
Second
PrimarinaS80 / GarchompS154
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Hippowdon*Hippowdon
Primarina Primarina vs Hippowdon Hippowdon

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PrimarinaHippowdon
55.8〜67.0%
Sparkling Aria
2 hits (33%)
calculated with すなあらし
62.3〜73.5%
Sparkling Aria
2HKO
calculated with すなあらし
55.8〜67.0%
Sparkling Aria
2HKO
calculated with すなあらし
HippowdonPrimarina
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
Speed
First
PrimarinaS80 / HippowdonS67
First
PrimarinaS80 / HippowdonS67
First
PrimarinaS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PrimarinaHippowdon
67.9〜80.9%
Sparkling Aria
2HKO
calculated with すなあらし
75.3〜89.3%
Sparkling Aria
2HKO
calculated with すなあらし
67.9〜80.9%
Sparkling Aria
2HKO
calculated with すなあらし
HippowdonPrimarina
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
Speed
First
PrimarinaS82 / HippowdonS67
First
PrimarinaS82 / HippowdonS67
First
PrimarinaS82 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PrimarinaHippowdon
55.8〜67.0%
Sparkling Aria
2 hits (33%)
calculated with すなあらし
62.3〜73.5%
Sparkling Aria
2HKO
calculated with すなあらし
55.8〜67.0%
Sparkling Aria
2HKO
calculated with すなあらし
HippowdonPrimarina
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
Speed
First
PrimarinaS80 / HippowdonS67
First
PrimarinaS80 / HippowdonS67
First
PrimarinaS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
Primarina Primarina vs Basculegion-F Basculegion-F

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PrimarinaBasculegion-F
46.2〜54.8%
Moonblast
2 hits (56%)
46.2〜54.8%
Moonblast
2 hits (56%)
46.2〜54.8%
Moonblast
2 hits (56%)
Basculegion-FPrimarina
30.5〜36.4%
Wave Crash
4 hits (>99%) (incl. オボンのみ)
33.2〜39.6%
Wave Crash
4HKO
39.6〜47.1%
Wave Crash
3 hits (90%)
Speed
Second
PrimarinaS80 / Basculegion-FS195
Second
PrimarinaS80 / Basculegion-FS143
Second
PrimarinaS80 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PrimarinaBasculegion-F
55.3〜66.0%
Moonblast
2HKO
55.3〜66.0%
Moonblast
2HKO
55.3〜66.0%
Moonblast
2HKO
Basculegion-FPrimarina
40.6〜48.1%
Wave Crash
3 hits (>99%)
43.9〜52.4%
Wave Crash
3HKO
44.4〜52.4%
Bitter Malice
3HKO
Speed
Second
PrimarinaS82 / Basculegion-FS195
Second
PrimarinaS82 / Basculegion-FS143
Second
PrimarinaS82 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PrimarinaBasculegion-F
46.2〜54.8%
Moonblast
2 hits (56%)
46.2〜54.8%
Moonblast
2 hits (56%)
46.2〜54.8%
Moonblast
2 hits (56%)
Basculegion-FPrimarina
30.5〜36.4%
Wave Crash
4HKO
33.2〜39.6%
Wave Crash
3 hits (23%)
39.6〜47.1%
Wave Crash
3HKO
Speed
Second
PrimarinaS80 / Basculegion-FS195
Second
PrimarinaS80 / Basculegion-FS143
Second
PrimarinaS80 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Primarina Primarina vs Greninja Greninja

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PrimarinaGreninja
126.2〜150.3%
Moonblast
2HKO (incl. きあいのタスキ)
114.1〜136.9%
Moonblast
1HKO
126.2〜150.3%
Moonblast
1HKO
GreninjaPrimarina
71.7〜86.6%
Sludge Wave
2HKO
78.1〜93.0%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
Speed
Second
PrimarinaS80 / GreninjaS174
Second
PrimarinaS80 / GreninjaS213
Second
PrimarinaS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PrimarinaGreninja
154.4〜182.6%
Moonblast
2HKO (incl. きあいのタスキ)
138.3〜165.1%
Moonblast
1HKO
154.4〜182.6%
Moonblast
1HKO
GreninjaPrimarina
71.7〜86.6%
Sludge Wave
2HKO
78.1〜93.0%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
Speed
Second
PrimarinaS82 / GreninjaS174
Second
PrimarinaS82 / GreninjaS213
Second
PrimarinaS82 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PrimarinaGreninja
126.2〜150.3%
Moonblast
2HKO (incl. きあいのタスキ)
114.1〜136.9%
Moonblast
1HKO
126.2〜150.3%
Moonblast
1HKO
GreninjaPrimarina
71.7〜86.6%
Sludge Wave
2HKO
78.1〜93.0%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
Speed
Second
PrimarinaS80 / GreninjaS174
Second
PrimarinaS80 / GreninjaS213
Second
PrimarinaS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Primarina Primarina vs A-Ninetales A-Ninetales

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PrimarinaA-Ninetales
41.1〜48.6%
Moonblast
3HKO
calculated with あられ
48.0〜56.7%
Moonblast
2 hits (87%)
calculated with あられ
A-NinetalesPrimarina
32.1〜38.5%
Freeze-Dry
4HKO
calculated with あられ
42.8〜51.3%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
PrimarinaS80 / A-NinetalesS177
Second
PrimarinaS80 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PrimarinaA-Ninetales
49.7〜58.9%
Moonblast
2 hits (>99%)
calculated with あられ
58.0〜68.7%
Moonblast
2HKO
calculated with あられ
A-NinetalesPrimarina
32.1〜38.5%
Freeze-Dry
4HKO
calculated with あられ
42.8〜51.3%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
PrimarinaS82 / A-NinetalesS177
Second
PrimarinaS82 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PrimarinaA-Ninetales
41.1〜48.6%
Moonblast
3HKO
calculated with あられ
48.0〜56.7%
Moonblast
2 hits (87%)
calculated with あられ
A-NinetalesPrimarina
32.1〜38.5%
Freeze-Dry
3 hits (<1%)
calculated with あられ
42.8〜51.3%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
PrimarinaS80 / A-NinetalesS177
Second
PrimarinaS80 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
View A-Ninetales's page →
Volcarona*Volcarona
Primarina Primarina vs Volcarona Volcarona

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PrimarinaVolcarona
68.8〜81.3%
Sparkling Aria
2HKO
82.0〜96.9%
Sparkling Aria
2HKO
68.8〜81.3%
Sparkling Aria
2HKO
VolcaronaPrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
46.0〜54.5%
Giga Drain
3HKO
35.3〜41.7%
Giga Drain
3 hits (<1%)
Speed
Second
PrimarinaS80 / VolcaronaS122
Second
PrimarinaS80 / VolcaronaS152
Second
PrimarinaS80 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PrimarinaVolcarona
82.3〜97.9%
Sparkling Aria
2HKO
98.1〜116.8%
Sparkling Aria
1 hits (94%)
82.3〜97.9%
Sparkling Aria
2HKO
VolcaronaPrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
46.0〜54.5%
Giga Drain
3HKO
35.3〜41.7%
Giga Drain
3 hits (<1%)
Speed
Second
PrimarinaS82 / VolcaronaS122
Second
PrimarinaS82 / VolcaronaS152
Second
PrimarinaS82 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PrimarinaVolcarona
68.8〜81.3%
Sparkling Aria
2HKO
82.0〜96.9%
Sparkling Aria
2HKO
68.8〜81.3%
Sparkling Aria
2HKO
VolcaronaPrimarina
35.3〜41.7%
Giga Drain
3 hits (76%)
46.0〜54.5%
Giga Drain
2 hits (6%)
35.3〜41.7%
Giga Drain
3 hits (76%)
Speed
Second
PrimarinaS80 / VolcaronaS122
Second
PrimarinaS80 / VolcaronaS152
Second
PrimarinaS80 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Primarina Primarina vs イエッサン(オス) イエッサン(オス)

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Primarinaイエッサン(オス)
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
イエッサン(オス)Primarina
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
40.1〜47.1%
Psyshock
3 hits (92%)
calculated with サイコフィールド
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
PrimarinaS80 / イエッサン(オス)S220
Second
PrimarinaS80 / イエッサン(オス)S161
Second
PrimarinaS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Primarinaイエッサン(オス)
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
イエッサン(オス)Primarina
57.8〜67.9%
Psyshock
2 hits (56%)
calculated with サイコフィールド
52.9〜62.6%
Psyshock
2 hits (<1%)
calculated with サイコフィールド
57.8〜67.9%
Psyshock
2 hits (56%)
calculated with サイコフィールド
Speed
Second
PrimarinaS82 / イエッサン(オス)S220
Second
PrimarinaS82 / イエッサン(オス)S161
Second
PrimarinaS82 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Primarinaイエッサン(オス)
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
イエッサン(オス)Primarina
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
40.1〜47.1%
Psyshock
3HKO
calculated with サイコフィールド
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
PrimarinaS80 / イエッサン(オス)S220
Second
PrimarinaS80 / イエッサン(オス)S161
Second
PrimarinaS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
Primarina Primarina vs Hydreigon Hydreigon

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PrimarinaHydreigon
184.6〜220.1%
Moonblast
1HKO
184.6〜220.1%
Moonblast
2HKO (incl. きあいのタスキ)
184.6〜220.1%
Moonblast
1HKO
HydreigonPrimarina
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
24.1〜28.3%
Earth Power
999HKO
33.7〜40.1%
Earth Power
4HKO (incl. オボンのみ)
Speed
Second
PrimarinaS80 / HydreigonS225
Second
PrimarinaS80 / HydreigonS165
Second
PrimarinaS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PrimarinaHydreigon
227.2〜269.8%
Moonblast
1HKO
227.2〜269.8%
Moonblast
2HKO (incl. きあいのタスキ)
227.2〜269.8%
Moonblast
1HKO
HydreigonPrimarina
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
24.1〜28.3%
Earth Power
999HKO
33.7〜40.1%
Earth Power
4HKO (incl. オボンのみ)
Speed
Second
PrimarinaS82 / HydreigonS225
Second
PrimarinaS82 / HydreigonS165
Second
PrimarinaS82 / HydreigonS150
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PrimarinaHydreigon
184.6〜220.1%
Moonblast
1HKO
184.6〜220.1%
Moonblast
2HKO (incl. きあいのタスキ)
184.6〜220.1%
Moonblast
1HKO
HydreigonPrimarina
26.2〜31.0%
Earth Power
4 hits (11%)
24.1〜28.3%
Earth Power
999HKO
33.7〜40.1%
Earth Power
3 hits (34%)
Speed
Second
PrimarinaS80 / HydreigonS225
Second
PrimarinaS80 / HydreigonS165
Second
PrimarinaS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Primarina Primarina vs Skeledirge Skeledirge

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PrimarinaSkeledirge
79.6〜94.8%
Sparkling Aria
2HKO
79.6〜94.8%
Sparkling Aria
2HKO
79.6〜94.8%
Sparkling Aria
2HKO
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
Speed
Second
PrimarinaS80 / SkeledirgeS86
Second
PrimarinaS80 / SkeledirgeS86
Second
PrimarinaS80 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PrimarinaSkeledirge
96.7〜114.7%
Sparkling Aria
1 hits (81%)
96.7〜114.7%
Sparkling Aria
1 hits (81%)
96.7〜114.7%
Sparkling Aria
1 hits (81%)
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
Speed
Second
PrimarinaS82 / SkeledirgeS86
Second
PrimarinaS82 / SkeledirgeS86
Second
PrimarinaS82 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PrimarinaSkeledirge
79.6〜94.8%
Sparkling Aria
2HKO
79.6〜94.8%
Sparkling Aria
2HKO
79.6〜94.8%
Sparkling Aria
2HKO
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
Speed
Second
PrimarinaS80 / SkeledirgeS86
Second
PrimarinaS80 / SkeledirgeS86
Second
PrimarinaS80 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Skeledirge's page →
Unfavorable
グソクムシャ*グソクムシャ
Primarina Primarina vs グソクムシャ グソクムシャ

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Primarinaグソクムシャ
31.9〜37.9%
Sparkling Aria
3 hits (90%)
グソクムシャPrimarina
56.1〜66.3%
Iron Head
2 hits (31%)
Speed
First
PrimarinaS80 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Primarinaグソクムシャ
38.5〜46.2%
Sparkling Aria
3HKO
グソクムシャPrimarina
74.9〜88.2%
Iron Head
2HKO
Speed
First
PrimarinaS82 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Primarinaグソクムシャ
31.9〜37.9%
Sparkling Aria
3 hits (90%)
グソクムシャPrimarina
56.1〜66.3%
Iron Head
2HKO
Speed
First
PrimarinaS80 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Primarina Primarina vs Lucario Lucario

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PrimarinaLucario
65.3〜77.6%
Moonblast
2HKO
65.3〜77.6%
Moonblast
2HKO
LucarioPrimarina
67.4〜79.1%
Steel Beam
2HKO
79.1〜94.1%
Steel Beam
2HKO
Speed
Second
PrimarinaS80 / LucarioS223
Second
PrimarinaS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PrimarinaLucario
79.6〜93.9%
Moonblast
2HKO
79.6〜93.9%
Moonblast
2HKO
LucarioPrimarina
67.4〜79.1%
Steel Beam
2HKO
79.1〜94.1%
Steel Beam
2HKO
Speed
Second
PrimarinaS82 / LucarioS223
Second
PrimarinaS82 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PrimarinaLucario
65.3〜77.6%
Moonblast
2HKO
65.3〜77.6%
Moonblast
2HKO
LucarioPrimarina
67.4〜79.1%
Steel Beam
2HKO
79.1〜94.1%
Steel Beam
2HKO
Speed
Second
PrimarinaS80 / LucarioS223
Second
PrimarinaS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Aegislash*Aegislash
Primarina Primarina vs Aegislash Aegislash

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PrimarinaAegislash
30.5〜36.5%
Sparkling Aria
4HKO
30.5〜36.5%
Sparkling Aria
4HKO
30.5〜36.5%
Sparkling Aria
3 hits (59%)
AegislashPrimarina
43.3〜51.3%
Iron Head
3HKO
40.1〜47.1%
Shadow Ball
3 hits (92%)
43.3〜51.3%
Iron Head
3HKO
Speed
Second
PrimarinaS80 / AegislashS80
First
PrimarinaS80 / AegislashS72
Second
PrimarinaS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PrimarinaAegislash
36.5〜43.7%
Sparkling Aria
3 hits (>99%)
36.5〜43.7%
Sparkling Aria
3 hits (>99%)
36.5〜43.7%
Sparkling Aria
3HKO
AegislashPrimarina
57.8〜67.9%
Iron Head
2 hits (56%)
43.9〜51.9%
Iron Head
3HKO
57.8〜67.9%
Iron Head
2 hits (56%)
Speed
First
PrimarinaS82 / AegislashS80
First
PrimarinaS82 / AegislashS72
First
PrimarinaS82 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PrimarinaAegislash
30.5〜36.5%
Sparkling Aria
4HKO
30.5〜36.5%
Sparkling Aria
4HKO
30.5〜36.5%
Sparkling Aria
3 hits (59%)
AegislashPrimarina
58.3〜69.5%
Poltergeist
2HKO
44.9〜53.5%
Poltergeist
2 hits (2%)
69.5〜83.4%
Poltergeist
2HKO
Speed
Second
PrimarinaS80 / AegislashS80
First
PrimarinaS80 / AegislashS72
Second
PrimarinaS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Primarina Primarina vs Mimikyu Mimikyu

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PrimarinaMimikyu
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
MimikyuPrimarina
77.5〜93.0%
Wood Hammer
2HKO
59.9〜71.7%
Wood Hammer
2 hits (91%)
59.9〜71.7%
Wood Hammer
2 hits (91%)
Speed
Second
PrimarinaS80 / MimikyuS148
Second
PrimarinaS80 / MimikyuS148
Second
PrimarinaS80 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PrimarinaMimikyu
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
MimikyuPrimarina
104.3〜123.5%
Wood Hammer
1HKO
80.2〜95.2%
Wood Hammer
2HKO
80.2〜95.2%
Wood Hammer
2HKO
Speed
Second
PrimarinaS82 / MimikyuS148
Second
PrimarinaS82 / MimikyuS148
Second
PrimarinaS82 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PrimarinaMimikyu
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
MimikyuPrimarina
77.5〜93.0%
Wood Hammer
2HKO
59.9〜71.7%
Wood Hammer
2HKO
59.9〜71.7%
Wood Hammer
2HKO
Speed
Second
PrimarinaS80 / MimikyuS148
Second
PrimarinaS80 / MimikyuS148
Second
PrimarinaS80 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー×ゴリランダー
Primarina Primarina vs ゴリランダー ゴリランダー

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Primarinaゴリランダー
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーPrimarina
126.2〜149.7%
ドラムアタック
1HKO
calculated with グラスフィールド
116.6〜138.5%
ドラムアタック
1HKO
calculated with グラスフィールド
144.4〜171.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
PrimarinaS80 / ゴリランダーS107
Second
PrimarinaS80 / ゴリランダーS107
Second
PrimarinaS80 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Primarinaゴリランダー
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーPrimarina
116.6〜137.4%
グラススライダー
1HKO
calculated with グラスフィールド
107.5〜126.7%
グラススライダー
1HKO
calculated with グラスフィールド
129.4〜154.0%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
PrimarinaS82 / ゴリランダーS107
Second
PrimarinaS82 / ゴリランダーS107
Second
PrimarinaS82 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Primarinaゴリランダー
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーPrimarina
126.2〜149.7%
ドラムアタック
1HKO
calculated with グラスフィールド
116.6〜138.5%
ドラムアタック
1HKO
calculated with グラスフィールド
144.4〜171.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
PrimarinaS80 / ゴリランダーS107
Second
PrimarinaS80 / ゴリランダーS107
Second
PrimarinaS80 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Primarina Primarina vs Gyarados Gyarados

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PrimarinaGyarados
35.6〜42.1%
Moonblast
3HKO
calculated with 攻撃-1
42.1〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
35.6〜42.1%
Moonblast
3 hits (91%)
calculated with 攻撃-1
GyaradosPrimarina
57.8〜68.4%
Power Whip
2 hits (59%)
74.9〜88.8%
Power Whip
2HKO
57.8〜68.4%
Power Whip
2 hits (59%)
Speed
Second
PrimarinaS80 / GyaradosS101
Second
PrimarinaS80 / GyaradosS133
Second
PrimarinaS80 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PrimarinaGyarados
43.1〜51.0%
Moonblast
2 hits (5%)
calculated with 攻撃-1
50.9〜60.2%
Moonblast
2HKO
calculated with 攻撃-1
43.1〜51.0%
Moonblast
3HKO
calculated with 攻撃-1
GyaradosPrimarina
75.9〜89.8%
Power Whip
2HKO
99.5〜117.6%
Power Whip
1 hits (94%)
75.9〜89.8%
Power Whip
2HKO
Speed
Second
PrimarinaS82 / GyaradosS101
Second
PrimarinaS82 / GyaradosS133
Second
PrimarinaS82 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PrimarinaGyarados
35.6〜42.1%
Moonblast
3HKO
calculated with 攻撃-1
42.1〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
35.6〜42.1%
Moonblast
3 hits (91%)
calculated with 攻撃-1
GyaradosPrimarina
57.8〜68.4%
Power Whip
2HKO
74.9〜88.8%
Power Whip
2HKO
57.8〜68.4%
Power Whip
2HKO
Speed
Second
PrimarinaS80 / GyaradosS101
Second
PrimarinaS80 / GyaradosS133
Second
PrimarinaS80 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Gyarados's page →
メガリザードンYメガリザードンY
Primarina Primarina vs メガリザードンY メガリザードンY

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PrimarinaメガリザードンY
38.7〜46.5%
Sparkling Aria
3HKO
calculated with 晴れ
メガリザードンYPrimarina
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
PrimarinaS80 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PrimarinaメガリザードンY
46.5〜55.5%
Sparkling Aria
2 hits (63%)
calculated with 晴れ
メガリザードンYPrimarina
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
PrimarinaS82 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PrimarinaメガリザードンY
38.7〜46.5%
Sparkling Aria
3HKO
calculated with 晴れ
メガリザードンYPrimarina
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
PrimarinaS80 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Primarina Primarina vs エースバーン エースバーン

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Primarinaエースバーン
108.3〜129.9%
Sparkling Aria
1HKO
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
108.3〜129.9%
Sparkling Aria
1HKO
エースバーンPrimarina
107.0〜126.2%
Gunk Shot
1HKO
97.3〜115.5%
Gunk Shot
1 hits (81%)
139.0〜163.6%
Gunk Shot
1HKO
Speed
Second
PrimarinaS80 / エースバーンS256
Second
PrimarinaS80 / エースバーンS188
Second
PrimarinaS80 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Primarinaエースバーン
133.8〜158.0%
Sparkling Aria
1HKO
133.8〜158.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
133.8〜158.0%
Sparkling Aria
1HKO
エースバーンPrimarina
142.2〜167.9%
Gunk Shot
1HKO
129.4〜154.0%
Gunk Shot
1HKO
184.5〜218.2%
Gunk Shot
1HKO
Speed
Second
PrimarinaS82 / エースバーンS256
Second
PrimarinaS82 / エースバーンS188
Second
PrimarinaS82 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Primarinaエースバーン
108.3〜129.9%
Sparkling Aria
1HKO
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
108.3〜129.9%
Sparkling Aria
1HKO
エースバーンPrimarina
107.0〜126.2%
Gunk Shot
1HKO
97.3〜115.5%
Gunk Shot
1 hits (81%)
139.0〜163.6%
Gunk Shot
1HKO
Speed
Second
PrimarinaS80 / エースバーンS256
Second
PrimarinaS80 / エースバーンS188
Second
PrimarinaS80 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Primarina Primarina vs Sneasler Sneasler

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PrimarinaSneasler
54.1〜65.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
SneaslerPrimarina
78.1〜93.0%
Fatal Claw
2HKO
78.1〜93.0%
Fatal Claw
2HKO
78.1〜93.0%
Fatal Claw
2HKO
Speed
Second
PrimarinaS80 / SneaslerS172
Second
PrimarinaS80 / SneaslerS172
Second
PrimarinaS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PrimarinaSneasler
66.9〜79.0%
Moonblast
2HKO
66.9〜79.0%
Moonblast
2HKO
66.9〜79.0%
Moonblast
2HKO
SneaslerPrimarina
102.7〜121.9%
Fatal Claw
1HKO
102.7〜121.9%
Fatal Claw
1HKO
102.7〜121.9%
Fatal Claw
1HKO
Speed
Second
PrimarinaS82 / SneaslerS172
Second
PrimarinaS82 / SneaslerS172
Second
PrimarinaS82 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PrimarinaSneasler
54.1〜65.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
SneaslerPrimarina
78.1〜93.0%
Fatal Claw
2HKO
78.1〜93.0%
Fatal Claw
2HKO
78.1〜93.0%
Fatal Claw
2HKO
Speed
Second
PrimarinaS80 / SneaslerS172
Second
PrimarinaS80 / SneaslerS172
Second
PrimarinaS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Primarina Primarina vs Rotom-W Rotom-W

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PrimarinaRotom-W
42.7〜50.3%
Moonblast
3HKO
42.7〜50.3%
Moonblast
3HKO
52.8〜63.8%
Moonblast
2 hits (3%)
Rotom-WPrimarina
44.9〜54.5%
Discharge
3HKO
44.9〜54.5%
Discharge
3HKO
70.6〜83.4%
Thunderbolt
2HKO
Speed
Second
PrimarinaS80 / Rotom-WS106
Second
PrimarinaS80 / Rotom-WS106
Second
PrimarinaS80 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PrimarinaRotom-W
52.2〜61.8%
Moonblast
3HKO (incl. オボンのみ)
52.2〜61.8%
Moonblast
2 hits (98%)
66.1〜78.0%
Moonblast
2HKO
Rotom-WPrimarina
44.9〜54.5%
Discharge
3HKO
44.9〜54.5%
Discharge
3HKO
70.6〜83.4%
Thunderbolt
2HKO
Speed
Second
PrimarinaS82 / Rotom-WS106
Second
PrimarinaS82 / Rotom-WS106
Second
PrimarinaS82 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PrimarinaRotom-W
42.7〜50.3%
Moonblast
3HKO
42.7〜50.3%
Moonblast
3HKO
52.8〜63.8%
Moonblast
2 hits (3%)
Rotom-WPrimarina
51.3〜61.0%
Thunderbolt
2 hits (90%)
51.3〜61.0%
Thunderbolt
2 hits (90%)
70.6〜83.4%
Thunderbolt
2HKO
Speed
Second
PrimarinaS80 / Rotom-WS106
Second
PrimarinaS80 / Rotom-WS106
Second
PrimarinaS80 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット×パーモット
Primarina Primarina vs パーモット パーモット

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Primarinaパーモット
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
パーモットPrimarina
116.6〜138.5%
でんこうそうげき
1HKO
128.3〜151.3%
でんこうそうげき
1HKO
151.3〜179.7%
でんこうそうげき
1HKO
Speed
Second
PrimarinaS80 / パーモットS172
Second
PrimarinaS80 / パーモットS235
Second
PrimarinaS80 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Primarinaパーモット
176.9〜209.5%
Moonblast
2HKO (incl. きあいのタスキ)
176.9〜209.5%
Moonblast
1HKO
176.9〜209.5%
Moonblast
1HKO
パーモットPrimarina
154.0〜181.8%
でんこうそうげき
1HKO
169.0〜200.0%
でんこうそうげき
1HKO
200.0〜236.4%
でんこうそうげき
1HKO
Speed
Second
PrimarinaS82 / パーモットS172
Second
PrimarinaS82 / パーモットS235
Second
PrimarinaS82 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Primarinaパーモット
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
パーモットPrimarina
116.6〜138.5%
でんこうそうげき
1HKO
128.3〜151.3%
でんこうそうげき
1HKO
151.3〜179.7%
でんこうそうげき
1HKO
Speed
Second
PrimarinaS80 / パーモットS172
Second
PrimarinaS80 / パーモットS235
Second
PrimarinaS80 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Primarina Primarina vs Metagross Metagross

Primarina's build: Sitrus Berry, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PrimarinaMetagross
40.1〜47.8%
Sparkling Aria
3HKO
MetagrossPrimarina
69.5〜81.8%
Thunder Punch
2HKO
Speed
Second
PrimarinaS80 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PrimarinaMetagross
48.4〜58.0%
Sparkling Aria
2 hits (97%)
MetagrossPrimarina
90.4〜107.0%
Thunder Punch
1 hits (44%)
Speed
Second
PrimarinaS82 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Primarina's build: Leftovers, Bold, H32 B20 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PrimarinaMetagross
40.1〜47.8%
Sparkling Aria
3HKO
MetagrossPrimarina
69.5〜81.8%
Thunder Punch
2HKO
Speed
Second
PrimarinaS80 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLum Berry
AbilityTorrent
NatureModest (C↑A↓)
MovesみずSparkling AriaフェアリーMoonblastみずAqua JetノーマルEncore
EVH32B10C1S23
M-4 Season
ItemSitrus Berry
AbilityTorrent
NatureModest (C↑A↓)
MovesみずSparkling AriaフェアリーMoonblastエスパーCalm MindみずAqua Jet
EVH32C24S10
See more team examples