セグレイブ
種族値
メガシンカ
メガセグレイブ


特性:ねつこうかん — ほのおタイプの技のダメージを受けると攻撃が1段階上がる。やけど状態にならない。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
— |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ねつこうかん | +1.2 ほのおタイプの技のダメージを受けると攻撃が1段階上がる。やけど状態にならない。 採用率の推移 |
| 2 | アイスボディ | -1.2 ゆき状態の時、ターン終わりに最大HPの1/16回復する。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じしん |
-1.1 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 2 | こおりのつぶて |
-3.7 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 3 | きょけんとつげき |
-0.6 物理威力 120命中 100%PP 8 次に自分が行動するまで、自分は無防備状態になる。 採用率の推移 |
| 4 | りゅうのまい |
+9.8 変化PP 20 自分の攻撃、素早さを1段階上げる。 採用率の推移 |
| 5 | つららおとし |
-0.6 物理威力 85命中 90%PP 12 30%の確率で相手をひるませる。 採用率の推移 |
| 6 | つららばり |
-0.6 物理威力 25命中 100%PP 30 2ー5回連続で攻撃する。 採用率の推移 |
| 7 | つるぎのまい |
-3.6 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 8 | スケイルショット |
+0.8 物理威力 25命中 90%PP 20 2ー5回連続で攻撃する。自分の防御を1段階下げ、素早さを1段階上げる。 採用率の推移 |
| 9 | かみなりのキバ |
+0.6 物理威力 65命中 95%PP 16 噛み10%の確率で相手をまひ状態にする。10%の確率で相手をひるませる。 採用率の推移 |
| 10 | アイアンヘッド |
-1.2 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | セグレイブナイト |
+8.1 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | きあいのタスキ |
-9.2 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | いのちのたま |
+5.5 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 4 | こだわりスカーフ |
0.0 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 5 | ラムのみ |
-0.5 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | オボンのみ |
+0.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 7 | ハバンのみ |
-0.8 ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 8 | とけないこおり |
こおりタイプの技の威力が1.2倍になる。 |
| 9 | たつじんのおび |
-0.6 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 10 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -7.4 採用率の推移 |
| 2 | ようき (S↑ C↓) | +6.6 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | |
| 4 | ゆうかん (A↑ S↓) | |
| 5 | しんちょう (D↑ C↓) | +0.1 採用率の推移 |
| 6 | やんちゃ (C↑ D↓) | |
| 7 | さみしがり (A↑ B↓) | -0.3 採用率の推移 |
| 8 | むじゃき (S↑ D↓) | |
| 9 | おくびょう (S↑ A↓) | |
| 10 | のうてんき (C↑ B↓) | -0.2 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | -6.8 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | +5.3 採用率の推移 |
| 3 | 1 | 32 | 0 | 0 | 1 | 32 | +0.1 採用率の推移 |
| 4 | 32 | 32 | 0 | 0 | 0 | 2 | +1.8 採用率の推移 |
| 5 | 32 | 32 | 2 | 0 | 0 | 0 | -3.0 採用率の推移 |
| 6 | 0 | 32 | 2 | 0 | 0 | 32 | -2.4 採用率の推移 |
| 7 | 32 | 32 | 0 | 0 | 2 | 0 | -0.8 採用率の推移 |
| 8 | 1 | 32 | 0 | 0 | 0 | 32 | |
| 9 | 31 | 32 | 0 | 0 | 0 | 3 | |
| 10 | 27 | 32 | 0 | 0 | 0 | 7 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 3.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○Hippowdon
セグレイブ vs
Hippowdon セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜94.9% Icicle Crash 2HKOcalculated with すなあらし | 72.6〜86.5% Icicle Crash 2HKOcalculated with すなあらし | 79.1〜94.9% Icicle Crash 2HKOcalculated with すなあらし | |
| 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S139 / S67 | First S139 / S67 | First S139 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.3% Icicle Crash 2HKOcalculated with すなあらし | 56.7〜67.9% Icicle Crash 2HKOcalculated with すなあらし | 62.3〜75.3% Icicle Crash 2HKOcalculated with すなあらし | |
| 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.7〜106.0% Icicle Crash 1 hits (38%)calculated with すなあらし | 80.9〜97.7% Icicle Crash 2HKOcalculated with すなあらし | 90.7〜106.0% Icicle Crash 1 hits (38%)calculated with すなあらし | |
| 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S139 / S67 | First S139 / S67 | First S139 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
セグレイブ vs
Meowscarada セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.2〜145.1% きょけんとつげき 1HKO | 156.9〜188.2% Icicle Spear 1HKOcalculated with 3ヒット時 | 122.2〜145.1% きょけんとつげき 1HKO | |
| 70.2〜82.7% Play Rough 2HKO | 70.2〜82.7% Play Rough 2HKO | 91.1〜107.3% Play Rough 1 hits (38%) | |
| Speed | Second S139 / S262 | Second S139 / S175 | Second S139 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜162.1% Icicle Crash 1HKO | 129.4〜152.9% Icicle Spear 1HKOcalculated with 3ヒット時 | 137.3〜162.1% Icicle Crash 1HKO | |
| 84.8〜100.5% Play Rough 2HKO | 84.8〜100.5% Play Rough 2HKO | 109.9〜130.4% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S262 | Second S152 / S175 | Second S152 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜162.7% きょけんとつげき 1HKO | 172.5〜213.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 137.3〜162.7% きょけんとつげき 1HKO | |
| 84.8〜100.5% Play Rough 1 hits (6%) | 84.8〜100.5% Play Rough 1 hits (6%) | 109.9〜130.4% Play Rough 1HKO | |
| Speed | Second S139 / S262 | Second S139 / S175 | Second S139 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
○*ゴリランダー
セグレイブ vs
ゴリランダー セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Icicle Crash 1HKOcalculated with グラスフィールド | 105.3〜124.6% Icicle Crash 1HKOcalculated with グラスフィールド | 70.5〜84.1% Icicle Crash 2HKOcalculated with グラスフィールド | |
| 41.9〜49.2% Wood Hammer 3HKOcalculated with グラスフィールド | 38.7〜45.5% Wood Hammer 3HKOcalculated with グラスフィールド | 32.5〜38.2% Wood Hammer 3 hits (98%)calculated with グラスフィールド | |
| Speed | First S139 / S107 | First S139 / S107 | First S139 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.1〜98.6% Icicle Crash 2HKOcalculated with グラスフィールド | 82.1〜98.6% Icicle Crash 2HKOcalculated with グラスフィールド | 56.0〜66.7% Icicle Crash 2HKOcalculated with グラスフィールド | |
| 50.8〜60.2% Wood Hammer 2HKOcalculated with グラスフィールド | 47.1〜55.5% Wood Hammer 2 hits (74%)calculated with グラスフィールド | 39.3〜46.6% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S152 / S107 | First S152 / S107 | First S152 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.9〜140.6% Icicle Crash 1HKOcalculated with グラスフィールド | 117.9〜140.6% Icicle Crash 1HKOcalculated with グラスフィールド | 78.7〜94.2% Icicle Crash 2HKOcalculated with グラスフィールド | |
| 50.8〜60.2% Wood Hammer 2HKOcalculated with グラスフィールド | 47.1〜55.5% Wood Hammer 2 hits (74%)calculated with グラスフィールド | 39.3〜46.6% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S139 / S107 | First S139 / S107 | First S139 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Gyarados
セグレイブ vs
Gyarados セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.4〜67.3% Thunder Fang 2HKOcalculated with 攻撃-1 | 95.9〜114.6% Thunder Fang 1 hits (81%)calculated with 攻撃-1 | 55.4〜67.3% Thunder Fang 2HKOcalculated with 攻撃-1 | |
| 26.2〜31.4% Dragon Tail 4HKO | 34.6〜40.8% Dragon Tail 3HKO | 26.2〜31.4% Dragon Tail 4HKO | |
| Speed | First S139 / S101 | First S139 / S133 | First S139 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜55.4% Thunder Fang 2 hits (57%)calculated with 攻撃-1 | 77.2〜91.2% Thunder Fang 2HKOcalculated with 攻撃-1 | 45.5〜55.4% Thunder Fang 2 hits (9%)calculated with 攻撃-1 | |
| 31.4〜37.7% Dragon Tail 3 hits (83%) | 40.8〜49.2% Dragon Tail 3HKO | 31.4〜37.7% Dragon Tail 3 hits (83%) | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜77.2% Thunder Fang 2HKOcalculated with 攻撃-1 | 109.4〜130.4% Thunder Fang 1HKOcalculated with 攻撃-1 | 64.4〜77.2% Thunder Fang 2HKOcalculated with 攻撃-1 | |
| 31.4〜37.7% Dragon Tail 3 hits (83%) | 40.8〜49.2% Dragon Tail 3HKO | 31.4〜37.7% Dragon Tail 3 hits (83%) | |
| Speed | First S139 / S101 | First S139 / S133 | First S139 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎*Basculegion-F
セグレイブ vs
Basculegion-F セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜118.8% きょけんとつげき 1HKO | 100.5〜118.8% きょけんとつげき 1HKO | 100.5〜118.8% きょけんとつげき 1HKO | |
| 27.2〜32.5% Wave Crash 4HKO | 29.8〜35.6% Wave Crash 3 hits (28%) | 35.1〜41.9% Wave Crash 3HKO | |
| Speed | Second S139 / S195 | Second S139 / S143 | First S139 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.7〜94.4% きょけんとつげき 2HKO | 79.7〜94.4% きょけんとつげき 2HKO | 79.7〜94.4% きょけんとつげき 2HKO | |
| 33.0〜39.3% Wave Crash 3 hits (>99%) | 36.1〜42.9% Wave Crash 3HKO | 42.4〜50.8% Wave Crash 2 hits (2%) | |
| Speed | Second S152 / S195 | First S152 / S143 | First S152 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.2〜134.5% きょけんとつげき 1HKO | 113.2〜134.5% きょけんとつげき 1HKO | 113.2〜134.5% きょけんとつげき 1HKO | |
| 33.0〜39.3% Wave Crash 3 hits (>99%) | 36.1〜42.9% Wave Crash 3HKO | 42.4〜50.8% Wave Crash 2 hits (2%) | |
| Speed | Second S139 / S195 | Second S139 / S143 | First S139 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Farigiraf
セグレイブ vs
Farigiraf セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 213.8〜251.6% Earthquake 2HKO (incl. きあいのタスキ) | 128.4〜151.6% Earthquake 2HKO (incl. きあいのタスキ) | 96.2〜113.2% きょけんとつげき 1 hits (75%) | |
| 70.2〜84.8% Power Gem 2HKO | 59.7〜70.2% Power Gem 2HKO | 79.6〜94.2% Power Gem 2HKO | |
| Speed | Second S139 / S151 | First S139 / S106 | First S139 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 171.1〜201.3% Earthquake 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Earthquake 2HKO (incl. きあいのタスキ) | 75.5〜89.3% きょけんとつげき 2HKO | |
| 81.7〜97.4% Power Gem 2HKO | 67.0〜79.6% Power Gem 2HKO | 89.0〜106.8% Power Gem 2HKO | |
| Speed | First S152 / S151 | First S152 / S106 | First S152 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 238.4〜284.3% Earthquake 2HKO (incl. きあいのタスキ) | 142.1〜169.5% Earthquake 2HKO (incl. きあいのタスキ) | 107.5〜127.0% きょけんとつげき 1HKO | |
| 81.7〜97.4% Power Gem 2HKO | 67.0〜79.6% Power Gem 2HKO | 89.0〜106.8% Power Gem 1 hits (38%) | |
| Speed | Second S139 / S151 | First S139 / S106 | First S139 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
セグレイブ vs
Greninja セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.9〜153.7% きょけんとつげき 2HKO (incl. きあいのタスキ) | 116.8〜137.6% きょけんとつげき 1HKO | 130.9〜153.7% きょけんとつげき 1HKO | |
| 39.8〜47.1% Sludge Wave 3HKO | 42.9〜50.8% Sludge Wave 2 hits (3%) | 39.8〜47.1% Sludge Wave 3HKO | |
| Speed | Second S139 / S174 | Second S139 / S213 | Second S139 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.7〜121.5% きょけんとつげき 2HKO (incl. きあいのタスキ) | 92.6〜109.4% きょけんとつげき 1 hits (56%) | 102.7〜121.5% きょけんとつげき 1HKO | |
| 45.5〜53.9% Sludge Wave 2 hits (44%) | 48.7〜58.1% Sludge Wave 2 hits (95%) | 45.5〜53.9% Sludge Wave 2 hits (44%) | |
| Speed | Second S152 / S174 | Second S152 / S213 | Second S152 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.0〜173.2% きょけんとつげき 2HKO (incl. きあいのタスキ) | 131.5〜155.0% きょけんとつげき 1HKO | 147.0〜173.2% きょけんとつげき 1HKO | |
| 45.5〜53.9% Sludge Wave 2 hits (44%) | 48.7〜58.1% Sludge Wave 2 hits (95%) | 45.5〜53.9% Sludge Wave 2 hits (44%) | |
| Speed | Second S139 / S174 | Second S139 / S213 | Second S139 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*A-Ninetales
セグレイブ vs
A-Ninetales セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 114.3〜134.9% Iron Head 1HKOcalculated with あられ | 141.3〜168.0% Iron Head 1HKOcalculated with あられ | |
| 47.1〜56.5% Moonblast 2 hits (75%)calculated with あられ | 60.7〜73.3% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S139 / S177 | Second S139 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 89.1〜107.4% Iron Head 1 hits (44%)calculated with あられ | 112.0〜133.3% Iron Head 1HKOcalculated with あられ | |
| 53.4〜63.9% Moonblast 2HKOcalculated with あられ | 70.2〜84.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S152 / S177 | Second S152 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 127.4〜151.4% Iron Head 1HKOcalculated with あられ | 159.3〜190.7% Iron Head 1HKOcalculated with あられ | |
| 53.4〜63.9% Moonblast 2HKOcalculated with あられ | 70.2〜84.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S139 / S177 | Second S139 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
セグレイブ vs
Rotom-W セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% きょけんとつげき 2 hits (>99%) | 61.8〜73.2% きょけんとつげき 2HKO | 104.7〜123.6% きょけんとつげき 1HKO | |
| 34.0〜40.3% Foul Play 3HKO | 34.0〜40.3% Foul Play 3HKO | 34.0〜40.3% Foul Play 3HKO | |
| Speed | First S139 / S106 | First S139 / S106 | First S139 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.0% きょけんとつげき 3HKO | 48.4〜58.0% きょけんとつげき 2 hits (62%) | 82.7〜97.6% きょけんとつげき 2HKO | |
| 32.5〜38.7% Foul Play 3 hits (99%) | 32.5〜38.7% Foul Play 3 hits (99%) | 32.5〜38.7% Foul Play 3 hits (99%) | |
| Speed | First S152 / S106 | First S152 / S106 | First S152 / S138 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜82.8% きょけんとつげき 2HKO | 69.4〜82.8% きょけんとつげき 2HKO | 117.3〜138.6% きょけんとつげき 1HKO | |
| 35.6〜42.4% Foul Play 3HKO | 35.6〜42.4% Foul Play 3HKO | 35.6〜42.4% Foul Play 3HKO | |
| Speed | First S139 / S106 | First S139 / S106 | First S139 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Volcarona
セグレイブ vs
Volcarona セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% きょけんとつげき 2HKO | 121.1〜143.5% きょけんとつげき 1HKO | 68.8〜81.3% きょけんとつげき 2HKO | |
| 34.6〜40.8% Bug Buzz 3HKO | 64.9〜77.0% Overheat 2 hits (96%) | 34.6〜40.8% Bug Buzz 3HKO | |
| Speed | First S139 / S122 | Second S139 / S152 | First S139 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.7〜64.6% きょけんとつげき 2 hits (11%) | 95.7〜113.7% きょけんとつげき 1 hits (75%) | 54.7〜64.6% きょけんとつげき 2HKO | |
| 56.5〜66.5% Overheat 2 hits (<1%) | 74.3〜88.0% Overheat 2HKO | 56.5〜66.5% Overheat 2 hits (<1%) | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.6〜91.7% きょけんとつげき 2HKO | 136.0〜162.1% きょけんとつげき 1HKO | 77.6〜91.7% きょけんとつげき 2HKO | |
| 56.5〜66.5% Overheat 2 hits (<1%) | 74.3〜88.0% Overheat 2HKO | 56.5〜66.5% Overheat 2 hits (<1%) | |
| Speed | First S139 / S122 | Second S139 / S152 | First S139 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*イエッサン(オス)
セグレイブ vs
イエッサン(オス) セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 164.2〜193.4% きょけんとつげき 1HKOcalculated with サイコフィールド | 164.2〜193.4% きょけんとつげき 1HKOcalculated with サイコフィールド | 105.1〜124.8% Icicle Spear 1HKOcalculated with サイコフィールド・3ヒット時 | |
| 46.1〜54.5% Dazzling Gleam 2 hits (45%)calculated with サイコフィールド | 40.8〜49.2% Dazzling Gleam 3HKOcalculated with サイコフィールド | 46.1〜54.5% Dazzling Gleam 2 hits (45%)calculated with サイコフィールド | |
| Speed | Second S139 / S220 | Second S139 / S161 | Second S139 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.9〜153.3% きょけんとつげき 1HKOcalculated with サイコフィールド | 129.9〜153.3% きょけんとつげき 1HKOcalculated with サイコフィールド | 129.9〜153.3% きょけんとつげき 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 47.1〜56.5% Dazzling Gleam 2 hits (81%)calculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S152 / S220 | Second S152 / S161 | First S152 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.2〜121.2% Earthquake 1HKOcalculated with サイコフィールド | 102.2〜121.2% Earthquake 1HKOcalculated with サイコフィールド | 118.2〜138.0% Icicle Spear 1HKOcalculated with サイコフィールド・3ヒット時 | |
| 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 47.1〜56.5% Dazzling Gleam 2 hits (81%)calculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S139 / S220 | Second S139 / S161 | Second S139 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
セグレイブ vs
Skeledirge セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜63.5% Earthquake 2HKO | 48.3〜56.9% きょけんとつげき 3HKO | 48.3〜56.9% きょけんとつげき 2 hits (88%) | |
| 34.6〜40.8% Disarming Voice 3HKO | 34.6〜40.8% Disarming Voice 3HKO | 34.6〜40.8% Disarming Voice 3HKO | |
| Speed | First S139 / S86 | First S139 / S86 | First S139 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.2% Earthquake 3HKO | 42.7〜50.2% Earthquake 3HKO | 38.4〜45.5% きょけんとつげき 3HKO | |
| 39.8〜47.1% Disarming Voice 3HKO | 39.8〜47.1% Disarming Voice 3HKO | 39.8〜47.1% Disarming Voice 3HKO | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.2〜71.1% Earthquake 2HKO | 60.2〜71.1% Earthquake 2 hits (89%) | 54.0〜64.5% きょけんとつげき 2HKO | |
| 39.8〜47.1% Disarming Voice 3HKO | 39.8〜47.1% Disarming Voice 3HKO | 39.8〜47.1% Disarming Voice 3HKO | |
| Speed | First S139 / S86 | First S139 / S86 | First S139 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
×グソクムシャ
セグレイブ vs
グソクムシャ セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Earthquake 4HKO | |
| 99.0〜118.3% Iron Head 1 hits (88%) | |
| Speed | First S139 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Earthquake 4 hits (<1%) | |
| 122.5〜144.0% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.7% Earthquake 3 hits (27%) | |
| 122.5〜144.0% Iron Head 1HKO | |
| Speed | First S139 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
セグレイブ vs
Lucario セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 141.5〜167.3% Earthquake 1HKO | 118.4〜140.1% Earthquake 1HKO | |
| 147.6〜173.8% Steel Beam 1HKO | 100.5〜119.4% Flash Cannon 1HKO | |
| Speed | Second S139 / S223 | Second S139 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 112.9〜133.3% Earthquake 1HKO | 93.9〜111.6% Earthquake 1 hits (63%) | |
| 167.5〜199.0% Steel Beam 2HKO (incl. きあいのタスキ) | 115.2〜136.1% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S223 | Second S152 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 159.2〜189.1% Earthquake 1HKO | 134.0〜159.2% Earthquake 1HKO | |
| 167.5〜199.0% Steel Beam 1HKO | 115.2〜136.1% Flash Cannon 1HKO | |
| Speed | Second S139 / S223 | Second S139 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Baxcalibur
セグレイブ vs
Baxcalibur セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜75.1% Earthquake 2 hits (2%) | 75.4〜89.8% Earthquake 2HKO | 62.9〜75.1% Earthquake 2 hits (>99%) | |
| 92.1〜109.9% Draco Meteor 1 hits (56%) | 113.1〜133.0% Draco Meteor 1HKO | 92.1〜109.9% Draco Meteor 1 hits (56%) | |
| Speed | First S139 / S105 | Second S139 / S150 | First S139 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜59.9% Earthquake 3 hits (12%) (incl. オボンのみ) | 59.9〜70.7% Earthquake 3HKO (incl. オボンのみ) | 50.8〜59.9% Earthquake 3 hits (99%) (incl. たべのこし) | |
| 106.8〜125.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 128.8〜151.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 106.8〜125.7% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S105 | First S152 / S150 | First S152 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.3% Earthquake 2 hits (81%) | 85.6〜101.2% Earthquake 1 hits (6%) | 71.1〜84.3% Earthquake 2HKO | |
| 106.8〜125.7% Draco Meteor 1HKO | 128.8〜151.8% Draco Meteor 1HKO | 106.8〜125.7% Draco Meteor 1HKO | |
| Speed | First S139 / S105 | Second S139 / S150 | First S139 / S105 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンY
セグレイブ vs
メガリザードンY セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 111.0〜131.6% きょけんとつげき 1HKOcalculated with 晴れ | |
| 110.5〜130.4% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S139 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.7〜104.5% きょけんとつげき 1 hits (25%)calculated with 晴れ | |
| 126.2〜149.2% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S152 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 125.8〜148.4% きょけんとつげき 1HKOcalculated with 晴れ | |
| 126.2〜149.2% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S139 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Metagross
セグレイブ vs
Metagross セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.3〜84.1% Earthquake 2HKO | |
| 107.3〜127.7% Comet Punch 1HKO | |
| Speed | Second S139 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Earthquake 2HKO | |
| 118.3〜139.8% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 79.0〜94.3% Earthquake 2HKO | |
| 118.3〜139.8% Iron Head 1HKO | |
| Speed | Second S139 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder






じしん
つるぎのまい
セグレイブナイト
きあいのタスキ
こだわりスカーフ
ラムのみ
オボンのみ
ハバンのみ



