Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
セグレイブ

セグレイブ

ドラゴン こおり
全国図鑑 No.998 / 使用率 6位
データ集計日:2026-09-10

種族値

HP
115
こうげき
145
ぼうぎょ
92
とくこう
75
とくぼう
86
すばやさ
87
合計
600

メガシンカ

メガセグレイブ

ドラゴンこおり

特性:ねつこうかん — ほのおタイプの技のダメージを受けると攻撃が1段階上がる。やけど状態にならない。

HP
115
こうげき
175+30
ぼうぎょ
117+25
とくこう
105+30
とくぼう
101+15
すばやさ
87
合計
700

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとういわはがねドラゴンフェアリー
くさでんき
みず

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ねつこうかん
98.9%
+1.2
ほのおタイプの技のダメージを受けると攻撃が1段階上がる。やけど状態にならない。
採用率の推移
99989897.7%98.9%9/99/10
2 アイスボディ
1.1%
-1.2
ゆき状態の時、ターン終わりに最大HPの1/16回復する。
採用率の推移
2212.3%1.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
87.6%
-1.1
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
89888788.7%87.6%9/99/10
2
こおり こおりのつぶて
82.4%
-3.7
こおり物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
87848286.1%82.4%9/99/10
3
ドラゴン きょけんとつげき
79.8%
-0.6
ドラゴン物理
威力 120命中 100%PP 8
次に自分が行動するまで、自分は無防備状態になる。
採用率の推移
80808080.4%79.8%9/99/10
4
ドラゴン りゅうのまい
46.0%
+9.8
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。
採用率の推移
47413536.2%46.0%9/99/10
5
こおり つららおとし
43.3%
-0.6
こおり物理
威力 85命中 90%PP 12
30%の確率で相手をひるませる。
採用率の推移
44444343.9%43.3%9/99/10
6
こおり つららばり
28.8%
-0.6
こおり物理
威力 25命中 100%PP 30
2ー5回連続で攻撃する。
採用率の推移
29292929.4%28.8%9/99/10
7
ノーマル つるぎのまい
15.0%
-3.6
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
19171418.6%15.0%9/99/10
8
ドラゴン スケイルショット
4.0%
+0.8
ドラゴン物理
威力 25命中 90%PP 20
2ー5回連続で攻撃する。自分の防御を1段階下げ、素早さを1段階上げる。
採用率の推移
4433.2%4.0%9/99/10
9
でんき かみなりのキバ
4.0%
+0.6
でんき物理
威力 65命中 95%PP 16
噛み10%の確率で相手をまひ状態にする。10%の確率で相手をひるませる。
採用率の推移
4433.4%4.0%9/99/10
10
はがね アイアンヘッド
3.1%
-1.2
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
4434.3%3.1%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
セグレイブナイトセグレイブナイト
51.8%
+8.1
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
53484243.7%51.8%9/99/10
2
きあいのタスキきあいのタスキ
21.1%
-9.2
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
32262030.3%21.1%9/99/10
3
いのちのたま
10.8%
+5.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
12845.3%10.8%9/99/10
4
こだわりスカーフこだわりスカーフ
7.2%
0.0
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
7777.2%7.2%9/99/10
5
ラムのみラムのみ
3.1%
-0.5
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
4333.6%3.1%9/99/10
6
オボンのみオボンのみ
1.4%
+0.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
1111.3%1.4%9/99/10
7
ハバンのみハバンのみ
1.3%
-0.8
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
2212.1%1.3%9/99/10
8
とけないこおり
0.9%
こおりタイプの技の威力が1.2倍になる。
9
たつじんのおび
0.9%
-0.6
効果バツグンの技の威力が1.2倍になる。
採用率の推移
2111.5%0.9%9/99/10
10
たべのこし
0.3%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
66.2%
-7.4
採用率の推移
75706573.6%66.2%9/99/10
2 ようき (S↑ C↓)
32.0%
+6.6
採用率の推移
33292425.4%32.0%9/99/10
3 わんぱく (B↑ C↓)
0.4%
4 ゆうかん (A↑ S↓)
0.4%
5 しんちょう (D↑ C↓)
0.3%
+0.1
採用率の推移
0000.2%0.3%9/99/10
6 やんちゃ (C↑ D↓)
0.3%
7 さみしがり (A↑ B↓)
0.1%
-0.3
採用率の推移
0000.4%0.1%9/99/10
8 むじゃき (S↑ D↓)
0.1%
9 おくびょう (S↑ A↓)
0.1%
10 のうてんき (C↑ B↓)
0.0%
-0.2
採用率の推移
0000.2%0.0%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
23.9%
-6.8
採用率の推移
32272330.7%23.9%9/99/10
2 23200032
20.2%
+5.3
採用率の推移
21181414.9%20.2%9/99/10
3 13200132
7.6%
+0.1
採用率の推移
8877.5%7.6%9/99/10
4 32320002
4.4%
+1.8
採用率の推移
5422.6%4.4%9/99/10
5 32322000
3.0%
-3.0
採用率の推移
6436.0%3.0%9/99/10
6 03220032
2.9%
-2.4
採用率の推移
6435.3%2.9%9/99/10
7 32320020
2.0%
-0.8
採用率の推移
3222.8%2.0%9/99/10
8 13200032
1.9%
9 31320003
1.4%
10 27320007
1.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 3.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

セグレイブ
考察記事
【ポケモンチャンピオンズ】セグレイブ 考察 M-6 シーズン 使用率8位のメガ進化と非メガ型解説

Pokémon Matchups

Favorable
HippowdonHippowdon
セグレイブ セグレイブ vs Hippowdon Hippowdon

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
セグレイブHippowdon
79.1〜94.9%
Icicle Crash
2HKO
calculated with すなあらし
72.6〜86.5%
Icicle Crash
2HKO
calculated with すなあらし
79.1〜94.9%
Icicle Crash
2HKO
calculated with すなあらし
Hippowdonセグレイブ
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
Speed
First
セグレイブS139 / HippowdonS67
First
セグレイブS139 / HippowdonS67
First
セグレイブS139 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
セグレイブHippowdon
62.3〜75.3%
Icicle Crash
2HKO
calculated with すなあらし
56.7〜67.9%
Icicle Crash
2HKO
calculated with すなあらし
62.3〜75.3%
Icicle Crash
2HKO
calculated with すなあらし
Hippowdonセグレイブ
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
セグレイブS152 / HippowdonS67
First
セグレイブS152 / HippowdonS67
First
セグレイブS152 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
セグレイブHippowdon
90.7〜106.0%
Icicle Crash
1 hits (38%)
calculated with すなあらし
80.9〜97.7%
Icicle Crash
2HKO
calculated with すなあらし
90.7〜106.0%
Icicle Crash
1 hits (38%)
calculated with すなあらし
Hippowdonセグレイブ
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
セグレイブS139 / HippowdonS67
First
セグレイブS139 / HippowdonS67
First
セグレイブS139 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Meowscarada*Meowscarada
セグレイブ セグレイブ vs Meowscarada Meowscarada

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブMeowscarada
122.2〜145.1%
きょけんとつげき
1HKO
156.9〜188.2%
Icicle Spear
1HKO
calculated with 3ヒット時
122.2〜145.1%
きょけんとつげき
1HKO
Meowscaradaセグレイブ
70.2〜82.7%
Play Rough
2HKO
70.2〜82.7%
Play Rough
2HKO
91.1〜107.3%
Play Rough
1 hits (38%)
Speed
Second
セグレイブS139 / MeowscaradaS262
Second
セグレイブS139 / MeowscaradaS175
Second
セグレイブS139 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブMeowscarada
137.3〜162.1%
Icicle Crash
1HKO
129.4〜152.9%
Icicle Spear
1HKO
calculated with 3ヒット時
137.3〜162.1%
Icicle Crash
1HKO
Meowscaradaセグレイブ
84.8〜100.5%
Play Rough
2HKO
84.8〜100.5%
Play Rough
2HKO
109.9〜130.4%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
セグレイブS152 / MeowscaradaS262
Second
セグレイブS152 / MeowscaradaS175
Second
セグレイブS152 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブMeowscarada
137.3〜162.7%
きょけんとつげき
1HKO
172.5〜213.7%
Icicle Spear
1HKO
calculated with 3ヒット時
137.3〜162.7%
きょけんとつげき
1HKO
Meowscaradaセグレイブ
84.8〜100.5%
Play Rough
1 hits (6%)
84.8〜100.5%
Play Rough
1 hits (6%)
109.9〜130.4%
Play Rough
1HKO
Speed
Second
セグレイブS139 / MeowscaradaS262
Second
セグレイブS139 / MeowscaradaS175
Second
セグレイブS139 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
セグレイブ セグレイブ vs ゴリランダー ゴリランダー

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
セグレイブゴリランダー
105.3〜124.6%
Icicle Crash
1HKO
calculated with グラスフィールド
105.3〜124.6%
Icicle Crash
1HKO
calculated with グラスフィールド
70.5〜84.1%
Icicle Crash
2HKO
calculated with グラスフィールド
ゴリランダーセグレイブ
41.9〜49.2%
Wood Hammer
3HKO
calculated with グラスフィールド
38.7〜45.5%
Wood Hammer
3HKO
calculated with グラスフィールド
32.5〜38.2%
Wood Hammer
3 hits (98%)
calculated with グラスフィールド
Speed
First
セグレイブS139 / ゴリランダーS107
First
セグレイブS139 / ゴリランダーS107
First
セグレイブS139 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
セグレイブゴリランダー
82.1〜98.6%
Icicle Crash
2HKO
calculated with グラスフィールド
82.1〜98.6%
Icicle Crash
2HKO
calculated with グラスフィールド
56.0〜66.7%
Icicle Crash
2HKO
calculated with グラスフィールド
ゴリランダーセグレイブ
50.8〜60.2%
Wood Hammer
2HKO
calculated with グラスフィールド
47.1〜55.5%
Wood Hammer
2 hits (74%)
calculated with グラスフィールド
39.3〜46.6%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
セグレイブS152 / ゴリランダーS107
First
セグレイブS152 / ゴリランダーS107
First
セグレイブS152 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
セグレイブゴリランダー
117.9〜140.6%
Icicle Crash
1HKO
calculated with グラスフィールド
117.9〜140.6%
Icicle Crash
1HKO
calculated with グラスフィールド
78.7〜94.2%
Icicle Crash
2HKO
calculated with グラスフィールド
ゴリランダーセグレイブ
50.8〜60.2%
Wood Hammer
2HKO
calculated with グラスフィールド
47.1〜55.5%
Wood Hammer
2 hits (74%)
calculated with グラスフィールド
39.3〜46.6%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
セグレイブS139 / ゴリランダーS107
First
セグレイブS139 / ゴリランダーS107
First
セグレイブS139 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
セグレイブ セグレイブ vs Gyarados Gyarados

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
セグレイブGyarados
55.4〜67.3%
Thunder Fang
2HKO
calculated with 攻撃-1
95.9〜114.6%
Thunder Fang
1 hits (81%)
calculated with 攻撃-1
55.4〜67.3%
Thunder Fang
2HKO
calculated with 攻撃-1
Gyaradosセグレイブ
26.2〜31.4%
Dragon Tail
4HKO
34.6〜40.8%
Dragon Tail
3HKO
26.2〜31.4%
Dragon Tail
4HKO
Speed
First
セグレイブS139 / GyaradosS101
First
セグレイブS139 / GyaradosS133
First
セグレイブS139 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
セグレイブGyarados
45.5〜55.4%
Thunder Fang
2 hits (57%)
calculated with 攻撃-1
77.2〜91.2%
Thunder Fang
2HKO
calculated with 攻撃-1
45.5〜55.4%
Thunder Fang
2 hits (9%)
calculated with 攻撃-1
Gyaradosセグレイブ
31.4〜37.7%
Dragon Tail
3 hits (83%)
40.8〜49.2%
Dragon Tail
3HKO
31.4〜37.7%
Dragon Tail
3 hits (83%)
Speed
First
セグレイブS152 / GyaradosS101
First
セグレイブS152 / GyaradosS133
First
セグレイブS152 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
セグレイブGyarados
64.4〜77.2%
Thunder Fang
2HKO
calculated with 攻撃-1
109.4〜130.4%
Thunder Fang
1HKO
calculated with 攻撃-1
64.4〜77.2%
Thunder Fang
2HKO
calculated with 攻撃-1
Gyaradosセグレイブ
31.4〜37.7%
Dragon Tail
3 hits (83%)
40.8〜49.2%
Dragon Tail
3HKO
31.4〜37.7%
Dragon Tail
3 hits (83%)
Speed
First
セグレイブS139 / GyaradosS101
First
セグレイブS139 / GyaradosS133
First
セグレイブS139 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
セグレイブ セグレイブ vs Basculegion-F Basculegion-F

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブBasculegion-F
100.5〜118.8%
きょけんとつげき
1HKO
100.5〜118.8%
きょけんとつげき
1HKO
100.5〜118.8%
きょけんとつげき
1HKO
Basculegion-Fセグレイブ
27.2〜32.5%
Wave Crash
4HKO
29.8〜35.6%
Wave Crash
3 hits (28%)
35.1〜41.9%
Wave Crash
3HKO
Speed
Second
セグレイブS139 / Basculegion-FS195
Second
セグレイブS139 / Basculegion-FS143
First
セグレイブS139 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブBasculegion-F
79.7〜94.4%
きょけんとつげき
2HKO
79.7〜94.4%
きょけんとつげき
2HKO
79.7〜94.4%
きょけんとつげき
2HKO
Basculegion-Fセグレイブ
33.0〜39.3%
Wave Crash
3 hits (>99%)
36.1〜42.9%
Wave Crash
3HKO
42.4〜50.8%
Wave Crash
2 hits (2%)
Speed
Second
セグレイブS152 / Basculegion-FS195
First
セグレイブS152 / Basculegion-FS143
First
セグレイブS152 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
セグレイブBasculegion-F
113.2〜134.5%
きょけんとつげき
1HKO
113.2〜134.5%
きょけんとつげき
1HKO
113.2〜134.5%
きょけんとつげき
1HKO
Basculegion-Fセグレイブ
33.0〜39.3%
Wave Crash
3 hits (>99%)
36.1〜42.9%
Wave Crash
3HKO
42.4〜50.8%
Wave Crash
2 hits (2%)
Speed
Second
セグレイブS139 / Basculegion-FS195
Second
セグレイブS139 / Basculegion-FS143
First
セグレイブS139 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
セグレイブ セグレイブ vs Farigiraf Farigiraf

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
セグレイブFarigiraf
213.8〜251.6%
Earthquake
2HKO (incl. きあいのタスキ)
128.4〜151.6%
Earthquake
2HKO (incl. きあいのタスキ)
96.2〜113.2%
きょけんとつげき
1 hits (75%)
Farigirafセグレイブ
70.2〜84.8%
Power Gem
2HKO
59.7〜70.2%
Power Gem
2HKO
79.6〜94.2%
Power Gem
2HKO
Speed
Second
セグレイブS139 / FarigirafS151
First
セグレイブS139 / FarigirafS106
First
セグレイブS139 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
セグレイブFarigiraf
171.1〜201.3%
Earthquake
2HKO (incl. きあいのタスキ)
101.1〜120.0%
Earthquake
2HKO (incl. きあいのタスキ)
75.5〜89.3%
きょけんとつげき
2HKO
Farigirafセグレイブ
81.7〜97.4%
Power Gem
2HKO
67.0〜79.6%
Power Gem
2HKO
89.0〜106.8%
Power Gem
2HKO
Speed
First
セグレイブS152 / FarigirafS151
First
セグレイブS152 / FarigirafS106
First
セグレイブS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
セグレイブFarigiraf
238.4〜284.3%
Earthquake
2HKO (incl. きあいのタスキ)
142.1〜169.5%
Earthquake
2HKO (incl. きあいのタスキ)
107.5〜127.0%
きょけんとつげき
1HKO
Farigirafセグレイブ
81.7〜97.4%
Power Gem
2HKO
67.0〜79.6%
Power Gem
2HKO
89.0〜106.8%
Power Gem
1 hits (38%)
Speed
Second
セグレイブS139 / FarigirafS151
First
セグレイブS139 / FarigirafS106
First
セグレイブS139 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
セグレイブ セグレイブ vs Greninja Greninja

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
セグレイブGreninja
130.9〜153.7%
きょけんとつげき
2HKO (incl. きあいのタスキ)
116.8〜137.6%
きょけんとつげき
1HKO
130.9〜153.7%
きょけんとつげき
1HKO
Greninjaセグレイブ
39.8〜47.1%
Sludge Wave
3HKO
42.9〜50.8%
Sludge Wave
2 hits (3%)
39.8〜47.1%
Sludge Wave
3HKO
Speed
Second
セグレイブS139 / GreninjaS174
Second
セグレイブS139 / GreninjaS213
Second
セグレイブS139 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
セグレイブGreninja
102.7〜121.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
92.6〜109.4%
きょけんとつげき
1 hits (56%)
102.7〜121.5%
きょけんとつげき
1HKO
Greninjaセグレイブ
45.5〜53.9%
Sludge Wave
2 hits (44%)
48.7〜58.1%
Sludge Wave
2 hits (95%)
45.5〜53.9%
Sludge Wave
2 hits (44%)
Speed
Second
セグレイブS152 / GreninjaS174
Second
セグレイブS152 / GreninjaS213
Second
セグレイブS152 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
セグレイブGreninja
147.0〜173.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
131.5〜155.0%
きょけんとつげき
1HKO
147.0〜173.2%
きょけんとつげき
1HKO
Greninjaセグレイブ
45.5〜53.9%
Sludge Wave
2 hits (44%)
48.7〜58.1%
Sludge Wave
2 hits (95%)
45.5〜53.9%
Sludge Wave
2 hits (44%)
Speed
Second
セグレイブS139 / GreninjaS174
Second
セグレイブS139 / GreninjaS213
Second
セグレイブS139 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
セグレイブ セグレイブ vs A-Ninetales A-Ninetales

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
セグレイブA-Ninetales
114.3〜134.9%
Iron Head
1HKO
calculated with あられ
141.3〜168.0%
Iron Head
1HKO
calculated with あられ
A-Ninetalesセグレイブ
47.1〜56.5%
Moonblast
2 hits (75%)
calculated with あられ
60.7〜73.3%
Moonblast
2HKO
calculated with あられ
Speed
Second
セグレイブS139 / A-NinetalesS177
Second
セグレイブS139 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
セグレイブA-Ninetales
89.1〜107.4%
Iron Head
1 hits (44%)
calculated with あられ
112.0〜133.3%
Iron Head
1HKO
calculated with あられ
A-Ninetalesセグレイブ
53.4〜63.9%
Moonblast
2HKO
calculated with あられ
70.2〜84.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
セグレイブS152 / A-NinetalesS177
Second
セグレイブS152 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
セグレイブA-Ninetales
127.4〜151.4%
Iron Head
1HKO
calculated with あられ
159.3〜190.7%
Iron Head
1HKO
calculated with あられ
A-Ninetalesセグレイブ
53.4〜63.9%
Moonblast
2HKO
calculated with あられ
70.2〜84.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
セグレイブS139 / A-NinetalesS177
Second
セグレイブS139 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
セグレイブ セグレイブ vs Rotom-W Rotom-W

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
セグレイブRotom-W
61.8〜73.2%
きょけんとつげき
2 hits (>99%)
61.8〜73.2%
きょけんとつげき
2HKO
104.7〜123.6%
きょけんとつげき
1HKO
Rotom-Wセグレイブ
34.0〜40.3%
Foul Play
3HKO
34.0〜40.3%
Foul Play
3HKO
34.0〜40.3%
Foul Play
3HKO
Speed
First
セグレイブS139 / Rotom-WS106
First
セグレイブS139 / Rotom-WS106
First
セグレイブS139 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
セグレイブRotom-W
48.4〜58.0%
きょけんとつげき
3HKO
48.4〜58.0%
きょけんとつげき
2 hits (62%)
82.7〜97.6%
きょけんとつげき
2HKO
Rotom-Wセグレイブ
32.5〜38.7%
Foul Play
3 hits (99%)
32.5〜38.7%
Foul Play
3 hits (99%)
32.5〜38.7%
Foul Play
3 hits (99%)
Speed
First
セグレイブS152 / Rotom-WS106
First
セグレイブS152 / Rotom-WS106
First
セグレイブS152 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
セグレイブRotom-W
69.4〜82.8%
きょけんとつげき
2HKO
69.4〜82.8%
きょけんとつげき
2HKO
117.3〜138.6%
きょけんとつげき
1HKO
Rotom-Wセグレイブ
35.6〜42.4%
Foul Play
3HKO
35.6〜42.4%
Foul Play
3HKO
35.6〜42.4%
Foul Play
3HKO
Speed
First
セグレイブS139 / Rotom-WS106
First
セグレイブS139 / Rotom-WS106
First
セグレイブS139 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
セグレイブ セグレイブ vs Volcarona Volcarona

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
セグレイブVolcarona
68.8〜81.3%
きょけんとつげき
2HKO
121.1〜143.5%
きょけんとつげき
1HKO
68.8〜81.3%
きょけんとつげき
2HKO
Volcaronaセグレイブ
34.6〜40.8%
Bug Buzz
3HKO
64.9〜77.0%
Overheat
2 hits (96%)
34.6〜40.8%
Bug Buzz
3HKO
Speed
First
セグレイブS139 / VolcaronaS122
Second
セグレイブS139 / VolcaronaS152
First
セグレイブS139 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
セグレイブVolcarona
54.7〜64.6%
きょけんとつげき
2 hits (11%)
95.7〜113.7%
きょけんとつげき
1 hits (75%)
54.7〜64.6%
きょけんとつげき
2HKO
Volcaronaセグレイブ
56.5〜66.5%
Overheat
2 hits (<1%)
74.3〜88.0%
Overheat
2HKO
56.5〜66.5%
Overheat
2 hits (<1%)
Speed
First
セグレイブS152 / VolcaronaS122
Second
セグレイブS152 / VolcaronaS152
First
セグレイブS152 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
セグレイブVolcarona
77.6〜91.7%
きょけんとつげき
2HKO
136.0〜162.1%
きょけんとつげき
1HKO
77.6〜91.7%
きょけんとつげき
2HKO
Volcaronaセグレイブ
56.5〜66.5%
Overheat
2 hits (<1%)
74.3〜88.0%
Overheat
2HKO
56.5〜66.5%
Overheat
2 hits (<1%)
Speed
First
セグレイブS139 / VolcaronaS122
Second
セグレイブS139 / VolcaronaS152
First
セグレイブS139 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
セグレイブ セグレイブ vs イエッサン(オス) イエッサン(オス)

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
セグレイブイエッサン(オス)
164.2〜193.4%
きょけんとつげき
1HKO
calculated with サイコフィールド
164.2〜193.4%
きょけんとつげき
1HKO
calculated with サイコフィールド
105.1〜124.8%
Icicle Spear
1HKO
calculated with サイコフィールド・3ヒット時
イエッサン(オス)セグレイブ
46.1〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
40.8〜49.2%
Dazzling Gleam
3HKO
calculated with サイコフィールド
46.1〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
Speed
Second
セグレイブS139 / イエッサン(オス)S220
Second
セグレイブS139 / イエッサン(オス)S161
Second
セグレイブS139 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
セグレイブイエッサン(オス)
129.9〜153.3%
きょけんとつげき
1HKO
calculated with サイコフィールド
129.9〜153.3%
きょけんとつげき
1HKO
calculated with サイコフィールド
129.9〜153.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)セグレイブ
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
47.1〜56.5%
Dazzling Gleam
2 hits (81%)
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
セグレイブS152 / イエッサン(オス)S220
Second
セグレイブS152 / イエッサン(オス)S161
First
セグレイブS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
セグレイブイエッサン(オス)
102.2〜121.2%
Earthquake
1HKO
calculated with サイコフィールド
102.2〜121.2%
Earthquake
1HKO
calculated with サイコフィールド
118.2〜138.0%
Icicle Spear
1HKO
calculated with サイコフィールド・3ヒット時
イエッサン(オス)セグレイブ
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
47.1〜56.5%
Dazzling Gleam
2 hits (81%)
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
セグレイブS139 / イエッサン(オス)S220
Second
セグレイブS139 / イエッサン(オス)S161
Second
セグレイブS139 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
セグレイブ セグレイブ vs Skeledirge Skeledirge

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
セグレイブSkeledirge
53.1〜63.5%
Earthquake
2HKO
48.3〜56.9%
きょけんとつげき
3HKO
48.3〜56.9%
きょけんとつげき
2 hits (88%)
Skeledirgeセグレイブ
34.6〜40.8%
Disarming Voice
3HKO
34.6〜40.8%
Disarming Voice
3HKO
34.6〜40.8%
Disarming Voice
3HKO
Speed
First
セグレイブS139 / SkeledirgeS86
First
セグレイブS139 / SkeledirgeS86
First
セグレイブS139 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
セグレイブSkeledirge
42.7〜50.2%
Earthquake
3HKO
42.7〜50.2%
Earthquake
3HKO
38.4〜45.5%
きょけんとつげき
3HKO
Skeledirgeセグレイブ
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
Speed
First
セグレイブS152 / SkeledirgeS86
First
セグレイブS152 / SkeledirgeS86
First
セグレイブS152 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
セグレイブSkeledirge
60.2〜71.1%
Earthquake
2HKO
60.2〜71.1%
Earthquake
2 hits (89%)
54.0〜64.5%
きょけんとつげき
2HKO
Skeledirgeセグレイブ
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
Speed
First
セグレイブS139 / SkeledirgeS86
First
セグレイブS139 / SkeledirgeS86
First
セグレイブS139 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
グソクムシャ×グソクムシャ
セグレイブ セグレイブ vs グソクムシャ グソクムシャ

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
セグレイブグソクムシャ
26.9〜31.9%
Earthquake
4HKO
グソクムシャセグレイブ
99.0〜118.3%
Iron Head
1 hits (88%)
Speed
First
セグレイブS139 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
セグレイブグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
グソクムシャセグレイブ
122.5〜144.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
セグレイブS152 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
セグレイブグソクムシャ
29.7〜35.7%
Earthquake
3 hits (27%)
グソクムシャセグレイブ
122.5〜144.0%
Iron Head
1HKO
Speed
First
セグレイブS139 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
セグレイブ セグレイブ vs Lucario Lucario

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
セグレイブLucario
141.5〜167.3%
Earthquake
1HKO
118.4〜140.1%
Earthquake
1HKO
Lucarioセグレイブ
147.6〜173.8%
Steel Beam
1HKO
100.5〜119.4%
Flash Cannon
1HKO
Speed
Second
セグレイブS139 / LucarioS223
Second
セグレイブS139 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
セグレイブLucario
112.9〜133.3%
Earthquake
1HKO
93.9〜111.6%
Earthquake
1 hits (63%)
Lucarioセグレイブ
167.5〜199.0%
Steel Beam
2HKO (incl. きあいのタスキ)
115.2〜136.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
セグレイブS152 / LucarioS223
Second
セグレイブS152 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
セグレイブLucario
159.2〜189.1%
Earthquake
1HKO
134.0〜159.2%
Earthquake
1HKO
Lucarioセグレイブ
167.5〜199.0%
Steel Beam
1HKO
115.2〜136.1%
Flash Cannon
1HKO
Speed
Second
セグレイブS139 / LucarioS223
Second
セグレイブS139 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
セグレイブ セグレイブ vs Baxcalibur Baxcalibur

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
セグレイブBaxcalibur
62.9〜75.1%
Earthquake
2 hits (2%)
75.4〜89.8%
Earthquake
2HKO
62.9〜75.1%
Earthquake
2 hits (>99%)
Baxcaliburセグレイブ
92.1〜109.9%
Draco Meteor
1 hits (56%)
113.1〜133.0%
Draco Meteor
1HKO
92.1〜109.9%
Draco Meteor
1 hits (56%)
Speed
First
セグレイブS139 / BaxcaliburS105
Second
セグレイブS139 / BaxcaliburS150
First
セグレイブS139 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
セグレイブBaxcalibur
50.8〜59.9%
Earthquake
3 hits (12%) (incl. オボンのみ)
59.9〜70.7%
Earthquake
3HKO (incl. オボンのみ)
50.8〜59.9%
Earthquake
3 hits (99%) (incl. たべのこし)
Baxcaliburセグレイブ
106.8〜125.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
128.8〜151.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
106.8〜125.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
セグレイブS152 / BaxcaliburS105
First
セグレイブS152 / BaxcaliburS150
First
セグレイブS152 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
セグレイブBaxcalibur
71.1〜84.3%
Earthquake
2 hits (81%)
85.6〜101.2%
Earthquake
1 hits (6%)
71.1〜84.3%
Earthquake
2HKO
Baxcaliburセグレイブ
106.8〜125.7%
Draco Meteor
1HKO
128.8〜151.8%
Draco Meteor
1HKO
106.8〜125.7%
Draco Meteor
1HKO
Speed
First
セグレイブS139 / BaxcaliburS105
Second
セグレイブS139 / BaxcaliburS150
First
セグレイブS139 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
メガリザードンY*メガリザードンY
セグレイブ セグレイブ vs メガリザードンY メガリザードンY

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
セグレイブメガリザードンY
111.0〜131.6%
きょけんとつげき
1HKO
calculated with 晴れ
メガリザードンYセグレイブ
110.5〜130.4%
Overheat
1HKO
calculated with 晴れ
Speed
Second
セグレイブS139 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
セグレイブメガリザードンY
87.7〜104.5%
きょけんとつげき
1 hits (25%)
calculated with 晴れ
メガリザードンYセグレイブ
126.2〜149.2%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
セグレイブS152 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
セグレイブメガリザードンY
125.8〜148.4%
きょけんとつげき
1HKO
calculated with 晴れ
メガリザードンYセグレイブ
126.2〜149.2%
Overheat
1HKO
calculated with 晴れ
Speed
Second
セグレイブS139 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Metagross*Metagross
セグレイブ セグレイブ vs Metagross Metagross

セグレイブ's build: セグレイブナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
セグレイブMetagross
71.3〜84.1%
Earthquake
2HKO
Metagrossセグレイブ
107.3〜127.7%
Comet Punch
1HKO
Speed
Second
セグレイブS139 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

セグレイブ's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
セグレイブMetagross
56.1〜66.2%
Earthquake
2HKO
Metagrossセグレイブ
118.3〜139.8%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
セグレイブS152 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

セグレイブ's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
セグレイブMetagross
79.0〜94.3%
Earthquake
2HKO
Metagrossセグレイブ
118.3〜139.8%
Iron Head
1HKO
Speed
Second
セグレイブS139 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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