サーフゴー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | おうごんのからだ | 0.0 相手からの変化技が効かない。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シャドーボール |
-0.1 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 2 | ゴールドラッシュ |
+8.0 特殊威力 120命中 95%PP 8 使用後、自分の特攻を2段階下げる。 採用率の推移 |
| 3 | わるだくみ |
-2.0 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 4 | じこさいせい |
+14.2 変化PP 8 自分のHPのを最大HPの1/2回復する。 採用率の推移 |
| 5 | 10まんボルト |
-5.0 特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 6 | トリック |
+0.1 変化命中 100%PP 12 相手と自分が持っている道具を入れ替える。 採用率の推移 |
| 7 | みがわり |
-5.4 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 8 | きあいだま |
-0.7 特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 9 | マジカルシャイン |
-3.0 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 10 | ラスターカノン |
特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ふうせん |
+3.7 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 2 | たべのこし |
-8.2 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | こだわりスカーフ |
+0.9 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 4 | いのちのたま |
+4.6 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 5 | シュカのみ |
-4.3 じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 6 | ゴツゴツメット |
+2.7 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 7 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 8 | メタルコート |
+0.4 はがねタイプの技の威力が1.2倍になる。 採用率の推移 |
| 9 | グラスシード |
-0.1 グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。 採用率の推移 |
| 10 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | +10.9 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | +4.8 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | -3.5 採用率の推移 |
| 4 | おだやか (D↑ A↓) | -12.6 採用率の推移 |
| 5 | おっとり (C↑ S↓) | |
| 6 | ようき (S↑ C↓) | |
| 7 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 1 | 32 | 0 | 32 | -3.1 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 3 | 27 | 0 | 0 | 22 | 0 | 17 | |
| 4 | 25 | 0 | 0 | 30 | 0 | 11 | -1.0 採用率の推移 |
| 5 | 31 | 0 | 13 | 0 | 19 | 3 | -4.2 採用率の推移 |
| 6 | 1 | 0 | 0 | 32 | 1 | 32 | -1.2 採用率の推移 |
| 7 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 8 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 9 | 31 | 0 | 0 | 4 | 27 | 4 | |
| 10 | 32 | 0 | 2 | 32 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 8.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎Lucario
Gholdengo vs
Lucario Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 138.8〜164.6% Focus Blast 1HKO | 138.8〜164.6% Focus Blast 1HKO | |
| 72.4〜85.9% Dark Pulse 2HKO | 63.8〜76.1% Dark Pulse 2HKO | |
| Speed | Second S136 / S223 | Second S136 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.8〜123.8% Focus Blast 1HKO | 104.8〜123.8% Focus Blast 1HKO | |
| 47.7〜57.0% Dark Pulse 2 hits (86%) | 42.5〜50.8% Dark Pulse 2 hits (2%) | |
| Speed | Second S107 / S223 | Second S107 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 126.5〜149.7% Focus Blast 1HKO | 126.5〜149.7% Focus Blast 1HKO | |
| 72.4〜85.9% Dark Pulse 2HKO | 63.8〜76.1% Dark Pulse 2HKO | |
| Speed | Second S136 / S223 | Second S136 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Baxcalibur
Gholdengo vs
Baxcalibur Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜86.3% Focus Blast 2HKO | 129.3〜153.3% Focus Blast 1HKO | 73.1〜86.3% Focus Blast 2HKO | |
| 47.9〜57.7% Dark Pulse 2 hits (90%) | 60.1〜71.2% Dark Pulse 2HKO | 47.9〜57.7% Dark Pulse 2 hits (90%) | |
| Speed | First S136 / S105 | Second S136 / S150 | First S136 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜66.0% Focus Blast 2 hits (25%) | 98.2〜116.2% Focus Blast 1 hits (88%) | 55.8〜66.0% Focus Blast 2HKO | |
| 32.1〜38.3% Dark Pulse 3 hits (94%) | 39.4〜46.6% Dark Pulse 3HKO | 32.1〜38.3% Dark Pulse 3 hits (94%) | |
| Speed | First S107 / S105 | Second S107 / S150 | First S107 / S105 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.0〜79.2% Focus Blast 2HKO | 117.4〜138.9% Focus Blast 1HKO | 67.0〜79.2% Focus Blast 2HKO | |
| 47.9〜57.7% Dark Pulse 2 hits (44%) | 60.1〜71.2% Dark Pulse 2HKO | 47.9〜57.7% Dark Pulse 2 hits (44%) | |
| Speed | First S136 / S105 | Second S136 / S150 | First S136 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Gyarados
Gholdengo vs
Gyarados Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 133.3〜159.1% Thunderbolt 1HKOcalculated with 攻撃-1 | 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 44.2〜52.8% Lash Out 2 hits (17%) | 58.9〜69.9% Lash Out 2HKO | 44.2〜52.8% Lash Out 2 hits (17%) | |
| Speed | First S136 / S101 | First S136 / S133 | First S136 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 102.9〜121.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | |
| 34.2〜40.4% Lash Out 3HKO | 45.6〜53.9% Lash Out 2 hits (34%) | 34.2〜40.4% Lash Out 3HKO | |
| Speed | First S107 / S101 | Second S107 / S133 | First S107 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.0〜124.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 124.0〜147.4% Thunderbolt 1HKOcalculated with 攻撃-1 | 105.0〜124.8% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 54.0〜63.8% Earthquake 2HKO | 71.2〜84.7% Earthquake 2HKO | 54.0〜63.8% Earthquake 2HKO | |
| Speed | First S136 / S101 | First S136 / S133 | First S136 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
Gholdengo vs
Corviknight Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.4〜75.1% Thunderbolt 2HKO | 63.4〜75.1% Thunderbolt 2HKO | 63.4〜75.1% Thunderbolt 2HKO | |
| 19.0〜22.7% Brave Bird 999HKO | 19.0〜22.7% Brave Bird 999HKO | 19.0〜22.7% Brave Bird 999HKO | |
| Speed | First S136 / S87 | First S136 / S78 | First S136 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.6% Thunderbolt 2 hits (82%) | 47.8〜56.6% Thunderbolt 2 hits (30%) | 47.8〜56.6% Thunderbolt 3HKO | |
| 15.0〜17.6% Brave Bird 999HKO | 15.0〜17.6% Brave Bird 999HKO | 15.0〜17.6% Brave Bird 999HKO | |
| Speed | First S107 / S87 | First S107 / S78 | First S107 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.6〜68.3% Thunderbolt 2HKO | 57.6〜68.3% Thunderbolt 2HKO | 57.6〜68.3% Thunderbolt 2 hits (59%) | |
| 17.8〜20.9% Brave Bird 999HKO | 17.8〜20.9% Brave Bird 999HKO | 17.8〜20.9% Brave Bird 999HKO | |
| Speed | First S136 / S87 | First S136 / S78 | First S136 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
○*Farigiraf
Gholdengo vs
Farigiraf Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 171.1〜203.8% Make It Rain 2HKO (incl. きあいのタスキ) | 142.1〜167.4% Make It Rain 2HKO (incl. きあいのタスキ) | 171.1〜203.8% Make It Rain 1HKO | |
| 22.7〜27.0% Power Gem 4 hits (34%) | 18.4〜22.1% Power Gem 999HKO | 25.2〜29.4% Power Gem 4HKO | |
| Speed | Second S136 / S151 | First S136 / S106 | Second S136 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.3〜152.2% Make It Rain 2HKO (incl. きあいのタスキ) | 107.4〜126.3% Make It Rain 2HKO (incl. きあいのタスキ) | 128.3〜152.2% Make It Rain 1HKO | |
| 15.0〜17.6% Power Gem 999HKO | 12.4〜14.5% Power Gem 999HKO | 16.6〜19.7% Power Gem 999HKO | |
| Speed | Second S107 / S151 | First S107 / S106 | Second S107 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.0〜184.9% Make It Rain 2HKO (incl. きあいのタスキ) | 127.4〜151.6% Make It Rain 2HKO (incl. きあいのタスキ) | 156.0〜184.9% Make It Rain 1HKO | |
| 68.7〜81.0% Earth Power 2HKO | 56.4〜67.5% Earth Power 2HKO | 76.1〜89.6% Earth Power 2HKO | |
| Speed | Second S136 / S151 | First S136 / S106 | Second S136 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
Gholdengo vs
A-Ninetales Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 262.9〜310.9% Make It Rain 1HKOcalculated with あられ | 306.7〜362.7% Make It Rain 1HKOcalculated with あられ | |
| 27.0〜33.1% Foul Play 4HKOcalculated with あられ | 27.0〜33.1% Foul Play 4HKOcalculated with あられ | |
| Speed | Second S136 / S177 | Second S136 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 198.9〜235.4% Make It Rain 1HKOcalculated with あられ | 232.0〜274.7% Make It Rain 1HKOcalculated with あられ | |
| 21.8〜25.9% Foul Play 4 hits (<1%)calculated with あられ | 21.8〜25.9% Foul Play 4 hits (<1%)calculated with あられ | |
| Speed | Second S107 / S177 | Second S107 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 240.0〜283.4% Make It Rain 1HKOcalculated with あられ | 280.0〜330.7% Make It Rain 1HKOcalculated with あられ | |
| 25.8〜30.7% Foul Play 4 hits (<1%)calculated with あられ | 25.8〜30.7% Foul Play 4 hits (<1%)calculated with あられ | |
| Speed | Second S136 / S177 | Second S136 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○Skeledirge
Gholdengo vs
Skeledirge Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.1〜106.2% Shadow Ball 1 hits (38%) | 89.1〜106.2% Shadow Ball 1 hits (38%) | 89.1〜106.2% Shadow Ball 1 hits (38%) | |
| 66.3〜78.5% Torch Song 2HKO | 66.3〜78.5% Torch Song 2HKO | 66.3〜78.5% Torch Song 2HKO | |
| Speed | First S136 / S86 | First S136 / S86 | First S136 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.2〜80.6% Shadow Ball 2HKO | 68.2〜80.6% Shadow Ball 2HKO | 68.2〜80.6% Shadow Ball 2HKO | |
| 43.5〜52.8% Torch Song 2HKO | 43.5〜52.8% Torch Song 2HKO | 43.5〜52.8% Torch Song 2HKO | |
| Speed | First S107 / S86 | First S107 / S86 | First S107 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.5〜97.6% Shadow Ball 2HKO | 82.5〜97.6% Shadow Ball 2HKO | 82.5〜97.6% Shadow Ball 2HKO | |
| 66.3〜78.5% Torch Song 2HKO | 66.3〜78.5% Torch Song 2HKO | 66.3〜78.5% Torch Song 2HKO | |
| Speed | First S136 / S86 | First S136 / S86 | First S136 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲ボーマンダ
Gholdengo vs
ボーマンダ Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.7〜86.5% Make It Rain 2HKO | |
| 65.0〜77.3% Lash Out 2HKO | |
| Speed | Second S136 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.0〜65.5% Make It Rain 3HKO | |
| 49.7〜59.1% Lash Out 2 hits (>99%) | |
| Speed | Second S107 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.7〜78.9% Make It Rain 2HKO | |
| 78.5〜93.3% Earthquake 2HKO | |
| Speed | Second S136 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*グソクムシャ
Gholdengo vs
グソクムシャ Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.3〜42.9% Shadow Ball 3HKO | |
| 81.0〜95.7% Sucker Punch 2HKO | |
| Speed | First S136 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Shadow Ball 4HKO | |
| 61.7〜74.1% Sucker Punch 2HKO | |
| Speed | First S107 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.4〜38.5% Focus Blast 3 hits (98%) | |
| 84.0〜100.0% Drill Run 1 hits (6%) | |
| Speed | First S136 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Gholdengo vs
Hippowdon Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜37.2% Focus Blast 4HKOcalculated with すなあらし | 34.9〜40.9% Shadow Ball 3 hits (62%)calculated with すなあらし | 31.6〜37.2% Focus Blast 3 hits (83%)calculated with すなあらし | |
| 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S136 / S67 | First S136 / S67 | First S136 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜42.3% Make It Rain 999HKOcalculated with すなあらし | 26.5〜31.2% Shadow Ball 4 hits (13%)calculated with すなあらし | 23.7〜28.4% Shadow Ball 4 hits (94%)calculated with すなあらし | |
| 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S107 / S67 | First S107 / S67 | First S107 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.0% Focus Blast 4 hits (54%) (incl. オボンのみ)calculated with すなあらし | 31.6〜37.2% Focus Blast 4HKOcalculated with すなあらし | 28.8〜34.0% Focus Blast 3 hits (1%)calculated with すなあらし | |
| 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S136 / S67 | First S136 / S67 | First S136 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Gholdengo vs
Aegislash Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜82.6% Shadow Ball 2HKO | 69.5〜82.6% Shadow Ball 2HKO | 69.5〜82.6% Shadow Ball 2HKO | |
| 144.8〜173.0% Poltergeist 1HKO | 111.7〜132.5% Poltergeist 1HKO | 173.6〜207.4% Poltergeist 1HKO | |
| Speed | First S136 / S80 | First S136 / S72 | First S136 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.3% Shadow Ball 2 hits (97%) | 51.5〜62.3% Shadow Ball 2 hits (97%) | 51.5〜62.3% Shadow Ball 2HKO | |
| 111.9〜131.6% Poltergeist 1HKO | 72.5〜87.0% Shadow Ball 2HKO | 134.2〜157.5% Poltergeist 1HKO | |
| Speed | First S107 / S80 | First S107 / S72 | First S107 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.4% Shadow Ball 2HKO | 62.3〜75.4% Shadow Ball 2HKO | 62.3〜75.4% Shadow Ball 2HKO | |
| 133.7〜158.3% Poltergeist 1HKO | 103.1〜121.5% Poltergeist 1HKO | 160.1〜189.6% Poltergeist 1HKO | |
| Speed | First S136 / S80 | First S136 / S72 | First S136 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Gholdengo vs
Mimikyu Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 85.9〜101.8% Shadow Claw 1 hits (19%) | 79.1〜93.9% Shadow Claw 2HKO | 66.3〜78.5% Shadow Claw 2HKO | |
| Speed | Second S136 / S148 | Second S136 / S148 | Second S136 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | |
| 65.8〜77.7% Shadow Claw 2HKO | 60.6〜72.0% Shadow Claw 2HKO | 50.8〜60.1% Shadow Claw 2HKO | |
| Speed | Second S107 / S148 | Second S107 / S148 | Second S107 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 77.9〜92.0% Shadow Claw 2HKO | 71.8〜85.3% Shadow Claw 2HKO | 60.1〜71.2% Shadow Claw 2HKO | |
| Speed | Second S136 / S148 | Second S136 / S148 | Second S136 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Basculegion-F
Gholdengo vs
Basculegion-F Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.8% Shadow Ball 1 hits (94%) | 98.5〜116.8% Shadow Ball 1 hits (94%) | 98.5〜116.8% Shadow Ball 1 hits (94%) | |
| 76.1〜89.6% Wave Crash 2HKO | 82.2〜98.2% Wave Crash 2HKO | 98.8〜116.0% Wave Crash 1 hits (88%) | |
| Speed | Second S136 / S195 | Second S136 / S143 | First S136 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.1〜88.3% Shadow Ball 2HKO | 74.1〜88.3% Shadow Ball 2HKO | 74.1〜88.3% Shadow Ball 2HKO | |
| 58.0〜69.4% Wave Crash 2HKO | 63.2〜75.6% Wave Crash 2HKO | 75.1〜90.2% Wave Crash 2HKO | |
| Speed | Second S107 / S195 | Second S107 / S143 | Second S107 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜106.6% Shadow Ball 1 hits (38%) | 89.3〜106.6% Shadow Ball 1 hits (38%) | 89.3〜106.6% Shadow Ball 1 hits (38%) | |
| 68.7〜82.2% Wave Crash 2HKO | 74.8〜89.6% Wave Crash 2HKO | 89.0〜106.7% Wave Crash 1 hits (38%) | |
| Speed | Second S136 / S195 | Second S136 / S143 | First S136 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×メガリザードンX
Gholdengo vs
メガリザードンX Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.8〜67.7% Shadow Ball 2HKO | |
| 168.7〜200.6% Flare Blitz 1HKO | |
| Speed | Second S136 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜51.0% Shadow Ball 2 hits (3%) | |
| 130.6〜154.9% Flare Blitz 1HKO | |
| Speed | Second S107 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜61.9% Shadow Ball 2HKO | |
| 154.6〜183.4% Flare Blitz 1HKO | |
| Speed | Second S136 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Gholdengo vs
メガリザードンY Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.7% Thunderbolt 2HKOcalculated with 晴れ | |
| 196.3〜231.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S136 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Thunderbolt 2HKOcalculated with 晴れ | |
| 130.6〜153.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S107 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Thunderbolt 2HKOcalculated with 晴れ | |
| 196.3〜231.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S136 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Gholdengo vs
エースバーン Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% Shadow Ball 2HKO | 61.8〜73.2% Shadow Ball 2HKO | 61.8〜73.2% Shadow Ball 2HKO | |
| 132.5〜155.8% かえんボール 1HKO | 121.5〜143.6% かえんボール 1HKO | 171.8〜202.5% かえんボール 1HKO | |
| Speed | Second S136 / S256 | Second S136 / S188 | Second S136 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.4% Shadow Ball 2 hits (68%) | 46.5〜55.4% Shadow Ball 2 hits (68%) | 46.5〜55.4% Shadow Ball 2 hits (68%) | |
| 100.5〜119.2% かえんボール 1HKO | 93.3〜109.8% かえんボール 1 hits (56%) | 130.6〜154.9% かえんボール 1HKO | |
| Speed | Second S107 / S256 | Second S107 / S188 | Second S107 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.9% Shadow Ball 2HKO | 56.1〜66.9% Shadow Ball 2HKO | 56.1〜66.9% Shadow Ball 2HKO | |
| 121.5〜143.6% かえんボール 1HKO | 110.4〜130.1% かえんボール 1HKO | 157.7〜186.5% かえんボール 1HKO | |
| Speed | Second S136 / S256 | Second S136 / S188 | Second S136 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Gholdengo vs
Sneasler Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜103.8% Make It Rain 1 hits (25%) | 87.9〜103.8% Make It Rain 1 hits (25%) | 87.9〜103.8% Make It Rain 1 hits (25%) | |
| 63.8〜76.1% Throat Chop 2HKO | 63.8〜76.1% Throat Chop 2HKO | 63.8〜76.1% Throat Chop 2HKO | |
| Speed | Second S136 / S172 | Second S136 / S172 | Second S136 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Make It Rain 2 hits (>99%) | 65.6〜78.3% Make It Rain 2 hits (>99%) | 65.6〜78.3% Make It Rain 2 hits (>99%) | |
| 49.7〜59.1% Throat Chop 2 hits (>99%) | 49.7〜59.1% Throat Chop 2 hits (>99%) | 49.7〜59.1% Throat Chop 2 hits (>99%) | |
| Speed | Second S107 / S172 | Second S107 / S172 | Second S107 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜94.3% Make It Rain 2HKO | 80.3〜94.3% Make It Rain 2HKO | 80.3〜94.3% Make It Rain 2HKO | |
| 58.9〜69.9% Throat Chop 2HKO | 58.9〜69.9% Throat Chop 2HKO | 58.9〜69.9% Throat Chop 2HKO | |
| Speed | Second S136 / S172 | Second S136 / S172 | Second S136 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Gholdengo vs
Volcarona Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜45.8% Shadow Ball 3 hits (66%) | 46.6〜54.7% Shadow Ball 3HKO | 39.1〜45.8% Shadow Ball 3HKO | |
| 125.2〜148.5% Overheat 1HKO | 103.1〜122.7% Fiery Dance 1HKO | 125.2〜148.5% Overheat 1HKO | |
| Speed | First S136 / S122 | Second S136 / S152 | First S136 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.7〜34.9% Shadow Ball 4 hits (85%) (incl. オボンのみ) | 35.4〜41.6% Shadow Ball 3 hits (<1%) | 29.7〜34.9% Shadow Ball 4HKO | |
| 83.9〜99.5% Overheat 2HKO | 109.8〜130.6% Overheat 1HKO | 83.9〜99.5% Overheat 2HKO | |
| Speed | Second S107 / S122 | Second S107 / S152 | Second S107 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜42.2% Shadow Ball 3 hits (<1%) | 41.6〜50.3% Shadow Ball 3HKO | 34.9〜42.2% Shadow Ball 3 hits (82%) | |
| 125.2〜148.5% Overheat 1HKO | 103.1〜122.7% Fiery Dance 1HKO | 125.2〜148.5% Overheat 1HKO | |
| Speed | First S136 / S122 | Second S136 / S152 | First S136 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
Gholdengo vs
Dragonite Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.5% Dazzling Gleam 3HKO | 30.5〜36.5% Dazzling Gleam 2 hits (57%) | 30.5〜36.5% Dazzling Gleam 2 hits (57%) | |
| 82.2〜96.9% Flamethrower 2HKO | 57.7〜68.7% Flamethrower 2HKO | 62.6〜74.8% Flamethrower 2HKO | |
| Speed | Second S136 / S152 | Second S136 / S145 | First S136 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dazzling Gleam 3 hits (99%) | 23.4〜27.5% Dazzling Gleam 3HKO | 23.4〜27.5% Dazzling Gleam 3HKO | |
| 52.8〜63.2% Flamethrower 2HKO | 38.3〜45.6% Flamethrower 3HKO | 41.5〜49.7% Flamethrower 3HKO | |
| Speed | Second S107 / S152 | Second S107 / S145 | Second S107 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.5% Dazzling Gleam 3HKO | 28.1〜33.5% Dazzling Gleam 2 hits (<1%) | 28.1〜33.5% Dazzling Gleam 2 hits (<1%) | |
| 82.2〜96.9% Flamethrower 2HKO | 57.7〜68.7% Flamethrower 2HKO | 62.6〜74.8% Flamethrower 2HKO | |
| Speed | Second S136 / S152 | Second S136 / S145 | First S136 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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