Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
サーフゴー

サーフゴー

はがね ゴースト
全国図鑑 No.1000 / 使用率 8位
データ集計日:2026-09-10

種族値

HP
87
こうげき
60
ぼうぎょ
95
とくこう
133
とくぼう
91
すばやさ
84
合計
550

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストほのおあく
ひこういわはがねくさエスパーこおりドラゴンフェアリー
むし
ノーマルかくとうどく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 おうごんのからだ
100.0%
0.0
相手からの変化技が効かない。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト シャドーボール
99.9%
-0.1
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
100100100100.0%99.9%9/99/10
2
はがね ゴールドラッシュ
94.3%
+8.0
はがね特殊
威力 120命中 95%PP 8
使用後、自分の特攻を2段階下げる。
採用率の推移
96908586.3%94.3%9/99/10
3
あく わるだくみ
83.3%
-2.0
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
86848385.3%83.3%9/99/10
4
ノーマル じこさいせい
70.4%
+14.2
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
採用率の推移
73635456.2%70.4%9/99/10
5
でんき 10まんボルト
20.0%
-5.0
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
26221925.0%20.0%9/99/10
6
エスパー トリック
12.2%
+0.1
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
12121212.1%12.2%9/99/10
7
ノーマル みがわり
5.7%
-5.4
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
128511.1%5.7%9/99/10
8
かくとう きあいだま
3.1%
-0.7
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
採用率の推移
4333.8%3.1%9/99/10
9
フェアリー マジカルシャイン
3.1%
-3.0
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
7536.1%3.1%9/99/10
10
はがね ラスターカノン
2.2%
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ふうせん
50.0%
+3.7
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
51484646.3%50.0%9/99/10
2
たべのこし
18.1%
-8.2
ターン終わりに最大HPの1/16回復する。
採用率の推移
28221726.3%18.1%9/99/10
3
こだわりスカーフこだわりスカーフ
13.4%
+0.9
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
14131212.5%13.4%9/99/10
4
いのちのたま
6.2%
+4.6
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
7411.6%6.2%9/99/10
5
シュカのみ
3.6%
-4.3
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
9637.9%3.6%9/99/10
6
ゴツゴツメット
3.3%
+2.7
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
4200.6%3.3%9/99/10
7
オボンのみオボンのみ
1.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
8
メタルコート
1.0%
+0.4
はがねタイプの技の威力が1.2倍になる。
採用率の推移
1110.6%1.0%9/99/10
9
グラスシード
0.9%
-0.1
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
1111.0%0.9%9/99/10
10
きあいのタスキきあいのタスキ
0.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
62.6%
+10.9
採用率の推移
64575051.7%62.6%9/99/10
2 ずぶとい (B↑ A↓)
16.3%
+4.8
採用率の推移
17141111.5%16.3%9/99/10
3 おくびょう (S↑ A↓)
13.5%
-3.5
採用率の推移
18151317.0%13.5%9/99/10
4 おだやか (D↑ A↓)
7.2%
-12.6
採用率の推移
2214519.8%7.2%9/99/10
5 おっとり (C↑ S↓)
0.3%
6 ようき (S↑ C↓)
0.2%
7 わんぱく (B↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 10132032
9.0%
-3.1
採用率の推移
1311912.1%9.0%9/99/10
2 20032032
5.9%
3 270022017
2.6%
4 250030011
2.6%
-1.0
採用率の推移
4323.6%2.6%9/99/10
5 310130193
2.5%
-4.2
採用率の推移
7526.7%2.5%9/99/10
6 10032132
2.4%
-1.2
採用率の推移
4323.6%2.4%9/99/10
7 32003202
2.0%
8 32032002
2.0%
9 31004274
1.5%
10 32023200
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

サーフゴー
考察記事
サーフゴー考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
LucarioLucario
Gholdengo Gholdengo vs Lucario Lucario

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GholdengoLucario
138.8〜164.6%
Focus Blast
1HKO
138.8〜164.6%
Focus Blast
1HKO
LucarioGholdengo
72.4〜85.9%
Dark Pulse
2HKO
63.8〜76.1%
Dark Pulse
2HKO
Speed
Second
GholdengoS136 / LucarioS223
Second
GholdengoS136 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GholdengoLucario
104.8〜123.8%
Focus Blast
1HKO
104.8〜123.8%
Focus Blast
1HKO
LucarioGholdengo
47.7〜57.0%
Dark Pulse
2 hits (86%)
42.5〜50.8%
Dark Pulse
2 hits (2%)
Speed
Second
GholdengoS107 / LucarioS223
Second
GholdengoS107 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GholdengoLucario
126.5〜149.7%
Focus Blast
1HKO
126.5〜149.7%
Focus Blast
1HKO
LucarioGholdengo
72.4〜85.9%
Dark Pulse
2HKO
63.8〜76.1%
Dark Pulse
2HKO
Speed
Second
GholdengoS136 / LucarioS223
Second
GholdengoS136 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Gholdengo Gholdengo vs Baxcalibur Baxcalibur

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GholdengoBaxcalibur
73.1〜86.3%
Focus Blast
2HKO
129.3〜153.3%
Focus Blast
1HKO
73.1〜86.3%
Focus Blast
2HKO
BaxcaliburGholdengo
47.9〜57.7%
Dark Pulse
2 hits (90%)
60.1〜71.2%
Dark Pulse
2HKO
47.9〜57.7%
Dark Pulse
2 hits (90%)
Speed
First
GholdengoS136 / BaxcaliburS105
Second
GholdengoS136 / BaxcaliburS150
First
GholdengoS136 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GholdengoBaxcalibur
55.8〜66.0%
Focus Blast
2 hits (25%)
98.2〜116.2%
Focus Blast
1 hits (88%)
55.8〜66.0%
Focus Blast
2HKO
BaxcaliburGholdengo
32.1〜38.3%
Dark Pulse
3 hits (94%)
39.4〜46.6%
Dark Pulse
3HKO
32.1〜38.3%
Dark Pulse
3 hits (94%)
Speed
First
GholdengoS107 / BaxcaliburS105
Second
GholdengoS107 / BaxcaliburS150
First
GholdengoS107 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GholdengoBaxcalibur
67.0〜79.2%
Focus Blast
2HKO
117.4〜138.9%
Focus Blast
1HKO
67.0〜79.2%
Focus Blast
2HKO
BaxcaliburGholdengo
47.9〜57.7%
Dark Pulse
2 hits (44%)
60.1〜71.2%
Dark Pulse
2HKO
47.9〜57.7%
Dark Pulse
2 hits (44%)
Speed
First
GholdengoS136 / BaxcaliburS105
Second
GholdengoS136 / BaxcaliburS150
First
GholdengoS136 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados*Gyarados
Gholdengo Gholdengo vs Gyarados Gyarados

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GholdengoGyarados
112.9〜134.7%
Thunderbolt
1HKO
calculated with 攻撃-1
133.3〜159.1%
Thunderbolt
1HKO
calculated with 攻撃-1
112.9〜134.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGholdengo
44.2〜52.8%
Lash Out
2 hits (17%)
58.9〜69.9%
Lash Out
2HKO
44.2〜52.8%
Lash Out
2 hits (17%)
Speed
First
GholdengoS136 / GyaradosS101
First
GholdengoS136 / GyaradosS133
First
GholdengoS136 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GholdengoGyarados
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
102.9〜121.6%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
GyaradosGholdengo
34.2〜40.4%
Lash Out
3HKO
45.6〜53.9%
Lash Out
2 hits (34%)
34.2〜40.4%
Lash Out
3HKO
Speed
First
GholdengoS107 / GyaradosS101
Second
GholdengoS107 / GyaradosS133
First
GholdengoS107 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GholdengoGyarados
105.0〜124.8%
Thunderbolt
1HKO
calculated with 攻撃-1
124.0〜147.4%
Thunderbolt
1HKO
calculated with 攻撃-1
105.0〜124.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGholdengo
54.0〜63.8%
Earthquake
2HKO
71.2〜84.7%
Earthquake
2HKO
54.0〜63.8%
Earthquake
2HKO
Speed
First
GholdengoS136 / GyaradosS101
First
GholdengoS136 / GyaradosS133
First
GholdengoS136 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Gholdengo Gholdengo vs Corviknight Corviknight

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GholdengoCorviknight
63.4〜75.1%
Thunderbolt
2HKO
63.4〜75.1%
Thunderbolt
2HKO
63.4〜75.1%
Thunderbolt
2HKO
CorviknightGholdengo
19.0〜22.7%
Brave Bird
999HKO
19.0〜22.7%
Brave Bird
999HKO
19.0〜22.7%
Brave Bird
999HKO
Speed
First
GholdengoS136 / CorviknightS87
First
GholdengoS136 / CorviknightS78
First
GholdengoS136 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GholdengoCorviknight
47.8〜56.6%
Thunderbolt
2 hits (82%)
47.8〜56.6%
Thunderbolt
2 hits (30%)
47.8〜56.6%
Thunderbolt
3HKO
CorviknightGholdengo
15.0〜17.6%
Brave Bird
999HKO
15.0〜17.6%
Brave Bird
999HKO
15.0〜17.6%
Brave Bird
999HKO
Speed
First
GholdengoS107 / CorviknightS87
First
GholdengoS107 / CorviknightS78
First
GholdengoS107 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GholdengoCorviknight
57.6〜68.3%
Thunderbolt
2HKO
57.6〜68.3%
Thunderbolt
2HKO
57.6〜68.3%
Thunderbolt
2 hits (59%)
CorviknightGholdengo
17.8〜20.9%
Brave Bird
999HKO
17.8〜20.9%
Brave Bird
999HKO
17.8〜20.9%
Brave Bird
999HKO
Speed
First
GholdengoS136 / CorviknightS87
First
GholdengoS136 / CorviknightS78
First
GholdengoS136 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Gholdengo Gholdengo vs Farigiraf Farigiraf

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GholdengoFarigiraf
171.1〜203.8%
Make It Rain
2HKO (incl. きあいのタスキ)
142.1〜167.4%
Make It Rain
2HKO (incl. きあいのタスキ)
171.1〜203.8%
Make It Rain
1HKO
FarigirafGholdengo
22.7〜27.0%
Power Gem
4 hits (34%)
18.4〜22.1%
Power Gem
999HKO
25.2〜29.4%
Power Gem
4HKO
Speed
Second
GholdengoS136 / FarigirafS151
First
GholdengoS136 / FarigirafS106
Second
GholdengoS136 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GholdengoFarigiraf
128.3〜152.2%
Make It Rain
2HKO (incl. きあいのタスキ)
107.4〜126.3%
Make It Rain
2HKO (incl. きあいのタスキ)
128.3〜152.2%
Make It Rain
1HKO
FarigirafGholdengo
15.0〜17.6%
Power Gem
999HKO
12.4〜14.5%
Power Gem
999HKO
16.6〜19.7%
Power Gem
999HKO
Speed
Second
GholdengoS107 / FarigirafS151
First
GholdengoS107 / FarigirafS106
Second
GholdengoS107 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GholdengoFarigiraf
156.0〜184.9%
Make It Rain
2HKO (incl. きあいのタスキ)
127.4〜151.6%
Make It Rain
2HKO (incl. きあいのタスキ)
156.0〜184.9%
Make It Rain
1HKO
FarigirafGholdengo
68.7〜81.0%
Earth Power
2HKO
56.4〜67.5%
Earth Power
2HKO
76.1〜89.6%
Earth Power
2HKO
Speed
Second
GholdengoS136 / FarigirafS151
First
GholdengoS136 / FarigirafS106
Second
GholdengoS136 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
A-NinetalesA-Ninetales
Gholdengo Gholdengo vs A-Ninetales A-Ninetales

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GholdengoA-Ninetales
262.9〜310.9%
Make It Rain
1HKO
calculated with あられ
306.7〜362.7%
Make It Rain
1HKO
calculated with あられ
A-NinetalesGholdengo
27.0〜33.1%
Foul Play
4HKO
calculated with あられ
27.0〜33.1%
Foul Play
4HKO
calculated with あられ
Speed
Second
GholdengoS136 / A-NinetalesS177
Second
GholdengoS136 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GholdengoA-Ninetales
198.9〜235.4%
Make It Rain
1HKO
calculated with あられ
232.0〜274.7%
Make It Rain
1HKO
calculated with あられ
A-NinetalesGholdengo
21.8〜25.9%
Foul Play
4 hits (<1%)
calculated with あられ
21.8〜25.9%
Foul Play
4 hits (<1%)
calculated with あられ
Speed
Second
GholdengoS107 / A-NinetalesS177
Second
GholdengoS107 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GholdengoA-Ninetales
240.0〜283.4%
Make It Rain
1HKO
calculated with あられ
280.0〜330.7%
Make It Rain
1HKO
calculated with あられ
A-NinetalesGholdengo
25.8〜30.7%
Foul Play
4 hits (<1%)
calculated with あられ
25.8〜30.7%
Foul Play
4 hits (<1%)
calculated with あられ
Speed
Second
GholdengoS136 / A-NinetalesS177
Second
GholdengoS136 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
SkeledirgeSkeledirge
Gholdengo Gholdengo vs Skeledirge Skeledirge

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GholdengoSkeledirge
89.1〜106.2%
Shadow Ball
1 hits (38%)
89.1〜106.2%
Shadow Ball
1 hits (38%)
89.1〜106.2%
Shadow Ball
1 hits (38%)
SkeledirgeGholdengo
66.3〜78.5%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
Speed
First
GholdengoS136 / SkeledirgeS86
First
GholdengoS136 / SkeledirgeS86
First
GholdengoS136 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GholdengoSkeledirge
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
SkeledirgeGholdengo
43.5〜52.8%
Torch Song
2HKO
43.5〜52.8%
Torch Song
2HKO
43.5〜52.8%
Torch Song
2HKO
Speed
First
GholdengoS107 / SkeledirgeS86
First
GholdengoS107 / SkeledirgeS86
First
GholdengoS107 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GholdengoSkeledirge
82.5〜97.6%
Shadow Ball
2HKO
82.5〜97.6%
Shadow Ball
2HKO
82.5〜97.6%
Shadow Ball
2HKO
SkeledirgeGholdengo
66.3〜78.5%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
Speed
First
GholdengoS136 / SkeledirgeS86
First
GholdengoS136 / SkeledirgeS86
First
GholdengoS136 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダボーマンダ
Gholdengo Gholdengo vs ボーマンダ ボーマンダ

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gholdengoボーマンダ
73.7〜86.5%
Make It Rain
2HKO
ボーマンダGholdengo
65.0〜77.3%
Lash Out
2HKO
Speed
Second
GholdengoS136 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gholdengoボーマンダ
55.0〜65.5%
Make It Rain
3HKO
ボーマンダGholdengo
49.7〜59.1%
Lash Out
2 hits (>99%)
Speed
Second
GholdengoS107 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gholdengoボーマンダ
66.7〜78.9%
Make It Rain
2HKO
ボーマンダGholdengo
78.5〜93.3%
Earthquake
2HKO
Speed
Second
GholdengoS136 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ*グソクムシャ
Gholdengo Gholdengo vs グソクムシャ グソクムシャ

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gholdengoグソクムシャ
36.3〜42.9%
Shadow Ball
3HKO
グソクムシャGholdengo
81.0〜95.7%
Sucker Punch
2HKO
Speed
First
GholdengoS136 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gholdengoグソクムシャ
26.9〜31.9%
Shadow Ball
4HKO
グソクムシャGholdengo
61.7〜74.1%
Sucker Punch
2HKO
Speed
First
GholdengoS107 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gholdengoグソクムシャ
32.4〜38.5%
Focus Blast
3 hits (98%)
グソクムシャGholdengo
84.0〜100.0%
Drill Run
1 hits (6%)
Speed
First
GholdengoS136 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Gholdengo Gholdengo vs Hippowdon Hippowdon

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GholdengoHippowdon
31.6〜37.2%
Focus Blast
4HKO
calculated with すなあらし
34.9〜40.9%
Shadow Ball
3 hits (62%)
calculated with すなあらし
31.6〜37.2%
Focus Blast
3 hits (83%)
calculated with すなあらし
HippowdonGholdengo
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
GholdengoS136 / HippowdonS67
First
GholdengoS136 / HippowdonS67
First
GholdengoS136 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GholdengoHippowdon
35.3〜42.3%
Make It Rain
999HKO
calculated with すなあらし
26.5〜31.2%
Shadow Ball
4 hits (13%)
calculated with すなあらし
23.7〜28.4%
Shadow Ball
4 hits (94%)
calculated with すなあらし
HippowdonGholdengo
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
GholdengoS107 / HippowdonS67
First
GholdengoS107 / HippowdonS67
First
GholdengoS107 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GholdengoHippowdon
28.8〜34.0%
Focus Blast
4 hits (54%) (incl. オボンのみ)
calculated with すなあらし
31.6〜37.2%
Focus Blast
4HKO
calculated with すなあらし
28.8〜34.0%
Focus Blast
3 hits (1%)
calculated with すなあらし
HippowdonGholdengo
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
Speed
First
GholdengoS136 / HippowdonS67
First
GholdengoS136 / HippowdonS67
First
GholdengoS136 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Aegislash*Aegislash
Gholdengo Gholdengo vs Aegislash Aegislash

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GholdengoAegislash
69.5〜82.6%
Shadow Ball
2HKO
69.5〜82.6%
Shadow Ball
2HKO
69.5〜82.6%
Shadow Ball
2HKO
AegislashGholdengo
144.8〜173.0%
Poltergeist
1HKO
111.7〜132.5%
Poltergeist
1HKO
173.6〜207.4%
Poltergeist
1HKO
Speed
First
GholdengoS136 / AegislashS80
First
GholdengoS136 / AegislashS72
First
GholdengoS136 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GholdengoAegislash
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2HKO
AegislashGholdengo
111.9〜131.6%
Poltergeist
1HKO
72.5〜87.0%
Shadow Ball
2HKO
134.2〜157.5%
Poltergeist
1HKO
Speed
First
GholdengoS107 / AegislashS80
First
GholdengoS107 / AegislashS72
First
GholdengoS107 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GholdengoAegislash
62.3〜75.4%
Shadow Ball
2HKO
62.3〜75.4%
Shadow Ball
2HKO
62.3〜75.4%
Shadow Ball
2HKO
AegislashGholdengo
133.7〜158.3%
Poltergeist
1HKO
103.1〜121.5%
Poltergeist
1HKO
160.1〜189.6%
Poltergeist
1HKO
Speed
First
GholdengoS136 / AegislashS80
First
GholdengoS136 / AegislashS72
First
GholdengoS136 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Gholdengo Gholdengo vs Mimikyu Mimikyu

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GholdengoMimikyu
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuGholdengo
85.9〜101.8%
Shadow Claw
1 hits (19%)
79.1〜93.9%
Shadow Claw
2HKO
66.3〜78.5%
Shadow Claw
2HKO
Speed
Second
GholdengoS136 / MimikyuS148
Second
GholdengoS136 / MimikyuS148
Second
GholdengoS136 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GholdengoMimikyu
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
MimikyuGholdengo
65.8〜77.7%
Shadow Claw
2HKO
60.6〜72.0%
Shadow Claw
2HKO
50.8〜60.1%
Shadow Claw
2HKO
Speed
Second
GholdengoS107 / MimikyuS148
Second
GholdengoS107 / MimikyuS148
Second
GholdengoS107 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GholdengoMimikyu
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuGholdengo
77.9〜92.0%
Shadow Claw
2HKO
71.8〜85.3%
Shadow Claw
2HKO
60.1〜71.2%
Shadow Claw
2HKO
Speed
Second
GholdengoS136 / MimikyuS148
Second
GholdengoS136 / MimikyuS148
Second
GholdengoS136 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Basculegion-FBasculegion-F
Gholdengo Gholdengo vs Basculegion-F Basculegion-F

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GholdengoBasculegion-F
98.5〜116.8%
Shadow Ball
1 hits (94%)
98.5〜116.8%
Shadow Ball
1 hits (94%)
98.5〜116.8%
Shadow Ball
1 hits (94%)
Basculegion-FGholdengo
76.1〜89.6%
Wave Crash
2HKO
82.2〜98.2%
Wave Crash
2HKO
98.8〜116.0%
Wave Crash
1 hits (88%)
Speed
Second
GholdengoS136 / Basculegion-FS195
Second
GholdengoS136 / Basculegion-FS143
First
GholdengoS136 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GholdengoBasculegion-F
74.1〜88.3%
Shadow Ball
2HKO
74.1〜88.3%
Shadow Ball
2HKO
74.1〜88.3%
Shadow Ball
2HKO
Basculegion-FGholdengo
58.0〜69.4%
Wave Crash
2HKO
63.2〜75.6%
Wave Crash
2HKO
75.1〜90.2%
Wave Crash
2HKO
Speed
Second
GholdengoS107 / Basculegion-FS195
Second
GholdengoS107 / Basculegion-FS143
Second
GholdengoS107 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GholdengoBasculegion-F
89.3〜106.6%
Shadow Ball
1 hits (38%)
89.3〜106.6%
Shadow Ball
1 hits (38%)
89.3〜106.6%
Shadow Ball
1 hits (38%)
Basculegion-FGholdengo
68.7〜82.2%
Wave Crash
2HKO
74.8〜89.6%
Wave Crash
2HKO
89.0〜106.7%
Wave Crash
1 hits (38%)
Speed
Second
GholdengoS136 / Basculegion-FS195
Second
GholdengoS136 / Basculegion-FS143
First
GholdengoS136 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
メガリザードンX×メガリザードンX
Gholdengo Gholdengo vs メガリザードンX メガリザードンX

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GholdengoメガリザードンX
56.8〜67.7%
Shadow Ball
2HKO
メガリザードンXGholdengo
168.7〜200.6%
Flare Blitz
1HKO
Speed
Second
GholdengoS136 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GholdengoメガリザードンX
43.2〜51.0%
Shadow Ball
2 hits (3%)
メガリザードンXGholdengo
130.6〜154.9%
Flare Blitz
1HKO
Speed
Second
GholdengoS107 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GholdengoメガリザードンX
52.3〜61.9%
Shadow Ball
2HKO
メガリザードンXGholdengo
154.6〜183.4%
Flare Blitz
1HKO
Speed
Second
GholdengoS136 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Gholdengo Gholdengo vs メガリザードンY メガリザードンY

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GholdengoメガリザードンY
65.8〜78.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGholdengo
196.3〜231.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GholdengoS136 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GholdengoメガリザードンY
50.3〜59.4%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGholdengo
130.6〜153.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GholdengoS107 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GholdengoメガリザードンY
60.6〜72.3%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGholdengo
196.3〜231.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GholdengoS136 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Gholdengo Gholdengo vs エースバーン エースバーン

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gholdengoエースバーン
61.8〜73.2%
Shadow Ball
2HKO
61.8〜73.2%
Shadow Ball
2HKO
61.8〜73.2%
Shadow Ball
2HKO
エースバーンGholdengo
132.5〜155.8%
かえんボール
1HKO
121.5〜143.6%
かえんボール
1HKO
171.8〜202.5%
かえんボール
1HKO
Speed
Second
GholdengoS136 / エースバーンS256
Second
GholdengoS136 / エースバーンS188
Second
GholdengoS136 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gholdengoエースバーン
46.5〜55.4%
Shadow Ball
2 hits (68%)
46.5〜55.4%
Shadow Ball
2 hits (68%)
46.5〜55.4%
Shadow Ball
2 hits (68%)
エースバーンGholdengo
100.5〜119.2%
かえんボール
1HKO
93.3〜109.8%
かえんボール
1 hits (56%)
130.6〜154.9%
かえんボール
1HKO
Speed
Second
GholdengoS107 / エースバーンS256
Second
GholdengoS107 / エースバーンS188
Second
GholdengoS107 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gholdengoエースバーン
56.1〜66.9%
Shadow Ball
2HKO
56.1〜66.9%
Shadow Ball
2HKO
56.1〜66.9%
Shadow Ball
2HKO
エースバーンGholdengo
121.5〜143.6%
かえんボール
1HKO
110.4〜130.1%
かえんボール
1HKO
157.7〜186.5%
かえんボール
1HKO
Speed
Second
GholdengoS136 / エースバーンS256
Second
GholdengoS136 / エースバーンS188
Second
GholdengoS136 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Gholdengo Gholdengo vs Sneasler Sneasler

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GholdengoSneasler
87.9〜103.8%
Make It Rain
1 hits (25%)
87.9〜103.8%
Make It Rain
1 hits (25%)
87.9〜103.8%
Make It Rain
1 hits (25%)
SneaslerGholdengo
63.8〜76.1%
Throat Chop
2HKO
63.8〜76.1%
Throat Chop
2HKO
63.8〜76.1%
Throat Chop
2HKO
Speed
Second
GholdengoS136 / SneaslerS172
Second
GholdengoS136 / SneaslerS172
Second
GholdengoS136 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GholdengoSneasler
65.6〜78.3%
Make It Rain
2 hits (>99%)
65.6〜78.3%
Make It Rain
2 hits (>99%)
65.6〜78.3%
Make It Rain
2 hits (>99%)
SneaslerGholdengo
49.7〜59.1%
Throat Chop
2 hits (>99%)
49.7〜59.1%
Throat Chop
2 hits (>99%)
49.7〜59.1%
Throat Chop
2 hits (>99%)
Speed
Second
GholdengoS107 / SneaslerS172
Second
GholdengoS107 / SneaslerS172
Second
GholdengoS107 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GholdengoSneasler
80.3〜94.3%
Make It Rain
2HKO
80.3〜94.3%
Make It Rain
2HKO
80.3〜94.3%
Make It Rain
2HKO
SneaslerGholdengo
58.9〜69.9%
Throat Chop
2HKO
58.9〜69.9%
Throat Chop
2HKO
58.9〜69.9%
Throat Chop
2HKO
Speed
Second
GholdengoS136 / SneaslerS172
Second
GholdengoS136 / SneaslerS172
Second
GholdengoS136 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Gholdengo Gholdengo vs Volcarona Volcarona

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GholdengoVolcarona
39.1〜45.8%
Shadow Ball
3 hits (66%)
46.6〜54.7%
Shadow Ball
3HKO
39.1〜45.8%
Shadow Ball
3HKO
VolcaronaGholdengo
125.2〜148.5%
Overheat
1HKO
103.1〜122.7%
Fiery Dance
1HKO
125.2〜148.5%
Overheat
1HKO
Speed
First
GholdengoS136 / VolcaronaS122
Second
GholdengoS136 / VolcaronaS152
First
GholdengoS136 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GholdengoVolcarona
29.7〜34.9%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Shadow Ball
3 hits (<1%)
29.7〜34.9%
Shadow Ball
4HKO
VolcaronaGholdengo
83.9〜99.5%
Overheat
2HKO
109.8〜130.6%
Overheat
1HKO
83.9〜99.5%
Overheat
2HKO
Speed
Second
GholdengoS107 / VolcaronaS122
Second
GholdengoS107 / VolcaronaS152
Second
GholdengoS107 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GholdengoVolcarona
34.9〜42.2%
Shadow Ball
3 hits (<1%)
41.6〜50.3%
Shadow Ball
3HKO
34.9〜42.2%
Shadow Ball
3 hits (82%)
VolcaronaGholdengo
125.2〜148.5%
Overheat
1HKO
103.1〜122.7%
Fiery Dance
1HKO
125.2〜148.5%
Overheat
1HKO
Speed
First
GholdengoS136 / VolcaronaS122
Second
GholdengoS136 / VolcaronaS152
First
GholdengoS136 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Dragonite*Dragonite
Gholdengo Gholdengo vs Dragonite Dragonite

Gholdengo's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GholdengoDragonite
25.7〜30.5%
Dazzling Gleam
3HKO
30.5〜36.5%
Dazzling Gleam
2 hits (57%)
30.5〜36.5%
Dazzling Gleam
2 hits (57%)
DragoniteGholdengo
82.2〜96.9%
Flamethrower
2HKO
57.7〜68.7%
Flamethrower
2HKO
62.6〜74.8%
Flamethrower
2HKO
Speed
Second
GholdengoS136 / DragoniteS152
Second
GholdengoS136 / DragoniteS145
First
GholdengoS136 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gholdengo's build: ふうせん, Calm, H31 B13 D19 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GholdengoDragonite
19.8〜23.4%
Dazzling Gleam
3 hits (99%)
23.4〜27.5%
Dazzling Gleam
3HKO
23.4〜27.5%
Dazzling Gleam
3HKO
DragoniteGholdengo
52.8〜63.2%
Flamethrower
2HKO
38.3〜45.6%
Flamethrower
3HKO
41.5〜49.7%
Flamethrower
3HKO
Speed
Second
GholdengoS107 / DragoniteS152
Second
GholdengoS107 / DragoniteS145
Second
GholdengoS107 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Gholdengo's build: Leftovers, Bold, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GholdengoDragonite
23.4〜27.5%
Dazzling Gleam
3HKO
28.1〜33.5%
Dazzling Gleam
2 hits (<1%)
28.1〜33.5%
Dazzling Gleam
2 hits (<1%)
DragoniteGholdengo
82.2〜96.9%
Flamethrower
2HKO
57.7〜68.7%
Flamethrower
2HKO
62.6〜74.8%
Flamethrower
2HKO
Speed
Second
GholdengoS136 / DragoniteS152
Second
GholdengoS136 / DragoniteS145
First
GholdengoS136 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLife Orb
AbilityGolden Body
NatureModest (C↑A↓)
MovesはがねMake It RainゴーストShadow BallでんきThunderboltかくとうFocus Blast
EVH27C27D8S4
M-4 Season
ItemLeftovers
AbilityGolden Body
NatureModest (C↑A↓)
MovesゴーストShadow BallはがねMake It RainあくNasty PlotノーマルRecover
EVH31C4D27S4
See more team examples