カバルドン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | すなおこし | -0.1 登場した時から5ターンの間、すなあらし状態にする。 採用率の推移 |
| 2 | すなのちから | すなあらし状態の時、いわ・じめん・はがねタイプの技の威力が1.3倍になる。すなあらしのダメージを受けない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じしん |
-0.5 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 2 | あくび |
-0.4 変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 採用率の推移 |
| 3 | ステルスロック |
+5.3 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 4 | ふきとばし |
-1.7 変化PP 20 優先度-6相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 5 | なまける |
-1.3 変化PP 8 自分のHPを最大HPの1/2回復する。 採用率の推移 |
| 6 | まもる |
+0.4 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 7 | ほえる |
-1.2 変化PP 20 優先度-6音相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 8 | こおりのキバ |
-0.9 物理威力 65命中 95%PP 16 噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。 採用率の推移 |
| 9 | がんせきふうじ |
+0.2 物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 10 | じわれ |
-0.3 物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
+3.7 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
-4.7 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | ゴツゴツメット |
+1.4 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 4 | さらさらいわ |
すなあらしで起こした砂嵐が8ターン続く。 |
| 5 | イトケのみ |
-0.9 みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 6 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
| 7 | メンタルハーブ |
-0.1 メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 採用率の推移 |
| 8 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 9 | やわらかいすな |
じめんタイプの技の威力が1.2倍になる。 |
| 10 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | 0.0 採用率の推移 |
| 2 | しんちょう (D↑ C↓) | -0.6 採用率の推移 |
| 3 | のんき | +0.8 採用率の推移 |
| 4 | ずぶとい (B↑ A↓) | -1.3 採用率の推移 |
| 5 | なまいき (D↑ S↓) | +0.8 採用率の推移 |
| 6 | ようき (S↑ C↓) | |
| 7 | おだやか (D↑ A↓) | |
| 8 | いじっぱり (A↑ C↓) | |
| 9 | さみしがり (A↑ B↓) | |
| 10 | せっかち | -0.1 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 0 | 32 | 0 | +6.7 採用率の推移 |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | +1.6 採用率の推移 |
| 3 | 32 | 0 | 22 | 0 | 12 | 0 | +4.3 採用率の推移 |
| 4 | 32 | 0 | 6 | 0 | 28 | 0 | +0.6 採用率の推移 |
| 5 | 32 | 0 | 12 | 0 | 22 | 0 | -0.1 採用率の推移 |
| 6 | 32 | 0 | 15 | 0 | 19 | 0 | |
| 7 | 32 | 0 | 18 | 0 | 16 | 0 | -0.2 採用率の推移 |
| 8 | 32 | 0 | 32 | 0 | 0 | 2 | -2.3 採用率の推移 |
| 9 | 32 | 0 | 14 | 0 | 20 | 0 | |
| 10 | 32 | 0 | 10 | 0 | 24 | 0 | -2.7 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 8.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 8.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Gholdengo
Hippowdon vs
Gholdengo Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | |
| 31.6〜37.2% Focus Blast 4HKOcalculated with すなあらし | 35.3〜42.3% Make It Rain 999HKOcalculated with すなあらし | 28.8〜34.0% Focus Blast 4 hits (54%) (incl. オボンのみ)calculated with すなあらし | |
| Speed | Second S67 / S136 | Second S67 / S107 | Second S67 / S136 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | |
| 34.9〜40.9% Shadow Ball 3 hits (62%)calculated with すなあらし | 26.5〜31.2% Shadow Ball 4 hits (13%)calculated with すなあらし | 31.6〜37.2% Focus Blast 4HKOcalculated with すなあらし | |
| Speed | Second S67 / S136 | Second S67 / S107 | Second S67 / S136 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.6〜10.4% Ice Fang 999HKOcalculated with すなあらし | 6.7〜7.8% Ice Fang 999HKOcalculated with すなあらし | 71.2〜85.9% Earthquake 2HKOcalculated with すなあらし | |
| 31.6〜37.2% Focus Blast 3 hits (83%)calculated with すなあらし | 23.7〜28.4% Shadow Ball 4 hits (94%)calculated with すなあらし | 28.8〜34.0% Focus Blast 3 hits (1%)calculated with すなあらし | |
| Speed | Second S67 / S136 | Second S67 / S107 | Second S67 / S136 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*Baxcalibur
Hippowdon vs
Baxcalibur Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | |
| 36.3〜43.3% Draco Meteor 999HKOcalculated with すなあらし | 29.3〜34.9% Dragon Pulse 4 hits (85%) (incl. オボンのみ)calculated with すなあらし | 36.3〜43.3% Draco Meteor 999HKOcalculated with すなあらし | |
| Speed | Second S67 / S105 | Second S67 / S150 | Second S67 / S105 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | |
| 26.5〜31.2% Dragon Pulse 4 hits (13%)calculated with すなあらし | 32.1〜38.1% Dragon Pulse 3 hits (1%)calculated with すなあらし | 26.5〜31.2% Dragon Pulse 4 hits (13%)calculated with すなあらし | |
| Speed | Second S67 / S105 | Second S67 / S150 | Second S67 / S105 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Earthquake 3 hits (21%) (incl. オボンのみ)calculated with すなあらし | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 51.8〜60.9% Earthquake 3 hits (>99%) (incl. たべのこし)calculated with すなあらし | |
| 23.7〜28.4% Dragon Pulse 4 hits (94%)calculated with すなあらし | 29.3〜34.9% Dragon Pulse 3 hits (9%)calculated with すなあらし | 23.7〜28.4% Dragon Pulse 4 hits (94%)calculated with すなあらし | |
| Speed | Second S67 / S105 | Second S67 / S150 | Second S67 / S105 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
○*Aegislash
Hippowdon vs
Aegislash Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| 33.5〜39.5% Close Combat 4HKO (incl. オボンのみ)calculated with すなあらし | 34.9〜40.9% Shadow Ball 4HKO (incl. オボンのみ)calculated with すなあらし | 33.5〜39.5% Close Combat 4HKO (incl. オボンのみ)calculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S72 | Second S67 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| 41.9〜49.3% Poltergeist 3HKOcalculated with すなあらし | 38.1〜45.1% Shadow Ball 3HKOcalculated with すなあらし | 50.2〜59.1% Poltergeist 2 hits (73%)calculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S72 | Second S67 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| 46.0〜54.4% Poltergeist 2 hits (49%)calculated with すなあらし | 35.3〜41.9% Poltergeist 3HKOcalculated with すなあらし | 54.9〜65.1% Poltergeist 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S72 | Second S67 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Hippowdon vs
Farigiraf Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | |
| 41.9〜50.2% Energy Ball 3HKOcalculated with すなあらし | 35.3〜41.9% Energy Ball 3 hits (<1%)calculated with すなあらし | 47.4〜55.8% Energy Ball 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S151 | Second S67 / S106 | Second S67 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | |
| 47.4〜55.8% Energy Ball 2 hits (22%)calculated with すなあらし | 38.1〜45.6% Energy Ball 3HKOcalculated with すなあらし | 51.2〜60.5% Energy Ball 2 hits (90%)calculated with すなあらし | |
| Speed | Second S67 / S151 | Second S67 / S106 | Second S67 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | |
| 41.9〜50.2% Energy Ball 2 hits (<1%)calculated with すなあらし | 35.3〜41.9% Energy Ball 3HKOcalculated with すなあらし | 47.4〜55.8% Energy Ball 2 hits (75%)calculated with すなあらし | |
| Speed | Second S67 / S151 | Second S67 / S106 | Second S67 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎エースバーン
Hippowdon vs
エースバーン Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | |
| 45.1〜53.5% High Jump Kick 3HKOcalculated with すなあらし | 40.9〜48.8% High Jump Kick 3 hits (>99%)calculated with すなあらし | 58.6〜69.3% High Jump Kick 2 hits (74%)calculated with すなあらし | |
| Speed | Second S67 / S256 | Second S67 / S188 | Second S67 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | |
| 40.9〜48.8% High Jump Kick 3HKOcalculated with すなあらし | 37.7〜44.7% High Jump Kick 3HKOcalculated with すなあらし | 53.0〜63.3% High Jump Kick 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S256 | Second S67 / S188 | Second S67 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.7% Earthquake 1HKOcalculated with すなあらし | |
| 45.1〜53.5% High Jump Kick 2 hits (35%)calculated with すなあらし | 40.9〜48.8% High Jump Kick 3HKOcalculated with すなあらし | 58.6〜69.3% High Jump Kick 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S256 | Second S67 / S188 | Second S67 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Hippowdon vs
Sneasler Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | |
| 45.1〜53.5% Close Combat 3HKOcalculated with すなあらし | 45.1〜53.5% Close Combat 3HKOcalculated with すなあらし | 45.1〜53.5% Close Combat 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S172 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | |
| 40.9〜48.8% Close Combat 3HKOcalculated with すなあらし | 40.9〜48.8% Close Combat 3HKOcalculated with すなあらし | 40.9〜48.8% Close Combat 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S172 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | 118.5〜141.4% Earthquake 1HKOcalculated with すなあらし | |
| 45.1〜53.5% Close Combat 2 hits (35%)calculated with すなあらし | 45.1〜53.5% Close Combat 2 hits (35%)calculated with すなあらし | 45.1〜53.5% Close Combat 2 hits (35%)calculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S172 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Volcarona
Hippowdon vs
Volcarona Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜60.4% Rock Tomb 2 hits (34%)calculated with すなあらし | 87.0〜104.3% Rock Tomb 1 hits (63%)calculated with すなあらし | 50.0〜60.4% Rock Tomb 2HKOcalculated with すなあらし | |
| 30.7〜36.3% Giga Drain 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 40.0〜47.4% Giga Drain 3 hits (93%)calculated with すなあらし | 30.7〜36.3% Giga Drain 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | |
| Speed | Second S67 / S122 | Second S67 / S152 | Second S67 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜60.4% Rock Tomb 2 hits (34%)calculated with すなあらし | 87.0〜104.3% Rock Tomb 1 hits (63%)calculated with すなあらし | 50.0〜60.4% Rock Tomb 2HKOcalculated with すなあらし | |
| 33.5〜40.0% Giga Drain 3 hits (23%)calculated with すなあらし | 43.7〜52.1% Giga Drain 3HKOcalculated with すなあらし | 33.5〜40.0% Giga Drain 3 hits (23%)calculated with すなあらし | |
| Speed | Second S67 / S122 | Second S67 / S152 | Second S67 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜60.4% Rock Tomb 2 hits (34%)calculated with すなあらし | 87.0〜104.3% Rock Tomb 1 hits (63%)calculated with すなあらし | 50.0〜60.4% Rock Tomb 2HKOcalculated with すなあらし | |
| 30.7〜36.3% Giga Drain 3 hits (42%)calculated with すなあらし | 40.0〜47.4% Giga Drain 3HKOcalculated with すなあらし | 30.7〜36.3% Giga Drain 3 hits (42%)calculated with すなあらし | |
| Speed | Second S67 / S122 | Second S67 / S152 | Second S67 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎パーモット
Hippowdon vs
パーモット Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | |
| 37.7〜44.7% Close Combat 3 hits (33%)calculated with すなあらし | 42.3〜50.2% Ice Punch 3HKOcalculated with すなあらし | 48.8〜57.7% Close Combat 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S235 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | |
| 34.9〜40.9% Close Combat 3 hits (62%)calculated with すなあらし | 37.7〜44.7% Close Combat 3HKOcalculated with すなあらし | 45.1〜53.0% Close Combat 2 hits (<1%)calculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S235 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | |
| 37.7〜44.7% Close Combat 3HKOcalculated with すなあらし | 42.3〜50.2% Ice Punch 2 hits (<1%)calculated with すなあらし | 48.8〜57.7% Close Combat 2 hits (95%)calculated with すなあらし | |
| Speed | Second S67 / S172 | Second S67 / S235 | Second S67 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Hippowdon vs
イエッサン(オス) Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| 34.9〜40.9% Expanding Force 4HKO (incl. オボンのみ)calculated with すなあらし・サイコフィールド | 31.2〜37.7% Expanding Force 4HKOcalculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 4HKO (incl. オボンのみ)calculated with すなあらし・サイコフィールド | |
| Speed | Second S67 / S220 | Second S67 / S161 | Second S67 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| 38.1〜45.1% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 3 hits (62%)calculated with すなあらし・サイコフィールド | 38.1〜45.1% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | |
| Speed | Second S67 / S220 | Second S67 / S161 | Second S67 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| 34.9〜40.9% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | 31.2〜37.7% Expanding Force 3 hits (85%)calculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | |
| Speed | Second S67 / S220 | Second S67 / S161 | Second S67 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Skeledirge
Hippowdon vs
Skeledirge Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Earthquake 2 hits (45%)calculated with すなあらし | 42.7〜51.2% Earthquake 3HKOcalculated with すなあらし | 21.3〜25.6% Earthquake 3HKOcalculated with すなあらし | |
| 20.0〜24.2% Torch Song 4HKOcalculated with すなあらし | 20.0〜24.2% Torch Song 4HKOcalculated with すなあらし | 20.0〜24.2% Torch Song 4HKOcalculated with すなあらし | |
| Speed | Second S67 / S86 | Second S67 / S86 | Second S67 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Earthquake 2 hits (45%)calculated with すなあらし | 42.7〜51.2% Earthquake 3HKOcalculated with すなあらし | 21.3〜25.6% Earthquake 3HKOcalculated with すなあらし | |
| 22.3〜26.5% Torch Song 3 hits (17%)calculated with すなあらし | 22.3〜26.5% Torch Song 3 hits (17%)calculated with すなあらし | 22.3〜26.5% Torch Song 3 hits (17%)calculated with すなあらし | |
| Speed | Second S67 / S86 | Second S67 / S86 | Second S67 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Earthquake 2 hits (45%)calculated with すなあらし | 42.7〜51.2% Earthquake 3HKOcalculated with すなあらし | 21.3〜25.6% Earthquake 3HKOcalculated with すなあらし | |
| 20.0〜24.2% Torch Song 3 hits (44%)calculated with すなあらし | 20.0〜24.2% Torch Song 3 hits (44%)calculated with すなあらし | 20.0〜24.2% Torch Song 3 hits (44%)calculated with すなあらし | |
| Speed | Second S67 / S86 | Second S67 / S86 | Second S67 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Dragonite
Hippowdon vs
Dragonite Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | |
| 35.3〜42.3% Dragon Pulse 3 hits (1%)calculated with すなあらし | 31.2〜37.7% Outrage 4HKOcalculated with すなあらし | 31.2〜37.7% Outrage 4HKOcalculated with すなあらし | |
| Speed | Second S67 / S152 | Second S67 / S145 | Second S67 / S132 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | |
| 39.1〜46.5% Dragon Pulse 3HKOcalculated with すなあらし | 28.4〜34.0% Outrage 4 hits (99%) (incl. たべのこし)calculated with すなあらし | 30.7〜36.3% Dragon Pulse 4HKOcalculated with すなあらし | |
| Speed | Second S67 / S152 | Second S67 / S145 | Second S67 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | |
| 54.4〜64.2% Draco Meteor 3HKOcalculated with すなあらし | 31.2〜37.7% Outrage 3 hits (85%)calculated with すなあらし | 31.2〜37.7% Outrage 3 hits (85%)calculated with すなあらし | |
| Speed | Second S67 / S152 | Second S67 / S145 | Second S67 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*Primarina
Hippowdon vs
Primarina Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | |
| 55.8〜67.0% Sparkling Aria 2 hits (33%)calculated with すなあらし | 67.9〜80.9% Sparkling Aria 2HKOcalculated with すなあらし | 55.8〜67.0% Sparkling Aria 2 hits (33%)calculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S82 | Second S67 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | |
| 62.3〜73.5% Sparkling Aria 2HKOcalculated with すなあらし | 75.3〜89.3% Sparkling Aria 2HKOcalculated with すなあらし | 62.3〜73.5% Sparkling Aria 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S82 | Second S67 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.5% Earthquake 3 hits (36%)calculated with すなあらし | 42.2〜50.3% Earthquake 3HKOcalculated with すなあらし | 32.1〜38.5% Earthquake 3HKOcalculated with すなあらし | |
| 55.8〜67.0% Sparkling Aria 2HKOcalculated with すなあらし | 67.9〜80.9% Sparkling Aria 2HKOcalculated with すなあらし | 55.8〜67.0% Sparkling Aria 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S80 | Second S67 / S82 | Second S67 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Hippowdon vs
グソクムシャ Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | |
| 43.3〜51.2% Iron Head 3HKOcalculated with すなあらし | |
| Speed | First S67 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | |
| 55.3〜66.5% Waterfall 2HKOcalculated with すなあらし | |
| Speed | First S67 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | |
| 61.4〜73.5% Waterfall 2HKOcalculated with すなあらし | |
| Speed | First S67 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲セグレイブ
Hippowdon vs
セグレイブ Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | |
| 79.1〜94.9% Icicle Crash 2HKOcalculated with すなあらし | 62.3〜75.3% Icicle Crash 2HKOcalculated with すなあらし | 90.7〜106.0% Icicle Crash 1 hits (38%)calculated with すなあらし | |
| Speed | Second S67 / S139 | Second S67 / S152 | Second S67 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | |
| 72.6〜86.5% Icicle Crash 2HKOcalculated with すなあらし | 56.7〜67.9% Icicle Crash 2HKOcalculated with すなあらし | 80.9〜97.7% Icicle Crash 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S139 | Second S67 / S152 | Second S67 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | 35.1〜41.4% Earthquake 3HKOcalculated with すなあらし | |
| 79.1〜94.9% Icicle Crash 2HKOcalculated with すなあらし | 62.3〜75.3% Icicle Crash 2HKOcalculated with すなあらし | 90.7〜106.0% Icicle Crash 1 hits (38%)calculated with すなあらし | |
| Speed | Second S67 / S139 | Second S67 / S152 | Second S67 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Hippowdon vs
Mimikyu Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| 61.4〜72.6% Wood Hammer 2 hits (95%)calculated with すなあらし | 47.4〜55.8% Wood Hammer 3HKOcalculated with すなあらし | 47.4〜55.8% Wood Hammer 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S148 | Second S67 / S148 | Second S67 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| 55.3〜66.5% Wood Hammer 2HKOcalculated with すなあらし | 42.8〜51.2% Wood Hammer 3HKOcalculated with すなあらし | 42.8〜51.2% Wood Hammer 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S148 | Second S67 / S148 | Second S67 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| 61.4〜72.6% Wood Hammer 2HKOcalculated with すなあらし | 47.4〜55.8% Wood Hammer 2 hits (75%)calculated with すなあらし | 47.4〜55.8% Wood Hammer 2 hits (75%)calculated with すなあらし | |
| Speed | Second S67 / S148 | Second S67 / S148 | Second S67 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Meowscarada
Hippowdon vs
Meowscarada Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 107.0〜128.8% Triple Axel 1HKOcalculated with すなあらし・最大3ヒット時 | |
| Speed | Second S67 / S262 | Second S67 / S175 | Second S67 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| 76.3〜92.1% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 76.3〜92.1% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 99.1〜118.6% Triple Axel 1 hits (88%)calculated with すなあらし・最大3ヒット時 | |
| Speed | Second S67 / S262 | Second S67 / S175 | Second S67 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 107.0〜128.8% Triple Axel 1HKOcalculated with すなあらし・最大3ヒット時 | |
| Speed | Second S67 / S262 | Second S67 / S175 | Second S67 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Hippowdon vs
ゴリランダー Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | |
| 148.4〜175.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 137.2〜161.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 114.4〜134.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| Speed | Second S67 / S107 | Second S67 / S107 | Second S67 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | |
| 134.0〜159.5% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 123.7〜147.0% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 103.3〜122.8% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| Speed | Second S67 / S107 | Second S67 / S107 | Second S67 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | |
| 148.4〜175.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 137.2〜161.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 114.4〜134.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| Speed | Second S67 / S107 | Second S67 / S107 | Second S67 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×*Gyarados
Hippowdon vs
Gyarados Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | |
| 44.7〜53.0% Power Whip 3HKOcalculated with すなあらし | 58.6〜69.8% Power Whip 2 hits (80%)calculated with すなあらし | 44.7〜53.0% Power Whip 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S101 | Second S67 / S133 | Second S67 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | |
| 40.9〜48.4% Power Whip 3HKOcalculated with すなあらし | 54.0〜64.2% Waterfall 2HKOcalculated with すなあらし | 40.9〜48.4% Power Whip 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S101 | Second S67 / S133 | Second S67 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | |
| 44.7〜53.0% Power Whip 2 hits (23%)calculated with すなあらし | 58.6〜69.8% Power Whip 2HKOcalculated with すなあらし | 44.7〜53.0% Power Whip 2 hits (23%)calculated with すなあらし | |
| Speed | Second S67 / S101 | Second S67 / S133 | Second S67 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Corviknight
Hippowdon vs
Corviknight Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | |
| Speed | Second S67 / S87 | Second S67 / S78 | Second S67 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | |
| Speed | Second S67 / S87 | Second S67 / S78 | Second S67 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | |
| Speed | Second S67 / S87 | Second S67 / S78 | Second S67 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲*Basculegion-F
Hippowdon vs
Basculegion-F Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | |
| 94.9〜113.5% Wave Crash 1 hits (75%)calculated with すなあらし | 104.7〜124.7% Wave Crash 1HKOcalculated with すなあらし | 123.3〜147.4% Wave Crash 1HKOcalculated with すなあらし | |
| Speed | Second S67 / S195 | Second S67 / S143 | Second S67 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | |
| 87.4〜104.2% Wave Crash 1 hits (25%)calculated with すなあらし | 95.8〜113.5% Wave Crash 1 hits (75%)calculated with すなあらし | 113.5〜135.3% Wave Crash 1HKOcalculated with すなあらし | |
| Speed | Second S67 / S195 | Second S67 / S143 | Second S67 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | 44.7〜53.3% Earthquake 2HKOcalculated with すなあらし | |
| 94.9〜113.5% Wave Crash 1 hits (75%)calculated with すなあらし | 104.7〜124.7% Wave Crash 1HKOcalculated with すなあらし | 123.3〜147.4% Wave Crash 1HKOcalculated with すなあらし | |
| Speed | Second S67 / S195 | Second S67 / S143 | Second S67 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Greninja
Hippowdon vs
Greninja Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | |
| 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | 78.1〜93.0% Hydro Pump 2HKOcalculated with すなあらし | 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S174 | Second S67 / S213 | Second S67 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | |
| 79.1〜94.9% Hydro Pump 2HKOcalculated with すなあらし | 86.5〜103.3% Hydro Pump 1 hits (19%)calculated with すなあらし | 79.1〜94.9% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S174 | Second S67 / S213 | Second S67 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | |
| 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | 78.1〜93.0% Hydro Pump 2HKOcalculated with すなあらし | 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S174 | Second S67 / S213 | Second S67 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Hippowdon vs
メガリザードンY Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Rock Tomb 2HKOcalculated with 晴れ | |
| 87.0〜103.3% Overheat 1 hits (19%)calculated with 晴れ | |
| Speed | Second S67 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Rock Tomb 2HKOcalculated with 晴れ | |
| 96.3〜113.5% Overheat 1 hits (75%)calculated with 晴れ | |
| Speed | Second S67 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Rock Tomb 2HKOcalculated with 晴れ | |
| 87.0〜103.3% Overheat 1 hits (19%)calculated with 晴れ | |
| Speed | Second S67 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲A-Ninetales
Hippowdon vs
A-Ninetales Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.0〜33.1% Earthquake 4HKOcalculated with あられ | 34.7〜42.0% Earthquake 3HKOcalculated with あられ | |
| 42.8〜51.2% Blizzard 3HKOcalculated with あられ | 56.7〜67.9% Blizzard 2 hits (56%)calculated with あられ | |
| Speed | Second S67 / S177 | Second S67 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.0〜33.1% Earthquake 4HKOcalculated with あられ | 34.7〜42.0% Earthquake 3HKOcalculated with あられ | |
| 47.4〜56.7% Blizzard 2 hits (37%)calculated with あられ | 62.3〜73.5% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S67 / S177 | Second S67 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.0〜33.1% Earthquake 4HKOcalculated with あられ | 34.7〜42.0% Earthquake 3HKOcalculated with あられ | |
| 42.8〜51.2% Blizzard 2 hits (4%)calculated with あられ | 56.7〜67.9% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S67 / S177 | Second S67 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Hippowdon vs
Rotom-W Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | |
| 54.0〜64.2% Hydro Pump 2 hits (5%)calculated with すなあらし | 54.0〜64.2% Hydro Pump 2 hits (5%)calculated with すなあらし | 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S106 | Second S67 / S106 | Second S67 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Hippowdon's build: Leftovers, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | |
| 58.6〜69.8% Hydro Pump 2HKOcalculated with すなあらし | 58.6〜69.8% Hydro Pump 2HKOcalculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S106 | Second S67 / S106 | Second S67 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | |
| 54.0〜64.2% Hydro Pump 2HKOcalculated with すなあらし | 54.0〜64.2% Hydro Pump 2HKOcalculated with すなあらし | 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S67 / S106 | Second S67 / S106 | Second S67 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Earthquake
Stone Edge
Yawn
Slack Off
Sitrus Berry
Earthquake
Stealth Rock
Yawn
Whirlwind




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