Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カバルドン

カバルドン

じめん
全国図鑑 No.450 / 使用率 5位
データ集計日:2026-09-10

種族値

HP
108
こうげき
112
ぼうぎょ
118
とくこう
68
とくぼう
72
すばやさ
47
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
みずくさこおり
どくいわ
でんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 すなおこし
99.9%
-0.1
登場した時から5ターンの間、すなあらし状態にする。
採用率の推移
100100100100.0%99.9%9/99/10
2 すなのちから
0.1%
すなあらし状態の時、いわ・じめん・はがねタイプの技の威力が1.3倍になる。すなあらしのダメージを受けない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
99.3%
-0.5
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
1001009999.8%99.3%9/99/10
2
ノーマル あくび
96.5%
-0.4
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
97979696.9%96.5%9/99/10
3
いわ ステルスロック
92.7%
+5.3
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
93908787.4%92.7%9/99/10
4
ノーマル ふきとばし
64.4%
-1.7
ノーマル変化
PP 20
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
66656466.1%64.4%9/99/10
5
ノーマル なまける
37.2%
-1.3
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
採用率の推移
39383738.5%37.2%9/99/10
6
ノーマル まもる
4.0%
+0.4
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
4443.6%4.0%9/99/10
7
ノーマル ほえる
2.0%
-1.2
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
3323.2%2.0%9/99/10
8
こおり こおりのキバ
1.9%
-0.9
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
採用率の推移
3222.8%1.9%9/99/10
9
いわ がんせきふうじ
1.0%
+0.2
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
1110.8%1.0%9/99/10
10
じめん じわれ
0.5%
-0.3
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
採用率の推移
1100.8%0.5%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
72.5%
+3.7
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
73716868.8%72.5%9/99/10
2
たべのこし
15.6%
-4.7
ターン終わりに最大HPの1/16回復する。
採用率の推移
21181520.3%15.6%9/99/10
3
ゴツゴツメット
10.8%
+1.4
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
111099.4%10.8%9/99/10
4
さらさらいわ
0.4%
すなあらしで起こした砂嵐が8ターン続く。
5
イトケのみ
0.3%
-0.9
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
1101.2%0.3%9/99/10
6
だっしゅつボタン
0.1%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
7
メンタルハーブ
0.1%
-0.1
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
採用率の推移
0000.2%0.1%9/99/10
8
レッドカード
0.0%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
9
やわらかいすな
0.0%
じめんタイプの技の威力が1.2倍になる。
10
ラムのみラムのみ
0.0%
状態異常・こんらん状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 わんぱく (B↑ C↓)
63.8%
0.0
採用率の推移
65646363.8%63.8%9/99/10
2 しんちょう (D↑ C↓)
28.4%
-0.6
採用率の推移
29292829.0%28.4%9/99/10
3 のんき
4.9%
+0.8
採用率の推移
5444.1%4.9%9/99/10
4 ずぶとい (B↑ A↓)
1.6%
-1.3
採用率の推移
3212.9%1.6%9/99/10
5 なまいき (D↑ S↓)
1.0%
+0.8
採用率の推移
1100.2%1.0%9/99/10
6 ようき (S↑ C↓)
0.1%
7 おだやか (D↑ A↓)
0.1%
8 いじっぱり (A↑ C↓)
0.1%
9 さみしがり (A↑ B↓)
0.0%
10 せっかち
0.0%
-0.1
採用率の推移
0000.1%0.0%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32020320
23.3%
+6.7
採用率の推移
24201616.6%23.3%9/99/10
2 32032020
16.3%
+1.6
採用率の推移
17161414.7%16.3%9/99/10
3 320220120
8.8%
+4.3
採用率の推移
9744.5%8.8%9/99/10
4 32060280
5.6%
+0.6
採用率の推移
6555.0%5.6%9/99/10
5 320120220
4.5%
-0.1
採用率の推移
5544.6%4.5%9/99/10
6 320150190
4.1%
7 320180160
3.8%
-0.2
採用率の推移
4444.0%3.8%9/99/10
8 32032002
2.2%
-2.3
採用率の推移
5324.5%2.2%9/99/10
9 320140200
1.5%
10 320100240
1.4%
-2.7
採用率の推移
5314.1%1.4%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

カバルドン
考察記事
【ポケモンチャンピオンズ】カバルドン 考察 M-6 シーズン 使用率5位の解説
カバルドン
考察記事
【ポケモンチャンピオンズ】カバルドン 考察 M-5 シーズン D方向EV再逆転となまける減少の理由
カバルドン
考察記事
【ポケモンチャンピオンズ】カバルドン考察 M-4 使用率3位・ふきとばし急増と物理耐久型シフトの理由
カバルドン
考察記事
カバルドン考察 M-3 使用率8位の採用理由と型別立ち回り
カバルドン
考察記事
カバルドン考察 M-2 使用率7位 すなおこし起点作り型の構築と立ち回り

Pokémon Matchups

Favorable
Gholdengo*Gholdengo
Hippowdon Hippowdon vs Gholdengo Gholdengo

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HippowdonGholdengo
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
GholdengoHippowdon
31.6〜37.2%
Focus Blast
4HKO
calculated with すなあらし
35.3〜42.3%
Make It Rain
999HKO
calculated with すなあらし
28.8〜34.0%
Focus Blast
4 hits (54%) (incl. オボンのみ)
calculated with すなあらし
Speed
Second
HippowdonS67 / GholdengoS136
Second
HippowdonS67 / GholdengoS107
Second
HippowdonS67 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HippowdonGholdengo
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
GholdengoHippowdon
34.9〜40.9%
Shadow Ball
3 hits (62%)
calculated with すなあらし
26.5〜31.2%
Shadow Ball
4 hits (13%)
calculated with すなあらし
31.6〜37.2%
Focus Blast
4HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GholdengoS136
Second
HippowdonS67 / GholdengoS107
Second
HippowdonS67 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HippowdonGholdengo
8.6〜10.4%
Ice Fang
999HKO
calculated with すなあらし
6.7〜7.8%
Ice Fang
999HKO
calculated with すなあらし
71.2〜85.9%
Earthquake
2HKO
calculated with すなあらし
GholdengoHippowdon
31.6〜37.2%
Focus Blast
3 hits (83%)
calculated with すなあらし
23.7〜28.4%
Shadow Ball
4 hits (94%)
calculated with すなあらし
28.8〜34.0%
Focus Blast
3 hits (1%)
calculated with すなあらし
Speed
Second
HippowdonS67 / GholdengoS136
Second
HippowdonS67 / GholdengoS107
Second
HippowdonS67 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Hippowdon Hippowdon vs Baxcalibur Baxcalibur

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HippowdonBaxcalibur
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
BaxcaliburHippowdon
36.3〜43.3%
Draco Meteor
999HKO
calculated with すなあらし
29.3〜34.9%
Dragon Pulse
4 hits (85%) (incl. オボンのみ)
calculated with すなあらし
36.3〜43.3%
Draco Meteor
999HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / BaxcaliburS105
Second
HippowdonS67 / BaxcaliburS150
Second
HippowdonS67 / BaxcaliburS105
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HippowdonBaxcalibur
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
BaxcaliburHippowdon
26.5〜31.2%
Dragon Pulse
4 hits (13%)
calculated with すなあらし
32.1〜38.1%
Dragon Pulse
3 hits (1%)
calculated with すなあらし
26.5〜31.2%
Dragon Pulse
4 hits (13%)
calculated with すなあらし
Speed
Second
HippowdonS67 / BaxcaliburS105
Second
HippowdonS67 / BaxcaliburS150
Second
HippowdonS67 / BaxcaliburS105
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HippowdonBaxcalibur
51.8〜60.9%
Earthquake
3 hits (21%) (incl. オボンのみ)
calculated with すなあらし
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
51.8〜60.9%
Earthquake
3 hits (>99%) (incl. たべのこし)
calculated with すなあらし
BaxcaliburHippowdon
23.7〜28.4%
Dragon Pulse
4 hits (94%)
calculated with すなあらし
29.3〜34.9%
Dragon Pulse
3 hits (9%)
calculated with すなあらし
23.7〜28.4%
Dragon Pulse
4 hits (94%)
calculated with すなあらし
Speed
Second
HippowdonS67 / BaxcaliburS105
Second
HippowdonS67 / BaxcaliburS150
Second
HippowdonS67 / BaxcaliburS105
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Hippowdon Hippowdon vs Aegislash Aegislash

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
AegislashHippowdon
33.5〜39.5%
Close Combat
4HKO (incl. オボンのみ)
calculated with すなあらし
34.9〜40.9%
Shadow Ball
4HKO (incl. オボンのみ)
calculated with すなあらし
33.5〜39.5%
Close Combat
4HKO (incl. オボンのみ)
calculated with すなあらし
Speed
Second
HippowdonS67 / AegislashS80
Second
HippowdonS67 / AegislashS72
Second
HippowdonS67 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
AegislashHippowdon
41.9〜49.3%
Poltergeist
3HKO
calculated with すなあらし
38.1〜45.1%
Shadow Ball
3HKO
calculated with すなあらし
50.2〜59.1%
Poltergeist
2 hits (73%)
calculated with すなあらし
Speed
Second
HippowdonS67 / AegislashS80
Second
HippowdonS67 / AegislashS72
Second
HippowdonS67 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
AegislashHippowdon
46.0〜54.4%
Poltergeist
2 hits (49%)
calculated with すなあらし
35.3〜41.9%
Poltergeist
3HKO
calculated with すなあらし
54.9〜65.1%
Poltergeist
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / AegislashS80
Second
HippowdonS67 / AegislashS72
Second
HippowdonS67 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Farigiraf*Farigiraf
Hippowdon Hippowdon vs Farigiraf Farigiraf

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HippowdonFarigiraf
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
FarigirafHippowdon
41.9〜50.2%
Energy Ball
3HKO
calculated with すなあらし
35.3〜41.9%
Energy Ball
3 hits (<1%)
calculated with すなあらし
47.4〜55.8%
Energy Ball
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / FarigirafS151
Second
HippowdonS67 / FarigirafS106
Second
HippowdonS67 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HippowdonFarigiraf
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
FarigirafHippowdon
47.4〜55.8%
Energy Ball
2 hits (22%)
calculated with すなあらし
38.1〜45.6%
Energy Ball
3HKO
calculated with すなあらし
51.2〜60.5%
Energy Ball
2 hits (90%)
calculated with すなあらし
Speed
Second
HippowdonS67 / FarigirafS151
Second
HippowdonS67 / FarigirafS106
Second
HippowdonS67 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HippowdonFarigiraf
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
FarigirafHippowdon
41.9〜50.2%
Energy Ball
2 hits (<1%)
calculated with すなあらし
35.3〜41.9%
Energy Ball
3HKO
calculated with すなあらし
47.4〜55.8%
Energy Ball
2 hits (75%)
calculated with すなあらし
Speed
Second
HippowdonS67 / FarigirafS151
Second
HippowdonS67 / FarigirafS106
Second
HippowdonS67 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
エースバーンエースバーン
Hippowdon Hippowdon vs エースバーン エースバーン

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
エースバーンHippowdon
45.1〜53.5%
High Jump Kick
3HKO
calculated with すなあらし
40.9〜48.8%
High Jump Kick
3 hits (>99%)
calculated with すなあらし
58.6〜69.3%
High Jump Kick
2 hits (74%)
calculated with すなあらし
Speed
Second
HippowdonS67 / エースバーンS256
Second
HippowdonS67 / エースバーンS188
Second
HippowdonS67 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
エースバーンHippowdon
40.9〜48.8%
High Jump Kick
3HKO
calculated with すなあらし
37.7〜44.7%
High Jump Kick
3HKO
calculated with すなあらし
53.0〜63.3%
High Jump Kick
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / エースバーンS256
Second
HippowdonS67 / エースバーンS188
Second
HippowdonS67 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
エースバーンHippowdon
45.1〜53.5%
High Jump Kick
2 hits (35%)
calculated with すなあらし
40.9〜48.8%
High Jump Kick
3HKO
calculated with すなあらし
58.6〜69.3%
High Jump Kick
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / エースバーンS256
Second
HippowdonS67 / エースバーンS188
Second
HippowdonS67 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Hippowdon Hippowdon vs Sneasler Sneasler

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
SneaslerHippowdon
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
SneaslerHippowdon
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
SneaslerHippowdon
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
Speed
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Second
HippowdonS67 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Hippowdon Hippowdon vs Volcarona Volcarona

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HippowdonVolcarona
50.0〜60.4%
Rock Tomb
2 hits (34%)
calculated with すなあらし
87.0〜104.3%
Rock Tomb
1 hits (63%)
calculated with すなあらし
50.0〜60.4%
Rock Tomb
2HKO
calculated with すなあらし
VolcaronaHippowdon
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
40.0〜47.4%
Giga Drain
3 hits (93%)
calculated with すなあらし
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
Speed
Second
HippowdonS67 / VolcaronaS122
Second
HippowdonS67 / VolcaronaS152
Second
HippowdonS67 / VolcaronaS122
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HippowdonVolcarona
50.0〜60.4%
Rock Tomb
2 hits (34%)
calculated with すなあらし
87.0〜104.3%
Rock Tomb
1 hits (63%)
calculated with すなあらし
50.0〜60.4%
Rock Tomb
2HKO
calculated with すなあらし
VolcaronaHippowdon
33.5〜40.0%
Giga Drain
3 hits (23%)
calculated with すなあらし
43.7〜52.1%
Giga Drain
3HKO
calculated with すなあらし
33.5〜40.0%
Giga Drain
3 hits (23%)
calculated with すなあらし
Speed
Second
HippowdonS67 / VolcaronaS122
Second
HippowdonS67 / VolcaronaS152
Second
HippowdonS67 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HippowdonVolcarona
50.0〜60.4%
Rock Tomb
2 hits (34%)
calculated with すなあらし
87.0〜104.3%
Rock Tomb
1 hits (63%)
calculated with すなあらし
50.0〜60.4%
Rock Tomb
2HKO
calculated with すなあらし
VolcaronaHippowdon
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
40.0〜47.4%
Giga Drain
3HKO
calculated with すなあらし
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
Speed
Second
HippowdonS67 / VolcaronaS122
Second
HippowdonS67 / VolcaronaS152
Second
HippowdonS67 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
パーモットパーモット
Hippowdon Hippowdon vs パーモット パーモット

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
パーモットHippowdon
37.7〜44.7%
Close Combat
3 hits (33%)
calculated with すなあらし
42.3〜50.2%
Ice Punch
3HKO
calculated with すなあらし
48.8〜57.7%
Close Combat
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / パーモットS172
Second
HippowdonS67 / パーモットS235
Second
HippowdonS67 / パーモットS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
パーモットHippowdon
34.9〜40.9%
Close Combat
3 hits (62%)
calculated with すなあらし
37.7〜44.7%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.0%
Close Combat
2 hits (<1%)
calculated with すなあらし
Speed
Second
HippowdonS67 / パーモットS172
Second
HippowdonS67 / パーモットS235
Second
HippowdonS67 / パーモットS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
パーモットHippowdon
37.7〜44.7%
Close Combat
3HKO
calculated with すなあらし
42.3〜50.2%
Ice Punch
2 hits (<1%)
calculated with すなあらし
48.8〜57.7%
Close Combat
2 hits (95%)
calculated with すなあらし
Speed
Second
HippowdonS67 / パーモットS172
Second
HippowdonS67 / パーモットS235
Second
HippowdonS67 / パーモットS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Hippowdon Hippowdon vs イエッサン(オス) イエッサン(オス)

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Hippowdon
34.9〜40.9%
Expanding Force
4HKO (incl. オボンのみ)
calculated with すなあらし・サイコフィールド
31.2〜37.7%
Expanding Force
4HKO
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
4HKO (incl. オボンのみ)
calculated with すなあらし・サイコフィールド
Speed
Second
HippowdonS67 / イエッサン(オス)S220
Second
HippowdonS67 / イエッサン(オス)S161
Second
HippowdonS67 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Hippowdon
38.1〜45.1%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
3 hits (62%)
calculated with すなあらし・サイコフィールド
38.1〜45.1%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
Speed
Second
HippowdonS67 / イエッサン(オス)S220
Second
HippowdonS67 / イエッサン(オス)S161
Second
HippowdonS67 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Hippowdon
34.9〜40.9%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
31.2〜37.7%
Expanding Force
3 hits (85%)
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
Speed
Second
HippowdonS67 / イエッサン(オス)S220
Second
HippowdonS67 / イエッサン(オス)S161
Second
HippowdonS67 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Hippowdon Hippowdon vs Skeledirge Skeledirge

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HippowdonSkeledirge
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
SkeledirgeHippowdon
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HippowdonSkeledirge
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
SkeledirgeHippowdon
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
Speed
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HippowdonSkeledirge
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
SkeledirgeHippowdon
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
Speed
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Second
HippowdonS67 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
Hippowdon Hippowdon vs Dragonite Dragonite

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HippowdonDragonite
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
DragoniteHippowdon
35.3〜42.3%
Dragon Pulse
3 hits (1%)
calculated with すなあらし
31.2〜37.7%
Outrage
4HKO
calculated with すなあらし
31.2〜37.7%
Outrage
4HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / DragoniteS152
Second
HippowdonS67 / DragoniteS145
Second
HippowdonS67 / DragoniteS132
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HippowdonDragonite
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
DragoniteHippowdon
39.1〜46.5%
Dragon Pulse
3HKO
calculated with すなあらし
28.4〜34.0%
Outrage
4 hits (99%) (incl. たべのこし)
calculated with すなあらし
30.7〜36.3%
Dragon Pulse
4HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / DragoniteS152
Second
HippowdonS67 / DragoniteS145
Second
HippowdonS67 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HippowdonDragonite
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
DragoniteHippowdon
54.4〜64.2%
Draco Meteor
3HKO
calculated with すなあらし
31.2〜37.7%
Outrage
3 hits (85%)
calculated with すなあらし
31.2〜37.7%
Outrage
3 hits (85%)
calculated with すなあらし
Speed
Second
HippowdonS67 / DragoniteS152
Second
HippowdonS67 / DragoniteS145
Second
HippowdonS67 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Primarina*Primarina
Hippowdon Hippowdon vs Primarina Primarina

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HippowdonPrimarina
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
PrimarinaHippowdon
55.8〜67.0%
Sparkling Aria
2 hits (33%)
calculated with すなあらし
67.9〜80.9%
Sparkling Aria
2HKO
calculated with すなあらし
55.8〜67.0%
Sparkling Aria
2 hits (33%)
calculated with すなあらし
Speed
Second
HippowdonS67 / PrimarinaS80
Second
HippowdonS67 / PrimarinaS82
Second
HippowdonS67 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HippowdonPrimarina
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
PrimarinaHippowdon
62.3〜73.5%
Sparkling Aria
2HKO
calculated with すなあらし
75.3〜89.3%
Sparkling Aria
2HKO
calculated with すなあらし
62.3〜73.5%
Sparkling Aria
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / PrimarinaS80
Second
HippowdonS67 / PrimarinaS82
Second
HippowdonS67 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HippowdonPrimarina
32.1〜38.5%
Earthquake
3 hits (36%)
calculated with すなあらし
42.2〜50.3%
Earthquake
3HKO
calculated with すなあらし
32.1〜38.5%
Earthquake
3HKO
calculated with すなあらし
PrimarinaHippowdon
55.8〜67.0%
Sparkling Aria
2HKO
calculated with すなあらし
67.9〜80.9%
Sparkling Aria
2HKO
calculated with すなあらし
55.8〜67.0%
Sparkling Aria
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / PrimarinaS80
Second
HippowdonS67 / PrimarinaS82
Second
HippowdonS67 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Hippowdon Hippowdon vs グソクムシャ グソクムシャ

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hippowdonグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
グソクムシャHippowdon
43.3〜51.2%
Iron Head
3HKO
calculated with すなあらし
Speed
First
HippowdonS67 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hippowdonグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
グソクムシャHippowdon
55.3〜66.5%
Waterfall
2HKO
calculated with すなあらし
Speed
First
HippowdonS67 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hippowdonグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
グソクムシャHippowdon
61.4〜73.5%
Waterfall
2HKO
calculated with すなあらし
Speed
First
HippowdonS67 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
Hippowdon Hippowdon vs セグレイブ セグレイブ

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hippowdonセグレイブ
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
セグレイブHippowdon
79.1〜94.9%
Icicle Crash
2HKO
calculated with すなあらし
62.3〜75.3%
Icicle Crash
2HKO
calculated with すなあらし
90.7〜106.0%
Icicle Crash
1 hits (38%)
calculated with すなあらし
Speed
Second
HippowdonS67 / セグレイブS139
Second
HippowdonS67 / セグレイブS152
Second
HippowdonS67 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hippowdonセグレイブ
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
セグレイブHippowdon
72.6〜86.5%
Icicle Crash
2HKO
calculated with すなあらし
56.7〜67.9%
Icicle Crash
2HKO
calculated with すなあらし
80.9〜97.7%
Icicle Crash
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / セグレイブS139
Second
HippowdonS67 / セグレイブS152
Second
HippowdonS67 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hippowdonセグレイブ
28.8〜34.6%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
35.1〜41.4%
Earthquake
3HKO
calculated with すなあらし
セグレイブHippowdon
79.1〜94.9%
Icicle Crash
2HKO
calculated with すなあらし
62.3〜75.3%
Icicle Crash
2HKO
calculated with すなあらし
90.7〜106.0%
Icicle Crash
1 hits (38%)
calculated with すなあらし
Speed
Second
HippowdonS67 / セグレイブS139
Second
HippowdonS67 / セグレイブS152
Second
HippowdonS67 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Hippowdon Hippowdon vs Mimikyu Mimikyu

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
MimikyuHippowdon
61.4〜72.6%
Wood Hammer
2 hits (95%)
calculated with すなあらし
47.4〜55.8%
Wood Hammer
3HKO
calculated with すなあらし
47.4〜55.8%
Wood Hammer
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
MimikyuHippowdon
55.3〜66.5%
Wood Hammer
2HKO
calculated with すなあらし
42.8〜51.2%
Wood Hammer
3HKO
calculated with すなあらし
42.8〜51.2%
Wood Hammer
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
MimikyuHippowdon
61.4〜72.6%
Wood Hammer
2HKO
calculated with すなあらし
47.4〜55.8%
Wood Hammer
2 hits (75%)
calculated with すなあらし
47.4〜55.8%
Wood Hammer
2 hits (75%)
calculated with すなあらし
Speed
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Second
HippowdonS67 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Hippowdon Hippowdon vs Meowscarada Meowscarada

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonMeowscarada
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
MeowscaradaHippowdon
82.8〜99.5%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
82.8〜99.5%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
107.0〜128.8%
Triple Axel
1HKO
calculated with すなあらし・最大3ヒット時
Speed
Second
HippowdonS67 / MeowscaradaS262
Second
HippowdonS67 / MeowscaradaS175
Second
HippowdonS67 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonMeowscarada
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
MeowscaradaHippowdon
76.3〜92.1%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
76.3〜92.1%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
99.1〜118.6%
Triple Axel
1 hits (88%)
calculated with すなあらし・最大3ヒット時
Speed
Second
HippowdonS67 / MeowscaradaS262
Second
HippowdonS67 / MeowscaradaS175
Second
HippowdonS67 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonMeowscarada
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
47.1〜56.2%
Ice Fang
2HKO
calculated with すなあらし
MeowscaradaHippowdon
82.8〜99.5%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
82.8〜99.5%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
107.0〜128.8%
Triple Axel
1HKO
calculated with すなあらし・最大3ヒット時
Speed
Second
HippowdonS67 / MeowscaradaS262
Second
HippowdonS67 / MeowscaradaS175
Second
HippowdonS67 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Hippowdon Hippowdon vs ゴリランダー ゴリランダー

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hippowdonゴリランダー
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
ゴリランダーHippowdon
148.4〜175.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
137.2〜161.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
114.4〜134.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Speed
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hippowdonゴリランダー
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
ゴリランダーHippowdon
134.0〜159.5%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
123.7〜147.0%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
103.3〜122.8%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Speed
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hippowdonゴリランダー
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
ゴリランダーHippowdon
148.4〜175.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
137.2〜161.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
114.4〜134.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Speed
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Second
HippowdonS67 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Hippowdon Hippowdon vs Gyarados Gyarados

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HippowdonGyarados
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
GyaradosHippowdon
44.7〜53.0%
Power Whip
3HKO
calculated with すなあらし
58.6〜69.8%
Power Whip
2 hits (80%)
calculated with すなあらし
44.7〜53.0%
Power Whip
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GyaradosS101
Second
HippowdonS67 / GyaradosS133
Second
HippowdonS67 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HippowdonGyarados
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
GyaradosHippowdon
40.9〜48.4%
Power Whip
3HKO
calculated with すなあらし
54.0〜64.2%
Waterfall
2HKO
calculated with すなあらし
40.9〜48.4%
Power Whip
3HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GyaradosS101
Second
HippowdonS67 / GyaradosS133
Second
HippowdonS67 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HippowdonGyarados
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
GyaradosHippowdon
44.7〜53.0%
Power Whip
2 hits (23%)
calculated with すなあらし
58.6〜69.8%
Power Whip
2HKO
calculated with すなあらし
44.7〜53.0%
Power Whip
2 hits (23%)
calculated with すなあらし
Speed
Second
HippowdonS67 / GyaradosS101
Second
HippowdonS67 / GyaradosS133
Second
HippowdonS67 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Hippowdon Hippowdon vs Corviknight Corviknight

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
CorviknightHippowdon
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / CorviknightS87
Second
HippowdonS67 / CorviknightS78
Second
HippowdonS67 / CorviknightS78
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
CorviknightHippowdon
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / CorviknightS87
Second
HippowdonS67 / CorviknightS78
Second
HippowdonS67 / CorviknightS78
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
CorviknightHippowdon
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
Speed
Second
HippowdonS67 / CorviknightS87
Second
HippowdonS67 / CorviknightS78
Second
HippowdonS67 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Hippowdon Hippowdon vs Basculegion-F Basculegion-F

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonBasculegion-F
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
Basculegion-FHippowdon
94.9〜113.5%
Wave Crash
1 hits (75%)
calculated with すなあらし
104.7〜124.7%
Wave Crash
1HKO
calculated with すなあらし
123.3〜147.4%
Wave Crash
1HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Basculegion-FS195
Second
HippowdonS67 / Basculegion-FS143
Second
HippowdonS67 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonBasculegion-F
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
Basculegion-FHippowdon
87.4〜104.2%
Wave Crash
1 hits (25%)
calculated with すなあらし
95.8〜113.5%
Wave Crash
1 hits (75%)
calculated with すなあらし
113.5〜135.3%
Wave Crash
1HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Basculegion-FS195
Second
HippowdonS67 / Basculegion-FS143
Second
HippowdonS67 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HippowdonBasculegion-F
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
44.7〜53.3%
Earthquake
2HKO
calculated with すなあらし
Basculegion-FHippowdon
94.9〜113.5%
Wave Crash
1 hits (75%)
calculated with すなあらし
104.7〜124.7%
Wave Crash
1HKO
calculated with すなあらし
123.3〜147.4%
Wave Crash
1HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Basculegion-FS195
Second
HippowdonS67 / Basculegion-FS143
Second
HippowdonS67 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
Hippowdon Hippowdon vs Greninja Greninja

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HippowdonGreninja
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
GreninjaHippowdon
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
78.1〜93.0%
Hydro Pump
2HKO
calculated with すなあらし
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GreninjaS174
Second
HippowdonS67 / GreninjaS213
Second
HippowdonS67 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HippowdonGreninja
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
GreninjaHippowdon
79.1〜94.9%
Hydro Pump
2HKO
calculated with すなあらし
86.5〜103.3%
Hydro Pump
1 hits (19%)
calculated with すなあらし
79.1〜94.9%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GreninjaS174
Second
HippowdonS67 / GreninjaS213
Second
HippowdonS67 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HippowdonGreninja
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
GreninjaHippowdon
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
78.1〜93.0%
Hydro Pump
2HKO
calculated with すなあらし
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / GreninjaS174
Second
HippowdonS67 / GreninjaS213
Second
HippowdonS67 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
Hippowdon Hippowdon vs メガリザードンY メガリザードンY

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HippowdonメガリザードンY
80.0〜95.5%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYHippowdon
87.0〜103.3%
Overheat
1 hits (19%)
calculated with 晴れ
Speed
Second
HippowdonS67 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HippowdonメガリザードンY
80.0〜95.5%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYHippowdon
96.3〜113.5%
Overheat
1 hits (75%)
calculated with 晴れ
Speed
Second
HippowdonS67 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HippowdonメガリザードンY
80.0〜95.5%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYHippowdon
87.0〜103.3%
Overheat
1 hits (19%)
calculated with 晴れ
Speed
Second
HippowdonS67 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Hippowdon Hippowdon vs A-Ninetales A-Ninetales

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HippowdonA-Ninetales
28.0〜33.1%
Earthquake
4HKO
calculated with あられ
34.7〜42.0%
Earthquake
3HKO
calculated with あられ
A-NinetalesHippowdon
42.8〜51.2%
Blizzard
3HKO
calculated with あられ
56.7〜67.9%
Blizzard
2 hits (56%)
calculated with あられ
Speed
Second
HippowdonS67 / A-NinetalesS177
Second
HippowdonS67 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HippowdonA-Ninetales
28.0〜33.1%
Earthquake
4HKO
calculated with あられ
34.7〜42.0%
Earthquake
3HKO
calculated with あられ
A-NinetalesHippowdon
47.4〜56.7%
Blizzard
2 hits (37%)
calculated with あられ
62.3〜73.5%
Blizzard
2HKO
calculated with あられ
Speed
Second
HippowdonS67 / A-NinetalesS177
Second
HippowdonS67 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HippowdonA-Ninetales
28.0〜33.1%
Earthquake
4HKO
calculated with あられ
34.7〜42.0%
Earthquake
3HKO
calculated with あられ
A-NinetalesHippowdon
42.8〜51.2%
Blizzard
2 hits (4%)
calculated with あられ
56.7〜67.9%
Blizzard
2HKO
calculated with あられ
Speed
Second
HippowdonS67 / A-NinetalesS177
Second
HippowdonS67 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Hippowdon Hippowdon vs Rotom-W Rotom-W

Hippowdon's build: Sitrus Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HippowdonRotom-W
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
Rotom-WHippowdon
54.0〜64.2%
Hydro Pump
2 hits (5%)
calculated with すなあらし
54.0〜64.2%
Hydro Pump
2 hits (5%)
calculated with すなあらし
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Hippowdon's build: Leftovers, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HippowdonRotom-W
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
Rotom-WHippowdon
58.6〜69.8%
Hydro Pump
2HKO
calculated with すなあらし
58.6〜69.8%
Hydro Pump
2HKO
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Hippowdon's build: ゴツゴツメット, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HippowdonRotom-W
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
Rotom-WHippowdon
54.0〜64.2%
Hydro Pump
2HKO
calculated with すなあらし
54.0〜64.2%
Hydro Pump
2HKO
calculated with すなあらし
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS106
Second
HippowdonS67 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Rotom-W's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilitySand Stream
NatureImpish (B↑C↓)
MovesじめんEarthquakeいわStone EdgeノーマルYawnノーマルSlack Off
EVH32B18D16
M-4 Season
ItemSitrus Berry
AbilitySand Stream
NatureCareful (D↑C↓)
MovesじめんEarthquakeいわStealth RockノーマルYawnノーマルWhirlwind
EVH32B2D32
See more team examples