イエッサン(オス)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | サイコメイカー | -0.1 登場した時から5ターンの間、全体の場をサイコフィールド状態にする。地面にいるすべてのポケモンは、相手の先制技を受けなくなり、またエスパータイプの技の威力が1.3倍になる。 採用率の推移 |
| 2 | シンクロ | 相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。 |
| 3 | せいしんりょく | 相手の攻撃にひるまず、いかくも効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ワイドフォース |
-0.6 特殊威力 80命中 100%PP 12 サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。 採用率の推移 |
| 2 | マジカルシャイン |
-10.6 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 3 | マジカルフレイム |
+17.0 特殊威力 75命中 100%PP 12 相手の特攻を1段階下げる。 採用率の推移 |
| 4 | トリック |
+9.8 変化命中 100%PP 12 相手と自分が持っている道具を入れ替える。 採用率の推移 |
| 5 | アンコール |
-6.4 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 6 | シャドーボール |
+0.7 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 7 | いやしのねがい |
-10.1 変化PP 12 自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。 採用率の推移 |
| 8 | ハイパーボイス |
-6.7 特殊威力 90命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 9 | サイコショック |
-6.7 特殊威力 80命中 100%PP 12 相手の防御の能力値でダメージ計算する。 採用率の推移 |
| 10 | サイコノイズ |
+0.1 特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | こだわりスカーフ |
-7.5 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 2 | グランドコート |
-4.9 技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン) 採用率の推移 |
| 3 | きあいのタスキ |
+8.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 5 | サイコシード |
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。 |
| 6 | まがったスプーン |
エスパータイプの技の威力が1.2倍になる。 |
| 7 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 8 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | ものしりメガネ |
特殊技の威力が1.1倍になる。 |
| 10 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | +10.2 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | -11.9 採用率の推移 |
| 3 | ようき (S↑ C↓) | |
| 4 | おっとり (C↑ S↓) | |
| 5 | せっかち | |
| 6 | れいせい (C↑ S↓) | |
| 7 | なまいき (D↑ S↓) | |
| 8 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | -16.6 採用率の推移 |
| 2 | 0 | 0 | 2 | 32 | 0 | 32 | -0.6 採用率の推移 |
| 3 | 0 | 0 | 0 | 32 | 2 | 32 | |
| 4 | 0 | 0 | 0 | 32 | 0 | 32 | |
| 5 | 8 | 0 | 0 | 32 | 0 | 26 | |
| 6 | 12 | 0 | 1 | 32 | 0 | 21 | |
| 7 | 10 | 0 | 0 | 32 | 0 | 24 | |
| 8 | 32 | 0 | 0 | 32 | 2 | 0 | |
| 9 | 8 | 0 | 3 | 32 | 0 | 23 | |
| 10 | 11 | 0 | 0 | 32 | 0 | 23 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 5.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 8.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*Farigiraf
イエッサン(オス) vs
Farigiraf イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.8〜148.4% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 104.2〜123.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 125.8〜148.4% Expanding Force 1HKOcalculated with サイコフィールド | |
| 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | |
| Speed | First S220 / S151 | First S220 / S106 | First S220 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.5〜135.8% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 94.7〜111.6% Expanding Force 2HKOcalculated with サイコフィールド | 114.5〜135.8% Expanding Force 1HKOcalculated with サイコフィールド | |
| 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | |
| Speed | First S161 / S151 | First S161 / S106 | First S161 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.8〜148.4% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 104.2〜123.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 125.8〜148.4% Expanding Force 1HKOcalculated with サイコフィールド | |
| 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | |
| Speed | Second S147 / S151 | First S147 / S106 | First S147 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
イエッサン(オス) vs
Skeledirge イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.7% Shadow Ball 2 hits (91%)calculated with サイコフィールド | 49.8〜58.8% Expanding Force 3HKOcalculated with サイコフィールド | 51.2〜60.7% Shadow Ball 2HKOcalculated with サイコフィールド | |
| 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | |
| Speed | First S220 / S86 | First S220 / S86 | First S220 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜55.0% Shadow Ball 2 hits (10%)calculated with サイコフィールド | 46.4〜55.0% Shadow Ball 3HKOcalculated with サイコフィールド | 46.4〜55.0% Shadow Ball 2 hits (58%)calculated with サイコフィールド | |
| 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | |
| Speed | First S161 / S86 | First S161 / S86 | First S161 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.7% Shadow Ball 2 hits (91%)calculated with サイコフィールド | 49.8〜58.8% Expanding Force 3HKOcalculated with サイコフィールド | 51.2〜60.7% Shadow Ball 2HKOcalculated with サイコフィールド | |
| 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | 37.2〜44.5% Torch Song 2 hits (69%)calculated with サイコフィールド | |
| Speed | First S147 / S86 | First S147 / S86 | First S147 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲*ボーマンダ
イエッサン(オス) vs
ボーマンダ イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.7% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 170.8〜202.2% Double-Edge 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.5〜60.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 170.8〜202.2% Double-Edge 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.7% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 170.8〜202.2% Double-Edge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
イエッサン(オス) vs
Garchomp イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 89.8〜105.8% Draco Meteor 1 hits (38%)calculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | |
| Speed | Second S220 / S223 | Second S220 / S231 | First S220 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | 48.6〜58.4% Dazzling Gleam 2 hits (96%)calculated with サイコフィールド | |
| 89.8〜105.8% Draco Meteor 1 hits (38%)calculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S223 | Second S161 / S231 | First S161 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 54.1〜63.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 89.8〜105.8% Draco Meteor 2HKOcalculated with サイコフィールド | 110.2〜129.9% Earthquake 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 110.2〜129.9% Earthquake 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S223 | Second S147 / S231 | Second S147 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Primarina
イエッサン(オス) vs
Primarina イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | 57.8〜67.9% Psyshock 2 hits (56%)calculated with サイコフィールド | 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | |
| 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | |
| Speed | First S220 / S80 | First S220 / S82 | First S220 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Psyshock 3 hits (92%)calculated with サイコフィールド | 52.9〜62.6% Psyshock 2 hits (<1%)calculated with サイコフィールド | 40.1〜47.1% Psyshock 3HKOcalculated with サイコフィールド | |
| 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | |
| Speed | First S161 / S80 | First S161 / S82 | First S161 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | 57.8〜67.9% Psyshock 2 hits (56%)calculated with サイコフィールド | 43.9〜51.9% Psyshock 3HKOcalculated with サイコフィールド | |
| 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | 66.4〜78.8% Moonblast 2HKOcalculated with サイコフィールド | 55.5〜65.7% Moonblast 2HKOcalculated with サイコフィールド | |
| Speed | First S147 / S80 | First S147 / S82 | First S147 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*グソクムシャ
イエッサン(オス) vs
グソクムシャ イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 74.7〜90.1% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 127.7〜150.4% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 127.7〜150.4% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | First S161 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 74.7〜90.1% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 127.7〜150.4% Iron Head 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | First S147 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
イエッサン(オス) vs
Hippowdon イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜40.9% Expanding Force 4HKO (incl. オボンのみ)calculated with すなあらし・サイコフィールド | 38.1〜45.1% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | |
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S220 / S67 | First S220 / S67 | First S220 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.7% Expanding Force 4HKOcalculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 3 hits (62%)calculated with すなあらし・サイコフィールド | 31.2〜37.7% Expanding Force 3 hits (85%)calculated with すなあらし・サイコフィールド | |
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S161 / S67 | First S161 / S67 | First S161 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜40.9% Expanding Force 4HKO (incl. オボンのみ)calculated with すなあらし・サイコフィールド | 38.1〜45.1% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | 34.9〜40.9% Expanding Force 3HKOcalculated with すなあらし・サイコフィールド | |
| 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 73.0〜86.1% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S147 / S67 | First S147 / S67 | First S147 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
イエッサン(オス) vs
セグレイブ イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.1〜54.5% Dazzling Gleam 2 hits (45%)calculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 164.2〜193.4% きょけんとつげき 1HKOcalculated with サイコフィールド | 129.9〜153.3% きょけんとつげき 1HKOcalculated with サイコフィールド | 102.2〜121.2% Earthquake 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S139 | First S220 / S152 | First S220 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜49.2% Dazzling Gleam 3HKOcalculated with サイコフィールド | 47.1〜56.5% Dazzling Gleam 2 hits (81%)calculated with サイコフィールド | 47.1〜56.5% Dazzling Gleam 2 hits (81%)calculated with サイコフィールド | |
| 164.2〜193.4% きょけんとつげき 1HKOcalculated with サイコフィールド | 129.9〜153.3% きょけんとつげき 1HKOcalculated with サイコフィールド | 102.2〜121.2% Earthquake 1HKOcalculated with サイコフィールド | |
| Speed | First S161 / S139 | First S161 / S152 | First S161 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.1〜54.5% Dazzling Gleam 2 hits (45%)calculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | 52.4〜61.8% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 105.1〜124.8% Icicle Spear 1HKOcalculated with サイコフィールド・3ヒット時 | 129.9〜153.3% きょけんとつげき 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 118.2〜138.0% Icicle Spear 1HKOcalculated with サイコフィールド・3ヒット時 | |
| Speed | First S147 / S139 | Second S147 / S152 | First S147 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
イエッサン(オス) vs
Lucario イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| 108.0〜127.7% Steel Beam 1HKOcalculated with サイコフィールド | 128.5〜151.8% Steel Beam 1HKOcalculated with サイコフィールド | |
| Speed | Second S220 / S223 | First S220 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 69.4〜82.3% Expanding Force 2HKOcalculated with サイコフィールド | 69.4〜82.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| 108.0〜127.7% Steel Beam 1HKOcalculated with サイコフィールド | 128.5〜151.8% Steel Beam 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S223 | Second S161 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| 108.0〜127.7% Steel Beam 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 128.5〜151.8% Steel Beam 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S223 | Second S147 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
イエッサン(オス) vs
Baxcalibur イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | 37.1〜43.7% Dazzling Gleam 3 hits (15%)calculated with サイコフィールド | 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | |
| Speed | First S220 / S105 | First S220 / S150 | First S220 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | 33.5〜40.1% Dazzling Gleam 4HKO (incl. オボンのみ)calculated with サイコフィールド | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | |
| Speed | First S161 / S105 | First S161 / S150 | First S161 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | 37.1〜43.7% Dazzling Gleam 3 hits (15%)calculated with サイコフィールド | 20.8〜24.9% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 67.9〜81.0% Draco Meteor 2HKOcalculated with サイコフィールド | |
| Speed | First S147 / S105 | Second S147 / S150 | First S147 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Aegislash
イエッサン(オス) vs
Aegislash イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | |
| 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | |
| Speed | First S220 / S80 | First S220 / S72 | First S220 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜43.1% Shadow Ball 3 hits (95%)calculated with サイコフィールド | 35.9〜43.1% Shadow Ball 3 hits (95%)calculated with サイコフィールド | 35.9〜43.1% Shadow Ball 3HKOcalculated with サイコフィールド | |
| 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | |
| Speed | First S161 / S80 | First S161 / S72 | First S161 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | |
| 98.5〜116.1% Iron Head 2HKOcalculated with サイコフィールド | 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | 98.5〜116.1% Iron Head 2HKOcalculated with サイコフィールド | |
| Speed | First S147 / S80 | First S147 / S72 | First S147 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
イエッサン(オス) vs
Mimikyu イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| 100.0〜119.0% Play Rough 1HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | |
| Speed | First S220 / S148 | First S220 / S148 | First S220 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| 100.0〜119.0% Play Rough 1HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | |
| Speed | First S161 / S148 | First S161 / S148 | First S161 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| 100.0〜119.0% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | |
| Speed | Second S147 / S148 | Second S147 / S148 | Second S147 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
イエッサン(オス) vs
Meowscarada イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 134.3〜159.1% Flower Trick 1HKOcalculated with サイコフィールド | |
| Speed | Second S220 / S262 | First S220 / S175 | First S220 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 134.3〜159.1% Flower Trick 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S262 | Second S161 / S175 | Second S161 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 118.2〜140.9% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | 118.2〜140.9% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | 153.3〜181.8% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | |
| Speed | Second S147 / S262 | Second S147 / S175 | Second S147 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
イエッサン(オス) vs
ゴリランダー イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | |
| 180.3〜212.4% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | |
| Speed | First S220 / S107 | First S220 / S107 | First S220 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | |
| 180.3〜212.4% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | |
| Speed | First S161 / S107 | First S161 / S107 | First S161 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | |
| 99.3〜117.5% グラススライダー 2HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 138.7〜163.5% Knock Off 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S147 / S107 | First S147 / S107 | First S147 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Corviknight
イエッサン(オス) vs
Corviknight イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Mystical Fire 2 hits (33%)calculated with サイコフィールド | 44.9〜53.7% Mystical Fire 2 hits (1%)calculated with サイコフィールド | 44.9〜53.7% Mystical Fire 3HKOcalculated with サイコフィールド | |
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| Speed | First S220 / S87 | First S220 / S78 | First S220 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.0〜48.8% Mystical Fire 3HKOcalculated with サイコフィールド | 41.0〜48.8% Mystical Fire 3HKOcalculated with サイコフィールド | 41.0〜48.8% Mystical Fire 3 hits (>99%)calculated with サイコフィールド | |
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| Speed | First S161 / S87 | First S161 / S78 | First S161 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Mystical Fire 2 hits (33%)calculated with サイコフィールド | 44.9〜53.7% Mystical Fire 2 hits (1%)calculated with サイコフィールド | 44.9〜53.7% Mystical Fire 3HKOcalculated with サイコフィールド | |
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| Speed | First S147 / S87 | First S147 / S78 | First S147 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
イエッサン(オス) vs
Basculegion-F イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | |
| 140.1〜165.0% Wave Crash 1HKOcalculated with サイコフィールド | 151.8〜180.3% Wave Crash 1HKOcalculated with サイコフィールド | 181.8〜213.9% Wave Crash 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S195 | First S220 / S143 | First S220 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.3〜66.0% Psyshock 2HKOcalculated with サイコフィールド | 55.3〜66.0% Psyshock 2HKOcalculated with サイコフィールド | 55.3〜66.0% Psyshock 2HKOcalculated with サイコフィールド | |
| 140.1〜165.0% Wave Crash 1HKOcalculated with サイコフィールド | 151.8〜180.3% Wave Crash 1HKOcalculated with サイコフィールド | 181.8〜213.9% Wave Crash 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S195 | First S161 / S143 | First S161 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | 59.9〜71.6% Psyshock 2HKOcalculated with サイコフィールド | |
| 140.1〜165.0% Wave Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 151.8〜180.3% Wave Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 181.8〜213.9% Wave Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S195 | First S147 / S143 | First S147 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Greninja
イエッサン(オス) vs
Greninja イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | 68.5〜81.9% Dazzling Gleam 2HKOcalculated with サイコフィールド | 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 106.6〜127.0% Dark Pulse 1HKOcalculated with サイコフィールド | 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | |
| Speed | First S220 / S174 | First S220 / S213 | Second S220 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜83.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 63.1〜75.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.8〜83.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 106.6〜127.0% Dark Pulse 1HKOcalculated with サイコフィールド | 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | |
| Speed | Second S161 / S174 | Second S161 / S213 | Second S161 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | 68.5〜81.9% Dazzling Gleam 2HKOcalculated with サイコフィールド | 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| 97.8〜118.2% Dark Pulse 2HKOcalculated with サイコフィールド | 106.6〜127.0% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 97.8〜118.2% Dark Pulse 2HKOcalculated with サイコフィールド | |
| Speed | Second S147 / S174 | Second S147 / S213 | Second S147 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
イエッサン(オス) vs
メガリザードンX イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| 156.2〜184.7% Flare Blitz 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.8〜67.7% Expanding Force 2HKOcalculated with サイコフィールド | |
| 156.2〜184.7% Flare Blitz 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| 156.2〜184.7% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
イエッサン(オス) vs
メガリザードンY イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | |
| 111.7〜132.1% Flamethrower 1HKOcalculated with 晴れ・サイコフィールド | |
| Speed | First S220 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | |
| 111.7〜132.1% Flamethrower 1HKOcalculated with 晴れ・サイコフィールド | |
| Speed | First S161 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | |
| 111.7〜132.1% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ・サイコフィールド | |
| Speed | Second S147 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
イエッサン(オス) vs
エースバーン イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| 121.2〜143.1% かえんボール 1HKOcalculated with サイコフィールド | 111.7〜131.4% かえんボール 1HKOcalculated with サイコフィールド | 156.9〜185.4% かえんボール 1HKOcalculated with サイコフィールド | |
| Speed | Second S220 / S256 | First S220 / S188 | First S220 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.1〜74.5% Expanding Force 2HKOcalculated with サイコフィールド | 63.1〜74.5% Expanding Force 2HKOcalculated with サイコフィールド | 63.1〜74.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| 121.2〜143.1% かえんボール 1HKOcalculated with サイコフィールド | 111.7〜131.4% かえんボール 1HKOcalculated with サイコフィールド | 156.9〜185.4% かえんボール 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S256 | Second S161 / S188 | Second S161 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | 67.5〜80.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| 121.2〜143.1% かえんボール 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 111.7〜131.4% かえんボール 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 156.9〜185.4% かえんボール 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S256 | Second S147 / S188 | Second S147 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
イエッサン(オス) vs
Volcarona イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.5% Expanding Force 3HKOcalculated with サイコフィールド | 73.3〜86.3% Psyshock 2HKOcalculated with サイコフィールド | 42.7〜50.5% Expanding Force 3HKOcalculated with サイコフィールド | |
| 100.7〜119.7% Bug Buzz 1HKOcalculated with サイコフィールド | 132.8〜157.7% Bug Buzz 1HKOcalculated with サイコフィールド | 100.7〜119.7% Bug Buzz 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S122 | First S220 / S152 | First S220 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜45.8% Expanding Force 3 hits (66%)calculated with サイコフィールド | 67.1〜78.9% Psyshock 2HKOcalculated with サイコフィールド | 39.1〜45.8% Expanding Force 3HKOcalculated with サイコフィールド | |
| 100.7〜119.7% Bug Buzz 1HKOcalculated with サイコフィールド | 132.8〜157.7% Bug Buzz 1HKOcalculated with サイコフィールド | 100.7〜119.7% Bug Buzz 1HKOcalculated with サイコフィールド | |
| Speed | First S161 / S122 | First S161 / S152 | First S161 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.5% Expanding Force 3HKOcalculated with サイコフィールド | 73.3〜86.3% Psyshock 2HKOcalculated with サイコフィールド | 42.7〜50.5% Expanding Force 3HKOcalculated with サイコフィールド | |
| 100.7〜119.7% Bug Buzz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 132.8〜157.7% Bug Buzz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 100.7〜119.7% Bug Buzz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | First S147 / S122 | Second S147 / S152 | First S147 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Metagross
イエッサン(オス) vs
Metagross イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Shadow Ball 2HKOcalculated with サイコフィールド | |
| 123.4〜146.0% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | First S220 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Shadow Ball 2 hits (73%)calculated with サイコフィールド | |
| 123.4〜146.0% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | Second S161 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Shadow Ball 2HKOcalculated with サイコフィールド | |
| 123.4〜146.0% Iron Head 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S147 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
イエッサン(オス) vs
Dragonite イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.3% Psyshock 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| 100.7〜119.0% Draco Meteor 1HKOcalculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | |
| Speed | First S220 / S152 | First S220 / S145 | First S220 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.0% Dazzling Gleam 3HKOcalculated with サイコフィールド | 24.0〜28.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 24.0〜28.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| 100.7〜119.0% Draco Meteor 1HKOcalculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | |
| Speed | First S161 / S152 | First S161 / S145 | First S161 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.3% Psyshock 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| 100.7〜119.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 92.0〜108.0% Outrage 2HKOcalculated with サイコフィールド | 92.0〜108.0% Outrage 2HKOcalculated with サイコフィールド | |
| Speed | Second S147 / S152 | First S147 / S145 | First S147 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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マジカルシャイン
マジカルフレイム
こだわりスカーフ
きあいのタスキ
オボンのみ
