Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
イエッサン(オス)

イエッサン(オス)

エスパー ノーマル
全国図鑑 No.876 / 使用率 26位
データ集計日:2026-09-10

種族値

HP
60
こうげき
65
ぼうぎょ
55
とくこう
105
とくぼう
95
すばやさ
95
合計
475

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしあく
エスパー
ゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 サイコメイカー
99.9%
-0.1
登場した時から5ターンの間、全体の場をサイコフィールド状態にする。地面にいるすべてのポケモンは、相手の先制技を受けなくなり、またエスパータイプの技の威力が1.3倍になる。
採用率の推移
100100100100.0%99.9%9/99/10
2 シンクロ
0.0%
相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。
3 せいしんりょく
0.0%
相手の攻撃にひるまず、いかくも効かない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
エスパー ワイドフォース
99.4%
-0.6
エスパー特殊
威力 80命中 100%PP 12
サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。
採用率の推移
10010099100.0%99.4%9/99/10
2
フェアリー マジカルシャイン
70.2%
-10.6
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
82766980.8%70.2%9/99/10
3
ほのお マジカルフレイム
60.3%
+17.0
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
63524143.3%60.3%9/99/10
4
エスパー トリック
51.5%
+9.8
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
53474041.7%51.5%9/99/10
5
ノーマル アンコール
46.9%
-6.4
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
54504653.3%46.9%9/99/10
6
ゴースト シャドーボール
19.0%
+0.7
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
19191818.3%19.0%9/99/10
7
エスパー いやしのねがい
18.2%
-10.1
エスパー変化
PP 12
自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。
採用率の推移
30231728.3%18.2%9/99/10
8
ノーマル ハイパーボイス
10.8%
-6.7
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
採用率の推移
19141017.5%10.8%9/99/10
9
エスパー サイコショック
5.0%
-6.7
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
採用率の推移
138411.7%5.0%9/99/10
10
エスパー サイコノイズ
4.3%
+0.1
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
採用率の推移
4444.2%4.3%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
60.8%
-7.5
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
69656068.3%60.8%9/99/10
2
グランドコート
19.3%
-4.9
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン)
採用率の推移
25221924.2%19.3%9/99/10
3
きあいのタスキきあいのタスキ
16.2%
+8.7
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
181267.5%16.2%9/99/10
4
いのちのたま
2.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
5
サイコシード
0.8%
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。
6
まがったスプーン
0.1%
エスパータイプの技の威力が1.2倍になる。
7
オボンのみオボンのみ
0.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
8
ナモのみ
0.1%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
ものしりメガネ
0.0%
特殊技の威力が1.1倍になる。
10
だっしゅつボタン
0.0%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
50.2%
+10.2
採用率の推移
52453840.0%50.2%9/99/10
2 おくびょう (S↑ A↓)
48.1%
-11.9
採用率の推移
62544660.0%48.1%9/99/10
3 ようき (S↑ C↓)
0.5%
4 おっとり (C↑ S↓)
0.5%
5 せっかち
0.3%
6 れいせい (C↑ S↓)
0.1%
7 なまいき (D↑ S↓)
0.1%
8 いじっぱり (A↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
65.1%
-16.6
採用率の推移
84736381.7%65.1%9/99/10
2 00232032
6.1%
-0.6
採用率の推移
7666.7%6.1%9/99/10
3 00032232
3.2%
4 00032032
2.1%
5 80032026
1.7%
6 120132021
1.5%
7 100032024
1.4%
8 32003220
1.2%
9 80332023
1.1%
10 110032023
0.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 8.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
イエッサン(オス) イエッサン(オス) vs Farigiraf Farigiraf

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(オス)Farigiraf
125.8〜148.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
104.2〜123.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
125.8〜148.4%
Expanding Force
1HKO
calculated with サイコフィールド
Farigirafイエッサン(オス)
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / FarigirafS151
First
イエッサン(オス)S220 / FarigirafS106
First
イエッサン(オス)S220 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(オス)Farigiraf
114.5〜135.8%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
94.7〜111.6%
Expanding Force
2HKO
calculated with サイコフィールド
114.5〜135.8%
Expanding Force
1HKO
calculated with サイコフィールド
Farigirafイエッサン(オス)
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / FarigirafS151
First
イエッサン(オス)S161 / FarigirafS106
First
イエッサン(オス)S161 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(オス)Farigiraf
125.8〜148.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
104.2〜123.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
125.8〜148.4%
Expanding Force
1HKO
calculated with サイコフィールド
Farigirafイエッサン(オス)
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / FarigirafS151
First
イエッサン(オス)S147 / FarigirafS106
First
イエッサン(オス)S147 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
SkeledirgeSkeledirge
イエッサン(オス) イエッサン(オス) vs Skeledirge Skeledirge

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
イエッサン(オス)Skeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
49.8〜58.8%
Expanding Force
3HKO
calculated with サイコフィールド
51.2〜60.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / SkeledirgeS86
First
イエッサン(オス)S220 / SkeledirgeS86
First
イエッサン(オス)S220 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
イエッサン(オス)Skeledirge
46.4〜55.0%
Shadow Ball
2 hits (10%)
calculated with サイコフィールド
46.4〜55.0%
Shadow Ball
3HKO
calculated with サイコフィールド
46.4〜55.0%
Shadow Ball
2 hits (58%)
calculated with サイコフィールド
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / SkeledirgeS86
First
イエッサン(オス)S161 / SkeledirgeS86
First
イエッサン(オス)S161 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
イエッサン(オス)Skeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
49.8〜58.8%
Expanding Force
3HKO
calculated with サイコフィールド
51.2〜60.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / SkeledirgeS86
First
イエッサン(オス)S147 / SkeledirgeS86
First
イエッサン(オス)S147 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
イエッサン(オス) イエッサン(オス) vs ボーマンダ ボーマンダ

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(オス)ボーマンダ
56.1〜66.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド
ボーマンダイエッサン(オス)
170.8〜202.2%
Double-Edge
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(オス)ボーマンダ
51.5〜60.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
ボーマンダイエッサン(オス)
170.8〜202.2%
Double-Edge
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(オス)ボーマンダ
56.1〜66.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド
ボーマンダイエッサン(オス)
170.8〜202.2%
Double-Edge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
イエッサン(オス) イエッサン(オス) vs Garchomp Garchomp

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(オス)Garchomp
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Garchompイエッサン(オス)
89.8〜105.8%
Draco Meteor
1 hits (38%)
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S220 / GarchompS223
Second
イエッサン(オス)S220 / GarchompS231
First
イエッサン(オス)S220 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(オス)Garchomp
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
48.6〜58.4%
Dazzling Gleam
2 hits (96%)
calculated with サイコフィールド
Garchompイエッサン(オス)
89.8〜105.8%
Draco Meteor
1 hits (38%)
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / GarchompS223
Second
イエッサン(オス)S161 / GarchompS231
First
イエッサン(オス)S161 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(オス)Garchomp
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
54.1〜63.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Garchompイエッサン(オス)
89.8〜105.8%
Draco Meteor
2HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / GarchompS223
Second
イエッサン(オス)S147 / GarchompS231
Second
イエッサン(オス)S147 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
イエッサン(オス) イエッサン(オス) vs Primarina Primarina

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
イエッサン(オス)Primarina
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
57.8〜67.9%
Psyshock
2 hits (56%)
calculated with サイコフィールド
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
Primarinaイエッサン(オス)
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / PrimarinaS80
First
イエッサン(オス)S220 / PrimarinaS82
First
イエッサン(オス)S220 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
イエッサン(オス)Primarina
40.1〜47.1%
Psyshock
3 hits (92%)
calculated with サイコフィールド
52.9〜62.6%
Psyshock
2 hits (<1%)
calculated with サイコフィールド
40.1〜47.1%
Psyshock
3HKO
calculated with サイコフィールド
Primarinaイエッサン(オス)
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / PrimarinaS80
First
イエッサン(オス)S161 / PrimarinaS82
First
イエッサン(オス)S161 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
イエッサン(オス)Primarina
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
57.8〜67.9%
Psyshock
2 hits (56%)
calculated with サイコフィールド
43.9〜51.9%
Psyshock
3HKO
calculated with サイコフィールド
Primarinaイエッサン(オス)
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
66.4〜78.8%
Moonblast
2HKO
calculated with サイコフィールド
55.5〜65.7%
Moonblast
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / PrimarinaS80
First
イエッサン(オス)S147 / PrimarinaS82
First
イエッサン(オス)S147 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
イエッサン(オス) イエッサン(オス) vs グソクムシャ グソクムシャ

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(オス)グソクムシャ
74.7〜90.1%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(オス)
127.7〜150.4%
Iron Head
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(オス)グソクムシャ
70.3〜83.5%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(オス)
127.7〜150.4%
Iron Head
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(オス)グソクムシャ
74.7〜90.1%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(オス)
127.7〜150.4%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
イエッサン(オス) イエッサン(オス) vs Hippowdon Hippowdon

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(オス)Hippowdon
34.9〜40.9%
Expanding Force
4HKO (incl. オボンのみ)
calculated with すなあらし・サイコフィールド
38.1〜45.1%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(オス)S220 / HippowdonS67
First
イエッサン(オス)S220 / HippowdonS67
First
イエッサン(オス)S220 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(オス)Hippowdon
31.2〜37.7%
Expanding Force
4HKO
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
3 hits (62%)
calculated with すなあらし・サイコフィールド
31.2〜37.7%
Expanding Force
3 hits (85%)
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(オス)S161 / HippowdonS67
First
イエッサン(オス)S161 / HippowdonS67
First
イエッサン(オス)S161 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(オス)Hippowdon
34.9〜40.9%
Expanding Force
4HKO (incl. オボンのみ)
calculated with すなあらし・サイコフィールド
38.1〜45.1%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
34.9〜40.9%
Expanding Force
3HKO
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(オス)
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
73.0〜86.1%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(オス)S147 / HippowdonS67
First
イエッサン(オス)S147 / HippowdonS67
First
イエッサン(オス)S147 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
イエッサン(オス) イエッサン(オス) vs セグレイブ セグレイブ

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(オス)セグレイブ
46.1〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
セグレイブイエッサン(オス)
164.2〜193.4%
きょけんとつげき
1HKO
calculated with サイコフィールド
129.9〜153.3%
きょけんとつげき
1HKO
calculated with サイコフィールド
102.2〜121.2%
Earthquake
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / セグレイブS139
First
イエッサン(オス)S220 / セグレイブS152
First
イエッサン(オス)S220 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(オス)セグレイブ
40.8〜49.2%
Dazzling Gleam
3HKO
calculated with サイコフィールド
47.1〜56.5%
Dazzling Gleam
2 hits (81%)
calculated with サイコフィールド
47.1〜56.5%
Dazzling Gleam
2 hits (81%)
calculated with サイコフィールド
セグレイブイエッサン(オス)
164.2〜193.4%
きょけんとつげき
1HKO
calculated with サイコフィールド
129.9〜153.3%
きょけんとつげき
1HKO
calculated with サイコフィールド
102.2〜121.2%
Earthquake
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / セグレイブS139
First
イエッサン(オス)S161 / セグレイブS152
First
イエッサン(オス)S161 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(オス)セグレイブ
46.1〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
52.4〜61.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
セグレイブイエッサン(オス)
105.1〜124.8%
Icicle Spear
1HKO
calculated with サイコフィールド・3ヒット時
129.9〜153.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
118.2〜138.0%
Icicle Spear
1HKO
calculated with サイコフィールド・3ヒット時
Speed
First
イエッサン(オス)S147 / セグレイブS139
Second
イエッサン(オス)S147 / セグレイブS152
First
イエッサン(オス)S147 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
イエッサン(オス) イエッサン(オス) vs Lucario Lucario

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(オス)Lucario
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Lucarioイエッサン(オス)
108.0〜127.7%
Steel Beam
1HKO
calculated with サイコフィールド
128.5〜151.8%
Steel Beam
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S220 / LucarioS223
First
イエッサン(オス)S220 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(オス)Lucario
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
Lucarioイエッサン(オス)
108.0〜127.7%
Steel Beam
1HKO
calculated with サイコフィールド
128.5〜151.8%
Steel Beam
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / LucarioS223
Second
イエッサン(オス)S161 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(オス)Lucario
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Lucarioイエッサン(オス)
108.0〜127.7%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
128.5〜151.8%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / LucarioS223
Second
イエッサン(オス)S147 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
イエッサン(オス) イエッサン(オス) vs Baxcalibur Baxcalibur

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(オス)Baxcalibur
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
37.1〜43.7%
Dazzling Gleam
3 hits (15%)
calculated with サイコフィールド
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(オス)
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / BaxcaliburS105
First
イエッサン(オス)S220 / BaxcaliburS150
First
イエッサン(オス)S220 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(オス)Baxcalibur
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
33.5〜40.1%
Dazzling Gleam
4HKO (incl. オボンのみ)
calculated with サイコフィールド
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(オス)
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / BaxcaliburS105
First
イエッサン(オス)S161 / BaxcaliburS150
First
イエッサン(オス)S161 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(オス)Baxcalibur
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
37.1〜43.7%
Dazzling Gleam
3 hits (15%)
calculated with サイコフィールド
20.8〜24.9%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(オス)
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
67.9〜81.0%
Draco Meteor
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / BaxcaliburS105
Second
イエッサン(オス)S147 / BaxcaliburS150
First
イエッサン(オス)S147 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
イエッサン(オス) イエッサン(オス) vs Aegislash Aegislash

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(オス)Aegislash
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
Aegislashイエッサン(オス)
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / AegislashS80
First
イエッサン(オス)S220 / AegislashS72
First
イエッサン(オス)S220 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(オス)Aegislash
35.9〜43.1%
Shadow Ball
3 hits (95%)
calculated with サイコフィールド
35.9〜43.1%
Shadow Ball
3 hits (95%)
calculated with サイコフィールド
35.9〜43.1%
Shadow Ball
3HKO
calculated with サイコフィールド
Aegislashイエッサン(オス)
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / AegislashS80
First
イエッサン(オス)S161 / AegislashS72
First
イエッサン(オス)S161 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(オス)Aegislash
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
Aegislashイエッサン(オス)
98.5〜116.1%
Iron Head
2HKO
calculated with サイコフィールド
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
98.5〜116.1%
Iron Head
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / AegislashS80
First
イエッサン(オス)S147 / AegislashS72
First
イエッサン(オス)S147 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
イエッサン(オス) イエッサン(オス) vs Mimikyu Mimikyu

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(オス)Mimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Mimikyuイエッサン(オス)
100.0〜119.0%
Play Rough
1HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / MimikyuS148
First
イエッサン(オス)S220 / MimikyuS148
First
イエッサン(オス)S220 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(オス)Mimikyu
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Mimikyuイエッサン(オス)
100.0〜119.0%
Play Rough
1HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / MimikyuS148
First
イエッサン(オス)S161 / MimikyuS148
First
イエッサン(オス)S161 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(オス)Mimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Mimikyuイエッサン(オス)
100.0〜119.0%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / MimikyuS148
Second
イエッサン(オス)S147 / MimikyuS148
Second
イエッサン(オス)S147 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
イエッサン(オス) イエッサン(オス) vs Meowscarada Meowscarada

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Meowscarada
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(オス)
103.6〜122.6%
Flower Trick
1HKO
calculated with サイコフィールド
103.6〜122.6%
Flower Trick
1HKO
calculated with サイコフィールド
134.3〜159.1%
Flower Trick
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S220 / MeowscaradaS262
First
イエッサン(オス)S220 / MeowscaradaS175
First
イエッサン(オス)S220 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Meowscarada
69.3〜82.4%
Dazzling Gleam
2HKO
calculated with サイコフィールド
69.3〜82.4%
Dazzling Gleam
2HKO
calculated with サイコフィールド
69.3〜82.4%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(オス)
103.6〜122.6%
Flower Trick
1HKO
calculated with サイコフィールド
103.6〜122.6%
Flower Trick
1HKO
calculated with サイコフィールド
134.3〜159.1%
Flower Trick
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / MeowscaradaS262
Second
イエッサン(オス)S161 / MeowscaradaS175
Second
イエッサン(オス)S161 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Meowscarada
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.8〜90.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(オス)
118.2〜140.9%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
118.2〜140.9%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
153.3〜181.8%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
Speed
Second
イエッサン(オス)S147 / MeowscaradaS262
Second
イエッサン(オス)S147 / MeowscaradaS175
Second
イエッサン(オス)S147 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
イエッサン(オス) イエッサン(オス) vs ゴリランダー ゴリランダー

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(オス)ゴリランダー
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
ゴリランダーイエッサン(オス)
180.3〜212.4%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
イエッサン(オス)S220 / ゴリランダーS107
First
イエッサン(オス)S220 / ゴリランダーS107
First
イエッサン(オス)S220 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(オス)ゴリランダー
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
ゴリランダーイエッサン(オス)
180.3〜212.4%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
イエッサン(オス)S161 / ゴリランダーS107
First
イエッサン(オス)S161 / ゴリランダーS107
First
イエッサン(オス)S161 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(オス)ゴリランダー
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
ゴリランダーイエッサン(オス)
99.3〜117.5%
グラススライダー
2HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
138.7〜163.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
イエッサン(オス)S147 / ゴリランダーS107
First
イエッサン(オス)S147 / ゴリランダーS107
First
イエッサン(オス)S147 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight*Corviknight
イエッサン(オス) イエッサン(オス) vs Corviknight Corviknight

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
イエッサン(オス)Corviknight
44.9〜53.7%
Mystical Fire
2 hits (33%)
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
2 hits (1%)
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
3HKO
calculated with サイコフィールド
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / CorviknightS87
First
イエッサン(オス)S220 / CorviknightS78
First
イエッサン(オス)S220 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
イエッサン(オス)Corviknight
41.0〜48.8%
Mystical Fire
3HKO
calculated with サイコフィールド
41.0〜48.8%
Mystical Fire
3HKO
calculated with サイコフィールド
41.0〜48.8%
Mystical Fire
3 hits (>99%)
calculated with サイコフィールド
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / CorviknightS87
First
イエッサン(オス)S161 / CorviknightS78
First
イエッサン(オス)S161 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
イエッサン(オス)Corviknight
44.9〜53.7%
Mystical Fire
2 hits (33%)
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
2 hits (1%)
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
3HKO
calculated with サイコフィールド
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / CorviknightS87
First
イエッサン(オス)S147 / CorviknightS78
First
イエッサン(オス)S147 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
イエッサン(オス) イエッサン(オス) vs Basculegion-F Basculegion-F

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Basculegion-F
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(オス)
140.1〜165.0%
Wave Crash
1HKO
calculated with サイコフィールド
151.8〜180.3%
Wave Crash
1HKO
calculated with サイコフィールド
181.8〜213.9%
Wave Crash
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / Basculegion-FS195
First
イエッサン(オス)S220 / Basculegion-FS143
First
イエッサン(オス)S220 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Basculegion-F
55.3〜66.0%
Psyshock
2HKO
calculated with サイコフィールド
55.3〜66.0%
Psyshock
2HKO
calculated with サイコフィールド
55.3〜66.0%
Psyshock
2HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(オス)
140.1〜165.0%
Wave Crash
1HKO
calculated with サイコフィールド
151.8〜180.3%
Wave Crash
1HKO
calculated with サイコフィールド
181.8〜213.9%
Wave Crash
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / Basculegion-FS195
First
イエッサン(オス)S161 / Basculegion-FS143
First
イエッサン(オス)S161 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)Basculegion-F
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
59.9〜71.6%
Psyshock
2HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(オス)
140.1〜165.0%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
151.8〜180.3%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
181.8〜213.9%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / Basculegion-FS195
First
イエッサン(オス)S147 / Basculegion-FS143
First
イエッサン(オス)S147 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
イエッサン(オス) イエッサン(オス) vs Greninja Greninja

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(オス)Greninja
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
68.5〜81.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Greninjaイエッサン(オス)
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
106.6〜127.0%
Dark Pulse
1HKO
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / GreninjaS174
First
イエッサン(オス)S220 / GreninjaS213
Second
イエッサン(オス)S220 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(オス)Greninja
69.8〜83.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
63.1〜75.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
69.8〜83.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Greninjaイエッサン(オス)
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
106.6〜127.0%
Dark Pulse
1HKO
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / GreninjaS174
Second
イエッサン(オス)S161 / GreninjaS213
Second
イエッサン(オス)S161 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(オス)Greninja
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
68.5〜81.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Greninjaイエッサン(オス)
97.8〜118.2%
Dark Pulse
2HKO
calculated with サイコフィールド
106.6〜127.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / GreninjaS174
Second
イエッサン(オス)S147 / GreninjaS213
Second
イエッサン(オス)S147 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
イエッサン(オス) イエッサン(オス) vs メガリザードンX メガリザードンX

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(オス)メガリザードンX
61.9〜73.5%
Expanding Force
2HKO
calculated with サイコフィールド
メガリザードンXイエッサン(オス)
156.2〜184.7%
Flare Blitz
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(オス)メガリザードンX
56.8〜67.7%
Expanding Force
2HKO
calculated with サイコフィールド
メガリザードンXイエッサン(オス)
156.2〜184.7%
Flare Blitz
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(オス)メガリザードンX
61.9〜73.5%
Expanding Force
2HKO
calculated with サイコフィールド
メガリザードンXイエッサン(オス)
156.2〜184.7%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
イエッサン(オス) イエッサン(オス) vs メガリザードンY メガリザードンY

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(オス)メガリザードンY
65.8〜78.1%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(オス)
111.7〜132.1%
Flamethrower
1HKO
calculated with 晴れ・サイコフィールド
Speed
First
イエッサン(オス)S220 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(オス)メガリザードンY
60.6〜72.3%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(オス)
111.7〜132.1%
Flamethrower
1HKO
calculated with 晴れ・サイコフィールド
Speed
First
イエッサン(オス)S161 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(オス)メガリザードンY
65.8〜78.1%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(オス)
111.7〜132.1%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ・サイコフィールド
Speed
Second
イエッサン(オス)S147 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
イエッサン(オス) イエッサン(オス) vs エースバーン エースバーン

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)エースバーン
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
エースバーンイエッサン(オス)
121.2〜143.1%
かえんボール
1HKO
calculated with サイコフィールド
111.7〜131.4%
かえんボール
1HKO
calculated with サイコフィールド
156.9〜185.4%
かえんボール
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S220 / エースバーンS256
First
イエッサン(オス)S220 / エースバーンS188
First
イエッサン(オス)S220 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)エースバーン
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
エースバーンイエッサン(オス)
121.2〜143.1%
かえんボール
1HKO
calculated with サイコフィールド
111.7〜131.4%
かえんボール
1HKO
calculated with サイコフィールド
156.9〜185.4%
かえんボール
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / エースバーンS256
Second
イエッサン(オス)S161 / エースバーンS188
Second
イエッサン(オス)S161 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(オス)エースバーン
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
エースバーンイエッサン(オス)
121.2〜143.1%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
111.7〜131.4%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
156.9〜185.4%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / エースバーンS256
Second
イエッサン(オス)S147 / エースバーンS188
Second
イエッサン(オス)S147 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
イエッサン(オス) イエッサン(オス) vs Volcarona Volcarona

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(オス)Volcarona
42.7〜50.5%
Expanding Force
3HKO
calculated with サイコフィールド
73.3〜86.3%
Psyshock
2HKO
calculated with サイコフィールド
42.7〜50.5%
Expanding Force
3HKO
calculated with サイコフィールド
Volcaronaイエッサン(オス)
100.7〜119.7%
Bug Buzz
1HKO
calculated with サイコフィールド
132.8〜157.7%
Bug Buzz
1HKO
calculated with サイコフィールド
100.7〜119.7%
Bug Buzz
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / VolcaronaS122
First
イエッサン(オス)S220 / VolcaronaS152
First
イエッサン(オス)S220 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(オス)Volcarona
39.1〜45.8%
Expanding Force
3 hits (66%)
calculated with サイコフィールド
67.1〜78.9%
Psyshock
2HKO
calculated with サイコフィールド
39.1〜45.8%
Expanding Force
3HKO
calculated with サイコフィールド
Volcaronaイエッサン(オス)
100.7〜119.7%
Bug Buzz
1HKO
calculated with サイコフィールド
132.8〜157.7%
Bug Buzz
1HKO
calculated with サイコフィールド
100.7〜119.7%
Bug Buzz
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / VolcaronaS122
First
イエッサン(オス)S161 / VolcaronaS152
First
イエッサン(オス)S161 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(オス)Volcarona
42.7〜50.5%
Expanding Force
3HKO
calculated with サイコフィールド
73.3〜86.3%
Psyshock
2HKO
calculated with サイコフィールド
42.7〜50.5%
Expanding Force
3HKO
calculated with サイコフィールド
Volcaronaイエッサン(オス)
100.7〜119.7%
Bug Buzz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
132.8〜157.7%
Bug Buzz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
100.7〜119.7%
Bug Buzz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S147 / VolcaronaS122
Second
イエッサン(オス)S147 / VolcaronaS152
First
イエッサン(オス)S147 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
イエッサン(オス) イエッサン(オス) vs Metagross Metagross

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(オス)Metagross
51.0〜61.1%
Shadow Ball
2HKO
calculated with サイコフィールド
Metagrossイエッサン(オス)
123.4〜146.0%
Iron Head
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(オス)Metagross
47.1〜56.1%
Shadow Ball
2 hits (73%)
calculated with サイコフィールド
Metagrossイエッサン(オス)
123.4〜146.0%
Iron Head
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S161 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(オス)Metagross
51.0〜61.1%
Shadow Ball
2HKO
calculated with サイコフィールド
Metagrossイエッサン(オス)
123.4〜146.0%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
イエッサン(オス) イエッサン(オス) vs Dragonite Dragonite

イエッサン(オス)'s build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(オス)Dragonite
22.2〜26.3%
Psyshock
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Dragoniteイエッサン(オス)
100.7〜119.0%
Draco Meteor
1HKO
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S220 / DragoniteS152
First
イエッサン(オス)S220 / DragoniteS145
First
イエッサン(オス)S220 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: グランドコート, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(オス)Dragonite
20.4〜24.0%
Dazzling Gleam
3HKO
calculated with サイコフィールド
24.0〜28.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
24.0〜28.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Dragoniteイエッサン(オス)
100.7〜119.0%
Draco Meteor
1HKO
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
Speed
First
イエッサン(オス)S161 / DragoniteS152
First
イエッサン(オス)S161 / DragoniteS145
First
イエッサン(オス)S161 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(オス)'s build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(オス)Dragonite
22.2〜26.3%
Psyshock
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Dragoniteイエッサン(オス)
100.7〜119.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
92.0〜108.0%
Outrage
2HKO
calculated with サイコフィールド
92.0〜108.0%
Outrage
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(オス)S147 / DragoniteS152
First
イエッサン(オス)S147 / DragoniteS145
First
イエッサン(オス)S147 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder