ゴリランダー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | グラスメイカー | -0.3 登場した時から5ターンの間、全体の場をグラスフィールド状態にする。 採用率の推移 |
| 2 | しんりょく | HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | グラススライダー |
-2.9 物理威力 55命中 100%PP 20 グラスフィールド状態の効果を受けている場合、優先度+1になる。 採用率の推移 |
| 2 | はたきおとす |
-6.1 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 3 | とんぼがえり |
+13.9 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 4 | 10まんばりき |
+4.6 物理威力 95命中 95%PP 12 通常の攻撃技。 採用率の推移 |
| 5 | ドラムアタック |
+0.5 物理威力 80命中 100%PP 12 相手の素早さを1段階下げる。 採用率の推移 |
| 6 | ウッドハンマー |
-8.1 物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 採用率の推移 |
| 7 | やどりぎのタネ |
0.0 変化命中 90%PP 12 相手をやどりぎのタネ状態にする。くさタイプ相手には無効。 採用率の推移 |
| 8 | つるぎのまい |
-6.0 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 9 | ちょうはつ |
+1.4 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 10 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いのちのたま |
-0.4 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 2 | きせきのタネ |
+6.1 くさタイプの技の威力が1.2倍になる。 採用率の推移 |
| 3 | グラスシード |
-3.5 グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。 採用率の推移 |
| 4 | オボンのみ |
+0.3 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 5 | たべのこし |
-0.7 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 6 | きあいのタスキ |
-3.5 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 7 | グランドコート |
+1.9 技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン) 採用率の推移 |
| 8 | ラムのみ |
-2.4 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 9 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 10 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +1.3 採用率の推移 |
| 2 | しんちょう (D↑ C↓) | -4.0 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | +0.3 採用率の推移 |
| 4 | ようき (S↑ C↓) | +1.0 採用率の推移 |
| 5 | ゆうかん (A↑ S↓) | +0.2 採用率の推移 |
| 6 | ひかえめ (C↑ A↓) | |
| 7 | やんちゃ (C↑ D↓) | +0.1 採用率の推移 |
| 8 | なまいき (D↑ S↓) | |
| 9 | のんき | |
| 10 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 0 | 0 | 0 | 2 | +10.2 採用率の推移 |
| 2 | 32 | 32 | 2 | 0 | 0 | 0 | +0.1 採用率の推移 |
| 3 | 32 | 32 | 0 | 0 | 2 | 0 | +3.0 採用率の推移 |
| 4 | 2 | 32 | 0 | 0 | 0 | 32 | -2.8 採用率の推移 |
| 5 | 32 | 32 | 1 | 0 | 1 | 0 | -0.5 採用率の推移 |
| 6 | 24 | 32 | 0 | 0 | 0 | 10 | |
| 7 | 32 | 2 | 0 | 0 | 32 | 0 | |
| 8 | 0 | 32 | 2 | 0 | 0 | 32 | -2.0 採用率の推移 |
| 9 | 32 | 31 | 0 | 0 | 0 | 3 | |
| 10 | 30 | 32 | 0 | 0 | 0 | 4 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 3.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎Primarina
ゴリランダー vs
Primarina ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜149.7% ドラムアタック 1HKOcalculated with グラスフィールド | 116.6〜137.4% グラススライダー 1HKOcalculated with グラスフィールド | 126.2〜149.7% ドラムアタック 1HKOcalculated with グラスフィールド | |
| 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S82 | First S107 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.6〜138.5% ドラムアタック 1HKOcalculated with グラスフィールド | 107.5〜126.7% グラススライダー 1HKOcalculated with グラスフィールド | 116.6〜138.5% ドラムアタック 1HKOcalculated with グラスフィールド | |
| 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S82 | First S107 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.4〜171.1% Wood Hammer 1HKOcalculated with グラスフィールド | 129.4〜154.0% ドラムアタック 1HKOcalculated with グラスフィールド | 144.4〜171.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | 70.5〜84.1% Ice Beam 2HKOcalculated with グラスフィールド | 58.9〜69.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S82 | First S107 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Hippowdon
ゴリランダー vs
Hippowdon ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 148.4〜175.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 134.0〜159.5% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 148.4〜175.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | |
| Speed | First S107 / S67 | First S107 / S67 | First S107 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.2〜161.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 123.7〜147.0% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 137.2〜161.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | 29.0〜34.8% Ice Fang 3HKOcalculated with すなあらし・グラスフィールド | |
| Speed | First S107 / S67 | First S107 / S67 | First S107 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.4〜134.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 103.3〜122.8% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 114.4〜134.9% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | 19.3〜23.2% Ice Fang 4HKOcalculated with すなあらし・グラスフィールド | |
| Speed | First S107 / S67 | First S107 / S67 | First S107 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○Aegislash
ゴリランダー vs
Aegislash ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | |
| 60.9〜71.5% Poltergeist 2HKOcalculated with グラスフィールド | 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | 72.9〜85.5% Poltergeist 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S72 | First S107 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 52.7〜62.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| 60.9〜71.5% Poltergeist 2HKOcalculated with グラスフィールド | 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | 72.9〜85.5% Poltergeist 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S72 | First S107 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 52.7〜62.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| 36.7〜44.0% Shadow Ball 3HKOcalculated with グラスフィールド | 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | 44.0〜52.7% Shadow Ball 2 hits (20%)calculated with グラスフィールド | |
| Speed | First S107 / S80 | First S107 / S72 | First S107 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Mimikyu
ゴリランダー vs
Mimikyu ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| 45.4〜54.6% Play Rough 2 hits (49%)calculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S148 | Second S107 / S148 | Second S107 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| 45.4〜54.6% Play Rough 2 hits (49%)calculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S148 | Second S107 / S148 | Second S107 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| 30.4〜36.2% Play Rough 3 hits (49%)calculated with グラスフィールド | 23.7〜28.0% Play Rough 4 hits (85%)calculated with グラスフィールド | 23.7〜28.0% Play Rough 4 hits (85%)calculated with グラスフィールド | |
| Speed | Second S107 / S148 | Second S107 / S148 | Second S107 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
○*Gyarados
ゴリランダー vs
Gyarados ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.5〜60.4% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 87.1〜102.9% Wood Hammer 1 hits (25%)calculated with グラスフィールド・攻撃-1 | 50.5〜60.4% Wood Hammer 2 hits (91%)calculated with グラスフィールド・攻撃-1 | |
| 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 49.3〜58.0% Lash Out 2 hits (95%)calculated with グラスフィールド | 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | |
| Speed | First S107 / S101 | Second S107 / S133 | First S107 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.4% Wood Hammer 2 hits (76%)calculated with グラスフィールド・攻撃-1 | 80.7〜95.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 46.5〜55.4% Wood Hammer 2 hits (19%)calculated with グラスフィールド・攻撃-1 | |
| 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 49.3〜58.0% Lash Out 2 hits (95%)calculated with グラスフィールド | 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | |
| Speed | First S107 / S101 | Second S107 / S133 | First S107 / S101 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.5% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | 67.3〜79.5% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 39.1〜46.5% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| 25.1〜30.0% Lash Out 4HKOcalculated with グラスフィールド | 32.9〜38.6% Lash Out 3 hits (98%)calculated with グラスフィールド | 25.1〜30.0% Lash Out 4HKOcalculated with グラスフィールド | |
| Speed | First S107 / S101 | Second S107 / S133 | First S107 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
◎Basculegion-F
ゴリランダー vs
Basculegion-F ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.3〜146.2% グラススライダー 1HKOcalculated with グラスフィールド | 122.3〜146.2% グラススライダー 1HKOcalculated with グラスフィールド | 122.3〜146.2% グラススライダー 1HKOcalculated with グラスフィールド | |
| 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 34.8〜41.1% Wave Crash 3HKOcalculated with グラスフィールド | 44.9〜53.6% Ice Fang 2 hits (37%)calculated with グラスフィールド | |
| Speed | Second S107 / S195 | Second S107 / S143 | Second S107 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.2〜135.0% グラススライダー 1HKOcalculated with グラスフィールド | 113.2〜135.0% グラススライダー 1HKOcalculated with グラスフィールド | 113.2〜135.0% グラススライダー 1HKOcalculated with グラスフィールド | |
| 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 34.8〜41.1% Wave Crash 3HKOcalculated with グラスフィールド | 44.9〜53.6% Ice Fang 2 hits (37%)calculated with グラスフィールド | |
| Speed | Second S107 / S195 | Second S107 / S143 | Second S107 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.1〜161.4% ドラムアタック 1HKOcalculated with グラスフィールド | 137.1〜161.4% ドラムアタック 1HKOcalculated with グラスフィールド | 137.1〜161.4% ドラムアタック 1HKOcalculated with グラスフィールド | |
| 23.2〜28.0% Ice Fang 4 hits (72%)calculated with グラスフィールド | 23.2〜27.5% Wave Crash 4 hits (71%)calculated with グラスフィールド | 30.0〜36.2% Ice Fang 3 hits (36%)calculated with グラスフィールド | |
| Speed | Second S107 / S195 | Second S107 / S143 | Second S107 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*Sneasler
ゴリランダー vs
Sneasler ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.9〜170.1% High Horsepower 1HKOcalculated with グラスフィールド | 143.9〜170.1% High Horsepower 1HKOcalculated with グラスフィールド | 95.5〜114.0% High Horsepower 1 hits (75%)calculated with グラスフィールド | |
| 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S172 | Second S107 / S344 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.8〜131.2% High Horsepower 1HKOcalculated with グラスフィールド | 110.8〜131.2% High Horsepower 1HKOcalculated with グラスフィールド | 73.9〜87.9% High Horsepower 2HKOcalculated with グラスフィールド | |
| 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | 81.2〜95.7% Fatal Claw 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S172 | Second S107 / S344 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.8〜131.2% High Horsepower 1HKOcalculated with グラスフィールド | 110.8〜131.2% High Horsepower 1HKOcalculated with グラスフィールド | 73.9〜87.9% High Horsepower 2HKOcalculated with グラスフィールド | |
| 53.1〜63.8% Fatal Claw 2HKOcalculated with グラスフィールド | 53.1〜63.8% Fatal Claw 2HKOcalculated with グラスフィールド | 53.1〜63.8% Fatal Claw 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S172 | Second S107 / S344 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
ゴリランダー vs
Rotom-W ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.8〜130.6% ドラムアタック 1HKOcalculated with グラスフィールド | 110.8〜130.6% ドラムアタック 1HKOcalculated with グラスフィールド | 124.4〜148.8% グラススライダー 1HKOcalculated with グラスフィールド | |
| 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | |
| Speed | First S107 / S106 | First S107 / S106 | Second S107 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜120.4% ドラムアタック 1HKOcalculated with グラスフィールド | 101.9〜120.4% ドラムアタック 1HKOcalculated with グラスフィールド | 115.0〜137.8% グラススライダー 1HKOcalculated with グラスフィールド | |
| 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | |
| Speed | First S107 / S106 | First S107 / S106 | Second S107 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.1〜149.0% Wood Hammer 1HKOcalculated with グラスフィールド | 126.1〜149.0% Wood Hammer 1HKOcalculated with グラスフィールド | 141.7〜166.9% ドラムアタック 1HKOcalculated with グラスフィールド | |
| 20.8〜24.6% Hydro Pump 5HKOcalculated with グラスフィールド | 20.8〜24.6% Hydro Pump 5HKOcalculated with グラスフィールド | 28.5〜33.8% Hydro Pump 3 hits (1%)calculated with グラスフィールド | |
| Speed | First S107 / S106 | First S107 / S106 | Second S107 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
ゴリランダー vs
パーモット ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.4〜162.6% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 137.4〜162.6% High Horsepower 1HKOcalculated with グラスフィールド | 137.4〜162.6% High Horsepower 1HKOcalculated with グラスフィールド | |
| 50.7〜59.9% Ice Punch 2HKOcalculated with グラスフィールド | 54.1〜64.3% Close Combat 2HKOcalculated with グラスフィールド | 65.7〜78.3% Ice Punch 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S235 | Second S107 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 106.1〜125.2% High Horsepower 1HKOcalculated with グラスフィールド | 106.1〜125.2% High Horsepower 1HKOcalculated with グラスフィールド | |
| 50.7〜59.9% Ice Punch 2HKOcalculated with グラスフィールド | 54.1〜64.3% Close Combat 2HKOcalculated with グラスフィールド | 65.7〜78.3% Ice Punch 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S235 | Second S107 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 106.1〜125.2% High Horsepower 1HKOcalculated with グラスフィールド | 106.1〜125.2% High Horsepower 1HKOcalculated with グラスフィールド | |
| 33.3〜39.6% Close Combat 3HKOcalculated with グラスフィールド | 36.7〜43.5% Close Combat 3HKOcalculated with グラスフィールド | 43.5〜52.7% Ice Punch 2 hits (13%)calculated with グラスフィールド | |
| Speed | Second S107 / S172 | Second S107 / S235 | Second S107 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
ゴリランダー vs
イエッサン(オス) ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.3〜212.4% Knock Off 1HKOcalculated with グラスフィールド | 180.3〜212.4% Knock Off 1HKOcalculated with グラスフィールド | 99.3〜117.5% グラススライダー 2HKOcalculated with グラスフィールド | |
| 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S220 | Second S107 / S161 | Second S107 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S220 | Second S107 / S161 | Second S107 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 1HKOcalculated with グラスフィールド | 138.7〜163.5% Knock Off 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | 49.3〜58.5% Expanding Force 2 hits (98%)calculated with グラスフィールド | 54.1〜64.3% Expanding Force 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S220 | Second S107 / S161 | Second S107 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
ゴリランダー vs
ボーマンダ ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.0〜28.7% Knock Off 4 hits (94%)calculated with グラスフィールド | |
| 153.6〜181.6% Double-Edge 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.3〜22.8% Wood Hammer 999HKOcalculated with グラスフィールド | |
| 153.6〜181.6% Double-Edge 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.2% Knock Off 999HKOcalculated with グラスフィールド | |
| 104.3〜122.7% Double-Edge 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×グソクムシャ
ゴリランダー vs
グソクムシャ ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.3〜30.2% High Horsepower 4HKOcalculated with グラスフィールド | |
| 128.0〜151.7% First Impression 1HKOcalculated with グラスフィールド | |
| Speed | First S107 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.8〜23.6% High Horsepower 999HKOcalculated with グラスフィールド | |
| 128.0〜151.7% First Impression 1HKOcalculated with グラスフィールド | |
| Speed | First S107 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.8〜23.6% High Horsepower 999HKOcalculated with グラスフィールド | |
| 76.3〜91.3% Leech Life 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
ゴリランダー vs
セグレイブ ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜49.2% Wood Hammer 3HKOcalculated with グラスフィールド | 50.8〜60.2% Wood Hammer 2HKOcalculated with グラスフィールド | 50.8〜60.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| 105.3〜124.6% Icicle Crash 1HKOcalculated with グラスフィールド | 82.1〜98.6% Icicle Crash 2HKOcalculated with グラスフィールド | 117.9〜140.6% Icicle Crash 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S139 | Second S107 / S152 | Second S107 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜45.5% Wood Hammer 3HKOcalculated with グラスフィールド | 47.1〜55.5% Wood Hammer 2 hits (74%)calculated with グラスフィールド | 47.1〜55.5% Wood Hammer 2 hits (74%)calculated with グラスフィールド | |
| 105.3〜124.6% Icicle Crash 1HKOcalculated with グラスフィールド | 82.1〜98.6% Icicle Crash 2HKOcalculated with グラスフィールド | 117.9〜140.6% Icicle Crash 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S139 | Second S107 / S152 | Second S107 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Wood Hammer 3 hits (98%)calculated with グラスフィールド | 39.3〜46.6% Wood Hammer 3HKOcalculated with グラスフィールド | 39.3〜46.6% Wood Hammer 3HKOcalculated with グラスフィールド | |
| 70.5〜84.1% Icicle Crash 2HKOcalculated with グラスフィールド | 56.0〜66.7% Icicle Crash 2HKOcalculated with グラスフィールド | 78.7〜94.2% Icicle Crash 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S139 | Second S107 / S152 | Second S107 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
ゴリランダー vs
Lucario ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.7〜81.0% High Horsepower 2HKOcalculated with グラスフィールド | 115.0〜136.1% High Horsepower 1HKOcalculated with グラスフィールド | |
| 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S223 | Second S107 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.1〜62.6% High Horsepower 2HKOcalculated with グラスフィールド | 88.4〜104.8% High Horsepower 1 hits (25%)calculated with グラスフィールド | |
| 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S223 | Second S107 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.1〜62.6% High Horsepower 2HKOcalculated with グラスフィールド | 88.4〜104.8% High Horsepower 1 hits (25%)calculated with グラスフィールド | |
| 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S223 | Second S107 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Meowscarada
ゴリランダー vs
Meowscarada ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 193.5〜230.7% U-turn 1HKOcalculated with グラスフィールド | 193.5〜230.7% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 193.5〜230.7% U-turn 1HKOcalculated with グラスフィールド | |
| 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 139.1〜169.1% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | |
| Speed | Second S107 / S262 | Second S107 / S175 | Second S107 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | |
| 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 139.1〜169.1% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | |
| Speed | Second S107 / S262 | Second S107 / S175 | Second S107 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | |
| 72.5〜87.9% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 72.5〜87.9% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 93.7〜114.0% Triple Axel 1 hits (69%)calculated with グラスフィールド・最大3ヒット時 | |
| Speed | Second S107 / S262 | Second S107 / S175 | Second S107 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×Corviknight
ゴリランダー vs
Corviknight ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | |
| 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S87 | First S107 / S78 | First S107 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | |
| 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | |
| Speed | First S107 / S87 | First S107 / S78 | First S107 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | |
| 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | |
| Speed | First S107 / S87 | First S107 / S78 | First S107 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*Farigiraf
ゴリランダー vs
Farigiraf ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 205.7〜245.3% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 123.2〜144.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 125.8〜149.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S151 | First S107 / S106 | Second S107 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 158.5〜188.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 94.7〜111.6% High Horsepower 2HKOcalculated with グラスフィールド | 115.7〜137.7% Wood Hammer 1HKOcalculated with グラスフィールド | |
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S151 | First S107 / S106 | Second S107 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 158.5〜188.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 94.7〜111.6% High Horsepower 2HKOcalculated with グラスフィールド | 96.9〜115.1% Wood Hammer 1 hits (88%)calculated with グラスフィールド | |
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S151 | First S107 / S106 | Second S107 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンX
ゴリランダー vs
メガリザードンX ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.4〜105.2% High Horsepower 1 hits (31%)calculated with グラスフィールド | |
| 140.6〜166.7% Flare Blitz 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| 140.6〜166.7% Flare Blitz 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| 105.3〜125.6% Overheat 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
ゴリランダー vs
メガリザードンY ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.6〜48.4% Knock Off 3HKOcalculated with 晴れ・グラスフィールド | |
| 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | |
| Speed | Second S107 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜39.4% Wood Hammer 3 hits (>99%)calculated with 晴れ・グラスフィールド | |
| 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | |
| Speed | Second S107 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Knock Off 3 hits (85%)calculated with 晴れ・グラスフィールド | |
| 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | |
| Speed | Second S107 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
ゴリランダー vs
エースバーン ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜143.9% High Horsepower 1HKOcalculated with グラスフィールド | 120.4〜143.9% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 120.4〜143.9% High Horsepower 1HKOcalculated with グラスフィールド | |
| 110.1〜130.4% かえんボール 1HKOcalculated with グラスフィールド | 99.5〜118.8% かえんボール 1 hits (94%)calculated with グラスフィールド | 143.0〜169.6% かえんボール 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S256 | Second S107 / S188 | Second S107 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.8% High Horsepower 1 hits (63%)calculated with グラスフィールド | 93.0〜110.8% High Horsepower 2HKOcalculated with グラスフィールド | 93.0〜110.8% High Horsepower 1 hits (63%)calculated with グラスフィールド | |
| 110.1〜130.4% かえんボール 1HKOcalculated with グラスフィールド | 99.5〜118.8% かえんボール 1 hits (94%)calculated with グラスフィールド | 143.0〜169.6% かえんボール 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S256 | Second S107 / S188 | Second S107 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.8% High Horsepower 1 hits (63%)calculated with グラスフィールド | 93.0〜110.8% High Horsepower 2HKOcalculated with グラスフィールド | 93.0〜110.8% High Horsepower 1 hits (63%)calculated with グラスフィールド | |
| 73.4〜87.0% かえんボール 2HKOcalculated with グラスフィールド | 66.7〜79.2% かえんボール 2HKOcalculated with グラスフィールド | 95.2〜113.0% かえんボール 1 hits (69%)calculated with グラスフィールド | |
| Speed | Second S107 / S256 | Second S107 / S188 | Second S107 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
ゴリランダー vs
Volcarona ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.5〜44.3% Knock Off 3 hits (12%)calculated with グラスフィールド | 66.5〜78.9% Knock Off 2HKOcalculated with グラスフィールド | 37.5〜44.3% Knock Off 3 hits (12%)calculated with グラスフィールド | |
| 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | 113.0〜133.3% Bug Buzz 1HKOcalculated with グラスフィールド | 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S122 | Second S107 / S152 | Second S107 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.2〜34.4% Knock Off 4 hits (7%) (incl. オボンのみ)calculated with グラスフィールド | 51.6〜60.9% Knock Off 2 hits (5%)calculated with グラスフィールド | 29.2〜34.4% Knock Off 4 hits (7%) (incl. たべのこし)calculated with グラスフィールド | |
| 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | 113.0〜133.3% Bug Buzz 1HKOcalculated with グラスフィールド | 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S122 | Second S107 / S152 | Second S107 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.2〜34.4% Knock Off 4 hits (7%) (incl. オボンのみ)calculated with グラスフィールド | 51.6〜60.9% Knock Off 2 hits (5%)calculated with グラスフィールド | 29.2〜34.4% Knock Off 4 hits (7%) (incl. たべのこし)calculated with グラスフィールド | |
| 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | 113.0〜133.3% Bug Buzz 1HKOcalculated with グラスフィールド | 122.7〜144.9% Overheat 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S122 | Second S107 / S152 | Second S107 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
ゴリランダー vs
Hydreigon ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | |
| 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S225 | Second S107 / S165 | Second S107 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | |
| 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S225 | Second S107 / S165 | Second S107 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | |
| 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S225 | Second S107 / S165 | Second S107 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Dragonite
ゴリランダー vs
Dragonite ゴリランダー's build: Life Orb, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Knock Off 4 hits (90%)calculated with グラスフィールド | 24.0〜28.1% Knock Off 3 hits (7%)calculated with グラスフィールド | 24.0〜28.1% Knock Off 3 hits (7%)calculated with グラスフィールド | |
| 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S152 | Second S107 / S145 | Second S107 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.8〜12.6% Wood Hammer 999HKOcalculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | |
| 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S152 | Second S107 / S145 | Second S107 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
ゴリランダー's build: グラスシード, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.6% Knock Off 999HKOcalculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | |
| 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S152 | Second S107 / S145 | Second S107 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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