Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゴリランダー

ゴリランダー

くさ
全国図鑑 No.812 / 使用率 13位
データ集計日:2026-09-10

種族値

HP
100
こうげき
125
ぼうぎょ
90
とくこう
60
とくぼう
70
すばやさ
85
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうどくむしほのおこおり
じめんみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 グラスメイカー
99.7%
-0.3
登場した時から5ターンの間、全体の場をグラスフィールド状態にする。
採用率の推移
100100100100.0%99.7%9/99/10
2 しんりょく
0.3%
HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
くさ グラススライダー
94.5%
-2.9
くさ物理
威力 55命中 100%PP 20
グラスフィールド状態の効果を受けている場合、優先度+1になる。
採用率の推移
98969497.4%94.5%9/99/10
2
あく はたきおとす
66.5%
-6.1
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
74706672.6%66.5%9/99/10
3
むし とんぼがえり
61.5%
+13.9
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
64554647.6%61.5%9/99/10
4
じめん 10まんばりき
50.3%
+4.6
じめん物理
威力 95命中 95%PP 12
通常の攻撃技。
採用率の推移
51484545.7%50.3%9/99/10
5
くさ ドラムアタック
39.1%
+0.5
くさ物理
威力 80命中 100%PP 12
相手の素早さを1段階下げる。
採用率の推移
39393938.6%39.1%9/99/10
6
くさ ウッドハンマー
26.7%
-8.1
くさ物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
36312534.8%26.7%9/99/10
7
くさ やどりぎのタネ
10.7%
0.0
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
採用率の推移
11111110.7%10.7%9/99/10
8
ノーマル つるぎのまい
10.2%
-6.0
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
1713916.2%10.2%9/99/10
9
あく ちょうはつ
10.0%
+1.4
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
10988.6%10.0%9/99/10
10
ノーマル まもる
4.9%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
いのちのたま
24.8%
-0.4
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
25252525.2%24.8%9/99/10
2
きせきのタネ
19.2%
+6.1
くさタイプの技の威力が1.2倍になる。
採用率の推移
20161213.1%19.2%9/99/10
3
グラスシード
17.5%
-3.5
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
22191721.0%17.5%9/99/10
4
オボンのみオボンのみ
12.0%
+0.3
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
12121211.7%12.0%9/99/10
5
たべのこし
8.8%
-0.7
ターン終わりに最大HPの1/16回復する。
採用率の推移
10999.5%8.8%9/99/10
6
きあいのタスキきあいのタスキ
4.1%
-3.5
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
8647.6%4.1%9/99/10
7
グランドコート
4.0%
+1.9
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン)
採用率の推移
4322.1%4.0%9/99/10
8
ラムのみラムのみ
3.1%
-2.4
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
6435.5%3.1%9/99/10
9
ゴツゴツメット
2.2%
接触技を受けると相手に最大HPの1/6のダメージを与える。
10
たつじんのおび
1.4%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
86.8%
+1.3
採用率の推移
87868585.5%86.8%9/99/10
2 しんちょう (D↑ C↓)
4.6%
-4.0
採用率の推移
9748.6%4.6%9/99/10
3 わんぱく (B↑ C↓)
4.3%
+0.3
採用率の推移
4444.0%4.3%9/99/10
4 ようき (S↑ C↓)
2.0%
+1.0
採用率の推移
2211.0%2.0%9/99/10
5 ゆうかん (A↑ S↓)
0.9%
+0.2
採用率の推移
1110.7%0.9%9/99/10
6 ひかえめ (C↑ A↓)
0.4%
7 やんちゃ (C↑ D↓)
0.3%
+0.1
採用率の推移
0000.2%0.3%9/99/10
8 なまいき (D↑ S↓)
0.2%
9 のんき
0.2%
10 ずぶとい (B↑ A↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32320002
25.4%
+10.2
採用率の推移
27201415.2%25.4%9/99/10
2 32322000
12.7%
+0.1
採用率の推移
13131312.6%12.7%9/99/10
3 32320020
9.4%
+3.0
採用率の推移
10866.4%9.4%9/99/10
4 23200032
4.8%
-2.8
採用率の推移
8647.6%4.8%9/99/10
5 32321010
2.4%
-0.5
採用率の推移
3322.9%2.4%9/99/10
6 243200010
1.5%
7 32200320
1.4%
8 03220032
1.3%
-2.0
採用率の推移
4213.3%1.3%9/99/10
9 32310003
1.2%
10 30320004
1.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 3.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ゴリランダー
考察記事
【ポケモンチャンピオンズ】ゴリランダー 考察 M-6 シーズン 使用率11位の解説

Pokémon Matchups

Favorable
PrimarinaPrimarina
ゴリランダー ゴリランダー vs Primarina Primarina

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ゴリランダーPrimarina
126.2〜149.7%
ドラムアタック
1HKO
calculated with グラスフィールド
116.6〜137.4%
グラススライダー
1HKO
calculated with グラスフィールド
126.2〜149.7%
ドラムアタック
1HKO
calculated with グラスフィールド
Primarinaゴリランダー
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / PrimarinaS80
First
ゴリランダーS107 / PrimarinaS82
First
ゴリランダーS107 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ゴリランダーPrimarina
116.6〜138.5%
ドラムアタック
1HKO
calculated with グラスフィールド
107.5〜126.7%
グラススライダー
1HKO
calculated with グラスフィールド
116.6〜138.5%
ドラムアタック
1HKO
calculated with グラスフィールド
Primarinaゴリランダー
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / PrimarinaS80
First
ゴリランダーS107 / PrimarinaS82
First
ゴリランダーS107 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ゴリランダーPrimarina
144.4〜171.1%
Wood Hammer
1HKO
calculated with グラスフィールド
129.4〜154.0%
ドラムアタック
1HKO
calculated with グラスフィールド
144.4〜171.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Primarinaゴリランダー
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
58.9〜69.6%
Ice Beam
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / PrimarinaS80
First
ゴリランダーS107 / PrimarinaS82
First
ゴリランダーS107 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
ゴリランダー ゴリランダー vs Hippowdon Hippowdon

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ゴリランダーHippowdon
148.4〜175.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
134.0〜159.5%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
148.4〜175.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Hippowdonゴリランダー
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
Speed
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ゴリランダーHippowdon
137.2〜161.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
123.7〜147.0%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
137.2〜161.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Hippowdonゴリランダー
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
29.0〜34.8%
Ice Fang
3HKO
calculated with すなあらし・グラスフィールド
Speed
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ゴリランダーHippowdon
114.4〜134.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
103.3〜122.8%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
114.4〜134.9%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Hippowdonゴリランダー
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
19.3〜23.2%
Ice Fang
4HKO
calculated with すなあらし・グラスフィールド
Speed
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
First
ゴリランダーS107 / HippowdonS67
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
AegislashAegislash
ゴリランダー ゴリランダー vs Aegislash Aegislash

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ゴリランダーAegislash
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
Aegislashゴリランダー
60.9〜71.5%
Poltergeist
2HKO
calculated with グラスフィールド
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
72.9〜85.5%
Poltergeist
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / AegislashS80
First
ゴリランダーS107 / AegislashS72
First
ゴリランダーS107 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ゴリランダーAegislash
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
52.7〜62.3%
High Horsepower
2HKO
calculated with グラスフィールド
Aegislashゴリランダー
60.9〜71.5%
Poltergeist
2HKO
calculated with グラスフィールド
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
72.9〜85.5%
Poltergeist
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / AegislashS80
First
ゴリランダーS107 / AegislashS72
First
ゴリランダーS107 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ゴリランダーAegislash
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
52.7〜62.3%
High Horsepower
2HKO
calculated with グラスフィールド
Aegislashゴリランダー
36.7〜44.0%
Shadow Ball
3HKO
calculated with グラスフィールド
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
44.0〜52.7%
Shadow Ball
2 hits (20%)
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / AegislashS80
First
ゴリランダーS107 / AegislashS72
First
ゴリランダーS107 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
ゴリランダー ゴリランダー vs Mimikyu Mimikyu

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ゴリランダーMimikyu
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Mimikyuゴリランダー
45.4〜54.6%
Play Rough
2 hits (49%)
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ゴリランダーMimikyu
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Mimikyuゴリランダー
45.4〜54.6%
Play Rough
2 hits (49%)
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ゴリランダーMimikyu
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Mimikyuゴリランダー
30.4〜36.2%
Play Rough
3 hits (49%)
calculated with グラスフィールド
23.7〜28.0%
Play Rough
4 hits (85%)
calculated with グラスフィールド
23.7〜28.0%
Play Rough
4 hits (85%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Second
ゴリランダーS107 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
Gyarados*Gyarados
ゴリランダー ゴリランダー vs Gyarados Gyarados

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ゴリランダーGyarados
50.5〜60.4%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
87.1〜102.9%
Wood Hammer
1 hits (25%)
calculated with グラスフィールド・攻撃-1
50.5〜60.4%
Wood Hammer
2 hits (91%)
calculated with グラスフィールド・攻撃-1
Gyaradosゴリランダー
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
49.3〜58.0%
Lash Out
2 hits (95%)
calculated with グラスフィールド
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / GyaradosS101
Second
ゴリランダーS107 / GyaradosS133
First
ゴリランダーS107 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ゴリランダーGyarados
46.5〜55.4%
Wood Hammer
2 hits (76%)
calculated with グラスフィールド・攻撃-1
80.7〜95.3%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
46.5〜55.4%
Wood Hammer
2 hits (19%)
calculated with グラスフィールド・攻撃-1
Gyaradosゴリランダー
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
49.3〜58.0%
Lash Out
2 hits (95%)
calculated with グラスフィールド
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / GyaradosS101
Second
ゴリランダーS107 / GyaradosS133
First
ゴリランダーS107 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ゴリランダーGyarados
39.1〜46.5%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
67.3〜79.5%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
39.1〜46.5%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Gyaradosゴリランダー
25.1〜30.0%
Lash Out
4HKO
calculated with グラスフィールド
32.9〜38.6%
Lash Out
3 hits (98%)
calculated with グラスフィールド
25.1〜30.0%
Lash Out
4HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / GyaradosS101
Second
ゴリランダーS107 / GyaradosS133
First
ゴリランダーS107 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Basculegion-FBasculegion-F
ゴリランダー ゴリランダー vs Basculegion-F Basculegion-F

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーBasculegion-F
122.3〜146.2%
グラススライダー
1HKO
calculated with グラスフィールド
122.3〜146.2%
グラススライダー
1HKO
calculated with グラスフィールド
122.3〜146.2%
グラススライダー
1HKO
calculated with グラスフィールド
Basculegion-Fゴリランダー
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
34.8〜41.1%
Wave Crash
3HKO
calculated with グラスフィールド
44.9〜53.6%
Ice Fang
2 hits (37%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / Basculegion-FS195
Second
ゴリランダーS107 / Basculegion-FS143
Second
ゴリランダーS107 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーBasculegion-F
113.2〜135.0%
グラススライダー
1HKO
calculated with グラスフィールド
113.2〜135.0%
グラススライダー
1HKO
calculated with グラスフィールド
113.2〜135.0%
グラススライダー
1HKO
calculated with グラスフィールド
Basculegion-Fゴリランダー
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
34.8〜41.1%
Wave Crash
3HKO
calculated with グラスフィールド
44.9〜53.6%
Ice Fang
2 hits (37%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / Basculegion-FS195
Second
ゴリランダーS107 / Basculegion-FS143
Second
ゴリランダーS107 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーBasculegion-F
137.1〜161.4%
ドラムアタック
1HKO
calculated with グラスフィールド
137.1〜161.4%
ドラムアタック
1HKO
calculated with グラスフィールド
137.1〜161.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Basculegion-Fゴリランダー
23.2〜28.0%
Ice Fang
4 hits (72%)
calculated with グラスフィールド
23.2〜27.5%
Wave Crash
4 hits (71%)
calculated with グラスフィールド
30.0〜36.2%
Ice Fang
3 hits (36%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / Basculegion-FS195
Second
ゴリランダーS107 / Basculegion-FS143
Second
ゴリランダーS107 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Basculegion-F's page →
Sneasler*Sneasler
ゴリランダー ゴリランダー vs Sneasler Sneasler

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ゴリランダーSneasler
143.9〜170.1%
High Horsepower
1HKO
calculated with グラスフィールド
143.9〜170.1%
High Horsepower
1HKO
calculated with グラスフィールド
95.5〜114.0%
High Horsepower
1 hits (75%)
calculated with グラスフィールド
Sneaslerゴリランダー
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS344
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ゴリランダーSneasler
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
73.9〜87.9%
High Horsepower
2HKO
calculated with グラスフィールド
Sneaslerゴリランダー
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS344
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ゴリランダーSneasler
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
73.9〜87.9%
High Horsepower
2HKO
calculated with グラスフィールド
Sneaslerゴリランダー
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS172
Second
ゴリランダーS107 / SneaslerS344
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
ゴリランダー ゴリランダー vs Rotom-W Rotom-W

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ゴリランダーRotom-W
110.8〜130.6%
ドラムアタック
1HKO
calculated with グラスフィールド
110.8〜130.6%
ドラムアタック
1HKO
calculated with グラスフィールド
124.4〜148.8%
グラススライダー
1HKO
calculated with グラスフィールド
Rotom-Wゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / Rotom-WS106
First
ゴリランダーS107 / Rotom-WS106
Second
ゴリランダーS107 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ゴリランダーRotom-W
101.9〜120.4%
ドラムアタック
1HKO
calculated with グラスフィールド
101.9〜120.4%
ドラムアタック
1HKO
calculated with グラスフィールド
115.0〜137.8%
グラススライダー
1HKO
calculated with グラスフィールド
Rotom-Wゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / Rotom-WS106
First
ゴリランダーS107 / Rotom-WS106
Second
ゴリランダーS107 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ゴリランダーRotom-W
126.1〜149.0%
Wood Hammer
1HKO
calculated with グラスフィールド
126.1〜149.0%
Wood Hammer
1HKO
calculated with グラスフィールド
141.7〜166.9%
ドラムアタック
1HKO
calculated with グラスフィールド
Rotom-Wゴリランダー
20.8〜24.6%
Hydro Pump
5HKO
calculated with グラスフィールド
20.8〜24.6%
Hydro Pump
5HKO
calculated with グラスフィールド
28.5〜33.8%
Hydro Pump
3 hits (1%)
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / Rotom-WS106
First
ゴリランダーS107 / Rotom-WS106
Second
ゴリランダーS107 / Rotom-WS138
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
ゴリランダー ゴリランダー vs パーモット パーモット

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ゴリランダーパーモット
137.4〜162.6%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
137.4〜162.6%
High Horsepower
1HKO
calculated with グラスフィールド
137.4〜162.6%
High Horsepower
1HKO
calculated with グラスフィールド
パーモットゴリランダー
50.7〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
54.1〜64.3%
Close Combat
2HKO
calculated with グラスフィールド
65.7〜78.3%
Ice Punch
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / パーモットS172
Second
ゴリランダーS107 / パーモットS235
Second
ゴリランダーS107 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ゴリランダーパーモット
106.1〜125.2%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
パーモットゴリランダー
50.7〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
54.1〜64.3%
Close Combat
2HKO
calculated with グラスフィールド
65.7〜78.3%
Ice Punch
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / パーモットS172
Second
ゴリランダーS107 / パーモットS235
Second
ゴリランダーS107 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ゴリランダーパーモット
106.1〜125.2%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
パーモットゴリランダー
33.3〜39.6%
Close Combat
3HKO
calculated with グラスフィールド
36.7〜43.5%
Close Combat
3HKO
calculated with グラスフィールド
43.5〜52.7%
Ice Punch
2 hits (13%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / パーモットS172
Second
ゴリランダーS107 / パーモットS235
Second
ゴリランダーS107 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
ゴリランダー ゴリランダー vs イエッサン(オス) イエッサン(オス)

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ゴリランダーイエッサン(オス)
180.3〜212.4%
Knock Off
1HKO
calculated with グラスフィールド
180.3〜212.4%
Knock Off
1HKO
calculated with グラスフィールド
99.3〜117.5%
グラススライダー
2HKO
calculated with グラスフィールド
イエッサン(オス)ゴリランダー
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / イエッサン(オス)S220
Second
ゴリランダーS107 / イエッサン(オス)S161
Second
ゴリランダーS107 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ゴリランダーイエッサン(オス)
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
イエッサン(オス)ゴリランダー
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / イエッサン(オス)S220
Second
ゴリランダーS107 / イエッサン(オス)S161
Second
ゴリランダーS107 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ゴリランダーイエッサン(オス)
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
1HKO
calculated with グラスフィールド
138.7〜163.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
イエッサン(オス)ゴリランダー
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
49.3〜58.5%
Expanding Force
2 hits (98%)
calculated with グラスフィールド
54.1〜64.3%
Expanding Force
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / イエッサン(オス)S220
Second
ゴリランダーS107 / イエッサン(オス)S161
Second
ゴリランダーS107 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
ゴリランダー ゴリランダー vs ボーマンダ ボーマンダ

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ゴリランダーボーマンダ
24.0〜28.7%
Knock Off
4 hits (94%)
calculated with グラスフィールド
ボーマンダゴリランダー
153.6〜181.6%
Double-Edge
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ゴリランダーボーマンダ
19.3〜22.8%
Wood Hammer
999HKO
calculated with グラスフィールド
ボーマンダゴリランダー
153.6〜181.6%
Double-Edge
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ゴリランダーボーマンダ
18.7〜22.2%
Knock Off
999HKO
calculated with グラスフィールド
ボーマンダゴリランダー
104.3〜122.7%
Double-Edge
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
ゴリランダー ゴリランダー vs グソクムシャ グソクムシャ

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ゴリランダーグソクムシャ
25.3〜30.2%
High Horsepower
4HKO
calculated with グラスフィールド
グソクムシャゴリランダー
128.0〜151.7%
First Impression
1HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ゴリランダーグソクムシャ
19.8〜23.6%
High Horsepower
999HKO
calculated with グラスフィールド
グソクムシャゴリランダー
128.0〜151.7%
First Impression
1HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ゴリランダーグソクムシャ
19.8〜23.6%
High Horsepower
999HKO
calculated with グラスフィールド
グソクムシャゴリランダー
76.3〜91.3%
Leech Life
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
ゴリランダー ゴリランダー vs セグレイブ セグレイブ

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ゴリランダーセグレイブ
41.9〜49.2%
Wood Hammer
3HKO
calculated with グラスフィールド
50.8〜60.2%
Wood Hammer
2HKO
calculated with グラスフィールド
50.8〜60.2%
Wood Hammer
2HKO
calculated with グラスフィールド
セグレイブゴリランダー
105.3〜124.6%
Icicle Crash
1HKO
calculated with グラスフィールド
82.1〜98.6%
Icicle Crash
2HKO
calculated with グラスフィールド
117.9〜140.6%
Icicle Crash
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / セグレイブS139
Second
ゴリランダーS107 / セグレイブS152
Second
ゴリランダーS107 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ゴリランダーセグレイブ
38.7〜45.5%
Wood Hammer
3HKO
calculated with グラスフィールド
47.1〜55.5%
Wood Hammer
2 hits (74%)
calculated with グラスフィールド
47.1〜55.5%
Wood Hammer
2 hits (74%)
calculated with グラスフィールド
セグレイブゴリランダー
105.3〜124.6%
Icicle Crash
1HKO
calculated with グラスフィールド
82.1〜98.6%
Icicle Crash
2HKO
calculated with グラスフィールド
117.9〜140.6%
Icicle Crash
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / セグレイブS139
Second
ゴリランダーS107 / セグレイブS152
Second
ゴリランダーS107 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ゴリランダーセグレイブ
32.5〜38.2%
Wood Hammer
3 hits (98%)
calculated with グラスフィールド
39.3〜46.6%
Wood Hammer
3HKO
calculated with グラスフィールド
39.3〜46.6%
Wood Hammer
3HKO
calculated with グラスフィールド
セグレイブゴリランダー
70.5〜84.1%
Icicle Crash
2HKO
calculated with グラスフィールド
56.0〜66.7%
Icicle Crash
2HKO
calculated with グラスフィールド
78.7〜94.2%
Icicle Crash
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / セグレイブS139
Second
ゴリランダーS107 / セグレイブS152
Second
ゴリランダーS107 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
ゴリランダー ゴリランダー vs Lucario Lucario

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ゴリランダーLucario
68.7〜81.0%
High Horsepower
2HKO
calculated with グラスフィールド
115.0〜136.1%
High Horsepower
1HKO
calculated with グラスフィールド
Lucarioゴリランダー
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / LucarioS223
Second
ゴリランダーS107 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ゴリランダーLucario
53.1〜62.6%
High Horsepower
2HKO
calculated with グラスフィールド
88.4〜104.8%
High Horsepower
1 hits (25%)
calculated with グラスフィールド
Lucarioゴリランダー
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / LucarioS223
Second
ゴリランダーS107 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ゴリランダーLucario
53.1〜62.6%
High Horsepower
2HKO
calculated with グラスフィールド
88.4〜104.8%
High Horsepower
1 hits (25%)
calculated with グラスフィールド
Lucarioゴリランダー
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / LucarioS223
Second
ゴリランダーS107 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Meowscarada*Meowscarada
ゴリランダー ゴリランダー vs Meowscarada Meowscarada

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーMeowscarada
193.5〜230.7%
U-turn
1HKO
calculated with グラスフィールド
193.5〜230.7%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
193.5〜230.7%
U-turn
1HKO
calculated with グラスフィールド
Meowscaradaゴリランダー
107.2〜130.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
107.2〜130.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
139.1〜169.1%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
Speed
Second
ゴリランダーS107 / MeowscaradaS262
Second
ゴリランダーS107 / MeowscaradaS175
Second
ゴリランダーS107 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーMeowscarada
149.0〜177.8%
U-turn
1HKO
calculated with グラスフィールド
149.0〜177.8%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
149.0〜177.8%
U-turn
1HKO
calculated with グラスフィールド
Meowscaradaゴリランダー
107.2〜130.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
107.2〜130.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
139.1〜169.1%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
Speed
Second
ゴリランダーS107 / MeowscaradaS262
Second
ゴリランダーS107 / MeowscaradaS175
Second
ゴリランダーS107 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーMeowscarada
149.0〜177.8%
U-turn
1HKO
calculated with グラスフィールド
149.0〜177.8%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
149.0〜177.8%
U-turn
1HKO
calculated with グラスフィールド
Meowscaradaゴリランダー
72.5〜87.9%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
72.5〜87.9%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
93.7〜114.0%
Triple Axel
1 hits (69%)
calculated with グラスフィールド・最大3ヒット時
Speed
Second
ゴリランダーS107 / MeowscaradaS262
Second
ゴリランダーS107 / MeowscaradaS175
Second
ゴリランダーS107 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Corviknight×Corviknight
ゴリランダー ゴリランダー vs Corviknight Corviknight

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ゴリランダーCorviknight
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
Corviknightゴリランダー
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / CorviknightS87
First
ゴリランダーS107 / CorviknightS78
First
ゴリランダーS107 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ゴリランダーCorviknight
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
Corviknightゴリランダー
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / CorviknightS87
First
ゴリランダーS107 / CorviknightS78
First
ゴリランダーS107 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ゴリランダーCorviknight
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
Corviknightゴリランダー
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
Speed
First
ゴリランダーS107 / CorviknightS87
First
ゴリランダーS107 / CorviknightS78
First
ゴリランダーS107 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
ゴリランダー ゴリランダー vs Farigiraf Farigiraf

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ゴリランダーFarigiraf
205.7〜245.3%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
123.2〜144.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
125.8〜149.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Farigirafゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / FarigirafS151
First
ゴリランダーS107 / FarigirafS106
Second
ゴリランダーS107 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ゴリランダーFarigiraf
158.5〜188.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
94.7〜111.6%
High Horsepower
2HKO
calculated with グラスフィールド
115.7〜137.7%
Wood Hammer
1HKO
calculated with グラスフィールド
Farigirafゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / FarigirafS151
First
ゴリランダーS107 / FarigirafS106
Second
ゴリランダーS107 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ゴリランダーFarigiraf
158.5〜188.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
94.7〜111.6%
High Horsepower
2HKO
calculated with グラスフィールド
96.9〜115.1%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
Farigirafゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / FarigirafS151
First
ゴリランダーS107 / FarigirafS106
Second
ゴリランダーS107 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×メガリザードンX
ゴリランダー ゴリランダー vs メガリザードンX メガリザードンX

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ゴリランダーメガリザードンX
88.4〜105.2%
High Horsepower
1 hits (31%)
calculated with グラスフィールド
メガリザードンXゴリランダー
140.6〜166.7%
Flare Blitz
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ゴリランダーメガリザードンX
68.4〜81.3%
High Horsepower
2HKO
calculated with グラスフィールド
メガリザードンXゴリランダー
140.6〜166.7%
Flare Blitz
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ゴリランダーメガリザードンX
68.4〜81.3%
High Horsepower
2HKO
calculated with グラスフィールド
メガリザードンXゴリランダー
105.3〜125.6%
Overheat
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
ゴリランダー ゴリランダー vs メガリザードンY メガリザードンY

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ゴリランダーメガリザードンY
40.6〜48.4%
Knock Off
3HKO
calculated with 晴れ・グラスフィールド
メガリザードンYゴリランダー
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ゴリランダーメガリザードンY
32.9〜39.4%
Wood Hammer
3 hits (>99%)
calculated with 晴れ・グラスフィールド
メガリザードンYゴリランダー
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ゴリランダーメガリザードンY
31.6〜37.4%
Knock Off
3 hits (85%)
calculated with 晴れ・グラスフィールド
メガリザードンYゴリランダー
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
Speed
Second
ゴリランダーS107 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
ゴリランダー ゴリランダー vs エースバーン エースバーン

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーエースバーン
120.4〜143.9%
High Horsepower
1HKO
calculated with グラスフィールド
120.4〜143.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
120.4〜143.9%
High Horsepower
1HKO
calculated with グラスフィールド
エースバーンゴリランダー
110.1〜130.4%
かえんボール
1HKO
calculated with グラスフィールド
99.5〜118.8%
かえんボール
1 hits (94%)
calculated with グラスフィールド
143.0〜169.6%
かえんボール
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / エースバーンS256
Second
ゴリランダーS107 / エースバーンS188
Second
ゴリランダーS107 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーエースバーン
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
2HKO
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
エースバーンゴリランダー
110.1〜130.4%
かえんボール
1HKO
calculated with グラスフィールド
99.5〜118.8%
かえんボール
1 hits (94%)
calculated with グラスフィールド
143.0〜169.6%
かえんボール
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / エースバーンS256
Second
ゴリランダーS107 / エースバーンS188
Second
ゴリランダーS107 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ゴリランダーエースバーン
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
2HKO
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
エースバーンゴリランダー
73.4〜87.0%
かえんボール
2HKO
calculated with グラスフィールド
66.7〜79.2%
かえんボール
2HKO
calculated with グラスフィールド
95.2〜113.0%
かえんボール
1 hits (69%)
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / エースバーンS256
Second
ゴリランダーS107 / エースバーンS188
Second
ゴリランダーS107 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
ゴリランダー ゴリランダー vs Volcarona Volcarona

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ゴリランダーVolcarona
37.5〜44.3%
Knock Off
3 hits (12%)
calculated with グラスフィールド
66.5〜78.9%
Knock Off
2HKO
calculated with グラスフィールド
37.5〜44.3%
Knock Off
3 hits (12%)
calculated with グラスフィールド
Volcaronaゴリランダー
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
113.0〜133.3%
Bug Buzz
1HKO
calculated with グラスフィールド
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / VolcaronaS122
Second
ゴリランダーS107 / VolcaronaS152
Second
ゴリランダーS107 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ゴリランダーVolcarona
29.2〜34.4%
Knock Off
4 hits (7%) (incl. オボンのみ)
calculated with グラスフィールド
51.6〜60.9%
Knock Off
2 hits (5%)
calculated with グラスフィールド
29.2〜34.4%
Knock Off
4 hits (7%) (incl. たべのこし)
calculated with グラスフィールド
Volcaronaゴリランダー
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
113.0〜133.3%
Bug Buzz
1HKO
calculated with グラスフィールド
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / VolcaronaS122
Second
ゴリランダーS107 / VolcaronaS152
Second
ゴリランダーS107 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ゴリランダーVolcarona
29.2〜34.4%
Knock Off
4 hits (7%) (incl. オボンのみ)
calculated with グラスフィールド
51.6〜60.9%
Knock Off
2 hits (5%)
calculated with グラスフィールド
29.2〜34.4%
Knock Off
4 hits (7%) (incl. たべのこし)
calculated with グラスフィールド
Volcaronaゴリランダー
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
113.0〜133.3%
Bug Buzz
1HKO
calculated with グラスフィールド
122.7〜144.9%
Overheat
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / VolcaronaS122
Second
ゴリランダーS107 / VolcaronaS152
Second
ゴリランダーS107 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
ゴリランダー ゴリランダー vs Hydreigon Hydreigon

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ゴリランダーHydreigon
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
Hydreigonゴリランダー
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / HydreigonS225
Second
ゴリランダーS107 / HydreigonS165
Second
ゴリランダーS107 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ゴリランダーHydreigon
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
Hydreigonゴリランダー
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / HydreigonS225
Second
ゴリランダーS107 / HydreigonS165
Second
ゴリランダーS107 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ゴリランダーHydreigon
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
Hydreigonゴリランダー
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / HydreigonS225
Second
ゴリランダーS107 / HydreigonS165
Second
ゴリランダーS107 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite×Dragonite
ゴリランダー ゴリランダー vs Dragonite Dragonite

ゴリランダー's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ゴリランダーDragonite
13.2〜16.2%
Knock Off
4 hits (90%)
calculated with グラスフィールド
24.0〜28.1%
Knock Off
3 hits (7%)
calculated with グラスフィールド
24.0〜28.1%
Knock Off
3 hits (7%)
calculated with グラスフィールド
Dragoniteゴリランダー
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / DragoniteS152
Second
ゴリランダーS107 / DragoniteS145
Second
ゴリランダーS107 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: Miracle Seed, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ゴリランダーDragonite
10.8〜12.6%
Wood Hammer
999HKO
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
Dragoniteゴリランダー
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / DragoniteS152
Second
ゴリランダーS107 / DragoniteS145
Second
ゴリランダーS107 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ゴリランダー's build: グラスシード, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ゴリランダーDragonite
10.2〜12.6%
Knock Off
999HKO
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
Dragoniteゴリランダー
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
Speed
Second
ゴリランダーS107 / DragoniteS152
Second
ゴリランダーS107 / DragoniteS145
Second
ゴリランダーS107 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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