Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ルカリオ

ルカリオ

かくとう はがね
全国図鑑 No.448 / 使用率 7位
データ集計日:2026-09-10

種族値

HP
70
こうげき
110
ぼうぎょ
70
とくこう
115
とくぼう
70
すばやさ
90
合計
525

メガシンカ

メガルカリオ

かくとうはがね

特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。

HP
70
こうげき
145+35
ぼうぎょ
88+18
とくこう
140+25
とくぼう
70
すばやさ
112+22
合計
625

メガルカリオZ

かくとうはがね

特性:はどうのぼうご — 接触技で受けるダメージが半減する。

HP
70
こうげき
100-10
ぼうぎょ
70
とくこう
164+49
とくぼう
70
すばやさ
151+61
合計
625

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんほのお
ノーマルはがねくさこおりドラゴンあく
いわむし
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 せいしんりょく
82.3%
-2.4
相手の攻撃にひるまず、いかくも効かない。
採用率の推移
85848284.7%82.3%9/99/10
2 ふくつのこころ
12.0%
+0.6
ひるむと素早さが1段階上がる。
採用率の推移
12121111.4%12.0%9/99/10
3 せいぎのこころ
5.7%
+1.8
あくタイプの技のダメージを受けると攻撃が1段階上がる。
採用率の推移
6543.9%5.7%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく わるだくみ
81.7%
+4.5
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
82797777.2%81.7%9/99/10
2
はがね ラスターカノン
78.8%
-1.2
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
80797980.0%78.8%9/99/10
3
かくとう はどうだん
75.1%
+10.0
かくとう特殊
威力 80PP 20
相手に必ず命中する。
採用率の推移
77706465.1%75.1%9/99/10
4
あく あくのはどう
59.6%
+0.5
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
60595959.1%59.6%9/99/10
5
かくとう しんくうは
45.2%
-6.0
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
52484451.2%45.2%9/99/10
6
はがね てっていこうせん
17.7%
+4.5
はがね特殊
威力 140命中 95%PP 8
攻撃した後自分の最大HPの1/2のダメージを受ける。
採用率の推移
18151313.2%17.7%9/99/10
7
ゴースト シャドーボール
8.0%
+0.5
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
8877.5%8.0%9/99/10
8
かくとう きあいだま
6.9%
-6.4
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
採用率の推移
1410613.3%6.9%9/99/10
9
かくとう インファイト
4.6%
-0.8
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
6545.4%4.6%9/99/10
10
ノーマル つるぎのまい
3.6%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ルカリオナイトZルカリオナイトZ
93.7%
-0.3
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
94949494.0%93.7%9/99/10
2
ルカリオナイト
5.4%
+0.5
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
5554.9%5.4%9/99/10
3
きあいのタスキきあいのタスキ
0.5%
+0.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
1000.4%0.5%9/99/10
4
こだわりスカーフこだわりスカーフ
0.2%
素早さが1.5倍になるが、同じ技しか出せなくなる。
5
たつじんのおび
0.1%
効果バツグンの技の威力が1.2倍になる。
6
ラムのみラムのみ
0.0%
-0.2
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
0000.2%0.0%9/99/10
7
いのちのたま
0.0%
-0.2
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
0000.2%0.0%9/99/10
8
リザードナイトX
0.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
73.5%
+5.8
採用率の推移
74716767.7%73.5%9/99/10
2 ひかえめ (C↑ A↓)
20.6%
-5.5
採用率の推移
27232026.1%20.6%9/99/10
3 ようき (S↑ C↓)
2.9%
-0.1
採用率の推移
3333.0%2.9%9/99/10
4 いじっぱり (A↑ C↓)
1.5%
-1.1
採用率の推移
3212.6%1.5%9/99/10
5 むじゃき (S↑ D↓)
0.8%
+0.3
採用率の推移
1100.5%0.8%9/99/10
6 ずぶとい (B↑ A↓)
0.3%
7 うっかりや (C↑ D↓)
0.1%
8 せっかち
0.1%
9 なまいき (D↑ S↓)
0.1%
10 やんちゃ (C↑ D↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
53.9%
+11.6
採用率の推移
56484142.3%53.9%9/99/10
2 00232032
6.0%
-0.3
採用率の推移
6666.3%6.0%9/99/10
3 23200032
3.3%
-1.4
採用率の推移
5434.7%3.3%9/99/10
4 00132132
2.9%
5 300121608
2.7%
-2.6
採用率の推移
6425.3%2.7%9/99/10
6 00032232
1.1%
-1.2
採用率の推移
2212.3%1.1%9/99/10
7 00032032
0.9%
-1.6
採用率の推移
3212.5%0.9%9/99/10
8 280154118
0.8%
-3.4
採用率の推移
5204.2%0.8%9/99/10
9 10132032
0.7%
10 40032030
0.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ルカリオ
考察記事
メガルカリオ考察 M-2 使用率9位 型別採用率と立ち回り

メガルカリオ Pokémon Matchups

Favorable
ボーマンダボーマンダ
メガルカリオ メガルカリオ vs ボーマンダ ボーマンダ

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガルカリオボーマンダ
107.6〜127.5%
Steel Beam
1HKO
ボーマンダメガルカリオ
110.2〜130.6%
Double-Edge
1HKO
Speed
First
メガルカリオS180 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
PrimarinaPrimarina
メガルカリオ メガルカリオ vs Primarina Primarina

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガルカリオPrimarina
79.1〜94.1%
Steel Beam
2HKO
79.1〜94.1%
Steel Beam
2HKO
79.1〜94.1%
Steel Beam
2HKO
Primarinaメガルカリオ
65.3〜77.6%
Moonblast
2HKO
79.6〜93.9%
Moonblast
2HKO
65.3〜77.6%
Moonblast
2HKO
Speed
First
メガルカリオS180 / PrimarinaS80
First
メガルカリオS180 / PrimarinaS82
First
メガルカリオS180 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
メガルカリオ メガルカリオ vs Hippowdon Hippowdon

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガルカリオHippowdon
68.8〜81.9%
Steel Beam
2HKO
calculated with すなあらし
76.3〜90.2%
Steel Beam
2HKO
calculated with すなあらし
68.8〜81.9%
Steel Beam
2HKO
calculated with すなあらし
Hippowdonメガルカリオ
93.9〜111.6%
Earthquake
1 hits (63%)
calculated with すなあらし
93.9〜111.6%
Earthquake
1 hits (63%)
calculated with すなあらし
93.9〜111.6%
Earthquake
1 hits (63%)
calculated with すなあらし
Speed
First
メガルカリオS180 / HippowdonS67
First
メガルカリオS180 / HippowdonS67
First
メガルカリオS180 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
メガルカリオ メガルカリオ vs セグレイブ セグレイブ

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
メガルカリオセグレイブ
100.5〜119.4%
Flash Cannon
1HKO
115.2〜136.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
115.2〜136.1%
Flash Cannon
1HKO
セグレイブメガルカリオ
118.4〜140.1%
Earthquake
1HKO
93.9〜111.6%
Earthquake
1 hits (63%)
134.0〜159.2%
Earthquake
1HKO
Speed
First
メガルカリオS180 / セグレイブS139
First
メガルカリオS180 / セグレイブS152
First
メガルカリオS180 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
BaxcaliburBaxcalibur
メガルカリオ メガルカリオ vs Baxcalibur Baxcalibur

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガルカリオBaxcalibur
138.1〜164.5%
Focus Blast
1HKO
162.9〜194.0%
Aura Sphere
1HKO
138.1〜164.5%
Focus Blast
1HKO
Baxcaliburメガルカリオ
66.7〜78.9%
Aura Sphere
2HKO
81.6〜96.6%
Aura Sphere
2HKO
66.7〜78.9%
Aura Sphere
2HKO
Speed
First
メガルカリオS180 / BaxcaliburS105
First
メガルカリオS180 / BaxcaliburS150
First
メガルカリオS180 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Meowscarada*Meowscarada
メガルカリオ メガルカリオ vs Meowscarada Meowscarada

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガルカリオMeowscarada
169.9〜201.3%
Aura Sphere
1HKO
169.9〜201.3%
Aura Sphere
2HKO (incl. きあいのタスキ)
169.9〜201.3%
Aura Sphere
1HKO
Meowscaradaメガルカリオ
57.1〜68.0%
Play Rough
2HKO
57.1〜68.0%
Play Rough
2HKO
74.1〜88.4%
Play Rough
2HKO
Speed
Second
メガルカリオS180 / MeowscaradaS262
First
メガルカリオS180 / MeowscaradaS175
First
メガルカリオS180 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダーゴリランダー
メガルカリオ メガルカリオ vs ゴリランダー ゴリランダー

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガルカリオゴリランダー
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
109.2〜128.5%
Steel Beam
1HKO
calculated with グラスフィールド
ゴリランダーメガルカリオ
115.0〜136.1%
High Horsepower
1HKO
calculated with グラスフィールド
88.4〜104.8%
High Horsepower
1 hits (25%)
calculated with グラスフィールド
88.4〜104.8%
High Horsepower
1 hits (25%)
calculated with グラスフィールド
Speed
First
メガルカリオS180 / ゴリランダーS107
First
メガルカリオS180 / ゴリランダーS107
First
メガルカリオS180 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
メガルカリオ メガルカリオ vs Corviknight Corviknight

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガルカリオCorviknight
79.0〜93.7%
Focus Blast
2HKO
79.0〜93.7%
Focus Blast
2HKO
79.0〜93.7%
Focus Blast
2HKO
Corviknightメガルカリオ
66.7〜78.9%
Body Press
2HKO
66.7〜78.9%
Body Press
2HKO
66.7〜78.9%
Body Press
2HKO
Speed
First
メガルカリオS180 / CorviknightS87
First
メガルカリオS180 / CorviknightS78
First
メガルカリオS180 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
メガルカリオ メガルカリオ vs Farigiraf Farigiraf

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガルカリオFarigiraf
143.4〜171.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
117.9〜141.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
143.4〜171.1%
Flash Cannon
1HKO
Farigirafメガルカリオ
93.9〜111.6%
Earth Power
1 hits (63%)
77.6〜92.5%
Earth Power
2HKO
103.4〜122.4%
Earth Power
1HKO
Speed
First
メガルカリオS180 / FarigirafS151
First
メガルカリオS180 / FarigirafS106
First
メガルカリオS180 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
メガルカリオ メガルカリオ vs Greninja Greninja

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガルカリオGreninja
171.8〜204.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
153.0〜182.6%
Aura Sphere
1HKO
171.8〜204.0%
Aura Sphere
1HKO
Greninjaメガルカリオ
80.3〜94.6%
Hydro Pump
2HKO
87.1〜103.4%
Mud Shot
1 hits (13%)
80.3〜94.6%
Hydro Pump
2HKO
Speed
First
メガルカリオS180 / GreninjaS174
Second
メガルカリオS180 / GreninjaS213
Second
メガルカリオS180 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
メガルカリオ メガルカリオ vs メガリザードンX メガリザードンX

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
メガルカリオメガリザードンX
107.1〜126.5%
Focus Blast
1HKO
メガリザードンXメガルカリオ
103.4〜123.8%
Flamethrower
1HKO
Speed
First
メガルカリオS180 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
A-NinetalesA-Ninetales
メガルカリオ メガルカリオ vs A-Ninetales A-Ninetales

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
メガルカリオA-Ninetales
224.0〜265.1%
Flash Cannon
1HKO
calculated with あられ
261.3〜309.3%
Flash Cannon
1HKO
calculated with あられ
A-Ninetalesメガルカリオ
40.8〜49.0%
Moonblast
3HKO
calculated with あられ
53.7〜63.9%
Moonblast
2HKO
calculated with あられ
Speed
First
メガルカリオS180 / A-NinetalesS177
First
メガルカリオS180 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
メガルカリオ メガルカリオ vs Sneasler Sneasler

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガルカリオSneasler
129.9〜152.9%
Steel Beam
1HKO
129.9〜152.9%
Steel Beam
1HKO
129.9〜152.9%
Steel Beam
1HKO
Sneaslerメガルカリオ
171.4〜201.4%
Close Combat
1HKO
171.4〜201.4%
Close Combat
1HKO
171.4〜201.4%
Close Combat
1HKO
Speed
First
メガルカリオS180 / SneaslerS172
First
メガルカリオS180 / SneaslerS172
First
メガルカリオS180 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-W*Rotom-W
メガルカリオ メガルカリオ vs Rotom-W Rotom-W

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガルカリオRotom-W
86.6〜101.9%
Focus Blast
1 hits (13%)
86.6〜101.9%
Focus Blast
1 hits (13%)
107.1〜127.6%
Focus Blast
1HKO
Rotom-Wメガルカリオ
59.2〜70.1%
Hydro Pump
2HKO
59.2〜70.1%
Hydro Pump
2HKO
80.3〜95.9%
Hydro Pump
2HKO
Speed
First
メガルカリオS180 / Rotom-WS106
First
メガルカリオS180 / Rotom-WS106
First
メガルカリオS180 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
イエッサン(オス)*イエッサン(オス)
メガルカリオ メガルカリオ vs イエッサン(オス) イエッサン(オス)

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
メガルカリオイエッサン(オス)
128.5〜151.8%
Steel Beam
1HKO
calculated with サイコフィールド
128.5〜151.8%
Steel Beam
1HKO
calculated with サイコフィールド
128.5〜151.8%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)メガルカリオ
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
メガルカリオS180 / イエッサン(オス)S220
First
メガルカリオS180 / イエッサン(オス)S161
First
メガルカリオS180 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
メガルカリオ メガルカリオ vs Skeledirge Skeledirge

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
メガルカリオSkeledirge
56.9〜67.3%
Dark Pulse
2HKO
49.3〜58.3%
Steel Beam
3HKO
56.9〜67.3%
Dark Pulse
2HKO
Skeledirgeメガルカリオ
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
Speed
First
メガルカリオS180 / SkeledirgeS86
First
メガルカリオS180 / SkeledirgeS86
First
メガルカリオS180 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
グソクムシャ×グソクムシャ
メガルカリオ メガルカリオ vs グソクムシャ グソクムシャ

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガルカリオグソクムシャ
68.1〜80.2%
Focus Blast
2HKO
グソクムシャメガルカリオ
109.5〜130.6%
Drill Run
1HKO
Speed
First
メガルカリオS180 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo×Gholdengo
メガルカリオ メガルカリオ vs Gholdengo Gholdengo

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガルカリオGholdengo
63.8〜76.1%
Dark Pulse
2HKO
42.5〜50.8%
Dark Pulse
2 hits (2%)
63.8〜76.1%
Dark Pulse
2HKO
Gholdengoメガルカリオ
138.8〜164.6%
Focus Blast
1HKO
104.8〜123.8%
Focus Blast
1HKO
126.5〜149.7%
Focus Blast
1HKO
Speed
First
メガルカリオS180 / GholdengoS136
First
メガルカリオS180 / GholdengoS107
First
メガルカリオS180 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash*Aegislash
メガルカリオ メガルカリオ vs Aegislash Aegislash

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガルカリオAegislash
43.1〜51.5%
Dark Pulse
3HKO
43.1〜51.5%
Dark Pulse
3HKO
43.1〜51.5%
Dark Pulse
2 hits (5%)
Aegislashメガルカリオ
126.5〜149.7%
Close Combat
1HKO
98.0〜115.6%
Close Combat
1 hits (81%)
103.4〜123.1%
Poltergeist
1HKO
Speed
First
メガルカリオS180 / AegislashS80
First
メガルカリオS180 / AegislashS72
First
メガルカリオS180 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
GyaradosGyarados
メガルカリオ メガルカリオ vs Gyarados Gyarados

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガルカリオGyarados
42.1〜49.5%
Steel Beam
3HKO
calculated with 攻撃-1
49.7〜58.5%
Steel Beam
2 hits (>99%)
calculated with 攻撃-1
42.1〜49.5%
Steel Beam
3HKO
calculated with 攻撃-1
Gyaradosメガルカリオ
69.4〜83.0%
Earthquake
2HKO
92.5〜110.2%
Earthquake
1 hits (56%)
69.4〜83.0%
Earthquake
2HKO
Speed
First
メガルカリオS180 / GyaradosS101
First
メガルカリオS180 / GyaradosS133
First
メガルカリオS180 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
メガルカリオ メガルカリオ vs Basculegion-F Basculegion-F

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガルカリオBasculegion-F
62.9〜74.1%
Dark Pulse
2HKO
62.9〜74.1%
Dark Pulse
2HKO
62.9〜74.1%
Dark Pulse
2HKO
Basculegion-Fメガルカリオ
91.2〜107.5%
Wave Crash
1 hits (44%)
99.3〜117.0%
Wave Crash
1 hits (88%)
118.4〜139.5%
Wave Crash
1HKO
Speed
Second
メガルカリオS180 / Basculegion-FS195
First
メガルカリオS180 / Basculegion-FS143
First
メガルカリオS180 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンY×メガリザードンY
メガルカリオ メガルカリオ vs メガリザードンY メガリザードンY

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
メガルカリオメガリザードンY
48.4〜57.4%
Steel Beam
2 hits (94%)
calculated with 晴れ
メガリザードンYメガルカリオ
269.4〜318.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
メガルカリオS180 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Volcarona×Volcarona
メガルカリオ メガルカリオ vs Volcarona Volcarona

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
メガルカリオVolcarona
42.2〜50.0%
Steel Beam
3HKO
48.4〜57.1%
Close Combat
3HKO
42.2〜50.0%
Steel Beam
3HKO
Volcaronaメガルカリオ
106.1〜126.5%
Fiery Dance
1HKO
140.1〜167.3%
Fiery Dance
1HKO
106.1〜126.5%
Fiery Dance
1HKO
Speed
First
メガルカリオS180 / VolcaronaS122
First
メガルカリオS180 / VolcaronaS152
First
メガルカリオS180 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross×Metagross
メガルカリオ メガルカリオ vs Metagross Metagross

メガルカリオ's build: Lucarionite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガルカリオMetagross
85.4〜100.6%
Focus Blast
1 hits (6%)
Metagrossメガルカリオ
103.4〜122.4%
Earthquake
1HKO
Speed
First
メガルカリオS180 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

メガルカリオZ Pokémon Matchups

Favorable
PrimarinaPrimarina
メガルカリオZ メガルカリオZ vs Primarina Primarina

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガルカリオZPrimarina
67.4〜79.1%
Steel Beam
2HKO
67.4〜79.1%
Steel Beam
2HKO
67.4〜79.1%
Steel Beam
2HKO
PrimarinaメガルカリオZ
65.3〜77.6%
Moonblast
2HKO
79.6〜93.9%
Moonblast
2HKO
65.3〜77.6%
Moonblast
2HKO
Speed
First
メガルカリオZS223 / PrimarinaS80
First
メガルカリオZS223 / PrimarinaS82
First
メガルカリオZS223 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
BaxcaliburBaxcalibur
メガルカリオZ メガルカリオZ vs Baxcalibur Baxcalibur

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガルカリオZBaxcalibur
116.8〜138.1%
Focus Blast
1HKO
137.7〜162.9%
Aura Sphere
1HKO
116.8〜138.1%
Focus Blast
1HKO
BaxcaliburメガルカリオZ
66.7〜78.9%
Aura Sphere
2HKO
81.6〜96.6%
Aura Sphere
2HKO
66.7〜78.9%
Aura Sphere
2HKO
Speed
First
メガルカリオZS223 / BaxcaliburS105
First
メガルカリオZS223 / BaxcaliburS150
First
メガルカリオZS223 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
MimikyuMimikyu
メガルカリオZ メガルカリオZ vs Mimikyu Mimikyu

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガルカリオZMimikyu
119.1〜142.0%
Flash Cannon
2HKO (incl. ばけのかわ)
119.1〜142.0%
Flash Cannon
2HKO (incl. ばけのかわ)
119.1〜142.0%
Flash Cannon
2HKO (incl. ばけのかわ)
MimikyuメガルカリオZ
44.2〜51.7%
Drain Punch
2 hits (10%)
34.0〜40.1%
Drain Punch
3HKO
34.0〜40.1%
Drain Punch
3HKO
Speed
First
メガルカリオZS223 / MimikyuS148
First
メガルカリオZS223 / MimikyuS148
First
メガルカリオZS223 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
メガルカリオZ メガルカリオZ vs Meowscarada Meowscarada

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガルカリオZMeowscarada
142.5〜168.6%
Aura Sphere
1HKO
142.5〜168.6%
Aura Sphere
2HKO (incl. きあいのタスキ)
142.5〜168.6%
Aura Sphere
1HKO
MeowscaradaメガルカリオZ
40.1〜46.9%
Flower Trick
3HKO
40.1〜46.9%
Flower Trick
3HKO
51.7〜60.5%
Flower Trick
2HKO
Speed
Second
メガルカリオZS223 / MeowscaradaS262
First
メガルカリオZS223 / MeowscaradaS175
First
メガルカリオZS223 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダーゴリランダー
メガルカリオZ メガルカリオZ vs ゴリランダー ゴリランダー

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガルカリオZゴリランダー
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
91.3〜107.7%
Steel Beam
1 hits (50%)
calculated with グラスフィールド
ゴリランダーメガルカリオZ
68.7〜81.0%
High Horsepower
2HKO
calculated with グラスフィールド
53.1〜62.6%
High Horsepower
2HKO
calculated with グラスフィールド
53.1〜62.6%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
メガルカリオZS223 / ゴリランダーS107
First
メガルカリオZS223 / ゴリランダーS107
First
メガルカリオZS223 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
メガルカリオZ メガルカリオZ vs Corviknight Corviknight

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガルカリオZCorviknight
66.3〜79.0%
Focus Blast
2HKO
66.3〜79.0%
Focus Blast
2HKO
66.3〜79.0%
Focus Blast
2HKO
CorviknightメガルカリオZ
39.5〜46.9%
Body Press
3HKO
39.5〜46.9%
Body Press
3HKO
39.5〜46.9%
Body Press
3HKO
Speed
First
メガルカリオZS223 / CorviknightS87
First
メガルカリオZS223 / CorviknightS78
First
メガルカリオZS223 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
メガルカリオZ メガルカリオZ vs Basculegion-F Basculegion-F

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガルカリオZBasculegion-F
70.1〜83.2%
Dark Pulse
2HKO
70.1〜83.2%
Dark Pulse
2HKO
70.1〜83.2%
Dark Pulse
2HKO
Basculegion-FメガルカリオZ
53.7〜63.9%
Wave Crash
2HKO
59.2〜70.1%
Wave Crash
2HKO
69.4〜83.0%
Wave Crash
2HKO
Speed
First
メガルカリオZS223 / Basculegion-FS195
First
メガルカリオZS223 / Basculegion-FS143
First
メガルカリオZS223 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
メガルカリオZ メガルカリオZ vs Farigiraf Farigiraf

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガルカリオZFarigiraf
122.0〜144.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
174.7〜206.3%
Steel Beam
2HKO (incl. きあいのタスキ)
122.0〜144.7%
Flash Cannon
1HKO
FarigirafメガルカリオZ
93.9〜111.6%
Earth Power
1 hits (63%)
77.6〜92.5%
Earth Power
2HKO
103.4〜122.4%
Earth Power
1HKO
Speed
First
メガルカリオZS223 / FarigirafS151
First
メガルカリオZS223 / FarigirafS106
First
メガルカリオZS223 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
メガルカリオZ メガルカリオZ vs Greninja Greninja

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガルカリオZGreninja
145.0〜170.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
130.2〜154.4%
Aura Sphere
1HKO
145.0〜170.5%
Aura Sphere
1HKO
GreninjaメガルカリオZ
80.3〜94.6%
Hydro Pump
2HKO
87.1〜103.4%
Mud Shot
1 hits (13%)
80.3〜94.6%
Hydro Pump
2HKO
Speed
First
メガルカリオZS223 / GreninjaS174
First
メガルカリオZS223 / GreninjaS213
Second
メガルカリオZS223 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
メガルカリオZ メガルカリオZ vs A-Ninetales A-Ninetales

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
メガルカリオZA-Ninetales
187.4〜221.7%
Flash Cannon
1HKO
calculated with あられ
218.7〜258.7%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesメガルカリオZ
40.8〜49.0%
Moonblast
3HKO
calculated with あられ
53.7〜63.9%
Moonblast
2HKO
calculated with あられ
Speed
First
メガルカリオZS223 / A-NinetalesS177
First
メガルカリオZS223 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
メガルカリオZ メガルカリオZ vs Sneasler Sneasler

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガルカリオZSneasler
108.9〜128.7%
Steel Beam
1HKO
108.9〜128.7%
Steel Beam
1HKO
108.9〜128.7%
Steel Beam
1HKO
SneaslerメガルカリオZ
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
Speed
First
メガルカリオZS223 / SneaslerS172
First
メガルカリオZS223 / SneaslerS172
First
メガルカリオZS223 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-WRotom-W
メガルカリオZ メガルカリオZ vs Rotom-W Rotom-W

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガルカリオZRotom-W
72.6〜86.0%
Focus Blast
2HKO
72.6〜86.0%
Focus Blast
2HKO
90.6〜107.1%
Focus Blast
1 hits (44%)
Rotom-WメガルカリオZ
59.2〜70.1%
Hydro Pump
2HKO
59.2〜70.1%
Hydro Pump
2HKO
80.3〜95.9%
Hydro Pump
2HKO
Speed
First
メガルカリオZS223 / Rotom-WS106
First
メガルカリオZS223 / Rotom-WS106
First
メガルカリオZS223 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
メガルカリオZ メガルカリオZ vs パーモット パーモット

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
メガルカリオZパーモット
124.5〜146.9%
Focus Blast
2HKO (incl. きあいのタスキ)
124.5〜146.9%
Focus Blast
1HKO
124.5〜146.9%
Focus Blast
1HKO
パーモットメガルカリオZ
85.7〜100.7%
Close Combat
1 hits (13%)
93.9〜110.9%
Close Combat
1 hits (69%)
110.9〜130.6%
Close Combat
1HKO
Speed
First
メガルカリオZS223 / パーモットS172
Second
メガルカリオZS223 / パーモットS235
First
メガルカリオZS223 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
メガルカリオZ メガルカリオZ vs イエッサン(オス) イエッサン(オス)

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
メガルカリオZイエッサン(オス)
108.0〜127.7%
Steel Beam
1HKO
calculated with サイコフィールド
108.0〜127.7%
Steel Beam
1HKO
calculated with サイコフィールド
108.0〜127.7%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)メガルカリオZ
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
First
メガルカリオZS223 / イエッサン(オス)S220
First
メガルカリオZS223 / イエッサン(オス)S161
First
メガルカリオZS223 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
メガルカリオZ メガルカリオZ vs Skeledirge Skeledirge

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
メガルカリオZSkeledirge
64.5〜75.8%
Dark Pulse
2HKO
64.5〜75.8%
Dark Pulse
2HKO
64.5〜75.8%
Dark Pulse
2HKO
SkeledirgeメガルカリオZ
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
Speed
First
メガルカリオZS223 / SkeledirgeS86
First
メガルカリオZS223 / SkeledirgeS86
First
メガルカリオZS223 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
メガルカリオZ メガルカリオZ vs ボーマンダ ボーマンダ

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガルカリオZボーマンダ
90.1〜107.0%
Steel Beam
1 hits (44%)
ボーマンダメガルカリオZ
122.4〜145.6%
Earthquake
1HKO
Speed
First
メガルカリオZS223 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
メガルカリオZ メガルカリオZ vs Garchomp Garchomp

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガルカリオZGarchomp
87.6〜103.8%
Steel Beam
1 hits (25%)
87.6〜103.8%
Steel Beam
1 hits (25%)
87.6〜103.8%
Steel Beam
2HKO
GarchompメガルカリオZ
99.3〜117.0%
Flamethrower
1 hits (88%)
171.4〜201.4%
Earthquake
1HKO
171.4〜201.4%
Earthquake
1HKO
Speed
Second
メガルカリオZS223 / GarchompS223
Second
メガルカリオZS223 / GarchompS231
First
メガルカリオZS223 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャグソクムシャ
メガルカリオZ メガルカリオZ vs グソクムシャ グソクムシャ

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガルカリオZグソクムシャ
56.6〜67.6%
Focus Blast
2HKO
グソクムシャメガルカリオZ
98.6〜116.3%
Close Combat
1 hits (88%)
Speed
First
メガルカリオZS223 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Hippowdon×Hippowdon
メガルカリオZ メガルカリオZ vs Hippowdon Hippowdon

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガルカリオZHippowdon
58.6〜68.8%
Steel Beam
2 hits (74%)
calculated with すなあらし
64.2〜75.8%
Steel Beam
2HKO
calculated with すなあらし
58.6〜68.8%
Steel Beam
2HKO
calculated with すなあらし
HippowdonメガルカリオZ
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
メガルカリオZS223 / HippowdonS67
First
メガルカリオZS223 / HippowdonS67
First
メガルカリオZS223 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo×Gholdengo
メガルカリオZ メガルカリオZ vs Gholdengo Gholdengo

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガルカリオZGholdengo
72.4〜85.9%
Dark Pulse
2HKO
47.7〜57.0%
Dark Pulse
2 hits (86%)
72.4〜85.9%
Dark Pulse
2HKO
GholdengoメガルカリオZ
138.8〜164.6%
Focus Blast
1HKO
104.8〜123.8%
Focus Blast
1HKO
126.5〜149.7%
Focus Blast
1HKO
Speed
First
メガルカリオZS223 / GholdengoS136
First
メガルカリオZS223 / GholdengoS107
First
メガルカリオZS223 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash*Aegislash
メガルカリオZ メガルカリオZ vs Aegislash Aegislash

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガルカリオZAegislash
49.1〜58.7%
Dark Pulse
2 hits (67%)
49.1〜58.7%
Dark Pulse
2 hits (67%)
49.1〜58.7%
Dark Pulse
2 hits (98%)
AegislashメガルカリオZ
104.1〜123.1%
Poltergeist
1HKO
80.3〜94.6%
Poltergeist
2HKO
124.5〜147.6%
Poltergeist
1HKO
Speed
First
メガルカリオZS223 / AegislashS80
First
メガルカリオZS223 / AegislashS72
First
メガルカリオZS223 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Gyarados*Gyarados
メガルカリオZ メガルカリオZ vs Gyarados Gyarados

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガルカリオZGyarados
35.1〜41.6%
Steel Beam
3HKO
calculated with 攻撃-1
41.5〜49.1%
Steel Beam
3HKO
calculated with 攻撃-1
30.2〜35.6%
Focus Blast
4HKO
calculated with 攻撃-1
GyaradosメガルカリオZ
84.4〜99.3%
Earthquake
2HKO
110.2〜130.6%
Earthquake
1HKO
84.4〜99.3%
Earthquake
2HKO
Speed
First
メガルカリオZS223 / GyaradosS101
First
メガルカリオZS223 / GyaradosS133
First
メガルカリオZS223 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
メガリザードンX×メガリザードンX
メガルカリオZ メガルカリオZ vs メガリザードンX メガリザードンX

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
メガルカリオZメガリザードンX
89.7〜106.5%
Focus Blast
1 hits (38%)
メガリザードンXメガルカリオZ
103.4〜123.8%
Flamethrower
1HKO
Speed
First
メガルカリオZS223 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
メガルカリオZ メガルカリオZ vs メガリザードンY メガリザードンY

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
メガルカリオZメガリザードンY
40.6〜48.4%
Steel Beam
3HKO
calculated with 晴れ
メガリザードンYメガルカリオZ
269.4〜318.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
メガルカリオZS223 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
メガルカリオZ メガルカリオZ vs エースバーン エースバーン

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガルカリオZエースバーン
98.1〜116.6%
Focus Blast
1 hits (88%)
98.1〜116.6%
Focus Blast
2HKO
98.1〜116.6%
Focus Blast
1 hits (88%)
エースバーンメガルカリオZ
187.8〜221.8%
かえんボール
1HKO
172.8〜204.1%
かえんボール
1HKO
243.5〜287.8%
かえんボール
1HKO
Speed
Second
メガルカリオZS223 / エースバーンS256
First
メガルカリオZS223 / エースバーンS188
First
メガルカリオZS223 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona×Volcarona
メガルカリオZ メガルカリオZ vs Volcarona Volcarona

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
メガルカリオZVolcarona
30.7〜35.9%
Focus Blast
4 hits (>99%) (incl. オボンのみ)
42.2〜50.3%
Steel Beam
3HKO
30.7〜35.9%
Focus Blast
4HKO
VolcaronaメガルカリオZ
106.1〜126.5%
Fiery Dance
1HKO
140.1〜167.3%
Fiery Dance
1HKO
106.1〜126.5%
Fiery Dance
1HKO
Speed
First
メガルカリオZS223 / VolcaronaS122
First
メガルカリオZS223 / VolcaronaS152
First
メガルカリオZS223 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross×Metagross
メガルカリオZ メガルカリオZ vs Metagross Metagross

メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガルカリオZMetagross
71.3〜84.7%
Focus Blast
2HKO
MetagrossメガルカリオZ
122.4〜145.6%
Earthquake
1HKO
Speed
First
メガルカリオZS223 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLucarionite
AbilityInner Focus
NatureAdamant (A↑C↓)
MovesはがねComet PunchかくとうClose CombatノーマルExtreme SpeedノーマルSwords Dance
EVH2A32S32
M-4 Season
ItemLucarionite
AbilityInner Focus
NatureAdamant (A↑C↓)
MovesノーマルExtreme SpeedかくとうClose CombatはがねComet PunchじめんEarthquake
EVH2A32B6S26
See more team examples