ルカリオ
種族値
メガシンカ
メガルカリオ


特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。
メガルカリオZ


特性:はどうのぼうご — 接触技で受けるダメージが半減する。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | せいしんりょく | -2.4 相手の攻撃にひるまず、いかくも効かない。 採用率の推移 |
| 2 | ふくつのこころ | +0.6 ひるむと素早さが1段階上がる。 採用率の推移 |
| 3 | せいぎのこころ | +1.8 あくタイプの技のダメージを受けると攻撃が1段階上がる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | わるだくみ |
+4.5 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 2 | ラスターカノン |
-1.2 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 3 | はどうだん |
+10.0 特殊威力 80PP 20 相手に必ず命中する。 採用率の推移 |
| 4 | あくのはどう |
+0.5 特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 5 | しんくうは |
-6.0 特殊威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 6 | てっていこうせん |
+4.5 特殊威力 140命中 95%PP 8 攻撃した後自分の最大HPの1/2のダメージを受ける。 採用率の推移 |
| 7 | シャドーボール |
+0.5 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 8 | きあいだま |
-6.4 特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 9 | インファイト |
-0.8 物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 採用率の推移 |
| 10 | つるぎのまい |
変化PP 20 自分の攻撃を2段階上げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ルカリオナイトZ |
-0.3 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | ルカリオナイト |
+0.5 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 3 | きあいのタスキ |
+0.1 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 5 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 6 | ラムのみ |
-0.2 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | いのちのたま |
-0.2 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 8 | リザードナイトX |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | +5.8 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -5.5 採用率の推移 |
| 3 | ようき (S↑ C↓) | -0.1 採用率の推移 |
| 4 | いじっぱり (A↑ C↓) | -1.1 採用率の推移 |
| 5 | むじゃき (S↑ D↓) | +0.3 採用率の推移 |
| 6 | ずぶとい (B↑ A↓) | |
| 7 | うっかりや (C↑ D↓) | |
| 8 | せっかち | |
| 9 | なまいき (D↑ S↓) | |
| 10 | やんちゃ (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | +11.6 採用率の推移 |
| 2 | 0 | 0 | 2 | 32 | 0 | 32 | -0.3 採用率の推移 |
| 3 | 2 | 32 | 0 | 0 | 0 | 32 | -1.4 採用率の推移 |
| 4 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 5 | 30 | 0 | 12 | 16 | 0 | 8 | -2.6 採用率の推移 |
| 6 | 0 | 0 | 0 | 32 | 2 | 32 | -1.2 採用率の推移 |
| 7 | 0 | 0 | 0 | 32 | 0 | 32 | -1.6 採用率の推移 |
| 8 | 28 | 0 | 15 | 4 | 1 | 18 | -3.4 採用率の推移 |
| 9 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 10 | 4 | 0 | 0 | 32 | 0 | 30 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 5.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
メガルカリオ Pokémon Matchups
◎ボーマンダ
メガルカリオ vs
ボーマンダ メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.6〜127.5% Steel Beam 1HKO | |
| 110.2〜130.6% Double-Edge 1HKO | |
| Speed | First S180 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Primarina
メガルカリオ vs
Primarina メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜94.1% Steel Beam 2HKO | 79.1〜94.1% Steel Beam 2HKO | 79.1〜94.1% Steel Beam 2HKO | |
| 65.3〜77.6% Moonblast 2HKO | 79.6〜93.9% Moonblast 2HKO | 65.3〜77.6% Moonblast 2HKO | |
| Speed | First S180 / S80 | First S180 / S82 | First S180 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Hippowdon
メガルカリオ vs
Hippowdon メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.9% Steel Beam 2HKOcalculated with すなあらし | 76.3〜90.2% Steel Beam 2HKOcalculated with すなあらし | 68.8〜81.9% Steel Beam 2HKOcalculated with すなあらし | |
| 93.9〜111.6% Earthquake 1 hits (63%)calculated with すなあらし | 93.9〜111.6% Earthquake 1 hits (63%)calculated with すなあらし | 93.9〜111.6% Earthquake 1 hits (63%)calculated with すなあらし | |
| Speed | First S180 / S67 | First S180 / S67 | First S180 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*セグレイブ
メガルカリオ vs
セグレイブ メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜119.4% Flash Cannon 1HKO | 115.2〜136.1% Flash Cannon 2HKO (incl. きあいのタスキ) | 115.2〜136.1% Flash Cannon 1HKO | |
| 118.4〜140.1% Earthquake 1HKO | 93.9〜111.6% Earthquake 1 hits (63%) | 134.0〜159.2% Earthquake 1HKO | |
| Speed | First S180 / S139 | First S180 / S152 | First S180 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Baxcalibur
メガルカリオ vs
Baxcalibur メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.1〜164.5% Focus Blast 1HKO | 162.9〜194.0% Aura Sphere 1HKO | 138.1〜164.5% Focus Blast 1HKO | |
| 66.7〜78.9% Aura Sphere 2HKO | 81.6〜96.6% Aura Sphere 2HKO | 66.7〜78.9% Aura Sphere 2HKO | |
| Speed | First S180 / S105 | First S180 / S150 | First S180 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
メガルカリオ vs
Meowscarada メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 169.9〜201.3% Aura Sphere 1HKO | 169.9〜201.3% Aura Sphere 2HKO (incl. きあいのタスキ) | 169.9〜201.3% Aura Sphere 1HKO | |
| 57.1〜68.0% Play Rough 2HKO | 57.1〜68.0% Play Rough 2HKO | 74.1〜88.4% Play Rough 2HKO | |
| Speed | Second S180 / S262 | First S180 / S175 | First S180 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎ゴリランダー
メガルカリオ vs
ゴリランダー メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | 109.2〜128.5% Steel Beam 1HKOcalculated with グラスフィールド | |
| 115.0〜136.1% High Horsepower 1HKOcalculated with グラスフィールド | 88.4〜104.8% High Horsepower 1 hits (25%)calculated with グラスフィールド | 88.4〜104.8% High Horsepower 1 hits (25%)calculated with グラスフィールド | |
| Speed | First S180 / S107 | First S180 / S107 | First S180 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
メガルカリオ vs
Corviknight メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.7% Focus Blast 2HKO | 79.0〜93.7% Focus Blast 2HKO | 79.0〜93.7% Focus Blast 2HKO | |
| 66.7〜78.9% Body Press 2HKO | 66.7〜78.9% Body Press 2HKO | 66.7〜78.9% Body Press 2HKO | |
| Speed | First S180 / S87 | First S180 / S78 | First S180 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
メガルカリオ vs
Farigiraf メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.4〜171.1% Flash Cannon 2HKO (incl. きあいのタスキ) | 117.9〜141.1% Flash Cannon 2HKO (incl. きあいのタスキ) | 143.4〜171.1% Flash Cannon 1HKO | |
| 93.9〜111.6% Earth Power 1 hits (63%) | 77.6〜92.5% Earth Power 2HKO | 103.4〜122.4% Earth Power 1HKO | |
| Speed | First S180 / S151 | First S180 / S106 | First S180 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Greninja
メガルカリオ vs
Greninja メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 171.8〜204.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 153.0〜182.6% Aura Sphere 1HKO | 171.8〜204.0% Aura Sphere 1HKO | |
| 80.3〜94.6% Hydro Pump 2HKO | 87.1〜103.4% Mud Shot 1 hits (13%) | 80.3〜94.6% Hydro Pump 2HKO | |
| Speed | First S180 / S174 | Second S180 / S213 | Second S180 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンX
メガルカリオ vs
メガリザードンX メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.1〜126.5% Focus Blast 1HKO | |
| 103.4〜123.8% Flamethrower 1HKO | |
| Speed | First S180 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎A-Ninetales
メガルカリオ vs
A-Ninetales メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 224.0〜265.1% Flash Cannon 1HKOcalculated with あられ | 261.3〜309.3% Flash Cannon 1HKOcalculated with あられ | |
| 40.8〜49.0% Moonblast 3HKOcalculated with あられ | 53.7〜63.9% Moonblast 2HKOcalculated with あられ | |
| Speed | First S180 / S177 | First S180 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
メガルカリオ vs
Sneasler メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.9〜152.9% Steel Beam 1HKO | 129.9〜152.9% Steel Beam 1HKO | 129.9〜152.9% Steel Beam 1HKO | |
| 171.4〜201.4% Close Combat 1HKO | 171.4〜201.4% Close Combat 1HKO | 171.4〜201.4% Close Combat 1HKO | |
| Speed | First S180 / S172 | First S180 / S172 | First S180 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Rotom-W
メガルカリオ vs
Rotom-W メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.6〜101.9% Focus Blast 1 hits (13%) | 86.6〜101.9% Focus Blast 1 hits (13%) | 107.1〜127.6% Focus Blast 1HKO | |
| 59.2〜70.1% Hydro Pump 2HKO | 59.2〜70.1% Hydro Pump 2HKO | 80.3〜95.9% Hydro Pump 2HKO | |
| Speed | First S180 / S106 | First S180 / S106 | First S180 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*イエッサン(オス)
メガルカリオ vs
イエッサン(オス) メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.5〜151.8% Steel Beam 1HKOcalculated with サイコフィールド | 128.5〜151.8% Steel Beam 1HKOcalculated with サイコフィールド | 128.5〜151.8% Steel Beam 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | 69.4〜82.3% Expanding Force 2HKOcalculated with サイコフィールド | 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S180 / S220 | First S180 / S161 | First S180 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
メガルカリオ vs
Skeledirge メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜67.3% Dark Pulse 2HKO | 49.3〜58.3% Steel Beam 3HKO | 56.9〜67.3% Dark Pulse 2HKO | |
| 89.8〜106.1% Torch Song 1 hits (25%) | 89.8〜106.1% Torch Song 1 hits (25%) | 89.8〜106.1% Torch Song 1 hits (25%) | |
| Speed | First S180 / S86 | First S180 / S86 | First S180 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
メガルカリオ vs
グソクムシャ メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.1〜80.2% Focus Blast 2HKO | |
| 109.5〜130.6% Drill Run 1HKO | |
| Speed | First S180 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Gholdengo
メガルカリオ vs
Gholdengo メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜76.1% Dark Pulse 2HKO | 42.5〜50.8% Dark Pulse 2 hits (2%) | 63.8〜76.1% Dark Pulse 2HKO | |
| 138.8〜164.6% Focus Blast 1HKO | 104.8〜123.8% Focus Blast 1HKO | 126.5〜149.7% Focus Blast 1HKO | |
| Speed | First S180 / S136 | First S180 / S107 | First S180 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
メガルカリオ vs
Aegislash メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜51.5% Dark Pulse 3HKO | 43.1〜51.5% Dark Pulse 3HKO | 43.1〜51.5% Dark Pulse 2 hits (5%) | |
| 126.5〜149.7% Close Combat 1HKO | 98.0〜115.6% Close Combat 1 hits (81%) | 103.4〜123.1% Poltergeist 1HKO | |
| Speed | First S180 / S80 | First S180 / S72 | First S180 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Gyarados
メガルカリオ vs
Gyarados メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.1〜49.5% Steel Beam 3HKOcalculated with 攻撃-1 | 49.7〜58.5% Steel Beam 2 hits (>99%)calculated with 攻撃-1 | 42.1〜49.5% Steel Beam 3HKOcalculated with 攻撃-1 | |
| 69.4〜83.0% Earthquake 2HKO | 92.5〜110.2% Earthquake 1 hits (56%) | 69.4〜83.0% Earthquake 2HKO | |
| Speed | First S180 / S101 | First S180 / S133 | First S180 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
メガルカリオ vs
Basculegion-F メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜74.1% Dark Pulse 2HKO | 62.9〜74.1% Dark Pulse 2HKO | 62.9〜74.1% Dark Pulse 2HKO | |
| 91.2〜107.5% Wave Crash 1 hits (44%) | 99.3〜117.0% Wave Crash 1 hits (88%) | 118.4〜139.5% Wave Crash 1HKO | |
| Speed | Second S180 / S195 | First S180 / S143 | First S180 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
メガルカリオ vs
メガリザードンY メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.4% Steel Beam 2 hits (94%)calculated with 晴れ | |
| 269.4〜318.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S180 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Volcarona
メガルカリオ vs
Volcarona メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜50.0% Steel Beam 3HKO | 48.4〜57.1% Close Combat 3HKO | 42.2〜50.0% Steel Beam 3HKO | |
| 106.1〜126.5% Fiery Dance 1HKO | 140.1〜167.3% Fiery Dance 1HKO | 106.1〜126.5% Fiery Dance 1HKO | |
| Speed | First S180 / S122 | First S180 / S152 | First S180 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Metagross
メガルカリオ vs
Metagross メガルカリオ's build: Lucarionite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.4〜100.6% Focus Blast 1 hits (6%) | |
| 103.4〜122.4% Earthquake 1HKO | |
| Speed | First S180 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderメガルカリオZ Pokémon Matchups
○Primarina
メガルカリオZ vs
Primarina メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.4〜79.1% Steel Beam 2HKO | 67.4〜79.1% Steel Beam 2HKO | 67.4〜79.1% Steel Beam 2HKO | |
| 65.3〜77.6% Moonblast 2HKO | 79.6〜93.9% Moonblast 2HKO | 65.3〜77.6% Moonblast 2HKO | |
| Speed | First S223 / S80 | First S223 / S82 | First S223 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Baxcalibur
メガルカリオZ vs
Baxcalibur メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.1% Focus Blast 1HKO | 137.7〜162.9% Aura Sphere 1HKO | 116.8〜138.1% Focus Blast 1HKO | |
| 66.7〜78.9% Aura Sphere 2HKO | 81.6〜96.6% Aura Sphere 2HKO | 66.7〜78.9% Aura Sphere 2HKO | |
| Speed | First S223 / S105 | First S223 / S150 | First S223 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Mimikyu
メガルカリオZ vs
Mimikyu メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.1〜142.0% Flash Cannon 2HKO (incl. ばけのかわ) | 119.1〜142.0% Flash Cannon 2HKO (incl. ばけのかわ) | 119.1〜142.0% Flash Cannon 2HKO (incl. ばけのかわ) | |
| 44.2〜51.7% Drain Punch 2 hits (10%) | 34.0〜40.1% Drain Punch 3HKO | 34.0〜40.1% Drain Punch 3HKO | |
| Speed | First S223 / S148 | First S223 / S148 | First S223 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
メガルカリオZ vs
Meowscarada メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.5〜168.6% Aura Sphere 1HKO | 142.5〜168.6% Aura Sphere 2HKO (incl. きあいのタスキ) | 142.5〜168.6% Aura Sphere 1HKO | |
| 40.1〜46.9% Flower Trick 3HKO | 40.1〜46.9% Flower Trick 3HKO | 51.7〜60.5% Flower Trick 2HKO | |
| Speed | Second S223 / S262 | First S223 / S175 | First S223 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○ゴリランダー
メガルカリオZ vs
ゴリランダー メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | 91.3〜107.7% Steel Beam 1 hits (50%)calculated with グラスフィールド | |
| 68.7〜81.0% High Horsepower 2HKOcalculated with グラスフィールド | 53.1〜62.6% High Horsepower 2HKOcalculated with グラスフィールド | 53.1〜62.6% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | First S223 / S107 | First S223 / S107 | First S223 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
メガルカリオZ vs
Corviknight メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜79.0% Focus Blast 2HKO | 66.3〜79.0% Focus Blast 2HKO | 66.3〜79.0% Focus Blast 2HKO | |
| 39.5〜46.9% Body Press 3HKO | 39.5〜46.9% Body Press 3HKO | 39.5〜46.9% Body Press 3HKO | |
| Speed | First S223 / S87 | First S223 / S78 | First S223 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Basculegion-F
メガルカリオZ vs
Basculegion-F メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.2% Dark Pulse 2HKO | 70.1〜83.2% Dark Pulse 2HKO | 70.1〜83.2% Dark Pulse 2HKO | |
| 53.7〜63.9% Wave Crash 2HKO | 59.2〜70.1% Wave Crash 2HKO | 69.4〜83.0% Wave Crash 2HKO | |
| Speed | First S223 / S195 | First S223 / S143 | First S223 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
メガルカリオZ vs
Farigiraf メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.0〜144.7% Flash Cannon 2HKO (incl. きあいのタスキ) | 174.7〜206.3% Steel Beam 2HKO (incl. きあいのタスキ) | 122.0〜144.7% Flash Cannon 1HKO | |
| 93.9〜111.6% Earth Power 1 hits (63%) | 77.6〜92.5% Earth Power 2HKO | 103.4〜122.4% Earth Power 1HKO | |
| Speed | First S223 / S151 | First S223 / S106 | First S223 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Greninja
メガルカリオZ vs
Greninja メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.0〜170.5% Aura Sphere 2HKO (incl. きあいのタスキ) | 130.2〜154.4% Aura Sphere 1HKO | 145.0〜170.5% Aura Sphere 1HKO | |
| 80.3〜94.6% Hydro Pump 2HKO | 87.1〜103.4% Mud Shot 1 hits (13%) | 80.3〜94.6% Hydro Pump 2HKO | |
| Speed | First S223 / S174 | First S223 / S213 | Second S223 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
メガルカリオZ vs
A-Ninetales メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 187.4〜221.7% Flash Cannon 1HKOcalculated with あられ | 218.7〜258.7% Flash Cannon 1HKOcalculated with あられ | |
| 40.8〜49.0% Moonblast 3HKOcalculated with あられ | 53.7〜63.9% Moonblast 2HKOcalculated with あられ | |
| Speed | First S223 / S177 | First S223 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
メガルカリオZ vs
Sneasler メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.9〜128.7% Steel Beam 1HKO | 108.9〜128.7% Steel Beam 1HKO | 108.9〜128.7% Steel Beam 1HKO | |
| 102.7〜121.1% Close Combat 1HKO | 102.7〜121.1% Close Combat 1HKO | 102.7〜121.1% Close Combat 1HKO | |
| Speed | First S223 / S172 | First S223 / S172 | First S223 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Rotom-W
メガルカリオZ vs
Rotom-W メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.0% Focus Blast 2HKO | 72.6〜86.0% Focus Blast 2HKO | 90.6〜107.1% Focus Blast 1 hits (44%) | |
| 59.2〜70.1% Hydro Pump 2HKO | 59.2〜70.1% Hydro Pump 2HKO | 80.3〜95.9% Hydro Pump 2HKO | |
| Speed | First S223 / S106 | First S223 / S106 | First S223 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*パーモット
メガルカリオZ vs
パーモット メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.5〜146.9% Focus Blast 2HKO (incl. きあいのタスキ) | 124.5〜146.9% Focus Blast 1HKO | 124.5〜146.9% Focus Blast 1HKO | |
| 85.7〜100.7% Close Combat 1 hits (13%) | 93.9〜110.9% Close Combat 1 hits (69%) | 110.9〜130.6% Close Combat 1HKO | |
| Speed | First S223 / S172 | Second S223 / S235 | First S223 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*イエッサン(オス)
メガルカリオZ vs
イエッサン(オス) メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜127.7% Steel Beam 1HKOcalculated with サイコフィールド | 108.0〜127.7% Steel Beam 1HKOcalculated with サイコフィールド | 108.0〜127.7% Steel Beam 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | 69.4〜82.3% Expanding Force 2HKOcalculated with サイコフィールド | 76.2〜90.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | First S223 / S220 | First S223 / S161 | First S223 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
メガルカリオZ vs
Skeledirge メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.5〜75.8% Dark Pulse 2HKO | 64.5〜75.8% Dark Pulse 2HKO | 64.5〜75.8% Dark Pulse 2HKO | |
| 89.8〜106.1% Torch Song 1 hits (25%) | 89.8〜106.1% Torch Song 1 hits (25%) | 89.8〜106.1% Torch Song 1 hits (25%) | |
| Speed | First S223 / S86 | First S223 / S86 | First S223 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
メガルカリオZ vs
ボーマンダ メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 90.1〜107.0% Steel Beam 1 hits (44%) | |
| 122.4〜145.6% Earthquake 1HKO | |
| Speed | First S223 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Garchomp
メガルカリオZ vs
Garchomp メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.6〜103.8% Steel Beam 1 hits (25%) | 87.6〜103.8% Steel Beam 1 hits (25%) | 87.6〜103.8% Steel Beam 2HKO | |
| 99.3〜117.0% Flamethrower 1 hits (88%) | 171.4〜201.4% Earthquake 1HKO | 171.4〜201.4% Earthquake 1HKO | |
| Speed | Second S223 / S223 | Second S223 / S231 | First S223 / S154 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲グソクムシャ
メガルカリオZ vs
グソクムシャ メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.6〜67.6% Focus Blast 2HKO | |
| 98.6〜116.3% Close Combat 1 hits (88%) | |
| Speed | First S223 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Hippowdon
メガルカリオZ vs
Hippowdon メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.6〜68.8% Steel Beam 2 hits (74%)calculated with すなあらし | 64.2〜75.8% Steel Beam 2HKOcalculated with すなあらし | 58.6〜68.8% Steel Beam 2HKOcalculated with すなあらし | |
| 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | 114.3〜134.7% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S223 / S67 | First S223 / S67 | First S223 / S67 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Gholdengo
メガルカリオZ vs
Gholdengo メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.4〜85.9% Dark Pulse 2HKO | 47.7〜57.0% Dark Pulse 2 hits (86%) | 72.4〜85.9% Dark Pulse 2HKO | |
| 138.8〜164.6% Focus Blast 1HKO | 104.8〜123.8% Focus Blast 1HKO | 126.5〜149.7% Focus Blast 1HKO | |
| Speed | First S223 / S136 | First S223 / S107 | First S223 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
メガルカリオZ vs
Aegislash メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.7% Dark Pulse 2 hits (67%) | 49.1〜58.7% Dark Pulse 2 hits (67%) | 49.1〜58.7% Dark Pulse 2 hits (98%) | |
| 104.1〜123.1% Poltergeist 1HKO | 80.3〜94.6% Poltergeist 2HKO | 124.5〜147.6% Poltergeist 1HKO | |
| Speed | First S223 / S80 | First S223 / S72 | First S223 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Gyarados
メガルカリオZ vs
Gyarados メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.6% Steel Beam 3HKOcalculated with 攻撃-1 | 41.5〜49.1% Steel Beam 3HKOcalculated with 攻撃-1 | 30.2〜35.6% Focus Blast 4HKOcalculated with 攻撃-1 | |
| 84.4〜99.3% Earthquake 2HKO | 110.2〜130.6% Earthquake 1HKO | 84.4〜99.3% Earthquake 2HKO | |
| Speed | First S223 / S101 | First S223 / S133 | First S223 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×メガリザードンX
メガルカリオZ vs
メガリザードンX メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.7〜106.5% Focus Blast 1 hits (38%) | |
| 103.4〜123.8% Flamethrower 1HKO | |
| Speed | First S223 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
メガルカリオZ vs
メガリザードンY メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.6〜48.4% Steel Beam 3HKOcalculated with 晴れ | |
| 269.4〜318.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S223 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×エースバーン
メガルカリオZ vs
エースバーン メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜116.6% Focus Blast 1 hits (88%) | 98.1〜116.6% Focus Blast 2HKO | 98.1〜116.6% Focus Blast 1 hits (88%) | |
| 187.8〜221.8% かえんボール 1HKO | 172.8〜204.1% かえんボール 1HKO | 243.5〜287.8% かえんボール 1HKO | |
| Speed | Second S223 / S256 | First S223 / S188 | First S223 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Volcarona
メガルカリオZ vs
Volcarona メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜35.9% Focus Blast 4 hits (>99%) (incl. オボンのみ) | 42.2〜50.3% Steel Beam 3HKO | 30.7〜35.9% Focus Blast 4HKO | |
| 106.1〜126.5% Fiery Dance 1HKO | 140.1〜167.3% Fiery Dance 1HKO | 106.1〜126.5% Fiery Dance 1HKO | |
| Speed | First S223 / S122 | First S223 / S152 | First S223 / S122 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
×Metagross
メガルカリオZ vs
Metagross メガルカリオZ's build: ルカリオナイトZ, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.3〜84.7% Focus Blast 2HKO | |
| 122.4〜145.6% Earthquake 1HKO | |
| Speed | First S223 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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