Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゲンガー

ゲンガー

ゴースト どく
全国図鑑 No.94 / 使用率 34位
データ集計日:2026-09-10

種族値

HP
60
こうげき
65
ぼうぎょ
60
とくこう
130
とくぼう
75
すばやさ
110
合計
500

メガシンカ

メガゲンガー

ゴーストどく

特性:かげふみ — ゴーストタイプ以外の相手が交代できなくなる。

HP
60
こうげき
65
ぼうぎょ
80+20
とくこう
170+40
とくぼう
95+20
すばやさ
130+20
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストエスパーあく
くさフェアリー
どくむし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 のろわれボディ
100.0%
0.0
技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト シャドーボール
85.4%
+1.3
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
86858484.1%85.4%9/99/10
2
どく ヘドロウェーブ
69.7%
-10.0
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
採用率の推移
81756879.7%69.7%9/99/10
3
ノーマル まもる
54.7%
+18.5
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
57453336.2%54.7%9/99/10
4
ゴースト みちづれ
53.8%
+20.5
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
採用率の推移
57443033.3%53.8%9/99/10
5
ノーマル ほろびのうた
34.8%
+13.1
ノーマル変化
PP 8
場の全員をほろび状態にする。
採用率の推移
37282021.7%34.8%9/99/10
6
こおり こごえるかぜ
26.7%
-13.2
こおり特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
42332539.9%26.7%9/99/10
7
ゴースト たたりめ
10.2%
-5.0
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
採用率の推移
1613915.2%10.2%9/99/10
8
ほのお おにび
9.9%
-9.7
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
2115819.6%9.9%9/99/10
9
かくとう きあいだま
9.7%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
10
あく わるだくみ
8.3%
あく変化
PP 20
自分の特攻を2段階上げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ゲンガナイト
79.4%
+4.8
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
80777474.6%79.4%9/99/10
2
きあいのタスキきあいのタスキ
17.9%
-6.0
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
25211723.9%17.9%9/99/10
3
こだわりスカーフこだわりスカーフ
1.0%
+0.3
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
1110.7%1.0%9/99/10
4
こうかくレンズ
0.5%
技の命中率が1.1倍になる。
5
ふうせん
0.5%
-0.2
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
1100.7%0.5%9/99/10
6
いのちのたま
0.1%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
83.8%
+28.7
採用率の推移
88695155.1%83.8%9/99/10
2 ひかえめ (C↑ A↓)
14.9%
-25.7
採用率の推移
44281140.6%14.9%9/99/10
3 むじゃき (S↑ D↓)
0.7%
-3.6
採用率の推移
5204.3%0.7%9/99/10
4 おだやか (D↑ A↓)
0.3%
5 ずぶとい (B↑ A↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
39.5%
+6.2
採用率の推移
40363233.3%39.5%9/99/10
2 32002032
8.7%
3 120022032
4.7%
4 180013332
3.6%
-4.4
採用率の推移
9638.0%3.6%9/99/10
5 00232032
3.5%
+0.6
採用率の推移
4332.9%3.5%9/99/10
6 240010032
3.5%
7 140020032
3.4%
-2.4
採用率の推移
6535.8%3.4%9/99/10
8 32020032
2.9%
0.0
採用率の推移
3332.9%2.9%9/99/10
9 00132132
2.6%
10 32010132
2.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 3.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ゲンガー
考察記事
【ポケモンチャンピオンズ】ゲンガー 考察 M-5 シーズン メガシンカ型の実数値と4つの弱点
ゲンガー
考察記事
【ポケモンチャンピオンズ】メガゲンガー 考察 M-4 シーズン かげふみ+ほろびのうたロック
ゲンガー
考察記事
メガゲンガー考察 M-2シーズン 使用率10位 かげふみ詰めと型別立ち回り

Pokémon Matchups

Favorable
PrimarinaPrimarina
Gengar Gengar vs Primarina Primarina

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GengarPrimarina
94.1〜112.3%
Sludge Wave
1 hits (69%)
94.1〜112.3%
Sludge Wave
1 hits (69%)
94.1〜112.3%
Sludge Wave
1 hits (69%)
PrimarinaGengar
52.6〜62.0%
Sparkling Aria
2HKO
63.5〜75.2%
Sparkling Aria
2HKO
52.6〜62.0%
Sparkling Aria
2HKO
Speed
First
GengarS200 / PrimarinaS80
First
GengarS200 / PrimarinaS82
First
GengarS200 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GengarPrimarina
81.3〜97.3%
Sludge Wave
2HKO
81.3〜97.3%
Sludge Wave
2HKO
81.3〜97.3%
Sludge Wave
2HKO
PrimarinaGengar
43.1〜50.9%
Sparkling Aria
2 hits (3%)
52.1〜61.7%
Sparkling Aria
2HKO
43.1〜50.9%
Sparkling Aria
2 hits (3%)
Speed
First
GengarS200 / PrimarinaS80
First
GengarS200 / PrimarinaS82
First
GengarS200 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GengarPrimarina
77.0〜90.9%
Sludge Wave
2HKO
77.0〜90.9%
Sludge Wave
2HKO
77.0〜90.9%
Sludge Wave
2HKO
PrimarinaGengar
62.0〜74.5%
Sparkling Aria
2HKO
76.6〜90.5%
Sparkling Aria
2HKO
62.0〜74.5%
Sparkling Aria
2HKO
Speed
First
GengarS178 / PrimarinaS80
First
GengarS178 / PrimarinaS82
First
GengarS178 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Lucario*Lucario
Gengar Gengar vs Lucario Lucario

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GengarLucario
152.4〜179.6%
Focus Blast
1HKO
152.4〜179.6%
Focus Blast
1HKO
LucarioGengar
108.0〜127.7%
Steel Beam
1HKO
128.5〜151.8%
Steel Beam
1HKO
Speed
Second
GengarS200 / LucarioS223
First
GengarS200 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GengarLucario
130.6〜155.1%
Focus Blast
1HKO
130.6〜155.1%
Focus Blast
1HKO
LucarioGengar
88.6〜104.8%
Steel Beam
1 hits (31%)
105.4〜124.6%
Steel Beam
1HKO
Speed
Second
GengarS200 / LucarioS223
First
GengarS200 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GengarLucario
123.8〜146.9%
Focus Blast
1HKO
123.8〜146.9%
Focus Blast
1HKO
LucarioGengar
100.7〜119.7%
Dark Pulse
2HKO (incl. きあいのタスキ)
156.2〜183.9%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
GengarS178 / LucarioS223
Second
GengarS178 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Gengar Gengar vs Gholdengo Gholdengo

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GengarGholdengo
111.7〜132.5%
Shadow Ball
1HKO
72.5〜87.0%
Shadow Ball
2HKO
111.7〜132.5%
Shadow Ball
1HKO
GholdengoGengar
118.2〜140.1%
Shadow Ball
1HKO
87.6〜105.1%
Shadow Ball
1 hits (31%)
106.6〜127.0%
Shadow Ball
1HKO
Speed
First
GengarS200 / GholdengoS136
First
GengarS200 / GholdengoS107
First
GengarS200 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GengarGholdengo
95.7〜114.1%
Shadow Ball
1 hits (75%)
63.2〜75.6%
Shadow Ball
2HKO
95.7〜114.1%
Shadow Ball
1 hits (75%)
GholdengoGengar
97.0〜115.0%
Shadow Ball
1 hits (81%)
71.9〜86.2%
Shadow Ball
2HKO
87.4〜104.2%
Shadow Ball
1 hits (25%)
Speed
First
GengarS200 / GholdengoS136
First
GengarS200 / GholdengoS107
First
GengarS200 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GengarGholdengo
92.0〜108.0%
Shadow Ball
1 hits (44%)
60.1〜71.5%
Shadow Ball
2HKO
92.0〜108.0%
Shadow Ball
1 hits (44%)
GholdengoGengar
141.6〜167.9%
Shadow Ball
2HKO (incl. きあいのタスキ)
106.6〜127.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
128.5〜153.3%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / GholdengoS136
First
GengarS178 / GholdengoS107
First
GengarS178 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Gengar Gengar vs Baxcalibur Baxcalibur

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GengarBaxcalibur
80.2〜94.4%
Focus Blast
2HKO
141.3〜166.5%
Focus Blast
1HKO
80.2〜94.4%
Focus Blast
2HKO
BaxcaliburGengar
67.9〜81.0%
Draco Meteor
2HKO
83.2〜98.5%
Draco Meteor
2HKO
67.9〜81.0%
Draco Meteor
2HKO
Speed
First
GengarS200 / BaxcaliburS105
First
GengarS200 / BaxcaliburS150
First
GengarS200 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GengarBaxcalibur
69.0〜82.2%
Focus Blast
2HKO
122.2〜144.9%
Focus Blast
1HKO
69.0〜82.2%
Focus Blast
2HKO
BaxcaliburGengar
55.7〜66.5%
Draco Meteor
3HKO
68.3〜80.8%
Draco Meteor
2HKO
55.7〜66.5%
Draco Meteor
3HKO
Speed
First
GengarS200 / BaxcaliburS105
First
GengarS200 / BaxcaliburS150
First
GengarS200 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GengarBaxcalibur
66.0〜78.2%
Focus Blast
2HKO
116.2〜137.7%
Focus Blast
1HKO
66.0〜78.2%
Focus Blast
2HKO
BaxcaliburGengar
81.8〜97.1%
Draco Meteor
2HKO
99.3〜118.2%
Draco Meteor
2HKO
81.8〜97.1%
Draco Meteor
2HKO
Speed
First
GengarS178 / BaxcaliburS105
First
GengarS178 / BaxcaliburS150
First
GengarS178 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
ゴリランダーゴリランダー
Gengar Gengar vs ゴリランダー ゴリランダー

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gengarゴリランダー
128.5〜151.7%
Sludge Wave
1HKO
calculated with グラスフィールド
128.5〜151.7%
Sludge Wave
1HKO
calculated with グラスフィールド
128.5〜151.7%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーGengar
132.8〜156.9%
High Horsepower
1HKO
calculated with グラスフィールド
102.2〜121.2%
High Horsepower
1HKO
calculated with グラスフィールド
102.2〜121.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
GengarS200 / ゴリランダーS107
First
GengarS200 / ゴリランダーS107
First
GengarS200 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gengarゴリランダー
111.1〜131.4%
Sludge Wave
1HKO
calculated with グラスフィールド
111.1〜131.4%
Sludge Wave
1HKO
calculated with グラスフィールド
111.1〜131.4%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーGengar
109.0〜128.7%
High Horsepower
1HKO
calculated with グラスフィールド
83.8〜99.4%
High Horsepower
2HKO
calculated with グラスフィールド
83.8〜99.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
GengarS200 / ゴリランダーS107
First
GengarS200 / ゴリランダーS107
First
GengarS200 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gengarゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーGengar
168.6〜199.3%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
129.9〜153.3%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
129.9〜153.3%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
GengarS178 / ゴリランダーS107
First
GengarS178 / ゴリランダーS107
First
GengarS178 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
A-Ninetales*A-Ninetales
Gengar Gengar vs A-Ninetales A-Ninetales

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GengarA-Ninetales
114.3〜134.9%
Sludge Wave
1HKO
calculated with あられ
133.3〜157.3%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGengar
40.9〜48.2%
Foul Play
3HKO
calculated with あられ
52.6〜62.0%
Blizzard
2HKO
calculated with あられ
Speed
First
GengarS200 / A-NinetalesS177
First
GengarS200 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GengarA-Ninetales
97.1〜116.6%
Sludge Wave
1 hits (88%)
calculated with あられ
113.3〜136.0%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGengar
33.5〜39.5%
Foul Play
3HKO
calculated with あられ
43.1〜50.9%
Blizzard
2 hits (3%)
calculated with あられ
Speed
First
GengarS200 / A-NinetalesS177
First
GengarS200 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GengarA-Ninetales
93.7〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
109.3〜129.3%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGengar
49.6〜59.9%
Foul Play
2 hits (>99%)
calculated with あられ
63.5〜75.2%
Blizzard
2HKO
calculated with あられ
Speed
First
GengarS178 / A-NinetalesS177
First
GengarS178 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
Gengar Gengar vs Sneasler Sneasler

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GengarSneasler
65.0〜76.4%
Shadow Ball
2HKO
65.0〜76.4%
Shadow Ball
2HKO
65.0〜76.4%
Shadow Ball
2HKO
SneaslerGengar
89.1〜105.1%
Throat Chop
1 hits (31%)
89.1〜105.1%
Throat Chop
1 hits (31%)
89.1〜105.1%
Throat Chop
1 hits (31%)
Speed
First
GengarS200 / SneaslerS172
First
GengarS200 / SneaslerS172
First
GengarS200 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GengarSneasler
55.4〜65.6%
Shadow Ball
2HKO
55.4〜65.6%
Shadow Ball
2HKO
55.4〜65.6%
Shadow Ball
2HKO
SneaslerGengar
73.1〜86.2%
Throat Chop
2HKO
73.1〜86.2%
Throat Chop
2HKO
73.1〜86.2%
Throat Chop
2HKO
Speed
First
GengarS200 / SneaslerS172
First
GengarS200 / SneaslerS172
First
GengarS200 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GengarSneasler
53.5〜63.1%
Shadow Ball
2HKO
53.5〜63.1%
Shadow Ball
2HKO
53.5〜63.1%
Shadow Ball
2HKO
SneaslerGengar
110.9〜131.4%
Throat Chop
2HKO (incl. きあいのタスキ)
110.9〜131.4%
Throat Chop
2HKO (incl. きあいのタスキ)
110.9〜131.4%
Throat Chop
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / SneaslerS172
First
GengarS178 / SneaslerS172
First
GengarS178 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
SkeledirgeSkeledirge
Gengar Gengar vs Skeledirge Skeledirge

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GengarSkeledirge
97.6〜116.6%
Shadow Ball
1 hits (88%)
97.6〜116.6%
Shadow Ball
1 hits (88%)
97.6〜116.6%
Shadow Ball
1 hits (88%)
SkeledirgeGengar
74.5〜89.1%
Shadow Ball
2HKO
74.5〜89.1%
Shadow Ball
2HKO
74.5〜89.1%
Shadow Ball
2HKO
Speed
First
GengarS200 / SkeledirgeS86
First
GengarS200 / SkeledirgeS86
First
GengarS200 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GengarSkeledirge
85.3〜100.5%
Shadow Ball
1 hits (6%)
85.3〜100.5%
Shadow Ball
1 hits (6%)
85.3〜100.5%
Shadow Ball
1 hits (6%)
SkeledirgeGengar
61.1〜73.1%
Shadow Ball
2HKO
61.1〜73.1%
Shadow Ball
2HKO
61.1〜73.1%
Shadow Ball
2HKO
Speed
First
GengarS200 / SkeledirgeS86
First
GengarS200 / SkeledirgeS86
First
GengarS200 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GengarSkeledirge
80.6〜96.7%
Shadow Ball
2HKO
80.6〜96.7%
Shadow Ball
2HKO
80.6〜96.7%
Shadow Ball
2HKO
SkeledirgeGengar
92.0〜109.5%
Shadow Ball
2HKO
92.0〜109.5%
Shadow Ball
2HKO
92.0〜109.5%
Shadow Ball
2HKO
Speed
First
GengarS178 / SkeledirgeS86
First
GengarS178 / SkeledirgeS86
First
GengarS178 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
Gengar Gengar vs ボーマンダ ボーマンダ

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gengarボーマンダ
98.2〜117.0%
Icy Wind
1 hits (94%)
ボーマンダGengar
128.5〜151.8%
Double-Edge
1HKO
Speed
First
GengarS200 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gengarボーマンダ
86.5〜102.9%
Icy Wind
1 hits (19%)
ボーマンダGengar
105.4〜124.6%
Double-Edge
1HKO
Speed
First
GengarS200 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Gengarボーマンダ
81.9〜98.2%
Icy Wind
2HKO
ボーマンダGengar
159.9〜189.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Gengar Gengar vs Garchomp Garchomp

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GengarGarchomp
61.6〜73.0%
Sludge Wave
2HKO
97.3〜114.6%
Icy Wind
1 hits (75%)
97.3〜114.6%
Icy Wind
2HKO
GarchompGengar
89.8〜105.8%
Draco Meteor
1 hits (38%)
166.4〜197.1%
Earthquake
1HKO
166.4〜197.1%
Earthquake
1HKO
Speed
Second
GengarS200 / GarchompS223
Second
GengarS200 / GarchompS231
First
GengarS200 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GengarGarchomp
53.5〜63.2%
Sludge Wave
2HKO
84.3〜99.5%
Icy Wind
2HKO
84.3〜99.5%
Icy Wind
2HKO
GarchompGengar
73.7〜86.8%
Draco Meteor
2HKO
136.5〜161.7%
Earthquake
1HKO
136.5〜161.7%
Earthquake
1HKO
Speed
Second
GengarS200 / GarchompS223
Second
GengarS200 / GarchompS231
First
GengarS200 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GengarGarchomp
50.3〜60.0%
Sludge Wave
2HKO
77.8〜93.0%
Icy Wind
2HKO
77.8〜93.0%
Icy Wind
2HKO
GarchompGengar
109.5〜129.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
207.3〜245.3%
Earthquake
2HKO (incl. きあいのタスキ)
207.3〜245.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
GengarS178 / GarchompS223
Second
GengarS178 / GarchompS231
First
GengarS178 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Gengar Gengar vs グソクムシャ グソクムシャ

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gengarグソクムシャ
39.6〜46.7%
Shadow Ball
3HKO
グソクムシャGengar
111.7〜132.8%
Sucker Punch
1HKO
Speed
First
GengarS200 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gengarグソクムシャ
34.1〜40.1%
Focus Blast
3HKO
グソクムシャGengar
105.4〜124.6%
Drill Run
1HKO
Speed
First
GengarS200 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gengarグソクムシャ
31.9〜38.5%
Shadow Ball
3 hits (97%)
グソクムシャGengar
119.0〜140.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Gengar Gengar vs Hippowdon Hippowdon

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GengarHippowdon
34.9〜40.9%
Shadow Ball
4HKO (incl. オボンのみ)
calculated with すなあらし
38.1〜45.1%
Shadow Ball
3HKO
calculated with すなあらし
34.9〜40.9%
Shadow Ball
3HKO
calculated with すなあらし
HippowdonGengar
110.9〜131.4%
Earthquake
1HKO
calculated with すなあらし
110.9〜131.4%
Earthquake
1HKO
calculated with すなあらし
110.9〜131.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
GengarS200 / HippowdonS67
First
GengarS200 / HippowdonS67
First
GengarS200 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GengarHippowdon
29.8〜35.3%
Shadow Ball
4 hits (93%) (incl. オボンのみ)
calculated with すなあらし
32.6〜39.1%
Shadow Ball
3 hits (8%)
calculated with すなあらし
29.8〜35.3%
Shadow Ball
3 hits (19%)
calculated with すなあらし
HippowdonGengar
91.0〜107.8%
Earthquake
1 hits (75%)
calculated with すなあらし
91.0〜107.8%
Earthquake
1 hits (75%)
calculated with すなあらし
91.0〜107.8%
Earthquake
1 hits (75%)
calculated with すなあらし
Speed
First
GengarS200 / HippowdonS67
First
GengarS200 / HippowdonS67
First
GengarS200 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GengarHippowdon
28.4〜34.0%
Shadow Ball
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Shadow Ball
4HKO
calculated with すなあらし
28.4〜34.0%
Shadow Ball
3 hits (2%)
calculated with すなあらし
HippowdonGengar
135.8〜162.0%
Earthquake
1HKO
calculated with すなあらし
135.8〜162.0%
Earthquake
1HKO
calculated with すなあらし
135.8〜162.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
GengarS178 / HippowdonS67
First
GengarS178 / HippowdonS67
First
GengarS178 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Gengar Gengar vs セグレイブ セグレイブ

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gengarセグレイブ
86.9〜102.6%
Focus Blast
1 hits (19%)
99.5〜117.3%
Focus Blast
2HKO
99.5〜117.3%
Focus Blast
1 hits (94%)
セグレイブGengar
137.2〜162.0%
Earthquake
1HKO
108.0〜128.5%
Earthquake
1HKO
155.5〜183.9%
Earthquake
1HKO
Speed
First
GengarS200 / セグレイブS139
First
GengarS200 / セグレイブS152
First
GengarS200 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gengarセグレイブ
75.4〜89.0%
Focus Blast
2HKO
85.9〜101.6%
Focus Blast
2HKO
85.9〜101.6%
Focus Blast
1 hits (13%)
セグレイブGengar
112.6〜132.9%
Earthquake
1HKO
88.6〜105.4%
Earthquake
1 hits (31%)
127.5〜150.9%
Earthquake
1HKO
Speed
First
GengarS200 / セグレイブS139
First
GengarS200 / セグレイブS152
First
GengarS200 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gengarセグレイブ
71.2〜84.8%
Focus Blast
2HKO
81.7〜96.3%
Focus Blast
2HKO
81.7〜96.3%
Focus Blast
2HKO
セグレイブGengar
170.8〜201.5%
Earthquake
2HKO (incl. きあいのタスキ)
135.8〜160.6%
Earthquake
2HKO (incl. きあいのタスキ)
109.5〜129.2%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
GengarS178 / セグレイブS139
First
GengarS178 / セグレイブS152
First
GengarS178 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Aegislash*Aegislash
Gengar Gengar vs Aegislash Aegislash

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GengarAegislash
75.4〜89.8%
Shadow Ball
2HKO
75.4〜89.8%
Shadow Ball
2HKO
75.4〜89.8%
Shadow Ball
2HKO
AegislashGengar
201.5〜238.0%
Poltergeist
1HKO
154.7〜183.9%
Poltergeist
1HKO
241.6〜285.4%
Poltergeist
1HKO
Speed
First
GengarS200 / AegislashS80
First
GengarS200 / AegislashS72
First
GengarS200 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GengarAegislash
64.7〜76.6%
Shadow Ball
2HKO
64.7〜76.6%
Shadow Ball
2HKO
64.7〜76.6%
Shadow Ball
2HKO
AegislashGengar
165.3〜195.2%
Poltergeist
1HKO
126.9〜150.9%
Poltergeist
1HKO
198.2〜234.1%
Poltergeist
1HKO
Speed
First
GengarS200 / AegislashS80
First
GengarS200 / AegislashS72
First
GengarS200 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GengarAegislash
61.1〜73.1%
Shadow Ball
2HKO
61.1〜73.1%
Shadow Ball
2HKO
61.1〜73.1%
Shadow Ball
2HKO
AegislashGengar
106.6〜127.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
154.7〜183.9%
Shadow Ball
2HKO (incl. きあいのタスキ)
110.2〜131.4%
Shadow Sneak
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / AegislashS80
First
GengarS178 / AegislashS72
First
GengarS178 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Mimikyu*Mimikyu
Gengar Gengar vs Mimikyu Mimikyu

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GengarMimikyu
123.7〜146.6%
Shadow Ball
2HKO (incl. ばけのかわ)
123.7〜146.6%
Shadow Ball
2HKO (incl. ばけのかわ)
123.7〜146.6%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuGengar
119.0〜142.3%
Shadow Claw
1HKO
110.2〜131.4%
Shadow Claw
1HKO
92.0〜109.5%
Shadow Claw
1 hits (56%)
Speed
First
GengarS200 / MimikyuS148
First
GengarS200 / MimikyuS148
First
GengarS200 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GengarMimikyu
106.9〜128.2%
Shadow Ball
2HKO (incl. ばけのかわ)
106.9〜128.2%
Shadow Ball
2HKO (incl. ばけのかわ)
106.9〜128.2%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuGengar
97.6〜116.8%
Shadow Claw
1 hits (81%)
90.4〜107.8%
Shadow Claw
1 hits (44%)
75.4〜89.8%
Shadow Claw
2HKO
Speed
First
GengarS200 / MimikyuS148
First
GengarS200 / MimikyuS148
First
GengarS200 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GengarMimikyu
102.3〜120.6%
Shadow Ball
2HKO (incl. ばけのかわ)
102.3〜120.6%
Shadow Ball
2HKO (incl. ばけのかわ)
102.3〜120.6%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuGengar
147.4〜175.9%
Shadow Claw
2HKO (incl. きあいのタスキ)
136.5〜162.8%
Shadow Claw
2HKO (incl. きあいのタスキ)
113.9〜135.8%
Shadow Claw
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / MimikyuS148
First
GengarS178 / MimikyuS148
First
GengarS178 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Mimikyu's page →
Gyarados*Gyarados
Gengar Gengar vs Gyarados Gyarados

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GengarGyarados
49.5〜58.4%
Sludge Wave
2 hits (98%)
calculated with 攻撃-1
58.5〜69.0%
Sludge Wave
2HKO
calculated with 攻撃-1
49.5〜58.4%
Sludge Wave
2 hits (68%)
calculated with 攻撃-1
GyaradosGengar
81.8〜96.4%
Earthquake
2HKO
106.6〜127.0%
Earthquake
1HKO
81.8〜96.4%
Earthquake
2HKO
Speed
First
GengarS200 / GyaradosS101
First
GengarS200 / GyaradosS133
First
GengarS200 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GengarGyarados
42.1〜50.5%
Sludge Wave
2 hits (1%)
calculated with 攻撃-1
49.7〜59.6%
Sludge Wave
2 hits (>99%)
calculated with 攻撃-1
42.1〜50.5%
Sludge Wave
3HKO
calculated with 攻撃-1
GyaradosGengar
67.1〜79.0%
Earthquake
2HKO
87.4〜104.2%
Earthquake
1 hits (25%)
67.1〜79.0%
Earthquake
2HKO
Speed
First
GengarS200 / GyaradosS101
First
GengarS200 / GyaradosS133
First
GengarS200 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GengarGyarados
40.6〜48.0%
Sludge Wave
3HKO
calculated with 攻撃-1
48.0〜56.7%
Sludge Wave
2 hits (86%)
calculated with 攻撃-1
40.6〜48.0%
Sludge Wave
3HKO
calculated with 攻撃-1
GyaradosGengar
100.7〜119.7%
Earthquake
2HKO (incl. きあいのタスキ)
132.8〜157.7%
Earthquake
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / GyaradosS101
First
GengarS178 / GyaradosS133
First
GengarS178 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
メガリザードンY*メガリザードンY
Gengar Gengar vs メガリザードンY メガリザードンY

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GengarメガリザードンY
56.8〜67.7%
Sludge Wave
2HKO
calculated with 晴れ
メガリザードンYGengar
111.7〜132.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
GengarS200 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GengarメガリザードンY
49.0〜58.7%
Sludge Wave
2 hits (99%)
calculated with 晴れ
メガリザードンYGengar
132.9〜156.9%
Overheat
1HKO
calculated with 晴れ
Speed
First
GengarS200 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GengarメガリザードンY
47.1〜56.1%
Sludge Wave
2 hits (76%)
calculated with 晴れ
メガリザードンYGengar
135.8〜160.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
GengarS178 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Gengar Gengar vs エースバーン エースバーン

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gengarエースバーン
80.3〜94.3%
Sludge Wave
2HKO
80.3〜94.3%
Sludge Wave
2HKO
80.3〜94.3%
Sludge Wave
2HKO
エースバーンGengar
106.6〜127.0%
Sucker Punch
1HKO
110.9〜132.8%
Zen Headbutt
1HKO
119.0〜140.1%
かえんボール
1HKO
Speed
Second
GengarS200 / エースバーンS256
First
GengarS200 / エースバーンS188
First
GengarS200 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gengarエースバーン
69.4〜82.2%
Sludge Wave
2HKO
69.4〜82.2%
Sludge Wave
2HKO
69.4〜82.2%
Sludge Wave
2HKO
エースバーンGengar
100.6〜118.6%
Zen Headbutt
1HKO
91.0〜109.0%
Zen Headbutt
1 hits (56%)
113.2〜135.3%
Sucker Punch
1HKO
Speed
Second
GengarS200 / エースバーンS256
First
GengarS200 / エースバーンS188
First
GengarS200 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gengarエースバーン
65.6〜78.3%
Sludge Wave
2HKO
65.6〜78.3%
Sludge Wave
2HKO
65.6〜78.3%
Sludge Wave
2HKO
エースバーンGengar
113.9〜134.3%
かえんボール
2HKO (incl. きあいのタスキ)
103.6〜122.6%
かえんボール
2HKO (incl. きあいのタスキ)
147.4〜174.5%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
GengarS178 / エースバーンS256
Second
GengarS178 / エースバーンS188
First
GengarS178 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View エースバーン's page →
イエッサン(オス)*イエッサン(オス)
Gengar Gengar vs イエッサン(オス) イエッサン(オス)

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Gengarイエッサン(オス)
75.2〜89.8%
Sludge Wave
2HKO
calculated with サイコフィールド
75.2〜89.8%
Sludge Wave
2HKO
calculated with サイコフィールド
75.2〜89.8%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Gengar
128.5〜153.3%
Expanding Force
1HKO
calculated with サイコフィールド
119.7〜141.6%
Expanding Force
1HKO
calculated with サイコフィールド
128.5〜153.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
GengarS200 / イエッサン(オス)S220
First
GengarS200 / イエッサン(オス)S161
First
GengarS200 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Gengarイエッサン(オス)
65.7〜77.4%
Sludge Wave
2HKO
calculated with サイコフィールド
65.7〜77.4%
Sludge Wave
2HKO
calculated with サイコフィールド
65.7〜77.4%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Gengar
105.4〜125.7%
Expanding Force
1HKO
calculated with サイコフィールド
111.4〜132.9%
Psyshock
1HKO
calculated with サイコフィールド
105.4〜125.7%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
GengarS200 / イエッサン(オス)S220
First
GengarS200 / イエッサン(オス)S161
First
GengarS200 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Gengarイエッサン(オス)
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Gengar
154.7〜183.9%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
144.5〜170.8%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
154.7〜183.9%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
GengarS178 / イエッサン(オス)S220
First
GengarS178 / イエッサン(オス)S161
First
GengarS178 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Metagross*Metagross
Gengar Gengar vs Metagross Metagross

Gengar's build: Gengarite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GengarMetagross
99.4〜118.5%
Shadow Ball
1 hits (94%)
MetagrossGengar
194.9〜232.8%
Psychic Fangs
1HKO
Speed
First
GengarS200 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Gengarite, Timid, H32 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GengarMetagross
85.4〜100.6%
Shadow Ball
1 hits (6%)
MetagrossGengar
159.9〜191.0%
Psychic Fangs
1HKO
Speed
First
GengarS200 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gengar's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GengarMetagross
81.5〜96.8%
Shadow Ball
2HKO
MetagrossGengar
244.5〜289.8%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
GengarS178 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemGengarite
AbilityCursed Body
NatureTimid (S↑A↓)
MovesゴーストShadow BallどくSludge WaveノーマルPerish SongノーマルProtect
EVH12C22S32
M-4 Season
ItemFocus Sash
AbilityCursed Body
NatureTimid (S↑A↓)
MovesゴーストShadow BallどくSludge WaveかくとうFocus BlastこおりIcy Wind
EVH2C32S32
See more team examples