ウォッシュロトム
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ふゆう | 0.0 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ハイドロポンプ |
-0.8 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
| 2 | ボルトチェンジ |
+1.5 特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 3 | おにび |
+3.9 変化命中 85%PP 16 相手をやけど状態にする。 採用率の推移 |
| 4 | 10まんボルト |
-4.5 特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 5 | いたみわけ |
-4.3 変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 採用率の推移 |
| 6 | トリック |
+8.5 変化命中 100%PP 12 相手と自分が持っている道具を入れ替える。 採用率の推移 |
| 7 | わるだくみ |
+1.2 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 8 | ほうでん |
特殊威力 80命中 100%PP 16 30%の確率で相手をまひ状態にする。 |
| 9 | ひかりのかべ |
-1.8 変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 採用率の推移 |
| 10 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-4.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
+3.1 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | こだわりスカーフ |
+1.0 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 4 | ゴツゴツメット |
+7.5 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 5 | カゴのみ |
-0.4 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | こうかくレンズ |
+1.2 技の命中率が1.1倍になる。 採用率の推移 |
| 7 | ラムのみ |
+0.2 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 8 | ものしりメガネ |
特殊技の威力が1.1倍になる。 |
| 9 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
| 10 | いのちのたま |
-7.9 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | +9.3 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -7.9 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | -2.5 採用率の推移 |
| 4 | おだやか (D↑ A↓) | +3.0 採用率の推移 |
| 5 | のんき | -2.7 採用率の推移 |
| 6 | しんちょう (D↑ C↓) | |
| 7 | なまいき (D↑ S↓) | -0.6 採用率の推移 |
| 8 | のうてんき (C↑ B↓) | |
| 9 | れいせい (C↑ S↓) | |
| 10 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | -4.4 採用率の推移 |
| 2 | 32 | 0 | 32 | 2 | 0 | 0 | -3.2 採用率の推移 |
| 3 | 2 | 0 | 0 | 32 | 0 | 32 | -4.3 採用率の推移 |
| 4 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 5 | 32 | 0 | 10 | 0 | 24 | 0 | -5.5 採用率の推移 |
| 6 | 32 | 0 | 23 | 0 | 11 | 0 | +1.9 採用率の推移 |
| 7 | 32 | 0 | 14 | 0 | 20 | 0 | |
| 8 | 32 | 0 | 13 | 0 | 21 | 0 | |
| 9 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 10 | 32 | 0 | 21 | 0 | 13 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 3.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 8.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 8.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○Primarina
Rotom-W vs
Primarina Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜54.5% Discharge 3HKO | 44.9〜54.5% Discharge 3HKO | 51.3〜61.0% Thunderbolt 2 hits (90%) | |
| 42.7〜50.3% Moonblast 3HKO | 52.2〜61.8% Moonblast 3HKO (incl. オボンのみ) | 42.7〜50.3% Moonblast 3HKO | |
| Speed | First S106 / S80 | First S106 / S82 | First S106 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜54.5% Discharge 3HKO | 44.9〜54.5% Discharge 3HKO | 51.3〜61.0% Thunderbolt 2 hits (90%) | |
| 42.7〜50.3% Moonblast 3HKO | 52.2〜61.8% Moonblast 2 hits (98%) | 42.7〜50.3% Moonblast 3HKO | |
| Speed | First S106 / S80 | First S106 / S82 | First S106 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.6〜83.4% Thunderbolt 2HKO | 70.6〜83.4% Thunderbolt 2HKO | 70.6〜83.4% Thunderbolt 2HKO | |
| 52.8〜63.8% Moonblast 2 hits (3%) | 66.1〜78.0% Moonblast 2HKO | 52.8〜63.8% Moonblast 2 hits (3%) | |
| Speed | First S138 / S80 | First S138 / S82 | First S138 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Hippowdon
Rotom-W vs
Hippowdon Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜64.2% Hydro Pump 2 hits (5%)calculated with すなあらし | 58.6〜69.8% Hydro Pump 2HKOcalculated with すなあらし | 54.0〜64.2% Hydro Pump 2HKOcalculated with すなあらし | |
| 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | |
| Speed | First S106 / S67 | First S106 / S67 | First S106 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜64.2% Hydro Pump 2 hits (5%)calculated with すなあらし | 58.6〜69.8% Hydro Pump 2HKOcalculated with すなあらし | 54.0〜64.2% Hydro Pump 2HKOcalculated with すなあらし | |
| 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | 11.5〜14.0% Rock Tomb 999HKOcalculated with すなあらし | |
| Speed | First S106 / S67 | First S106 / S67 | First S106 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | |
| 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | 18.9〜22.8% Rock Tomb 999HKOcalculated with すなあらし | |
| Speed | First S138 / S67 | First S138 / S67 | First S138 / S67 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
◎Gyarados
Rotom-W vs
Gyarados Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 49.7〜58.6% Power Whip 3HKO | 65.0〜76.4% Power Whip 2HKO | 49.7〜58.6% Power Whip 3HKO | |
| Speed | First S106 / S101 | Second S106 / S133 | First S106 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 49.7〜58.6% Power Whip 2 hits (70%) | 65.0〜76.4% Power Whip 2HKO | 49.7〜58.6% Power Whip 2 hits (70%) | |
| Speed | First S106 / S101 | Second S106 / S133 | First S106 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.9〜136.6% Volt Switch 1HKOcalculated with 攻撃-1 | 135.7〜161.4% Volt Switch 1HKOcalculated with 攻撃-1 | 114.9〜136.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| 83.5〜99.2% Power Whip 2HKO | 108.7〜129.1% Power Whip 1HKO | 83.5〜99.2% Power Whip 2HKO | |
| Speed | First S138 / S101 | First S138 / S133 | First S138 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
Rotom-W vs
Corviknight Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.5〜70.2% Thunderbolt 2HKO | 58.5〜70.2% Thunderbolt 2HKO | 44.9〜53.7% Volt Switch 3HKO | |
| 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | |
| Speed | First S106 / S87 | First S106 / S78 | First S106 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.5〜70.2% Thunderbolt 2HKO | 58.5〜70.2% Thunderbolt 2HKO | 44.9〜53.7% Volt Switch 3HKO | |
| 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | |
| Speed | First S106 / S87 | First S106 / S78 | First S106 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.0〜94.6% Thunderbolt 2HKO | 80.0〜94.6% Thunderbolt 2HKO | 80.0〜94.6% Thunderbolt 2HKO | |
| 32.3〜38.6% Body Press 4HKO | 32.3〜38.6% Body Press 4HKO | 32.3〜38.6% Body Press 4HKO | |
| Speed | First S138 / S87 | First S138 / S78 | First S138 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎*Basculegion-F
Rotom-W vs
Basculegion-F Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜82.2% Thunderbolt 2HKO | 68.0〜82.2% Thunderbolt 2HKO | 68.0〜82.2% Thunderbolt 2HKO | |
| 26.1〜31.2% Wave Crash 4 hits (<1%) | 28.7〜34.4% Wave Crash 4 hits (54%) (incl. オボンのみ) | 33.8〜40.1% Wave Crash 4HKO (incl. オボンのみ) | |
| Speed | Second S106 / S195 | Second S106 / S143 | Second S106 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜82.2% Thunderbolt 2HKO | 68.0〜82.2% Thunderbolt 2HKO | 68.0〜82.2% Thunderbolt 2HKO | |
| 26.1〜31.2% Wave Crash 4 hits (23%) | 28.7〜34.4% Wave Crash 4 hits (>99%) (incl. たべのこし) | 33.8〜40.1% Wave Crash 3 hits (46%) | |
| Speed | Second S106 / S195 | Second S106 / S143 | Second S106 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.4〜110.7% Thunderbolt 1 hits (63%) | 94.4〜110.7% Thunderbolt 1 hits (63%) | 94.4〜110.7% Thunderbolt 1 hits (63%) | |
| 44.1〜52.8% Wave Crash 3HKO | 48.0〜57.5% Wave Crash 3HKO | 48.8〜59.1% Bitter Malice 3HKO | |
| Speed | Second S138 / S195 | Second S138 / S143 | First S138 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Rotom-W vs
Greninja Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.0〜112.8% Thunderbolt 2HKO | 85.9〜102.0% Thunderbolt 1 hits (13%) | 94.0〜112.8% Thunderbolt 1 hits (69%) | |
| 45.9〜54.1% Sludge Wave 3HKO | 48.4〜58.0% Sludge Wave 3HKO | 45.9〜54.1% Sludge Wave 3HKO | |
| Speed | Second S106 / S174 | Second S106 / S213 | Second S106 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.0〜112.8% Thunderbolt 2HKO | 85.9〜102.0% Thunderbolt 1 hits (13%) | 94.0〜112.8% Thunderbolt 1 hits (69%) | |
| 45.9〜54.1% Sludge Wave 2 hits (6%) | 48.4〜58.0% Sludge Wave 2 hits (62%) | 45.9〜54.1% Sludge Wave 2 hits (6%) | |
| Speed | Second S106 / S174 | Second S106 / S213 | Second S106 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.8% Volt Switch 2HKO (incl. きあいのタスキ) | 116.8〜138.3% Thunderbolt 1HKO | 102.0〜120.8% Volt Switch 1HKO | |
| 48.0〜57.5% Dark Pulse 3HKO | 61.4〜73.2% Sludge Wave 2 hits (98%) | 48.0〜57.5% Dark Pulse 3HKO | |
| Speed | Second S138 / S174 | Second S138 / S213 | Second S138 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*エースバーン
Rotom-W vs
エースバーン Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.5〜123.6% Hydro Pump 1HKO | 104.5〜123.6% Hydro Pump 2HKO (incl. きあいのタスキ) | 104.5〜123.6% Hydro Pump 1HKO | |
| 49.7〜59.2% High Jump Kick 3HKO | 45.9〜54.1% High Jump Kick 3HKO | 64.3〜76.4% High Jump Kick 2HKO | |
| Speed | Second S106 / S256 | Second S106 / S188 | Second S106 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.5〜123.6% Hydro Pump 1HKO | 104.5〜123.6% Hydro Pump 2HKO (incl. きあいのタスキ) | 104.5〜123.6% Hydro Pump 1HKO | |
| 49.7〜59.2% High Jump Kick 2 hits (77%) | 45.9〜54.1% High Jump Kick 2 hits (6%) | 64.3〜76.4% High Jump Kick 2HKO | |
| Speed | Second S106 / S256 | Second S106 / S188 | Second S106 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜169.4% Hydro Pump 1HKO | 142.7〜169.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 142.7〜169.4% Hydro Pump 1HKO | |
| 83.5〜99.2% High Jump Kick 2HKO | 76.4〜90.6% High Jump Kick 2HKO | 107.9〜128.3% High Jump Kick 1HKO | |
| Speed | Second S138 / S256 | Second S138 / S188 | Second S138 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
◎Skeledirge
Rotom-W vs
Skeledirge Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | |
| 29.3〜35.0% Shadow Ball 4 hits (86%) (incl. オボンのみ) | 29.3〜35.0% Shadow Ball 4 hits (86%) (incl. オボンのみ) | 29.3〜35.0% Shadow Ball 4 hits (86%) (incl. オボンのみ) | |
| Speed | First S106 / S86 | First S106 / S86 | First S106 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | |
| 29.3〜35.0% Shadow Ball 4HKO | 29.3〜35.0% Shadow Ball 4HKO | 29.3〜35.0% Shadow Ball 4HKO | |
| Speed | First S106 / S86 | First S106 / S86 | First S106 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜123.2% Hydro Pump 1HKO | 103.3〜123.2% Hydro Pump 1HKO | 103.3〜123.2% Hydro Pump 1HKO | |
| 37.8〜44.9% Shadow Ball 3 hits (33%) | 37.8〜44.9% Shadow Ball 3 hits (33%) | 37.8〜44.9% Shadow Ball 3 hits (33%) | |
| Speed | First S138 / S86 | First S138 / S86 | First S138 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
▲ボーマンダ
Rotom-W vs
ボーマンダ Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.9〜40.9% Thunderbolt 3HKO | |
| 53.5〜63.7% Outrage 2 hits (5%) | |
| Speed | Second S106 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.9〜40.9% Thunderbolt 3HKO | |
| 53.5〜63.7% Outrage 2HKO | |
| Speed | Second S106 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜55.0% Thunderbolt 2 hits (63%) | |
| 90.6〜107.1% Outrage 1 hits (44%) | |
| Speed | Second S138 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Rotom-W vs
Garchomp Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.7% Foul Play 4 hits (>99%) | 40.5〜47.6% Hydro Pump 3HKO | 40.5〜47.6% Hydro Pump 3HKO | |
| 69.4〜82.8% Draco Meteor 2 hits (<1%) | 49.7〜59.2% Outrage 3HKO | 49.7〜59.2% Outrage 3HKO | |
| Speed | Second S106 / S223 | Second S106 / S231 | Second S106 / S154 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.7% Foul Play 4 hits (>99%) | 40.5〜47.6% Hydro Pump 3HKO | 40.5〜47.6% Hydro Pump 3HKO | |
| 69.4〜82.8% Draco Meteor 2 hits (>99%) | 49.7〜59.2% Outrage 2 hits (77%) | 49.7〜59.2% Outrage 2 hits (77%) | |
| Speed | Second S106 / S223 | Second S106 / S231 | Second S106 / S154 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜32.4% Hydro Pump 4HKO | 55.1〜65.4% Hydro Pump 2HKO | 55.1〜65.4% Hydro Pump 2HKO | |
| 87.4〜103.9% Draco Meteor 1 hits (25%) | 85.0〜100.0% Outrage 1 hits (6%) | 85.0〜100.0% Outrage 1 hits (6%) | |
| Speed | Second S138 / S223 | Second S138 / S231 | Second S138 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
Rotom-W vs
グソクムシャ Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.3% Hydro Pump 3 hits (42%) | |
| 47.8〜56.7% Leech Life 3HKO | |
| Speed | First S106 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.3% Hydro Pump 3 hits (42%) | |
| 47.8〜56.7% Leech Life 2 hits (34%) | |
| Speed | First S106 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜49.5% Hydro Pump 3HKO | |
| 80.3〜96.1% Leech Life 2HKO | |
| Speed | First S138 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Rotom-W vs
セグレイブ Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.3% Foul Play 3HKO | 32.5〜38.7% Foul Play 3 hits (99%) | 35.6〜42.4% Foul Play 3HKO | |
| 61.8〜73.2% きょけんとつげき 2 hits (>99%) | 48.4〜58.0% きょけんとつげき 3HKO | 69.4〜82.8% きょけんとつげき 2HKO | |
| Speed | Second S106 / S139 | Second S106 / S152 | Second S106 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.3% Foul Play 3HKO | 32.5〜38.7% Foul Play 3 hits (99%) | 35.6〜42.4% Foul Play 3HKO | |
| 61.8〜73.2% きょけんとつげき 2HKO | 48.4〜58.0% きょけんとつげき 2 hits (62%) | 69.4〜82.8% きょけんとつげき 2HKO | |
| Speed | Second S106 / S139 | Second S106 / S152 | Second S106 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.3% Foul Play 3HKO | 32.5〜38.7% Foul Play 3 hits (99%) | 35.6〜42.4% Foul Play 3HKO | |
| 104.7〜123.6% きょけんとつげき 1HKO | 82.7〜97.6% きょけんとつげき 2HKO | 117.3〜138.6% きょけんとつげき 1HKO | |
| Speed | Second S138 / S139 | Second S138 / S152 | Second S138 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Lucario
Rotom-W vs
Lucario Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 59.2〜70.1% Hydro Pump 2HKO | 59.2〜70.1% Hydro Pump 2HKO | |
| 72.6〜86.0% Focus Blast 2HKO | 86.6〜101.9% Focus Blast 1 hits (13%) | |
| Speed | Second S106 / S223 | Second S106 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 59.2〜70.1% Hydro Pump 2HKO | 59.2〜70.1% Hydro Pump 2HKO | |
| 72.6〜86.0% Focus Blast 2HKO | 86.6〜101.9% Focus Blast 1 hits (13%) | |
| Speed | Second S106 / S223 | Second S106 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜95.9% Hydro Pump 2HKO | 80.3〜95.9% Hydro Pump 2HKO | |
| 90.6〜107.1% Focus Blast 1 hits (44%) | 107.1〜127.6% Focus Blast 1HKO | |
| Speed | Second S138 / S223 | Second S138 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Baxcalibur
Rotom-W vs
Baxcalibur Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Hydro Pump 999HKO | 27.5〜32.3% Hydro Pump 4 hits (7%) | 15.2〜18.3% Hydro Pump 999HKO | |
| 35.0〜42.0% Dragon Pulse 3 hits (<1%) | 42.7〜50.3% Dragon Pulse 3HKO | 35.0〜42.0% Dragon Pulse 3 hits (<1%) | |
| Speed | First S106 / S105 | Second S106 / S150 | First S106 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Hydro Pump 999HKO | 27.5〜32.3% Hydro Pump 4 hits (7%) | 15.2〜18.3% Hydro Pump 999HKO | |
| 35.0〜42.0% Dragon Pulse 3 hits (85%) | 65.0〜76.4% Draco Meteor 2 hits (54%) | 35.0〜42.0% Dragon Pulse 3 hits (85%) | |
| Speed | First S106 / S105 | Second S106 / S150 | First S106 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Hydro Pump 999HKO | 37.7〜44.3% Hydro Pump 3 hits (33%) | 21.3〜25.4% Hydro Pump 999HKO | |
| 43.3〜52.0% Dragon Pulse 3HKO | 80.3〜95.3% Draco Meteor 2 hits (93%) | 43.3〜52.0% Dragon Pulse 3HKO | |
| Speed | First S138 / S105 | Second S138 / S150 | First S138 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Rotom-W vs
Aegislash Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKO | 29.3〜34.7% Hydro Pump 4 hits (>99%) (incl. たべのこし) | 31.1〜37.1% Foul Play 3 hits (64%) | |
| 36.9〜43.9% Close Combat 3 hits (17%) | 49.7〜59.2% Shadow Ball 3HKO | 40.8〜48.4% Shadow Ball 3 hits (>99%) | |
| Speed | First S106 / S80 | First S106 / S72 | First S106 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority) | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKO | 29.3〜34.7% Hydro Pump 4 hits (>99%) (incl. たべのこし) | 31.1〜37.1% Foul Play 3 hits (64%) | |
| 50.3〜59.9% Poltergeist 2 hits (88%) | 49.7〜59.2% Shadow Ball 2 hits (77%) | 59.9〜71.3% Poltergeist 2HKO | |
| Speed | First S106 / S80 | First S106 / S72 | First S106 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.3% Hydro Pump 3HKO | 40.1〜47.3% Hydro Pump 3HKO | 40.1〜47.3% Hydro Pump 3HKO | |
| 62.2〜74.0% Close Combat 2HKO | 62.2〜74.0% Shadow Ball 2HKO | 102.4〜121.3% Poltergeist 1HKO | |
| Speed | First S138 / S80 | First S138 / S72 | First S138 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Rotom-W vs
Mimikyu Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | |
| 67.5〜80.9% Wood Hammer 2HKO | 52.2〜62.4% Wood Hammer 2 hits (<1%) | 52.2〜62.4% Wood Hammer 2 hits (<1%) | |
| Speed | Second S106 / S148 | Second S106 / S148 | Second S106 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | |
| 67.5〜80.9% Wood Hammer 2HKO | 52.2〜62.4% Wood Hammer 2 hits (>99%) | 52.2〜62.4% Wood Hammer 2 hits (>99%) | |
| Speed | Second S106 / S148 | Second S106 / S148 | Second S106 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | |
| 114.2〜134.6% Wood Hammer 1HKO | 88.2〜103.9% Wood Hammer 1 hits (25%) | 88.2〜103.9% Wood Hammer 1 hits (25%) | |
| Speed | Second S138 / S148 | Second S138 / S148 | Second S138 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Rotom-W vs
Meowscarada Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | |
| 77.7〜93.0% Flower Trick 2HKO | 77.7〜93.0% Flower Trick 2HKO | 100.6〜120.4% Flower Trick 1HKO | |
| Speed | Second S106 / S262 | Second S106 / S175 | Second S106 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | |
| 77.7〜93.0% Flower Trick 2HKO | 77.7〜93.0% Flower Trick 2HKO | 100.6〜120.4% Flower Trick 1HKO | |
| Speed | Second S106 / S262 | Second S106 / S175 | Second S106 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.8% Hydro Pump 3HKO | 38.6〜45.8% Hydro Pump 3HKO | 38.6〜45.8% Hydro Pump 3HKO | |
| 132.3〜157.5% Flower Trick 1HKO | 132.3〜157.5% Flower Trick 1HKO | 171.7〜204.7% Flower Trick 1HKO | |
| Speed | Second S138 / S262 | Second S138 / S175 | Second S138 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Rotom-W vs
ゴリランダー Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 20.8〜24.6% Hydro Pump 5HKOcalculated with グラスフィールド | |
| 110.8〜130.6% ドラムアタック 1HKOcalculated with グラスフィールド | 101.9〜120.4% ドラムアタック 1HKOcalculated with グラスフィールド | 126.1〜149.0% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S106 / S107 | Second S106 / S107 | Second S106 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 20.8〜24.6% Hydro Pump 5HKOcalculated with グラスフィールド | |
| 110.8〜130.6% ドラムアタック 1HKOcalculated with グラスフィールド | 101.9〜120.4% ドラムアタック 1HKOcalculated with グラスフィールド | 126.1〜149.0% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S106 / S107 | Second S106 / S107 | Second S106 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 30.4〜36.2% Foul Play 3 hits (53%)calculated with グラスフィールド | 28.5〜33.8% Hydro Pump 3 hits (1%)calculated with グラスフィールド | |
| 124.4〜148.8% グラススライダー 1HKOcalculated with グラスフィールド | 115.0〜137.8% グラススライダー 1HKOcalculated with グラスフィールド | 141.7〜166.9% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S138 / S107 | First S138 / S107 | First S138 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲メガリザードンX
Rotom-W vs
メガリザードンX Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Hydro Pump 2 hits (88%) | |
| 59.2〜70.1% Outrage 2 hits (79%) | |
| Speed | Second S106 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Hydro Pump 2 hits (88%) | |
| 59.2〜70.1% Outrage 2HKO | |
| Speed | Second S106 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Hydro Pump 2HKO | |
| 99.2〜117.3% Outrage 1 hits (94%) | |
| Speed | Second S138 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Rotom-W vs
メガリザードンY Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Thunderbolt 2HKOcalculated with 晴れ | |
| 103.2〜122.3% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S106 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Thunderbolt 2HKOcalculated with 晴れ | |
| 103.2〜122.3% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S106 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.2〜100.6% Thunderbolt 1 hits (6%)calculated with 晴れ | |
| 130.7〜154.3% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S138 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Rotom-W vs
Sneasler Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Hydro Pump 2 hits (>99%) | 49.7〜59.2% Hydro Pump 2 hits (>99%) | 49.7〜59.2% Hydro Pump 2 hits (>99%) | |
| 49.7〜59.2% Close Combat 3HKO | 49.7〜59.2% Close Combat 3HKO | 49.7〜59.2% Close Combat 3HKO | |
| Speed | Second S106 / S172 | Second S106 / S172 | Second S106 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Hydro Pump 2 hits (>99%) | 49.7〜59.2% Hydro Pump 2 hits (>99%) | 49.7〜59.2% Hydro Pump 2 hits (>99%) | |
| 49.7〜59.2% Close Combat 2 hits (77%) | 49.7〜59.2% Close Combat 2 hits (77%) | 49.7〜59.2% Close Combat 2 hits (77%) | |
| Speed | Second S106 / S172 | Second S106 / S172 | Second S106 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | |
| 85.0〜100.0% Close Combat 1 hits (6%) | 85.0〜100.0% Close Combat 1 hits (6%) | 85.0〜100.0% Close Combat 1 hits (6%) | |
| Speed | Second S138 / S172 | Second S138 / S172 | Second S138 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Hydreigon
Rotom-W vs
Hydreigon Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | |
| 70.7〜84.1% Draco Meteor 2 hits (4%) | 40.1〜47.8% Dark Pulse 3 hits (96%) | 91.7〜108.9% Draco Meteor 1 hits (50%) | |
| Speed | Second S106 / S225 | Second S106 / S165 | Second S106 / S150 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | |
| 70.7〜84.1% Draco Meteor 2HKO | 65.0〜76.4% Draco Meteor 2 hits (54%) | 91.7〜108.9% Draco Meteor 1 hits (50%) | |
| Speed | Second S106 / S225 | Second S106 / S165 | Second S106 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜33.7% Hydro Pump 3 hits (<1%) | 28.4〜33.7% Hydro Pump 3 hits (<1%) | 28.4〜33.7% Hydro Pump 3 hits (<1%) | |
| 88.2〜104.7% Draco Meteor 1 hits (31%) | 80.3〜95.3% Draco Meteor 2 hits (93%) | 114.2〜135.4% Draco Meteor 1HKO | |
| Speed | Second S138 / S225 | Second S138 / S165 | Second S138 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Rotom-W vs
Dragonite Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Thunderbolt 4 hits (84%) | 16.2〜19.2% Thunderbolt 4HKO | 16.2〜19.2% Thunderbolt 4HKO | |
| 78.3〜92.4% Draco Meteor 2 hits (75%) | 36.9〜43.9% Dragon Pulse 3 hits (13%) | 40.1〜47.8% Dragon Pulse 3 hits (96%) | |
| Speed | Second S106 / S152 | Second S106 / S145 | Second S106 / S132 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Rotom-W's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Thunderbolt 4 hits (84%) | 16.2〜19.2% Thunderbolt 4HKO | 16.2〜19.2% Thunderbolt 4HKO | |
| 78.3〜92.4% Draco Meteor 2HKO | 36.9〜43.9% Dragon Pulse 3 hits (>99%) | 61.1〜72.6% Draco Meteor 2 hits (7%) | |
| Speed | Second S106 / S152 | Second S106 / S145 | Second S106 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.6% Thunderbolt 3 hits (33%) | 21.6〜25.7% Thunderbolt 3HKO | 21.6〜25.7% Thunderbolt 3HKO | |
| 99.2〜116.5% Draco Meteor 1 hits (94%) | 45.7〜54.3% Dragon Pulse 3HKO | 76.4〜90.6% Draco Meteor 2 hits (57%) | |
| Speed | Second S138 / S152 | Second S138 / S145 | First S138 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Hydro Pump
Volt Switch
Pain Split
Will-O-Wisp
Sitrus Berry
Hydro Pump
Will-O-Wisp
Volt Switch
Thunder Wave




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