Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ウォッシュロトム

ウォッシュロトム

みず でんき
全国図鑑 No.479 / 使用率 23位
データ集計日:2026-09-10

種族値

HP
50
こうげき
65
ぼうぎょ
107
とくこう
105
とくぼう
107
すばやさ
86
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんくさ
ひこうほのおみずこおり
はがね

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ふゆう
100.0%
0.0
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず ハイドロポンプ
97.1%
-0.8
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
採用率の推移
98989797.9%97.1%9/99/10
2
でんき ボルトチェンジ
88.7%
+1.5
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
89888787.2%88.7%9/99/10
3
ほのお おにび
83.3%
+3.9
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
84817979.4%83.3%9/99/10
4
でんき 10まんボルト
50.8%
-4.5
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
56535055.3%50.8%9/99/10
5
ノーマル いたみわけ
33.3%
-4.3
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。
採用率の推移
38353337.6%33.3%9/99/10
6
エスパー トリック
13.5%
+8.5
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
15945.0%13.5%9/99/10
7
あく わるだくみ
6.2%
+1.2
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
6655.0%6.2%9/99/10
8
でんき ほうでん
5.9%
でんき特殊
威力 80命中 100%PP 16
30%の確率で相手をまひ状態にする。
9
エスパー ひかりのかべ
3.9%
-1.8
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
6545.7%3.9%9/99/10
10
あく イカサマ
3.7%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
33.5%
-4.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
38363337.6%33.5%9/99/10
2
たべのこし
32.9%
+3.1
ターン終わりに最大HPの1/16回復する。
採用率の推移
33312929.8%32.9%9/99/10
3
こだわりスカーフこだわりスカーフ
15.2%
+1.0
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
15151414.2%15.2%9/99/10
4
ゴツゴツメット
8.2%
+7.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
9500.7%8.2%9/99/10
5
カゴのみ
2.4%
-0.4
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
3322.8%2.4%9/99/10
6
こうかくレンズ
1.9%
+1.2
技の命中率が1.1倍になる。
採用率の推移
2110.7%1.9%9/99/10
7
ラムのみラムのみ
1.6%
+0.2
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
2211.4%1.6%9/99/10
8
ものしりメガネ
1.0%
特殊技の威力が1.1倍になる。
9
ひかりのねんど
0.6%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
10
いのちのたま
0.6%
-7.9
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
10508.5%0.6%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
51.9%
+9.3
採用率の推移
53474142.6%51.9%9/99/10
2 ひかえめ (C↑ A↓)
21.2%
-7.9
採用率の推移
30252029.1%21.2%9/99/10
3 おくびょう (S↑ A↓)
11.7%
-2.5
採用率の推移
15131114.2%11.7%9/99/10
4 おだやか (D↑ A↓)
11.5%
+3.0
採用率の推移
121088.5%11.5%9/99/10
5 のんき
1.6%
-2.7
採用率の推移
5314.3%1.6%9/99/10
6 しんちょう (D↑ C↓)
0.8%
7 なまいき (D↑ S↓)
0.8%
-0.6
採用率の推移
1111.4%0.8%9/99/10
8 のうてんき (C↑ B↓)
0.5%
9 れいせい (C↑ S↓)
0.0%
10 わんぱく (B↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
12.6%
-4.4
採用率の推移
18151217.0%12.6%9/99/10
2 32032200
7.4%
-3.2
採用率の推移
119710.6%7.4%9/99/10
3 20032032
7.0%
-4.3
採用率の推移
129611.3%7.0%9/99/10
4 32032002
5.4%
5 320100240
5.1%
-5.5
採用率の推移
118410.6%5.1%9/99/10
6 320230110
4.7%
+1.9
採用率の推移
5432.8%4.7%9/99/10
7 320140200
3.8%
8 320130210
3.2%
9 32023200
2.8%
10 320210130
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 8.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 8.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ウォッシュロトム
考察記事
【ポケモンチャンピオンズ】ウォッシュロトム 考察 M-4 シーズン 耐久型が純化した理由
ウォッシュロトム
考察記事
ウォッシュロトム考察 M-2 使用率22位 ボルトチェンジとおにびの起点作り

Pokémon Matchups

Favorable
PrimarinaPrimarina
Rotom-W Rotom-W vs Primarina Primarina

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-WPrimarina
44.9〜54.5%
Discharge
3HKO
44.9〜54.5%
Discharge
3HKO
51.3〜61.0%
Thunderbolt
2 hits (90%)
PrimarinaRotom-W
42.7〜50.3%
Moonblast
3HKO
52.2〜61.8%
Moonblast
3HKO (incl. オボンのみ)
42.7〜50.3%
Moonblast
3HKO
Speed
First
Rotom-WS106 / PrimarinaS80
First
Rotom-WS106 / PrimarinaS82
First
Rotom-WS106 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-WPrimarina
44.9〜54.5%
Discharge
3HKO
44.9〜54.5%
Discharge
3HKO
51.3〜61.0%
Thunderbolt
2 hits (90%)
PrimarinaRotom-W
42.7〜50.3%
Moonblast
3HKO
52.2〜61.8%
Moonblast
2 hits (98%)
42.7〜50.3%
Moonblast
3HKO
Speed
First
Rotom-WS106 / PrimarinaS80
First
Rotom-WS106 / PrimarinaS82
First
Rotom-WS106 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-WPrimarina
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
PrimarinaRotom-W
52.8〜63.8%
Moonblast
2 hits (3%)
66.1〜78.0%
Moonblast
2HKO
52.8〜63.8%
Moonblast
2 hits (3%)
Speed
First
Rotom-WS138 / PrimarinaS80
First
Rotom-WS138 / PrimarinaS82
First
Rotom-WS138 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Rotom-W Rotom-W vs Hippowdon Hippowdon

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-WHippowdon
54.0〜64.2%
Hydro Pump
2 hits (5%)
calculated with すなあらし
58.6〜69.8%
Hydro Pump
2HKO
calculated with すなあらし
54.0〜64.2%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonRotom-W
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
Speed
First
Rotom-WS106 / HippowdonS67
First
Rotom-WS106 / HippowdonS67
First
Rotom-WS106 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-WHippowdon
54.0〜64.2%
Hydro Pump
2 hits (5%)
calculated with すなあらし
58.6〜69.8%
Hydro Pump
2HKO
calculated with すなあらし
54.0〜64.2%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonRotom-W
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
11.5〜14.0%
Rock Tomb
999HKO
calculated with すなあらし
Speed
First
Rotom-WS106 / HippowdonS67
First
Rotom-WS106 / HippowdonS67
First
Rotom-WS106 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-WHippowdon
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonRotom-W
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
18.9〜22.8%
Rock Tomb
999HKO
calculated with すなあらし
Speed
First
Rotom-WS138 / HippowdonS67
First
Rotom-WS138 / HippowdonS67
First
Rotom-WS138 / HippowdonS67
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
GyaradosGyarados
Rotom-W Rotom-W vs Gyarados Gyarados

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-WGyarados
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
126.3〜149.7%
Thunderbolt
1HKO
calculated with 攻撃-1
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosRotom-W
49.7〜58.6%
Power Whip
3HKO
65.0〜76.4%
Power Whip
2HKO
49.7〜58.6%
Power Whip
3HKO
Speed
First
Rotom-WS106 / GyaradosS101
Second
Rotom-WS106 / GyaradosS133
First
Rotom-WS106 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-WGyarados
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
126.3〜149.7%
Thunderbolt
1HKO
calculated with 攻撃-1
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosRotom-W
49.7〜58.6%
Power Whip
2 hits (70%)
65.0〜76.4%
Power Whip
2HKO
49.7〜58.6%
Power Whip
2 hits (70%)
Speed
First
Rotom-WS106 / GyaradosS101
Second
Rotom-WS106 / GyaradosS133
First
Rotom-WS106 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-WGyarados
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
135.7〜161.4%
Volt Switch
1HKO
calculated with 攻撃-1
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-W
83.5〜99.2%
Power Whip
2HKO
108.7〜129.1%
Power Whip
1HKO
83.5〜99.2%
Power Whip
2HKO
Speed
First
Rotom-WS138 / GyaradosS101
First
Rotom-WS138 / GyaradosS133
First
Rotom-WS138 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Rotom-W Rotom-W vs Corviknight Corviknight

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-WCorviknight
58.5〜70.2%
Thunderbolt
2HKO
58.5〜70.2%
Thunderbolt
2HKO
44.9〜53.7%
Volt Switch
3HKO
CorviknightRotom-W
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
Speed
First
Rotom-WS106 / CorviknightS87
First
Rotom-WS106 / CorviknightS78
First
Rotom-WS106 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-WCorviknight
58.5〜70.2%
Thunderbolt
2HKO
58.5〜70.2%
Thunderbolt
2HKO
44.9〜53.7%
Volt Switch
3HKO
CorviknightRotom-W
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
Speed
First
Rotom-WS106 / CorviknightS87
First
Rotom-WS106 / CorviknightS78
First
Rotom-WS106 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-WCorviknight
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
CorviknightRotom-W
32.3〜38.6%
Body Press
4HKO
32.3〜38.6%
Body Press
4HKO
32.3〜38.6%
Body Press
4HKO
Speed
First
Rotom-WS138 / CorviknightS87
First
Rotom-WS138 / CorviknightS78
First
Rotom-WS138 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Rotom-W Rotom-W vs Basculegion-F Basculegion-F

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WBasculegion-F
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
Basculegion-FRotom-W
26.1〜31.2%
Wave Crash
4 hits (<1%)
28.7〜34.4%
Wave Crash
4 hits (54%) (incl. オボンのみ)
33.8〜40.1%
Wave Crash
4HKO (incl. オボンのみ)
Speed
Second
Rotom-WS106 / Basculegion-FS195
Second
Rotom-WS106 / Basculegion-FS143
Second
Rotom-WS106 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WBasculegion-F
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
Basculegion-FRotom-W
26.1〜31.2%
Wave Crash
4 hits (23%)
28.7〜34.4%
Wave Crash
4 hits (>99%) (incl. たべのこし)
33.8〜40.1%
Wave Crash
3 hits (46%)
Speed
Second
Rotom-WS106 / Basculegion-FS195
Second
Rotom-WS106 / Basculegion-FS143
Second
Rotom-WS106 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WBasculegion-F
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
Basculegion-FRotom-W
44.1〜52.8%
Wave Crash
3HKO
48.0〜57.5%
Wave Crash
3HKO
48.8〜59.1%
Bitter Malice
3HKO
Speed
Second
Rotom-WS138 / Basculegion-FS195
Second
Rotom-WS138 / Basculegion-FS143
First
Rotom-WS138 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Rotom-W Rotom-W vs Greninja Greninja

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-WGreninja
94.0〜112.8%
Thunderbolt
2HKO
85.9〜102.0%
Thunderbolt
1 hits (13%)
94.0〜112.8%
Thunderbolt
1 hits (69%)
GreninjaRotom-W
45.9〜54.1%
Sludge Wave
3HKO
48.4〜58.0%
Sludge Wave
3HKO
45.9〜54.1%
Sludge Wave
3HKO
Speed
Second
Rotom-WS106 / GreninjaS174
Second
Rotom-WS106 / GreninjaS213
Second
Rotom-WS106 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-WGreninja
94.0〜112.8%
Thunderbolt
2HKO
85.9〜102.0%
Thunderbolt
1 hits (13%)
94.0〜112.8%
Thunderbolt
1 hits (69%)
GreninjaRotom-W
45.9〜54.1%
Sludge Wave
2 hits (6%)
48.4〜58.0%
Sludge Wave
2 hits (62%)
45.9〜54.1%
Sludge Wave
2 hits (6%)
Speed
Second
Rotom-WS106 / GreninjaS174
Second
Rotom-WS106 / GreninjaS213
Second
Rotom-WS106 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-WGreninja
102.0〜120.8%
Volt Switch
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Thunderbolt
1HKO
102.0〜120.8%
Volt Switch
1HKO
GreninjaRotom-W
48.0〜57.5%
Dark Pulse
3HKO
61.4〜73.2%
Sludge Wave
2 hits (98%)
48.0〜57.5%
Dark Pulse
3HKO
Speed
Second
Rotom-WS138 / GreninjaS174
Second
Rotom-WS138 / GreninjaS213
Second
Rotom-WS138 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
Rotom-W Rotom-W vs エースバーン エースバーン

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Wエースバーン
104.5〜123.6%
Hydro Pump
1HKO
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Hydro Pump
1HKO
エースバーンRotom-W
49.7〜59.2%
High Jump Kick
3HKO
45.9〜54.1%
High Jump Kick
3HKO
64.3〜76.4%
High Jump Kick
2HKO
Speed
Second
Rotom-WS106 / エースバーンS256
Second
Rotom-WS106 / エースバーンS188
Second
Rotom-WS106 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Wエースバーン
104.5〜123.6%
Hydro Pump
1HKO
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Hydro Pump
1HKO
エースバーンRotom-W
49.7〜59.2%
High Jump Kick
2 hits (77%)
45.9〜54.1%
High Jump Kick
2 hits (6%)
64.3〜76.4%
High Jump Kick
2HKO
Speed
Second
Rotom-WS106 / エースバーンS256
Second
Rotom-WS106 / エースバーンS188
Second
Rotom-WS106 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Wエースバーン
142.7〜169.4%
Hydro Pump
1HKO
142.7〜169.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
142.7〜169.4%
Hydro Pump
1HKO
エースバーンRotom-W
83.5〜99.2%
High Jump Kick
2HKO
76.4〜90.6%
High Jump Kick
2HKO
107.9〜128.3%
High Jump Kick
1HKO
Speed
Second
Rotom-WS138 / エースバーンS256
Second
Rotom-WS138 / エースバーンS188
Second
Rotom-WS138 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SkeledirgeSkeledirge
Rotom-W Rotom-W vs Skeledirge Skeledirge

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-WSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
SkeledirgeRotom-W
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
Speed
First
Rotom-WS106 / SkeledirgeS86
First
Rotom-WS106 / SkeledirgeS86
First
Rotom-WS106 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-WSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
SkeledirgeRotom-W
29.3〜35.0%
Shadow Ball
4HKO
29.3〜35.0%
Shadow Ball
4HKO
29.3〜35.0%
Shadow Ball
4HKO
Speed
First
Rotom-WS106 / SkeledirgeS86
First
Rotom-WS106 / SkeledirgeS86
First
Rotom-WS106 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-WSkeledirge
103.3〜123.2%
Hydro Pump
1HKO
103.3〜123.2%
Hydro Pump
1HKO
103.3〜123.2%
Hydro Pump
1HKO
SkeledirgeRotom-W
37.8〜44.9%
Shadow Ball
3 hits (33%)
37.8〜44.9%
Shadow Ball
3 hits (33%)
37.8〜44.9%
Shadow Ball
3 hits (33%)
Speed
First
Rotom-WS138 / SkeledirgeS86
First
Rotom-WS138 / SkeledirgeS86
First
Rotom-WS138 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダボーマンダ
Rotom-W Rotom-W vs ボーマンダ ボーマンダ

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Wボーマンダ
33.9〜40.9%
Thunderbolt
3HKO
ボーマンダRotom-W
53.5〜63.7%
Outrage
2 hits (5%)
Speed
Second
Rotom-WS106 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Wボーマンダ
33.9〜40.9%
Thunderbolt
3HKO
ボーマンダRotom-W
53.5〜63.7%
Outrage
2HKO
Speed
Second
Rotom-WS106 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Wボーマンダ
46.2〜55.0%
Thunderbolt
2 hits (63%)
ボーマンダRotom-W
90.6〜107.1%
Outrage
1 hits (44%)
Speed
Second
Rotom-WS138 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Rotom-W Rotom-W vs Garchomp Garchomp

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-WGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
40.5〜47.6%
Hydro Pump
3HKO
40.5〜47.6%
Hydro Pump
3HKO
GarchompRotom-W
69.4〜82.8%
Draco Meteor
2 hits (<1%)
49.7〜59.2%
Outrage
3HKO
49.7〜59.2%
Outrage
3HKO
Speed
Second
Rotom-WS106 / GarchompS223
Second
Rotom-WS106 / GarchompS231
Second
Rotom-WS106 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-WGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
40.5〜47.6%
Hydro Pump
3HKO
40.5〜47.6%
Hydro Pump
3HKO
GarchompRotom-W
69.4〜82.8%
Draco Meteor
2 hits (>99%)
49.7〜59.2%
Outrage
2 hits (77%)
49.7〜59.2%
Outrage
2 hits (77%)
Speed
Second
Rotom-WS106 / GarchompS223
Second
Rotom-WS106 / GarchompS231
Second
Rotom-WS106 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-WGarchomp
27.6〜32.4%
Hydro Pump
4HKO
55.1〜65.4%
Hydro Pump
2HKO
55.1〜65.4%
Hydro Pump
2HKO
GarchompRotom-W
87.4〜103.9%
Draco Meteor
1 hits (25%)
85.0〜100.0%
Outrage
1 hits (6%)
85.0〜100.0%
Outrage
1 hits (6%)
Speed
Second
Rotom-WS138 / GarchompS223
Second
Rotom-WS138 / GarchompS231
Second
Rotom-WS138 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
Rotom-W Rotom-W vs グソクムシャ グソクムシャ

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Wグソクムシャ
30.2〜36.3%
Hydro Pump
3 hits (42%)
グソクムシャRotom-W
47.8〜56.7%
Leech Life
3HKO
Speed
First
Rotom-WS106 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Wグソクムシャ
30.2〜36.3%
Hydro Pump
3 hits (42%)
グソクムシャRotom-W
47.8〜56.7%
Leech Life
2 hits (34%)
Speed
First
Rotom-WS106 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Wグソクムシャ
41.8〜49.5%
Hydro Pump
3HKO
グソクムシャRotom-W
80.3〜96.1%
Leech Life
2HKO
Speed
First
Rotom-WS138 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Rotom-W Rotom-W vs セグレイブ セグレイブ

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Wセグレイブ
34.0〜40.3%
Foul Play
3HKO
32.5〜38.7%
Foul Play
3 hits (99%)
35.6〜42.4%
Foul Play
3HKO
セグレイブRotom-W
61.8〜73.2%
きょけんとつげき
2 hits (>99%)
48.4〜58.0%
きょけんとつげき
3HKO
69.4〜82.8%
きょけんとつげき
2HKO
Speed
Second
Rotom-WS106 / セグレイブS139
Second
Rotom-WS106 / セグレイブS152
Second
Rotom-WS106 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Wセグレイブ
34.0〜40.3%
Foul Play
3HKO
32.5〜38.7%
Foul Play
3 hits (99%)
35.6〜42.4%
Foul Play
3HKO
セグレイブRotom-W
61.8〜73.2%
きょけんとつげき
2HKO
48.4〜58.0%
きょけんとつげき
2 hits (62%)
69.4〜82.8%
きょけんとつげき
2HKO
Speed
Second
Rotom-WS106 / セグレイブS139
Second
Rotom-WS106 / セグレイブS152
Second
Rotom-WS106 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Wセグレイブ
34.0〜40.3%
Foul Play
3HKO
32.5〜38.7%
Foul Play
3 hits (99%)
35.6〜42.4%
Foul Play
3HKO
セグレイブRotom-W
104.7〜123.6%
きょけんとつげき
1HKO
82.7〜97.6%
きょけんとつげき
2HKO
117.3〜138.6%
きょけんとつげき
1HKO
Speed
Second
Rotom-WS138 / セグレイブS139
Second
Rotom-WS138 / セグレイブS152
Second
Rotom-WS138 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Rotom-W Rotom-W vs Lucario Lucario

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-WLucario
59.2〜70.1%
Hydro Pump
2HKO
59.2〜70.1%
Hydro Pump
2HKO
LucarioRotom-W
72.6〜86.0%
Focus Blast
2HKO
86.6〜101.9%
Focus Blast
1 hits (13%)
Speed
Second
Rotom-WS106 / LucarioS223
Second
Rotom-WS106 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-WLucario
59.2〜70.1%
Hydro Pump
2HKO
59.2〜70.1%
Hydro Pump
2HKO
LucarioRotom-W
72.6〜86.0%
Focus Blast
2HKO
86.6〜101.9%
Focus Blast
1 hits (13%)
Speed
Second
Rotom-WS106 / LucarioS223
Second
Rotom-WS106 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-WLucario
80.3〜95.9%
Hydro Pump
2HKO
80.3〜95.9%
Hydro Pump
2HKO
LucarioRotom-W
90.6〜107.1%
Focus Blast
1 hits (44%)
107.1〜127.6%
Focus Blast
1HKO
Speed
Second
Rotom-WS138 / LucarioS223
Second
Rotom-WS138 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Rotom-W Rotom-W vs Baxcalibur Baxcalibur

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-WBaxcalibur
15.2〜18.3%
Hydro Pump
999HKO
27.5〜32.3%
Hydro Pump
4 hits (7%)
15.2〜18.3%
Hydro Pump
999HKO
BaxcaliburRotom-W
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
42.7〜50.3%
Dragon Pulse
3HKO
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
Speed
First
Rotom-WS106 / BaxcaliburS105
Second
Rotom-WS106 / BaxcaliburS150
First
Rotom-WS106 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-WBaxcalibur
15.2〜18.3%
Hydro Pump
999HKO
27.5〜32.3%
Hydro Pump
4 hits (7%)
15.2〜18.3%
Hydro Pump
999HKO
BaxcaliburRotom-W
35.0〜42.0%
Dragon Pulse
3 hits (85%)
65.0〜76.4%
Draco Meteor
2 hits (54%)
35.0〜42.0%
Dragon Pulse
3 hits (85%)
Speed
First
Rotom-WS106 / BaxcaliburS105
Second
Rotom-WS106 / BaxcaliburS150
First
Rotom-WS106 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-WBaxcalibur
21.3〜25.4%
Hydro Pump
999HKO
37.7〜44.3%
Hydro Pump
3 hits (33%)
21.3〜25.4%
Hydro Pump
999HKO
BaxcaliburRotom-W
43.3〜52.0%
Dragon Pulse
3HKO
80.3〜95.3%
Draco Meteor
2 hits (93%)
43.3〜52.0%
Dragon Pulse
3HKO
Speed
First
Rotom-WS138 / BaxcaliburS105
Second
Rotom-WS138 / BaxcaliburS150
First
Rotom-WS138 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Rotom-W Rotom-W vs Aegislash Aegislash

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Rotom-WAegislash
31.1〜37.1%
Foul Play
4HKO
29.3〜34.7%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashRotom-W
36.9〜43.9%
Close Combat
3 hits (17%)
49.7〜59.2%
Shadow Ball
3HKO
40.8〜48.4%
Shadow Ball
3 hits (>99%)
Speed
First
Rotom-WS106 / AegislashS80
First
Rotom-WS106 / AegislashS72
First
Rotom-WS106 / AegislashS80
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority)
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Rotom-WAegislash
31.1〜37.1%
Foul Play
4HKO
29.3〜34.7%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashRotom-W
50.3〜59.9%
Poltergeist
2 hits (88%)
49.7〜59.2%
Shadow Ball
2 hits (77%)
59.9〜71.3%
Poltergeist
2HKO
Speed
First
Rotom-WS106 / AegislashS80
First
Rotom-WS106 / AegislashS72
First
Rotom-WS106 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Rotom-WAegislash
40.1〜47.3%
Hydro Pump
3HKO
40.1〜47.3%
Hydro Pump
3HKO
40.1〜47.3%
Hydro Pump
3HKO
AegislashRotom-W
62.2〜74.0%
Close Combat
2HKO
62.2〜74.0%
Shadow Ball
2HKO
102.4〜121.3%
Poltergeist
1HKO
Speed
First
Rotom-WS138 / AegislashS80
First
Rotom-WS138 / AegislashS72
First
Rotom-WS138 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Rotom-W Rotom-W vs Mimikyu Mimikyu

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-WMimikyu
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
MimikyuRotom-W
67.5〜80.9%
Wood Hammer
2HKO
52.2〜62.4%
Wood Hammer
2 hits (<1%)
52.2〜62.4%
Wood Hammer
2 hits (<1%)
Speed
Second
Rotom-WS106 / MimikyuS148
Second
Rotom-WS106 / MimikyuS148
Second
Rotom-WS106 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-WMimikyu
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
MimikyuRotom-W
67.5〜80.9%
Wood Hammer
2HKO
52.2〜62.4%
Wood Hammer
2 hits (>99%)
52.2〜62.4%
Wood Hammer
2 hits (>99%)
Speed
Second
Rotom-WS106 / MimikyuS148
Second
Rotom-WS106 / MimikyuS148
Second
Rotom-WS106 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-WMimikyu
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
MimikyuRotom-W
114.2〜134.6%
Wood Hammer
1HKO
88.2〜103.9%
Wood Hammer
1 hits (25%)
88.2〜103.9%
Wood Hammer
1 hits (25%)
Speed
Second
Rotom-WS138 / MimikyuS148
Second
Rotom-WS138 / MimikyuS148
Second
Rotom-WS138 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Rotom-W Rotom-W vs Meowscarada Meowscarada

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WMeowscarada
28.1〜33.3%
Hydro Pump
3 hits (<1%)
28.1〜33.3%
Hydro Pump
3 hits (<1%)
28.1〜33.3%
Hydro Pump
3 hits (<1%)
MeowscaradaRotom-W
77.7〜93.0%
Flower Trick
2HKO
77.7〜93.0%
Flower Trick
2HKO
100.6〜120.4%
Flower Trick
1HKO
Speed
Second
Rotom-WS106 / MeowscaradaS262
Second
Rotom-WS106 / MeowscaradaS175
Second
Rotom-WS106 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WMeowscarada
28.1〜33.3%
Hydro Pump
3 hits (<1%)
28.1〜33.3%
Hydro Pump
3 hits (<1%)
28.1〜33.3%
Hydro Pump
3 hits (<1%)
MeowscaradaRotom-W
77.7〜93.0%
Flower Trick
2HKO
77.7〜93.0%
Flower Trick
2HKO
100.6〜120.4%
Flower Trick
1HKO
Speed
Second
Rotom-WS106 / MeowscaradaS262
Second
Rotom-WS106 / MeowscaradaS175
Second
Rotom-WS106 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-WMeowscarada
38.6〜45.8%
Hydro Pump
3HKO
38.6〜45.8%
Hydro Pump
3HKO
38.6〜45.8%
Hydro Pump
3HKO
MeowscaradaRotom-W
132.3〜157.5%
Flower Trick
1HKO
132.3〜157.5%
Flower Trick
1HKO
171.7〜204.7%
Flower Trick
1HKO
Speed
Second
Rotom-WS138 / MeowscaradaS262
Second
Rotom-WS138 / MeowscaradaS175
Second
Rotom-WS138 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Rotom-W Rotom-W vs ゴリランダー ゴリランダー

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Wゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Hydro Pump
5HKO
calculated with グラスフィールド
ゴリランダーRotom-W
110.8〜130.6%
ドラムアタック
1HKO
calculated with グラスフィールド
101.9〜120.4%
ドラムアタック
1HKO
calculated with グラスフィールド
126.1〜149.0%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
Rotom-WS106 / ゴリランダーS107
Second
Rotom-WS106 / ゴリランダーS107
Second
Rotom-WS106 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Wゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Hydro Pump
5HKO
calculated with グラスフィールド
ゴリランダーRotom-W
110.8〜130.6%
ドラムアタック
1HKO
calculated with グラスフィールド
101.9〜120.4%
ドラムアタック
1HKO
calculated with グラスフィールド
126.1〜149.0%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
Rotom-WS106 / ゴリランダーS107
Second
Rotom-WS106 / ゴリランダーS107
Second
Rotom-WS106 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Wゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
28.5〜33.8%
Hydro Pump
3 hits (1%)
calculated with グラスフィールド
ゴリランダーRotom-W
124.4〜148.8%
グラススライダー
1HKO
calculated with グラスフィールド
115.0〜137.8%
グラススライダー
1HKO
calculated with グラスフィールド
141.7〜166.9%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
Rotom-WS138 / ゴリランダーS107
First
Rotom-WS138 / ゴリランダーS107
First
Rotom-WS138 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンXメガリザードンX
Rotom-W Rotom-W vs メガリザードンX メガリザードンX

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-WメガリザードンX
48.4〜56.8%
Hydro Pump
2 hits (88%)
メガリザードンXRotom-W
59.2〜70.1%
Outrage
2 hits (79%)
Speed
Second
Rotom-WS106 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-WメガリザードンX
48.4〜56.8%
Hydro Pump
2 hits (88%)
メガリザードンXRotom-W
59.2〜70.1%
Outrage
2HKO
Speed
Second
Rotom-WS106 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-WメガリザードンX
65.8〜78.1%
Hydro Pump
2HKO
メガリザードンXRotom-W
99.2〜117.3%
Outrage
1 hits (94%)
Speed
Second
Rotom-WS138 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Rotom-W Rotom-W vs メガリザードンY メガリザードンY

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-WメガリザードンY
61.9〜73.5%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYRotom-W
103.2〜122.3%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
Rotom-WS106 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-WメガリザードンY
61.9〜73.5%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYRotom-W
103.2〜122.3%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
Rotom-WS106 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-WメガリザードンY
85.2〜100.6%
Thunderbolt
1 hits (6%)
calculated with 晴れ
メガリザードンYRotom-W
130.7〜154.3%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
Rotom-WS138 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Rotom-W Rotom-W vs Sneasler Sneasler

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-WSneasler
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
SneaslerRotom-W
49.7〜59.2%
Close Combat
3HKO
49.7〜59.2%
Close Combat
3HKO
49.7〜59.2%
Close Combat
3HKO
Speed
Second
Rotom-WS106 / SneaslerS172
Second
Rotom-WS106 / SneaslerS172
Second
Rotom-WS106 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-WSneasler
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
SneaslerRotom-W
49.7〜59.2%
Close Combat
2 hits (77%)
49.7〜59.2%
Close Combat
2 hits (77%)
49.7〜59.2%
Close Combat
2 hits (77%)
Speed
Second
Rotom-WS106 / SneaslerS172
Second
Rotom-WS106 / SneaslerS172
Second
Rotom-WS106 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-WSneasler
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
SneaslerRotom-W
85.0〜100.0%
Close Combat
1 hits (6%)
85.0〜100.0%
Close Combat
1 hits (6%)
85.0〜100.0%
Close Combat
1 hits (6%)
Speed
Second
Rotom-WS138 / SneaslerS172
Second
Rotom-WS138 / SneaslerS172
Second
Rotom-WS138 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Hydreigon×*Hydreigon
Rotom-W Rotom-W vs Hydreigon Hydreigon

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-WHydreigon
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
HydreigonRotom-W
70.7〜84.1%
Draco Meteor
2 hits (4%)
40.1〜47.8%
Dark Pulse
3 hits (96%)
91.7〜108.9%
Draco Meteor
1 hits (50%)
Speed
Second
Rotom-WS106 / HydreigonS225
Second
Rotom-WS106 / HydreigonS165
Second
Rotom-WS106 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-WHydreigon
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
HydreigonRotom-W
70.7〜84.1%
Draco Meteor
2HKO
65.0〜76.4%
Draco Meteor
2 hits (54%)
91.7〜108.9%
Draco Meteor
1 hits (50%)
Speed
Second
Rotom-WS106 / HydreigonS225
Second
Rotom-WS106 / HydreigonS165
Second
Rotom-WS106 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-WHydreigon
28.4〜33.7%
Hydro Pump
3 hits (<1%)
28.4〜33.7%
Hydro Pump
3 hits (<1%)
28.4〜33.7%
Hydro Pump
3 hits (<1%)
HydreigonRotom-W
88.2〜104.7%
Draco Meteor
1 hits (31%)
80.3〜95.3%
Draco Meteor
2 hits (93%)
114.2〜135.4%
Draco Meteor
1HKO
Speed
Second
Rotom-WS138 / HydreigonS225
Second
Rotom-WS138 / HydreigonS165
Second
Rotom-WS138 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Rotom-W Rotom-W vs Dragonite Dragonite

Rotom-W's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-WDragonite
13.2〜16.2%
Thunderbolt
4 hits (84%)
16.2〜19.2%
Thunderbolt
4HKO
16.2〜19.2%
Thunderbolt
4HKO
DragoniteRotom-W
78.3〜92.4%
Draco Meteor
2 hits (75%)
36.9〜43.9%
Dragon Pulse
3 hits (13%)
40.1〜47.8%
Dragon Pulse
3 hits (96%)
Speed
Second
Rotom-WS106 / DragoniteS152
Second
Rotom-WS106 / DragoniteS145
Second
Rotom-WS106 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Rotom-W's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-WDragonite
13.2〜16.2%
Thunderbolt
4 hits (84%)
16.2〜19.2%
Thunderbolt
4HKO
16.2〜19.2%
Thunderbolt
4HKO
DragoniteRotom-W
78.3〜92.4%
Draco Meteor
2HKO
36.9〜43.9%
Dragon Pulse
3 hits (>99%)
61.1〜72.6%
Draco Meteor
2 hits (7%)
Speed
Second
Rotom-WS106 / DragoniteS152
Second
Rotom-WS106 / DragoniteS145
Second
Rotom-WS106 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Rotom-W's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-WDragonite
18.0〜21.6%
Thunderbolt
3 hits (33%)
21.6〜25.7%
Thunderbolt
3HKO
21.6〜25.7%
Thunderbolt
3HKO
DragoniteRotom-W
99.2〜116.5%
Draco Meteor
1 hits (94%)
45.7〜54.3%
Dragon Pulse
3HKO
76.4〜90.6%
Draco Meteor
2 hits (57%)
Speed
Second
Rotom-WS138 / DragoniteS152
Second
Rotom-WS138 / DragoniteS145
First
Rotom-WS138 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityLevitate
NatureBold (B↑A↓)
MovesみずHydro PumpでんきVolt SwitchノーマルPain SplitほのおWill-O-Wisp
EVH32B3D31
M-4 Season
ItemSitrus Berry
AbilityLevitate
NatureBold (B↑A↓)
MovesみずHydro PumpほのおWill-O-WispでんきVolt SwitchでんきThunder Wave
EVH32B32D2
See more team examples