ゲッコウガ
種族値
メガシンカ
メガゲッコウガ


特性:へんげんじざい — 登場するたび1回だけ、自分が出す技と同じタイプに変化する。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | へんげんじざい | +3.9 登場するたび1回だけ、自分が出す技と同じタイプに変化する。 採用率の推移 |
| 2 | げきりゅう | -3.9 HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | れいとうビーム |
+6.8 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 2 | あくのはどう |
+4.5 特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 3 | ヘドロウェーブ |
+13.7 特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 採用率の推移 |
| 4 | みずしゅりけん |
+6.4 特殊威力 15命中 100%PP 20 優先度+12~5回連続で攻撃する。 採用率の推移 |
| 5 | なみのり |
-7.9 特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 採用率の推移 |
| 6 | くさむすび |
-7.8 特殊命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 採用率の推移 |
| 7 | どくびし |
-15.7 変化PP 20 相手の場をどくびし状態にする。 採用率の推移 |
| 8 | ハイドロポンプ |
+2.2 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
| 9 | マッドショット |
特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 |
| 10 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | きあいのタスキ |
-2.6 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 2 | ゲッコウガナイト |
-3.9 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 3 | こだわりスカーフ |
+4.6 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 4 | いのちのたま |
+4.8 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 5 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 6 | ラムのみ |
-5.0 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 8 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 9 | しんぴのしずく |
みずタイプの技の威力が1.2倍になる。 |
| 10 | ものしりメガネ |
特殊技の威力が1.1倍になる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | +3.5 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -2.0 採用率の推移 |
| 3 | むじゃき (S↑ D↓) | |
| 4 | うっかりや (C↑ D↓) | +0.4 採用率の推移 |
| 5 | やんちゃ (C↑ D↓) | |
| 6 | ようき (S↑ C↓) | -4.9 採用率の推移 |
| 7 | せっかち | |
| 8 | おっとり (C↑ S↓) | -0.3 採用率の推移 |
| 9 | ずぶとい (B↑ A↓) | |
| 10 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | -6.9 採用率の推移 |
| 2 | 0 | 0 | 2 | 32 | 0 | 32 | +4.3 採用率の推移 |
| 3 | 6 | 0 | 0 | 32 | 0 | 28 | +0.8 採用率の推移 |
| 4 | 0 | 0 | 0 | 32 | 2 | 32 | +0.4 採用率の推移 |
| 5 | 8 | 0 | 0 | 32 | 0 | 26 | |
| 6 | 0 | 0 | 1 | 32 | 1 | 32 | +0.8 採用率の推移 |
| 7 | 0 | 2 | 0 | 32 | 0 | 32 | |
| 8 | 2 | 0 | 5 | 32 | 0 | 27 | -3.3 採用率の推移 |
| 9 | 0 | 0 | 0 | 32 | 0 | 32 | |
| 10 | 28 | 0 | 5 | 15 | 4 | 14 | -6.5 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Greninja vs
ボーマンダ Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 184.8〜219.9% Ice Beam 1HKO | |
| 135.6〜159.7% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 198.8〜238.6% Ice Beam 1HKO | |
| 121.5〜143.0% Double-Edge 1HKO | |
| Speed | First S213 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 184.8〜219.9% Ice Beam 1HKO | |
| 135.6〜159.7% Double-Edge 1HKO | |
| Speed | First S261 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Hippowdon
Greninja vs
Hippowdon Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | 79.1〜94.9% Hydro Pump 2HKOcalculated with すなあらし | 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | |
| 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S174 / S67 | First S174 / S67 | First S174 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.1〜93.0% Hydro Pump 2HKOcalculated with すなあらし | 86.5〜103.3% Hydro Pump 1 hits (19%)calculated with すなあらし | 78.1〜93.0% Hydro Pump 2HKOcalculated with すなあらし | |
| 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | 51.0〜61.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S213 / S67 | First S213 / S67 | First S213 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | 79.1〜94.9% Hydro Pump 2HKOcalculated with すなあらし | 72.6〜86.5% Hydro Pump 2HKOcalculated with すなあらし | |
| 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | 57.0〜68.5% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S261 / S67 | First S261 / S67 | First S261 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
Greninja vs
Farigiraf Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜128.3% Surf 2HKO (incl. きあいのタスキ) | 107.4〜127.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 106.9〜128.3% Surf 1HKO | |
| 91.3〜108.7% Energy Ball 2HKO | 75.2〜89.9% Energy Ball 2HKO | 100.7〜119.5% Energy Ball 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S151 | First S174 / S106 | First S174 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.0〜139.6% Surf 2HKO (incl. きあいのタスキ) | 116.8〜138.9% Hydro Pump 2HKO (incl. きあいのタスキ) | 117.0〜139.6% Surf 1HKO | |
| 83.2〜98.0% Energy Ball 2HKO | 68.5〜80.5% Energy Ball 2HKO | 91.3〜107.4% Energy Ball 1 hits (44%) | |
| Speed | First S213 / S151 | First S213 / S106 | First S213 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜128.3% Surf 2HKO (incl. きあいのタスキ) | 107.4〜127.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 106.9〜128.3% Surf 1HKO | |
| 91.3〜108.7% Energy Ball 1 hits (50%) | 75.2〜89.9% Energy Ball 2HKO | 100.7〜119.5% Energy Ball 1HKO | |
| Speed | First S261 / S151 | First S261 / S106 | First S261 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*A-Ninetales
Greninja vs
A-Ninetales Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.9〜104.0% Sludge Wave 1 hits (25%)calculated with あられ | 101.3〜121.3% Sludge Wave 1HKOcalculated with あられ | |
| 80.5〜96.6% Moonblast 2HKOcalculated with あられ | 106.0〜126.2% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S174 / S177 | Second S174 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 96.0〜113.1% Sludge Wave 1 hits (69%)calculated with あられ | 112.0〜132.0% Sludge Wave 1HKOcalculated with あられ | |
| 72.5〜85.9% Moonblast 2HKOcalculated with あられ | 96.6〜114.1% Moonblast 1 hits (81%)calculated with あられ | |
| Speed | First S213 / S177 | First S213 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.9〜104.0% Sludge Wave 1 hits (25%)calculated with あられ | 101.3〜121.3% Sludge Wave 1HKOcalculated with あられ | |
| 80.5〜96.6% Moonblast 2HKOcalculated with あられ | 106.0〜126.2% Moonblast 1HKOcalculated with あられ | |
| Speed | First S261 / S177 | First S261 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*イエッサン(オス)
Greninja vs
イエッサン(オス) Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 97.8〜118.2% Dark Pulse 2HKOcalculated with サイコフィールド | |
| 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.8〜83.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S174 / S220 | First S174 / S161 | First S174 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.6〜127.0% Dark Pulse 1HKOcalculated with サイコフィールド | 106.6〜127.0% Dark Pulse 1HKOcalculated with サイコフィールド | 106.6〜127.0% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 68.5〜81.9% Dazzling Gleam 2HKOcalculated with サイコフィールド | 63.1〜75.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 68.5〜81.9% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S213 / S220 | First S213 / S161 | First S213 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 97.8〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 97.8〜118.2% Dark Pulse 2HKOcalculated with サイコフィールド | |
| 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.8〜83.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 76.5〜91.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | First S261 / S220 | First S261 / S161 | First S261 / S147 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Skeledirge
Greninja vs
Skeledirge Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.3% Hydro Pump 1HKO | 103.3〜122.3% Hydro Pump 1HKO | 103.3〜122.3% Hydro Pump 1HKO | |
| 59.1〜69.8% Disarming Voice 2HKO | 59.1〜69.8% Disarming Voice 2HKO | 59.1〜69.8% Disarming Voice 2HKO | |
| Speed | First S174 / S86 | First S174 / S86 | First S174 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.8〜133.6% Hydro Pump 1HKO | 111.8〜133.6% Hydro Pump 1HKO | 111.8〜133.6% Hydro Pump 1HKO | |
| 52.3〜63.1% Disarming Voice 2HKO | 52.3〜63.1% Disarming Voice 2HKO | 52.3〜63.1% Disarming Voice 2HKO | |
| Speed | First S213 / S86 | First S213 / S86 | First S213 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.3% Hydro Pump 1HKO | 103.3〜122.3% Hydro Pump 1HKO | 103.3〜122.3% Hydro Pump 1HKO | |
| 59.1〜69.8% Disarming Voice 2HKO | 59.1〜69.8% Disarming Voice 2HKO | 59.1〜69.8% Disarming Voice 2HKO | |
| Speed | First S261 / S86 | First S261 / S86 | First S261 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*Primarina
Greninja vs
Primarina Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.7〜86.6% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | |
| 126.2〜150.3% Moonblast 2HKO (incl. きあいのタスキ) | 154.4〜182.6% Moonblast 2HKO (incl. きあいのタスキ) | 126.2〜150.3% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S80 | First S174 / S82 | First S174 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.1〜93.0% Sludge Wave 2HKO | 78.1〜93.0% Sludge Wave 2HKO | 78.1〜93.0% Sludge Wave 2HKO | |
| 114.1〜136.9% Moonblast 1HKO | 138.3〜165.1% Moonblast 1HKO | 114.1〜136.9% Moonblast 1HKO | |
| Speed | First S213 / S80 | First S213 / S82 | First S213 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.7〜86.6% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | 71.7〜86.6% Sludge Wave 2HKO | |
| 126.2〜150.3% Moonblast 1HKO | 154.4〜182.6% Moonblast 1HKO | 126.2〜150.3% Moonblast 1HKO | |
| Speed | First S261 / S80 | First S261 / S82 | First S261 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*グソクムシャ
Greninja vs
グソクムシャ Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.2〜48.4% Hydro Pump 3HKO | |
| 177.9〜209.4% U-turn 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.1〜53.3% Hydro Pump 2 hits (32%) | |
| 204.0〜240.3% First Impression 1HKO | |
| Speed | First S213 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.2〜48.4% Hydro Pump 3HKO | |
| 226.8〜268.5% First Impression 1HKO | |
| Speed | First S261 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Greninja vs
セグレイブ Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜47.1% Sludge Wave 3HKO | 45.5〜53.9% Sludge Wave 2 hits (44%) | 45.5〜53.9% Sludge Wave 2 hits (44%) | |
| 130.9〜153.7% きょけんとつげき 2HKO (incl. きあいのタスキ) | 102.7〜121.5% きょけんとつげき 2HKO (incl. きあいのタスキ) | 147.0〜173.2% きょけんとつげき 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S139 | First S174 / S152 | First S174 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.9〜50.8% Sludge Wave 2 hits (3%) | 48.7〜58.1% Sludge Wave 2 hits (95%) | 48.7〜58.1% Sludge Wave 2 hits (95%) | |
| 116.8〜137.6% きょけんとつげき 1HKO | 92.6〜109.4% きょけんとつげき 1 hits (56%) | 131.5〜155.0% きょけんとつげき 1HKO | |
| Speed | First S213 / S139 | First S213 / S152 | First S213 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜47.1% Sludge Wave 3HKO | 45.5〜53.9% Sludge Wave 2 hits (44%) | 45.5〜53.9% Sludge Wave 2 hits (44%) | |
| 130.9〜153.7% きょけんとつげき 1HKO | 102.7〜121.5% きょけんとつげき 1HKO | 147.0〜173.2% きょけんとつげき 1HKO | |
| Speed | First S261 / S139 | First S261 / S152 | First S261 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Greninja vs
Lucario Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜94.6% Hydro Pump 2HKO | 80.3〜94.6% Hydro Pump 2HKO | |
| 145.0〜170.5% Aura Sphere 2HKO (incl. きあいのタスキ) | 171.8〜204.0% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S174 / S223 | Second S174 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 87.1〜103.4% Mud Shot 1 hits (13%) | 87.1〜103.4% Mud Shot 1 hits (13%) | |
| 130.2〜154.4% Aura Sphere 1HKO | 153.0〜182.6% Aura Sphere 1HKO | |
| Speed | Second S213 / S223 | First S213 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜94.6% Hydro Pump 2HKO | 80.3〜94.6% Hydro Pump 2HKO | |
| 145.0〜170.5% Aura Sphere 1HKO | 171.8〜204.0% Aura Sphere 1HKO | |
| Speed | First S261 / S223 | First S261 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Greninja vs
Aegislash Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.7〜69.5% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | |
| 116.8〜138.3% Sacred Sword 2HKO (incl. きあいのタスキ) | 119.5〜140.9% Close Combat 2HKO (incl. きあいのタスキ) | 116.8〜138.3% Sacred Sword 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S80 | First S174 / S72 | First S174 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.4% Dark Pulse 2HKO | 62.3〜75.4% Dark Pulse 2HKO | 62.3〜75.4% Dark Pulse 2HKO | |
| 104.7〜123.5% Sacred Sword 1HKO | 106.0〜126.2% Close Combat 1HKO | 104.7〜123.5% Sacred Sword 1HKO | |
| Speed | First S213 / S80 | First S213 / S72 | First S213 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.7〜69.5% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | |
| 116.8〜138.3% Sacred Sword 1HKO | 119.5〜140.9% Close Combat 1HKO | 116.8〜138.3% Sacred Sword 1HKO | |
| Speed | First S261 / S80 | First S261 / S72 | First S261 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Greninja vs
Mimikyu Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | |
| 161.7〜189.9% Play Rough 2HKO (incl. きあいのタスキ) | 124.8〜146.3% Play Rough 2HKO (incl. きあいのタスキ) | 124.8〜146.3% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S148 | First S174 / S148 | First S174 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | |
| 143.0〜169.1% Play Rough 1HKO | 110.1〜130.2% Play Rough 1HKO | 110.1〜130.2% Play Rough 1HKO | |
| Speed | First S213 / S148 | First S213 / S148 | First S213 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | |
| 161.7〜189.9% Play Rough 1HKO | 124.8〜146.3% Play Rough 1HKO | 124.8〜146.3% Play Rough 1HKO | |
| Speed | First S261 / S148 | First S261 / S148 | First S261 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Gyarados
Greninja vs
Gyarados Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 44.4〜53.2% Sludge Wave 2 hits (30%)calculated with 攻撃-1 | 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| 103.4〜122.1% Power Whip 2HKO (incl. きあいのタスキ) | 135.6〜159.7% Power Whip 2HKO (incl. きあいのタスキ) | 103.4〜122.1% Power Whip 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S101 | First S174 / S133 | First S174 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.6〜49.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 49.1〜57.9% Sludge Wave 2 hits (96%)calculated with 攻撃-1 | 41.6〜49.0% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| 92.6〜110.1% Power Whip 1 hits (56%) | 120.8〜143.6% Power Whip 1HKO | 92.6〜110.1% Power Whip 1 hits (56%) | |
| Speed | First S213 / S101 | First S213 / S133 | First S213 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 44.4〜53.2% Sludge Wave 2 hits (30%)calculated with 攻撃-1 | 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| 103.4〜122.1% Power Whip 1HKO | 135.6〜159.7% Power Whip 1HKO | 103.4〜122.1% Power Whip 1HKO | |
| Speed | First S261 / S101 | First S261 / S133 | First S261 / S101 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンX
Greninja vs
メガリザードンX Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Hydro Pump 2HKO | |
| 123.5〜146.3% Outrage 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.0〜85.2% Mud Shot 2HKO | |
| 110.7〜131.5% Outrage 1HKO | |
| Speed | First S213 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Hydro Pump 2HKO | |
| 123.5〜146.3% Outrage 1HKO | |
| Speed | First S261 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンY
Greninja vs
メガリザードンY Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Hydro Pump 2HKOcalculated with 晴れ | |
| 154.4〜182.6% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S174 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜65.8% Hydro Pump 2HKOcalculated with 晴れ | |
| 139.6〜165.1% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | First S213 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Hydro Pump 2HKOcalculated with 晴れ | |
| 154.4〜182.6% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | First S261 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Sneasler
Greninja vs
Sneasler Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.5% Mud Shot 2HKO | 68.8〜81.5% Mud Shot 2HKO | 68.8〜81.5% Mud Shot 2HKO | |
| 209.4〜247.0% Close Combat 2HKO (incl. きあいのタスキ) | 209.4〜247.0% Close Combat 2HKO (incl. きあいのタスキ) | 209.4〜247.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S172 | First S174 / S172 | First S174 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.9〜87.9% Mud Shot 2HKO | 73.9〜87.9% Mud Shot 2HKO | 73.9〜87.9% Mud Shot 2HKO | |
| 186.6〜221.5% Close Combat 1HKO | 186.6〜221.5% Close Combat 1HKO | 186.6〜221.5% Close Combat 1HKO | |
| Speed | First S213 / S172 | First S213 / S172 | First S213 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.5% Mud Shot 2HKO | 68.8〜81.5% Mud Shot 2HKO | 68.8〜81.5% Mud Shot 2HKO | |
| 209.4〜247.0% Close Combat 1HKO | 209.4〜247.0% Close Combat 1HKO | 209.4〜247.0% Close Combat 1HKO | |
| Speed | First S261 / S172 | First S261 / S172 | First S261 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Rotom-W
Greninja vs
Rotom-W Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Sludge Wave 3HKO | 45.9〜54.1% Sludge Wave 2 hits (6%) | 48.0〜57.5% Dark Pulse 3HKO | |
| 94.0〜112.8% Thunderbolt 2HKO | 94.0〜112.8% Thunderbolt 2HKO | 102.0〜120.8% Volt Switch 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S106 | First S174 / S106 | First S174 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.0% Sludge Wave 3HKO | 48.4〜58.0% Sludge Wave 2 hits (62%) | 61.4〜73.2% Sludge Wave 2 hits (98%) | |
| 85.9〜102.0% Thunderbolt 1 hits (13%) | 85.9〜102.0% Thunderbolt 1 hits (13%) | 116.8〜138.3% Thunderbolt 1HKO | |
| Speed | First S213 / S106 | First S213 / S106 | First S213 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Sludge Wave 3HKO | 45.9〜54.1% Sludge Wave 2 hits (6%) | 48.0〜57.5% Dark Pulse 3HKO | |
| 94.0〜112.8% Thunderbolt 1 hits (69%) | 94.0〜112.8% Thunderbolt 1 hits (69%) | 102.0〜120.8% Volt Switch 1HKO | |
| Speed | First S261 / S106 | First S261 / S106 | First S261 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Greninja vs
パーモット Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.2〜107.5% Mud Shot 2HKO | 91.2〜107.5% Mud Shot 1 hits (38%) | 91.2〜107.5% Mud Shot 1 hits (38%) | |
| 174.5〜206.7% Close Combat 2HKO (incl. きあいのタスキ) | 193.3〜226.8% Close Combat 2HKO (incl. きあいのタスキ) | 226.8〜268.5% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S172 | Second S174 / S235 | First S174 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.0% Hydro Pump 2HKO | 98.0〜115.0% Hydro Pump 1 hits (88%) | 98.0〜115.0% Hydro Pump 1 hits (88%) | |
| 187.9〜222.1% でんこうそうげき 1HKO | 204.0〜243.0% でんこうそうげき 1HKO | 244.3〜287.9% でんこうそうげき 1HKO | |
| Speed | First S213 / S172 | Second S213 / S235 | First S213 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.2〜107.5% Mud Shot 2HKO | 91.2〜107.5% Mud Shot 1 hits (38%) | 91.2〜107.5% Mud Shot 1 hits (38%) | |
| 209.4〜247.7% でんこうそうげき 1HKO | 231.5〜271.8% でんこうそうげき 1HKO | 271.8〜322.1% でんこうそうげき 1HKO | |
| Speed | First S261 / S172 | First S261 / S235 | First S261 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
Greninja vs
Metagross Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.4〜91.7% Dark Pulse 2HKO | |
| 122.1〜144.3% Thunder Punch 2HKO (incl. きあいのタスキ) | |
| Speed | First S174 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.1〜99.4% Dark Pulse 2HKO | |
| 109.4〜130.9% Thunder Punch 1HKO | |
| Speed | First S213 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.4〜91.7% Dark Pulse 2HKO | |
| 122.1〜144.3% Thunder Punch 1HKO | |
| Speed | First S261 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
Greninja vs
Dragonite Greninja's build: Focus Sash, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜86.2% Ice Beam 2HKO | 87.4〜104.2% Ice Beam 1 hits (25%) | 87.4〜104.2% Ice Beam 1 hits (25%) | |
| 116.8〜137.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 82.6〜97.3% Draco Meteor 2HKO | 90.6〜106.7% Draco Meteor 2HKO | |
| Speed | First S174 / S152 | First S174 / S145 | First S174 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Greninja's build: Greninjaite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.4% Ice Beam 2HKO | 94.6〜112.6% Ice Beam 1 hits (75%) | 94.6〜112.6% Ice Beam 1 hits (75%) | |
| 105.4〜124.8% Draco Meteor 1HKO | 74.5〜88.6% Draco Meteor 2HKO | 81.2〜96.6% Draco Meteor 2HKO | |
| Speed | First S213 / S152 | First S213 / S145 | First S213 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Greninja's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜86.2% Ice Beam 2HKO | 87.4〜104.2% Ice Beam 1 hits (25%) | 87.4〜104.2% Ice Beam 1 hits (25%) | |
| 116.8〜137.6% Draco Meteor 1HKO | 82.6〜97.3% Draco Meteor 2HKO | 90.6〜106.7% Draco Meteor 1 hits (38%) | |
| Speed | First S261 / S152 | First S261 / S145 | First S261 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Dark Pulse
Ice Beam
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