Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゲッコウガ

ゲッコウガ

みず あく
全国図鑑 No.658 / 使用率 18位
データ集計日:2026-09-10

種族値

HP
72
こうげき
95
ぼうぎょ
67
とくこう
103
とくぼう
71
すばやさ
122
合計
530

メガシンカ

メガゲッコウガ

みずあく

特性:へんげんじざい — 登場するたび1回だけ、自分が出す技と同じタイプに変化する。

HP
72
こうげき
125+30
ぼうぎょ
77+10
とくこう
133+30
とくぼう
81+10
すばやさ
142+20
合計
630

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしくさでんきフェアリー
ゴーストはがねほのおみずこおりあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 へんげんじざい
78.9%
+3.9
登場するたび1回だけ、自分が出す技と同じタイプに変化する。
採用率の推移
79777475.0%78.9%9/99/10
2 げきりゅう
21.1%
-3.9
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
26232125.0%21.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
こおり れいとうビーム
92.9%
+6.8
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
94908586.1%92.9%9/99/10
2
あく あくのはどう
83.9%
+4.5
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
85827979.4%83.9%9/99/10
3
どく ヘドロウェーブ
73.5%
+13.7
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
採用率の推移
76675859.8%73.5%9/99/10
4
みず みずしゅりけん
44.6%
+6.4
みず特殊
威力 15命中 100%PP 20
優先度+12~5回連続で攻撃する。
採用率の推移
46413738.2%44.6%9/99/10
5
みず なみのり
33.7%
-7.9
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
採用率の推移
43383341.6%33.7%9/99/10
6
くさ くさむすび
20.9%
-7.8
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
採用率の推移
30252028.7%20.9%9/99/10
7
どく どくびし
12.0%
-15.7
どく変化
PP 20
相手の場をどくびし状態にする。
採用率の推移
30201027.7%12.0%9/99/10
8
みず ハイドロポンプ
7.6%
+2.2
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
採用率の推移
8655.4%7.6%9/99/10
9
じめん マッドショット
6.9%
じめん特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
10
むし とんぼがえり
3.6%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
42.0%
-2.6
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
45434244.6%42.0%9/99/10
2
ゲッコウガナイト
37.0%
-3.9
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
41393640.9%37.0%9/99/10
3
こだわりスカーフこだわりスカーフ
12.4%
+4.6
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
131077.8%12.4%9/99/10
4
いのちのたま
5.8%
+4.8
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
7301.0%5.8%9/99/10
5
たつじんのおび
1.4%
効果バツグンの技の威力が1.2倍になる。
6
ラムのみラムのみ
0.7%
-5.0
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
6305.7%0.7%9/99/10
7
オボンのみオボンのみ
0.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
8
ふうせん
0.1%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
9
しんぴのしずく
0.0%
みずタイプの技の威力が1.2倍になる。
10
ものしりメガネ
0.0%
特殊技の威力が1.1倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
54.9%
+3.5
採用率の推移
55535151.4%54.9%9/99/10
2 ひかえめ (C↑ A↓)
39.2%
-2.0
採用率の推移
42403941.2%39.2%9/99/10
3 むじゃき (S↑ D↓)
2.1%
4 うっかりや (C↑ D↓)
1.8%
+0.4
採用率の推移
2211.4%1.8%9/99/10
5 やんちゃ (C↑ D↓)
0.8%
6 ようき (S↑ C↓)
0.8%
-4.9
採用率の推移
6305.7%0.8%9/99/10
7 せっかち
0.2%
8 おっとり (C↑ S↓)
0.0%
-0.3
採用率の推移
0000.3%0.0%9/99/10
9 ずぶとい (B↑ A↓)
0.0%
10 いじっぱり (A↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
61.3%
-6.9
採用率の推移
69656068.2%61.3%9/99/10
2 00232032
5.7%
+4.3
採用率の推移
6411.4%5.7%9/99/10
3 60032028
3.2%
+0.8
採用率の推移
3322.4%3.2%9/99/10
4 00032232
2.8%
+0.4
採用率の推移
3322.4%2.8%9/99/10
5 80032026
2.7%
6 00132132
2.2%
+0.8
採用率の推移
2211.4%2.2%9/99/10
7 02032032
2.1%
8 20532027
1.8%
-3.3
採用率の推移
6315.1%1.8%9/99/10
9 00032032
1.7%
10 280515414
1.6%
-6.5
採用率の推移
9518.1%1.6%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 7.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ゲッコウガ
考察記事
【ポケモンチャンピオンズ】ゲッコウガ 考察 M-5 シーズン メガシンカ型の実数値
ゲッコウガ
考察記事
ゲッコウガ考察 M-2 使用率28位 へんげんじざいの型と立ち回り

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Greninja Greninja vs ボーマンダ ボーマンダ

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Greninjaボーマンダ
184.8〜219.9%
Ice Beam
1HKO
ボーマンダGreninja
135.6〜159.7%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Greninjaボーマンダ
198.8〜238.6%
Ice Beam
1HKO
ボーマンダGreninja
121.5〜143.0%
Double-Edge
1HKO
Speed
First
GreninjaS213 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Greninjaボーマンダ
184.8〜219.9%
Ice Beam
1HKO
ボーマンダGreninja
135.6〜159.7%
Double-Edge
1HKO
Speed
First
GreninjaS261 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
HippowdonHippowdon
Greninja Greninja vs Hippowdon Hippowdon

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GreninjaHippowdon
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
79.1〜94.9%
Hydro Pump
2HKO
calculated with すなあらし
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonGreninja
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
GreninjaS174 / HippowdonS67
First
GreninjaS174 / HippowdonS67
First
GreninjaS174 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GreninjaHippowdon
78.1〜93.0%
Hydro Pump
2HKO
calculated with すなあらし
86.5〜103.3%
Hydro Pump
1 hits (19%)
calculated with すなあらし
78.1〜93.0%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonGreninja
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
51.0〜61.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
GreninjaS213 / HippowdonS67
First
GreninjaS213 / HippowdonS67
First
GreninjaS213 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GreninjaHippowdon
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
79.1〜94.9%
Hydro Pump
2HKO
calculated with すなあらし
72.6〜86.5%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonGreninja
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
57.0〜68.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
GreninjaS261 / HippowdonS67
First
GreninjaS261 / HippowdonS67
First
GreninjaS261 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Farigiraf*Farigiraf
Greninja Greninja vs Farigiraf Farigiraf

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GreninjaFarigiraf
106.9〜128.3%
Surf
2HKO (incl. きあいのタスキ)
107.4〜127.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
106.9〜128.3%
Surf
1HKO
FarigirafGreninja
91.3〜108.7%
Energy Ball
2HKO
75.2〜89.9%
Energy Ball
2HKO
100.7〜119.5%
Energy Ball
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / FarigirafS151
First
GreninjaS174 / FarigirafS106
First
GreninjaS174 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GreninjaFarigiraf
117.0〜139.6%
Surf
2HKO (incl. きあいのタスキ)
116.8〜138.9%
Hydro Pump
2HKO (incl. きあいのタスキ)
117.0〜139.6%
Surf
1HKO
FarigirafGreninja
83.2〜98.0%
Energy Ball
2HKO
68.5〜80.5%
Energy Ball
2HKO
91.3〜107.4%
Energy Ball
1 hits (44%)
Speed
First
GreninjaS213 / FarigirafS151
First
GreninjaS213 / FarigirafS106
First
GreninjaS213 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GreninjaFarigiraf
106.9〜128.3%
Surf
2HKO (incl. きあいのタスキ)
107.4〜127.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
106.9〜128.3%
Surf
1HKO
FarigirafGreninja
91.3〜108.7%
Energy Ball
1 hits (50%)
75.2〜89.9%
Energy Ball
2HKO
100.7〜119.5%
Energy Ball
1HKO
Speed
First
GreninjaS261 / FarigirafS151
First
GreninjaS261 / FarigirafS106
First
GreninjaS261 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
A-Ninetales*A-Ninetales
Greninja Greninja vs A-Ninetales A-Ninetales

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GreninjaA-Ninetales
86.9〜104.0%
Sludge Wave
1 hits (25%)
calculated with あられ
101.3〜121.3%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGreninja
80.5〜96.6%
Moonblast
2HKO
calculated with あられ
106.0〜126.2%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
GreninjaS174 / A-NinetalesS177
Second
GreninjaS174 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GreninjaA-Ninetales
96.0〜113.1%
Sludge Wave
1 hits (69%)
calculated with あられ
112.0〜132.0%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGreninja
72.5〜85.9%
Moonblast
2HKO
calculated with あられ
96.6〜114.1%
Moonblast
1 hits (81%)
calculated with あられ
Speed
First
GreninjaS213 / A-NinetalesS177
First
GreninjaS213 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GreninjaA-Ninetales
86.9〜104.0%
Sludge Wave
1 hits (25%)
calculated with あられ
101.3〜121.3%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesGreninja
80.5〜96.6%
Moonblast
2HKO
calculated with あられ
106.0〜126.2%
Moonblast
1HKO
calculated with あられ
Speed
First
GreninjaS261 / A-NinetalesS177
First
GreninjaS261 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
イエッサン(オス)*イエッサン(オス)
Greninja Greninja vs イエッサン(オス) イエッサン(オス)

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Greninjaイエッサン(オス)
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
2HKO
calculated with サイコフィールド
イエッサン(オス)Greninja
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
69.8〜83.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
GreninjaS174 / イエッサン(オス)S220
First
GreninjaS174 / イエッサン(オス)S161
First
GreninjaS174 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Greninjaイエッサン(オス)
106.6〜127.0%
Dark Pulse
1HKO
calculated with サイコフィールド
106.6〜127.0%
Dark Pulse
1HKO
calculated with サイコフィールド
106.6〜127.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Greninja
68.5〜81.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
63.1〜75.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
68.5〜81.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
GreninjaS213 / イエッサン(オス)S220
First
GreninjaS213 / イエッサン(オス)S161
First
GreninjaS213 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Greninjaイエッサン(オス)
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
97.8〜118.2%
Dark Pulse
2HKO
calculated with サイコフィールド
イエッサン(オス)Greninja
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
69.8〜83.2%
Dazzling Gleam
2HKO
calculated with サイコフィールド
76.5〜91.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
First
GreninjaS261 / イエッサン(オス)S220
First
GreninjaS261 / イエッサン(オス)S161
First
GreninjaS261 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Greninja Greninja vs Skeledirge Skeledirge

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GreninjaSkeledirge
103.3〜122.3%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
SkeledirgeGreninja
59.1〜69.8%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
Speed
First
GreninjaS174 / SkeledirgeS86
First
GreninjaS174 / SkeledirgeS86
First
GreninjaS174 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GreninjaSkeledirge
111.8〜133.6%
Hydro Pump
1HKO
111.8〜133.6%
Hydro Pump
1HKO
111.8〜133.6%
Hydro Pump
1HKO
SkeledirgeGreninja
52.3〜63.1%
Disarming Voice
2HKO
52.3〜63.1%
Disarming Voice
2HKO
52.3〜63.1%
Disarming Voice
2HKO
Speed
First
GreninjaS213 / SkeledirgeS86
First
GreninjaS213 / SkeledirgeS86
First
GreninjaS213 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GreninjaSkeledirge
103.3〜122.3%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
SkeledirgeGreninja
59.1〜69.8%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
Speed
First
GreninjaS261 / SkeledirgeS86
First
GreninjaS261 / SkeledirgeS86
First
GreninjaS261 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina*Primarina
Greninja Greninja vs Primarina Primarina

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GreninjaPrimarina
71.7〜86.6%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
PrimarinaGreninja
126.2〜150.3%
Moonblast
2HKO (incl. きあいのタスキ)
154.4〜182.6%
Moonblast
2HKO (incl. きあいのタスキ)
126.2〜150.3%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / PrimarinaS80
First
GreninjaS174 / PrimarinaS82
First
GreninjaS174 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GreninjaPrimarina
78.1〜93.0%
Sludge Wave
2HKO
78.1〜93.0%
Sludge Wave
2HKO
78.1〜93.0%
Sludge Wave
2HKO
PrimarinaGreninja
114.1〜136.9%
Moonblast
1HKO
138.3〜165.1%
Moonblast
1HKO
114.1〜136.9%
Moonblast
1HKO
Speed
First
GreninjaS213 / PrimarinaS80
First
GreninjaS213 / PrimarinaS82
First
GreninjaS213 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GreninjaPrimarina
71.7〜86.6%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
71.7〜86.6%
Sludge Wave
2HKO
PrimarinaGreninja
126.2〜150.3%
Moonblast
1HKO
154.4〜182.6%
Moonblast
1HKO
126.2〜150.3%
Moonblast
1HKO
Speed
First
GreninjaS261 / PrimarinaS80
First
GreninjaS261 / PrimarinaS82
First
GreninjaS261 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Greninja Greninja vs グソクムシャ グソクムシャ

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Greninjaグソクムシャ
41.2〜48.4%
Hydro Pump
3HKO
グソクムシャGreninja
177.9〜209.4%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Greninjaグソクムシャ
45.1〜53.3%
Hydro Pump
2 hits (32%)
グソクムシャGreninja
204.0〜240.3%
First Impression
1HKO
Speed
First
GreninjaS213 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Greninjaグソクムシャ
41.2〜48.4%
Hydro Pump
3HKO
グソクムシャGreninja
226.8〜268.5%
First Impression
1HKO
Speed
First
GreninjaS261 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Greninja Greninja vs セグレイブ セグレイブ

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Greninjaセグレイブ
39.8〜47.1%
Sludge Wave
3HKO
45.5〜53.9%
Sludge Wave
2 hits (44%)
45.5〜53.9%
Sludge Wave
2 hits (44%)
セグレイブGreninja
130.9〜153.7%
きょけんとつげき
2HKO (incl. きあいのタスキ)
102.7〜121.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
147.0〜173.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / セグレイブS139
First
GreninjaS174 / セグレイブS152
First
GreninjaS174 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Greninjaセグレイブ
42.9〜50.8%
Sludge Wave
2 hits (3%)
48.7〜58.1%
Sludge Wave
2 hits (95%)
48.7〜58.1%
Sludge Wave
2 hits (95%)
セグレイブGreninja
116.8〜137.6%
きょけんとつげき
1HKO
92.6〜109.4%
きょけんとつげき
1 hits (56%)
131.5〜155.0%
きょけんとつげき
1HKO
Speed
First
GreninjaS213 / セグレイブS139
First
GreninjaS213 / セグレイブS152
First
GreninjaS213 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Greninjaセグレイブ
39.8〜47.1%
Sludge Wave
3HKO
45.5〜53.9%
Sludge Wave
2 hits (44%)
45.5〜53.9%
Sludge Wave
2 hits (44%)
セグレイブGreninja
130.9〜153.7%
きょけんとつげき
1HKO
102.7〜121.5%
きょけんとつげき
1HKO
147.0〜173.2%
きょけんとつげき
1HKO
Speed
First
GreninjaS261 / セグレイブS139
First
GreninjaS261 / セグレイブS152
First
GreninjaS261 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Greninja Greninja vs Lucario Lucario

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GreninjaLucario
80.3〜94.6%
Hydro Pump
2HKO
80.3〜94.6%
Hydro Pump
2HKO
LucarioGreninja
145.0〜170.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
171.8〜204.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
GreninjaS174 / LucarioS223
Second
GreninjaS174 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GreninjaLucario
87.1〜103.4%
Mud Shot
1 hits (13%)
87.1〜103.4%
Mud Shot
1 hits (13%)
LucarioGreninja
130.2〜154.4%
Aura Sphere
1HKO
153.0〜182.6%
Aura Sphere
1HKO
Speed
Second
GreninjaS213 / LucarioS223
First
GreninjaS213 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GreninjaLucario
80.3〜94.6%
Hydro Pump
2HKO
80.3〜94.6%
Hydro Pump
2HKO
LucarioGreninja
145.0〜170.5%
Aura Sphere
1HKO
171.8〜204.0%
Aura Sphere
1HKO
Speed
First
GreninjaS261 / LucarioS223
First
GreninjaS261 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Aegislash*Aegislash
Greninja Greninja vs Aegislash Aegislash

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GreninjaAegislash
58.7〜69.5%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
AegislashGreninja
116.8〜138.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
119.5〜140.9%
Close Combat
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / AegislashS80
First
GreninjaS174 / AegislashS72
First
GreninjaS174 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GreninjaAegislash
62.3〜75.4%
Dark Pulse
2HKO
62.3〜75.4%
Dark Pulse
2HKO
62.3〜75.4%
Dark Pulse
2HKO
AegislashGreninja
104.7〜123.5%
Sacred Sword
1HKO
106.0〜126.2%
Close Combat
1HKO
104.7〜123.5%
Sacred Sword
1HKO
Speed
First
GreninjaS213 / AegislashS80
First
GreninjaS213 / AegislashS72
First
GreninjaS213 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GreninjaAegislash
58.7〜69.5%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
AegislashGreninja
116.8〜138.3%
Sacred Sword
1HKO
119.5〜140.9%
Close Combat
1HKO
116.8〜138.3%
Sacred Sword
1HKO
Speed
First
GreninjaS261 / AegislashS80
First
GreninjaS261 / AegislashS72
First
GreninjaS261 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Greninja Greninja vs Mimikyu Mimikyu

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GreninjaMimikyu
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
MimikyuGreninja
161.7〜189.9%
Play Rough
2HKO (incl. きあいのタスキ)
124.8〜146.3%
Play Rough
2HKO (incl. きあいのタスキ)
124.8〜146.3%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / MimikyuS148
First
GreninjaS174 / MimikyuS148
First
GreninjaS174 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GreninjaMimikyu
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
MimikyuGreninja
143.0〜169.1%
Play Rough
1HKO
110.1〜130.2%
Play Rough
1HKO
110.1〜130.2%
Play Rough
1HKO
Speed
First
GreninjaS213 / MimikyuS148
First
GreninjaS213 / MimikyuS148
First
GreninjaS213 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GreninjaMimikyu
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
MimikyuGreninja
161.7〜189.9%
Play Rough
1HKO
124.8〜146.3%
Play Rough
1HKO
124.8〜146.3%
Play Rough
1HKO
Speed
First
GreninjaS261 / MimikyuS148
First
GreninjaS261 / MimikyuS148
First
GreninjaS261 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Greninja Greninja vs Gyarados Gyarados

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GreninjaGyarados
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
44.4〜53.2%
Sludge Wave
2 hits (30%)
calculated with 攻撃-1
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
GyaradosGreninja
103.4〜122.1%
Power Whip
2HKO (incl. きあいのタスキ)
135.6〜159.7%
Power Whip
2HKO (incl. きあいのタスキ)
103.4〜122.1%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / GyaradosS101
First
GreninjaS174 / GyaradosS133
First
GreninjaS174 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GreninjaGyarados
41.6〜49.0%
Sludge Wave
3HKO
calculated with 攻撃-1
49.1〜57.9%
Sludge Wave
2 hits (96%)
calculated with 攻撃-1
41.6〜49.0%
Sludge Wave
3HKO
calculated with 攻撃-1
GyaradosGreninja
92.6〜110.1%
Power Whip
1 hits (56%)
120.8〜143.6%
Power Whip
1HKO
92.6〜110.1%
Power Whip
1 hits (56%)
Speed
First
GreninjaS213 / GyaradosS101
First
GreninjaS213 / GyaradosS133
First
GreninjaS213 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GreninjaGyarados
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
44.4〜53.2%
Sludge Wave
2 hits (30%)
calculated with 攻撃-1
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
GyaradosGreninja
103.4〜122.1%
Power Whip
1HKO
135.6〜159.7%
Power Whip
1HKO
103.4〜122.1%
Power Whip
1HKO
Speed
First
GreninjaS261 / GyaradosS101
First
GreninjaS261 / GyaradosS133
First
GreninjaS261 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
メガリザードンX*メガリザードンX
Greninja Greninja vs メガリザードンX メガリザードンX

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GreninjaメガリザードンX
65.8〜77.4%
Hydro Pump
2HKO
メガリザードンXGreninja
123.5〜146.3%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GreninjaメガリザードンX
71.0〜85.2%
Mud Shot
2HKO
メガリザードンXGreninja
110.7〜131.5%
Outrage
1HKO
Speed
First
GreninjaS213 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GreninjaメガリザードンX
65.8〜77.4%
Hydro Pump
2HKO
メガリザードンXGreninja
123.5〜146.3%
Outrage
1HKO
Speed
First
GreninjaS261 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Greninja Greninja vs メガリザードンY メガリザードンY

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GreninjaメガリザードンY
50.3〜59.4%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYGreninja
154.4〜182.6%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
GreninjaS174 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GreninjaメガリザードンY
54.2〜65.8%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYGreninja
139.6〜165.1%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
GreninjaS213 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GreninjaメガリザードンY
50.3〜59.4%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYGreninja
154.4〜182.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
GreninjaS261 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
Greninja Greninja vs Sneasler Sneasler

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GreninjaSneasler
68.8〜81.5%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
SneaslerGreninja
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / SneaslerS172
First
GreninjaS174 / SneaslerS172
First
GreninjaS174 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GreninjaSneasler
73.9〜87.9%
Mud Shot
2HKO
73.9〜87.9%
Mud Shot
2HKO
73.9〜87.9%
Mud Shot
2HKO
SneaslerGreninja
186.6〜221.5%
Close Combat
1HKO
186.6〜221.5%
Close Combat
1HKO
186.6〜221.5%
Close Combat
1HKO
Speed
First
GreninjaS213 / SneaslerS172
First
GreninjaS213 / SneaslerS172
First
GreninjaS213 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GreninjaSneasler
68.8〜81.5%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
SneaslerGreninja
209.4〜247.0%
Close Combat
1HKO
209.4〜247.0%
Close Combat
1HKO
209.4〜247.0%
Close Combat
1HKO
Speed
First
GreninjaS261 / SneaslerS172
First
GreninjaS261 / SneaslerS172
First
GreninjaS261 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-W*Rotom-W
Greninja Greninja vs Rotom-W Rotom-W

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GreninjaRotom-W
45.9〜54.1%
Sludge Wave
3HKO
45.9〜54.1%
Sludge Wave
2 hits (6%)
48.0〜57.5%
Dark Pulse
3HKO
Rotom-WGreninja
94.0〜112.8%
Thunderbolt
2HKO
94.0〜112.8%
Thunderbolt
2HKO
102.0〜120.8%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / Rotom-WS106
First
GreninjaS174 / Rotom-WS106
First
GreninjaS174 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GreninjaRotom-W
48.4〜58.0%
Sludge Wave
3HKO
48.4〜58.0%
Sludge Wave
2 hits (62%)
61.4〜73.2%
Sludge Wave
2 hits (98%)
Rotom-WGreninja
85.9〜102.0%
Thunderbolt
1 hits (13%)
85.9〜102.0%
Thunderbolt
1 hits (13%)
116.8〜138.3%
Thunderbolt
1HKO
Speed
First
GreninjaS213 / Rotom-WS106
First
GreninjaS213 / Rotom-WS106
First
GreninjaS213 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GreninjaRotom-W
45.9〜54.1%
Sludge Wave
3HKO
45.9〜54.1%
Sludge Wave
2 hits (6%)
48.0〜57.5%
Dark Pulse
3HKO
Rotom-WGreninja
94.0〜112.8%
Thunderbolt
1 hits (69%)
94.0〜112.8%
Thunderbolt
1 hits (69%)
102.0〜120.8%
Volt Switch
1HKO
Speed
First
GreninjaS261 / Rotom-WS106
First
GreninjaS261 / Rotom-WS106
First
GreninjaS261 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Greninja Greninja vs パーモット パーモット

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Greninjaパーモット
91.2〜107.5%
Mud Shot
2HKO
91.2〜107.5%
Mud Shot
1 hits (38%)
91.2〜107.5%
Mud Shot
1 hits (38%)
パーモットGreninja
174.5〜206.7%
Close Combat
2HKO (incl. きあいのタスキ)
193.3〜226.8%
Close Combat
2HKO (incl. きあいのタスキ)
226.8〜268.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / パーモットS172
Second
GreninjaS174 / パーモットS235
First
GreninjaS174 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Greninjaパーモット
98.0〜115.0%
Hydro Pump
2HKO
98.0〜115.0%
Hydro Pump
1 hits (88%)
98.0〜115.0%
Hydro Pump
1 hits (88%)
パーモットGreninja
187.9〜222.1%
でんこうそうげき
1HKO
204.0〜243.0%
でんこうそうげき
1HKO
244.3〜287.9%
でんこうそうげき
1HKO
Speed
First
GreninjaS213 / パーモットS172
Second
GreninjaS213 / パーモットS235
First
GreninjaS213 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Greninjaパーモット
91.2〜107.5%
Mud Shot
2HKO
91.2〜107.5%
Mud Shot
1 hits (38%)
91.2〜107.5%
Mud Shot
1 hits (38%)
パーモットGreninja
209.4〜247.7%
でんこうそうげき
1HKO
231.5〜271.8%
でんこうそうげき
1HKO
271.8〜322.1%
でんこうそうげき
1HKO
Speed
First
GreninjaS261 / パーモットS172
First
GreninjaS261 / パーモットS235
First
GreninjaS261 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Metagross*Metagross
Greninja Greninja vs Metagross Metagross

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GreninjaMetagross
76.4〜91.7%
Dark Pulse
2HKO
MetagrossGreninja
122.1〜144.3%
Thunder Punch
2HKO (incl. きあいのタスキ)
Speed
First
GreninjaS174 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GreninjaMetagross
84.1〜99.4%
Dark Pulse
2HKO
MetagrossGreninja
109.4〜130.9%
Thunder Punch
1HKO
Speed
First
GreninjaS213 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GreninjaMetagross
76.4〜91.7%
Dark Pulse
2HKO
MetagrossGreninja
122.1〜144.3%
Thunder Punch
1HKO
Speed
First
GreninjaS261 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Greninja Greninja vs Dragonite Dragonite

Greninja's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GreninjaDragonite
71.9〜86.2%
Ice Beam
2HKO
87.4〜104.2%
Ice Beam
1 hits (25%)
87.4〜104.2%
Ice Beam
1 hits (25%)
DragoniteGreninja
116.8〜137.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
82.6〜97.3%
Draco Meteor
2HKO
90.6〜106.7%
Draco Meteor
2HKO
Speed
First
GreninjaS174 / DragoniteS152
First
GreninjaS174 / DragoniteS145
First
GreninjaS174 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Greninja's build: Greninjaite, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GreninjaDragonite
79.0〜93.4%
Ice Beam
2HKO
94.6〜112.6%
Ice Beam
1 hits (75%)
94.6〜112.6%
Ice Beam
1 hits (75%)
DragoniteGreninja
105.4〜124.8%
Draco Meteor
1HKO
74.5〜88.6%
Draco Meteor
2HKO
81.2〜96.6%
Draco Meteor
2HKO
Speed
First
GreninjaS213 / DragoniteS152
First
GreninjaS213 / DragoniteS145
First
GreninjaS213 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Greninja's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GreninjaDragonite
71.9〜86.2%
Ice Beam
2HKO
87.4〜104.2%
Ice Beam
1 hits (25%)
87.4〜104.2%
Ice Beam
1 hits (25%)
DragoniteGreninja
116.8〜137.6%
Draco Meteor
1HKO
82.6〜97.3%
Draco Meteor
2HKO
90.6〜106.7%
Draco Meteor
1 hits (38%)
Speed
First
GreninjaS261 / DragoniteS152
First
GreninjaS261 / DragoniteS145
First
GreninjaS261 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemGreninjaite
AbilityProtean
NatureModest (C↑A↓)
MovesあくDark PulseこおりIce BeamどくSludge WaveくさGrass Knot
EVH2C32S32
M-4 Season
ItemGreninjaite
AbilityProtean
NatureModest (C↑A↓)
MovesあくDark PulseこおりIce BeamどくSludge WaveみずWater Shuriken
EVH6C29S31
See more team examples