リザードン
種族値
メガシンカ
メガリザードンY


特性:ひでり — 登場した時から5ターンの間、にほんばれ状態にする。
メガリザードンX


特性:かたいツメ — 接触技の威力が1.3倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | もうか | +2.6 HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。 採用率の推移 |
| 2 | サンパワー | -2.6 にほんばれ状態だと特攻が1.5倍になるが毎ターン最大HPの1/8減る。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ソーラービーム |
-4.2 特殊威力 120命中 100%PP 12 使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。 採用率の推移 |
| 2 | かえんほうしゃ |
+11.9 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 3 | エアスラッシュ |
-8.9 特殊威力 75命中 95%PP 16 30%の確率で相手をひるませる。 採用率の推移 |
| 4 | フレアドライブ |
+3.2 物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 採用率の推移 |
| 5 | ニトロチャージ |
+6.6 物理威力 50命中 100%PP 20 自分の素早さを1段階上げる。 採用率の推移 |
| 6 | オーバーヒート |
-15.7 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 7 | げきりん |
+3.9 物理威力 120命中 100%PP 12 自分はあばれ状態になる。 採用率の推移 |
| 8 | かみなりパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 9 | ウェザーボール |
-4.1 特殊威力 50命中 100%PP 12 天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。 採用率の推移 |
| 10 | りゅうのまい |
変化PP 20 自分の攻撃、素早さを1段階上げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | リザードナイトY |
-4.0 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | リザードナイトX |
+4.3 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 4 | こだわりスカーフ |
-1.8 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 5 | ヨロギのみ |
いわタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 6 | ルカリオナイトZ |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -10.2 採用率の推移 |
| 2 | いじっぱり (A↑ C↓) | +8.8 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | +3.7 採用率の推移 |
| 4 | ようき (S↑ C↓) | -5.0 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) | |
| 6 | やんちゃ (C↑ D↓) | |
| 7 | わんぱく (B↑ C↓) | |
| 8 | おっとり (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | +0.4 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | +3.3 採用率の推移 |
| 3 | 4 | 30 | 0 | 0 | 0 | 32 | +3.2 採用率の推移 |
| 4 | 0 | 0 | 2 | 32 | 0 | 32 | -1.8 採用率の推移 |
| 5 | 12 | 32 | 0 | 0 | 0 | 22 | |
| 6 | 6 | 0 | 16 | 26 | 0 | 18 | |
| 7 | 10 | 0 | 14 | 21 | 0 | 21 | |
| 8 | 32 | 0 | 20 | 11 | 0 | 3 | -4.0 採用率の推移 |
| 9 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 10 | 12 | 0 | 20 | 16 | 0 | 18 | -1.7 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 3.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
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| 9 | 平均 8.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
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| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
メガリザードンX Pokémon Matchups
◎グソクムシャ
メガリザードンX vs
グソクムシャ メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.7〜127.5% Flamethrower 1HKO | |
| 85.2〜101.9% Drill Run 1 hits (13%) | |
| Speed | First S167 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Gholdengo
メガリザードンX vs
Gholdengo メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.7〜200.6% Flare Blitz 1HKO | 130.6〜154.9% Flare Blitz 1HKO | 154.6〜183.4% Flare Blitz 1HKO | |
| 56.8〜67.7% Shadow Ball 2HKO | 43.2〜51.0% Shadow Ball 2 hits (3%) | 52.3〜61.9% Shadow Ball 2HKO | |
| Speed | First S167 / S136 | First S167 / S107 | First S167 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Aegislash
メガリザードンX vs
Aegislash メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.0〜141.3% Flare Blitz 1HKO | 118.0〜141.3% Flare Blitz 1HKO | 118.0〜141.3% Flare Blitz 1HKO | |
| 68.4〜81.3% Poltergeist 2HKO | 61.9〜73.5% Shadow Ball 2HKO | 81.9〜97.4% Poltergeist 2HKO | |
| Speed | First S167 / S80 | First S167 / S72 | First S167 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Mimikyu
メガリザードンX vs
Mimikyu メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | |
| 51.0〜60.6% Play Rough 2HKO | 39.4〜47.1% Play Rough 3HKO | 39.4〜47.1% Play Rough 3HKO | |
| Speed | First S167 / S148 | First S167 / S148 | First S167 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
メガリザードンX vs
Meowscarada メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 230.7〜275.2% Flare Blitz 1HKO | 99.3〜119.0% Flamethrower 2HKO | 230.7〜275.2% Flare Blitz 1HKO | |
| 60.0〜71.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 60.0〜71.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 76.8〜92.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S167 / S262 | Second S167 / S175 | Second S167 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
メガリザードンX vs
ゴリランダー メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.6〜166.7% Flare Blitz 1HKOcalculated with グラスフィールド | 140.6〜166.7% Flare Blitz 1HKOcalculated with グラスフィールド | 105.3〜125.6% Overheat 1HKOcalculated with グラスフィールド | |
| 88.4〜105.2% High Horsepower 1 hits (31%)calculated with グラスフィールド | 68.4〜81.3% High Horsepower 2HKOcalculated with グラスフィールド | 68.4〜81.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | First S167 / S107 | First S167 / S107 | First S167 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Gyarados
メガリザードンX vs
Gyarados メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜74.3% Thunder Punch 2HKOcalculated with 攻撃-1 | 102.9〜124.6% Thunder Punch 1HKOcalculated with 攻撃-1 | 61.4〜74.3% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 55.5〜65.8% Earthquake 2HKO | 72.3〜86.5% Earthquake 2HKO | 55.5〜65.8% Earthquake 2HKO | |
| Speed | First S167 / S101 | First S167 / S133 | First S167 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
メガリザードンX vs
Corviknight メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.2〜107.8% Flare Blitz 1 hits (50%) | 91.2〜107.8% Flare Blitz 1 hits (50%) | 91.2〜107.8% Flare Blitz 1 hits (50%) | |
| 36.8〜43.2% Brave Bird 3HKO | 36.8〜43.2% Brave Bird 3HKO | 36.8〜43.2% Brave Bird 3HKO | |
| Speed | First S167 / S87 | First S167 / S78 | First S167 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Greninja
メガリザードンX vs
Greninja メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.5〜146.3% Outrage 2HKO (incl. きあいのタスキ) | 110.7〜131.5% Outrage 1HKO | 123.5〜146.3% Outrage 1HKO | |
| 65.8〜77.4% Hydro Pump 2HKO | 71.0〜85.2% Mud Shot 2HKO | 65.8〜77.4% Hydro Pump 2HKO | |
| Speed | Second S167 / S174 | Second S167 / S213 | Second S167 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
メガリザードンX vs
A-Ninetales メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 120.0〜142.3% Flare Blitz 1HKOcalculated with あられ | 150.7〜178.0% Flare Blitz 1HKOcalculated with あられ | |
| 38.7〜46.5% Blizzard 3HKOcalculated with あられ | 51.0〜60.6% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S167 / S177 | Second S167 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
メガリザードンX vs
エースバーン メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.6〜127.4% Outrage 1HKO | 107.6〜127.4% Outrage 2HKO (incl. きあいのタスキ) | 107.6〜127.4% Outrage 1HKO | |
| 66.5〜79.4% High Jump Kick 2HKO | 60.6〜72.3% High Jump Kick 2HKO | 85.8〜102.6% High Jump Kick 1 hits (19%) | |
| Speed | Second S167 / S256 | Second S167 / S188 | Second S167 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
メガリザードンX vs
Sneasler メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.4〜151.0% Flare Blitz 1HKO | 127.4〜151.0% Flare Blitz 1HKO | 127.4〜151.0% Flare Blitz 1HKO | |
| 66.5〜79.4% Close Combat 2HKO | 66.5〜79.4% Close Combat 2HKO | 66.5〜79.4% Close Combat 2HKO | |
| Speed | Second S167 / S172 | Second S167 / S172 | Second S167 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Rotom-W
メガリザードンX vs
Rotom-W メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.1% Outrage 2 hits (79%) | 59.2〜70.1% Outrage 2HKO | 99.2〜117.3% Outrage 1 hits (94%) | |
| 48.4〜56.8% Hydro Pump 2 hits (88%) | 48.4〜56.8% Hydro Pump 2 hits (88%) | 65.8〜78.1% Hydro Pump 2HKO | |
| Speed | First S167 / S106 | First S167 / S106 | First S167 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Volcarona
メガリザードンX vs
Volcarona メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜77.6% Flare Blitz 2HKO | 116.1〜136.0% Flare Blitz 1HKO | 65.6〜77.6% Flare Blitz 2HKO | |
| 32.9〜38.7% Psychic 3 hits (>99%) | 43.2〜51.0% Psychic 2 hits (4%) | 32.9〜38.7% Psychic 3 hits (>99%) | |
| Speed | First S167 / S122 | First S167 / S152 | First S167 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*パーモット
メガリザードンX vs
パーモット メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜142.9% Flare Blitz 2HKO (incl. きあいのタスキ) | 119.7〜142.9% Flare Blitz 1HKO | 119.7〜142.9% Flare Blitz 1HKO | |
| 56.1〜66.5% Close Combat 2HKO | 60.6〜72.3% Close Combat 2HKO | 72.9〜85.8% Close Combat 2HKO | |
| Speed | Second S167 / S172 | Second S167 / S235 | Second S167 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
メガリザードンX vs
イエッサン(オス) メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.2〜184.7% Flare Blitz 1HKOcalculated with サイコフィールド | 156.2〜184.7% Flare Blitz 1HKOcalculated with サイコフィールド | 156.2〜184.7% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 61.9〜73.5% Expanding Force 2HKOcalculated with サイコフィールド | 56.8〜67.7% Expanding Force 2HKOcalculated with サイコフィールド | 61.9〜73.5% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S167 / S220 | First S167 / S161 | First S167 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Metagross
メガリザードンX vs
Metagross メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 120.4〜143.9% Flare Blitz 1HKO | |
| 80.0〜95.5% Earthquake 2HKO | |
| Speed | First S167 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
メガリザードンX vs
ボーマンダ メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 124.6〜147.4% Outrage 1HKO | |
| 113.5〜135.5% Draco Meteor 1HKO | |
| Speed | Second S167 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Garchomp
メガリザードンX vs
Garchomp メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 165.4〜195.1% Outrage 1HKO | 151.4〜178.4% Outrage 1HKO | 151.4〜178.4% Outrage 2HKO (incl. きあいのタスキ) | |
| 174.2〜206.5% Draco Meteor 1HKO | 112.3〜132.9% Earthquake 1HKO | 112.3〜132.9% Earthquake 1HKO | |
| Speed | Second S167 / S223 | Second S167 / S231 | First S167 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
メガリザードンX vs
Baxcalibur メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.8〜64.0% Flare Blitz 3 hits (77%) (incl. オボンのみ) | 48.5〜57.5% Flamethrower 3HKO | 53.8〜64.0% Flare Blitz 2 hits (2%) | |
| 131.6〜154.8% Draco Meteor 1HKO | 160.0〜189.7% Draco Meteor 1HKO | 131.6〜154.8% Draco Meteor 1HKO | |
| Speed | First S167 / S105 | First S167 / S150 | First S167 / S105 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Basculegion-F
メガリザードンX vs
Basculegion-F メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.4〜113.2% Outrage 1 hits (75%) | 95.4〜113.2% Outrage 1 hits (75%) | 95.4〜113.2% Outrage 1 hits (75%) | |
| 71.0〜83.9% Wave Crash 2HKO | 78.7〜92.9% Wave Crash 2HKO | 92.3〜109.0% Wave Crash 1 hits (50%) | |
| Speed | Second S167 / S195 | First S167 / S143 | First S167 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲*Farigiraf
メガリザードンX vs
Farigiraf メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜107.5% Outrage 2HKO | 53.7〜64.2% Outrage 2HKO | 90.6〜107.5% Outrage 1 hits (44%) | |
| 101.9〜121.3% Power Gem 1HKO | 85.2〜100.6% Power Gem 1 hits (6%) | 112.3〜132.9% Power Gem 1HKO | |
| Speed | First S167 / S151 | First S167 / S106 | First S167 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Skeledirge
メガリザードンX vs
Skeledirge メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜54.0% Outrage 2 hits (3%) | 46.0〜54.0% Outrage 3HKO | 46.0〜54.0% Outrage 2 hits (47%) | |
| 55.5〜65.8% Earth Power 2HKO | 55.5〜65.8% Earth Power 2HKO | 55.5〜65.8% Earth Power 2HKO | |
| Speed | First S167 / S86 | First S167 / S86 | First S167 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Dragonite
メガリザードンX vs
Dragonite メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜83.8% Outrage 2HKO | 82.0〜97.6% Outrage 2HKO | 82.0〜97.6% Outrage 2HKO | |
| 194.8〜229.7% Draco Meteor 1HKO | 136.8〜162.6% Draco Meteor 1HKO | 151.0〜178.1% Draco Meteor 1HKO | |
| Speed | First S167 / S152 | First S167 / S145 | First S167 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderメガリザードンY Pokémon Matchups
○Primarina
メガリザードンY vs
Primarina メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | 83.4〜98.4% Solar Beam 2HKOcalculated with 晴れ | |
| 38.7〜46.5% Sparkling Aria 3HKOcalculated with 晴れ | 46.5〜55.5% Sparkling Aria 2 hits (63%)calculated with 晴れ | 38.7〜46.5% Sparkling Aria 3HKOcalculated with 晴れ | |
| Speed | First S152 / S80 | First S152 / S82 | First S152 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎グソクムシャ
メガリザードンY vs
グソクムシャ メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 276.9〜325.3% Flamethrower 1HKOcalculated with 晴れ | |
| 60.0〜71.6% Waterfall 2HKOcalculated with 晴れ | |
| Speed | First S152 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*セグレイブ
メガリザードンY vs
セグレイブ メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.5〜130.4% Overheat 1HKOcalculated with 晴れ | 126.2〜149.2% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | 126.2〜149.2% Overheat 1HKOcalculated with 晴れ | |
| 111.0〜131.6% きょけんとつげき 1HKOcalculated with 晴れ | 87.7〜104.5% きょけんとつげき 1 hits (25%)calculated with 晴れ | 125.8〜148.4% きょけんとつげき 1HKOcalculated with 晴れ | |
| Speed | First S152 / S139 | Second S152 / S152 | First S152 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Lucario
メガリザードンY vs
Lucario メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 269.4〜318.4% Flamethrower 1HKOcalculated with 晴れ | 269.4〜318.4% Flamethrower 1HKOcalculated with 晴れ | |
| 40.6〜48.4% Steel Beam 3HKOcalculated with 晴れ | 48.4〜57.4% Steel Beam 2 hits (94%)calculated with 晴れ | |
| Speed | Second S152 / S223 | Second S152 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Gholdengo
メガリザードンY vs
Gholdengo メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 196.3〜231.9% Flamethrower 1HKOcalculated with 晴れ | 130.6〜153.4% Flamethrower 1HKOcalculated with 晴れ | 196.3〜231.9% Flamethrower 1HKOcalculated with 晴れ | |
| 65.8〜78.7% Thunderbolt 2HKOcalculated with 晴れ | 50.3〜59.4% Thunderbolt 2HKOcalculated with 晴れ | 60.6〜72.3% Thunderbolt 2HKOcalculated with 晴れ | |
| Speed | First S152 / S136 | First S152 / S107 | First S152 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Baxcalibur
メガリザードンY vs
Baxcalibur メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.0〜119.3% Overheat 1HKOcalculated with 晴れ | 125.7〜147.9% Flamethrower 1HKOcalculated with 晴れ | 101.0〜119.3% Overheat 1HKOcalculated with 晴れ | |
| 68.4〜81.3% Electro Shot 2HKOcalculated with 晴れ | 58.1〜68.4% Thunderbolt 2HKOcalculated with 晴れ | 68.4〜81.3% Electro Shot 2HKOcalculated with 晴れ | |
| Speed | First S152 / S105 | First S152 / S150 | First S152 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Aegislash
メガリザードンY vs
Aegislash メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | |
| 91.0〜107.1% Poltergeist 1 hits (44%)calculated with 晴れ | 69.7〜81.9% Poltergeist 2HKOcalculated with 晴れ | 109.0〜128.4% Poltergeist 1HKOcalculated with 晴れ | |
| Speed | First S152 / S80 | First S152 / S72 | First S152 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Mimikyu
メガリザードンY vs
Mimikyu メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | |
| 53.5〜63.2% Shadow Claw 2HKOcalculated with 晴れ | 49.0〜58.7% Shadow Claw 2 hits (98%)calculated with 晴れ | 41.3〜49.0% Shadow Claw 3HKOcalculated with 晴れ | |
| Speed | First S152 / S148 | First S152 / S148 | First S152 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎ゴリランダー
メガリザードンY vs
ゴリランダー メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | 191.3〜226.1% Flamethrower 1HKOcalculated with 晴れ・グラスフィールド | |
| 40.6〜48.4% Knock Off 3HKOcalculated with 晴れ・グラスフィールド | 32.9〜39.4% Wood Hammer 3 hits (>99%)calculated with 晴れ・グラスフィールド | 31.6〜37.4% Knock Off 3 hits (85%)calculated with 晴れ・グラスフィールド | |
| Speed | First S152 / S107 | First S152 / S107 | First S152 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○Gyarados
メガリザードンY vs
Gyarados メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.6〜51.5% Solar Beam 2 hits (7%)calculated with 晴れ・攻撃-1 | 51.5〜60.8% Solar Beam 2HKOcalculated with 晴れ・攻撃-1 | 43.6〜51.5% Solar Beam 3HKOcalculated with 晴れ・攻撃-1 | |
| 42.6〜51.6% Waterfall 2 hits (6%)calculated with 晴れ | 55.5〜67.1% Waterfall 2HKOcalculated with 晴れ | 42.6〜51.6% Waterfall 2 hits (6%)calculated with 晴れ | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
◎Corviknight
メガリザードンY vs
Corviknight メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | |
| 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | |
| Speed | First S152 / S87 | First S152 / S78 | First S152 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Basculegion-F
メガリザードンY vs
Basculegion-F メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜132.0% Solar Beam 1HKOcalculated with 晴れ | 111.7〜132.0% Solar Beam 1HKOcalculated with 晴れ | 111.7〜132.0% Solar Beam 1HKOcalculated with 晴れ | |
| 92.9〜111.0% Wave Crash 1 hits (63%)calculated with 晴れ | 101.9〜120.6% Wave Crash 1HKOcalculated with 晴れ | 120.6〜143.9% Wave Crash 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S195 | First S152 / S143 | First S152 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Greninja
メガリザードンY vs
Greninja メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.4〜182.6% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ | 139.6〜165.1% Solar Beam 1HKOcalculated with 晴れ | 154.4〜182.6% Solar Beam 1HKOcalculated with 晴れ | |
| 50.3〜59.4% Hydro Pump 2HKOcalculated with 晴れ | 54.2〜65.8% Hydro Pump 2HKOcalculated with 晴れ | 50.3〜59.4% Hydro Pump 2HKOcalculated with 晴れ | |
| Speed | Second S152 / S174 | Second S152 / S213 | Second S152 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
メガリザードンY vs
A-Ninetales メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 113.1〜133.7% Flamethrower 1HKOcalculated with あられ | 132.0〜156.0% Flamethrower 1HKOcalculated with あられ | |
| 31.0〜36.8% Blizzard 3 hits (56%)calculated with あられ | 39.4〜47.1% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S152 / S177 | Second S152 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Sneasler
メガリザードンY vs
Sneasler メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.7〜132.5% Flamethrower 1HKOcalculated with 晴れ | 112.7〜132.5% Flamethrower 1HKOcalculated with 晴れ | 112.7〜132.5% Flamethrower 1HKOcalculated with 晴れ | |
| 60.0〜70.3% Fatal Claw 2HKOcalculated with 晴れ | 60.0〜70.3% Fatal Claw 2HKOcalculated with 晴れ | 60.0〜70.3% Fatal Claw 2HKOcalculated with 晴れ | |
| Speed | Second S152 / S172 | Second S152 / S172 | Second S152 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
メガリザードンY vs
Rotom-W メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.2〜122.3% Solar Beam 1HKOcalculated with 晴れ | 103.2〜122.3% Solar Beam 1HKOcalculated with 晴れ | 130.7〜154.3% Solar Beam 1HKOcalculated with 晴れ | |
| 61.9〜73.5% Thunderbolt 2HKOcalculated with 晴れ | 61.9〜73.5% Thunderbolt 2HKOcalculated with 晴れ | 85.2〜100.6% Thunderbolt 1 hits (6%)calculated with 晴れ | |
| Speed | First S152 / S106 | First S152 / S106 | First S152 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Volcarona
メガリザードンY vs
Volcarona メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.8〜126.6% Overheat 1HKOcalculated with 晴れ | 127.3〜150.9% Overheat 1HKOcalculated with 晴れ | 106.8〜126.6% Overheat 1HKOcalculated with 晴れ | |
| 28.4〜33.5% Flamethrower 3 hits (<1%)calculated with 晴れ | 38.1〜44.5% Flamethrower 3HKOcalculated with 晴れ | 28.4〜33.5% Flamethrower 3 hits (<1%)calculated with 晴れ | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○*イエッサン(オス)
メガリザードンY vs
イエッサン(オス) メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜132.1% Flamethrower 1HKOcalculated with 晴れ・サイコフィールド | 111.7〜132.1% Flamethrower 1HKOcalculated with 晴れ・サイコフィールド | 111.7〜132.1% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ・サイコフィールド | |
| 65.8〜78.1% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | 60.6〜72.3% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | 65.8〜78.1% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | |
| Speed | Second S152 / S220 | Second S152 / S161 | First S152 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Skeledirge
メガリザードンY vs
Skeledirge メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.1〜73.5% Overheat 2HKOcalculated with 晴れ | 48.3〜56.9% Air Slash 3HKOcalculated with 晴れ | 62.1〜73.5% Overheat 2HKOcalculated with 晴れ | |
| 27.7〜33.5% Shadow Ball 3 hits (<1%)calculated with 晴れ | 27.7〜33.5% Shadow Ball 3 hits (<1%)calculated with 晴れ | 27.7〜33.5% Shadow Ball 3 hits (<1%)calculated with 晴れ | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
×ボーマンダ
メガリザードンY vs
ボーマンダ メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.8〜80.1% Overheat 2HKOcalculated with 晴れ | |
| 116.1〜136.8% Double-Edge 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Garchomp
メガリザードンY vs
Garchomp メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.9〜61.6% Outrage 2HKOcalculated with 晴れ | 54.1〜63.8% Solar Beam 2HKOcalculated with 晴れ | 54.1〜63.8% Solar Beam 2HKOcalculated with 晴れ | |
| 113.5〜134.2% Power Gem 1HKOcalculated with 晴れ | 118.7〜141.9% Rock Tomb 1HKOcalculated with 晴れ | 118.7〜141.9% Rock Tomb 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S223 | Second S152 / S231 | Second S152 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Hippowdon
メガリザードンY vs
Hippowdon メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.9% Flamethrower 3 hits (98%)calculated with すなあらし | 64.2〜75.8% Overheat 2 hits (43%)calculated with すなあらし | 58.6〜68.8% Overheat 2 hits (14%)calculated with すなあらし | |
| 80.0〜95.5% Rock Tomb 1 hits (6%)calculated with すなあらし | 80.0〜95.5% Rock Tomb 1 hits (6%)calculated with すなあらし | 80.0〜95.5% Rock Tomb 1 hits (6%)calculated with すなあらし | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Farigiraf
メガリザードンY vs
Farigiraf メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.2〜93.7% Overheat 2HKOcalculated with 晴れ | 53.7〜63.2% Solar Beam 2HKOcalculated with 晴れ | 79.2〜93.7% Overheat 2HKOcalculated with 晴れ | |
| 157.4〜188.4% Power Gem 1HKOcalculated with 晴れ | 131.6〜157.4% Power Gem 1HKOcalculated with 晴れ | 172.9〜209.0% Power Gem 1HKOcalculated with 晴れ | |
| Speed | First S152 / S151 | First S152 / S106 | First S152 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
メガリザードンY vs
エースバーン メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜100.6% Overheat 1 hits (6%)calculated with 晴れ | 85.4〜100.6% Overheat 2HKOcalculated with 晴れ | 85.4〜100.6% Overheat 1 hits (6%)calculated with 晴れ | |
| 81.9〜97.4% Gunk Shot 2HKOcalculated with 晴れ | 75.5〜89.0% Gunk Shot 2HKOcalculated with 晴れ | 106.5〜126.5% Gunk Shot 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S256 | Second S152 / S188 | Second S152 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×パーモット
メガリザードンY vs
パーモット メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.7〜177.6% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | 149.7〜177.6% Flamethrower 1HKOcalculated with 晴れ | 149.7〜177.6% Flamethrower 1HKOcalculated with 晴れ | |
| 178.1〜210.3% でんこうそうげき 1HKOcalculated with 晴れ | 196.1〜232.3% でんこうそうげき 1HKOcalculated with 晴れ | 231.0〜272.9% でんこうそうげき 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S172 | Second S152 / S235 | Second S152 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Metagross
メガリザードンY vs
Metagross メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 173.2〜206.4% Flamethrower 1HKOcalculated with 晴れ | |
| 103.9〜123.9% Thunder Punch 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S162 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Dragonite
メガリザードンY vs
Dragonite メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% Outrage 3HKOcalculated with 晴れ | 26.3〜31.1% Outrage 3HKOcalculated with 晴れ | 26.3〜31.1% Outrage 3HKOcalculated with 晴れ | |
| 76.1〜89.7% Draco Meteor 2HKOcalculated with 晴れ | 61.9〜73.5% Outrage 2HKOcalculated with 晴れ | 61.9〜73.5% Outrage 2HKOcalculated with 晴れ | |
| Speed | Second S152 / S152 | First S152 / S145 | First S152 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Outrage
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きあいのタスキ
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