Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
リザードン

リザードン

ほのお ひこう
全国図鑑 No.6 / 使用率 19位
データ集計日:2026-09-10

種族値

HP
78
こうげき
84
ぼうぎょ
78
とくこう
109
とくぼう
85
すばやさ
100
合計
534

メガシンカ

メガリザードンY

ほのおひこう

特性:ひでり — 登場した時から5ターンの間、にほんばれ状態にする。

HP
78
こうげき
104+20
ぼうぎょ
78
とくこう
159+50
とくぼう
115+30
すばやさ
100
合計
634

メガリザードンX

ほのおドラゴン

特性:かたいツメ — 接触技の威力が1.3倍になる。

HP
78
こうげき
130+46
ぼうぎょ
111+33
とくこう
130+21
とくぼう
85
すばやさ
100
合計
634

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんいわドラゴン
むしはがねでんき
ほのおくさ

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
いわ
みずでんき
かくとうはがねほのおフェアリー
むしくさ
じめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 もうか
92.1%
+2.6
HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。
採用率の推移
92918989.5%92.1%9/99/10
2 サンパワー
7.9%
-2.6
にほんばれ状態だと特攻が1.5倍になるが毎ターン最大HPの1/8減る。
採用率の推移
119810.5%7.9%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
くさ ソーラービーム
60.1%
-4.2
くさ特殊
威力 120命中 100%PP 12
使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。
採用率の推移
65625964.3%60.1%9/99/10
2
ほのお かえんほうしゃ
42.9%
+11.9
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
45372931.0%42.9%9/99/10
3
ひこう エアスラッシュ
40.1%
-8.9
ひこう特殊
威力 75命中 95%PP 16
30%の確率で相手をひるませる。
採用率の推移
50453949.0%40.1%9/99/10
4
ほのお フレアドライブ
36.5%
+3.2
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
採用率の推移
37353333.3%36.5%9/99/10
5
ほのお ニトロチャージ
30.7%
+6.6
ほのお物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。
採用率の推移
32272324.1%30.7%9/99/10
6
ほのお オーバーヒート
22.7%
-15.7
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
41312038.4%22.7%9/99/10
7
ドラゴン げきりん
21.6%
+3.9
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
採用率の推移
22201717.7%21.6%9/99/10
8
でんき かみなりパンチ
18.2%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
9
ノーマル ウェザーボール
17.7%
-4.1
ノーマル特殊
威力 50命中 100%PP 12
天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。
採用率の推移
22201721.8%17.7%9/99/10
10
ドラゴン りゅうのまい
17.3%
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
リザードナイトY
60.6%
-4.0
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
65636064.6%60.6%9/99/10
2
リザードナイトX
37.6%
+4.3
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
38353333.3%37.6%9/99/10
3
きあいのタスキきあいのタスキ
0.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
4
こだわりスカーフこだわりスカーフ
0.2%
-1.8
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
2102.0%0.2%9/99/10
5
ヨロギのみ
0.1%
いわタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
6
ルカリオナイトZルカリオナイトZ
0.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
40.1%
-10.2
採用率の推移
52453950.3%40.1%9/99/10
2 いじっぱり (A↑ C↓)
22.7%
+8.8
採用率の推移
24181313.9%22.7%9/99/10
3 おくびょう (S↑ A↓)
20.0%
+3.7
採用率の推移
21181616.3%20.0%9/99/10
4 ようき (S↑ C↓)
14.4%
-5.0
採用率の推移
20171419.4%14.4%9/99/10
5 ずぶとい (B↑ A↓)
2.1%
6 やんちゃ (C↑ D↓)
0.4%
7 わんぱく (B↑ C↓)
0.3%
8 おっとり (C↑ S↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
21.5%
+0.4
採用率の推移
22212121.1%21.5%9/99/10
2 23200032
19.6%
+3.3
採用率の推移
20181616.3%19.6%9/99/10
3 43000032
6.6%
+3.2
採用率の推移
7533.4%6.6%9/99/10
4 00232032
3.3%
-1.8
採用率の推移
5435.1%3.3%9/99/10
5 123200022
2.5%
6 601626018
2.2%
7 1001421021
2.2%
8 320201103
1.4%
-4.0
採用率の推移
6315.4%1.4%9/99/10
9 10132032
1.4%
10 1202016018
1.4%
-1.7
採用率の推移
3213.1%1.4%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

リザードン
考察記事
リザードン考察 M-3 メガY型とX型の採用率と立ち回り

メガリザードンX Pokémon Matchups

Favorable
グソクムシャグソクムシャ
メガリザードンX メガリザードンX vs グソクムシャ グソクムシャ

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガリザードンXグソクムシャ
107.7〜127.5%
Flamethrower
1HKO
グソクムシャメガリザードンX
85.2〜101.9%
Drill Run
1 hits (13%)
Speed
First
メガリザードンXS167 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
メガリザードンX メガリザードンX vs Gholdengo Gholdengo

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガリザードンXGholdengo
168.7〜200.6%
Flare Blitz
1HKO
130.6〜154.9%
Flare Blitz
1HKO
154.6〜183.4%
Flare Blitz
1HKO
GholdengoメガリザードンX
56.8〜67.7%
Shadow Ball
2HKO
43.2〜51.0%
Shadow Ball
2 hits (3%)
52.3〜61.9%
Shadow Ball
2HKO
Speed
First
メガリザードンXS167 / GholdengoS136
First
メガリザードンXS167 / GholdengoS107
First
メガリザードンXS167 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
AegislashAegislash
メガリザードンX メガリザードンX vs Aegislash Aegislash

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガリザードンXAegislash
118.0〜141.3%
Flare Blitz
1HKO
118.0〜141.3%
Flare Blitz
1HKO
118.0〜141.3%
Flare Blitz
1HKO
AegislashメガリザードンX
68.4〜81.3%
Poltergeist
2HKO
61.9〜73.5%
Shadow Ball
2HKO
81.9〜97.4%
Poltergeist
2HKO
Speed
First
メガリザードンXS167 / AegislashS80
First
メガリザードンXS167 / AegislashS72
First
メガリザードンXS167 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
メガリザードンX メガリザードンX vs Mimikyu Mimikyu

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガリザードンXMimikyu
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
MimikyuメガリザードンX
51.0〜60.6%
Play Rough
2HKO
39.4〜47.1%
Play Rough
3HKO
39.4〜47.1%
Play Rough
3HKO
Speed
First
メガリザードンXS167 / MimikyuS148
First
メガリザードンXS167 / MimikyuS148
First
メガリザードンXS167 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
メガリザードンX メガリザードンX vs Meowscarada Meowscarada

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガリザードンXMeowscarada
230.7〜275.2%
Flare Blitz
1HKO
99.3〜119.0%
Flamethrower
2HKO
230.7〜275.2%
Flare Blitz
1HKO
MeowscaradaメガリザードンX
60.0〜71.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
60.0〜71.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
76.8〜92.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
メガリザードンXS167 / MeowscaradaS262
Second
メガリザードンXS167 / MeowscaradaS175
Second
メガリザードンXS167 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
メガリザードンX メガリザードンX vs ゴリランダー ゴリランダー

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガリザードンXゴリランダー
140.6〜166.7%
Flare Blitz
1HKO
calculated with グラスフィールド
140.6〜166.7%
Flare Blitz
1HKO
calculated with グラスフィールド
105.3〜125.6%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーメガリザードンX
88.4〜105.2%
High Horsepower
1 hits (31%)
calculated with グラスフィールド
68.4〜81.3%
High Horsepower
2HKO
calculated with グラスフィールド
68.4〜81.3%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
メガリザードンXS167 / ゴリランダーS107
First
メガリザードンXS167 / ゴリランダーS107
First
メガリザードンXS167 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
メガリザードンX メガリザードンX vs Gyarados Gyarados

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガリザードンXGyarados
61.4〜74.3%
Thunder Punch
2HKO
calculated with 攻撃-1
102.9〜124.6%
Thunder Punch
1HKO
calculated with 攻撃-1
61.4〜74.3%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosメガリザードンX
55.5〜65.8%
Earthquake
2HKO
72.3〜86.5%
Earthquake
2HKO
55.5〜65.8%
Earthquake
2HKO
Speed
First
メガリザードンXS167 / GyaradosS101
First
メガリザードンXS167 / GyaradosS133
First
メガリザードンXS167 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
メガリザードンX メガリザードンX vs Corviknight Corviknight

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガリザードンXCorviknight
91.2〜107.8%
Flare Blitz
1 hits (50%)
91.2〜107.8%
Flare Blitz
1 hits (50%)
91.2〜107.8%
Flare Blitz
1 hits (50%)
CorviknightメガリザードンX
36.8〜43.2%
Brave Bird
3HKO
36.8〜43.2%
Brave Bird
3HKO
36.8〜43.2%
Brave Bird
3HKO
Speed
First
メガリザードンXS167 / CorviknightS87
First
メガリザードンXS167 / CorviknightS78
First
メガリザードンXS167 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Greninja*Greninja
メガリザードンX メガリザードンX vs Greninja Greninja

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガリザードンXGreninja
123.5〜146.3%
Outrage
2HKO (incl. きあいのタスキ)
110.7〜131.5%
Outrage
1HKO
123.5〜146.3%
Outrage
1HKO
GreninjaメガリザードンX
65.8〜77.4%
Hydro Pump
2HKO
71.0〜85.2%
Mud Shot
2HKO
65.8〜77.4%
Hydro Pump
2HKO
Speed
Second
メガリザードンXS167 / GreninjaS174
Second
メガリザードンXS167 / GreninjaS213
Second
メガリザードンXS167 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
メガリザードンX メガリザードンX vs A-Ninetales A-Ninetales

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
メガリザードンXA-Ninetales
120.0〜142.3%
Flare Blitz
1HKO
calculated with あられ
150.7〜178.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesメガリザードンX
38.7〜46.5%
Blizzard
3HKO
calculated with あられ
51.0〜60.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
メガリザードンXS167 / A-NinetalesS177
Second
メガリザードンXS167 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
メガリザードンX メガリザードンX vs エースバーン エースバーン

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガリザードンXエースバーン
107.6〜127.4%
Outrage
1HKO
107.6〜127.4%
Outrage
2HKO (incl. きあいのタスキ)
107.6〜127.4%
Outrage
1HKO
エースバーンメガリザードンX
66.5〜79.4%
High Jump Kick
2HKO
60.6〜72.3%
High Jump Kick
2HKO
85.8〜102.6%
High Jump Kick
1 hits (19%)
Speed
Second
メガリザードンXS167 / エースバーンS256
Second
メガリザードンXS167 / エースバーンS188
Second
メガリザードンXS167 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
メガリザードンX メガリザードンX vs Sneasler Sneasler

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガリザードンXSneasler
127.4〜151.0%
Flare Blitz
1HKO
127.4〜151.0%
Flare Blitz
1HKO
127.4〜151.0%
Flare Blitz
1HKO
SneaslerメガリザードンX
66.5〜79.4%
Close Combat
2HKO
66.5〜79.4%
Close Combat
2HKO
66.5〜79.4%
Close Combat
2HKO
Speed
Second
メガリザードンXS167 / SneaslerS172
Second
メガリザードンXS167 / SneaslerS172
Second
メガリザードンXS167 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
メガリザードンX メガリザードンX vs Rotom-W Rotom-W

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガリザードンXRotom-W
59.2〜70.1%
Outrage
2 hits (79%)
59.2〜70.1%
Outrage
2HKO
99.2〜117.3%
Outrage
1 hits (94%)
Rotom-WメガリザードンX
48.4〜56.8%
Hydro Pump
2 hits (88%)
48.4〜56.8%
Hydro Pump
2 hits (88%)
65.8〜78.1%
Hydro Pump
2HKO
Speed
First
メガリザードンXS167 / Rotom-WS106
First
メガリザードンXS167 / Rotom-WS106
First
メガリザードンXS167 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
VolcaronaVolcarona
メガリザードンX メガリザードンX vs Volcarona Volcarona

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
メガリザードンXVolcarona
65.6〜77.6%
Flare Blitz
2HKO
116.1〜136.0%
Flare Blitz
1HKO
65.6〜77.6%
Flare Blitz
2HKO
VolcaronaメガリザードンX
32.9〜38.7%
Psychic
3 hits (>99%)
43.2〜51.0%
Psychic
2 hits (4%)
32.9〜38.7%
Psychic
3 hits (>99%)
Speed
First
メガリザードンXS167 / VolcaronaS122
First
メガリザードンXS167 / VolcaronaS152
First
メガリザードンXS167 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
メガリザードンX メガリザードンX vs パーモット パーモット

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
メガリザードンXパーモット
119.7〜142.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Flare Blitz
1HKO
119.7〜142.9%
Flare Blitz
1HKO
パーモットメガリザードンX
56.1〜66.5%
Close Combat
2HKO
60.6〜72.3%
Close Combat
2HKO
72.9〜85.8%
Close Combat
2HKO
Speed
Second
メガリザードンXS167 / パーモットS172
Second
メガリザードンXS167 / パーモットS235
Second
メガリザードンXS167 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
メガリザードンX メガリザードンX vs イエッサン(オス) イエッサン(オス)

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
メガリザードンXイエッサン(オス)
156.2〜184.7%
Flare Blitz
1HKO
calculated with サイコフィールド
156.2〜184.7%
Flare Blitz
1HKO
calculated with サイコフィールド
156.2〜184.7%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)メガリザードンX
61.9〜73.5%
Expanding Force
2HKO
calculated with サイコフィールド
56.8〜67.7%
Expanding Force
2HKO
calculated with サイコフィールド
61.9〜73.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
メガリザードンXS167 / イエッサン(オス)S220
First
メガリザードンXS167 / イエッサン(オス)S161
First
メガリザードンXS167 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
MetagrossMetagross
メガリザードンX メガリザードンX vs Metagross Metagross

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガリザードンXMetagross
120.4〜143.9%
Flare Blitz
1HKO
MetagrossメガリザードンX
80.0〜95.5%
Earthquake
2HKO
Speed
First
メガリザードンXS167 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
メガリザードンX メガリザードンX vs ボーマンダ ボーマンダ

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガリザードンXボーマンダ
124.6〜147.4%
Outrage
1HKO
ボーマンダメガリザードンX
113.5〜135.5%
Draco Meteor
1HKO
Speed
Second
メガリザードンXS167 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
メガリザードンX メガリザードンX vs Garchomp Garchomp

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガリザードンXGarchomp
165.4〜195.1%
Outrage
1HKO
151.4〜178.4%
Outrage
1HKO
151.4〜178.4%
Outrage
2HKO (incl. きあいのタスキ)
GarchompメガリザードンX
174.2〜206.5%
Draco Meteor
1HKO
112.3〜132.9%
Earthquake
1HKO
112.3〜132.9%
Earthquake
1HKO
Speed
Second
メガリザードンXS167 / GarchompS223
Second
メガリザードンXS167 / GarchompS231
First
メガリザードンXS167 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Baxcalibur×Baxcalibur
メガリザードンX メガリザードンX vs Baxcalibur Baxcalibur

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガリザードンXBaxcalibur
53.8〜64.0%
Flare Blitz
3 hits (77%) (incl. オボンのみ)
48.5〜57.5%
Flamethrower
3HKO
53.8〜64.0%
Flare Blitz
2 hits (2%)
BaxcaliburメガリザードンX
131.6〜154.8%
Draco Meteor
1HKO
160.0〜189.7%
Draco Meteor
1HKO
131.6〜154.8%
Draco Meteor
1HKO
Speed
First
メガリザードンXS167 / BaxcaliburS105
First
メガリザードンXS167 / BaxcaliburS150
First
メガリザードンXS167 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Basculegion-FBasculegion-F
メガリザードンX メガリザードンX vs Basculegion-F Basculegion-F

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガリザードンXBasculegion-F
95.4〜113.2%
Outrage
1 hits (75%)
95.4〜113.2%
Outrage
1 hits (75%)
95.4〜113.2%
Outrage
1 hits (75%)
Basculegion-FメガリザードンX
71.0〜83.9%
Wave Crash
2HKO
78.7〜92.9%
Wave Crash
2HKO
92.3〜109.0%
Wave Crash
1 hits (50%)
Speed
Second
メガリザードンXS167 / Basculegion-FS195
First
メガリザードンXS167 / Basculegion-FS143
First
メガリザードンXS167 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Farigiraf*Farigiraf
メガリザードンX メガリザードンX vs Farigiraf Farigiraf

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガリザードンXFarigiraf
90.6〜107.5%
Outrage
2HKO
53.7〜64.2%
Outrage
2HKO
90.6〜107.5%
Outrage
1 hits (44%)
FarigirafメガリザードンX
101.9〜121.3%
Power Gem
1HKO
85.2〜100.6%
Power Gem
1 hits (6%)
112.3〜132.9%
Power Gem
1HKO
Speed
First
メガリザードンXS167 / FarigirafS151
First
メガリザードンXS167 / FarigirafS106
First
メガリザードンXS167 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
SkeledirgeSkeledirge
メガリザードンX メガリザードンX vs Skeledirge Skeledirge

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
メガリザードンXSkeledirge
46.0〜54.0%
Outrage
2 hits (3%)
46.0〜54.0%
Outrage
3HKO
46.0〜54.0%
Outrage
2 hits (47%)
SkeledirgeメガリザードンX
55.5〜65.8%
Earth Power
2HKO
55.5〜65.8%
Earth Power
2HKO
55.5〜65.8%
Earth Power
2HKO
Speed
First
メガリザードンXS167 / SkeledirgeS86
First
メガリザードンXS167 / SkeledirgeS86
First
メガリザードンXS167 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite×Dragonite
メガリザードンX メガリザードンX vs Dragonite Dragonite

メガリザードンX's build: Charizardite X, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
メガリザードンXDragonite
70.7〜83.8%
Outrage
2HKO
82.0〜97.6%
Outrage
2HKO
82.0〜97.6%
Outrage
2HKO
DragoniteメガリザードンX
194.8〜229.7%
Draco Meteor
1HKO
136.8〜162.6%
Draco Meteor
1HKO
151.0〜178.1%
Draco Meteor
1HKO
Speed
First
メガリザードンXS167 / DragoniteS152
First
メガリザードンXS167 / DragoniteS145
First
メガリザードンXS167 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

メガリザードンY Pokémon Matchups

Favorable
PrimarinaPrimarina
メガリザードンY メガリザードンY vs Primarina Primarina

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
メガリザードンYPrimarina
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
83.4〜98.4%
Solar Beam
2HKO
calculated with 晴れ
PrimarinaメガリザードンY
38.7〜46.5%
Sparkling Aria
3HKO
calculated with 晴れ
46.5〜55.5%
Sparkling Aria
2 hits (63%)
calculated with 晴れ
38.7〜46.5%
Sparkling Aria
3HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / PrimarinaS80
First
メガリザードンYS152 / PrimarinaS82
First
メガリザードンYS152 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
メガリザードンY メガリザードンY vs グソクムシャ グソクムシャ

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
メガリザードンYグソクムシャ
276.9〜325.3%
Flamethrower
1HKO
calculated with 晴れ
グソクムシャメガリザードンY
60.0〜71.6%
Waterfall
2HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
メガリザードンY メガリザードンY vs セグレイブ セグレイブ

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
メガリザードンYセグレイブ
110.5〜130.4%
Overheat
1HKO
calculated with 晴れ
126.2〜149.2%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
126.2〜149.2%
Overheat
1HKO
calculated with 晴れ
セグレイブメガリザードンY
111.0〜131.6%
きょけんとつげき
1HKO
calculated with 晴れ
87.7〜104.5%
きょけんとつげき
1 hits (25%)
calculated with 晴れ
125.8〜148.4%
きょけんとつげき
1HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / セグレイブS139
Second
メガリザードンYS152 / セグレイブS152
First
メガリザードンYS152 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
LucarioLucario
メガリザードンY メガリザードンY vs Lucario Lucario

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
メガリザードンYLucario
269.4〜318.4%
Flamethrower
1HKO
calculated with 晴れ
269.4〜318.4%
Flamethrower
1HKO
calculated with 晴れ
LucarioメガリザードンY
40.6〜48.4%
Steel Beam
3HKO
calculated with 晴れ
48.4〜57.4%
Steel Beam
2 hits (94%)
calculated with 晴れ
Speed
Second
メガリザードンYS152 / LucarioS223
Second
メガリザードンYS152 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
メガリザードンY メガリザードンY vs Gholdengo Gholdengo

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
メガリザードンYGholdengo
196.3〜231.9%
Flamethrower
1HKO
calculated with 晴れ
130.6〜153.4%
Flamethrower
1HKO
calculated with 晴れ
196.3〜231.9%
Flamethrower
1HKO
calculated with 晴れ
GholdengoメガリザードンY
65.8〜78.7%
Thunderbolt
2HKO
calculated with 晴れ
50.3〜59.4%
Thunderbolt
2HKO
calculated with 晴れ
60.6〜72.3%
Thunderbolt
2HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / GholdengoS136
First
メガリザードンYS152 / GholdengoS107
First
メガリザードンYS152 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
BaxcaliburBaxcalibur
メガリザードンY メガリザードンY vs Baxcalibur Baxcalibur

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
メガリザードンYBaxcalibur
101.0〜119.3%
Overheat
1HKO
calculated with 晴れ
125.7〜147.9%
Flamethrower
1HKO
calculated with 晴れ
101.0〜119.3%
Overheat
1HKO
calculated with 晴れ
BaxcaliburメガリザードンY
68.4〜81.3%
Electro Shot
2HKO
calculated with 晴れ
58.1〜68.4%
Thunderbolt
2HKO
calculated with 晴れ
68.4〜81.3%
Electro Shot
2HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / BaxcaliburS105
First
メガリザードンYS152 / BaxcaliburS150
First
メガリザードンYS152 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
AegislashAegislash
メガリザードンY メガリザードンY vs Aegislash Aegislash

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
メガリザードンYAegislash
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
AegislashメガリザードンY
91.0〜107.1%
Poltergeist
1 hits (44%)
calculated with 晴れ
69.7〜81.9%
Poltergeist
2HKO
calculated with 晴れ
109.0〜128.4%
Poltergeist
1HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / AegislashS80
First
メガリザードンYS152 / AegislashS72
First
メガリザードンYS152 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
メガリザードンY メガリザードンY vs Mimikyu Mimikyu

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
メガリザードンYMimikyu
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
MimikyuメガリザードンY
53.5〜63.2%
Shadow Claw
2HKO
calculated with 晴れ
49.0〜58.7%
Shadow Claw
2 hits (98%)
calculated with 晴れ
41.3〜49.0%
Shadow Claw
3HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / MimikyuS148
First
メガリザードンYS152 / MimikyuS148
First
メガリザードンYS152 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダーゴリランダー
メガリザードンY メガリザードンY vs ゴリランダー ゴリランダー

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
メガリザードンYゴリランダー
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
191.3〜226.1%
Flamethrower
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーメガリザードンY
40.6〜48.4%
Knock Off
3HKO
calculated with 晴れ・グラスフィールド
32.9〜39.4%
Wood Hammer
3 hits (>99%)
calculated with 晴れ・グラスフィールド
31.6〜37.4%
Knock Off
3 hits (85%)
calculated with 晴れ・グラスフィールド
Speed
First
メガリザードンYS152 / ゴリランダーS107
First
メガリザードンYS152 / ゴリランダーS107
First
メガリザードンYS152 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
メガリザードンY メガリザードンY vs Gyarados Gyarados

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
メガリザードンYGyarados
43.6〜51.5%
Solar Beam
2 hits (7%)
calculated with 晴れ・攻撃-1
51.5〜60.8%
Solar Beam
2HKO
calculated with 晴れ・攻撃-1
43.6〜51.5%
Solar Beam
3HKO
calculated with 晴れ・攻撃-1
GyaradosメガリザードンY
42.6〜51.6%
Waterfall
2 hits (6%)
calculated with 晴れ
55.5〜67.1%
Waterfall
2HKO
calculated with 晴れ
42.6〜51.6%
Waterfall
2 hits (6%)
calculated with 晴れ
Speed
First
メガリザードンYS152 / GyaradosS101
First
メガリザードンYS152 / GyaradosS133
First
メガリザードンYS152 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
メガリザードンY メガリザードンY vs Corviknight Corviknight

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
メガリザードンYCorviknight
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
CorviknightメガリザードンY
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
Speed
First
メガリザードンYS152 / CorviknightS87
First
メガリザードンYS152 / CorviknightS78
First
メガリザードンYS152 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
メガリザードンY メガリザードンY vs Basculegion-F Basculegion-F

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガリザードンYBasculegion-F
111.7〜132.0%
Solar Beam
1HKO
calculated with 晴れ
111.7〜132.0%
Solar Beam
1HKO
calculated with 晴れ
111.7〜132.0%
Solar Beam
1HKO
calculated with 晴れ
Basculegion-FメガリザードンY
92.9〜111.0%
Wave Crash
1 hits (63%)
calculated with 晴れ
101.9〜120.6%
Wave Crash
1HKO
calculated with 晴れ
120.6〜143.9%
Wave Crash
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / Basculegion-FS195
First
メガリザードンYS152 / Basculegion-FS143
First
メガリザードンYS152 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
メガリザードンY メガリザードンY vs Greninja Greninja

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
メガリザードンYGreninja
154.4〜182.6%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
139.6〜165.1%
Solar Beam
1HKO
calculated with 晴れ
154.4〜182.6%
Solar Beam
1HKO
calculated with 晴れ
GreninjaメガリザードンY
50.3〜59.4%
Hydro Pump
2HKO
calculated with 晴れ
54.2〜65.8%
Hydro Pump
2HKO
calculated with 晴れ
50.3〜59.4%
Hydro Pump
2HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / GreninjaS174
Second
メガリザードンYS152 / GreninjaS213
Second
メガリザードンYS152 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
メガリザードンY メガリザードンY vs A-Ninetales A-Ninetales

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
メガリザードンYA-Ninetales
113.1〜133.7%
Flamethrower
1HKO
calculated with あられ
132.0〜156.0%
Flamethrower
1HKO
calculated with あられ
A-NinetalesメガリザードンY
31.0〜36.8%
Blizzard
3 hits (56%)
calculated with あられ
39.4〜47.1%
Blizzard
3HKO
calculated with あられ
Speed
Second
メガリザードンYS152 / A-NinetalesS177
Second
メガリザードンYS152 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
メガリザードンY メガリザードンY vs Sneasler Sneasler

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
メガリザードンYSneasler
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
SneaslerメガリザードンY
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / SneaslerS172
Second
メガリザードンYS152 / SneaslerS172
Second
メガリザードンYS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
メガリザードンY メガリザードンY vs Rotom-W Rotom-W

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
メガリザードンYRotom-W
103.2〜122.3%
Solar Beam
1HKO
calculated with 晴れ
103.2〜122.3%
Solar Beam
1HKO
calculated with 晴れ
130.7〜154.3%
Solar Beam
1HKO
calculated with 晴れ
Rotom-WメガリザードンY
61.9〜73.5%
Thunderbolt
2HKO
calculated with 晴れ
61.9〜73.5%
Thunderbolt
2HKO
calculated with 晴れ
85.2〜100.6%
Thunderbolt
1 hits (6%)
calculated with 晴れ
Speed
First
メガリザードンYS152 / Rotom-WS106
First
メガリザードンYS152 / Rotom-WS106
First
メガリザードンYS152 / Rotom-WS138
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
VolcaronaVolcarona
メガリザードンY メガリザードンY vs Volcarona Volcarona

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
メガリザードンYVolcarona
106.8〜126.6%
Overheat
1HKO
calculated with 晴れ
127.3〜150.9%
Overheat
1HKO
calculated with 晴れ
106.8〜126.6%
Overheat
1HKO
calculated with 晴れ
VolcaronaメガリザードンY
28.4〜33.5%
Flamethrower
3 hits (<1%)
calculated with 晴れ
38.1〜44.5%
Flamethrower
3HKO
calculated with 晴れ
28.4〜33.5%
Flamethrower
3 hits (<1%)
calculated with 晴れ
Speed
First
メガリザードンYS152 / VolcaronaS122
Second
メガリザードンYS152 / VolcaronaS152
First
メガリザードンYS152 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
メガリザードンY メガリザードンY vs イエッサン(オス) イエッサン(オス)

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
メガリザードンYイエッサン(オス)
111.7〜132.1%
Flamethrower
1HKO
calculated with 晴れ・サイコフィールド
111.7〜132.1%
Flamethrower
1HKO
calculated with 晴れ・サイコフィールド
111.7〜132.1%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ・サイコフィールド
イエッサン(オス)メガリザードンY
65.8〜78.1%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
60.6〜72.3%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
65.8〜78.1%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
Speed
Second
メガリザードンYS152 / イエッサン(オス)S220
Second
メガリザードンYS152 / イエッサン(オス)S161
First
メガリザードンYS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
メガリザードンY メガリザードンY vs Skeledirge Skeledirge

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
メガリザードンYSkeledirge
62.1〜73.5%
Overheat
2HKO
calculated with 晴れ
48.3〜56.9%
Air Slash
3HKO
calculated with 晴れ
62.1〜73.5%
Overheat
2HKO
calculated with 晴れ
SkeledirgeメガリザードンY
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
Speed
First
メガリザードンYS152 / SkeledirgeS86
First
メガリザードンYS152 / SkeledirgeS86
First
メガリザードンYS152 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
メガリザードンY メガリザードンY vs ボーマンダ ボーマンダ

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
メガリザードンYボーマンダ
67.8〜80.1%
Overheat
2HKO
calculated with 晴れ
ボーマンダメガリザードンY
116.1〜136.8%
Double-Edge
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
メガリザードンY メガリザードンY vs Garchomp Garchomp

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
メガリザードンYGarchomp
51.9〜61.6%
Outrage
2HKO
calculated with 晴れ
54.1〜63.8%
Solar Beam
2HKO
calculated with 晴れ
54.1〜63.8%
Solar Beam
2HKO
calculated with 晴れ
GarchompメガリザードンY
113.5〜134.2%
Power Gem
1HKO
calculated with 晴れ
118.7〜141.9%
Rock Tomb
1HKO
calculated with 晴れ
118.7〜141.9%
Rock Tomb
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / GarchompS223
Second
メガリザードンYS152 / GarchompS231
Second
メガリザードンYS152 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
HippowdonHippowdon
メガリザードンY メガリザードンY vs Hippowdon Hippowdon

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
メガリザードンYHippowdon
40.5〜47.9%
Flamethrower
3 hits (98%)
calculated with すなあらし
64.2〜75.8%
Overheat
2 hits (43%)
calculated with すなあらし
58.6〜68.8%
Overheat
2 hits (14%)
calculated with すなあらし
HippowdonメガリザードンY
80.0〜95.5%
Rock Tomb
1 hits (6%)
calculated with すなあらし
80.0〜95.5%
Rock Tomb
1 hits (6%)
calculated with すなあらし
80.0〜95.5%
Rock Tomb
1 hits (6%)
calculated with すなあらし
Speed
First
メガリザードンYS152 / HippowdonS67
First
メガリザードンYS152 / HippowdonS67
First
メガリザードンYS152 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Farigiraf×Farigiraf
メガリザードンY メガリザードンY vs Farigiraf Farigiraf

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
メガリザードンYFarigiraf
79.2〜93.7%
Overheat
2HKO
calculated with 晴れ
53.7〜63.2%
Solar Beam
2HKO
calculated with 晴れ
79.2〜93.7%
Overheat
2HKO
calculated with 晴れ
FarigirafメガリザードンY
157.4〜188.4%
Power Gem
1HKO
calculated with 晴れ
131.6〜157.4%
Power Gem
1HKO
calculated with 晴れ
172.9〜209.0%
Power Gem
1HKO
calculated with 晴れ
Speed
First
メガリザードンYS152 / FarigirafS151
First
メガリザードンYS152 / FarigirafS106
First
メガリザードンYS152 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
エースバーン*エースバーン
メガリザードンY メガリザードンY vs エースバーン エースバーン

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
メガリザードンYエースバーン
85.4〜100.6%
Overheat
1 hits (6%)
calculated with 晴れ
85.4〜100.6%
Overheat
2HKO
calculated with 晴れ
85.4〜100.6%
Overheat
1 hits (6%)
calculated with 晴れ
エースバーンメガリザードンY
81.9〜97.4%
Gunk Shot
2HKO
calculated with 晴れ
75.5〜89.0%
Gunk Shot
2HKO
calculated with 晴れ
106.5〜126.5%
Gunk Shot
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / エースバーンS256
Second
メガリザードンYS152 / エースバーンS188
Second
メガリザードンYS152 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
パーモット×パーモット
メガリザードンY メガリザードンY vs パーモット パーモット

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
メガリザードンYパーモット
149.7〜177.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
149.7〜177.6%
Flamethrower
1HKO
calculated with 晴れ
149.7〜177.6%
Flamethrower
1HKO
calculated with 晴れ
パーモットメガリザードンY
178.1〜210.3%
でんこうそうげき
1HKO
calculated with 晴れ
196.1〜232.3%
でんこうそうげき
1HKO
calculated with 晴れ
231.0〜272.9%
でんこうそうげき
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / パーモットS172
Second
メガリザードンYS152 / パーモットS235
Second
メガリザードンYS152 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross×Metagross
メガリザードンY メガリザードンY vs Metagross Metagross

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
メガリザードンYMetagross
173.2〜206.4%
Flamethrower
1HKO
calculated with 晴れ
MetagrossメガリザードンY
103.9〜123.9%
Thunder Punch
1HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
メガリザードンY メガリザードンY vs Dragonite Dragonite

メガリザードンY's build: Charizardite Y, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
メガリザードンYDragonite
22.8〜26.9%
Outrage
3HKO
calculated with 晴れ
26.3〜31.1%
Outrage
3HKO
calculated with 晴れ
26.3〜31.1%
Outrage
3HKO
calculated with 晴れ
DragoniteメガリザードンY
76.1〜89.7%
Draco Meteor
2HKO
calculated with 晴れ
61.9〜73.5%
Outrage
2HKO
calculated with 晴れ
61.9〜73.5%
Outrage
2HKO
calculated with 晴れ
Speed
Second
メガリザードンYS152 / DragoniteS152
First
メガリザードンYS152 / DragoniteS145
First
メガリザードンYS152 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemCharizardite X
AbilityBlaze
NatureAdamant (A↑C↓)
MovesドラゴンOutrageほのおFlare BlitzノーマルSwords DanceほのおFlame Charge
EVH4A30S32
M-4 Season
ItemCharizardite Y
AbilityBlaze
NatureModest (C↑A↓)
MovesほのおOverheatノーマルWeather BallくさSolar BeamひこうRoost
EVH32B20C11S3
See more team examples