Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミミッキュ

ミミッキュ

ゴースト フェアリー
全国図鑑 No.778 / 使用率 11位
データ集計日:2026-09-10

種族値

HP
55
こうげき
90
ぼうぎょ
80
とくこう
50
とくぼう
105
すばやさ
96
合計
476

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ゴーストはがね
むし
ノーマルかくとうドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ばけのかわ
100.0%
0.0
ばけたすがたの時に技のダメージを受けると、ダメージの代わりに最大HPの1/8を消費し、ばれたすがたへ変わる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー じゃれつく
98.1%
-1.2
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
採用率の推移
99999899.3%98.1%9/99/10
2
ゴースト かげうち
96.1%
-0.7
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
97969696.8%96.1%9/99/10
3
ノーマル つるぎのまい
79.8%
-4.5
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
85827984.3%79.8%9/99/10
4
ゴースト シャドークロー
59.2%
-4.1
ゴースト物理
威力 70命中 100%PP 16
きゅうしょアップ+1で攻撃する。
採用率の推移
64615963.3%59.2%9/99/10
5
ゴースト のろい
22.0%
+1.3
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
採用率の推移
22212120.7%22.0%9/99/10
6
くさ ウッドハンマー
12.1%
+4.1
くさ物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
131078.0%12.1%9/99/10
7
かくとう ドレインパンチ
7.1%
-0.1
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
7777.2%7.1%9/99/10
8
エスパー トリックルーム
7.0%
+3.3
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
採用率の推移
7533.7%7.0%9/99/10
9
ノーマル まもる
5.0%
-0.5
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
6555.5%5.0%9/99/10
10
ほのお おにび
4.0%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
いのちのたま
76.4%
-6.4
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
84807582.8%76.4%9/99/10
2
のろいのおふだ
6.2%
+2.5
ゴーストタイプの技の威力が1.2倍になる。
採用率の推移
7533.7%6.2%9/99/10
3
ピントレンズ
5.1%
+1.1
急所に当たりやすくなる(急所ランク+1)。
採用率の推移
5544.0%5.1%9/99/10
4
ラムのみラムのみ
2.3%
+0.3
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
2222.0%2.3%9/99/10
5
ゴツゴツメット
2.3%
+0.8
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
2211.5%2.3%9/99/10
6
たべのこし
1.6%
+0.9
ターン終わりに最大HPの1/16回復する。
採用率の推移
2110.7%1.6%9/99/10
7
オボンのみオボンのみ
1.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
8
ようせいのハネ
1.0%
+0.3
フェアリータイプの技の威力が1.2倍になる。
採用率の推移
1110.7%1.0%9/99/10
9
たつじんのおび
0.7%
+0.5
効果バツグンの技の威力が1.2倍になる。
採用率の推移
1000.2%0.7%9/99/10
10
こだわりスカーフこだわりスカーフ
0.7%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
83.0%
+3.0
採用率の推移
83828080.0%83.0%9/99/10
2 ようき (S↑ C↓)
11.2%
-5.5
採用率の推移
18141016.7%11.2%9/99/10
3 わんぱく (B↑ C↓)
2.3%
+2.1
採用率の推移
3100.2%2.3%9/99/10
4 ゆうかん (A↑ S↓)
1.7%
-0.5
採用率の推移
2222.2%1.7%9/99/10
5 のんき
0.7%
0.0
採用率の推移
1110.7%0.7%9/99/10
6 おくびょう (S↑ A↓)
0.4%
7 さみしがり (A↑ B↓)
0.3%
8 しんちょう (D↑ C↓)
0.2%
9 むじゃき (S↑ D↓)
0.1%
10 せっかち
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
32.6%
-2.8
採用率の推移
36343235.4%32.6%9/99/10
2 23200032
13.6%
+3.9
採用率の推移
141299.7%13.6%9/99/10
3 29325000
4.2%
-4.3
採用率の推移
9648.5%4.2%9/99/10
4 32322000
3.7%
-0.5
採用率の推移
4444.2%3.7%9/99/10
5 03220032
3.4%
6 13200132
2.7%
-1.3
採用率の推移
4334.0%2.7%9/99/10
7 29307000
2.1%
8 29324001
2.0%
9 28307001
2.0%
-2.7
採用率の推移
5324.7%2.0%9/99/10
10 27320007
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ミミッキュ
考察記事
【ポケモンチャンピオンズ】ミミッキュ 考察 M-5 シーズン 使用率5位に後退した理由をデータで解説
ミミッキュ
考察記事
【ポケモンチャンピオンズ】ミミッキュ考察 M-4 シャドークロー増加と積みエース完成形
ミミッキュ
考察記事
ミミッキュ考察 M-3 型別採用率と立ち回り
ミミッキュ
考察記事
ミミッキュ考察 M-2 使用率19位 ばけのかわと型別採用率

Pokémon Matchups

Favorable
Garchomp*Garchomp
Mimikyu Mimikyu vs Garchomp Garchomp

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MimikyuGarchomp
106.5〜126.5%
Play Rough
1HKO
96.8〜115.1%
Play Rough
1 hits (81%)
96.8〜115.1%
Play Rough
2HKO
GarchompMimikyu
38.9〜45.8%
Earthquake
3 hits (16%)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GarchompS223
Second
MimikyuS148 / GarchompS231
Second
MimikyuS148 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MimikyuGarchomp
82.2〜97.3%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
GarchompMimikyu
38.9〜45.8%
Earthquake
3 hits (16%)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GarchompS223
Second
MimikyuS148 / GarchompS231
Second
MimikyuS148 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MimikyuGarchomp
82.2〜97.3%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
74.6〜88.6%
Play Rough
2HKO
GarchompMimikyu
38.9〜45.8%
Earthquake
3 hits (16%)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GarchompS223
Second
MimikyuS148 / GarchompS231
Second
MimikyuS148 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Mimikyu Mimikyu vs Primarina Primarina

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MimikyuPrimarina
77.5〜93.0%
Wood Hammer
2HKO
104.3〜123.5%
Wood Hammer
1HKO
77.5〜93.0%
Wood Hammer
2HKO
PrimarinaMimikyu
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / PrimarinaS80
First
MimikyuS148 / PrimarinaS82
First
MimikyuS148 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MimikyuPrimarina
59.9〜71.7%
Wood Hammer
2 hits (91%)
80.2〜95.2%
Wood Hammer
2HKO
59.9〜71.7%
Wood Hammer
2HKO
PrimarinaMimikyu
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / PrimarinaS80
First
MimikyuS148 / PrimarinaS82
First
MimikyuS148 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MimikyuPrimarina
59.9〜71.7%
Wood Hammer
2 hits (91%)
80.2〜95.2%
Wood Hammer
2HKO
59.9〜71.7%
Wood Hammer
2HKO
PrimarinaMimikyu
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
64.1〜76.3%
Moonblast
3HKO (incl. ばけのかわ)
52.7〜62.6%
Moonblast
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / PrimarinaS80
First
MimikyuS148 / PrimarinaS82
First
MimikyuS148 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Mimikyu Mimikyu vs Hippowdon Hippowdon

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MimikyuHippowdon
61.4〜72.6%
Wood Hammer
2 hits (95%)
calculated with すなあらし
55.3〜66.5%
Wood Hammer
2HKO
calculated with すなあらし
61.4〜72.6%
Wood Hammer
2HKO
calculated with すなあらし
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
Speed
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MimikyuHippowdon
47.4〜55.8%
Wood Hammer
3HKO
calculated with すなあらし
42.8〜51.2%
Wood Hammer
3HKO
calculated with すなあらし
47.4〜55.8%
Wood Hammer
2 hits (75%)
calculated with すなあらし
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
Speed
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MimikyuHippowdon
47.4〜55.8%
Wood Hammer
3HKO
calculated with すなあらし
42.8〜51.2%
Wood Hammer
3HKO
calculated with すなあらし
47.4〜55.8%
Wood Hammer
2 hits (75%)
calculated with すなあらし
HippowdonMimikyu
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
57.3〜67.2%
Earthquake
3HKO (incl. ばけのかわ)
calculated with すなあらし
Speed
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
First
MimikyuS148 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
GholdengoGholdengo
Mimikyu Mimikyu vs Gholdengo Gholdengo

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MimikyuGholdengo
85.9〜101.8%
Shadow Claw
1 hits (19%)
65.8〜77.7%
Shadow Claw
2HKO
77.9〜92.0%
Shadow Claw
2HKO
GholdengoMimikyu
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GholdengoS136
First
MimikyuS148 / GholdengoS107
First
MimikyuS148 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MimikyuGholdengo
79.1〜93.9%
Shadow Claw
2HKO
60.6〜72.0%
Shadow Claw
2HKO
71.8〜85.3%
Shadow Claw
2HKO
GholdengoMimikyu
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GholdengoS136
First
MimikyuS148 / GholdengoS107
First
MimikyuS148 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MimikyuGholdengo
66.3〜78.5%
Shadow Claw
2HKO
50.8〜60.1%
Shadow Claw
2HKO
60.1〜71.2%
Shadow Claw
2HKO
GholdengoMimikyu
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
128.2〜151.1%
Make It Rain
2HKO (incl. ばけのかわ)
102.3〜123.7%
Shadow Ball
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GholdengoS136
First
MimikyuS148 / GholdengoS107
First
MimikyuS148 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Mimikyu Mimikyu vs Meowscarada Meowscarada

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuMeowscarada
149.0〜178.4%
Play Rough
1HKO
149.0〜178.4%
Play Rough
2HKO (incl. きあいのタスキ)
149.0〜178.4%
Play Rough
1HKO
MeowscaradaMimikyu
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.6〜124.4%
Flower Trick
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / MeowscaradaS262
Second
MimikyuS148 / MeowscaradaS175
Second
MimikyuS148 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuMeowscarada
115.0〜137.3%
Play Rough
1HKO
115.0〜137.3%
Play Rough
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Play Rough
1HKO
MeowscaradaMimikyu
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.6〜124.4%
Flower Trick
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / MeowscaradaS262
Second
MimikyuS148 / MeowscaradaS175
Second
MimikyuS148 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuMeowscarada
115.0〜137.3%
Play Rough
1HKO
115.0〜137.3%
Play Rough
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Play Rough
1HKO
MeowscaradaMimikyu
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
93.9〜111.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.6〜124.4%
Flower Trick
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / MeowscaradaS262
Second
MimikyuS148 / MeowscaradaS175
Second
MimikyuS148 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-F*Basculegion-F
Mimikyu Mimikyu vs Basculegion-F Basculegion-F

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuBasculegion-F
109.1〜128.9%
Wood Hammer
1HKO
109.1〜128.9%
Wood Hammer
1HKO
109.1〜128.9%
Wood Hammer
1HKO
Basculegion-FMimikyu
91.6〜109.9%
Bitter Malice
2HKO
119.1〜140.5%
Wave Crash
2HKO (incl. ばけのかわ)
119.1〜142.7%
Bitter Malice
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / Basculegion-FS195
First
MimikyuS148 / Basculegion-FS143
First
MimikyuS148 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuBasculegion-F
88.8〜105.6%
Shadow Claw
1 hits (25%)
88.8〜105.6%
Shadow Claw
1 hits (25%)
88.8〜105.6%
Shadow Claw
1 hits (25%)
Basculegion-FMimikyu
91.6〜109.9%
Bitter Malice
2HKO
119.1〜140.5%
Wave Crash
2HKO (incl. ばけのかわ)
119.1〜142.7%
Bitter Malice
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / Basculegion-FS195
First
MimikyuS148 / Basculegion-FS143
First
MimikyuS148 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MimikyuBasculegion-F
84.3〜99.5%
Wood Hammer
2HKO
84.3〜99.5%
Wood Hammer
2HKO
84.3〜99.5%
Wood Hammer
2HKO
Basculegion-FMimikyu
91.6〜109.9%
Bitter Malice
2HKO
119.1〜140.5%
Wave Crash
2HKO (incl. ばけのかわ)
119.1〜142.7%
Bitter Malice
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / Basculegion-FS195
First
MimikyuS148 / Basculegion-FS143
First
MimikyuS148 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Mimikyu Mimikyu vs Greninja Greninja

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MimikyuGreninja
161.7〜189.9%
Play Rough
2HKO (incl. きあいのタスキ)
143.0〜169.1%
Play Rough
1HKO
161.7〜189.9%
Play Rough
1HKO
GreninjaMimikyu
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GreninjaS174
Second
MimikyuS148 / GreninjaS213
Second
MimikyuS148 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MimikyuGreninja
124.8〜146.3%
Play Rough
2HKO (incl. きあいのタスキ)
110.1〜130.2%
Play Rough
1HKO
124.8〜146.3%
Play Rough
1HKO
GreninjaMimikyu
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GreninjaS174
Second
MimikyuS148 / GreninjaS213
Second
MimikyuS148 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MimikyuGreninja
124.8〜146.3%
Play Rough
2HKO (incl. きあいのタスキ)
110.1〜130.2%
Play Rough
1HKO
124.8〜146.3%
Play Rough
1HKO
GreninjaMimikyu
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Ice Beam
3HKO (incl. ばけのかわ)
52.7〜62.6%
Ice Beam
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / GreninjaS174
Second
MimikyuS148 / GreninjaS213
Second
MimikyuS148 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Mimikyu Mimikyu vs Sneasler Sneasler

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MimikyuSneasler
82.8〜97.5%
Play Rough
2HKO
82.8〜97.5%
Play Rough
2HKO
82.8〜97.5%
Play Rough
2HKO
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MimikyuSneasler
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MimikyuSneasler
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Second
MimikyuS148 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Mimikyu Mimikyu vs Rotom-W Rotom-W

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MimikyuRotom-W
67.5〜80.9%
Wood Hammer
2HKO
67.5〜80.9%
Wood Hammer
2HKO
114.2〜134.6%
Wood Hammer
1HKO
Rotom-WMimikyu
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MimikyuRotom-W
52.2〜62.4%
Wood Hammer
2 hits (<1%)
52.2〜62.4%
Wood Hammer
2 hits (>99%)
88.2〜103.9%
Wood Hammer
1 hits (25%)
Rotom-WMimikyu
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MimikyuRotom-W
52.2〜62.4%
Wood Hammer
2 hits (<1%)
52.2〜62.4%
Wood Hammer
2 hits (>99%)
88.2〜103.9%
Wood Hammer
1 hits (25%)
Rotom-WMimikyu
48.1〜57.3%
Hydro Pump
3HKO
48.1〜57.3%
Hydro Pump
3HKO
64.9〜77.9%
Hydro Pump
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS106
First
MimikyuS148 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Mimikyu Mimikyu vs パーモット パーモット

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mimikyuパーモット
155.1〜185.7%
Play Rough
2HKO (incl. きあいのタスキ)
155.1〜185.7%
Play Rough
1HKO
155.1〜185.7%
Play Rough
1HKO
パーモットMimikyu
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / パーモットS172
Second
MimikyuS148 / パーモットS235
Second
MimikyuS148 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mimikyuパーモット
119.7〜142.9%
Play Rough
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
パーモットMimikyu
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / パーモットS172
Second
MimikyuS148 / パーモットS235
Second
MimikyuS148 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mimikyuパーモット
119.7〜142.9%
Play Rough
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
パーモットMimikyu
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / パーモットS172
Second
MimikyuS148 / パーモットS235
Second
MimikyuS148 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Mimikyu Mimikyu vs イエッサン(オス) イエッサン(オス)

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mimikyuイエッサン(オス)
100.0〜119.0%
Play Rough
1HKO
calculated with サイコフィールド
100.0〜119.0%
Play Rough
1HKO
calculated with サイコフィールド
100.0〜119.0%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Mimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Speed
Second
MimikyuS148 / イエッサン(オス)S220
Second
MimikyuS148 / イエッサン(オス)S161
First
MimikyuS148 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mimikyuイエッサン(オス)
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
イエッサン(オス)Mimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Speed
Second
MimikyuS148 / イエッサン(オス)S220
Second
MimikyuS148 / イエッサン(オス)S161
First
MimikyuS148 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mimikyuイエッサン(オス)
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
77.4〜92.0%
Play Rough
2HKO
calculated with サイコフィールド
イエッサン(オス)Mimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
57.3〜67.2%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Speed
Second
MimikyuS148 / イエッサン(オス)S220
Second
MimikyuS148 / イエッサン(オス)S161
First
MimikyuS148 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Mimikyu Mimikyu vs Hydreigon Hydreigon

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MimikyuHydreigon
224.3〜267.5%
Play Rough
1HKO
224.3〜267.5%
Play Rough
2HKO (incl. きあいのタスキ)
224.3〜267.5%
Play Rough
1HKO
HydreigonMimikyu
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
48.9〜58.0%
Dark Pulse
3HKO
93.1〜110.7%
Flash Cannon
2HKO
Speed
Second
MimikyuS148 / HydreigonS225
Second
MimikyuS148 / HydreigonS165
Second
MimikyuS148 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MimikyuHydreigon
172.8〜205.9%
Play Rough
1HKO
172.8〜205.9%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜205.9%
Play Rough
1HKO
HydreigonMimikyu
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
48.9〜58.0%
Dark Pulse
3HKO
93.1〜110.7%
Flash Cannon
2HKO
Speed
Second
MimikyuS148 / HydreigonS225
Second
MimikyuS148 / HydreigonS165
Second
MimikyuS148 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MimikyuHydreigon
172.8〜205.9%
Play Rough
1HKO
172.8〜205.9%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜205.9%
Play Rough
1HKO
HydreigonMimikyu
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
48.9〜58.0%
Dark Pulse
3HKO
93.1〜110.7%
Flash Cannon
2HKO
Speed
Second
MimikyuS148 / HydreigonS225
Second
MimikyuS148 / HydreigonS165
Second
MimikyuS148 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Mimikyu Mimikyu vs Dragonite Dragonite

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MimikyuDragonite
44.9〜54.5%
Play Rough
2HKO
53.3〜63.5%
Play Rough
2HKO
53.3〜63.5%
Play Rough
2HKO
DragoniteMimikyu
45.0〜53.4%
Flamethrower
3HKO
32.1〜38.2%
Flamethrower
4HKO
44.3〜52.7%
Air Slash
3HKO
Speed
Second
MimikyuS148 / DragoniteS152
First
MimikyuS148 / DragoniteS145
First
MimikyuS148 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MimikyuDragonite
34.7〜41.9%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
DragoniteMimikyu
45.0〜53.4%
Flamethrower
3HKO
32.1〜38.2%
Flamethrower
4HKO
44.3〜52.7%
Air Slash
3HKO
Speed
Second
MimikyuS148 / DragoniteS152
First
MimikyuS148 / DragoniteS145
First
MimikyuS148 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MimikyuDragonite
34.7〜41.9%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
DragoniteMimikyu
45.0〜53.4%
Flamethrower
3HKO
32.1〜38.2%
Flamethrower
4HKO
44.3〜52.7%
Air Slash
3HKO
Speed
Second
MimikyuS148 / DragoniteS152
First
MimikyuS148 / DragoniteS145
First
MimikyuS148 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
ボーマンダボーマンダ
Mimikyu Mimikyu vs ボーマンダ ボーマンダ

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mimikyuボーマンダ
78.9〜95.3%
Play Rough
2HKO
ボーマンダMimikyu
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mimikyuボーマンダ
60.8〜73.7%
Play Rough
2HKO
ボーマンダMimikyu
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mimikyuボーマンダ
60.8〜73.7%
Play Rough
2HKO
ボーマンダMimikyu
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Mimikyu Mimikyu vs グソクムシャ グソクムシャ

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mimikyuグソクムシャ
23.1〜27.5%
Shadow Claw
4 hits (45%)
グソクムシャMimikyu
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mimikyuグソクムシャ
21.4〜25.3%
Shadow Claw
4 hits (<1%)
グソクムシャMimikyu
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mimikyuグソクムシャ
18.1〜21.4%
Shadow Claw
999HKO
グソクムシャMimikyu
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Baxcalibur×Baxcalibur
Mimikyu Mimikyu vs Baxcalibur Baxcalibur

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MimikyuBaxcalibur
38.1〜46.2%
Drain Punch
999HKO
46.7〜55.7%
Drain Punch
4 hits (97%) (incl. オボンのみ)
38.1〜46.2%
Drain Punch
999HKO
BaxcaliburMimikyu
79.4〜96.2%
Flash Cannon
2 hits (50%)
97.7〜116.0%
Flash Cannon
2HKO
79.4〜96.2%
Flash Cannon
2 hits (50%)
Speed
First
MimikyuS148 / BaxcaliburS105
Second
MimikyuS148 / BaxcaliburS150
First
MimikyuS148 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MimikyuBaxcalibur
29.4〜35.5%
Drain Punch
999HKO
35.9〜43.1%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
BaxcaliburMimikyu
79.4〜96.2%
Flash Cannon
2 hits (50%)
97.7〜116.0%
Flash Cannon
2HKO
79.4〜96.2%
Flash Cannon
2 hits (50%)
Speed
First
MimikyuS148 / BaxcaliburS105
Second
MimikyuS148 / BaxcaliburS150
First
MimikyuS148 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MimikyuBaxcalibur
29.4〜35.5%
Drain Punch
999HKO
35.9〜43.1%
Drain Punch
999HKO
29.4〜35.5%
Drain Punch
999HKO
BaxcaliburMimikyu
79.4〜96.2%
Flash Cannon
2 hits (50%)
97.7〜116.0%
Flash Cannon
2HKO
79.4〜96.2%
Flash Cannon
2 hits (50%)
Speed
First
MimikyuS148 / BaxcaliburS105
Second
MimikyuS148 / BaxcaliburS150
First
MimikyuS148 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
ゴリランダー*ゴリランダー
Mimikyu Mimikyu vs ゴリランダー ゴリランダー

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mimikyuゴリランダー
45.4〜54.6%
Play Rough
2 hits (49%)
calculated with グラスフィールド
45.4〜54.6%
Play Rough
2 hits (49%)
calculated with グラスフィールド
30.4〜36.2%
Play Rough
3 hits (49%)
calculated with グラスフィールド
ゴリランダーMimikyu
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Speed
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mimikyuゴリランダー
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
23.7〜28.0%
Play Rough
4 hits (85%)
calculated with グラスフィールド
ゴリランダーMimikyu
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Speed
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mimikyuゴリランダー
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
35.3〜42.0%
Play Rough
3HKO
calculated with グラスフィールド
23.7〜28.0%
Play Rough
4 hits (85%)
calculated with グラスフィールド
ゴリランダーMimikyu
110.7〜131.3%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
102.3〜121.4%
ドラムアタック
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
129.0〜151.9%
Wood Hammer
2HKO (incl. ばけのかわ)
calculated with グラスフィールド
Speed
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
First
MimikyuS148 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Mimikyu Mimikyu vs Gyarados Gyarados

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MimikyuGyarados
23.8〜28.7%
Play Rough
999HKO
calculated with 攻撃-1
40.9〜48.5%
Play Rough
3HKO
calculated with 攻撃-1
23.8〜28.7%
Play Rough
999HKO
calculated with 攻撃-1
GyaradosMimikyu
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GyaradosS101
First
MimikyuS148 / GyaradosS133
First
MimikyuS148 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MimikyuGyarados
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
31.6〜37.4%
Play Rough
3 hits (82%)
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
GyaradosMimikyu
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GyaradosS101
First
MimikyuS148 / GyaradosS133
First
MimikyuS148 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MimikyuGyarados
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
31.6〜37.4%
Play Rough
3 hits (82%)
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
GyaradosMimikyu
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / GyaradosS101
First
MimikyuS148 / GyaradosS133
First
MimikyuS148 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Mimikyu Mimikyu vs Corviknight Corviknight

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MimikyuCorviknight
22.4〜26.8%
Shadow Claw
999HKO
22.4〜26.8%
Shadow Claw
999HKO
22.4〜26.8%
Shadow Claw
999HKO
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / CorviknightS87
First
MimikyuS148 / CorviknightS78
First
MimikyuS148 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MimikyuCorviknight
21.0〜24.9%
Shadow Claw
5HKO
21.0〜24.9%
Shadow Claw
999HKO
21.0〜24.9%
Shadow Claw
999HKO
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / CorviknightS87
First
MimikyuS148 / CorviknightS78
First
MimikyuS148 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MimikyuCorviknight
17.6〜21.0%
Shadow Claw
999HKO
17.6〜21.0%
Shadow Claw
999HKO
17.6〜21.0%
Shadow Claw
999HKO
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
Speed
First
MimikyuS148 / CorviknightS87
First
MimikyuS148 / CorviknightS78
First
MimikyuS148 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Mimikyu Mimikyu vs メガリザードンX メガリザードンX

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MimikyuメガリザードンX
51.0〜60.6%
Play Rough
2HKO
メガリザードンXMimikyu
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MimikyuメガリザードンX
39.4〜47.1%
Play Rough
3HKO
メガリザードンXMimikyu
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MimikyuメガリザードンX
39.4〜47.1%
Play Rough
3HKO
メガリザードンXMimikyu
121.4〜143.5%
Flare Blitz
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Mimikyu Mimikyu vs メガリザードンY メガリザードンY

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MimikyuメガリザードンY
53.5〜63.2%
Shadow Claw
2HKO
calculated with 晴れ
メガリザードンYMimikyu
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
Speed
Second
MimikyuS148 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MimikyuメガリザードンY
49.0〜58.7%
Shadow Claw
2 hits (98%)
calculated with 晴れ
メガリザードンYMimikyu
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
Speed
Second
MimikyuS148 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MimikyuメガリザードンY
41.3〜49.0%
Shadow Claw
3HKO
calculated with 晴れ
メガリザードンYMimikyu
108.4〜128.2%
Flamethrower
2HKO (incl. ばけのかわ)
calculated with 晴れ
Speed
Second
MimikyuS148 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Mimikyu Mimikyu vs エースバーン エースバーン

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mimikyuエースバーン
54.1〜64.3%
Shadow Claw
2HKO
54.1〜64.3%
Shadow Claw
2HKO
54.1〜64.3%
Shadow Claw
2HKO
エースバーンMimikyu
94.7〜112.2%
かえんボール
2HKO
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / エースバーンS256
Second
MimikyuS148 / エースバーンS188
Second
MimikyuS148 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mimikyuエースバーン
50.3〜59.2%
Shadow Claw
2HKO
50.3〜59.2%
Shadow Claw
2HKO
50.3〜59.2%
Shadow Claw
2HKO
エースバーンMimikyu
94.7〜112.2%
かえんボール
2HKO
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / エースバーンS256
Second
MimikyuS148 / エースバーンS188
Second
MimikyuS148 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mimikyuエースバーン
42.0〜49.7%
Shadow Claw
3HKO
42.0〜49.7%
Shadow Claw
3HKO
42.0〜49.7%
Shadow Claw
3HKO
エースバーンMimikyu
94.7〜112.2%
かえんボール
2HKO
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
Speed
Second
MimikyuS148 / エースバーンS256
Second
MimikyuS148 / エースバーンS188
Second
MimikyuS148 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
Mimikyu Mimikyu vs Volcarona Volcarona

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MimikyuVolcarona
32.8〜39.1%
Shadow Claw
4HKO
57.8〜68.3%
Shadow Claw
2 hits (55%)
32.8〜39.1%
Shadow Claw
3 hits (8%)
VolcaronaMimikyu
48.9〜58.0%
Flamethrower
3HKO
91.6〜108.4%
Overheat
2HKO
48.9〜58.0%
Flamethrower
3HKO
Speed
First
MimikyuS148 / VolcaronaS122
Second
MimikyuS148 / VolcaronaS152
First
MimikyuS148 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MimikyuVolcarona
30.2〜35.9%
Shadow Claw
4 hits (97%) (incl. オボンのみ)
53.4〜63.4%
Shadow Claw
2 hits (1%)
30.2〜35.9%
Shadow Claw
4HKO
VolcaronaMimikyu
48.9〜58.0%
Flamethrower
3HKO
91.6〜108.4%
Overheat
2HKO
48.9〜58.0%
Flamethrower
3HKO
Speed
First
MimikyuS148 / VolcaronaS122
Second
MimikyuS148 / VolcaronaS152
First
MimikyuS148 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MimikyuVolcarona
25.5〜30.2%
Shadow Claw
5HKO (incl. オボンのみ)
44.7〜52.8%
Shadow Claw
3HKO
25.5〜30.2%
Shadow Claw
4 hits (<1%)
VolcaronaMimikyu
48.9〜58.0%
Flamethrower
3HKO
91.6〜108.4%
Overheat
2HKO
48.9〜58.0%
Flamethrower
3HKO
Speed
First
MimikyuS148 / VolcaronaS122
Second
MimikyuS148 / VolcaronaS152
First
MimikyuS148 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
MetagrossMetagross
Mimikyu Mimikyu vs Metagross Metagross

Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MimikyuMetagross
61.1〜74.5%
Shadow Claw
2HKO
MetagrossMimikyu
96.9〜114.5%
Bullet Punch
2HKO
Speed
Second
MimikyuS148 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MimikyuMetagross
56.1〜68.8%
Shadow Claw
2HKO
MetagrossMimikyu
96.9〜114.5%
Bullet Punch
2HKO
Speed
Second
MimikyuS148 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MimikyuMetagross
47.1〜57.3%
Shadow Claw
2 hits (84%)
MetagrossMimikyu
96.9〜114.5%
Bullet Punch
2HKO
Speed
Second
MimikyuS148 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLife Orb
AbilityDisguise
NatureAdamant (A↑C↓)
MovesフェアリーPlay RoughゴーストShadow ClawノーマルSwords DanceゴーストShadow Sneak
EVH1A32B1S32
M-4 Season
ItemLife Orb
AbilityDisguise
NatureAdamant (A↑C↓)
MovesフェアリーPlay RoughゴーストShadow SneakゴーストShadow ClawノーマルSwords Dance
EVH28A32B5S1
See more team examples