ミミッキュ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
![]() ![]() |
— |
![]() |
![]() ![]() ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ばけのかわ | 0.0 ばけたすがたの時に技のダメージを受けると、ダメージの代わりに最大HPの1/8を消費し、ばれたすがたへ変わる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じゃれつく |
-1.2 物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 採用率の推移 |
| 2 | かげうち |
-0.7 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 3 | つるぎのまい |
-4.5 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 4 | シャドークロー |
-4.1 物理威力 70命中 100%PP 16 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 5 | のろい |
+1.3 変化PP 12 自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。 採用率の推移 |
| 6 | ウッドハンマー |
+4.1 物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 採用率の推移 |
| 7 | ドレインパンチ |
-0.1 物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 8 | トリックルーム |
+3.3 変化PP 8 優先度-75ターンの間、全体の場をトリックルーム状態にする。 採用率の推移 |
| 9 | まもる |
-0.5 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 10 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いのちのたま |
-6.4 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 2 | のろいのおふだ |
+2.5 ゴーストタイプの技の威力が1.2倍になる。 採用率の推移 |
| 3 | ピントレンズ |
+1.1 急所に当たりやすくなる(急所ランク+1)。 採用率の推移 |
| 4 | ラムのみ |
+0.3 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 5 | ゴツゴツメット |
+0.8 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 6 | たべのこし |
+0.9 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 7 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 8 | ようせいのハネ |
+0.3 フェアリータイプの技の威力が1.2倍になる。 採用率の推移 |
| 9 | たつじんのおび |
+0.5 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 10 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +3.0 採用率の推移 |
| 2 | ようき (S↑ C↓) | -5.5 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | +2.1 採用率の推移 |
| 4 | ゆうかん (A↑ S↓) | -0.5 採用率の推移 |
| 5 | のんき | 0.0 採用率の推移 |
| 6 | おくびょう (S↑ A↓) | |
| 7 | さみしがり (A↑ B↓) | |
| 8 | しんちょう (D↑ C↓) | |
| 9 | むじゃき (S↑ D↓) | |
| 10 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | -2.8 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | +3.9 採用率の推移 |
| 3 | 29 | 32 | 5 | 0 | 0 | 0 | -4.3 採用率の推移 |
| 4 | 32 | 32 | 2 | 0 | 0 | 0 | -0.5 採用率の推移 |
| 5 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 6 | 1 | 32 | 0 | 0 | 1 | 32 | -1.3 採用率の推移 |
| 7 | 29 | 30 | 7 | 0 | 0 | 0 | |
| 8 | 29 | 32 | 4 | 0 | 0 | 1 | |
| 9 | 28 | 30 | 7 | 0 | 0 | 1 | -2.7 採用率の推移 |
| 10 | 27 | 32 | 0 | 0 | 0 | 7 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Garchomp
Mimikyu vs
Garchomp Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜126.5% Play Rough 1HKO | 96.8〜115.1% Play Rough 1 hits (81%) | 96.8〜115.1% Play Rough 2HKO | |
| 38.9〜45.8% Earthquake 3 hits (16%) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | |
| Speed | Second S148 / S223 | Second S148 / S231 | Second S148 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.3% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | |
| 38.9〜45.8% Earthquake 3 hits (16%) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | |
| Speed | Second S148 / S223 | Second S148 / S231 | Second S148 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.3% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | 74.6〜88.6% Play Rough 2HKO | |
| 38.9〜45.8% Earthquake 3 hits (16%) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Earthquake 2 hits (88%) (incl. ばけのかわ) | |
| Speed | Second S148 / S223 | Second S148 / S231 | Second S148 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Primarina
Mimikyu vs
Primarina Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.5〜93.0% Wood Hammer 2HKO | 104.3〜123.5% Wood Hammer 1HKO | 77.5〜93.0% Wood Hammer 2HKO | |
| 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S80 | First S148 / S82 | First S148 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.7% Wood Hammer 2 hits (91%) | 80.2〜95.2% Wood Hammer 2HKO | 59.9〜71.7% Wood Hammer 2HKO | |
| 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S80 | First S148 / S82 | First S148 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.7% Wood Hammer 2 hits (91%) | 80.2〜95.2% Wood Hammer 2HKO | 59.9〜71.7% Wood Hammer 2HKO | |
| 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | 64.1〜76.3% Moonblast 3HKO (incl. ばけのかわ) | 52.7〜62.6% Moonblast 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S80 | First S148 / S82 | First S148 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Hippowdon
Mimikyu vs
Hippowdon Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜72.6% Wood Hammer 2 hits (95%)calculated with すなあらし | 55.3〜66.5% Wood Hammer 2HKOcalculated with すなあらし | 61.4〜72.6% Wood Hammer 2HKOcalculated with すなあらし | |
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| Speed | First S148 / S67 | First S148 / S67 | First S148 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Wood Hammer 3HKOcalculated with すなあらし | 42.8〜51.2% Wood Hammer 3HKOcalculated with すなあらし | 47.4〜55.8% Wood Hammer 2 hits (75%)calculated with すなあらし | |
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| Speed | First S148 / S67 | First S148 / S67 | First S148 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Wood Hammer 3HKOcalculated with すなあらし | 42.8〜51.2% Wood Hammer 3HKOcalculated with すなあらし | 47.4〜55.8% Wood Hammer 2 hits (75%)calculated with すなあらし | |
| 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | 57.3〜67.2% Earthquake 3HKO (incl. ばけのかわ)calculated with すなあらし | |
| Speed | First S148 / S67 | First S148 / S67 | First S148 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○Gholdengo
Mimikyu vs
Gholdengo Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.9〜101.8% Shadow Claw 1 hits (19%) | 65.8〜77.7% Shadow Claw 2HKO | 77.9〜92.0% Shadow Claw 2HKO | |
| 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S136 | First S148 / S107 | First S148 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜93.9% Shadow Claw 2HKO | 60.6〜72.0% Shadow Claw 2HKO | 71.8〜85.3% Shadow Claw 2HKO | |
| 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S136 | First S148 / S107 | First S148 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜78.5% Shadow Claw 2HKO | 50.8〜60.1% Shadow Claw 2HKO | 60.1〜71.2% Shadow Claw 2HKO | |
| 114.5〜134.4% Shadow Ball 2HKO (incl. ばけのかわ) | 128.2〜151.1% Make It Rain 2HKO (incl. ばけのかわ) | 102.3〜123.7% Shadow Ball 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S136 | First S148 / S107 | First S148 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
Mimikyu vs
Meowscarada Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜178.4% Play Rough 1HKO | 149.0〜178.4% Play Rough 2HKO (incl. きあいのタスキ) | 149.0〜178.4% Play Rough 1HKO | |
| 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S262 | Second S148 / S175 | Second S148 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜137.3% Play Rough 1HKO | 115.0〜137.3% Play Rough 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Play Rough 1HKO | |
| 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S262 | Second S148 / S175 | Second S148 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜137.3% Play Rough 1HKO | 115.0〜137.3% Play Rough 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Play Rough 1HKO | |
| 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S262 | Second S148 / S175 | Second S148 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Basculegion-F
Mimikyu vs
Basculegion-F Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.1〜128.9% Wood Hammer 1HKO | 109.1〜128.9% Wood Hammer 1HKO | 109.1〜128.9% Wood Hammer 1HKO | |
| 91.6〜109.9% Bitter Malice 2HKO | 119.1〜140.5% Wave Crash 2HKO (incl. ばけのかわ) | 119.1〜142.7% Bitter Malice 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S195 | First S148 / S143 | First S148 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.8〜105.6% Shadow Claw 1 hits (25%) | 88.8〜105.6% Shadow Claw 1 hits (25%) | 88.8〜105.6% Shadow Claw 1 hits (25%) | |
| 91.6〜109.9% Bitter Malice 2HKO | 119.1〜140.5% Wave Crash 2HKO (incl. ばけのかわ) | 119.1〜142.7% Bitter Malice 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S195 | First S148 / S143 | First S148 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜99.5% Wood Hammer 2HKO | 84.3〜99.5% Wood Hammer 2HKO | 84.3〜99.5% Wood Hammer 2HKO | |
| 91.6〜109.9% Bitter Malice 2HKO | 119.1〜140.5% Wave Crash 2HKO (incl. ばけのかわ) | 119.1〜142.7% Bitter Malice 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S195 | First S148 / S143 | First S148 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Mimikyu vs
Greninja Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 161.7〜189.9% Play Rough 2HKO (incl. きあいのタスキ) | 143.0〜169.1% Play Rough 1HKO | 161.7〜189.9% Play Rough 1HKO | |
| 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S174 | Second S148 / S213 | Second S148 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜146.3% Play Rough 2HKO (incl. きあいのタスキ) | 110.1〜130.2% Play Rough 1HKO | 124.8〜146.3% Play Rough 1HKO | |
| 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S174 | Second S148 / S213 | Second S148 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜146.3% Play Rough 2HKO (incl. きあいのタスキ) | 110.1〜130.2% Play Rough 1HKO | 124.8〜146.3% Play Rough 1HKO | |
| 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Ice Beam 3HKO (incl. ばけのかわ) | 52.7〜62.6% Ice Beam 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S174 | Second S148 / S213 | Second S148 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○Sneasler
Mimikyu vs
Sneasler Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜97.5% Play Rough 2HKO | 82.8〜97.5% Play Rough 2HKO | 82.8〜97.5% Play Rough 2HKO | |
| 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S172 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Play Rough 2HKO | 63.7〜75.2% Play Rough 2HKO | 63.7〜75.2% Play Rough 2HKO | |
| 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S172 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Play Rough 2HKO | 63.7〜75.2% Play Rough 2HKO | 63.7〜75.2% Play Rough 2HKO | |
| 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | 68.7〜80.9% Fatal Claw 3HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S172 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Rotom-W
Mimikyu vs
Rotom-W Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜80.9% Wood Hammer 2HKO | 67.5〜80.9% Wood Hammer 2HKO | 114.2〜134.6% Wood Hammer 1HKO | |
| 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S106 | First S148 / S106 | First S148 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.2〜62.4% Wood Hammer 2 hits (<1%) | 52.2〜62.4% Wood Hammer 2 hits (>99%) | 88.2〜103.9% Wood Hammer 1 hits (25%) | |
| 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S106 | First S148 / S106 | First S148 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.2〜62.4% Wood Hammer 2 hits (<1%) | 52.2〜62.4% Wood Hammer 2 hits (>99%) | 88.2〜103.9% Wood Hammer 1 hits (25%) | |
| 48.1〜57.3% Hydro Pump 3HKO | 48.1〜57.3% Hydro Pump 3HKO | 64.9〜77.9% Hydro Pump 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S106 | First S148 / S106 | First S148 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
Mimikyu vs
パーモット Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 155.1〜185.7% Play Rough 2HKO (incl. きあいのタスキ) | 155.1〜185.7% Play Rough 1HKO | 155.1〜185.7% Play Rough 1HKO | |
| 102.3〜121.4% でんこうそうげき 2HKO (incl. ばけのかわ) | 112.2〜132.8% でんこうそうげき 2HKO (incl. ばけのかわ) | 132.8〜157.3% でんこうそうげき 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S235 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜142.9% Play Rough 2HKO (incl. きあいのタスキ) | 119.7〜142.9% Play Rough 1HKO | 119.7〜142.9% Play Rough 1HKO | |
| 102.3〜121.4% でんこうそうげき 2HKO (incl. ばけのかわ) | 112.2〜132.8% でんこうそうげき 2HKO (incl. ばけのかわ) | 132.8〜157.3% でんこうそうげき 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S235 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜142.9% Play Rough 2HKO (incl. きあいのタスキ) | 119.7〜142.9% Play Rough 1HKO | 119.7〜142.9% Play Rough 1HKO | |
| 102.3〜121.4% でんこうそうげき 2HKO (incl. ばけのかわ) | 112.2〜132.8% でんこうそうげき 2HKO (incl. ばけのかわ) | 132.8〜157.3% でんこうそうげき 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 | Second S148 / S235 | Second S148 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Mimikyu vs
イエッサン(オス) Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜119.0% Play Rough 1HKOcalculated with サイコフィールド | 100.0〜119.0% Play Rough 1HKOcalculated with サイコフィールド | 100.0〜119.0% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| Speed | Second S148 / S220 | Second S148 / S161 | First S148 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | |
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| Speed | Second S148 / S220 | Second S148 / S161 | First S148 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | 77.4〜92.0% Play Rough 2HKOcalculated with サイコフィールド | |
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 57.3〜67.2% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| Speed | Second S148 / S220 | Second S148 / S161 | First S148 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Hydreigon
Mimikyu vs
Hydreigon Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 224.3〜267.5% Play Rough 1HKO | 224.3〜267.5% Play Rough 2HKO (incl. きあいのタスキ) | 224.3〜267.5% Play Rough 1HKO | |
| 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | 48.9〜58.0% Dark Pulse 3HKO | 93.1〜110.7% Flash Cannon 2HKO | |
| Speed | Second S148 / S225 | Second S148 / S165 | Second S148 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.8〜205.9% Play Rough 1HKO | 172.8〜205.9% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜205.9% Play Rough 1HKO | |
| 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | 48.9〜58.0% Dark Pulse 3HKO | 93.1〜110.7% Flash Cannon 2HKO | |
| Speed | Second S148 / S225 | Second S148 / S165 | Second S148 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.8〜205.9% Play Rough 1HKO | 172.8〜205.9% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜205.9% Play Rough 1HKO | |
| 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | 48.9〜58.0% Dark Pulse 3HKO | 93.1〜110.7% Flash Cannon 2HKO | |
| Speed | Second S148 / S225 | Second S148 / S165 | Second S148 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Dragonite
Mimikyu vs
Dragonite Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜54.5% Play Rough 2HKO | 53.3〜63.5% Play Rough 2HKO | 53.3〜63.5% Play Rough 2HKO | |
| 45.0〜53.4% Flamethrower 3HKO | 32.1〜38.2% Flamethrower 4HKO | 44.3〜52.7% Air Slash 3HKO | |
| Speed | Second S148 / S152 | First S148 / S145 | First S148 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | |
| 45.0〜53.4% Flamethrower 3HKO | 32.1〜38.2% Flamethrower 4HKO | 44.3〜52.7% Air Slash 3HKO | |
| Speed | Second S148 / S152 | First S148 / S145 | First S148 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | |
| 45.0〜53.4% Flamethrower 3HKO | 32.1〜38.2% Flamethrower 4HKO | 44.3〜52.7% Air Slash 3HKO | |
| Speed | Second S148 / S152 | First S148 / S145 | First S148 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲ボーマンダ
Mimikyu vs
ボーマンダ Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 78.9〜95.3% Play Rough 2HKO | |
| 131.3〜156.5% Double-Edge 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.8〜73.7% Play Rough 2HKO | |
| 131.3〜156.5% Double-Edge 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.8〜73.7% Play Rough 2HKO | |
| 131.3〜156.5% Double-Edge 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Mimikyu vs
グソクムシャ Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.1〜27.5% Shadow Claw 4 hits (45%) | |
| 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Shadow Claw 4 hits (<1%) | |
| 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜21.4% Shadow Claw 999HKO | |
| 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | |
| Speed | First S148 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Baxcalibur
Mimikyu vs
Baxcalibur Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.1〜46.2% Drain Punch 999HKO | 46.7〜55.7% Drain Punch 4 hits (97%) (incl. オボンのみ) | 38.1〜46.2% Drain Punch 999HKO | |
| 79.4〜96.2% Flash Cannon 2 hits (50%) | 97.7〜116.0% Flash Cannon 2HKO | 79.4〜96.2% Flash Cannon 2 hits (50%) | |
| Speed | First S148 / S105 | Second S148 / S150 | First S148 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.5% Drain Punch 999HKO | 35.9〜43.1% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | |
| 79.4〜96.2% Flash Cannon 2 hits (50%) | 97.7〜116.0% Flash Cannon 2HKO | 79.4〜96.2% Flash Cannon 2 hits (50%) | |
| Speed | First S148 / S105 | Second S148 / S150 | First S148 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.5% Drain Punch 999HKO | 35.9〜43.1% Drain Punch 999HKO | 29.4〜35.5% Drain Punch 999HKO | |
| 79.4〜96.2% Flash Cannon 2 hits (50%) | 97.7〜116.0% Flash Cannon 2HKO | 79.4〜96.2% Flash Cannon 2 hits (50%) | |
| Speed | First S148 / S105 | Second S148 / S150 | First S148 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*ゴリランダー
Mimikyu vs
ゴリランダー Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.6% Play Rough 2 hits (49%)calculated with グラスフィールド | 45.4〜54.6% Play Rough 2 hits (49%)calculated with グラスフィールド | 30.4〜36.2% Play Rough 3 hits (49%)calculated with グラスフィールド | |
| 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| Speed | First S148 / S107 | First S148 / S107 | First S148 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 23.7〜28.0% Play Rough 4 hits (85%)calculated with グラスフィールド | |
| 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| Speed | First S148 / S107 | First S148 / S107 | First S148 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 35.3〜42.0% Play Rough 3HKOcalculated with グラスフィールド | 23.7〜28.0% Play Rough 4 hits (85%)calculated with グラスフィールド | |
| 110.7〜131.3% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 102.3〜121.4% ドラムアタック 2HKO (incl. ばけのかわ)calculated with グラスフィールド | 129.0〜151.9% Wood Hammer 2HKO (incl. ばけのかわ)calculated with グラスフィールド | |
| Speed | First S148 / S107 | First S148 / S107 | First S148 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Gyarados
Mimikyu vs
Gyarados Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.8〜28.7% Play Rough 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Play Rough 3HKOcalculated with 攻撃-1 | 23.8〜28.7% Play Rough 999HKOcalculated with 攻撃-1 | |
| 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S101 | First S148 / S133 | First S148 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Play Rough 3 hits (82%)calculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | |
| 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S101 | First S148 / S133 | First S148 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Play Rough 3 hits (82%)calculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | |
| 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S101 | First S148 / S133 | First S148 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
Mimikyu vs
Corviknight Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.4〜26.8% Shadow Claw 999HKO | 22.4〜26.8% Shadow Claw 999HKO | 22.4〜26.8% Shadow Claw 999HKO | |
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S87 | First S148 / S78 | First S148 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.9% Shadow Claw 5HKO | 21.0〜24.9% Shadow Claw 999HKO | 21.0〜24.9% Shadow Claw 999HKO | |
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S87 | First S148 / S78 | First S148 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.0% Shadow Claw 999HKO | 17.6〜21.0% Shadow Claw 999HKO | 17.6〜21.0% Shadow Claw 999HKO | |
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| Speed | First S148 / S87 | First S148 / S78 | First S148 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲メガリザードンX
Mimikyu vs
メガリザードンX Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.6% Play Rough 2HKO | |
| 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Play Rough 3HKO | |
| 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Play Rough 3HKO | |
| 121.4〜143.5% Flare Blitz 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Mimikyu vs
メガリザードンY Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.2% Shadow Claw 2HKOcalculated with 晴れ | |
| 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | |
| Speed | Second S148 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.7% Shadow Claw 2 hits (98%)calculated with 晴れ | |
| 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | |
| Speed | Second S148 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.3〜49.0% Shadow Claw 3HKOcalculated with 晴れ | |
| 108.4〜128.2% Flamethrower 2HKO (incl. ばけのかわ)calculated with 晴れ | |
| Speed | Second S148 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲エースバーン
Mimikyu vs
エースバーン Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜64.3% Shadow Claw 2HKO | 54.1〜64.3% Shadow Claw 2HKO | 54.1〜64.3% Shadow Claw 2HKO | |
| 94.7〜112.2% かえんボール 2HKO | 116.0〜137.4% Iron Head 2HKO (incl. ばけのかわ) | 122.9〜145.8% かえんボール 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S256 | Second S148 / S188 | Second S148 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.2% Shadow Claw 2HKO | 50.3〜59.2% Shadow Claw 2HKO | 50.3〜59.2% Shadow Claw 2HKO | |
| 94.7〜112.2% かえんボール 2HKO | 116.0〜137.4% Iron Head 2HKO (incl. ばけのかわ) | 122.9〜145.8% かえんボール 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S256 | Second S148 / S188 | Second S148 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Shadow Claw 3HKO | 42.0〜49.7% Shadow Claw 3HKO | 42.0〜49.7% Shadow Claw 3HKO | |
| 94.7〜112.2% かえんボール 2HKO | 116.0〜137.4% Iron Head 2HKO (incl. ばけのかわ) | 122.9〜145.8% かえんボール 2HKO (incl. ばけのかわ) | |
| Speed | Second S148 / S256 | Second S148 / S188 | Second S148 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Mimikyu vs
Volcarona Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.8〜39.1% Shadow Claw 4HKO | 57.8〜68.3% Shadow Claw 2 hits (55%) | 32.8〜39.1% Shadow Claw 3 hits (8%) | |
| 48.9〜58.0% Flamethrower 3HKO | 91.6〜108.4% Overheat 2HKO | 48.9〜58.0% Flamethrower 3HKO | |
| Speed | First S148 / S122 | Second S148 / S152 | First S148 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜35.9% Shadow Claw 4 hits (97%) (incl. オボンのみ) | 53.4〜63.4% Shadow Claw 2 hits (1%) | 30.2〜35.9% Shadow Claw 4HKO | |
| 48.9〜58.0% Flamethrower 3HKO | 91.6〜108.4% Overheat 2HKO | 48.9〜58.0% Flamethrower 3HKO | |
| Speed | First S148 / S122 | Second S148 / S152 | First S148 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.2% Shadow Claw 5HKO (incl. オボンのみ) | 44.7〜52.8% Shadow Claw 3HKO | 25.5〜30.2% Shadow Claw 4 hits (<1%) | |
| 48.9〜58.0% Flamethrower 3HKO | 91.6〜108.4% Overheat 2HKO | 48.9〜58.0% Flamethrower 3HKO | |
| Speed | First S148 / S122 | Second S148 / S152 | First S148 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲Metagross
Mimikyu vs
Metagross Mimikyu's build: Life Orb, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.1〜74.5% Shadow Claw 2HKO | |
| 96.9〜114.5% Bullet Punch 2HKO | |
| Speed | Second S148 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Spell Tag, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜68.8% Shadow Claw 2HKO | |
| 96.9〜114.5% Bullet Punch 2HKO | |
| Speed | Second S148 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mimikyu's build: Scope Lens, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜57.3% Shadow Claw 2 hits (84%) | |
| 96.9〜114.5% Bullet Punch 2HKO | |
| Speed | Second S148 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Play Rough
Shadow Claw
Swords Dance
Shadow Sneak
Play Rough
Shadow Sneak
Shadow Claw
Swords Dance



ウッドハンマー
トリックルーム
おにび
ラムのみ
オボンのみ
こだわりスカーフ
