カイリュー
種族値
メガシンカ
メガカイリュー


特性:マルチスケイル — HPが満タンの時に受けるダメージが半減する。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | マルチスケイル | 0.0 HPが満タンの時に受けるダメージが半減する。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | かえんほうしゃ |
+2.7 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 2 | りゅうせいぐん |
+1.1 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 3 | はねやすめ |
-0.8 変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 採用率の推移 |
| 4 | エアスラッシュ |
-3.4 特殊威力 75命中 95%PP 16 30%の確率で相手をひるませる。 採用率の推移 |
| 5 | しんそく |
-4.0 物理威力 80命中 100%PP 8 優先度+2必ず先制できる。(優先度+2) 採用率の推移 |
| 6 | 10まんボルト |
-13.5 特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 7 | りゅうのはどう |
-12.7 特殊威力 85命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 8 | じしん |
+8.5 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 9 | りゅうのまい |
+4.8 変化PP 20 自分の攻撃、素早さを1段階上げる。 採用率の推移 |
| 10 | げきりん |
+0.3 物理威力 120命中 100%PP 12 自分はあばれ状態になる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | カイリュナイト |
-13.2 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | ゴツゴツメット |
+5.2 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 3 | ラムのみ |
+1.5 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 4 | いのちのたま |
+1.5 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 5 | たつじんのおび |
-1.3 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 6 | たべのこし |
+2.1 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 7 | シルクのスカーフ |
ノーマルタイプの技の威力が1.2倍になる。 |
| 8 | りゅうのキバ |
ドラゴンタイプの技の威力が1.2倍になる。 |
| 9 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 10 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | +1.4 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | -5.0 採用率の推移 |
| 3 | ようき (S↑ C↓) | +3.9 採用率の推移 |
| 4 | いじっぱり (A↑ C↓) | +0.4 採用率の推移 |
| 5 | わんぱく (B↑ C↓) | |
| 6 | れいせい (C↑ S↓) | -5.1 採用率の推移 |
| 7 | ずぶとい (B↑ A↓) | 0.0 採用率の推移 |
| 8 | のんき | |
| 9 | うっかりや (C↑ D↓) | |
| 10 | おだやか (D↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 1 | 32 | 0 | 32 | +0.2 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | -0.9 採用率の推移 |
| 3 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 4 | 1 | 0 | 0 | 32 | 1 | 32 | -3.8 採用率の推移 |
| 5 | 17 | 0 | 0 | 25 | 0 | 24 | -9.2 採用率の推移 |
| 6 | 9 | 0 | 1 | 24 | 0 | 32 | |
| 7 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 8 | 9 | 0 | 0 | 25 | 0 | 32 | |
| 9 | 29 | 2 | 32 | 0 | 1 | 2 | |
| 10 | 32 | 0 | 2 | 32 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 4.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Dragonite vs
ボーマンダ Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 168.4〜200.0% Draco Meteor 1HKO | |
| 64.7〜76.0% Outrage 2HKO | |
| Speed | Second S152 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.3〜141.5% Draco Meteor 1HKO | |
| 76.0〜89.8% Outrage 2HKO | |
| Speed | Second S145 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 129.8〜154.4% Draco Meteor 1HKO | |
| 76.0〜89.8% Outrage 2HKO | |
| Speed | Second S132 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Dragonite vs
Garchomp Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 163.2〜192.4% Draco Meteor 1HKO | 163.2〜192.4% Draco Meteor 1HKO | 163.2〜192.4% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 59.3〜70.1% Draco Meteor 2HKO | 65.9〜80.8% Scale Shot 2HKOcalculated with 3ヒット時 | 65.9〜80.8% Scale Shot 2HKOcalculated with 3ヒット時 | |
| Speed | Second S152 / S223 | Second S152 / S231 | Second S152 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.6〜136.2% Draco Meteor 1HKO | 114.6〜136.2% Draco Meteor 1HKO | 114.6〜136.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 70.7〜83.2% Draco Meteor 2HKO | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | |
| Speed | Second S145 / S223 | Second S145 / S231 | Second S145 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜149.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 70.7〜83.2% Draco Meteor 2HKO | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | 74.9〜89.8% Scale Shot 2HKOcalculated with 3ヒット時 | |
| Speed | Second S132 / S223 | Second S132 / S231 | Second S132 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*グソクムシャ
Dragonite vs
グソクムシャ Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.3〜136.3% Flamethrower 1HKO | |
| 28.7〜34.1% Iron Head 2 hits (6%) | |
| Speed | First S152 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜96.7% Flamethrower 2HKO | |
| 33.5〜39.5% Iron Head 2HKO | |
| Speed | First S145 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜105.5% Flamethrower 1 hits (31%) | |
| 33.5〜39.5% Iron Head 2HKO | |
| Speed | First S132 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Gholdengo
Dragonite vs
Gholdengo Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜96.9% Flamethrower 2HKO | 52.8〜63.2% Flamethrower 2HKO | 82.2〜96.9% Flamethrower 2HKO | |
| 25.7〜30.5% Dazzling Gleam 3HKO | 19.8〜23.4% Dazzling Gleam 3 hits (99%) | 23.4〜27.5% Dazzling Gleam 3HKO | |
| Speed | First S152 / S136 | First S152 / S107 | First S152 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.7〜68.7% Flamethrower 2HKO | 38.3〜45.6% Flamethrower 3HKO | 57.7〜68.7% Flamethrower 2HKO | |
| 30.5〜36.5% Dazzling Gleam 2 hits (57%) | 23.4〜27.5% Dazzling Gleam 3HKO | 28.1〜33.5% Dazzling Gleam 2 hits (<1%) | |
| Speed | First S145 / S136 | First S145 / S107 | First S145 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.8% Flamethrower 2HKO | 41.5〜49.7% Flamethrower 3HKO | 62.6〜74.8% Flamethrower 2HKO | |
| 30.5〜36.5% Dazzling Gleam 2 hits (57%) | 23.4〜27.5% Dazzling Gleam 3HKO | 28.1〜33.5% Dazzling Gleam 2 hits (<1%) | |
| Speed | Second S132 / S136 | First S132 / S107 | Second S132 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎ゴリランダー
Dragonite vs
ゴリランダー Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | 98.6〜116.9% Air Slash 1 hits (88%)calculated with グラスフィールド | |
| 13.2〜16.2% Knock Off 4 hits (90%)calculated with グラスフィールド | 10.8〜12.6% Wood Hammer 999HKOcalculated with グラスフィールド | 10.2〜12.6% Knock Off 999HKOcalculated with グラスフィールド | |
| Speed | First S152 / S107 | First S152 / S107 | First S152 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | 69.6〜82.1% Air Slash 2HKOcalculated with グラスフィールド | |
| 24.0〜28.1% Knock Off 3 hits (7%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | |
| Speed | First S145 / S107 | First S145 / S107 | First S145 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | 76.3〜90.8% Air Slash 2HKOcalculated with グラスフィールド | |
| 24.0〜28.1% Knock Off 3 hits (7%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | 18.6〜21.6% Knock Off 4 hits (65%)calculated with グラスフィールド | |
| Speed | First S132 / S107 | First S132 / S107 | First S132 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
○*Gyarados
Dragonite vs
Gyarados Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.8〜144.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 145.0〜170.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 122.8〜144.6% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 32.3〜38.3% Ice Fang 2 hits (86%) | 41.9〜50.3% Ice Fang 2HKO | 32.3〜38.3% Ice Fang 2 hits (86%) | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 102.9〜121.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | |
| 38.3〜45.5% Ice Fang 2HKO | 49.1〜58.7% Ice Fang 2HKO | 38.3〜45.5% Ice Fang 2HKO | |
| Speed | First S145 / S101 | First S145 / S133 | First S145 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | 112.3〜133.3% Thunderbolt 1HKOcalculated with 攻撃-1 | 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | |
| 38.3〜45.5% Ice Fang 2HKO | 49.1〜58.7% Ice Fang 2HKO | 38.3〜45.5% Ice Fang 2HKO | |
| Speed | First S132 / S101 | Second S132 / S133 | First S132 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Corviknight
Dragonite vs
Corviknight Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜79.0% Flamethrower 2HKO | 66.3〜79.0% Flamethrower 2HKO | 66.3〜79.0% Flamethrower 2HKO | |
| 16.2〜19.2% Brave Bird 4HKO | 16.2〜19.2% Brave Bird 4HKO | 16.2〜19.2% Brave Bird 4HKO | |
| Speed | First S152 / S87 | First S152 / S78 | First S152 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.6% Flamethrower 2 hits (82%) | 47.8〜56.6% Flamethrower 2 hits (30%) | 47.8〜56.6% Flamethrower 3HKO | |
| 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | |
| Speed | First S145 / S87 | First S145 / S78 | First S145 / S78 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.7〜61.5% Flamethrower 2HKO | 51.7〜61.5% Flamethrower 2 hits (96%) | 51.7〜61.5% Flamethrower 3HKO (incl. オボンのみ) | |
| 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | |
| Speed | First S132 / S87 | First S132 / S78 | First S132 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*Greninja
Dragonite vs
Greninja Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜137.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 105.4〜124.8% Draco Meteor 1HKO | 116.8〜137.6% Draco Meteor 1HKO | |
| 71.9〜86.2% Ice Beam 2HKO | 79.0〜93.4% Ice Beam 2HKO | 71.9〜86.2% Ice Beam 2HKO | |
| Speed | Second S152 / S174 | Second S152 / S213 | Second S152 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.6〜97.3% Draco Meteor 2HKO | 74.5〜88.6% Draco Meteor 2HKO | 82.6〜97.3% Draco Meteor 2HKO | |
| 87.4〜104.2% Ice Beam 1 hits (25%) | 94.6〜112.6% Ice Beam 1 hits (75%) | 87.4〜104.2% Ice Beam 1 hits (25%) | |
| Speed | Second S145 / S174 | Second S145 / S213 | Second S145 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜106.7% Draco Meteor 2HKO | 81.2〜96.6% Draco Meteor 2HKO | 90.6〜106.7% Draco Meteor 1 hits (38%) | |
| 87.4〜104.2% Ice Beam 1 hits (25%) | 94.6〜112.6% Ice Beam 1 hits (75%) | 87.4〜104.2% Ice Beam 1 hits (25%) | |
| Speed | Second S132 / S174 | Second S132 / S213 | Second S132 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎メガリザードンX
Dragonite vs
メガリザードンX Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 194.8〜229.7% Draco Meteor 1HKO | |
| 70.7〜83.8% Outrage 2HKO | |
| Speed | Second S152 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜162.6% Draco Meteor 1HKO | |
| 82.0〜97.6% Outrage 2HKO | |
| Speed | Second S145 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 151.0〜178.1% Draco Meteor 1HKO | |
| 82.0〜97.6% Outrage 2HKO | |
| Speed | Second S132 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○メガリザードンY
Dragonite vs
メガリザードンY Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜89.7% Draco Meteor 2HKOcalculated with 晴れ | |
| 22.8〜26.9% Outrage 3HKOcalculated with 晴れ | |
| Speed | Second S152 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Outrage 2HKOcalculated with 晴れ | |
| 26.3〜31.1% Outrage 3HKOcalculated with 晴れ | |
| Speed | Second S145 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Outrage 2HKOcalculated with 晴れ | |
| 26.3〜31.1% Outrage 3HKOcalculated with 晴れ | |
| Speed | Second S132 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*エースバーン
Dragonite vs
エースバーン Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜126.1% Draco Meteor 1HKO | 107.0〜126.1% Draco Meteor 2HKO (incl. きあいのタスキ) | 107.0〜126.1% Draco Meteor 1HKO | |
| 27.5〜32.3% Gunk Shot 3HKO | 25.1〜29.9% Gunk Shot 3HKO | 35.9〜41.9% Gunk Shot 2HKO | |
| Speed | Second S152 / S256 | Second S152 / S188 | Second S152 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜88.5% Draco Meteor 2HKO | 75.2〜88.5% Draco Meteor 2HKO | 75.2〜88.5% Draco Meteor 2HKO | |
| 32.3〜37.7% Gunk Shot 2 hits (89%) | 29.3〜34.7% Gunk Shot 2 hits (20%) | 41.9〜49.1% Gunk Shot 2HKO | |
| Speed | Second S145 / S256 | Second S145 / S188 | Second S145 / S171 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.5% Draco Meteor 2HKO | 82.2〜97.5% Draco Meteor 2HKO | 82.2〜97.5% Draco Meteor 2HKO | |
| 32.3〜37.7% Gunk Shot 2 hits (89%) | 29.3〜34.7% Gunk Shot 2 hits (20%) | 41.9〜49.1% Gunk Shot 2HKO | |
| Speed | Second S132 / S256 | Second S132 / S188 | Second S132 / S171 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Sneasler
Dragonite vs
Sneasler Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.3〜119.1% Draco Meteor 1HKO | 101.3〜119.1% Draco Meteor 1HKO | 101.3〜119.1% Draco Meteor 1HKO | |
| 19.8〜23.4% Fatal Claw 3HKO | 19.8〜23.4% Fatal Claw 3HKO | 19.8〜23.4% Fatal Claw 3HKO | |
| Speed | Second S152 / S172 | Second S152 / S172 | Second S152 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Air Slash 2HKO | 84.1〜99.4% Air Slash 2HKO | 84.1〜99.4% Air Slash 2HKO | |
| 23.4〜27.5% Fatal Claw 3HKO | 23.4〜27.5% Fatal Claw 3HKO | 23.4〜27.5% Fatal Claw 3HKO | |
| Speed | Second S145 / S172 | Second S145 / S172 | Second S145 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.3% Air Slash 1 hits (50%) | 91.7〜108.3% Air Slash 1 hits (50%) | 91.7〜108.3% Air Slash 1 hits (50%) | |
| 23.4〜27.5% Fatal Claw 3HKO | 23.4〜27.5% Fatal Claw 3HKO | 23.4〜27.5% Fatal Claw 3HKO | |
| Speed | Second S132 / S172 | Second S132 / S172 | Second S132 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Rotom-W
Dragonite vs
Rotom-W Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.3〜92.4% Draco Meteor 2 hits (75%) | 78.3〜92.4% Draco Meteor 2HKO | 99.2〜116.5% Draco Meteor 1 hits (94%) | |
| 13.2〜16.2% Thunderbolt 4 hits (84%) | 13.2〜16.2% Thunderbolt 4 hits (84%) | 18.0〜21.6% Thunderbolt 3 hits (33%) | |
| Speed | First S152 / S106 | First S152 / S106 | First S152 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜43.9% Dragon Pulse 3 hits (13%) | 36.9〜43.9% Dragon Pulse 3 hits (>99%) | 45.7〜54.3% Dragon Pulse 3HKO | |
| 16.2〜19.2% Thunderbolt 4HKO | 16.2〜19.2% Thunderbolt 4HKO | 21.6〜25.7% Thunderbolt 3HKO | |
| Speed | First S145 / S106 | First S145 / S106 | First S145 / S138 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.8% Dragon Pulse 3 hits (96%) | 61.1〜72.6% Draco Meteor 2 hits (7%) | 76.4〜90.6% Draco Meteor 2 hits (57%) | |
| 16.2〜19.2% Thunderbolt 4HKO | 16.2〜19.2% Thunderbolt 4HKO | 21.6〜25.7% Thunderbolt 3HKO | |
| Speed | First S132 / S106 | First S132 / S106 | Second S132 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Volcarona
Dragonite vs
Volcarona Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.1〜91.7% Air Slash 2HKO | 93.2〜109.3% Air Slash 1 hits (56%) | 78.1〜91.7% Air Slash 2HKO | |
| 11.4〜13.8% Overheat 999HKO | 14.4〜16.8% Psychic 4HKO | 11.4〜13.8% Overheat 999HKO | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.2〜65.6% Air Slash 2 hits (14%) | 67.7〜80.1% Outrage 2HKO | 54.2〜65.6% Air Slash 2HKO | |
| 13.2〜15.6% Psychic 4 hits (76%) | 17.4〜20.4% Psychic 3 hits (4%) | 13.2〜15.6% Psychic 4 hits (76%) | |
| Speed | First S145 / S122 | Second S145 / S152 | First S145 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.9% Air Slash 2 hits (91%) | 72.0〜85.7% Air Slash 2HKO | 60.4〜71.9% Air Slash 2HKO | |
| 13.2〜15.6% Psychic 4 hits (76%) | 17.4〜20.4% Psychic 3 hits (4%) | 13.2〜15.6% Psychic 4 hits (76%) | |
| Speed | First S132 / S122 | Second S132 / S152 | First S132 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
○*パーモット
Dragonite vs
パーモット Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.7〜159.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 134.7〜159.2% Draco Meteor 1HKO | 134.7〜159.2% Draco Meteor 1HKO | |
| 50.3〜59.9% Ice Punch 2HKO | 55.7〜65.9% Ice Punch 2HKO | 65.3〜77.8% Ice Punch 2HKO | |
| Speed | Second S152 / S172 | Second S152 / S235 | Second S152 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜112.2% Draco Meteor 2HKO | 94.6〜112.2% Draco Meteor 1 hits (69%) | 94.6〜112.2% Draco Meteor 1 hits (69%) | |
| 58.7〜70.1% Ice Punch 2HKO | 64.7〜77.2% Ice Punch 2HKO | 76.0〜91.0% Ice Punch 2HKO | |
| Speed | Second S145 / S172 | Second S145 / S235 | Second S145 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜123.1% Draco Meteor 2HKO (incl. きあいのタスキ) | 104.1〜123.1% Draco Meteor 1HKO | 104.1〜123.1% Draco Meteor 1HKO | |
| 58.7〜70.1% Ice Punch 2HKO | 64.7〜77.2% Ice Punch 2HKO | 76.0〜91.0% Ice Punch 2HKO | |
| Speed | Second S132 / S172 | Second S132 / S235 | Second S132 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Dragonite vs
イエッサン(オス) Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.0% Draco Meteor 1HKOcalculated with サイコフィールド | 100.7〜119.0% Draco Meteor 1HKOcalculated with サイコフィールド | 100.7〜119.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 22.2〜26.3% Psyshock 3HKOcalculated with サイコフィールド | 20.4〜24.0% Dazzling Gleam 3HKOcalculated with サイコフィールド | 22.2〜26.3% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S152 / S220 | Second S152 / S161 | First S152 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 2HKOcalculated with サイコフィールド | |
| 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | 24.0〜28.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| Speed | Second S145 / S220 | Second S145 / S161 | Second S145 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 1 hits (50%)calculated with サイコフィールド | 92.0〜108.0% Outrage 2HKOcalculated with サイコフィールド | |
| 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | 24.0〜28.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 26.3〜31.1% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| Speed | Second S132 / S220 | Second S132 / S161 | Second S132 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Dragonite vs
Hydreigon Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.4〜202.4% Draco Meteor 1HKO | 170.4〜202.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 170.4〜202.4% Draco Meteor 1HKO | |
| 59.3〜70.1% Draco Meteor 2HKO | 53.9〜63.5% Draco Meteor 2HKO | 76.6〜91.0% Draco Meteor 2HKO | |
| Speed | Second S152 / S225 | Second S152 / S165 | First S152 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.7〜143.2% Draco Meteor 1HKO | 120.7〜143.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 120.7〜143.2% Draco Meteor 1HKO | |
| 70.7〜84.4% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | 91.6〜109.6% Draco Meteor 1 hits (56%) | |
| Speed | Second S145 / S225 | Second S145 / S165 | Second S145 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.4〜156.2% Draco Meteor 1HKO | 131.4〜156.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 131.4〜156.2% Draco Meteor 1HKO | |
| 70.7〜84.4% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | 91.6〜109.6% Draco Meteor 1 hits (56%) | |
| Speed | Second S132 / S225 | Second S132 / S165 | Second S132 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Skeledirge
Dragonite vs
Skeledirge Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.3〜91.5% Draco Meteor 2HKO | 77.3〜91.5% Draco Meteor 2HKO | 77.3〜91.5% Draco Meteor 2HKO | |
| 16.8〜19.8% Disarming Voice 4HKO | 16.8〜19.8% Disarming Voice 4HKO | 16.8〜19.8% Disarming Voice 4HKO | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜64.5% Draco Meteor 2HKO | 54.5〜64.5% Draco Meteor 2 hits (11%) | 54.5〜64.5% Draco Meteor 2HKO | |
| 20.4〜24.0% Disarming Voice 3HKO | 20.4〜24.0% Disarming Voice 3HKO | 20.4〜24.0% Disarming Voice 3HKO | |
| Speed | First S145 / S86 | First S145 / S86 | First S145 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.2〜71.1% Draco Meteor 2HKO | 60.2〜71.1% Draco Meteor 2 hits (91%) | 60.2〜71.1% Draco Meteor 2HKO | |
| 20.4〜24.0% Disarming Voice 3HKO | 20.4〜24.0% Disarming Voice 3HKO | 20.4〜24.0% Disarming Voice 3HKO | |
| Speed | First S132 / S86 | First S132 / S86 | First S132 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲*Hippowdon
Dragonite vs
Hippowdon Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜42.3% Dragon Pulse 3 hits (1%)calculated with すなあらし | 39.1〜46.5% Dragon Pulse 3HKOcalculated with すなあらし | 54.4〜64.2% Draco Meteor 3HKOcalculated with すなあらし | |
| 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | 28.7〜34.7% Ice Fang 2 hits (96%)calculated with すなあらし | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.7% Outrage 4HKOcalculated with すなあらし | 28.4〜34.0% Outrage 4 hits (99%) (incl. たべのこし)calculated with すなあらし | 31.2〜37.7% Outrage 3 hits (85%)calculated with すなあらし | |
| 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S145 / S67 | First S145 / S67 | First S145 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.7% Outrage 4HKOcalculated with すなあらし | 30.7〜36.3% Dragon Pulse 4HKOcalculated with すなあらし | 31.2〜37.7% Outrage 3 hits (85%)calculated with すなあらし | |
| 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | 33.5〜40.7% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S132 / S67 | First S132 / S67 | First S132 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
Dragonite vs
Mimikyu Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.0〜53.4% Flamethrower 3HKO | 45.0〜53.4% Flamethrower 3HKO | 45.0〜53.4% Flamethrower 3HKO | |
| 44.9〜54.5% Play Rough 2HKO | 34.7〜41.9% Play Rough 2HKO | 34.7〜41.9% Play Rough 2HKO | |
| Speed | First S152 / S148 | First S152 / S148 | First S152 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.2% Flamethrower 4HKO | 32.1〜38.2% Flamethrower 4HKO | 32.1〜38.2% Flamethrower 4HKO | |
| 53.3〜63.5% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | |
| Speed | Second S145 / S148 | Second S145 / S148 | Second S145 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% Air Slash 3HKO | 44.3〜52.7% Air Slash 3HKO | 44.3〜52.7% Air Slash 3HKO | |
| 53.3〜63.5% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | 41.3〜49.1% Play Rough 2HKO | |
| Speed | Second S132 / S148 | Second S132 / S148 | Second S132 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Dragonite vs
Meowscarada Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.2〜126.8% Flamethrower 1HKO | 107.2〜126.8% Flamethrower 2HKO (incl. きあいのタスキ) | 107.2〜126.8% Flamethrower 1HKO | |
| 201.2〜240.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 201.2〜240.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 261.1〜312.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S152 / S262 | Second S152 / S175 | Second S152 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.1〜111.1% Air Slash 1 hits (56%) | 94.1〜111.1% Air Slash 2HKO | 94.1〜111.1% Air Slash 1 hits (56%) | |
| 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 301.2〜363.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S145 / S262 | Second S145 / S175 | Second S145 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.9% Air Slash 1HKO | 103.3〜122.9% Air Slash 2HKO (incl. きあいのタスキ) | 103.3〜122.9% Air Slash 1HKO | |
| 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 301.2〜363.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S132 / S262 | Second S132 / S175 | Second S132 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Dragonite vs
Metagross Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.3〜85.4% Flamethrower 2HKO | |
| 70.1〜83.8% Ice Punch 2HKO | |
| Speed | Second S152 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Flamethrower 2HKO | |
| 82.0〜97.6% Ice Punch 2HKO | |
| Speed | Second S145 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Flamethrower 2HKO | |
| 82.0〜97.6% Ice Punch 2HKO | |
| Speed | Second S132 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Dragon Pulse
Thunderbolt
Flamethrower
Extreme Speed
Draco Meteor
Air Slash
Flamethrower
Thunderbolt







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