Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カイリュー

カイリュー

ドラゴン ひこう
全国図鑑 No.149 / 使用率 30位
データ集計日:2026-09-10

種族値

HP
91
こうげき
134
ぼうぎょ
95
とくこう
100
とくぼう
100
すばやさ
80
合計
600

メガシンカ

メガカイリュー

ドラゴンひこう

特性:マルチスケイル — HPが満タンの時に受けるダメージが半減する。

HP
91
こうげき
124-10
ぼうぎょ
115+20
とくこう
145+45
とくぼう
125+25
すばやさ
100+20
合計
700

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
いわドラゴンフェアリー
かくとうむしほのおみず
くさ
じめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 マルチスケイル
100.0%
0.0
HPが満タンの時に受けるダメージが半減する。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお かえんほうしゃ
66.8%
+2.7
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
67656464.1%66.8%9/99/10
2
ドラゴン りゅうせいぐん
50.8%
+1.1
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
51505049.7%50.8%9/99/10
3
ひこう はねやすめ
50.0%
-0.8
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
51505050.8%50.0%9/99/10
4
ひこう エアスラッシュ
45.2%
-3.4
ひこう特殊
威力 75命中 95%PP 16
30%の確率で相手をひるませる。
採用率の推移
49474548.6%45.2%9/99/10
5
ノーマル しんそく
39.6%
-4.0
ノーマル物理
威力 80命中 100%PP 8
優先度+2必ず先制できる。(優先度+2)
採用率の推移
44423943.6%39.6%9/99/10
6
でんき 10まんボルト
39.5%
-13.5
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
55463753.0%39.5%9/99/10
7
ドラゴン りゅうのはどう
24.9%
-12.7
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
採用率の推移
40312337.6%24.9%9/99/10
8
じめん じしん
19.5%
+8.5
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
21151011.0%19.5%9/99/10
9
ドラゴン りゅうのまい
16.4%
+4.8
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。
採用率の推移
17141111.6%16.4%9/99/10
10
ドラゴン げきりん
10.2%
+0.3
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
採用率の推移
1010109.9%10.2%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
カイリュナイト
75.2%
-13.2
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
90827388.4%75.2%9/99/10
2
ゴツゴツメット
6.3%
+5.2
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
7401.1%6.3%9/99/10
3
ラムのみラムのみ
4.3%
+1.5
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
5432.8%4.3%9/99/10
4
いのちのたま
3.7%
+1.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
4322.2%3.7%9/99/10
5
たつじんのおび
3.7%
-1.3
効果バツグンの技の威力が1.2倍になる。
採用率の推移
5445.0%3.7%9/99/10
6
たべのこし
2.7%
+2.1
ターン終わりに最大HPの1/16回復する。
採用率の推移
3200.6%2.7%9/99/10
7
シルクのスカーフ
1.9%
ノーマルタイプの技の威力が1.2倍になる。
8
りゅうのキバ
0.4%
ドラゴンタイプの技の威力が1.2倍になる。
9
こだわりスカーフこだわりスカーフ
0.4%
素早さが1.5倍になるが、同じ技しか出せなくなる。
10
オボンのみオボンのみ
0.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
46.2%
+1.4
採用率の推移
46464544.8%46.2%9/99/10
2 おくびょう (S↑ A↓)
30.4%
-5.0
採用率の推移
36333035.4%30.4%9/99/10
3 ようき (S↑ C↓)
8.3%
+3.9
採用率の推移
9644.4%8.3%9/99/10
4 いじっぱり (A↑ C↓)
7.6%
+0.4
採用率の推移
8777.2%7.6%9/99/10
5 わんぱく (B↑ C↓)
3.1%
6 れいせい (C↑ S↓)
2.1%
-5.1
採用率の推移
8517.2%2.1%9/99/10
7 ずぶとい (B↑ A↓)
0.6%
0.0
採用率の推移
1100.6%0.6%9/99/10
8 のんき
0.4%
9 うっかりや (C↑ D↓)
0.4%
10 おだやか (D↑ A↓)
0.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 10132032
24.5%
+0.2
採用率の推移
25242424.3%24.5%9/99/10
2 20032032
12.9%
-0.9
採用率の推移
14131313.8%12.9%9/99/10
3 13210032
6.8%
4 10032132
6.1%
-3.8
採用率の推移
10869.9%6.1%9/99/10
5 170025024
3.0%
-9.2
採用率の推移
148212.2%3.0%9/99/10
6 90124032
2.2%
7 23200032
2.2%
8 90025032
2.0%
9 29232012
1.8%
10 32023200
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

カイリュー
考察記事
【ポケモンチャンピオンズ】メガカイリュー 考察 M-4 シーズン 特殊型と物理先制型の使い分け
カイリュー
考察記事
メガカイリュー考察 M-2 特殊4色型 採用率と型別解説

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Dragonite Dragonite vs ボーマンダ ボーマンダ

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Dragoniteボーマンダ
168.4〜200.0%
Draco Meteor
1HKO
ボーマンダDragonite
64.7〜76.0%
Outrage
2HKO
Speed
Second
DragoniteS152 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Dragoniteボーマンダ
119.3〜141.5%
Draco Meteor
1HKO
ボーマンダDragonite
76.0〜89.8%
Outrage
2HKO
Speed
Second
DragoniteS145 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Dragoniteボーマンダ
129.8〜154.4%
Draco Meteor
1HKO
ボーマンダDragonite
76.0〜89.8%
Outrage
2HKO
Speed
Second
DragoniteS132 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Dragonite Dragonite vs Garchomp Garchomp

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DragoniteGarchomp
163.2〜192.4%
Draco Meteor
1HKO
163.2〜192.4%
Draco Meteor
1HKO
163.2〜192.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDragonite
59.3〜70.1%
Draco Meteor
2HKO
65.9〜80.8%
Scale Shot
2HKO
calculated with 3ヒット時
65.9〜80.8%
Scale Shot
2HKO
calculated with 3ヒット時
Speed
Second
DragoniteS152 / GarchompS223
Second
DragoniteS152 / GarchompS231
Second
DragoniteS152 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DragoniteGarchomp
114.6〜136.2%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDragonite
70.7〜83.2%
Draco Meteor
2HKO
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
Speed
Second
DragoniteS145 / GarchompS223
Second
DragoniteS145 / GarchompS231
Second
DragoniteS145 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DragoniteGarchomp
126.5〜149.2%
Draco Meteor
1HKO
126.5〜149.2%
Draco Meteor
1HKO
126.5〜149.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDragonite
70.7〜83.2%
Draco Meteor
2HKO
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
74.9〜89.8%
Scale Shot
2HKO
calculated with 3ヒット時
Speed
Second
DragoniteS132 / GarchompS223
Second
DragoniteS132 / GarchompS231
Second
DragoniteS132 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
グソクムシャ*グソクムシャ
Dragonite Dragonite vs グソクムシャ グソクムシャ

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Dragoniteグソクムシャ
114.3〜136.3%
Flamethrower
1HKO
グソクムシャDragonite
28.7〜34.1%
Iron Head
2 hits (6%)
Speed
First
DragoniteS152 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Dragoniteグソクムシャ
81.3〜96.7%
Flamethrower
2HKO
グソクムシャDragonite
33.5〜39.5%
Iron Head
2HKO
Speed
First
DragoniteS145 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Dragoniteグソクムシャ
87.9〜105.5%
Flamethrower
1 hits (31%)
グソクムシャDragonite
33.5〜39.5%
Iron Head
2HKO
Speed
First
DragoniteS132 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo*Gholdengo
Dragonite Dragonite vs Gholdengo Gholdengo

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
DragoniteGholdengo
82.2〜96.9%
Flamethrower
2HKO
52.8〜63.2%
Flamethrower
2HKO
82.2〜96.9%
Flamethrower
2HKO
GholdengoDragonite
25.7〜30.5%
Dazzling Gleam
3HKO
19.8〜23.4%
Dazzling Gleam
3 hits (99%)
23.4〜27.5%
Dazzling Gleam
3HKO
Speed
First
DragoniteS152 / GholdengoS136
First
DragoniteS152 / GholdengoS107
First
DragoniteS152 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
DragoniteGholdengo
57.7〜68.7%
Flamethrower
2HKO
38.3〜45.6%
Flamethrower
3HKO
57.7〜68.7%
Flamethrower
2HKO
GholdengoDragonite
30.5〜36.5%
Dazzling Gleam
2 hits (57%)
23.4〜27.5%
Dazzling Gleam
3HKO
28.1〜33.5%
Dazzling Gleam
2 hits (<1%)
Speed
First
DragoniteS145 / GholdengoS136
First
DragoniteS145 / GholdengoS107
First
DragoniteS145 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
DragoniteGholdengo
62.6〜74.8%
Flamethrower
2HKO
41.5〜49.7%
Flamethrower
3HKO
62.6〜74.8%
Flamethrower
2HKO
GholdengoDragonite
30.5〜36.5%
Dazzling Gleam
2 hits (57%)
23.4〜27.5%
Dazzling Gleam
3HKO
28.1〜33.5%
Dazzling Gleam
2 hits (<1%)
Speed
Second
DragoniteS132 / GholdengoS136
First
DragoniteS132 / GholdengoS107
Second
DragoniteS132 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
ゴリランダーゴリランダー
Dragonite Dragonite vs ゴリランダー ゴリランダー

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Dragoniteゴリランダー
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
98.6〜116.9%
Air Slash
1 hits (88%)
calculated with グラスフィールド
ゴリランダーDragonite
13.2〜16.2%
Knock Off
4 hits (90%)
calculated with グラスフィールド
10.8〜12.6%
Wood Hammer
999HKO
calculated with グラスフィールド
10.2〜12.6%
Knock Off
999HKO
calculated with グラスフィールド
Speed
First
DragoniteS152 / ゴリランダーS107
First
DragoniteS152 / ゴリランダーS107
First
DragoniteS152 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Dragoniteゴリランダー
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
69.6〜82.1%
Air Slash
2HKO
calculated with グラスフィールド
ゴリランダーDragonite
24.0〜28.1%
Knock Off
3 hits (7%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
Speed
First
DragoniteS145 / ゴリランダーS107
First
DragoniteS145 / ゴリランダーS107
First
DragoniteS145 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Dragoniteゴリランダー
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
76.3〜90.8%
Air Slash
2HKO
calculated with グラスフィールド
ゴリランダーDragonite
24.0〜28.1%
Knock Off
3 hits (7%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
18.6〜21.6%
Knock Off
4 hits (65%)
calculated with グラスフィールド
Speed
First
DragoniteS132 / ゴリランダーS107
First
DragoniteS132 / ゴリランダーS107
First
DragoniteS132 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Dragonite Dragonite vs Gyarados Gyarados

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DragoniteGyarados
122.8〜144.6%
Thunderbolt
1HKO
calculated with 攻撃-1
145.0〜170.8%
Thunderbolt
1HKO
calculated with 攻撃-1
122.8〜144.6%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosDragonite
32.3〜38.3%
Ice Fang
2 hits (86%)
41.9〜50.3%
Ice Fang
2HKO
32.3〜38.3%
Ice Fang
2 hits (86%)
Speed
First
DragoniteS152 / GyaradosS101
First
DragoniteS152 / GyaradosS133
First
DragoniteS152 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DragoniteGyarados
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
102.9〜121.6%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
GyaradosDragonite
38.3〜45.5%
Ice Fang
2HKO
49.1〜58.7%
Ice Fang
2HKO
38.3〜45.5%
Ice Fang
2HKO
Speed
First
DragoniteS145 / GyaradosS101
First
DragoniteS145 / GyaradosS133
First
DragoniteS145 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DragoniteGyarados
95.0〜112.9%
Thunderbolt
1 hits (69%)
calculated with 攻撃-1
112.3〜133.3%
Thunderbolt
1HKO
calculated with 攻撃-1
95.0〜112.9%
Thunderbolt
1 hits (69%)
calculated with 攻撃-1
GyaradosDragonite
38.3〜45.5%
Ice Fang
2HKO
49.1〜58.7%
Ice Fang
2HKO
38.3〜45.5%
Ice Fang
2HKO
Speed
First
DragoniteS132 / GyaradosS101
Second
DragoniteS132 / GyaradosS133
First
DragoniteS132 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Dragonite Dragonite vs Corviknight Corviknight

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DragoniteCorviknight
66.3〜79.0%
Flamethrower
2HKO
66.3〜79.0%
Flamethrower
2HKO
66.3〜79.0%
Flamethrower
2HKO
CorviknightDragonite
16.2〜19.2%
Brave Bird
4HKO
16.2〜19.2%
Brave Bird
4HKO
16.2〜19.2%
Brave Bird
4HKO
Speed
First
DragoniteS152 / CorviknightS87
First
DragoniteS152 / CorviknightS78
First
DragoniteS152 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DragoniteCorviknight
47.8〜56.6%
Flamethrower
2 hits (82%)
47.8〜56.6%
Flamethrower
2 hits (30%)
47.8〜56.6%
Flamethrower
3HKO
CorviknightDragonite
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
Speed
First
DragoniteS145 / CorviknightS87
First
DragoniteS145 / CorviknightS78
First
DragoniteS145 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DragoniteCorviknight
51.7〜61.5%
Flamethrower
2HKO
51.7〜61.5%
Flamethrower
2 hits (96%)
51.7〜61.5%
Flamethrower
3HKO (incl. オボンのみ)
CorviknightDragonite
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
Speed
First
DragoniteS132 / CorviknightS87
First
DragoniteS132 / CorviknightS78
First
DragoniteS132 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Greninja*Greninja
Dragonite Dragonite vs Greninja Greninja

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
DragoniteGreninja
116.8〜137.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
105.4〜124.8%
Draco Meteor
1HKO
116.8〜137.6%
Draco Meteor
1HKO
GreninjaDragonite
71.9〜86.2%
Ice Beam
2HKO
79.0〜93.4%
Ice Beam
2HKO
71.9〜86.2%
Ice Beam
2HKO
Speed
Second
DragoniteS152 / GreninjaS174
Second
DragoniteS152 / GreninjaS213
Second
DragoniteS152 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
DragoniteGreninja
82.6〜97.3%
Draco Meteor
2HKO
74.5〜88.6%
Draco Meteor
2HKO
82.6〜97.3%
Draco Meteor
2HKO
GreninjaDragonite
87.4〜104.2%
Ice Beam
1 hits (25%)
94.6〜112.6%
Ice Beam
1 hits (75%)
87.4〜104.2%
Ice Beam
1 hits (25%)
Speed
Second
DragoniteS145 / GreninjaS174
Second
DragoniteS145 / GreninjaS213
Second
DragoniteS145 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
DragoniteGreninja
90.6〜106.7%
Draco Meteor
2HKO
81.2〜96.6%
Draco Meteor
2HKO
90.6〜106.7%
Draco Meteor
1 hits (38%)
GreninjaDragonite
87.4〜104.2%
Ice Beam
1 hits (25%)
94.6〜112.6%
Ice Beam
1 hits (75%)
87.4〜104.2%
Ice Beam
1 hits (25%)
Speed
Second
DragoniteS132 / GreninjaS174
Second
DragoniteS132 / GreninjaS213
Second
DragoniteS132 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Greninja's page →
メガリザードンXメガリザードンX
Dragonite Dragonite vs メガリザードンX メガリザードンX

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DragoniteメガリザードンX
194.8〜229.7%
Draco Meteor
1HKO
メガリザードンXDragonite
70.7〜83.8%
Outrage
2HKO
Speed
Second
DragoniteS152 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DragoniteメガリザードンX
136.8〜162.6%
Draco Meteor
1HKO
メガリザードンXDragonite
82.0〜97.6%
Outrage
2HKO
Speed
Second
DragoniteS145 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DragoniteメガリザードンX
151.0〜178.1%
Draco Meteor
1HKO
メガリザードンXDragonite
82.0〜97.6%
Outrage
2HKO
Speed
Second
DragoniteS132 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Dragonite Dragonite vs メガリザードンY メガリザードンY

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DragoniteメガリザードンY
76.1〜89.7%
Draco Meteor
2HKO
calculated with 晴れ
メガリザードンYDragonite
22.8〜26.9%
Outrage
3HKO
calculated with 晴れ
Speed
Second
DragoniteS152 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DragoniteメガリザードンY
61.9〜73.5%
Outrage
2HKO
calculated with 晴れ
メガリザードンYDragonite
26.3〜31.1%
Outrage
3HKO
calculated with 晴れ
Speed
Second
DragoniteS145 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DragoniteメガリザードンY
61.9〜73.5%
Outrage
2HKO
calculated with 晴れ
メガリザードンYDragonite
26.3〜31.1%
Outrage
3HKO
calculated with 晴れ
Speed
Second
DragoniteS132 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Dragonite Dragonite vs エースバーン エースバーン

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Dragoniteエースバーン
107.0〜126.1%
Draco Meteor
1HKO
107.0〜126.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
107.0〜126.1%
Draco Meteor
1HKO
エースバーンDragonite
27.5〜32.3%
Gunk Shot
3HKO
25.1〜29.9%
Gunk Shot
3HKO
35.9〜41.9%
Gunk Shot
2HKO
Speed
Second
DragoniteS152 / エースバーンS256
Second
DragoniteS152 / エースバーンS188
Second
DragoniteS152 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Dragoniteエースバーン
75.2〜88.5%
Draco Meteor
2HKO
75.2〜88.5%
Draco Meteor
2HKO
75.2〜88.5%
Draco Meteor
2HKO
エースバーンDragonite
32.3〜37.7%
Gunk Shot
2 hits (89%)
29.3〜34.7%
Gunk Shot
2 hits (20%)
41.9〜49.1%
Gunk Shot
2HKO
Speed
Second
DragoniteS145 / エースバーンS256
Second
DragoniteS145 / エースバーンS188
Second
DragoniteS145 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Dragoniteエースバーン
82.2〜97.5%
Draco Meteor
2HKO
82.2〜97.5%
Draco Meteor
2HKO
82.2〜97.5%
Draco Meteor
2HKO
エースバーンDragonite
32.3〜37.7%
Gunk Shot
2 hits (89%)
29.3〜34.7%
Gunk Shot
2 hits (20%)
41.9〜49.1%
Gunk Shot
2HKO
Speed
Second
DragoniteS132 / エースバーンS256
Second
DragoniteS132 / エースバーンS188
Second
DragoniteS132 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View エースバーン's page →
Sneasler*Sneasler
Dragonite Dragonite vs Sneasler Sneasler

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DragoniteSneasler
101.3〜119.1%
Draco Meteor
1HKO
101.3〜119.1%
Draco Meteor
1HKO
101.3〜119.1%
Draco Meteor
1HKO
SneaslerDragonite
19.8〜23.4%
Fatal Claw
3HKO
19.8〜23.4%
Fatal Claw
3HKO
19.8〜23.4%
Fatal Claw
3HKO
Speed
Second
DragoniteS152 / SneaslerS172
Second
DragoniteS152 / SneaslerS172
Second
DragoniteS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DragoniteSneasler
84.1〜99.4%
Air Slash
2HKO
84.1〜99.4%
Air Slash
2HKO
84.1〜99.4%
Air Slash
2HKO
SneaslerDragonite
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
Speed
Second
DragoniteS145 / SneaslerS172
Second
DragoniteS145 / SneaslerS172
Second
DragoniteS145 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DragoniteSneasler
91.7〜108.3%
Air Slash
1 hits (50%)
91.7〜108.3%
Air Slash
1 hits (50%)
91.7〜108.3%
Air Slash
1 hits (50%)
SneaslerDragonite
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
Speed
Second
DragoniteS132 / SneaslerS172
Second
DragoniteS132 / SneaslerS172
Second
DragoniteS132 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Dragonite Dragonite vs Rotom-W Rotom-W

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DragoniteRotom-W
78.3〜92.4%
Draco Meteor
2 hits (75%)
78.3〜92.4%
Draco Meteor
2HKO
99.2〜116.5%
Draco Meteor
1 hits (94%)
Rotom-WDragonite
13.2〜16.2%
Thunderbolt
4 hits (84%)
13.2〜16.2%
Thunderbolt
4 hits (84%)
18.0〜21.6%
Thunderbolt
3 hits (33%)
Speed
First
DragoniteS152 / Rotom-WS106
First
DragoniteS152 / Rotom-WS106
First
DragoniteS152 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DragoniteRotom-W
36.9〜43.9%
Dragon Pulse
3 hits (13%)
36.9〜43.9%
Dragon Pulse
3 hits (>99%)
45.7〜54.3%
Dragon Pulse
3HKO
Rotom-WDragonite
16.2〜19.2%
Thunderbolt
4HKO
16.2〜19.2%
Thunderbolt
4HKO
21.6〜25.7%
Thunderbolt
3HKO
Speed
First
DragoniteS145 / Rotom-WS106
First
DragoniteS145 / Rotom-WS106
First
DragoniteS145 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DragoniteRotom-W
40.1〜47.8%
Dragon Pulse
3 hits (96%)
61.1〜72.6%
Draco Meteor
2 hits (7%)
76.4〜90.6%
Draco Meteor
2 hits (57%)
Rotom-WDragonite
16.2〜19.2%
Thunderbolt
4HKO
16.2〜19.2%
Thunderbolt
4HKO
21.6〜25.7%
Thunderbolt
3HKO
Speed
First
DragoniteS132 / Rotom-WS106
First
DragoniteS132 / Rotom-WS106
Second
DragoniteS132 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
Dragonite Dragonite vs Volcarona Volcarona

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DragoniteVolcarona
78.1〜91.7%
Air Slash
2HKO
93.2〜109.3%
Air Slash
1 hits (56%)
78.1〜91.7%
Air Slash
2HKO
VolcaronaDragonite
11.4〜13.8%
Overheat
999HKO
14.4〜16.8%
Psychic
4HKO
11.4〜13.8%
Overheat
999HKO
Speed
First
DragoniteS152 / VolcaronaS122
Second
DragoniteS152 / VolcaronaS152
First
DragoniteS152 / VolcaronaS122
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DragoniteVolcarona
54.2〜65.6%
Air Slash
2 hits (14%)
67.7〜80.1%
Outrage
2HKO
54.2〜65.6%
Air Slash
2HKO
VolcaronaDragonite
13.2〜15.6%
Psychic
4 hits (76%)
17.4〜20.4%
Psychic
3 hits (4%)
13.2〜15.6%
Psychic
4 hits (76%)
Speed
First
DragoniteS145 / VolcaronaS122
Second
DragoniteS145 / VolcaronaS152
First
DragoniteS145 / VolcaronaS122
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DragoniteVolcarona
60.4〜71.9%
Air Slash
2 hits (91%)
72.0〜85.7%
Air Slash
2HKO
60.4〜71.9%
Air Slash
2HKO
VolcaronaDragonite
13.2〜15.6%
Psychic
4 hits (76%)
17.4〜20.4%
Psychic
3 hits (4%)
13.2〜15.6%
Psychic
4 hits (76%)
Speed
First
DragoniteS132 / VolcaronaS122
Second
DragoniteS132 / VolcaronaS152
First
DragoniteS132 / VolcaronaS122
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Dragonite Dragonite vs パーモット パーモット

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Dragoniteパーモット
134.7〜159.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
134.7〜159.2%
Draco Meteor
1HKO
134.7〜159.2%
Draco Meteor
1HKO
パーモットDragonite
50.3〜59.9%
Ice Punch
2HKO
55.7〜65.9%
Ice Punch
2HKO
65.3〜77.8%
Ice Punch
2HKO
Speed
Second
DragoniteS152 / パーモットS172
Second
DragoniteS152 / パーモットS235
Second
DragoniteS152 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Dragoniteパーモット
94.6〜112.2%
Draco Meteor
2HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
94.6〜112.2%
Draco Meteor
1 hits (69%)
パーモットDragonite
58.7〜70.1%
Ice Punch
2HKO
64.7〜77.2%
Ice Punch
2HKO
76.0〜91.0%
Ice Punch
2HKO
Speed
Second
DragoniteS145 / パーモットS172
Second
DragoniteS145 / パーモットS235
Second
DragoniteS145 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Dragoniteパーモット
104.1〜123.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
104.1〜123.1%
Draco Meteor
1HKO
104.1〜123.1%
Draco Meteor
1HKO
パーモットDragonite
58.7〜70.1%
Ice Punch
2HKO
64.7〜77.2%
Ice Punch
2HKO
76.0〜91.0%
Ice Punch
2HKO
Speed
Second
DragoniteS132 / パーモットS172
Second
DragoniteS132 / パーモットS235
Second
DragoniteS132 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Dragonite Dragonite vs イエッサン(オス) イエッサン(オス)

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Dragoniteイエッサン(オス)
100.7〜119.0%
Draco Meteor
1HKO
calculated with サイコフィールド
100.7〜119.0%
Draco Meteor
1HKO
calculated with サイコフィールド
100.7〜119.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Dragonite
22.2〜26.3%
Psyshock
3HKO
calculated with サイコフィールド
20.4〜24.0%
Dazzling Gleam
3HKO
calculated with サイコフィールド
22.2〜26.3%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
DragoniteS152 / イエッサン(オス)S220
Second
DragoniteS152 / イエッサン(オス)S161
First
DragoniteS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Dragoniteイエッサン(オス)
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
2HKO
calculated with サイコフィールド
イエッサン(オス)Dragonite
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
24.0〜28.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Speed
Second
DragoniteS145 / イエッサン(オス)S220
Second
DragoniteS145 / イエッサン(オス)S161
Second
DragoniteS145 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Dragoniteイエッサン(オス)
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
1 hits (50%)
calculated with サイコフィールド
92.0〜108.0%
Outrage
2HKO
calculated with サイコフィールド
イエッサン(オス)Dragonite
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
24.0〜28.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
26.3〜31.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Speed
Second
DragoniteS132 / イエッサン(オス)S220
Second
DragoniteS132 / イエッサン(オス)S161
Second
DragoniteS132 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Dragonite Dragonite vs Hydreigon Hydreigon

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DragoniteHydreigon
170.4〜202.4%
Draco Meteor
1HKO
170.4〜202.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
170.4〜202.4%
Draco Meteor
1HKO
HydreigonDragonite
59.3〜70.1%
Draco Meteor
2HKO
53.9〜63.5%
Draco Meteor
2HKO
76.6〜91.0%
Draco Meteor
2HKO
Speed
Second
DragoniteS152 / HydreigonS225
Second
DragoniteS152 / HydreigonS165
First
DragoniteS152 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DragoniteHydreigon
120.7〜143.2%
Draco Meteor
1HKO
120.7〜143.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
120.7〜143.2%
Draco Meteor
1HKO
HydreigonDragonite
70.7〜84.4%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
91.6〜109.6%
Draco Meteor
1 hits (56%)
Speed
Second
DragoniteS145 / HydreigonS225
Second
DragoniteS145 / HydreigonS165
Second
DragoniteS145 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DragoniteHydreigon
131.4〜156.2%
Draco Meteor
1HKO
131.4〜156.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.4〜156.2%
Draco Meteor
1HKO
HydreigonDragonite
70.7〜84.4%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
91.6〜109.6%
Draco Meteor
1 hits (56%)
Speed
Second
DragoniteS132 / HydreigonS225
Second
DragoniteS132 / HydreigonS165
Second
DragoniteS132 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Dragonite Dragonite vs Skeledirge Skeledirge

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DragoniteSkeledirge
77.3〜91.5%
Draco Meteor
2HKO
77.3〜91.5%
Draco Meteor
2HKO
77.3〜91.5%
Draco Meteor
2HKO
SkeledirgeDragonite
16.8〜19.8%
Disarming Voice
4HKO
16.8〜19.8%
Disarming Voice
4HKO
16.8〜19.8%
Disarming Voice
4HKO
Speed
First
DragoniteS152 / SkeledirgeS86
First
DragoniteS152 / SkeledirgeS86
First
DragoniteS152 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DragoniteSkeledirge
54.5〜64.5%
Draco Meteor
2HKO
54.5〜64.5%
Draco Meteor
2 hits (11%)
54.5〜64.5%
Draco Meteor
2HKO
SkeledirgeDragonite
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
Speed
First
DragoniteS145 / SkeledirgeS86
First
DragoniteS145 / SkeledirgeS86
First
DragoniteS145 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DragoniteSkeledirge
60.2〜71.1%
Draco Meteor
2HKO
60.2〜71.1%
Draco Meteor
2 hits (91%)
60.2〜71.1%
Draco Meteor
2HKO
SkeledirgeDragonite
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
Speed
First
DragoniteS132 / SkeledirgeS86
First
DragoniteS132 / SkeledirgeS86
First
DragoniteS132 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Hippowdon*Hippowdon
Dragonite Dragonite vs Hippowdon Hippowdon

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DragoniteHippowdon
35.3〜42.3%
Dragon Pulse
3 hits (1%)
calculated with すなあらし
39.1〜46.5%
Dragon Pulse
3HKO
calculated with すなあらし
54.4〜64.2%
Draco Meteor
3HKO
calculated with すなあらし
HippowdonDragonite
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
28.7〜34.7%
Ice Fang
2 hits (96%)
calculated with すなあらし
Speed
First
DragoniteS152 / HippowdonS67
First
DragoniteS152 / HippowdonS67
First
DragoniteS152 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DragoniteHippowdon
31.2〜37.7%
Outrage
4HKO
calculated with すなあらし
28.4〜34.0%
Outrage
4 hits (99%) (incl. たべのこし)
calculated with すなあらし
31.2〜37.7%
Outrage
3 hits (85%)
calculated with すなあらし
HippowdonDragonite
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
Speed
First
DragoniteS145 / HippowdonS67
First
DragoniteS145 / HippowdonS67
First
DragoniteS145 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DragoniteHippowdon
31.2〜37.7%
Outrage
4HKO
calculated with すなあらし
30.7〜36.3%
Dragon Pulse
4HKO
calculated with すなあらし
31.2〜37.7%
Outrage
3 hits (85%)
calculated with すなあらし
HippowdonDragonite
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
33.5〜40.7%
Ice Fang
2HKO
calculated with すなあらし
Speed
First
DragoniteS132 / HippowdonS67
First
DragoniteS132 / HippowdonS67
First
DragoniteS132 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Mimikyu*Mimikyu
Dragonite Dragonite vs Mimikyu Mimikyu

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DragoniteMimikyu
45.0〜53.4%
Flamethrower
3HKO
45.0〜53.4%
Flamethrower
3HKO
45.0〜53.4%
Flamethrower
3HKO
MimikyuDragonite
44.9〜54.5%
Play Rough
2HKO
34.7〜41.9%
Play Rough
2HKO
34.7〜41.9%
Play Rough
2HKO
Speed
First
DragoniteS152 / MimikyuS148
First
DragoniteS152 / MimikyuS148
First
DragoniteS152 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DragoniteMimikyu
32.1〜38.2%
Flamethrower
4HKO
32.1〜38.2%
Flamethrower
4HKO
32.1〜38.2%
Flamethrower
4HKO
MimikyuDragonite
53.3〜63.5%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
Speed
Second
DragoniteS145 / MimikyuS148
Second
DragoniteS145 / MimikyuS148
Second
DragoniteS145 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DragoniteMimikyu
44.3〜52.7%
Air Slash
3HKO
44.3〜52.7%
Air Slash
3HKO
44.3〜52.7%
Air Slash
3HKO
MimikyuDragonite
53.3〜63.5%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
41.3〜49.1%
Play Rough
2HKO
Speed
Second
DragoniteS132 / MimikyuS148
Second
DragoniteS132 / MimikyuS148
Second
DragoniteS132 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Dragonite Dragonite vs Meowscarada Meowscarada

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DragoniteMeowscarada
107.2〜126.8%
Flamethrower
1HKO
107.2〜126.8%
Flamethrower
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Flamethrower
1HKO
MeowscaradaDragonite
201.2〜240.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
201.2〜240.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
261.1〜312.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DragoniteS152 / MeowscaradaS262
Second
DragoniteS152 / MeowscaradaS175
Second
DragoniteS152 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DragoniteMeowscarada
94.1〜111.1%
Air Slash
1 hits (56%)
94.1〜111.1%
Air Slash
2HKO
94.1〜111.1%
Air Slash
1 hits (56%)
MeowscaradaDragonite
232.3〜280.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
232.3〜280.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
301.2〜363.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DragoniteS145 / MeowscaradaS262
Second
DragoniteS145 / MeowscaradaS175
Second
DragoniteS145 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DragoniteMeowscarada
103.3〜122.9%
Air Slash
1HKO
103.3〜122.9%
Air Slash
2HKO (incl. きあいのタスキ)
103.3〜122.9%
Air Slash
1HKO
MeowscaradaDragonite
232.3〜280.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
232.3〜280.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
301.2〜363.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DragoniteS132 / MeowscaradaS262
Second
DragoniteS132 / MeowscaradaS175
Second
DragoniteS132 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
MetagrossMetagross
Dragonite Dragonite vs Metagross Metagross

Dragonite's build: Dragoniteite, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DragoniteMetagross
71.3〜85.4%
Flamethrower
2HKO
MetagrossDragonite
70.1〜83.8%
Ice Punch
2HKO
Speed
Second
DragoniteS152 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: ゴツゴツメット, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DragoniteMetagross
51.0〜61.1%
Flamethrower
2HKO
MetagrossDragonite
82.0〜97.6%
Ice Punch
2HKO
Speed
Second
DragoniteS145 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Dragonite's build: Lum Berry, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DragoniteMetagross
56.1〜66.2%
Flamethrower
2HKO
MetagrossDragonite
82.0〜97.6%
Ice Punch
2HKO
Speed
Second
DragoniteS132 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemDragoniteite
AbilityMultiscale
NatureModest (C↑A↓)
MovesドラゴンDragon PulseでんきThunderboltほのおFlamethrowerノーマルExtreme Speed
EVH1B1C32S32
M-4 Season
ItemDragoniteite
AbilityMultiscale
NatureModest (C↑A↓)
MovesドラゴンDraco MeteorひこうAir SlashほのおFlamethrowerでんきThunderbolt
EVH2C32S32
See more team examples