グソクムシャ
種族値
メガシンカ
メガグソクムシャ


特性:かたいツメ — 接触技の威力が1.3倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
![]() |
— |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ききかいひ | 0.0 HPが1/2以下になると手持ちに戻る。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | であいがしら |
+0.4 物理威力 90命中 100%PP 12 優先度+2登場して最初に出す技でない場合失敗する。 採用率の推移 |
| 2 | アイアンヘッド |
-4.1 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 3 | とんぼがえり |
+0.9 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 4 | ふいうち |
+8.1 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 5 | きゅうけつ |
+1.5 物理威力 80命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 6 | ドリルライナー |
-0.1 物理威力 80命中 95%PP 12 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 7 | インファイト |
-7.6 物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 採用率の推移 |
| 8 | アクアジェット |
+2.6 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 9 | つるぎのまい |
-4.6 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 10 | アクアブレイク |
-1.7 物理威力 85命中 100%PP 12 20%の確率で相手の防御を1段階下げる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | グソクムシャナイト |
-1.0 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 3 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 4 | ぎんのこな |
むしタイプの技の威力が1.2倍になる。 |
| 5 | ラムのみ |
0.0 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 7 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 8 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 9 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
| 10 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +0.4 採用率の推移 |
| 2 | ゆうかん (A↑ S↓) | -0.5 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | -0.7 採用率の推移 |
| 4 | しんちょう (D↑ C↓) | +0.6 採用率の推移 |
| 5 | ようき (S↑ C↓) | 0.0 採用率の推移 |
| 6 | のんき | |
| 7 | さみしがり (A↑ B↓) | |
| 8 | まじめ | |
| 9 | やんちゃ (C↑ D↓) | |
| 10 | なまいき (D↑ S↓) | -0.3 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 0 | 0 | 2 | 0 | +2.0 採用率の推移 |
| 2 | 32 | 32 | 2 | 0 | 0 | 0 | -2.9 採用率の推移 |
| 3 | 31 | 32 | 0 | 0 | 3 | 0 | +1.4 採用率の推移 |
| 4 | 32 | 32 | 0 | 0 | 0 | 2 | -0.8 採用率の推移 |
| 5 | 31 | 32 | 3 | 0 | 0 | 0 | -1.3 採用率の推移 |
| 6 | 32 | 32 | 1 | 0 | 1 | 0 | 0.0 採用率の推移 |
| 7 | 31 | 32 | 0 | 0 | 0 | 3 | |
| 8 | 31 | 32 | 1 | 0 | 2 | 0 | -1.9 採用率の推移 |
| 9 | 31 | 32 | 2 | 0 | 1 | 0 | -2.2 採用率の推移 |
| 10 | 30 | 32 | 0 | 0 | 0 | 4 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 6.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
グソクムシャ vs
Primarina グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.3% Iron Head 2 hits (31%) | 74.9〜88.2% Iron Head 2HKO | 56.1〜66.3% Iron Head 2HKO | |
| 31.9〜37.9% Sparkling Aria 3 hits (90%) | 38.5〜46.2% Sparkling Aria 3HKO | 31.9〜37.9% Sparkling Aria 3 hits (90%) | |
| Speed | Second S60 / S80 | Second S60 / S82 | Second S60 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Hippowdon
グソクムシャ vs
Hippowdon グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.2% Iron Head 3HKOcalculated with すなあらし | 55.3〜66.5% Waterfall 2HKOcalculated with すなあらし | 61.4〜73.5% Waterfall 2HKOcalculated with すなあらし | |
| 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | 21.4〜25.3% Earthquake 4 hits (<1%)calculated with すなあらし | |
| Speed | Second S60 / S67 | Second S60 / S67 | Second S60 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎セグレイブ
グソクムシャ vs
セグレイブ グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.0〜118.3% Iron Head 1 hits (88%) | 122.5〜144.0% Iron Head 2HKO (incl. きあいのタスキ) | 122.5〜144.0% Iron Head 1HKO | |
| 26.9〜31.9% Earthquake 4HKO | 21.4〜25.3% Earthquake 4 hits (<1%) | 29.7〜35.7% Earthquake 3 hits (27%) | |
| Speed | Second S60 / S139 | Second S60 / S152 | Second S60 / S139 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*Lucario
グソクムシャ vs
Lucario グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 98.6〜116.3% Close Combat 1 hits (88%) | 109.5〜130.6% Drill Run 1HKO | |
| 56.6〜67.6% Focus Blast 2HKO | 68.1〜80.2% Focus Blast 2HKO | |
| Speed | Second S60 / S223 | Second S60 / S180 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gholdengo
グソクムシャ vs
Gholdengo グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜95.7% Sucker Punch 2HKO | 61.7〜74.1% Sucker Punch 2HKO | 84.0〜100.0% Drill Run 1 hits (6%) | |
| 36.3〜42.9% Shadow Ball 3HKO | 26.9〜31.9% Shadow Ball 4HKO | 32.4〜38.5% Focus Blast 3 hits (98%) | |
| Speed | Second S60 / S136 | Second S60 / S107 | Second S60 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Baxcalibur
グソクムシャ vs
Baxcalibur グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.3〜104.1% Close Combat 1 hits (25%) | 105.4〜124.6% Close Combat 1HKO | 88.3〜104.1% Close Combat 1 hits (25%) | |
| 20.9〜24.7% Draco Meteor 999HKO | 34.1〜40.1% Electro Shot 4HKO | 20.9〜24.7% Draco Meteor 999HKO | |
| Speed | Second S60 / S105 | Second S60 / S150 | Second S60 / S105 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○Aegislash
グソクムシャ vs
Aegislash グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.3〜77.8% Drill Run 2HKO | 65.3〜77.8% Drill Run 2HKO | 65.3〜77.8% Drill Run 2HKO | |
| 39.6〜46.7% Poltergeist 3HKO | 39.6〜46.7% Shadow Ball 3HKO | 47.3〜56.0% Poltergeist 2 hits (75%) | |
| Speed | Second S60 / S80 | Second S60 / S72 | Second S60 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Mimikyu
グソクムシャ vs
Mimikyu グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | 198.5〜233.6% Iron Head 2HKO (incl. ばけのかわ) | |
| 23.1〜27.5% Shadow Claw 4 hits (45%) | 21.4〜25.3% Shadow Claw 4 hits (<1%) | 18.1〜21.4% Shadow Claw 999HKO | |
| Speed | Second S60 / S148 | Second S60 / S148 | Second S60 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Meowscarada
グソクムシャ vs
Meowscarada グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 428.1〜502.6% First Impression 1HKO | 329.4〜390.8% U-turn 2HKO (incl. きあいのタスキ) | 428.1〜502.6% First Impression 1HKO | |
| 33.5〜40.1% Foul Play 3HKO | 33.5〜40.1% Foul Play 3HKO | 43.4〜51.6% Foul Play 2 hits (14%) | |
| Speed | Second S60 / S262 | Second S60 / S175 | Second S60 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎ゴリランダー
グソクムシャ vs
ゴリランダー グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.0〜151.7% First Impression 1HKOcalculated with グラスフィールド | 128.0〜151.7% First Impression 1HKOcalculated with グラスフィールド | 76.3〜91.3% Leech Life 2HKOcalculated with グラスフィールド | |
| 25.3〜30.2% High Horsepower 4HKOcalculated with グラスフィールド | 19.8〜23.6% High Horsepower 999HKOcalculated with グラスフィールド | 19.8〜23.6% High Horsepower 999HKOcalculated with グラスフィールド | |
| Speed | Second S60 / S107 | Second S60 / S107 | Second S60 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Corviknight
グソクムシャ vs
Corviknight グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.4% Close Combat 3HKO | 37.1〜44.4% Close Combat 3 hits (>99%) | 37.1〜44.4% Close Combat 3 hits (22%) | |
| 20.3〜24.7% Brave Bird 5HKO | 20.3〜24.7% Brave Bird 5HKO | 20.3〜24.7% Brave Bird 5HKO | |
| Speed | Second S60 / S87 | Second S60 / S78 | Second S60 / S78 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
○Basculegion-F
グソクムシャ vs
Basculegion-F グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.9〜108.1% Sucker Punch 1 hits (50%) | 90.9〜108.1% Sucker Punch 1 hits (50%) | 90.9〜108.1% Sucker Punch 1 hits (50%) | |
| 40.7〜48.4% Wave Crash 3HKO | 44.5〜52.7% Wave Crash 2 hits (18%) | 52.7〜62.6% Wave Crash 2HKO | |
| Speed | Second S60 / S195 | Second S60 / S143 | Second S60 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎Farigiraf
グソクムシャ vs
Farigiraf グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 148.4〜176.1% Iron Head 2HKO (incl. きあいのタスキ) | 120.0〜142.1% Drill Run 2HKO (incl. きあいのタスキ) | 148.4〜176.1% Iron Head 1HKO | |
| 31.9〜38.5% Power Gem 3 hits (97%) | 26.9〜31.9% Power Gem 4HKO | 35.2〜41.8% Power Gem 3HKO | |
| Speed | Second S60 / S151 | Second S60 / S106 | Second S60 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
グソクムシャ vs
Greninja グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 177.9〜209.4% U-turn 2HKO (incl. きあいのタスキ) | 204.0〜240.3% First Impression 1HKO | 226.8〜268.5% First Impression 1HKO | |
| 41.2〜48.4% Hydro Pump 3HKO | 45.1〜53.3% Hydro Pump 2 hits (32%) | 41.2〜48.4% Hydro Pump 3HKO | |
| Speed | Second S60 / S174 | Second S60 / S213 | Second S60 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
グソクムシャ vs
A-Ninetales グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 198.9〜234.3% Iron Head 1HKOcalculated with あられ | 249.3〜294.7% Iron Head 1HKOcalculated with あられ | |
| 22.5〜26.9% Foul Play 4 hits (38%)calculated with あられ | 22.5〜26.9% Foul Play 4 hits (38%)calculated with あられ | |
| Speed | Second S60 / S177 | Second S60 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎Sneasler
グソクムシャ vs
Sneasler グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.8〜122.3% Iron Head 1HKO | 103.8〜122.3% Iron Head 1HKO | 103.8〜122.3% Iron Head 1HKO | |
| 63.7〜76.9% Fire Punch 2HKO | 63.7〜76.9% Fire Punch 2HKO | 63.7〜76.9% Fire Punch 2HKO | |
| Speed | Second S60 / S172 | Second S60 / S172 | Second S60 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Rotom-W
グソクムシャ vs
Rotom-W グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.7% Leech Life 3HKO | 47.8〜56.7% Leech Life 2 hits (34%) | 80.3〜96.1% Leech Life 2HKO | |
| 30.2〜36.3% Hydro Pump 3 hits (42%) | 30.2〜36.3% Hydro Pump 3 hits (42%) | 41.8〜49.5% Hydro Pump 3HKO | |
| Speed | Second S60 / S106 | Second S60 / S106 | Second S60 / S138 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*パーモット
グソクムシャ vs
パーモット グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.6〜155.1% Drill Run 2HKO (incl. きあいのタスキ) | 130.6〜155.1% Drill Run 1HKO | 130.6〜155.1% Drill Run 1HKO | |
| 65.9〜79.1% Fire Punch 2HKO | 70.9〜84.1% Fire Punch 2HKO | 85.7〜102.7% Fire Punch 1 hits (6%) | |
| Speed | Second S60 / S172 | Second S60 / S235 | Second S60 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
グソクムシャ vs
イエッサン(オス) グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.7〜150.4% Iron Head 1HKOcalculated with サイコフィールド | 127.7〜150.4% Iron Head 1HKOcalculated with サイコフィールド | 127.7〜150.4% Iron Head 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 74.7〜90.1% Mystical Fire 2HKOcalculated with サイコフィールド | 70.3〜83.5% Mystical Fire 2HKOcalculated with サイコフィールド | 74.7〜90.1% Mystical Fire 2HKOcalculated with サイコフィールド | |
| Speed | Second S60 / S220 | Second S60 / S161 | Second S60 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎Metagross
グソクムシャ vs
Metagross グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.3〜77.7% Drill Run 2HKO | |
| 29.7〜35.7% Hammer Arm 3 hits (27%) | |
| Speed | Second S60 / S162 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
▲ボーマンダ
グソクムシャ vs
ボーマンダ グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.9〜59.6% Iron Head 2HKO | |
| 81.3〜96.7% Fire Blast 2HKO | |
| Speed | Second S60 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Gyarados
グソクムシャ vs
Gyarados グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜20.8% Sucker Punch 999HKOcalculated with 攻撃-1 | 29.2〜35.7% Sucker Punch 3 hits (22%)calculated with 攻撃-1 | 17.8〜20.8% Sucker Punch 999HKOcalculated with 攻撃-1 | |
| 48.4〜57.1% Lash Out 2 hits (81%) | 61.5〜74.7% Lash Out 2HKO | 48.4〜57.1% Lash Out 2 hits (81%) | |
| Speed | Second S60 / S101 | Second S60 / S133 | Second S60 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×メガリザードンX
グソクムシャ vs
メガリザードンX グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.2〜101.9% Drill Run 1 hits (13%) | |
| 107.7〜127.5% Flamethrower 1HKO | |
| Speed | Second S60 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
グソクムシャ vs
メガリザードンY グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.0〜71.6% Waterfall 2HKOcalculated with 晴れ | |
| 276.9〜325.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S60 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
グソクムシャ vs
エースバーン グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.2〜138.9% Drill Run 1HKO | 117.2〜138.9% Drill Run 2HKO (incl. きあいのタスキ) | 117.2〜138.9% Drill Run 1HKO | |
| 140.7〜167.0% かえんボール 1HKO | 127.5〜153.8% かえんボール 1HKO | 182.4〜217.0% かえんボール 1HKO | |
| Speed | Second S60 / S256 | Second S60 / S188 | Second S60 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Volcarona
グソクムシャ vs
Volcarona グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.5〜89.1% Waterfall 2HKO | 133.5〜157.8% Waterfall 1HKO | 75.5〜89.1% Waterfall 2HKO | |
| 112.1〜131.9% Fiery Dance 1HKO | 145.1〜171.4% Fiery Dance 1HKO | 112.1〜131.9% Fiery Dance 1HKO | |
| Speed | Second S60 / S122 | Second S60 / S152 | Second S60 / S122 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Skeledirge
グソクムシャ vs
Skeledirge グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.6〜62.6% Waterfall 2 hits (98%) | 49.3〜58.8% Drill Run 3HKO | 52.6〜62.6% Waterfall 2HKO | |
| 92.3〜112.1% Torch Song 1 hits (56%) | 92.3〜112.1% Torch Song 1 hits (56%) | 92.3〜112.1% Torch Song 1 hits (56%) | |
| Speed | Second S60 / S86 | Second S60 / S86 | Second S60 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
グソクムシャ vs
Dragonite グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.1% Iron Head 2 hits (6%) | 33.5〜39.5% Iron Head 2HKO | 33.5〜39.5% Iron Head 2HKO | |
| 114.3〜136.3% Flamethrower 1HKO | 81.3〜96.7% Flamethrower 2HKO | 87.9〜105.5% Flamethrower 1 hits (31%) | |
| Speed | Second S60 / S152 | Second S60 / S145 | Second S60 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder












ふいうち
グソクムシャナイト
ラムのみ
オボンのみ