Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
グソクムシャ

グソクムシャ

むし みず
全国図鑑 No.768 / 使用率 4位
データ集計日:2026-09-10

種族値

HP
75
こうげき
125
ぼうぎょ
140
とくこう
60
とくぼう
90
すばやさ
40
合計
530

メガシンカ

メガグソクムシャ

むしはがね

特性:かたいツメ — 接触技の威力が1.3倍になる。

HP
75
こうげき
150+25
ぼうぎょ
175+35
とくこう
70+10
とくぼう
120+30
すばやさ
40
合計
630

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ほのお
ノーマルむしはがねエスパーこおりドラゴンフェアリー
くさ
どく

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこういわでんき
かくとうじめんはがねみずこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ききかいひ
100.0%
0.0
HPが1/2以下になると手持ちに戻る。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
むし であいがしら
83.0%
+0.4
むし物理
威力 90命中 100%PP 12
優先度+2登場して最初に出す技でない場合失敗する。
採用率の推移
83838382.6%83.0%9/99/10
2
はがね アイアンヘッド
76.0%
-4.1
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
81787580.1%76.0%9/99/10
3
むし とんぼがえり
50.9%
+0.9
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
51505050.0%50.9%9/99/10
4
あく ふいうち
49.3%
+8.1
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
51454041.2%49.3%9/99/10
5
むし きゅうけつ
26.8%
+1.5
むし物理
威力 80命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
27262525.3%26.8%9/99/10
6
じめん ドリルライナー
25.6%
-0.1
じめん物理
威力 80命中 95%PP 12
きゅうしょアップ+1で攻撃する。
採用率の推移
26262625.7%25.6%9/99/10
7
かくとう インファイト
24.9%
-7.6
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
34292432.5%24.9%9/99/10
8
みず アクアジェット
18.7%
+2.6
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
19171616.1%18.7%9/99/10
9
ノーマル つるぎのまい
15.1%
-4.6
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
20171419.7%15.1%9/99/10
10
みず アクアブレイク
12.9%
-1.7
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
採用率の推移
15141314.6%12.9%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
グソクムシャナイトグソクムシャナイト
98.9%
-1.0
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
100999999.9%98.9%9/99/10
2
いのちのたま
0.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
ゴツゴツメット
0.2%
接触技を受けると相手に最大HPの1/6のダメージを与える。
4
ぎんのこな
0.2%
むしタイプの技の威力が1.2倍になる。
5
ラムのみラムのみ
0.1%
0.0
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
0000.1%0.1%9/99/10
6
たべのこし
0.1%
ターン終わりに最大HPの1/16回復する。
7
レッドカード
0.1%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
8
オボンのみオボンのみ
0.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
9
だっしゅつボタン
0.0%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
10
せんせいのツメ
0.0%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
83.1%
+0.4
採用率の推移
83838382.7%83.1%9/99/10
2 ゆうかん (A↑ S↓)
14.3%
-0.5
採用率の推移
15151414.8%14.3%9/99/10
3 わんぱく (B↑ C↓)
1.0%
-0.7
採用率の推移
2111.7%1.0%9/99/10
4 しんちょう (D↑ C↓)
0.9%
+0.6
採用率の推移
1100.3%0.9%9/99/10
5 ようき (S↑ C↓)
0.3%
0.0
採用率の推移
0000.3%0.3%9/99/10
6 のんき
0.1%
7 さみしがり (A↑ B↓)
0.1%
8 まじめ
0.0%
9 やんちゃ (C↑ D↓)
0.0%
10 なまいき (D↑ S↓)
0.0%
-0.3
採用率の推移
0000.3%0.0%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32320020
22.1%
+2.0
採用率の推移
22212020.1%22.1%9/99/10
2 32322000
17.9%
-2.9
採用率の推移
21191720.8%17.9%9/99/10
3 31320030
8.8%
+1.4
採用率の推移
9877.4%8.8%9/99/10
4 32320002
7.1%
-0.8
採用率の推移
8877.9%7.1%9/99/10
5 31323000
5.3%
-1.3
採用率の推移
7656.6%5.3%9/99/10
6 32321010
4.3%
0.0
採用率の推移
4444.3%4.3%9/99/10
7 31320003
2.8%
8 31321020
2.2%
-1.9
採用率の推移
4324.1%2.2%9/99/10
9 31322010
1.5%
-2.2
採用率の推移
4313.7%1.5%9/99/10
10 30320004
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

グソクムシャ
考察記事
【ポケモンチャンピオンズ】グソクムシャ 考察 M-6 シーズン メガ進化後のかたいツメ型解説

Pokémon Matchups

Favorable
Primarina*Primarina
グソクムシャ グソクムシャ vs Primarina Primarina

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
グソクムシャPrimarina
56.1〜66.3%
Iron Head
2 hits (31%)
74.9〜88.2%
Iron Head
2HKO
56.1〜66.3%
Iron Head
2HKO
Primarinaグソクムシャ
31.9〜37.9%
Sparkling Aria
3 hits (90%)
38.5〜46.2%
Sparkling Aria
3HKO
31.9〜37.9%
Sparkling Aria
3 hits (90%)
Speed
Second
グソクムシャS60 / PrimarinaS80
Second
グソクムシャS60 / PrimarinaS82
Second
グソクムシャS60 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Primarina's page →
HippowdonHippowdon
グソクムシャ グソクムシャ vs Hippowdon Hippowdon

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
グソクムシャHippowdon
43.3〜51.2%
Iron Head
3HKO
calculated with すなあらし
55.3〜66.5%
Waterfall
2HKO
calculated with すなあらし
61.4〜73.5%
Waterfall
2HKO
calculated with すなあらし
Hippowdonグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
21.4〜25.3%
Earthquake
4 hits (<1%)
calculated with すなあらし
Speed
Second
グソクムシャS60 / HippowdonS67
Second
グソクムシャS60 / HippowdonS67
Second
グソクムシャS60 / HippowdonS67
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
グソクムシャ グソクムシャ vs セグレイブ セグレイブ

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
グソクムシャセグレイブ
99.0〜118.3%
Iron Head
1 hits (88%)
122.5〜144.0%
Iron Head
2HKO (incl. きあいのタスキ)
122.5〜144.0%
Iron Head
1HKO
セグレイブグソクムシャ
26.9〜31.9%
Earthquake
4HKO
21.4〜25.3%
Earthquake
4 hits (<1%)
29.7〜35.7%
Earthquake
3 hits (27%)
Speed
Second
グソクムシャS60 / セグレイブS139
Second
グソクムシャS60 / セグレイブS152
Second
グソクムシャS60 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
グソクムシャ グソクムシャ vs Lucario Lucario

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
グソクムシャLucario
98.6〜116.3%
Close Combat
1 hits (88%)
109.5〜130.6%
Drill Run
1HKO
Lucarioグソクムシャ
56.6〜67.6%
Focus Blast
2HKO
68.1〜80.2%
Focus Blast
2HKO
Speed
Second
グソクムシャS60 / LucarioS223
Second
グソクムシャS60 / LucarioS180
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
グソクムシャ グソクムシャ vs Gholdengo Gholdengo

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
グソクムシャGholdengo
81.0〜95.7%
Sucker Punch
2HKO
61.7〜74.1%
Sucker Punch
2HKO
84.0〜100.0%
Drill Run
1 hits (6%)
Gholdengoグソクムシャ
36.3〜42.9%
Shadow Ball
3HKO
26.9〜31.9%
Shadow Ball
4HKO
32.4〜38.5%
Focus Blast
3 hits (98%)
Speed
Second
グソクムシャS60 / GholdengoS136
Second
グソクムシャS60 / GholdengoS107
Second
グソクムシャS60 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gholdengo's page →
BaxcaliburBaxcalibur
グソクムシャ グソクムシャ vs Baxcalibur Baxcalibur

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
グソクムシャBaxcalibur
88.3〜104.1%
Close Combat
1 hits (25%)
105.4〜124.6%
Close Combat
1HKO
88.3〜104.1%
Close Combat
1 hits (25%)
Baxcaliburグソクムシャ
20.9〜24.7%
Draco Meteor
999HKO
34.1〜40.1%
Electro Shot
4HKO
20.9〜24.7%
Draco Meteor
999HKO
Speed
Second
グソクムシャS60 / BaxcaliburS105
Second
グソクムシャS60 / BaxcaliburS150
Second
グソクムシャS60 / BaxcaliburS105
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
グソクムシャ グソクムシャ vs Aegislash Aegislash

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
グソクムシャAegislash
65.3〜77.8%
Drill Run
2HKO
65.3〜77.8%
Drill Run
2HKO
65.3〜77.8%
Drill Run
2HKO
Aegislashグソクムシャ
39.6〜46.7%
Poltergeist
3HKO
39.6〜46.7%
Shadow Ball
3HKO
47.3〜56.0%
Poltergeist
2 hits (75%)
Speed
Second
グソクムシャS60 / AegislashS80
Second
グソクムシャS60 / AegislashS72
Second
グソクムシャS60 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
グソクムシャ グソクムシャ vs Mimikyu Mimikyu

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
グソクムシャMimikyu
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
198.5〜233.6%
Iron Head
2HKO (incl. ばけのかわ)
Mimikyuグソクムシャ
23.1〜27.5%
Shadow Claw
4 hits (45%)
21.4〜25.3%
Shadow Claw
4 hits (<1%)
18.1〜21.4%
Shadow Claw
999HKO
Speed
Second
グソクムシャS60 / MimikyuS148
Second
グソクムシャS60 / MimikyuS148
Second
グソクムシャS60 / MimikyuS148
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
グソクムシャ グソクムシャ vs Meowscarada Meowscarada

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
グソクムシャMeowscarada
428.1〜502.6%
First Impression
1HKO
329.4〜390.8%
U-turn
2HKO (incl. きあいのタスキ)
428.1〜502.6%
First Impression
1HKO
Meowscaradaグソクムシャ
33.5〜40.1%
Foul Play
3HKO
33.5〜40.1%
Foul Play
3HKO
43.4〜51.6%
Foul Play
2 hits (14%)
Speed
Second
グソクムシャS60 / MeowscaradaS262
Second
グソクムシャS60 / MeowscaradaS175
Second
グソクムシャS60 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
グソクムシャ グソクムシャ vs ゴリランダー ゴリランダー

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
グソクムシャゴリランダー
128.0〜151.7%
First Impression
1HKO
calculated with グラスフィールド
128.0〜151.7%
First Impression
1HKO
calculated with グラスフィールド
76.3〜91.3%
Leech Life
2HKO
calculated with グラスフィールド
ゴリランダーグソクムシャ
25.3〜30.2%
High Horsepower
4HKO
calculated with グラスフィールド
19.8〜23.6%
High Horsepower
999HKO
calculated with グラスフィールド
19.8〜23.6%
High Horsepower
999HKO
calculated with グラスフィールド
Speed
Second
グソクムシャS60 / ゴリランダーS107
Second
グソクムシャS60 / ゴリランダーS107
Second
グソクムシャS60 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
グソクムシャ グソクムシャ vs Corviknight Corviknight

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
グソクムシャCorviknight
37.1〜44.4%
Close Combat
3HKO
37.1〜44.4%
Close Combat
3 hits (>99%)
37.1〜44.4%
Close Combat
3 hits (22%)
Corviknightグソクムシャ
20.3〜24.7%
Brave Bird
5HKO
20.3〜24.7%
Brave Bird
5HKO
20.3〜24.7%
Brave Bird
5HKO
Speed
Second
グソクムシャS60 / CorviknightS87
Second
グソクムシャS60 / CorviknightS78
Second
グソクムシャS60 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
グソクムシャ グソクムシャ vs Basculegion-F Basculegion-F

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
グソクムシャBasculegion-F
90.9〜108.1%
Sucker Punch
1 hits (50%)
90.9〜108.1%
Sucker Punch
1 hits (50%)
90.9〜108.1%
Sucker Punch
1 hits (50%)
Basculegion-Fグソクムシャ
40.7〜48.4%
Wave Crash
3HKO
44.5〜52.7%
Wave Crash
2 hits (18%)
52.7〜62.6%
Wave Crash
2HKO
Speed
Second
グソクムシャS60 / Basculegion-FS195
Second
グソクムシャS60 / Basculegion-FS143
Second
グソクムシャS60 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Basculegion-F's page →
FarigirafFarigiraf
グソクムシャ グソクムシャ vs Farigiraf Farigiraf

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
グソクムシャFarigiraf
148.4〜176.1%
Iron Head
2HKO (incl. きあいのタスキ)
120.0〜142.1%
Drill Run
2HKO (incl. きあいのタスキ)
148.4〜176.1%
Iron Head
1HKO
Farigirafグソクムシャ
31.9〜38.5%
Power Gem
3 hits (97%)
26.9〜31.9%
Power Gem
4HKO
35.2〜41.8%
Power Gem
3HKO
Speed
Second
グソクムシャS60 / FarigirafS151
Second
グソクムシャS60 / FarigirafS106
Second
グソクムシャS60 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
グソクムシャ グソクムシャ vs Greninja Greninja

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
グソクムシャGreninja
177.9〜209.4%
U-turn
2HKO (incl. きあいのタスキ)
204.0〜240.3%
First Impression
1HKO
226.8〜268.5%
First Impression
1HKO
Greninjaグソクムシャ
41.2〜48.4%
Hydro Pump
3HKO
45.1〜53.3%
Hydro Pump
2 hits (32%)
41.2〜48.4%
Hydro Pump
3HKO
Speed
Second
グソクムシャS60 / GreninjaS174
Second
グソクムシャS60 / GreninjaS213
Second
グソクムシャS60 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
グソクムシャ グソクムシャ vs A-Ninetales A-Ninetales

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
グソクムシャA-Ninetales
198.9〜234.3%
Iron Head
1HKO
calculated with あられ
249.3〜294.7%
Iron Head
1HKO
calculated with あられ
A-Ninetalesグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
calculated with あられ
22.5〜26.9%
Foul Play
4 hits (38%)
calculated with あられ
Speed
Second
グソクムシャS60 / A-NinetalesS177
Second
グソクムシャS60 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
グソクムシャ グソクムシャ vs Sneasler Sneasler

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
グソクムシャSneasler
103.8〜122.3%
Iron Head
1HKO
103.8〜122.3%
Iron Head
1HKO
103.8〜122.3%
Iron Head
1HKO
Sneaslerグソクムシャ
63.7〜76.9%
Fire Punch
2HKO
63.7〜76.9%
Fire Punch
2HKO
63.7〜76.9%
Fire Punch
2HKO
Speed
Second
グソクムシャS60 / SneaslerS172
Second
グソクムシャS60 / SneaslerS172
Second
グソクムシャS60 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
グソクムシャ グソクムシャ vs Rotom-W Rotom-W

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
グソクムシャRotom-W
47.8〜56.7%
Leech Life
3HKO
47.8〜56.7%
Leech Life
2 hits (34%)
80.3〜96.1%
Leech Life
2HKO
Rotom-Wグソクムシャ
30.2〜36.3%
Hydro Pump
3 hits (42%)
30.2〜36.3%
Hydro Pump
3 hits (42%)
41.8〜49.5%
Hydro Pump
3HKO
Speed
Second
グソクムシャS60 / Rotom-WS106
Second
グソクムシャS60 / Rotom-WS106
Second
グソクムシャS60 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
グソクムシャ グソクムシャ vs パーモット パーモット

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
グソクムシャパーモット
130.6〜155.1%
Drill Run
2HKO (incl. きあいのタスキ)
130.6〜155.1%
Drill Run
1HKO
130.6〜155.1%
Drill Run
1HKO
パーモットグソクムシャ
65.9〜79.1%
Fire Punch
2HKO
70.9〜84.1%
Fire Punch
2HKO
85.7〜102.7%
Fire Punch
1 hits (6%)
Speed
Second
グソクムシャS60 / パーモットS172
Second
グソクムシャS60 / パーモットS235
Second
グソクムシャS60 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
グソクムシャ グソクムシャ vs イエッサン(オス) イエッサン(オス)

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
グソクムシャイエッサン(オス)
127.7〜150.4%
Iron Head
1HKO
calculated with サイコフィールド
127.7〜150.4%
Iron Head
1HKO
calculated with サイコフィールド
127.7〜150.4%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)グソクムシャ
74.7〜90.1%
Mystical Fire
2HKO
calculated with サイコフィールド
70.3〜83.5%
Mystical Fire
2HKO
calculated with サイコフィールド
74.7〜90.1%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
グソクムシャS60 / イエッサン(オス)S220
Second
グソクムシャS60 / イエッサン(オス)S161
Second
グソクムシャS60 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
グソクムシャ グソクムシャ vs Metagross Metagross

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
グソクムシャMetagross
64.3〜77.7%
Drill Run
2HKO
Metagrossグソクムシャ
29.7〜35.7%
Hammer Arm
3 hits (27%)
Speed
Second
グソクムシャS60 / MetagrossS162
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
グソクムシャ グソクムシャ vs ボーマンダ ボーマンダ

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
グソクムシャボーマンダ
50.9〜59.6%
Iron Head
2HKO
ボーマンダグソクムシャ
81.3〜96.7%
Fire Blast
2HKO
Speed
Second
グソクムシャS60 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Gyarados×Gyarados
グソクムシャ グソクムシャ vs Gyarados Gyarados

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
グソクムシャGyarados
17.8〜20.8%
Sucker Punch
999HKO
calculated with 攻撃-1
29.2〜35.7%
Sucker Punch
3 hits (22%)
calculated with 攻撃-1
17.8〜20.8%
Sucker Punch
999HKO
calculated with 攻撃-1
Gyaradosグソクムシャ
48.4〜57.1%
Lash Out
2 hits (81%)
61.5〜74.7%
Lash Out
2HKO
48.4〜57.1%
Lash Out
2 hits (81%)
Speed
Second
グソクムシャS60 / GyaradosS101
Second
グソクムシャS60 / GyaradosS133
Second
グソクムシャS60 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
メガリザードンX×メガリザードンX
グソクムシャ グソクムシャ vs メガリザードンX メガリザードンX

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
グソクムシャメガリザードンX
85.2〜101.9%
Drill Run
1 hits (13%)
メガリザードンXグソクムシャ
107.7〜127.5%
Flamethrower
1HKO
Speed
Second
グソクムシャS60 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
グソクムシャ グソクムシャ vs メガリザードンY メガリザードンY

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
グソクムシャメガリザードンY
60.0〜71.6%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYグソクムシャ
276.9〜325.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
グソクムシャS60 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
グソクムシャ グソクムシャ vs エースバーン エースバーン

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
グソクムシャエースバーン
117.2〜138.9%
Drill Run
1HKO
117.2〜138.9%
Drill Run
2HKO (incl. きあいのタスキ)
117.2〜138.9%
Drill Run
1HKO
エースバーングソクムシャ
140.7〜167.0%
かえんボール
1HKO
127.5〜153.8%
かえんボール
1HKO
182.4〜217.0%
かえんボール
1HKO
Speed
Second
グソクムシャS60 / エースバーンS256
Second
グソクムシャS60 / エースバーンS188
Second
グソクムシャS60 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
グソクムシャ グソクムシャ vs Volcarona Volcarona

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
グソクムシャVolcarona
75.5〜89.1%
Waterfall
2HKO
133.5〜157.8%
Waterfall
1HKO
75.5〜89.1%
Waterfall
2HKO
Volcaronaグソクムシャ
112.1〜131.9%
Fiery Dance
1HKO
145.1〜171.4%
Fiery Dance
1HKO
112.1〜131.9%
Fiery Dance
1HKO
Speed
Second
グソクムシャS60 / VolcaronaS122
Second
グソクムシャS60 / VolcaronaS152
Second
グソクムシャS60 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
グソクムシャ グソクムシャ vs Skeledirge Skeledirge

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
グソクムシャSkeledirge
52.6〜62.6%
Waterfall
2 hits (98%)
49.3〜58.8%
Drill Run
3HKO
52.6〜62.6%
Waterfall
2HKO
Skeledirgeグソクムシャ
92.3〜112.1%
Torch Song
1 hits (56%)
92.3〜112.1%
Torch Song
1 hits (56%)
92.3〜112.1%
Torch Song
1 hits (56%)
Speed
Second
グソクムシャS60 / SkeledirgeS86
Second
グソクムシャS60 / SkeledirgeS86
Second
グソクムシャS60 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
グソクムシャ グソクムシャ vs Dragonite Dragonite

グソクムシャ's build: グソクムシャナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
グソクムシャDragonite
28.7〜34.1%
Iron Head
2 hits (6%)
33.5〜39.5%
Iron Head
2HKO
33.5〜39.5%
Iron Head
2HKO
Dragoniteグソクムシャ
114.3〜136.3%
Flamethrower
1HKO
81.3〜96.7%
Flamethrower
2HKO
87.9〜105.5%
Flamethrower
1 hits (31%)
Speed
Second
グソクムシャS60 / DragoniteS152
Second
グソクムシャS60 / DragoniteS145
Second
グソクムシャS60 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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