Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ボーマンダ

ボーマンダ

ドラゴン ひこう
全国図鑑 No.373 / 使用率 1位
データ集計日:2026-09-10

種族値

HP
95
こうげき
135
ぼうぎょ
80
とくこう
110
とくぼう
80
すばやさ
100
合計
600

メガシンカ

メガボーマンダ

ドラゴンひこう

特性:スカイスキン — ノーマルタイプの技がひこうタイプになり、威力が1.2倍になる。

HP
95
こうげき
145+10
ぼうぎょ
130+50
とくこう
120+10
とくぼう
90+10
すばやさ
120+20
合計
700

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
いわドラゴンフェアリー
かくとうむしほのおみず
くさ
じめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いかく
99.4%
-0.3
登場した時、相手の攻撃を1段階下げる。
採用率の推移
1001009999.7%99.4%9/99/10
2 じしんかじょう
0.6%
+0.3
攻撃で相手を倒すと攻撃が1段階上がる。
採用率の推移
1000.3%0.6%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ドラゴン りゅうのまい
75.4%
+7.9
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。
採用率の推移
77716667.5%75.4%9/99/10
2
ノーマル すてみタックル
73.4%
+6.6
ノーマル物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
74706666.8%73.4%9/99/10
3
じめん じしん
67.5%
+7.5
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
69645960.0%67.5%9/99/10
4
ひこう はねやすめ
64.5%
+6.3
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
65615758.2%64.5%9/99/10
5
ドラゴン りゅうせいぐん
21.2%
-6.2
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
28242027.4%21.2%9/99/10
6
ノーマル ハイパーボイス
16.4%
-6.1
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
採用率の推移
23191522.5%16.4%9/99/10
7
ほのお だいもんじ
15.4%
-6.6
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
採用率の推移
23191422.0%15.4%9/99/10
8
ほのお かえんほうしゃ
14.1%
-5.9
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
21171320.0%14.1%9/99/10
9
ドラゴン げきりん
12.9%
-2.2
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
採用率の推移
15141315.1%12.9%9/99/10
10
ほのお やけっぱち
7.6%
ほのお物理
威力 75命中 100%PP 12
前のターン自分が動けなかったり技を外したり失敗していた場合、威力が2倍になる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ボーマンダナイトボーマンダナイト
98.0%
-0.7
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
99989898.7%98.0%9/99/10
2
こだわりスカーフこだわりスカーフ
1.0%
+0.1
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
1110.9%1.0%9/99/10
3
いのちのたま
0.4%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
ゴツゴツメット
0.3%
+0.2
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
0000.1%0.3%9/99/10
5
ラムのみラムのみ
0.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。
6
ハバンのみハバンのみ
0.1%
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
たつじんのおび
0.1%
-0.2
効果バツグンの技の威力が1.2倍になる。
採用率の推移
0000.3%0.1%9/99/10
8
しろいハーブ
0.0%
能力の低下を1度だけ回復する。1度使うと無くなる。
9
ピントレンズ
0.0%
急所に当たりやすくなる(急所ランク+1)。
10
たべのこし
0.0%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
53.2%
+9.1
採用率の推移
55494344.1%53.2%9/99/10
2 ようき (S↑ C↓)
17.7%
-0.3
採用率の推移
18181818.0%17.7%9/99/10
3 ひかえめ (C↑ A↓)
9.5%
-2.4
採用率の推移
1211911.9%9.5%9/99/10
4 おくびょう (S↑ A↓)
7.2%
-1.3
採用率の推移
9878.5%7.2%9/99/10
5 むじゃき (S↑ D↓)
5.8%
-3.8
採用率の推移
10859.6%5.8%9/99/10
6 やんちゃ (C↑ D↓)
2.2%
+0.6
採用率の推移
2221.6%2.2%9/99/10
7 しんちょう (D↑ C↓)
2.1%
+0.2
採用率の推移
2221.9%2.1%9/99/10
8 せっかち
0.6%
-1.2
採用率の推移
2101.8%0.6%9/99/10
9 わんぱく (B↑ C↓)
0.5%
-1.3
採用率の推移
2101.8%0.5%9/99/10
10 おだやか (D↑ A↓)
0.4%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
15.0%
+2.6
採用率の推移
15141212.4%15.0%9/99/10
2 23200032
10.7%
+4.5
採用率の推移
11866.2%10.7%9/99/10
3 10132032
4.6%
+2.0
採用率の推移
5422.6%4.6%9/99/10
4 20032032
3.5%
-0.3
採用率の推移
4433.8%3.5%9/99/10
5 13200132
2.4%
-1.5
採用率の推移
4323.9%2.4%9/99/10
6 27255009
2.1%
7 03220032
1.8%
8 275101815
1.7%
9 10032132
1.6%
10 211500030
1.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 9.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ボーマンダ
考察記事
【ポケモンチャンピオンズ】ボーマンダ 考察 M-6 シーズン 使用率2位のメガ物理/特殊解説

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
ボーマンダ ボーマンダ vs グソクムシャ グソクムシャ

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ボーマンダグソクムシャ
81.3〜96.7%
Fire Blast
2HKO
グソクムシャボーマンダ
50.9〜59.6%
Iron Head
2HKO
Speed
First
ボーマンダS172 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
ボーマンダ ボーマンダ vs Gholdengo Gholdengo

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ボーマンダGholdengo
65.0〜77.3%
Lash Out
2HKO
49.7〜59.1%
Lash Out
2 hits (>99%)
78.5〜93.3%
Earthquake
2HKO
Gholdengoボーマンダ
73.7〜86.5%
Make It Rain
2HKO
55.0〜65.5%
Make It Rain
3HKO
66.7〜78.9%
Make It Rain
2HKO
Speed
First
ボーマンダS172 / GholdengoS136
First
ボーマンダS172 / GholdengoS107
First
ボーマンダS172 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
AegislashAegislash
ボーマンダ ボーマンダ vs Aegislash Aegislash

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ボーマンダAegislash
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
Aegislashボーマンダ
54.4〜63.7%
Poltergeist
2HKO
54.4〜63.7%
Shadow Ball
2HKO
64.9〜76.0%
Poltergeist
2HKO
Speed
First
ボーマンダS172 / AegislashS80
First
ボーマンダS172 / AegislashS72
First
ボーマンダS172 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ボーマンダ ボーマンダ vs Mimikyu Mimikyu

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ボーマンダMimikyu
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
131.3〜156.5%
Double-Edge
2HKO (incl. ばけのかわ)
Mimikyuボーマンダ
78.9〜95.3%
Play Rough
2HKO
60.8〜73.7%
Play Rough
2HKO
60.8〜73.7%
Play Rough
2HKO
Speed
First
ボーマンダS172 / MimikyuS148
First
ボーマンダS172 / MimikyuS148
First
ボーマンダS172 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダーゴリランダー
ボーマンダ ボーマンダ vs ゴリランダー ゴリランダー

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ボーマンダゴリランダー
153.6〜181.6%
Double-Edge
1HKO
calculated with グラスフィールド
153.6〜181.6%
Double-Edge
1HKO
calculated with グラスフィールド
104.3〜122.7%
Double-Edge
1HKO
calculated with グラスフィールド
ゴリランダーボーマンダ
24.0〜28.7%
Knock Off
4 hits (94%)
calculated with グラスフィールド
19.3〜22.8%
Wood Hammer
999HKO
calculated with グラスフィールド
18.7〜22.2%
Knock Off
999HKO
calculated with グラスフィールド
Speed
First
ボーマンダS172 / ゴリランダーS107
First
ボーマンダS172 / ゴリランダーS107
First
ボーマンダS172 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
ボーマンダ ボーマンダ vs Corviknight Corviknight

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ボーマンダCorviknight
47.8〜56.6%
Fire Blast
2 hits (82%)
47.8〜56.6%
Fire Blast
2 hits (30%)
47.8〜56.6%
Fire Blast
3HKO
Corviknightボーマンダ
28.7〜33.9%
Brave Bird
3 hits (<1%)
28.7〜33.9%
Brave Bird
3 hits (<1%)
28.7〜33.9%
Brave Bird
3 hits (<1%)
Speed
First
ボーマンダS172 / CorviknightS87
First
ボーマンダS172 / CorviknightS78
First
ボーマンダS172 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
ボーマンダ ボーマンダ vs Basculegion-F Basculegion-F

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ボーマンダBasculegion-F
104.6〜123.9%
Double-Edge
1HKO
104.6〜123.9%
Double-Edge
1HKO
104.6〜123.9%
Double-Edge
1HKO
Basculegion-Fボーマンダ
60.8〜72.5%
Ice Fang
2HKO
56.1〜67.8%
Ice Fang
2HKO
78.9〜94.2%
Ice Fang
2HKO
Speed
Second
ボーマンダS172 / Basculegion-FS195
First
ボーマンダS172 / Basculegion-FS143
First
ボーマンダS172 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
FarigirafFarigiraf
ボーマンダ ボーマンダ vs Farigiraf Farigiraf

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ボーマンダFarigiraf
183.6〜218.9%
Earthquake
2HKO (incl. きあいのタスキ)
109.5〜130.5%
Earthquake
2HKO (incl. きあいのタスキ)
83.0〜98.1%
Outrage
2HKO
Farigirafボーマンダ
88.9〜105.3%
Power Gem
1 hits (25%)
73.7〜87.7%
Power Gem
2HKO
98.2〜115.8%
Power Gem
1 hits (81%)
Speed
First
ボーマンダS172 / FarigirafS151
First
ボーマンダS172 / FarigirafS106
First
ボーマンダS172 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンXメガリザードンX
ボーマンダ ボーマンダ vs メガリザードンX メガリザードンX

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ボーマンダメガリザードンX
113.5〜135.5%
Draco Meteor
1HKO
メガリザードンXボーマンダ
124.6〜147.4%
Outrage
1HKO
Speed
First
ボーマンダS172 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンYメガリザードンY
ボーマンダ ボーマンダ vs メガリザードンY メガリザードンY

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ボーマンダメガリザードンY
116.1〜136.8%
Double-Edge
1HKO
calculated with 晴れ
メガリザードンYボーマンダ
67.8〜80.1%
Overheat
2HKO
calculated with 晴れ
Speed
First
ボーマンダS172 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
ボーマンダ ボーマンダ vs エースバーン エースバーン

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ボーマンダエースバーン
117.2〜139.5%
Double-Edge
1HKO
117.2〜139.5%
Double-Edge
2HKO (incl. きあいのタスキ)
117.2〜139.5%
Double-Edge
1HKO
エースバーンボーマンダ
49.1〜57.9%
Gunk Shot
2 hits (96%)
44.4〜52.6%
Gunk Shot
2 hits (19%)
63.7〜74.9%
Gunk Shot
2HKO
Speed
Second
ボーマンダS172 / エースバーンS256
Second
ボーマンダS172 / エースバーンS188
First
ボーマンダS172 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View エースバーン's page →
SneaslerSneasler
ボーマンダ ボーマンダ vs Sneasler Sneasler

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ボーマンダSneasler
279.0〜329.9%
Double-Edge
1HKO
279.0〜329.9%
Double-Edge
1HKO
279.0〜329.9%
Double-Edge
1HKO
Sneaslerボーマンダ
35.1〜42.1%
Fatal Claw
3HKO
35.1〜42.1%
Fatal Claw
3HKO
35.1〜42.1%
Fatal Claw
3HKO
Speed
Second
ボーマンダS172 / SneaslerS172
Second
ボーマンダS172 / SneaslerS172
Second
ボーマンダS172 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
ボーマンダ ボーマンダ vs Rotom-W Rotom-W

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ボーマンダRotom-W
53.5〜63.7%
Outrage
2 hits (5%)
53.5〜63.7%
Outrage
2HKO
90.6〜107.1%
Outrage
1 hits (44%)
Rotom-Wボーマンダ
33.9〜40.9%
Thunderbolt
3HKO
33.9〜40.9%
Thunderbolt
3HKO
46.2〜55.0%
Thunderbolt
2 hits (63%)
Speed
First
ボーマンダS172 / Rotom-WS106
First
ボーマンダS172 / Rotom-WS106
First
ボーマンダS172 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
VolcaronaVolcarona
ボーマンダ ボーマンダ vs Volcarona Volcarona

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ボーマンダVolcarona
143.8〜169.8%
Double-Edge
1HKO
250.9〜299.4%
Double-Edge
1HKO
143.8〜169.8%
Double-Edge
1HKO
Volcaronaボーマンダ
28.1〜33.3%
Psychic
3 hits (<1%)
36.8〜43.9%
Psychic
3HKO
28.1〜33.3%
Psychic
3 hits (<1%)
Speed
First
ボーマンダS172 / VolcaronaS122
First
ボーマンダS172 / VolcaronaS152
First
ボーマンダS172 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
ボーマンダ ボーマンダ vs イエッサン(オス) イエッサン(オス)

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ボーマンダイエッサン(オス)
170.8〜202.2%
Double-Edge
1HKO
calculated with サイコフィールド
170.8〜202.2%
Double-Edge
1HKO
calculated with サイコフィールド
170.8〜202.2%
Double-Edge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)ボーマンダ
56.1〜66.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド
51.5〜60.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
56.1〜66.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
ボーマンダS172 / イエッサン(オス)S220
First
ボーマンダS172 / イエッサン(オス)S161
First
ボーマンダS172 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
ボーマンダ ボーマンダ vs Skeledirge Skeledirge

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ボーマンダSkeledirge
49.8〜59.7%
Double-Edge
2 hits (78%)
49.8〜59.7%
Double-Edge
3HKO
49.8〜59.7%
Double-Edge
2 hits (>99%)
Skeledirgeボーマンダ
42.1〜50.3%
Disarming Voice
2 hits (<1%)
42.1〜50.3%
Disarming Voice
2 hits (<1%)
42.1〜50.3%
Disarming Voice
2 hits (<1%)
Speed
First
ボーマンダS172 / SkeledirgeS86
First
ボーマンダS172 / SkeledirgeS86
First
ボーマンダS172 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Garchomp×Garchomp
ボーマンダ ボーマンダ vs Garchomp Garchomp

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ボーマンダGarchomp
150.3〜178.4%
Outrage
1HKO
137.3〜163.2%
Outrage
1HKO
137.3〜163.2%
Outrage
2HKO (incl. きあいのタスキ)
Garchompボーマンダ
150.9〜178.9%
Draco Meteor
1HKO
105.3〜124.0%
Outrage
1HKO
105.3〜124.0%
Outrage
1HKO
Speed
Second
ボーマンダS172 / GarchompS223
Second
ボーマンダS172 / GarchompS231
First
ボーマンダS172 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Baxcalibur×Baxcalibur
ボーマンダ ボーマンダ vs Baxcalibur Baxcalibur

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ボーマンダBaxcalibur
49.2〜58.4%
Outrage
3 hits (1%) (incl. オボンのみ)
65.9〜77.8%
Earthquake
2 hits (19%)
54.8〜65.0%
Earthquake
2 hits (4%)
Baxcaliburボーマンダ
113.5〜134.5%
Draco Meteor
1HKO
138.0〜164.9%
Draco Meteor
1HKO
113.5〜134.5%
Draco Meteor
1HKO
Speed
First
ボーマンダS172 / BaxcaliburS105
First
ボーマンダS172 / BaxcaliburS150
First
ボーマンダS172 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Meowscarada×Meowscarada
ボーマンダ ボーマンダ vs Meowscarada Meowscarada

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ボーマンダMeowscarada
253.6〜300.7%
Double-Edge
1HKO
253.6〜300.7%
Double-Edge
2HKO (incl. きあいのタスキ)
253.6〜300.7%
Double-Edge
1HKO
Meowscaradaボーマンダ
196.5〜233.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
196.5〜233.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
255.0〜302.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ボーマンダS172 / MeowscaradaS262
Second
ボーマンダS172 / MeowscaradaS175
Second
ボーマンダS172 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Greninja×Greninja
ボーマンダ ボーマンダ vs Greninja Greninja

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ボーマンダGreninja
135.6〜159.7%
Double-Edge
2HKO (incl. きあいのタスキ)
121.5〜143.0%
Double-Edge
1HKO
135.6〜159.7%
Double-Edge
1HKO
Greninjaボーマンダ
184.8〜219.9%
Ice Beam
1HKO
198.8〜238.6%
Ice Beam
1HKO
184.8〜219.9%
Ice Beam
1HKO
Speed
Second
ボーマンダS172 / GreninjaS174
Second
ボーマンダS172 / GreninjaS213
Second
ボーマンダS172 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
A-Ninetales×A-Ninetales
ボーマンダ ボーマンダ vs A-Ninetales A-Ninetales

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ボーマンダA-Ninetales
65.7〜77.7%
Double-Edge
2HKO
calculated with あられ
82.0〜98.0%
Double-Edge
2HKO
calculated with あられ
A-Ninetalesボーマンダ
135.7〜161.4%
Blizzard
1HKO
calculated with あられ
114.6〜135.7%
Freeze-Dry
1HKO
calculated with あられ
Speed
Second
ボーマンダS172 / A-NinetalesS177
Second
ボーマンダS172 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Metagross×Metagross
ボーマンダ ボーマンダ vs Metagross Metagross

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ボーマンダMetagross
61.1〜72.6%
Earthquake
2HKO
Metagrossボーマンダ
124.6〜148.5%
Ice Punch
1HKO
Speed
First
ボーマンダS172 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite×Dragonite
ボーマンダ ボーマンダ vs Dragonite Dragonite

ボーマンダ's build: ボーマンダナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ボーマンダDragonite
64.7〜76.0%
Outrage
2HKO
76.0〜89.8%
Outrage
2HKO
76.0〜89.8%
Outrage
2HKO
Dragoniteボーマンダ
168.4〜200.0%
Draco Meteor
1HKO
119.3〜141.5%
Draco Meteor
1HKO
129.8〜154.4%
Draco Meteor
1HKO
Speed
First
ボーマンダS172 / DragoniteS152
First
ボーマンダS172 / DragoniteS145
First
ボーマンダS172 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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