イダイトウ(オス)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | てきおうりょく | -0.6 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。 採用率の推移 |
| 2 | すいすい | +0.6 あめ状態の時、素早さが2倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シャドーボール |
0.0 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 2 | れいとうビーム |
-5.1 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 3 | なみのり |
-2.9 特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 採用率の推移 |
| 4 | アクアジェット |
+22.2 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 5 | こうそくいどう |
-33.1 変化PP 20 自分の素早さを2段階上げる。 採用率の推移 |
| 6 | ハイドロポンプ |
+2.9 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
| 7 | クイックターン |
物理威力 60命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 8 | マッドショット |
特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 |
| 9 | あまごい |
変化PP 8 5ターンの間あめ状態にする。 |
| 10 | がむしゃら |
物理命中 100%PP 8 相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いのちのたま |
-17.1 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 2 | しんぴのしずく |
+14.6 みずタイプの技の威力が1.2倍になる。 採用率の推移 |
| 3 | きあいのタスキ |
+8.0 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 5 | オボンのみ |
-26.7 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 6 | くろおび |
かくとうタイプの技の威力が1.2倍になる。 |
| 7 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 8 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 9 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 10 | リンドのみ |
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -17.4 採用率の推移 |
| 2 | うっかりや (C↑ D↓) | +8.0 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | +2.9 採用率の推移 |
| 4 | れいせい (C↑ S↓) | |
| 5 | むじゃき (S↑ D↓) | |
| 6 | おっとり (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 0 | 2 | 32 | 1 | 11 | |
| 2 | 0 | 2 | 0 | 32 | 0 | 32 | +8.0 採用率の推移 |
| 3 | 0 | 0 | 32 | 32 | 0 | 0 | +7.2 採用率の推移 |
| 4 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 5 | 2 | 0 | 0 | 32 | 0 | 32 | +3.7 採用率の推移 |
| 6 | 4 | 0 | 5 | 32 | 0 | 25 | -33.1 採用率の推移 |
| 7 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 8 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 9 | 0 | 0 | 27 | 32 | 2 | 5 | |
| 10 | 8 | 0 | 26 | 32 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 3.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Basculegion-M vs
ボーマンダ Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜163.7% Ice Beam 1HKO | |
| 94.0〜110.7% Double-Edge 1 hits (63%) | |
| Speed | Second S109 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜126.3% Ice Beam 1HKO | |
| 94.0〜110.7% Double-Edge 1 hits (63%) | |
| Speed | Second S109 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜126.3% Ice Beam 1HKO | |
| 94.0〜110.7% Double-Edge 2HKO | |
| Speed | Second S109 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Hippowdon
Basculegion-M vs
Hippowdon Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.8〜127.9% Hydro Pump 1HKOcalculated with すなあらし | 118.1〜140.0% Hydro Pump 1HKOcalculated with すなあらし | 108.8〜127.9% Hydro Pump 1HKOcalculated with すなあらし | |
| 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | |
| Speed | First S109 / S67 | First S109 / S67 | First S109 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜118.1% Hydro Pump 1HKOcalculated with すなあらし | 109.3〜129.3% Hydro Pump 1HKOcalculated with すなあらし | 100.5〜118.1% Hydro Pump 1HKOcalculated with すなあらし | |
| 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | |
| Speed | First S109 / S67 | First S109 / S67 | First S109 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.7〜98.6% Hydro Pump 2HKOcalculated with すなあらし | 91.2〜107.9% Hydro Pump 1 hits (44%)calculated with すなあらし | 83.7〜98.6% Hydro Pump 2HKOcalculated with すなあらし | |
| 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | 39.5〜47.4% Earthquake 2 hits (38%)calculated with すなあらし | |
| Speed | First S109 / S67 | First S109 / S67 | First S109 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Lucario
Basculegion-M vs
Lucario Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 118.4〜139.5% Hydro Pump 1HKO | 118.4〜139.5% Hydro Pump 1HKO | |
| 63.3〜75.3% Dark Pulse 2HKO | 56.7〜67.0% Dark Pulse 2HKO | |
| Speed | Second S109 / S223 | Second S109 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 108.8〜128.6% Hydro Pump 1HKO | 108.8〜128.6% Hydro Pump 1HKO | |
| 63.3〜75.3% Dark Pulse 2HKO | 56.7〜67.0% Dark Pulse 2HKO | |
| Speed | Second S109 / S223 | Second S109 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 91.2〜107.5% Hydro Pump 1 hits (44%) | 91.2〜107.5% Hydro Pump 1 hits (44%) | |
| 63.3〜75.3% Dark Pulse 2HKO | 56.7〜67.0% Dark Pulse 2HKO | |
| Speed | Second S109 / S223 | Second S109 / S180 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Gholdengo
Basculegion-M vs
Gholdengo Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.9〜149.7% Shadow Ball 1HKO | 83.4〜99.5% Shadow Ball 2HKO | 123.9〜149.7% Shadow Ball 1HKO | |
| 89.3〜106.0% Shadow Ball 1 hits (38%) | 67.9〜80.9% Shadow Ball 2HKO | 80.9〜95.8% Shadow Ball 2HKO | |
| Speed | Second S109 / S136 | First S109 / S107 | Second S109 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.7〜115.3% Shadow Ball 1 hits (81%) | 64.2〜76.7% Shadow Ball 2HKO | 95.7〜115.3% Shadow Ball 1 hits (81%) | |
| 89.3〜106.0% Shadow Ball 1 hits (38%) | 67.9〜80.9% Shadow Ball 2HKO | 80.9〜95.8% Shadow Ball 2HKO | |
| Speed | Second S109 / S136 | First S109 / S107 | Second S109 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.7〜115.3% Shadow Ball 1 hits (81%) | 64.2〜76.7% Shadow Ball 2HKO | 95.7〜115.3% Shadow Ball 1 hits (81%) | |
| 89.3〜106.0% Shadow Ball 2HKO | 67.9〜80.9% Shadow Ball 2HKO | 80.9〜95.8% Shadow Ball 2HKO | |
| Speed | Second S109 / S136 | First S109 / S107 | Second S109 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○Corviknight
Basculegion-M vs
Corviknight Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.9% Hydro Pump 2HKO | 70.7〜84.9% Hydro Pump 2HKO | 70.7〜84.9% Hydro Pump 2HKO | |
| 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | |
| Speed | First S109 / S87 | First S109 / S78 | First S109 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.4〜78.0% Hydro Pump 2HKO | 65.4〜78.0% Hydro Pump 2HKO | 65.4〜78.0% Hydro Pump 2HKO | |
| 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | |
| Speed | First S109 / S87 | First S109 / S78 | First S109 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.6〜65.4% Hydro Pump 2HKO | 54.6〜65.4% Hydro Pump 2HKO | 44.9〜53.7% Surf 3HKO | |
| 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | 39.1〜46.0% Brave Bird 3HKO | |
| Speed | First S109 / S87 | First S109 / S78 | First S109 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Basculegion-F
Basculegion-M vs
Basculegion-F Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.3〜145.2% Shadow Ball 1HKO | 121.3〜145.2% Shadow Ball 1HKO | 121.3〜145.2% Shadow Ball 1HKO | |
| 63.3〜76.3% Bitter Malice 2HKO | 59.5〜70.7% Bitter Malice 2HKO | 81.9〜99.1% Bitter Malice 2HKO | |
| Speed | Second S109 / S195 | Second S109 / S143 | Second S109 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.4〜111.7% Shadow Ball 1 hits (63%) | 93.4〜111.7% Shadow Ball 1 hits (63%) | 93.4〜111.7% Shadow Ball 1 hits (63%) | |
| 63.3〜76.3% Bitter Malice 2HKO | 59.5〜70.7% Bitter Malice 2HKO | 81.9〜99.1% Bitter Malice 2HKO | |
| Speed | Second S109 / S195 | Second S109 / S143 | Second S109 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.4〜111.7% Shadow Ball 1 hits (63%) | 93.4〜111.7% Shadow Ball 1 hits (63%) | 93.4〜111.7% Shadow Ball 1 hits (63%) | |
| 63.3〜76.3% Bitter Malice 2HKO | 59.5〜70.7% Bitter Malice 2HKO | 81.9〜99.1% Bitter Malice 2HKO | |
| Speed | Second S109 / S195 | Second S109 / S143 | Second S109 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Farigiraf
Basculegion-M vs
Farigiraf Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.7〜189.3% Surf 2HKO (incl. きあいのタスキ) | 131.1〜155.8% Surf 2HKO (incl. きあいのタスキ) | 159.7〜189.3% Surf 1HKO | |
| 60.5〜71.6% Energy Ball 2HKO | 49.3〜58.6% Energy Ball 2 hits (98%) | 66.0〜78.1% Energy Ball 2HKO | |
| Speed | Second S109 / S151 | First S109 / S106 | Second S109 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.8〜174.8% Surf 2HKO (incl. きあいのタスキ) | 121.1〜143.7% Surf 2HKO (incl. きあいのタスキ) | 147.8〜174.8% Surf 1HKO | |
| 60.5〜71.6% Energy Ball 2HKO | 49.3〜58.6% Energy Ball 2 hits (98%) | 66.0〜78.1% Energy Ball 2HKO | |
| Speed | Second S109 / S151 | First S109 / S106 | Second S109 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.3〜145.9% Surf 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Surf 2HKO (incl. きあいのタスキ) | 123.3〜145.9% Surf 1HKO | |
| 60.5〜71.6% Energy Ball 2HKO | 49.3〜58.6% Energy Ball 2 hits (98%) | 66.0〜78.1% Energy Ball 2HKO | |
| Speed | Second S109 / S151 | First S109 / S106 | Second S109 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Sneasler
Basculegion-M vs
Sneasler Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.1% Hydro Pump 1HKO | 100.6〜119.1% Hydro Pump 1HKO | 100.6〜119.1% Hydro Pump 1HKO | |
| 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | |
| Speed | Second S109 / S172 | Second S109 / S172 | Second S109 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜109.6% Hydro Pump 1 hits (56%) | 93.0〜109.6% Hydro Pump 1 hits (56%) | 93.0〜109.6% Hydro Pump 1 hits (56%) | |
| 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | |
| Speed | Second S109 / S172 | Second S109 / S172 | Second S109 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜91.7% Hydro Pump 2HKO | 77.7〜91.7% Hydro Pump 2HKO | 77.7〜91.7% Hydro Pump 2HKO | |
| 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | 64.2〜76.3% Throat Chop 2HKO | |
| Speed | Second S109 / S172 | Second S109 / S172 | Second S109 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎Volcarona
Basculegion-M vs
Volcarona Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.2〜127.1% Surf 1HKO | 125.5〜151.6% Surf 1HKO | 105.2〜127.1% Surf 1HKO | |
| 42.8〜51.2% Giga Drain 2 hits (3%) | 56.7〜67.0% Giga Drain 2HKO | 42.8〜51.2% Giga Drain 2 hits (3%) | |
| Speed | Second S109 / S122 | Second S109 / S152 | Second S109 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.4〜144.8% Hydro Pump 1HKO | 116.1〜139.8% Surf 1HKO | 122.4〜144.8% Hydro Pump 1HKO | |
| 42.8〜51.2% Giga Drain 2 hits (3%) | 56.7〜67.0% Giga Drain 2HKO | 42.8〜51.2% Giga Drain 2 hits (3%) | |
| Speed | Second S109 / S122 | Second S109 / S152 | Second S109 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.1〜120.8% Hydro Pump 1HKO | 121.7〜144.1% Hydro Pump 1HKO | 102.1〜120.8% Hydro Pump 1HKO | |
| 42.8〜51.2% Giga Drain 2 hits (3%) | 56.7〜67.0% Giga Drain 2HKO | 42.8〜51.2% Giga Drain 2 hits (3%) | |
| Speed | Second S109 / S122 | Second S109 / S152 | Second S109 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Skeledirge
Basculegion-M vs
Skeledirge Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.9〜132.7% Shadow Ball 1HKO | 110.9〜132.7% Shadow Ball 1HKO | 110.9〜132.7% Shadow Ball 1HKO | |
| 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | |
| Speed | First S109 / S86 | First S109 / S86 | First S109 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.6〜138.4% Surf 1HKO | 115.6〜138.4% Surf 1HKO | 115.6〜138.4% Surf 1HKO | |
| 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | |
| Speed | First S109 / S86 | First S109 / S86 | First S109 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.5〜140.3% Hydro Pump 1HKO | 117.5〜140.3% Hydro Pump 1HKO | 117.5〜140.3% Hydro Pump 1HKO | |
| 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | 56.7〜67.9% Shadow Ball 2HKO | |
| Speed | First S109 / S86 | First S109 / S86 | First S109 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲グソクムシャ
Basculegion-M vs
グソクムシャ Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.0〜72.5% Hydro Pump 2HKO | |
| 81.9〜96.7% Sucker Punch 2HKO | |
| Speed | First S109 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.6〜67.0% Hydro Pump 2HKO | |
| 81.9〜96.7% Sucker Punch 2HKO | |
| Speed | First S109 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.3〜56.0% Hydro Pump 2 hits (77%) | |
| 81.9〜96.7% Sucker Punch 2HKO | |
| Speed | First S109 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Basculegion-M vs
セグレイブ Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.7% Shadow Ball 2HKO | 57.1〜68.1% Shadow Ball 2HKO | 57.1〜68.1% Shadow Ball 2HKO | |
| 90.7〜106.5% きょけんとつげき 1 hits (38%) | 71.2〜84.2% きょけんとつげき 2HKO | 101.9〜120.0% きょけんとつげき 1HKO | |
| Speed | Second S109 / S139 | Second S109 / S152 | Second S109 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜46.1% Shadow Ball 3HKO | 44.0〜52.4% Shadow Ball 2 hits (16%) | 44.0〜52.4% Shadow Ball 2 hits (16%) | |
| 90.7〜106.5% きょけんとつげき 1 hits (38%) | 71.2〜84.2% きょけんとつげき 2HKO | 101.9〜120.0% きょけんとつげき 1HKO | |
| Speed | Second S109 / S139 | Second S109 / S152 | Second S109 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜46.1% Shadow Ball 3HKO | 44.0〜52.4% Shadow Ball 2 hits (16%) | 44.0〜52.4% Shadow Ball 2 hits (16%) | |
| 90.7〜106.5% きょけんとつげき 2HKO | 71.2〜84.2% きょけんとつげき 2HKO | 101.9〜120.0% きょけんとつげき 2HKO (incl. きあいのタスキ) | |
| Speed | Second S109 / S139 | Second S109 / S152 | Second S109 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Baxcalibur
Basculegion-M vs
Baxcalibur Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.8% Shadow Ball 3HKO | 80.8〜96.4% Shadow Ball 2HKO | 44.7〜53.8% Shadow Ball 2 hits (2%) | |
| 68.8〜81.9% Electro Shot 2HKO | 58.6〜69.8% Thunderbolt 2HKO | 68.8〜81.9% Electro Shot 2HKO | |
| Speed | First S109 / S105 | Second S109 / S150 | First S109 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜41.6% Shadow Ball 3 hits (<1%) | 62.3〜74.3% Shadow Ball 2HKO | 34.5〜41.6% Shadow Ball 3 hits (69%) | |
| 68.8〜81.9% Electro Shot 2HKO | 58.6〜69.8% Thunderbolt 2HKO | 68.8〜81.9% Electro Shot 2HKO | |
| Speed | First S109 / S105 | Second S109 / S150 | First S109 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜41.6% Shadow Ball 3 hits (<1%) | 62.3〜74.3% Shadow Ball 2HKO | 34.5〜41.6% Shadow Ball 3 hits (69%) | |
| 47.4〜56.7% Thunderbolt 2 hits (84%) | 58.6〜69.8% Thunderbolt 2HKO | 47.4〜56.7% Thunderbolt 2 hits (84%) | |
| Speed | First S109 / S105 | Second S109 / S150 | First S109 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲*Aegislash
Basculegion-M vs
Aegislash Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.8〜102.4% Shadow Ball 1 hits (6%) | 86.8〜102.4% Shadow Ball 1 hits (6%) | 86.8〜102.4% Shadow Ball 1 hits (6%) | |
| 147.9〜174.0% Poltergeist 1HKO | 112.6〜134.0% Poltergeist 1HKO | 177.2〜208.4% Poltergeist 1HKO | |
| Speed | First S109 / S80 | First S109 / S72 | First S109 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.1〜79.0% Shadow Ball 2HKO | 67.1〜79.0% Shadow Ball 2HKO | 67.1〜79.0% Shadow Ball 2HKO | |
| 147.9〜174.0% Poltergeist 1HKO | 112.6〜134.0% Poltergeist 1HKO | 177.2〜208.4% Poltergeist 1HKO | |
| Speed | First S109 / S80 | First S109 / S72 | First S109 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.1〜79.0% Shadow Ball 2HKO | 67.1〜79.0% Shadow Ball 2HKO | 67.1〜79.0% Shadow Ball 2HKO | |
| 67.9〜80.9% Shadow Ball 2HKO | 97.7〜115.3% Shadow Ball 2HKO | 81.4〜96.7% Shadow Ball 2HKO | |
| Speed | First S109 / S80 | First S109 / S72 | First S109 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲Mimikyu
Basculegion-M vs
Mimikyu Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.9〜166.4% Shadow Ball 2HKO (incl. ばけのかわ) | 138.9〜166.4% Shadow Ball 2HKO (incl. ばけのかわ) | 138.9〜166.4% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 97.7〜115.8% Wood Hammer 1 hits (88%) | 80.0〜94.9% Shadow Claw 2HKO | 75.3〜89.3% Wood Hammer 2HKO | |
| Speed | Second S109 / S148 | Second S109 / S148 | Second S109 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 97.7〜115.8% Wood Hammer 1 hits (88%) | 80.0〜94.9% Shadow Claw 2HKO | 75.3〜89.3% Wood Hammer 2HKO | |
| Speed | Second S109 / S148 | Second S109 / S148 | Second S109 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | 106.9〜128.2% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 97.7〜115.8% Wood Hammer 2HKO | 80.0〜94.9% Shadow Claw 2HKO | 75.3〜89.3% Wood Hammer 2HKO | |
| Speed | Second S109 / S148 | Second S109 / S148 | Second S109 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Basculegion-M vs
Meowscarada Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.5〜110.5% Ice Beam 1 hits (63%) | 93.5〜110.5% Ice Beam 2HKO | 93.5〜110.5% Ice Beam 1 hits (63%) | |
| 114.4〜134.9% Flower Trick 1HKO | 114.4〜134.9% Flower Trick 1HKO | 148.4〜175.3% Flower Trick 1HKO | |
| Speed | Second S109 / S262 | Second S109 / S175 | Second S109 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜85.0% Ice Beam 2HKO | 71.9〜85.0% Ice Beam 2HKO | 71.9〜85.0% Ice Beam 2HKO | |
| 114.4〜134.9% Flower Trick 1HKO | 114.4〜134.9% Flower Trick 1HKO | 148.4〜175.3% Flower Trick 1HKO | |
| Speed | Second S109 / S262 | Second S109 / S175 | Second S109 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜85.0% Ice Beam 2HKO | 71.9〜85.0% Ice Beam 2HKO | 71.9〜85.0% Ice Beam 2HKO | |
| 114.4〜134.9% Flower Trick 2HKO (incl. きあいのタスキ) | 114.4〜134.9% Flower Trick 2HKO (incl. きあいのタスキ) | 148.4〜175.3% Flower Trick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S109 / S262 | Second S109 / S175 | Second S109 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Basculegion-M vs
ゴリランダー Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.6% Ice Beam 2HKOcalculated with グラスフィールド | 69.1〜81.6% Ice Beam 2HKOcalculated with グラスフィールド | 69.1〜81.6% Ice Beam 2HKOcalculated with グラスフィールド | |
| 108.8〜127.9% グラススライダー 1HKOcalculated with グラスフィールド | 100.5〜118.1% グラススライダー 1HKOcalculated with グラスフィールド | 122.8〜145.1% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S109 / S107 | First S109 / S107 | First S109 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | |
| 108.8〜127.9% グラススライダー 1HKOcalculated with グラスフィールド | 100.5〜118.1% グラススライダー 1HKOcalculated with グラスフィールド | 122.8〜145.1% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S109 / S107 | First S109 / S107 | First S109 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | 53.1〜62.8% Ice Beam 2HKOcalculated with グラスフィールド | |
| 108.8〜127.9% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 100.5〜118.1% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 122.8〜145.1% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S109 / S107 | First S109 / S107 | First S109 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Gyarados
Basculegion-M vs
Gyarados Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.5〜56.4% Shadow Ball 2 hits (83%)calculated with 攻撃-1 | 56.1〜66.7% Shadow Ball 2HKOcalculated with 攻撃-1 | 47.5〜56.4% Shadow Ball 2 hits (26%)calculated with 攻撃-1 | |
| 71.6〜84.7% Power Whip 2HKO | 94.0〜110.7% Power Whip 1 hits (63%) | 71.6〜84.7% Power Whip 2HKO | |
| Speed | First S109 / S101 | Second S109 / S133 | First S109 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.6〜43.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 43.3〜51.5% Shadow Ball 2 hits (5%)calculated with 攻撃-1 | 36.6〜43.6% Shadow Ball 3 hits (>99%)calculated with 攻撃-1 | |
| 71.6〜84.7% Power Whip 2HKO | 94.0〜110.7% Power Whip 1 hits (63%) | 71.6〜84.7% Power Whip 2HKO | |
| Speed | First S109 / S101 | Second S109 / S133 | First S109 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.6〜43.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 43.3〜51.5% Shadow Ball 2 hits (5%)calculated with 攻撃-1 | 36.6〜43.6% Shadow Ball 3 hits (>99%)calculated with 攻撃-1 | |
| 71.6〜84.7% Power Whip 2HKO | 94.0〜110.7% Power Whip 2HKO | 71.6〜84.7% Power Whip 2HKO | |
| Speed | First S109 / S101 | Second S109 / S133 | First S109 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Greninja
Basculegion-M vs
Greninja Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.4〜68.5% Hydro Pump 2HKO | 52.3〜61.7% Hydro Pump 2HKO | 58.4〜68.5% Hydro Pump 2HKO | |
| 75.3〜89.3% Dark Pulse 2HKO | 80.9〜95.8% Dark Pulse 2HKO | 75.3〜89.3% Dark Pulse 2HKO | |
| Speed | Second S109 / S174 | Second S109 / S213 | Second S109 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.7〜63.1% Hydro Pump 2HKO | 48.3〜57.0% Hydro Pump 2 hits (88%) | 53.7〜63.1% Hydro Pump 2HKO | |
| 75.3〜89.3% Dark Pulse 2HKO | 80.9〜95.8% Dark Pulse 2HKO | 75.3〜89.3% Dark Pulse 2HKO | |
| Speed | Second S109 / S174 | Second S109 / S213 | Second S109 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.0〜53.0% Hydro Pump 2 hits (28%) | 40.3〜47.7% Hydro Pump 3HKO | 45.0〜53.0% Hydro Pump 2 hits (28%) | |
| 75.3〜89.3% Dark Pulse 2HKO | 80.9〜95.8% Dark Pulse 2HKO | 75.3〜89.3% Dark Pulse 2HKO | |
| Speed | Second S109 / S174 | Second S109 / S213 | Second S109 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Basculegion-M vs
メガリザードンY Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.5〜87.1% Hydro Pump 2HKOcalculated with 晴れ | |
| 101.4〜120.0% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S109 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.7〜80.0% Hydro Pump 2HKOcalculated with 晴れ | |
| 101.4〜120.0% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S109 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.8〜67.1% Hydro Pump 2HKOcalculated with 晴れ | |
| 101.4〜120.0% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S109 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Basculegion-M vs
Hydreigon Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.2〜82.8% Ice Beam 2HKO | 69.2〜82.8% Ice Beam 2HKO | 69.2〜82.8% Ice Beam 2HKO | |
| 86.5〜101.4% Dark Pulse 1 hits (13%) | 78.1〜92.1% Dark Pulse 2HKO | 112.1〜131.6% Dark Pulse 1HKO | |
| Speed | Second S109 / S225 | Second S109 / S165 | Second S109 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.3〜63.9% Ice Beam 2HKO | 53.3〜63.9% Ice Beam 2HKO | 53.3〜63.9% Ice Beam 2HKO | |
| 86.5〜101.4% Dark Pulse 1 hits (13%) | 78.1〜92.1% Dark Pulse 2HKO | 112.1〜131.6% Dark Pulse 1HKO | |
| Speed | Second S109 / S225 | Second S109 / S165 | Second S109 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.3〜63.9% Ice Beam 2HKO | 53.3〜63.9% Ice Beam 2HKO | 53.3〜63.9% Ice Beam 2HKO | |
| 86.5〜101.4% Dark Pulse 2HKO | 78.1〜92.1% Dark Pulse 2HKO | 112.1〜131.6% Dark Pulse 2HKO (incl. きあいのタスキ) | |
| Speed | Second S109 / S225 | Second S109 / S165 | Second S109 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Basculegion-M vs
Dragonite Basculegion-M's build: Life Orb, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜63.5% Ice Beam 2HKO | 63.5〜76.0% Ice Beam 2HKO | 63.5〜76.0% Ice Beam 2HKO | |
| 76.7〜90.7% Draco Meteor 2HKO | 50.2〜59.5% Thunderbolt 2HKO | 54.9〜65.1% Thunderbolt 2HKO | |
| Speed | Second S109 / S152 | Second S109 / S145 | Second S109 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Mystic Water, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.7〜49.1% Ice Beam 2HKO | 49.1〜58.7% Ice Beam 2HKO | 49.1〜58.7% Ice Beam 2HKO | |
| 76.7〜90.7% Draco Meteor 2HKO | 50.2〜59.5% Thunderbolt 2HKO | 54.9〜65.1% Thunderbolt 2HKO | |
| Speed | Second S109 / S152 | Second S109 / S145 | Second S109 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Basculegion-M's build: Focus Sash, Modest, H20 B2 C32 D1 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.7〜49.1% Ice Beam 2HKO | 49.1〜58.7% Ice Beam 2HKO | 49.1〜58.7% Ice Beam 2HKO | |
| 76.7〜90.7% Draco Meteor 2HKO | 50.2〜59.5% Thunderbolt 2HKO | 54.9〜65.1% Thunderbolt 2HKO | |
| Speed | Second S109 / S152 | Second S109 / S145 | Second S109 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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