Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
キラフロル

キラフロル

いわ どく
全国図鑑 No.970 / 使用率 17位
データ集計日:2026-09-10

種族値

HP
83
こうげき
55
ぼうぎょ
90
とくこう
125
とくぼう
90
すばやさ
81
合計
524

メガシンカ

メガキラフロル

いわどく

特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。

HP
83
こうげき
90+35
ぼうぎょ
105+15
とくこう
150+25
とくぼう
96+6
すばやさ
101+20
合計
625

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめん
はがねみずエスパー
ノーマルひこうむしほのおフェアリー
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 どくげしょう
95.2%
-4.5
物理技のダメージを受けると相手の場をどくびし状態にする。
採用率の推移
100979599.7%95.2%9/99/10
2 ふしょく
4.8%
+4.5
はがねタイプ・どくタイプの相手もどく状態・もうどく状態にできる。
採用率の推移
5300.3%4.8%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
いわ パワージェム
80.8%
-6.1
いわ特殊
威力 80命中 100%PP 20
通常の攻撃技。
採用率の推移
88848086.9%80.8%9/99/10
2
いわ ステルスロック
59.8%
+2.1
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
60595757.7%59.8%9/99/10
3
じめん だいちのちから
57.6%
-6.4
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
65615764.0%57.6%9/99/10
4
どく ヘドロウェーブ
56.0%
-14.8
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
採用率の推移
73635470.8%56.0%9/99/10
5
どく キラースピン
29.0%
+7.0
どく物理
威力 30命中 100%PP 16
自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。相手をどく状態にする。
採用率の推移
30262122.0%29.0%9/99/10
6
くさ エナジーボール
27.8%
-2.0
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
30292829.8%27.8%9/99/10
7
じめん マッドショット
26.1%
+10.0
じめん特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
28211516.1%26.1%9/99/10
8
フェアリー マジカルシャイン
14.7%
-0.8
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
16151515.5%14.7%9/99/10
9
どく ヘドロばくだん
13.9%
+0.2
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
採用率の推移
14141413.7%13.9%9/99/10
10
くさ ニードルガード
9.0%
-3.5
くさ変化
PP 8
優先度+4使ったターン中相手の技から身を守り、接触技をしてきた相手の最大HPの1/8のダメージを与える。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
1311812.5%9.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
56.6%
+0.3
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
57565656.3%56.6%9/99/10
2
ふうせん
14.2%
+6.2
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
151178.0%14.2%9/99/10
3
キラフロルナイト
10.4%
-9.5
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
2115919.9%10.4%9/99/10
4
レッドカード
8.0%
+2.3
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
採用率の推移
8755.7%8.0%9/99/10
5
こだわりスカーフこだわりスカーフ
5.3%
-1.2
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
7656.5%5.3%9/99/10
6
たべのこし
3.5%
-0.1
ターン終わりに最大HPの1/16回復する。
採用率の推移
4433.6%3.5%9/99/10
7
いのちのたま
0.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
8
リリバのみ
0.5%
はがねタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
ゴツゴツメット
0.4%
接触技を受けると相手に最大HPの1/6のダメージを与える。
10
オボンのみオボンのみ
0.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
45.1%
-9.1
採用率の推移
56504454.2%45.1%9/99/10
2 ひかえめ (C↑ A↓)
39.7%
-0.8
採用率の推移
41404040.5%39.7%9/99/10
3 ずぶとい (B↑ A↓)
8.3%
+4.1
採用率の推移
9644.2%8.3%9/99/10
4 おだやか (D↑ A↓)
5.8%
+5.2
採用率の推移
7300.6%5.8%9/99/10
5 うっかりや (C↑ D↓)
0.2%
6 わんぱく (B↑ C↓)
0.2%
7 おっとり (C↑ S↓)
0.2%
8 おとなしい
0.2%
9 ようき (S↑ C↓)
0.1%
-0.5
採用率の推移
1000.6%0.1%9/99/10
10 れいせい (C↑ S↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 10132032
39.8%
-5.7
採用率の推移
46433945.5%39.8%9/99/10
2 20032032
15.5%
+2.4
採用率の推移
16141313.1%15.5%9/99/10
3 10032132
9.7%
-3.7
採用率の推移
1412913.4%9.7%9/99/10
4 00032232
2.4%
5 32032020
2.0%
6 00232032
1.9%
-0.5
採用率の推移
2222.4%1.9%9/99/10
7 10032032
1.8%
-2.4
採用率の推移
5314.2%1.8%9/99/10
8 320012022
1.3%
9 10330032
0.9%
-1.2
採用率の推移
2212.1%0.9%9/99/10
10 31032003
0.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
Meowscarada*Meowscarada
Farigiraf Farigiraf vs Meowscarada Meowscarada

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafMeowscarada
142.5〜168.6%
Sludge Wave
1HKO
142.5〜168.6%
Sludge Wave
2HKO (incl. きあいのタスキ)
142.5〜168.6%
Sludge Wave
1HKO
MeowscaradaFarigiraf
69.8〜84.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.8〜84.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
89.9〜109.4%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
Speed
Second
FarigirafS151 / MeowscaradaS262
Second
FarigirafS151 / MeowscaradaS175
Second
FarigirafS151 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafMeowscarada
117.6〜138.6%
Sludge Wave
1HKO
117.6〜138.6%
Sludge Wave
2HKO (incl. きあいのタスキ)
117.6〜138.6%
Sludge Wave
1HKO
MeowscaradaFarigiraf
43.2〜52.1%
Triple Axel
2 hits (5%)
calculated with 最大3ヒット時
43.2〜52.1%
Triple Axel
2 hits (5%)
calculated with 最大3ヒット時
55.8〜66.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
FarigirafS106 / MeowscaradaS262
Second
FarigirafS106 / MeowscaradaS175
Second
FarigirafS106 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafMeowscarada
154.2〜184.3%
Sludge Wave
1HKO
154.2〜184.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
154.2〜184.3%
Sludge Wave
1HKO
MeowscaradaFarigiraf
69.8〜84.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.8〜84.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
89.9〜109.4%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
Speed
Second
FarigirafS138 / MeowscaradaS262
Second
FarigirafS138 / MeowscaradaS175
Second
FarigirafS138 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Farigiraf Farigiraf vs ゴリランダー ゴリランダー

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Farigirafゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーFarigiraf
205.7〜245.3%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
158.5〜188.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
158.5〜188.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
FarigirafS151 / ゴリランダーS107
First
FarigirafS151 / ゴリランダーS107
First
FarigirafS151 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Farigirafゴリランダー
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
87.0〜102.4%
Sludge Wave
1 hits (13%)
calculated with グラスフィールド
ゴリランダーFarigiraf
123.2〜144.7%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
94.7〜111.6%
High Horsepower
2HKO
calculated with グラスフィールド
94.7〜111.6%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
FarigirafS106 / ゴリランダーS107
Second
FarigirafS106 / ゴリランダーS107
Second
FarigirafS106 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Farigirafゴリランダー
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
114.0〜136.2%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーFarigiraf
125.8〜149.1%
Wood Hammer
1HKO
calculated with グラスフィールド
115.7〜137.7%
Wood Hammer
1HKO
calculated with グラスフィールド
96.9〜115.1%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
Speed
First
FarigirafS138 / ゴリランダーS107
First
FarigirafS138 / ゴリランダーS107
First
FarigirafS138 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンX*メガリザードンX
Farigiraf Farigiraf vs メガリザードンX メガリザードンX

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FarigirafメガリザードンX
101.9〜121.3%
Power Gem
1HKO
メガリザードンXFarigiraf
90.6〜107.5%
Outrage
2HKO
Speed
Second
FarigirafS151 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FarigirafメガリザードンX
85.2〜100.6%
Power Gem
1 hits (6%)
メガリザードンXFarigiraf
53.7〜64.2%
Outrage
2HKO
Speed
Second
FarigirafS106 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FarigirafメガリザードンX
112.3〜132.9%
Power Gem
1HKO
メガリザードンXFarigiraf
90.6〜107.5%
Outrage
1 hits (44%)
Speed
Second
FarigirafS138 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Farigiraf Farigiraf vs メガリザードンY メガリザードンY

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FarigirafメガリザードンY
157.4〜188.4%
Power Gem
1HKO
calculated with 晴れ
メガリザードンYFarigiraf
79.2〜93.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
FarigirafS151 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FarigirafメガリザードンY
131.6〜157.4%
Power Gem
1HKO
calculated with 晴れ
メガリザードンYFarigiraf
53.7〜63.2%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
FarigirafS106 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FarigirafメガリザードンY
172.9〜209.0%
Power Gem
1HKO
calculated with 晴れ
メガリザードンYFarigiraf
79.2〜93.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
FarigirafS138 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Farigiraf Farigiraf vs A-Ninetales A-Ninetales

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FarigirafA-Ninetales
93.7〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
109.3〜129.3%
Sludge Wave
1HKO
calculated with あられ
A-NinetalesFarigiraf
39.6〜47.2%
Blizzard
3HKO
calculated with あられ
51.6〜61.0%
Blizzard
2HKO
calculated with あられ
Speed
Second
FarigirafS151 / A-NinetalesS177
Second
FarigirafS151 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FarigirafA-Ninetales
76.6〜92.6%
Sludge Wave
2HKO
calculated with あられ
89.3〜108.0%
Sludge Wave
1 hits (50%)
calculated with あられ
A-NinetalesFarigiraf
32.1〜38.4%
Blizzard
3 hits (98%)
calculated with あられ
42.6〜50.5%
Blizzard
2 hits (1%)
calculated with あられ
Speed
Second
FarigirafS106 / A-NinetalesS177
Second
FarigirafS106 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FarigirafA-Ninetales
102.9〜121.1%
Sludge Wave
1HKO
calculated with あられ
101.3〜120.0%
Power Gem
1HKO
calculated with あられ
A-NinetalesFarigiraf
39.6〜47.2%
Blizzard
3HKO
calculated with あられ
51.6〜61.0%
Blizzard
2HKO
calculated with あられ
Speed
Second
FarigirafS138 / A-NinetalesS177
Second
FarigirafS138 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Farigiraf Farigiraf vs Volcarona Volcarona

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FarigirafVolcarona
139.6〜164.6%
Power Gem
1HKO
166.5〜196.3%
Power Gem
1HKO
139.6〜164.6%
Power Gem
1HKO
VolcaronaFarigiraf
65.4〜78.0%
Psychic
2HKO
86.8〜103.1%
Psychic
2HKO
65.4〜78.0%
Psychic
2HKO
Speed
First
FarigirafS151 / VolcaronaS122
Second
FarigirafS151 / VolcaronaS152
First
FarigirafS151 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FarigirafVolcarona
114.6〜137.5%
Power Gem
1HKO
136.6〜164.0%
Power Gem
1HKO
114.6〜137.5%
Power Gem
1HKO
VolcaronaFarigiraf
53.7〜64.2%
Psychic
2HKO
71.6〜84.2%
Psychic
2HKO
53.7〜64.2%
Psychic
2HKO
Speed
Second
FarigirafS106 / VolcaronaS122
Second
FarigirafS106 / VolcaronaS152
Second
FarigirafS106 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FarigirafVolcarona
152.1〜181.3%
Power Gem
1HKO
181.4〜216.1%
Power Gem
1HKO
152.1〜181.3%
Power Gem
1HKO
VolcaronaFarigiraf
65.4〜78.0%
Psychic
2HKO
86.8〜103.1%
Psychic
1 hits (19%)
65.4〜78.0%
Psychic
2HKO
Speed
First
FarigirafS138 / VolcaronaS122
Second
FarigirafS138 / VolcaronaS152
First
FarigirafS138 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Farigiraf Farigiraf vs Skeledirge Skeledirge

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FarigirafSkeledirge
80.6〜96.7%
Power Gem
2HKO
80.6〜96.7%
Power Gem
2HKO
80.6〜96.7%
Power Gem
2HKO
SkeledirgeFarigiraf
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS151 / SkeledirgeS86
First
FarigirafS151 / SkeledirgeS86
First
FarigirafS151 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FarigirafSkeledirge
66.4〜79.6%
Power Gem
2HKO
66.4〜79.6%
Power Gem
2HKO
66.4〜79.6%
Power Gem
2HKO
SkeledirgeFarigiraf
90.5〜107.4%
Earth Power
2HKO
90.5〜107.4%
Earth Power
2HKO
90.5〜107.4%
Earth Power
2HKO
Speed
First
FarigirafS106 / SkeledirgeS86
First
FarigirafS106 / SkeledirgeS86
First
FarigirafS106 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FarigirafSkeledirge
88.2〜105.2%
Power Gem
1 hits (31%)
88.2〜105.2%
Power Gem
1 hits (31%)
88.2〜105.2%
Power Gem
1 hits (31%)
SkeledirgeFarigiraf
36.5〜44.0%
Shadow Ball
3HKO
36.5〜44.0%
Shadow Ball
3HKO
36.5〜44.0%
Shadow Ball
3HKO
Speed
First
FarigirafS138 / SkeledirgeS86
First
FarigirafS138 / SkeledirgeS86
First
FarigirafS138 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダボーマンダ
Farigiraf Farigiraf vs ボーマンダ ボーマンダ

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Farigirafボーマンダ
88.9〜105.3%
Power Gem
1 hits (25%)
ボーマンダFarigiraf
183.6〜218.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Farigirafボーマンダ
73.7〜87.7%
Power Gem
2HKO
ボーマンダFarigiraf
109.5〜130.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Farigirafボーマンダ
98.2〜115.8%
Power Gem
1 hits (81%)
ボーマンダFarigiraf
83.0〜98.1%
Outrage
2HKO
Speed
Second
FarigirafS138 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Farigiraf Farigiraf vs Garchomp Garchomp

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FarigirafGarchomp
57.3〜68.1%
Dazzling Gleam
2HKO
57.3〜68.1%
Dazzling Gleam
2HKO
57.3〜68.1%
Dazzling Gleam
2HKO
GarchompFarigiraf
115.7〜138.4%
Earthquake
2HKO (incl. きあいのタスキ)
256.6〜304.4%
Earthquake
2HKO (incl. きあいのタスキ)
256.6〜304.4%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / GarchompS223
Second
FarigirafS151 / GarchompS231
Second
FarigirafS151 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FarigirafGarchomp
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
47.6〜56.2%
Dazzling Gleam
2 hits (77%)
GarchompFarigiraf
134.7〜160.0%
Earth Power
2HKO (incl. きあいのタスキ)
153.7〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
153.7〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / GarchompS223
Second
FarigirafS106 / GarchompS231
Second
FarigirafS106 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FarigirafGarchomp
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
GarchompFarigiraf
88.7〜104.4%
Draco Meteor
1 hits (31%)
77.4〜91.2%
Outrage
2HKO
77.4〜91.2%
Outrage
2HKO
Speed
Second
FarigirafS138 / GarchompS223
Second
FarigirafS138 / GarchompS231
Second
FarigirafS138 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Farigiraf Farigiraf vs グソクムシャ グソクムシャ

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Farigirafグソクムシャ
31.9〜38.5%
Power Gem
3 hits (97%)
グソクムシャFarigiraf
148.4〜176.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS151 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Farigirafグソクムシャ
26.9〜31.9%
Power Gem
4HKO
グソクムシャFarigiraf
120.0〜142.1%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS106 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Farigirafグソクムシャ
35.2〜41.8%
Power Gem
3HKO
グソクムシャFarigiraf
148.4〜176.1%
Iron Head
1HKO
Speed
First
FarigirafS138 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Farigiraf Farigiraf vs Hippowdon Hippowdon

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FarigirafHippowdon
41.9〜50.2%
Energy Ball
3HKO
calculated with すなあらし
47.4〜55.8%
Energy Ball
2 hits (22%)
calculated with すなあらし
41.9〜50.2%
Energy Ball
2 hits (<1%)
calculated with すなあらし
HippowdonFarigiraf
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
168.6〜203.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
FarigirafS151 / HippowdonS67
First
FarigirafS151 / HippowdonS67
First
FarigirafS151 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FarigirafHippowdon
35.3〜41.9%
Energy Ball
3 hits (<1%)
calculated with すなあらし
38.1〜45.6%
Energy Ball
3HKO
calculated with すなあらし
35.3〜41.9%
Energy Ball
3HKO
calculated with すなあらし
HippowdonFarigiraf
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
FarigirafS106 / HippowdonS67
First
FarigirafS106 / HippowdonS67
First
FarigirafS106 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FarigirafHippowdon
47.4〜55.8%
Energy Ball
3HKO
calculated with すなあらし
51.2〜60.5%
Energy Ball
2 hits (90%)
calculated with すなあらし
47.4〜55.8%
Energy Ball
2 hits (75%)
calculated with すなあらし
HippowdonFarigiraf
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
18.9〜22.6%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
FarigirafS138 / HippowdonS67
First
FarigirafS138 / HippowdonS67
First
FarigirafS138 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Farigiraf Farigiraf vs セグレイブ セグレイブ

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Farigirafセグレイブ
70.2〜84.8%
Power Gem
2HKO
81.7〜97.4%
Power Gem
2HKO
81.7〜97.4%
Power Gem
2HKO
セグレイブFarigiraf
213.8〜251.6%
Earthquake
2HKO (incl. きあいのタスキ)
171.1〜201.3%
Earthquake
2HKO (incl. きあいのタスキ)
238.4〜284.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS151 / セグレイブS139
Second
FarigirafS151 / セグレイブS152
First
FarigirafS151 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Farigirafセグレイブ
59.7〜70.2%
Power Gem
2HKO
67.0〜79.6%
Power Gem
2HKO
67.0〜79.6%
Power Gem
2HKO
セグレイブFarigiraf
128.4〜151.6%
Earthquake
2HKO (incl. きあいのタスキ)
101.1〜120.0%
Earthquake
2HKO (incl. きあいのタスキ)
142.1〜169.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / セグレイブS139
Second
FarigirafS106 / セグレイブS152
Second
FarigirafS106 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Farigirafセグレイブ
79.6〜94.2%
Power Gem
2HKO
89.0〜106.8%
Power Gem
2HKO
89.0〜106.8%
Power Gem
1 hits (38%)
セグレイブFarigiraf
96.2〜113.2%
きょけんとつげき
1 hits (75%)
75.5〜89.3%
きょけんとつげき
2HKO
107.5〜127.0%
きょけんとつげき
1HKO
Speed
Second
FarigirafS138 / セグレイブS139
Second
FarigirafS138 / セグレイブS152
Second
FarigirafS138 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Farigiraf Farigiraf vs Lucario Lucario

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FarigirafLucario
93.9〜111.6%
Earth Power
1 hits (63%)
93.9〜111.6%
Earth Power
1 hits (63%)
LucarioFarigiraf
122.0〜144.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
143.4〜171.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / LucarioS223
Second
FarigirafS151 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FarigirafLucario
77.6〜92.5%
Earth Power
2HKO
77.6〜92.5%
Earth Power
2HKO
LucarioFarigiraf
174.7〜206.3%
Steel Beam
2HKO (incl. きあいのタスキ)
117.9〜141.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / LucarioS223
Second
FarigirafS106 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FarigirafLucario
103.4〜122.4%
Earth Power
1HKO
103.4〜122.4%
Earth Power
1HKO
LucarioFarigiraf
122.0〜144.7%
Flash Cannon
1HKO
143.4〜171.1%
Flash Cannon
1HKO
Speed
Second
FarigirafS138 / LucarioS223
Second
FarigirafS138 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Farigiraf Farigiraf vs Gholdengo Gholdengo

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FarigirafGholdengo
22.7〜27.0%
Power Gem
4 hits (34%)
15.0〜17.6%
Power Gem
999HKO
68.7〜81.0%
Earth Power
2HKO
GholdengoFarigiraf
171.1〜203.8%
Make It Rain
2HKO (incl. きあいのタスキ)
128.3〜152.2%
Make It Rain
2HKO (incl. きあいのタスキ)
156.0〜184.9%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS151 / GholdengoS136
First
FarigirafS151 / GholdengoS107
First
FarigirafS151 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FarigirafGholdengo
18.4〜22.1%
Power Gem
999HKO
12.4〜14.5%
Power Gem
999HKO
56.4〜67.5%
Earth Power
2HKO
GholdengoFarigiraf
142.1〜167.4%
Make It Rain
2HKO (incl. きあいのタスキ)
107.4〜126.3%
Make It Rain
2HKO (incl. きあいのタスキ)
127.4〜151.6%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / GholdengoS136
Second
FarigirafS106 / GholdengoS107
Second
FarigirafS106 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FarigirafGholdengo
25.2〜29.4%
Power Gem
4HKO
16.6〜19.7%
Power Gem
999HKO
76.1〜89.6%
Earth Power
2HKO
GholdengoFarigiraf
171.1〜203.8%
Make It Rain
1HKO
128.3〜152.2%
Make It Rain
1HKO
156.0〜184.9%
Make It Rain
1HKO
Speed
First
FarigirafS138 / GholdengoS136
First
FarigirafS138 / GholdengoS107
First
FarigirafS138 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash*Aegislash
Farigiraf Farigiraf vs Aegislash Aegislash

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FarigirafAegislash
46.7〜55.1%
Earth Power
2 hits (10%)
46.7〜55.1%
Earth Power
2 hits (10%)
46.7〜55.1%
Earth Power
2 hits (59%)
AegislashFarigiraf
114.5〜135.8%
Iron Head
2HKO (incl. きあいのタスキ)
125.8〜148.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
114.5〜135.8%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
FarigirafS151 / AegislashS80
First
FarigirafS151 / AegislashS72
First
FarigirafS151 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FarigirafAegislash
38.3〜45.5%
Earth Power
3HKO
38.3〜45.5%
Earth Power
3HKO
38.3〜45.5%
Earth Power
3HKO
AegislashFarigiraf
70.5〜85.3%
Flash Cannon
2HKO
102.1〜121.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
70.5〜85.3%
Flash Cannon
2HKO
Speed
First
FarigirafS106 / AegislashS80
First
FarigirafS106 / AegislashS72
First
FarigirafS106 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FarigirafAegislash
51.5〜61.1%
Earth Power
2 hits (91%)
51.5〜61.1%
Earth Power
2 hits (91%)
51.5〜61.1%
Earth Power
2HKO
AegislashFarigiraf
114.5〜135.8%
Iron Head
1HKO
125.8〜148.4%
Flash Cannon
1HKO
114.5〜135.8%
Iron Head
1HKO
Speed
First
FarigirafS138 / AegislashS80
First
FarigirafS138 / AegislashS72
First
FarigirafS138 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Corviknight*Corviknight
Farigiraf Farigiraf vs Corviknight Corviknight

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FarigirafCorviknight
37.1〜44.4%
Power Gem
3HKO
37.1〜44.4%
Power Gem
3 hits (>99%)
37.1〜44.4%
Power Gem
3 hits (28%)
CorviknightFarigiraf
54.1〜65.4%
Iron Head
2HKO
54.1〜65.4%
Iron Head
2HKO
54.1〜65.4%
Iron Head
2HKO
Speed
First
FarigirafS151 / CorviknightS87
First
FarigirafS151 / CorviknightS78
First
FarigirafS151 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FarigirafCorviknight
31.2〜37.1%
Power Gem
3 hits (74%)
31.2〜37.1%
Power Gem
4HKO
31.2〜37.1%
Power Gem
4HKO
CorviknightFarigiraf
34.7〜41.1%
Iron Head
3HKO
34.7〜41.1%
Iron Head
3HKO
34.7〜41.1%
Iron Head
3HKO
Speed
First
FarigirafS106 / CorviknightS87
First
FarigirafS106 / CorviknightS78
First
FarigirafS106 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FarigirafCorviknight
41.0〜48.8%
Power Gem
3HKO
41.0〜48.8%
Power Gem
3HKO
41.0〜48.8%
Power Gem
3 hits (>99%)
CorviknightFarigiraf
54.1〜65.4%
Iron Head
2HKO
54.1〜65.4%
Iron Head
2HKO
54.1〜65.4%
Iron Head
2HKO
Speed
First
FarigirafS138 / CorviknightS87
First
FarigirafS138 / CorviknightS78
First
FarigirafS138 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Farigiraf Farigiraf vs Basculegion-F Basculegion-F

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafBasculegion-F
66.0〜78.2%
Energy Ball
2HKO
66.0〜78.2%
Energy Ball
2HKO
66.0〜78.2%
Energy Ball
2HKO
Basculegion-FFarigiraf
163.5〜193.7%
Wave Crash
2HKO (incl. きあいのタスキ)
178.0〜211.3%
Wave Crash
2HKO (incl. きあいのタスキ)
212.6〜251.6%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / Basculegion-FS195
First
FarigirafS151 / Basculegion-FS143
First
FarigirafS151 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafBasculegion-F
54.8〜65.0%
Energy Ball
2HKO
54.8〜65.0%
Energy Ball
2HKO
54.8〜65.0%
Energy Ball
2HKO
Basculegion-FFarigiraf
96.8〜115.8%
Wave Crash
2HKO
105.8〜126.3%
Wave Crash
2HKO (incl. きあいのタスキ)
125.8〜150.5%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / Basculegion-FS195
Second
FarigirafS106 / Basculegion-FS143
Second
FarigirafS106 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FarigirafBasculegion-F
73.1〜86.3%
Energy Ball
2HKO
73.1〜86.3%
Energy Ball
2HKO
73.1〜86.3%
Energy Ball
2HKO
Basculegion-FFarigiraf
163.5〜193.7%
Wave Crash
1HKO
178.0〜211.3%
Wave Crash
1HKO
212.6〜251.6%
Wave Crash
1HKO
Speed
Second
FarigirafS138 / Basculegion-FS195
Second
FarigirafS138 / Basculegion-FS143
First
FarigirafS138 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Farigiraf Farigiraf vs Greninja Greninja

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
FarigirafGreninja
91.3〜108.7%
Energy Ball
2HKO
83.2〜98.0%
Energy Ball
2HKO
91.3〜108.7%
Energy Ball
1 hits (50%)
GreninjaFarigiraf
106.9〜128.3%
Surf
2HKO (incl. きあいのタスキ)
117.0〜139.6%
Surf
2HKO (incl. きあいのタスキ)
106.9〜128.3%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / GreninjaS174
Second
FarigirafS151 / GreninjaS213
Second
FarigirafS151 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
FarigirafGreninja
75.2〜89.9%
Energy Ball
2HKO
68.5〜80.5%
Energy Ball
2HKO
75.2〜89.9%
Energy Ball
2HKO
GreninjaFarigiraf
107.4〜127.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
116.8〜138.9%
Hydro Pump
2HKO (incl. きあいのタスキ)
107.4〜127.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / GreninjaS174
Second
FarigirafS106 / GreninjaS213
Second
FarigirafS106 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
FarigirafGreninja
100.7〜119.5%
Energy Ball
2HKO (incl. きあいのタスキ)
91.3〜107.4%
Energy Ball
1 hits (44%)
100.7〜119.5%
Energy Ball
1HKO
GreninjaFarigiraf
106.9〜128.3%
Surf
1HKO
117.0〜139.6%
Surf
1HKO
106.9〜128.3%
Surf
1HKO
Speed
Second
FarigirafS138 / GreninjaS174
Second
FarigirafS138 / GreninjaS213
Second
FarigirafS138 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
イエッサン(オス)*イエッサン(オス)
Farigiraf Farigiraf vs イエッサン(オス) イエッサン(オス)

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Farigirafイエッサン(オス)
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
62.0〜74.5%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Farigiraf
125.8〜148.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
114.5〜135.8%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
125.8〜148.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
FarigirafS151 / イエッサン(オス)S220
Second
FarigirafS151 / イエッサン(オス)S161
First
FarigirafS151 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Farigirafイエッサン(オス)
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
51.1〜61.3%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Farigiraf
104.2〜123.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
94.7〜111.6%
Expanding Force
2HKO
calculated with サイコフィールド
104.2〜123.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
FarigirafS106 / イエッサン(オス)S220
Second
FarigirafS106 / イエッサン(オス)S161
Second
FarigirafS106 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Farigirafイエッサン(オス)
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
67.9〜81.0%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Farigiraf
125.8〜148.4%
Expanding Force
1HKO
calculated with サイコフィールド
114.5〜135.8%
Expanding Force
1HKO
calculated with サイコフィールド
125.8〜148.4%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
FarigirafS138 / イエッサン(オス)S220
Second
FarigirafS138 / イエッサン(オス)S161
Second
FarigirafS138 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross*Metagross
Farigiraf Farigiraf vs Metagross Metagross

Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FarigirafMetagross
61.1〜72.6%
Earth Power
2HKO
MetagrossFarigiraf
151.6〜181.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS151 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FarigirafMetagross
49.7〜59.9%
Earth Power
2 hits (>99%)
MetagrossFarigiraf
109.5〜130.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FarigirafS106 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FarigirafMetagross
66.2〜79.0%
Earth Power
2HKO
MetagrossFarigiraf
151.6〜181.1%
Psychic Fangs
1HKO
Speed
Second
FarigirafS138 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemChoice Scarf
AbilityPoison Touch
NatureModest (C↑A↓)
MovesいわPower GemどくSludge WaveフェアリーDazzling GleamじめんEarth Power
EVH1B1C32S32
M-4 Season
ItemFocus Sash
AbilityPoison Touch
NatureModest (C↑A↓)
MovesどくSludge BombフェアリーDazzling GleamじめんEarth PowerくさEnergy Ball
EVH1B1C32S32
See more team examples