キラフロル
種族値
メガシンカ
メガキラフロル


特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | どくげしょう | -4.5 物理技のダメージを受けると相手の場をどくびし状態にする。 採用率の推移 |
| 2 | ふしょく | +4.5 はがねタイプ・どくタイプの相手もどく状態・もうどく状態にできる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | パワージェム |
-6.1 特殊威力 80命中 100%PP 20 通常の攻撃技。 採用率の推移 |
| 2 | ステルスロック |
+2.1 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 3 | だいちのちから |
-6.4 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 4 | ヘドロウェーブ |
-14.8 特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 採用率の推移 |
| 5 | キラースピン |
+7.0 物理威力 30命中 100%PP 16 自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。相手をどく状態にする。 採用率の推移 |
| 6 | エナジーボール |
-2.0 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 7 | マッドショット |
+10.0 特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 8 | マジカルシャイン |
-0.8 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 9 | ヘドロばくだん |
+0.2 特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 採用率の推移 |
| 10 | ニードルガード |
-3.5 変化PP 8 優先度+4使ったターン中相手の技から身を守り、接触技をしてきた相手の最大HPの1/8のダメージを与える。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | きあいのタスキ |
+0.3 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 2 | ふうせん |
+6.2 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 3 | キラフロルナイト |
-9.5 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 4 | レッドカード |
+2.3 技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 採用率の推移 |
| 5 | こだわりスカーフ |
-1.2 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 6 | たべのこし |
-0.1 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 7 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 8 | リリバのみ |
はがねタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 10 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | -9.1 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -0.8 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | +4.1 採用率の推移 |
| 4 | おだやか (D↑ A↓) | +5.2 採用率の推移 |
| 5 | うっかりや (C↑ D↓) | |
| 6 | わんぱく (B↑ C↓) | |
| 7 | おっとり (C↑ S↓) | |
| 8 | おとなしい | |
| 9 | ようき (S↑ C↓) | -0.5 採用率の推移 |
| 10 | れいせい (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 1 | 32 | 0 | 32 | -5.7 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | +2.4 採用率の推移 |
| 3 | 1 | 0 | 0 | 32 | 1 | 32 | -3.7 採用率の推移 |
| 4 | 0 | 0 | 0 | 32 | 2 | 32 | |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 6 | 0 | 0 | 2 | 32 | 0 | 32 | -0.5 採用率の推移 |
| 7 | 1 | 0 | 0 | 32 | 0 | 32 | -2.4 採用率の推移 |
| 8 | 32 | 0 | 0 | 12 | 0 | 22 | |
| 9 | 1 | 0 | 3 | 30 | 0 | 32 | -1.2 採用率の推移 |
| 10 | 31 | 0 | 32 | 0 | 0 | 3 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 3.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*Meowscarada
Farigiraf vs
Meowscarada Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.5〜168.6% Sludge Wave 1HKO | 142.5〜168.6% Sludge Wave 2HKO (incl. きあいのタスキ) | 142.5〜168.6% Sludge Wave 1HKO | |
| 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 89.9〜109.4% Triple Axel 1 hits (44%)calculated with 最大3ヒット時 | |
| Speed | Second S151 / S262 | Second S151 / S175 | Second S151 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Sludge Wave 1HKO | 117.6〜138.6% Sludge Wave 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Sludge Wave 1HKO | |
| 43.2〜52.1% Triple Axel 2 hits (5%)calculated with 最大3ヒット時 | 43.2〜52.1% Triple Axel 2 hits (5%)calculated with 最大3ヒット時 | 55.8〜66.8% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S106 / S262 | Second S106 / S175 | Second S106 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.2〜184.3% Sludge Wave 1HKO | 154.2〜184.3% Sludge Wave 2HKO (incl. きあいのタスキ) | 154.2〜184.3% Sludge Wave 1HKO | |
| 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 89.9〜109.4% Triple Axel 1 hits (44%)calculated with 最大3ヒット時 | |
| Speed | Second S138 / S262 | Second S138 / S175 | Second S138 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*ゴリランダー
Farigiraf vs
ゴリランダー Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 205.7〜245.3% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 158.5〜188.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 158.5〜188.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S151 / S107 | First S151 / S107 | First S151 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | 87.0〜102.4% Sludge Wave 1 hits (13%)calculated with グラスフィールド | |
| 123.2〜144.7% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 94.7〜111.6% High Horsepower 2HKOcalculated with グラスフィールド | 94.7〜111.6% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S106 / S107 | Second S106 / S107 | Second S106 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | 114.0〜136.2% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 125.8〜149.1% Wood Hammer 1HKOcalculated with グラスフィールド | 115.7〜137.7% Wood Hammer 1HKOcalculated with グラスフィールド | 96.9〜115.1% Wood Hammer 1 hits (88%)calculated with グラスフィールド | |
| Speed | First S138 / S107 | First S138 / S107 | First S138 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*メガリザードンX
Farigiraf vs
メガリザードンX Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 101.9〜121.3% Power Gem 1HKO | |
| 90.6〜107.5% Outrage 2HKO | |
| Speed | Second S151 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.2〜100.6% Power Gem 1 hits (6%) | |
| 53.7〜64.2% Outrage 2HKO | |
| Speed | Second S106 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜132.9% Power Gem 1HKO | |
| 90.6〜107.5% Outrage 1 hits (44%) | |
| Speed | Second S138 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
Farigiraf vs
メガリザードンY Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 157.4〜188.4% Power Gem 1HKOcalculated with 晴れ | |
| 79.2〜93.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S151 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜157.4% Power Gem 1HKOcalculated with 晴れ | |
| 53.7〜63.2% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S106 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 172.9〜209.0% Power Gem 1HKOcalculated with 晴れ | |
| 79.2〜93.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S138 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
Farigiraf vs
A-Ninetales Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.7〜110.9% Sludge Wave 1 hits (63%)calculated with あられ | 109.3〜129.3% Sludge Wave 1HKOcalculated with あられ | |
| 39.6〜47.2% Blizzard 3HKOcalculated with あられ | 51.6〜61.0% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S151 / S177 | Second S151 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.6〜92.6% Sludge Wave 2HKOcalculated with あられ | 89.3〜108.0% Sludge Wave 1 hits (50%)calculated with あられ | |
| 32.1〜38.4% Blizzard 3 hits (98%)calculated with あられ | 42.6〜50.5% Blizzard 2 hits (1%)calculated with あられ | |
| Speed | Second S106 / S177 | Second S106 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.9〜121.1% Sludge Wave 1HKOcalculated with あられ | 101.3〜120.0% Power Gem 1HKOcalculated with あられ | |
| 39.6〜47.2% Blizzard 3HKOcalculated with あられ | 51.6〜61.0% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S138 / S177 | Second S138 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Volcarona
Farigiraf vs
Volcarona Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜164.6% Power Gem 1HKO | 166.5〜196.3% Power Gem 1HKO | 139.6〜164.6% Power Gem 1HKO | |
| 65.4〜78.0% Psychic 2HKO | 86.8〜103.1% Psychic 2HKO | 65.4〜78.0% Psychic 2HKO | |
| Speed | First S151 / S122 | Second S151 / S152 | First S151 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.6〜137.5% Power Gem 1HKO | 136.6〜164.0% Power Gem 1HKO | 114.6〜137.5% Power Gem 1HKO | |
| 53.7〜64.2% Psychic 2HKO | 71.6〜84.2% Psychic 2HKO | 53.7〜64.2% Psychic 2HKO | |
| Speed | Second S106 / S122 | Second S106 / S152 | Second S106 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.1〜181.3% Power Gem 1HKO | 181.4〜216.1% Power Gem 1HKO | 152.1〜181.3% Power Gem 1HKO | |
| 65.4〜78.0% Psychic 2HKO | 86.8〜103.1% Psychic 1 hits (19%) | 65.4〜78.0% Psychic 2HKO | |
| Speed | First S138 / S122 | Second S138 / S152 | First S138 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Farigiraf vs
Skeledirge Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.6〜96.7% Power Gem 2HKO | 80.6〜96.7% Power Gem 2HKO | 80.6〜96.7% Power Gem 2HKO | |
| 110.7〜130.8% Earth Power 2HKO (incl. きあいのタスキ) | 110.7〜130.8% Earth Power 2HKO (incl. きあいのタスキ) | 110.7〜130.8% Earth Power 2HKO (incl. きあいのタスキ) | |
| Speed | First S151 / S86 | First S151 / S86 | First S151 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜79.6% Power Gem 2HKO | 66.4〜79.6% Power Gem 2HKO | 66.4〜79.6% Power Gem 2HKO | |
| 90.5〜107.4% Earth Power 2HKO | 90.5〜107.4% Earth Power 2HKO | 90.5〜107.4% Earth Power 2HKO | |
| Speed | First S106 / S86 | First S106 / S86 | First S106 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.2〜105.2% Power Gem 1 hits (31%) | 88.2〜105.2% Power Gem 1 hits (31%) | 88.2〜105.2% Power Gem 1 hits (31%) | |
| 36.5〜44.0% Shadow Ball 3HKO | 36.5〜44.0% Shadow Ball 3HKO | 36.5〜44.0% Shadow Ball 3HKO | |
| Speed | First S138 / S86 | First S138 / S86 | First S138 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲ボーマンダ
Farigiraf vs
ボーマンダ Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.9〜105.3% Power Gem 1 hits (25%) | |
| 183.6〜218.9% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.7〜87.7% Power Gem 2HKO | |
| 109.5〜130.5% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 98.2〜115.8% Power Gem 1 hits (81%) | |
| 83.0〜98.1% Outrage 2HKO | |
| Speed | Second S138 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Garchomp
Farigiraf vs
Garchomp Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.1% Dazzling Gleam 2HKO | 57.3〜68.1% Dazzling Gleam 2HKO | 57.3〜68.1% Dazzling Gleam 2HKO | |
| 115.7〜138.4% Earthquake 2HKO (incl. きあいのタスキ) | 256.6〜304.4% Earthquake 2HKO (incl. きあいのタスキ) | 256.6〜304.4% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S223 | Second S151 / S231 | Second S151 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.2% Dazzling Gleam 2 hits (77%) | 47.6〜56.2% Dazzling Gleam 2 hits (77%) | 47.6〜56.2% Dazzling Gleam 2 hits (77%) | |
| 134.7〜160.0% Earth Power 2HKO (incl. きあいのタスキ) | 153.7〜183.2% Earthquake 2HKO (incl. きあいのタスキ) | 153.7〜183.2% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S223 | Second S106 / S231 | Second S106 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | |
| 88.7〜104.4% Draco Meteor 1 hits (31%) | 77.4〜91.2% Outrage 2HKO | 77.4〜91.2% Outrage 2HKO | |
| Speed | Second S138 / S223 | Second S138 / S231 | Second S138 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Farigiraf vs
グソクムシャ Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜38.5% Power Gem 3 hits (97%) | |
| 148.4〜176.1% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S151 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Power Gem 4HKO | |
| 120.0〜142.1% Drill Run 2HKO (incl. きあいのタスキ) | |
| Speed | First S106 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.2〜41.8% Power Gem 3HKO | |
| 148.4〜176.1% Iron Head 1HKO | |
| Speed | First S138 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Farigiraf vs
Hippowdon Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.2% Energy Ball 3HKOcalculated with すなあらし | 47.4〜55.8% Energy Ball 2 hits (22%)calculated with すなあらし | 41.9〜50.2% Energy Ball 2 hits (<1%)calculated with すなあらし | |
| 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 168.6〜203.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | |
| Speed | First S151 / S67 | First S151 / S67 | First S151 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.9% Energy Ball 3 hits (<1%)calculated with すなあらし | 38.1〜45.6% Energy Ball 3HKOcalculated with すなあらし | 35.3〜41.9% Energy Ball 3HKOcalculated with すなあらし | |
| 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | |
| Speed | First S106 / S67 | First S106 / S67 | First S106 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Energy Ball 3HKOcalculated with すなあらし | 51.2〜60.5% Energy Ball 2 hits (90%)calculated with すなあらし | 47.4〜55.8% Energy Ball 2 hits (75%)calculated with すなあらし | |
| 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | 18.9〜22.6% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S138 / S67 | First S138 / S67 | First S138 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Farigiraf vs
セグレイブ Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜84.8% Power Gem 2HKO | 81.7〜97.4% Power Gem 2HKO | 81.7〜97.4% Power Gem 2HKO | |
| 213.8〜251.6% Earthquake 2HKO (incl. きあいのタスキ) | 171.1〜201.3% Earthquake 2HKO (incl. きあいのタスキ) | 238.4〜284.3% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S151 / S139 | Second S151 / S152 | First S151 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜70.2% Power Gem 2HKO | 67.0〜79.6% Power Gem 2HKO | 67.0〜79.6% Power Gem 2HKO | |
| 128.4〜151.6% Earthquake 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Earthquake 2HKO (incl. きあいのタスキ) | 142.1〜169.5% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S139 | Second S106 / S152 | Second S106 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.2% Power Gem 2HKO | 89.0〜106.8% Power Gem 2HKO | 89.0〜106.8% Power Gem 1 hits (38%) | |
| 96.2〜113.2% きょけんとつげき 1 hits (75%) | 75.5〜89.3% きょけんとつげき 2HKO | 107.5〜127.0% きょけんとつげき 1HKO | |
| Speed | Second S138 / S139 | Second S138 / S152 | Second S138 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Lucario
Farigiraf vs
Lucario Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.9〜111.6% Earth Power 1 hits (63%) | 93.9〜111.6% Earth Power 1 hits (63%) | |
| 122.0〜144.7% Flash Cannon 2HKO (incl. きあいのタスキ) | 143.4〜171.1% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S223 | Second S151 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 77.6〜92.5% Earth Power 2HKO | 77.6〜92.5% Earth Power 2HKO | |
| 174.7〜206.3% Steel Beam 2HKO (incl. きあいのタスキ) | 117.9〜141.1% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S223 | Second S106 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 103.4〜122.4% Earth Power 1HKO | 103.4〜122.4% Earth Power 1HKO | |
| 122.0〜144.7% Flash Cannon 1HKO | 143.4〜171.1% Flash Cannon 1HKO | |
| Speed | Second S138 / S223 | Second S138 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Farigiraf vs
Gholdengo Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.0% Power Gem 4 hits (34%) | 15.0〜17.6% Power Gem 999HKO | 68.7〜81.0% Earth Power 2HKO | |
| 171.1〜203.8% Make It Rain 2HKO (incl. きあいのタスキ) | 128.3〜152.2% Make It Rain 2HKO (incl. きあいのタスキ) | 156.0〜184.9% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | First S151 / S136 | First S151 / S107 | First S151 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.4〜22.1% Power Gem 999HKO | 12.4〜14.5% Power Gem 999HKO | 56.4〜67.5% Earth Power 2HKO | |
| 142.1〜167.4% Make It Rain 2HKO (incl. きあいのタスキ) | 107.4〜126.3% Make It Rain 2HKO (incl. きあいのタスキ) | 127.4〜151.6% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S136 | Second S106 / S107 | Second S106 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.4% Power Gem 4HKO | 16.6〜19.7% Power Gem 999HKO | 76.1〜89.6% Earth Power 2HKO | |
| 171.1〜203.8% Make It Rain 1HKO | 128.3〜152.2% Make It Rain 1HKO | 156.0〜184.9% Make It Rain 1HKO | |
| Speed | First S138 / S136 | First S138 / S107 | First S138 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Farigiraf vs
Aegislash Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Earth Power 2 hits (10%) | 46.7〜55.1% Earth Power 2 hits (10%) | 46.7〜55.1% Earth Power 2 hits (59%) | |
| 114.5〜135.8% Iron Head 2HKO (incl. きあいのタスキ) | 125.8〜148.4% Flash Cannon 2HKO (incl. きあいのタスキ) | 114.5〜135.8% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S151 / S80 | First S151 / S72 | First S151 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.3〜45.5% Earth Power 3HKO | 38.3〜45.5% Earth Power 3HKO | 38.3〜45.5% Earth Power 3HKO | |
| 70.5〜85.3% Flash Cannon 2HKO | 102.1〜121.1% Flash Cannon 2HKO (incl. きあいのタスキ) | 70.5〜85.3% Flash Cannon 2HKO | |
| Speed | First S106 / S80 | First S106 / S72 | First S106 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜61.1% Earth Power 2 hits (91%) | 51.5〜61.1% Earth Power 2 hits (91%) | 51.5〜61.1% Earth Power 2HKO | |
| 114.5〜135.8% Iron Head 1HKO | 125.8〜148.4% Flash Cannon 1HKO | 114.5〜135.8% Iron Head 1HKO | |
| Speed | First S138 / S80 | First S138 / S72 | First S138 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Corviknight
Farigiraf vs
Corviknight Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.4% Power Gem 3HKO | 37.1〜44.4% Power Gem 3 hits (>99%) | 37.1〜44.4% Power Gem 3 hits (28%) | |
| 54.1〜65.4% Iron Head 2HKO | 54.1〜65.4% Iron Head 2HKO | 54.1〜65.4% Iron Head 2HKO | |
| Speed | First S151 / S87 | First S151 / S78 | First S151 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.1% Power Gem 3 hits (74%) | 31.2〜37.1% Power Gem 4HKO | 31.2〜37.1% Power Gem 4HKO | |
| 34.7〜41.1% Iron Head 3HKO | 34.7〜41.1% Iron Head 3HKO | 34.7〜41.1% Iron Head 3HKO | |
| Speed | First S106 / S87 | First S106 / S78 | First S106 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.0〜48.8% Power Gem 3HKO | 41.0〜48.8% Power Gem 3HKO | 41.0〜48.8% Power Gem 3 hits (>99%) | |
| 54.1〜65.4% Iron Head 2HKO | 54.1〜65.4% Iron Head 2HKO | 54.1〜65.4% Iron Head 2HKO | |
| Speed | First S138 / S87 | First S138 / S78 | First S138 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Farigiraf vs
Basculegion-F Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.0〜78.2% Energy Ball 2HKO | 66.0〜78.2% Energy Ball 2HKO | 66.0〜78.2% Energy Ball 2HKO | |
| 163.5〜193.7% Wave Crash 2HKO (incl. きあいのタスキ) | 178.0〜211.3% Wave Crash 2HKO (incl. きあいのタスキ) | 212.6〜251.6% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S195 | First S151 / S143 | First S151 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.8〜65.0% Energy Ball 2HKO | 54.8〜65.0% Energy Ball 2HKO | 54.8〜65.0% Energy Ball 2HKO | |
| 96.8〜115.8% Wave Crash 2HKO | 105.8〜126.3% Wave Crash 2HKO (incl. きあいのタスキ) | 125.8〜150.5% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S195 | Second S106 / S143 | Second S106 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜86.3% Energy Ball 2HKO | 73.1〜86.3% Energy Ball 2HKO | 73.1〜86.3% Energy Ball 2HKO | |
| 163.5〜193.7% Wave Crash 1HKO | 178.0〜211.3% Wave Crash 1HKO | 212.6〜251.6% Wave Crash 1HKO | |
| Speed | Second S138 / S195 | Second S138 / S143 | First S138 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Greninja
Farigiraf vs
Greninja Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜108.7% Energy Ball 2HKO | 83.2〜98.0% Energy Ball 2HKO | 91.3〜108.7% Energy Ball 1 hits (50%) | |
| 106.9〜128.3% Surf 2HKO (incl. きあいのタスキ) | 117.0〜139.6% Surf 2HKO (incl. きあいのタスキ) | 106.9〜128.3% Surf 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S174 | Second S151 / S213 | Second S151 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜89.9% Energy Ball 2HKO | 68.5〜80.5% Energy Ball 2HKO | 75.2〜89.9% Energy Ball 2HKO | |
| 107.4〜127.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 116.8〜138.9% Hydro Pump 2HKO (incl. きあいのタスキ) | 107.4〜127.4% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S174 | Second S106 / S213 | Second S106 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.5% Energy Ball 2HKO (incl. きあいのタスキ) | 91.3〜107.4% Energy Ball 1 hits (44%) | 100.7〜119.5% Energy Ball 1HKO | |
| 106.9〜128.3% Surf 1HKO | 117.0〜139.6% Surf 1HKO | 106.9〜128.3% Surf 1HKO | |
| Speed | Second S138 / S174 | Second S138 / S213 | Second S138 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*イエッサン(オス)
Farigiraf vs
イエッサン(オス) Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | 62.0〜74.5% Sludge Wave 2HKOcalculated with サイコフィールド | |
| 125.8〜148.4% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 114.5〜135.8% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 125.8〜148.4% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S151 / S220 | Second S151 / S161 | First S151 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | 51.1〜61.3% Sludge Wave 2HKOcalculated with サイコフィールド | |
| 104.2〜123.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 94.7〜111.6% Expanding Force 2HKOcalculated with サイコフィールド | 104.2〜123.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S106 / S220 | Second S106 / S161 | Second S106 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | 67.9〜81.0% Sludge Wave 2HKOcalculated with サイコフィールド | |
| 125.8〜148.4% Expanding Force 1HKOcalculated with サイコフィールド | 114.5〜135.8% Expanding Force 1HKOcalculated with サイコフィールド | 125.8〜148.4% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S138 / S220 | Second S138 / S161 | Second S138 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Metagross
Farigiraf vs
Metagross Farigiraf's build: Focus Sash, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.1〜72.6% Earth Power 2HKO | |
| 151.6〜181.1% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜59.9% Earth Power 2 hits (>99%) | |
| 109.5〜130.5% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S106 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Farigiraf's build: ふうせん, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.2〜79.0% Earth Power 2HKO | |
| 151.6〜181.1% Psychic Fangs 1HKO | |
| Speed | Second S138 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Choice Scarf
Power Gem
Sludge Wave
Dazzling Gleam
Earth Power
Focus Sash
Sludge Bomb
Dazzling Gleam
Earth Power
Energy Ball






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