アーマーガア
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | プレッシャー | +6.7 自分に対し、相手の使う技のPPを1多く減らす。 採用率の推移 |
| 2 | ミラーアーマー | -7.2 自分が受ける能力を下げる効果を受けずに相手に跳ね返す。 採用率の推移 |
| 3 | きんちょうかん | 相手のきのみを食べられなくさせる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | はねやすめ |
-0.9 変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 採用率の推移 |
| 2 | とんぼがえり |
-7.8 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 3 | ボディプレス |
-10.9 物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 採用率の推移 |
| 4 | てっぺき |
-11.7 変化PP 16 自分の防御を2段階上げる。 採用率の推移 |
| 5 | ブレイブバード |
+18.5 物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 採用率の推移 |
| 6 | ビルドアップ |
+9.7 変化PP 20 自分の攻撃と防御を1段階ずつ上げる。 採用率の推移 |
| 7 | アイアンヘッド |
-5.3 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 8 | のろい |
+1.4 変化PP 12 自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。 採用率の推移 |
| 9 | ちょうはつ |
+2.4 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 10 | きりばらい |
-1.5 変化PP 16 相手の回避率を1段階下げる。リフレクター、まきびし、しんぴのまもり、フィールド等を解除する。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ゴツゴツメット |
-7.1 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 2 | たべのこし |
-3.0 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | オボンのみ |
+9.6 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 4 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
| 5 | オッカのみ |
-0.1 ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 6 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 7 | ラムのみ |
-0.2 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 8 | ソクノのみ |
でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | サイコシード |
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | +11.9 採用率の推移 |
| 2 | のんき | -9.9 採用率の推移 |
| 3 | しんちょう (D↑ C↓) | +1.1 採用率の推移 |
| 4 | なまいき (D↑ S↓) | +1.7 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) | -6.9 採用率の推移 |
| 6 | いじっぱり (A↑ C↓) | |
| 7 | おだやか (D↑ A↓) | |
| 8 | ゆうかん (A↑ S↓) | |
| 9 | せっかち | |
| 10 | おとなしい |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | -7.5 採用率の推移 |
| 2 | 32 | 0 | 32 | 0 | 0 | 2 | -1.5 採用率の推移 |
| 3 | 32 | 2 | 17 | 0 | 15 | 0 | 0.0 採用率の推移 |
| 4 | 32 | 2 | 32 | 0 | 0 | 0 | +0.7 採用率の推移 |
| 5 | 32 | 1 | 26 | 0 | 7 | 0 | +0.9 採用率の推移 |
| 6 | 32 | 0 | 25 | 0 | 9 | 0 | -0.4 採用率の推移 |
| 7 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 8 | 32 | 0 | 25 | 0 | 7 | 2 | |
| 9 | 32 | 0 | 26 | 0 | 8 | 0 | |
| 10 | 32 | 0 | 30 | 0 | 0 | 4 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 8.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Hippowdon
Corviknight vs
Hippowdon Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | |
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S87 / S67 | First S87 / S67 | First S87 / S67 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | |
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S78 / S67 | First S78 / S67 | First S78 / S67 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Brave Bird 999HKOcalculated with すなあらし | 24.2〜29.3% Brave Bird 4 hits (>99%)calculated with すなあらし | |
| 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | 9.3〜11.2% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S78 / S67 | First S78 / S67 | First S78 / S67 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
◎Mimikyu
Corviknight vs
Mimikyu Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| 22.4〜26.8% Shadow Claw 999HKO | 21.0〜24.9% Shadow Claw 5HKO | 17.6〜21.0% Shadow Claw 999HKO | |
| Speed | Second S87 / S148 | Second S87 / S148 | Second S87 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| 22.4〜26.8% Shadow Claw 999HKO | 21.0〜24.9% Shadow Claw 999HKO | 17.6〜21.0% Shadow Claw 999HKO | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | 55.0〜64.9% Brave Bird 3HKO (incl. ばけのかわ) | |
| 22.4〜26.8% Shadow Claw 999HKO | 21.0〜24.9% Shadow Claw 999HKO | 17.6〜21.0% Shadow Claw 999HKO | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*Meowscarada
Corviknight vs
Meowscarada Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | 105.9〜125.5% Brave Bird 1HKO | |
| 43.9〜52.7% Thunder Punch 2 hits (13%) | 43.9〜52.7% Thunder Punch 2 hits (13%) | 57.1〜68.3% Thunder Punch 2HKO | |
| Speed | Second S87 / S262 | Second S87 / S175 | Second S87 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | 105.9〜125.5% Brave Bird 1HKO | |
| 43.9〜52.7% Thunder Punch 3HKO | 43.9〜52.7% Thunder Punch 3HKO | 57.1〜68.3% Thunder Punch 2HKO | |
| Speed | Second S78 / S262 | Second S78 / S175 | Second S78 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | 105.9〜125.5% Brave Bird 1HKO | |
| 43.9〜52.7% Thunder Punch 3HKO | 43.9〜52.7% Thunder Punch 3HKO | 45.9〜55.6% Triple Axel 3HKOcalculated with 最大3ヒット時 | |
| Speed | Second S78 / S262 | Second S78 / S175 | Second S78 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎ゴリランダー
Corviknight vs
ゴリランダー Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | |
| 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | |
| Speed | Second S87 / S107 | Second S87 / S107 | Second S87 / S107 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | |
| 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 64.7〜76.3% Brave Bird 2HKOcalculated with グラスフィールド | 43.5〜52.2% Brave Bird 2 hits (6%)calculated with グラスフィールド | |
| 26.3〜31.7% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | 20.5〜24.4% Knock Off 999HKOcalculated with グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*Farigiraf
Corviknight vs
Farigiraf Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜65.4% Iron Head 2HKO | 34.7〜41.1% Iron Head 3HKO | 54.1〜65.4% Iron Head 2HKO | |
| 37.1〜44.4% Power Gem 3HKO | 31.2〜37.1% Power Gem 3 hits (74%) | 41.0〜48.8% Power Gem 3HKO | |
| Speed | Second S87 / S151 | Second S87 / S106 | Second S87 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜65.4% Iron Head 2HKO | 34.7〜41.1% Iron Head 3HKO | 54.1〜65.4% Iron Head 2HKO | |
| 37.1〜44.4% Power Gem 3 hits (>99%) | 31.2〜37.1% Power Gem 4HKO | 41.0〜48.8% Power Gem 3HKO | |
| Speed | Second S78 / S151 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜65.4% Iron Head 2HKO | 34.7〜41.1% Iron Head 3HKO | 54.1〜65.4% Iron Head 2HKO | |
| 37.1〜44.4% Power Gem 3 hits (28%) | 31.2〜37.1% Power Gem 4HKO | 41.0〜48.8% Power Gem 3 hits (>99%) | |
| Speed | Second S78 / S151 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*A-Ninetales
Corviknight vs
A-Ninetales Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | |
| 28.3〜34.1% Blizzard 3 hits (3%)calculated with あられ | 38.0〜45.4% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S87 / S177 | Second S87 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | |
| 28.3〜34.1% Blizzard 4 hits (>99%) (incl. たべのこし)calculated with あられ | 38.0〜45.4% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | |
| 28.3〜34.1% Blizzard 4 hits (58%) (incl. オボンのみ)calculated with あられ | 38.0〜45.4% Blizzard 3 hits (49%)calculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Sneasler
Corviknight vs
Sneasler Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | |
| 38.5〜45.9% Close Combat 3HKO | 38.5〜45.9% Close Combat 3HKO | 38.5〜45.9% Close Combat 3HKO | |
| Speed | Second S87 / S172 | Second S87 / S172 | Second S87 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | |
| 38.5〜45.9% Close Combat 3HKO | 38.5〜45.9% Close Combat 3HKO | 38.5〜45.9% Close Combat 3HKO | |
| Speed | Second S78 / S172 | Second S78 / S172 | Second S78 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | 115.9〜137.6% Brave Bird 1HKO | |
| 38.5〜45.9% Close Combat 3 hits (69%) | 38.5〜45.9% Close Combat 3 hits (69%) | 38.5〜45.9% Close Combat 3 hits (69%) | |
| Speed | Second S78 / S172 | Second S78 / S172 | Second S78 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*イエッサン(オス)
Corviknight vs
イエッサン(オス) Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| 44.9〜53.7% Mystical Fire 2 hits (33%)calculated with サイコフィールド | 41.0〜48.8% Mystical Fire 3HKOcalculated with サイコフィールド | 44.9〜53.7% Mystical Fire 2 hits (33%)calculated with サイコフィールド | |
| Speed | Second S87 / S220 | Second S87 / S161 | Second S87 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| 44.9〜53.7% Mystical Fire 2 hits (1%)calculated with サイコフィールド | 41.0〜48.8% Mystical Fire 3HKOcalculated with サイコフィールド | 44.9〜53.7% Mystical Fire 2 hits (1%)calculated with サイコフィールド | |
| Speed | Second S78 / S220 | Second S78 / S161 | Second S78 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | 70.8〜83.9% Brave Bird 2HKOcalculated with サイコフィールド | |
| 44.9〜53.7% Mystical Fire 3HKOcalculated with サイコフィールド | 41.0〜48.8% Mystical Fire 3 hits (>99%)calculated with サイコフィールド | 44.9〜53.7% Mystical Fire 3HKOcalculated with サイコフィールド | |
| Speed | Second S78 / S220 | Second S78 / S161 | Second S78 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
Corviknight vs
ボーマンダ Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.7〜33.9% Brave Bird 3 hits (<1%) | |
| 47.8〜56.6% Fire Blast 2 hits (82%) | |
| Speed | Second S87 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.7〜33.9% Brave Bird 3 hits (<1%) | |
| 47.8〜56.6% Fire Blast 2 hits (30%) | |
| Speed | Second S78 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.7〜33.9% Brave Bird 3 hits (<1%) | |
| 47.8〜56.6% Fire Blast 3HKO | |
| Speed | Second S78 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*グソクムシャ
Corviknight vs
グソクムシャ Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% Brave Bird 5HKO | |
| 37.1〜44.4% Close Combat 3HKO | |
| Speed | First S87 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% Brave Bird 5HKO | |
| 37.1〜44.4% Close Combat 3 hits (>99%) | |
| Speed | First S78 / S60 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% Brave Bird 5HKO | |
| 37.1〜44.4% Close Combat 3 hits (22%) | |
| Speed | First S78 / S60 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
▲Lucario
Corviknight vs
Lucario Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Body Press 3HKO | 66.7〜78.9% Body Press 2HKO | |
| 66.3〜79.0% Focus Blast 2HKO | 79.0〜93.7% Focus Blast 2HKO | |
| Speed | Second S87 / S223 | Second S87 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Body Press 3HKO | 66.7〜78.9% Body Press 2HKO | |
| 66.3〜79.0% Focus Blast 2HKO | 79.0〜93.7% Focus Blast 2HKO | |
| Speed | Second S78 / S223 | Second S78 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Body Press 3HKO | 66.7〜78.9% Body Press 2HKO | |
| 66.3〜79.0% Focus Blast 2HKO | 79.0〜93.7% Focus Blast 2HKO | |
| Speed | Second S78 / S223 | Second S78 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Gholdengo
Corviknight vs
Gholdengo Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.0〜22.7% Brave Bird 999HKO | 15.0〜17.6% Brave Bird 999HKO | 17.8〜20.9% Brave Bird 999HKO | |
| 63.4〜75.1% Thunderbolt 2HKO | 47.8〜56.6% Thunderbolt 2 hits (82%) | 57.6〜68.3% Thunderbolt 2HKO | |
| Speed | Second S87 / S136 | Second S87 / S107 | Second S87 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.0〜22.7% Brave Bird 999HKO | 15.0〜17.6% Brave Bird 999HKO | 17.8〜20.9% Brave Bird 999HKO | |
| 63.4〜75.1% Thunderbolt 2HKO | 47.8〜56.6% Thunderbolt 2 hits (30%) | 57.6〜68.3% Thunderbolt 2HKO | |
| Speed | Second S78 / S136 | Second S78 / S107 | Second S78 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.0〜22.7% Brave Bird 999HKO | 15.0〜17.6% Brave Bird 999HKO | 17.8〜20.9% Brave Bird 999HKO | |
| 63.4〜75.1% Thunderbolt 2HKO | 47.8〜56.6% Thunderbolt 3HKO | 57.6〜68.3% Thunderbolt 2 hits (59%) | |
| Speed | Second S78 / S136 | Second S78 / S107 | Second S78 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Baxcalibur
Corviknight vs
Baxcalibur Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜41.6% Body Press 999HKO | 41.9〜50.3% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | |
| 44.9〜53.7% Thunderbolt 2 hits (33%) | 54.6〜65.4% Thunderbolt 2HKO | 44.9〜53.7% Thunderbolt 2 hits (33%) | |
| Speed | Second S87 / S105 | Second S87 / S150 | Second S87 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜41.6% Body Press 999HKO | 41.9〜50.3% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | |
| 44.9〜53.7% Thunderbolt 2 hits (1%) | 54.6〜65.4% Thunderbolt 2HKO | 44.9〜53.7% Thunderbolt 2 hits (1%) | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜41.6% Body Press 999HKO | 41.9〜50.3% Body Press 999HKO | 34.5〜41.6% Body Press 999HKO | |
| 44.9〜53.7% Thunderbolt 3HKO | 79.0〜93.7% Electro Shot 2HKO | 44.9〜53.7% Thunderbolt 3HKO | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Aegislash
Corviknight vs
Aegislash Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| 39.5〜46.8% Poltergeist 3HKO | 45.9〜54.6% Shadow Ball 2 hits (61%) | 47.3〜56.1% Poltergeist 2 hits (76%) | |
| Speed | First S87 / S80 | First S87 / S72 | First S87 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| 39.5〜46.8% Poltergeist 3HKO | 45.9〜54.6% Shadow Ball 2 hits (11%) | 47.3〜56.1% Poltergeist 2 hits (21%) | |
| Speed | Second S78 / S80 | First S78 / S72 | Second S78 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| 32.2〜38.0% Shadow Ball 4HKO | 45.9〜54.6% Shadow Ball 3HKO | 38.5〜45.4% Shadow Ball 3 hits (47%) | |
| Speed | Second S78 / S80 | First S78 / S72 | Second S78 / S80 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Gyarados
Corviknight vs
Gyarados Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 24.4〜29.3% Lash Out 4 hits (>99%) | 32.2〜38.0% Lash Out 3 hits (91%) | 24.4〜29.3% Lash Out 4 hits (>99%) | |
| Speed | Second S87 / S101 | Second S87 / S133 | Second S87 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 24.4〜29.3% Lash Out 999HKO | 32.2〜38.0% Lash Out 3 hits (<1%) | 24.4〜29.3% Lash Out 999HKO | |
| Speed | Second S78 / S101 | Second S78 / S133 | Second S78 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 24.4〜29.3% Lash Out 999HKO | 32.2〜38.0% Lash Out 4HKO | 24.4〜29.3% Lash Out 999HKO | |
| Speed | Second S78 / S101 | Second S78 / S133 | Second S78 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
▲メガリザードンX
Corviknight vs
メガリザードンX Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Brave Bird 3HKO | |
| 91.2〜107.8% Flare Blitz 1 hits (50%) | |
| Speed | Second S87 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Brave Bird 3HKO | |
| 91.2〜107.8% Flare Blitz 1 hits (50%) | |
| Speed | Second S78 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Brave Bird 3HKO | |
| 91.2〜107.8% Flare Blitz 1 hits (50%) | |
| Speed | Second S78 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Corviknight vs
メガリザードンY Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | |
| 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S87 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | |
| 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Brave Bird 2 hits (88%)calculated with 晴れ | |
| 161.0〜190.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲エースバーン
Corviknight vs
エースバーン Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | |
| 71.2〜84.9% かえんボール 2HKO | 65.4〜77.1% かえんボール 2HKO | 92.2〜110.2% かえんボール 1 hits (56%) | |
| Speed | Second S87 / S256 | Second S87 / S188 | Second S87 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | |
| 71.2〜84.9% かえんボール 2HKO | 65.4〜77.1% かえんボール 2HKO | 92.2〜110.2% かえんボール 1 hits (56%) | |
| Speed | Second S78 / S256 | Second S78 / S188 | Second S78 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | 48.4〜58.0% Brave Bird 2 hits (97%) | |
| 71.2〜84.9% かえんボール 2HKO | 65.4〜77.1% かえんボール 2HKO | 92.2〜110.2% かえんボール 1 hits (56%) | |
| Speed | Second S78 / S256 | Second S78 / S188 | Second S78 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Corviknight vs
Rotom-W Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | 32.3〜38.6% Body Press 4HKO | |
| 58.5〜70.2% Thunderbolt 2HKO | 58.5〜70.2% Thunderbolt 2HKO | 80.0〜94.6% Thunderbolt 2HKO | |
| Speed | Second S87 / S106 | Second S87 / S106 | Second S87 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | 32.3〜38.6% Body Press 4HKO | |
| 58.5〜70.2% Thunderbolt 2HKO | 58.5〜70.2% Thunderbolt 2HKO | 80.0〜94.6% Thunderbolt 2HKO | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Body Press 999HKO | 19.1〜22.9% Body Press 999HKO | 32.3〜38.6% Body Press 4HKO | |
| 44.9〜53.7% Volt Switch 3HKO | 44.9〜53.7% Volt Switch 3HKO | 80.0〜94.6% Thunderbolt 2HKO | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Corviknight vs
Volcarona Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.9% Brave Bird 2 hits (91%) | 104.3〜124.2% Brave Bird 1HKO | 60.4〜71.9% Brave Bird 2HKO | |
| 103.4〜122.9% Overheat 1HKO | 137.6〜162.0% Overheat 1HKO | 103.4〜122.9% Overheat 1HKO | |
| Speed | Second S87 / S122 | Second S87 / S152 | Second S87 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.9% Brave Bird 2 hits (91%) | 104.3〜124.2% Brave Bird 1HKO | 60.4〜71.9% Brave Bird 2HKO | |
| 103.4〜122.9% Overheat 1HKO | 137.6〜162.0% Overheat 1HKO | 103.4〜122.9% Overheat 1HKO | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.9% Brave Bird 2 hits (91%) | 104.3〜124.2% Brave Bird 1HKO | 60.4〜71.9% Brave Bird 2HKO | |
| 103.4〜122.9% Overheat 1HKO | 137.6〜162.0% Overheat 1HKO | 103.4〜122.9% Overheat 1HKO | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Hydreigon
Corviknight vs
Hydreigon Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| 73.2〜86.8% Fire Blast 2HKO | 67.3〜80.0% Fire Blast 2HKO | 95.1〜112.7% Fire Blast 1 hits (75%) | |
| Speed | Second S87 / S225 | Second S87 / S165 | Second S87 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| 73.2〜86.8% Fire Blast 2HKO | 67.3〜80.0% Fire Blast 2HKO | 95.1〜112.7% Fire Blast 1 hits (75%) | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| 73.2〜86.8% Fire Blast 2HKO | 67.3〜80.0% Fire Blast 2HKO | 95.1〜112.7% Fire Blast 1 hits (75%) | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Corviknight vs
Skeledirge Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 5HKO | |
| 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | |
| Speed | First S87 / S86 | First S87 / S86 | First S87 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 5HKO | |
| 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 999HKO | 20.4〜24.6% Brave Bird 5HKO | |
| 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | 53.7〜64.4% Torch Song 2HKO | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Metagross
Corviknight vs
Metagross Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.7〜23.6% Body Press 999HKO | |
| 45.4〜54.1% Thunder Punch 2 hits (45%) | |
| Speed | Second S87 / S162 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.7〜23.6% Body Press 999HKO | |
| 45.4〜54.1% Thunder Punch 2 hits (5%) | |
| Speed | Second S78 / S162 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.7〜23.6% Body Press 999HKO | |
| 45.4〜54.1% Thunder Punch 3HKO | |
| Speed | Second S78 / S162 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Dragonite
Corviknight vs
Dragonite Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.2〜19.2% Brave Bird 4HKO | 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | |
| 66.3〜79.0% Flamethrower 2HKO | 47.8〜56.6% Flamethrower 2 hits (82%) | 51.7〜61.5% Flamethrower 2HKO | |
| Speed | Second S87 / S152 | Second S87 / S145 | Second S87 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Corviknight's build: Leftovers, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.2〜19.2% Brave Bird 4HKO | 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | |
| 66.3〜79.0% Flamethrower 2HKO | 47.8〜56.6% Flamethrower 2 hits (30%) | 51.7〜61.5% Flamethrower 2 hits (96%) | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.2〜19.2% Brave Bird 4HKO | 18.6〜22.2% Brave Bird 3 hits (82%) | 18.6〜22.2% Brave Bird 3 hits (82%) | |
| 66.3〜79.0% Flamethrower 2HKO | 47.8〜56.6% Flamethrower 3HKO | 51.7〜61.5% Flamethrower 3HKO (incl. オボンのみ) | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Brave Bird
Bulk Up
U-turn
Roost
Sitrus Berry
Brave Bird
U-turn
Curse
Roost








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