Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アーマーガア

アーマーガア

はがね ひこう
全国図鑑 No.823 / 使用率 15位
データ集計日:2026-09-10

種族値

HP
98
こうげき
87
ぼうぎょ
105
とくこう
53
とくぼう
85
すばやさ
72
合計
500

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ほのおでんき
ノーマルひこうはがねエスパードラゴンフェアリー
むしくさ
どくじめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 プレッシャー
67.5%
+6.7
自分に対し、相手の使う技のPPを1多く減らす。
採用率の推移
69646060.8%67.5%9/99/10
2 ミラーアーマー
32.0%
-7.2
自分が受ける能力を下げる効果を受けずに相手に跳ね返す。
採用率の推移
40363139.2%32.0%9/99/10
3 きんちょうかん
0.5%
相手のきのみを食べられなくさせる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ひこう はねやすめ
99.1%
-0.9
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
1009999100.0%99.1%9/99/10
2
むし とんぼがえり
73.4%
-7.8
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
82777281.2%73.4%9/99/10
3
かくとう ボディプレス
54.3%
-10.9
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
採用率の推移
67605365.2%54.3%9/99/10
4
はがね てっぺき
51.3%
-11.7
はがね変化
PP 16
自分の防御を2段階上げる。
採用率の推移
65575063.0%51.3%9/99/10
5
ひこう ブレイブバード
37.6%
+18.5
ひこう物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
40281619.1%37.6%9/99/10
6
かくとう ビルドアップ
30.7%
+9.7
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
採用率の推移
32262021.0%30.7%9/99/10
7
はがね アイアンヘッド
22.9%
-5.3
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
29262228.2%22.9%9/99/10
8
ゴースト のろい
9.9%
+1.4
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
採用率の推移
10988.5%9.9%9/99/10
9
あく ちょうはつ
6.2%
+2.4
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
7533.8%6.2%9/99/10
10
ひこう きりばらい
5.1%
-1.5
ひこう変化
PP 16
相手の回避率を1段階下げる。リフレクター、まきびし、しんぴのまもり、フィールド等を解除する。
採用率の推移
7656.6%5.1%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ゴツゴツメット
56.8%
-7.1
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
65605663.9%56.8%9/99/10
2
たべのこし
28.3%
-3.0
ターン終わりに最大HPの1/16回復する。
採用率の推移
32302831.3%28.3%9/99/10
3
オボンのみオボンのみ
13.7%
+9.6
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
15934.1%13.7%9/99/10
4
ひかりのねんど
0.5%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
5
オッカのみ
0.2%
-0.1
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
0000.3%0.2%9/99/10
6
せんせいのツメ
0.2%
20%の確率で同じ優先度の技の中で先制できる。
7
ラムのみラムのみ
0.1%
-0.2
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
0000.3%0.1%9/99/10
8
ソクノのみ
0.1%
でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
サイコシード
0.1%
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 わんぱく (B↑ C↓)
65.2%
+11.9
採用率の推移
67595253.3%65.2%9/99/10
2 のんき
24.0%
-9.9
採用率の推移
35292333.9%24.0%9/99/10
3 しんちょう (D↑ C↓)
4.9%
+1.1
採用率の推移
5443.8%4.9%9/99/10
4 なまいき (D↑ S↓)
2.0%
+1.7
採用率の推移
2100.3%2.0%9/99/10
5 ずぶとい (B↑ A↓)
1.9%
-6.9
採用率の推移
10518.8%1.9%9/99/10
6 いじっぱり (A↑ C↓)
0.7%
7 おだやか (D↑ A↓)
0.7%
8 ゆうかん (A↑ S↓)
0.5%
9 せっかち
0.2%
10 おとなしい
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
39.8%
-7.5
採用率の推移
48443947.3%39.8%9/99/10
2 32032002
5.1%
-1.5
採用率の推移
7656.6%5.1%9/99/10
3 322170150
4.7%
0.0
採用率の推移
5554.7%4.7%9/99/10
4 32232000
3.5%
+0.7
採用率の推移
4332.8%3.5%9/99/10
5 32126070
3.4%
+0.9
採用率の推移
4322.5%3.4%9/99/10
6 32025090
3.0%
-0.4
採用率の推移
3333.4%3.0%9/99/10
7 32020320
2.7%
8 32025072
2.2%
9 32026080
1.9%
10 32030004
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

アーマーガア
考察記事
【ポケモンチャンピオンズ】アーマーガア 考察 M-4 シーズン てっぺき・ボディプレス型の受け性能
アーマーガア
考察記事
アーマーガア考察 M-3 型別採用率と立ち回り
アーマーガア
考察記事
アーマーガア考察 M-2 使用率6位 受け回し型の技構成と立ち回り

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Corviknight Corviknight vs Hippowdon Hippowdon

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CorviknightHippowdon
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
CorviknightS87 / HippowdonS67
First
CorviknightS87 / HippowdonS67
First
CorviknightS87 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CorviknightHippowdon
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
CorviknightS78 / HippowdonS67
First
CorviknightS78 / HippowdonS67
First
CorviknightS78 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CorviknightHippowdon
24.2〜29.3%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Brave Bird
999HKO
calculated with すなあらし
24.2〜29.3%
Brave Bird
4 hits (>99%)
calculated with すなあらし
HippowdonCorviknight
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.2%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
CorviknightS78 / HippowdonS67
First
CorviknightS78 / HippowdonS67
First
CorviknightS78 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
MimikyuMimikyu
Corviknight Corviknight vs Mimikyu Mimikyu

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
MimikyuCorviknight
22.4〜26.8%
Shadow Claw
999HKO
21.0〜24.9%
Shadow Claw
5HKO
17.6〜21.0%
Shadow Claw
999HKO
Speed
Second
CorviknightS87 / MimikyuS148
Second
CorviknightS87 / MimikyuS148
Second
CorviknightS87 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
MimikyuCorviknight
22.4〜26.8%
Shadow Claw
999HKO
21.0〜24.9%
Shadow Claw
999HKO
17.6〜21.0%
Shadow Claw
999HKO
Speed
Second
CorviknightS78 / MimikyuS148
Second
CorviknightS78 / MimikyuS148
Second
CorviknightS78 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CorviknightMimikyu
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
55.0〜64.9%
Brave Bird
3HKO (incl. ばけのかわ)
MimikyuCorviknight
22.4〜26.8%
Shadow Claw
999HKO
21.0〜24.9%
Shadow Claw
999HKO
17.6〜21.0%
Shadow Claw
999HKO
Speed
Second
CorviknightS78 / MimikyuS148
Second
CorviknightS78 / MimikyuS148
Second
CorviknightS78 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Corviknight Corviknight vs Meowscarada Meowscarada

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CorviknightMeowscarada
105.9〜125.5%
Brave Bird
1HKO
105.9〜125.5%
Brave Bird
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Brave Bird
1HKO
MeowscaradaCorviknight
43.9〜52.7%
Thunder Punch
2 hits (13%)
43.9〜52.7%
Thunder Punch
2 hits (13%)
57.1〜68.3%
Thunder Punch
2HKO
Speed
Second
CorviknightS87 / MeowscaradaS262
Second
CorviknightS87 / MeowscaradaS175
Second
CorviknightS87 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CorviknightMeowscarada
105.9〜125.5%
Brave Bird
1HKO
105.9〜125.5%
Brave Bird
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Brave Bird
1HKO
MeowscaradaCorviknight
43.9〜52.7%
Thunder Punch
3HKO
43.9〜52.7%
Thunder Punch
3HKO
57.1〜68.3%
Thunder Punch
2HKO
Speed
Second
CorviknightS78 / MeowscaradaS262
Second
CorviknightS78 / MeowscaradaS175
Second
CorviknightS78 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CorviknightMeowscarada
105.9〜125.5%
Brave Bird
1HKO
105.9〜125.5%
Brave Bird
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Brave Bird
1HKO
MeowscaradaCorviknight
43.9〜52.7%
Thunder Punch
3HKO
43.9〜52.7%
Thunder Punch
3HKO
45.9〜55.6%
Triple Axel
3HKO
calculated with 最大3ヒット時
Speed
Second
CorviknightS78 / MeowscaradaS262
Second
CorviknightS78 / MeowscaradaS175
Second
CorviknightS78 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Corviknight Corviknight vs ゴリランダー ゴリランダー

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Corviknightゴリランダー
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
ゴリランダーCorviknight
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
CorviknightS87 / ゴリランダーS107
Second
CorviknightS87 / ゴリランダーS107
Second
CorviknightS87 / ゴリランダーS107
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Corviknightゴリランダー
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
ゴリランダーCorviknight
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
CorviknightS78 / ゴリランダーS107
Second
CorviknightS78 / ゴリランダーS107
Second
CorviknightS78 / ゴリランダーS107
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Corviknightゴリランダー
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
43.5〜52.2%
Brave Bird
2 hits (6%)
calculated with グラスフィールド
ゴリランダーCorviknight
26.3〜31.7%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
20.5〜24.4%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
CorviknightS78 / ゴリランダーS107
Second
CorviknightS78 / ゴリランダーS107
Second
CorviknightS78 / ゴリランダーS107
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View ゴリランダー's page →
Farigiraf*Farigiraf
Corviknight Corviknight vs Farigiraf Farigiraf

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CorviknightFarigiraf
54.1〜65.4%
Iron Head
2HKO
34.7〜41.1%
Iron Head
3HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafCorviknight
37.1〜44.4%
Power Gem
3HKO
31.2〜37.1%
Power Gem
3 hits (74%)
41.0〜48.8%
Power Gem
3HKO
Speed
Second
CorviknightS87 / FarigirafS151
Second
CorviknightS87 / FarigirafS106
Second
CorviknightS87 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CorviknightFarigiraf
54.1〜65.4%
Iron Head
2HKO
34.7〜41.1%
Iron Head
3HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafCorviknight
37.1〜44.4%
Power Gem
3 hits (>99%)
31.2〜37.1%
Power Gem
4HKO
41.0〜48.8%
Power Gem
3HKO
Speed
Second
CorviknightS78 / FarigirafS151
Second
CorviknightS78 / FarigirafS106
Second
CorviknightS78 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CorviknightFarigiraf
54.1〜65.4%
Iron Head
2HKO
34.7〜41.1%
Iron Head
3HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafCorviknight
37.1〜44.4%
Power Gem
3 hits (28%)
31.2〜37.1%
Power Gem
4HKO
41.0〜48.8%
Power Gem
3 hits (>99%)
Speed
Second
CorviknightS78 / FarigirafS151
Second
CorviknightS78 / FarigirafS106
Second
CorviknightS78 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Corviknight Corviknight vs A-Ninetales A-Ninetales

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CorviknightA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesCorviknight
28.3〜34.1%
Blizzard
3 hits (3%)
calculated with あられ
38.0〜45.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
CorviknightS87 / A-NinetalesS177
Second
CorviknightS87 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CorviknightA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesCorviknight
28.3〜34.1%
Blizzard
4 hits (>99%) (incl. たべのこし)
calculated with あられ
38.0〜45.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
CorviknightS78 / A-NinetalesS177
Second
CorviknightS78 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CorviknightA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesCorviknight
28.3〜34.1%
Blizzard
4 hits (58%) (incl. オボンのみ)
calculated with あられ
38.0〜45.4%
Blizzard
3 hits (49%)
calculated with あられ
Speed
Second
CorviknightS78 / A-NinetalesS177
Second
CorviknightS78 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Corviknight Corviknight vs Sneasler Sneasler

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
SneaslerCorviknight
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
Speed
Second
CorviknightS87 / SneaslerS172
Second
CorviknightS87 / SneaslerS172
Second
CorviknightS87 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
SneaslerCorviknight
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
Speed
Second
CorviknightS78 / SneaslerS172
Second
CorviknightS78 / SneaslerS172
Second
CorviknightS78 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
SneaslerCorviknight
38.5〜45.9%
Close Combat
3 hits (69%)
38.5〜45.9%
Close Combat
3 hits (69%)
38.5〜45.9%
Close Combat
3 hits (69%)
Speed
Second
CorviknightS78 / SneaslerS172
Second
CorviknightS78 / SneaslerS172
Second
CorviknightS78 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
Corviknight Corviknight vs イエッサン(オス) イエッサン(オス)

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
イエッサン(オス)Corviknight
44.9〜53.7%
Mystical Fire
2 hits (33%)
calculated with サイコフィールド
41.0〜48.8%
Mystical Fire
3HKO
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
2 hits (33%)
calculated with サイコフィールド
Speed
Second
CorviknightS87 / イエッサン(オス)S220
Second
CorviknightS87 / イエッサン(オス)S161
Second
CorviknightS87 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
イエッサン(オス)Corviknight
44.9〜53.7%
Mystical Fire
2 hits (1%)
calculated with サイコフィールド
41.0〜48.8%
Mystical Fire
3HKO
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
2 hits (1%)
calculated with サイコフィールド
Speed
Second
CorviknightS78 / イエッサン(オス)S220
Second
CorviknightS78 / イエッサン(オス)S161
Second
CorviknightS78 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Corviknightイエッサン(オス)
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
70.8〜83.9%
Brave Bird
2HKO
calculated with サイコフィールド
イエッサン(オス)Corviknight
44.9〜53.7%
Mystical Fire
3HKO
calculated with サイコフィールド
41.0〜48.8%
Mystical Fire
3 hits (>99%)
calculated with サイコフィールド
44.9〜53.7%
Mystical Fire
3HKO
calculated with サイコフィールド
Speed
Second
CorviknightS78 / イエッサン(オス)S220
Second
CorviknightS78 / イエッサン(オス)S161
Second
CorviknightS78 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Corviknight Corviknight vs ボーマンダ ボーマンダ

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Corviknightボーマンダ
28.7〜33.9%
Brave Bird
3 hits (<1%)
ボーマンダCorviknight
47.8〜56.6%
Fire Blast
2 hits (82%)
Speed
Second
CorviknightS87 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Corviknightボーマンダ
28.7〜33.9%
Brave Bird
3 hits (<1%)
ボーマンダCorviknight
47.8〜56.6%
Fire Blast
2 hits (30%)
Speed
Second
CorviknightS78 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Corviknightボーマンダ
28.7〜33.9%
Brave Bird
3 hits (<1%)
ボーマンダCorviknight
47.8〜56.6%
Fire Blast
3HKO
Speed
Second
CorviknightS78 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ*グソクムシャ
Corviknight Corviknight vs グソクムシャ グソクムシャ

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Corviknightグソクムシャ
20.3〜24.7%
Brave Bird
5HKO
グソクムシャCorviknight
37.1〜44.4%
Close Combat
3HKO
Speed
First
CorviknightS87 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Corviknightグソクムシャ
20.3〜24.7%
Brave Bird
5HKO
グソクムシャCorviknight
37.1〜44.4%
Close Combat
3 hits (>99%)
Speed
First
CorviknightS78 / グソクムシャS60
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Corviknightグソクムシャ
20.3〜24.7%
Brave Bird
5HKO
グソクムシャCorviknight
37.1〜44.4%
Close Combat
3 hits (22%)
Speed
First
CorviknightS78 / グソクムシャS60
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Corviknight Corviknight vs Lucario Lucario

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CorviknightLucario
39.5〜46.9%
Body Press
3HKO
66.7〜78.9%
Body Press
2HKO
LucarioCorviknight
66.3〜79.0%
Focus Blast
2HKO
79.0〜93.7%
Focus Blast
2HKO
Speed
Second
CorviknightS87 / LucarioS223
Second
CorviknightS87 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CorviknightLucario
39.5〜46.9%
Body Press
3HKO
66.7〜78.9%
Body Press
2HKO
LucarioCorviknight
66.3〜79.0%
Focus Blast
2HKO
79.0〜93.7%
Focus Blast
2HKO
Speed
Second
CorviknightS78 / LucarioS223
Second
CorviknightS78 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CorviknightLucario
39.5〜46.9%
Body Press
3HKO
66.7〜78.9%
Body Press
2HKO
LucarioCorviknight
66.3〜79.0%
Focus Blast
2HKO
79.0〜93.7%
Focus Blast
2HKO
Speed
Second
CorviknightS78 / LucarioS223
Second
CorviknightS78 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Corviknight Corviknight vs Gholdengo Gholdengo

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CorviknightGholdengo
19.0〜22.7%
Brave Bird
999HKO
15.0〜17.6%
Brave Bird
999HKO
17.8〜20.9%
Brave Bird
999HKO
GholdengoCorviknight
63.4〜75.1%
Thunderbolt
2HKO
47.8〜56.6%
Thunderbolt
2 hits (82%)
57.6〜68.3%
Thunderbolt
2HKO
Speed
Second
CorviknightS87 / GholdengoS136
Second
CorviknightS87 / GholdengoS107
Second
CorviknightS87 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CorviknightGholdengo
19.0〜22.7%
Brave Bird
999HKO
15.0〜17.6%
Brave Bird
999HKO
17.8〜20.9%
Brave Bird
999HKO
GholdengoCorviknight
63.4〜75.1%
Thunderbolt
2HKO
47.8〜56.6%
Thunderbolt
2 hits (30%)
57.6〜68.3%
Thunderbolt
2HKO
Speed
Second
CorviknightS78 / GholdengoS136
Second
CorviknightS78 / GholdengoS107
Second
CorviknightS78 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CorviknightGholdengo
19.0〜22.7%
Brave Bird
999HKO
15.0〜17.6%
Brave Bird
999HKO
17.8〜20.9%
Brave Bird
999HKO
GholdengoCorviknight
63.4〜75.1%
Thunderbolt
2HKO
47.8〜56.6%
Thunderbolt
3HKO
57.6〜68.3%
Thunderbolt
2 hits (59%)
Speed
Second
CorviknightS78 / GholdengoS136
Second
CorviknightS78 / GholdengoS107
Second
CorviknightS78 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Corviknight Corviknight vs Baxcalibur Baxcalibur

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CorviknightBaxcalibur
34.5〜41.6%
Body Press
999HKO
41.9〜50.3%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
BaxcaliburCorviknight
44.9〜53.7%
Thunderbolt
2 hits (33%)
54.6〜65.4%
Thunderbolt
2HKO
44.9〜53.7%
Thunderbolt
2 hits (33%)
Speed
Second
CorviknightS87 / BaxcaliburS105
Second
CorviknightS87 / BaxcaliburS150
Second
CorviknightS87 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CorviknightBaxcalibur
34.5〜41.6%
Body Press
999HKO
41.9〜50.3%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
BaxcaliburCorviknight
44.9〜53.7%
Thunderbolt
2 hits (1%)
54.6〜65.4%
Thunderbolt
2HKO
44.9〜53.7%
Thunderbolt
2 hits (1%)
Speed
Second
CorviknightS78 / BaxcaliburS105
Second
CorviknightS78 / BaxcaliburS150
Second
CorviknightS78 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CorviknightBaxcalibur
34.5〜41.6%
Body Press
999HKO
41.9〜50.3%
Body Press
999HKO
34.5〜41.6%
Body Press
999HKO
BaxcaliburCorviknight
44.9〜53.7%
Thunderbolt
3HKO
79.0〜93.7%
Electro Shot
2HKO
44.9〜53.7%
Thunderbolt
3HKO
Speed
Second
CorviknightS78 / BaxcaliburS105
Second
CorviknightS78 / BaxcaliburS150
Second
CorviknightS78 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Corviknight Corviknight vs Aegislash Aegislash

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
AegislashCorviknight
39.5〜46.8%
Poltergeist
3HKO
45.9〜54.6%
Shadow Ball
2 hits (61%)
47.3〜56.1%
Poltergeist
2 hits (76%)
Speed
First
CorviknightS87 / AegislashS80
First
CorviknightS87 / AegislashS72
First
CorviknightS87 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
AegislashCorviknight
39.5〜46.8%
Poltergeist
3HKO
45.9〜54.6%
Shadow Ball
2 hits (11%)
47.3〜56.1%
Poltergeist
2 hits (21%)
Speed
Second
CorviknightS78 / AegislashS80
First
CorviknightS78 / AegislashS72
Second
CorviknightS78 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
AegislashCorviknight
32.2〜38.0%
Shadow Ball
4HKO
45.9〜54.6%
Shadow Ball
3HKO
38.5〜45.4%
Shadow Ball
3 hits (47%)
Speed
Second
CorviknightS78 / AegislashS80
First
CorviknightS78 / AegislashS72
Second
CorviknightS78 / AegislashS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Aegislash's page →
Gyarados×*Gyarados
Corviknight Corviknight vs Gyarados Gyarados

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CorviknightGyarados
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosCorviknight
24.4〜29.3%
Lash Out
4 hits (>99%)
32.2〜38.0%
Lash Out
3 hits (91%)
24.4〜29.3%
Lash Out
4 hits (>99%)
Speed
Second
CorviknightS87 / GyaradosS101
Second
CorviknightS87 / GyaradosS133
Second
CorviknightS87 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CorviknightGyarados
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosCorviknight
24.4〜29.3%
Lash Out
999HKO
32.2〜38.0%
Lash Out
3 hits (<1%)
24.4〜29.3%
Lash Out
999HKO
Speed
Second
CorviknightS78 / GyaradosS101
Second
CorviknightS78 / GyaradosS133
Second
CorviknightS78 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CorviknightGyarados
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosCorviknight
24.4〜29.3%
Lash Out
999HKO
32.2〜38.0%
Lash Out
4HKO
24.4〜29.3%
Lash Out
999HKO
Speed
Second
CorviknightS78 / GyaradosS101
Second
CorviknightS78 / GyaradosS133
Second
CorviknightS78 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Gyarados's page →
メガリザードンXメガリザードンX
Corviknight Corviknight vs メガリザードンX メガリザードンX

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CorviknightメガリザードンX
36.8〜43.2%
Brave Bird
3HKO
メガリザードンXCorviknight
91.2〜107.8%
Flare Blitz
1 hits (50%)
Speed
Second
CorviknightS87 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CorviknightメガリザードンX
36.8〜43.2%
Brave Bird
3HKO
メガリザードンXCorviknight
91.2〜107.8%
Flare Blitz
1 hits (50%)
Speed
Second
CorviknightS78 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CorviknightメガリザードンX
36.8〜43.2%
Brave Bird
3HKO
メガリザードンXCorviknight
91.2〜107.8%
Flare Blitz
1 hits (50%)
Speed
Second
CorviknightS78 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Corviknight Corviknight vs メガリザードンY メガリザードンY

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CorviknightメガリザードンY
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
メガリザードンYCorviknight
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
CorviknightS87 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CorviknightメガリザードンY
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
メガリザードンYCorviknight
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
CorviknightS78 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CorviknightメガリザードンY
48.4〜56.8%
Brave Bird
2 hits (88%)
calculated with 晴れ
メガリザードンYCorviknight
161.0〜190.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
CorviknightS78 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Corviknight Corviknight vs エースバーン エースバーン

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
エースバーンCorviknight
71.2〜84.9%
かえんボール
2HKO
65.4〜77.1%
かえんボール
2HKO
92.2〜110.2%
かえんボール
1 hits (56%)
Speed
Second
CorviknightS87 / エースバーンS256
Second
CorviknightS87 / エースバーンS188
Second
CorviknightS87 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
エースバーンCorviknight
71.2〜84.9%
かえんボール
2HKO
65.4〜77.1%
かえんボール
2HKO
92.2〜110.2%
かえんボール
1 hits (56%)
Speed
Second
CorviknightS78 / エースバーンS256
Second
CorviknightS78 / エースバーンS188
Second
CorviknightS78 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
エースバーンCorviknight
71.2〜84.9%
かえんボール
2HKO
65.4〜77.1%
かえんボール
2HKO
92.2〜110.2%
かえんボール
1 hits (56%)
Speed
Second
CorviknightS78 / エースバーンS256
Second
CorviknightS78 / エースバーンS188
Second
CorviknightS78 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×Rotom-W
Corviknight Corviknight vs Rotom-W Rotom-W

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CorviknightRotom-W
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
32.3〜38.6%
Body Press
4HKO
Rotom-WCorviknight
58.5〜70.2%
Thunderbolt
2HKO
58.5〜70.2%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
Speed
Second
CorviknightS87 / Rotom-WS106
Second
CorviknightS87 / Rotom-WS106
Second
CorviknightS87 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CorviknightRotom-W
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
32.3〜38.6%
Body Press
4HKO
Rotom-WCorviknight
58.5〜70.2%
Thunderbolt
2HKO
58.5〜70.2%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
Speed
Second
CorviknightS78 / Rotom-WS106
Second
CorviknightS78 / Rotom-WS106
Second
CorviknightS78 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CorviknightRotom-W
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
32.3〜38.6%
Body Press
4HKO
Rotom-WCorviknight
44.9〜53.7%
Volt Switch
3HKO
44.9〜53.7%
Volt Switch
3HKO
80.0〜94.6%
Thunderbolt
2HKO
Speed
Second
CorviknightS78 / Rotom-WS106
Second
CorviknightS78 / Rotom-WS106
Second
CorviknightS78 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Corviknight Corviknight vs Volcarona Volcarona

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CorviknightVolcarona
60.4〜71.9%
Brave Bird
2 hits (91%)
104.3〜124.2%
Brave Bird
1HKO
60.4〜71.9%
Brave Bird
2HKO
VolcaronaCorviknight
103.4〜122.9%
Overheat
1HKO
137.6〜162.0%
Overheat
1HKO
103.4〜122.9%
Overheat
1HKO
Speed
Second
CorviknightS87 / VolcaronaS122
Second
CorviknightS87 / VolcaronaS152
Second
CorviknightS87 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CorviknightVolcarona
60.4〜71.9%
Brave Bird
2 hits (91%)
104.3〜124.2%
Brave Bird
1HKO
60.4〜71.9%
Brave Bird
2HKO
VolcaronaCorviknight
103.4〜122.9%
Overheat
1HKO
137.6〜162.0%
Overheat
1HKO
103.4〜122.9%
Overheat
1HKO
Speed
Second
CorviknightS78 / VolcaronaS122
Second
CorviknightS78 / VolcaronaS152
Second
CorviknightS78 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CorviknightVolcarona
60.4〜71.9%
Brave Bird
2 hits (91%)
104.3〜124.2%
Brave Bird
1HKO
60.4〜71.9%
Brave Bird
2HKO
VolcaronaCorviknight
103.4〜122.9%
Overheat
1HKO
137.6〜162.0%
Overheat
1HKO
103.4〜122.9%
Overheat
1HKO
Speed
Second
CorviknightS78 / VolcaronaS122
Second
CorviknightS78 / VolcaronaS152
Second
CorviknightS78 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
HydreigonHydreigon
Corviknight Corviknight vs Hydreigon Hydreigon

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
HydreigonCorviknight
73.2〜86.8%
Fire Blast
2HKO
67.3〜80.0%
Fire Blast
2HKO
95.1〜112.7%
Fire Blast
1 hits (75%)
Speed
Second
CorviknightS87 / HydreigonS225
Second
CorviknightS87 / HydreigonS165
Second
CorviknightS87 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
HydreigonCorviknight
73.2〜86.8%
Fire Blast
2HKO
67.3〜80.0%
Fire Blast
2HKO
95.1〜112.7%
Fire Blast
1 hits (75%)
Speed
Second
CorviknightS78 / HydreigonS225
Second
CorviknightS78 / HydreigonS165
Second
CorviknightS78 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
HydreigonCorviknight
73.2〜86.8%
Fire Blast
2HKO
67.3〜80.0%
Fire Blast
2HKO
95.1〜112.7%
Fire Blast
1 hits (75%)
Speed
Second
CorviknightS78 / HydreigonS225
Second
CorviknightS78 / HydreigonS165
Second
CorviknightS78 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Corviknight Corviknight vs Skeledirge Skeledirge

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
5HKO
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
Speed
First
CorviknightS87 / SkeledirgeS86
First
CorviknightS87 / SkeledirgeS86
First
CorviknightS87 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
5HKO
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
Speed
Second
CorviknightS78 / SkeledirgeS86
Second
CorviknightS78 / SkeledirgeS86
Second
CorviknightS78 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
5HKO
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
Speed
Second
CorviknightS78 / SkeledirgeS86
Second
CorviknightS78 / SkeledirgeS86
Second
CorviknightS78 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
Corviknight Corviknight vs Metagross Metagross

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CorviknightMetagross
19.7〜23.6%
Body Press
999HKO
MetagrossCorviknight
45.4〜54.1%
Thunder Punch
2 hits (45%)
Speed
Second
CorviknightS87 / MetagrossS162
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CorviknightMetagross
19.7〜23.6%
Body Press
999HKO
MetagrossCorviknight
45.4〜54.1%
Thunder Punch
2 hits (5%)
Speed
Second
CorviknightS78 / MetagrossS162
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CorviknightMetagross
19.7〜23.6%
Body Press
999HKO
MetagrossCorviknight
45.4〜54.1%
Thunder Punch
3HKO
Speed
Second
CorviknightS78 / MetagrossS162
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Corviknight Corviknight vs Dragonite Dragonite

Corviknight's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CorviknightDragonite
16.2〜19.2%
Brave Bird
4HKO
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
DragoniteCorviknight
66.3〜79.0%
Flamethrower
2HKO
47.8〜56.6%
Flamethrower
2 hits (82%)
51.7〜61.5%
Flamethrower
2HKO
Speed
Second
CorviknightS87 / DragoniteS152
Second
CorviknightS87 / DragoniteS145
Second
CorviknightS87 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Corviknight's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CorviknightDragonite
16.2〜19.2%
Brave Bird
4HKO
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
DragoniteCorviknight
66.3〜79.0%
Flamethrower
2HKO
47.8〜56.6%
Flamethrower
2 hits (30%)
51.7〜61.5%
Flamethrower
2 hits (96%)
Speed
Second
CorviknightS78 / DragoniteS152
Second
CorviknightS78 / DragoniteS145
Second
CorviknightS78 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Corviknight's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CorviknightDragonite
16.2〜19.2%
Brave Bird
4HKO
18.6〜22.2%
Brave Bird
3 hits (82%)
18.6〜22.2%
Brave Bird
3 hits (82%)
DragoniteCorviknight
66.3〜79.0%
Flamethrower
2HKO
47.8〜56.6%
Flamethrower
3HKO
51.7〜61.5%
Flamethrower
3HKO (incl. オボンのみ)
Speed
Second
CorviknightS78 / DragoniteS152
Second
CorviknightS78 / DragoniteS145
Second
CorviknightS78 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityMirror Armor
NatureImpish (B↑C↓)
MovesひこうBrave BirdかくとうBulk UpむしU-turnひこうRoost
EVH32A2B17D15
M-4 Season
ItemSitrus Berry
AbilityPressure
NatureRelaxed (B↑S↓)
MovesひこうBrave BirdむしU-turnゴーストCurseひこうRoost
EVH32A1B26D7
See more team examples