マスカーニャ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | へんげんじざい | +9.7 登場するたび1回だけ、自分が出す技と同じタイプに変化する。 採用率の推移 |
| 2 | しんりょく | -9.7 HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | トリックフラワー |
+1.8 物理威力 70PP 12 相手に必ず命中する。必ず急所に当たる。 採用率の推移 |
| 2 | トリプルアクセル |
+2.4 物理威力 20命中 90%PP 12 1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。 採用率の推移 |
| 3 | とんぼがえり |
+5.7 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 4 | はたきおとす |
-5.8 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 5 | ふいうち |
-5.1 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 6 | かみなりパンチ |
+5.1 物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 7 | どくびし |
-4.3 変化PP 20 相手の場をどくびし状態にする。 採用率の推移 |
| 8 | じごくづき |
-1.9 物理威力 80命中 100%PP 16 相手をじごくづき状態にする。 採用率の推移 |
| 9 | じゃれつく |
物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 |
| 10 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | こだわりスカーフ |
+7.3 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 2 | きあいのタスキ |
-8.6 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | いのちのたま |
-0.8 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 4 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 5 | こうかくレンズ |
技の命中率が1.1倍になる。 |
| 6 | とけないこおり |
こおりタイプの技の威力が1.2倍になる。 |
| 7 | きせきのタネ |
-0.4 くさタイプの技の威力が1.2倍になる。 採用率の推移 |
| 8 | ラムのみ |
-0.8 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 9 | くろおび |
かくとうタイプの技の威力が1.2倍になる。 |
| 10 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ようき (S↑ C↓) | +6.7 採用率の推移 |
| 2 | いじっぱり (A↑ C↓) | -4.5 採用率の推移 |
| 3 | むじゃき (S↑ D↓) | +1.4 採用率の推移 |
| 4 | うっかりや (C↑ D↓) | +0.4 採用率の推移 |
| 5 | ひかえめ (C↑ A↓) | -3.0 採用率の推移 |
| 6 | せっかち | -0.6 採用率の推移 |
| 7 | やんちゃ (C↑ D↓) | -0.2 採用率の推移 |
| 8 | おっとり (C↑ S↓) | -0.1 採用率の推移 |
| 9 | さみしがり (A↑ B↓) | |
| 10 | おくびょう (S↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | -3.4 採用率の推移 |
| 2 | 0 | 32 | 2 | 0 | 0 | 32 | +4.2 採用率の推移 |
| 3 | 0 | 32 | 1 | 0 | 1 | 32 | -2.3 採用率の推移 |
| 4 | 0 | 2 | 0 | 32 | 0 | 32 | -2.4 採用率の推移 |
| 5 | 0 | 32 | 0 | 0 | 0 | 32 | +0.6 採用率の推移 |
| 6 | 0 | 32 | 0 | 0 | 2 | 32 | |
| 7 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 8 | 4 | 30 | 20 | 0 | 0 | 12 | -1.1 採用率の推移 |
| 9 | 8 | 24 | 2 | 0 | 0 | 32 | |
| 10 | 8 | 30 | 0 | 0 | 0 | 28 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 6.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 8.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Meowscarada vs
ボーマンダ Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 196.5〜233.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 253.6〜300.7% Double-Edge 1HKO | |
| Speed | First S262 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 196.5〜233.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 253.6〜300.7% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 255.0〜302.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 253.6〜300.7% Double-Edge 1HKO | |
| Speed | First S175 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Garchomp
Meowscarada vs
Garchomp Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.4〜150.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 102.6〜121.6% Draco Meteor 1HKO | 98.7〜116.3% Outrage 1 hits (94%) | 98.7〜116.3% Outrage 1 hits (94%) | |
| Speed | First S262 / S223 | First S262 / S231 | First S262 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.4〜150.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 229.2〜276.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 102.6〜121.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 98.7〜116.3% Outrage 2HKO | 98.7〜116.3% Outrage 2HKO | |
| Speed | Second S175 / S223 | Second S175 / S231 | First S175 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 162.2〜194.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | 297.3〜358.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | 297.3〜358.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 102.6〜121.6% Draco Meteor 1HKO | 98.7〜116.3% Outrage 1 hits (94%) | 98.7〜116.3% Outrage 1 hits (94%) | |
| Speed | Second S175 / S223 | Second S175 / S231 | First S175 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Hippowdon
Meowscarada vs
Hippowdon Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 76.3〜92.1% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | |
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S262 / S67 | First S262 / S67 | First S262 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 76.3〜92.1% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | 82.8〜99.5% Triple Axel 2HKOcalculated with すなあらし・最大3ヒット時 | |
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S175 / S67 | First S175 / S67 | First S175 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜128.8% Triple Axel 1HKOcalculated with すなあらし・最大3ヒット時 | 99.1〜118.6% Triple Axel 1 hits (88%)calculated with すなあらし・最大3ヒット時 | 107.0〜128.8% Triple Axel 1HKOcalculated with すなあらし・最大3ヒット時 | |
| 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | 47.1〜56.2% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S175 / S67 | First S175 / S67 | First S175 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*ゴリランダー
Meowscarada vs
ゴリランダー Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 72.5〜87.9% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | |
| 193.5〜230.7% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | |
| Speed | First S262 / S107 | First S262 / S107 | First S262 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 107.2〜130.4% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 72.5〜87.9% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | |
| 193.5〜230.7% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 149.0〜177.8% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 149.0〜177.8% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S175 / S107 | First S175 / S107 | First S175 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.1〜169.1% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 139.1〜169.1% Triple Axel 1HKOcalculated with グラスフィールド・最大3ヒット時 | 93.7〜114.0% Triple Axel 1 hits (69%)calculated with グラスフィールド・最大3ヒット時 | |
| 193.5〜230.7% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | 149.0〜177.8% U-turn 1HKOcalculated with グラスフィールド | |
| Speed | First S175 / S107 | First S175 / S107 | First S175 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
○*Gyarados
Meowscarada vs
Gyarados Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 119.3〜140.4% Thunder Punch 1HKOcalculated with 攻撃-1 | 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 60.1〜71.9% Lash Out 2HKO | 81.0〜95.4% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | |
| Speed | First S262 / S101 | First S262 / S133 | First S262 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 119.3〜140.4% Thunder Punch 1HKOcalculated with 攻撃-1 | 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 60.1〜71.9% Lash Out 2HKO | 81.0〜95.4% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | |
| Speed | First S175 / S101 | First S175 / S133 | First S175 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.6〜110.4% Thunder Punch 1 hits (69%)calculated with 攻撃-1 | 155.0〜182.5% Thunder Punch 1HKOcalculated with 攻撃-1 | 92.6〜110.4% Thunder Punch 1 hits (69%)calculated with 攻撃-1 | |
| 60.1〜71.9% Lash Out 2HKO | 81.0〜95.4% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | |
| Speed | First S175 / S101 | First S175 / S133 | First S175 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Basculegion-F
Meowscarada vs
Basculegion-F Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.9〜150.3% Flower Trick 1HKO | 127.9〜150.3% Flower Trick 1HKO | 127.9〜150.3% Flower Trick 1HKO | |
| 57.5〜68.0% Ice Fang 2HKO | 56.9〜67.3% Wave Crash 2HKO | 74.5〜88.2% Ice Fang 2HKO | |
| Speed | First S262 / S195 | First S262 / S143 | First S262 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.9〜150.3% Flower Trick 1HKO | 127.9〜150.3% Flower Trick 1HKO | 127.9〜150.3% Flower Trick 1HKO | |
| 57.5〜68.0% Ice Fang 2HKO | 56.9〜67.3% Wave Crash 2HKO | 74.5〜88.2% Ice Fang 2HKO | |
| Speed | Second S175 / S195 | First S175 / S143 | First S175 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜194.9% Flower Trick 1HKO | 166.0〜194.9% Flower Trick 1HKO | 166.0〜194.9% Flower Trick 1HKO | |
| 57.5〜68.0% Ice Fang 2HKO | 56.9〜67.3% Wave Crash 2HKO | 74.5〜88.2% Ice Fang 2HKO | |
| Speed | Second S175 / S195 | First S175 / S143 | First S175 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Rotom-W
Meowscarada vs
Rotom-W Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜93.0% Flower Trick 2HKO | 77.7〜93.0% Flower Trick 2HKO | 132.3〜157.5% Flower Trick 1HKO | |
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 38.6〜45.8% Hydro Pump 3HKO | |
| Speed | First S262 / S106 | First S262 / S106 | First S262 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜93.0% Flower Trick 2HKO | 77.7〜93.0% Flower Trick 2HKO | 132.3〜157.5% Flower Trick 1HKO | |
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 38.6〜45.8% Hydro Pump 3HKO | |
| Speed | First S175 / S106 | First S175 / S106 | First S175 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜120.4% Flower Trick 1HKO | 100.6〜120.4% Flower Trick 1HKO | 171.7〜204.7% Flower Trick 1HKO | |
| 28.1〜33.3% Hydro Pump 3 hits (<1%) | 28.1〜33.3% Hydro Pump 3 hits (<1%) | 38.6〜45.8% Hydro Pump 3HKO | |
| Speed | First S175 / S106 | First S175 / S106 | First S175 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
Meowscarada vs
パーモット Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.8〜163.3% Play Rough 2HKO (incl. きあいのタスキ) | 138.8〜163.3% Play Rough 1HKO | 138.8〜163.3% Play Rough 1HKO | |
| 164.7〜193.5% Close Combat 1HKO | 180.4〜213.1% Close Combat 1HKO | 213.7〜251.0% Close Combat 1HKO | |
| Speed | First S262 / S172 | First S262 / S235 | First S262 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.8〜163.3% Play Rough 2HKO (incl. きあいのタスキ) | 138.8〜163.3% Play Rough 1HKO | 138.8〜163.3% Play Rough 1HKO | |
| 164.7〜193.5% Close Combat 2HKO (incl. きあいのタスキ) | 180.4〜213.1% Close Combat 2HKO (incl. きあいのタスキ) | 213.7〜251.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S172 | Second S175 / S235 | First S175 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜143.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 104.1〜122.4% Flower Trick 1HKO | 104.1〜122.4% Flower Trick 1HKO | |
| 164.7〜193.5% Close Combat 1HKO | 180.4〜213.1% Close Combat 1HKO | 213.7〜251.0% Close Combat 1HKO | |
| Speed | First S175 / S172 | Second S175 / S235 | First S175 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎イエッサン(オス)
Meowscarada vs
イエッサン(オス) Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 118.2〜140.9% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | |
| 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | First S262 / S220 | First S262 / S161 | First S262 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 103.6〜122.6% Flower Trick 1HKOcalculated with サイコフィールド | 118.2〜140.9% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | |
| 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S175 / S220 | First S175 / S161 | First S175 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.3〜159.1% Flower Trick 1HKOcalculated with サイコフィールド | 134.3〜159.1% Flower Trick 1HKOcalculated with サイコフィールド | 153.3〜181.8% Triple Axel 1HKOcalculated with サイコフィールド・最大3ヒット時 | |
| 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | 69.3〜82.4% Dazzling Gleam 2HKOcalculated with サイコフィールド | 75.8〜90.2% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S175 / S220 | First S175 / S161 | First S175 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Hydreigon
Meowscarada vs
Hydreigon Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 103.9〜122.2% Draco Meteor 1HKO | 107.2〜126.8% Fire Blast 1HKO | 134.6〜158.8% Draco Meteor 1HKO | |
| Speed | First S262 / S225 | First S262 / S165 | First S262 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 103.9〜122.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 107.2〜126.8% Fire Blast 2HKO (incl. きあいのタスキ) | 134.6〜158.8% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S175 / S225 | First S175 / S165 | First S175 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 103.9〜122.2% Draco Meteor 1HKO | 107.2〜126.8% Fire Blast 1HKO | 134.6〜158.8% Draco Meteor 1HKO | |
| Speed | Second S175 / S225 | First S175 / S165 | First S175 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Dragonite
Meowscarada vs
Dragonite Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 201.2〜240.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 107.2〜126.8% Flamethrower 1HKO | 94.1〜111.1% Air Slash 1 hits (56%) | 103.3〜122.9% Air Slash 1HKO | |
| Speed | First S262 / S152 | First S262 / S145 | First S262 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 201.2〜240.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 232.3〜280.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 107.2〜126.8% Flamethrower 2HKO (incl. きあいのタスキ) | 94.1〜111.1% Air Slash 2HKO | 103.3〜122.9% Air Slash 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S152 | First S175 / S145 | First S175 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 261.1〜312.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | 301.2〜363.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 301.2〜363.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 107.2〜126.8% Flamethrower 1HKO | 94.1〜111.1% Air Slash 1 hits (56%) | 103.3〜122.9% Air Slash 1HKO | |
| Speed | First S175 / S152 | First S175 / S145 | First S175 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲*グソクムシャ
Meowscarada vs
グソクムシャ Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 428.1〜502.6% First Impression 1HKO | |
| Speed | First S262 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 329.4〜390.8% U-turn 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.4〜51.6% Foul Play 2 hits (14%) | |
| 428.1〜502.6% First Impression 1HKO | |
| Speed | First S175 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Meowscarada vs
セグレイブ Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.7% Play Rough 2HKO | 84.8〜100.5% Play Rough 2HKO | 84.8〜100.5% Play Rough 1 hits (6%) | |
| 122.2〜145.1% きょけんとつげき 1HKO | 137.3〜162.1% Icicle Crash 1HKO | 137.3〜162.7% きょけんとつげき 1HKO | |
| Speed | First S262 / S139 | First S262 / S152 | First S262 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.7% Play Rough 2HKO | 84.8〜100.5% Play Rough 2HKO | 84.8〜100.5% Play Rough 1 hits (6%) | |
| 156.9〜188.2% Icicle Spear 1HKOcalculated with 3ヒット時 | 129.4〜152.9% Icicle Spear 1HKOcalculated with 3ヒット時 | 172.5〜213.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| Speed | First S175 / S139 | First S175 / S152 | First S175 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.1〜107.3% Play Rough 1 hits (38%) | 109.9〜130.4% Play Rough 2HKO (incl. きあいのタスキ) | 109.9〜130.4% Play Rough 1HKO | |
| 122.2〜145.1% きょけんとつげき 1HKO | 137.3〜162.1% Icicle Crash 1HKO | 137.3〜162.7% きょけんとつげき 1HKO | |
| Speed | First S175 / S139 | First S175 / S152 | First S175 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Meowscarada vs
Lucario Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.1〜46.9% Flower Trick 3HKO | 57.1〜68.0% Play Rough 2HKO | |
| 142.5〜168.6% Aura Sphere 1HKO | 169.9〜201.3% Aura Sphere 1HKO | |
| Speed | First S262 / S223 | First S262 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.1〜46.9% Flower Trick 3HKO | 57.1〜68.0% Play Rough 2HKO | |
| 142.5〜168.6% Aura Sphere 2HKO (incl. きあいのタスキ) | 169.9〜201.3% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S175 / S223 | Second S175 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.7〜60.5% Flower Trick 2HKO | 74.1〜88.4% Play Rough 2HKO | |
| 142.5〜168.6% Aura Sphere 1HKO | 169.9〜201.3% Aura Sphere 1HKO | |
| Speed | Second S175 / S223 | Second S175 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Meowscarada vs
Baxcalibur Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.6% Knock Off 999HKO | 39.5〜46.7% Knock Off 999HKO | 32.5〜38.6% Knock Off 999HKO | |
| 77.1〜92.2% Draco Meteor 2HKO | 94.1〜111.8% Draco Meteor 1 hits (69%) | 77.1〜92.2% Draco Meteor 2HKO | |
| Speed | First S262 / S105 | First S262 / S150 | First S262 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.6% Knock Off 999HKO | 39.5〜46.7% Knock Off 999HKO | 32.5〜38.6% Knock Off 999HKO | |
| 77.1〜92.2% Draco Meteor 2HKO | 94.1〜111.8% Draco Meteor 2HKO | 77.1〜92.2% Draco Meteor 2HKO | |
| Speed | First S175 / S105 | First S175 / S150 | First S175 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.1〜49.7% Knock Off 999HKO | 50.9〜60.5% Knock Off 3 hits (36%) (incl. オボンのみ) | 42.1〜49.7% Knock Off 999HKO | |
| 77.1〜92.2% Draco Meteor 2HKO | 94.1〜111.8% Draco Meteor 1 hits (69%) | 77.1〜92.2% Draco Meteor 2HKO | |
| Speed | First S175 / S105 | First S175 / S150 | First S175 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Meowscarada vs
Aegislash Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | |
| 109.8〜129.4% Sacred Sword 1HKO | 111.1〜132.0% Close Combat 1HKO | 109.8〜129.4% Sacred Sword 1HKO | |
| Speed | First S262 / S80 | First S262 / S72 | First S262 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | |
| 109.8〜129.4% Sacred Sword 2HKO (incl. きあいのタスキ) | 111.1〜132.0% Close Combat 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Sacred Sword 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S80 | First S175 / S72 | First S175 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜113.2% Knock Off 1 hits (69%) | 94.6〜113.2% Knock Off 1 hits (69%) | 94.6〜113.2% Knock Off 1 hits (69%) | |
| 109.8〜129.4% Sacred Sword 1HKO | 111.1〜132.0% Close Combat 1HKO | 109.8〜129.4% Sacred Sword 1HKO | |
| Speed | First S175 / S80 | First S175 / S72 | First S175 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Meowscarada vs
Mimikyu Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 149.0〜178.4% Play Rough 1HKO | 115.0〜137.3% Play Rough 1HKO | 115.0〜137.3% Play Rough 1HKO | |
| Speed | First S262 / S148 | First S262 / S148 | First S262 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 93.9〜111.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 149.0〜178.4% Play Rough 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Play Rough 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S148 | First S175 / S148 | First S175 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | 104.6〜124.4% Flower Trick 2HKO (incl. ばけのかわ) | |
| 149.0〜178.4% Play Rough 1HKO | 115.0〜137.3% Play Rough 1HKO | 115.0〜137.3% Play Rough 1HKO | |
| Speed | First S175 / S148 | First S175 / S148 | First S175 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Corviknight
Meowscarada vs
Corviknight Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.7% Thunder Punch 2 hits (13%) | 43.9〜52.7% Thunder Punch 3HKO | 43.9〜52.7% Thunder Punch 3HKO | |
| 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 1HKO | |
| Speed | First S262 / S87 | First S262 / S78 | First S262 / S78 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.7% Thunder Punch 2 hits (13%) | 43.9〜52.7% Thunder Punch 3HKO | 43.9〜52.7% Thunder Punch 3HKO | |
| 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | 105.9〜125.5% Brave Bird 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S87 | First S175 / S78 | First S175 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.1〜68.3% Thunder Punch 2HKO | 57.1〜68.3% Thunder Punch 2HKO | 45.9〜55.6% Triple Axel 3HKOcalculated with 最大3ヒット時 | |
| 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 1HKO | 105.9〜125.5% Brave Bird 1HKO | |
| Speed | First S175 / S87 | First S175 / S78 | First S175 / S78 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Farigiraf
Meowscarada vs
Farigiraf Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 43.2〜52.1% Triple Axel 2 hits (5%)calculated with 最大3ヒット時 | 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 142.5〜168.6% Sludge Wave 1HKO | 117.6〜138.6% Sludge Wave 1HKO | 154.2〜184.3% Sludge Wave 1HKO | |
| Speed | First S262 / S151 | First S262 / S106 | First S262 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | 43.2〜52.1% Triple Axel 2 hits (5%)calculated with 最大3ヒット時 | 69.8〜84.9% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 142.5〜168.6% Sludge Wave 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Sludge Wave 2HKO (incl. きあいのタスキ) | 154.2〜184.3% Sludge Wave 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S151 | First S175 / S106 | First S175 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜109.4% Triple Axel 1 hits (44%)calculated with 最大3ヒット時 | 55.8〜66.8% Triple Axel 2HKOcalculated with 最大3ヒット時 | 89.9〜109.4% Triple Axel 1 hits (44%)calculated with 最大3ヒット時 | |
| 142.5〜168.6% Sludge Wave 1HKO | 117.6〜138.6% Sludge Wave 1HKO | 154.2〜184.3% Sludge Wave 1HKO | |
| Speed | First S175 / S151 | First S175 / S106 | First S175 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンX
Meowscarada vs
メガリザードンX Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.0〜71.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 230.7〜275.2% Flare Blitz 1HKO | |
| Speed | First S262 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.0〜71.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 99.3〜119.0% Flamethrower 2HKO | |
| Speed | First S175 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.8〜92.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| 230.7〜275.2% Flare Blitz 1HKO | |
| Speed | First S175 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*A-Ninetales
Meowscarada vs
A-Ninetales Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.4〜46.9% Flower Trick 3HKOcalculated with あられ | 50.7〜60.0% Flower Trick 2HKOcalculated with あられ | |
| 91.5〜109.8% Blizzard 1 hits (50%)calculated with あられ | 121.6〜142.5% Blizzard 1HKOcalculated with あられ | |
| Speed | First S262 / S177 | First S262 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.4〜46.9% Flower Trick 3HKOcalculated with あられ | 50.7〜60.0% Flower Trick 2HKOcalculated with あられ | |
| 91.5〜109.8% Blizzard 2HKOcalculated with あられ | 121.6〜142.5% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S175 / S177 | Second S175 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 50.9〜60.6% Flower Trick 2HKOcalculated with あられ | 65.3〜78.0% Flower Trick 2HKOcalculated with あられ | |
| 91.5〜109.8% Blizzard 1 hits (50%)calculated with あられ | 121.6〜142.5% Blizzard 1HKOcalculated with あられ | |
| Speed | Second S175 / S177 | Second S175 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Meowscarada vs
エースバーン Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Foul Play 2HKO | 65.0〜77.1% Knock Off 2HKO | 65.6〜78.3% Foul Play 2HKO | |
| 180.4〜213.1% かえんボール 1HKO | 166.0〜196.1% かえんボール 1HKO | 234.0〜276.5% かえんボール 1HKO | |
| Speed | First S262 / S256 | First S262 / S188 | First S262 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Foul Play 2HKO | 65.0〜77.1% Knock Off 2HKO | 65.6〜78.3% Foul Play 2HKO | |
| 180.4〜213.1% かえんボール 2HKO (incl. きあいのタスキ) | 166.0〜196.1% かえんボール 2HKO (incl. きあいのタスキ) | 234.0〜276.5% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S175 / S256 | Second S175 / S188 | First S175 / S171 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.7〜101.3% Foul Play 1 hits (13%) | 84.1〜100.0% Knock Off 2HKO | 84.7〜101.3% Foul Play 1 hits (13%) | |
| 180.4〜213.1% かえんボール 1HKO | 166.0〜196.1% かえんボール 1HKO | 234.0〜276.5% かえんボール 1HKO | |
| Speed | Second S175 / S256 | Second S175 / S188 | First S175 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Volcarona
Meowscarada vs
Volcarona Meowscarada's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Knock Off 3 hits (73%) | 70.8〜83.9% Knock Off 2HKO | 39.6〜47.4% Knock Off 3 hits (73%) | |
| 102.0〜121.6% Fiery Dance 1HKO | 134.6〜160.8% Fiery Dance 1HKO | 102.0〜121.6% Fiery Dance 1HKO | |
| Speed | First S262 / S122 | First S262 / S152 | First S262 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Meowscarada's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Knock Off 3 hits (73%) | 70.8〜83.9% Knock Off 2HKO | 39.6〜47.4% Knock Off 3 hits (73%) | |
| 102.0〜121.6% Fiery Dance 2HKO (incl. きあいのタスキ) | 134.6〜160.8% Fiery Dance 2HKO (incl. きあいのタスキ) | 102.0〜121.6% Fiery Dance 2HKO (incl. きあいのタスキ) | |
| Speed | First S175 / S122 | First S175 / S152 | First S175 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Meowscarada's build: Life Orb, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜61.5% Knock Off 2 hits (8%) | 91.9〜108.7% Knock Off 1 hits (50%) | 51.0〜61.5% Knock Off 2 hits (8%) | |
| 102.0〜121.6% Fiery Dance 1HKO | 134.6〜160.8% Fiery Dance 1HKO | 102.0〜121.6% Fiery Dance 1HKO | |
| Speed | First S175 / S122 | First S175 / S152 | First S175 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
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