Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バシャーモ

バシャーモ

ほのお かくとう
全国図鑑 No.257 / 使用率 36位
データ集計日:2026-09-10

種族値

HP
80
こうげき
120
ぼうぎょ
70
とくこう
110
とくぼう
70
すばやさ
80
合計
530

メガシンカ

メガバシャーモ

ほのおかくとう

特性:かそく — ターン終わりに素早さが1段階上がる。

HP
80
こうげき
160+40
ぼうぎょ
80+10
とくこう
130+20
とくぼう
80+10
すばやさ
100+20
合計
630

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうじめんみずエスパー
はがねほのおくさこおりあく
むし

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かそく
98.7%
+5.4
ターン終わりに素早さが1段階上がる。
採用率の推移
100969293.3%98.7%9/99/10
2 もうか
1.3%
-5.4
HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。
採用率の推移
8406.7%1.3%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお フレアドライブ
89.4%
-7.9
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
採用率の推移
98938897.3%89.4%9/99/10
2
かくとう インファイト
70.1%
-15.2
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
88786885.3%70.1%9/99/10
3
でんき かみなりパンチ
47.7%
+2.4
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
48464545.3%47.7%9/99/10
4
ノーマル つるぎのまい
44.0%
+9.3
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
45393334.7%44.0%9/99/10
5
ノーマル まもる
41.0%
-20.3
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
64513861.3%41.0%9/99/10
6
かくとう みきり
34.0%
+14.0
かくとう変化
PP 8
優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
36271820.0%34.0%9/99/10
7
かくとう とびひざげり
21.9%
+11.2
かくとう物理
威力 130命中 90%PP 12
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。
採用率の推移
2416910.7%21.9%9/99/10
8
いわ ストーンエッジ
13.4%
-2.6
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。
採用率の推移
16151316.0%13.4%9/99/10
9
ノーマル バトンタッチ
8.0%
+4.0
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
採用率の推移
9634.0%8.0%9/99/10
10
ほのお オーバーヒート
5.3%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
バシャーモナイト
63.1%
+12.4
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
65574950.7%63.1%9/99/10
2
いのちのたま
18.7%
-25.3
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
48311544.0%18.7%9/99/10
3
きあいのタスキきあいのタスキ
9.7%
+4.4
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
10855.3%9.7%9/99/10
4
こだわりスカーフこだわりスカーフ
3.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。
5
オボンのみオボンのみ
2.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
ふうせん
0.8%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
7
ラムのみラムのみ
0.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
たつじんのおび
0.5%
効果バツグンの技の威力が1.2倍になる。
9
イトケのみ
0.3%
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
10
しろいハーブ
0.2%
能力の低下を1度だけ回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
72.8%
-4.5
採用率の推移
78757277.3%72.8%9/99/10
2 ようき (S↑ C↓)
18.7%
+2.7
採用率の推移
19171616.0%18.7%9/99/10
3 やんちゃ (C↑ D↓)
2.3%
4 おくびょう (S↑ A↓)
1.9%
+0.6
採用率の推移
2211.3%1.9%9/99/10
5 わんぱく (B↑ C↓)
1.6%
-2.4
採用率の推移
4314.0%1.6%9/99/10
6 しんちょう (D↑ C↓)
0.8%
7 むじゃき (S↑ D↓)
0.7%
8 うっかりや (C↑ D↓)
0.6%
9 せっかち
0.3%
10 まじめ
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
48.5%
-16.8
採用率の推移
68574665.3%48.5%9/99/10
2 163200018
4.9%
3 03210132
4.4%
4 03220032
4.4%
+0.4
採用率の推移
4444.0%4.4%9/99/10
5 202000125
4.2%
6 43200030
3.1%
+1.8
採用率の推移
3211.3%3.1%9/99/10
7 33200031
2.7%
8 103200024
2.3%
9 193210014
2.0%
-0.7
採用率の推移
3222.7%2.0%9/99/10
10 03210032
1.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 6.5位前回比 -7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

バシャーモ
考察記事
【ポケモンチャンピオンズ】メガバシャーモ 考察 M-4 シーズン かそく加速アタッカーの立ち回り
バシャーモ
考察記事
メガバシャーモ考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Blaziken Blaziken vs グソクムシャ グソクムシャ

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Blazikenグソクムシャ
180.2〜213.2%
Flare Blitz
1HKO
グソクムシャBlaziken
112.1〜132.5%
Drill Run
1HKO
Speed
First
BlazikenS152 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Blazikenグソクムシャ
171.4〜205.5%
Flare Blitz
1HKO
グソクムシャBlaziken
122.3〜145.2%
Drill Run
1HKO
Speed
First
BlazikenS145 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Blazikenグソクムシャ
147.3〜173.6%
Flare Blitz
1HKO
グソクムシャBlaziken
122.3〜145.2%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
BlazikenS132 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
Blaziken Blaziken vs Gholdengo Gholdengo

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BlazikenGholdengo
166.9〜198.8%
Flare Blitz
1HKO
128.5〜152.3%
Flare Blitz
1HKO
152.1〜180.4%
Flare Blitz
1HKO
GholdengoBlaziken
59.2〜69.4%
Shadow Ball
2HKO
43.9〜52.2%
Shadow Ball
2 hits (17%)
53.5〜63.7%
Shadow Ball
2HKO
Speed
First
BlazikenS152 / GholdengoS136
First
BlazikenS152 / GholdengoS107
First
BlazikenS152 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BlazikenGholdengo
162.6〜191.4%
Flare Blitz
1HKO
122.3〜145.1%
Flare Blitz
1HKO
147.9〜173.6%
Flare Blitz
1HKO
GholdengoBlaziken
65.0〜77.1%
Shadow Ball
2HKO
49.0〜58.0%
Focus Blast
2 hits (98%)
59.2〜70.7%
Shadow Ball
2HKO
Speed
First
BlazikenS145 / GholdengoS136
First
BlazikenS145 / GholdengoS107
First
BlazikenS145 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BlazikenGholdengo
136.2〜162.0%
Flare Blitz
1HKO
103.6〜122.3%
Flare Blitz
1HKO
125.2〜147.2%
Flare Blitz
1HKO
GholdengoBlaziken
65.0〜77.1%
Shadow Ball
2HKO
49.0〜58.0%
Focus Blast
2 hits (98%)
59.2〜70.7%
Shadow Ball
2HKO
Speed
Second
BlazikenS132 / GholdengoS136
First
BlazikenS132 / GholdengoS107
Second
BlazikenS132 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Blaziken Blaziken vs Baxcalibur Baxcalibur

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BlazikenBaxcalibur
104.6〜124.9%
Close Combat
1HKO
126.9〜150.9%
Close Combat
1HKO
104.6〜124.9%
Close Combat
1HKO
BaxcaliburBlaziken
67.5〜80.3%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
Speed
First
BlazikenS152 / BaxcaliburS105
First
BlazikenS152 / BaxcaliburS150
First
BlazikenS152 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BlazikenBaxcalibur
100.0〜119.8%
Close Combat
1HKO
121.0〜144.3%
Close Combat
1HKO
100.0〜119.8%
Close Combat
1HKO
BaxcaliburBlaziken
75.2〜89.8%
Draco Meteor
2HKO
91.7〜108.9%
Draco Meteor
1 hits (50%)
75.2〜89.8%
Draco Meteor
2HKO
Speed
First
BlazikenS145 / BaxcaliburS105
Second
BlazikenS145 / BaxcaliburS150
First
BlazikenS145 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BlazikenBaxcalibur
94.4〜110.7%
High Jump Kick
1 hits (63%)
101.8〜122.2%
Close Combat
1HKO
94.4〜110.7%
High Jump Kick
1 hits (63%)
BaxcaliburBlaziken
75.2〜89.8%
Draco Meteor
2HKO
91.7〜108.9%
Draco Meteor
2HKO
75.2〜89.8%
Draco Meteor
2HKO
Speed
First
BlazikenS132 / BaxcaliburS105
Second
BlazikenS132 / BaxcaliburS150
First
BlazikenS132 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Blaziken Blaziken vs Aegislash Aegislash

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BlazikenAegislash
118.6〜140.1%
Flare Blitz
1HKO
118.6〜140.1%
Flare Blitz
1HKO
118.6〜140.1%
Flare Blitz
1HKO
AegislashBlaziken
87.9〜103.8%
Poltergeist
1 hits (25%)
67.5〜80.3%
Poltergeist
2HKO
105.1〜124.2%
Poltergeist
1HKO
Speed
First
BlazikenS152 / AegislashS80
First
BlazikenS152 / AegislashS72
First
BlazikenS152 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BlazikenAegislash
113.2〜135.3%
Flare Blitz
1HKO
113.2〜135.3%
Flare Blitz
1HKO
113.2〜135.3%
Flare Blitz
1HKO
AegislashBlaziken
97.5〜115.3%
Poltergeist
1 hits (88%)
75.2〜88.5%
Poltergeist
2HKO
116.6〜138.2%
Poltergeist
1HKO
Speed
First
BlazikenS145 / AegislashS80
First
BlazikenS145 / AegislashS72
First
BlazikenS145 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BlazikenAegislash
94.6〜112.6%
Flare Blitz
1 hits (75%)
94.6〜112.6%
Flare Blitz
1 hits (75%)
94.6〜112.6%
Flare Blitz
1 hits (75%)
AegislashBlaziken
97.5〜115.3%
Poltergeist
2HKO
75.2〜88.5%
Poltergeist
2HKO
71.3〜84.1%
Close Combat
2HKO
Speed
First
BlazikenS132 / AegislashS80
First
BlazikenS132 / AegislashS72
First
BlazikenS132 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Meowscarada*Meowscarada
Blaziken Blaziken vs Meowscarada Meowscarada

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenMeowscarada
228.8〜270.6%
Flare Blitz
1HKO
228.8〜270.6%
Flare Blitz
2HKO (incl. きあいのタスキ)
228.8〜270.6%
Flare Blitz
1HKO
MeowscaradaBlaziken
58.0〜68.8%
Play Rough
2HKO
58.0〜68.8%
Play Rough
2HKO
75.2〜89.2%
Play Rough
2HKO
Speed
Second
BlazikenS152 / MeowscaradaS262
Second
BlazikenS152 / MeowscaradaS175
Second
BlazikenS152 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenMeowscarada
219.0〜259.5%
Flare Blitz
1HKO
219.0〜259.5%
Flare Blitz
2HKO (incl. きあいのタスキ)
219.0〜259.5%
Flare Blitz
1HKO
MeowscaradaBlaziken
65.0〜76.4%
Play Rough
2HKO
65.0〜76.4%
Play Rough
2HKO
84.1〜99.4%
Play Rough
2HKO
Speed
Second
BlazikenS145 / MeowscaradaS262
Second
BlazikenS145 / MeowscaradaS175
Second
BlazikenS145 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenMeowscarada
185.6〜219.6%
Flare Blitz
1HKO
185.6〜219.6%
Flare Blitz
2HKO (incl. きあいのタスキ)
185.6〜219.6%
Flare Blitz
1HKO
MeowscaradaBlaziken
65.0〜76.4%
Play Rough
2HKO
65.0〜76.4%
Play Rough
2HKO
84.1〜99.4%
Play Rough
2HKO
Speed
Second
BlazikenS132 / MeowscaradaS262
Second
BlazikenS132 / MeowscaradaS175
Second
BlazikenS132 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Blaziken Blaziken vs ゴリランダー ゴリランダー

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Blazikenゴリランダー
139.1〜163.3%
Flare Blitz
1HKO
calculated with グラスフィールド
139.1〜163.3%
Flare Blitz
1HKO
calculated with グラスフィールド
105.3〜125.6%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーBlaziken
115.9〜136.9%
High Horsepower
1HKO
calculated with グラスフィールド
89.2〜105.7%
High Horsepower
1 hits (31%)
calculated with グラスフィールド
89.2〜105.7%
High Horsepower
1 hits (31%)
calculated with グラスフィールド
Speed
First
BlazikenS152 / ゴリランダーS107
First
BlazikenS152 / ゴリランダーS107
First
BlazikenS152 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Blazikenゴリランダー
132.9〜158.0%
Flare Blitz
1HKO
calculated with グラスフィールド
132.9〜158.0%
Flare Blitz
1HKO
calculated with グラスフィールド
120.3〜143.0%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーBlaziken
128.7〜152.2%
High Horsepower
1HKO
calculated with グラスフィールド
99.4〜117.2%
High Horsepower
1 hits (94%)
calculated with グラスフィールド
99.4〜117.2%
High Horsepower
1 hits (94%)
calculated with グラスフィールド
Speed
First
BlazikenS145 / ゴリランダーS107
First
BlazikenS145 / ゴリランダーS107
First
BlazikenS145 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Blazikenゴリランダー
113.0〜133.3%
Flare Blitz
1HKO
calculated with グラスフィールド
113.0〜133.3%
Flare Blitz
1HKO
calculated with グラスフィールド
92.8〜110.1%
Overheat
1 hits (50%)
calculated with グラスフィールド
ゴリランダーBlaziken
128.7〜152.2%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
99.4〜117.2%
High Horsepower
2HKO
calculated with グラスフィールド
99.4〜117.2%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
BlazikenS132 / ゴリランダーS107
First
BlazikenS132 / ゴリランダーS107
First
BlazikenS132 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight*Corviknight
Blaziken Blaziken vs Corviknight Corviknight

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BlazikenCorviknight
90.7〜106.3%
Flare Blitz
1 hits (38%)
90.7〜106.3%
Flare Blitz
1 hits (38%)
90.7〜106.3%
Flare Blitz
1 hits (38%)
CorviknightBlaziken
93.0〜110.8%
Brave Bird
1 hits (56%)
93.0〜110.8%
Brave Bird
1 hits (56%)
93.0〜110.8%
Brave Bird
1 hits (56%)
Speed
First
BlazikenS152 / CorviknightS87
First
BlazikenS152 / CorviknightS78
First
BlazikenS152 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BlazikenCorviknight
102.4〜121.5%
Overheat
1HKO
102.4〜121.5%
Overheat
1HKO
102.4〜121.5%
Overheat
1HKO
CorviknightBlaziken
103.2〜122.3%
Brave Bird
1HKO
103.2〜122.3%
Brave Bird
1HKO
103.2〜122.3%
Brave Bird
1HKO
Speed
First
BlazikenS145 / CorviknightS87
First
BlazikenS145 / CorviknightS78
First
BlazikenS145 / CorviknightS78
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BlazikenCorviknight
79.0〜93.7%
Overheat
2HKO
79.0〜93.7%
Overheat
2HKO
74.1〜87.8%
Flare Blitz
2HKO
CorviknightBlaziken
103.2〜122.3%
Brave Bird
2HKO (incl. きあいのタスキ)
103.2〜122.3%
Brave Bird
2HKO (incl. きあいのタスキ)
103.2〜122.3%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
BlazikenS132 / CorviknightS87
First
BlazikenS132 / CorviknightS78
First
BlazikenS132 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
Blaziken Blaziken vs A-Ninetales A-Ninetales

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BlazikenA-Ninetales
117.7〜140.6%
Flare Blitz
1HKO
calculated with あられ
148.0〜176.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesBlaziken
35.0〜42.0%
Moonblast
3HKO
calculated with あられ
45.9〜54.1%
Moonblast
2 hits (51%)
calculated with あられ
Speed
Second
BlazikenS152 / A-NinetalesS177
Second
BlazikenS152 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BlazikenA-Ninetales
112.6〜134.9%
Flare Blitz
1HKO
calculated with あられ
142.0〜168.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesBlaziken
38.2〜45.9%
Moonblast
3HKO
calculated with あられ
50.3〜59.9%
Moonblast
2HKO
calculated with あられ
Speed
Second
BlazikenS145 / A-NinetalesS177
Second
BlazikenS145 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BlazikenA-Ninetales
96.0〜114.3%
Flare Blitz
1 hits (75%)
calculated with あられ
121.3〜144.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesBlaziken
38.2〜45.9%
Moonblast
3HKO
calculated with あられ
50.3〜59.9%
Moonblast
2HKO
calculated with あられ
Speed
Second
BlazikenS132 / A-NinetalesS177
Second
BlazikenS132 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Blaziken Blaziken vs Sneasler Sneasler

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BlazikenSneasler
124.8〜147.8%
Flare Blitz
1HKO
124.8〜147.8%
Flare Blitz
1HKO
124.8〜147.8%
Flare Blitz
1HKO
SneaslerBlaziken
86.0〜101.9%
Close Combat
1 hits (13%)
86.0〜101.9%
Close Combat
1 hits (13%)
86.0〜101.9%
Close Combat
1 hits (13%)
Speed
Second
BlazikenS152 / SneaslerS172
Second
BlazikenS152 / SneaslerS172
Second
BlazikenS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BlazikenSneasler
119.7〜142.0%
Flare Blitz
1HKO
119.7〜142.0%
Flare Blitz
1HKO
119.7〜142.0%
Flare Blitz
1HKO
SneaslerBlaziken
96.2〜113.4%
Close Combat
1 hits (75%)
96.2〜113.4%
Close Combat
1 hits (75%)
96.2〜113.4%
Close Combat
1 hits (75%)
Speed
Second
BlazikenS145 / SneaslerS172
Second
BlazikenS145 / SneaslerS172
Second
BlazikenS145 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BlazikenSneasler
101.9〜120.4%
Flare Blitz
1HKO
101.9〜120.4%
Flare Blitz
1HKO
101.9〜120.4%
Flare Blitz
1HKO
SneaslerBlaziken
96.2〜113.4%
Close Combat
2HKO
96.2〜113.4%
Close Combat
2HKO
96.2〜113.4%
Close Combat
2HKO
Speed
Second
BlazikenS132 / SneaslerS172
Second
BlazikenS132 / SneaslerS172
Second
BlazikenS132 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
Blaziken Blaziken vs Volcarona Volcarona

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BlazikenVolcarona
143.8〜170.8%
Stone Edge
1HKO
114.3〜134.8%
Flare Blitz
1HKO
143.8〜170.8%
Stone Edge
1HKO
VolcaronaBlaziken
67.5〜80.3%
Psychic
2HKO
89.2〜105.7%
Psychic
1 hits (31%)
67.5〜80.3%
Psychic
2HKO
Speed
First
BlazikenS152 / VolcaronaS122
Second
BlazikenS152 / VolcaronaS152
First
BlazikenS152 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BlazikenVolcarona
138.0〜165.1%
Stone Edge
1HKO
108.7〜129.2%
Flare Blitz
1HKO
138.0〜165.1%
Stone Edge
1HKO
VolcaronaBlaziken
75.2〜89.2%
Psychic
2HKO
99.4〜117.2%
Psychic
1 hits (94%)
75.2〜89.2%
Psychic
2HKO
Speed
First
BlazikenS145 / VolcaronaS122
Second
BlazikenS145 / VolcaronaS152
First
BlazikenS145 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BlazikenVolcarona
116.7〜137.5%
Stone Edge
1HKO
206.2〜243.5%
Stone Edge
1HKO
116.7〜137.5%
Stone Edge
1HKO
VolcaronaBlaziken
75.2〜89.2%
Psychic
2HKO
99.4〜117.2%
Psychic
2HKO
75.2〜89.2%
Psychic
2HKO
Speed
First
BlazikenS132 / VolcaronaS122
Second
BlazikenS132 / VolcaronaS152
First
BlazikenS132 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Unfavorable
ボーマンダ*ボーマンダ
Blaziken Blaziken vs ボーマンダ ボーマンダ

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Blazikenボーマンダ
67.8〜80.7%
Stone Edge
2HKO
ボーマンダBlaziken
224.2〜265.0%
Double-Edge
1HKO
Speed
Second
BlazikenS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Blazikenボーマンダ
66.7〜78.9%
Stone Edge
2HKO
ボーマンダBlaziken
247.1〜293.0%
Double-Edge
1HKO
Speed
Second
BlazikenS145 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Blazikenボーマンダ
56.1〜66.7%
Stone Edge
2HKO
ボーマンダBlaziken
247.1〜293.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Blaziken Blaziken vs Garchomp Garchomp

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BlazikenGarchomp
87.6〜103.8%
High Jump Kick
1 hits (25%)
80.0〜94.6%
High Jump Kick
2HKO
80.0〜94.6%
High Jump Kick
2HKO
GarchompBlaziken
90.4〜107.0%
Draco Meteor
1 hits (44%)
145.2〜172.0%
Earthquake
1HKO
145.2〜172.0%
Earthquake
1HKO
Speed
Second
BlazikenS152 / GarchompS223
Second
BlazikenS152 / GarchompS231
Second
BlazikenS152 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BlazikenGarchomp
84.3〜99.5%
High Jump Kick
2HKO
76.2〜91.4%
High Jump Kick
2HKO
76.2〜91.4%
High Jump Kick
2HKO
GarchompBlaziken
100.0〜118.5%
Draco Meteor
1HKO
160.5〜188.5%
Earthquake
1HKO
160.5〜188.5%
Earthquake
1HKO
Speed
Second
BlazikenS145 / GarchompS223
Second
BlazikenS145 / GarchompS231
Second
BlazikenS145 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BlazikenGarchomp
71.4〜84.3%
High Jump Kick
2HKO
65.4〜77.8%
High Jump Kick
2HKO
65.4〜77.8%
High Jump Kick
2HKO
GarchompBlaziken
100.0〜118.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
160.5〜188.5%
Earthquake
2HKO (incl. きあいのタスキ)
160.5〜188.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / GarchompS223
Second
BlazikenS132 / GarchompS231
Second
BlazikenS132 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Blaziken Blaziken vs Primarina Primarina

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BlazikenPrimarina
56.7〜67.4%
Thunder Punch
2 hits (42%)
74.9〜88.8%
Thunder Punch
2HKO
56.7〜67.4%
Thunder Punch
2HKO
PrimarinaBlaziken
104.5〜123.6%
Sparkling Aria
1HKO
127.4〜150.3%
Sparkling Aria
1HKO
104.5〜123.6%
Sparkling Aria
1HKO
Speed
First
BlazikenS152 / PrimarinaS80
First
BlazikenS152 / PrimarinaS82
First
BlazikenS152 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BlazikenPrimarina
54.0〜65.2%
Thunder Punch
2 hits (16%)
72.2〜86.1%
Thunder Punch
2HKO
54.0〜65.2%
Thunder Punch
2HKO
PrimarinaBlaziken
115.9〜137.6%
Sparkling Aria
1HKO
138.9〜165.6%
Sparkling Aria
1HKO
115.9〜137.6%
Sparkling Aria
1HKO
Speed
First
BlazikenS145 / PrimarinaS80
First
BlazikenS145 / PrimarinaS82
First
BlazikenS145 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BlazikenPrimarina
46.0〜54.5%
Thunder Punch
3HKO
61.0〜72.7%
Thunder Punch
2 hits (97%)
46.0〜54.5%
Thunder Punch
2 hits (6%)
PrimarinaBlaziken
115.9〜137.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
138.9〜165.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
115.9〜137.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
BlazikenS132 / PrimarinaS80
First
BlazikenS132 / PrimarinaS82
First
BlazikenS132 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon×Hippowdon
Blaziken Blaziken vs Hippowdon Hippowdon

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BlazikenHippowdon
57.2〜67.4%
High Jump Kick
2 hits (53%)
calculated with すなあらし
51.6〜61.4%
High Jump Kick
2 hits (95%)
calculated with すなあらし
57.2〜67.4%
High Jump Kick
2HKO
calculated with すなあらし
HippowdonBlaziken
96.8〜114.6%
Earthquake
1HKO
calculated with すなあらし
96.8〜114.6%
Earthquake
1HKO
calculated with すなあらし
96.8〜114.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
BlazikenS152 / HippowdonS67
First
BlazikenS152 / HippowdonS67
First
BlazikenS152 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BlazikenHippowdon
54.9〜65.1%
High Jump Kick
2 hits (13%)
calculated with すなあらし
49.3〜58.6%
High Jump Kick
2 hits (66%)
calculated with すなあらし
54.9〜65.1%
High Jump Kick
2HKO
calculated with すなあらし
HippowdonBlaziken
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
Speed
First
BlazikenS145 / HippowdonS67
First
BlazikenS145 / HippowdonS67
First
BlazikenS145 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BlazikenHippowdon
46.5〜54.9%
High Jump Kick
3HKO
calculated with すなあらし
42.3〜50.2%
High Jump Kick
3HKO
calculated with すなあらし
46.5〜54.9%
High Jump Kick
2 hits (62%)
calculated with すなあらし
HippowdonBlaziken
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
107.0〜126.1%
Earthquake
1HKO
calculated with すなあらし
Speed
First
BlazikenS132 / HippowdonS67
First
BlazikenS132 / HippowdonS67
First
BlazikenS132 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
Blaziken Blaziken vs Basculegion-F Basculegion-F

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenBasculegion-F
79.2〜93.4%
Thunder Punch
2HKO
79.2〜93.4%
Thunder Punch
2HKO
79.2〜93.4%
Thunder Punch
2HKO
Basculegion-FBlaziken
183.4〜216.6%
Wave Crash
1HKO
201.3〜238.2%
Wave Crash
1HKO
238.2〜281.5%
Wave Crash
1HKO
Speed
Second
BlazikenS152 / Basculegion-FS195
First
BlazikenS152 / Basculegion-FS143
First
BlazikenS152 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenBasculegion-F
75.1〜89.3%
Thunder Punch
2HKO
75.1〜89.3%
Thunder Punch
2HKO
75.1〜89.3%
Thunder Punch
2HKO
Basculegion-FBlaziken
201.3〜239.5%
Wave Crash
1HKO
222.9〜262.4%
Wave Crash
1HKO
261.1〜310.8%
Wave Crash
1HKO
Speed
Second
BlazikenS145 / Basculegion-FS195
First
BlazikenS145 / Basculegion-FS143
First
BlazikenS145 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlazikenBasculegion-F
64.0〜76.1%
Thunder Punch
2HKO
64.0〜76.1%
Thunder Punch
2HKO
64.0〜76.1%
Thunder Punch
2HKO
Basculegion-FBlaziken
201.3〜239.5%
Wave Crash
2HKO (incl. きあいのタスキ)
222.9〜262.4%
Wave Crash
2HKO (incl. きあいのタスキ)
261.1〜310.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / Basculegion-FS195
Second
BlazikenS132 / Basculegion-FS143
First
BlazikenS132 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Greninja*Greninja
Blaziken Blaziken vs Greninja Greninja

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BlazikenGreninja
243.0〜287.2%
Close Combat
2HKO (incl. きあいのタスキ)
217.4〜257.7%
Close Combat
1HKO
243.0〜287.2%
Close Combat
1HKO
GreninjaBlaziken
110.8〜131.2%
Surf
1HKO
119.7〜142.7%
Surf
1HKO
110.8〜131.2%
Surf
1HKO
Speed
Second
BlazikenS152 / GreninjaS174
Second
BlazikenS152 / GreninjaS213
Second
BlazikenS152 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BlazikenGreninja
235.6〜277.2%
Close Combat
2HKO (incl. きあいのタスキ)
209.4〜247.7%
Close Combat
1HKO
235.6〜277.2%
Close Combat
1HKO
GreninjaBlaziken
122.3〜145.2%
Surf
1HKO
133.8〜158.0%
Surf
1HKO
122.3〜145.2%
Surf
1HKO
Speed
Second
BlazikenS145 / GreninjaS174
Second
BlazikenS145 / GreninjaS213
Second
BlazikenS145 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BlazikenGreninja
197.3〜233.6%
Close Combat
2HKO (incl. きあいのタスキ)
177.2〜209.4%
Close Combat
1HKO
197.3〜233.6%
Close Combat
1HKO
GreninjaBlaziken
122.3〜145.2%
Surf
2HKO (incl. きあいのタスキ)
133.8〜158.0%
Surf
2HKO (incl. きあいのタスキ)
122.3〜145.2%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / GreninjaS174
Second
BlazikenS132 / GreninjaS213
Second
BlazikenS132 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Blaziken Blaziken vs メガリザードンX メガリザードンX

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BlazikenメガリザードンX
87.7〜103.2%
Stone Edge
1 hits (19%)
メガリザードンXBlaziken
102.5〜121.7%
Outrage
1HKO
Speed
Second
BlazikenS152 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BlazikenメガリザードンX
83.9〜98.7%
Stone Edge
2HKO
メガリザードンXBlaziken
112.1〜133.8%
Outrage
1HKO
Speed
Second
BlazikenS145 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BlazikenメガリザードンX
71.0〜83.9%
Stone Edge
2HKO
メガリザードンXBlaziken
112.1〜133.8%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Blaziken Blaziken vs エースバーン エースバーン

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Blazikenエースバーン
105.7〜124.8%
Close Combat
1HKO
105.7〜124.8%
Close Combat
2HKO (incl. きあいのタスキ)
105.7〜124.8%
Close Combat
1HKO
エースバーンBlaziken
107.0〜126.1%
Zen Headbutt
1HKO
96.8〜115.9%
Zen Headbutt
1 hits (88%)
111.5〜132.5%
High Jump Kick
1HKO
Speed
Second
BlazikenS152 / エースバーンS256
Second
BlazikenS152 / エースバーンS188
Second
BlazikenS152 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Blazikenエースバーン
101.3〜119.7%
Close Combat
1HKO
101.3〜119.7%
Close Combat
2HKO (incl. きあいのタスキ)
101.3〜119.7%
Close Combat
1HKO
エースバーンBlaziken
118.5〜138.9%
Zen Headbutt
1HKO
107.0〜127.4%
Zen Headbutt
1HKO
124.2〜146.5%
High Jump Kick
1HKO
Speed
Second
BlazikenS145 / エースバーンS256
Second
BlazikenS145 / エースバーンS188
Second
BlazikenS145 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Blazikenエースバーン
95.5〜113.4%
Stone Edge
1 hits (75%)
95.5〜113.4%
Stone Edge
2HKO
95.5〜113.4%
Stone Edge
1 hits (75%)
エースバーンBlaziken
118.5〜138.9%
Zen Headbutt
2HKO (incl. きあいのタスキ)
107.0〜127.4%
Zen Headbutt
2HKO (incl. きあいのタスキ)
124.2〜146.5%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / エースバーンS256
Second
BlazikenS132 / エースバーンS188
Second
BlazikenS132 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
イエッサン(オス)*イエッサン(オス)
Blaziken Blaziken vs イエッサン(オス) イエッサン(オス)

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Blazikenイエッサン(オス)
154.0〜181.8%
Flare Blitz
1HKO
calculated with サイコフィールド
154.0〜181.8%
Flare Blitz
1HKO
calculated with サイコフィールド
154.0〜181.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Blaziken
129.9〜152.9%
Expanding Force
1HKO
calculated with サイコフィールド
118.5〜141.4%
Expanding Force
1HKO
calculated with サイコフィールド
129.9〜152.9%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
BlazikenS152 / イエッサン(オス)S220
Second
BlazikenS152 / イエッサン(オス)S161
First
BlazikenS152 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Blazikenイエッサン(オス)
147.4〜174.5%
Flare Blitz
1HKO
calculated with サイコフィールド
147.4〜174.5%
Flare Blitz
1HKO
calculated with サイコフィールド
147.4〜174.5%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Blaziken
142.7〜169.4%
Expanding Force
1HKO
calculated with サイコフィールド
129.9〜154.1%
Expanding Force
1HKO
calculated with サイコフィールド
142.7〜169.4%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
BlazikenS145 / イエッサン(オス)S220
Second
BlazikenS145 / イエッサン(オス)S161
Second
BlazikenS145 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Blazikenイエッサン(オス)
124.8〜147.4%
Flare Blitz
1HKO
calculated with サイコフィールド
124.8〜147.4%
Flare Blitz
1HKO
calculated with サイコフィールド
124.8〜147.4%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Blaziken
142.7〜169.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
129.9〜154.1%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
142.7〜169.4%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
BlazikenS132 / イエッサン(オス)S220
Second
BlazikenS132 / イエッサン(オス)S161
Second
BlazikenS132 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross*Metagross
Blaziken Blaziken vs Metagross Metagross

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BlazikenMetagross
118.5〜141.4%
Flare Blitz
1HKO
MetagrossBlaziken
170.1〜203.2%
Psychic Fangs
1HKO
Speed
Second
BlazikenS152 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BlazikenMetagross
114.0〜135.7%
Flare Blitz
1HKO
MetagrossBlaziken
190.4〜224.8%
Psychic Fangs
1HKO
Speed
Second
BlazikenS145 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BlazikenMetagross
96.8〜114.6%
Flare Blitz
1 hits (75%)
MetagrossBlaziken
190.4〜224.8%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Blaziken Blaziken vs Dragonite Dragonite

Blaziken's build: バシャーモナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BlazikenDragonite
38.9〜46.1%
Stone Edge
2HKO
45.5〜53.9%
Stone Edge
2HKO
45.5〜53.9%
Stone Edge
2HKO
DragoniteBlaziken
101.3〜119.1%
Draco Meteor
1HKO
84.1〜99.4%
Air Slash
2HKO
91.7〜108.3%
Air Slash
1 hits (50%)
Speed
Second
BlazikenS152 / DragoniteS152
First
BlazikenS152 / DragoniteS145
First
BlazikenS152 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Blaziken's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BlazikenDragonite
37.1〜44.3%
Stone Edge
2HKO
43.1〜52.1%
Stone Edge
2HKO
43.1〜52.1%
Stone Edge
2HKO
DragoniteBlaziken
112.7〜132.5%
Draco Meteor
1HKO
91.7〜108.3%
Air Slash
1 hits (50%)
100.6〜119.7%
Air Slash
1HKO
Speed
Second
BlazikenS145 / DragoniteS152
Second
BlazikenS145 / DragoniteS145
First
BlazikenS145 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blaziken's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BlazikenDragonite
31.7〜37.7%
Stone Edge
2 hits (84%)
37.1〜43.7%
Stone Edge
2HKO
37.1〜43.7%
Stone Edge
2HKO
DragoniteBlaziken
112.7〜132.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
91.7〜108.3%
Air Slash
2HKO
100.6〜119.7%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
Second
BlazikenS132 / DragoniteS152
Second
BlazikenS132 / DragoniteS145
Second
BlazikenS132 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemBlazikenite
AbilitySpeed Boost
NatureAdamant (A↑C↓)
MovesほのおFlare BlitzかくとうClose CombatじめんEarthquakeノーマルProtect
EVA32B1D1S32
M-3 Season
ItemFocus Sash
AbilitySpeed Boost
NatureAdamant (A↑C↓)
MovesほのおFlare BlitzかくとうClose CombatでんきThunder PunchノーマルSwords Dance
EVH2A32S32
See more team examples