Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エースバーン

エースバーン

ほのお
全国図鑑 No.815 / 使用率 21位
データ集計日:2026-09-10

種族値

HP
80
こうげき
116
ぼうぎょ
75
とくこう
65
とくぼう
75
すばやさ
119
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 リベロ
98.6%
-0.5
登場するたび1回だけ自分が出す技と同じタイプに変化する。
採用率の推移
99999999.1%98.6%9/99/10
2 もうか
1.4%
+0.5
HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。
採用率の推移
1110.9%1.4%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお かえんボール
98.7%
-1.3
ほのお物理
威力 120命中 90%PP 8
10%の確率で相手をやけど状態にする。使うと自分のこおり状態をなおす。
採用率の推移
1009999100.0%98.7%9/99/10
2
かくとう とびひざげり
89.0%
-7.7
かくとう物理
威力 130命中 90%PP 12
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。
採用率の推移
98938896.7%89.0%9/99/10
3
どく ダストシュート
75.8%
+0.2
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。
採用率の推移
76767675.6%75.8%9/99/10
4
むし とんぼがえり
56.2%
-0.6
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
57565656.8%56.2%9/99/10
5
あく ふいうち
48.0%
+13.3
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
50413334.7%48.0%9/99/10
6
はがね アイアンヘッド
8.8%
-9.0
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
1913717.8%8.8%9/99/10
7
ノーマル コートチェンジ
3.0%
+0.2
ノーマル変化
命中 100%PP 12
味方と相手の場の状態を入れ替える。
採用率の推移
3332.8%3.0%9/99/10
8
ひこう アクロバット
2.6%
ひこう物理
威力 55命中 100%PP 16
自分が道具を持っていない場合威力が2倍になる。
9
ノーマル つるぎのまい
2.1%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
10
エスパー しねんのずつき
1.9%
-0.9
エスパー物理
威力 80命中 90%PP 16
20%の確率で相手をひるませる。
採用率の推移
3222.8%1.9%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
33.0%
-1.3
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
34343334.3%33.0%9/99/10
2
きあいのタスキきあいのタスキ
31.2%
+2.6
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
32302828.6%31.2%9/99/10
3
いのちのたま
24.4%
-7.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
33282331.9%24.4%9/99/10
4
こうかくレンズ
5.7%
+1.0
技の命中率が1.1倍になる。
採用率の推移
6554.7%5.7%9/99/10
5
たつじんのおび
1.9%
+1.4
効果バツグンの技の威力が1.2倍になる。
採用率の推移
2100.5%1.9%9/99/10
6
ふうせん
1.0%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
7
サイコシード
0.8%
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。
8
ちからのハチマキ
0.5%
物理技の威力が1.1倍になる。
9
もくたん
0.4%
ほのおタイプの技の威力が1.2倍になる。
10
きあいのハチマキ
0.1%
ひんしになる技のダメージを受けると10%の確率でHPを1残して耐える。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
51.4%
+0.7
採用率の推移
52515150.7%51.4%9/99/10
2 ようき (S↑ C↓)
46.9%
-1.5
採用率の推移
49484748.4%46.9%9/99/10
3 さみしがり (A↑ B↓)
0.7%
-0.2
採用率の推移
1110.9%0.7%9/99/10
4 やんちゃ (C↑ D↓)
0.6%
5 おだやか (D↑ A↓)
0.1%
6 おくびょう (S↑ A↓)
0.1%
7 せっかち
0.1%
8 むじゃき (S↑ D↓)
0.0%
9 ひかえめ (C↑ A↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
69.0%
+10.8
採用率の推移
71645758.2%69.0%9/99/10
2 03220032
6.2%
-1.8
採用率の推移
8768.0%6.2%9/99/10
3 03200232
5.2%
-9.4
採用率の推移
1610414.6%5.2%9/99/10
4 03210132
4.0%
+0.7
採用率の推移
4433.3%4.0%9/99/10
5 03200032
2.2%
6 03200132
1.7%
-1.1
採用率の推移
3222.8%1.7%9/99/10
7 13210032
1.7%
8 33200031
1.2%
9 13200032
1.2%
10 83200026
0.8%
-2.0
採用率の推移
3202.8%0.8%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

エースバーン
考察記事
【ポケモンチャンピオンズ】エースバーン 考察 M-6 シーズン リベロと3型分散の解説

Pokémon Matchups

Favorable
Primarina*Primarina
エースバーン エースバーン vs Primarina Primarina

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
エースバーンPrimarina
107.0〜126.2%
Gunk Shot
1HKO
142.2〜167.9%
Gunk Shot
1HKO
107.0〜126.2%
Gunk Shot
1HKO
Primarinaエースバーン
108.3〜129.9%
Sparkling Aria
1HKO
133.8〜158.0%
Sparkling Aria
1HKO
108.3〜129.9%
Sparkling Aria
1HKO
Speed
First
エースバーンS256 / PrimarinaS80
First
エースバーンS256 / PrimarinaS82
First
エースバーンS256 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
エースバーンPrimarina
97.3〜115.5%
Gunk Shot
1 hits (81%)
129.4〜154.0%
Gunk Shot
1HKO
97.3〜115.5%
Gunk Shot
1 hits (81%)
Primarinaエースバーン
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
133.8〜158.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
エースバーンS188 / PrimarinaS80
First
エースバーンS188 / PrimarinaS82
First
エースバーンS188 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
エースバーンPrimarina
139.0〜163.6%
Gunk Shot
1HKO
184.5〜218.2%
Gunk Shot
1HKO
139.0〜163.6%
Gunk Shot
1HKO
Primarinaエースバーン
108.3〜129.9%
Sparkling Aria
1HKO
133.8〜158.0%
Sparkling Aria
1HKO
108.3〜129.9%
Sparkling Aria
1HKO
Speed
First
エースバーンS171 / PrimarinaS80
First
エースバーンS171 / PrimarinaS82
First
エースバーンS171 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
エースバーン エースバーン vs グソクムシャ グソクムシャ

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
エースバーングソクムシャ
140.7〜167.0%
かえんボール
1HKO
グソクムシャエースバーン
117.2〜138.9%
Drill Run
1HKO
Speed
First
エースバーンS256 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
エースバーングソクムシャ
127.5〜153.8%
かえんボール
1HKO
グソクムシャエースバーン
117.2〜138.9%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
エースバーンS188 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
エースバーングソクムシャ
182.4〜217.0%
かえんボール
1HKO
グソクムシャエースバーン
117.2〜138.9%
Drill Run
1HKO
Speed
First
エースバーンS171 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
エースバーン エースバーン vs Lucario Lucario

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
エースバーンLucario
187.8〜221.8%
かえんボール
1HKO
156.5〜185.0%
かえんボール
1HKO
Lucarioエースバーン
98.1〜116.6%
Focus Blast
1 hits (88%)
115.9〜137.6%
Focus Blast
1HKO
Speed
First
エースバーンS256 / LucarioS223
First
エースバーンS256 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
エースバーンLucario
172.8〜204.1%
かえんボール
1HKO
144.2〜171.4%
かえんボール
1HKO
Lucarioエースバーン
98.1〜116.6%
Focus Blast
2HKO
115.9〜137.6%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
Second
エースバーンS188 / LucarioS223
First
エースバーンS188 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
エースバーンLucario
243.5〜287.8%
かえんボール
1HKO
203.4〜240.1%
かえんボール
1HKO
Lucarioエースバーン
98.1〜116.6%
Focus Blast
1 hits (88%)
115.9〜137.6%
Focus Blast
1HKO
Speed
Second
エースバーンS171 / LucarioS223
Second
エースバーンS171 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
エースバーン エースバーン vs Gholdengo Gholdengo

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
エースバーンGholdengo
132.5〜155.8%
かえんボール
1HKO
100.5〜119.2%
かえんボール
1HKO
121.5〜143.6%
かえんボール
1HKO
Gholdengoエースバーン
61.8〜73.2%
Shadow Ball
2HKO
46.5〜55.4%
Shadow Ball
2 hits (68%)
56.1〜66.9%
Shadow Ball
2HKO
Speed
First
エースバーンS256 / GholdengoS136
First
エースバーンS256 / GholdengoS107
First
エースバーンS256 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
エースバーンGholdengo
121.5〜143.6%
かえんボール
1HKO
93.3〜109.8%
かえんボール
1 hits (56%)
110.4〜130.1%
かえんボール
1HKO
Gholdengoエースバーン
61.8〜73.2%
Shadow Ball
2HKO
46.5〜55.4%
Shadow Ball
2 hits (68%)
56.1〜66.9%
Shadow Ball
2HKO
Speed
First
エースバーンS188 / GholdengoS136
First
エースバーンS188 / GholdengoS107
First
エースバーンS188 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
エースバーンGholdengo
171.8〜202.5%
かえんボール
1HKO
130.6〜154.9%
かえんボール
1HKO
157.7〜186.5%
かえんボール
1HKO
Gholdengoエースバーン
61.8〜73.2%
Shadow Ball
2HKO
46.5〜55.4%
Shadow Ball
2 hits (68%)
56.1〜66.9%
Shadow Ball
2HKO
Speed
First
エースバーンS171 / GholdengoS136
First
エースバーンS171 / GholdengoS107
First
エースバーンS171 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
エースバーン エースバーン vs Baxcalibur Baxcalibur

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
エースバーンBaxcalibur
91.4〜107.6%
High Jump Kick
1 hits (50%)
109.0〜129.3%
High Jump Kick
1HKO
91.4〜107.6%
High Jump Kick
1 hits (50%)
Baxcaliburエースバーン
71.3〜84.7%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
1 hits (19%)
71.3〜84.7%
Draco Meteor
2HKO
Speed
First
エースバーンS256 / BaxcaliburS105
First
エースバーンS256 / BaxcaliburS150
First
エースバーンS256 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
エースバーンBaxcalibur
83.2〜98.5%
High Jump Kick
2HKO
100.6〜118.6%
High Jump Kick
1HKO
83.2〜98.5%
High Jump Kick
2HKO
Baxcaliburエースバーン
71.3〜84.7%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
2HKO
71.3〜84.7%
Draco Meteor
2HKO
Speed
First
エースバーンS188 / BaxcaliburS105
First
エースバーンS188 / BaxcaliburS150
First
エースバーンS188 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
エースバーンBaxcalibur
118.8〜139.6%
High Jump Kick
1HKO
141.3〜167.7%
High Jump Kick
1HKO
118.8〜139.6%
High Jump Kick
1HKO
Baxcaliburエースバーン
71.3〜84.7%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
1 hits (19%)
71.3〜84.7%
Draco Meteor
2HKO
Speed
First
エースバーンS171 / BaxcaliburS105
First
エースバーンS171 / BaxcaliburS150
First
エースバーンS171 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
MimikyuMimikyu
エースバーン エースバーン vs Mimikyu Mimikyu

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
エースバーンMimikyu
94.7〜112.2%
かえんボール
2HKO
94.7〜112.2%
かえんボール
2HKO
94.7〜112.2%
かえんボール
2HKO
Mimikyuエースバーン
54.1〜64.3%
Shadow Claw
2HKO
50.3〜59.2%
Shadow Claw
2HKO
42.0〜49.7%
Shadow Claw
3HKO
Speed
First
エースバーンS256 / MimikyuS148
First
エースバーンS256 / MimikyuS148
First
エースバーンS256 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
エースバーンMimikyu
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
116.0〜137.4%
Iron Head
2HKO (incl. ばけのかわ)
Mimikyuエースバーン
54.1〜64.3%
Shadow Claw
2HKO
50.3〜59.2%
Shadow Claw
2HKO
42.0〜49.7%
Shadow Claw
3HKO
Speed
First
エースバーンS188 / MimikyuS148
First
エースバーンS188 / MimikyuS148
First
エースバーンS188 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
エースバーンMimikyu
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
122.9〜145.8%
かえんボール
2HKO (incl. ばけのかわ)
Mimikyuエースバーン
54.1〜64.3%
Shadow Claw
2HKO
50.3〜59.2%
Shadow Claw
2HKO
42.0〜49.7%
Shadow Claw
3HKO
Speed
First
エースバーンS171 / MimikyuS148
First
エースバーンS171 / MimikyuS148
First
エースバーンS171 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
エースバーン エースバーン vs Meowscarada Meowscarada

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
エースバーンMeowscarada
180.4〜213.1%
かえんボール
1HKO
180.4〜213.1%
かえんボール
2HKO (incl. きあいのタスキ)
180.4〜213.1%
かえんボール
1HKO
Meowscaradaエースバーン
65.6〜78.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
84.7〜101.3%
Foul Play
1 hits (13%)
Speed
Second
エースバーンS256 / MeowscaradaS262
First
エースバーンS256 / MeowscaradaS175
First
エースバーンS256 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
エースバーンMeowscarada
166.0〜196.1%
かえんボール
1HKO
166.0〜196.1%
かえんボール
2HKO (incl. きあいのタスキ)
166.0〜196.1%
かえんボール
1HKO
Meowscaradaエースバーン
65.0〜77.1%
Knock Off
2HKO
65.0〜77.1%
Knock Off
2HKO
84.1〜100.0%
Knock Off
2HKO
Speed
Second
エースバーンS188 / MeowscaradaS262
First
エースバーンS188 / MeowscaradaS175
First
エースバーンS188 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
エースバーンMeowscarada
234.0〜276.5%
かえんボール
1HKO
234.0〜276.5%
かえんボール
2HKO (incl. きあいのタスキ)
234.0〜276.5%
かえんボール
1HKO
Meowscaradaエースバーン
65.6〜78.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
84.7〜101.3%
Foul Play
1 hits (13%)
Speed
Second
エースバーンS171 / MeowscaradaS262
Second
エースバーンS171 / MeowscaradaS175
Second
エースバーンS171 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
エースバーン エースバーン vs ゴリランダー ゴリランダー

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
エースバーンゴリランダー
110.1〜130.4%
かえんボール
1HKO
calculated with グラスフィールド
110.1〜130.4%
かえんボール
1HKO
calculated with グラスフィールド
73.4〜87.0%
かえんボール
2HKO
calculated with グラスフィールド
ゴリランダーエースバーン
120.4〜143.9%
High Horsepower
1HKO
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
Speed
First
エースバーンS256 / ゴリランダーS107
First
エースバーンS256 / ゴリランダーS107
First
エースバーンS256 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
エースバーンゴリランダー
99.5〜118.8%
かえんボール
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
かえんボール
1 hits (94%)
calculated with グラスフィールド
66.7〜79.2%
かえんボール
2HKO
calculated with グラスフィールド
ゴリランダーエースバーン
120.4〜143.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
2HKO
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
エースバーンS188 / ゴリランダーS107
First
エースバーンS188 / ゴリランダーS107
First
エースバーンS188 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
エースバーンゴリランダー
143.0〜169.6%
かえんボール
1HKO
calculated with グラスフィールド
143.0〜169.6%
かえんボール
1HKO
calculated with グラスフィールド
95.2〜113.0%
かえんボール
1 hits (69%)
calculated with グラスフィールド
ゴリランダーエースバーン
120.4〜143.9%
High Horsepower
1HKO
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
93.0〜110.8%
High Horsepower
1 hits (63%)
calculated with グラスフィールド
Speed
First
エースバーンS171 / ゴリランダーS107
First
エースバーンS171 / ゴリランダーS107
First
エースバーンS171 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
エースバーン エースバーン vs Corviknight Corviknight

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
エースバーンCorviknight
71.2〜84.9%
かえんボール
2HKO
71.2〜84.9%
かえんボール
2HKO
71.2〜84.9%
かえんボール
2HKO
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
Speed
First
エースバーンS256 / CorviknightS87
First
エースバーンS256 / CorviknightS78
First
エースバーンS256 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
エースバーンCorviknight
65.4〜77.1%
かえんボール
2HKO
65.4〜77.1%
かえんボール
2HKO
65.4〜77.1%
かえんボール
2HKO
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
Speed
First
エースバーンS188 / CorviknightS87
First
エースバーンS188 / CorviknightS78
First
エースバーンS188 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
エースバーンCorviknight
92.2〜110.2%
かえんボール
1 hits (56%)
92.2〜110.2%
かえんボール
1 hits (56%)
92.2〜110.2%
かえんボール
1 hits (56%)
Corviknightエースバーン
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
48.4〜58.0%
Brave Bird
2 hits (97%)
Speed
First
エースバーンS171 / CorviknightS87
First
エースバーンS171 / CorviknightS78
First
エースバーンS171 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンY*メガリザードンY
エースバーン エースバーン vs メガリザードンY メガリザードンY

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
エースバーンメガリザードンY
81.9〜97.4%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYエースバーン
85.4〜100.6%
Overheat
1 hits (6%)
calculated with 晴れ
Speed
First
エースバーンS256 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
エースバーンメガリザードンY
75.5〜89.0%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYエースバーン
85.4〜100.6%
Overheat
2HKO
calculated with 晴れ
Speed
First
エースバーンS188 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
エースバーンメガリザードンY
106.5〜126.5%
Gunk Shot
1HKO
calculated with 晴れ
メガリザードンYエースバーン
85.4〜100.6%
Overheat
1 hits (6%)
calculated with 晴れ
Speed
First
エースバーンS171 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
A-NinetalesA-Ninetales
エースバーン エースバーン vs A-Ninetales A-Ninetales

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
エースバーンA-Ninetales
125.7〜150.9%
Iron Head
1HKO
calculated with あられ
117.3〜140.0%
かえんボール
1HKO
calculated with あられ
A-Ninetalesエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
calculated with あられ
43.9〜52.2%
Foul Play
2 hits (16%)
calculated with あられ
Speed
First
エースバーンS256 / A-NinetalesS177
First
エースバーンS256 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
エースバーンA-Ninetales
116.6〜137.1%
Iron Head
1HKO
calculated with あられ
108.0〜128.0%
かえんボール
1HKO
calculated with あられ
A-Ninetalesエースバーン
40.1〜47.8%
Foul Play
3HKO
calculated with あられ
40.1〜47.8%
Foul Play
3HKO
calculated with あられ
Speed
First
エースバーンS188 / A-NinetalesS177
First
エースバーンS188 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
エースバーンA-Ninetales
121.7〜144.0%
かえんボール
1HKO
calculated with あられ
152.0〜182.0%
かえんボール
1HKO
calculated with あられ
A-Ninetalesエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
calculated with あられ
43.9〜52.2%
Foul Play
2 hits (16%)
calculated with あられ
Speed
Second
エースバーンS171 / A-NinetalesS177
Second
エースバーンS171 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
エースバーン エースバーン vs Sneasler Sneasler

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
エースバーンSneasler
262.4〜313.4%
Zen Headbutt
1HKO
262.4〜313.4%
Zen Headbutt
1HKO
262.4〜313.4%
Zen Headbutt
1HKO
Sneaslerエースバーン
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
Speed
First
エースバーンS256 / SneaslerS172
First
エースバーンS256 / SneaslerS172
First
エースバーンS256 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
エースバーンSneasler
239.5〜285.4%
Zen Headbutt
1HKO
239.5〜285.4%
Zen Headbutt
1HKO
239.5〜285.4%
Zen Headbutt
1HKO
Sneaslerエースバーン
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
2HKO
Speed
First
エースバーンS188 / SneaslerS172
First
エースバーンS188 / SneaslerS172
First
エースバーンS188 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
エースバーンSneasler
128.7〜152.2%
かえんボール
1HKO
128.7〜152.2%
かえんボール
1HKO
128.7〜152.2%
かえんボール
1HKO
Sneaslerエースバーン
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
Speed
Second
エースバーンS171 / SneaslerS172
Second
エースバーンS171 / SneaslerS172
Second
エースバーンS171 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
エースバーン エースバーン vs Volcarona Volcarona

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
エースバーンVolcarona
46.9〜56.3%
Acrobatics
3HKO
89.4〜106.2%
かえんボール
1 hits (38%)
50.5〜59.9%
かえんボール
2 hits (85%)
Volcaronaエースバーン
35.7〜42.0%
Psychic
3HKO
46.5〜55.4%
Psychic
2 hits (71%)
35.7〜42.0%
Psychic
3HKO
Speed
First
エースバーンS256 / VolcaronaS122
First
エースバーンS256 / VolcaronaS152
First
エースバーンS256 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
エースバーンVolcarona
46.9〜55.2%
かえんボール
3HKO
82.6〜97.5%
かえんボール
2HKO
46.9〜55.2%
かえんボール
2 hits (14%)
Volcaronaエースバーン
35.7〜42.0%
Psychic
3HKO
46.5〜55.4%
Psychic
2 hits (71%)
35.7〜42.0%
Psychic
3HKO
Speed
First
エースバーンS188 / VolcaronaS122
First
エースバーンS188 / VolcaronaS152
First
エースバーンS188 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
エースバーンVolcarona
65.6〜77.6%
かえんボール
2HKO
116.1〜137.9%
かえんボール
1HKO
65.6〜77.6%
かえんボール
2HKO
Volcaronaエースバーン
35.7〜42.0%
Psychic
3HKO
46.5〜55.4%
Psychic
2 hits (71%)
35.7〜42.0%
Psychic
3HKO
Speed
First
エースバーンS171 / VolcaronaS122
First
エースバーンS171 / VolcaronaS152
First
エースバーンS171 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
エースバーン エースバーン vs イエッサン(オス) イエッサン(オス)

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
エースバーンイエッサン(オス)
121.2〜143.1%
かえんボール
1HKO
calculated with サイコフィールド
121.2〜143.1%
かえんボール
1HKO
calculated with サイコフィールド
121.2〜143.1%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)エースバーン
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
First
エースバーンS256 / イエッサン(オス)S220
First
エースバーンS256 / イエッサン(オス)S161
First
エースバーンS256 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
エースバーンイエッサン(オス)
111.7〜131.4%
かえんボール
1HKO
calculated with サイコフィールド
111.7〜131.4%
かえんボール
1HKO
calculated with サイコフィールド
111.7〜131.4%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)エースバーン
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
エースバーンS188 / イエッサン(オス)S220
First
エースバーンS188 / イエッサン(オス)S161
First
エースバーンS188 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
エースバーンイエッサン(オス)
156.9〜185.4%
かえんボール
1HKO
calculated with サイコフィールド
156.9〜185.4%
かえんボール
1HKO
calculated with サイコフィールド
156.9〜185.4%
かえんボール
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)エースバーン
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
63.1〜74.5%
Expanding Force
2HKO
calculated with サイコフィールド
67.5〜80.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
エースバーンS171 / イエッサン(オス)S220
First
エースバーンS171 / イエッサン(オス)S161
First
エースバーンS171 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
エースバーン エースバーン vs Hydreigon Hydreigon

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
エースバーンHydreigon
145.6〜171.6%
High Jump Kick
1HKO
145.6〜171.6%
High Jump Kick
2HKO (incl. きあいのタスキ)
145.6〜171.6%
High Jump Kick
1HKO
Hydreigonエースバーン
95.5〜112.7%
Draco Meteor
1 hits (75%)
86.6〜103.2%
Draco Meteor
1 hits (19%)
124.2〜146.5%
Draco Meteor
1HKO
Speed
First
エースバーンS256 / HydreigonS225
First
エースバーンS256 / HydreigonS165
First
エースバーンS256 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
エースバーンHydreigon
132.5〜157.4%
High Jump Kick
1HKO
132.5〜157.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
132.5〜157.4%
High Jump Kick
1HKO
Hydreigonエースバーン
95.5〜112.7%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
2HKO
124.2〜146.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
エースバーンS188 / HydreigonS225
First
エースバーンS188 / HydreigonS165
First
エースバーンS188 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
エースバーンHydreigon
188.8〜223.1%
High Jump Kick
1HKO
188.8〜223.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
188.8〜223.1%
High Jump Kick
1HKO
Hydreigonエースバーン
95.5〜112.7%
Draco Meteor
1 hits (75%)
86.6〜103.2%
Draco Meteor
1 hits (19%)
124.2〜146.5%
Draco Meteor
1HKO
Speed
Second
エースバーンS171 / HydreigonS225
First
エースバーンS171 / HydreigonS165
First
エースバーンS171 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Unfavorable
ボーマンダ*ボーマンダ
エースバーン エースバーン vs ボーマンダ ボーマンダ

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
エースバーンボーマンダ
49.1〜57.9%
Gunk Shot
2 hits (96%)
ボーマンダエースバーン
117.2〜139.5%
Double-Edge
1HKO
Speed
First
エースバーンS256 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
エースバーンボーマンダ
44.4〜52.6%
Gunk Shot
2 hits (19%)
ボーマンダエースバーン
117.2〜139.5%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
エースバーンS188 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
エースバーンボーマンダ
63.7〜74.9%
Gunk Shot
2HKO
ボーマンダエースバーン
117.2〜139.5%
Double-Edge
1HKO
Speed
Second
エースバーンS171 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Hippowdon×Hippowdon
エースバーン エースバーン vs Hippowdon Hippowdon

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
エースバーンHippowdon
45.1〜53.5%
High Jump Kick
3HKO
calculated with すなあらし
40.9〜48.8%
High Jump Kick
3HKO
calculated with すなあらし
45.1〜53.5%
High Jump Kick
2 hits (35%)
calculated with すなあらし
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
エースバーンS256 / HippowdonS67
First
エースバーンS256 / HippowdonS67
First
エースバーンS256 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
エースバーンHippowdon
40.9〜48.8%
High Jump Kick
3 hits (>99%)
calculated with すなあらし
37.7〜44.7%
High Jump Kick
3HKO
calculated with すなあらし
40.9〜48.8%
High Jump Kick
3HKO
calculated with すなあらし
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
エースバーンS188 / HippowdonS67
First
エースバーンS188 / HippowdonS67
First
エースバーンS188 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
エースバーンHippowdon
58.6〜69.3%
High Jump Kick
2 hits (74%)
calculated with すなあらし
53.0〜63.3%
High Jump Kick
2HKO
calculated with すなあらし
58.6〜69.3%
High Jump Kick
2HKO
calculated with すなあらし
Hippowdonエースバーン
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
エースバーンS171 / HippowdonS67
First
エースバーンS171 / HippowdonS67
First
エースバーンS171 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Gyarados×*Gyarados
エースバーン エースバーン vs Gyarados Gyarados

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
エースバーンGyarados
28.7〜34.2%
Gunk Shot
3 hits (1%)
calculated with 攻撃-1
49.1〜57.9%
Gunk Shot
2 hits (96%)
calculated with 攻撃-1
28.7〜34.2%
Gunk Shot
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
Gyaradosエースバーン
89.2〜107.0%
Waterfall
1 hits (38%)
118.5〜138.9%
Waterfall
1HKO
89.2〜107.0%
Waterfall
1 hits (38%)
Speed
First
エースバーンS256 / GyaradosS101
First
エースバーンS256 / GyaradosS133
First
エースバーンS256 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
エースバーンGyarados
26.7〜31.7%
Gunk Shot
4HKO
calculated with 攻撃-1
44.4〜53.2%
Gunk Shot
2 hits (30%)
calculated with 攻撃-1
26.7〜31.7%
Gunk Shot
4 hits (32%)
calculated with 攻撃-1
Gyaradosエースバーン
89.2〜107.0%
Waterfall
2HKO
118.5〜138.9%
Waterfall
2HKO (incl. きあいのタスキ)
89.2〜107.0%
Waterfall
2HKO
Speed
First
エースバーンS188 / GyaradosS101
First
エースバーンS188 / GyaradosS133
First
エースバーンS188 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
エースバーンGyarados
37.1〜44.1%
Gunk Shot
3HKO
calculated with 攻撃-1
63.7〜74.9%
Gunk Shot
2HKO
calculated with 攻撃-1
37.1〜44.1%
Gunk Shot
3 hits (>99%)
calculated with 攻撃-1
Gyaradosエースバーン
89.2〜107.0%
Waterfall
1 hits (38%)
118.5〜138.9%
Waterfall
1HKO
89.2〜107.0%
Waterfall
1 hits (38%)
Speed
First
エースバーンS171 / GyaradosS101
First
エースバーンS171 / GyaradosS133
First
エースバーンS171 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
メガリザードンX*メガリザードンX
エースバーン エースバーン vs メガリザードンX メガリザードンX

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
エースバーンメガリザードンX
66.5〜79.4%
High Jump Kick
2HKO
メガリザードンXエースバーン
107.6〜127.4%
Outrage
1HKO
Speed
First
エースバーンS256 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
エースバーンメガリザードンX
60.6〜72.3%
High Jump Kick
2HKO
メガリザードンXエースバーン
107.6〜127.4%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
エースバーンS188 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
エースバーンメガリザードンX
85.8〜102.6%
High Jump Kick
1 hits (19%)
メガリザードンXエースバーン
107.6〜127.4%
Outrage
1HKO
Speed
First
エースバーンS171 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
Rotom-W*Rotom-W
エースバーン エースバーン vs Rotom-W Rotom-W

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
エースバーンRotom-W
49.7〜59.2%
High Jump Kick
3HKO
49.7〜59.2%
High Jump Kick
2 hits (77%)
83.5〜99.2%
High Jump Kick
2HKO
Rotom-Wエースバーン
104.5〜123.6%
Hydro Pump
1HKO
104.5〜123.6%
Hydro Pump
1HKO
142.7〜169.4%
Hydro Pump
1HKO
Speed
First
エースバーンS256 / Rotom-WS106
First
エースバーンS256 / Rotom-WS106
First
エースバーンS256 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
エースバーンRotom-W
45.9〜54.1%
High Jump Kick
3HKO
45.9〜54.1%
High Jump Kick
2 hits (6%)
76.4〜90.6%
High Jump Kick
2HKO
Rotom-Wエースバーン
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
142.7〜169.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
エースバーンS188 / Rotom-WS106
First
エースバーンS188 / Rotom-WS106
First
エースバーンS188 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
エースバーンRotom-W
64.3〜76.4%
High Jump Kick
2HKO
64.3〜76.4%
High Jump Kick
2HKO
107.9〜128.3%
High Jump Kick
1HKO
Rotom-Wエースバーン
104.5〜123.6%
Hydro Pump
1HKO
104.5〜123.6%
Hydro Pump
1HKO
142.7〜169.4%
Hydro Pump
1HKO
Speed
First
エースバーンS171 / Rotom-WS106
First
エースバーンS171 / Rotom-WS106
First
エースバーンS171 / Rotom-WS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Skeledirge*Skeledirge
エースバーン エースバーン vs Skeledirge Skeledirge

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
エースバーンSkeledirge
40.8〜49.3%
Sucker Punch
3HKO
40.8〜49.3%
Sucker Punch
3 hits (>99%)
40.8〜49.3%
Sucker Punch
3HKO
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
Speed
First
エースバーンS256 / SkeledirgeS86
First
エースバーンS256 / SkeledirgeS86
First
エースバーンS256 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
エースバーンSkeledirge
37.9〜45.5%
Sucker Punch
3HKO
37.9〜45.5%
Sucker Punch
3 hits (39%)
37.9〜45.5%
Sucker Punch
3HKO
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
Speed
First
エースバーンS188 / SkeledirgeS86
First
エースバーンS188 / SkeledirgeS86
First
エースバーンS188 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
エースバーンSkeledirge
52.6〜64.0%
Sucker Punch
2 hits (>99%)
52.6〜64.0%
Sucker Punch
2 hits (4%)
52.6〜64.0%
Sucker Punch
2HKO
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
Speed
First
エースバーンS171 / SkeledirgeS86
First
エースバーンS171 / SkeledirgeS86
First
エースバーンS171 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
エースバーン エースバーン vs Dragonite Dragonite

エースバーン's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
エースバーンDragonite
27.5〜32.3%
Gunk Shot
3HKO
32.3〜37.7%
Gunk Shot
2 hits (89%)
32.3〜37.7%
Gunk Shot
2 hits (89%)
Dragoniteエースバーン
107.0〜126.1%
Draco Meteor
1HKO
75.2〜88.5%
Draco Meteor
2HKO
82.2〜97.5%
Draco Meteor
2HKO
Speed
First
エースバーンS256 / DragoniteS152
First
エースバーンS256 / DragoniteS145
First
エースバーンS256 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
エースバーンDragonite
25.1〜29.9%
Gunk Shot
3HKO
29.3〜34.7%
Gunk Shot
2 hits (20%)
29.3〜34.7%
Gunk Shot
2 hits (20%)
Dragoniteエースバーン
107.0〜126.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
75.2〜88.5%
Draco Meteor
2HKO
82.2〜97.5%
Draco Meteor
2HKO
Speed
First
エースバーンS188 / DragoniteS152
First
エースバーンS188 / DragoniteS145
First
エースバーンS188 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

エースバーン's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
エースバーンDragonite
35.9〜41.9%
Gunk Shot
2HKO
41.9〜49.1%
Gunk Shot
2HKO
41.9〜49.1%
Gunk Shot
2HKO
Dragoniteエースバーン
107.0〜126.1%
Draco Meteor
1HKO
75.2〜88.5%
Draco Meteor
2HKO
82.2〜97.5%
Draco Meteor
2HKO
Speed
First
エースバーンS171 / DragoniteS152
First
エースバーンS171 / DragoniteS145
First
エースバーンS171 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder