Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヒートロトム

ヒートロトム

ほのお でんき
全国図鑑 No.479 / 使用率 32位
データ集計日:2026-09-10

種族値

HP
50
こうげき
65
ぼうぎょ
107
とくこう
105
とくぼう
107
すばやさ
86
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめん
いわみず
ひこうむしほのおくさでんきこおりフェアリー
はがね

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ふゆう
100.0%
0.0
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお オーバーヒート
97.3%
-2.7
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
1009897100.0%97.3%9/99/10
2
でんき ボルトチェンジ
92.6%
-0.9
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
94939293.5%92.6%9/99/10
3
ほのお おにび
74.1%
+9.6
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
76696364.5%74.1%9/99/10
4
でんき 10まんボルト
56.0%
+2.7
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
56555353.3%56.0%9/99/10
5
エスパー トリック
32.7%
-7.5
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
41363240.2%32.7%9/99/10
6
ノーマル いたみわけ
17.4%
-9.8
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。
採用率の推移
29221627.2%17.4%9/99/10
7
でんき ほうでん
9.2%
+5.6
でんき特殊
威力 80命中 100%PP 16
30%の確率で相手をまひ状態にする。
採用率の推移
10633.6%9.2%9/99/10
8
あく イカサマ
6.3%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
9
あく わるだくみ
4.4%
-0.3
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
5544.7%4.4%9/99/10
10
でんき でんじは
2.9%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
34.6%
-4.5
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
40373439.1%34.6%9/99/10
2
オボンのみオボンのみ
26.7%
+3.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
27252323.7%26.7%9/99/10
3
たべのこし
22.6%
+11.9
ターン終わりに最大HPの1/16回復する。
採用率の推移
2417910.7%22.6%9/99/10
4
ゴツゴツメット
8.5%
-11.6
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
2214720.1%8.5%9/99/10
5
しろいハーブ
3.3%
能力の低下を1度だけ回復する。1度使うと無くなる。
6
イトケのみ
0.6%
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
せんせいのツメ
0.5%
-2.5
20%の確率で同じ優先度の技の中で先制できる。
採用率の推移
3203.0%0.5%9/99/10
8
ものしりメガネ
0.4%
特殊技の威力が1.1倍になる。
9
ラムのみラムのみ
0.4%
-0.2
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
1000.6%0.4%9/99/10
10
こうかくレンズ
0.4%
-0.2
技の命中率が1.1倍になる。
採用率の推移
1000.6%0.4%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
43.1%
-0.1
採用率の推移
43434343.2%43.1%9/99/10
2 ずぶとい (B↑ A↓)
27.5%
-6.8
採用率の推移
35312634.3%27.5%9/99/10
3 おくびょう (S↑ A↓)
20.2%
+6.0
採用率の推移
21171314.2%20.2%9/99/10
4 おだやか (D↑ A↓)
6.1%
+1.4
採用率の推移
6544.7%6.1%9/99/10
5 おとなしい
1.1%
6 のんき
1.1%
-0.7
採用率の推移
2111.8%1.1%9/99/10
7 おっとり (C↑ S↓)
0.6%
-0.6
採用率の推移
1111.2%0.6%9/99/10
8 わんぱく (B↑ C↓)
0.2%
9 なまいき (D↑ S↓)
0.1%
-0.5
採用率の推移
1000.6%0.1%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
24.6%
-6.2
採用率の推移
32282430.8%24.6%9/99/10
2 32003202
7.6%
3 32032200
6.6%
-4.1
採用率の推移
119610.7%6.6%9/99/10
4 32032020
6.1%
+1.4
採用率の推移
6544.7%6.1%9/99/10
5 26013207
3.3%
6 32023200
3.2%
7 320111607
3.1%
8 32027070
3.1%
9 32003220
2.6%
+0.2
採用率の推移
3222.4%2.6%9/99/10
10 32032110
2.0%
-6.9
採用率の推移
10518.9%2.0%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 3.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 8.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ヒートロトム
考察記事
ヒートロトム考察 M-2 使用率49位 型と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Rotom-Heat Rotom-Heat vs グソクムシャ グソクムシャ

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Heatグソクムシャ
197.8〜233.0%
Overheat
1HKO
グソクムシャRotom-Heat
114.2〜137.0%
Waterfall
1HKO
Speed
First
Rotom-HeatS207 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Heatグソクムシャ
147.3〜173.6%
Overheat
1HKO
グソクムシャRotom-Heat
67.5〜80.9%
Waterfall
2HKO
Speed
First
Rotom-HeatS106 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Heatグソクムシャ
180.2〜213.2%
Overheat
1HKO
グソクムシャRotom-Heat
114.2〜137.0%
Waterfall
1HKO
Speed
First
Rotom-HeatS151 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Rotom-Heat Rotom-Heat vs Lucario Lucario

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-HeatLucario
191.8〜225.9%
Overheat
1HKO
191.8〜225.9%
Overheat
1HKO
LucarioRotom-Heat
90.6〜107.1%
Focus Blast
1 hits (44%)
107.1〜127.6%
Focus Blast
1HKO
Speed
Second
Rotom-HeatS207 / LucarioS223
First
Rotom-HeatS207 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-HeatLucario
140.1〜167.3%
Overheat
1HKO
140.1〜167.3%
Overheat
1HKO
LucarioRotom-Heat
73.2〜86.6%
Focus Blast
2HKO
86.6〜103.2%
Focus Blast
1 hits (19%)
Speed
Second
Rotom-HeatS106 / LucarioS223
Second
Rotom-HeatS106 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-HeatLucario
172.8〜205.4%
Overheat
1HKO
172.8〜205.4%
Overheat
1HKO
LucarioRotom-Heat
90.6〜107.1%
Focus Blast
1 hits (44%)
107.1〜127.6%
Focus Blast
1HKO
Speed
Second
Rotom-HeatS151 / LucarioS223
Second
Rotom-HeatS151 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Rotom-Heat Rotom-Heat vs Gholdengo Gholdengo

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Rotom-HeatGholdengo
139.9〜165.6%
Overheat
1HKO
91.2〜108.8%
Overheat
1 hits (50%)
139.9〜165.6%
Overheat
1HKO
GholdengoRotom-Heat
57.5〜68.5%
Shadow Ball
2HKO
43.3〜52.0%
Shadow Ball
2 hits (10%)
52.8〜62.2%
Shadow Ball
2HKO
Speed
First
Rotom-HeatS207 / GholdengoS136
First
Rotom-HeatS207 / GholdengoS107
First
Rotom-HeatS207 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Rotom-HeatGholdengo
103.1〜122.7%
Overheat
1HKO
68.4〜80.8%
Overheat
2HKO
103.1〜122.7%
Overheat
1HKO
GholdengoRotom-Heat
46.5〜55.4%
Shadow Ball
3HKO
35.0〜42.0%
Shadow Ball
3 hits (<1%)
42.7〜50.3%
Shadow Ball
3HKO
Speed
Second
Rotom-HeatS106 / GholdengoS136
Second
Rotom-HeatS106 / GholdengoS107
Second
Rotom-HeatS106 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Rotom-HeatGholdengo
126.4〜150.9%
Overheat
1HKO
83.9〜99.5%
Overheat
2HKO
126.4〜150.9%
Overheat
1HKO
GholdengoRotom-Heat
57.5〜68.5%
Shadow Ball
2 hits (58%)
43.3〜52.0%
Shadow Ball
3HKO
52.8〜62.2%
Shadow Ball
2 hits (<1%)
Speed
First
Rotom-HeatS151 / GholdengoS136
First
Rotom-HeatS151 / GholdengoS107
First
Rotom-HeatS151 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gholdengo's page →
Mimikyu*Mimikyu
Rotom-Heat Rotom-Heat vs Mimikyu Mimikyu

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-HeatMimikyu
77.9〜91.6%
Overheat
2 hits (25%)
77.9〜91.6%
Overheat
2 hits (25%)
77.9〜91.6%
Overheat
2 hits (25%)
MimikyuRotom-Heat
49.6〜59.1%
Shadow Claw
2 hits (96%)
45.7〜54.3%
Shadow Claw
2 hits (51%)
38.6〜45.7%
Shadow Claw
3HKO
Speed
First
Rotom-HeatS207 / MimikyuS148
First
Rotom-HeatS207 / MimikyuS148
First
Rotom-HeatS207 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Win: 3HKO to KO / 3HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-HeatMimikyu
58.0〜68.7%
Overheat
3 hits (98%) (incl. ばけのかわ)
58.0〜68.7%
Overheat
3 hits (98%) (incl. ばけのかわ)
58.0〜68.7%
Overheat
3 hits (98%) (incl. ばけのかわ)
MimikyuRotom-Heat
29.3〜35.0%
Shadow Claw
4 hits (90%) (incl. オボンのみ)
27.4〜32.5%
Shadow Claw
4 hits (5%)
22.9〜27.4%
Shadow Claw
999HKO
Speed
Second
Rotom-HeatS106 / MimikyuS148
Second
Rotom-HeatS106 / MimikyuS148
Second
Rotom-HeatS106 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Rotom-HeatMimikyu
71.0〜83.2%
Overheat
3HKO (incl. ばけのかわ)
71.0〜83.2%
Overheat
3HKO (incl. ばけのかわ)
71.0〜83.2%
Overheat
3HKO (incl. ばけのかわ)
MimikyuRotom-Heat
49.6〜59.1%
Shadow Claw
3HKO
45.7〜54.3%
Shadow Claw
3HKO
38.6〜45.7%
Shadow Claw
3 hits (65%)
Speed
First
Rotom-HeatS151 / MimikyuS148
First
Rotom-HeatS151 / MimikyuS148
First
Rotom-HeatS151 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Rotom-Heat Rotom-Heat vs Meowscarada Meowscarada

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatMeowscarada
184.3〜217.0%
Overheat
1HKO
184.3〜217.0%
Overheat
2HKO (incl. きあいのタスキ)
184.3〜217.0%
Overheat
1HKO
MeowscaradaRotom-Heat
59.8〜71.7%
Knock Off
2HKO
59.8〜71.7%
Knock Off
2HKO
77.2〜92.9%
Knock Off
2HKO
Speed
Second
Rotom-HeatS207 / MeowscaradaS262
First
Rotom-HeatS207 / MeowscaradaS175
First
Rotom-HeatS207 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatMeowscarada
134.6〜160.8%
Overheat
1HKO
134.6〜160.8%
Overheat
2HKO (incl. きあいのタスキ)
134.6〜160.8%
Overheat
1HKO
MeowscaradaRotom-Heat
36.3〜42.7%
Knock Off
3 hits (<1%)
36.3〜42.7%
Knock Off
3 hits (<1%)
47.1〜55.4%
Knock Off
3HKO
Speed
Second
Rotom-HeatS106 / MeowscaradaS262
Second
Rotom-HeatS106 / MeowscaradaS175
Second
Rotom-HeatS106 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatMeowscarada
166.0〜197.4%
Overheat
1HKO
166.0〜197.4%
Overheat
2HKO (incl. きあいのタスキ)
166.0〜197.4%
Overheat
1HKO
MeowscaradaRotom-Heat
59.8〜71.7%
Knock Off
2HKO
59.8〜71.7%
Knock Off
2HKO
77.2〜92.9%
Knock Off
2HKO
Speed
Second
Rotom-HeatS151 / MeowscaradaS262
Second
Rotom-HeatS151 / MeowscaradaS175
Second
Rotom-HeatS151 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Rotom-Heat Rotom-Heat vs ゴリランダー ゴリランダー

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Heatゴリランダー
136.2〜160.4%
Overheat
1HKO
calculated with グラスフィールド
136.2〜160.4%
Overheat
1HKO
calculated with グラスフィールド
136.2〜160.4%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーRotom-Heat
68.5〜80.3%
Wood Hammer
2HKO
calculated with グラスフィールド
63.0〜74.0%
Wood Hammer
2HKO
calculated with グラスフィールド
52.8〜62.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
Rotom-HeatS207 / ゴリランダーS107
First
Rotom-HeatS207 / ゴリランダーS107
First
Rotom-HeatS207 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Heatゴリランダー
99.5〜118.8%
Overheat
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
Overheat
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
Overheat
1 hits (94%)
calculated with グラスフィールド
ゴリランダーRotom-Heat
40.1〜47.8%
Wood Hammer
3 hits (98%)
calculated with グラスフィールド
36.9〜43.9%
Wood Hammer
3 hits (23%)
calculated with グラスフィールド
31.2〜36.9%
Wood Hammer
4HKO
calculated with グラスフィールド
Speed
Second
Rotom-HeatS106 / ゴリランダーS107
Second
Rotom-HeatS106 / ゴリランダーS107
Second
Rotom-HeatS106 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Heatゴリランダー
122.7〜145.9%
Overheat
1HKO
calculated with グラスフィールド
122.7〜145.9%
Overheat
1HKO
calculated with グラスフィールド
122.7〜145.9%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーRotom-Heat
68.5〜80.3%
Wood Hammer
2HKO
calculated with グラスフィールド
63.0〜74.0%
Wood Hammer
2HKO
calculated with グラスフィールド
44.1〜52.8%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
Rotom-HeatS151 / ゴリランダーS107
First
Rotom-HeatS151 / ゴリランダーS107
First
Rotom-HeatS151 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
Rotom-Heat Rotom-Heat vs Gyarados Gyarados

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-HeatGyarados
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
135.7〜161.4%
Volt Switch
1HKO
calculated with 攻撃-1
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-Heat
81.9〜99.2%
Waterfall
2HKO
108.7〜129.1%
Waterfall
1HKO
81.9〜99.2%
Waterfall
2HKO
Speed
First
Rotom-HeatS207 / GyaradosS101
First
Rotom-HeatS207 / GyaradosS133
First
Rotom-HeatS207 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-HeatGyarados
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
126.3〜149.7%
Thunderbolt
1HKO
calculated with 攻撃-1
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosRotom-Heat
49.7〜58.6%
Waterfall
3HKO
65.0〜77.7%
Waterfall
2HKO
49.7〜58.6%
Waterfall
3HKO
Speed
First
Rotom-HeatS106 / GyaradosS101
Second
Rotom-HeatS106 / GyaradosS133
First
Rotom-HeatS106 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-HeatGyarados
103.0〜124.8%
Volt Switch
1HKO
calculated with 攻撃-1
121.6〜147.4%
Volt Switch
1HKO
calculated with 攻撃-1
103.0〜124.8%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-Heat
81.9〜99.2%
Waterfall
2HKO
108.7〜129.1%
Waterfall
1HKO
81.9〜99.2%
Waterfall
2HKO
Speed
First
Rotom-HeatS151 / GyaradosS101
First
Rotom-HeatS151 / GyaradosS133
First
Rotom-HeatS151 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Rotom-Heat Rotom-Heat vs Corviknight Corviknight

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-HeatCorviknight
115.1〜135.6%
Overheat
1HKO
115.1〜135.6%
Overheat
1HKO
115.1〜135.6%
Overheat
1HKO
CorviknightRotom-Heat
32.3〜38.6%
Body Press
3 hits (98%)
32.3〜38.6%
Body Press
3 hits (98%)
32.3〜38.6%
Body Press
3 hits (98%)
Speed
First
Rotom-HeatS207 / CorviknightS87
First
Rotom-HeatS207 / CorviknightS78
First
Rotom-HeatS207 / CorviknightS78
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-HeatCorviknight
84.9〜100.5%
Overheat
1 hits (6%)
84.9〜100.5%
Overheat
1 hits (6%)
84.9〜100.5%
Overheat
1 hits (6%)
CorviknightRotom-Heat
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
19.1〜22.9%
Body Press
999HKO
Speed
First
Rotom-HeatS106 / CorviknightS87
First
Rotom-HeatS106 / CorviknightS78
First
Rotom-HeatS106 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-HeatCorviknight
105.4〜123.9%
Overheat
1HKO
105.4〜123.9%
Overheat
1HKO
105.4〜123.9%
Overheat
1HKO
CorviknightRotom-Heat
32.3〜38.6%
Body Press
4HKO
32.3〜38.6%
Body Press
4HKO
32.3〜38.6%
Body Press
4HKO
Speed
First
Rotom-HeatS151 / CorviknightS87
First
Rotom-HeatS151 / CorviknightS78
First
Rotom-HeatS151 / CorviknightS78
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Rotom-Heat Rotom-Heat vs A-Ninetales A-Ninetales

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-HeatA-Ninetales
120.0〜141.7%
Overheat
1HKO
calculated with あられ
140.0〜165.3%
Overheat
1HKO
calculated with あられ
A-NinetalesRotom-Heat
19.7〜23.6%
Blizzard
999HKO
calculated with あられ
26.0〜30.7%
Blizzard
4HKO
calculated with あられ
Speed
First
Rotom-HeatS207 / A-NinetalesS177
First
Rotom-HeatS207 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-HeatA-Ninetales
89.1〜106.3%
Overheat
1 hits (31%)
calculated with あられ
104.0〜124.0%
Overheat
1HKO
calculated with あられ
A-NinetalesRotom-Heat
15.9〜19.1%
Blizzard
999HKO
calculated with あられ
21.0〜24.8%
Blizzard
999HKO
calculated with あられ
Speed
Second
Rotom-HeatS106 / A-NinetalesS177
Second
Rotom-HeatS106 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-HeatA-Ninetales
109.7〜130.3%
Overheat
1HKO
calculated with あられ
128.0〜152.0%
Overheat
1HKO
calculated with あられ
A-NinetalesRotom-Heat
19.7〜23.6%
Blizzard
999HKO
calculated with あられ
26.0〜30.7%
Blizzard
5HKO (incl. オボンのみ)
calculated with あられ
Speed
Second
Rotom-HeatS151 / A-NinetalesS177
Second
Rotom-HeatS151 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
SkeledirgeSkeledirge
Rotom-Heat Rotom-Heat vs Skeledirge Skeledirge

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-HeatSkeledirge
43.1〜51.2%
Thunderbolt
3HKO
43.1〜51.2%
Thunderbolt
3HKO
43.1〜51.2%
Thunderbolt
2 hits (5%)
SkeledirgeRotom-Heat
37.8〜44.9%
Shadow Ball
3HKO
37.8〜44.9%
Shadow Ball
3HKO
37.8〜44.9%
Shadow Ball
3HKO
Speed
First
Rotom-HeatS207 / SkeledirgeS86
First
Rotom-HeatS207 / SkeledirgeS86
First
Rotom-HeatS207 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-HeatSkeledirge
31.8〜37.4%
Thunderbolt
3 hits (<1%)
31.8〜37.4%
Thunderbolt
4HKO
31.8〜37.4%
Thunderbolt
3 hits (87%)
SkeledirgeRotom-Heat
30.6〜36.3%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
Speed
First
Rotom-HeatS106 / SkeledirgeS86
First
Rotom-HeatS106 / SkeledirgeS86
First
Rotom-HeatS106 / SkeledirgeS86
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-HeatSkeledirge
39.8〜46.9%
Thunderbolt
3HKO
39.8〜46.9%
Thunderbolt
3 hits (89%)
39.8〜46.9%
Thunderbolt
3HKO
SkeledirgeRotom-Heat
37.8〜44.9%
Shadow Ball
3 hits (33%)
37.8〜44.9%
Shadow Ball
3 hits (33%)
37.8〜44.9%
Shadow Ball
3 hits (33%)
Speed
First
Rotom-HeatS151 / SkeledirgeS86
First
Rotom-HeatS151 / SkeledirgeS86
First
Rotom-HeatS151 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Rotom-Heat Rotom-Heat vs Metagross Metagross

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-HeatMetagross
123.6〜146.5%
Overheat
1HKO
MetagrossRotom-Heat
83.5〜99.2%
Psychic Fangs
2HKO
Speed
First
Rotom-HeatS207 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-HeatMetagross
91.7〜108.3%
Overheat
1 hits (50%)
MetagrossRotom-Heat
49.7〜59.2%
Psychic Fangs
3HKO
Speed
Second
Rotom-HeatS106 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-HeatMetagross
114.6〜135.0%
Overheat
1HKO
MetagrossRotom-Heat
83.5〜99.2%
Psychic Fangs
2HKO
Speed
Second
Rotom-HeatS151 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Rotom-Heat Rotom-Heat vs ボーマンダ ボーマンダ

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Heatボーマンダ
46.2〜55.0%
Thunderbolt
2 hits (63%)
ボーマンダRotom-Heat
90.6〜107.1%
Outrage
1 hits (44%)
Speed
First
Rotom-HeatS207 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Heatボーマンダ
33.9〜40.9%
Thunderbolt
3HKO
ボーマンダRotom-Heat
53.5〜63.7%
Outrage
2 hits (5%)
Speed
Second
Rotom-HeatS106 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Heatボーマンダ
42.7〜50.9%
Thunderbolt
2 hits (3%)
ボーマンダRotom-Heat
90.6〜107.1%
Outrage
1 hits (44%)
Speed
Second
Rotom-HeatS151 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Rotom-Heat Rotom-Heat vs Garchomp Garchomp

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-HeatGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompRotom-Heat
87.4〜103.9%
Draco Meteor
1 hits (25%)
85.0〜100.0%
Outrage
1 hits (6%)
85.0〜100.0%
Outrage
1 hits (6%)
Speed
Second
Rotom-HeatS207 / GarchompS223
Second
Rotom-HeatS207 / GarchompS231
First
Rotom-HeatS207 / GarchompS154
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-HeatGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompRotom-Heat
70.7〜84.1%
Draco Meteor
2 hits (4%)
49.7〜59.2%
Outrage
3HKO
49.7〜59.2%
Outrage
3HKO
Speed
Second
Rotom-HeatS106 / GarchompS223
Second
Rotom-HeatS106 / GarchompS231
Second
Rotom-HeatS106 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-HeatGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompRotom-Heat
87.4〜103.9%
Draco Meteor
1 hits (25%)
85.0〜100.0%
Outrage
1 hits (6%)
85.0〜100.0%
Outrage
1 hits (6%)
Speed
Second
Rotom-HeatS151 / GarchompS223
Second
Rotom-HeatS151 / GarchompS231
Second
Rotom-HeatS151 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Rotom-Heat Rotom-Heat vs Primarina Primarina

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-HeatPrimarina
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
PrimarinaRotom-Heat
100.8〜119.7%
Sparkling Aria
1HKO
122.8〜146.5%
Sparkling Aria
1HKO
100.8〜119.7%
Sparkling Aria
1HKO
Speed
First
Rotom-HeatS207 / PrimarinaS80
First
Rotom-HeatS207 / PrimarinaS82
First
Rotom-HeatS207 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-HeatPrimarina
44.9〜54.5%
Discharge
3HKO
44.9〜54.5%
Discharge
3HKO
51.3〜61.0%
Thunderbolt
2 hits (90%)
PrimarinaRotom-Heat
81.5〜96.8%
Sparkling Aria
2HKO
99.4〜118.5%
Sparkling Aria
1 hits (94%)
81.5〜96.8%
Sparkling Aria
2HKO
Speed
First
Rotom-HeatS106 / PrimarinaS80
First
Rotom-HeatS106 / PrimarinaS82
First
Rotom-HeatS106 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-HeatPrimarina
49.2〜58.8%
Volt Switch
3HKO
49.2〜58.8%
Volt Switch
3HKO
62.0〜74.9%
Thunderbolt
2HKO
PrimarinaRotom-Heat
100.8〜119.7%
Sparkling Aria
1HKO
122.8〜146.5%
Sparkling Aria
1HKO
100.8〜119.7%
Sparkling Aria
1HKO
Speed
First
Rotom-HeatS151 / PrimarinaS80
First
Rotom-HeatS151 / PrimarinaS82
First
Rotom-HeatS151 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon×Hippowdon
Rotom-Heat Rotom-Heat vs Hippowdon Hippowdon

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-HeatHippowdon
43.3〜51.6%
Overheat
999HKO
calculated with すなあらし
47.4〜56.3%
Overheat
999HKO
calculated with すなあらし
43.3〜51.6%
Overheat
4 hits (49%)
calculated with すなあらし
HippowdonRotom-Heat
37.8〜45.7%
Rock Tomb
2 hits (3%)
calculated with すなあらし
37.8〜45.7%
Rock Tomb
2 hits (3%)
calculated with すなあらし
37.8〜45.7%
Rock Tomb
2 hits (3%)
calculated with すなあらし
Speed
First
Rotom-HeatS207 / HippowdonS67
First
Rotom-HeatS207 / HippowdonS67
First
Rotom-HeatS207 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-HeatHippowdon
32.1〜38.1%
Overheat
999HKO
calculated with すなあらし
35.3〜41.9%
Overheat
999HKO
calculated with すなあらし
32.1〜38.1%
Overheat
999HKO
calculated with すなあらし
HippowdonRotom-Heat
22.9〜28.0%
Rock Tomb
4 hits (50%)
calculated with すなあらし
22.9〜28.0%
Rock Tomb
4 hits (50%)
calculated with すなあらし
22.9〜28.0%
Rock Tomb
4 hits (50%)
calculated with すなあらし
Speed
First
Rotom-HeatS106 / HippowdonS67
First
Rotom-HeatS106 / HippowdonS67
First
Rotom-HeatS106 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-HeatHippowdon
39.5〜47.4%
Overheat
999HKO
calculated with すなあらし
43.3〜51.6%
Overheat
999HKO
calculated with すなあらし
39.5〜47.4%
Overheat
999HKO
calculated with すなあらし
HippowdonRotom-Heat
37.8〜45.7%
Rock Tomb
3HKO
calculated with すなあらし
37.8〜45.7%
Rock Tomb
3HKO
calculated with すなあらし
37.8〜45.7%
Rock Tomb
3HKO
calculated with すなあらし
Speed
First
Rotom-HeatS151 / HippowdonS67
First
Rotom-HeatS151 / HippowdonS67
First
Rotom-HeatS151 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Rotom-Heat Rotom-Heat vs セグレイブ セグレイブ

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Heatセグレイブ
55.0〜64.9%
Overheat
3HKO
61.8〜73.8%
Overheat
2 hits (69%)
61.8〜73.8%
Overheat
2 hits (69%)
セグレイブRotom-Heat
104.7〜123.6%
きょけんとつげき
1HKO
82.7〜97.6%
きょけんとつげき
2HKO
117.3〜138.6%
きょけんとつげき
1HKO
Speed
First
Rotom-HeatS207 / セグレイブS139
First
Rotom-HeatS207 / セグレイブS152
First
Rotom-HeatS207 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Heatセグレイブ
34.0〜40.3%
Foul Play
3HKO
32.5〜38.7%
Foul Play
3 hits (99%)
35.6〜42.4%
Foul Play
3HKO
セグレイブRotom-Heat
61.8〜73.2%
きょけんとつげき
2 hits (>99%)
48.4〜58.0%
きょけんとつげき
3HKO
69.4〜82.8%
きょけんとつげき
2HKO
Speed
Second
Rotom-HeatS106 / セグレイブS139
Second
Rotom-HeatS106 / セグレイブS152
Second
Rotom-HeatS106 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Heatセグレイブ
34.0〜40.3%
Foul Play
3HKO
57.1〜67.5%
Overheat
2 hits (4%)
57.1〜67.5%
Overheat
2 hits (4%)
セグレイブRotom-Heat
104.7〜123.6%
きょけんとつげき
1HKO
82.7〜97.6%
きょけんとつげき
2HKO
117.3〜138.6%
きょけんとつげき
1HKO
Speed
First
Rotom-HeatS151 / セグレイブS139
Second
Rotom-HeatS151 / セグレイブS152
First
Rotom-HeatS151 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Rotom-Heat Rotom-Heat vs Baxcalibur Baxcalibur

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-HeatBaxcalibur
50.3〜59.4%
Overheat
999HKO
88.6〜104.8%
Overheat
1 hits (31%)
50.3〜59.4%
Overheat
999HKO
BaxcaliburRotom-Heat
66.1〜78.7%
Draco Meteor
2 hits (>99%)
80.3〜95.3%
Draco Meteor
2HKO
66.1〜78.7%
Draco Meteor
2 hits (>99%)
Speed
First
Rotom-HeatS207 / BaxcaliburS105
First
Rotom-HeatS207 / BaxcaliburS150
First
Rotom-HeatS207 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-HeatBaxcalibur
37.1〜44.2%
Overheat
999HKO
65.3〜77.8%
Overheat
3 hits (97%) (incl. オボンのみ)
37.1〜44.2%
Overheat
999HKO
BaxcaliburRotom-Heat
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
42.7〜51.6%
Dragon Pulse
3HKO
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
Speed
First
Rotom-HeatS106 / BaxcaliburS105
Second
Rotom-HeatS106 / BaxcaliburS150
First
Rotom-HeatS106 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-HeatBaxcalibur
46.2〜54.8%
Overheat
999HKO
80.8〜95.8%
Overheat
2 hits (96%)
46.2〜54.8%
Overheat
999HKO
BaxcaliburRotom-Heat
43.3〜52.0%
Dragon Pulse
3HKO
80.3〜95.3%
Draco Meteor
2 hits (93%)
43.3〜52.0%
Dragon Pulse
3HKO
Speed
First
Rotom-HeatS151 / BaxcaliburS105
First
Rotom-HeatS151 / BaxcaliburS150
First
Rotom-HeatS151 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Basculegion-F×Basculegion-F
Rotom-Heat Rotom-Heat vs Basculegion-F Basculegion-F

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatBasculegion-F
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
Basculegion-FRotom-Heat
176.4〜211.0%
Wave Crash
1HKO
192.1〜229.9%
Wave Crash
1HKO
229.1〜274.0%
Wave Crash
1HKO
Speed
First
Rotom-HeatS207 / Basculegion-FS195
First
Rotom-HeatS207 / Basculegion-FS143
First
Rotom-HeatS207 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatBasculegion-F
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
68.0〜82.2%
Thunderbolt
2HKO
Basculegion-FRotom-Heat
104.5〜124.8%
Wave Crash
1HKO
115.9〜137.6%
Wave Crash
1HKO
135.7〜161.8%
Wave Crash
1HKO
Speed
Second
Rotom-HeatS106 / Basculegion-FS195
Second
Rotom-HeatS106 / Basculegion-FS143
Second
Rotom-HeatS106 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-HeatBasculegion-F
85.3〜101.5%
Thunderbolt
1 hits (13%)
85.3〜101.5%
Thunderbolt
1 hits (13%)
85.3〜101.5%
Thunderbolt
1 hits (13%)
Basculegion-FRotom-Heat
176.4〜211.0%
Wave Crash
1HKO
192.1〜229.9%
Wave Crash
1HKO
229.1〜274.0%
Wave Crash
1HKO
Speed
Second
Rotom-HeatS151 / Basculegion-FS195
First
Rotom-HeatS151 / Basculegion-FS143
First
Rotom-HeatS151 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Rotom-Heat Rotom-Heat vs Farigiraf Farigiraf

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Rotom-HeatFarigiraf
54.7〜64.8%
Thunderbolt
2HKO
44.7〜53.7%
Thunderbolt
2 hits (35%)
54.7〜64.8%
Thunderbolt
2HKO
FarigirafRotom-Heat
103.9〜122.8%
Power Gem
1HKO
85.0〜100.8%
Power Gem
1 hits (6%)
113.4〜133.9%
Power Gem
1HKO
Speed
First
Rotom-HeatS207 / FarigirafS151
First
Rotom-HeatS207 / FarigirafS106
First
Rotom-HeatS207 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Rotom-HeatFarigiraf
40.3〜47.8%
Thunderbolt
3HKO
33.2〜39.5%
Thunderbolt
3 hits (>99%)
40.3〜47.8%
Thunderbolt
3HKO
FarigirafRotom-Heat
84.1〜99.4%
Power Gem
2HKO
68.8〜81.5%
Power Gem
2HKO
91.7〜108.3%
Power Gem
1 hits (50%)
Speed
Second
Rotom-HeatS106 / FarigirafS151
Second
Rotom-HeatS106 / FarigirafS106
Second
Rotom-HeatS106 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Rotom-HeatFarigiraf
49.7〜59.1%
Thunderbolt
2 hits (>99%)
41.1〜48.9%
Thunderbolt
3HKO
49.7〜59.1%
Thunderbolt
2 hits (>99%)
FarigirafRotom-Heat
103.9〜122.8%
Power Gem
1HKO
85.0〜100.8%
Power Gem
1 hits (6%)
113.4〜133.9%
Power Gem
1HKO
Speed
Second
Rotom-HeatS151 / FarigirafS151
First
Rotom-HeatS151 / FarigirafS106
First
Rotom-HeatS151 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
Rotom-Heat Rotom-Heat vs Greninja Greninja

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-HeatGreninja
102.0〜120.8%
Volt Switch
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Thunderbolt
1HKO
102.0〜120.8%
Volt Switch
1HKO
GreninjaRotom-Heat
108.7〜129.1%
Surf
1HKO
118.1〜138.6%
Surf
1HKO
108.7〜129.1%
Surf
1HKO
Speed
First
Rotom-HeatS207 / GreninjaS174
Second
Rotom-HeatS207 / GreninjaS213
Second
Rotom-HeatS207 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-HeatGreninja
96.6〜114.1%
Thunderbolt
2HKO
85.9〜102.0%
Thunderbolt
1 hits (13%)
96.6〜114.1%
Thunderbolt
1 hits (81%)
GreninjaRotom-Heat
107.0〜126.1%
Hydro Pump
1HKO
115.9〜137.6%
Hydro Pump
1HKO
107.0〜126.1%
Hydro Pump
1HKO
Speed
Second
Rotom-HeatS106 / GreninjaS174
Second
Rotom-HeatS106 / GreninjaS213
Second
Rotom-HeatS106 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-HeatGreninja
118.1〜140.9%
Thunderbolt
2HKO (incl. きあいのタスキ)
106.0〜126.2%
Thunderbolt
1HKO
118.1〜140.9%
Thunderbolt
1HKO
GreninjaRotom-Heat
108.7〜129.1%
Surf
1HKO
118.1〜138.6%
Surf
1HKO
108.7〜129.1%
Surf
1HKO
Speed
Second
Rotom-HeatS151 / GreninjaS174
Second
Rotom-HeatS151 / GreninjaS213
Second
Rotom-HeatS151 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Rotom-Heat Rotom-Heat vs メガリザードンX メガリザードンX

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-HeatメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXRotom-Heat
99.2〜117.3%
Outrage
1 hits (94%)
Speed
First
Rotom-HeatS207 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-HeatメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXRotom-Heat
59.2〜70.1%
Outrage
2 hits (79%)
Speed
Second
Rotom-HeatS106 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-HeatメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXRotom-Heat
99.2〜117.3%
Outrage
1 hits (94%)
Speed
Second
Rotom-HeatS151 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Rotom-Heat Rotom-Heat vs エースバーン エースバーン

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Heatエースバーン
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
エースバーンRotom-Heat
83.5〜99.2%
High Jump Kick
2HKO
76.4〜90.6%
High Jump Kick
2HKO
107.9〜128.3%
High Jump Kick
1HKO
Speed
Second
Rotom-HeatS207 / エースバーンS256
First
Rotom-HeatS207 / エースバーンS188
First
Rotom-HeatS207 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Heatエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
42.7〜51.6%
Thunderbolt
2 hits (6%)
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンRotom-Heat
49.7〜59.2%
High Jump Kick
3HKO
45.9〜54.1%
High Jump Kick
3HKO
64.3〜76.4%
High Jump Kick
2HKO
Speed
Second
Rotom-HeatS106 / エースバーンS256
Second
Rotom-HeatS106 / エースバーンS188
Second
Rotom-HeatS106 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Heatエースバーン
53.5〜63.7%
Thunderbolt
2HKO
53.5〜63.7%
Thunderbolt
2HKO
53.5〜63.7%
Thunderbolt
2HKO
エースバーンRotom-Heat
83.5〜99.2%
High Jump Kick
2HKO
76.4〜90.6%
High Jump Kick
2HKO
107.9〜128.3%
High Jump Kick
1HKO
Speed
Second
Rotom-HeatS151 / エースバーンS256
Second
Rotom-HeatS151 / エースバーンS188
Second
Rotom-HeatS151 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Rotom-Heat Rotom-Heat vs Rotom-W Rotom-W

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-HeatRotom-W
42.7〜51.6%
Thunderbolt
3HKO
42.7〜51.6%
Thunderbolt
3HKO
48.0〜57.5%
Discharge
3HKO
Rotom-WRotom-Heat
96.1〜115.0%
Hydro Pump
1 hits (81%)
96.1〜115.0%
Hydro Pump
1 hits (81%)
132.3〜157.5%
Hydro Pump
1HKO
Speed
First
Rotom-HeatS207 / Rotom-WS106
First
Rotom-HeatS207 / Rotom-WS106
First
Rotom-HeatS207 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-HeatRotom-W
32.5〜38.2%
Thunderbolt
4HKO
32.5〜38.2%
Thunderbolt
3 hits (2%)
40.2〜48.0%
Thunderbolt
3 hits (98%)
Rotom-WRotom-Heat
77.7〜93.0%
Hydro Pump
2HKO
77.7〜93.0%
Hydro Pump
2HKO
107.0〜127.4%
Hydro Pump
1HKO
Speed
Second
Rotom-HeatS106 / Rotom-WS106
Second
Rotom-HeatS106 / Rotom-WS106
Second
Rotom-HeatS106 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-HeatRotom-W
40.1〜47.8%
Thunderbolt
3 hits (96%)
40.1〜47.8%
Thunderbolt
3HKO
49.6〜59.1%
Thunderbolt
3HKO
Rotom-WRotom-Heat
96.1〜115.0%
Hydro Pump
1 hits (81%)
96.1〜115.0%
Hydro Pump
1 hits (81%)
132.3〜157.5%
Hydro Pump
1HKO
Speed
First
Rotom-HeatS151 / Rotom-WS106
First
Rotom-HeatS151 / Rotom-WS106
First
Rotom-HeatS151 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon×Hydreigon
Rotom-Heat Rotom-Heat vs Hydreigon Hydreigon

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-HeatHydreigon
23.1〜27.8%
Thunderbolt
4 hits (76%)
23.1〜27.8%
Thunderbolt
4 hits (76%)
23.1〜27.8%
Thunderbolt
4 hits (76%)
HydreigonRotom-Heat
88.2〜104.7%
Draco Meteor
1 hits (31%)
80.3〜95.3%
Draco Meteor
2HKO
114.2〜135.4%
Draco Meteor
1HKO
Speed
Second
Rotom-HeatS207 / HydreigonS225
First
Rotom-HeatS207 / HydreigonS165
First
Rotom-HeatS207 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-HeatHydreigon
24.9〜30.2%
Overheat
999HKO
24.9〜30.2%
Overheat
999HKO
24.9〜30.2%
Overheat
999HKO
HydreigonRotom-Heat
71.3〜84.7%
Draco Meteor
2 hits (6%)
40.8〜48.4%
Dark Pulse
3 hits (99%)
92.4〜109.6%
Draco Meteor
1 hits (56%)
Speed
Second
Rotom-HeatS106 / HydreigonS225
Second
Rotom-HeatS106 / HydreigonS165
Second
Rotom-HeatS106 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-HeatHydreigon
21.3〜25.4%
Thunderbolt
4 hits (<1%)
21.3〜25.4%
Thunderbolt
4 hits (<1%)
21.3〜25.4%
Thunderbolt
4 hits (<1%)
HydreigonRotom-Heat
88.2〜104.7%
Draco Meteor
1 hits (31%)
80.3〜95.3%
Draco Meteor
2 hits (93%)
114.2〜135.4%
Draco Meteor
1HKO
Speed
Second
Rotom-HeatS151 / HydreigonS225
Second
Rotom-HeatS151 / HydreigonS165
First
Rotom-HeatS151 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Dragonite*Dragonite
Rotom-Heat Rotom-Heat vs Dragonite Dragonite

Rotom-Heat's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-HeatDragonite
18.0〜21.6%
Thunderbolt
3 hits (33%)
21.6〜25.7%
Thunderbolt
3HKO
21.6〜25.7%
Thunderbolt
3HKO
DragoniteRotom-Heat
99.2〜116.5%
Draco Meteor
1 hits (94%)
69.3〜82.7%
Draco Meteor
2HKO
76.4〜90.6%
Draco Meteor
2HKO
Speed
First
Rotom-HeatS207 / DragoniteS152
First
Rotom-HeatS207 / DragoniteS145
First
Rotom-HeatS207 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Heat's build: Sitrus Berry, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-HeatDragonite
13.2〜16.2%
Thunderbolt
4 hits (84%)
16.2〜19.2%
Thunderbolt
4HKO
16.2〜19.2%
Thunderbolt
4HKO
DragoniteRotom-Heat
80.3〜94.3%
Draco Meteor
2 hits (90%)
36.9〜43.9%
Dragon Pulse
3 hits (13%)
40.8〜48.4%
Dragon Pulse
3 hits (99%)
Speed
Second
Rotom-HeatS106 / DragoniteS152
Second
Rotom-HeatS106 / DragoniteS145
Second
Rotom-HeatS106 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Rotom-Heat's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-HeatDragonite
16.2〜19.8%
Thunderbolt
4HKO
19.8〜23.4%
Thunderbolt
3HKO
19.8〜23.4%
Thunderbolt
3HKO
DragoniteRotom-Heat
99.2〜116.5%
Draco Meteor
1 hits (94%)
45.7〜54.3%
Dragon Pulse
3HKO
76.4〜90.6%
Draco Meteor
2 hits (57%)
Speed
Second
Rotom-HeatS151 / DragoniteS152
First
Rotom-HeatS151 / DragoniteS145
First
Rotom-HeatS151 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilityLevitate
NatureModest (C↑A↓)
MovesほのおOverheatでんきDischargeあくNasty PlotノーマルSubstitute
EVH32B1C29S4
M-4 Season
ItemLeftovers
AbilityLevitate
NatureBold (B↑A↓)
MovesでんきVolt SwitchあくFoul PlayほのおWill-O-WispノーマルPain Split
EVH32B27D7
See more team examples