カエンジシ
種族値
メガシンカ
メガカエンジシ


特性:ほのおのたてがみ — ほのおタイプの技の威力が1.5倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | きんちょうかん | 相手のきのみを食べられなくさせる。 |
| 2 | とうそうしん | 相手と性別が同じ時技の威力が1.25倍、違うと0.75倍になる。 |
| 3 | じしんかじょう | 攻撃で相手を倒すと攻撃が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 2 | オーバーヒート |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 3 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 4 | ハイパーボイス |
特殊威力 90命中 100%PP 12 通常の攻撃技。 |
| 5 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 6 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 7 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 8 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 9 | あくのはどう |
特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 |
| 10 | ねっさのだいち |
特殊威力 70命中 100%PP 12 30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | カエンジシナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 3 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 4 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 10 | 0 | 0 | 32 | 0 | 24 | |
| 3 | 14 | 0 | 1 | 32 | 0 | 19 | |
| 4 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 5 | 7 | 0 | 0 | 32 | 0 | 27 | |
| 6 | 10 | 0 | 0 | 31 | 0 | 25 | |
| 7 | 30 | 0 | 0 | 4 | 0 | 32 | |
| 8 | 4 | 0 | 0 | 32 | 0 | 30 | |
| 9 | 30 | 0 | 4 | 32 | 0 | 0 | |
| 10 | 32 | 0 | 2 | 32 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎グソクムシャ
Pyroar vs
グソクムシャ Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 217.6〜257.1% Flamethrower 1HKO | |
| 143.6〜168.7% Close Combat 1HKO | |
| Speed | First S195 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.7〜167.0% Flamethrower 1HKO | |
| 116.0〜136.8% Drill Run 1HKO | |
| Speed | First S158 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.7〜167.0% Flamethrower 1HKO | |
| 116.0〜136.8% Drill Run 1HKO | |
| Speed | First S158 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Gholdengo
Pyroar vs
Gholdengo Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.6〜182.2% Flamethrower 1HKO | 102.6〜121.2% Flamethrower 1HKO | 154.6〜182.2% Flamethrower 1HKO | |
| 106.7〜126.4% Focus Blast 1HKO | 81.0〜95.7% Focus Blast 2HKO | 96.9〜115.3% Focus Blast 1 hits (81%) | |
| Speed | First S195 / S136 | First S195 / S107 | First S195 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.0% Flamethrower 1HKO | 94.3〜111.9% Overheat 1 hits (63%) | 100.6〜119.0% Flamethrower 1HKO | |
| 131.3〜154.6% Focus Blast 1HKO | 98.2〜116.6% Focus Blast 1 hits (88%) | 119.0〜141.1% Focus Blast 1HKO | |
| Speed | First S158 / S136 | First S158 / S107 | First S158 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.0% Flamethrower 1HKO | 94.3〜111.9% Overheat 1 hits (63%) | 100.6〜119.0% Flamethrower 1HKO | |
| 131.3〜154.6% Focus Blast 1HKO | 98.2〜116.6% Focus Blast 1 hits (88%) | 119.0〜141.1% Focus Blast 1HKO | |
| Speed | First S158 / S136 | First S158 / S107 | First S158 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Meowscarada
Pyroar vs
Meowscarada Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 200.0〜237.3% Flamethrower 1HKO | 200.0〜237.3% Flamethrower 2HKO (incl. きあいのタスキ) | 200.0〜237.3% Flamethrower 1HKO | |
| 44.2〜52.1% Throat Chop 2 hits (16%) | 44.2〜52.1% Throat Chop 2 hits (16%) | 57.1〜67.5% Throat Chop 2HKO | |
| Speed | Second S195 / S262 | First S195 / S175 | First S195 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.7〜154.2% Flamethrower 1HKO | 130.7〜154.2% Flamethrower 2HKO (incl. きあいのタスキ) | 130.7〜154.2% Flamethrower 1HKO | |
| 65.0〜77.3% Knock Off 2HKO | 65.0〜77.3% Knock Off 2HKO | 84.0〜100.0% Knock Off 1 hits (6%) | |
| Speed | Second S158 / S262 | Second S158 / S175 | Second S158 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.7〜154.2% Flamethrower 1HKO | 130.7〜154.2% Flamethrower 2HKO (incl. きあいのタスキ) | 130.7〜154.2% Flamethrower 1HKO | |
| 65.0〜77.3% Knock Off 2HKO | 65.0〜77.3% Knock Off 2HKO | 84.0〜100.0% Knock Off 1 hits (6%) | |
| Speed | Second S158 / S262 | Second S158 / S175 | Second S158 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
Pyroar vs
ゴリランダー Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.8〜175.4% Flamethrower 1HKOcalculated with グラスフィールド | 147.8〜175.4% Flamethrower 1HKOcalculated with グラスフィールド | 147.8〜175.4% Flamethrower 1HKOcalculated with グラスフィールド | |
| 98.8〜117.8% High Horsepower 1 hits (94%)calculated with グラスフィールド | 76.1〜90.8% High Horsepower 2HKOcalculated with グラスフィールド | 76.1〜90.8% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | First S195 / S107 | First S195 / S107 | First S195 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | |
| 120.9〜143.6% High Horsepower 1HKOcalculated with グラスフィールド | 93.3〜110.4% High Horsepower 1 hits (56%)calculated with グラスフィールド | 93.3〜110.4% High Horsepower 1 hits (56%)calculated with グラスフィールド | |
| Speed | First S158 / S107 | First S158 / S107 | First S158 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | 139.1〜165.2% Overheat 1HKOcalculated with グラスフィールド | |
| 120.9〜143.6% High Horsepower 1HKOcalculated with グラスフィールド | 93.3〜110.4% High Horsepower 1 hits (56%)calculated with グラスフィールド | 93.3〜110.4% High Horsepower 1 hits (56%)calculated with グラスフィールド | |
| Speed | First S158 / S107 | First S158 / S107 | First S158 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
Pyroar vs
Corviknight Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.4〜149.3% Flamethrower 1HKO | 124.4〜149.3% Flamethrower 1HKO | 124.4〜149.3% Flamethrower 1HKO | |
| 57.7〜68.7% Body Press 2HKO | 57.7〜68.7% Body Press 2HKO | 57.7〜68.7% Body Press 2HKO | |
| Speed | First S195 / S87 | First S195 / S78 | First S195 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.0〜140.5% Overheat 1HKO | 118.0〜140.5% Overheat 1HKO | 118.0〜140.5% Overheat 1HKO | |
| 68.7〜82.2% Body Press 2HKO | 68.7〜82.2% Body Press 2HKO | 68.7〜82.2% Body Press 2HKO | |
| Speed | First S158 / S87 | First S158 / S78 | First S158 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.0〜140.5% Overheat 1HKO | 118.0〜140.5% Overheat 1HKO | 118.0〜140.5% Overheat 1HKO | |
| 68.7〜82.2% Body Press 2HKO | 68.7〜82.2% Body Press 2HKO | 68.7〜82.2% Body Press 2HKO | |
| Speed | First S158 / S87 | First S158 / S78 | First S158 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎A-Ninetales
Pyroar vs
A-Ninetales Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 130.3〜156.0% Flamethrower 1HKOcalculated with あられ | 152.0〜182.0% Flamethrower 1HKOcalculated with あられ | |
| 19.6〜23.3% Foul Play 999HKOcalculated with あられ | 23.9〜28.2% Blizzard 4 hits (92%)calculated with あられ | |
| Speed | First S195 / S177 | First S195 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 124.6〜147.4% Overheat 1HKOcalculated with あられ | 101.3〜120.0% Flamethrower 1HKOcalculated with あられ | |
| 22.1〜26.4% Blizzard 4 hits (15%)calculated with あられ | 29.4〜35.0% Blizzard 3 hits (9%)calculated with あられ | |
| Speed | Second S158 / S177 | Second S158 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 124.6〜147.4% Overheat 1HKOcalculated with あられ | 101.3〜120.0% Flamethrower 1HKOcalculated with あられ | |
| 22.1〜26.4% Blizzard 999HKOcalculated with あられ | 29.4〜35.0% Blizzard 4 hits (84%) (incl. オボンのみ)calculated with あられ | |
| Speed | Second S158 / S177 | Second S158 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○*Volcarona
Pyroar vs
Volcarona Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.4% Overheat 2HKO | 98.8〜117.4% Overheat 1 hits (94%) | 82.8〜98.4% Overheat 2HKO | |
| 30.7〜36.2% Psychic 3 hits (49%) | 40.5〜47.9% Psychic 3HKO | 30.7〜36.2% Psychic 3 hits (49%) | |
| Speed | First S195 / S122 | First S195 / S152 | First S195 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.3% Flamethrower 3HKO | 64.0〜76.4% Overheat 2 hits (92%) | 38.0〜45.3% Flamethrower 3HKO | |
| 38.0〜44.8% Psychic 3HKO | 49.7〜58.9% Psychic 2 hits (>99%) | 38.0〜44.8% Psychic 3HKO | |
| Speed | First S158 / S122 | First S158 / S152 | First S158 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.3% Flamethrower 3HKO | 64.0〜76.4% Overheat 2 hits (92%) | 38.0〜45.3% Flamethrower 3HKO | |
| 38.0〜44.8% Psychic 3 hits (41%) | 49.7〜58.9% Psychic 3HKO | 38.0〜44.8% Psychic 3 hits (41%) | |
| Speed | First S158 / S122 | First S158 / S152 | First S158 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○Skeledirge
Pyroar vs
Skeledirge Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜63.5% Dark Pulse 2HKO | 48.3〜57.3% Overheat 3HKO | 53.1〜63.5% Dark Pulse 2HKO | |
| 51.5〜61.3% Earth Power 2HKO | 51.5〜61.3% Earth Power 2HKO | 51.5〜61.3% Earth Power 2HKO | |
| Speed | First S195 / S86 | First S195 / S86 | First S195 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜62.6% Dark Pulse 2HKO | 53.1〜62.6% Dark Pulse 2HKO | 53.1〜62.6% Dark Pulse 2HKO | |
| 62.6〜74.8% Earth Power 2HKO | 62.6〜74.8% Earth Power 2HKO | 62.6〜74.8% Earth Power 2HKO | |
| Speed | First S158 / S86 | First S158 / S86 | First S158 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜62.6% Dark Pulse 2HKO | 53.1〜62.6% Dark Pulse 2HKO | 53.1〜62.6% Dark Pulse 2HKO | |
| 62.6〜74.8% Earth Power 2HKO | 62.6〜74.8% Earth Power 2HKO | 62.6〜74.8% Earth Power 2HKO | |
| Speed | First S158 / S86 | First S158 / S86 | First S158 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
Pyroar vs
ボーマンダ Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜58.5% Hyper Voice 2 hits (98%) | |
| 95.7〜112.9% Double-Edge 1 hits (75%) | |
| Speed | First S195 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜56.7% Hyper Voice 2 hits (86%) | |
| 116.6〜137.4% Double-Edge 1HKO | |
| Speed | Second S158 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜56.7% Hyper Voice 2 hits (86%) | |
| 116.6〜137.4% Double-Edge 1HKO | |
| Speed | Second S158 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Garchomp
Pyroar vs
Garchomp Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.8% Hyper Voice 2 hits (85%) | 47.6〜56.8% Hyper Voice 2 hits (85%) | 47.6〜56.8% Hyper Voice 2 hits (85%) | |
| 82.8〜97.5% Draco Meteor 2HKO | 125.2〜147.2% Earthquake 1HKO | 125.2〜147.2% Earthquake 1HKO | |
| Speed | Second S195 / S223 | Second S195 / S231 | First S195 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜55.1% Hyper Voice 2 hits (61%) | 45.9〜55.1% Hyper Voice 2 hits (61%) | 45.9〜55.1% Hyper Voice 2 hits (61%) | |
| 101.2〜119.6% Draco Meteor 1HKO | 150.9〜177.9% Earthquake 1HKO | 150.9〜177.9% Earthquake 1HKO | |
| Speed | Second S158 / S223 | Second S158 / S231 | First S158 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜55.1% Hyper Voice 2 hits (61%) | 45.9〜55.1% Hyper Voice 2 hits (61%) | 45.9〜55.1% Hyper Voice 2 hits (61%) | |
| 101.2〜119.6% Draco Meteor 1HKO | 150.9〜177.9% Earthquake 1HKO | 150.9〜177.9% Earthquake 1HKO | |
| Speed | Second S158 / S223 | Second S158 / S231 | First S158 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Primarina
Pyroar vs
Primarina Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜43.3% Hyper Voice 3 hits (5%) | 35.8〜43.3% Hyper Voice 3 hits (5%) | 35.8〜43.3% Hyper Voice 3 hits (98%) | |
| 93.3〜111.7% Sparkling Aria 1 hits (63%) | 114.1〜136.2% Sparkling Aria 1HKO | 93.3〜111.7% Sparkling Aria 1 hits (63%) | |
| Speed | First S195 / S80 | First S195 / S82 | First S195 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Hyper Voice 3HKO | 35.8〜42.2% Hyper Voice 3HKO | 35.8〜42.2% Hyper Voice 3 hits (93%) | |
| 115.3〜137.4% Sparkling Aria 1HKO | 141.1〜166.9% Sparkling Aria 1HKO | 115.3〜137.4% Sparkling Aria 1HKO | |
| Speed | First S158 / S80 | First S158 / S82 | First S158 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Hyper Voice 3HKO | 35.8〜42.2% Hyper Voice 3HKO | 35.8〜42.2% Hyper Voice 3 hits (93%) | |
| 115.3〜137.4% Sparkling Aria 1HKO | 141.1〜166.9% Sparkling Aria 1HKO | 115.3〜137.4% Sparkling Aria 1HKO | |
| Speed | First S158 / S80 | First S158 / S82 | First S158 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Pyroar vs
Hippowdon Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜56.3% Flamethrower 3HKOcalculated with すなあらし | 75.3〜88.4% Overheat 2HKOcalculated with すなあらし | 68.8〜81.4% Overheat 2HKOcalculated with すなあらし | |
| 82.2〜96.9% Earthquake 1 hits (13%)calculated with すなあらし | 82.2〜96.9% Earthquake 1 hits (13%)calculated with すなあらし | 82.2〜96.9% Earthquake 1 hits (13%)calculated with すなあらし | |
| Speed | First S195 / S67 | First S195 / S67 | First S195 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Flamethrower 3 hits (69%)calculated with すなあらし | 34.0〜40.5% Flamethrower 3 hits (40%)calculated with すなあらし | 31.2〜36.7% Flamethrower 3 hits (69%)calculated with すなあらし | |
| 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S158 / S67 | First S158 / S67 | First S158 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Flamethrower 3 hits (69%)calculated with すなあらし | 34.0〜40.5% Flamethrower 3 hits (40%)calculated with すなあらし | 31.2〜36.7% Flamethrower 3 hits (69%)calculated with すなあらし | |
| 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | 100.6〜119.0% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S158 / S67 | First S158 / S67 | First S158 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Pyroar vs
セグレイブ Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜102.1% Overheat 1 hits (13%) | 99.0〜116.2% Overheat 2HKO | 99.0〜116.2% Overheat 1 hits (88%) | |
| 103.1〜121.5% Earthquake 1HKO | 82.2〜96.9% Earthquake 2HKO | 116.0〜136.8% Earthquake 1HKO | |
| Speed | First S195 / S139 | First S195 / S152 | First S195 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜66.5% Overheat 2 hits (<1%) | 64.4〜75.9% Overheat 2 hits (90%) | 64.4〜75.9% Overheat 2 hits (90%) | |
| 125.2〜148.5% Earthquake 1HKO | 99.4〜117.8% Earthquake 1 hits (94%) | 141.7〜167.5% Earthquake 1HKO | |
| Speed | First S158 / S139 | First S158 / S152 | First S158 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜66.5% Overheat 2 hits (<1%) | 64.4〜75.9% Overheat 2 hits (90%) | 64.4〜75.9% Overheat 2 hits (90%) | |
| 125.2〜148.5% Earthquake 1HKO | 99.4〜117.8% Earthquake 1 hits (94%) | 141.7〜167.5% Earthquake 1HKO | |
| Speed | First S158 / S139 | First S158 / S152 | First S158 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Pyroar vs
Lucario Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 208.2〜246.9% Flamethrower 1HKO | 208.2〜246.9% Flamethrower 1HKO | |
| 114.1〜133.7% Aura Sphere 1HKO | 135.0〜159.5% Aura Sphere 1HKO | |
| Speed | Second S195 / S223 | First S195 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 136.1〜160.5% Flamethrower 1HKO | 136.1〜160.5% Flamethrower 1HKO | |
| 139.9〜165.6% Aura Sphere 1HKO | 166.9〜196.3% Aura Sphere 1HKO | |
| Speed | Second S158 / S223 | Second S158 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 136.1〜160.5% Flamethrower 1HKO | 136.1〜160.5% Flamethrower 1HKO | |
| 139.9〜165.6% Aura Sphere 1HKO | 166.9〜196.3% Aura Sphere 1HKO | |
| Speed | Second S158 / S223 | Second S158 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Gyarados
Pyroar vs
Gyarados Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜45.0% Hyper Voice 3HKOcalculated with 攻撃-1 | 44.4〜53.2% Hyper Voice 2 hits (30%)calculated with 攻撃-1 | 37.6〜45.0% Hyper Voice 3HKOcalculated with 攻撃-1 | |
| 73.6〜88.3% Waterfall 2HKO | 95.7〜114.1% Waterfall 1 hits (75%) | 73.6〜88.3% Waterfall 2HKO | |
| Speed | First S195 / S101 | First S195 / S133 | First S195 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Hyper Voice 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Hyper Voice 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Hyper Voice 3HKOcalculated with 攻撃-1 | |
| 89.6〜106.7% Waterfall 1 hits (38%) | 117.8〜139.9% Waterfall 1HKO | 89.6〜106.7% Waterfall 1 hits (38%) | |
| Speed | First S158 / S101 | First S158 / S133 | First S158 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Hyper Voice 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Hyper Voice 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Hyper Voice 3HKOcalculated with 攻撃-1 | |
| 89.6〜106.7% Waterfall 1 hits (38%) | 117.8〜139.9% Waterfall 1HKO | 89.6〜106.7% Waterfall 1 hits (38%) | |
| Speed | First S158 / S101 | First S158 / S133 | First S158 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Basculegion-F
Pyroar vs
Basculegion-F Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜70.1% Dark Pulse 2HKO | 58.9〜70.1% Dark Pulse 2HKO | 58.9〜70.1% Dark Pulse 2HKO | |
| 157.1〜186.5% Wave Crash 1HKO | 170.6〜203.1% Wave Crash 1HKO | 203.7〜242.3% Wave Crash 1HKO | |
| Speed | Second S195 / S195 | First S195 / S143 | First S195 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜68.0% Dark Pulse 2HKO | 56.9〜68.0% Dark Pulse 2HKO | 56.9〜68.0% Dark Pulse 2HKO | |
| 191.4〜225.8% Wave Crash 1HKO | 208.6〜247.2% Wave Crash 1HKO | 248.5〜293.3% Wave Crash 1HKO | |
| Speed | Second S158 / S195 | First S158 / S143 | First S158 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜68.0% Dark Pulse 2HKO | 56.9〜68.0% Dark Pulse 2HKO | 56.9〜68.0% Dark Pulse 2HKO | |
| 191.4〜225.8% Wave Crash 1HKO | 208.6〜247.2% Wave Crash 1HKO | 248.5〜293.3% Wave Crash 1HKO | |
| Speed | Second S158 / S195 | First S158 / S143 | First S158 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Greninja
Pyroar vs
Greninja Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜86.6% Overheat 2HKO | 61.1〜72.5% Hyper Voice 2HKO | 72.5〜86.6% Overheat 2HKO | |
| 100.6〜119.0% Surf 1HKO | 110.4〜130.1% Surf 1HKO | 100.6〜119.0% Surf 1HKO | |
| Speed | First S195 / S174 | Second S195 / S213 | Second S195 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.1〜79.2% Hyper Voice 2HKO | 60.4〜71.1% Hyper Voice 2HKO | 67.1〜79.2% Hyper Voice 2HKO | |
| 125.2〜147.2% Surf 1HKO | 133.7〜159.5% Surf 1HKO | 125.2〜147.2% Surf 1HKO | |
| Speed | Second S158 / S174 | Second S158 / S213 | Second S158 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.1〜79.2% Hyper Voice 2HKO | 60.4〜71.1% Hyper Voice 2HKO | 67.1〜79.2% Hyper Voice 2HKO | |
| 125.2〜147.2% Surf 1HKO | 133.7〜159.5% Surf 1HKO | 125.2〜147.2% Surf 1HKO | |
| Speed | Second S158 / S174 | Second S158 / S213 | Second S158 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンX
Pyroar vs
メガリザードンX Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.4〜71.0% Scorching Sands 2HKO | |
| 86.5〜103.7% Outrage 1 hits (25%) | |
| Speed | First S195 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Scorching Sands 2HKO | |
| 107.4〜126.4% Outrage 1HKO | |
| Speed | Second S158 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Scorching Sands 2HKO | |
| 107.4〜126.4% Outrage 1HKO | |
| Speed | Second S158 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Pyroar vs
エースバーン Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Scorching Sands 2HKO | 65.0〜76.4% Scorching Sands 2HKO | 65.0〜76.4% Scorching Sands 2HKO | |
| 147.2〜174.2% High Jump Kick 1HKO | 133.7〜159.5% High Jump Kick 1HKO | 191.4〜226.4% High Jump Kick 1HKO | |
| Speed | Second S195 / S256 | First S195 / S188 | First S195 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Scorching Sands 2HKO | 63.7〜75.2% Scorching Sands 2HKO | 63.7〜75.2% Scorching Sands 2HKO | |
| 180.4〜213.5% High Jump Kick 1HKO | 165.6〜195.1% High Jump Kick 1HKO | 234.4〜277.3% High Jump Kick 1HKO | |
| Speed | Second S158 / S256 | Second S158 / S188 | Second S158 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Scorching Sands 2HKO | 63.7〜75.2% Scorching Sands 2HKO | 63.7〜75.2% Scorching Sands 2HKO | |
| 180.4〜213.5% High Jump Kick 1HKO | 165.6〜195.1% High Jump Kick 1HKO | 234.4〜277.3% High Jump Kick 1HKO | |
| Speed | Second S158 / S256 | Second S158 / S188 | Second S158 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Rotom-W
Pyroar vs
Rotom-W Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Hyper Voice 3HKO | 45.9〜54.1% Hyper Voice 2 hits (6%) | 42.5〜50.4% Flamethrower 3HKO | |
| 92.0〜108.0% Hydro Pump 1 hits (44%) | 92.0〜108.0% Hydro Pump 1 hits (44%) | 125.2〜147.2% Hydro Pump 1HKO | |
| Speed | First S195 / S106 | First S195 / S106 | First S195 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Hyper Voice 2 hits (31%) | 44.6〜53.5% Hyper Voice 2 hits (1%) | 56.7〜66.9% Hyper Voice 2HKO | |
| 111.7〜132.5% Hydro Pump 1HKO | 111.7〜132.5% Hydro Pump 1HKO | 152.1〜180.4% Hydro Pump 1HKO | |
| Speed | First S158 / S106 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Hyper Voice 2 hits (31%) | 44.6〜53.5% Hyper Voice 2 hits (1%) | 56.7〜66.9% Hyper Voice 2HKO | |
| 111.7〜132.5% Hydro Pump 1HKO | 111.7〜132.5% Hydro Pump 1HKO | 152.1〜180.4% Hydro Pump 1HKO | |
| Speed | First S158 / S106 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Pyroar vs
パーモット Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.0〜138.8% Flamethrower 2HKO (incl. きあいのタスキ) | 117.0〜138.8% Flamethrower 1HKO | 117.0〜138.8% Flamethrower 1HKO | |
| 125.2〜147.2% Close Combat 1HKO | 136.2〜162.0% Close Combat 1HKO | 162.6〜191.4% Close Combat 1HKO | |
| Speed | First S195 / S172 | Second S195 / S235 | First S195 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜130.6% Overheat 2HKO (incl. きあいのタスキ) | 110.2〜130.6% Overheat 1HKO | 110.2〜130.6% Overheat 1HKO | |
| 150.9〜177.9% Close Combat 1HKO | 165.6〜196.3% Close Combat 1HKO | 116.6〜138.0% でんこうそうげき 1HKO | |
| Speed | Second S158 / S172 | Second S158 / S235 | Second S158 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜130.6% Overheat 2HKO (incl. きあいのタスキ) | 110.2〜130.6% Overheat 1HKO | 110.2〜130.6% Overheat 1HKO | |
| 150.9〜177.9% Close Combat 1HKO | 165.6〜196.3% Close Combat 1HKO | 116.6〜138.0% でんこうそうげき 1HKO | |
| Speed | Second S158 / S172 | Second S158 / S235 | Second S158 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
Pyroar vs
Hydreigon Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Hyper Voice 2 hits (>99%) | 49.7〜59.2% Hyper Voice 2 hits (>99%) | 49.7〜59.2% Hyper Voice 2 hits (>99%) | |
| 82.8〜97.5% Draco Meteor 2HKO | 75.5〜89.0% Draco Meteor 2HKO | 107.4〜126.4% Draco Meteor 1HKO | |
| Speed | Second S195 / S225 | First S195 / S165 | First S195 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.5〜57.4% Hyper Voice 2 hits (93%) | 48.5〜57.4% Hyper Voice 2 hits (93%) | 48.5〜57.4% Hyper Voice 2 hits (93%) | |
| 101.8〜120.2% Draco Meteor 1HKO | 92.6〜109.2% Draco Meteor 1 hits (56%) | 131.9〜155.8% Draco Meteor 1HKO | |
| Speed | Second S158 / S225 | Second S158 / S165 | First S158 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.5〜57.4% Hyper Voice 2 hits (93%) | 48.5〜57.4% Hyper Voice 2 hits (93%) | 48.5〜57.4% Hyper Voice 2 hits (93%) | |
| 101.8〜120.2% Draco Meteor 1HKO | 92.6〜109.2% Draco Meteor 1 hits (56%) | 131.9〜155.8% Draco Meteor 1HKO | |
| Speed | Second S158 / S225 | Second S158 / S165 | First S158 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
Pyroar vs
Dragonite Pyroar's build: カエンジシナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.2〜22.8% Hyper Voice 3 hits (90%) | 22.8〜26.9% Hyper Voice 3HKO | 22.8〜26.9% Hyper Voice 3HKO | |
| 92.0〜108.6% Draco Meteor 1 hits (50%) | 57.7〜68.7% Earthquake 2HKO | 71.8〜84.7% Draco Meteor 2HKO | |
| Speed | First S195 / S152 | First S195 / S145 | First S195 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Lum Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Hyper Voice 3 hits (82%) | 22.8〜26.9% Hyper Voice 3HKO | 22.8〜26.9% Hyper Voice 3HKO | |
| 112.9〜133.1% Draco Meteor 1HKO | 79.8〜94.5% Draco Meteor 2HKO | 88.3〜103.7% Draco Meteor 1 hits (25%) | |
| Speed | First S158 / S152 | First S158 / S145 | First S158 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pyroar's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Hyper Voice 3 hits (82%) | 22.8〜26.9% Hyper Voice 3HKO | 22.8〜26.9% Hyper Voice 3HKO | |
| 112.9〜133.1% Draco Meteor 1HKO | 69.9〜83.4% Earthquake 2HKO | 88.3〜103.7% Draco Meteor 1 hits (25%) | |
| Speed | First S158 / S152 | First S158 / S145 | First S158 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Flamethrower
Overheat
Protect
Yawn
Flamethrower
Hyper Voice
Overheat
Yawn









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ラムのみ
オボンのみ
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