Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カエンジシ

カエンジシ

ほのお ノーマル
全国図鑑 No.668 / 使用率 92位
データ集計日:2026-09-10

種族値

HP
86
こうげき
68
ぼうぎょ
72
とくこう
109
とくぼう
66
すばやさ
106
合計
507

メガシンカ

メガカエンジシ

ほのおノーマル

特性:ほのおのたてがみ — ほのおタイプの技の威力が1.5倍になる。

HP
86
こうげき
88+20
ぼうぎょ
92+20
とくこう
129+20
とくぼう
86+20
すばやさ
126+20
合計
607

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんいわみず
むしはがねほのおくさこおりフェアリー
ゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 きんちょうかん
83.9%
相手のきのみを食べられなくさせる。
2 とうそうしん
12.2%
相手と性別が同じ時技の威力が1.25倍、違うと0.75倍になる。
3 じしんかじょう
3.9%
攻撃で相手を倒すと攻撃が1段階上がる。

使用率データ

順位 技名 採用率
1
ほのお かえんほうしゃ
90.8%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
2
ほのお オーバーヒート
74.3%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
3
ノーマル あくび
62.5%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
4
ノーマル ハイパーボイス
45.4%
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
5
ノーマル まもる
33.9%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
6
ノーマル みがわり
19.4%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
7
ほのお おにび
15.8%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
8
あく ちょうはつ
13.8%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
9
あく あくのはどう
12.2%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
10
じめん ねっさのだいち
9.2%
じめん特殊
威力 70命中 100%PP 12
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。

持ち物

順位 持ち物 採用率
1
カエンジシナイト
88.5%
対応するポケモンがバトル中にメガシンカできる。
2
ラムのみラムのみ
6.9%
状態異常・こんらん状態を回復する。1度使うと無くなる。
3
オボンのみオボンのみ
3.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
こだわりスカーフこだわりスカーフ
0.7%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
49.7%
2 おくびょう (S↑ A↓)
48.0%
3 せっかち
2.3%

ステータス振り

順位 H A B C D S 採用率
1 20032032
52.3%
2 100032024
15.8%
3 140132019
5.9%
4 00232032
5.3%
5 70032027
5.3%
6 100031025
3.3%
7 30004032
3.3%
8 40032030
3.0%
9 30043200
1.3%
10 32023200
1.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

カエンジシ
考察記事
カエンジシ考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Pyroar Pyroar vs グソクムシャ グソクムシャ

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pyroarグソクムシャ
217.6〜257.1%
Flamethrower
1HKO
グソクムシャPyroar
143.6〜168.7%
Close Combat
1HKO
Speed
First
PyroarS195 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pyroarグソクムシャ
140.7〜167.0%
Flamethrower
1HKO
グソクムシャPyroar
116.0〜136.8%
Drill Run
1HKO
Speed
First
PyroarS158 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pyroarグソクムシャ
140.7〜167.0%
Flamethrower
1HKO
グソクムシャPyroar
116.0〜136.8%
Drill Run
1HKO
Speed
First
PyroarS158 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo*Gholdengo
Pyroar Pyroar vs Gholdengo Gholdengo

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PyroarGholdengo
154.6〜182.2%
Flamethrower
1HKO
102.6〜121.2%
Flamethrower
1HKO
154.6〜182.2%
Flamethrower
1HKO
GholdengoPyroar
106.7〜126.4%
Focus Blast
1HKO
81.0〜95.7%
Focus Blast
2HKO
96.9〜115.3%
Focus Blast
1 hits (81%)
Speed
First
PyroarS195 / GholdengoS136
First
PyroarS195 / GholdengoS107
First
PyroarS195 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PyroarGholdengo
100.6〜119.0%
Flamethrower
1HKO
94.3〜111.9%
Overheat
1 hits (63%)
100.6〜119.0%
Flamethrower
1HKO
GholdengoPyroar
131.3〜154.6%
Focus Blast
1HKO
98.2〜116.6%
Focus Blast
1 hits (88%)
119.0〜141.1%
Focus Blast
1HKO
Speed
First
PyroarS158 / GholdengoS136
First
PyroarS158 / GholdengoS107
First
PyroarS158 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PyroarGholdengo
100.6〜119.0%
Flamethrower
1HKO
94.3〜111.9%
Overheat
1 hits (63%)
100.6〜119.0%
Flamethrower
1HKO
GholdengoPyroar
131.3〜154.6%
Focus Blast
1HKO
98.2〜116.6%
Focus Blast
1 hits (88%)
119.0〜141.1%
Focus Blast
1HKO
Speed
First
PyroarS158 / GholdengoS136
First
PyroarS158 / GholdengoS107
First
PyroarS158 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Pyroar Pyroar vs Meowscarada Meowscarada

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarMeowscarada
200.0〜237.3%
Flamethrower
1HKO
200.0〜237.3%
Flamethrower
2HKO (incl. きあいのタスキ)
200.0〜237.3%
Flamethrower
1HKO
MeowscaradaPyroar
44.2〜52.1%
Throat Chop
2 hits (16%)
44.2〜52.1%
Throat Chop
2 hits (16%)
57.1〜67.5%
Throat Chop
2HKO
Speed
Second
PyroarS195 / MeowscaradaS262
First
PyroarS195 / MeowscaradaS175
First
PyroarS195 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarMeowscarada
130.7〜154.2%
Flamethrower
1HKO
130.7〜154.2%
Flamethrower
2HKO (incl. きあいのタスキ)
130.7〜154.2%
Flamethrower
1HKO
MeowscaradaPyroar
65.0〜77.3%
Knock Off
2HKO
65.0〜77.3%
Knock Off
2HKO
84.0〜100.0%
Knock Off
1 hits (6%)
Speed
Second
PyroarS158 / MeowscaradaS262
Second
PyroarS158 / MeowscaradaS175
Second
PyroarS158 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarMeowscarada
130.7〜154.2%
Flamethrower
1HKO
130.7〜154.2%
Flamethrower
2HKO (incl. きあいのタスキ)
130.7〜154.2%
Flamethrower
1HKO
MeowscaradaPyroar
65.0〜77.3%
Knock Off
2HKO
65.0〜77.3%
Knock Off
2HKO
84.0〜100.0%
Knock Off
1 hits (6%)
Speed
Second
PyroarS158 / MeowscaradaS262
Second
PyroarS158 / MeowscaradaS175
Second
PyroarS158 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Pyroar Pyroar vs ゴリランダー ゴリランダー

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pyroarゴリランダー
147.8〜175.4%
Flamethrower
1HKO
calculated with グラスフィールド
147.8〜175.4%
Flamethrower
1HKO
calculated with グラスフィールド
147.8〜175.4%
Flamethrower
1HKO
calculated with グラスフィールド
ゴリランダーPyroar
98.8〜117.8%
High Horsepower
1 hits (94%)
calculated with グラスフィールド
76.1〜90.8%
High Horsepower
2HKO
calculated with グラスフィールド
76.1〜90.8%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
PyroarS195 / ゴリランダーS107
First
PyroarS195 / ゴリランダーS107
First
PyroarS195 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pyroarゴリランダー
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーPyroar
120.9〜143.6%
High Horsepower
1HKO
calculated with グラスフィールド
93.3〜110.4%
High Horsepower
1 hits (56%)
calculated with グラスフィールド
93.3〜110.4%
High Horsepower
1 hits (56%)
calculated with グラスフィールド
Speed
First
PyroarS158 / ゴリランダーS107
First
PyroarS158 / ゴリランダーS107
First
PyroarS158 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pyroarゴリランダー
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
139.1〜165.2%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーPyroar
120.9〜143.6%
High Horsepower
1HKO
calculated with グラスフィールド
93.3〜110.4%
High Horsepower
1 hits (56%)
calculated with グラスフィールド
93.3〜110.4%
High Horsepower
1 hits (56%)
calculated with グラスフィールド
Speed
First
PyroarS158 / ゴリランダーS107
First
PyroarS158 / ゴリランダーS107
First
PyroarS158 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Pyroar Pyroar vs Corviknight Corviknight

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PyroarCorviknight
124.4〜149.3%
Flamethrower
1HKO
124.4〜149.3%
Flamethrower
1HKO
124.4〜149.3%
Flamethrower
1HKO
CorviknightPyroar
57.7〜68.7%
Body Press
2HKO
57.7〜68.7%
Body Press
2HKO
57.7〜68.7%
Body Press
2HKO
Speed
First
PyroarS195 / CorviknightS87
First
PyroarS195 / CorviknightS78
First
PyroarS195 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PyroarCorviknight
118.0〜140.5%
Overheat
1HKO
118.0〜140.5%
Overheat
1HKO
118.0〜140.5%
Overheat
1HKO
CorviknightPyroar
68.7〜82.2%
Body Press
2HKO
68.7〜82.2%
Body Press
2HKO
68.7〜82.2%
Body Press
2HKO
Speed
First
PyroarS158 / CorviknightS87
First
PyroarS158 / CorviknightS78
First
PyroarS158 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PyroarCorviknight
118.0〜140.5%
Overheat
1HKO
118.0〜140.5%
Overheat
1HKO
118.0〜140.5%
Overheat
1HKO
CorviknightPyroar
68.7〜82.2%
Body Press
2HKO
68.7〜82.2%
Body Press
2HKO
68.7〜82.2%
Body Press
2HKO
Speed
First
PyroarS158 / CorviknightS87
First
PyroarS158 / CorviknightS78
First
PyroarS158 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Pyroar Pyroar vs A-Ninetales A-Ninetales

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PyroarA-Ninetales
130.3〜156.0%
Flamethrower
1HKO
calculated with あられ
152.0〜182.0%
Flamethrower
1HKO
calculated with あられ
A-NinetalesPyroar
19.6〜23.3%
Foul Play
999HKO
calculated with あられ
23.9〜28.2%
Blizzard
4 hits (92%)
calculated with あられ
Speed
First
PyroarS195 / A-NinetalesS177
First
PyroarS195 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PyroarA-Ninetales
124.6〜147.4%
Overheat
1HKO
calculated with あられ
101.3〜120.0%
Flamethrower
1HKO
calculated with あられ
A-NinetalesPyroar
22.1〜26.4%
Blizzard
4 hits (15%)
calculated with あられ
29.4〜35.0%
Blizzard
3 hits (9%)
calculated with あられ
Speed
Second
PyroarS158 / A-NinetalesS177
Second
PyroarS158 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PyroarA-Ninetales
124.6〜147.4%
Overheat
1HKO
calculated with あられ
101.3〜120.0%
Flamethrower
1HKO
calculated with あられ
A-NinetalesPyroar
22.1〜26.4%
Blizzard
999HKO
calculated with あられ
29.4〜35.0%
Blizzard
4 hits (84%) (incl. オボンのみ)
calculated with あられ
Speed
Second
PyroarS158 / A-NinetalesS177
Second
PyroarS158 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
Pyroar Pyroar vs Volcarona Volcarona

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PyroarVolcarona
82.8〜98.4%
Overheat
2HKO
98.8〜117.4%
Overheat
1 hits (94%)
82.8〜98.4%
Overheat
2HKO
VolcaronaPyroar
30.7〜36.2%
Psychic
3 hits (49%)
40.5〜47.9%
Psychic
3HKO
30.7〜36.2%
Psychic
3 hits (49%)
Speed
First
PyroarS195 / VolcaronaS122
First
PyroarS195 / VolcaronaS152
First
PyroarS195 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PyroarVolcarona
38.0〜45.3%
Flamethrower
3HKO
64.0〜76.4%
Overheat
2 hits (92%)
38.0〜45.3%
Flamethrower
3HKO
VolcaronaPyroar
38.0〜44.8%
Psychic
3HKO
49.7〜58.9%
Psychic
2 hits (>99%)
38.0〜44.8%
Psychic
3HKO
Speed
First
PyroarS158 / VolcaronaS122
First
PyroarS158 / VolcaronaS152
First
PyroarS158 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PyroarVolcarona
38.0〜45.3%
Flamethrower
3HKO
64.0〜76.4%
Overheat
2 hits (92%)
38.0〜45.3%
Flamethrower
3HKO
VolcaronaPyroar
38.0〜44.8%
Psychic
3 hits (41%)
49.7〜58.9%
Psychic
3HKO
38.0〜44.8%
Psychic
3 hits (41%)
Speed
First
PyroarS158 / VolcaronaS122
First
PyroarS158 / VolcaronaS152
First
PyroarS158 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Pyroar Pyroar vs Skeledirge Skeledirge

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PyroarSkeledirge
53.1〜63.5%
Dark Pulse
2HKO
48.3〜57.3%
Overheat
3HKO
53.1〜63.5%
Dark Pulse
2HKO
SkeledirgePyroar
51.5〜61.3%
Earth Power
2HKO
51.5〜61.3%
Earth Power
2HKO
51.5〜61.3%
Earth Power
2HKO
Speed
First
PyroarS195 / SkeledirgeS86
First
PyroarS195 / SkeledirgeS86
First
PyroarS195 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PyroarSkeledirge
53.1〜62.6%
Dark Pulse
2HKO
53.1〜62.6%
Dark Pulse
2HKO
53.1〜62.6%
Dark Pulse
2HKO
SkeledirgePyroar
62.6〜74.8%
Earth Power
2HKO
62.6〜74.8%
Earth Power
2HKO
62.6〜74.8%
Earth Power
2HKO
Speed
First
PyroarS158 / SkeledirgeS86
First
PyroarS158 / SkeledirgeS86
First
PyroarS158 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PyroarSkeledirge
53.1〜62.6%
Dark Pulse
2HKO
53.1〜62.6%
Dark Pulse
2HKO
53.1〜62.6%
Dark Pulse
2HKO
SkeledirgePyroar
62.6〜74.8%
Earth Power
2HKO
62.6〜74.8%
Earth Power
2HKO
62.6〜74.8%
Earth Power
2HKO
Speed
First
PyroarS158 / SkeledirgeS86
First
PyroarS158 / SkeledirgeS86
First
PyroarS158 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
Pyroar Pyroar vs ボーマンダ ボーマンダ

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pyroarボーマンダ
49.1〜58.5%
Hyper Voice
2 hits (98%)
ボーマンダPyroar
95.7〜112.9%
Double-Edge
1 hits (75%)
Speed
First
PyroarS195 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pyroarボーマンダ
48.0〜56.7%
Hyper Voice
2 hits (86%)
ボーマンダPyroar
116.6〜137.4%
Double-Edge
1HKO
Speed
Second
PyroarS158 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pyroarボーマンダ
48.0〜56.7%
Hyper Voice
2 hits (86%)
ボーマンダPyroar
116.6〜137.4%
Double-Edge
1HKO
Speed
Second
PyroarS158 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Pyroar Pyroar vs Garchomp Garchomp

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PyroarGarchomp
47.6〜56.8%
Hyper Voice
2 hits (85%)
47.6〜56.8%
Hyper Voice
2 hits (85%)
47.6〜56.8%
Hyper Voice
2 hits (85%)
GarchompPyroar
82.8〜97.5%
Draco Meteor
2HKO
125.2〜147.2%
Earthquake
1HKO
125.2〜147.2%
Earthquake
1HKO
Speed
Second
PyroarS195 / GarchompS223
Second
PyroarS195 / GarchompS231
First
PyroarS195 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PyroarGarchomp
45.9〜55.1%
Hyper Voice
2 hits (61%)
45.9〜55.1%
Hyper Voice
2 hits (61%)
45.9〜55.1%
Hyper Voice
2 hits (61%)
GarchompPyroar
101.2〜119.6%
Draco Meteor
1HKO
150.9〜177.9%
Earthquake
1HKO
150.9〜177.9%
Earthquake
1HKO
Speed
Second
PyroarS158 / GarchompS223
Second
PyroarS158 / GarchompS231
First
PyroarS158 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PyroarGarchomp
45.9〜55.1%
Hyper Voice
2 hits (61%)
45.9〜55.1%
Hyper Voice
2 hits (61%)
45.9〜55.1%
Hyper Voice
2 hits (61%)
GarchompPyroar
101.2〜119.6%
Draco Meteor
1HKO
150.9〜177.9%
Earthquake
1HKO
150.9〜177.9%
Earthquake
1HKO
Speed
Second
PyroarS158 / GarchompS223
Second
PyroarS158 / GarchompS231
First
PyroarS158 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Pyroar Pyroar vs Primarina Primarina

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PyroarPrimarina
35.8〜43.3%
Hyper Voice
3 hits (5%)
35.8〜43.3%
Hyper Voice
3 hits (5%)
35.8〜43.3%
Hyper Voice
3 hits (98%)
PrimarinaPyroar
93.3〜111.7%
Sparkling Aria
1 hits (63%)
114.1〜136.2%
Sparkling Aria
1HKO
93.3〜111.7%
Sparkling Aria
1 hits (63%)
Speed
First
PyroarS195 / PrimarinaS80
First
PyroarS195 / PrimarinaS82
First
PyroarS195 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PyroarPrimarina
35.8〜42.2%
Hyper Voice
3HKO
35.8〜42.2%
Hyper Voice
3HKO
35.8〜42.2%
Hyper Voice
3 hits (93%)
PrimarinaPyroar
115.3〜137.4%
Sparkling Aria
1HKO
141.1〜166.9%
Sparkling Aria
1HKO
115.3〜137.4%
Sparkling Aria
1HKO
Speed
First
PyroarS158 / PrimarinaS80
First
PyroarS158 / PrimarinaS82
First
PyroarS158 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PyroarPrimarina
35.8〜42.2%
Hyper Voice
3HKO
35.8〜42.2%
Hyper Voice
3HKO
35.8〜42.2%
Hyper Voice
3 hits (93%)
PrimarinaPyroar
115.3〜137.4%
Sparkling Aria
1HKO
141.1〜166.9%
Sparkling Aria
1HKO
115.3〜137.4%
Sparkling Aria
1HKO
Speed
First
PyroarS158 / PrimarinaS80
First
PyroarS158 / PrimarinaS82
First
PyroarS158 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Pyroar Pyroar vs Hippowdon Hippowdon

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PyroarHippowdon
46.5〜56.3%
Flamethrower
3HKO
calculated with すなあらし
75.3〜88.4%
Overheat
2HKO
calculated with すなあらし
68.8〜81.4%
Overheat
2HKO
calculated with すなあらし
HippowdonPyroar
82.2〜96.9%
Earthquake
1 hits (13%)
calculated with すなあらし
82.2〜96.9%
Earthquake
1 hits (13%)
calculated with すなあらし
82.2〜96.9%
Earthquake
1 hits (13%)
calculated with すなあらし
Speed
First
PyroarS195 / HippowdonS67
First
PyroarS195 / HippowdonS67
First
PyroarS195 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PyroarHippowdon
31.2〜36.7%
Flamethrower
3 hits (69%)
calculated with すなあらし
34.0〜40.5%
Flamethrower
3 hits (40%)
calculated with すなあらし
31.2〜36.7%
Flamethrower
3 hits (69%)
calculated with すなあらし
HippowdonPyroar
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
PyroarS158 / HippowdonS67
First
PyroarS158 / HippowdonS67
First
PyroarS158 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PyroarHippowdon
31.2〜36.7%
Flamethrower
3 hits (69%)
calculated with すなあらし
34.0〜40.5%
Flamethrower
3 hits (40%)
calculated with すなあらし
31.2〜36.7%
Flamethrower
3 hits (69%)
calculated with すなあらし
HippowdonPyroar
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
100.6〜119.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
PyroarS158 / HippowdonS67
First
PyroarS158 / HippowdonS67
First
PyroarS158 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Pyroar Pyroar vs セグレイブ セグレイブ

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pyroarセグレイブ
85.3〜102.1%
Overheat
1 hits (13%)
99.0〜116.2%
Overheat
2HKO
99.0〜116.2%
Overheat
1 hits (88%)
セグレイブPyroar
103.1〜121.5%
Earthquake
1HKO
82.2〜96.9%
Earthquake
2HKO
116.0〜136.8%
Earthquake
1HKO
Speed
First
PyroarS195 / セグレイブS139
First
PyroarS195 / セグレイブS152
First
PyroarS195 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pyroarセグレイブ
56.5〜66.5%
Overheat
2 hits (<1%)
64.4〜75.9%
Overheat
2 hits (90%)
64.4〜75.9%
Overheat
2 hits (90%)
セグレイブPyroar
125.2〜148.5%
Earthquake
1HKO
99.4〜117.8%
Earthquake
1 hits (94%)
141.7〜167.5%
Earthquake
1HKO
Speed
First
PyroarS158 / セグレイブS139
First
PyroarS158 / セグレイブS152
First
PyroarS158 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pyroarセグレイブ
56.5〜66.5%
Overheat
2 hits (<1%)
64.4〜75.9%
Overheat
2 hits (90%)
64.4〜75.9%
Overheat
2 hits (90%)
セグレイブPyroar
125.2〜148.5%
Earthquake
1HKO
99.4〜117.8%
Earthquake
1 hits (94%)
141.7〜167.5%
Earthquake
1HKO
Speed
First
PyroarS158 / セグレイブS139
First
PyroarS158 / セグレイブS152
First
PyroarS158 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Pyroar Pyroar vs Lucario Lucario

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PyroarLucario
208.2〜246.9%
Flamethrower
1HKO
208.2〜246.9%
Flamethrower
1HKO
LucarioPyroar
114.1〜133.7%
Aura Sphere
1HKO
135.0〜159.5%
Aura Sphere
1HKO
Speed
Second
PyroarS195 / LucarioS223
First
PyroarS195 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PyroarLucario
136.1〜160.5%
Flamethrower
1HKO
136.1〜160.5%
Flamethrower
1HKO
LucarioPyroar
139.9〜165.6%
Aura Sphere
1HKO
166.9〜196.3%
Aura Sphere
1HKO
Speed
Second
PyroarS158 / LucarioS223
Second
PyroarS158 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PyroarLucario
136.1〜160.5%
Flamethrower
1HKO
136.1〜160.5%
Flamethrower
1HKO
LucarioPyroar
139.9〜165.6%
Aura Sphere
1HKO
166.9〜196.3%
Aura Sphere
1HKO
Speed
Second
PyroarS158 / LucarioS223
Second
PyroarS158 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gyarados*Gyarados
Pyroar Pyroar vs Gyarados Gyarados

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PyroarGyarados
37.6〜45.0%
Hyper Voice
3HKO
calculated with 攻撃-1
44.4〜53.2%
Hyper Voice
2 hits (30%)
calculated with 攻撃-1
37.6〜45.0%
Hyper Voice
3HKO
calculated with 攻撃-1
GyaradosPyroar
73.6〜88.3%
Waterfall
2HKO
95.7〜114.1%
Waterfall
1 hits (75%)
73.6〜88.3%
Waterfall
2HKO
Speed
First
PyroarS195 / GyaradosS101
First
PyroarS195 / GyaradosS133
First
PyroarS195 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PyroarGyarados
37.6〜44.6%
Hyper Voice
3HKO
calculated with 攻撃-1
44.4〜52.6%
Hyper Voice
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Hyper Voice
3HKO
calculated with 攻撃-1
GyaradosPyroar
89.6〜106.7%
Waterfall
1 hits (38%)
117.8〜139.9%
Waterfall
1HKO
89.6〜106.7%
Waterfall
1 hits (38%)
Speed
First
PyroarS158 / GyaradosS101
First
PyroarS158 / GyaradosS133
First
PyroarS158 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PyroarGyarados
37.6〜44.6%
Hyper Voice
3HKO
calculated with 攻撃-1
44.4〜52.6%
Hyper Voice
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Hyper Voice
3HKO
calculated with 攻撃-1
GyaradosPyroar
89.6〜106.7%
Waterfall
1 hits (38%)
117.8〜139.9%
Waterfall
1HKO
89.6〜106.7%
Waterfall
1 hits (38%)
Speed
First
PyroarS158 / GyaradosS101
First
PyroarS158 / GyaradosS133
First
PyroarS158 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F×Basculegion-F
Pyroar Pyroar vs Basculegion-F Basculegion-F

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarBasculegion-F
58.9〜70.1%
Dark Pulse
2HKO
58.9〜70.1%
Dark Pulse
2HKO
58.9〜70.1%
Dark Pulse
2HKO
Basculegion-FPyroar
157.1〜186.5%
Wave Crash
1HKO
170.6〜203.1%
Wave Crash
1HKO
203.7〜242.3%
Wave Crash
1HKO
Speed
Second
PyroarS195 / Basculegion-FS195
First
PyroarS195 / Basculegion-FS143
First
PyroarS195 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarBasculegion-F
56.9〜68.0%
Dark Pulse
2HKO
56.9〜68.0%
Dark Pulse
2HKO
56.9〜68.0%
Dark Pulse
2HKO
Basculegion-FPyroar
191.4〜225.8%
Wave Crash
1HKO
208.6〜247.2%
Wave Crash
1HKO
248.5〜293.3%
Wave Crash
1HKO
Speed
Second
PyroarS158 / Basculegion-FS195
First
PyroarS158 / Basculegion-FS143
First
PyroarS158 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PyroarBasculegion-F
56.9〜68.0%
Dark Pulse
2HKO
56.9〜68.0%
Dark Pulse
2HKO
56.9〜68.0%
Dark Pulse
2HKO
Basculegion-FPyroar
191.4〜225.8%
Wave Crash
1HKO
208.6〜247.2%
Wave Crash
1HKO
248.5〜293.3%
Wave Crash
1HKO
Speed
Second
PyroarS158 / Basculegion-FS195
First
PyroarS158 / Basculegion-FS143
First
PyroarS158 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja×Greninja
Pyroar Pyroar vs Greninja Greninja

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PyroarGreninja
72.5〜86.6%
Overheat
2HKO
61.1〜72.5%
Hyper Voice
2HKO
72.5〜86.6%
Overheat
2HKO
GreninjaPyroar
100.6〜119.0%
Surf
1HKO
110.4〜130.1%
Surf
1HKO
100.6〜119.0%
Surf
1HKO
Speed
First
PyroarS195 / GreninjaS174
Second
PyroarS195 / GreninjaS213
Second
PyroarS195 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PyroarGreninja
67.1〜79.2%
Hyper Voice
2HKO
60.4〜71.1%
Hyper Voice
2HKO
67.1〜79.2%
Hyper Voice
2HKO
GreninjaPyroar
125.2〜147.2%
Surf
1HKO
133.7〜159.5%
Surf
1HKO
125.2〜147.2%
Surf
1HKO
Speed
Second
PyroarS158 / GreninjaS174
Second
PyroarS158 / GreninjaS213
Second
PyroarS158 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PyroarGreninja
67.1〜79.2%
Hyper Voice
2HKO
60.4〜71.1%
Hyper Voice
2HKO
67.1〜79.2%
Hyper Voice
2HKO
GreninjaPyroar
125.2〜147.2%
Surf
1HKO
133.7〜159.5%
Surf
1HKO
125.2〜147.2%
Surf
1HKO
Speed
Second
PyroarS158 / GreninjaS174
Second
PyroarS158 / GreninjaS213
Second
PyroarS158 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Pyroar Pyroar vs メガリザードンX メガリザードンX

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PyroarメガリザードンX
59.4〜71.0%
Scorching Sands
2HKO
メガリザードンXPyroar
86.5〜103.7%
Outrage
1 hits (25%)
Speed
First
PyroarS195 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PyroarメガリザードンX
58.1〜68.4%
Scorching Sands
2HKO
メガリザードンXPyroar
107.4〜126.4%
Outrage
1HKO
Speed
Second
PyroarS158 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PyroarメガリザードンX
58.1〜68.4%
Scorching Sands
2HKO
メガリザードンXPyroar
107.4〜126.4%
Outrage
1HKO
Speed
Second
PyroarS158 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン×エースバーン
Pyroar Pyroar vs エースバーン エースバーン

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pyroarエースバーン
65.0〜76.4%
Scorching Sands
2HKO
65.0〜76.4%
Scorching Sands
2HKO
65.0〜76.4%
Scorching Sands
2HKO
エースバーンPyroar
147.2〜174.2%
High Jump Kick
1HKO
133.7〜159.5%
High Jump Kick
1HKO
191.4〜226.4%
High Jump Kick
1HKO
Speed
Second
PyroarS195 / エースバーンS256
First
PyroarS195 / エースバーンS188
First
PyroarS195 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pyroarエースバーン
63.7〜75.2%
Scorching Sands
2HKO
63.7〜75.2%
Scorching Sands
2HKO
63.7〜75.2%
Scorching Sands
2HKO
エースバーンPyroar
180.4〜213.5%
High Jump Kick
1HKO
165.6〜195.1%
High Jump Kick
1HKO
234.4〜277.3%
High Jump Kick
1HKO
Speed
Second
PyroarS158 / エースバーンS256
Second
PyroarS158 / エースバーンS188
Second
PyroarS158 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pyroarエースバーン
63.7〜75.2%
Scorching Sands
2HKO
63.7〜75.2%
Scorching Sands
2HKO
63.7〜75.2%
Scorching Sands
2HKO
エースバーンPyroar
180.4〜213.5%
High Jump Kick
1HKO
165.6〜195.1%
High Jump Kick
1HKO
234.4〜277.3%
High Jump Kick
1HKO
Speed
Second
PyroarS158 / エースバーンS256
Second
PyroarS158 / エースバーンS188
Second
PyroarS158 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Pyroar Pyroar vs Rotom-W Rotom-W

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PyroarRotom-W
45.9〜54.1%
Hyper Voice
3HKO
45.9〜54.1%
Hyper Voice
2 hits (6%)
42.5〜50.4%
Flamethrower
3HKO
Rotom-WPyroar
92.0〜108.0%
Hydro Pump
1 hits (44%)
92.0〜108.0%
Hydro Pump
1 hits (44%)
125.2〜147.2%
Hydro Pump
1HKO
Speed
First
PyroarS195 / Rotom-WS106
First
PyroarS195 / Rotom-WS106
First
PyroarS195 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PyroarRotom-W
44.6〜53.5%
Hyper Voice
2 hits (31%)
44.6〜53.5%
Hyper Voice
2 hits (1%)
56.7〜66.9%
Hyper Voice
2HKO
Rotom-WPyroar
111.7〜132.5%
Hydro Pump
1HKO
111.7〜132.5%
Hydro Pump
1HKO
152.1〜180.4%
Hydro Pump
1HKO
Speed
First
PyroarS158 / Rotom-WS106
First
PyroarS158 / Rotom-WS106
First
PyroarS158 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PyroarRotom-W
44.6〜53.5%
Hyper Voice
2 hits (31%)
44.6〜53.5%
Hyper Voice
2 hits (1%)
56.7〜66.9%
Hyper Voice
2HKO
Rotom-WPyroar
111.7〜132.5%
Hydro Pump
1HKO
111.7〜132.5%
Hydro Pump
1HKO
152.1〜180.4%
Hydro Pump
1HKO
Speed
First
PyroarS158 / Rotom-WS106
First
PyroarS158 / Rotom-WS106
First
PyroarS158 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Pyroar Pyroar vs パーモット パーモット

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pyroarパーモット
117.0〜138.8%
Flamethrower
2HKO (incl. きあいのタスキ)
117.0〜138.8%
Flamethrower
1HKO
117.0〜138.8%
Flamethrower
1HKO
パーモットPyroar
125.2〜147.2%
Close Combat
1HKO
136.2〜162.0%
Close Combat
1HKO
162.6〜191.4%
Close Combat
1HKO
Speed
First
PyroarS195 / パーモットS172
Second
PyroarS195 / パーモットS235
First
PyroarS195 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pyroarパーモット
110.2〜130.6%
Overheat
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Overheat
1HKO
110.2〜130.6%
Overheat
1HKO
パーモットPyroar
150.9〜177.9%
Close Combat
1HKO
165.6〜196.3%
Close Combat
1HKO
116.6〜138.0%
でんこうそうげき
1HKO
Speed
Second
PyroarS158 / パーモットS172
Second
PyroarS158 / パーモットS235
Second
PyroarS158 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pyroarパーモット
110.2〜130.6%
Overheat
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Overheat
1HKO
110.2〜130.6%
Overheat
1HKO
パーモットPyroar
150.9〜177.9%
Close Combat
1HKO
165.6〜196.3%
Close Combat
1HKO
116.6〜138.0%
でんこうそうげき
1HKO
Speed
Second
PyroarS158 / パーモットS172
Second
PyroarS158 / パーモットS235
Second
PyroarS158 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Pyroar Pyroar vs Hydreigon Hydreigon

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PyroarHydreigon
49.7〜59.2%
Hyper Voice
2 hits (>99%)
49.7〜59.2%
Hyper Voice
2 hits (>99%)
49.7〜59.2%
Hyper Voice
2 hits (>99%)
HydreigonPyroar
82.8〜97.5%
Draco Meteor
2HKO
75.5〜89.0%
Draco Meteor
2HKO
107.4〜126.4%
Draco Meteor
1HKO
Speed
Second
PyroarS195 / HydreigonS225
First
PyroarS195 / HydreigonS165
First
PyroarS195 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PyroarHydreigon
48.5〜57.4%
Hyper Voice
2 hits (93%)
48.5〜57.4%
Hyper Voice
2 hits (93%)
48.5〜57.4%
Hyper Voice
2 hits (93%)
HydreigonPyroar
101.8〜120.2%
Draco Meteor
1HKO
92.6〜109.2%
Draco Meteor
1 hits (56%)
131.9〜155.8%
Draco Meteor
1HKO
Speed
Second
PyroarS158 / HydreigonS225
Second
PyroarS158 / HydreigonS165
First
PyroarS158 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PyroarHydreigon
48.5〜57.4%
Hyper Voice
2 hits (93%)
48.5〜57.4%
Hyper Voice
2 hits (93%)
48.5〜57.4%
Hyper Voice
2 hits (93%)
HydreigonPyroar
101.8〜120.2%
Draco Meteor
1HKO
92.6〜109.2%
Draco Meteor
1 hits (56%)
131.9〜155.8%
Draco Meteor
1HKO
Speed
Second
PyroarS158 / HydreigonS225
Second
PyroarS158 / HydreigonS165
First
PyroarS158 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Dragonite*Dragonite
Pyroar Pyroar vs Dragonite Dragonite

Pyroar's build: カエンジシナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PyroarDragonite
19.2〜22.8%
Hyper Voice
3 hits (90%)
22.8〜26.9%
Hyper Voice
3HKO
22.8〜26.9%
Hyper Voice
3HKO
DragonitePyroar
92.0〜108.6%
Draco Meteor
1 hits (50%)
57.7〜68.7%
Earthquake
2HKO
71.8〜84.7%
Draco Meteor
2HKO
Speed
First
PyroarS195 / DragoniteS152
First
PyroarS195 / DragoniteS145
First
PyroarS195 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Lum Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PyroarDragonite
18.6〜22.2%
Hyper Voice
3 hits (82%)
22.8〜26.9%
Hyper Voice
3HKO
22.8〜26.9%
Hyper Voice
3HKO
DragonitePyroar
112.9〜133.1%
Draco Meteor
1HKO
79.8〜94.5%
Draco Meteor
2HKO
88.3〜103.7%
Draco Meteor
1 hits (25%)
Speed
First
PyroarS158 / DragoniteS152
First
PyroarS158 / DragoniteS145
First
PyroarS158 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pyroar's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PyroarDragonite
18.6〜22.2%
Hyper Voice
3 hits (82%)
22.8〜26.9%
Hyper Voice
3HKO
22.8〜26.9%
Hyper Voice
3HKO
DragonitePyroar
112.9〜133.1%
Draco Meteor
1HKO
69.9〜83.4%
Earthquake
2HKO
88.3〜103.7%
Draco Meteor
1 hits (25%)
Speed
First
PyroarS158 / DragoniteS152
First
PyroarS158 / DragoniteS145
First
PyroarS158 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemPyroarite
AbilityPressure
NatureModest (C↑A↓)
MovesほのおFlamethrowerほのおOverheatノーマルProtectノーマルYawn
EVH2C32S32
M-3 Season
ItemPyroarite
AbilityPressure
NatureTimid (S↑A↓)
MovesほのおFlamethrowerノーマルHyper VoiceほのおOverheatノーマルYawn
EVH14B1C32S19
See more team examples