Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ギャラドス

ギャラドス

みず ひこう
全国図鑑 No.130 / 使用率 14位
データ集計日:2026-09-10

種族値

HP
95
こうげき
125
ぼうぎょ
79
とくこう
60
とくぼう
100
すばやさ
81
合計
540

メガシンカ

メガギャラドス

みずあく

特性:かたやぶり — 相手の特性に関係なく技を出すことができる(例外となる特性もある)。

HP
95
こうげき
155+30
ぼうぎょ
109+30
とくこう
70+10
とくぼう
130+30
すばやさ
81
合計
640

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしくさでんきフェアリー
ゴーストはがねほのおみずこおりあく
エスパー

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
でんき
いわ
かくとうむしはがねほのおみず
じめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いかく
99.8%
-0.2
登場した時、相手の攻撃を1段階下げる。
採用率の推移
100100100100.0%99.8%9/99/10
2 じしんかじょう
0.2%
攻撃で相手を倒すと攻撃が1段階上がる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
くさ パワーウィップ
67.3%
-14.3
くさ物理
威力 120命中 85%PP 12
通常の攻撃技。
採用率の推移
84746581.6%67.3%9/99/10
2
みず たきのぼり
63.1%
-2.2
みず物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
66646365.3%63.1%9/99/10
3
じめん じしん
53.4%
+7.2
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
54504546.2%53.4%9/99/10
4
こおり ゆきなだれ
51.0%
-3.7
こおり物理
威力 60命中 100%PP 12
優先度-4この技を使うターンに相手からの技ダメージを受けていれば、威力が2倍になる。
採用率の推移
55535054.7%51.0%9/99/10
5
あく ちょうはつ
41.3%
+9.6
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
43363031.7%41.3%9/99/10
6
ドラゴン りゅうのまい
38.8%
+0.4
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。
採用率の推移
39393838.4%38.8%9/99/10
7
こおり こおりのキバ
31.9%
+6.8
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
採用率の推移
33282425.1%31.9%9/99/10
8
ほのお やけっぱち
28.9%
-3.7
ほのお物理
威力 75命中 100%PP 12
前のターン自分が動けなかったり技を外したり失敗していた場合、威力が2倍になる。
採用率の推移
33312832.6%28.9%9/99/10
9
ドラゴン ドラゴンテール
6.3%
-0.6
ドラゴン物理
威力 60命中 90%PP 12
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
7766.9%6.3%9/99/10
10
でんき でんじは
6.3%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ゴツゴツメット
36.9%
-4.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
42393641.4%36.9%9/99/10
2
たべのこし
24.4%
-3.7
ターン終わりに最大HPの1/16回復する。
採用率の推移
29262428.1%24.4%9/99/10
3
ギャラドスナイト
24.1%
+5.1
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
25221819.0%24.1%9/99/10
4
オボンのみオボンのみ
4.3%
+0.4
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
4443.9%4.3%9/99/10
5
たつじんのおび
3.7%
+1.0
効果バツグンの技の威力が1.2倍になる。
採用率の推移
4332.7%3.7%9/99/10
6
ラムのみラムのみ
3.6%
-0.9
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
5434.5%3.6%9/99/10
7
ちからのハチマキ
0.9%
物理技の威力が1.1倍になる。
8
レッドカード
0.8%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
9
カゴのみ
0.7%
ねむり状態を回復する。1度使うと無くなる。
10
いのちのたま
0.4%
+0.1
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
0000.3%0.4%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
49.3%
-2.1
採用率の推移
52504951.4%49.3%9/99/10
2 わんぱく (B↑ C↓)
29.4%
+1.3
採用率の推移
30292828.1%29.4%9/99/10
3 ようき (S↑ C↓)
17.1%
-0.7
採用率の推移
18171717.8%17.1%9/99/10
4 しんちょう (D↑ C↓)
2.4%
+1.8
採用率の推移
3200.6%2.4%9/99/10
5 ずぶとい (B↑ A↓)
1.3%
-0.8
採用率の推移
2212.1%1.3%9/99/10
6 やんちゃ (C↑ D↓)
0.3%
7 のんき
0.1%
8 さみしがり (A↑ B↓)
0.0%
9 おくびょう (S↑ A↓)
0.0%
10 てれや (A↑ C↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
9.2%
+1.6
採用率の推移
9877.6%9.2%9/99/10
2 32232000
6.9%
-4.0
採用率の推移
129610.9%6.9%9/99/10
3 23200032
4.8%
+1.2
採用率の推移
5433.6%4.8%9/99/10
4 32032020
4.0%
-0.2
採用率の推移
4444.2%4.0%9/99/10
5 32322000
3.2%
-0.7
採用率の推移
4433.9%3.2%9/99/10
6 32268000
3.0%
-0.9
採用率の推移
4333.9%3.0%9/99/10
7 32032002
2.9%
8 321022002
2.3%
9 311020005
2.2%
-2.3
採用率の推移
5324.5%2.2%9/99/10
10 31032003
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 8.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 7.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ギャラドス
考察記事
【ポケモンチャンピオンズ】ギャラドス 考察 M-5 シーズン パワーウィップ台頭とみずタイプ環境
ギャラドス
考察記事
【ポケモンチャンピオンズ】メガギャラドス 考察 M-4 シーズン りゅうのまい型とタイプ変化の弱点
ギャラドス
考察記事
メガギャラドス考察 M-2使用率10位 型・タイプ変化・立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Gyarados Gyarados vs Primarina Primarina

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GyaradosPrimarina
57.8〜68.4%
Power Whip
2 hits (59%)
75.9〜89.8%
Power Whip
2HKO
57.8〜68.4%
Power Whip
2HKO
PrimarinaGyarados
35.6〜42.1%
Moonblast
3HKO
calculated with 攻撃-1
43.1〜51.0%
Moonblast
2 hits (5%)
calculated with 攻撃-1
35.6〜42.1%
Moonblast
3HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / PrimarinaS80
First
GyaradosS101 / PrimarinaS82
First
GyaradosS101 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GyaradosPrimarina
74.9〜88.8%
Power Whip
2HKO
99.5〜117.6%
Power Whip
1 hits (94%)
74.9〜88.8%
Power Whip
2HKO
PrimarinaGyarados
42.1〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
50.9〜60.2%
Moonblast
2HKO
calculated with 攻撃-1
42.1〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
Speed
First
GyaradosS133 / PrimarinaS80
First
GyaradosS133 / PrimarinaS82
First
GyaradosS133 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GyaradosPrimarina
57.8〜68.4%
Power Whip
2 hits (59%)
75.9〜89.8%
Power Whip
2HKO
57.8〜68.4%
Power Whip
2HKO
PrimarinaGyarados
35.6〜42.1%
Moonblast
3 hits (91%)
calculated with 攻撃-1
43.1〜51.0%
Moonblast
3HKO
calculated with 攻撃-1
35.6〜42.1%
Moonblast
3 hits (91%)
calculated with 攻撃-1
Speed
First
GyaradosS101 / PrimarinaS80
First
GyaradosS101 / PrimarinaS82
First
GyaradosS101 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
Gyarados Gyarados vs グソクムシャ グソクムシャ

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gyaradosグソクムシャ
48.4〜57.1%
Lash Out
2 hits (81%)
グソクムシャGyarados
17.8〜20.8%
Sucker Punch
999HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / グソクムシャS60
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gyaradosグソクムシャ
61.5〜74.7%
Lash Out
2HKO
グソクムシャGyarados
29.2〜35.7%
Sucker Punch
3 hits (22%)
calculated with 攻撃-1
Speed
First
GyaradosS133 / グソクムシャS60
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gyaradosグソクムシャ
48.4〜57.1%
Lash Out
2 hits (81%)
グソクムシャGyarados
17.8〜20.8%
Sucker Punch
999HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / グソクムシャS60
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Gyarados Gyarados vs Hippowdon Hippowdon

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GyaradosHippowdon
44.7〜53.0%
Power Whip
3HKO
calculated with すなあらし
40.9〜48.4%
Power Whip
3HKO
calculated with すなあらし
44.7〜53.0%
Power Whip
2 hits (23%)
calculated with すなあらし
HippowdonGyarados
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
Speed
First
GyaradosS101 / HippowdonS67
First
GyaradosS101 / HippowdonS67
First
GyaradosS101 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GyaradosHippowdon
58.6〜69.8%
Power Whip
2 hits (80%)
calculated with すなあらし
54.0〜64.2%
Waterfall
2HKO
calculated with すなあらし
58.6〜69.8%
Power Whip
2HKO
calculated with すなあらし
HippowdonGyarados
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
24.6〜29.2%
Rock Tomb
3 hits (14%)
calculated with すなあらし・攻撃-1
Speed
First
GyaradosS133 / HippowdonS67
First
GyaradosS133 / HippowdonS67
First
GyaradosS133 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GyaradosHippowdon
44.7〜53.0%
Power Whip
3HKO
calculated with すなあらし
40.9〜48.4%
Power Whip
3HKO
calculated with すなあらし
44.7〜53.0%
Power Whip
2 hits (23%)
calculated with すなあらし
HippowdonGyarados
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
14.9〜17.8%
Rock Tomb
999HKO
calculated with すなあらし・攻撃-1
Speed
First
GyaradosS101 / HippowdonS67
First
GyaradosS101 / HippowdonS67
First
GyaradosS101 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Gyarados Gyarados vs Lucario Lucario

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GyaradosLucario
84.4〜99.3%
Earthquake
2HKO
69.4〜83.0%
Earthquake
2HKO
LucarioGyarados
35.1〜41.6%
Steel Beam
3HKO
calculated with 攻撃-1
42.1〜49.5%
Steel Beam
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / LucarioS223
Second
GyaradosS101 / LucarioS180
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GyaradosLucario
110.2〜130.6%
Earthquake
1HKO
92.5〜110.2%
Earthquake
1 hits (56%)
LucarioGyarados
41.5〜49.1%
Steel Beam
3HKO
calculated with 攻撃-1
49.7〜58.5%
Steel Beam
2 hits (>99%)
calculated with 攻撃-1
Speed
Second
GyaradosS133 / LucarioS223
Second
GyaradosS133 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GyaradosLucario
84.4〜99.3%
Earthquake
2HKO
69.4〜83.0%
Earthquake
2HKO
LucarioGyarados
30.2〜35.6%
Focus Blast
4HKO
calculated with 攻撃-1
42.1〜49.5%
Steel Beam
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / LucarioS223
Second
GyaradosS101 / LucarioS180
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Lucario's page →
AegislashAegislash
Gyarados Gyarados vs Aegislash Aegislash

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GyaradosAegislash
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
2 hits (<1%)
AegislashGyarados
31.7〜37.6%
Poltergeist
3 hits (87%)
calculated with 攻撃-1
41.6〜49.5%
Shadow Ball
3HKO
calculated with 攻撃-1
37.6〜45.0%
Poltergeist
3HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / AegislashS80
First
GyaradosS101 / AegislashS72
First
GyaradosS101 / AegislashS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GyaradosAegislash
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
AegislashGyarados
54.4〜63.7%
Poltergeist
2HKO
calculated with 攻撃-1
49.1〜58.5%
Shadow Ball
2 hits (98%)
calculated with 攻撃-1
64.9〜76.0%
Poltergeist
2HKO
calculated with 攻撃-1
Speed
First
GyaradosS133 / AegislashS80
First
GyaradosS133 / AegislashS72
First
GyaradosS133 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GyaradosAegislash
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
2 hits (<1%)
AegislashGyarados
31.7〜37.6%
Poltergeist
3 hits (<1%)
calculated with 攻撃-1
41.6〜49.5%
Shadow Ball
3HKO
calculated with 攻撃-1
37.6〜45.0%
Poltergeist
3HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / AegislashS80
First
GyaradosS101 / AegislashS72
First
GyaradosS101 / AegislashS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Gyarados Gyarados vs Mimikyu Mimikyu

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GyaradosMimikyu
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
MimikyuGyarados
23.8〜28.7%
Play Rough
999HKO
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MimikyuS148
Second
GyaradosS101 / MimikyuS148
Second
GyaradosS101 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GyaradosMimikyu
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
66.4〜78.6%
Power Whip
3HKO (incl. ばけのかわ)
MimikyuGyarados
40.9〜48.5%
Play Rough
3HKO
calculated with 攻撃-1
31.6〜37.4%
Play Rough
3 hits (82%)
calculated with 攻撃-1
31.6〜37.4%
Play Rough
3 hits (82%)
calculated with 攻撃-1
Speed
Second
GyaradosS133 / MimikyuS148
Second
GyaradosS133 / MimikyuS148
Second
GyaradosS133 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GyaradosMimikyu
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
50.4〜59.5%
Power Whip
3HKO (incl. ばけのかわ)
MimikyuGyarados
23.8〜28.7%
Play Rough
999HKO
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
18.3〜22.3%
Play Rough
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MimikyuS148
Second
GyaradosS101 / MimikyuS148
Second
GyaradosS101 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
Corviknight*Corviknight
Gyarados Gyarados vs Corviknight Corviknight

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GyaradosCorviknight
24.4〜29.3%
Lash Out
4 hits (>99%)
24.4〜29.3%
Lash Out
999HKO
24.4〜29.3%
Lash Out
999HKO
CorviknightGyarados
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / CorviknightS87
First
GyaradosS101 / CorviknightS78
First
GyaradosS101 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GyaradosCorviknight
32.2〜38.0%
Lash Out
3 hits (91%)
32.2〜38.0%
Lash Out
3 hits (<1%)
32.2〜38.0%
Lash Out
4HKO
CorviknightGyarados
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
28.7〜33.9%
Brave Bird
3 hits (<1%)
calculated with 攻撃-1
Speed
First
GyaradosS133 / CorviknightS87
First
GyaradosS133 / CorviknightS78
First
GyaradosS133 / CorviknightS78
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GyaradosCorviknight
24.4〜29.3%
Lash Out
4 hits (>99%)
24.4〜29.3%
Lash Out
999HKO
24.4〜29.3%
Lash Out
999HKO
CorviknightGyarados
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
16.8〜20.8%
Brave Bird
999HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / CorviknightS87
First
GyaradosS101 / CorviknightS78
First
GyaradosS101 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Gyarados Gyarados vs Basculegion-F Basculegion-F

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosBasculegion-F
80.2〜94.4%
Power Whip
2HKO
80.2〜94.4%
Power Whip
2HKO
80.2〜94.4%
Power Whip
2HKO
Basculegion-FGyarados
16.8〜19.8%
Wave Crash
999HKO
calculated with 攻撃-1
18.3〜21.8%
Wave Crash
999HKO
calculated with 攻撃-1
21.8〜25.7%
Wave Crash
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / Basculegion-FS195
Second
GyaradosS101 / Basculegion-FS143
Second
GyaradosS101 / Basculegion-FS130
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosBasculegion-F
104.6〜123.9%
Power Whip
1HKO
104.6〜123.9%
Power Whip
1HKO
104.6〜123.9%
Power Whip
1HKO
Basculegion-FGyarados
28.1〜33.3%
Wave Crash
3 hits (<1%)
calculated with 攻撃-1
30.4〜36.3%
Wave Crash
3 hits (46%)
calculated with 攻撃-1
36.3〜43.3%
Wave Crash
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / Basculegion-FS195
Second
GyaradosS133 / Basculegion-FS143
First
GyaradosS133 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosBasculegion-F
80.2〜94.4%
Power Whip
2HKO
80.2〜94.4%
Power Whip
2HKO
80.2〜94.4%
Power Whip
2HKO
Basculegion-FGyarados
16.8〜19.8%
Wave Crash
999HKO
calculated with 攻撃-1
18.3〜21.8%
Wave Crash
999HKO
calculated with 攻撃-1
21.8〜25.7%
Wave Crash
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / Basculegion-FS195
Second
GyaradosS101 / Basculegion-FS143
Second
GyaradosS101 / Basculegion-FS130
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Gyarados Gyarados vs Greninja Greninja

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GyaradosGreninja
103.4〜122.1%
Power Whip
2HKO (incl. きあいのタスキ)
92.6〜110.1%
Power Whip
1 hits (56%)
103.4〜122.1%
Power Whip
1HKO
GreninjaGyarados
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
41.6〜49.0%
Sludge Wave
3HKO
calculated with 攻撃-1
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / GreninjaS174
Second
GyaradosS101 / GreninjaS213
Second
GyaradosS101 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GyaradosGreninja
135.6〜159.7%
Power Whip
2HKO (incl. きあいのタスキ)
120.8〜143.6%
Power Whip
1HKO
135.6〜159.7%
Power Whip
1HKO
GreninjaGyarados
44.4〜53.2%
Sludge Wave
2 hits (30%)
calculated with 攻撃-1
49.1〜57.9%
Sludge Wave
2 hits (96%)
calculated with 攻撃-1
44.4〜53.2%
Sludge Wave
2 hits (30%)
calculated with 攻撃-1
Speed
Second
GyaradosS133 / GreninjaS174
Second
GyaradosS133 / GreninjaS213
Second
GyaradosS133 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GyaradosGreninja
103.4〜122.1%
Power Whip
2HKO (incl. きあいのタスキ)
92.6〜110.1%
Power Whip
1 hits (56%)
103.4〜122.1%
Power Whip
1HKO
GreninjaGyarados
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
41.6〜49.0%
Sludge Wave
3HKO
calculated with 攻撃-1
37.6〜45.0%
Sludge Wave
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / GreninjaS174
Second
GyaradosS101 / GreninjaS213
Second
GyaradosS101 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
Gyarados Gyarados vs エースバーン エースバーン

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gyaradosエースバーン
89.2〜107.0%
Waterfall
1 hits (38%)
89.2〜107.0%
Waterfall
2HKO
89.2〜107.0%
Waterfall
1 hits (38%)
エースバーンGyarados
28.7〜34.2%
Gunk Shot
3 hits (1%)
calculated with 攻撃-1
26.7〜31.7%
Gunk Shot
4HKO
calculated with 攻撃-1
37.1〜44.1%
Gunk Shot
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / エースバーンS256
Second
GyaradosS101 / エースバーンS188
Second
GyaradosS101 / エースバーンS171
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gyaradosエースバーン
118.5〜138.9%
Waterfall
1HKO
118.5〜138.9%
Waterfall
2HKO (incl. きあいのタスキ)
118.5〜138.9%
Waterfall
1HKO
エースバーンGyarados
49.1〜57.9%
Gunk Shot
2 hits (96%)
calculated with 攻撃-1
44.4〜53.2%
Gunk Shot
2 hits (30%)
calculated with 攻撃-1
63.7〜74.9%
Gunk Shot
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / エースバーンS256
Second
GyaradosS133 / エースバーンS188
Second
GyaradosS133 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gyaradosエースバーン
89.2〜107.0%
Waterfall
1 hits (38%)
89.2〜107.0%
Waterfall
2HKO
89.2〜107.0%
Waterfall
1 hits (38%)
エースバーンGyarados
28.7〜34.2%
Gunk Shot
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
26.7〜31.7%
Gunk Shot
4 hits (32%)
calculated with 攻撃-1
37.1〜44.1%
Gunk Shot
3 hits (>99%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / エースバーンS256
Second
GyaradosS101 / エースバーンS188
Second
GyaradosS101 / エースバーンS171
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Gyarados Gyarados vs Sneasler Sneasler

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GyaradosSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
SneaslerGyarados
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / SneaslerS172
Second
GyaradosS101 / SneaslerS172
Second
GyaradosS101 / SneaslerS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GyaradosSneasler
115.9〜137.6%
Earthquake
1HKO
115.9〜137.6%
Earthquake
1HKO
115.9〜137.6%
Earthquake
1HKO
SneaslerGyarados
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / SneaslerS172
Second
GyaradosS133 / SneaslerS172
Second
GyaradosS133 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GyaradosSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
SneaslerGyarados
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / SneaslerS172
Second
GyaradosS101 / SneaslerS172
Second
GyaradosS101 / SneaslerS172
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
Gyarados Gyarados vs Volcarona Volcarona

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GyaradosVolcarona
54.2〜65.6%
Waterfall
2 hits (14%)
96.9〜115.5%
Waterfall
1 hits (81%)
54.2〜65.6%
Waterfall
2HKO
VolcaronaGyarados
22.3〜26.2%
Psychic
4 hits (7%)
calculated with 攻撃-1
28.7〜34.2%
Psychic
3 hits (2%)
calculated with 攻撃-1
22.3〜26.2%
Psychic
4 hits (7%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / VolcaronaS122
Second
GyaradosS101 / VolcaronaS152
Second
GyaradosS101 / VolcaronaS122
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GyaradosVolcarona
71.9〜85.4%
Waterfall
2HKO
126.7〜150.3%
Waterfall
1HKO
71.9〜85.4%
Waterfall
2HKO
VolcaronaGyarados
26.3〜31.0%
Psychic
4HKO
calculated with 攻撃-1
33.9〜40.4%
Psychic
3HKO
calculated with 攻撃-1
26.3〜31.0%
Psychic
4HKO
calculated with 攻撃-1
Speed
First
GyaradosS133 / VolcaronaS122
Second
GyaradosS133 / VolcaronaS152
First
GyaradosS133 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GyaradosVolcarona
54.2〜65.6%
Waterfall
2 hits (14%)
96.9〜115.5%
Waterfall
1 hits (81%)
54.2〜65.6%
Waterfall
2HKO
VolcaronaGyarados
23.3〜27.7%
Overheat
999HKO
calculated with 攻撃-1
28.7〜34.2%
Psychic
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
23.3〜27.7%
Overheat
999HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / VolcaronaS122
Second
GyaradosS101 / VolcaronaS152
Second
GyaradosS101 / VolcaronaS122
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
Gyarados Gyarados vs Skeledirge Skeledirge

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GyaradosSkeledirge
37.9〜45.5%
Waterfall
3HKO
37.9〜45.5%
Waterfall
3 hits (39%)
37.9〜45.5%
Waterfall
3HKO
SkeledirgeGyarados
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
Speed
First
GyaradosS101 / SkeledirgeS86
First
GyaradosS101 / SkeledirgeS86
First
GyaradosS101 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GyaradosSkeledirge
49.3〜59.7%
Waterfall
2 hits (77%)
49.3〜59.7%
Waterfall
3HKO
49.3〜59.7%
Waterfall
2 hits (>99%)
SkeledirgeGyarados
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
Speed
First
GyaradosS133 / SkeledirgeS86
First
GyaradosS133 / SkeledirgeS86
First
GyaradosS133 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GyaradosSkeledirge
37.9〜45.5%
Waterfall
3HKO
37.9〜45.5%
Waterfall
3 hits (39%)
37.9〜45.5%
Waterfall
3HKO
SkeledirgeGyarados
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
Speed
First
GyaradosS101 / SkeledirgeS86
First
GyaradosS101 / SkeledirgeS86
First
GyaradosS101 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
セグレイブ*セグレイブ
Gyarados Gyarados vs セグレイブ セグレイブ

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gyaradosセグレイブ
26.2〜31.4%
Dragon Tail
4HKO
31.4〜37.7%
Dragon Tail
3 hits (83%)
31.4〜37.7%
Dragon Tail
3 hits (83%)
セグレイブGyarados
55.4〜67.3%
Thunder Fang
2HKO
calculated with 攻撃-1
45.5〜55.4%
Thunder Fang
2 hits (57%)
calculated with 攻撃-1
64.4〜77.2%
Thunder Fang
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / セグレイブS139
Second
GyaradosS101 / セグレイブS152
Second
GyaradosS101 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gyaradosセグレイブ
34.6〜40.8%
Dragon Tail
3HKO
40.8〜49.2%
Dragon Tail
3HKO
40.8〜49.2%
Dragon Tail
3HKO
セグレイブGyarados
95.9〜114.6%
Thunder Fang
1 hits (81%)
calculated with 攻撃-1
77.2〜91.2%
Thunder Fang
2HKO
calculated with 攻撃-1
109.4〜130.4%
Thunder Fang
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / セグレイブS139
Second
GyaradosS133 / セグレイブS152
Second
GyaradosS133 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gyaradosセグレイブ
26.2〜31.4%
Dragon Tail
4HKO
31.4〜37.7%
Dragon Tail
3 hits (83%)
31.4〜37.7%
Dragon Tail
3 hits (83%)
セグレイブGyarados
55.4〜67.3%
Thunder Fang
2HKO
calculated with 攻撃-1
45.5〜55.4%
Thunder Fang
2 hits (9%)
calculated with 攻撃-1
64.4〜77.2%
Thunder Fang
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / セグレイブS139
Second
GyaradosS101 / セグレイブS152
Second
GyaradosS101 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Gholdengo*Gholdengo
Gyarados Gyarados vs Gholdengo Gholdengo

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GyaradosGholdengo
44.2〜52.8%
Lash Out
2 hits (17%)
34.2〜40.4%
Lash Out
3HKO
54.0〜63.8%
Earthquake
2HKO
GholdengoGyarados
112.9〜134.7%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
105.0〜124.8%
Thunderbolt
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / GholdengoS136
Second
GyaradosS101 / GholdengoS107
Second
GyaradosS101 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GyaradosGholdengo
58.9〜69.9%
Lash Out
2HKO
45.6〜53.9%
Lash Out
2 hits (34%)
71.2〜84.7%
Earthquake
2HKO
GholdengoGyarados
133.3〜159.1%
Thunderbolt
1HKO
calculated with 攻撃-1
102.9〜121.6%
Thunderbolt
1HKO
calculated with 攻撃-1
124.0〜147.4%
Thunderbolt
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / GholdengoS136
First
GyaradosS133 / GholdengoS107
Second
GyaradosS133 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GyaradosGholdengo
44.2〜52.8%
Lash Out
2 hits (17%)
34.2〜40.4%
Lash Out
3HKO
54.0〜63.8%
Earthquake
2HKO
GholdengoGyarados
112.9〜134.7%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
105.0〜124.8%
Thunderbolt
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / GholdengoS136
Second
GyaradosS101 / GholdengoS107
Second
GyaradosS101 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Gyarados Gyarados vs Baxcalibur Baxcalibur

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GyaradosBaxcalibur
37.6〜44.7%
Earthquake
999HKO
45.5〜53.9%
Earthquake
4 hits (83%) (incl. オボンのみ)
37.6〜44.7%
Earthquake
999HKO
BaxcaliburGyarados
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / BaxcaliburS105
Second
GyaradosS101 / BaxcaliburS150
Second
GyaradosS101 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GyaradosBaxcalibur
49.7〜58.9%
Earthquake
3 hits (4%) (incl. オボンのみ)
58.7〜69.5%
Earthquake
3HKO (incl. オボンのみ)
49.7〜58.9%
Earthquake
3 hits (94%) (incl. たべのこし)
BaxcaliburGyarados
95.9〜114.6%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
95.9〜114.6%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
Speed
First
GyaradosS133 / BaxcaliburS105
Second
GyaradosS133 / BaxcaliburS150
First
GyaradosS133 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GyaradosBaxcalibur
37.6〜44.7%
Earthquake
999HKO
45.5〜53.9%
Earthquake
4 hits (83%) (incl. オボンのみ)
37.6〜44.7%
Earthquake
999HKO
BaxcaliburGyarados
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
81.2〜97.0%
Thunderbolt
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / BaxcaliburS105
Second
GyaradosS101 / BaxcaliburS150
Second
GyaradosS101 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Meowscarada*Meowscarada
Gyarados Gyarados vs Meowscarada Meowscarada

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosMeowscarada
60.1〜71.9%
Lash Out
2HKO
60.1〜71.9%
Lash Out
2HKO
60.1〜71.9%
Lash Out
2HKO
MeowscaradaGyarados
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
92.6〜110.4%
Thunder Punch
1 hits (69%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MeowscaradaS262
Second
GyaradosS101 / MeowscaradaS175
Second
GyaradosS101 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosMeowscarada
81.0〜95.4%
Lash Out
2HKO
81.0〜95.4%
Lash Out
2HKO
81.0〜95.4%
Lash Out
2HKO
MeowscaradaGyarados
119.3〜140.4%
Thunder Punch
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunder Punch
1HKO
calculated with 攻撃-1
155.0〜182.5%
Thunder Punch
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / MeowscaradaS262
Second
GyaradosS133 / MeowscaradaS175
Second
GyaradosS133 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GyaradosMeowscarada
60.1〜71.9%
Lash Out
2HKO
60.1〜71.9%
Lash Out
2HKO
60.1〜71.9%
Lash Out
2HKO
MeowscaradaGyarados
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
92.6〜110.4%
Thunder Punch
1 hits (69%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MeowscaradaS262
Second
GyaradosS101 / MeowscaradaS175
Second
GyaradosS101 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Gyarados Gyarados vs ゴリランダー ゴリランダー

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gyaradosゴリランダー
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
25.1〜30.0%
Lash Out
4HKO
calculated with グラスフィールド
ゴリランダーGyarados
50.5〜60.4%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
46.5〜55.4%
Wood Hammer
2 hits (76%)
calculated with グラスフィールド・攻撃-1
39.1〜46.5%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
GyaradosS101 / ゴリランダーS107
Second
GyaradosS101 / ゴリランダーS107
Second
GyaradosS101 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gyaradosゴリランダー
49.3〜58.0%
Lash Out
2 hits (95%)
calculated with グラスフィールド
49.3〜58.0%
Lash Out
2 hits (95%)
calculated with グラスフィールド
32.9〜38.6%
Lash Out
3 hits (98%)
calculated with グラスフィールド
ゴリランダーGyarados
87.1〜102.9%
Wood Hammer
1 hits (25%)
calculated with グラスフィールド・攻撃-1
80.7〜95.3%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
67.3〜79.5%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
Speed
First
GyaradosS133 / ゴリランダーS107
First
GyaradosS133 / ゴリランダーS107
First
GyaradosS133 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Gyaradosゴリランダー
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
37.7〜44.4%
Lash Out
3HKO
calculated with グラスフィールド
25.1〜30.0%
Lash Out
4HKO
calculated with グラスフィールド
ゴリランダーGyarados
50.5〜60.4%
Wood Hammer
2 hits (91%)
calculated with グラスフィールド・攻撃-1
46.5〜55.4%
Wood Hammer
2 hits (19%)
calculated with グラスフィールド・攻撃-1
39.1〜46.5%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
GyaradosS101 / ゴリランダーS107
Second
GyaradosS101 / ゴリランダーS107
Second
GyaradosS101 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンX*メガリザードンX
Gyarados Gyarados vs メガリザードンX メガリザードンX

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GyaradosメガリザードンX
55.5〜65.8%
Earthquake
2HKO
メガリザードンXGyarados
61.4〜74.3%
Thunder Punch
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GyaradosメガリザードンX
72.3〜86.5%
Earthquake
2HKO
メガリザードンXGyarados
102.9〜124.6%
Thunder Punch
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GyaradosメガリザードンX
55.5〜65.8%
Earthquake
2HKO
メガリザードンXGyarados
61.4〜74.3%
Thunder Punch
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Gyarados Gyarados vs メガリザードンY メガリザードンY

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GyaradosメガリザードンY
42.6〜51.6%
Waterfall
2 hits (6%)
calculated with 晴れ
メガリザードンYGyarados
43.6〜51.5%
Solar Beam
2 hits (7%)
calculated with 晴れ・攻撃-1
Speed
Second
GyaradosS101 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GyaradosメガリザードンY
55.5〜67.1%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYGyarados
51.5〜60.8%
Solar Beam
2HKO
calculated with 晴れ・攻撃-1
Speed
Second
GyaradosS133 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GyaradosメガリザードンY
42.6〜51.6%
Waterfall
2 hits (6%)
calculated with 晴れ
メガリザードンYGyarados
43.6〜51.5%
Solar Beam
3HKO
calculated with 晴れ・攻撃-1
Speed
Second
GyaradosS101 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Gyarados Gyarados vs A-Ninetales A-Ninetales

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GyaradosA-Ninetales
32.0〜37.7%
Lash Out
3 hits (87%)
calculated with あられ
40.0〜48.0%
Lash Out
3HKO
calculated with あられ
A-NinetalesGyarados
32.7〜39.6%
Freeze-Dry
3 hits (>99%)
calculated with あられ・攻撃-1
44.6〜53.5%
Freeze-Dry
2 hits (23%)
calculated with あられ・攻撃-1
Speed
Second
GyaradosS101 / A-NinetalesS177
Second
GyaradosS101 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GyaradosA-Ninetales
41.1〜49.1%
Lash Out
3HKO
calculated with あられ
52.0〜62.7%
Lash Out
2HKO
calculated with あられ
A-NinetalesGyarados
40.9〜48.5%
Foul Play
3HKO
calculated with あられ・攻撃-1
52.6〜63.2%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
Speed
Second
GyaradosS133 / A-NinetalesS177
Second
GyaradosS133 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GyaradosA-Ninetales
32.0〜37.7%
Lash Out
3 hits (87%)
calculated with あられ
40.0〜48.0%
Lash Out
3HKO
calculated with あられ
A-NinetalesGyarados
32.7〜39.6%
Freeze-Dry
3 hits (20%)
calculated with あられ・攻撃-1
44.6〜53.5%
Freeze-Dry
2 hits (<1%)
calculated with あられ・攻撃-1
Speed
Second
GyaradosS101 / A-NinetalesS177
Second
GyaradosS101 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Gyarados Gyarados vs Rotom-W Rotom-W

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GyaradosRotom-W
49.7〜58.6%
Power Whip
3HKO
49.7〜58.6%
Power Whip
2 hits (70%)
83.5〜99.2%
Power Whip
2HKO
Rotom-WGyarados
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / Rotom-WS106
Second
GyaradosS101 / Rotom-WS106
Second
GyaradosS101 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GyaradosRotom-W
65.0〜76.4%
Power Whip
2HKO
65.0〜76.4%
Power Whip
2HKO
108.7〜129.1%
Power Whip
1HKO
Rotom-WGyarados
126.3〜149.7%
Thunderbolt
1HKO
calculated with 攻撃-1
126.3〜149.7%
Thunderbolt
1HKO
calculated with 攻撃-1
135.7〜161.4%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
First
GyaradosS133 / Rotom-WS106
First
GyaradosS133 / Rotom-WS106
Second
GyaradosS133 / Rotom-WS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GyaradosRotom-W
49.7〜58.6%
Power Whip
3HKO
49.7〜58.6%
Power Whip
2 hits (70%)
83.5〜99.2%
Power Whip
2HKO
Rotom-WGyarados
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
106.9〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
114.9〜136.6%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / Rotom-WS106
Second
GyaradosS101 / Rotom-WS106
Second
GyaradosS101 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
パーモット×パーモット
Gyarados Gyarados vs パーモット パーモット

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Gyaradosパーモット
84.4〜99.3%
Earthquake
2HKO
84.4〜99.3%
Earthquake
2HKO
84.4〜99.3%
Earthquake
2HKO
パーモットGyarados
123.3〜149.5%
でんこうそうげき
1HKO
calculated with 攻撃-1
137.6〜163.9%
でんこうそうげき
1HKO
calculated with 攻撃-1
160.4〜194.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / パーモットS172
Second
GyaradosS101 / パーモットS235
Second
GyaradosS101 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Gyaradosパーモット
110.2〜130.6%
Earthquake
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Earthquake
1HKO
110.2〜130.6%
Earthquake
1HKO
パーモットGyarados
212.9〜252.6%
でんこうそうげき
1HKO
calculated with 攻撃-1
235.7〜277.8%
でんこうそうげき
1HKO
calculated with 攻撃-1
277.2〜328.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / パーモットS172
Second
GyaradosS133 / パーモットS235
Second
GyaradosS133 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Gyaradosパーモット
84.4〜99.3%
Earthquake
2HKO
84.4〜99.3%
Earthquake
2HKO
84.4〜99.3%
Earthquake
2HKO
パーモットGyarados
123.3〜149.5%
でんこうそうげき
1HKO
calculated with 攻撃-1
137.6〜163.9%
でんこうそうげき
1HKO
calculated with 攻撃-1
160.4〜194.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / パーモットS172
Second
GyaradosS101 / パーモットS235
Second
GyaradosS101 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Gyarados Gyarados vs Metagross Metagross

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GyaradosMetagross
43.3〜51.0%
Earthquake
2 hits (2%)
MetagrossGyarados
74.3〜90.1%
Thunder Punch
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GyaradosMetagross
56.1〜66.2%
Earthquake
2HKO
MetagrossGyarados
124.6〜148.5%
Thunder Punch
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GyaradosMetagross
43.3〜51.0%
Earthquake
2 hits (2%)
MetagrossGyarados
74.3〜90.1%
Thunder Punch
2HKO
calculated with 攻撃-1
Speed
Second
GyaradosS101 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Gyarados Gyarados vs Dragonite Dragonite

Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GyaradosDragonite
32.3〜38.3%
Ice Fang
2 hits (86%)
38.3〜45.5%
Ice Fang
2HKO
38.3〜45.5%
Ice Fang
2HKO
DragoniteGyarados
122.8〜144.6%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
95.0〜112.9%
Thunderbolt
1 hits (69%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / DragoniteS152
Second
GyaradosS101 / DragoniteS145
Second
GyaradosS101 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GyaradosDragonite
41.9〜50.3%
Ice Fang
2HKO
49.1〜58.7%
Ice Fang
2HKO
49.1〜58.7%
Ice Fang
2HKO
DragoniteGyarados
145.0〜170.8%
Thunderbolt
1HKO
calculated with 攻撃-1
102.9〜121.6%
Thunderbolt
1HKO
calculated with 攻撃-1
112.3〜133.3%
Thunderbolt
1HKO
calculated with 攻撃-1
Speed
Second
GyaradosS133 / DragoniteS152
Second
GyaradosS133 / DragoniteS145
First
GyaradosS133 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gyarados's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GyaradosDragonite
32.3〜38.3%
Ice Fang
2 hits (86%)
38.3〜45.5%
Ice Fang
2HKO
38.3〜45.5%
Ice Fang
2HKO
DragoniteGyarados
122.8〜144.6%
Thunderbolt
1HKO
calculated with 攻撃-1
87.1〜103.0%
Thunderbolt
1 hits (13%)
calculated with 攻撃-1
95.0〜112.9%
Thunderbolt
1 hits (69%)
calculated with 攻撃-1
Speed
Second
GyaradosS101 / DragoniteS152
Second
GyaradosS101 / DragoniteS145
Second
GyaradosS101 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilityIntimidate
NatureImpish (B↑C↓)
MovesみずWaterfallくさPower WhipこおりAvalancheでんきThunder Wave
EVH31B32S3
M-4 Season
ItemLeftovers
AbilityIntimidate
NatureImpish (B↑C↓)
MovesくさPower WhipこおりAvalancheじめんEarthquakeあくTaunt
EVH32B26S8
See more team examples