ギャラドス
種族値
メガシンカ
メガギャラドス


特性:かたやぶり — 相手の特性に関係なく技を出すことができる(例外となる特性もある)。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | いかく | -0.2 登場した時、相手の攻撃を1段階下げる。 採用率の推移 |
| 2 | じしんかじょう | 攻撃で相手を倒すと攻撃が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | パワーウィップ |
-14.3 物理威力 120命中 85%PP 12 通常の攻撃技。 採用率の推移 |
| 2 | たきのぼり |
-2.2 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 3 | じしん |
+7.2 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 4 | ゆきなだれ |
-3.7 物理威力 60命中 100%PP 12 優先度-4この技を使うターンに相手からの技ダメージを受けていれば、威力が2倍になる。 採用率の推移 |
| 5 | ちょうはつ |
+9.6 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 6 | りゅうのまい |
+0.4 変化PP 20 自分の攻撃、素早さを1段階上げる。 採用率の推移 |
| 7 | こおりのキバ |
+6.8 物理威力 65命中 95%PP 16 噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。 採用率の推移 |
| 8 | やけっぱち |
-3.7 物理威力 75命中 100%PP 12 前のターン自分が動けなかったり技を外したり失敗していた場合、威力が2倍になる。 採用率の推移 |
| 9 | ドラゴンテール |
-0.6 物理威力 60命中 90%PP 12 優先度-6相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 10 | でんじは |
変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ゴツゴツメット |
-4.5 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 2 | たべのこし |
-3.7 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | ギャラドスナイト |
+5.1 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 4 | オボンのみ |
+0.4 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 5 | たつじんのおび |
+1.0 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 6 | ラムのみ |
-0.9 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | ちからのハチマキ |
物理技の威力が1.1倍になる。 |
| 8 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 9 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 10 | いのちのたま |
+0.1 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -2.1 採用率の推移 |
| 2 | わんぱく (B↑ C↓) | +1.3 採用率の推移 |
| 3 | ようき (S↑ C↓) | -0.7 採用率の推移 |
| 4 | しんちょう (D↑ C↓) | +1.8 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) | -0.8 採用率の推移 |
| 6 | やんちゃ (C↑ D↓) | |
| 7 | のんき | |
| 8 | さみしがり (A↑ B↓) | |
| 9 | おくびょう (S↑ A↓) | |
| 10 | てれや (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | +1.6 採用率の推移 |
| 2 | 32 | 2 | 32 | 0 | 0 | 0 | -4.0 採用率の推移 |
| 3 | 2 | 32 | 0 | 0 | 0 | 32 | +1.2 採用率の推移 |
| 4 | 32 | 0 | 32 | 0 | 2 | 0 | -0.2 採用率の推移 |
| 5 | 32 | 32 | 2 | 0 | 0 | 0 | -0.7 採用率の推移 |
| 6 | 32 | 26 | 8 | 0 | 0 | 0 | -0.9 採用率の推移 |
| 7 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 8 | 32 | 10 | 22 | 0 | 0 | 2 | |
| 9 | 31 | 10 | 20 | 0 | 0 | 5 | -2.3 採用率の推移 |
| 10 | 31 | 0 | 32 | 0 | 0 | 3 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 5.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 8.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
Gyarados vs
Primarina Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜68.4% Power Whip 2 hits (59%) | 75.9〜89.8% Power Whip 2HKO | 57.8〜68.4% Power Whip 2HKO | |
| 35.6〜42.1% Moonblast 3HKOcalculated with 攻撃-1 | 43.1〜51.0% Moonblast 2 hits (5%)calculated with 攻撃-1 | 35.6〜42.1% Moonblast 3HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S80 | First S101 / S82 | First S101 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.9〜88.8% Power Whip 2HKO | 99.5〜117.6% Power Whip 1 hits (94%) | 74.9〜88.8% Power Whip 2HKO | |
| 42.1〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | 50.9〜60.2% Moonblast 2HKOcalculated with 攻撃-1 | 42.1〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | |
| Speed | First S133 / S80 | First S133 / S82 | First S133 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜68.4% Power Whip 2 hits (59%) | 75.9〜89.8% Power Whip 2HKO | 57.8〜68.4% Power Whip 2HKO | |
| 35.6〜42.1% Moonblast 3 hits (91%)calculated with 攻撃-1 | 43.1〜51.0% Moonblast 3HKOcalculated with 攻撃-1 | 35.6〜42.1% Moonblast 3 hits (91%)calculated with 攻撃-1 | |
| Speed | First S101 / S80 | First S101 / S82 | First S101 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎グソクムシャ
Gyarados vs
グソクムシャ Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.1% Lash Out 2 hits (81%) | |
| 17.8〜20.8% Sucker Punch 999HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S60 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.5〜74.7% Lash Out 2HKO | |
| 29.2〜35.7% Sucker Punch 3 hits (22%)calculated with 攻撃-1 | |
| Speed | First S133 / S60 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.1% Lash Out 2 hits (81%) | |
| 17.8〜20.8% Sucker Punch 999HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S60 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
◎*Hippowdon
Gyarados vs
Hippowdon Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.0% Power Whip 3HKOcalculated with すなあらし | 40.9〜48.4% Power Whip 3HKOcalculated with すなあらし | 44.7〜53.0% Power Whip 2 hits (23%)calculated with すなあらし | |
| 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S101 / S67 | First S101 / S67 | First S101 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.6〜69.8% Power Whip 2 hits (80%)calculated with すなあらし | 54.0〜64.2% Waterfall 2HKOcalculated with すなあらし | 58.6〜69.8% Power Whip 2HKOcalculated with すなあらし | |
| 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | 24.6〜29.2% Rock Tomb 3 hits (14%)calculated with すなあらし・攻撃-1 | |
| Speed | First S133 / S67 | First S133 / S67 | First S133 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.0% Power Whip 3HKOcalculated with すなあらし | 40.9〜48.4% Power Whip 3HKOcalculated with すなあらし | 44.7〜53.0% Power Whip 2 hits (23%)calculated with すなあらし | |
| 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | 14.9〜17.8% Rock Tomb 999HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S101 / S67 | First S101 / S67 | First S101 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
○*Lucario
Gyarados vs
Lucario Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 84.4〜99.3% Earthquake 2HKO | 69.4〜83.0% Earthquake 2HKO | |
| 35.1〜41.6% Steel Beam 3HKOcalculated with 攻撃-1 | 42.1〜49.5% Steel Beam 3HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S223 | Second S101 / S180 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 110.2〜130.6% Earthquake 1HKO | 92.5〜110.2% Earthquake 1 hits (56%) | |
| 41.5〜49.1% Steel Beam 3HKOcalculated with 攻撃-1 | 49.7〜58.5% Steel Beam 2 hits (>99%)calculated with 攻撃-1 | |
| Speed | Second S133 / S223 | Second S133 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 84.4〜99.3% Earthquake 2HKO | 69.4〜83.0% Earthquake 2HKO | |
| 30.2〜35.6% Focus Blast 4HKOcalculated with 攻撃-1 | 42.1〜49.5% Steel Beam 3HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S223 | Second S101 / S180 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Aegislash
Gyarados vs
Aegislash Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 2 hits (<1%) | |
| 31.7〜37.6% Poltergeist 3 hits (87%)calculated with 攻撃-1 | 41.6〜49.5% Shadow Ball 3HKOcalculated with 攻撃-1 | 37.6〜45.0% Poltergeist 3HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S80 | First S101 / S72 | First S101 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | |
| 54.4〜63.7% Poltergeist 2HKOcalculated with 攻撃-1 | 49.1〜58.5% Shadow Ball 2 hits (98%)calculated with 攻撃-1 | 64.9〜76.0% Poltergeist 2HKOcalculated with 攻撃-1 | |
| Speed | First S133 / S80 | First S133 / S72 | First S133 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 2 hits (<1%) | |
| 31.7〜37.6% Poltergeist 3 hits (<1%)calculated with 攻撃-1 | 41.6〜49.5% Shadow Ball 3HKOcalculated with 攻撃-1 | 37.6〜45.0% Poltergeist 3HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S80 | First S101 / S72 | First S101 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
◎*Mimikyu
Gyarados vs
Mimikyu Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | |
| 23.8〜28.7% Play Rough 999HKOcalculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S148 | Second S101 / S148 | Second S101 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | 66.4〜78.6% Power Whip 3HKO (incl. ばけのかわ) | |
| 40.9〜48.5% Play Rough 3HKOcalculated with 攻撃-1 | 31.6〜37.4% Play Rough 3 hits (82%)calculated with 攻撃-1 | 31.6〜37.4% Play Rough 3 hits (82%)calculated with 攻撃-1 | |
| Speed | Second S133 / S148 | Second S133 / S148 | Second S133 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | 50.4〜59.5% Power Whip 3HKO (incl. ばけのかわ) | |
| 23.8〜28.7% Play Rough 999HKOcalculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | 18.3〜22.3% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S148 | Second S101 / S148 | Second S101 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎*Corviknight
Gyarados vs
Corviknight Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜29.3% Lash Out 4 hits (>99%) | 24.4〜29.3% Lash Out 999HKO | 24.4〜29.3% Lash Out 999HKO | |
| 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S87 | First S101 / S78 | First S101 / S78 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Lash Out 3 hits (91%) | 32.2〜38.0% Lash Out 3 hits (<1%) | 32.2〜38.0% Lash Out 4HKO | |
| 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | 28.7〜33.9% Brave Bird 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | First S133 / S87 | First S133 / S78 | First S133 / S78 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜29.3% Lash Out 4 hits (>99%) | 24.4〜29.3% Lash Out 999HKO | 24.4〜29.3% Lash Out 999HKO | |
| 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | 16.8〜20.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S87 | First S101 / S78 | First S101 / S78 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
◎Basculegion-F
Gyarados vs
Basculegion-F Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.2〜94.4% Power Whip 2HKO | 80.2〜94.4% Power Whip 2HKO | 80.2〜94.4% Power Whip 2HKO | |
| 16.8〜19.8% Wave Crash 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Wave Crash 999HKOcalculated with 攻撃-1 | 21.8〜25.7% Wave Crash 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S195 | Second S101 / S143 | Second S101 / S130 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.6〜123.9% Power Whip 1HKO | 104.6〜123.9% Power Whip 1HKO | 104.6〜123.9% Power Whip 1HKO | |
| 28.1〜33.3% Wave Crash 3 hits (<1%)calculated with 攻撃-1 | 30.4〜36.3% Wave Crash 3 hits (46%)calculated with 攻撃-1 | 36.3〜43.3% Wave Crash 3HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S195 | Second S133 / S143 | First S133 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.2〜94.4% Power Whip 2HKO | 80.2〜94.4% Power Whip 2HKO | 80.2〜94.4% Power Whip 2HKO | |
| 16.8〜19.8% Wave Crash 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Wave Crash 999HKOcalculated with 攻撃-1 | 21.8〜25.7% Wave Crash 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S195 | Second S101 / S143 | Second S101 / S130 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Greninja
Gyarados vs
Greninja Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.1% Power Whip 2HKO (incl. きあいのタスキ) | 92.6〜110.1% Power Whip 1 hits (56%) | 103.4〜122.1% Power Whip 1HKO | |
| 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 41.6〜49.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S174 | Second S101 / S213 | Second S101 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.6〜159.7% Power Whip 2HKO (incl. きあいのタスキ) | 120.8〜143.6% Power Whip 1HKO | 135.6〜159.7% Power Whip 1HKO | |
| 44.4〜53.2% Sludge Wave 2 hits (30%)calculated with 攻撃-1 | 49.1〜57.9% Sludge Wave 2 hits (96%)calculated with 攻撃-1 | 44.4〜53.2% Sludge Wave 2 hits (30%)calculated with 攻撃-1 | |
| Speed | Second S133 / S174 | Second S133 / S213 | Second S133 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.1% Power Whip 2HKO (incl. きあいのタスキ) | 92.6〜110.1% Power Whip 1 hits (56%) | 103.4〜122.1% Power Whip 1HKO | |
| 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 41.6〜49.0% Sludge Wave 3HKOcalculated with 攻撃-1 | 37.6〜45.0% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S174 | Second S101 / S213 | Second S101 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*エースバーン
Gyarados vs
エースバーン Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.2〜107.0% Waterfall 1 hits (38%) | 89.2〜107.0% Waterfall 2HKO | 89.2〜107.0% Waterfall 1 hits (38%) | |
| 28.7〜34.2% Gunk Shot 3 hits (1%)calculated with 攻撃-1 | 26.7〜31.7% Gunk Shot 4HKOcalculated with 攻撃-1 | 37.1〜44.1% Gunk Shot 3HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S256 | Second S101 / S188 | Second S101 / S171 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜138.9% Waterfall 1HKO | 118.5〜138.9% Waterfall 2HKO (incl. きあいのタスキ) | 118.5〜138.9% Waterfall 1HKO | |
| 49.1〜57.9% Gunk Shot 2 hits (96%)calculated with 攻撃-1 | 44.4〜53.2% Gunk Shot 2 hits (30%)calculated with 攻撃-1 | 63.7〜74.9% Gunk Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S256 | Second S133 / S188 | Second S133 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.2〜107.0% Waterfall 1 hits (38%) | 89.2〜107.0% Waterfall 2HKO | 89.2〜107.0% Waterfall 1 hits (38%) | |
| 28.7〜34.2% Gunk Shot 4 hits (99%) (incl. たべのこし)calculated with 攻撃-1 | 26.7〜31.7% Gunk Shot 4 hits (32%)calculated with 攻撃-1 | 37.1〜44.1% Gunk Shot 3 hits (>99%)calculated with 攻撃-1 | |
| Speed | Second S101 / S256 | Second S101 / S188 | Second S101 / S171 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Sneasler
Gyarados vs
Sneasler Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | |
| 20.8〜25.2% Fatal Claw 4 hits (<1%)calculated with 攻撃-1 | 20.8〜25.2% Fatal Claw 4 hits (<1%)calculated with 攻撃-1 | 20.8〜25.2% Fatal Claw 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S101 / S172 | Second S101 / S172 | Second S101 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Earthquake 1HKO | 115.9〜137.6% Earthquake 1HKO | 115.9〜137.6% Earthquake 1HKO | |
| 35.1〜42.1% Fatal Claw 3HKOcalculated with 攻撃-1 | 35.1〜42.1% Fatal Claw 3HKOcalculated with 攻撃-1 | 35.1〜42.1% Fatal Claw 3HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S172 | Second S133 / S172 | Second S133 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | |
| 20.8〜25.2% Fatal Claw 999HKOcalculated with 攻撃-1 | 20.8〜25.2% Fatal Claw 999HKOcalculated with 攻撃-1 | 20.8〜25.2% Fatal Claw 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S172 | Second S101 / S172 | Second S101 / S172 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎Volcarona
Gyarados vs
Volcarona Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.2〜65.6% Waterfall 2 hits (14%) | 96.9〜115.5% Waterfall 1 hits (81%) | 54.2〜65.6% Waterfall 2HKO | |
| 22.3〜26.2% Psychic 4 hits (7%)calculated with 攻撃-1 | 28.7〜34.2% Psychic 3 hits (2%)calculated with 攻撃-1 | 22.3〜26.2% Psychic 4 hits (7%)calculated with 攻撃-1 | |
| Speed | Second S101 / S122 | Second S101 / S152 | Second S101 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜85.4% Waterfall 2HKO | 126.7〜150.3% Waterfall 1HKO | 71.9〜85.4% Waterfall 2HKO | |
| 26.3〜31.0% Psychic 4HKOcalculated with 攻撃-1 | 33.9〜40.4% Psychic 3HKOcalculated with 攻撃-1 | 26.3〜31.0% Psychic 4HKOcalculated with 攻撃-1 | |
| Speed | First S133 / S122 | Second S133 / S152 | First S133 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.2〜65.6% Waterfall 2 hits (14%) | 96.9〜115.5% Waterfall 1 hits (81%) | 54.2〜65.6% Waterfall 2HKO | |
| 23.3〜27.7% Overheat 999HKOcalculated with 攻撃-1 | 28.7〜34.2% Psychic 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 23.3〜27.7% Overheat 999HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S122 | Second S101 / S152 | Second S101 / S122 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Skeledirge
Gyarados vs
Skeledirge Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.9〜45.5% Waterfall 3HKO | 37.9〜45.5% Waterfall 3 hits (39%) | 37.9〜45.5% Waterfall 3HKO | |
| 25.2〜29.7% Shadow Ball 4HKOcalculated with 攻撃-1 | 25.2〜29.7% Shadow Ball 4HKOcalculated with 攻撃-1 | 25.2〜29.7% Shadow Ball 4HKOcalculated with 攻撃-1 | |
| Speed | First S101 / S86 | First S101 / S86 | First S101 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜59.7% Waterfall 2 hits (77%) | 49.3〜59.7% Waterfall 3HKO | 49.3〜59.7% Waterfall 2 hits (>99%) | |
| 29.8〜35.1% Shadow Ball 3 hits (10%)calculated with 攻撃-1 | 29.8〜35.1% Shadow Ball 3 hits (10%)calculated with 攻撃-1 | 29.8〜35.1% Shadow Ball 3 hits (10%)calculated with 攻撃-1 | |
| Speed | First S133 / S86 | First S133 / S86 | First S133 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.9〜45.5% Waterfall 3HKO | 37.9〜45.5% Waterfall 3 hits (39%) | 37.9〜45.5% Waterfall 3HKO | |
| 25.2〜29.7% Shadow Ball 4 hits (<1%)calculated with 攻撃-1 | 25.2〜29.7% Shadow Ball 4 hits (<1%)calculated with 攻撃-1 | 25.2〜29.7% Shadow Ball 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | First S101 / S86 | First S101 / S86 | First S101 / S86 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
▲*セグレイブ
Gyarados vs
セグレイブ Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.4% Dragon Tail 4HKO | 31.4〜37.7% Dragon Tail 3 hits (83%) | 31.4〜37.7% Dragon Tail 3 hits (83%) | |
| 55.4〜67.3% Thunder Fang 2HKOcalculated with 攻撃-1 | 45.5〜55.4% Thunder Fang 2 hits (57%)calculated with 攻撃-1 | 64.4〜77.2% Thunder Fang 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S139 | Second S101 / S152 | Second S101 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜40.8% Dragon Tail 3HKO | 40.8〜49.2% Dragon Tail 3HKO | 40.8〜49.2% Dragon Tail 3HKO | |
| 95.9〜114.6% Thunder Fang 1 hits (81%)calculated with 攻撃-1 | 77.2〜91.2% Thunder Fang 2HKOcalculated with 攻撃-1 | 109.4〜130.4% Thunder Fang 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S139 | Second S133 / S152 | Second S133 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.4% Dragon Tail 4HKO | 31.4〜37.7% Dragon Tail 3 hits (83%) | 31.4〜37.7% Dragon Tail 3 hits (83%) | |
| 55.4〜67.3% Thunder Fang 2HKOcalculated with 攻撃-1 | 45.5〜55.4% Thunder Fang 2 hits (9%)calculated with 攻撃-1 | 64.4〜77.2% Thunder Fang 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S139 | Second S101 / S152 | Second S101 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Gyarados vs
Gholdengo Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.2〜52.8% Lash Out 2 hits (17%) | 34.2〜40.4% Lash Out 3HKO | 54.0〜63.8% Earthquake 2HKO | |
| 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 105.0〜124.8% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S136 | Second S101 / S107 | Second S101 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜69.9% Lash Out 2HKO | 45.6〜53.9% Lash Out 2 hits (34%) | 71.2〜84.7% Earthquake 2HKO | |
| 133.3〜159.1% Thunderbolt 1HKOcalculated with 攻撃-1 | 102.9〜121.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 124.0〜147.4% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S136 | First S133 / S107 | Second S133 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.2〜52.8% Lash Out 2 hits (17%) | 34.2〜40.4% Lash Out 3HKO | 54.0〜63.8% Earthquake 2HKO | |
| 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 105.0〜124.8% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S136 | Second S101 / S107 | Second S101 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Gyarados vs
Baxcalibur Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.7% Earthquake 999HKO | 45.5〜53.9% Earthquake 4 hits (83%) (incl. オボンのみ) | 37.6〜44.7% Earthquake 999HKO | |
| 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S105 | Second S101 / S150 | Second S101 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Earthquake 3 hits (4%) (incl. オボンのみ) | 58.7〜69.5% Earthquake 3HKO (incl. オボンのみ) | 49.7〜58.9% Earthquake 3 hits (94%) (incl. たべのこし) | |
| 95.9〜114.6% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 119.3〜140.4% Thunderbolt 1HKOcalculated with 攻撃-1 | 95.9〜114.6% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | |
| Speed | First S133 / S105 | Second S133 / S150 | First S133 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.7% Earthquake 999HKO | 45.5〜53.9% Earthquake 4 hits (83%) (incl. オボンのみ) | 37.6〜44.7% Earthquake 999HKO | |
| 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 81.2〜97.0% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S105 | Second S101 / S150 | Second S101 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Gyarados vs
Meowscarada Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.9% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | |
| 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 92.6〜110.4% Thunder Punch 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S101 / S262 | Second S101 / S175 | Second S101 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜95.4% Lash Out 2HKO | 81.0〜95.4% Lash Out 2HKO | 81.0〜95.4% Lash Out 2HKO | |
| 119.3〜140.4% Thunder Punch 1HKOcalculated with 攻撃-1 | 119.3〜140.4% Thunder Punch 1HKOcalculated with 攻撃-1 | 155.0〜182.5% Thunder Punch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S262 | Second S133 / S175 | Second S133 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.9% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | 60.1〜71.9% Lash Out 2HKO | |
| 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 92.6〜110.4% Thunder Punch 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S101 / S262 | Second S101 / S175 | Second S101 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Gyarados vs
ゴリランダー Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 25.1〜30.0% Lash Out 4HKOcalculated with グラスフィールド | |
| 50.5〜60.4% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 46.5〜55.4% Wood Hammer 2 hits (76%)calculated with グラスフィールド・攻撃-1 | 39.1〜46.5% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S101 / S107 | Second S101 / S107 | Second S101 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.0% Lash Out 2 hits (95%)calculated with グラスフィールド | 49.3〜58.0% Lash Out 2 hits (95%)calculated with グラスフィールド | 32.9〜38.6% Lash Out 3 hits (98%)calculated with グラスフィールド | |
| 87.1〜102.9% Wood Hammer 1 hits (25%)calculated with グラスフィールド・攻撃-1 | 80.7〜95.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 67.3〜79.5% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S133 / S107 | First S133 / S107 | First S133 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 37.7〜44.4% Lash Out 3HKOcalculated with グラスフィールド | 25.1〜30.0% Lash Out 4HKOcalculated with グラスフィールド | |
| 50.5〜60.4% Wood Hammer 2 hits (91%)calculated with グラスフィールド・攻撃-1 | 46.5〜55.4% Wood Hammer 2 hits (19%)calculated with グラスフィールド・攻撃-1 | 39.1〜46.5% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S101 / S107 | Second S101 / S107 | Second S101 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*メガリザードンX
Gyarados vs
メガリザードンX Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Earthquake 2HKO | |
| 61.4〜74.3% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.3〜86.5% Earthquake 2HKO | |
| 102.9〜124.6% Thunder Punch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Earthquake 2HKO | |
| 61.4〜74.3% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Gyarados vs
メガリザードンY Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜51.6% Waterfall 2 hits (6%)calculated with 晴れ | |
| 43.6〜51.5% Solar Beam 2 hits (7%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S101 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜67.1% Waterfall 2HKOcalculated with 晴れ | |
| 51.5〜60.8% Solar Beam 2HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S133 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜51.6% Waterfall 2 hits (6%)calculated with 晴れ | |
| 43.6〜51.5% Solar Beam 3HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S101 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲A-Ninetales
Gyarados vs
A-Ninetales Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.0〜37.7% Lash Out 3 hits (87%)calculated with あられ | 40.0〜48.0% Lash Out 3HKOcalculated with あられ | |
| 32.7〜39.6% Freeze-Dry 3 hits (>99%)calculated with あられ・攻撃-1 | 44.6〜53.5% Freeze-Dry 2 hits (23%)calculated with あられ・攻撃-1 | |
| Speed | Second S101 / S177 | Second S101 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.1〜49.1% Lash Out 3HKOcalculated with あられ | 52.0〜62.7% Lash Out 2HKOcalculated with あられ | |
| 40.9〜48.5% Foul Play 3HKOcalculated with あられ・攻撃-1 | 52.6〜63.2% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S133 / S177 | Second S133 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.0〜37.7% Lash Out 3 hits (87%)calculated with あられ | 40.0〜48.0% Lash Out 3HKOcalculated with あられ | |
| 32.7〜39.6% Freeze-Dry 3 hits (20%)calculated with あられ・攻撃-1 | 44.6〜53.5% Freeze-Dry 2 hits (<1%)calculated with あられ・攻撃-1 | |
| Speed | Second S101 / S177 | Second S101 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×Rotom-W
Gyarados vs
Rotom-W Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.6% Power Whip 3HKO | 49.7〜58.6% Power Whip 2 hits (70%) | 83.5〜99.2% Power Whip 2HKO | |
| 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 114.9〜136.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S106 | Second S101 / S106 | Second S101 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Power Whip 2HKO | 65.0〜76.4% Power Whip 2HKO | 108.7〜129.1% Power Whip 1HKO | |
| 126.3〜149.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 135.7〜161.4% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | First S133 / S106 | First S133 / S106 | Second S133 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.6% Power Whip 3HKO | 49.7〜58.6% Power Whip 2 hits (70%) | 83.5〜99.2% Power Whip 2HKO | |
| 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 114.9〜136.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S106 | Second S101 / S106 | Second S101 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×パーモット
Gyarados vs
パーモット Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.4〜99.3% Earthquake 2HKO | 84.4〜99.3% Earthquake 2HKO | 84.4〜99.3% Earthquake 2HKO | |
| 123.3〜149.5% でんこうそうげき 1HKOcalculated with 攻撃-1 | 137.6〜163.9% でんこうそうげき 1HKOcalculated with 攻撃-1 | 160.4〜194.1% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S172 | Second S101 / S235 | Second S101 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜130.6% Earthquake 2HKO (incl. きあいのタスキ) | 110.2〜130.6% Earthquake 1HKO | 110.2〜130.6% Earthquake 1HKO | |
| 212.9〜252.6% でんこうそうげき 1HKOcalculated with 攻撃-1 | 235.7〜277.8% でんこうそうげき 1HKOcalculated with 攻撃-1 | 277.2〜328.1% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S172 | Second S133 / S235 | Second S133 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.4〜99.3% Earthquake 2HKO | 84.4〜99.3% Earthquake 2HKO | 84.4〜99.3% Earthquake 2HKO | |
| 123.3〜149.5% でんこうそうげき 1HKOcalculated with 攻撃-1 | 137.6〜163.9% でんこうそうげき 1HKOcalculated with 攻撃-1 | 160.4〜194.1% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S172 | Second S101 / S235 | Second S101 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Metagross
Gyarados vs
Metagross Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.0% Earthquake 2 hits (2%) | |
| 74.3〜90.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Earthquake 2HKO | |
| 124.6〜148.5% Thunder Punch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.0% Earthquake 2 hits (2%) | |
| 74.3〜90.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S101 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Gyarados vs
Dragonite Gyarados's build: ゴツゴツメット, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Ice Fang 2 hits (86%) | 38.3〜45.5% Ice Fang 2HKO | 38.3〜45.5% Ice Fang 2HKO | |
| 122.8〜144.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S101 / S152 | Second S101 / S145 | Second S101 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gyarados's build: ゴツゴツメット, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Ice Fang 2HKO | 49.1〜58.7% Ice Fang 2HKO | 49.1〜58.7% Ice Fang 2HKO | |
| 145.0〜170.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 102.9〜121.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 112.3〜133.3% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| Speed | Second S133 / S152 | Second S133 / S145 | First S133 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Gyarados's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Ice Fang 2 hits (86%) | 38.3〜45.5% Ice Fang 2HKO | 38.3〜45.5% Ice Fang 2HKO | |
| 122.8〜144.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 87.1〜103.0% Thunderbolt 1 hits (13%)calculated with 攻撃-1 | 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S101 / S152 | Second S101 / S145 | Second S101 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Earthquake
Taunt







りゅうのまい
オボンのみ
ラムのみ
