Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ニャオニクス(オス)

ニャオニクス(オス)

エスパー
全国図鑑 No.678 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
74
こうげき
48
ぼうぎょ
76
とくこう
83
とくぼう
81
すばやさ
104
合計
466

メガシンカ

メガニャオニクス

エスパー

特性:トレース — 登場した時、相手の特性と同じ特性になる。

HP
74
こうげき
48
ぼうぎょ
76
とくこう
143+60
とくぼう
101+20
すばやさ
124+20
合計
566

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 いたずらごころ
100.0%
変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。

使用率データ

順位 技名 採用率
1
フェアリー みわくのボイス
72.7%
フェアリー特殊
威力 80命中 100%PP 12
使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。
2
ノーマル あくび
68.2%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
3
エスパー ひかりのかべ
50.0%
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
4
エスパー リフレクター
50.0%
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
5
エスパー ワイドフォース
50.0%
エスパー特殊
威力 80命中 100%PP 12
サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。
6
ゴースト シャドーボール
27.3%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
7
エスパー めいそう
27.3%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
8
エスパー サイコフィールド
22.7%
エスパー変化
PP 12
5ターンの間全体の場をサイコフィールド状態にする。
9
でんき 10まんボルト
22.7%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
10
エスパー トリックルーム
4.5%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。

持ち物

順位 持ち物 採用率
1
ニャオニクスナイト
50.0%
対応するポケモンがバトル中にメガシンカできる。
2
ひかりのねんど
50.0%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
45.5%
2 おくびょう (S↑ A↓)
27.3%
3 ひかえめ (C↑ A↓)
22.7%
4 おだやか (D↑ A↓)
4.5%

ステータス振り

順位 H A B C D S 採用率
1 320140200
36.4%
2 00032232
27.3%
3 100027029
22.7%
4 32032020
9.1%
5 32025090
4.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gyarados*Gyarados
Meowstic-M Meowstic-M vs Gyarados Gyarados

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Meowstic-MGyarados
91.1〜108.9%
Thunderbolt
1 hits (50%)
calculated with 攻撃-1
107.6〜128.7%
Thunderbolt
1HKO
calculated with 攻撃-1
91.1〜108.9%
Thunderbolt
1 hits (50%)
calculated with 攻撃-1
GyaradosMeowstic-M
33.7〜39.8%
Power Whip
3HKO
44.8〜53.0%
Waterfall
2 hits (25%)
33.7〜39.8%
Power Whip
3HKO
Speed
First
Meowstic-MS144 / GyaradosS101
First
Meowstic-MS144 / GyaradosS133
First
Meowstic-MS144 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Meowstic-MGyarados
110.9〜130.7%
Thunderbolt
1HKO
calculated with 攻撃-1
131.0〜154.4%
Thunderbolt
1HKO
calculated with 攻撃-1
110.9〜130.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosMeowstic-M
46.3〜55.0%
Power Whip
2 hits (65%)
62.4〜73.2%
Waterfall
2HKO
46.3〜55.0%
Power Whip
2 hits (65%)
Speed
First
Meowstic-MS193 / GyaradosS101
First
Meowstic-MS193 / GyaradosS133
First
Meowstic-MS193 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Meowstic-MGyarados
57.4〜69.3%
Thunderbolt
2HKO
calculated with 攻撃-1
67.8〜81.9%
Thunderbolt
2HKO
calculated with 攻撃-1
57.4〜69.3%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosMeowstic-M
30.9〜36.5%
Power Whip
3 hits (61%)
40.3〜47.5%
Power Whip
3HKO
30.9〜36.5%
Power Whip
3 hits (61%)
Speed
First
Meowstic-MS124 / GyaradosS101
Second
Meowstic-MS124 / GyaradosS133
First
Meowstic-MS124 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Farigiraf*Farigiraf
Meowstic-M Meowstic-M vs Farigiraf Farigiraf

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Meowstic-MFarigiraf
91.8〜109.4%
Expanding Force
2HKO
75.8〜89.5%
Expanding Force
2HKO
91.8〜109.4%
Expanding Force
1 hits (44%)
FarigirafMeowstic-M
35.4〜42.0%
Sludge Wave
3HKO
28.7〜34.8%
Sludge Wave
3 hits (6%)
38.1〜45.3%
Sludge Wave
3HKO
Speed
Second
Meowstic-MS144 / FarigirafS151
First
Meowstic-MS144 / FarigirafS106
First
Meowstic-MS144 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Meowstic-MFarigiraf
109.4〜129.6%
Expanding Force
2HKO (incl. きあいのタスキ)
89.5〜107.4%
Expanding Force
2HKO
109.4〜129.6%
Expanding Force
1HKO
FarigirafMeowstic-M
53.0〜63.1%
Sludge Wave
2HKO
44.3〜52.3%
Sludge Wave
2 hits (11%)
58.4〜69.1%
Sludge Wave
2HKO
Speed
First
Meowstic-MS193 / FarigirafS151
First
Meowstic-MS193 / FarigirafS106
First
Meowstic-MS193 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Meowstic-MFarigiraf
57.9〜69.2%
Expanding Force
2HKO
48.4〜57.9%
Expanding Force
2 hits (94%)
57.9〜69.2%
Expanding Force
2HKO
FarigirafMeowstic-M
44.8〜53.0%
Sludge Wave
2 hits (25%)
37.0〜43.6%
Sludge Wave
3HKO
49.7〜58.6%
Sludge Wave
2 hits (>99%)
Speed
Second
Meowstic-MS124 / FarigirafS151
First
Meowstic-MS124 / FarigirafS106
Second
Meowstic-MS124 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
SneaslerSneasler
Meowstic-M Meowstic-M vs Sneasler Sneasler

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Meowstic-MSneasler
191.1〜224.2%
Expanding Force
1HKO
191.1〜224.2%
Expanding Force
1HKO
191.1〜224.2%
Expanding Force
1HKO
SneaslerMeowstic-M
61.9〜72.9%
Throat Chop
2HKO
61.9〜72.9%
Throat Chop
2HKO
61.9〜72.9%
Throat Chop
2HKO
Speed
Second
Meowstic-MS144 / SneaslerS172
Second
Meowstic-MS144 / SneaslerS172
Second
Meowstic-MS144 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Meowstic-MSneasler
224.2〜267.5%
Expanding Force
1HKO
224.2〜267.5%
Expanding Force
1HKO
224.2〜267.5%
Expanding Force
1HKO
SneaslerMeowstic-M
84.6〜100.7%
Throat Chop
1 hits (6%)
84.6〜100.7%
Throat Chop
1 hits (6%)
84.6〜100.7%
Throat Chop
1 hits (6%)
Speed
First
Meowstic-MS193 / SneaslerS172
First
Meowstic-MS193 / SneaslerS172
First
Meowstic-MS193 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Meowstic-MSneasler
122.3〜145.2%
Expanding Force
1HKO
122.3〜145.2%
Expanding Force
1HKO
122.3〜145.2%
Expanding Force
1HKO
SneaslerMeowstic-M
56.4〜66.3%
Throat Chop
2HKO
56.4〜66.3%
Throat Chop
2HKO
56.4〜66.3%
Throat Chop
2HKO
Speed
Second
Meowstic-MS124 / SneaslerS172
Second
Meowstic-MS124 / SneaslerS172
Second
Meowstic-MS124 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
ボーマンダ*ボーマンダ
Meowstic-M Meowstic-M vs ボーマンダ ボーマンダ

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Meowstic-Mボーマンダ
52.6〜63.2%
Disarming Voice
2HKO
ボーマンダMeowstic-M
87.8〜103.9%
Double-Edge
1 hits (25%)
Speed
Second
Meowstic-MS144 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Meowstic-Mボーマンダ
63.2〜74.9%
Disarming Voice
2HKO
ボーマンダMeowstic-M
122.8〜145.0%
Double-Edge
1HKO
Speed
First
Meowstic-MS193 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Meowstic-Mボーマンダ
32.7〜39.8%
Disarming Voice
3 hits (>99%)
ボーマンダMeowstic-M
80.1〜95.0%
Double-Edge
2HKO
Speed
Second
Meowstic-MS124 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Meowstic-M Meowstic-M vs グソクムシャ グソクムシャ

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Meowstic-Mグソクムシャ
21.4〜25.8%
Thunderbolt
4 hits (2%)
グソクムシャMeowstic-M
146.4〜173.5%
First Impression
1HKO
Speed
First
Meowstic-MS144 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Meowstic-Mグソクムシャ
25.8〜30.8%
Thunderbolt
4HKO
グソクムシャMeowstic-M
205.4〜242.3%
First Impression
1HKO
Speed
First
Meowstic-MS193 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Meowstic-Mグソクムシャ
13.7〜16.5%
Thunderbolt
999HKO
グソクムシャMeowstic-M
133.1〜159.1%
First Impression
1HKO
Speed
First
Meowstic-MS124 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Meowstic-M Meowstic-M vs Hippowdon Hippowdon

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Meowstic-MHippowdon
25.6〜30.7%
Expanding Force
5HKO (incl. オボンのみ)
calculated with すなあらし
27.9〜33.5%
Expanding Force
4 hits (91%) (incl. たべのこし)
calculated with すなあらし
25.6〜30.7%
Expanding Force
4HKO
calculated with すなあらし
HippowdonMeowstic-M
37.0〜44.8%
Earthquake
2 hits (3%)
calculated with すなあらし
37.0〜44.8%
Earthquake
2 hits (3%)
calculated with すなあらし
37.0〜44.8%
Earthquake
2 hits (3%)
calculated with すなあらし
Speed
First
Meowstic-MS144 / HippowdonS67
First
Meowstic-MS144 / HippowdonS67
First
Meowstic-MS144 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Meowstic-MHippowdon
30.7〜36.3%
Expanding Force
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜39.5%
Expanding Force
3 hits (20%)
calculated with すなあらし
30.7〜36.3%
Expanding Force
3 hits (42%)
calculated with すなあらし
HippowdonMeowstic-M
52.3〜62.4%
Earthquake
2HKO
calculated with すなあらし
52.3〜62.4%
Earthquake
2HKO
calculated with すなあらし
52.3〜62.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
Meowstic-MS193 / HippowdonS67
First
Meowstic-MS193 / HippowdonS67
First
Meowstic-MS193 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Meowstic-MHippowdon
15.8〜19.5%
Expanding Force
999HKO
calculated with すなあらし
18.1〜21.4%
Expanding Force
999HKO
calculated with すなあらし
15.8〜19.5%
Expanding Force
999HKO
calculated with すなあらし
HippowdonMeowstic-M
34.8〜41.4%
Earthquake
3HKO
calculated with すなあらし
34.8〜41.4%
Earthquake
3HKO
calculated with すなあらし
34.8〜41.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
Meowstic-MS124 / HippowdonS67
First
Meowstic-MS124 / HippowdonS67
First
Meowstic-MS124 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Meowstic-M Meowstic-M vs セグレイブ セグレイブ

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Meowstic-Mセグレイブ
42.9〜51.3%
Disarming Voice
2 hits (5%)
49.2〜58.6%
Disarming Voice
2 hits (98%)
49.2〜58.6%
Disarming Voice
2 hits (98%)
セグレイブMeowstic-M
84.5〜100.0%
きょけんとつげき
1 hits (6%)
66.9〜79.6%
きょけんとつげき
2HKO
95.0〜112.7%
きょけんとつげき
1 hits (69%)
Speed
First
Meowstic-MS144 / セグレイブS139
Second
Meowstic-MS144 / セグレイブS152
First
Meowstic-MS144 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Meowstic-Mセグレイブ
51.3〜60.7%
Disarming Voice
2HKO
58.6〜69.1%
Disarming Voice
2HKO
58.6〜69.1%
Disarming Voice
2HKO
セグレイブMeowstic-M
117.4〜138.9%
きょけんとつげき
1HKO
93.3〜110.7%
きょけんとつげき
1 hits (63%)
132.9〜157.0%
きょけんとつげき
1HKO
Speed
First
Meowstic-MS193 / セグレイブS139
First
Meowstic-MS193 / セグレイブS152
First
Meowstic-MS193 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Meowstic-Mセグレイブ
27.2〜32.5%
Disarming Voice
4HKO
31.4〜37.7%
Disarming Voice
3 hits (83%)
31.4〜37.7%
Disarming Voice
3 hits (83%)
セグレイブMeowstic-M
76.8〜91.2%
きょけんとつげき
2HKO
60.2〜71.8%
きょけんとつげき
2HKO
86.7〜103.3%
きょけんとつげき
1 hits (19%)
Speed
Second
Meowstic-MS124 / セグレイブS139
Second
Meowstic-MS124 / セグレイブS152
Second
Meowstic-MS124 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Meowstic-M Meowstic-M vs Lucario Lucario

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Meowstic-MLucario
55.8〜66.0%
Expanding Force
2HKO
74.8〜88.4%
Expanding Force
2HKO
LucarioMeowstic-M
60.2〜71.8%
Steel Beam
2HKO
72.9〜86.2%
Steel Beam
2HKO
Speed
Second
Meowstic-MS144 / LucarioS223
Second
Meowstic-MS144 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Meowstic-MLucario
67.3〜79.6%
Expanding Force
2HKO
89.8〜106.1%
Expanding Force
1 hits (38%)
LucarioMeowstic-M
93.3〜110.7%
Steel Beam
1 hits (63%)
111.4〜131.5%
Steel Beam
1HKO
Speed
Second
Meowstic-MS193 / LucarioS223
First
Meowstic-MS193 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Meowstic-MLucario
35.4〜42.9%
Expanding Force
3HKO
35.4〜42.9%
Expanding Force
3HKO
LucarioMeowstic-M
77.9〜91.7%
Steel Beam
2HKO
92.8〜109.4%
Steel Beam
1 hits (56%)
Speed
Second
Meowstic-MS124 / LucarioS223
Second
Meowstic-MS124 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Meowstic-M Meowstic-M vs Baxcalibur Baxcalibur

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Meowstic-MBaxcalibur
19.8〜23.4%
Disarming Voice
999HKO
34.7〜41.3%
Disarming Voice
4HKO (incl. オボンのみ)
19.8〜23.4%
Disarming Voice
999HKO
BaxcaliburMeowstic-M
30.9〜37.6%
Dark Pulse
3 hits (76%)
38.7〜46.4%
Dark Pulse
3HKO
30.9〜37.6%
Dark Pulse
3 hits (76%)
Speed
First
Meowstic-MS144 / BaxcaliburS105
Second
Meowstic-MS144 / BaxcaliburS150
First
Meowstic-MS144 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Meowstic-MBaxcalibur
23.4〜27.9%
Disarming Voice
999HKO
41.3〜49.1%
Disarming Voice
3 hits (>99%)
23.4〜27.9%
Disarming Voice
999HKO
BaxcaliburMeowstic-M
58.4〜69.1%
Draco Meteor
2 hits (13%)
71.1〜84.6%
Draco Meteor
2HKO
58.4〜69.1%
Draco Meteor
2 hits (13%)
Speed
First
Meowstic-MS193 / BaxcaliburS105
First
Meowstic-MS193 / BaxcaliburS150
First
Meowstic-MS193 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Meowstic-MBaxcalibur
12.7〜15.2%
Disarming Voice
999HKO
22.2〜26.3%
Disarming Voice
999HKO
12.7〜15.2%
Disarming Voice
999HKO
BaxcaliburMeowstic-M
40.9〜48.6%
Dark Pulse
3HKO
59.7〜70.2%
Draco Meteor
2 hits (28%)
40.9〜48.6%
Dark Pulse
3HKO
Speed
First
Meowstic-MS124 / BaxcaliburS105
Second
Meowstic-MS124 / BaxcaliburS150
First
Meowstic-MS124 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Meowstic-M Meowstic-M vs Aegislash Aegislash

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Meowstic-MAegislash
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
AegislashMeowstic-M
139.2〜163.5%
Poltergeist
1HKO
106.1〜126.0%
Poltergeist
1HKO
166.9〜196.1%
Poltergeist
1HKO
Speed
First
Meowstic-MS144 / AegislashS80
First
Meowstic-MS144 / AegislashS72
First
Meowstic-MS144 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Meowstic-MAegislash
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (59%)
AegislashMeowstic-M
193.3〜226.8%
Poltergeist
1HKO
146.3〜174.5%
Poltergeist
1HKO
231.5〜271.8%
Poltergeist
1HKO
Speed
First
Meowstic-MS193 / AegislashS80
First
Meowstic-MS193 / AegislashS72
First
Meowstic-MS193 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Meowstic-MAegislash
24.0〜28.7%
Shadow Ball
999HKO
24.0〜28.7%
Shadow Ball
999HKO
24.0〜28.7%
Shadow Ball
4 hits (93%)
AegislashMeowstic-M
126.0〜149.2%
Poltergeist
1HKO
97.2〜116.0%
Poltergeist
1 hits (81%)
150.8〜179.0%
Poltergeist
1HKO
Speed
First
Meowstic-MS124 / AegislashS80
First
Meowstic-MS124 / AegislashS72
First
Meowstic-MS124 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Meowstic-M Meowstic-M vs Mimikyu Mimikyu

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Meowstic-MMimikyu
44.3〜53.4%
Expanding Force
3HKO
44.3〜53.4%
Expanding Force
3HKO
44.3〜53.4%
Expanding Force
3HKO
MimikyuMeowstic-M
81.8〜96.1%
Shadow Claw
2HKO
75.1〜88.4%
Shadow Claw
2HKO
63.0〜74.0%
Shadow Claw
2HKO
Speed
Second
Meowstic-MS144 / MimikyuS148
Second
Meowstic-MS144 / MimikyuS148
Second
Meowstic-MS144 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Meowstic-MMimikyu
53.4〜64.1%
Expanding Force
3HKO (incl. ばけのかわ)
53.4〜64.1%
Expanding Force
3HKO (incl. ばけのかわ)
53.4〜64.1%
Expanding Force
3HKO (incl. ばけのかわ)
MimikyuMeowstic-M
114.8〜135.6%
Shadow Claw
1HKO
106.0〜125.5%
Shadow Claw
1HKO
88.6〜104.7%
Shadow Claw
1 hits (25%)
Speed
First
Meowstic-MS193 / MimikyuS148
First
Meowstic-MS193 / MimikyuS148
First
Meowstic-MS193 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Meowstic-MMimikyu
29.8〜35.1%
Expanding Force
4HKO
29.8〜35.1%
Expanding Force
4HKO
29.8〜35.1%
Expanding Force
4HKO
MimikyuMeowstic-M
72.9〜87.3%
Shadow Claw
2HKO
67.4〜80.7%
Shadow Claw
2HKO
56.4〜67.4%
Shadow Claw
2HKO
Speed
Second
Meowstic-MS124 / MimikyuS148
Second
Meowstic-MS124 / MimikyuS148
Second
Meowstic-MS124 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー×*ゴリランダー
Meowstic-M Meowstic-M vs ゴリランダー ゴリランダー

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Meowstic-Mゴリランダー
39.6〜46.9%
Expanding Force
3HKO
calculated with グラスフィールド
39.6〜46.9%
Expanding Force
3HKO
calculated with グラスフィールド
39.6〜46.9%
Expanding Force
3HKO
calculated with グラスフィールド
ゴリランダーMeowstic-M
111.6〜132.0%
Wood Hammer
1HKO
calculated with グラスフィールド
103.3〜121.5%
Wood Hammer
1HKO
calculated with グラスフィールド
86.2〜101.7%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
Speed
First
Meowstic-MS144 / ゴリランダーS107
First
Meowstic-MS144 / ゴリランダーS107
First
Meowstic-MS144 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Meowstic-Mゴリランダー
47.8〜56.5%
Expanding Force
2 hits (83%)
calculated with グラスフィールド
47.8〜56.5%
Expanding Force
2 hits (83%)
calculated with グラスフィールド
47.8〜56.5%
Expanding Force
2 hits (83%)
calculated with グラスフィールド
ゴリランダーMeowstic-M
102.7〜122.8%
ドラムアタック
1HKO
calculated with グラスフィールド
143.0〜169.1%
Wood Hammer
1HKO
calculated with グラスフィールド
119.5〜140.9%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
Meowstic-MS193 / ゴリランダーS107
First
Meowstic-MS193 / ゴリランダーS107
First
Meowstic-MS193 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Meowstic-Mゴリランダー
25.1〜30.4%
Expanding Force
4HKO
calculated with グラスフィールド
25.1〜30.4%
Expanding Force
4HKO
calculated with グラスフィールド
25.1〜30.4%
Expanding Force
4HKO
calculated with グラスフィールド
ゴリランダーMeowstic-M
101.1〜118.8%
Wood Hammer
1HKO
calculated with グラスフィールド
93.4〜109.9%
Wood Hammer
1 hits (63%)
calculated with グラスフィールド
77.9〜91.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
Meowstic-MS124 / ゴリランダーS107
First
Meowstic-MS124 / ゴリランダーS107
First
Meowstic-MS124 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Meowstic-M Meowstic-M vs Basculegion-F Basculegion-F

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-MBasculegion-F
58.9〜70.1%
Thunderbolt
2HKO
58.9〜70.1%
Thunderbolt
2HKO
58.9〜70.1%
Thunderbolt
2HKO
Basculegion-FMeowstic-M
71.8〜85.1%
Wave Crash
2HKO
79.6〜93.9%
Wave Crash
2HKO
93.4〜110.5%
Wave Crash
1 hits (63%)
Speed
Second
Meowstic-MS144 / Basculegion-FS195
First
Meowstic-MS144 / Basculegion-FS143
First
Meowstic-MS144 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-MBasculegion-F
71.1〜84.3%
Thunderbolt
2HKO
71.1〜84.3%
Thunderbolt
2HKO
71.1〜84.3%
Thunderbolt
2HKO
Basculegion-FMeowstic-M
99.3〜118.1%
Wave Crash
1 hits (94%)
109.4〜130.2%
Wave Crash
1HKO
111.4〜132.2%
Bitter Malice
1HKO
Speed
Second
Meowstic-MS193 / Basculegion-FS195
First
Meowstic-MS193 / Basculegion-FS143
First
Meowstic-MS193 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-MBasculegion-F
37.6〜44.7%
Thunderbolt
3HKO
37.6〜44.7%
Thunderbolt
3HKO
37.6〜44.7%
Thunderbolt
3HKO
Basculegion-FMeowstic-M
65.2〜77.3%
Wave Crash
2HKO
71.3〜84.5%
Wave Crash
2HKO
84.5〜100.6%
Wave Crash
1 hits (6%)
Speed
Second
Meowstic-MS124 / Basculegion-FS195
Second
Meowstic-MS124 / Basculegion-FS143
Second
Meowstic-MS124 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Meowstic-M Meowstic-M vs メガリザードンX メガリザードンX

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Meowstic-MメガリザードンX
45.2〜54.2%
Expanding Force
2 hits (41%)
メガリザードンXMeowstic-M
80.1〜95.0%
Flare Blitz
2HKO
Speed
Second
Meowstic-MS144 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Meowstic-MメガリザードンX
54.2〜64.5%
Expanding Force
2HKO
メガリザードンXMeowstic-M
112.1〜132.9%
Flare Blitz
1HKO
Speed
First
Meowstic-MS193 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Meowstic-MメガリザードンX
29.0〜34.8%
Expanding Force
3 hits (5%)
メガリザードンXMeowstic-M
72.9〜86.7%
Flare Blitz
2HKO
Speed
Second
Meowstic-MS124 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Meowstic-M Meowstic-M vs メガリザードンY メガリザードンY

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Meowstic-MメガリザードンY
52.9〜63.2%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYMeowstic-M
91.2〜107.7%
Overheat
1 hits (44%)
calculated with 晴れ
Speed
Second
Meowstic-MS144 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Meowstic-MメガリザードンY
64.5〜76.1%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYMeowstic-M
138.9〜163.8%
Overheat
1HKO
calculated with 晴れ
Speed
First
Meowstic-MS193 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Meowstic-MメガリザードンY
34.8〜41.3%
Thunderbolt
3HKO
calculated with 晴れ
メガリザードンYMeowstic-M
116.6〜137.6%
Overheat
1HKO
calculated with 晴れ
Speed
Second
Meowstic-MS124 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Meowstic-M Meowstic-M vs エースバーン エースバーン

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-Mエースバーン
55.4〜65.6%
Thunderbolt
2HKO
55.4〜65.6%
Thunderbolt
2HKO
55.4〜65.6%
Thunderbolt
2HKO
エースバーンMeowstic-M
74.0〜87.3%
U-turn
2HKO
67.4〜80.7%
U-turn
2HKO
96.1〜113.3%
U-turn
1 hits (75%)
Speed
Second
Meowstic-MS144 / エースバーンS256
Second
Meowstic-MS144 / エースバーンS188
Second
Meowstic-MS144 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-Mエースバーン
66.9〜79.0%
Thunderbolt
2HKO
66.9〜79.0%
Thunderbolt
2HKO
66.9〜79.0%
Thunderbolt
2HKO
エースバーンMeowstic-M
102.0〜122.1%
U-turn
1HKO
92.6〜110.1%
U-turn
1 hits (63%)
113.4〜134.2%
かえんボール
1HKO
Speed
Second
Meowstic-MS193 / エースバーンS256
First
Meowstic-MS193 / エースバーンS188
First
Meowstic-MS193 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meowstic-Mエースバーン
32.5〜38.2%
Expanding Force
3 hits (95%)
32.5〜38.2%
Expanding Force
3 hits (95%)
32.5〜38.2%
Expanding Force
3 hits (95%)
エースバーンMeowstic-M
66.3〜79.6%
U-turn
2HKO
60.8〜72.9%
U-turn
2HKO
86.2〜103.3%
U-turn
1 hits (19%)
Speed
Second
Meowstic-MS124 / エースバーンS256
Second
Meowstic-MS124 / エースバーンS188
Second
Meowstic-MS124 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×*Rotom-W
Meowstic-M Meowstic-M vs Rotom-W Rotom-W

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Meowstic-MRotom-W
36.9〜43.9%
Expanding Force
3 hits (13%)
36.9〜43.9%
Expanding Force
3 hits (>99%)
45.7〜55.1%
Expanding Force
3HKO
Rotom-WMeowstic-M
28.2〜33.7%
Hydro Pump
3 hits (<1%)
28.2〜33.7%
Hydro Pump
3 hits (<1%)
38.1〜45.3%
Hydro Pump
3HKO
Speed
First
Meowstic-MS144 / Rotom-WS106
First
Meowstic-MS144 / Rotom-WS106
First
Meowstic-MS144 / Rotom-WS138
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Meowstic-MRotom-W
43.9〜52.2%
Expanding Force
3HKO
43.9〜52.2%
Expanding Force
3HKO
55.1〜66.1%
Expanding Force
2 hits (23%)
Rotom-WMeowstic-M
43.0〜51.0%
Hydro Pump
2 hits (3%)
43.0〜51.0%
Hydro Pump
2 hits (3%)
58.4〜69.1%
Hydro Pump
2HKO
Speed
First
Meowstic-MS193 / Rotom-WS106
First
Meowstic-MS193 / Rotom-WS106
First
Meowstic-MS193 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Meowstic-MRotom-W
23.6〜28.7%
Expanding Force
999HKO
23.6〜28.7%
Expanding Force
999HKO
29.1〜35.4%
Expanding Force
4 hits (88%) (incl. オボンのみ)
Rotom-WMeowstic-M
36.5〜43.1%
Hydro Pump
3HKO
36.5〜43.1%
Hydro Pump
3HKO
48.6〜58.0%
Hydro Pump
2 hits (96%)
Speed
First
Meowstic-MS124 / Rotom-WS106
First
Meowstic-MS124 / Rotom-WS106
Second
Meowstic-MS124 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Meowstic-M Meowstic-M vs Volcarona Volcarona

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Meowstic-MVolcarona
30.2〜36.5%
Expanding Force
4 hits (>99%) (incl. オボンのみ)
36.0〜43.5%
Expanding Force
3 hits (10%)
30.2〜36.5%
Expanding Force
4HKO
VolcaronaMeowstic-M
56.4〜67.4%
Bug Buzz
2HKO
74.0〜89.5%
Bug Buzz
2HKO
56.4〜67.4%
Bug Buzz
2HKO
Speed
First
Meowstic-MS144 / VolcaronaS122
Second
Meowstic-MS144 / VolcaronaS152
First
Meowstic-MS144 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Meowstic-MVolcarona
36.5〜43.8%
Expanding Force
3 hits (10%)
43.5〜52.2%
Expanding Force
3HKO
36.5〜43.8%
Expanding Force
3 hits (99%)
VolcaronaMeowstic-M
85.9〜102.0%
Bug Buzz
1 hits (13%)
114.1〜136.9%
Bug Buzz
1HKO
85.9〜102.0%
Bug Buzz
1 hits (13%)
Speed
First
Meowstic-MS193 / VolcaronaS122
First
Meowstic-MS193 / VolcaronaS152
First
Meowstic-MS193 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Meowstic-MVolcarona
20.3〜24.0%
Expanding Force
999HKO
24.2〜28.6%
Expanding Force
999HKO
20.3〜24.0%
Expanding Force
999HKO
VolcaronaMeowstic-M
72.9〜86.2%
Bug Buzz
2HKO
96.1〜113.8%
Bug Buzz
1 hits (75%)
72.9〜86.2%
Bug Buzz
2HKO
Speed
First
Meowstic-MS124 / VolcaronaS122
Second
Meowstic-MS124 / VolcaronaS152
First
Meowstic-MS124 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Meowstic-M Meowstic-M vs イエッサン(オス) イエッサン(オス)

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Meowstic-Mイエッサン(オス)
35.8〜42.3%
Thunderbolt
3HKO
calculated with サイコフィールド
35.8〜42.3%
Thunderbolt
3HKO
calculated with サイコフィールド
35.8〜42.3%
Thunderbolt
3HKO
calculated with サイコフィールド
イエッサン(オス)Meowstic-M
37.6〜45.3%
Shadow Ball
3HKO
calculated with サイコフィールド
34.3〜40.9%
Shadow Ball
3HKO
calculated with サイコフィールド
37.6〜45.3%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
Meowstic-MS144 / イエッサン(オス)S220
Second
Meowstic-MS144 / イエッサン(オス)S161
Second
Meowstic-MS144 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Meowstic-Mイエッサン(オス)
42.3〜50.4%
Thunderbolt
2 hits (1%)
calculated with サイコフィールド
42.3〜50.4%
Thunderbolt
2 hits (1%)
calculated with サイコフィールド
42.3〜50.4%
Thunderbolt
2 hits (1%)
calculated with サイコフィールド
イエッサン(オス)Meowstic-M
57.7〜68.5%
Shadow Ball
2HKO
calculated with サイコフィールド
52.3〜61.7%
Shadow Ball
2HKO
calculated with サイコフィールド
57.7〜68.5%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
Meowstic-MS193 / イエッサン(オス)S220
First
Meowstic-MS193 / イエッサン(オス)S161
First
Meowstic-MS193 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Meowstic-Mイエッサン(オス)
22.6〜27.0%
Thunderbolt
4 hits (34%)
calculated with サイコフィールド
22.6〜27.0%
Thunderbolt
4 hits (34%)
calculated with サイコフィールド
22.6〜27.0%
Thunderbolt
4 hits (34%)
calculated with サイコフィールド
イエッサン(オス)Meowstic-M
48.6〜57.5%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
43.1〜51.9%
Shadow Ball
2 hits (10%)
calculated with サイコフィールド
48.6〜57.5%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
Speed
Second
Meowstic-MS124 / イエッサン(オス)S220
Second
Meowstic-MS124 / イエッサン(オス)S161
Second
Meowstic-MS124 / イエッサン(オス)S147
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross*Metagross
Meowstic-M Meowstic-M vs Metagross Metagross

Meowstic-M's build: ニャオニクスナイト, Calm, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Meowstic-MMetagross
49.7〜58.6%
Shadow Ball
2 hits (98%)
MetagrossMeowstic-M
71.8〜84.5%
Comet Punch
2HKO
Speed
Second
Meowstic-MS144 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Meowstic-M's build: ニャオニクスナイト, Timid, C32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Meowstic-MMetagross
57.3〜68.8%
Shadow Ball
2HKO
MetagrossMeowstic-M
100.0〜118.1%
Comet Punch
1HKO
Speed
First
Meowstic-MS193 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Meowstic-M's build: Light Clay, Bold, H32 B14 D20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Meowstic-MMetagross
30.6〜36.9%
Shadow Ball
3 hits (56%)
MetagrossMeowstic-M
65.2〜77.3%
Comet Punch
2HKO
Speed
Second
Meowstic-MS124 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemFocus Sash
AbilityPrankster
NatureTimid (S↑A↓)
MovesエスパーPsychicでんきThunderboltくさEnergy BallエスパーCalm Mind
EVH2C32S32
See more team examples