Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ビビヨン

ビビヨン

むし ひこう
全国図鑑 No.666 / 使用率 114位
データ集計日:2026-09-10

種族値

HP
80
こうげき
52
ぼうぎょ
50
とくこう
90
とくぼう
50
すばやさ
89
合計
411

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
いわ
ひこうほのおでんきこおり
むし
かくとうくさ
じめん

特性

順位 特性名 採用率 ⓘ 効果
1 ふくがん
100.0%
技の命中率が1.3倍になる。

使用率データ

順位 技名 採用率
1
むし ちょうのまい
100.0%
むし変化
PP 20
自分の特攻、特防、素早さを1段階上げる。
2
くさ ねむりごな
100.0%
くさ変化
命中 75%PP 16
粉相手をねむり状態にする。くさタイプや粉が効かない相手には無効。
3
ひこう ぼうふう
89.7%
ひこう特殊
威力 110命中 70%PP 12
30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
4
ノーマル みがわり
86.0%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
5
くさ エナジーボール
9.6%
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
6
フェアリー ドレインキッス
7.4%
フェアリー特殊
威力 50命中 100%PP 12
相手に与えたダメージの3/4自分のHPを回復する。
7
むし むしのさざめき
6.6%
むし特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
8
くさ ギガドレイン
0.7%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。

持ち物

順位 持ち物 採用率
1
たべのこし
80.9%
ターン終わりに最大HPの1/16回復する。
2
きあいのタスキきあいのタスキ
18.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
いのちのたま
0.7%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
96.3%
2 せっかち
3.7%

ステータス振り

順位 H A B C D S 採用率
1 20032032
35.3%
2 20302032
13.2%
3 60280032
12.5%
4 00032232
11.8%
5 180016032
10.3%
6 601018032
10.3%
7 32000232
2.9%
8 00032132
1.5%
9 60283029
0.7%
10 32000032
0.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ゴリランダーゴリランダー
Vivillon Vivillon vs ゴリランダー ゴリランダー

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vivillonゴリランダー
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
ゴリランダーVivillon
84.1〜99.4%
Knock Off
2HKO
calculated with グラスフィールド
65.0〜76.4%
Knock Off
2HKO
calculated with グラスフィールド
65.0〜76.4%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vivillonゴリランダー
75.4〜89.9%
Hurricane
2HKO
calculated with グラスフィールド
75.4〜89.9%
Hurricane
2HKO
calculated with グラスフィールド
75.4〜89.9%
Hurricane
2HKO
calculated with グラスフィールド
ゴリランダーVivillon
58.6〜69.4%
Knock Off
2 hits (97%)
calculated with グラスフィールド
45.2〜53.5%
Knock Off
3HKO
calculated with グラスフィールド
45.2〜53.5%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vivillonゴリランダー
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Hurricane
1 hits (69%)
calculated with グラスフィールド
ゴリランダーVivillon
84.1〜99.4%
Knock Off
2HKO
calculated with グラスフィールド
65.0〜76.4%
Knock Off
2HKO
calculated with グラスフィールド
65.0〜76.4%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
First
VivillonS155 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Unfavorable
ボーマンダ*ボーマンダ
Vivillon Vivillon vs ボーマンダ ボーマンダ

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vivillonボーマンダ
47.4〜56.1%
Hurricane
2 hits (79%)
ボーマンダVivillon
317.2〜375.8%
Double-Edge
1HKO
Speed
Second
VivillonS155 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vivillonボーマンダ
37.4〜44.4%
Hurricane
3HKO
ボーマンダVivillon
224.2〜265.0%
Double-Edge
1HKO
Speed
Second
VivillonS155 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vivillonボーマンダ
47.4〜56.1%
Hurricane
2 hits (79%)
ボーマンダVivillon
317.2〜375.8%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Vivillon Vivillon vs Garchomp Garchomp

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VivillonGarchomp
45.4〜54.1%
Hurricane
2 hits (44%)
45.4〜54.1%
Hurricane
2 hits (44%)
45.4〜54.1%
Hurricane
2 hits (44%)
GarchompVivillon
128.7〜151.6%
Draco Meteor
1HKO
122.9〜145.2%
Outrage
1HKO
122.9〜145.2%
Outrage
1HKO
Speed
Second
VivillonS155 / GarchompS223
Second
VivillonS155 / GarchompS231
First
VivillonS155 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VivillonGarchomp
36.2〜42.7%
Hurricane
3HKO
36.2〜42.7%
Hurricane
3HKO
36.2〜42.7%
Hurricane
3HKO
GarchompVivillon
128.7〜151.6%
Draco Meteor
1HKO
114.6〜137.6%
Rock Tomb
1HKO
114.6〜137.6%
Rock Tomb
1HKO
Speed
Second
VivillonS155 / GarchompS223
Second
VivillonS155 / GarchompS231
First
VivillonS155 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VivillonGarchomp
45.4〜54.1%
Hurricane
2 hits (44%)
45.4〜54.1%
Hurricane
2 hits (44%)
45.4〜54.1%
Hurricane
2 hits (44%)
GarchompVivillon
128.7〜151.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
122.9〜145.2%
Outrage
2HKO (incl. きあいのタスキ)
122.9〜145.2%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / GarchompS223
Second
VivillonS155 / GarchompS231
First
VivillonS155 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
Primarina×*Primarina
Vivillon Vivillon vs Primarina Primarina

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VivillonPrimarina
38.5〜46.0%
Energy Ball
3 hits (63%)
38.5〜46.0%
Energy Ball
3 hits (63%)
38.5〜46.0%
Energy Ball
3HKO
PrimarinaVivillon
99.4〜117.2%
Ice Beam
1 hits (94%)
121.0〜142.7%
Ice Beam
1HKO
99.4〜117.2%
Ice Beam
1 hits (94%)
Speed
First
VivillonS155 / PrimarinaS80
First
VivillonS155 / PrimarinaS82
First
VivillonS155 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VivillonPrimarina
29.9〜36.4%
Energy Ball
4 hits (99%) (incl. オボンのみ)
29.9〜36.4%
Energy Ball
4 hits (99%) (incl. オボンのみ)
29.9〜36.4%
Energy Ball
4HKO
PrimarinaVivillon
99.4〜117.2%
Ice Beam
1 hits (94%)
121.0〜142.7%
Ice Beam
1HKO
99.4〜117.2%
Ice Beam
1 hits (94%)
Speed
First
VivillonS155 / PrimarinaS80
First
VivillonS155 / PrimarinaS82
First
VivillonS155 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VivillonPrimarina
38.5〜46.0%
Energy Ball
3 hits (63%)
38.5〜46.0%
Energy Ball
3 hits (63%)
38.5〜46.0%
Energy Ball
3HKO
PrimarinaVivillon
99.4〜117.2%
Ice Beam
2HKO
121.0〜142.7%
Ice Beam
2HKO (incl. きあいのタスキ)
99.4〜117.2%
Ice Beam
2HKO
Speed
First
VivillonS155 / PrimarinaS80
First
VivillonS155 / PrimarinaS82
First
VivillonS155 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Vivillon Vivillon vs グソクムシャ グソクムシャ

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vivillonグソクムシャ
34.6〜41.2%
Hurricane
3HKO
グソクムシャVivillon
119.1〜139.5%
Iron Head
1HKO
Speed
First
VivillonS155 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vivillonグソクムシャ
28.0〜33.0%
Hurricane
4HKO
グソクムシャVivillon
84.1〜99.4%
Iron Head
2HKO
Speed
First
VivillonS155 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vivillonグソクムシャ
34.6〜41.2%
Hurricane
3HKO
グソクムシャVivillon
119.1〜139.5%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Vivillon Vivillon vs Hippowdon Hippowdon

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
VivillonHippowdon
33.5〜40.0%
Energy Ball
4HKO (incl. オボンのみ)
calculated with すなあらし
36.3〜43.7%
Energy Ball
3 hits (98%)
calculated with すなあらし
33.5〜40.0%
Energy Ball
3HKO
calculated with すなあらし
HippowdonVivillon
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
Speed
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
VivillonHippowdon
26.0〜31.6%
Energy Ball
4 hits (<1%)
calculated with すなあらし
28.8〜34.4%
Energy Ball
4 hits (>99%) (incl. たべのこし)
calculated with すなあらし
26.0〜31.6%
Energy Ball
4HKO
calculated with すなあらし
HippowdonVivillon
76.4〜91.7%
Rock Tomb
2HKO
calculated with すなあらし
76.4〜91.7%
Rock Tomb
2HKO
calculated with すなあらし
76.4〜91.7%
Rock Tomb
2HKO
calculated with すなあらし
Speed
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
VivillonHippowdon
33.5〜40.0%
Energy Ball
4HKO (incl. オボンのみ)
calculated with すなあらし
36.3〜43.7%
Energy Ball
3 hits (98%)
calculated with すなあらし
33.5〜40.0%
Energy Ball
3HKO
calculated with すなあらし
HippowdonVivillon
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
109.6〜129.9%
Rock Tomb
1HKO
calculated with すなあらし
Speed
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
First
VivillonS155 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Vivillon Vivillon vs セグレイブ セグレイブ

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vivillonセグレイブ
38.2〜45.5%
Hurricane
3HKO
44.0〜51.8%
Hurricane
2 hits (9%)
44.0〜51.8%
Hurricane
2 hits (9%)
セグレイブVivillon
103.2〜122.3%
Ice Shard
1HKO
121.0〜143.3%
きょけんとつげき
1HKO
115.9〜138.9%
Ice Shard
1HKO
Speed
First
VivillonS155 / セグレイブS139
First
VivillonS155 / セグレイブS152
First
VivillonS155 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vivillonセグレイブ
30.4〜36.1%
Hurricane
3 hits (38%)
35.1〜41.4%
Hurricane
3HKO
35.1〜41.4%
Hurricane
3HKO
セグレイブVivillon
107.6〜126.8%
きょけんとつげき
1HKO
119.7〜142.7%
Icicle Crash
1HKO
121.7〜143.9%
きょけんとつげき
1HKO
Speed
First
VivillonS155 / セグレイブS139
First
VivillonS155 / セグレイブS152
First
VivillonS155 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vivillonセグレイブ
38.2〜45.5%
Hurricane
3HKO
44.0〜51.8%
Hurricane
2 hits (9%)
44.0〜51.8%
Hurricane
2 hits (9%)
セグレイブVivillon
194.9〜233.1%
Icicle Spear
1HKO
calculated with 3ヒット時
152.9〜183.4%
Icicle Spear
1HKO
calculated with 3ヒット時
212.1〜258.0%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
VivillonS155 / セグレイブS139
First
VivillonS155 / セグレイブS152
First
VivillonS155 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Vivillon Vivillon vs Lucario Lucario

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VivillonLucario
67.3〜79.6%
Hurricane
2HKO
67.3〜79.6%
Hurricane
2HKO
LucarioVivillon
155.4〜183.4%
Steel Beam
1HKO
105.7〜124.8%
Flash Cannon
1HKO
Speed
Second
VivillonS155 / LucarioS223
Second
VivillonS155 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VivillonLucario
53.1〜63.3%
Hurricane
2HKO
53.1〜63.3%
Hurricane
2HKO
LucarioVivillon
155.4〜183.4%
Steel Beam
1HKO
105.7〜124.8%
Flash Cannon
1HKO
Speed
Second
VivillonS155 / LucarioS223
Second
VivillonS155 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VivillonLucario
67.3〜79.6%
Hurricane
2HKO
67.3〜79.6%
Hurricane
2HKO
LucarioVivillon
155.4〜183.4%
Steel Beam
2HKO (incl. きあいのタスキ)
105.7〜124.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / LucarioS223
Second
VivillonS155 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Vivillon Vivillon vs Gholdengo Gholdengo

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VivillonGholdengo
23.9〜28.8%
Hurricane
4 hits (98%)
16.1〜19.2%
Hurricane
999HKO
23.9〜28.8%
Hurricane
999HKO
GholdengoVivillon
124.8〜147.8%
Make It Rain
1HKO
94.3〜111.5%
Make It Rain
1 hits (69%)
113.4〜134.4%
Make It Rain
1HKO
Speed
First
VivillonS155 / GholdengoS136
First
VivillonS155 / GholdengoS107
First
VivillonS155 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VivillonGholdengo
19.0〜22.7%
Hurricane
999HKO
12.4〜15.0%
Hurricane
999HKO
19.0〜22.7%
Hurricane
999HKO
GholdengoVivillon
124.8〜147.8%
Make It Rain
1HKO
94.3〜111.5%
Make It Rain
1 hits (69%)
113.4〜134.4%
Make It Rain
1HKO
Speed
First
VivillonS155 / GholdengoS136
First
VivillonS155 / GholdengoS107
First
VivillonS155 / GholdengoS136
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VivillonGholdengo
23.9〜28.8%
Hurricane
4 hits (98%)
16.1〜19.2%
Hurricane
999HKO
23.9〜28.8%
Hurricane
999HKO
GholdengoVivillon
124.8〜147.8%
Make It Rain
2HKO (incl. きあいのタスキ)
94.3〜111.5%
Make It Rain
2HKO
113.4〜134.4%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / GholdengoS136
First
VivillonS155 / GholdengoS107
First
VivillonS155 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Vivillon Vivillon vs Baxcalibur Baxcalibur

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VivillonBaxcalibur
17.3〜20.8%
Hurricane
999HKO
30.5〜36.5%
Hurricane
4 hits (>99%) (incl. オボンのみ)
17.3〜20.8%
Hurricane
999HKO
BaxcaliburVivillon
97.5〜114.6%
Draco Meteor
1 hits (81%)
118.5〜139.5%
Draco Meteor
1HKO
97.5〜114.6%
Draco Meteor
1 hits (81%)
Speed
First
VivillonS155 / BaxcaliburS105
First
VivillonS155 / BaxcaliburS150
First
VivillonS155 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VivillonBaxcalibur
13.7〜16.8%
Hurricane
999HKO
24.6〜28.7%
Hurricane
999HKO
13.7〜16.8%
Hurricane
999HKO
BaxcaliburVivillon
97.5〜114.6%
Draco Meteor
1 hits (81%)
118.5〜139.5%
Draco Meteor
1HKO
97.5〜114.6%
Draco Meteor
1 hits (81%)
Speed
First
VivillonS155 / BaxcaliburS105
First
VivillonS155 / BaxcaliburS150
First
VivillonS155 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VivillonBaxcalibur
17.3〜20.8%
Hurricane
999HKO
30.5〜36.5%
Hurricane
4 hits (>99%) (incl. オボンのみ)
17.3〜20.8%
Hurricane
999HKO
BaxcaliburVivillon
97.5〜114.6%
Draco Meteor
2HKO
118.5〜139.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
97.5〜114.6%
Draco Meteor
2HKO
Speed
First
VivillonS155 / BaxcaliburS105
First
VivillonS155 / BaxcaliburS150
First
VivillonS155 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Vivillon Vivillon vs Aegislash Aegislash

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VivillonAegislash
16.2〜19.8%
Hurricane
999HKO
16.2〜19.8%
Hurricane
999HKO
16.2〜19.8%
Hurricane
999HKO
AegislashVivillon
124.8〜147.8%
Poltergeist
1HKO
96.2〜113.4%
Poltergeist
1 hits (75%)
149.7〜177.1%
Poltergeist
1HKO
Speed
First
VivillonS155 / AegislashS80
First
VivillonS155 / AegislashS72
First
VivillonS155 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VivillonAegislash
12.6〜15.6%
Hurricane
999HKO
12.6〜15.6%
Hurricane
999HKO
12.6〜15.6%
Hurricane
999HKO
AegislashVivillon
87.9〜103.8%
Poltergeist
1 hits (25%)
91.7〜107.6%
Shadow Ball
1 hits (50%)
105.1〜124.2%
Poltergeist
1HKO
Speed
First
VivillonS155 / AegislashS80
First
VivillonS155 / AegislashS72
First
VivillonS155 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VivillonAegislash
16.2〜19.8%
Hurricane
999HKO
16.2〜19.8%
Hurricane
999HKO
16.2〜19.8%
Hurricane
999HKO
AegislashVivillon
91.7〜107.6%
Iron Head
2HKO
96.2〜113.4%
Poltergeist
2HKO
91.7〜107.6%
Iron Head
2HKO
Speed
First
VivillonS155 / AegislashS80
First
VivillonS155 / AegislashS72
First
VivillonS155 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Vivillon Vivillon vs Mimikyu Mimikyu

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VivillonMimikyu
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
MimikyuVivillon
94.3〜111.5%
Play Rough
1 hits (69%)
72.6〜86.0%
Play Rough
2HKO
72.6〜86.0%
Play Rough
2HKO
Speed
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VivillonMimikyu
43.5〜51.1%
Hurricane
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Hurricane
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Hurricane
3 hits (98%) (incl. ばけのかわ)
MimikyuVivillon
65.0〜77.7%
Play Rough
2HKO
50.3〜59.9%
Play Rough
2 hits (88%)
50.3〜59.9%
Play Rough
2 hits (88%)
Speed
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VivillonMimikyu
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
53.4〜64.1%
Hurricane
3HKO (incl. ばけのかわ)
MimikyuVivillon
94.3〜111.5%
Play Rough
2HKO
72.6〜86.0%
Play Rough
2HKO
72.6〜86.0%
Play Rough
2HKO
Speed
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
First
VivillonS155 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Vivillon Vivillon vs Meowscarada Meowscarada

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonMeowscarada
129.4〜152.9%
Hurricane
1HKO
129.4〜152.9%
Hurricane
2HKO (incl. きあいのタスキ)
129.4〜152.9%
Hurricane
1HKO
MeowscaradaVivillon
222.9〜265.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
222.9〜265.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
289.2〜343.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
VivillonS155 / MeowscaradaS262
Second
VivillonS155 / MeowscaradaS175
Second
VivillonS155 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonMeowscarada
102.0〜121.6%
Hurricane
1HKO
102.0〜121.6%
Hurricane
2HKO (incl. きあいのタスキ)
102.0〜121.6%
Hurricane
1HKO
MeowscaradaVivillon
156.7〜186.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
156.7〜186.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
203.2〜241.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
VivillonS155 / MeowscaradaS262
Second
VivillonS155 / MeowscaradaS175
Second
VivillonS155 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonMeowscarada
129.4〜152.9%
Hurricane
1HKO
129.4〜152.9%
Hurricane
2HKO (incl. きあいのタスキ)
129.4〜152.9%
Hurricane
1HKO
MeowscaradaVivillon
222.9〜265.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
222.9〜265.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
289.2〜343.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
VivillonS155 / MeowscaradaS262
Second
VivillonS155 / MeowscaradaS175
Second
VivillonS155 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Vivillon Vivillon vs Gyarados Gyarados

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VivillonGyarados
37.1〜43.6%
Hurricane
3HKO
calculated with 攻撃-1
43.9〜51.5%
Hurricane
2 hits (8%)
calculated with 攻撃-1
37.1〜43.6%
Hurricane
3 hits (>99%)
calculated with 攻撃-1
GyaradosVivillon
76.4〜90.4%
Lash Out
2HKO
100.6〜118.5%
Lash Out
1HKO
76.4〜90.4%
Lash Out
2HKO
Speed
First
VivillonS155 / GyaradosS101
First
VivillonS155 / GyaradosS133
First
VivillonS155 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VivillonGyarados
28.7〜34.7%
Hurricane
3 hits (8%)
calculated with 攻撃-1
33.9〜40.9%
Hurricane
3HKO
calculated with 攻撃-1
28.7〜34.7%
Hurricane
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosVivillon
53.5〜63.7%
Lash Out
2HKO
71.3〜84.1%
Lash Out
2HKO
53.5〜63.7%
Lash Out
2HKO
Speed
First
VivillonS155 / GyaradosS101
First
VivillonS155 / GyaradosS133
First
VivillonS155 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VivillonGyarados
37.1〜43.6%
Hurricane
3HKO
calculated with 攻撃-1
43.9〜51.5%
Hurricane
2 hits (8%)
calculated with 攻撃-1
37.1〜43.6%
Hurricane
3 hits (>99%)
calculated with 攻撃-1
GyaradosVivillon
76.4〜90.4%
Lash Out
2HKO
100.6〜118.5%
Lash Out
2HKO (incl. きあいのタスキ)
76.4〜90.4%
Lash Out
2HKO
Speed
First
VivillonS155 / GyaradosS101
First
VivillonS155 / GyaradosS133
First
VivillonS155 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Vivillon Vivillon vs Corviknight Corviknight

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VivillonCorviknight
20.5〜23.9%
Hurricane
5HKO
20.5〜23.9%
Hurricane
999HKO
20.5〜23.9%
Hurricane
999HKO
CorviknightVivillon
131.2〜156.7%
Brave Bird
1HKO
131.2〜156.7%
Brave Bird
1HKO
131.2〜156.7%
Brave Bird
1HKO
Speed
First
VivillonS155 / CorviknightS87
First
VivillonS155 / CorviknightS78
First
VivillonS155 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VivillonCorviknight
16.1〜19.0%
Hurricane
999HKO
16.1〜19.0%
Hurricane
999HKO
16.1〜19.0%
Hurricane
999HKO
CorviknightVivillon
93.0〜110.8%
Brave Bird
1 hits (56%)
93.0〜110.8%
Brave Bird
1 hits (56%)
93.0〜110.8%
Brave Bird
1 hits (56%)
Speed
First
VivillonS155 / CorviknightS87
First
VivillonS155 / CorviknightS78
First
VivillonS155 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VivillonCorviknight
20.5〜23.9%
Hurricane
5HKO
20.5〜23.9%
Hurricane
999HKO
20.5〜23.9%
Hurricane
999HKO
CorviknightVivillon
131.2〜156.7%
Brave Bird
2HKO (incl. きあいのタスキ)
131.2〜156.7%
Brave Bird
2HKO (incl. きあいのタスキ)
131.2〜156.7%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / CorviknightS87
First
VivillonS155 / CorviknightS78
First
VivillonS155 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Vivillon Vivillon vs Basculegion-F Basculegion-F

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonBasculegion-F
51.8〜61.9%
Energy Ball
2HKO
51.8〜61.9%
Energy Ball
2HKO
51.8〜61.9%
Energy Ball
2HKO
Basculegion-FVivillon
129.9〜154.1%
Wave Crash
1HKO
142.0〜168.2%
Wave Crash
1HKO
168.8〜200.0%
Wave Crash
1HKO
Speed
Second
VivillonS155 / Basculegion-FS195
First
VivillonS155 / Basculegion-FS143
First
VivillonS155 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonBasculegion-F
40.6〜48.7%
Energy Ball
3HKO
40.6〜48.7%
Energy Ball
3HKO
40.6〜48.7%
Energy Ball
3HKO
Basculegion-FVivillon
91.7〜108.3%
Wave Crash
1 hits (50%)
100.6〜119.1%
Wave Crash
1HKO
119.1〜140.8%
Wave Crash
1HKO
Speed
Second
VivillonS155 / Basculegion-FS195
First
VivillonS155 / Basculegion-FS143
First
VivillonS155 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VivillonBasculegion-F
51.8〜61.9%
Energy Ball
2HKO
51.8〜61.9%
Energy Ball
2HKO
51.8〜61.9%
Energy Ball
2HKO
Basculegion-FVivillon
129.9〜154.1%
Wave Crash
2HKO (incl. きあいのタスキ)
142.0〜168.2%
Wave Crash
2HKO (incl. きあいのタスキ)
168.8〜200.0%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / Basculegion-FS195
First
VivillonS155 / Basculegion-FS143
First
VivillonS155 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Farigiraf×Farigiraf
Vivillon Vivillon vs Farigiraf Farigiraf

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VivillonFarigiraf
30.2〜35.8%
Energy Ball
3 hits (37%)
24.7〜29.5%
Energy Ball
4 hits (>99%)
30.2〜35.8%
Energy Ball
3 hits (37%)
FarigirafVivillon
300.6〜354.1%
Power Gem
1HKO
247.1〜293.0%
Power Gem
1HKO
328.7〜389.8%
Power Gem
1HKO
Speed
First
VivillonS155 / FarigirafS151
First
VivillonS155 / FarigirafS106
First
VivillonS155 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VivillonFarigiraf
23.9〜28.3%
Energy Ball
4 hits (93%)
20.0〜23.7%
Energy Ball
5HKO
23.9〜28.3%
Energy Ball
4 hits (93%)
FarigirafVivillon
300.6〜354.1%
Power Gem
1HKO
247.1〜293.0%
Power Gem
1HKO
328.7〜389.8%
Power Gem
1HKO
Speed
First
VivillonS155 / FarigirafS151
First
VivillonS155 / FarigirafS106
First
VivillonS155 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VivillonFarigiraf
30.2〜35.8%
Energy Ball
3 hits (37%)
24.7〜29.5%
Energy Ball
4 hits (>99%)
30.2〜35.8%
Energy Ball
3 hits (37%)
FarigirafVivillon
300.6〜354.1%
Power Gem
2HKO (incl. きあいのタスキ)
247.1〜293.0%
Power Gem
2HKO (incl. きあいのタスキ)
328.7〜389.8%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / FarigirafS151
First
VivillonS155 / FarigirafS106
First
VivillonS155 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Vivillon Vivillon vs Greninja Greninja

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VivillonGreninja
106.0〜126.2%
Bug Buzz
2HKO (incl. きあいのタスキ)
96.6〜114.1%
Bug Buzz
1 hits (81%)
106.0〜126.2%
Bug Buzz
1HKO
GreninjaVivillon
158.0〜187.3%
Ice Beam
1HKO
172.0〜202.5%
Ice Beam
1HKO
158.0〜187.3%
Ice Beam
1HKO
Speed
Second
VivillonS155 / GreninjaS174
Second
VivillonS155 / GreninjaS213
Second
VivillonS155 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VivillonGreninja
84.6〜100.7%
Bug Buzz
2HKO
76.5〜89.9%
Bug Buzz
2HKO
84.6〜100.7%
Bug Buzz
1 hits (6%)
GreninjaVivillon
158.0〜187.3%
Ice Beam
1HKO
172.0〜202.5%
Ice Beam
1HKO
158.0〜187.3%
Ice Beam
1HKO
Speed
Second
VivillonS155 / GreninjaS174
Second
VivillonS155 / GreninjaS213
Second
VivillonS155 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VivillonGreninja
106.0〜126.2%
Bug Buzz
2HKO (incl. きあいのタスキ)
96.6〜114.1%
Bug Buzz
1 hits (81%)
106.0〜126.2%
Bug Buzz
1HKO
GreninjaVivillon
158.0〜187.3%
Ice Beam
2HKO (incl. きあいのタスキ)
172.0〜202.5%
Ice Beam
2HKO (incl. きあいのタスキ)
158.0〜187.3%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / GreninjaS174
Second
VivillonS155 / GreninjaS213
Second
VivillonS155 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Vivillon Vivillon vs メガリザードンX メガリザードンX

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VivillonメガリザードンX
54.2〜64.5%
Hurricane
2HKO
メガリザードンXVivillon
126.1〜149.0%
Flamethrower
1HKO
Speed
Second
VivillonS155 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VivillonメガリザードンX
43.2〜51.0%
Hurricane
2 hits (3%)
メガリザードンXVivillon
126.1〜149.0%
Flamethrower
1HKO
Speed
Second
VivillonS155 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VivillonメガリザードンX
54.2〜64.5%
Hurricane
2HKO
メガリザードンXVivillon
126.1〜149.0%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Vivillon Vivillon vs メガリザードンY メガリザードンY

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VivillonメガリザードンY
42.6〜50.3%
Hurricane
2 hits (<1%)
calculated with 晴れ
メガリザードンYVivillon
322.3〜379.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
VivillonS155 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VivillonメガリザードンY
33.5〜40.6%
Hurricane
3HKO
calculated with 晴れ
メガリザードンYVivillon
322.3〜379.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
VivillonS155 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VivillonメガリザードンY
42.6〜50.3%
Hurricane
2 hits (<1%)
calculated with 晴れ
メガリザードンYVivillon
322.3〜379.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
VivillonS155 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Vivillon Vivillon vs A-Ninetales A-Ninetales

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VivillonA-Ninetales
42.9〜50.3%
Hurricane
2 hits (1%)
calculated with あられ
50.0〜58.7%
Hurricane
2HKO
calculated with あられ
A-NinetalesVivillon
114.6〜135.0%
Blizzard
1HKO
calculated with あられ
150.3〜177.1%
Blizzard
1HKO
calculated with あられ
Speed
Second
VivillonS155 / A-NinetalesS177
Second
VivillonS155 / A-NinetalesS177
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VivillonA-Ninetales
33.1〜40.0%
Hurricane
3 hits (>99%)
calculated with あられ
38.7〜46.7%
Hurricane
3HKO
calculated with あられ
A-NinetalesVivillon
114.6〜135.0%
Blizzard
1HKO
calculated with あられ
150.3〜177.1%
Blizzard
1HKO
calculated with あられ
Speed
Second
VivillonS155 / A-NinetalesS177
Second
VivillonS155 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VivillonA-Ninetales
42.9〜50.3%
Hurricane
2 hits (1%)
calculated with あられ
50.0〜58.7%
Hurricane
2HKO
calculated with あられ
A-NinetalesVivillon
114.6〜135.0%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
150.3〜177.1%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
VivillonS155 / A-NinetalesS177
Second
VivillonS155 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Vivillon Vivillon vs エースバーン エースバーン

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vivillonエースバーン
59.2〜70.7%
Hurricane
2HKO
59.2〜70.7%
Hurricane
2HKO
59.2〜70.7%
Hurricane
2HKO
エースバーンVivillon
226.8〜267.5%
かえんボール
1HKO
206.4〜244.6%
かえんボール
1HKO
294.3〜347.8%
かえんボール
1HKO
Speed
Second
VivillonS155 / エースバーンS256
Second
VivillonS155 / エースバーンS188
Second
VivillonS155 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vivillonエースバーン
47.8〜56.1%
Hurricane
2 hits (81%)
47.8〜56.1%
Hurricane
2 hits (81%)
47.8〜56.1%
Hurricane
2 hits (81%)
エースバーンVivillon
160.5〜188.5%
かえんボール
1HKO
145.2〜172.0%
かえんボール
1HKO
208.3〜244.6%
かえんボール
1HKO
Speed
Second
VivillonS155 / エースバーンS256
Second
VivillonS155 / エースバーンS188
Second
VivillonS155 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vivillonエースバーン
59.2〜70.7%
Hurricane
2HKO
59.2〜70.7%
Hurricane
2HKO
59.2〜70.7%
Hurricane
2HKO
エースバーンVivillon
226.8〜267.5%
かえんボール
2HKO (incl. きあいのタスキ)
206.4〜244.6%
かえんボール
2HKO (incl. きあいのタスキ)
294.3〜347.8%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / エースバーンS256
Second
VivillonS155 / エースバーンS188
Second
VivillonS155 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Vivillon Vivillon vs Rotom-W Rotom-W

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VivillonRotom-W
48.4〜57.3%
Energy Ball
3HKO
48.4〜57.3%
Energy Ball
2 hits (48%)
45.7〜54.3%
Bug Buzz
3HKO
Rotom-WVivillon
115.9〜137.6%
Thunderbolt
1HKO
115.9〜137.6%
Thunderbolt
1HKO
123.6〜146.5%
Volt Switch
1HKO
Speed
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VivillonRotom-W
38.2〜45.9%
Energy Ball
3 hits (62%)
38.2〜45.9%
Energy Ball
3HKO
47.2〜56.7%
Energy Ball
3HKO
Rotom-WVivillon
115.9〜137.6%
Thunderbolt
1HKO
115.9〜137.6%
Thunderbolt
1HKO
123.6〜146.5%
Volt Switch
1HKO
Speed
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VivillonRotom-W
48.4〜57.3%
Energy Ball
3HKO
48.4〜57.3%
Energy Ball
2 hits (48%)
45.7〜54.3%
Bug Buzz
3HKO
Rotom-WVivillon
115.9〜137.6%
Thunderbolt
2HKO (incl. きあいのタスキ)
115.9〜137.6%
Thunderbolt
2HKO (incl. きあいのタスキ)
123.6〜146.5%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS106
First
VivillonS155 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Vivillon Vivillon vs Volcarona Volcarona

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VivillonVolcarona
72.9〜87.5%
Hurricane
2HKO
87.0〜104.3%
Hurricane
1 hits (25%)
72.9〜87.5%
Hurricane
2HKO
VolcaronaVivillon
127.4〜150.3%
Fiery Dance
1HKO
169.4〜200.0%
Fiery Dance
1HKO
127.4〜150.3%
Fiery Dance
1HKO
Speed
First
VivillonS155 / VolcaronaS122
First
VivillonS155 / VolcaronaS152
First
VivillonS155 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VivillonVolcarona
59.4〜69.8%
Hurricane
2 hits (78%)
70.8〜83.2%
Hurricane
2HKO
59.4〜69.8%
Hurricane
2HKO
VolcaronaVivillon
127.4〜150.3%
Fiery Dance
1HKO
169.4〜200.0%
Fiery Dance
1HKO
127.4〜150.3%
Fiery Dance
1HKO
Speed
First
VivillonS155 / VolcaronaS122
First
VivillonS155 / VolcaronaS152
First
VivillonS155 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VivillonVolcarona
72.9〜87.5%
Hurricane
2HKO
87.0〜104.3%
Hurricane
1 hits (25%)
72.9〜87.5%
Hurricane
2HKO
VolcaronaVivillon
127.4〜150.3%
Fiery Dance
2HKO (incl. きあいのタスキ)
169.4〜200.0%
Fiery Dance
2HKO (incl. きあいのタスキ)
127.4〜150.3%
Fiery Dance
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / VolcaronaS122
First
VivillonS155 / VolcaronaS152
First
VivillonS155 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Vivillon Vivillon vs パーモット パーモット

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Vivillonパーモット
74.1〜88.4%
Hurricane
2HKO
74.1〜88.4%
Hurricane
2HKO
74.1〜88.4%
Hurricane
2HKO
パーモットVivillon
244.6〜290.4%
でんこうそうげき
1HKO
272.0〜321.0%
でんこうそうげき
1HKO
317.8〜377.1%
でんこうそうげき
1HKO
Speed
Second
VivillonS155 / パーモットS172
Second
VivillonS155 / パーモットS235
Second
VivillonS155 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Vivillonパーモット
59.2〜70.1%
Hurricane
2HKO
59.2〜70.1%
Hurricane
2HKO
59.2〜70.1%
Hurricane
2HKO
パーモットVivillon
173.9〜206.4%
でんこうそうげき
1HKO
189.2〜224.2%
でんこうそうげき
1HKO
226.1〜268.2%
でんこうそうげき
1HKO
Speed
Second
VivillonS155 / パーモットS172
Second
VivillonS155 / パーモットS235
Second
VivillonS155 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Vivillonパーモット
74.1〜88.4%
Hurricane
2HKO
74.1〜88.4%
Hurricane
2HKO
74.1〜88.4%
Hurricane
2HKO
パーモットVivillon
103.8〜122.3%
Ice Punch
2HKO (incl. きあいのタスキ)
112.7〜134.4%
Ice Punch
2HKO (incl. きあいのタスキ)
134.4〜158.6%
Ice Punch
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / パーモットS172
Second
VivillonS155 / パーモットS235
Second
VivillonS155 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Vivillon Vivillon vs Hydreigon Hydreigon

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VivillonHydreigon
79.3〜93.5%
Bug Buzz
2HKO
79.3〜93.5%
Bug Buzz
2HKO
79.3〜93.5%
Bug Buzz
2HKO
HydreigonVivillon
129.9〜152.9%
Draco Meteor
1HKO
118.5〜139.5%
Draco Meteor
1HKO
103.8〜122.3%
Dark Pulse
1HKO
Speed
Second
VivillonS155 / HydreigonS225
Second
VivillonS155 / HydreigonS165
First
VivillonS155 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VivillonHydreigon
61.5〜74.6%
Bug Buzz
2HKO
61.5〜74.6%
Bug Buzz
2HKO
61.5〜74.6%
Bug Buzz
2HKO
HydreigonVivillon
129.9〜152.9%
Draco Meteor
1HKO
118.5〜139.5%
Draco Meteor
1HKO
103.8〜122.3%
Dark Pulse
1HKO
Speed
Second
VivillonS155 / HydreigonS225
Second
VivillonS155 / HydreigonS165
First
VivillonS155 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VivillonHydreigon
79.3〜93.5%
Bug Buzz
2HKO
79.3〜93.5%
Bug Buzz
2HKO
79.3〜93.5%
Bug Buzz
2HKO
HydreigonVivillon
129.9〜152.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
118.5〜139.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.8〜122.3%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / HydreigonS225
Second
VivillonS155 / HydreigonS165
First
VivillonS155 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge*Skeledirge
Vivillon Vivillon vs Skeledirge Skeledirge

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VivillonSkeledirge
43.1〜51.2%
Hurricane
3HKO
43.1〜51.2%
Hurricane
3HKO
43.1〜51.2%
Hurricane
2 hits (5%)
SkeledirgeVivillon
107.0〜127.4%
Torch Song
1HKO
107.0〜127.4%
Torch Song
1HKO
107.0〜127.4%
Torch Song
1HKO
Speed
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VivillonSkeledirge
34.1〜40.3%
Hurricane
3 hits (38%)
34.1〜40.3%
Hurricane
4HKO (incl. オボンのみ)
34.1〜40.3%
Hurricane
3HKO
SkeledirgeVivillon
107.0〜127.4%
Torch Song
1HKO
107.0〜127.4%
Torch Song
1HKO
107.0〜127.4%
Torch Song
1HKO
Speed
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VivillonSkeledirge
43.1〜51.2%
Hurricane
3HKO
43.1〜51.2%
Hurricane
3HKO
43.1〜51.2%
Hurricane
2 hits (5%)
SkeledirgeVivillon
107.0〜127.4%
Torch Song
2HKO (incl. きあいのタスキ)
107.0〜127.4%
Torch Song
2HKO (incl. きあいのタスキ)
107.0〜127.4%
Torch Song
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
First
VivillonS155 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×*Metagross
Vivillon Vivillon vs Metagross Metagross

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VivillonMetagross
36.3〜42.7%
Bug Buzz
3HKO
MetagrossVivillon
122.3〜144.6%
Psychic Fangs
1HKO
Speed
Second
VivillonS155 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VivillonMetagross
28.7〜34.4%
Bug Buzz
3 hits (2%)
MetagrossVivillon
102.5〜120.4%
Ice Punch
1HKO
Speed
Second
VivillonS155 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VivillonMetagross
36.3〜42.7%
Bug Buzz
3HKO
MetagrossVivillon
122.3〜144.6%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
VivillonS155 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×*Dragonite
Vivillon Vivillon vs Dragonite Dragonite

Vivillon's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VivillonDragonite
18.0〜21.6%
Hurricane
3 hits (59%)
22.2〜26.3%
Hurricane
3HKO
22.2〜26.3%
Hurricane
3HKO
DragoniteVivillon
133.8〜158.0%
Flamethrower
1HKO
101.9〜120.4%
Draco Meteor
1HKO
103.2〜122.3%
Flamethrower
1HKO
Speed
First
VivillonS155 / DragoniteS152
First
VivillonS155 / DragoniteS145
First
VivillonS155 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Leftovers, Timid, H2 B30 C2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VivillonDragonite
14.4〜17.4%
Hurricane
4HKO
17.4〜21.0%
Hurricane
3 hits (13%)
17.4〜21.0%
Hurricane
3 hits (13%)
DragoniteVivillon
133.8〜158.0%
Flamethrower
1HKO
101.9〜120.4%
Draco Meteor
1HKO
103.2〜122.3%
Flamethrower
1HKO
Speed
First
VivillonS155 / DragoniteS152
First
VivillonS155 / DragoniteS145
First
VivillonS155 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Vivillon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VivillonDragonite
18.0〜21.6%
Hurricane
3 hits (59%)
22.2〜26.3%
Hurricane
3HKO
22.2〜26.3%
Hurricane
3HKO
DragoniteVivillon
133.8〜158.0%
Flamethrower
2HKO (incl. きあいのタスキ)
101.9〜120.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.2〜122.3%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
VivillonS155 / DragoniteS152
First
VivillonS155 / DragoniteS145
First
VivillonS155 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLeftovers
AbilityCompound Eyes
NatureTimid (S↑A↓)
MovesひこうHurricaneむしQuiver DanceくさSleep PowderノーマルSubstitute
EVH6B28S32
M-3 Season
ItemLeftovers
AbilityCompound Eyes
NatureTimid (S↑A↓)
MovesむしQuiver DanceくさSleep PowderひこうHurricaneノーマルSubstitute
EVH6B28S32
See more team examples