クレッフィ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いたずらごころ | 変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | てっていこうせん |
特殊威力 140命中 95%PP 8 攻撃した後自分の最大HPの1/2のダメージを受ける。 |
| 2 | リフレクター |
変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 |
| 3 | ひかりのかべ |
変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 |
| 4 | でんじは |
変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 |
| 5 | まきびし |
変化PP 20 相手の場をまきびし状態にする。 |
| 6 | あまごい |
変化PP 8 5ターンの間あめ状態にする。 |
| 7 | マジカルシャイン |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 8 | フェアリーロック |
変化PP 12 場の全員をフェアリーロック状態にする。 |
| 9 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 10 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
| 2 | しめったいわ |
あまごいで起こした雨が8ターン続く。 |
| 3 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | おだやか (D↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 0 | 19 | 0 | 23 | 0 | |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 3 | 1 | 0 | 0 | 32 | 1 | 32 | |
| 4 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 5 | 32 | 0 | 32 | 0 | 1 | 1 | |
| 6 | 29 | 0 | 32 | 0 | 5 | 0 | |
| 7 | 32 | 0 | 19 | 0 | 15 | 0 | |
| 8 | 32 | 0 | 31 | 0 | 3 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Mimikyu
Klefki vs
Mimikyu Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | |
| 35.3〜42.9% Shadow Claw 3HKO | 32.7〜39.7% Shadow Claw 3 hits (>99%) | 27.6〜33.3% Shadow Claw 3 hits (<1%) | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | |
| 35.3〜42.9% Shadow Claw 3HKO | 32.7〜39.7% Shadow Claw 3 hits (>99%) | 27.6〜33.3% Shadow Claw 3 hits (<1%) | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | 97.7〜116.0% Steel Beam 2HKO | |
| 35.3〜42.9% Shadow Claw 3HKO | 32.7〜39.7% Shadow Claw 3 hits (>99%) | 27.6〜33.3% Shadow Claw 3 hits (<1%) | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○Meowscarada
Klefki vs
Meowscarada Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | |
| 34.6〜41.0% Thunder Punch 3HKO | 34.6〜41.0% Thunder Punch 3HKO | 44.9〜53.2% Thunder Punch 2 hits (28%) | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | |
| 34.6〜41.0% Thunder Punch 3HKO | 34.6〜41.0% Thunder Punch 3HKO | 44.9〜53.2% Thunder Punch 2 hits (28%) | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | 66.7〜79.7% Dazzling Gleam 2HKO | |
| 34.6〜41.0% Thunder Punch 3HKO | 34.6〜41.0% Thunder Punch 3HKO | 44.9〜53.2% Thunder Punch 2 hits (28%) | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Klefki vs
A-Ninetales Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 153.1〜180.6% Steel Beam 1HKOcalculated with あられ | 178.7〜210.7% Steel Beam 1HKOcalculated with あられ | |
| 15.4〜18.6% Blizzard 999HKOcalculated with あられ | 20.5〜24.4% Blizzard 5HKOcalculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 153.1〜180.6% Steel Beam 1HKOcalculated with あられ | 178.7〜210.7% Steel Beam 1HKOcalculated with あられ | |
| 15.4〜18.6% Blizzard 999HKOcalculated with あられ | 20.5〜24.4% Blizzard 5HKOcalculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 153.1〜180.6% Steel Beam 1HKOcalculated with あられ | 178.7〜210.7% Steel Beam 1HKOcalculated with あられ | |
| 15.4〜18.6% Blizzard 999HKOcalculated with あられ | 20.5〜24.4% Blizzard 5HKOcalculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○イエッサン(オス)
Klefki vs
イエッサン(オス) Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | |
| 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | 43.6〜52.6% Mystical Fire 2 hits (18%)calculated with サイコフィールド | 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | |
| Speed | Second S95 / S220 | Second S95 / S161 | Second S95 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | |
| 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | 43.6〜52.6% Mystical Fire 2 hits (18%)calculated with サイコフィールド | 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | |
| Speed | Second S95 / S220 | Second S95 / S161 | Second S95 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | 50.4〜59.9% Steel Beam 2HKOcalculated with サイコフィールド | |
| 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | 43.6〜52.6% Mystical Fire 2 hits (18%)calculated with サイコフィールド | 48.7〜57.7% Mystical Fire 2 hits (95%)calculated with サイコフィールド | |
| Speed | Second S95 / S220 | Second S95 / S161 | Second S95 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
Klefki vs
ボーマンダ Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜59.6% Dazzling Gleam 2 hits (97%) | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜59.6% Dazzling Gleam 2 hits (97%) | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜59.6% Dazzling Gleam 2 hits (97%) | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Klefki vs
Garchomp Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | |
| 65.4〜76.9% Flamethrower 2HKO | 101.3〜120.5% Earthquake 1HKO | 101.3〜120.5% Earthquake 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S231 | Second S95 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | |
| 65.4〜76.9% Flamethrower 2HKO | 101.3〜120.5% Earthquake 1HKO | 101.3〜120.5% Earthquake 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S231 | Second S95 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | 46.5〜56.2% Dazzling Gleam 2 hits (76%) | |
| 65.4〜76.9% Flamethrower 2HKO | 101.3〜120.5% Earthquake 1HKO | 101.3〜120.5% Earthquake 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S231 | Second S95 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Primarina
Klefki vs
Primarina Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | |
| 40.4〜48.1% Sparkling Aria 3HKO | 48.7〜58.3% Sparkling Aria 2 hits (97%) | 40.4〜48.1% Sparkling Aria 3HKO | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | |
| 40.4〜48.1% Sparkling Aria 3HKO | 48.7〜58.3% Sparkling Aria 2 hits (97%) | 40.4〜48.1% Sparkling Aria 3HKO | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | 31.0〜37.4% Steel Beam 999HKO | |
| 40.4〜48.1% Sparkling Aria 3HKO | 48.7〜58.3% Sparkling Aria 2 hits (97%) | 40.4〜48.1% Sparkling Aria 3HKO | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×グソクムシャ
Klefki vs
グソクムシャ Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Steel Beam 999HKO | |
| 78.2〜92.9% Drill Run 2HKO | |
| Speed | First S95 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Steel Beam 999HKO | |
| 78.2〜92.9% Drill Run 2HKO | |
| Speed | First S95 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Steel Beam 999HKO | |
| 78.2〜92.9% Drill Run 2HKO | |
| Speed | First S95 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Hippowdon
Klefki vs
Hippowdon Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | 29.8〜35.3% Steel Beam 999HKOcalculated with すなあらし | 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | |
| 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | 29.8〜35.3% Steel Beam 999HKOcalculated with すなあらし | 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | |
| 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | 29.8〜35.3% Steel Beam 999HKOcalculated with すなあらし | 27.0〜32.6% Steel Beam 999HKOcalculated with すなあらし | |
| 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | 66.7〜80.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲セグレイブ
Klefki vs
セグレイブ Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.7% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | |
| 84.6〜100.0% Earthquake 1 hits (6%) | 66.7〜79.5% Earthquake 2HKO | 94.9〜112.8% Earthquake 1 hits (75%) | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.7% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | |
| 84.6〜100.0% Earthquake 1 hits (6%) | 66.7〜79.5% Earthquake 2HKO | 94.9〜112.8% Earthquake 1 hits (75%) | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.7% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | 79.6〜94.2% Steel Beam 2HKO | |
| 84.6〜100.0% Earthquake 1 hits (6%) | 66.7〜79.5% Earthquake 2HKO | 94.9〜112.8% Earthquake 1 hits (75%) | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Klefki vs
Lucario Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.7〜41.5% Dazzling Gleam 3HKO | 34.7〜41.5% Dazzling Gleam 3HKO | |
| 84.6〜100.0% Steel Beam 1 hits (6%) | 100.0〜117.9% Steel Beam 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.7〜41.5% Dazzling Gleam 3HKO | 34.7〜41.5% Dazzling Gleam 3HKO | |
| 84.6〜100.0% Steel Beam 1 hits (6%) | 100.0〜117.9% Steel Beam 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.7〜41.5% Dazzling Gleam 3HKO | 34.7〜41.5% Dazzling Gleam 3HKO | |
| 84.6〜100.0% Steel Beam 1 hits (6%) | 100.0〜117.9% Steel Beam 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
Klefki vs
Gholdengo Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.1〜25.8% Steel Beam 999HKO | 14.5〜17.1% Steel Beam 999HKO | 22.1〜25.8% Steel Beam 999HKO | |
| 67.9〜80.8% Make It Rain 2HKO | 34.6〜41.0% Shadow Ball 3HKO | 62.2〜73.7% Make It Rain 2 hits (69%) | |
| Speed | Second S95 / S136 | Second S95 / S107 | Second S95 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.1〜25.8% Steel Beam 999HKO | 14.5〜17.1% Steel Beam 999HKO | 22.1〜25.8% Steel Beam 999HKO | |
| 67.9〜80.8% Make It Rain 2HKO | 34.6〜41.0% Shadow Ball 3HKO | 62.2〜73.7% Make It Rain 2 hits (69%) | |
| Speed | Second S95 / S136 | Second S95 / S107 | Second S95 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.1〜25.8% Steel Beam 999HKO | 14.5〜17.1% Steel Beam 999HKO | 22.1〜25.8% Steel Beam 999HKO | |
| 67.9〜80.8% Make It Rain 2HKO | 34.6〜41.0% Shadow Ball 3HKO | 62.2〜73.7% Make It Rain 2 hits (69%) | |
| Speed | Second S95 / S136 | Second S95 / S107 | Second S95 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Baxcalibur
Klefki vs
Baxcalibur Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Dazzling Gleam 999HKO | 32.3〜38.3% Dazzling Gleam 4HKO | 18.3〜21.8% Dazzling Gleam 999HKO | |
| 32.7〜39.1% Flash Cannon 3 hits (>99%) | 39.1〜46.8% Flash Cannon 3HKO | 32.7〜39.1% Flash Cannon 3 hits (>99%) | |
| Speed | Second S95 / S105 | Second S95 / S150 | Second S95 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Dazzling Gleam 999HKO | 32.3〜38.3% Dazzling Gleam 4HKO | 18.3〜21.8% Dazzling Gleam 999HKO | |
| 32.7〜39.1% Flash Cannon 3 hits (>99%) | 39.1〜46.8% Flash Cannon 3HKO | 32.7〜39.1% Flash Cannon 3 hits (>99%) | |
| Speed | Second S95 / S105 | Second S95 / S150 | Second S95 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Dazzling Gleam 999HKO | 32.3〜38.3% Dazzling Gleam 4HKO | 18.3〜21.8% Dazzling Gleam 999HKO | |
| 32.7〜39.1% Flash Cannon 3 hits (>99%) | 39.1〜46.8% Flash Cannon 3HKO | 32.7〜39.1% Flash Cannon 3 hits (>99%) | |
| Speed | Second S95 / S105 | Second S95 / S150 | Second S95 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×Aegislash
Klefki vs
Aegislash Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | |
| 62.2〜73.7% Poltergeist 2HKO | 50.0〜59.6% Shadow Ball 2HKO | 74.4〜88.5% Poltergeist 2HKO | |
| Speed | First S95 / S80 | First S95 / S72 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | |
| 62.2〜73.7% Poltergeist 2HKO | 50.0〜59.6% Shadow Ball 2HKO | 74.4〜88.5% Poltergeist 2HKO | |
| Speed | First S95 / S80 | First S95 / S72 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | 15.0〜18.0% Steel Beam 999HKO | |
| 62.2〜73.7% Poltergeist 2HKO | 50.0〜59.6% Shadow Ball 2HKO | 74.4〜88.5% Poltergeist 2HKO | |
| Speed | First S95 / S80 | First S95 / S72 | First S95 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×ゴリランダー
Klefki vs
ゴリランダー Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | |
| 81.4〜96.2% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | |
| 81.4〜96.2% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.5% Dazzling Gleam 4 hits (>99%)calculated with グラスフィールド | |
| 81.4〜96.2% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | 62.8〜74.4% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Gyarados
Klefki vs
Gyarados Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | 22.8〜26.9% Dazzling Gleam 4 hits (31%)calculated with 攻撃-1 | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | |
| 50.0〜60.3% Earthquake 2HKO | 65.4〜78.2% Earthquake 2HKO | 50.0〜60.3% Earthquake 2HKO | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | 22.8〜26.9% Dazzling Gleam 4 hits (31%)calculated with 攻撃-1 | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | |
| 50.0〜60.3% Earthquake 2HKO | 65.4〜78.2% Earthquake 2HKO | 50.0〜60.3% Earthquake 2HKO | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | 22.8〜26.9% Dazzling Gleam 4 hits (31%)calculated with 攻撃-1 | 19.3〜22.8% Dazzling Gleam 999HKOcalculated with 攻撃-1 | |
| 50.0〜60.3% Earthquake 2HKO | 65.4〜78.2% Earthquake 2HKO | 50.0〜60.3% Earthquake 2HKO | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×Corviknight
Klefki vs
Corviknight Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | |
| 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | |
| Speed | First S95 / S87 | First S95 / S78 | First S95 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | |
| 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | |
| Speed | First S95 / S87 | First S95 / S78 | First S95 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | 18.0〜21.5% Steel Beam 999HKO | |
| 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | 23.7〜28.2% Body Press 4 hits (90%) | |
| Speed | First S95 / S87 | First S95 / S78 | First S95 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
×Basculegion-F
Klefki vs
Basculegion-F Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | |
| 65.4〜76.9% Wave Crash 2HKO | 70.5〜84.6% Wave Crash 2HKO | 84.6〜100.0% Wave Crash 1 hits (6%) | |
| Speed | Second S95 / S195 | Second S95 / S143 | Second S95 / S130 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | |
| 65.4〜76.9% Wave Crash 2HKO | 70.5〜84.6% Wave Crash 2HKO | 84.6〜100.0% Wave Crash 1 hits (6%) | |
| Speed | Second S95 / S195 | Second S95 / S143 | Second S95 / S130 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | 24.9〜29.4% Dazzling Gleam 4 hits (>99%) | |
| 65.4〜76.9% Wave Crash 2HKO | 70.5〜84.6% Wave Crash 2HKO | 84.6〜100.0% Wave Crash 1 hits (6%) | |
| Speed | Second S95 / S195 | Second S95 / S143 | Second S95 / S130 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲Farigiraf
Klefki vs
Farigiraf Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜117.0% Steel Beam 2HKO | 80.0〜95.8% Steel Beam 2HKO | 98.1〜117.0% Steel Beam 1 hits (81%) | |
| 61.5〜73.1% Earth Power 2HKO | 50.0〜60.3% Earth Power 2HKO | 66.7〜79.5% Earth Power 2HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜117.0% Steel Beam 2HKO | 80.0〜95.8% Steel Beam 2HKO | 98.1〜117.0% Steel Beam 1 hits (81%) | |
| 61.5〜73.1% Earth Power 2HKO | 50.0〜60.3% Earth Power 2HKO | 66.7〜79.5% Earth Power 2HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜117.0% Steel Beam 2HKO | 80.0〜95.8% Steel Beam 2HKO | 98.1〜117.0% Steel Beam 1 hits (81%) | |
| 61.5〜73.1% Earth Power 2HKO | 50.0〜60.3% Earth Power 2HKO | 66.7〜79.5% Earth Power 2HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
Klefki vs
Greninja Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜80.5% Dazzling Gleam 2HKO | 60.4〜72.5% Dazzling Gleam 2HKO | 68.5〜80.5% Dazzling Gleam 2HKO | |
| 53.8〜62.8% Mud Shot 2HKO | 57.7〜69.2% Mud Shot 2HKO | 53.8〜62.8% Mud Shot 2HKO | |
| Speed | Second S95 / S174 | Second S95 / S213 | Second S95 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜80.5% Dazzling Gleam 2HKO | 60.4〜72.5% Dazzling Gleam 2HKO | 68.5〜80.5% Dazzling Gleam 2HKO | |
| 53.8〜62.8% Mud Shot 2HKO | 57.7〜69.2% Mud Shot 2HKO | 53.8〜62.8% Mud Shot 2HKO | |
| Speed | Second S95 / S174 | Second S95 / S213 | Second S95 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜80.5% Dazzling Gleam 2HKO | 60.4〜72.5% Dazzling Gleam 2HKO | 68.5〜80.5% Dazzling Gleam 2HKO | |
| 53.8〜62.8% Mud Shot 2HKO | 57.7〜69.2% Mud Shot 2HKO | 53.8〜62.8% Mud Shot 2HKO | |
| Speed | Second S95 / S174 | Second S95 / S213 | Second S95 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Klefki vs
メガリザードンX Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.7〜33.5% Dazzling Gleam 3 hits (<1%) | |
| 144.9〜171.2% Flare Blitz 1HKO | |
| Speed | Second S95 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.7〜33.5% Dazzling Gleam 3 hits (<1%) | |
| 144.9〜171.2% Flare Blitz 1HKO | |
| Speed | Second S95 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.7〜33.5% Dazzling Gleam 3 hits (<1%) | |
| 144.9〜171.2% Flare Blitz 1HKO | |
| Speed | Second S95 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Klefki vs
メガリザードンY Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.6% Steel Beam 999HKOcalculated with 晴れ | |
| 174.4〜207.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.6% Steel Beam 999HKOcalculated with 晴れ | |
| 174.4〜207.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.6% Steel Beam 999HKOcalculated with 晴れ | |
| 174.4〜207.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×エースバーン
Klefki vs
エースバーン Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | |
| 111.5〜132.1% かえんボール 1HKO | 103.8〜123.1% かえんボール 1HKO | 144.9〜171.2% かえんボール 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | |
| 111.5〜132.1% かえんボール 1HKO | 103.8〜123.1% かえんボール 1HKO | 144.9〜171.2% かえんボール 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | 26.8〜31.2% Steel Beam 999HKO | |
| 111.5〜132.1% かえんボール 1HKO | 103.8〜123.1% かえんボール 1HKO | 144.9〜171.2% かえんボール 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲Sneasler
Klefki vs
Sneasler Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | |
| 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | |
| 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | 50.3〜59.9% Steel Beam 2HKO | |
| 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | 60.3〜71.8% Close Combat 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Klefki vs
Rotom-W Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Dazzling Gleam 999HKO | 22.9〜27.4% Dazzling Gleam 999HKO | 28.3〜33.9% Dazzling Gleam 4 hits (45%) (incl. オボンのみ) | |
| 38.5〜46.2% Hydro Pump 3HKO | 38.5〜46.2% Hydro Pump 3HKO | 53.8〜63.5% Hydro Pump 2HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Dazzling Gleam 999HKO | 22.9〜27.4% Dazzling Gleam 999HKO | 28.3〜33.9% Dazzling Gleam 4 hits (45%) (incl. オボンのみ) | |
| 38.5〜46.2% Hydro Pump 3HKO | 38.5〜46.2% Hydro Pump 3HKO | 53.8〜63.5% Hydro Pump 2HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Dazzling Gleam 999HKO | 22.9〜27.4% Dazzling Gleam 999HKO | 28.3〜33.9% Dazzling Gleam 4 hits (45%) (incl. オボンのみ) | |
| 38.5〜46.2% Hydro Pump 3HKO | 38.5〜46.2% Hydro Pump 3HKO | 53.8〜63.5% Hydro Pump 2HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Klefki vs
Volcarona Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.7〜19.8% Steel Beam 999HKO | 19.9〜23.6% Steel Beam 999HKO | 16.7〜19.8% Steel Beam 999HKO | |
| 112.8〜134.6% Overheat 1HKO | 103.8〜123.1% Flamethrower 1HKO | 112.8〜134.6% Overheat 1HKO | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.7〜19.8% Steel Beam 999HKO | 19.9〜23.6% Steel Beam 999HKO | 16.7〜19.8% Steel Beam 999HKO | |
| 112.8〜134.6% Overheat 1HKO | 103.8〜123.1% Flamethrower 1HKO | 112.8〜134.6% Overheat 1HKO | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.7〜19.8% Steel Beam 999HKO | 19.9〜23.6% Steel Beam 999HKO | 16.7〜19.8% Steel Beam 999HKO | |
| 112.8〜134.6% Overheat 1HKO | 103.8〜123.1% Flamethrower 1HKO | 112.8〜134.6% Overheat 1HKO | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲パーモット
Klefki vs
パーモット Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | |
| 51.9〜61.5% Fire Punch 2HKO | 56.4〜67.3% Fire Punch 2HKO | 67.3〜79.5% Fire Punch 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S235 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | |
| 51.9〜61.5% Fire Punch 2HKO | 56.4〜67.3% Fire Punch 2HKO | 67.3〜79.5% Fire Punch 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S235 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | 78.9〜93.9% Dazzling Gleam 2HKO | |
| 51.9〜61.5% Fire Punch 2HKO | 56.4〜67.3% Fire Punch 2HKO | 67.3〜79.5% Fire Punch 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S235 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Klefki vs
Hydreigon Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜120.7% Dazzling Gleam 1 hits (94%) | 99.4〜120.7% Dazzling Gleam 2HKO | 99.4〜120.7% Dazzling Gleam 1 hits (94%) | |
| 79.5〜94.9% Fire Blast 2HKO | 71.8〜85.9% Fire Blast 2HKO | 103.2〜123.1% Fire Blast 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜120.7% Dazzling Gleam 1 hits (94%) | 99.4〜120.7% Dazzling Gleam 2HKO | 99.4〜120.7% Dazzling Gleam 1 hits (94%) | |
| 79.5〜94.9% Fire Blast 2HKO | 71.8〜85.9% Fire Blast 2HKO | 103.2〜123.1% Fire Blast 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜120.7% Dazzling Gleam 1 hits (94%) | 99.4〜120.7% Dazzling Gleam 2HKO | 99.4〜120.7% Dazzling Gleam 1 hits (94%) | |
| 79.5〜94.9% Fire Blast 2HKO | 71.8〜85.9% Fire Blast 2HKO | 103.2〜123.1% Fire Blast 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Klefki vs
Skeledirge Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | |
| 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | |
| Speed | First S95 / S86 | First S95 / S86 | First S95 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | |
| 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | |
| Speed | First S95 / S86 | First S95 / S86 | First S95 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | 19.4〜22.7% Steel Beam 999HKO | |
| 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | 59.0〜70.5% Torch Song 2HKO | |
| Speed | First S95 / S86 | First S95 / S86 | First S95 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Metagross
Klefki vs
Metagross Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.1〜22.9% Steel Beam 999HKO | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S162 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.1〜22.9% Steel Beam 999HKO | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S162 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.1〜22.9% Steel Beam 999HKO | |
| 73.1〜87.2% Earthquake 2HKO | |
| Speed | Second S95 / S162 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Klefki vs
Dragonite Klefki's build: Light Clay, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dazzling Gleam 3 hits (97%) | 23.4〜27.5% Dazzling Gleam 3HKO | 23.4〜27.5% Dazzling Gleam 3HKO | |
| 71.8〜85.9% Flamethrower 2HKO | 51.3〜61.5% Flamethrower 2HKO | 56.4〜66.7% Flamethrower 2HKO | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: Damp Rock, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dazzling Gleam 3 hits (97%) | 23.4〜27.5% Dazzling Gleam 3HKO | 23.4〜27.5% Dazzling Gleam 3HKO | |
| 71.8〜85.9% Flamethrower 2HKO | 51.3〜61.5% Flamethrower 2HKO | 56.4〜66.7% Flamethrower 2HKO | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Klefki's build: だっしゅつボタン, Bold, H24 B19 D23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dazzling Gleam 3 hits (97%) | 23.4〜27.5% Dazzling Gleam 3HKO | 23.4〜27.5% Dazzling Gleam 3HKO | |
| 71.8〜85.9% Flamethrower 2HKO | 51.3〜61.5% Flamethrower 2HKO | 56.4〜66.7% Flamethrower 2HKO | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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