Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
クレッフィ

クレッフィ

はがね フェアリー
全国図鑑 No.707 / 使用率 153位
データ集計日:2026-09-10

種族値

HP
57
こうげき
80
ぼうぎょ
91
とくこう
80
とくぼう
87
すばやさ
75
合計
470

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんほのお
ノーマルひこういわくさエスパーこおりあくフェアリー
むし
どくドラゴン

特性

順位 特性名 採用率 ⓘ 効果
1 いたずらごころ
100.0%
変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。

使用率データ

順位 技名 採用率
1
はがね てっていこうせん
87.7%
はがね特殊
威力 140命中 95%PP 8
攻撃した後自分の最大HPの1/2のダメージを受ける。
2
エスパー リフレクター
67.7%
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
3
エスパー ひかりのかべ
56.9%
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
4
でんき でんじは
56.9%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。
5
じめん まきびし
35.4%
じめん変化
PP 20
相手の場をまきびし状態にする。
6
みず あまごい
29.2%
みず変化
PP 8
5ターンの間あめ状態にする。
7
フェアリー マジカルシャイン
27.7%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
8
フェアリー フェアリーロック
16.9%
フェアリー変化
PP 12
場の全員をフェアリーロック状態にする。
9
ノーマル みがわり
6.2%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
10
ノーマル まもる
6.2%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率
1
ひかりのねんど
52.3%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
2
しめったいわ
29.2%
あまごいで起こした雨が8ターン続く。
3
だっしゅつボタン
10.8%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
4
たべのこし
7.7%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
78.5%
2 ひかえめ (C↑ A↓)
10.8%
3 おだやか (D↑ A↓)
10.8%

ステータス振り

順位 H A B C D S 採用率
1 240190230
41.5%
2 32032020
33.8%
3 10032132
10.8%
4 32020320
6.2%
5 32032011
3.1%
6 29032050
1.5%
7 320190150
1.5%
8 32031030
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Mimikyu*Mimikyu
Klefki Klefki vs Mimikyu Mimikyu

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KlefkiMimikyu
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
MimikyuKlefki
35.3〜42.9%
Shadow Claw
3HKO
32.7〜39.7%
Shadow Claw
3 hits (>99%)
27.6〜33.3%
Shadow Claw
3 hits (<1%)
Speed
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KlefkiMimikyu
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
MimikyuKlefki
35.3〜42.9%
Shadow Claw
3HKO
32.7〜39.7%
Shadow Claw
3 hits (>99%)
27.6〜33.3%
Shadow Claw
3 hits (<1%)
Speed
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KlefkiMimikyu
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
97.7〜116.0%
Steel Beam
2HKO
MimikyuKlefki
35.3〜42.9%
Shadow Claw
3HKO
32.7〜39.7%
Shadow Claw
3 hits (>99%)
27.6〜33.3%
Shadow Claw
3 hits (<1%)
Speed
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Second
KlefkiS95 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Klefki Klefki vs Meowscarada Meowscarada

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiMeowscarada
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
MeowscaradaKlefki
34.6〜41.0%
Thunder Punch
3HKO
34.6〜41.0%
Thunder Punch
3HKO
44.9〜53.2%
Thunder Punch
2 hits (28%)
Speed
Second
KlefkiS95 / MeowscaradaS262
Second
KlefkiS95 / MeowscaradaS175
Second
KlefkiS95 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiMeowscarada
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
MeowscaradaKlefki
34.6〜41.0%
Thunder Punch
3HKO
34.6〜41.0%
Thunder Punch
3HKO
44.9〜53.2%
Thunder Punch
2 hits (28%)
Speed
Second
KlefkiS95 / MeowscaradaS262
Second
KlefkiS95 / MeowscaradaS175
Second
KlefkiS95 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiMeowscarada
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
66.7〜79.7%
Dazzling Gleam
2HKO
MeowscaradaKlefki
34.6〜41.0%
Thunder Punch
3HKO
34.6〜41.0%
Thunder Punch
3HKO
44.9〜53.2%
Thunder Punch
2 hits (28%)
Speed
Second
KlefkiS95 / MeowscaradaS262
Second
KlefkiS95 / MeowscaradaS175
Second
KlefkiS95 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
A-NinetalesA-Ninetales
Klefki Klefki vs A-Ninetales A-Ninetales

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KlefkiA-Ninetales
153.1〜180.6%
Steel Beam
1HKO
calculated with あられ
178.7〜210.7%
Steel Beam
1HKO
calculated with あられ
A-NinetalesKlefki
15.4〜18.6%
Blizzard
999HKO
calculated with あられ
20.5〜24.4%
Blizzard
5HKO
calculated with あられ
Speed
Second
KlefkiS95 / A-NinetalesS177
Second
KlefkiS95 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KlefkiA-Ninetales
153.1〜180.6%
Steel Beam
1HKO
calculated with あられ
178.7〜210.7%
Steel Beam
1HKO
calculated with あられ
A-NinetalesKlefki
15.4〜18.6%
Blizzard
999HKO
calculated with あられ
20.5〜24.4%
Blizzard
5HKO
calculated with あられ
Speed
Second
KlefkiS95 / A-NinetalesS177
Second
KlefkiS95 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
KlefkiA-Ninetales
153.1〜180.6%
Steel Beam
1HKO
calculated with あられ
178.7〜210.7%
Steel Beam
1HKO
calculated with あられ
A-NinetalesKlefki
15.4〜18.6%
Blizzard
999HKO
calculated with あられ
20.5〜24.4%
Blizzard
5HKO
calculated with あられ
Speed
Second
KlefkiS95 / A-NinetalesS177
Second
KlefkiS95 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)イエッサン(オス)
Klefki Klefki vs イエッサン(オス) イエッサン(オス)

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Klefkiイエッサン(オス)
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
イエッサン(オス)Klefki
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
43.6〜52.6%
Mystical Fire
2 hits (18%)
calculated with サイコフィールド
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
Speed
Second
KlefkiS95 / イエッサン(オス)S220
Second
KlefkiS95 / イエッサン(オス)S161
Second
KlefkiS95 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Klefkiイエッサン(オス)
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
イエッサン(オス)Klefki
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
43.6〜52.6%
Mystical Fire
2 hits (18%)
calculated with サイコフィールド
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
Speed
Second
KlefkiS95 / イエッサン(オス)S220
Second
KlefkiS95 / イエッサン(オス)S161
Second
KlefkiS95 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Klefkiイエッサン(オス)
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
50.4〜59.9%
Steel Beam
2HKO
calculated with サイコフィールド
イエッサン(オス)Klefki
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
43.6〜52.6%
Mystical Fire
2 hits (18%)
calculated with サイコフィールド
48.7〜57.7%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
Speed
Second
KlefkiS95 / イエッサン(オス)S220
Second
KlefkiS95 / イエッサン(オス)S161
Second
KlefkiS95 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Klefki Klefki vs ボーマンダ ボーマンダ

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Klefkiボーマンダ
49.1〜59.6%
Dazzling Gleam
2 hits (97%)
ボーマンダKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Klefkiボーマンダ
49.1〜59.6%
Dazzling Gleam
2 hits (97%)
ボーマンダKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Klefkiボーマンダ
49.1〜59.6%
Dazzling Gleam
2 hits (97%)
ボーマンダKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Klefki Klefki vs Garchomp Garchomp

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KlefkiGarchomp
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
GarchompKlefki
65.4〜76.9%
Flamethrower
2HKO
101.3〜120.5%
Earthquake
1HKO
101.3〜120.5%
Earthquake
1HKO
Speed
Second
KlefkiS95 / GarchompS223
Second
KlefkiS95 / GarchompS231
Second
KlefkiS95 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KlefkiGarchomp
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
GarchompKlefki
65.4〜76.9%
Flamethrower
2HKO
101.3〜120.5%
Earthquake
1HKO
101.3〜120.5%
Earthquake
1HKO
Speed
Second
KlefkiS95 / GarchompS223
Second
KlefkiS95 / GarchompS231
Second
KlefkiS95 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KlefkiGarchomp
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
46.5〜56.2%
Dazzling Gleam
2 hits (76%)
GarchompKlefki
65.4〜76.9%
Flamethrower
2HKO
101.3〜120.5%
Earthquake
1HKO
101.3〜120.5%
Earthquake
1HKO
Speed
Second
KlefkiS95 / GarchompS223
Second
KlefkiS95 / GarchompS231
Second
KlefkiS95 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Klefki Klefki vs Primarina Primarina

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KlefkiPrimarina
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
PrimarinaKlefki
40.4〜48.1%
Sparkling Aria
3HKO
48.7〜58.3%
Sparkling Aria
2 hits (97%)
40.4〜48.1%
Sparkling Aria
3HKO
Speed
First
KlefkiS95 / PrimarinaS80
First
KlefkiS95 / PrimarinaS82
First
KlefkiS95 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KlefkiPrimarina
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
PrimarinaKlefki
40.4〜48.1%
Sparkling Aria
3HKO
48.7〜58.3%
Sparkling Aria
2 hits (97%)
40.4〜48.1%
Sparkling Aria
3HKO
Speed
First
KlefkiS95 / PrimarinaS80
First
KlefkiS95 / PrimarinaS82
First
KlefkiS95 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KlefkiPrimarina
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
31.0〜37.4%
Steel Beam
999HKO
PrimarinaKlefki
40.4〜48.1%
Sparkling Aria
3HKO
48.7〜58.3%
Sparkling Aria
2 hits (97%)
40.4〜48.1%
Sparkling Aria
3HKO
Speed
First
KlefkiS95 / PrimarinaS80
First
KlefkiS95 / PrimarinaS82
First
KlefkiS95 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Klefki Klefki vs グソクムシャ グソクムシャ

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Klefkiグソクムシャ
15.4〜18.1%
Steel Beam
999HKO
グソクムシャKlefki
78.2〜92.9%
Drill Run
2HKO
Speed
First
KlefkiS95 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Klefkiグソクムシャ
15.4〜18.1%
Steel Beam
999HKO
グソクムシャKlefki
78.2〜92.9%
Drill Run
2HKO
Speed
First
KlefkiS95 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Klefkiグソクムシャ
15.4〜18.1%
Steel Beam
999HKO
グソクムシャKlefki
78.2〜92.9%
Drill Run
2HKO
Speed
First
KlefkiS95 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Klefki Klefki vs Hippowdon Hippowdon

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KlefkiHippowdon
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
29.8〜35.3%
Steel Beam
999HKO
calculated with すなあらし
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
HippowdonKlefki
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KlefkiHippowdon
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
29.8〜35.3%
Steel Beam
999HKO
calculated with すなあらし
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
HippowdonKlefki
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KlefkiHippowdon
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
29.8〜35.3%
Steel Beam
999HKO
calculated with すなあらし
27.0〜32.6%
Steel Beam
999HKO
calculated with すなあらし
HippowdonKlefki
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
66.7〜80.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
First
KlefkiS95 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Klefki Klefki vs セグレイブ セグレイブ

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Klefkiセグレイブ
69.1〜81.7%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
セグレイブKlefki
84.6〜100.0%
Earthquake
1 hits (6%)
66.7〜79.5%
Earthquake
2HKO
94.9〜112.8%
Earthquake
1 hits (75%)
Speed
Second
KlefkiS95 / セグレイブS139
Second
KlefkiS95 / セグレイブS152
Second
KlefkiS95 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Klefkiセグレイブ
69.1〜81.7%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
セグレイブKlefki
84.6〜100.0%
Earthquake
1 hits (6%)
66.7〜79.5%
Earthquake
2HKO
94.9〜112.8%
Earthquake
1 hits (75%)
Speed
Second
KlefkiS95 / セグレイブS139
Second
KlefkiS95 / セグレイブS152
Second
KlefkiS95 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Klefkiセグレイブ
69.1〜81.7%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
79.6〜94.2%
Steel Beam
2HKO
セグレイブKlefki
84.6〜100.0%
Earthquake
1 hits (6%)
66.7〜79.5%
Earthquake
2HKO
94.9〜112.8%
Earthquake
1 hits (75%)
Speed
Second
KlefkiS95 / セグレイブS139
Second
KlefkiS95 / セグレイブS152
Second
KlefkiS95 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Klefki Klefki vs Lucario Lucario

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KlefkiLucario
34.7〜41.5%
Dazzling Gleam
3HKO
34.7〜41.5%
Dazzling Gleam
3HKO
LucarioKlefki
84.6〜100.0%
Steel Beam
1 hits (6%)
100.0〜117.9%
Steel Beam
1HKO
Speed
Second
KlefkiS95 / LucarioS223
Second
KlefkiS95 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KlefkiLucario
34.7〜41.5%
Dazzling Gleam
3HKO
34.7〜41.5%
Dazzling Gleam
3HKO
LucarioKlefki
84.6〜100.0%
Steel Beam
1 hits (6%)
100.0〜117.9%
Steel Beam
1HKO
Speed
Second
KlefkiS95 / LucarioS223
Second
KlefkiS95 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
KlefkiLucario
34.7〜41.5%
Dazzling Gleam
3HKO
34.7〜41.5%
Dazzling Gleam
3HKO
LucarioKlefki
84.6〜100.0%
Steel Beam
1 hits (6%)
100.0〜117.9%
Steel Beam
1HKO
Speed
Second
KlefkiS95 / LucarioS223
Second
KlefkiS95 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Klefki Klefki vs Gholdengo Gholdengo

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KlefkiGholdengo
22.1〜25.8%
Steel Beam
999HKO
14.5〜17.1%
Steel Beam
999HKO
22.1〜25.8%
Steel Beam
999HKO
GholdengoKlefki
67.9〜80.8%
Make It Rain
2HKO
34.6〜41.0%
Shadow Ball
3HKO
62.2〜73.7%
Make It Rain
2 hits (69%)
Speed
Second
KlefkiS95 / GholdengoS136
Second
KlefkiS95 / GholdengoS107
Second
KlefkiS95 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KlefkiGholdengo
22.1〜25.8%
Steel Beam
999HKO
14.5〜17.1%
Steel Beam
999HKO
22.1〜25.8%
Steel Beam
999HKO
GholdengoKlefki
67.9〜80.8%
Make It Rain
2HKO
34.6〜41.0%
Shadow Ball
3HKO
62.2〜73.7%
Make It Rain
2 hits (69%)
Speed
Second
KlefkiS95 / GholdengoS136
Second
KlefkiS95 / GholdengoS107
Second
KlefkiS95 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KlefkiGholdengo
22.1〜25.8%
Steel Beam
999HKO
14.5〜17.1%
Steel Beam
999HKO
22.1〜25.8%
Steel Beam
999HKO
GholdengoKlefki
67.9〜80.8%
Make It Rain
2HKO
34.6〜41.0%
Shadow Ball
3HKO
62.2〜73.7%
Make It Rain
2 hits (69%)
Speed
Second
KlefkiS95 / GholdengoS136
Second
KlefkiS95 / GholdengoS107
Second
KlefkiS95 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Klefki Klefki vs Baxcalibur Baxcalibur

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KlefkiBaxcalibur
18.3〜21.8%
Dazzling Gleam
999HKO
32.3〜38.3%
Dazzling Gleam
4HKO
18.3〜21.8%
Dazzling Gleam
999HKO
BaxcaliburKlefki
32.7〜39.1%
Flash Cannon
3 hits (>99%)
39.1〜46.8%
Flash Cannon
3HKO
32.7〜39.1%
Flash Cannon
3 hits (>99%)
Speed
Second
KlefkiS95 / BaxcaliburS105
Second
KlefkiS95 / BaxcaliburS150
Second
KlefkiS95 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KlefkiBaxcalibur
18.3〜21.8%
Dazzling Gleam
999HKO
32.3〜38.3%
Dazzling Gleam
4HKO
18.3〜21.8%
Dazzling Gleam
999HKO
BaxcaliburKlefki
32.7〜39.1%
Flash Cannon
3 hits (>99%)
39.1〜46.8%
Flash Cannon
3HKO
32.7〜39.1%
Flash Cannon
3 hits (>99%)
Speed
Second
KlefkiS95 / BaxcaliburS105
Second
KlefkiS95 / BaxcaliburS150
Second
KlefkiS95 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
KlefkiBaxcalibur
18.3〜21.8%
Dazzling Gleam
999HKO
32.3〜38.3%
Dazzling Gleam
4HKO
18.3〜21.8%
Dazzling Gleam
999HKO
BaxcaliburKlefki
32.7〜39.1%
Flash Cannon
3 hits (>99%)
39.1〜46.8%
Flash Cannon
3HKO
32.7〜39.1%
Flash Cannon
3 hits (>99%)
Speed
Second
KlefkiS95 / BaxcaliburS105
Second
KlefkiS95 / BaxcaliburS150
Second
KlefkiS95 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Klefki Klefki vs Aegislash Aegislash

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KlefkiAegislash
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
AegislashKlefki
62.2〜73.7%
Poltergeist
2HKO
50.0〜59.6%
Shadow Ball
2HKO
74.4〜88.5%
Poltergeist
2HKO
Speed
First
KlefkiS95 / AegislashS80
First
KlefkiS95 / AegislashS72
First
KlefkiS95 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KlefkiAegislash
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
AegislashKlefki
62.2〜73.7%
Poltergeist
2HKO
50.0〜59.6%
Shadow Ball
2HKO
74.4〜88.5%
Poltergeist
2HKO
Speed
First
KlefkiS95 / AegislashS80
First
KlefkiS95 / AegislashS72
First
KlefkiS95 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KlefkiAegislash
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
15.0〜18.0%
Steel Beam
999HKO
AegislashKlefki
62.2〜73.7%
Poltergeist
2HKO
50.0〜59.6%
Shadow Ball
2HKO
74.4〜88.5%
Poltergeist
2HKO
Speed
First
KlefkiS95 / AegislashS80
First
KlefkiS95 / AegislashS72
First
KlefkiS95 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー×ゴリランダー
Klefki Klefki vs ゴリランダー ゴリランダー

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Klefkiゴリランダー
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
ゴリランダーKlefki
81.4〜96.2%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Klefkiゴリランダー
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
ゴリランダーKlefki
81.4〜96.2%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Klefkiゴリランダー
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
24.6〜29.5%
Dazzling Gleam
4 hits (>99%)
calculated with グラスフィールド
ゴリランダーKlefki
81.4〜96.2%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
62.8〜74.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Second
KlefkiS95 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×Gyarados
Klefki Klefki vs Gyarados Gyarados

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KlefkiGyarados
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
22.8〜26.9%
Dazzling Gleam
4 hits (31%)
calculated with 攻撃-1
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
GyaradosKlefki
50.0〜60.3%
Earthquake
2HKO
65.4〜78.2%
Earthquake
2HKO
50.0〜60.3%
Earthquake
2HKO
Speed
Second
KlefkiS95 / GyaradosS101
Second
KlefkiS95 / GyaradosS133
Second
KlefkiS95 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KlefkiGyarados
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
22.8〜26.9%
Dazzling Gleam
4 hits (31%)
calculated with 攻撃-1
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
GyaradosKlefki
50.0〜60.3%
Earthquake
2HKO
65.4〜78.2%
Earthquake
2HKO
50.0〜60.3%
Earthquake
2HKO
Speed
Second
KlefkiS95 / GyaradosS101
Second
KlefkiS95 / GyaradosS133
Second
KlefkiS95 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KlefkiGyarados
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
22.8〜26.9%
Dazzling Gleam
4 hits (31%)
calculated with 攻撃-1
19.3〜22.8%
Dazzling Gleam
999HKO
calculated with 攻撃-1
GyaradosKlefki
50.0〜60.3%
Earthquake
2HKO
65.4〜78.2%
Earthquake
2HKO
50.0〜60.3%
Earthquake
2HKO
Speed
Second
KlefkiS95 / GyaradosS101
Second
KlefkiS95 / GyaradosS133
Second
KlefkiS95 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
Klefki Klefki vs Corviknight Corviknight

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KlefkiCorviknight
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
CorviknightKlefki
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
Speed
First
KlefkiS95 / CorviknightS87
First
KlefkiS95 / CorviknightS78
First
KlefkiS95 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KlefkiCorviknight
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
CorviknightKlefki
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
Speed
First
KlefkiS95 / CorviknightS87
First
KlefkiS95 / CorviknightS78
First
KlefkiS95 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KlefkiCorviknight
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
18.0〜21.5%
Steel Beam
999HKO
CorviknightKlefki
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
23.7〜28.2%
Body Press
4 hits (90%)
Speed
First
KlefkiS95 / CorviknightS87
First
KlefkiS95 / CorviknightS78
First
KlefkiS95 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
Klefki Klefki vs Basculegion-F Basculegion-F

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiBasculegion-F
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
Basculegion-FKlefki
65.4〜76.9%
Wave Crash
2HKO
70.5〜84.6%
Wave Crash
2HKO
84.6〜100.0%
Wave Crash
1 hits (6%)
Speed
Second
KlefkiS95 / Basculegion-FS195
Second
KlefkiS95 / Basculegion-FS143
Second
KlefkiS95 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiBasculegion-F
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
Basculegion-FKlefki
65.4〜76.9%
Wave Crash
2HKO
70.5〜84.6%
Wave Crash
2HKO
84.6〜100.0%
Wave Crash
1 hits (6%)
Speed
Second
KlefkiS95 / Basculegion-FS195
Second
KlefkiS95 / Basculegion-FS143
Second
KlefkiS95 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KlefkiBasculegion-F
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
24.9〜29.4%
Dazzling Gleam
4 hits (>99%)
Basculegion-FKlefki
65.4〜76.9%
Wave Crash
2HKO
70.5〜84.6%
Wave Crash
2HKO
84.6〜100.0%
Wave Crash
1 hits (6%)
Speed
Second
KlefkiS95 / Basculegion-FS195
Second
KlefkiS95 / Basculegion-FS143
Second
KlefkiS95 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
FarigirafFarigiraf
Klefki Klefki vs Farigiraf Farigiraf

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KlefkiFarigiraf
98.1〜117.0%
Steel Beam
2HKO
80.0〜95.8%
Steel Beam
2HKO
98.1〜117.0%
Steel Beam
1 hits (81%)
FarigirafKlefki
61.5〜73.1%
Earth Power
2HKO
50.0〜60.3%
Earth Power
2HKO
66.7〜79.5%
Earth Power
2HKO
Speed
Second
KlefkiS95 / FarigirafS151
Second
KlefkiS95 / FarigirafS106
Second
KlefkiS95 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KlefkiFarigiraf
98.1〜117.0%
Steel Beam
2HKO
80.0〜95.8%
Steel Beam
2HKO
98.1〜117.0%
Steel Beam
1 hits (81%)
FarigirafKlefki
61.5〜73.1%
Earth Power
2HKO
50.0〜60.3%
Earth Power
2HKO
66.7〜79.5%
Earth Power
2HKO
Speed
Second
KlefkiS95 / FarigirafS151
Second
KlefkiS95 / FarigirafS106
Second
KlefkiS95 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
KlefkiFarigiraf
98.1〜117.0%
Steel Beam
2HKO
80.0〜95.8%
Steel Beam
2HKO
98.1〜117.0%
Steel Beam
1 hits (81%)
FarigirafKlefki
61.5〜73.1%
Earth Power
2HKO
50.0〜60.3%
Earth Power
2HKO
66.7〜79.5%
Earth Power
2HKO
Speed
Second
KlefkiS95 / FarigirafS151
Second
KlefkiS95 / FarigirafS106
Second
KlefkiS95 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Klefki Klefki vs Greninja Greninja

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KlefkiGreninja
68.5〜80.5%
Dazzling Gleam
2HKO
60.4〜72.5%
Dazzling Gleam
2HKO
68.5〜80.5%
Dazzling Gleam
2HKO
GreninjaKlefki
53.8〜62.8%
Mud Shot
2HKO
57.7〜69.2%
Mud Shot
2HKO
53.8〜62.8%
Mud Shot
2HKO
Speed
Second
KlefkiS95 / GreninjaS174
Second
KlefkiS95 / GreninjaS213
Second
KlefkiS95 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KlefkiGreninja
68.5〜80.5%
Dazzling Gleam
2HKO
60.4〜72.5%
Dazzling Gleam
2HKO
68.5〜80.5%
Dazzling Gleam
2HKO
GreninjaKlefki
53.8〜62.8%
Mud Shot
2HKO
57.7〜69.2%
Mud Shot
2HKO
53.8〜62.8%
Mud Shot
2HKO
Speed
Second
KlefkiS95 / GreninjaS174
Second
KlefkiS95 / GreninjaS213
Second
KlefkiS95 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
KlefkiGreninja
68.5〜80.5%
Dazzling Gleam
2HKO
60.4〜72.5%
Dazzling Gleam
2HKO
68.5〜80.5%
Dazzling Gleam
2HKO
GreninjaKlefki
53.8〜62.8%
Mud Shot
2HKO
57.7〜69.2%
Mud Shot
2HKO
53.8〜62.8%
Mud Shot
2HKO
Speed
Second
KlefkiS95 / GreninjaS174
Second
KlefkiS95 / GreninjaS213
Second
KlefkiS95 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Klefki Klefki vs メガリザードンX メガリザードンX

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KlefkiメガリザードンX
27.7〜33.5%
Dazzling Gleam
3 hits (<1%)
メガリザードンXKlefki
144.9〜171.2%
Flare Blitz
1HKO
Speed
Second
KlefkiS95 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KlefkiメガリザードンX
27.7〜33.5%
Dazzling Gleam
3 hits (<1%)
メガリザードンXKlefki
144.9〜171.2%
Flare Blitz
1HKO
Speed
Second
KlefkiS95 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
KlefkiメガリザードンX
27.7〜33.5%
Dazzling Gleam
3 hits (<1%)
メガリザードンXKlefki
144.9〜171.2%
Flare Blitz
1HKO
Speed
Second
KlefkiS95 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Klefki Klefki vs メガリザードンY メガリザードンY

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KlefkiメガリザードンY
18.7〜22.6%
Steel Beam
999HKO
calculated with 晴れ
メガリザードンYKlefki
174.4〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
KlefkiS95 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KlefkiメガリザードンY
18.7〜22.6%
Steel Beam
999HKO
calculated with 晴れ
メガリザードンYKlefki
174.4〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
KlefkiS95 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KlefkiメガリザードンY
18.7〜22.6%
Steel Beam
999HKO
calculated with 晴れ
メガリザードンYKlefki
174.4〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
KlefkiS95 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Klefki Klefki vs エースバーン エースバーン

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Klefkiエースバーン
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
エースバーンKlefki
111.5〜132.1%
かえんボール
1HKO
103.8〜123.1%
かえんボール
1HKO
144.9〜171.2%
かえんボール
1HKO
Speed
Second
KlefkiS95 / エースバーンS256
Second
KlefkiS95 / エースバーンS188
Second
KlefkiS95 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Klefkiエースバーン
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
エースバーンKlefki
111.5〜132.1%
かえんボール
1HKO
103.8〜123.1%
かえんボール
1HKO
144.9〜171.2%
かえんボール
1HKO
Speed
Second
KlefkiS95 / エースバーンS256
Second
KlefkiS95 / エースバーンS188
Second
KlefkiS95 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Klefkiエースバーン
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
26.8〜31.2%
Steel Beam
999HKO
エースバーンKlefki
111.5〜132.1%
かえんボール
1HKO
103.8〜123.1%
かえんボール
1HKO
144.9〜171.2%
かえんボール
1HKO
Speed
Second
KlefkiS95 / エースバーンS256
Second
KlefkiS95 / エースバーンS188
Second
KlefkiS95 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Klefki Klefki vs Sneasler Sneasler

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KlefkiSneasler
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
SneaslerKlefki
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
Speed
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KlefkiSneasler
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
SneaslerKlefki
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
Speed
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KlefkiSneasler
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
50.3〜59.9%
Steel Beam
2HKO
SneaslerKlefki
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
60.3〜71.8%
Close Combat
2HKO
Speed
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Second
KlefkiS95 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Klefki Klefki vs Rotom-W Rotom-W

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KlefkiRotom-W
22.9〜27.4%
Dazzling Gleam
999HKO
22.9〜27.4%
Dazzling Gleam
999HKO
28.3〜33.9%
Dazzling Gleam
4 hits (45%) (incl. オボンのみ)
Rotom-WKlefki
38.5〜46.2%
Hydro Pump
3HKO
38.5〜46.2%
Hydro Pump
3HKO
53.8〜63.5%
Hydro Pump
2HKO
Speed
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KlefkiRotom-W
22.9〜27.4%
Dazzling Gleam
999HKO
22.9〜27.4%
Dazzling Gleam
999HKO
28.3〜33.9%
Dazzling Gleam
4 hits (45%) (incl. オボンのみ)
Rotom-WKlefki
38.5〜46.2%
Hydro Pump
3HKO
38.5〜46.2%
Hydro Pump
3HKO
53.8〜63.5%
Hydro Pump
2HKO
Speed
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KlefkiRotom-W
22.9〜27.4%
Dazzling Gleam
999HKO
22.9〜27.4%
Dazzling Gleam
999HKO
28.3〜33.9%
Dazzling Gleam
4 hits (45%) (incl. オボンのみ)
Rotom-WKlefki
38.5〜46.2%
Hydro Pump
3HKO
38.5〜46.2%
Hydro Pump
3HKO
53.8〜63.5%
Hydro Pump
2HKO
Speed
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS106
Second
KlefkiS95 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Klefki Klefki vs Volcarona Volcarona

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KlefkiVolcarona
16.7〜19.8%
Steel Beam
999HKO
19.9〜23.6%
Steel Beam
999HKO
16.7〜19.8%
Steel Beam
999HKO
VolcaronaKlefki
112.8〜134.6%
Overheat
1HKO
103.8〜123.1%
Flamethrower
1HKO
112.8〜134.6%
Overheat
1HKO
Speed
Second
KlefkiS95 / VolcaronaS122
Second
KlefkiS95 / VolcaronaS152
Second
KlefkiS95 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KlefkiVolcarona
16.7〜19.8%
Steel Beam
999HKO
19.9〜23.6%
Steel Beam
999HKO
16.7〜19.8%
Steel Beam
999HKO
VolcaronaKlefki
112.8〜134.6%
Overheat
1HKO
103.8〜123.1%
Flamethrower
1HKO
112.8〜134.6%
Overheat
1HKO
Speed
Second
KlefkiS95 / VolcaronaS122
Second
KlefkiS95 / VolcaronaS152
Second
KlefkiS95 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
KlefkiVolcarona
16.7〜19.8%
Steel Beam
999HKO
19.9〜23.6%
Steel Beam
999HKO
16.7〜19.8%
Steel Beam
999HKO
VolcaronaKlefki
112.8〜134.6%
Overheat
1HKO
103.8〜123.1%
Flamethrower
1HKO
112.8〜134.6%
Overheat
1HKO
Speed
Second
KlefkiS95 / VolcaronaS122
Second
KlefkiS95 / VolcaronaS152
Second
KlefkiS95 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Volcarona's page →
パーモットパーモット
Klefki Klefki vs パーモット パーモット

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Klefkiパーモット
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
パーモットKlefki
51.9〜61.5%
Fire Punch
2HKO
56.4〜67.3%
Fire Punch
2HKO
67.3〜79.5%
Fire Punch
2HKO
Speed
Second
KlefkiS95 / パーモットS172
Second
KlefkiS95 / パーモットS235
Second
KlefkiS95 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Klefkiパーモット
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
パーモットKlefki
51.9〜61.5%
Fire Punch
2HKO
56.4〜67.3%
Fire Punch
2HKO
67.3〜79.5%
Fire Punch
2HKO
Speed
Second
KlefkiS95 / パーモットS172
Second
KlefkiS95 / パーモットS235
Second
KlefkiS95 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Klefkiパーモット
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
78.9〜93.9%
Dazzling Gleam
2HKO
パーモットKlefki
51.9〜61.5%
Fire Punch
2HKO
56.4〜67.3%
Fire Punch
2HKO
67.3〜79.5%
Fire Punch
2HKO
Speed
Second
KlefkiS95 / パーモットS172
Second
KlefkiS95 / パーモットS235
Second
KlefkiS95 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Klefki Klefki vs Hydreigon Hydreigon

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KlefkiHydreigon
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
99.4〜120.7%
Dazzling Gleam
2HKO
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
HydreigonKlefki
79.5〜94.9%
Fire Blast
2HKO
71.8〜85.9%
Fire Blast
2HKO
103.2〜123.1%
Fire Blast
1HKO
Speed
Second
KlefkiS95 / HydreigonS225
Second
KlefkiS95 / HydreigonS165
Second
KlefkiS95 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KlefkiHydreigon
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
99.4〜120.7%
Dazzling Gleam
2HKO
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
HydreigonKlefki
79.5〜94.9%
Fire Blast
2HKO
71.8〜85.9%
Fire Blast
2HKO
103.2〜123.1%
Fire Blast
1HKO
Speed
Second
KlefkiS95 / HydreigonS225
Second
KlefkiS95 / HydreigonS165
Second
KlefkiS95 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
KlefkiHydreigon
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
99.4〜120.7%
Dazzling Gleam
2HKO
99.4〜120.7%
Dazzling Gleam
1 hits (94%)
HydreigonKlefki
79.5〜94.9%
Fire Blast
2HKO
71.8〜85.9%
Fire Blast
2HKO
103.2〜123.1%
Fire Blast
1HKO
Speed
Second
KlefkiS95 / HydreigonS225
Second
KlefkiS95 / HydreigonS165
Second
KlefkiS95 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Klefki Klefki vs Skeledirge Skeledirge

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
KlefkiSkeledirge
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
SkeledirgeKlefki
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
Speed
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
KlefkiSkeledirge
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
SkeledirgeKlefki
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
Speed
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
KlefkiSkeledirge
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
19.4〜22.7%
Steel Beam
999HKO
SkeledirgeKlefki
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
59.0〜70.5%
Torch Song
2HKO
Speed
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
First
KlefkiS95 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Klefki Klefki vs Metagross Metagross

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KlefkiMetagross
19.1〜22.9%
Steel Beam
999HKO
MetagrossKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KlefkiMetagross
19.1〜22.9%
Steel Beam
999HKO
MetagrossKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KlefkiMetagross
19.1〜22.9%
Steel Beam
999HKO
MetagrossKlefki
73.1〜87.2%
Earthquake
2HKO
Speed
Second
KlefkiS95 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Klefki Klefki vs Dragonite Dragonite

Klefki's build: Light Clay, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KlefkiDragonite
19.8〜23.4%
Dazzling Gleam
3 hits (97%)
23.4〜27.5%
Dazzling Gleam
3HKO
23.4〜27.5%
Dazzling Gleam
3HKO
DragoniteKlefki
71.8〜85.9%
Flamethrower
2HKO
51.3〜61.5%
Flamethrower
2HKO
56.4〜66.7%
Flamethrower
2HKO
Speed
Second
KlefkiS95 / DragoniteS152
Second
KlefkiS95 / DragoniteS145
Second
KlefkiS95 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Klefki's build: Damp Rock, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KlefkiDragonite
19.8〜23.4%
Dazzling Gleam
3 hits (97%)
23.4〜27.5%
Dazzling Gleam
3HKO
23.4〜27.5%
Dazzling Gleam
3HKO
DragoniteKlefki
71.8〜85.9%
Flamethrower
2HKO
51.3〜61.5%
Flamethrower
2HKO
56.4〜66.7%
Flamethrower
2HKO
Speed
Second
KlefkiS95 / DragoniteS152
Second
KlefkiS95 / DragoniteS145
Second
KlefkiS95 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Klefki's build: だっしゅつボタン, Bold, H24 B19 D23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KlefkiDragonite
19.8〜23.4%
Dazzling Gleam
3 hits (97%)
23.4〜27.5%
Dazzling Gleam
3HKO
23.4〜27.5%
Dazzling Gleam
3HKO
DragoniteKlefki
71.8〜85.9%
Flamethrower
2HKO
51.3〜61.5%
Flamethrower
2HKO
56.4〜66.7%
Flamethrower
2HKO
Speed
Second
KlefkiS95 / DragoniteS152
Second
KlefkiS95 / DragoniteS145
Second
KlefkiS95 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLight Clay
AbilityPrankster
NatureTimid (S↑A↓)
MovesエスパーReflectエスパーLight ScreenはがねSteel BeamあくFoul Play
EVH32B32D2
M-3 Season
ItemLight Clay
AbilityPrankster
NatureTimid (S↑A↓)
MovesエスパーReflectエスパーLight ScreenはがねSteel BeamあくFoul Play
EVH32B32D2
See more team examples