Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヘラクロス

ヘラクロス

むし かくとう
全国図鑑 No.214 / 使用率 131位
データ集計日:2026-09-10

種族値

HP
80
こうげき
125
ぼうぎょ
75
とくこう
40
とくぼう
95
すばやさ
85
合計
500

メガシンカ

メガヘラクロス

むしかくとう

特性:スキルリンク — 連続技を使うと最高回数まで出せる。

HP
80
こうげき
185+60
ぼうぎょ
115+40
とくこう
40
とくぼう
105+10
すばやさ
75-10
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこう
ほのおエスパーフェアリー
かくとうじめんむしくさあく

特性

順位 特性名 採用率 ⓘ 効果
1 こんじょう
50.7%
状態異常の時、攻撃が1.5倍になる。やけどによる物理ダメージ半減は無視する。
2 じしんかじょう
49.3%
攻撃で相手を倒すと攻撃が1段階上がる。

使用率データ

順位 技名 採用率
1
いわ ロックブラスト
99.3%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。
2
くさ タネマシンガン
98.0%
くさ物理
威力 25命中 100%PP 20
2ー5回連続で攻撃する。
3
かくとう インファイト
93.3%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
4
むし ミサイルばり
79.3%
むし物理
威力 25命中 95%PP 20
2ー5回連続で攻撃する。
5
じめん じしん
28.0%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
6
くさ くさわけ
2.0%
くさ物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。

持ち物

順位 持ち物 採用率
1
ヘラクロスナイト
100.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
76.7%
2 ゆうかん (A↑ S↓)
15.3%
3 ようき (S↑ C↓)
8.0%

ステータス振り

順位 H A B C D S 採用率
1 23200032
30.0%
2 32322000
28.0%
3 32320002
20.0%
4 325130160
14.0%
5 122200032
6.0%
6 183200016
1.3%
7 163200018
0.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ヘラクロス
考察記事
ヘラクロス考察 M-2 使用率65位 メガ進化スキルリンクの連続技型

Pokémon Matchups

Favorable
PrimarinaPrimarina
Heracross Heracross vs Primarina Primarina

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HeracrossPrimarina
107.0〜128.3%
Bullet Seed
1HKO
144.4〜171.1%
Bullet Seed
1HKO
107.0〜128.3%
Bullet Seed
1HKO
PrimarinaHeracross
87.9〜104.5%
Moonblast
1 hits (25%)
107.0〜127.4%
Moonblast
1HKO
87.9〜104.5%
Moonblast
1 hits (25%)
Speed
First
HeracrossS127 / PrimarinaS80
First
HeracrossS127 / PrimarinaS82
First
HeracrossS127 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
Heracross Heracross vs グソクムシャ グソクムシャ

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Heracrossグソクムシャ
50.0〜59.3%
Close Combat
2HKO
グソクムシャHeracross
61.8〜72.6%
Iron Head
2HKO
Speed
First
HeracrossS127 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
HippowdonHippowdon
Heracross Heracross vs Hippowdon Hippowdon

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HeracrossHippowdon
83.7〜102.3%
Bullet Seed
1 hits (6%)
calculated with すなあらし
79.1〜93.0%
Bullet Seed
2HKO
calculated with すなあらし
83.7〜102.3%
Bullet Seed
1 hits (6%)
calculated with すなあらし
HippowdonHeracross
17.8〜21.0%
Earthquake
4 hits (70%)
calculated with すなあらし
17.8〜21.0%
Earthquake
4 hits (70%)
calculated with すなあらし
17.8〜21.0%
Earthquake
4 hits (70%)
calculated with すなあらし
Speed
First
HeracrossS127 / HippowdonS67
First
HeracrossS127 / HippowdonS67
First
HeracrossS127 / HippowdonS67
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Heracross Heracross vs セグレイブ セグレイブ

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Heracrossセグレイブ
133.0〜158.1%
Close Combat
1HKO
115.2〜141.4%
Rock Blast
1HKO
115.2〜141.4%
Rock Blast
1HKO
セグレイブHeracross
80.3〜94.3%
きょけんとつげき
2HKO
63.7〜75.2%
きょけんとつげき
2HKO
89.8〜106.4%
きょけんとつげき
1 hits (38%)
Speed
Second
HeracrossS127 / セグレイブS139
Second
HeracrossS127 / セグレイブS152
Second
HeracrossS127 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
BaxcaliburBaxcalibur
Heracross Heracross vs Baxcalibur Baxcalibur

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HeracrossBaxcalibur
118.8〜140.1%
Close Combat
1HKO
141.3〜166.5%
Close Combat
1HKO
118.8〜140.1%
Close Combat
1HKO
BaxcaliburHeracross
36.3〜42.7%
Dragon Pulse
3HKO
65.6〜78.3%
Draco Meteor
2 hits (>99%)
36.3〜42.7%
Dragon Pulse
3HKO
Speed
First
HeracrossS127 / BaxcaliburS105
Second
HeracrossS127 / BaxcaliburS150
First
HeracrossS127 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
ゴリランダーゴリランダー
Heracross Heracross vs ゴリランダー ゴリランダー

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Heracrossゴリランダー
164.3〜202.9%
Pin Missile
1HKO
calculated with グラスフィールド
164.3〜202.9%
Pin Missile
1HKO
calculated with グラスフィールド
115.9〜135.3%
Pin Missile
1HKO
calculated with グラスフィールド
ゴリランダーHeracross
51.6〜61.8%
Wood Hammer
2HKO
calculated with グラスフィールド
47.8〜57.3%
Wood Hammer
2 hits (90%)
calculated with グラスフィールド
40.1〜47.8%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
HeracrossS127 / ゴリランダーS107
First
HeracrossS127 / ゴリランダーS107
First
HeracrossS127 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-FBasculegion-F
Heracross Heracross vs Basculegion-F Basculegion-F

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HeracrossBasculegion-F
147.2〜177.7%
Bullet Seed
1HKO
147.2〜177.7%
Bullet Seed
1HKO
147.2〜177.7%
Bullet Seed
1HKO
Basculegion-FHeracross
67.5〜80.3%
Wave Crash
2HKO
74.5〜88.5%
Wave Crash
2HKO
87.3〜103.8%
Wave Crash
1 hits (25%)
Speed
Second
HeracrossS127 / Basculegion-FS195
Second
HeracrossS127 / Basculegion-FS143
Second
HeracrossS127 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
Heracross Heracross vs Greninja Greninja

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HeracrossGreninja
187.9〜228.2%
Bullet Seed
1HKO
174.5〜208.1%
Bullet Seed
1HKO
187.9〜228.2%
Bullet Seed
1HKO
GreninjaHeracross
53.5〜63.7%
Hydro Pump
2HKO
59.2〜69.4%
Hydro Pump
2HKO
53.5〜63.7%
Hydro Pump
2HKO
Speed
Second
HeracrossS127 / GreninjaS174
Second
HeracrossS127 / GreninjaS213
Second
HeracrossS127 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Heracross Heracross vs Sneasler Sneasler

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HeracrossSneasler
156.7〜184.7%
Earthquake
1HKO
156.7〜184.7%
Earthquake
1HKO
156.7〜184.7%
Earthquake
1HKO
SneaslerHeracross
79.0〜94.3%
Acrobatics
2HKO
79.0〜94.3%
Acrobatics
2HKO
79.0〜94.3%
Acrobatics
2HKO
Speed
Second
HeracrossS127 / SneaslerS172
Second
HeracrossS127 / SneaslerS172
Second
HeracrossS127 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Heracross Heracross vs Rotom-W Rotom-W

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HeracrossRotom-W
95.5〜114.6%
Bullet Seed
1 hits (75%)
95.5〜114.6%
Bullet Seed
1 hits (75%)
157.5〜189.0%
Bullet Seed
1HKO
Rotom-WHeracross
40.1〜47.8%
Hydro Pump
3HKO
40.1〜47.8%
Hydro Pump
3HKO
54.1〜65.0%
Hydro Pump
2HKO
Speed
First
HeracrossS127 / Rotom-WS106
First
HeracrossS127 / Rotom-WS106
Second
HeracrossS127 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Heracross Heracross vs パーモット パーモット

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Heracrossパーモット
132.7〜157.1%
Close Combat
2HKO (incl. きあいのタスキ)
132.7〜157.1%
Close Combat
1HKO
132.7〜157.1%
Close Combat
1HKO
パーモットHeracross
53.5〜63.7%
Fire Punch
2HKO
59.2〜70.1%
Fire Punch
2HKO
69.4〜82.8%
Fire Punch
2HKO
Speed
Second
HeracrossS127 / パーモットS172
Second
HeracrossS127 / パーモットS235
Second
HeracrossS127 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
SkeledirgeSkeledirge
Heracross Heracross vs Skeledirge Skeledirge

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HeracrossSkeledirge
75.8〜90.0%
Rock Blast
2HKO
75.8〜90.0%
Rock Blast
2HKO
75.8〜90.0%
Rock Blast
2HKO
SkeledirgeHeracross
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
Speed
First
HeracrossS127 / SkeledirgeS86
First
HeracrossS127 / SkeledirgeS86
First
HeracrossS127 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Heracross Heracross vs ボーマンダ ボーマンダ

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Heracrossボーマンダ
99.4〜117.0%
Rock Blast
1 hits (69%)
ボーマンダHeracross
331.2〜392.4%
Double-Edge
1HKO
Speed
Second
HeracrossS127 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Heracross Heracross vs Garchomp Garchomp

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HeracrossGarchomp
97.3〜116.2%
Pin Missile
1 hits (88%)
89.2〜105.4%
Pin Missile
1 hits (25%)
89.2〜105.4%
Pin Missile
1 hits (25%)
GarchompHeracross
72.6〜86.0%
Draco Meteor
2HKO
65.0〜76.4%
Outrage
2HKO
65.0〜76.4%
Outrage
2HKO
Speed
Second
HeracrossS127 / GarchompS223
Second
HeracrossS127 / GarchompS231
Second
HeracrossS127 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
MimikyuMimikyu
Heracross Heracross vs Mimikyu Mimikyu

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HeracrossMimikyu
95.4〜114.5%
Rock Blast
2HKO
95.4〜114.5%
Rock Blast
2HKO
95.4〜114.5%
Rock Blast
2HKO
MimikyuHeracross
95.5〜115.9%
Play Rough
1 hits (81%)
73.9〜89.2%
Play Rough
2HKO
73.9〜89.2%
Play Rough
2HKO
Speed
Second
HeracrossS127 / MimikyuS148
Second
HeracrossS127 / MimikyuS148
Second
HeracrossS127 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Corviknight×Corviknight
Heracross Heracross vs Corviknight Corviknight

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HeracrossCorviknight
49.8〜59.0%
Close Combat
2 hits (>99%)
49.8〜59.0%
Close Combat
2 hits (77%)
49.8〜59.0%
Close Combat
3HKO
CorviknightHeracross
137.6〜163.1%
Brave Bird
1HKO
137.6〜163.1%
Brave Bird
1HKO
137.6〜163.1%
Brave Bird
1HKO
Speed
First
HeracrossS127 / CorviknightS87
First
HeracrossS127 / CorviknightS78
First
HeracrossS127 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
Heracross Heracross vs メガリザードンX メガリザードンX

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HeracrossメガリザードンX
122.6〜148.4%
Rock Blast
1HKO
メガリザードンXHeracross
153.5〜180.3%
Flare Blitz
1HKO
Speed
Second
HeracrossS127 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Heracross Heracross vs メガリザードンY メガリザードンY

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HeracrossメガリザードンY
335.5〜400.0%
Rock Blast
1HKO
calculated with 晴れ
メガリザードンYHeracross
180.9〜214.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
HeracrossS127 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Heracross Heracross vs エースバーン エースバーン

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Heracrossエースバーン
172.0〜203.8%
Rock Blast
1HKO
172.0〜203.8%
Rock Blast
1HKO
172.0〜203.8%
Rock Blast
1HKO
エースバーンHeracross
118.5〜138.9%
かえんボール
1HKO
107.0〜127.4%
かえんボール
1HKO
153.5〜180.3%
かえんボール
1HKO
Speed
Second
HeracrossS127 / エースバーンS256
Second
HeracrossS127 / エースバーンS188
Second
HeracrossS127 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Metagross×Metagross
Heracross Heracross vs Metagross Metagross

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HeracrossMetagross
73.9〜87.9%
Earthquake
2HKO
MetagrossHeracross
125.5〜150.3%
Psychic Fangs
1HKO
Speed
Second
HeracrossS127 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Heracross Heracross vs Dragonite Dragonite

Heracross's build: Heracrossite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HeracrossDragonite
102.4〜124.0%
Rock Blast
1HKO
118.6〜140.1%
Rock Blast
1HKO
118.6〜140.1%
Rock Blast
1HKO
DragoniteHeracross
191.1〜224.2%
Air Slash
1HKO
132.5〜160.5%
Air Slash
1HKO
147.8〜175.8%
Air Slash
1HKO
Speed
Second
HeracrossS127 / DragoniteS152
Second
HeracrossS127 / DragoniteS145
Second
HeracrossS127 / DragoniteS132
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemHeracrossite
AbilityGuts
NatureAdamant (A↑C↓)
MovesかくとうClose CombatむしPin MissileくさBullet SeedじめんEarthquake
EVH32A32B2
M-3 Season
ItemHeracrossite
AbilityGuts
NatureAdamant (A↑C↓)
MovesかくとうClose CombatむしPin MissileくさBullet SeedじめんEarthquake
EVH32A32B2
See more team examples