ヘラクロス
種族値
メガシンカ
メガヘラクロス


特性:スキルリンク — 連続技を使うと最高回数まで出せる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | こんじょう | 状態異常の時、攻撃が1.5倍になる。やけどによる物理ダメージ半減は無視する。 |
| 2 | じしんかじょう | 攻撃で相手を倒すと攻撃が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ロックブラスト |
物理威力 25命中 90%PP 12 2ー5回連続で攻撃する。 |
| 2 | タネマシンガン |
物理威力 25命中 100%PP 20 2ー5回連続で攻撃する。 |
| 3 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 4 | ミサイルばり |
物理威力 25命中 95%PP 20 2ー5回連続で攻撃する。 |
| 5 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 6 | くさわけ |
物理威力 50命中 100%PP 20 自分の素早さを1段階上げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ヘラクロスナイト |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ゆうかん (A↑ S↓) | |
| 3 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 2 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 3 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 4 | 32 | 5 | 13 | 0 | 16 | 0 | |
| 5 | 12 | 22 | 0 | 0 | 0 | 32 | |
| 6 | 18 | 32 | 0 | 0 | 0 | 16 | |
| 7 | 16 | 32 | 0 | 0 | 0 | 18 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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考察記事
Pokémon Matchups
◎Primarina
Heracross vs
Primarina Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜128.3% Bullet Seed 1HKO | 144.4〜171.1% Bullet Seed 1HKO | 107.0〜128.3% Bullet Seed 1HKO | |
| 87.9〜104.5% Moonblast 1 hits (25%) | 107.0〜127.4% Moonblast 1HKO | 87.9〜104.5% Moonblast 1 hits (25%) | |
| Speed | First S127 / S80 | First S127 / S82 | First S127 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○グソクムシャ
Heracross vs
グソクムシャ Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.0〜59.3% Close Combat 2HKO | |
| 61.8〜72.6% Iron Head 2HKO | |
| Speed | First S127 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Hippowdon
Heracross vs
Hippowdon Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.7〜102.3% Bullet Seed 1 hits (6%)calculated with すなあらし | 79.1〜93.0% Bullet Seed 2HKOcalculated with すなあらし | 83.7〜102.3% Bullet Seed 1 hits (6%)calculated with すなあらし | |
| 17.8〜21.0% Earthquake 4 hits (70%)calculated with すなあらし | 17.8〜21.0% Earthquake 4 hits (70%)calculated with すなあらし | 17.8〜21.0% Earthquake 4 hits (70%)calculated with すなあらし | |
| Speed | First S127 / S67 | First S127 / S67 | First S127 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
◎セグレイブ
Heracross vs
セグレイブ Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.0〜158.1% Close Combat 1HKO | 115.2〜141.4% Rock Blast 1HKO | 115.2〜141.4% Rock Blast 1HKO | |
| 80.3〜94.3% きょけんとつげき 2HKO | 63.7〜75.2% きょけんとつげき 2HKO | 89.8〜106.4% きょけんとつげき 1 hits (38%) | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Baxcalibur
Heracross vs
Baxcalibur Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Close Combat 1HKO | 141.3〜166.5% Close Combat 1HKO | 118.8〜140.1% Close Combat 1HKO | |
| 36.3〜42.7% Dragon Pulse 3HKO | 65.6〜78.3% Draco Meteor 2 hits (>99%) | 36.3〜42.7% Dragon Pulse 3HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎ゴリランダー
Heracross vs
ゴリランダー Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 164.3〜202.9% Pin Missile 1HKOcalculated with グラスフィールド | 164.3〜202.9% Pin Missile 1HKOcalculated with グラスフィールド | 115.9〜135.3% Pin Missile 1HKOcalculated with グラスフィールド | |
| 51.6〜61.8% Wood Hammer 2HKOcalculated with グラスフィールド | 47.8〜57.3% Wood Hammer 2 hits (90%)calculated with グラスフィールド | 40.1〜47.8% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S127 / S107 | First S127 / S107 | First S127 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Basculegion-F
Heracross vs
Basculegion-F Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.2〜177.7% Bullet Seed 1HKO | 147.2〜177.7% Bullet Seed 1HKO | 147.2〜177.7% Bullet Seed 1HKO | |
| 67.5〜80.3% Wave Crash 2HKO | 74.5〜88.5% Wave Crash 2HKO | 87.3〜103.8% Wave Crash 1 hits (25%) | |
| Speed | Second S127 / S195 | Second S127 / S143 | Second S127 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Greninja
Heracross vs
Greninja Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 187.9〜228.2% Bullet Seed 1HKO | 174.5〜208.1% Bullet Seed 1HKO | 187.9〜228.2% Bullet Seed 1HKO | |
| 53.5〜63.7% Hydro Pump 2HKO | 59.2〜69.4% Hydro Pump 2HKO | 53.5〜63.7% Hydro Pump 2HKO | |
| Speed | Second S127 / S174 | Second S127 / S213 | Second S127 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Heracross vs
Sneasler Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.7〜184.7% Earthquake 1HKO | 156.7〜184.7% Earthquake 1HKO | 156.7〜184.7% Earthquake 1HKO | |
| 79.0〜94.3% Acrobatics 2HKO | 79.0〜94.3% Acrobatics 2HKO | 79.0〜94.3% Acrobatics 2HKO | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
Heracross vs
Rotom-W Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.5〜114.6% Bullet Seed 1 hits (75%) | 95.5〜114.6% Bullet Seed 1 hits (75%) | 157.5〜189.0% Bullet Seed 1HKO | |
| 40.1〜47.8% Hydro Pump 3HKO | 40.1〜47.8% Hydro Pump 3HKO | 54.1〜65.0% Hydro Pump 2HKO | |
| Speed | First S127 / S106 | First S127 / S106 | Second S127 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Heracross vs
パーモット Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.7〜157.1% Close Combat 2HKO (incl. きあいのタスキ) | 132.7〜157.1% Close Combat 1HKO | 132.7〜157.1% Close Combat 1HKO | |
| 53.5〜63.7% Fire Punch 2HKO | 59.2〜70.1% Fire Punch 2HKO | 69.4〜82.8% Fire Punch 2HKO | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
Heracross vs
Skeledirge Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜90.0% Rock Blast 2HKO | 75.8〜90.0% Rock Blast 2HKO | 75.8〜90.0% Rock Blast 2HKO | |
| 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | |
| Speed | First S127 / S86 | First S127 / S86 | First S127 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Heracross vs
ボーマンダ Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 99.4〜117.0% Rock Blast 1 hits (69%) | |
| 331.2〜392.4% Double-Edge 1HKO | |
| Speed | Second S127 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Garchomp
Heracross vs
Garchomp Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.3〜116.2% Pin Missile 1 hits (88%) | 89.2〜105.4% Pin Missile 1 hits (25%) | 89.2〜105.4% Pin Missile 1 hits (25%) | |
| 72.6〜86.0% Draco Meteor 2HKO | 65.0〜76.4% Outrage 2HKO | 65.0〜76.4% Outrage 2HKO | |
| Speed | Second S127 / S223 | Second S127 / S231 | Second S127 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Heracross vs
Mimikyu Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.4〜114.5% Rock Blast 2HKO | 95.4〜114.5% Rock Blast 2HKO | 95.4〜114.5% Rock Blast 2HKO | |
| 95.5〜115.9% Play Rough 1 hits (81%) | 73.9〜89.2% Play Rough 2HKO | 73.9〜89.2% Play Rough 2HKO | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Corviknight
Heracross vs
Corviknight Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜59.0% Close Combat 2 hits (>99%) | 49.8〜59.0% Close Combat 2 hits (77%) | 49.8〜59.0% Close Combat 3HKO | |
| 137.6〜163.1% Brave Bird 1HKO | 137.6〜163.1% Brave Bird 1HKO | 137.6〜163.1% Brave Bird 1HKO | |
| Speed | First S127 / S87 | First S127 / S78 | First S127 / S78 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンX
Heracross vs
メガリザードンX Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 122.6〜148.4% Rock Blast 1HKO | |
| 153.5〜180.3% Flare Blitz 1HKO | |
| Speed | Second S127 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Heracross vs
メガリザードンY Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 335.5〜400.0% Rock Blast 1HKOcalculated with 晴れ | |
| 180.9〜214.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S127 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Heracross vs
エースバーン Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.0〜203.8% Rock Blast 1HKO | 172.0〜203.8% Rock Blast 1HKO | 172.0〜203.8% Rock Blast 1HKO | |
| 118.5〜138.9% かえんボール 1HKO | 107.0〜127.4% かえんボール 1HKO | 153.5〜180.3% かえんボール 1HKO | |
| Speed | Second S127 / S256 | Second S127 / S188 | Second S127 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Metagross
Heracross vs
Metagross Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.9〜87.9% Earthquake 2HKO | |
| 125.5〜150.3% Psychic Fangs 1HKO | |
| Speed | Second S127 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Dragonite
Heracross vs
Dragonite Heracross's build: Heracrossite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.4〜124.0% Rock Blast 1HKO | 118.6〜140.1% Rock Blast 1HKO | 118.6〜140.1% Rock Blast 1HKO | |
| 191.1〜224.2% Air Slash 1HKO | 132.5〜160.5% Air Slash 1HKO | 147.8〜175.8% Air Slash 1HKO | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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