マフォクシー
種族値
メガシンカ
メガマフォクシー


特性:ふゆう — 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | もうか | -7.5 HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。 採用率の推移 |
| 2 | マジシャン | +7.5 自分が道具を持っていない時、技でダメージを与えた相手の道具を奪う。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | わるだくみ |
+3.7 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 2 | かえんほうしゃ |
+6.2 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 3 | サイコショック |
-6.7 特殊威力 80命中 100%PP 12 相手の防御の能力値でダメージ計算する。 採用率の推移 |
| 4 | サイコキネシス |
+3.3 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 5 | みがわり |
-4.4 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 6 | マジカルシャイン |
+6.7 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 7 | オーバーヒート |
+0.7 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 8 | アンコール |
-9.2 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 9 | マジカルフレイム |
特殊威力 75命中 100%PP 12 相手の特攻を1段階下げる。 |
| 10 | くさむすび |
-5.3 特殊命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | マフォクシナイト |
-0.1 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | -3.5 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | +2.6 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | |
| 4 | おだやか (D↑ A↓) | |
| 5 | せっかち | -0.4 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 1 | 32 | 0 | 32 | +2.7 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 3 | 0 | 0 | 2 | 32 | 0 | 32 | -12.7 採用率の推移 |
| 4 | 15 | 0 | 7 | 14 | 0 | 30 | -2.4 採用率の推移 |
| 5 | 1 | 0 | 0 | 32 | 1 | 32 | -1.9 採用率の推移 |
| 6 | 0 | 0 | 0 | 32 | 0 | 32 | |
| 7 | 5 | 0 | 0 | 32 | 0 | 29 | |
| 8 | 13 | 0 | 0 | 23 | 1 | 29 | |
| 9 | 25 | 0 | 1 | 11 | 0 | 29 | |
| 10 | 1 | 0 | 4 | 32 | 0 | 29 | -1.1 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 3.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 8.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 8.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎Lucario
Delphox vs
Lucario Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 160.5〜191.8% Flamethrower 1HKO | 160.5〜191.8% Flamethrower 1HKO | |
| 59.6〜71.5% Dark Pulse 2HKO | 53.0〜63.6% Dark Pulse 2HKO | |
| Speed | Second S204 / S223 | First S204 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 148.3〜175.5% Flamethrower 1HKO | 148.3〜175.5% Flamethrower 1HKO | |
| 54.5〜65.5% Dark Pulse 2HKO | 48.5〜58.2% Dark Pulse 2 hits (95%) | |
| Speed | Second S202 / S223 | First S202 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Gholdengo
Delphox vs
Gholdengo Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.0〜141.1% Flamethrower 1HKO | 113.0〜133.7% Overheat 1HKO | 119.0〜141.1% Flamethrower 1HKO | |
| 84.8〜100.7% Shadow Ball 1 hits (6%) | 64.9〜76.8% Shadow Ball 2HKO | 76.8〜91.4% Shadow Ball 2HKO | |
| Speed | First S204 / S136 | First S204 / S107 | First S204 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜128.8% Flamethrower 1HKO | 103.6〜122.3% Overheat 1HKO | 108.0〜128.8% Flamethrower 1HKO | |
| 77.6〜92.1% Shadow Ball 2HKO | 59.4〜70.3% Shadow Ball 2HKO | 70.3〜83.6% Shadow Ball 2HKO | |
| Speed | First S202 / S136 | First S202 / S107 | First S202 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Aegislash
Delphox vs
Aegislash Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜136.5% Overheat 1HKO | 115.0〜136.5% Overheat 1HKO | 115.0〜136.5% Overheat 1HKO | |
| 196.0〜231.8% Poltergeist 1HKO | 151.0〜178.8% Poltergeist 1HKO | 235.1〜278.1% Poltergeist 1HKO | |
| Speed | First S204 / S80 | First S204 / S72 | First S204 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.4〜125.7% Overheat 1HKO | 105.4〜125.7% Overheat 1HKO | 105.4〜125.7% Overheat 1HKO | |
| 168.5〜200.0% Poltergeist 1HKO | 130.9〜153.9% Poltergeist 1HKO | 201.8〜240.0% Poltergeist 1HKO | |
| Speed | First S202 / S80 | First S202 / S72 | First S202 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎ゴリランダー
Delphox vs
ゴリランダー Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.0〜136.2% Flamethrower 1HKOcalculated with グラスフィールド | 114.0〜136.2% Flamethrower 1HKOcalculated with グラスフィールド | 114.0〜136.2% Flamethrower 1HKOcalculated with グラスフィールド | |
| 87.4〜104.6% Knock Off 1 hits (25%)calculated with グラスフィールド | 72.8〜85.4% Wood Hammer 2HKOcalculated with グラスフィールド | 67.5〜80.8% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | First S204 / S107 | First S204 / S107 | First S204 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Flamethrower 1HKOcalculated with グラスフィールド | 105.3〜124.6% Flamethrower 1HKOcalculated with グラスフィールド | 105.3〜124.6% Flamethrower 1HKOcalculated with グラスフィールド | |
| 77.0〜90.9% Knock Off 2HKOcalculated with グラスフィールド | 62.4〜73.9% Wood Hammer 2HKOcalculated with グラスフィールド | 59.4〜70.3% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | First S202 / S107 | First S202 / S107 | First S202 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
Delphox vs
Corviknight Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.5〜166.8% Overheat 1HKO | 140.5〜166.8% Overheat 1HKO | 140.5〜166.8% Overheat 1HKO | |
| 51.7〜61.6% Brave Bird 2HKO | 51.7〜61.6% Brave Bird 2HKO | 51.7〜61.6% Brave Bird 2HKO | |
| Speed | First S204 / S87 | First S204 / S78 | First S204 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.8〜153.2% Overheat 1HKO | 129.8〜153.2% Overheat 1HKO | 129.8〜153.2% Overheat 1HKO | |
| 45.5〜53.3% Brave Bird 2 hits (33%) | 45.5〜53.3% Brave Bird 2 hits (33%) | 45.5〜53.3% Brave Bird 2 hits (33%) | |
| Speed | First S202 / S87 | First S202 / S78 | First S202 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Farigiraf
Delphox vs
Farigiraf Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜128.3% Psyshock 2HKO (incl. きあいのタスキ) | 110.5〜130.5% Psychic 2HKO (incl. きあいのタスキ) | 106.9〜128.3% Psyshock 1HKO | |
| 76.8〜91.4% Power Gem 2HKO | 63.6〜75.5% Power Gem 2HKO | 83.4〜99.3% Power Gem 2HKO | |
| Speed | First S204 / S151 | First S204 / S106 | First S204 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜118.2% Psyshock 2HKO | 101.1〜120.0% Psychic 2HKO (incl. きあいのタスキ) | 122.0〜144.7% Psychic 1HKO | |
| 70.3〜83.6% Power Gem 2HKO | 58.2〜69.1% Power Gem 2HKO | 76.4〜90.9% Power Gem 2HKO | |
| Speed | First S202 / S151 | First S202 / S106 | First S202 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○メガリザードンY
Delphox vs
メガリザードンY Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 62.6〜74.2% Psyshock 2HKOcalculated with 晴れ | |
| 58.3〜68.9% Overheat 2 hits (11%)calculated with 晴れ | |
| Speed | First S204 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Psyshock 2HKOcalculated with 晴れ | |
| 41.2〜49.1% Weather Ball 3HKOcalculated with 晴れ | |
| Speed | First S202 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎A-Ninetales
Delphox vs
A-Ninetales Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.9〜121.1% Flamethrower 1HKOcalculated with あられ | 120.0〜141.3% Flamethrower 1HKOcalculated with あられ | |
| 41.1〜49.0% Foul Play 3HKOcalculated with あられ | 41.1〜49.0% Foul Play 3HKOcalculated with あられ | |
| Speed | First S204 / S177 | First S204 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 134.9〜158.9% Overheat 1HKOcalculated with あられ | 109.3〜129.3% Flamethrower 1HKOcalculated with あられ | |
| 35.2〜42.4% Foul Play 3HKOcalculated with あられ | 35.2〜42.4% Foul Play 3HKOcalculated with あられ | |
| Speed | First S202 / S177 | First S202 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Sneasler
Delphox vs
Sneasler Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 300.6〜359.2% Psyshock 1HKO | 300.6〜359.2% Psyshock 1HKO | 300.6〜359.2% Psyshock 1HKO | |
| 86.1〜102.0% Throat Chop 1 hits (13%) | 86.1〜102.0% Throat Chop 1 hits (13%) | 86.1〜102.0% Throat Chop 1 hits (13%) | |
| Speed | First S204 / S172 | First S204 / S172 | First S204 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 277.7〜328.7% Psyshock 1HKO | 277.7〜328.7% Psyshock 1HKO | 277.7〜328.7% Psyshock 1HKO | |
| 75.2〜88.5% Throat Chop 2HKO | 75.2〜88.5% Throat Chop 2HKO | 75.2〜88.5% Throat Chop 2HKO | |
| Speed | First S202 / S172 | First S202 / S172 | First S202 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Volcarona
Delphox vs
Volcarona Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜53.1% Flamethrower 3HKO | 68.9〜82.0% Psyshock 2HKO | 64.6〜76.6% Overheat 2 hits (53%) | |
| 36.4〜43.7% Bug Buzz 3HKO | 47.7〜56.3% Bug Buzz 2 hits (85%) | 36.4〜43.7% Bug Buzz 3HKO | |
| Speed | First S204 / S122 | First S204 / S152 | First S204 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.0% Flamethrower 3 hits (>99%) | 63.4〜74.5% Psyshock 2HKO | 41.1〜49.0% Flamethrower 3HKO | |
| 33.3〜40.0% Bug Buzz 3HKO | 43.6〜51.5% Bug Buzz 2 hits (8%) | 33.3〜40.0% Bug Buzz 3HKO | |
| Speed | First S202 / S122 | First S202 / S152 | First S202 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○イエッサン(オス)
Delphox vs
イエッサン(オス) Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.1% Overheat 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Overheat 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Overheat 2HKOcalculated with サイコフィールド | |
| 47.7〜57.0% Shadow Ball 2 hits (83%)calculated with サイコフィールド | 45.0〜53.0% Shadow Ball 2 hits (21%)calculated with サイコフィールド | 47.7〜57.0% Shadow Ball 2 hits (83%)calculated with サイコフィールド | |
| Speed | Second S204 / S220 | First S204 / S161 | First S204 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜105.8% Overheat 1 hits (38%)calculated with サイコフィールド | 89.8〜105.8% Overheat 1 hits (38%)calculated with サイコフィールド | 89.8〜105.8% Overheat 2HKOcalculated with サイコフィールド | |
| 43.6〜52.1% Shadow Ball 2 hits (10%)calculated with サイコフィールド | 41.2〜48.5% Shadow Ball 3HKOcalculated with サイコフィールド | 43.6〜52.1% Shadow Ball 2 hits (10%)calculated with サイコフィールド | |
| Speed | Second S202 / S220 | First S202 / S161 | First S202 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Hydreigon
Delphox vs
Hydreigon Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜163.3% Dazzling Gleam 1HKO | 137.3〜163.3% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 137.3〜163.3% Dazzling Gleam 1HKO | |
| 80.8〜96.7% Dark Pulse 2HKO | 72.8〜87.4% Dark Pulse 2HKO | 104.6〜125.2% Dark Pulse 1HKO | |
| Speed | Second S204 / S225 | First S204 / S165 | First S204 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.4〜149.1% Dazzling Gleam 1HKO | 125.4〜149.1% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 125.4〜149.1% Dazzling Gleam 1HKO | |
| 73.9〜88.5% Dark Pulse 2HKO | 66.7〜80.0% Dark Pulse 2HKO | 95.8〜114.5% Dark Pulse 1 hits (81%) | |
| Speed | Second S202 / S225 | First S202 / S165 | First S202 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Metagross
Delphox vs
Metagross Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.0〜126.1% Flamethrower 1HKO | |
| 56.3〜66.9% Thunder Punch 2HKO | |
| Speed | First S204 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.9〜164.3% Overheat 1HKO | |
| 48.5〜58.2% Thunder Punch 2 hits (95%) | |
| Speed | First S202 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
×ボーマンダ
Delphox vs
ボーマンダ Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.8〜80.7% Dazzling Gleam 2HKO | |
| 124.5〜147.7% Double-Edge 1HKO | |
| Speed | First S204 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 62.0〜73.7% Dazzling Gleam 2HKO | |
| 107.3〜127.3% Double-Edge 1HKO | |
| Speed | First S202 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Primarina
Delphox vs
Primarina Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜50.3% Psychic 3HKO | 42.2〜50.3% Psychic 3HKO | 42.2〜50.3% Psychic 3HKO | |
| 75.5〜88.7% Sparkling Aria 2HKO | 91.4〜108.6% Sparkling Aria 1 hits (50%) | 75.5〜88.7% Sparkling Aria 2HKO | |
| Speed | First S204 / S80 | First S204 / S82 | First S204 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.0〜46.5% Psychic 3 hits (80%) | 49.7〜59.4% Psyshock 3HKO | 39.0〜46.5% Psychic 3HKO | |
| 69.1〜81.2% Sparkling Aria 2HKO | 83.6〜99.4% Sparkling Aria 2HKO | 69.1〜81.2% Sparkling Aria 2HKO | |
| Speed | First S202 / S80 | First S202 / S82 | First S202 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Delphox vs
セグレイブ Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.5〜79.1% Overheat 2HKO | 75.9〜90.1% Overheat 2HKO | 75.9〜90.1% Overheat 2HKO | |
| 119.9〜141.7% きょけんとつげき 1HKO | 95.4〜111.9% きょけんとつげき 1 hits (69%) | 135.1〜159.6% きょけんとつげき 1HKO | |
| Speed | First S204 / S139 | First S204 / S152 | First S204 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜60.7% Dazzling Gleam 2HKO | 70.7〜83.2% Overheat 2HKO | 70.7〜83.2% Overheat 2HKO | |
| 102.4〜121.8% きょけんとつげき 1HKO | 81.8〜97.0% きょけんとつげき 2HKO | 116.4〜137.6% きょけんとつげき 1HKO | |
| Speed | First S202 / S139 | First S202 / S152 | First S202 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Delphox vs
Mimikyu Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.7〜112.2% Overheat 2HKO | 94.7〜112.2% Overheat 2HKO | 94.7〜112.2% Overheat 2HKO | |
| 115.2〜135.8% Shadow Claw 1HKO | 106.0〜125.2% Shadow Claw 1HKO | 88.7〜104.6% Shadow Claw 1 hits (25%) | |
| Speed | First S204 / S148 | First S204 / S148 | First S204 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.3〜71.8% Flamethrower 3HKO (incl. ばけのかわ) | 60.3〜71.8% Flamethrower 3HKO (incl. ばけのかわ) | 60.3〜71.8% Flamethrower 3HKO (incl. ばけのかわ) | |
| 98.8〜118.2% Shadow Claw 1 hits (94%) | 91.5〜109.1% Shadow Claw 1 hits (56%) | 76.4〜90.9% Shadow Claw 2HKO | |
| Speed | First S202 / S148 | First S202 / S148 | First S202 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Gyarados
Delphox vs
Gyarados Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜52.5% Psychic 2 hits (21%)calculated with 攻撃-1 | 56.1〜66.7% Psyshock 2HKOcalculated with 攻撃-1 | 44.6〜52.5% Psychic 3HKOcalculated with 攻撃-1 | |
| 95.4〜112.6% Waterfall 1 hits (69%) | 124.5〜148.3% Waterfall 1HKO | 95.4〜112.6% Waterfall 1 hits (69%) | |
| Speed | First S204 / S101 | First S204 / S133 | First S204 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.0% Psychic 3HKOcalculated with 攻撃-1 | 50.9〜60.2% Psyshock 2HKOcalculated with 攻撃-1 | 40.6〜48.0% Psychic 3HKOcalculated with 攻撃-1 | |
| 81.2〜98.2% Waterfall 2HKO | 106.7〜127.3% Waterfall 1HKO | 81.2〜98.2% Waterfall 2HKO | |
| Speed | First S202 / S101 | First S202 / S133 | First S202 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Basculegion-F
Delphox vs
Basculegion-F Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜67.5% Psyshock 2HKO | 56.9〜67.5% Psyshock 2HKO | 56.9〜67.5% Psyshock 2HKO | |
| 204.0〜241.1% Wave Crash 1HKO | 222.5〜263.6% Wave Crash 1HKO | 113.2〜133.8% Bitter Malice 1HKO | |
| Speed | First S204 / S195 | First S204 / S143 | First S204 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.3〜62.4% Psychic 2HKO | 52.3〜62.4% Psychic 2HKO | 52.3〜62.4% Psychic 2HKO | |
| 177.0〜208.5% Wave Crash 1HKO | 191.5〜226.7% Wave Crash 1HKO | 229.7〜270.9% Wave Crash 1HKO | |
| Speed | First S202 / S195 | First S202 / S143 | First S202 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Greninja
Delphox vs
Greninja Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.0〜111.4% Dazzling Gleam 2HKO | 84.6〜100.7% Dazzling Gleam 1 hits (6%) | 94.0〜111.4% Dazzling Gleam 1 hits (63%) | |
| 96.7〜115.2% Hydro Pump 1 hits (81%) | 104.6〜124.5% Hydro Pump 1HKO | 96.7〜115.2% Hydro Pump 1 hits (81%) | |
| Speed | First S204 / S174 | Second S204 / S213 | Second S204 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.9〜102.0% Dazzling Gleam 2HKO | 77.9〜92.6% Dazzling Gleam 2HKO | 85.9〜102.0% Dazzling Gleam 1 hits (13%) | |
| 88.5〜105.5% Hydro Pump 1 hits (25%) | 95.8〜113.9% Hydro Pump 1 hits (75%) | 88.5〜105.5% Hydro Pump 1 hits (25%) | |
| Speed | First S202 / S174 | Second S202 / S213 | Second S202 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Delphox vs
エースバーン Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜84.7% Psychic 2HKO | 71.3〜84.7% Psychic 2HKO | 71.3〜84.7% Psychic 2HKO | |
| 103.3〜123.2% Sucker Punch 1HKO | 95.4〜112.6% Sucker Punch 1 hits (69%) | 115.9〜136.4% Gunk Shot 1HKO | |
| Speed | Second S204 / S256 | First S204 / S188 | First S204 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Psychic 2HKO | 65.6〜78.3% Psychic 2HKO | 65.6〜78.3% Psychic 2HKO | |
| 90.9〜106.7% Sucker Punch 1 hits (38%) | 81.2〜98.2% Sucker Punch 2HKO | 100.0〜118.2% Gunk Shot 1HKO | |
| Speed | Second S202 / S256 | First S202 / S188 | First S202 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Dragonite
Delphox vs
Dragonite Delphox's build: Delphoxite, Timid, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜31.7% Dazzling Gleam 3HKO | 31.7〜37.7% Dazzling Gleam 2 hits (84%) | 31.7〜37.7% Dazzling Gleam 2 hits (84%) | |
| 72.2〜86.1% Draco Meteor 2HKO | 67.5〜79.5% Outrage 2HKO | 67.5〜79.5% Outrage 2HKO | |
| Speed | First S204 / S152 | First S204 / S145 | First S204 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Delphox's build: Delphoxite, Timid, H15 B7 C14 S30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.7% Dazzling Gleam 3HKO | 29.3〜34.7% Dazzling Gleam 2 hits (15%) | 29.3〜34.7% Dazzling Gleam 2 hits (15%) | |
| 53.3〜63.6% Outrage 2HKO | 57.0〜67.9% Outrage 2HKO | 57.0〜67.9% Outrage 2HKO | |
| Speed | First S202 / S152 | First S202 / S145 | First S202 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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