Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ケケンカニ

ケケンカニ

かくとう こおり
全国図鑑 No.740 / 使用率 187位
データ集計日:2026-09-10

種族値

HP
97
こうげき
132
ぼうぎょ
77
とくこう
62
とくぼう
67
すばやさ
43
合計
478

メガシンカ

メガケケンカニ

かくとうこおり

特性:てつのこぶし — パンチの技の威力が1.2倍になる。

HP
97
こうげき
157+25
ぼうぎょ
122+45
とくこう
62
とくぼう
107+40
すばやさ
33-10
合計
578

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうひこうはがねほのおエスパーフェアリー
むしみずこおりあく

特性

順位 特性名 採用率 ⓘ 効果
1 かいりきバサミ
70.4%
相手の技や特性で攻撃を下げられない。
2 いかりのつぼ
14.8%
相手の攻撃が急所に当たると、自分の攻撃が6段階目まで上がる。
3 てつのこぶし
14.8%
パンチの技の威力が1.2倍になる。

使用率データ

順位 技名 採用率
1
かくとう マッハパンチ
92.6%
かくとう物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
2
でんき かみなりパンチ
88.9%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
3
こおり アイスハンマー
85.2%
こおり物理
威力 100命中 90%PP 12
自分の素早さを1段階下げる。
4
かくとう ドレインパンチ
81.5%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
5
かくとう インファイト
18.5%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
6
じめん じしん
18.5%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
7
こおり れいとうパンチ
14.8%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。

持ち物

順位 持ち物 採用率
1
ケケンカニナイト
92.6%
対応するポケモンがバトル中にメガシンカできる。
2
きあいのタスキきあいのタスキ
7.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
77.8%
2 ゆうかん (A↑ S↓)
22.2%

ステータス振り

順位 H A B C D S 採用率
1 32321010
51.9%
2 31320030
11.1%
3 32320000
11.1%
4 13210032
7.4%
5 311840130
7.4%
6 31321020
7.4%
7 193215000
3.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Garchomp*Garchomp
Crabominable Crabominable vs Garchomp Garchomp

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CrabominableGarchomp
159.5〜188.1%
Ice Hammer
1HKO
290.3〜344.9%
Ice Hammer
1HKO
290.3〜344.9%
Ice Hammer
2HKO (incl. きあいのタスキ)
GarchompCrabominable
50.0〜59.8%
Flamethrower
2HKO
46.1〜54.9%
Outrage
2 hits (65%)
46.1〜54.9%
Outrage
2 hits (65%)
Speed
Second
CrabominableS53 / GarchompS223
Second
CrabominableS53 / GarchompS231
Second
CrabominableS53 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CrabominableGarchomp
117.8〜139.5%
Ice Hammer
1HKO
216.2〜255.1%
Ice Hammer
1HKO
216.2〜255.1%
Ice Hammer
2HKO (incl. きあいのタスキ)
GarchompCrabominable
78.4〜93.1%
Draco Meteor
2HKO
67.6〜79.9%
Outrage
2HKO
67.6〜79.9%
Outrage
2HKO
Speed
Second
CrabominableS56 / GarchompS223
Second
CrabominableS56 / GarchompS231
Second
CrabominableS56 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Hippowdon*Hippowdon
Crabominable Crabominable vs Hippowdon Hippowdon

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CrabominableHippowdon
103.7〜121.4%
Ice Hammer
1HKO
calculated with すなあらし
93.5〜111.6%
Ice Hammer
1 hits (69%)
calculated with すなあらし
103.7〜121.4%
Ice Hammer
1HKO
calculated with すなあらし
HippowdonCrabominable
25.5〜30.9%
Earthquake
3 hits (79%)
calculated with すなあらし
25.5〜30.9%
Earthquake
3 hits (79%)
calculated with すなあらし
25.5〜30.9%
Earthquake
3 hits (79%)
calculated with すなあらし
Speed
Second
CrabominableS53 / HippowdonS67
Second
CrabominableS53 / HippowdonS67
Second
CrabominableS53 / HippowdonS67
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CrabominableHippowdon
76.3〜90.2%
Ice Hammer
2HKO
calculated with すなあらし
69.8〜81.9%
Ice Hammer
2HKO
calculated with すなあらし
76.3〜90.2%
Ice Hammer
2HKO
calculated with すなあらし
HippowdonCrabominable
37.3〜44.6%
Earthquake
2 hits (2%)
calculated with すなあらし
37.3〜44.6%
Earthquake
2 hits (2%)
calculated with すなあらし
37.3〜44.6%
Earthquake
2 hits (2%)
calculated with すなあらし
Speed
Second
CrabominableS56 / HippowdonS67
Second
CrabominableS56 / HippowdonS67
Second
CrabominableS56 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ*セグレイブ
Crabominable Crabominable vs セグレイブ セグレイブ

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Crabominableセグレイブ
117.3〜139.3%
Close Combat
1HKO
106.8〜127.7%
Drain Punch
2HKO (incl. きあいのタスキ)
106.8〜127.7%
Drain Punch
1HKO
セグレイブCrabominable
57.8〜68.1%
きょけんとつげき
2HKO
45.6〜54.4%
きょけんとつげき
2 hits (50%)
64.7〜77.0%
きょけんとつげき
2HKO
Speed
Second
CrabominableS53 / セグレイブS139
Second
CrabominableS53 / セグレイブS152
Second
CrabominableS53 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Crabominableセグレイブ
104.7〜123.6%
Close Combat
1HKO
126.7〜150.8%
Close Combat
2HKO (incl. きあいのタスキ)
126.7〜150.8%
Close Combat
1HKO
セグレイブCrabominable
84.3〜100.0%
きょけんとつげき
2HKO
66.7〜79.4%
きょけんとつげき
2HKO
95.6〜112.7%
きょけんとつげき
2HKO
Speed
Second
CrabominableS56 / セグレイブS139
Second
CrabominableS56 / セグレイブS152
Second
CrabominableS56 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Crabominable Crabominable vs Baxcalibur Baxcalibur

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CrabominableBaxcalibur
103.6〜122.8%
Close Combat
1HKO
123.4〜147.3%
Close Combat
1HKO
103.6〜122.8%
Close Combat
1HKO
BaxcaliburCrabominable
50.0〜59.8%
Flash Cannon
2HKO
61.8〜73.5%
Flash Cannon
2HKO
50.0〜59.8%
Flash Cannon
2HKO
Speed
Second
CrabominableS53 / BaxcaliburS105
Second
CrabominableS53 / BaxcaliburS150
Second
CrabominableS53 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CrabominableBaxcalibur
92.4〜109.6%
Close Combat
1 hits (56%)
111.4〜130.5%
Close Combat
1HKO
92.4〜109.6%
Close Combat
1 hits (56%)
BaxcaliburCrabominable
74.5〜88.2%
Flash Cannon
2HKO
89.2〜105.9%
Flash Cannon
2HKO
74.5〜88.2%
Flash Cannon
2HKO
Speed
Second
CrabominableS56 / BaxcaliburS105
Second
CrabominableS56 / BaxcaliburS150
Second
CrabominableS56 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Baxcalibur's page →
Meowscarada*Meowscarada
Crabominable Crabominable vs Meowscarada Meowscarada

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CrabominableMeowscarada
225.5〜264.7%
Ice Hammer
1HKO
225.5〜264.7%
Ice Hammer
2HKO (incl. きあいのタスキ)
225.5〜264.7%
Ice Hammer
1HKO
MeowscaradaCrabominable
62.7〜74.5%
Play Rough
2HKO
62.7〜74.5%
Play Rough
2HKO
81.4〜96.6%
Play Rough
2HKO
Speed
Second
CrabominableS53 / MeowscaradaS262
Second
CrabominableS53 / MeowscaradaS175
Second
CrabominableS53 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CrabominableMeowscarada
166.0〜196.1%
Ice Hammer
1HKO
166.0〜196.1%
Ice Hammer
2HKO (incl. きあいのタスキ)
166.0〜196.1%
Ice Hammer
1HKO
MeowscaradaCrabominable
91.2〜106.9%
Play Rough
2HKO
91.2〜106.9%
Play Rough
2HKO
118.1〜138.7%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / MeowscaradaS262
Second
CrabominableS56 / MeowscaradaS175
Second
CrabominableS56 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Crabominable Crabominable vs ゴリランダー ゴリランダー

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Crabominableゴリランダー
136.7〜160.9%
Ice Hammer
1HKO
calculated with グラスフィールド
136.7〜160.9%
Ice Hammer
1HKO
calculated with グラスフィールド
91.3〜108.7%
Ice Hammer
1 hits (50%)
calculated with グラスフィールド
ゴリランダーCrabominable
75.0〜89.7%
Wood Hammer
2HKO
calculated with グラスフィールド
69.1〜82.8%
Wood Hammer
2HKO
calculated with グラスフィールド
57.8〜69.1%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
CrabominableS53 / ゴリランダーS107
Second
CrabominableS53 / ゴリランダーS107
Second
CrabominableS53 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Crabominableゴリランダー
99.5〜118.8%
Ice Hammer
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
Ice Hammer
1 hits (94%)
calculated with グラスフィールド
66.7〜79.2%
Ice Hammer
2HKO
calculated with グラスフィールド
ゴリランダーCrabominable
110.8〜130.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
102.0〜120.6%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
85.3〜100.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
CrabominableS56 / ゴリランダーS107
Second
CrabominableS56 / ゴリランダーS107
Second
CrabominableS56 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Crabominable Crabominable vs Gyarados Gyarados

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CrabominableGyarados
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
123.4〜145.6%
Thunder Punch
1HKO
calculated with 攻撃-1
71.3〜85.1%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosCrabominable
28.4〜34.3%
Lash Out
3 hits (2%)
38.2〜45.1%
Lash Out
3HKO
28.4〜34.3%
Lash Out
3 hits (2%)
Speed
Second
CrabominableS53 / GyaradosS101
Second
CrabominableS53 / GyaradosS133
Second
CrabominableS53 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CrabominableGyarados
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
91.2〜107.6%
Thunder Punch
1 hits (44%)
calculated with 攻撃-1
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosCrabominable
42.2〜50.0%
Lash Out
2 hits (<1%)
54.9〜65.7%
Lash Out
2HKO
42.2〜50.0%
Lash Out
2 hits (<1%)
Speed
Second
CrabominableS56 / GyaradosS101
Second
CrabominableS56 / GyaradosS133
Second
CrabominableS56 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
FarigirafFarigiraf
Crabominable Crabominable vs Farigiraf Farigiraf

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CrabominableFarigiraf
196.2〜231.4%
Earthquake
2HKO (incl. きあいのタスキ)
117.9〜138.9%
Earthquake
2HKO (incl. きあいのタスキ)
88.1〜103.8%
Ice Hammer
1 hits (25%)
FarigirafCrabominable
43.1〜51.0%
Dazzling Gleam
2 hits (3%)
35.3〜42.2%
Dazzling Gleam
3HKO
47.1〜55.9%
Dazzling Gleam
2 hits (79%)
Speed
Second
CrabominableS53 / FarigirafS151
Second
CrabominableS53 / FarigirafS106
Second
CrabominableS53 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CrabominableFarigiraf
173.6〜206.3%
Earthquake
2HKO (incl. きあいのタスキ)
103.2〜122.1%
Earthquake
2HKO (incl. きあいのタスキ)
78.0〜92.5%
Close Combat
2HKO
FarigirafCrabominable
60.8〜72.5%
Dazzling Gleam
2HKO
51.0〜60.8%
Dazzling Gleam
2HKO
67.6〜80.4%
Dazzling Gleam
2HKO
Speed
Second
CrabominableS56 / FarigirafS151
Second
CrabominableS56 / FarigirafS106
Second
CrabominableS56 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Farigiraf's page →
Greninja*Greninja
Crabominable Crabominable vs Greninja Greninja

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CrabominableGreninja
118.8〜141.6%
Thunder Punch
2HKO (incl. きあいのタスキ)
107.4〜126.8%
Thunder Punch
1HKO
118.8〜141.6%
Thunder Punch
1HKO
GreninjaCrabominable
41.2〜48.5%
Hydro Pump
3HKO
44.1〜52.0%
Hydro Pump
2 hits (14%)
41.2〜48.5%
Hydro Pump
3HKO
Speed
Second
CrabominableS53 / GreninjaS174
Second
CrabominableS53 / GreninjaS213
Second
CrabominableS53 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CrabominableGreninja
132.9〜157.0%
Drain Punch
2HKO (incl. きあいのタスキ)
118.1〜140.9%
Drain Punch
1HKO
132.9〜157.0%
Drain Punch
1HKO
GreninjaCrabominable
58.8〜69.6%
Hydro Pump
2HKO
63.7〜75.5%
Hydro Pump
2HKO
58.8〜69.6%
Hydro Pump
2HKO
Speed
Second
CrabominableS56 / GreninjaS174
Second
CrabominableS56 / GreninjaS213
Second
CrabominableS56 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Crabominable Crabominable vs Sneasler Sneasler

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CrabominableSneasler
122.3〜145.2%
Ice Hammer
1HKO
122.3〜145.2%
Ice Hammer
1HKO
122.3〜145.2%
Ice Hammer
1HKO
SneaslerCrabominable
92.2〜109.8%
Close Combat
1 hits (63%)
92.2〜109.8%
Close Combat
1 hits (63%)
92.2〜109.8%
Close Combat
1 hits (63%)
Speed
Second
CrabominableS53 / SneaslerS172
Second
CrabominableS53 / SneaslerS172
Second
CrabominableS53 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CrabominableSneasler
122.3〜143.9%
Earthquake
1HKO
122.3〜143.9%
Earthquake
1HKO
122.3〜143.9%
Earthquake
1HKO
SneaslerCrabominable
135.3〜159.8%
Close Combat
2HKO (incl. きあいのタスキ)
135.3〜159.8%
Close Combat
2HKO (incl. きあいのタスキ)
135.3〜159.8%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / SneaslerS172
Second
CrabominableS56 / SneaslerS172
Second
CrabominableS56 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
Crabominable Crabominable vs イエッサン(オス) イエッサン(オス)

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Crabominableイエッサン(オス)
150.4〜178.1%
Ice Hammer
1HKO
calculated with サイコフィールド
150.4〜178.1%
Ice Hammer
1HKO
calculated with サイコフィールド
150.4〜178.1%
Ice Hammer
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Crabominable
77.5〜92.2%
Expanding Force
2HKO
calculated with サイコフィールド
71.6〜85.3%
Expanding Force
2HKO
calculated with サイコフィールド
77.5〜92.2%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
CrabominableS53 / イエッサン(オス)S220
Second
CrabominableS53 / イエッサン(オス)S161
Second
CrabominableS53 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Crabominableイエッサン(オス)
111.7〜131.4%
Ice Hammer
1HKO
calculated with サイコフィールド
111.7〜131.4%
Ice Hammer
1HKO
calculated with サイコフィールド
111.7〜131.4%
Ice Hammer
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Crabominable
112.7〜133.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
102.9〜121.6%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
112.7〜133.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
CrabominableS56 / イエッサン(オス)S220
Second
CrabominableS56 / イエッサン(オス)S161
Second
CrabominableS56 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Crabominable Crabominable vs Hydreigon Hydreigon

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CrabominableHydreigon
167.5〜197.0%
Ice Hammer
1HKO
167.5〜197.0%
Ice Hammer
2HKO (incl. きあいのタスキ)
167.5〜197.0%
Ice Hammer
1HKO
HydreigonCrabominable
61.8〜73.5%
Fire Blast
2HKO
55.9〜66.7%
Fire Blast
2HKO
79.9〜95.6%
Fire Blast
2HKO
Speed
Second
CrabominableS53 / HydreigonS225
Second
CrabominableS53 / HydreigonS165
Second
CrabominableS53 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CrabominableHydreigon
121.9〜145.6%
Ice Hammer
1HKO
121.9〜145.6%
Ice Hammer
2HKO (incl. きあいのタスキ)
121.9〜145.6%
Ice Hammer
1HKO
HydreigonCrabominable
89.2〜105.9%
Fire Blast
2HKO
82.4〜97.1%
Fire Blast
2HKO
102.9〜122.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / HydreigonS225
Second
CrabominableS56 / HydreigonS165
Second
CrabominableS56 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
DragoniteDragonite
Crabominable Crabominable vs Dragonite Dragonite

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CrabominableDragonite
137.7〜163.5%
Ice Hammer
1HKO
159.3〜189.2%
Ice Hammer
1HKO
159.3〜189.2%
Ice Hammer
1HKO
DragoniteCrabominable
70.6〜83.3%
Air Slash
2HKO
50.0〜59.8%
Air Slash
2HKO
55.9〜65.7%
Air Slash
2HKO
Speed
Second
CrabominableS53 / DragoniteS152
Second
CrabominableS53 / DragoniteS145
Second
CrabominableS53 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CrabominableDragonite
100.6〜119.8%
Ice Hammer
1HKO
118.6〜140.1%
Ice Hammer
1HKO
118.6〜140.1%
Ice Hammer
1HKO
DragoniteCrabominable
102.9〜121.6%
Air Slash
2HKO (incl. きあいのタスキ)
73.5〜86.3%
Air Slash
2HKO
79.4〜94.1%
Air Slash
2HKO
Speed
Second
CrabominableS56 / DragoniteS152
Second
CrabominableS56 / DragoniteS145
Second
CrabominableS56 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
PrimarinaPrimarina
Crabominable Crabominable vs Primarina Primarina

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CrabominablePrimarina
66.3〜79.1%
Thunder Punch
2HKO
88.2〜104.8%
Thunder Punch
1 hits (31%)
66.3〜79.1%
Thunder Punch
2HKO
PrimarinaCrabominable
65.7〜79.4%
Moonblast
2HKO
80.4〜95.1%
Moonblast
2HKO
65.7〜79.4%
Moonblast
2HKO
Speed
Second
CrabominableS53 / PrimarinaS80
Second
CrabominableS53 / PrimarinaS82
Second
CrabominableS53 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CrabominablePrimarina
49.2〜58.8%
Thunder Punch
3HKO
65.2〜77.0%
Thunder Punch
2HKO
49.2〜58.8%
Thunder Punch
2 hits (72%)
PrimarinaCrabominable
97.1〜114.7%
Moonblast
2HKO
115.7〜138.2%
Moonblast
2HKO (incl. きあいのタスキ)
97.1〜114.7%
Moonblast
2HKO
Speed
Second
CrabominableS56 / PrimarinaS80
Second
CrabominableS56 / PrimarinaS82
Second
CrabominableS56 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Crabominable Crabominable vs グソクムシャ グソクムシャ

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Crabominableグソクムシャ
44.5〜52.7%
Close Combat
2 hits (19%)
グソクムシャCrabominable
89.2〜106.9%
Iron Head
1 hits (38%)
Speed
Second
CrabominableS53 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Crabominableグソクムシャ
38.5〜46.2%
Close Combat
3HKO
グソクムシャCrabominable
129.9〜153.9%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Gholdengo*Gholdengo
Crabominable Crabominable vs Gholdengo Gholdengo

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CrabominableGholdengo
41.1〜49.1%
Thunder Punch
3HKO
31.6〜37.8%
Thunder Punch
3 hits (89%)
83.4〜99.4%
Earthquake
2HKO
GholdengoCrabominable
105.9〜124.5%
Make It Rain
1HKO
80.4〜95.1%
Make It Rain
2HKO
97.1〜114.7%
Make It Rain
1 hits (81%)
Speed
Second
CrabominableS53 / GholdengoS136
Second
CrabominableS53 / GholdengoS107
Second
CrabominableS53 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CrabominableGholdengo
30.7〜36.2%
Thunder Punch
3 hits (49%)
23.3〜28.0%
Thunder Punch
4 hits (84%)
73.6〜87.1%
Earthquake
2HKO
GholdengoCrabominable
152.9〜180.4%
Make It Rain
2HKO (incl. きあいのタスキ)
115.7〜136.3%
Make It Rain
2HKO (incl. きあいのタスキ)
141.2〜165.7%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / GholdengoS136
Second
CrabominableS56 / GholdengoS107
Second
CrabominableS56 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
AegislashAegislash
Crabominable Crabominable vs Aegislash Aegislash

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CrabominableAegislash
64.7〜76.6%
Earthquake
2HKO
64.7〜76.6%
Earthquake
2HKO
64.7〜76.6%
Earthquake
2HKO
AegislashCrabominable
68.6〜81.4%
Close Combat
2HKO
77.5〜92.2%
Flash Cannon
2HKO
68.6〜81.4%
Close Combat
2HKO
Speed
Second
CrabominableS53 / AegislashS80
Second
CrabominableS53 / AegislashS72
Second
CrabominableS53 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CrabominableAegislash
57.5〜68.3%
Earthquake
2HKO
57.5〜68.3%
Earthquake
2HKO
57.5〜68.3%
Earthquake
2HKO
AegislashCrabominable
100.0〜118.6%
Close Combat
2HKO (incl. きあいのタスキ)
111.8〜132.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
100.0〜118.6%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / AegislashS80
Second
CrabominableS56 / AegislashS72
Second
CrabominableS56 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Crabominable Crabominable vs Mimikyu Mimikyu

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CrabominableMimikyu
116.0〜138.2%
Ice Hammer
2HKO (incl. ばけのかわ)
116.0〜138.2%
Ice Hammer
2HKO (incl. ばけのかわ)
116.0〜138.2%
Ice Hammer
2HKO (incl. ばけのかわ)
MimikyuCrabominable
72.5〜85.3%
Play Rough
2HKO
55.9〜65.7%
Play Rough
2HKO
55.9〜65.7%
Play Rough
2HKO
Speed
Second
CrabominableS53 / MimikyuS148
Second
CrabominableS53 / MimikyuS148
Second
CrabominableS53 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CrabominableMimikyu
87.0〜103.1%
Ice Hammer
2 hits (94%) (incl. ばけのかわ)
87.0〜103.1%
Ice Hammer
2 hits (94%) (incl. ばけのかわ)
87.0〜103.1%
Ice Hammer
2 hits (94%) (incl. ばけのかわ)
MimikyuCrabominable
104.4〜123.5%
Play Rough
2HKO (incl. きあいのタスキ)
80.4〜95.1%
Play Rough
2HKO
80.4〜95.1%
Play Rough
2HKO
Speed
Second
CrabominableS56 / MimikyuS148
Second
CrabominableS56 / MimikyuS148
Second
CrabominableS56 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Corviknight*Corviknight
Crabominable Crabominable vs Corviknight Corviknight

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CrabominableCorviknight
44.4〜52.7%
Thunder Punch
2 hits (16%)
44.4〜52.7%
Thunder Punch
3HKO
44.4〜52.7%
Thunder Punch
3HKO
CorviknightCrabominable
50.0〜59.8%
Brave Bird
2HKO
50.0〜59.8%
Brave Bird
2HKO
50.0〜59.8%
Brave Bird
2HKO
Speed
Second
CrabominableS53 / CorviknightS87
Second
CrabominableS53 / CorviknightS78
Second
CrabominableS53 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CrabominableCorviknight
39.5〜46.8%
Close Combat
3HKO
39.5〜46.8%
Close Combat
3HKO
39.5〜46.8%
Close Combat
3 hits (85%)
CorviknightCrabominable
73.5〜86.3%
Brave Bird
2HKO
73.5〜86.3%
Brave Bird
2HKO
73.5〜86.3%
Brave Bird
2HKO
Speed
Second
CrabominableS56 / CorviknightS87
Second
CrabominableS56 / CorviknightS78
Second
CrabominableS56 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Crabominable Crabominable vs Basculegion-F Basculegion-F

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CrabominableBasculegion-F
92.4〜109.6%
Thunder Punch
1 hits (50%)
92.4〜109.6%
Thunder Punch
1 hits (50%)
92.4〜109.6%
Thunder Punch
1 hits (50%)
Basculegion-FCrabominable
50.0〜58.8%
Wave Crash
2HKO
53.9〜64.7%
Wave Crash
2HKO
64.7〜76.5%
Wave Crash
2HKO
Speed
Second
CrabominableS53 / Basculegion-FS195
Second
CrabominableS53 / Basculegion-FS143
Second
CrabominableS53 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CrabominableBasculegion-F
69.0〜81.2%
Thunder Punch
2HKO
69.0〜81.2%
Thunder Punch
2HKO
69.0〜81.2%
Thunder Punch
2HKO
Basculegion-FCrabominable
71.6〜85.3%
Wave Crash
2HKO
78.4〜92.6%
Wave Crash
2HKO
92.6〜110.8%
Wave Crash
2HKO
Speed
Second
CrabominableS56 / Basculegion-FS195
Second
CrabominableS56 / Basculegion-FS143
Second
CrabominableS56 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Crabominable Crabominable vs メガリザードンX メガリザードンX

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CrabominableメガリザードンX
85.2〜100.6%
Earthquake
1 hits (6%)
メガリザードンXCrabominable
110.8〜130.9%
Flare Blitz
1HKO
Speed
Second
CrabominableS53 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CrabominableメガリザードンX
74.8〜89.0%
Earthquake
2HKO
メガリザードンXCrabominable
161.8〜191.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Crabominable Crabominable vs メガリザードンY メガリザードンY

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CrabominableメガリザードンY
103.2〜121.9%
Thunder Punch
1HKO
calculated with 晴れ
メガリザードンYCrabominable
135.3〜159.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
CrabominableS53 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CrabominableメガリザードンY
76.1〜90.3%
Thunder Punch
2HKO
calculated with 晴れ
メガリザードンYCrabominable
198.0〜233.3%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
CrabominableS56 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Crabominable Crabominable vs Volcarona Volcarona

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CrabominableVolcarona
35.4〜41.7%
Earthquake
3 hits (<1%)
62.7〜73.9%
Earthquake
2HKO
35.4〜41.7%
Earthquake
3 hits (79%)
VolcaronaCrabominable
88.2〜103.9%
Overheat
1 hits (31%)
115.7〜136.3%
Overheat
1HKO
88.2〜103.9%
Overheat
1 hits (31%)
Speed
Second
CrabominableS53 / VolcaronaS122
Second
CrabominableS53 / VolcaronaS152
Second
CrabominableS53 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CrabominableVolcarona
31.3〜37.0%
Earthquake
4HKO
49.7〜58.4%
Close Combat
3HKO
31.3〜37.0%
Earthquake
4HKO
VolcaronaCrabominable
126.5〜150.0%
Overheat
2HKO (incl. きあいのタスキ)
103.9〜123.5%
Fiery Dance
2HKO (incl. きあいのタスキ)
126.5〜150.0%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / VolcaronaS122
Second
CrabominableS56 / VolcaronaS152
Second
CrabominableS56 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
Crabominable Crabominable vs Skeledirge Skeledirge

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CrabominableSkeledirge
49.3〜58.8%
Earthquake
2 hits (70%)
49.3〜58.8%
Earthquake
3HKO
24.6〜29.4%
Earthquake
3HKO
SkeledirgeCrabominable
45.1〜53.9%
Torch Song
2HKO
45.1〜53.9%
Torch Song
2HKO
45.1〜53.9%
Torch Song
2HKO
Speed
Second
CrabominableS53 / SkeledirgeS86
Second
CrabominableS53 / SkeledirgeS86
Second
CrabominableS53 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CrabominableSkeledirge
43.6〜52.1%
Earthquake
3HKO
43.6〜52.1%
Earthquake
3HKO
21.8〜26.1%
Earthquake
3HKO
SkeledirgeCrabominable
65.7〜79.4%
Torch Song
2HKO
65.7〜79.4%
Torch Song
2HKO
65.7〜79.4%
Torch Song
2HKO
Speed
Second
CrabominableS56 / SkeledirgeS86
Second
CrabominableS56 / SkeledirgeS86
Second
CrabominableS56 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Crabominable Crabominable vs Metagross Metagross

Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CrabominableMetagross
65.0〜77.7%
Earthquake
2HKO
MetagrossCrabominable
96.6〜115.7%
Comet Punch
1 hits (88%)
Speed
Second
CrabominableS53 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CrabominableMetagross
57.3〜68.8%
Earthquake
2HKO
MetagrossCrabominable
134.8〜160.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
CrabominableS56 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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