ケケンカニ
種族値
メガシンカ
メガケケンカニ


特性:てつのこぶし — パンチの技の威力が1.2倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | かいりきバサミ | 相手の技や特性で攻撃を下げられない。 |
| 2 | いかりのつぼ | 相手の攻撃が急所に当たると、自分の攻撃が6段階目まで上がる。 |
| 3 | てつのこぶし | パンチの技の威力が1.2倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | マッハパンチ |
物理威力 40命中 100%PP 20 優先度+1パンチ必ず先制できる。(優先度+1) |
| 2 | かみなりパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 3 | アイスハンマー |
物理威力 100命中 90%PP 12 自分の素早さを1段階下げる。 |
| 4 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 5 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 6 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 7 | れいとうパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ケケンカニナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ゆうかん (A↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 1 | 0 | 1 | 0 | |
| 2 | 31 | 32 | 0 | 0 | 3 | 0 | |
| 3 | 32 | 32 | 0 | 0 | 0 | 0 | |
| 4 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 5 | 31 | 18 | 4 | 0 | 13 | 0 | |
| 6 | 31 | 32 | 1 | 0 | 2 | 0 | |
| 7 | 19 | 32 | 15 | 0 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
○*Garchomp
Crabominable vs
Garchomp Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.5〜188.1% Ice Hammer 1HKO | 290.3〜344.9% Ice Hammer 1HKO | 290.3〜344.9% Ice Hammer 2HKO (incl. きあいのタスキ) | |
| 50.0〜59.8% Flamethrower 2HKO | 46.1〜54.9% Outrage 2 hits (65%) | 46.1〜54.9% Outrage 2 hits (65%) | |
| Speed | Second S53 / S223 | Second S53 / S231 | Second S53 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.5% Ice Hammer 1HKO | 216.2〜255.1% Ice Hammer 1HKO | 216.2〜255.1% Ice Hammer 2HKO (incl. きあいのタスキ) | |
| 78.4〜93.1% Draco Meteor 2HKO | 67.6〜79.9% Outrage 2HKO | 67.6〜79.9% Outrage 2HKO | |
| Speed | Second S56 / S223 | Second S56 / S231 | Second S56 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Hippowdon
Crabominable vs
Hippowdon Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.7〜121.4% Ice Hammer 1HKOcalculated with すなあらし | 93.5〜111.6% Ice Hammer 1 hits (69%)calculated with すなあらし | 103.7〜121.4% Ice Hammer 1HKOcalculated with すなあらし | |
| 25.5〜30.9% Earthquake 3 hits (79%)calculated with すなあらし | 25.5〜30.9% Earthquake 3 hits (79%)calculated with すなあらし | 25.5〜30.9% Earthquake 3 hits (79%)calculated with すなあらし | |
| Speed | Second S53 / S67 | Second S53 / S67 | Second S53 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.3〜90.2% Ice Hammer 2HKOcalculated with すなあらし | 69.8〜81.9% Ice Hammer 2HKOcalculated with すなあらし | 76.3〜90.2% Ice Hammer 2HKOcalculated with すなあらし | |
| 37.3〜44.6% Earthquake 2 hits (2%)calculated with すなあらし | 37.3〜44.6% Earthquake 2 hits (2%)calculated with すなあらし | 37.3〜44.6% Earthquake 2 hits (2%)calculated with すなあらし | |
| Speed | Second S56 / S67 | Second S56 / S67 | Second S56 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*セグレイブ
Crabominable vs
セグレイブ Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.3〜139.3% Close Combat 1HKO | 106.8〜127.7% Drain Punch 2HKO (incl. きあいのタスキ) | 106.8〜127.7% Drain Punch 1HKO | |
| 57.8〜68.1% きょけんとつげき 2HKO | 45.6〜54.4% きょけんとつげき 2 hits (50%) | 64.7〜77.0% きょけんとつげき 2HKO | |
| Speed | Second S53 / S139 | Second S53 / S152 | Second S53 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜123.6% Close Combat 1HKO | 126.7〜150.8% Close Combat 2HKO (incl. きあいのタスキ) | 126.7〜150.8% Close Combat 1HKO | |
| 84.3〜100.0% きょけんとつげき 2HKO | 66.7〜79.4% きょけんとつげき 2HKO | 95.6〜112.7% きょけんとつげき 2HKO | |
| Speed | Second S56 / S139 | Second S56 / S152 | Second S56 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Baxcalibur
Crabominable vs
Baxcalibur Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜122.8% Close Combat 1HKO | 123.4〜147.3% Close Combat 1HKO | 103.6〜122.8% Close Combat 1HKO | |
| 50.0〜59.8% Flash Cannon 2HKO | 61.8〜73.5% Flash Cannon 2HKO | 50.0〜59.8% Flash Cannon 2HKO | |
| Speed | Second S53 / S105 | Second S53 / S150 | Second S53 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.4〜109.6% Close Combat 1 hits (56%) | 111.4〜130.5% Close Combat 1HKO | 92.4〜109.6% Close Combat 1 hits (56%) | |
| 74.5〜88.2% Flash Cannon 2HKO | 89.2〜105.9% Flash Cannon 2HKO | 74.5〜88.2% Flash Cannon 2HKO | |
| Speed | Second S56 / S105 | Second S56 / S150 | Second S56 / S105 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Meowscarada
Crabominable vs
Meowscarada Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 225.5〜264.7% Ice Hammer 1HKO | 225.5〜264.7% Ice Hammer 2HKO (incl. きあいのタスキ) | 225.5〜264.7% Ice Hammer 1HKO | |
| 62.7〜74.5% Play Rough 2HKO | 62.7〜74.5% Play Rough 2HKO | 81.4〜96.6% Play Rough 2HKO | |
| Speed | Second S53 / S262 | Second S53 / S175 | Second S53 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜196.1% Ice Hammer 1HKO | 166.0〜196.1% Ice Hammer 2HKO (incl. きあいのタスキ) | 166.0〜196.1% Ice Hammer 1HKO | |
| 91.2〜106.9% Play Rough 2HKO | 91.2〜106.9% Play Rough 2HKO | 118.1〜138.7% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S262 | Second S56 / S175 | Second S56 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*ゴリランダー
Crabominable vs
ゴリランダー Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 136.7〜160.9% Ice Hammer 1HKOcalculated with グラスフィールド | 136.7〜160.9% Ice Hammer 1HKOcalculated with グラスフィールド | 91.3〜108.7% Ice Hammer 1 hits (50%)calculated with グラスフィールド | |
| 75.0〜89.7% Wood Hammer 2HKOcalculated with グラスフィールド | 69.1〜82.8% Wood Hammer 2HKOcalculated with グラスフィールド | 57.8〜69.1% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S53 / S107 | Second S53 / S107 | Second S53 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.5〜118.8% Ice Hammer 1 hits (94%)calculated with グラスフィールド | 99.5〜118.8% Ice Hammer 1 hits (94%)calculated with グラスフィールド | 66.7〜79.2% Ice Hammer 2HKOcalculated with グラスフィールド | |
| 110.8〜130.4% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 102.0〜120.6% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 85.3〜100.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S56 / S107 | Second S56 / S107 | Second S56 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Gyarados
Crabominable vs
Gyarados Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | 123.4〜145.6% Thunder Punch 1HKOcalculated with 攻撃-1 | 71.3〜85.1% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 28.4〜34.3% Lash Out 3 hits (2%) | 38.2〜45.1% Lash Out 3HKO | 28.4〜34.3% Lash Out 3 hits (2%) | |
| Speed | Second S53 / S101 | Second S53 / S133 | Second S53 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜63.4% Thunder Punch 2HKOcalculated with 攻撃-1 | 91.2〜107.6% Thunder Punch 1 hits (44%)calculated with 攻撃-1 | 53.5〜63.4% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| 42.2〜50.0% Lash Out 2 hits (<1%) | 54.9〜65.7% Lash Out 2HKO | 42.2〜50.0% Lash Out 2 hits (<1%) | |
| Speed | Second S56 / S101 | Second S56 / S133 | Second S56 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Farigiraf
Crabominable vs
Farigiraf Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 196.2〜231.4% Earthquake 2HKO (incl. きあいのタスキ) | 117.9〜138.9% Earthquake 2HKO (incl. きあいのタスキ) | 88.1〜103.8% Ice Hammer 1 hits (25%) | |
| 43.1〜51.0% Dazzling Gleam 2 hits (3%) | 35.3〜42.2% Dazzling Gleam 3HKO | 47.1〜55.9% Dazzling Gleam 2 hits (79%) | |
| Speed | Second S53 / S151 | Second S53 / S106 | Second S53 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.6〜206.3% Earthquake 2HKO (incl. きあいのタスキ) | 103.2〜122.1% Earthquake 2HKO (incl. きあいのタスキ) | 78.0〜92.5% Close Combat 2HKO | |
| 60.8〜72.5% Dazzling Gleam 2HKO | 51.0〜60.8% Dazzling Gleam 2HKO | 67.6〜80.4% Dazzling Gleam 2HKO | |
| Speed | Second S56 / S151 | Second S56 / S106 | Second S56 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Greninja
Crabominable vs
Greninja Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜141.6% Thunder Punch 2HKO (incl. きあいのタスキ) | 107.4〜126.8% Thunder Punch 1HKO | 118.8〜141.6% Thunder Punch 1HKO | |
| 41.2〜48.5% Hydro Pump 3HKO | 44.1〜52.0% Hydro Pump 2 hits (14%) | 41.2〜48.5% Hydro Pump 3HKO | |
| Speed | Second S53 / S174 | Second S53 / S213 | Second S53 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.9〜157.0% Drain Punch 2HKO (incl. きあいのタスキ) | 118.1〜140.9% Drain Punch 1HKO | 132.9〜157.0% Drain Punch 1HKO | |
| 58.8〜69.6% Hydro Pump 2HKO | 63.7〜75.5% Hydro Pump 2HKO | 58.8〜69.6% Hydro Pump 2HKO | |
| Speed | Second S56 / S174 | Second S56 / S213 | Second S56 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Crabominable vs
Sneasler Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.3〜145.2% Ice Hammer 1HKO | 122.3〜145.2% Ice Hammer 1HKO | 122.3〜145.2% Ice Hammer 1HKO | |
| 92.2〜109.8% Close Combat 1 hits (63%) | 92.2〜109.8% Close Combat 1 hits (63%) | 92.2〜109.8% Close Combat 1 hits (63%) | |
| Speed | Second S53 / S172 | Second S53 / S172 | Second S53 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.3〜143.9% Earthquake 1HKO | 122.3〜143.9% Earthquake 1HKO | 122.3〜143.9% Earthquake 1HKO | |
| 135.3〜159.8% Close Combat 2HKO (incl. きあいのタスキ) | 135.3〜159.8% Close Combat 2HKO (incl. きあいのタスキ) | 135.3〜159.8% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S172 | Second S56 / S172 | Second S56 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Crabominable vs
イエッサン(オス) Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.4〜178.1% Ice Hammer 1HKOcalculated with サイコフィールド | 150.4〜178.1% Ice Hammer 1HKOcalculated with サイコフィールド | 150.4〜178.1% Ice Hammer 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 77.5〜92.2% Expanding Force 2HKOcalculated with サイコフィールド | 71.6〜85.3% Expanding Force 2HKOcalculated with サイコフィールド | 77.5〜92.2% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S53 / S220 | Second S53 / S161 | Second S53 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜131.4% Ice Hammer 1HKOcalculated with サイコフィールド | 111.7〜131.4% Ice Hammer 1HKOcalculated with サイコフィールド | 111.7〜131.4% Ice Hammer 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 112.7〜133.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 102.9〜121.6% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 112.7〜133.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S56 / S220 | Second S56 / S161 | Second S56 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Hydreigon
Crabominable vs
Hydreigon Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 167.5〜197.0% Ice Hammer 1HKO | 167.5〜197.0% Ice Hammer 2HKO (incl. きあいのタスキ) | 167.5〜197.0% Ice Hammer 1HKO | |
| 61.8〜73.5% Fire Blast 2HKO | 55.9〜66.7% Fire Blast 2HKO | 79.9〜95.6% Fire Blast 2HKO | |
| Speed | Second S53 / S225 | Second S53 / S165 | Second S53 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.9〜145.6% Ice Hammer 1HKO | 121.9〜145.6% Ice Hammer 2HKO (incl. きあいのタスキ) | 121.9〜145.6% Ice Hammer 1HKO | |
| 89.2〜105.9% Fire Blast 2HKO | 82.4〜97.1% Fire Blast 2HKO | 102.9〜122.1% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S225 | Second S56 / S165 | Second S56 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Dragonite
Crabominable vs
Dragonite Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.7〜163.5% Ice Hammer 1HKO | 159.3〜189.2% Ice Hammer 1HKO | 159.3〜189.2% Ice Hammer 1HKO | |
| 70.6〜83.3% Air Slash 2HKO | 50.0〜59.8% Air Slash 2HKO | 55.9〜65.7% Air Slash 2HKO | |
| Speed | Second S53 / S152 | Second S53 / S145 | Second S53 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.8% Ice Hammer 1HKO | 118.6〜140.1% Ice Hammer 1HKO | 118.6〜140.1% Ice Hammer 1HKO | |
| 102.9〜121.6% Air Slash 2HKO (incl. きあいのタスキ) | 73.5〜86.3% Air Slash 2HKO | 79.4〜94.1% Air Slash 2HKO | |
| Speed | Second S56 / S152 | Second S56 / S145 | Second S56 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲Primarina
Crabominable vs
Primarina Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜79.1% Thunder Punch 2HKO | 88.2〜104.8% Thunder Punch 1 hits (31%) | 66.3〜79.1% Thunder Punch 2HKO | |
| 65.7〜79.4% Moonblast 2HKO | 80.4〜95.1% Moonblast 2HKO | 65.7〜79.4% Moonblast 2HKO | |
| Speed | Second S53 / S80 | Second S53 / S82 | Second S53 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.2〜58.8% Thunder Punch 3HKO | 65.2〜77.0% Thunder Punch 2HKO | 49.2〜58.8% Thunder Punch 2 hits (72%) | |
| 97.1〜114.7% Moonblast 2HKO | 115.7〜138.2% Moonblast 2HKO (incl. きあいのタスキ) | 97.1〜114.7% Moonblast 2HKO | |
| Speed | Second S56 / S80 | Second S56 / S82 | Second S56 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
Crabominable vs
グソクムシャ Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.7% Close Combat 2 hits (19%) | |
| 89.2〜106.9% Iron Head 1 hits (38%) | |
| Speed | Second S53 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.5〜46.2% Close Combat 3HKO | |
| 129.9〜153.9% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Crabominable vs
Gholdengo Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.1% Thunder Punch 3HKO | 31.6〜37.8% Thunder Punch 3 hits (89%) | 83.4〜99.4% Earthquake 2HKO | |
| 105.9〜124.5% Make It Rain 1HKO | 80.4〜95.1% Make It Rain 2HKO | 97.1〜114.7% Make It Rain 1 hits (81%) | |
| Speed | Second S53 / S136 | Second S53 / S107 | Second S53 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.2% Thunder Punch 3 hits (49%) | 23.3〜28.0% Thunder Punch 4 hits (84%) | 73.6〜87.1% Earthquake 2HKO | |
| 152.9〜180.4% Make It Rain 2HKO (incl. きあいのタスキ) | 115.7〜136.3% Make It Rain 2HKO (incl. きあいのタスキ) | 141.2〜165.7% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S136 | Second S56 / S107 | Second S56 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
Crabominable vs
Aegislash Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜76.6% Earthquake 2HKO | 64.7〜76.6% Earthquake 2HKO | 64.7〜76.6% Earthquake 2HKO | |
| 68.6〜81.4% Close Combat 2HKO | 77.5〜92.2% Flash Cannon 2HKO | 68.6〜81.4% Close Combat 2HKO | |
| Speed | Second S53 / S80 | Second S53 / S72 | Second S53 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Earthquake 2HKO | 57.5〜68.3% Earthquake 2HKO | 57.5〜68.3% Earthquake 2HKO | |
| 100.0〜118.6% Close Combat 2HKO (incl. きあいのタスキ) | 111.8〜132.4% Flash Cannon 2HKO (incl. きあいのタスキ) | 100.0〜118.6% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S80 | Second S56 / S72 | Second S56 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Crabominable vs
Mimikyu Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.0〜138.2% Ice Hammer 2HKO (incl. ばけのかわ) | 116.0〜138.2% Ice Hammer 2HKO (incl. ばけのかわ) | 116.0〜138.2% Ice Hammer 2HKO (incl. ばけのかわ) | |
| 72.5〜85.3% Play Rough 2HKO | 55.9〜65.7% Play Rough 2HKO | 55.9〜65.7% Play Rough 2HKO | |
| Speed | Second S53 / S148 | Second S53 / S148 | Second S53 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.0〜103.1% Ice Hammer 2 hits (94%) (incl. ばけのかわ) | 87.0〜103.1% Ice Hammer 2 hits (94%) (incl. ばけのかわ) | 87.0〜103.1% Ice Hammer 2 hits (94%) (incl. ばけのかわ) | |
| 104.4〜123.5% Play Rough 2HKO (incl. きあいのタスキ) | 80.4〜95.1% Play Rough 2HKO | 80.4〜95.1% Play Rough 2HKO | |
| Speed | Second S56 / S148 | Second S56 / S148 | Second S56 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Corviknight
Crabominable vs
Corviknight Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.4〜52.7% Thunder Punch 2 hits (16%) | 44.4〜52.7% Thunder Punch 3HKO | 44.4〜52.7% Thunder Punch 3HKO | |
| 50.0〜59.8% Brave Bird 2HKO | 50.0〜59.8% Brave Bird 2HKO | 50.0〜59.8% Brave Bird 2HKO | |
| Speed | Second S53 / S87 | Second S53 / S78 | Second S53 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.8% Close Combat 3HKO | 39.5〜46.8% Close Combat 3HKO | 39.5〜46.8% Close Combat 3 hits (85%) | |
| 73.5〜86.3% Brave Bird 2HKO | 73.5〜86.3% Brave Bird 2HKO | 73.5〜86.3% Brave Bird 2HKO | |
| Speed | Second S56 / S87 | Second S56 / S78 | Second S56 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Basculegion-F
Crabominable vs
Basculegion-F Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.4〜109.6% Thunder Punch 1 hits (50%) | 92.4〜109.6% Thunder Punch 1 hits (50%) | 92.4〜109.6% Thunder Punch 1 hits (50%) | |
| 50.0〜58.8% Wave Crash 2HKO | 53.9〜64.7% Wave Crash 2HKO | 64.7〜76.5% Wave Crash 2HKO | |
| Speed | Second S53 / S195 | Second S53 / S143 | Second S53 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.0〜81.2% Thunder Punch 2HKO | 69.0〜81.2% Thunder Punch 2HKO | 69.0〜81.2% Thunder Punch 2HKO | |
| 71.6〜85.3% Wave Crash 2HKO | 78.4〜92.6% Wave Crash 2HKO | 92.6〜110.8% Wave Crash 2HKO | |
| Speed | Second S56 / S195 | Second S56 / S143 | Second S56 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
Crabominable vs
メガリザードンX Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.2〜100.6% Earthquake 1 hits (6%) | |
| 110.8〜130.9% Flare Blitz 1HKO | |
| Speed | Second S53 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 74.8〜89.0% Earthquake 2HKO | |
| 161.8〜191.2% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Crabominable vs
メガリザードンY Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.2〜121.9% Thunder Punch 1HKOcalculated with 晴れ | |
| 135.3〜159.8% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S53 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜90.3% Thunder Punch 2HKOcalculated with 晴れ | |
| 198.0〜233.3% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S56 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Crabominable vs
Volcarona Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜41.7% Earthquake 3 hits (<1%) | 62.7〜73.9% Earthquake 2HKO | 35.4〜41.7% Earthquake 3 hits (79%) | |
| 88.2〜103.9% Overheat 1 hits (31%) | 115.7〜136.3% Overheat 1HKO | 88.2〜103.9% Overheat 1 hits (31%) | |
| Speed | Second S53 / S122 | Second S53 / S152 | Second S53 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.0% Earthquake 4HKO | 49.7〜58.4% Close Combat 3HKO | 31.3〜37.0% Earthquake 4HKO | |
| 126.5〜150.0% Overheat 2HKO (incl. きあいのタスキ) | 103.9〜123.5% Fiery Dance 2HKO (incl. きあいのタスキ) | 126.5〜150.0% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S122 | Second S56 / S152 | Second S56 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Skeledirge
Crabominable vs
Skeledirge Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.8% Earthquake 2 hits (70%) | 49.3〜58.8% Earthquake 3HKO | 24.6〜29.4% Earthquake 3HKO | |
| 45.1〜53.9% Torch Song 2HKO | 45.1〜53.9% Torch Song 2HKO | 45.1〜53.9% Torch Song 2HKO | |
| Speed | Second S53 / S86 | Second S53 / S86 | Second S53 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.6〜52.1% Earthquake 3HKO | 43.6〜52.1% Earthquake 3HKO | 21.8〜26.1% Earthquake 3HKO | |
| 65.7〜79.4% Torch Song 2HKO | 65.7〜79.4% Torch Song 2HKO | 65.7〜79.4% Torch Song 2HKO | |
| Speed | Second S56 / S86 | Second S56 / S86 | Second S56 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Crabominable vs
Metagross Crabominable's build: ケケンカニナイト, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.0〜77.7% Earthquake 2HKO | |
| 96.6〜115.7% Comet Punch 1 hits (88%) | |
| Speed | Second S53 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Crabominable's build: Focus Sash, Brave, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Earthquake 2HKO | |
| 134.8〜160.3% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S56 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder







かみなりパンチ
じしん
きあいのタスキ





