Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤドキング

ヤドキング

みず エスパー
全国図鑑 No.199 / 使用率 115位
データ集計日:2026-09-10

種族値

HP
95
こうげき
75
ぼうぎょ
80
とくこう
100
とくぼう
110
すばやさ
30
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストくさでんきあく
かくとうはがねほのおみずエスパーこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 さいせいりょく
99.7%
-0.3
手持ちに戻ると最大HPの1/3回復する。
採用率の推移
100100100100.0%99.7%9/99/10
2 マイペース
0.3%
こんらん状態にならず、相手の特性「いかく」も効かない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
こおり さむいギャグ
98.5%
+14.3
こおり変化
PP 12
5ターンの間ゆき状態にする。手持ちの他のポケモンと交代する。
採用率の推移
100918284.2%98.5%9/99/10
2
ノーマル あくび
86.4%
+70.6
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
9751515.8%86.4%9/99/10
3
みず ねっとう
84.2%
みず特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。
4
ノーマル なまける
55.5%
+2.9
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
採用率の推移
56545252.6%55.5%9/99/10
5
ほのお だいもんじ
23.3%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
6
エスパー サイコキネシス
9.7%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
7
エスパー トリックルーム
9.1%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
8
エスパー サイコノイズ
9.1%
-1.4
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
採用率の推移
1110910.5%9.1%9/99/10
9
こおり れいとうビーム
8.8%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
10
ほのお かえんほうしゃ
5.8%
-57.4
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
7236063.2%5.8%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
63.3%
+5.4
ターン終わりに最大HPの1/16回復する。
採用率の推移
64615757.9%63.3%9/99/10
2
オボンのみオボンのみ
16.4%
-15.2
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
34241431.6%16.4%9/99/10
3
きあいのタスキきあいのタスキ
15.2%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
4
ひかりのこな
3.3%
相手の技の命中率が0.9倍になる。
5
ゴツゴツメット
0.9%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
つめたいいわ
0.3%
あられ/ゆきで起こした天候が8ターン続く。

性格

順位 性格 採用率 ⓘ 詳細
1 おだやか (D↑ A↓)
47.0%
-10.9
採用率の推移
60524557.9%47.0%9/99/10
2 なまいき (D↑ S↓)
24.5%
+3.4
採用率の推移
25232121.1%24.5%9/99/10
3 のんき
19.1%
4 ずぶとい (B↑ A↓)
5.5%
+0.2
採用率の推移
6555.3%5.5%9/99/10
5 おくびょう (S↑ A↓)
2.4%
6 れいせい (C↑ S↓)
1.5%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 310250100
22.7%
2 31043100
9.4%
3 32001320
9.4%
4 32032020
7.6%
+2.3
採用率の推移
8655.3%7.6%9/99/10
5 32020320
7.0%
-29.8
採用率の推移
4122336.8%7.0%9/99/10
6 32025090
7.0%
7 32032200
6.1%
8 310100230
5.8%
9 310100250
5.5%
10 320140200
3.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 8.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Lucario*Lucario
Slowking Slowking vs Lucario Lucario

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowkingLucario
76.2〜89.8%
Fire Blast
2HKO
76.2〜89.8%
Fire Blast
2HKO
LucarioSlowking
46.8〜55.7%
Dark Pulse
2 hits (16%)
41.8〜49.8%
Dark Pulse
3HKO
Speed
Second
SlowkingS45 / LucarioS223
Second
SlowkingS45 / LucarioS180
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowkingLucario
104.8〜123.8%
Fire Blast
1HKO
104.8〜123.8%
Fire Blast
1HKO
LucarioSlowking
50.7〜59.7%
Dark Pulse
2 hits (81%)
44.8〜52.7%
Dark Pulse
3HKO
Speed
Second
SlowkingS45 / LucarioS223
Second
SlowkingS45 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowkingLucario
76.2〜89.8%
Fire Blast
2HKO
76.2〜89.8%
Fire Blast
2HKO
LucarioSlowking
42.8〜50.7%
Dark Pulse
3HKO
37.8〜44.8%
Dark Pulse
3 hits (30%)
Speed
Second
SlowkingS50 / LucarioS223
Second
SlowkingS50 / LucarioS180
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Lucario's page →
CorviknightCorviknight
Slowking Slowking vs Corviknight Corviknight

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowkingCorviknight
45.9〜54.6%
Fire Blast
2 hits (51%)
45.9〜54.6%
Fire Blast
2 hits (6%)
45.9〜54.6%
Fire Blast
3HKO
CorviknightSlowking
26.9〜31.8%
Brave Bird
4 hits (37%)
26.9〜31.8%
Brave Bird
4 hits (37%)
26.9〜31.8%
Brave Bird
4 hits (37%)
Speed
Second
SlowkingS45 / CorviknightS87
Second
SlowkingS45 / CorviknightS78
Second
SlowkingS45 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowkingCorviknight
63.4〜75.1%
Fire Blast
2HKO
63.4〜75.1%
Fire Blast
2HKO
63.4〜75.1%
Fire Blast
2HKO
CorviknightSlowking
34.8〜41.8%
Brave Bird
3 hits (78%)
34.8〜41.8%
Brave Bird
3 hits (78%)
34.8〜41.8%
Brave Bird
3 hits (78%)
Speed
Second
SlowkingS45 / CorviknightS87
Second
SlowkingS45 / CorviknightS78
Second
SlowkingS45 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowkingCorviknight
45.9〜54.6%
Fire Blast
2 hits (51%)
45.9〜54.6%
Fire Blast
2 hits (6%)
45.9〜54.6%
Fire Blast
3HKO
CorviknightSlowking
28.9〜34.8%
Brave Bird
4 hits (82%) (incl. オボンのみ)
28.9〜34.8%
Brave Bird
4 hits (82%) (incl. オボンのみ)
28.9〜34.8%
Brave Bird
4 hits (82%) (incl. オボンのみ)
Speed
Second
SlowkingS50 / CorviknightS87
Second
SlowkingS50 / CorviknightS78
Second
SlowkingS50 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Farigiraf*Farigiraf
Slowking Slowking vs Farigiraf Farigiraf

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlowkingFarigiraf
76.7〜91.8%
Psychic
2HKO
63.2〜75.8%
Psychic
2HKO
76.7〜91.8%
Psychic
2HKO
FarigirafSlowking
44.8〜52.7%
Energy Ball
3HKO
36.8〜43.8%
Energy Ball
3 hits (>99%)
48.8〜57.7%
Energy Ball
2 hits (49%)
Speed
Second
SlowkingS45 / FarigirafS151
Second
SlowkingS45 / FarigirafS106
Second
SlowkingS45 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlowkingFarigiraf
105.7〜125.8%
Psychic
2HKO (incl. きあいのタスキ)
86.3〜102.1%
Psychic
2HKO
105.7〜125.8%
Psychic
1HKO
FarigirafSlowking
47.8〜56.7%
Energy Ball
2 hits (31%)
38.8〜46.8%
Energy Ball
3HKO
51.7〜61.7%
Energy Ball
2 hits (96%)
Speed
Second
SlowkingS45 / FarigirafS151
Second
SlowkingS45 / FarigirafS106
Second
SlowkingS45 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlowkingFarigiraf
76.7〜91.8%
Psychic
2HKO
63.2〜75.8%
Psychic
2HKO
76.7〜91.8%
Psychic
2HKO
FarigirafSlowking
39.8〜47.8%
Energy Ball
3 hits (94%)
33.8〜39.8%
Energy Ball
4HKO (incl. オボンのみ)
44.8〜52.7%
Energy Ball
3HKO
Speed
Second
SlowkingS50 / FarigirafS151
Second
SlowkingS50 / FarigirafS106
Second
SlowkingS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Slowking Slowking vs A-Ninetales A-Ninetales

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SlowkingA-Ninetales
48.0〜57.1%
Fire Blast
2 hits (90%)
calculated with あられ
56.0〜66.7%
Fire Blast
2HKO
calculated with あられ
A-NinetalesSlowking
29.9〜35.8%
Freeze-Dry
4HKO
calculated with あられ
38.8〜45.8%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
SlowkingS45 / A-NinetalesS177
Second
SlowkingS45 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SlowkingA-Ninetales
65.1〜77.7%
Fire Blast
2HKO
calculated with あられ
76.0〜90.7%
Fire Blast
2HKO
calculated with あられ
A-NinetalesSlowking
33.8〜39.8%
Foul Play
3 hits (22%)
calculated with あられ
41.8〜48.8%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
SlowkingS45 / A-NinetalesS177
Second
SlowkingS45 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SlowkingA-Ninetales
48.0〜57.1%
Fire Blast
2 hits (90%)
calculated with あられ
56.0〜66.7%
Fire Blast
2HKO
calculated with あられ
A-NinetalesSlowking
26.9〜32.8%
Freeze-Dry
4 hits (1%)
calculated with あられ
33.8〜41.8%
Freeze-Dry
3 hits (<1%)
calculated with あられ
Speed
Second
SlowkingS50 / A-NinetalesS177
Second
SlowkingS50 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Slowking Slowking vs Sneasler Sneasler

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowkingSneasler
155.4〜186.0%
Psychic
1HKO
155.4〜186.0%
Psychic
1HKO
155.4〜186.0%
Psychic
1HKO
SneaslerSlowking
44.8〜52.7%
Throat Chop
3HKO
44.8〜52.7%
Throat Chop
3HKO
44.8〜52.7%
Throat Chop
3HKO
Speed
Second
SlowkingS45 / SneaslerS172
Second
SlowkingS45 / SneaslerS172
Second
SlowkingS45 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowkingSneasler
214.0〜254.8%
Psychic
1HKO
214.0〜254.8%
Psychic
1HKO
214.0〜254.8%
Psychic
1HKO
SneaslerSlowking
57.7〜68.7%
Throat Chop
2HKO
57.7〜68.7%
Throat Chop
2HKO
57.7〜68.7%
Throat Chop
2HKO
Speed
Second
SlowkingS45 / SneaslerS172
Second
SlowkingS45 / SneaslerS172
Second
SlowkingS45 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowkingSneasler
155.4〜186.0%
Psychic
1HKO
155.4〜186.0%
Psychic
1HKO
155.4〜186.0%
Psychic
1HKO
SneaslerSlowking
48.8〜57.7%
Throat Chop
3HKO
48.8〜57.7%
Throat Chop
3HKO
48.8〜57.7%
Throat Chop
3HKO
Speed
Second
SlowkingS50 / SneaslerS172
Second
SlowkingS50 / SneaslerS172
Second
SlowkingS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Skeledirge*Skeledirge
Slowking Slowking vs Skeledirge Skeledirge

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowkingSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeSlowking
41.8〜50.7%
Shadow Ball
3HKO
41.8〜50.7%
Shadow Ball
3HKO
41.8〜50.7%
Shadow Ball
3HKO
Speed
Second
SlowkingS45 / SkeledirgeS86
Second
SlowkingS45 / SkeledirgeS86
Second
SlowkingS45 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowkingSkeledirge
73.9〜88.2%
Scald
2HKO
73.9〜88.2%
Scald
2HKO
73.9〜88.2%
Scald
2HKO
SkeledirgeSlowking
45.8〜54.7%
Shadow Ball
2 hits (6%)
45.8〜54.7%
Shadow Ball
2 hits (6%)
45.8〜54.7%
Shadow Ball
2 hits (6%)
Speed
Second
SlowkingS45 / SkeledirgeS86
Second
SlowkingS45 / SkeledirgeS86
Second
SlowkingS45 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowkingSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeSlowking
38.8〜45.8%
Shadow Ball
3 hits (55%)
38.8〜45.8%
Shadow Ball
3 hits (55%)
38.8〜45.8%
Shadow Ball
3 hits (55%)
Speed
Second
SlowkingS50 / SkeledirgeS86
Second
SlowkingS50 / SkeledirgeS86
Second
SlowkingS50 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
Slowking Slowking vs Dragonite Dragonite

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SlowkingDragonite
33.5〜40.7%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
DragoniteSlowking
52.7〜62.7%
Thunderbolt
2 hits (>99%)
36.8〜43.8%
Thunderbolt
3 hits (>99%)
40.8〜48.8%
Thunderbolt
3HKO
Speed
Second
SlowkingS45 / DragoniteS152
Second
SlowkingS45 / DragoniteS145
Second
SlowkingS45 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SlowkingDragonite
46.7〜56.3%
Ice Beam
2HKO
56.3〜67.1%
Ice Beam
2HKO
56.3〜67.1%
Ice Beam
2HKO
DragoniteSlowking
55.7〜66.7%
Thunderbolt
2HKO
45.3〜53.7%
Outrage
2 hits (2%)
45.3〜53.7%
Outrage
2 hits (2%)
Speed
Second
SlowkingS45 / DragoniteS152
Second
SlowkingS45 / DragoniteS145
Second
SlowkingS45 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SlowkingDragonite
33.5〜40.7%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
DragoniteSlowking
47.8〜56.7%
Thunderbolt
3HKO
37.8〜44.8%
Outrage
3 hits (34%)
37.8〜44.8%
Outrage
3 hits (34%)
Speed
Second
SlowkingS50 / DragoniteS152
Second
SlowkingS50 / DragoniteS145
Second
SlowkingS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Primarina×*Primarina
Slowking Slowking vs Primarina Primarina

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowkingPrimarina
24.1〜28.9%
Psychic
999HKO
24.1〜28.9%
Psychic
999HKO
24.1〜28.9%
Psychic
999HKO
PrimarinaSlowking
30.3〜36.3%
Moonblast
4HKO
37.8〜44.8%
Moonblast
3HKO
30.3〜36.3%
Moonblast
4HKO
Speed
Second
SlowkingS45 / PrimarinaS80
Second
SlowkingS45 / PrimarinaS82
Second
SlowkingS45 / PrimarinaS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowkingPrimarina
33.7〜40.1%
Psychic
4HKO (incl. オボンのみ)
33.7〜40.1%
Psychic
4HKO (incl. オボンのみ)
33.7〜40.1%
Psychic
3 hits (36%)
PrimarinaSlowking
33.3〜39.3%
Moonblast
3 hits (14%)
40.3〜47.8%
Moonblast
3HKO
33.3〜39.3%
Moonblast
3 hits (14%)
Speed
Second
SlowkingS45 / PrimarinaS80
Second
SlowkingS45 / PrimarinaS82
Second
SlowkingS45 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowkingPrimarina
24.1〜28.9%
Psychic
999HKO
24.1〜28.9%
Psychic
999HKO
24.1〜28.9%
Psychic
999HKO
PrimarinaSlowking
28.4〜33.3%
Moonblast
4 hits (26%) (incl. オボンのみ)
33.3〜40.3%
Moonblast
4HKO (incl. オボンのみ)
28.4〜33.3%
Moonblast
4 hits (26%) (incl. オボンのみ)
Speed
Second
SlowkingS50 / PrimarinaS80
Second
SlowkingS50 / PrimarinaS82
Second
SlowkingS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Slowking Slowking vs グソクムシャ グソクムシャ

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowkingグソクムシャ
76.9〜92.3%
Fire Blast
2HKO
グソクムシャSlowking
108.5〜127.9%
First Impression
1HKO
Speed
Second
SlowkingS45 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowkingグソクムシャ
107.7〜127.5%
Fire Blast
1HKO
グソクムシャSlowking
140.8〜166.7%
First Impression
1HKO
Speed
Second
SlowkingS45 / グソクムシャS60
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowkingグソクムシャ
76.9〜92.3%
Fire Blast
2HKO
グソクムシャSlowking
117.4〜139.3%
First Impression
1HKO
Speed
Second
SlowkingS50 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View グソクムシャ's page →
セグレイブ*セグレイブ
Slowking Slowking vs セグレイブ セグレイブ

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slowkingセグレイブ
26.7〜31.9%
Psychic
4HKO
30.4〜36.1%
Psychic
3 hits (38%)
30.4〜36.1%
Psychic
3 hits (38%)
セグレイブSlowking
61.2〜72.1%
きょけんとつげき
2HKO
48.3〜57.2%
きょけんとつげき
2 hits (46%)
69.7〜82.1%
きょけんとつげき
2HKO
Speed
Second
SlowkingS45 / セグレイブS139
Second
SlowkingS45 / セグレイブS152
Second
SlowkingS45 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slowkingセグレイブ
36.6〜44.0%
Psychic
3HKO
42.4〜50.3%
Psychic
2 hits (<1%)
42.4〜50.3%
Psychic
2 hits (<1%)
セグレイブSlowking
80.6〜95.5%
きょけんとつげき
2HKO
64.2〜76.1%
きょけんとつげき
2HKO
91.0〜107.0%
きょけんとつげき
1 hits (44%)
Speed
Second
SlowkingS45 / セグレイブS139
Second
SlowkingS45 / セグレイブS152
Second
SlowkingS45 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slowkingセグレイブ
26.7〜31.9%
Psychic
4HKO
30.4〜36.1%
Psychic
3 hits (38%)
30.4〜36.1%
Psychic
3 hits (38%)
セグレイブSlowking
67.2〜79.6%
きょけんとつげき
2HKO
53.7〜63.2%
きょけんとつげき
2 hits (2%)
76.1〜89.6%
きょけんとつげき
2HKO
Speed
Second
SlowkingS50 / セグレイブS139
Second
SlowkingS50 / セグレイブS152
Second
SlowkingS50 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Slowking Slowking vs Baxcalibur Baxcalibur

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowkingBaxcalibur
19.8〜23.9%
Fire Blast
999HKO
35.3〜41.9%
Fire Blast
3 hits (<1%)
19.8〜23.9%
Fire Blast
999HKO
BaxcaliburSlowking
35.8〜42.8%
Thunderbolt
3 hits (92%)
43.8〜51.7%
Thunderbolt
3HKO
35.8〜42.8%
Thunderbolt
3 hits (92%)
Speed
Second
SlowkingS45 / BaxcaliburS105
Second
SlowkingS45 / BaxcaliburS150
Second
SlowkingS45 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowkingBaxcalibur
27.4〜32.5%
Fire Blast
4 hits (4%)
48.5〜57.5%
Fire Blast
3HKO
27.4〜32.5%
Fire Blast
4 hits (65%)
BaxcaliburSlowking
38.8〜45.8%
Thunderbolt
3HKO
45.8〜54.7%
Thunderbolt
2 hits (6%)
38.8〜45.8%
Thunderbolt
3HKO
Speed
Second
SlowkingS45 / BaxcaliburS105
Second
SlowkingS45 / BaxcaliburS150
Second
SlowkingS45 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowkingBaxcalibur
19.8〜23.9%
Fire Blast
999HKO
35.3〜41.9%
Fire Blast
3 hits (<1%)
19.8〜23.9%
Fire Blast
999HKO
BaxcaliburSlowking
32.8〜38.8%
Thunderbolt
4HKO
38.8〜46.8%
Thunderbolt
3 hits (80%)
32.8〜38.8%
Thunderbolt
4HKO
Speed
Second
SlowkingS50 / BaxcaliburS105
Second
SlowkingS50 / BaxcaliburS150
Second
SlowkingS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Slowking Slowking vs Aegislash Aegislash

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowkingAegislash
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
AegislashSlowking
101.5〜119.4%
Poltergeist
1HKO
77.6〜92.5%
Poltergeist
2HKO
121.4〜143.3%
Poltergeist
1HKO
Speed
Second
SlowkingS45 / AegislashS80
Second
SlowkingS45 / AegislashS72
Second
SlowkingS45 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowkingAegislash
51.5〜61.1%
Fire Blast
2 hits (91%)
51.5〜61.1%
Fire Blast
2 hits (91%)
51.5〜61.1%
Fire Blast
2HKO
AegislashSlowking
132.3〜156.2%
Poltergeist
1HKO
101.5〜120.4%
Poltergeist
1HKO
158.7〜187.1%
Poltergeist
1HKO
Speed
Second
SlowkingS45 / AegislashS80
Second
SlowkingS45 / AegislashS72
Second
SlowkingS45 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowkingAegislash
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
AegislashSlowking
108.5〜129.4%
Poltergeist
1HKO
65.7〜77.6%
Shadow Ball
2HKO
129.9〜155.2%
Poltergeist
1HKO
Speed
Second
SlowkingS50 / AegislashS80
Second
SlowkingS50 / AegislashS72
Second
SlowkingS50 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Slowking Slowking vs Mimikyu Mimikyu

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlowkingMimikyu
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
MimikyuSlowking
67.2〜80.1%
Wood Hammer
2HKO
54.7〜65.7%
Shadow Claw
2HKO
51.7〜61.7%
Wood Hammer
2 hits (96%)
Speed
Second
SlowkingS45 / MimikyuS148
Second
SlowkingS45 / MimikyuS148
Second
SlowkingS45 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlowkingMimikyu
45.8〜55.0%
Scald
3HKO
45.8〜55.0%
Scald
3HKO
45.8〜55.0%
Scald
3HKO
MimikyuSlowking
87.6〜104.5%
Wood Hammer
1 hits (25%)
71.6〜85.6%
Shadow Claw
2HKO
67.7〜80.6%
Wood Hammer
2HKO
Speed
Second
SlowkingS45 / MimikyuS148
Second
SlowkingS45 / MimikyuS148
Second
SlowkingS45 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlowkingMimikyu
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
MimikyuSlowking
72.1〜86.6%
Wood Hammer
2HKO
60.7〜71.6%
Shadow Claw
2 hits (90%)
55.7〜66.7%
Wood Hammer
2 hits (28%)
Speed
Second
SlowkingS50 / MimikyuS148
Second
SlowkingS50 / MimikyuS148
Second
SlowkingS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Slowking Slowking vs Meowscarada Meowscarada

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingMeowscarada
73.2〜86.3%
Fire Blast
2HKO
73.2〜86.3%
Fire Blast
2HKO
73.2〜86.3%
Fire Blast
2HKO
MeowscaradaSlowking
78.6〜93.5%
Flower Trick
2HKO
78.6〜93.5%
Flower Trick
2HKO
102.0〜121.4%
Flower Trick
1HKO
Speed
Second
SlowkingS45 / MeowscaradaS262
Second
SlowkingS45 / MeowscaradaS175
Second
SlowkingS45 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingMeowscarada
100.7〜119.0%
Fire Blast
1HKO
100.7〜119.0%
Fire Blast
2HKO (incl. きあいのタスキ)
100.7〜119.0%
Fire Blast
1HKO
MeowscaradaSlowking
101.5〜120.4%
Flower Trick
1HKO
101.5〜120.4%
Flower Trick
1HKO
131.8〜156.2%
Flower Trick
1HKO
Speed
Second
SlowkingS45 / MeowscaradaS262
Second
SlowkingS45 / MeowscaradaS175
Second
SlowkingS45 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingMeowscarada
73.2〜86.3%
Fire Blast
2HKO
73.2〜86.3%
Fire Blast
2HKO
73.2〜86.3%
Fire Blast
2HKO
MeowscaradaSlowking
77.6〜92.5%
Knock Off
2HKO
77.6〜92.5%
Knock Off
2HKO
108.5〜129.4%
Flower Trick
1HKO
Speed
Second
SlowkingS50 / MeowscaradaS262
Second
SlowkingS50 / MeowscaradaS175
Second
SlowkingS50 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Slowking Slowking vs ゴリランダー ゴリランダー

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowkingゴリランダー
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowking
108.5〜127.9%
ドラムアタック
1HKO
calculated with グラスフィールド
100.0〜117.9%
ドラムアタック
1HKO
calculated with グラスフィールド
123.4〜146.3%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
SlowkingS45 / ゴリランダーS107
Second
SlowkingS45 / ゴリランダーS107
Second
SlowkingS45 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowkingゴリランダー
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowking
140.8〜168.2%
ドラムアタック
1HKO
calculated with グラスフィールド
129.9〜155.2%
ドラムアタック
1HKO
calculated with グラスフィールド
108.5〜129.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
SlowkingS45 / ゴリランダーS107
Second
SlowkingS45 / ゴリランダーS107
Second
SlowkingS45 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowkingゴリランダー
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowking
117.4〜139.3%
ドラムアタック
1HKO
calculated with グラスフィールド
108.5〜128.9%
ドラムアタック
1HKO
calculated with グラスフィールド
134.3〜159.2%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
SlowkingS50 / ゴリランダーS107
Second
SlowkingS50 / ゴリランダーS107
Second
SlowkingS50 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Slowking Slowking vs Gyarados Gyarados

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowkingGyarados
25.2〜30.2%
Psychic
4HKO
calculated with 攻撃-1
29.8〜35.7%
Psychic
3 hits (30%)
calculated with 攻撃-1
25.2〜30.2%
Psychic
4 hits (<1%)
calculated with 攻撃-1
GyaradosSlowking
48.8〜57.7%
Power Whip
2 hits (49%)
63.7〜75.6%
Power Whip
2HKO
48.8〜57.7%
Power Whip
2 hits (49%)
Speed
Second
SlowkingS45 / GyaradosS101
Second
SlowkingS45 / GyaradosS133
Second
SlowkingS45 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowkingGyarados
34.7〜41.6%
Psychic
3HKO
calculated with 攻撃-1
40.9〜49.1%
Psychic
3HKO
calculated with 攻撃-1
34.7〜41.6%
Psychic
3 hits (75%)
calculated with 攻撃-1
GyaradosSlowking
63.7〜75.6%
Power Whip
2HKO
84.6〜99.5%
Power Whip
2HKO
63.7〜75.6%
Power Whip
2HKO
Speed
Second
SlowkingS45 / GyaradosS101
Second
SlowkingS45 / GyaradosS133
Second
SlowkingS45 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowkingGyarados
25.2〜30.2%
Psychic
4HKO
calculated with 攻撃-1
29.8〜35.7%
Psychic
3 hits (30%)
calculated with 攻撃-1
25.2〜30.2%
Psychic
4 hits (<1%)
calculated with 攻撃-1
GyaradosSlowking
53.7〜63.7%
Power Whip
2 hits (3%)
69.7〜82.6%
Power Whip
2HKO
53.7〜63.7%
Power Whip
2 hits (3%)
Speed
Second
SlowkingS50 / GyaradosS101
Second
SlowkingS50 / GyaradosS133
Second
SlowkingS50 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
Slowking Slowking vs Basculegion-F Basculegion-F

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingBasculegion-F
33.5〜39.6%
Psychic
3HKO
33.5〜39.6%
Psychic
3HKO
33.5〜39.6%
Psychic
3HKO
Basculegion-FSlowking
43.8〜53.7%
Bitter Malice
2 hits (<1%)
41.8〜49.8%
Bitter Malice
3HKO
56.7〜69.7%
Bitter Malice
2HKO
Speed
Second
SlowkingS45 / Basculegion-FS195
Second
SlowkingS45 / Basculegion-FS143
Second
SlowkingS45 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingBasculegion-F
45.7〜53.8%
Psychic
2 hits (41%)
45.7〜53.8%
Psychic
2 hits (41%)
45.7〜53.8%
Psychic
2 hits (41%)
Basculegion-FSlowking
57.7〜69.7%
Bitter Malice
2HKO
53.7〜63.7%
Bitter Malice
2HKO
74.6〜90.5%
Bitter Malice
2HKO
Speed
Second
SlowkingS45 / Basculegion-FS195
Second
SlowkingS45 / Basculegion-FS143
Second
SlowkingS45 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowkingBasculegion-F
33.5〜39.6%
Psychic
3HKO
33.5〜39.6%
Psychic
3HKO
33.5〜39.6%
Psychic
3HKO
Basculegion-FSlowking
47.8〜57.7%
Bitter Malice
3HKO
43.8〜53.7%
Bitter Malice
3HKO
61.7〜74.6%
Bitter Malice
2 hits (98%)
Speed
Second
SlowkingS50 / Basculegion-FS195
Second
SlowkingS50 / Basculegion-FS143
Second
SlowkingS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja×Greninja
Slowking Slowking vs Greninja Greninja

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlowkingGreninja
20.1〜24.2%
Scald
5HKO
18.1〜21.5%
Scald
999HKO
20.1〜24.2%
Scald
5HKO
GreninjaSlowking
54.7〜65.7%
Dark Pulse
2HKO
59.7〜71.6%
Dark Pulse
2HKO
54.7〜65.7%
Dark Pulse
2HKO
Speed
Second
SlowkingS45 / GreninjaS174
Second
SlowkingS45 / GreninjaS213
Second
SlowkingS45 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlowkingGreninja
28.2〜32.9%
Scald
4HKO
24.8〜29.5%
Scald
4 hits (>99%)
28.2〜32.9%
Scald
4HKO
GreninjaSlowking
59.7〜71.6%
Dark Pulse
2HKO
65.7〜77.6%
Dark Pulse
2HKO
59.7〜71.6%
Dark Pulse
2HKO
Speed
Second
SlowkingS45 / GreninjaS174
Second
SlowkingS45 / GreninjaS213
Second
SlowkingS45 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlowkingGreninja
20.1〜24.2%
Scald
5HKO
18.1〜21.5%
Scald
999HKO
20.1〜24.2%
Scald
5HKO
GreninjaSlowking
50.7〜59.7%
Dark Pulse
3HKO (incl. オボンのみ)
41.8〜50.7%
U-turn
3HKO
50.7〜59.7%
Dark Pulse
3HKO (incl. オボンのみ)
Speed
Second
SlowkingS50 / GreninjaS174
Second
SlowkingS50 / GreninjaS213
Second
SlowkingS50 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Slowking Slowking vs メガリザードンX メガリザードンX

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlowkingメガリザードンX
37.4〜45.2%
Psychic
3HKO
メガリザードンXSlowking
58.7〜69.7%
Outrage
2HKO
Speed
Second
SlowkingS45 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlowkingメガリザードンX
52.3〜61.9%
Psychic
2HKO
メガリザードンXSlowking
76.1〜91.0%
Outrage
2HKO
Speed
Second
SlowkingS45 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlowkingメガリザードンX
37.4〜45.2%
Psychic
3HKO
メガリザードンXSlowking
63.7〜75.6%
Outrage
2HKO
Speed
Second
SlowkingS50 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Slowking Slowking vs メガリザードンY メガリザードンY

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowkingメガリザードンY
29.7〜35.5%
Psychic
3 hits (24%)
calculated with 晴れ
メガリザードンYSlowking
74.6〜88.6%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
SlowkingS45 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowkingメガリザードンY
40.6〜48.4%
Psychic
3HKO
calculated with 晴れ
メガリザードンYSlowking
80.6〜95.5%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
SlowkingS45 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowkingメガリザードンY
29.7〜35.5%
Psychic
3 hits (24%)
calculated with 晴れ
メガリザードンYSlowking
67.7〜80.6%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
SlowkingS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W*Rotom-W
Slowking Slowking vs Rotom-W Rotom-W

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowkingRotom-W
30.6〜36.3%
Psychic
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Psychic
4HKO
38.6〜45.7%
Psychic
3 hits (65%)
Rotom-WSlowking
45.8〜54.7%
Thunderbolt
2 hits (6%)
45.8〜54.7%
Thunderbolt
2 hits (6%)
62.7〜74.6%
Thunderbolt
2HKO
Speed
Second
SlowkingS45 / Rotom-WS106
Second
SlowkingS45 / Rotom-WS106
Second
SlowkingS45 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowkingRotom-W
42.0〜49.7%
Psychic
3HKO
42.0〜49.7%
Psychic
3HKO
44.9〜52.8%
Psychic Noise
3HKO
Rotom-WSlowking
50.7〜59.7%
Thunderbolt
2 hits (74%)
50.7〜59.7%
Thunderbolt
2 hits (74%)
66.7〜80.6%
Thunderbolt
2HKO
Speed
Second
SlowkingS45 / Rotom-WS106
Second
SlowkingS45 / Rotom-WS106
Second
SlowkingS45 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowkingRotom-W
30.6〜36.3%
Psychic
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Psychic
4HKO
38.6〜45.7%
Psychic
3 hits (65%)
Rotom-WSlowking
41.8〜50.7%
Thunderbolt
3HKO
41.8〜50.7%
Thunderbolt
3HKO
44.8〜53.7%
Volt Switch
3HKO
Speed
Second
SlowkingS50 / Rotom-WS106
Second
SlowkingS50 / Rotom-WS106
Second
SlowkingS50 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
Slowking Slowking vs Volcarona Volcarona

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowkingVolcarona
44.8〜54.2%
Scald
3HKO
53.4〜64.6%
Scald
2 hits (6%)
44.8〜54.2%
Scald
2 hits (4%)
VolcaronaSlowking
56.7〜66.7%
Bug Buzz
2HKO
74.6〜87.6%
Bug Buzz
2HKO
56.7〜66.7%
Bug Buzz
2HKO
Speed
Second
SlowkingS45 / VolcaronaS122
Second
SlowkingS45 / VolcaronaS152
Second
SlowkingS45 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowkingVolcarona
62.5〜75.0%
Scald
2HKO
74.5〜89.4%
Scald
2HKO
62.5〜75.0%
Scald
2HKO
VolcaronaSlowking
60.7〜72.6%
Bug Buzz
2HKO
80.6〜95.5%
Bug Buzz
2HKO
60.7〜72.6%
Bug Buzz
2HKO
Speed
Second
SlowkingS45 / VolcaronaS122
Second
SlowkingS45 / VolcaronaS152
Second
SlowkingS45 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowkingVolcarona
44.8〜54.2%
Scald
3HKO
53.4〜64.6%
Scald
2 hits (6%)
44.8〜54.2%
Scald
2 hits (4%)
VolcaronaSlowking
50.7〜60.7%
Bug Buzz
3HKO (incl. オボンのみ)
66.7〜80.6%
Bug Buzz
2HKO
50.7〜60.7%
Bug Buzz
3HKO (incl. オボンのみ)
Speed
Second
SlowkingS50 / VolcaronaS122
Second
SlowkingS50 / VolcaronaS152
Second
SlowkingS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット×パーモット
Slowking Slowking vs パーモット パーモット

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slowkingパーモット
103.4〜123.8%
Psychic
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Psychic
1HKO
103.4〜123.8%
Psychic
1HKO
パーモットSlowking
100.0〜117.9%
でんこうそうげき
1HKO
108.5〜128.9%
でんこうそうげき
1HKO
129.9〜153.2%
でんこうそうげき
1HKO
Speed
Second
SlowkingS45 / パーモットS172
Second
SlowkingS45 / パーモットS235
Second
SlowkingS45 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slowkingパーモット
144.2〜171.4%
Psychic
2HKO (incl. きあいのタスキ)
144.2〜171.4%
Psychic
1HKO
144.2〜171.4%
Psychic
1HKO
パーモットSlowking
129.9〜153.7%
でんこうそうげき
1HKO
140.8〜168.2%
でんこうそうげき
1HKO
168.7〜200.0%
でんこうそうげき
1HKO
Speed
Second
SlowkingS45 / パーモットS172
Second
SlowkingS45 / パーモットS235
Second
SlowkingS45 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slowkingパーモット
103.4〜123.8%
Psychic
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Psychic
1HKO
103.4〜123.8%
Psychic
1HKO
パーモットSlowking
108.5〜128.9%
でんこうそうげき
1HKO
119.4〜140.8%
でんこうそうげき
1HKO
140.8〜167.2%
でんこうそうげき
1HKO
Speed
Second
SlowkingS50 / パーモットS172
Second
SlowkingS50 / パーモットS235
Second
SlowkingS50 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
HydreigonHydreigon
Slowking Slowking vs Hydreigon Hydreigon

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowkingHydreigon
45.0〜53.3%
Ice Beam
2 hits (25%)
45.0〜53.3%
Ice Beam
2 hits (25%)
45.0〜53.3%
Ice Beam
2 hits (25%)
HydreigonSlowking
62.7〜74.6%
Dark Pulse
2HKO
57.7〜68.7%
Dark Pulse
2HKO
81.1〜97.0%
Dark Pulse
2HKO
Speed
Second
SlowkingS45 / HydreigonS225
Second
SlowkingS45 / HydreigonS165
Second
SlowkingS45 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowkingHydreigon
60.4〜72.2%
Ice Beam
2HKO
60.4〜72.2%
Ice Beam
2HKO
60.4〜72.2%
Ice Beam
2HKO
HydreigonSlowking
66.7〜80.6%
Dark Pulse
2HKO
60.7〜72.6%
Dark Pulse
2HKO
86.6〜104.5%
Dark Pulse
1 hits (25%)
Speed
Second
SlowkingS45 / HydreigonS225
Second
SlowkingS45 / HydreigonS165
Second
SlowkingS45 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowkingHydreigon
45.0〜53.3%
Ice Beam
2 hits (25%)
45.0〜53.3%
Ice Beam
2 hits (25%)
45.0〜53.3%
Ice Beam
2 hits (25%)
HydreigonSlowking
57.7〜68.7%
Dark Pulse
2 hits (53%)
51.7〜62.7%
Dark Pulse
2 hits (<1%)
74.6〜89.1%
Dark Pulse
2HKO
Speed
Second
SlowkingS50 / HydreigonS225
Second
SlowkingS50 / HydreigonS165
Second
SlowkingS50 / HydreigonS150
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Slowking Slowking vs Metagross Metagross

Slowking's build: Leftovers, Relaxed, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlowkingMetagross
49.7〜58.6%
Fire Blast
2 hits (98%)
MetagrossSlowking
58.2〜69.7%
Thunder Punch
2HKO
Speed
Second
SlowkingS45 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Leftovers, Quiet, H31 B4 C31

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlowkingMetagross
67.5〜80.3%
Fire Blast
2HKO
MetagrossSlowking
76.1〜90.5%
Thunder Punch
2HKO
Speed
Second
SlowkingS45 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowking's build: Sitrus Berry, Calm, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlowkingMetagross
49.7〜58.6%
Fire Blast
2 hits (98%)
MetagrossSlowking
64.7〜76.1%
Thunder Punch
2HKO
Speed
Second
SlowkingS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilityRegenerator
NatureCalm (D↑A↓)
MovesみずScaldノーマルYawnこおりChilly ReceptionノーマルSlack Off
EVH31B25D10
M-3 Season
ItemSitrus Berry
AbilityRegenerator
NatureBold (B↑A↓)
MovesエスパーTrick RoomノーマルYawnノーマルSlack OffみずScald
EVH32B32D2
See more team examples