Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
スピアー

スピアー

むし どく
全国図鑑 No.15 / 使用率 188位
データ集計日:2026-05-24

種族値

HP
65
こうげき
90
ぼうぎょ
40
とくこう
45
とくぼう
80
すばやさ
75
合計
395

メガシンカ

メガスピアー

むしどく

特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。

HP
65
こうげき
150+60
ぼうぎょ
40
とくこう
15-30
とくぼう
80
すばやさ
145+70
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこういわほのおエスパー
どくむしフェアリー
かくとうくさ

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
Beedrill Beedrill vs Primarina Primarina

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BeedrillPrimarina
104.8〜124.1%
Poison Jab
1HKO
139.0〜164.7%
Poison Jab
1HKO
104.8〜124.1%
Poison Jab
1HKO
PrimarinaBeedrill
57.7〜68.3%
Sparkling Aria
2HKO
70.4〜83.1%
Sparkling Aria
2HKO
57.7〜68.3%
Sparkling Aria
2HKO
Speed
First
BeedrillS216 / PrimarinaS80
First
BeedrillS216 / PrimarinaS82
First
BeedrillS216 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
GholdengoGholdengo
Beedrill Beedrill vs Gholdengo Gholdengo

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BeedrillGholdengo
78.5〜93.3%
Knock Off
2HKO
60.1〜71.5%
Knock Off
2HKO
71.2〜84.7%
Knock Off
2HKO
GholdengoBeedrill
97.2〜114.8%
Make It Rain
1 hits (81%)
72.5〜86.6%
Make It Rain
2HKO
88.7〜104.2%
Make It Rain
1 hits (31%)
Speed
First
BeedrillS216 / GholdengoS136
First
BeedrillS216 / GholdengoS107
First
BeedrillS216 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
ゴリランダー*ゴリランダー
Beedrill Beedrill vs ゴリランダー ゴリランダー

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Beedrillゴリランダー
108.2〜127.5%
Poison Jab
1HKO
calculated with グラスフィールド
108.2〜127.5%
Poison Jab
1HKO
calculated with グラスフィールド
73.4〜87.0%
Poison Jab
2HKO
calculated with グラスフィールド
ゴリランダーBeedrill
105.6〜125.4%
High Horsepower
1HKO
calculated with グラスフィールド
81.7〜96.5%
High Horsepower
2HKO
calculated with グラスフィールド
81.7〜96.5%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
BeedrillS216 / ゴリランダーS107
First
BeedrillS216 / ゴリランダーS107
First
BeedrillS216 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
GreninjaGreninja
Beedrill Beedrill vs Greninja Greninja

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BeedrillGreninja
177.2〜217.4%
Pin Missile
1HKO
calculated with 3ヒット時
150.3〜177.2%
U-turn
1HKO
166.4〜196.0%
U-turn
1HKO
GreninjaBeedrill
74.6〜88.7%
Hydro Pump
2HKO
81.0〜95.8%
Hydro Pump
2HKO
74.6〜88.7%
Hydro Pump
2HKO
Speed
First
BeedrillS216 / GreninjaS174
First
BeedrillS216 / GreninjaS213
Second
BeedrillS216 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Unfavorable
ボーマンダ×ボーマンダ
Beedrill Beedrill vs ボーマンダ ボーマンダ

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Beedrillボーマンダ
48.0〜57.3%
Poison Jab
2 hits (90%)
ボーマンダBeedrill
411.3〜485.9%
Double-Edge
1HKO
Speed
First
BeedrillS216 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp×Garchomp
Beedrill Beedrill vs Garchomp Garchomp

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BeedrillGarchomp
62.7〜74.6%
Poison Jab
2HKO
57.3〜68.1%
Lunge
2HKO
57.3〜68.1%
Lunge
2HKO
GarchompBeedrill
100.0〜118.3%
Draco Meteor
1HKO
131.7〜156.3%
Earthquake
1HKO
131.7〜156.3%
Earthquake
1HKO
Speed
Second
BeedrillS216 / GarchompS223
Second
BeedrillS216 / GarchompS231
First
BeedrillS216 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Beedrill Beedrill vs グソクムシャ グソクムシャ

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Beedrillグソクムシャ
18.1〜21.4%
Pin Missile
999HKO
calculated with 3ヒット時
グソクムシャBeedrill
153.5〜181.0%
Iron Head
1HKO
Speed
First
BeedrillS216 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Beedrill Beedrill vs Hippowdon Hippowdon

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BeedrillHippowdon
40.9〜48.4%
Lunge
3 hits (>99%)
calculated with すなあらし
37.2〜44.7%
Lunge
3 hits (>99%)
calculated with すなあらし
40.9〜48.4%
Lunge
3HKO
calculated with すなあらし
HippowdonBeedrill
87.3〜103.5%
Earthquake
1 hits (56%)
calculated with すなあらし
87.3〜103.5%
Earthquake
1 hits (56%)
calculated with すなあらし
87.3〜103.5%
Earthquake
1 hits (56%)
calculated with すなあらし
Speed
First
BeedrillS216 / HippowdonS67
First
BeedrillS216 / HippowdonS67
First
BeedrillS216 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Beedrill Beedrill vs セグレイブ セグレイブ

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Beedrillセグレイブ
47.1〜55.5%
Poison Jab
2 hits (67%)
56.5〜67.0%
Poison Jab
2HKO
56.5〜67.0%
Poison Jab
2HKO
セグレイブBeedrill
109.9〜129.6%
Earthquake
1HKO
156.3〜184.5%
きょけんとつげき
1HKO
123.9〜146.5%
Earthquake
1HKO
Speed
First
BeedrillS216 / セグレイブS139
First
BeedrillS216 / セグレイブS152
First
BeedrillS216 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Beedrill Beedrill vs Lucario Lucario

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BeedrillLucario
46.3〜55.1%
Drill Run
2 hits (66%)
76.2〜91.2%
Drill Run
2HKO
LucarioBeedrill
120.4〜142.3%
Steel Beam
1HKO
143.7〜169.0%
Steel Beam
1HKO
Speed
Second
BeedrillS216 / LucarioS223
First
BeedrillS216 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Baxcalibur×Baxcalibur
Beedrill Beedrill vs Baxcalibur Baxcalibur

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BeedrillBaxcalibur
40.6〜48.7%
Drill Run
999HKO
49.1〜58.7%
Drill Run
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Drill Run
999HKO
BaxcaliburBeedrill
74.6〜88.7%
Draco Meteor
2HKO
91.5〜108.5%
Draco Meteor
1 hits (50%)
74.6〜88.7%
Draco Meteor
2HKO
Speed
First
BeedrillS216 / BaxcaliburS105
First
BeedrillS216 / BaxcaliburS150
First
BeedrillS216 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Beedrill Beedrill vs Aegislash Aegislash

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BeedrillAegislash
55.1〜65.9%
Knock Off
2 hits (57%)
55.1〜65.9%
Knock Off
2 hits (57%)
55.1〜65.9%
Knock Off
2 hits (57%)
AegislashBeedrill
161.3〜190.8%
Poltergeist
1HKO
124.6〜146.5%
Poltergeist
1HKO
193.0〜228.9%
Poltergeist
1HKO
Speed
First
BeedrillS216 / AegislashS80
First
BeedrillS216 / AegislashS72
First
BeedrillS216 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Beedrill Beedrill vs Mimikyu Mimikyu

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BeedrillMimikyu
93.1〜109.9%
Poison Jab
2HKO
93.1〜109.9%
Poison Jab
2HKO
93.1〜109.9%
Poison Jab
2HKO
MimikyuBeedrill
93.7〜112.0%
Shadow Claw
1 hits (63%)
86.6〜103.5%
Shadow Claw
1 hits (19%)
72.5〜86.6%
Shadow Claw
2HKO
Speed
First
BeedrillS216 / MimikyuS148
First
BeedrillS216 / MimikyuS148
First
BeedrillS216 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Mimikyu's page →
Gyarados×Gyarados
Beedrill Beedrill vs Gyarados Gyarados

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BeedrillGyarados
27.7〜33.7%
Poison Jab
3 hits (<1%)
calculated with 攻撃-1
48.0〜57.3%
Poison Jab
2 hits (90%)
calculated with 攻撃-1
27.7〜33.7%
Poison Jab
4 hits (94%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosBeedrill
97.2〜115.5%
Lash Out
1 hits (88%)
102.1〜121.1%
Waterfall
1HKO
97.2〜115.5%
Lash Out
1 hits (88%)
Speed
First
BeedrillS216 / GyaradosS101
First
BeedrillS216 / GyaradosS133
First
BeedrillS216 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Beedrill Beedrill vs Corviknight Corviknight

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BeedrillCorviknight
21.5〜25.4%
Knock Off
999HKO
21.5〜25.4%
Knock Off
999HKO
21.5〜25.4%
Knock Off
999HKO
CorviknightBeedrill
170.4〜202.8%
Brave Bird
1HKO
170.4〜202.8%
Brave Bird
1HKO
170.4〜202.8%
Brave Bird
1HKO
Speed
First
BeedrillS216 / CorviknightS87
First
BeedrillS216 / CorviknightS78
First
BeedrillS216 / CorviknightS78
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
Beedrill Beedrill vs Basculegion-F Basculegion-F

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BeedrillBasculegion-F
88.3〜104.6%
Knock Off
1 hits (25%)
88.3〜104.6%
Knock Off
1 hits (25%)
88.3〜104.6%
Knock Off
1 hits (25%)
Basculegion-FBeedrill
167.6〜198.6%
Wave Crash
1HKO
182.4〜216.2%
Wave Crash
1HKO
217.6〜257.7%
Wave Crash
1HKO
Speed
First
BeedrillS216 / Basculegion-FS195
First
BeedrillS216 / Basculegion-FS143
First
BeedrillS216 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Beedrill Beedrill vs Farigiraf Farigiraf

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BeedrillFarigiraf
140.9〜166.0%
Drill Run
2HKO (incl. きあいのタスキ)
82.1〜98.9%
Drill Run
2HKO
35.2〜41.5%
Lunge
3HKO
FarigirafBeedrill
118.3〜139.4%
Power Gem
1HKO
94.4〜114.1%
Power Gem
1 hits (75%)
128.2〜152.1%
Power Gem
1HKO
Speed
First
BeedrillS216 / FarigirafS151
First
BeedrillS216 / FarigirafS106
First
BeedrillS216 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンX×メガリザードンX
Beedrill Beedrill vs メガリザードンX メガリザードンX

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BeedrillメガリザードンX
60.6〜72.3%
Poison Jab
2HKO
メガリザードンXBeedrill
375.4〜444.4%
Flare Blitz
1HKO
Speed
First
BeedrillS216 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Beedrill Beedrill vs メガリザードンY メガリザードンY

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BeedrillメガリザードンY
80.0〜95.5%
Poison Jab
2HKO
calculated with 晴れ
メガリザードンYBeedrill
249.3〜293.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
BeedrillS216 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
Beedrill Beedrill vs エースバーン エースバーン

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Beedrillエースバーン
81.5〜96.8%
Poison Jab
2HKO
81.5〜96.8%
Poison Jab
2HKO
81.5〜96.8%
Poison Jab
2HKO
エースバーンBeedrill
291.5〜343.7%
かえんボール
1HKO
266.2〜314.1%
かえんボール
1HKO
378.9〜446.5%
かえんボール
1HKO
Speed
Second
BeedrillS216 / エースバーンS256
First
BeedrillS216 / エースバーンS188
First
BeedrillS216 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler×Sneasler
Beedrill Beedrill vs Sneasler Sneasler

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BeedrillSneasler
96.8〜114.6%
Drill Run
1 hits (81%)
96.8〜114.6%
Drill Run
1 hits (81%)
96.8〜114.6%
Drill Run
1 hits (81%)
SneaslerBeedrill
133.8〜157.7%
Fire Punch
1HKO
133.8〜157.7%
Fire Punch
1HKO
133.8〜157.7%
Fire Punch
1HKO
Speed
First
BeedrillS216 / SneaslerS172
First
BeedrillS216 / SneaslerS172
First
BeedrillS216 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Volcarona×Volcarona
Beedrill Beedrill vs Volcarona Volcarona

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BeedrillVolcarona
43.8〜52.1%
Cross Poison
3HKO
88.2〜104.3%
Poison Jab
1 hits (25%)
50.0〜59.4%
Poison Jab
2 hits (79%)
VolcaronaBeedrill
111.3〜132.4%
Flamethrower
1HKO
131.0〜156.3%
Fiery Dance
1HKO
111.3〜132.4%
Flamethrower
1HKO
Speed
First
BeedrillS216 / VolcaronaS122
First
BeedrillS216 / VolcaronaS152
First
BeedrillS216 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット×パーモット
Beedrill Beedrill vs パーモット パーモット

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Beedrillパーモット
92.5〜110.2%
Poison Jab
2HKO
92.5〜110.2%
Poison Jab
1 hits (56%)
92.5〜110.2%
Poison Jab
1 hits (56%)
パーモットBeedrill
157.7〜187.3%
でんこうそうげき
1HKO
174.6〜205.6%
でんこうそうげき
1HKO
204.9〜243.0%
でんこうそうげき
1HKO
Speed
First
BeedrillS216 / パーモットS172
Second
BeedrillS216 / パーモットS235
First
BeedrillS216 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
SkeledirgeSkeledirge
Beedrill Beedrill vs Skeledirge Skeledirge

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BeedrillSkeledirge
42.7〜50.2%
Knock Off
3 hits (>99%) (incl. たべのこし)
42.7〜50.2%
Knock Off
3 hits (>99%) (incl. オボンのみ)
35.1〜41.7%
Throat Chop
3HKO
SkeledirgeBeedrill
81.7〜98.6%
Torch Song
2HKO
81.7〜98.6%
Torch Song
2HKO
81.7〜98.6%
Torch Song
2HKO
Speed
First
BeedrillS216 / SkeledirgeS86
First
BeedrillS216 / SkeledirgeS86
First
BeedrillS216 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Beedrill Beedrill vs Metagross Metagross

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BeedrillMetagross
45.9〜54.8%
Drill Run
2 hits (50%)
MetagrossBeedrill
314.8〜373.2%
Psychic Fangs
1HKO
Speed
First
BeedrillS216 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite×Dragonite
Beedrill Beedrill vs Dragonite Dragonite

Beedrill's build: スピアナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BeedrillDragonite
26.9〜32.3%
Poison Jab
3HKO
31.7〜37.7%
Poison Jab
2 hits (84%)
31.7〜37.7%
Poison Jab
2 hits (84%)
DragoniteBeedrill
102.8〜122.5%
Flamethrower
1HKO
109.9〜129.6%
Outrage
1HKO
101.4〜119.7%
Air Slash
1HKO
Speed
First
BeedrillS216 / DragoniteS152
First
BeedrillS216 / DragoniteS145
First
BeedrillS216 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder