スピアー
種族値
メガシンカ
メガスピアー


特性:てきおうりょく — 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎Primarina
Beedrill vs
Primarina Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.8〜124.1% Poison Jab 1HKO | 139.0〜164.7% Poison Jab 1HKO | 104.8〜124.1% Poison Jab 1HKO | |
| 57.7〜68.3% Sparkling Aria 2HKO | 70.4〜83.1% Sparkling Aria 2HKO | 57.7〜68.3% Sparkling Aria 2HKO | |
| Speed | First S216 / S80 | First S216 / S82 | First S216 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Gholdengo
Beedrill vs
Gholdengo Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.5〜93.3% Knock Off 2HKO | 60.1〜71.5% Knock Off 2HKO | 71.2〜84.7% Knock Off 2HKO | |
| 97.2〜114.8% Make It Rain 1 hits (81%) | 72.5〜86.6% Make It Rain 2HKO | 88.7〜104.2% Make It Rain 1 hits (31%) | |
| Speed | First S216 / S136 | First S216 / S107 | First S216 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*ゴリランダー
Beedrill vs
ゴリランダー Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.2〜127.5% Poison Jab 1HKOcalculated with グラスフィールド | 108.2〜127.5% Poison Jab 1HKOcalculated with グラスフィールド | 73.4〜87.0% Poison Jab 2HKOcalculated with グラスフィールド | |
| 105.6〜125.4% High Horsepower 1HKOcalculated with グラスフィールド | 81.7〜96.5% High Horsepower 2HKOcalculated with グラスフィールド | 81.7〜96.5% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | First S216 / S107 | First S216 / S107 | First S216 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Greninja
Beedrill vs
Greninja Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 177.2〜217.4% Pin Missile 1HKOcalculated with 3ヒット時 | 150.3〜177.2% U-turn 1HKO | 166.4〜196.0% U-turn 1HKO | |
| 74.6〜88.7% Hydro Pump 2HKO | 81.0〜95.8% Hydro Pump 2HKO | 74.6〜88.7% Hydro Pump 2HKO | |
| Speed | First S216 / S174 | First S216 / S213 | Second S216 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Beedrill vs
ボーマンダ Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜57.3% Poison Jab 2 hits (90%) | |
| 411.3〜485.9% Double-Edge 1HKO | |
| Speed | First S216 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Garchomp
Beedrill vs
Garchomp Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Poison Jab 2HKO | 57.3〜68.1% Lunge 2HKO | 57.3〜68.1% Lunge 2HKO | |
| 100.0〜118.3% Draco Meteor 1HKO | 131.7〜156.3% Earthquake 1HKO | 131.7〜156.3% Earthquake 1HKO | |
| Speed | Second S216 / S223 | Second S216 / S231 | First S216 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×グソクムシャ
Beedrill vs
グソクムシャ Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜21.4% Pin Missile 999HKOcalculated with 3ヒット時 | |
| 153.5〜181.0% Iron Head 1HKO | |
| Speed | First S216 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Beedrill vs
Hippowdon Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.9〜48.4% Lunge 3 hits (>99%)calculated with すなあらし | 37.2〜44.7% Lunge 3 hits (>99%)calculated with すなあらし | 40.9〜48.4% Lunge 3HKOcalculated with すなあらし | |
| 87.3〜103.5% Earthquake 1 hits (56%)calculated with すなあらし | 87.3〜103.5% Earthquake 1 hits (56%)calculated with すなあらし | 87.3〜103.5% Earthquake 1 hits (56%)calculated with すなあらし | |
| Speed | First S216 / S67 | First S216 / S67 | First S216 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×セグレイブ
Beedrill vs
セグレイブ Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜55.5% Poison Jab 2 hits (67%) | 56.5〜67.0% Poison Jab 2HKO | 56.5〜67.0% Poison Jab 2HKO | |
| 109.9〜129.6% Earthquake 1HKO | 156.3〜184.5% きょけんとつげき 1HKO | 123.9〜146.5% Earthquake 1HKO | |
| Speed | First S216 / S139 | First S216 / S152 | First S216 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Lucario
Beedrill vs
Lucario Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 46.3〜55.1% Drill Run 2 hits (66%) | 76.2〜91.2% Drill Run 2HKO | |
| 120.4〜142.3% Steel Beam 1HKO | 143.7〜169.0% Steel Beam 1HKO | |
| Speed | Second S216 / S223 | First S216 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
Beedrill vs
Baxcalibur Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Drill Run 999HKO | 49.1〜58.7% Drill Run 3 hits (3%) (incl. オボンのみ) | 40.6〜48.7% Drill Run 999HKO | |
| 74.6〜88.7% Draco Meteor 2HKO | 91.5〜108.5% Draco Meteor 1 hits (50%) | 74.6〜88.7% Draco Meteor 2HKO | |
| Speed | First S216 / S105 | First S216 / S150 | First S216 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Aegislash
Beedrill vs
Aegislash Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Knock Off 2 hits (57%) | 55.1〜65.9% Knock Off 2 hits (57%) | 55.1〜65.9% Knock Off 2 hits (57%) | |
| 161.3〜190.8% Poltergeist 1HKO | 124.6〜146.5% Poltergeist 1HKO | 193.0〜228.9% Poltergeist 1HKO | |
| Speed | First S216 / S80 | First S216 / S72 | First S216 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Beedrill vs
Mimikyu Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.1〜109.9% Poison Jab 2HKO | 93.1〜109.9% Poison Jab 2HKO | 93.1〜109.9% Poison Jab 2HKO | |
| 93.7〜112.0% Shadow Claw 1 hits (63%) | 86.6〜103.5% Shadow Claw 1 hits (19%) | 72.5〜86.6% Shadow Claw 2HKO | |
| Speed | First S216 / S148 | First S216 / S148 | First S216 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Gyarados
Beedrill vs
Gyarados Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.7〜33.7% Poison Jab 3 hits (<1%)calculated with 攻撃-1 | 48.0〜57.3% Poison Jab 2 hits (90%)calculated with 攻撃-1 | 27.7〜33.7% Poison Jab 4 hits (94%) (incl. たべのこし)calculated with 攻撃-1 | |
| 97.2〜115.5% Lash Out 1 hits (88%) | 102.1〜121.1% Waterfall 1HKO | 97.2〜115.5% Lash Out 1 hits (88%) | |
| Speed | First S216 / S101 | First S216 / S133 | First S216 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×Corviknight
Beedrill vs
Corviknight Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Knock Off 999HKO | 21.5〜25.4% Knock Off 999HKO | 21.5〜25.4% Knock Off 999HKO | |
| 170.4〜202.8% Brave Bird 1HKO | 170.4〜202.8% Brave Bird 1HKO | 170.4〜202.8% Brave Bird 1HKO | |
| Speed | First S216 / S87 | First S216 / S78 | First S216 / S78 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
×Basculegion-F
Beedrill vs
Basculegion-F Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.3〜104.6% Knock Off 1 hits (25%) | 88.3〜104.6% Knock Off 1 hits (25%) | 88.3〜104.6% Knock Off 1 hits (25%) | |
| 167.6〜198.6% Wave Crash 1HKO | 182.4〜216.2% Wave Crash 1HKO | 217.6〜257.7% Wave Crash 1HKO | |
| Speed | First S216 / S195 | First S216 / S143 | First S216 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Farigiraf
Beedrill vs
Farigiraf Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.0% Drill Run 2HKO (incl. きあいのタスキ) | 82.1〜98.9% Drill Run 2HKO | 35.2〜41.5% Lunge 3HKO | |
| 118.3〜139.4% Power Gem 1HKO | 94.4〜114.1% Power Gem 1 hits (75%) | 128.2〜152.1% Power Gem 1HKO | |
| Speed | First S216 / S151 | First S216 / S106 | First S216 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンX
Beedrill vs
メガリザードンX Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Poison Jab 2HKO | |
| 375.4〜444.4% Flare Blitz 1HKO | |
| Speed | First S216 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
Beedrill vs
メガリザードンY Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Poison Jab 2HKOcalculated with 晴れ | |
| 249.3〜293.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S216 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×エースバーン
Beedrill vs
エースバーン Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.5〜96.8% Poison Jab 2HKO | 81.5〜96.8% Poison Jab 2HKO | 81.5〜96.8% Poison Jab 2HKO | |
| 291.5〜343.7% かえんボール 1HKO | 266.2〜314.1% かえんボール 1HKO | 378.9〜446.5% かえんボール 1HKO | |
| Speed | Second S216 / S256 | First S216 / S188 | First S216 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Sneasler
Beedrill vs
Sneasler Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.8〜114.6% Drill Run 1 hits (81%) | 96.8〜114.6% Drill Run 1 hits (81%) | 96.8〜114.6% Drill Run 1 hits (81%) | |
| 133.8〜157.7% Fire Punch 1HKO | 133.8〜157.7% Fire Punch 1HKO | 133.8〜157.7% Fire Punch 1HKO | |
| Speed | First S216 / S172 | First S216 / S172 | First S216 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Volcarona
Beedrill vs
Volcarona Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜52.1% Cross Poison 3HKO | 88.2〜104.3% Poison Jab 1 hits (25%) | 50.0〜59.4% Poison Jab 2 hits (79%) | |
| 111.3〜132.4% Flamethrower 1HKO | 131.0〜156.3% Fiery Dance 1HKO | 111.3〜132.4% Flamethrower 1HKO | |
| Speed | First S216 / S122 | First S216 / S152 | First S216 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×パーモット
Beedrill vs
パーモット Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.5〜110.2% Poison Jab 2HKO | 92.5〜110.2% Poison Jab 1 hits (56%) | 92.5〜110.2% Poison Jab 1 hits (56%) | |
| 157.7〜187.3% でんこうそうげき 1HKO | 174.6〜205.6% でんこうそうげき 1HKO | 204.9〜243.0% でんこうそうげき 1HKO | |
| Speed | First S216 / S172 | Second S216 / S235 | First S216 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Skeledirge
Beedrill vs
Skeledirge Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.2% Knock Off 3 hits (>99%) (incl. たべのこし) | 42.7〜50.2% Knock Off 3 hits (>99%) (incl. オボンのみ) | 35.1〜41.7% Throat Chop 3HKO | |
| 81.7〜98.6% Torch Song 2HKO | 81.7〜98.6% Torch Song 2HKO | 81.7〜98.6% Torch Song 2HKO | |
| Speed | First S216 / S86 | First S216 / S86 | First S216 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Metagross
Beedrill vs
Metagross Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Drill Run 2 hits (50%) | |
| 314.8〜373.2% Psychic Fangs 1HKO | |
| Speed | First S216 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Dragonite
Beedrill vs
Dragonite Beedrill's build: スピアナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜32.3% Poison Jab 3HKO | 31.7〜37.7% Poison Jab 2 hits (84%) | 31.7〜37.7% Poison Jab 2 hits (84%) | |
| 102.8〜122.5% Flamethrower 1HKO | 109.9〜129.6% Outrage 1HKO | 101.4〜119.7% Air Slash 1HKO | |
| Speed | First S216 / S152 | First S216 / S145 | First S216 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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