ペロリーム
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | かるわざ | 持っていた道具がなくなると素早さが2倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 2 | ねばねばネット |
変化PP 20 相手の場をねばねばネット状態にする。 |
| 3 | マジカルシャイン |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 4 | ミストバースト |
特殊威力 100命中 100%PP 8 使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。 |
| 5 | がむしゃら |
物理命中 100%PP 8 相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。 |
| 6 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 7 | めいそう |
変化PP 20 自分の特攻と特防が1段階ずつ上がる。 |
| 8 | なみのり |
特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 |
| 9 | ドレインキッス |
特殊威力 50命中 100%PP 12 相手に与えたダメージの3/4自分のHPを回復する。 |
| 10 | ひかりのかべ |
変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 3 | グラスシード |
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。 |
| 4 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 5 | オレンのみ |
HPが最大HPの1/2以下になった時、10回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | ずぶとい (B↑ A↓) | |
| 5 | せっかち | |
| 6 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 32 | 0 | 0 | 0 | 14 | 20 | |
| 3 | 20 | 0 | 1 | 0 | 13 | 32 | |
| 4 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 5 | 30 | 0 | 4 | 0 | 0 | 32 | |
| 6 | 0 | 2 | 0 | 32 | 0 | 32 | |
| 7 | 32 | 0 | 11 | 0 | 20 | 3 | |
| 8 | 1 | 0 | 0 | 32 | 0 | 32 | |
| 9 | 8 | 0 | 19 | 0 | 15 | 24 | |
| 10 | 32 | 0 | 7 | 0 | 0 | 27 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*パーモット
Slurpuff vs
パーモット Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.6〜98.0% Dazzling Gleam 2HKO | 102.0〜119.7% Misty Explosion 1HKO | 102.0〜119.7% Misty Explosion 1HKO | |
| 42.3〜49.7% Thunder Punch 3HKO | 46.0〜55.0% Thunder Punch 3HKO | 55.0〜64.6% Thunder Punch 2 hits (8%) | |
| Speed | Second S123 / S172 | Second S123 / S235 | Second S123 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.6〜138.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 115.6〜138.8% Dazzling Gleam 1HKO | 115.6〜138.8% Dazzling Gleam 1HKO | |
| 50.3〜59.1% Thunder Punch 3HKO (incl. オボンのみ) | 54.7〜65.4% Thunder Punch 2 hits (16%) | 105.7〜124.5% でんこうそうげき 1HKO | |
| Speed | Second S124 / S172 | Second S124 / S235 | Second S124 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.6〜98.0% Dazzling Gleam 2HKO | 102.0〜119.7% Misty Explosion 1HKO | 102.0〜119.7% Misty Explosion 1HKO | |
| 42.3〜49.7% Thunder Punch 3HKO | 46.0〜55.0% Thunder Punch 2 hits (57%) | 55.0〜64.6% Thunder Punch 2HKO | |
| Speed | Second S112 / S172 | Second S112 / S235 | Second S112 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Hydreigon
Slurpuff vs
Hydreigon Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.8〜123.1% Dazzling Gleam 1HKO | 101.8〜123.1% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 101.8〜123.1% Dazzling Gleam 1HKO | |
| 57.1〜67.7% Flash Cannon 2 hits (50%) | 52.9〜62.4% Flash Cannon 2 hits (<1%) | 74.1〜87.8% Flash Cannon 2HKO | |
| Speed | Second S123 / S225 | Second S123 / S165 | Second S123 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.1〜177.5% Dazzling Gleam 1HKO | 149.1〜177.5% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 149.1〜177.5% Dazzling Gleam 1HKO | |
| 78.0〜91.8% Flash Cannon 2HKO | 70.4〜84.3% Flash Cannon 2HKO | 101.3〜118.9% Flash Cannon 1HKO | |
| Speed | Second S124 / S225 | Second S124 / S165 | Second S124 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.8〜123.1% Dazzling Gleam 1HKO | 101.8〜123.1% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 101.8〜123.1% Dazzling Gleam 1HKO | |
| 52.9〜62.4% Flash Cannon 2HKO | 47.6〜57.1% Flash Cannon 2 hits (88%) | 68.8〜81.0% Flash Cannon 2HKO | |
| Speed | Second S112 / S225 | Second S112 / S165 | Second S112 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
Slurpuff vs
ボーマンダ Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.8% Dazzling Gleam 2HKO | |
| 87.3〜103.2% Double-Edge 1 hits (19%) | |
| Speed | Second S123 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.7〜87.7% Dazzling Gleam 2HKO | |
| 103.8〜122.6% Double-Edge 1HKO | |
| Speed | Second S124 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.8% Dazzling Gleam 2HKO | |
| 87.3〜103.2% Double-Edge 2HKO | |
| Speed | Second S112 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Slurpuff vs
Primarina Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.8% Misty Explosion 999HKO | 23.0〜27.8% Misty Explosion 999HKO | 23.0〜27.8% Misty Explosion 999HKO | |
| 41.8〜49.7% Moonblast 3HKO | 48.1〜57.1% Sparkling Aria 3HKO | 41.8〜49.7% Moonblast 3HKO | |
| Speed | First S123 / S80 | First S123 / S82 | First S123 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Dazzling Gleam 4 hits (<1%) | 27.3〜32.1% Dazzling Gleam 4 hits (<1%) | 27.3〜32.1% Dazzling Gleam 4 hits (47%) | |
| 57.2〜67.9% Moonblast 2 hits (52%) | 68.6〜81.8% Moonblast 2HKO | 57.2〜67.9% Moonblast 2 hits (52%) | |
| Speed | First S124 / S80 | First S124 / S82 | First S124 / S80 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.8% Misty Explosion 999HKO | 23.0〜27.8% Misty Explosion 999HKO | 23.0〜27.8% Misty Explosion 999HKO | |
| 38.6〜46.0% Moonblast 3HKO | 46.6〜55.6% Moonblast 2 hits (69%) | 38.6〜46.0% Moonblast 3HKO | |
| Speed | First S112 / S80 | First S112 / S82 | First S112 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*グソクムシャ
Slurpuff vs
グソクムシャ Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.1〜68.1% Flamethrower 2HKO | |
| 129.1〜154.0% Iron Head 1HKO | |
| Speed | First S123 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 79.1〜94.5% Flamethrower 2HKO | |
| 153.5〜183.0% Iron Head 1HKO | |
| Speed | First S124 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.1〜68.1% Flamethrower 2HKO | |
| 129.1〜154.0% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S112 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲*Hippowdon
Slurpuff vs
Hippowdon Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Surf 5HKO (incl. オボンのみ)calculated with すなあらし | 27.0〜32.6% Surf 4 hits (61%)calculated with すなあらし | 25.1〜29.8% Surf 4HKOcalculated with すなあらし | |
| 37.0〜44.4% Earthquake 3HKOcalculated with すなあらし | 37.0〜44.4% Earthquake 3HKOcalculated with すなあらし | 37.0〜44.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S123 / S67 | First S123 / S67 | First S123 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.9% Surf 3 hits (<1%)calculated with すなあらし | 38.1〜45.6% Surf 3HKOcalculated with すなあらし | 35.3〜41.9% Surf 3HKOcalculated with すなあらし | |
| 44.0〜52.8% Earthquake 3HKOcalculated with すなあらし | 44.0〜52.8% Earthquake 3HKOcalculated with すなあらし | 44.0〜52.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S124 / S67 | First S124 / S67 | First S124 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Surf 5HKO (incl. オボンのみ)calculated with すなあらし | 27.0〜32.6% Surf 4 hits (61%)calculated with すなあらし | 25.1〜29.8% Surf 4HKOcalculated with すなあらし | |
| 37.0〜44.4% Earthquake 2 hits (<1%)calculated with すなあらし | 37.0〜44.4% Earthquake 2 hits (<1%)calculated with すなあらし | 37.0〜44.4% Earthquake 2 hits (<1%)calculated with すなあらし | |
| Speed | First S112 / S67 | First S112 / S67 | First S112 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
Slurpuff vs
セグレイブ Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Dazzling Gleam 2 hits (<1%) | 47.1〜56.5% Dazzling Gleam 2 hits (75%) | 47.1〜56.5% Dazzling Gleam 2 hits (75%) | |
| 75.1〜88.9% Iron Head 2HKO | 47.6〜56.1% Icicle Crash 3HKO | 85.2〜100.0% Iron Head 1 hits (6%) | |
| Speed | Second S123 / S139 | Second S123 / S152 | Second S123 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜70.2% Dazzling Gleam 2HKO | 67.0〜79.6% Dazzling Gleam 2HKO | 67.0〜79.6% Dazzling Gleam 2HKO | |
| 89.3〜105.7% Iron Head 1 hits (31%) | 70.4〜84.3% Iron Head 2HKO | 101.3〜118.9% Iron Head 1HKO | |
| Speed | Second S124 / S139 | Second S124 / S152 | Second S124 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Dazzling Gleam 2 hits (<1%) | 47.1〜56.5% Dazzling Gleam 2 hits (75%) | 47.1〜56.5% Dazzling Gleam 2 hits (75%) | |
| 75.1〜88.9% Iron Head 2HKO | 59.3〜70.9% Iron Head 2HKO | 85.2〜100.0% Iron Head 2HKO | |
| Speed | Second S112 / S139 | Second S112 / S152 | Second S112 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Slurpuff vs
Lucario Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 54.4〜65.3% Flamethrower 2HKO | 54.4〜65.3% Flamethrower 2HKO | |
| 166.1〜196.8% Steel Beam 1HKO | 114.3〜135.4% Flash Cannon 1HKO | |
| Speed | Second S123 / S223 | Second S123 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 77.6〜92.5% Flamethrower 2HKO | 77.6〜92.5% Flamethrower 2HKO | |
| 129.6〜154.7% Flash Cannon 1HKO | 156.0〜183.6% Flash Cannon 1HKO | |
| Speed | Second S124 / S223 | Second S124 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 54.4〜65.3% Flamethrower 2HKO | 54.4〜65.3% Flamethrower 2HKO | |
| 152.4〜178.8% Steel Beam 2HKO (incl. きあいのタスキ) | 103.7〜122.8% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S112 / S223 | Second S112 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Slurpuff vs
Gholdengo Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.9% Flamethrower 3HKO | 26.9〜32.1% Flamethrower 4HKO | 40.5〜47.9% Flamethrower 3HKO | |
| 134.4〜158.7% Make It Rain 1HKO | 101.6〜120.6% Make It Rain 1HKO | 121.7〜143.9% Make It Rain 1HKO | |
| Speed | Second S123 / S136 | First S123 / S107 | Second S123 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.4〜67.5% Flamethrower 2HKO | 37.3〜44.6% Flamethrower 3HKO | 56.4〜67.5% Flamethrower 2HKO | |
| 181.1〜215.1% Make It Rain 1HKO | 137.1〜163.5% Make It Rain 1HKO | 166.0〜196.2% Make It Rain 1HKO | |
| Speed | Second S124 / S136 | First S124 / S107 | Second S124 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.9% Flamethrower 3HKO | 26.9〜32.1% Flamethrower 4HKO | 40.5〜47.9% Flamethrower 3HKO | |
| 123.8〜146.0% Make It Rain 2HKO (incl. きあいのタスキ) | 92.1〜109.0% Make It Rain 2HKO | 112.2〜133.3% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S112 / S136 | First S112 / S107 | Second S112 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
Slurpuff vs
Baxcalibur Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Misty Explosion 999HKO | 34.1〜40.1% Dazzling Gleam 4HKO (incl. オボンのみ) | 24.4〜28.9% Misty Explosion 999HKO | |
| 63.5〜76.2% Flash Cannon 2HKO | 79.4〜93.1% Flash Cannon 2HKO | 63.5〜76.2% Flash Cannon 2HKO | |
| Speed | First S123 / S105 | Second S123 / S150 | First S123 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.4〜32.5% Dazzling Gleam 4 hits (4%) | 48.5〜57.5% Dazzling Gleam 3HKO | 27.4〜32.5% Dazzling Gleam 4 hits (62%) | |
| 86.8〜103.1% Flash Cannon 1 hits (13%) | 105.7〜125.8% Flash Cannon 1HKO | 86.8〜103.1% Flash Cannon 1 hits (13%) | |
| Speed | First S124 / S105 | Second S124 / S150 | First S124 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Misty Explosion 999HKO | 34.1〜40.1% Dazzling Gleam 4HKO (incl. オボンのみ) | 24.4〜28.9% Misty Explosion 999HKO | |
| 58.2〜69.8% Flash Cannon 2HKO | 70.9〜85.7% Flash Cannon 2HKO | 58.2〜69.8% Flash Cannon 2HKO | |
| Speed | First S112 / S105 | Second S112 / S150 | First S112 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Aegislash
Slurpuff vs
Aegislash Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.3〜32.3% Flamethrower 4 hits (43%) | 26.3〜32.3% Flamethrower 4 hits (43%) | 26.3〜32.3% Flamethrower 4HKO | |
| 99.5〜118.5% Iron Head 1 hits (94%) | 98.4〜115.3% Flash Cannon 1 hits (81%) | 99.5〜118.5% Iron Head 1 hits (94%) | |
| Speed | First S123 / S80 | First S123 / S72 | First S123 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.3〜45.5% Flamethrower 3HKO | 38.3〜45.5% Flamethrower 3HKO | 38.3〜45.5% Flamethrower 3HKO | |
| 118.2〜140.9% Iron Head 1HKO | 133.3〜158.5% Flash Cannon 1HKO | 118.2〜140.9% Iron Head 1HKO | |
| Speed | First S124 / S80 | First S124 / S72 | First S124 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.3〜32.3% Flamethrower 4 hits (43%) | 26.3〜32.3% Flamethrower 4 hits (43%) | 26.3〜32.3% Flamethrower 4HKO | |
| 99.5〜118.5% Iron Head 2HKO | 88.9〜105.8% Flash Cannon 2HKO | 99.5〜118.5% Iron Head 2HKO | |
| Speed | First S112 / S80 | First S112 / S72 | First S112 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
Slurpuff vs
Mimikyu Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.8〜35.1% Dazzling Gleam 4HKO | 29.8〜35.1% Dazzling Gleam 4HKO | 29.8〜35.1% Dazzling Gleam 4HKO | |
| 46.0〜54.0% Wood Hammer 3HKO | 40.2〜47.6% Play Rough 3 hits (95%) | 40.2〜47.6% Play Rough 3 hits (95%) | |
| Speed | Second S123 / S148 | Second S123 / S148 | Second S123 / S148 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜50.4% Dazzling Gleam 3 hits (91%) (incl. ばけのかわ) | 42.0〜50.4% Dazzling Gleam 3 hits (91%) (incl. ばけのかわ) | 42.0〜50.4% Dazzling Gleam 3 hits (91%) (incl. ばけのかわ) | |
| 47.2〜57.2% Shadow Claw 3HKO | 47.8〜56.6% Play Rough 3HKO | 47.8〜56.6% Play Rough 3HKO | |
| Speed | Second S124 / S148 | Second S124 / S148 | Second S124 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.8〜35.1% Dazzling Gleam 4HKO | 29.8〜35.1% Dazzling Gleam 4HKO | 29.8〜35.1% Dazzling Gleam 4HKO | |
| 51.9〜61.9% Play Rough 2HKO | 40.2〜47.6% Play Rough 3HKO | 40.2〜47.6% Play Rough 3HKO | |
| Speed | Second S112 / S148 | Second S112 / S148 | Second S112 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*ゴリランダー
Slurpuff vs
ゴリランダー Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | |
| 110.1〜130.7% Wood Hammer 1HKOcalculated with グラスフィールド | 101.6〜120.6% Wood Hammer 1HKOcalculated with グラスフィールド | 84.7〜100.5% Wood Hammer 1 hits (6%)calculated with グラスフィールド | |
| Speed | First S123 / S107 | First S123 / S107 | First S123 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | |
| 130.8〜155.3% Wood Hammer 1HKOcalculated with グラスフィールド | 120.8〜143.4% Wood Hammer 1HKOcalculated with グラスフィールド | 100.6〜119.5% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S124 / S107 | First S124 / S107 | First S124 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | 38.6〜46.4% Flamethrower 3HKOcalculated with グラスフィールド | |
| 110.1〜130.7% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 101.6〜120.6% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 84.7〜100.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S112 / S107 | First S112 / S107 | First S112 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Gyarados
Slurpuff vs
Gyarados Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Misty Explosion 999HKOcalculated with 攻撃-1 | 23.4〜28.1% Dazzling Gleam 4 hits (76%)calculated with 攻撃-1 | 25.2〜29.7% Misty Explosion 999HKOcalculated with 攻撃-1 | |
| 33.3〜39.7% Power Whip 4HKO (incl. オボンのみ) | 44.4〜52.4% Waterfall 3HKO | 33.3〜39.7% Power Whip 4HKO (incl. オボンのみ) | |
| Speed | First S123 / S101 | Second S123 / S133 | First S123 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.2% Dazzling Gleam 3 hits (1%)calculated with 攻撃-1 | 33.9〜40.4% Dazzling Gleam 3HKOcalculated with 攻撃-1 | 28.7〜34.2% Dazzling Gleam 4 hits (99%) (incl. たべのこし)calculated with 攻撃-1 | |
| 39.6〜47.2% Power Whip 3 hits (94%) | 43.4〜51.6% Earthquake 3HKO | 39.6〜47.2% Power Whip 3 hits (94%) | |
| Speed | First S124 / S101 | Second S124 / S133 | First S124 / S101 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Misty Explosion 999HKOcalculated with 攻撃-1 | 23.4〜28.1% Dazzling Gleam 4 hits (76%)calculated with 攻撃-1 | 25.2〜29.7% Misty Explosion 999HKOcalculated with 攻撃-1 | |
| 33.3〜39.7% Power Whip 3HKO | 44.4〜52.4% Waterfall 2 hits (18%) | 33.3〜39.7% Power Whip 3HKO | |
| Speed | First S112 / S101 | Second S112 / S133 | First S112 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲Corviknight
Slurpuff vs
Corviknight Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.0% Flamethrower 3 hits (>99%) | 33.2〜39.0% Flamethrower 3 hits (8%) | 33.2〜39.0% Flamethrower 4HKO | |
| 48.7〜58.2% Iron Head 3HKO | 48.7〜58.2% Iron Head 3HKO | 48.7〜58.2% Iron Head 3HKO | |
| Speed | First S123 / S87 | First S123 / S78 | First S123 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.8〜55.6% Flamethrower 2 hits (71%) | 46.8〜55.6% Flamethrower 2 hits (16%) | 46.8〜55.6% Flamethrower 3HKO | |
| 43.4〜51.6% Brave Bird 3HKO | 43.4〜51.6% Brave Bird 3HKO | 43.4〜51.6% Brave Bird 3HKO | |
| Speed | First S124 / S87 | First S124 / S78 | First S124 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.0% Flamethrower 3 hits (>99%) | 33.2〜39.0% Flamethrower 3 hits (8%) | 33.2〜39.0% Flamethrower 4HKO | |
| 48.7〜58.2% Iron Head 2 hits (94%) | 48.7〜58.2% Iron Head 2 hits (94%) | 48.7〜58.2% Iron Head 2 hits (94%) | |
| Speed | First S112 / S87 | First S112 / S78 | First S112 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲*Basculegion-F
Slurpuff vs
Basculegion-F Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Dazzling Gleam 4HKO | 25.9〜30.5% Dazzling Gleam 4HKO | 25.9〜30.5% Dazzling Gleam 4HKO | |
| 72.0〜84.7% Wave Crash 2HKO | 78.3〜92.6% Wave Crash 2HKO | 93.1〜110.1% Wave Crash 1 hits (56%) | |
| Speed | Second S123 / S195 | Second S123 / S143 | Second S123 / S130 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.1% Dazzling Gleam 3HKO | 36.5〜43.1% Dazzling Gleam 3HKO | 36.5〜43.1% Dazzling Gleam 3HKO | |
| 85.5〜100.6% Wave Crash 1 hits (6%) | 93.1〜110.1% Wave Crash 1 hits (56%) | 110.7〜130.8% Wave Crash 1HKO | |
| Speed | Second S124 / S195 | Second S124 / S143 | Second S124 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Dazzling Gleam 4HKO | 25.9〜30.5% Dazzling Gleam 4HKO | 25.9〜30.5% Dazzling Gleam 4HKO | |
| 72.0〜84.7% Wave Crash 2HKO | 78.3〜92.6% Wave Crash 2HKO | 93.1〜110.1% Wave Crash 2HKO | |
| Speed | Second S112 / S195 | Second S112 / S143 | Second S112 / S130 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Slurpuff vs
Farigiraf Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜54.1% Surf 2 hits (37%) | 36.8〜44.2% Surf 3HKO | 45.3〜54.1% Surf 2 hits (37%) | |
| 95.2〜112.2% Sludge Wave 1 hits (63%) | 79.4〜93.1% Sludge Wave 2HKO | 104.8〜123.8% Sludge Wave 1HKO | |
| Speed | Second S123 / S151 | First S123 / S106 | Second S123 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜75.5% Surf 2HKO | 52.6〜62.1% Surf 2HKO | 64.2〜75.5% Surf 2HKO | |
| 129.6〜154.7% Sludge Wave 1HKO | 106.9〜128.3% Sludge Wave 1HKO | 143.4〜169.8% Sludge Wave 1HKO | |
| Speed | Second S124 / S151 | First S124 / S106 | Second S124 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜54.1% Surf 2 hits (37%) | 36.8〜44.2% Surf 3HKO | 45.3〜54.1% Surf 2 hits (37%) | |
| 86.8〜102.6% Sludge Wave 2HKO | 70.9〜85.7% Sludge Wave 2HKO | 96.3〜114.3% Sludge Wave 2HKO | |
| Speed | Second S112 / S151 | First S112 / S106 | Second S112 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Greninja
Slurpuff vs
Greninja Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜84.6% Dazzling Gleam 2HKO | 64.4〜76.5% Dazzling Gleam 2HKO | 69.8〜84.6% Dazzling Gleam 2HKO | |
| 88.9〜105.8% Sludge Wave 1 hits (31%) | 96.3〜114.3% Sludge Wave 1 hits (75%) | 88.9〜105.8% Sludge Wave 1 hits (31%) | |
| Speed | Second S123 / S174 | Second S123 / S213 | Second S123 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 112.8〜134.2% Misty Explosion 1HKO | 102.0〜120.8% Dazzling Gleam 1HKO | |
| 120.8〜143.4% Sludge Wave 1HKO | 132.1〜156.0% Sludge Wave 1HKO | 120.8〜143.4% Sludge Wave 1HKO | |
| Speed | Second S124 / S174 | Second S124 / S213 | Second S124 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜84.6% Dazzling Gleam 2HKO | 64.4〜76.5% Dazzling Gleam 2HKO | 69.8〜84.6% Dazzling Gleam 2HKO | |
| 80.4〜96.3% Sludge Wave 2HKO | 88.9〜104.8% Sludge Wave 2HKO | 80.4〜96.3% Sludge Wave 2HKO | |
| Speed | Second S112 / S174 | Second S112 / S213 | Second S112 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
Slurpuff vs
メガリザードンX Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.5% Dazzling Gleam 3 hits (24%) | |
| 80.4〜94.7% Flare Blitz 2HKO | |
| Speed | Second S123 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜50.3% Dazzling Gleam 2 hits (<1%) | |
| 95.6〜112.6% Flare Blitz 1 hits (69%) | |
| Speed | Second S124 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.5% Dazzling Gleam 3 hits (24%) | |
| 80.4〜94.7% Flare Blitz 2HKO | |
| Speed | Second S112 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Slurpuff vs
メガリザードンY Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.8〜20.6% Surf 999HKOcalculated with 晴れ | |
| 123.8〜146.0% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S123 / S152 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.5〜29.7% Surf 4 hits (>99%)calculated with 晴れ | |
| 117.0〜138.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S124 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.8〜20.6% Surf 999HKOcalculated with 晴れ | |
| 113.2〜133.9% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S112 / S152 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Slurpuff vs
エースバーン Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜57.3% Surf 2 hits (89%) | 48.4〜57.3% Surf 2 hits (89%) | 48.4〜57.3% Surf 2 hits (89%) | |
| 124.9〜147.1% Gunk Shot 1HKO | 114.3〜134.4% Gunk Shot 1HKO | 161.9〜191.0% Gunk Shot 1HKO | |
| Speed | Second S123 / S256 | Second S123 / S188 | Second S123 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.5% Surf 2HKO | 68.8〜81.5% Surf 2HKO | 68.8〜81.5% Surf 2HKO | |
| 148.4〜174.8% Gunk Shot 1HKO | 135.8〜159.7% Gunk Shot 1HKO | 192.5〜227.0% Gunk Shot 1HKO | |
| Speed | Second S124 / S256 | Second S124 / S188 | Second S124 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜57.3% Surf 2 hits (89%) | 48.4〜57.3% Surf 2 hits (89%) | 48.4〜57.3% Surf 2 hits (89%) | |
| 124.9〜147.1% Gunk Shot 2HKO (incl. きあいのタスキ) | 114.3〜134.4% Gunk Shot 2HKO (incl. きあいのタスキ) | 161.9〜191.0% Gunk Shot 2HKO (incl. きあいのタスキ) | |
| Speed | Second S112 / S256 | Second S112 / S188 | Second S112 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Sneasler
Slurpuff vs
Sneasler Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.6〜36.3% Dazzling Gleam 3 hits (42%) | 30.6〜36.3% Dazzling Gleam 3 hits (42%) | 30.6〜36.3% Dazzling Gleam 3 hits (42%) | |
| 89.9〜107.9% Fatal Claw 1 hits (38%) | 89.9〜107.9% Fatal Claw 1 hits (38%) | 89.9〜107.9% Fatal Claw 1 hits (38%) | |
| Speed | Second S123 / S172 | Second S123 / S172 | Second S123 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Dazzling Gleam 2 hits (6%) | 42.7〜51.6% Dazzling Gleam 2 hits (6%) | 42.7〜51.6% Dazzling Gleam 2 hits (6%) | |
| 106.9〜128.3% Fatal Claw 1HKO | 106.9〜128.3% Fatal Claw 1HKO | 106.9〜128.3% Fatal Claw 1HKO | |
| Speed | Second S124 / S172 | Second S124 / S172 | Second S124 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.6〜36.3% Dazzling Gleam 3 hits (42%) | 30.6〜36.3% Dazzling Gleam 3 hits (42%) | 30.6〜36.3% Dazzling Gleam 3 hits (42%) | |
| 89.9〜107.9% Fatal Claw 2HKO | 89.9〜107.9% Fatal Claw 2HKO | 89.9〜107.9% Fatal Claw 2HKO | |
| Speed | Second S112 / S172 | Second S112 / S172 | Second S112 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Slurpuff vs
Rotom-W Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Misty Explosion 999HKO | 29.3〜35.0% Misty Explosion 999HKO | 30.7〜36.2% Dazzling Gleam 4 hits (>99%) (incl. オボンのみ) | |
| 38.1〜45.0% Hydro Pump 3 hits (45%) | 38.1〜45.0% Hydro Pump 3 hits (45%) | 42.9〜50.8% Thunderbolt 3HKO | |
| Speed | First S123 / S106 | First S123 / S106 | Second S123 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Dazzling Gleam 4HKO | 33.1〜40.1% Dazzling Gleam 3 hits (32%) | 42.5〜50.4% Dazzling Gleam 3HKO | |
| 42.1〜50.9% Thunderbolt 3HKO | 42.1〜50.9% Thunderbolt 3HKO | 70.4〜83.6% Hydro Pump 2HKO | |
| Speed | First S124 / S106 | First S124 / S106 | Second S124 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Misty Explosion 999HKO | 29.3〜35.0% Misty Explosion 999HKO | 30.7〜36.2% Dazzling Gleam 4 hits (>99%) (incl. オボンのみ) | |
| 34.9〜41.3% Hydro Pump 3HKO | 34.9〜41.3% Hydro Pump 3HKO | 47.6〜56.1% Hydro Pump 2 hits (81%) | |
| Speed | First S112 / S106 | First S112 / S106 | Second S112 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲*イエッサン(オス)
Slurpuff vs
イエッサン(オス) Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | |
| 49.2〜58.7% Expanding Force 3HKOcalculated with サイコフィールド | 46.6〜55.6% Psyshock 3HKOcalculated with サイコフィールド | 49.2〜58.7% Expanding Force 3HKOcalculated with サイコフィールド | |
| Speed | Second S123 / S220 | Second S123 / S161 | Second S123 / S147 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜51.1% Dazzling Gleam 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Dazzling Gleam 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Dazzling Gleam 2 hits (5%)calculated with サイコフィールド | |
| 66.7〜79.2% Expanding Force 2HKOcalculated with サイコフィールド | 62.3〜73.6% Expanding Force 2HKOcalculated with サイコフィールド | 66.7〜79.2% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S124 / S220 | Second S124 / S161 | Second S124 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Dazzling Gleam 3 hits (64%)calculated with サイコフィールド | |
| 50.8〜60.3% Psyshock 2HKOcalculated with サイコフィールド | 46.6〜55.6% Psyshock 2 hits (69%)calculated with サイコフィールド | 50.8〜60.3% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S112 / S220 | Second S112 / S161 | Second S112 / S147 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Slurpuff vs
Metagross Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜42.0% Flamethrower 3HKO | |
| 127.5〜149.7% Iron Head 1HKO | |
| Speed | Second S123 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜59.9% Flamethrower 2 hits (>99%) | |
| 151.6〜178.0% Iron Head 1HKO | |
| Speed | Second S124 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slurpuff's build: Focus Sash, Calm, H32 D14 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜42.0% Flamethrower 3HKO | |
| 127.5〜149.7% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S112 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Endeavor
Misty Explosion
Dazzling Gleam
Calm Mind
Sitrus Berry
Sticky Web
Yawn
Calm Mind
Endeavor




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