Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ペロリーム

ペロリーム

フェアリー
全国図鑑 No.685 / 使用率 149位
データ集計日:2026-09-10

種族値

HP
82
こうげき
80
ぼうぎょ
86
とくこう
85
とくぼう
75
すばやさ
72
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
かくとうむしあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果
1 かるわざ
100.0%
持っていた道具がなくなると素早さが2倍になる。

使用率データ

順位 技名 採用率
1
ノーマル あくび
77.9%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
2
むし ねばねばネット
77.9%
むし変化
PP 20
相手の場をねばねばネット状態にする。
3
フェアリー マジカルシャイン
51.5%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
4
フェアリー ミストバースト
36.2%
フェアリー特殊
威力 100命中 100%PP 8
使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。
5
ノーマル がむしゃら
33.1%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
6
ほのお かえんほうしゃ
23.9%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
7
エスパー めいそう
19.0%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
8
みず なみのり
19.0%
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
9
フェアリー ドレインキッス
19.0%
フェアリー特殊
威力 50命中 100%PP 12
相手に与えたダメージの3/4自分のHPを回復する。
10
エスパー ひかりのかべ
15.3%
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
50.9%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
きあいのタスキきあいのタスキ
22.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
グラスシード
19.0%
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
4
レッドカード
3.7%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
5
オレンのみ
3.1%
HPが最大HPの1/2以下になった時、10回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
36.2%
2 ひかえめ (C↑ A↓)
22.1%
3 おだやか (D↑ A↓)
19.6%
4 ずぶとい (B↑ A↓)
19.0%
5 せっかち
1.8%
6 しんちょう (D↑ C↓)
1.2%

ステータス振り

順位 H A B C D S 採用率
1 20032032
22.7%
2 320001420
19.6%
3 200101332
14.7%
4 00232032
8.6%
5 30040032
7.4%
6 02032032
6.1%
7 320110203
5.5%
8 10032032
3.1%
9 801901524
3.1%
10 32070027
3.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
パーモット*パーモット
Slurpuff Slurpuff vs パーモット パーモット

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slurpuffパーモット
81.6〜98.0%
Dazzling Gleam
2HKO
102.0〜119.7%
Misty Explosion
1HKO
102.0〜119.7%
Misty Explosion
1HKO
パーモットSlurpuff
42.3〜49.7%
Thunder Punch
3HKO
46.0〜55.0%
Thunder Punch
3HKO
55.0〜64.6%
Thunder Punch
2 hits (8%)
Speed
Second
SlurpuffS123 / パーモットS172
Second
SlurpuffS123 / パーモットS235
Second
SlurpuffS123 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slurpuffパーモット
115.6〜138.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Dazzling Gleam
1HKO
115.6〜138.8%
Dazzling Gleam
1HKO
パーモットSlurpuff
50.3〜59.1%
Thunder Punch
3HKO (incl. オボンのみ)
54.7〜65.4%
Thunder Punch
2 hits (16%)
105.7〜124.5%
でんこうそうげき
1HKO
Speed
Second
SlurpuffS124 / パーモットS172
Second
SlurpuffS124 / パーモットS235
Second
SlurpuffS124 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Slurpuffパーモット
81.6〜98.0%
Dazzling Gleam
2HKO
102.0〜119.7%
Misty Explosion
1HKO
102.0〜119.7%
Misty Explosion
1HKO
パーモットSlurpuff
42.3〜49.7%
Thunder Punch
3HKO
46.0〜55.0%
Thunder Punch
2 hits (57%)
55.0〜64.6%
Thunder Punch
2HKO
Speed
Second
SlurpuffS112 / パーモットS172
Second
SlurpuffS112 / パーモットS235
Second
SlurpuffS112 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Slurpuff Slurpuff vs Hydreigon Hydreigon

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlurpuffHydreigon
101.8〜123.1%
Dazzling Gleam
1HKO
101.8〜123.1%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
101.8〜123.1%
Dazzling Gleam
1HKO
HydreigonSlurpuff
57.1〜67.7%
Flash Cannon
2 hits (50%)
52.9〜62.4%
Flash Cannon
2 hits (<1%)
74.1〜87.8%
Flash Cannon
2HKO
Speed
Second
SlurpuffS123 / HydreigonS225
Second
SlurpuffS123 / HydreigonS165
Second
SlurpuffS123 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlurpuffHydreigon
149.1〜177.5%
Dazzling Gleam
1HKO
149.1〜177.5%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
149.1〜177.5%
Dazzling Gleam
1HKO
HydreigonSlurpuff
78.0〜91.8%
Flash Cannon
2HKO
70.4〜84.3%
Flash Cannon
2HKO
101.3〜118.9%
Flash Cannon
1HKO
Speed
Second
SlurpuffS124 / HydreigonS225
Second
SlurpuffS124 / HydreigonS165
Second
SlurpuffS124 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlurpuffHydreigon
101.8〜123.1%
Dazzling Gleam
1HKO
101.8〜123.1%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
101.8〜123.1%
Dazzling Gleam
1HKO
HydreigonSlurpuff
52.9〜62.4%
Flash Cannon
2HKO
47.6〜57.1%
Flash Cannon
2 hits (88%)
68.8〜81.0%
Flash Cannon
2HKO
Speed
Second
SlurpuffS112 / HydreigonS225
Second
SlurpuffS112 / HydreigonS165
Second
SlurpuffS112 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダ*ボーマンダ
Slurpuff Slurpuff vs ボーマンダ ボーマンダ

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Slurpuffボーマンダ
50.3〜60.8%
Dazzling Gleam
2HKO
ボーマンダSlurpuff
87.3〜103.2%
Double-Edge
1 hits (19%)
Speed
Second
SlurpuffS123 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Slurpuffボーマンダ
73.7〜87.7%
Dazzling Gleam
2HKO
ボーマンダSlurpuff
103.8〜122.6%
Double-Edge
1HKO
Speed
Second
SlurpuffS124 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Slurpuffボーマンダ
50.3〜60.8%
Dazzling Gleam
2HKO
ボーマンダSlurpuff
87.3〜103.2%
Double-Edge
2HKO
Speed
Second
SlurpuffS112 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Slurpuff Slurpuff vs Primarina Primarina

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlurpuffPrimarina
23.0〜27.8%
Misty Explosion
999HKO
23.0〜27.8%
Misty Explosion
999HKO
23.0〜27.8%
Misty Explosion
999HKO
PrimarinaSlurpuff
41.8〜49.7%
Moonblast
3HKO
48.1〜57.1%
Sparkling Aria
3HKO
41.8〜49.7%
Moonblast
3HKO
Speed
First
SlurpuffS123 / PrimarinaS80
First
SlurpuffS123 / PrimarinaS82
First
SlurpuffS123 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlurpuffPrimarina
27.3〜32.1%
Dazzling Gleam
4 hits (<1%)
27.3〜32.1%
Dazzling Gleam
4 hits (<1%)
27.3〜32.1%
Dazzling Gleam
4 hits (47%)
PrimarinaSlurpuff
57.2〜67.9%
Moonblast
2 hits (52%)
68.6〜81.8%
Moonblast
2HKO
57.2〜67.9%
Moonblast
2 hits (52%)
Speed
First
SlurpuffS124 / PrimarinaS80
First
SlurpuffS124 / PrimarinaS82
First
SlurpuffS124 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlurpuffPrimarina
23.0〜27.8%
Misty Explosion
999HKO
23.0〜27.8%
Misty Explosion
999HKO
23.0〜27.8%
Misty Explosion
999HKO
PrimarinaSlurpuff
38.6〜46.0%
Moonblast
3HKO
46.6〜55.6%
Moonblast
2 hits (69%)
38.6〜46.0%
Moonblast
3HKO
Speed
First
SlurpuffS112 / PrimarinaS80
First
SlurpuffS112 / PrimarinaS82
First
SlurpuffS112 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Slurpuff Slurpuff vs グソクムシャ グソクムシャ

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slurpuffグソクムシャ
57.1〜68.1%
Flamethrower
2HKO
グソクムシャSlurpuff
129.1〜154.0%
Iron Head
1HKO
Speed
First
SlurpuffS123 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slurpuffグソクムシャ
79.1〜94.5%
Flamethrower
2HKO
グソクムシャSlurpuff
153.5〜183.0%
Iron Head
1HKO
Speed
First
SlurpuffS124 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slurpuffグソクムシャ
57.1〜68.1%
Flamethrower
2HKO
グソクムシャSlurpuff
129.1〜154.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
SlurpuffS112 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Hippowdon*Hippowdon
Slurpuff Slurpuff vs Hippowdon Hippowdon

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlurpuffHippowdon
25.1〜29.8%
Surf
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Surf
4 hits (61%)
calculated with すなあらし
25.1〜29.8%
Surf
4HKO
calculated with すなあらし
HippowdonSlurpuff
37.0〜44.4%
Earthquake
3HKO
calculated with すなあらし
37.0〜44.4%
Earthquake
3HKO
calculated with すなあらし
37.0〜44.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SlurpuffS123 / HippowdonS67
First
SlurpuffS123 / HippowdonS67
First
SlurpuffS123 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlurpuffHippowdon
35.3〜41.9%
Surf
3 hits (<1%)
calculated with すなあらし
38.1〜45.6%
Surf
3HKO
calculated with すなあらし
35.3〜41.9%
Surf
3HKO
calculated with すなあらし
HippowdonSlurpuff
44.0〜52.8%
Earthquake
3HKO
calculated with すなあらし
44.0〜52.8%
Earthquake
3HKO
calculated with すなあらし
44.0〜52.8%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SlurpuffS124 / HippowdonS67
First
SlurpuffS124 / HippowdonS67
First
SlurpuffS124 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlurpuffHippowdon
25.1〜29.8%
Surf
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Surf
4 hits (61%)
calculated with すなあらし
25.1〜29.8%
Surf
4HKO
calculated with すなあらし
HippowdonSlurpuff
37.0〜44.4%
Earthquake
2 hits (<1%)
calculated with すなあらし
37.0〜44.4%
Earthquake
2 hits (<1%)
calculated with すなあらし
37.0〜44.4%
Earthquake
2 hits (<1%)
calculated with すなあらし
Speed
First
SlurpuffS112 / HippowdonS67
First
SlurpuffS112 / HippowdonS67
First
SlurpuffS112 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Slurpuff Slurpuff vs セグレイブ セグレイブ

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slurpuffセグレイブ
41.9〜50.3%
Dazzling Gleam
2 hits (<1%)
47.1〜56.5%
Dazzling Gleam
2 hits (75%)
47.1〜56.5%
Dazzling Gleam
2 hits (75%)
セグレイブSlurpuff
75.1〜88.9%
Iron Head
2HKO
47.6〜56.1%
Icicle Crash
3HKO
85.2〜100.0%
Iron Head
1 hits (6%)
Speed
Second
SlurpuffS123 / セグレイブS139
Second
SlurpuffS123 / セグレイブS152
Second
SlurpuffS123 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slurpuffセグレイブ
59.7〜70.2%
Dazzling Gleam
2HKO
67.0〜79.6%
Dazzling Gleam
2HKO
67.0〜79.6%
Dazzling Gleam
2HKO
セグレイブSlurpuff
89.3〜105.7%
Iron Head
1 hits (31%)
70.4〜84.3%
Iron Head
2HKO
101.3〜118.9%
Iron Head
1HKO
Speed
Second
SlurpuffS124 / セグレイブS139
Second
SlurpuffS124 / セグレイブS152
Second
SlurpuffS124 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Slurpuffセグレイブ
41.9〜50.3%
Dazzling Gleam
2 hits (<1%)
47.1〜56.5%
Dazzling Gleam
2 hits (75%)
47.1〜56.5%
Dazzling Gleam
2 hits (75%)
セグレイブSlurpuff
75.1〜88.9%
Iron Head
2HKO
59.3〜70.9%
Iron Head
2HKO
85.2〜100.0%
Iron Head
2HKO
Speed
Second
SlurpuffS112 / セグレイブS139
Second
SlurpuffS112 / セグレイブS152
Second
SlurpuffS112 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Slurpuff Slurpuff vs Lucario Lucario

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlurpuffLucario
54.4〜65.3%
Flamethrower
2HKO
54.4〜65.3%
Flamethrower
2HKO
LucarioSlurpuff
166.1〜196.8%
Steel Beam
1HKO
114.3〜135.4%
Flash Cannon
1HKO
Speed
Second
SlurpuffS123 / LucarioS223
Second
SlurpuffS123 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlurpuffLucario
77.6〜92.5%
Flamethrower
2HKO
77.6〜92.5%
Flamethrower
2HKO
LucarioSlurpuff
129.6〜154.7%
Flash Cannon
1HKO
156.0〜183.6%
Flash Cannon
1HKO
Speed
Second
SlurpuffS124 / LucarioS223
Second
SlurpuffS124 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlurpuffLucario
54.4〜65.3%
Flamethrower
2HKO
54.4〜65.3%
Flamethrower
2HKO
LucarioSlurpuff
152.4〜178.8%
Steel Beam
2HKO (incl. きあいのタスキ)
103.7〜122.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
SlurpuffS112 / LucarioS223
Second
SlurpuffS112 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Slurpuff Slurpuff vs Gholdengo Gholdengo

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlurpuffGholdengo
40.5〜47.9%
Flamethrower
3HKO
26.9〜32.1%
Flamethrower
4HKO
40.5〜47.9%
Flamethrower
3HKO
GholdengoSlurpuff
134.4〜158.7%
Make It Rain
1HKO
101.6〜120.6%
Make It Rain
1HKO
121.7〜143.9%
Make It Rain
1HKO
Speed
Second
SlurpuffS123 / GholdengoS136
First
SlurpuffS123 / GholdengoS107
Second
SlurpuffS123 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlurpuffGholdengo
56.4〜67.5%
Flamethrower
2HKO
37.3〜44.6%
Flamethrower
3HKO
56.4〜67.5%
Flamethrower
2HKO
GholdengoSlurpuff
181.1〜215.1%
Make It Rain
1HKO
137.1〜163.5%
Make It Rain
1HKO
166.0〜196.2%
Make It Rain
1HKO
Speed
Second
SlurpuffS124 / GholdengoS136
First
SlurpuffS124 / GholdengoS107
Second
SlurpuffS124 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlurpuffGholdengo
40.5〜47.9%
Flamethrower
3HKO
26.9〜32.1%
Flamethrower
4HKO
40.5〜47.9%
Flamethrower
3HKO
GholdengoSlurpuff
123.8〜146.0%
Make It Rain
2HKO (incl. きあいのタスキ)
92.1〜109.0%
Make It Rain
2HKO
112.2〜133.3%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
SlurpuffS112 / GholdengoS136
First
SlurpuffS112 / GholdengoS107
Second
SlurpuffS112 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Slurpuff Slurpuff vs Baxcalibur Baxcalibur

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlurpuffBaxcalibur
24.4〜28.9%
Misty Explosion
999HKO
34.1〜40.1%
Dazzling Gleam
4HKO (incl. オボンのみ)
24.4〜28.9%
Misty Explosion
999HKO
BaxcaliburSlurpuff
63.5〜76.2%
Flash Cannon
2HKO
79.4〜93.1%
Flash Cannon
2HKO
63.5〜76.2%
Flash Cannon
2HKO
Speed
First
SlurpuffS123 / BaxcaliburS105
Second
SlurpuffS123 / BaxcaliburS150
First
SlurpuffS123 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlurpuffBaxcalibur
27.4〜32.5%
Dazzling Gleam
4 hits (4%)
48.5〜57.5%
Dazzling Gleam
3HKO
27.4〜32.5%
Dazzling Gleam
4 hits (62%)
BaxcaliburSlurpuff
86.8〜103.1%
Flash Cannon
1 hits (13%)
105.7〜125.8%
Flash Cannon
1HKO
86.8〜103.1%
Flash Cannon
1 hits (13%)
Speed
First
SlurpuffS124 / BaxcaliburS105
Second
SlurpuffS124 / BaxcaliburS150
First
SlurpuffS124 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlurpuffBaxcalibur
24.4〜28.9%
Misty Explosion
999HKO
34.1〜40.1%
Dazzling Gleam
4HKO (incl. オボンのみ)
24.4〜28.9%
Misty Explosion
999HKO
BaxcaliburSlurpuff
58.2〜69.8%
Flash Cannon
2HKO
70.9〜85.7%
Flash Cannon
2HKO
58.2〜69.8%
Flash Cannon
2HKO
Speed
First
SlurpuffS112 / BaxcaliburS105
Second
SlurpuffS112 / BaxcaliburS150
First
SlurpuffS112 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Slurpuff Slurpuff vs Aegislash Aegislash

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlurpuffAegislash
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4HKO
AegislashSlurpuff
99.5〜118.5%
Iron Head
1 hits (94%)
98.4〜115.3%
Flash Cannon
1 hits (81%)
99.5〜118.5%
Iron Head
1 hits (94%)
Speed
First
SlurpuffS123 / AegislashS80
First
SlurpuffS123 / AegislashS72
First
SlurpuffS123 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlurpuffAegislash
38.3〜45.5%
Flamethrower
3HKO
38.3〜45.5%
Flamethrower
3HKO
38.3〜45.5%
Flamethrower
3HKO
AegislashSlurpuff
118.2〜140.9%
Iron Head
1HKO
133.3〜158.5%
Flash Cannon
1HKO
118.2〜140.9%
Iron Head
1HKO
Speed
First
SlurpuffS124 / AegislashS80
First
SlurpuffS124 / AegislashS72
First
SlurpuffS124 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlurpuffAegislash
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4HKO
AegislashSlurpuff
99.5〜118.5%
Iron Head
2HKO
88.9〜105.8%
Flash Cannon
2HKO
99.5〜118.5%
Iron Head
2HKO
Speed
First
SlurpuffS112 / AegislashS80
First
SlurpuffS112 / AegislashS72
First
SlurpuffS112 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Slurpuff Slurpuff vs Mimikyu Mimikyu

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlurpuffMimikyu
29.8〜35.1%
Dazzling Gleam
4HKO
29.8〜35.1%
Dazzling Gleam
4HKO
29.8〜35.1%
Dazzling Gleam
4HKO
MimikyuSlurpuff
46.0〜54.0%
Wood Hammer
3HKO
40.2〜47.6%
Play Rough
3 hits (95%)
40.2〜47.6%
Play Rough
3 hits (95%)
Speed
Second
SlurpuffS123 / MimikyuS148
Second
SlurpuffS123 / MimikyuS148
Second
SlurpuffS123 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlurpuffMimikyu
42.0〜50.4%
Dazzling Gleam
3 hits (91%) (incl. ばけのかわ)
42.0〜50.4%
Dazzling Gleam
3 hits (91%) (incl. ばけのかわ)
42.0〜50.4%
Dazzling Gleam
3 hits (91%) (incl. ばけのかわ)
MimikyuSlurpuff
47.2〜57.2%
Shadow Claw
3HKO
47.8〜56.6%
Play Rough
3HKO
47.8〜56.6%
Play Rough
3HKO
Speed
Second
SlurpuffS124 / MimikyuS148
Second
SlurpuffS124 / MimikyuS148
Second
SlurpuffS124 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SlurpuffMimikyu
29.8〜35.1%
Dazzling Gleam
4HKO
29.8〜35.1%
Dazzling Gleam
4HKO
29.8〜35.1%
Dazzling Gleam
4HKO
MimikyuSlurpuff
51.9〜61.9%
Play Rough
2HKO
40.2〜47.6%
Play Rough
3HKO
40.2〜47.6%
Play Rough
3HKO
Speed
Second
SlurpuffS112 / MimikyuS148
Second
SlurpuffS112 / MimikyuS148
Second
SlurpuffS112 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Slurpuff Slurpuff vs ゴリランダー ゴリランダー

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slurpuffゴリランダー
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
ゴリランダーSlurpuff
110.1〜130.7%
Wood Hammer
1HKO
calculated with グラスフィールド
101.6〜120.6%
Wood Hammer
1HKO
calculated with グラスフィールド
84.7〜100.5%
Wood Hammer
1 hits (6%)
calculated with グラスフィールド
Speed
First
SlurpuffS123 / ゴリランダーS107
First
SlurpuffS123 / ゴリランダーS107
First
SlurpuffS123 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slurpuffゴリランダー
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーSlurpuff
130.8〜155.3%
Wood Hammer
1HKO
calculated with グラスフィールド
120.8〜143.4%
Wood Hammer
1HKO
calculated with グラスフィールド
100.6〜119.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
SlurpuffS124 / ゴリランダーS107
First
SlurpuffS124 / ゴリランダーS107
First
SlurpuffS124 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slurpuffゴリランダー
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
38.6〜46.4%
Flamethrower
3HKO
calculated with グラスフィールド
ゴリランダーSlurpuff
110.1〜130.7%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
101.6〜120.6%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
84.7〜100.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
SlurpuffS112 / ゴリランダーS107
First
SlurpuffS112 / ゴリランダーS107
First
SlurpuffS112 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Slurpuff Slurpuff vs Gyarados Gyarados

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlurpuffGyarados
25.2〜29.7%
Misty Explosion
999HKO
calculated with 攻撃-1
23.4〜28.1%
Dazzling Gleam
4 hits (76%)
calculated with 攻撃-1
25.2〜29.7%
Misty Explosion
999HKO
calculated with 攻撃-1
GyaradosSlurpuff
33.3〜39.7%
Power Whip
4HKO (incl. オボンのみ)
44.4〜52.4%
Waterfall
3HKO
33.3〜39.7%
Power Whip
4HKO (incl. オボンのみ)
Speed
First
SlurpuffS123 / GyaradosS101
Second
SlurpuffS123 / GyaradosS133
First
SlurpuffS123 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlurpuffGyarados
28.7〜34.2%
Dazzling Gleam
3 hits (1%)
calculated with 攻撃-1
33.9〜40.4%
Dazzling Gleam
3HKO
calculated with 攻撃-1
28.7〜34.2%
Dazzling Gleam
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSlurpuff
39.6〜47.2%
Power Whip
3 hits (94%)
43.4〜51.6%
Earthquake
3HKO
39.6〜47.2%
Power Whip
3 hits (94%)
Speed
First
SlurpuffS124 / GyaradosS101
Second
SlurpuffS124 / GyaradosS133
First
SlurpuffS124 / GyaradosS101
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlurpuffGyarados
25.2〜29.7%
Misty Explosion
999HKO
calculated with 攻撃-1
23.4〜28.1%
Dazzling Gleam
4 hits (76%)
calculated with 攻撃-1
25.2〜29.7%
Misty Explosion
999HKO
calculated with 攻撃-1
GyaradosSlurpuff
33.3〜39.7%
Power Whip
3HKO
44.4〜52.4%
Waterfall
2 hits (18%)
33.3〜39.7%
Power Whip
3HKO
Speed
First
SlurpuffS112 / GyaradosS101
Second
SlurpuffS112 / GyaradosS133
First
SlurpuffS112 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Slurpuff Slurpuff vs Corviknight Corviknight

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlurpuffCorviknight
33.2〜39.0%
Flamethrower
3 hits (>99%)
33.2〜39.0%
Flamethrower
3 hits (8%)
33.2〜39.0%
Flamethrower
4HKO
CorviknightSlurpuff
48.7〜58.2%
Iron Head
3HKO
48.7〜58.2%
Iron Head
3HKO
48.7〜58.2%
Iron Head
3HKO
Speed
First
SlurpuffS123 / CorviknightS87
First
SlurpuffS123 / CorviknightS78
First
SlurpuffS123 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlurpuffCorviknight
46.8〜55.6%
Flamethrower
2 hits (71%)
46.8〜55.6%
Flamethrower
2 hits (16%)
46.8〜55.6%
Flamethrower
3HKO
CorviknightSlurpuff
43.4〜51.6%
Brave Bird
3HKO
43.4〜51.6%
Brave Bird
3HKO
43.4〜51.6%
Brave Bird
3HKO
Speed
First
SlurpuffS124 / CorviknightS87
First
SlurpuffS124 / CorviknightS78
First
SlurpuffS124 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlurpuffCorviknight
33.2〜39.0%
Flamethrower
3 hits (>99%)
33.2〜39.0%
Flamethrower
3 hits (8%)
33.2〜39.0%
Flamethrower
4HKO
CorviknightSlurpuff
48.7〜58.2%
Iron Head
2 hits (94%)
48.7〜58.2%
Iron Head
2 hits (94%)
48.7〜58.2%
Iron Head
2 hits (94%)
Speed
First
SlurpuffS112 / CorviknightS87
First
SlurpuffS112 / CorviknightS78
First
SlurpuffS112 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Slurpuff Slurpuff vs Basculegion-F Basculegion-F

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlurpuffBasculegion-F
25.9〜30.5%
Dazzling Gleam
4HKO
25.9〜30.5%
Dazzling Gleam
4HKO
25.9〜30.5%
Dazzling Gleam
4HKO
Basculegion-FSlurpuff
72.0〜84.7%
Wave Crash
2HKO
78.3〜92.6%
Wave Crash
2HKO
93.1〜110.1%
Wave Crash
1 hits (56%)
Speed
Second
SlurpuffS123 / Basculegion-FS195
Second
SlurpuffS123 / Basculegion-FS143
Second
SlurpuffS123 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlurpuffBasculegion-F
36.5〜43.1%
Dazzling Gleam
3HKO
36.5〜43.1%
Dazzling Gleam
3HKO
36.5〜43.1%
Dazzling Gleam
3HKO
Basculegion-FSlurpuff
85.5〜100.6%
Wave Crash
1 hits (6%)
93.1〜110.1%
Wave Crash
1 hits (56%)
110.7〜130.8%
Wave Crash
1HKO
Speed
Second
SlurpuffS124 / Basculegion-FS195
Second
SlurpuffS124 / Basculegion-FS143
Second
SlurpuffS124 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlurpuffBasculegion-F
25.9〜30.5%
Dazzling Gleam
4HKO
25.9〜30.5%
Dazzling Gleam
4HKO
25.9〜30.5%
Dazzling Gleam
4HKO
Basculegion-FSlurpuff
72.0〜84.7%
Wave Crash
2HKO
78.3〜92.6%
Wave Crash
2HKO
93.1〜110.1%
Wave Crash
2HKO
Speed
Second
SlurpuffS112 / Basculegion-FS195
Second
SlurpuffS112 / Basculegion-FS143
Second
SlurpuffS112 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Slurpuff Slurpuff vs Farigiraf Farigiraf

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlurpuffFarigiraf
45.3〜54.1%
Surf
2 hits (37%)
36.8〜44.2%
Surf
3HKO
45.3〜54.1%
Surf
2 hits (37%)
FarigirafSlurpuff
95.2〜112.2%
Sludge Wave
1 hits (63%)
79.4〜93.1%
Sludge Wave
2HKO
104.8〜123.8%
Sludge Wave
1HKO
Speed
Second
SlurpuffS123 / FarigirafS151
First
SlurpuffS123 / FarigirafS106
Second
SlurpuffS123 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlurpuffFarigiraf
64.2〜75.5%
Surf
2HKO
52.6〜62.1%
Surf
2HKO
64.2〜75.5%
Surf
2HKO
FarigirafSlurpuff
129.6〜154.7%
Sludge Wave
1HKO
106.9〜128.3%
Sludge Wave
1HKO
143.4〜169.8%
Sludge Wave
1HKO
Speed
Second
SlurpuffS124 / FarigirafS151
First
SlurpuffS124 / FarigirafS106
Second
SlurpuffS124 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SlurpuffFarigiraf
45.3〜54.1%
Surf
2 hits (37%)
36.8〜44.2%
Surf
3HKO
45.3〜54.1%
Surf
2 hits (37%)
FarigirafSlurpuff
86.8〜102.6%
Sludge Wave
2HKO
70.9〜85.7%
Sludge Wave
2HKO
96.3〜114.3%
Sludge Wave
2HKO
Speed
Second
SlurpuffS112 / FarigirafS151
First
SlurpuffS112 / FarigirafS106
Second
SlurpuffS112 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Slurpuff Slurpuff vs Greninja Greninja

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlurpuffGreninja
69.8〜84.6%
Dazzling Gleam
2HKO
64.4〜76.5%
Dazzling Gleam
2HKO
69.8〜84.6%
Dazzling Gleam
2HKO
GreninjaSlurpuff
88.9〜105.8%
Sludge Wave
1 hits (31%)
96.3〜114.3%
Sludge Wave
1 hits (75%)
88.9〜105.8%
Sludge Wave
1 hits (31%)
Speed
Second
SlurpuffS123 / GreninjaS174
Second
SlurpuffS123 / GreninjaS213
Second
SlurpuffS123 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlurpuffGreninja
102.0〜120.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
112.8〜134.2%
Misty Explosion
1HKO
102.0〜120.8%
Dazzling Gleam
1HKO
GreninjaSlurpuff
120.8〜143.4%
Sludge Wave
1HKO
132.1〜156.0%
Sludge Wave
1HKO
120.8〜143.4%
Sludge Wave
1HKO
Speed
Second
SlurpuffS124 / GreninjaS174
Second
SlurpuffS124 / GreninjaS213
Second
SlurpuffS124 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SlurpuffGreninja
69.8〜84.6%
Dazzling Gleam
2HKO
64.4〜76.5%
Dazzling Gleam
2HKO
69.8〜84.6%
Dazzling Gleam
2HKO
GreninjaSlurpuff
80.4〜96.3%
Sludge Wave
2HKO
88.9〜104.8%
Sludge Wave
2HKO
80.4〜96.3%
Sludge Wave
2HKO
Speed
Second
SlurpuffS112 / GreninjaS174
Second
SlurpuffS112 / GreninjaS213
Second
SlurpuffS112 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Slurpuff Slurpuff vs メガリザードンX メガリザードンX

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlurpuffメガリザードンX
29.7〜35.5%
Dazzling Gleam
3 hits (24%)
メガリザードンXSlurpuff
80.4〜94.7%
Flare Blitz
2HKO
Speed
Second
SlurpuffS123 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlurpuffメガリザードンX
42.6〜50.3%
Dazzling Gleam
2 hits (<1%)
メガリザードンXSlurpuff
95.6〜112.6%
Flare Blitz
1 hits (69%)
Speed
Second
SlurpuffS124 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SlurpuffメガリザードンX
29.7〜35.5%
Dazzling Gleam
3 hits (24%)
メガリザードンXSlurpuff
80.4〜94.7%
Flare Blitz
2HKO
Speed
Second
SlurpuffS112 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Slurpuff Slurpuff vs メガリザードンY メガリザードンY

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlurpuffメガリザードンY
16.8〜20.6%
Surf
999HKO
calculated with 晴れ
メガリザードンYSlurpuff
123.8〜146.0%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SlurpuffS123 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlurpuffメガリザードンY
24.5〜29.7%
Surf
4 hits (>99%)
calculated with 晴れ
メガリザードンYSlurpuff
117.0〜138.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SlurpuffS124 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlurpuffメガリザードンY
16.8〜20.6%
Surf
999HKO
calculated with 晴れ
メガリザードンYSlurpuff
113.2〜133.9%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
SlurpuffS112 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Slurpuff Slurpuff vs エースバーン エースバーン

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Slurpuffエースバーン
48.4〜57.3%
Surf
2 hits (89%)
48.4〜57.3%
Surf
2 hits (89%)
48.4〜57.3%
Surf
2 hits (89%)
エースバーンSlurpuff
124.9〜147.1%
Gunk Shot
1HKO
114.3〜134.4%
Gunk Shot
1HKO
161.9〜191.0%
Gunk Shot
1HKO
Speed
Second
SlurpuffS123 / エースバーンS256
Second
SlurpuffS123 / エースバーンS188
Second
SlurpuffS123 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Slurpuffエースバーン
68.8〜81.5%
Surf
2HKO
68.8〜81.5%
Surf
2HKO
68.8〜81.5%
Surf
2HKO
エースバーンSlurpuff
148.4〜174.8%
Gunk Shot
1HKO
135.8〜159.7%
Gunk Shot
1HKO
192.5〜227.0%
Gunk Shot
1HKO
Speed
Second
SlurpuffS124 / エースバーンS256
Second
SlurpuffS124 / エースバーンS188
Second
SlurpuffS124 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Slurpuffエースバーン
48.4〜57.3%
Surf
2 hits (89%)
48.4〜57.3%
Surf
2 hits (89%)
48.4〜57.3%
Surf
2 hits (89%)
エースバーンSlurpuff
124.9〜147.1%
Gunk Shot
2HKO (incl. きあいのタスキ)
114.3〜134.4%
Gunk Shot
2HKO (incl. きあいのタスキ)
161.9〜191.0%
Gunk Shot
2HKO (incl. きあいのタスキ)
Speed
Second
SlurpuffS112 / エースバーンS256
Second
SlurpuffS112 / エースバーンS188
Second
SlurpuffS112 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Slurpuff Slurpuff vs Sneasler Sneasler

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlurpuffSneasler
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
SneaslerSlurpuff
89.9〜107.9%
Fatal Claw
1 hits (38%)
89.9〜107.9%
Fatal Claw
1 hits (38%)
89.9〜107.9%
Fatal Claw
1 hits (38%)
Speed
Second
SlurpuffS123 / SneaslerS172
Second
SlurpuffS123 / SneaslerS172
Second
SlurpuffS123 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlurpuffSneasler
42.7〜51.6%
Dazzling Gleam
2 hits (6%)
42.7〜51.6%
Dazzling Gleam
2 hits (6%)
42.7〜51.6%
Dazzling Gleam
2 hits (6%)
SneaslerSlurpuff
106.9〜128.3%
Fatal Claw
1HKO
106.9〜128.3%
Fatal Claw
1HKO
106.9〜128.3%
Fatal Claw
1HKO
Speed
Second
SlurpuffS124 / SneaslerS172
Second
SlurpuffS124 / SneaslerS172
Second
SlurpuffS124 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlurpuffSneasler
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
30.6〜36.3%
Dazzling Gleam
3 hits (42%)
SneaslerSlurpuff
89.9〜107.9%
Fatal Claw
2HKO
89.9〜107.9%
Fatal Claw
2HKO
89.9〜107.9%
Fatal Claw
2HKO
Speed
Second
SlurpuffS112 / SneaslerS172
Second
SlurpuffS112 / SneaslerS172
Second
SlurpuffS112 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Slurpuff Slurpuff vs Rotom-W Rotom-W

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlurpuffRotom-W
29.3〜35.0%
Misty Explosion
999HKO
29.3〜35.0%
Misty Explosion
999HKO
30.7〜36.2%
Dazzling Gleam
4 hits (>99%) (incl. オボンのみ)
Rotom-WSlurpuff
38.1〜45.0%
Hydro Pump
3 hits (45%)
38.1〜45.0%
Hydro Pump
3 hits (45%)
42.9〜50.8%
Thunderbolt
3HKO
Speed
First
SlurpuffS123 / Rotom-WS106
First
SlurpuffS123 / Rotom-WS106
Second
SlurpuffS123 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlurpuffRotom-W
33.1〜40.1%
Dazzling Gleam
4HKO
33.1〜40.1%
Dazzling Gleam
3 hits (32%)
42.5〜50.4%
Dazzling Gleam
3HKO
Rotom-WSlurpuff
42.1〜50.9%
Thunderbolt
3HKO
42.1〜50.9%
Thunderbolt
3HKO
70.4〜83.6%
Hydro Pump
2HKO
Speed
First
SlurpuffS124 / Rotom-WS106
First
SlurpuffS124 / Rotom-WS106
Second
SlurpuffS124 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlurpuffRotom-W
29.3〜35.0%
Misty Explosion
999HKO
29.3〜35.0%
Misty Explosion
999HKO
30.7〜36.2%
Dazzling Gleam
4 hits (>99%) (incl. オボンのみ)
Rotom-WSlurpuff
34.9〜41.3%
Hydro Pump
3HKO
34.9〜41.3%
Hydro Pump
3HKO
47.6〜56.1%
Hydro Pump
2 hits (81%)
Speed
First
SlurpuffS112 / Rotom-WS106
First
SlurpuffS112 / Rotom-WS106
Second
SlurpuffS112 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)*イエッサン(オス)
Slurpuff Slurpuff vs イエッサン(オス) イエッサン(オス)

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Slurpuffイエッサン(オス)
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
イエッサン(オス)Slurpuff
49.2〜58.7%
Expanding Force
3HKO
calculated with サイコフィールド
46.6〜55.6%
Psyshock
3HKO
calculated with サイコフィールド
49.2〜58.7%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
SlurpuffS123 / イエッサン(オス)S220
Second
SlurpuffS123 / イエッサン(オス)S161
Second
SlurpuffS123 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Slurpuffイエッサン(オス)
42.3〜51.1%
Dazzling Gleam
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Dazzling Gleam
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Dazzling Gleam
2 hits (5%)
calculated with サイコフィールド
イエッサン(オス)Slurpuff
66.7〜79.2%
Expanding Force
2HKO
calculated with サイコフィールド
62.3〜73.6%
Expanding Force
2HKO
calculated with サイコフィールド
66.7〜79.2%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
SlurpuffS124 / イエッサン(オス)S220
Second
SlurpuffS124 / イエッサン(オス)S161
Second
SlurpuffS124 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Slurpuffイエッサン(オス)
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Dazzling Gleam
3 hits (64%)
calculated with サイコフィールド
イエッサン(オス)Slurpuff
50.8〜60.3%
Psyshock
2HKO
calculated with サイコフィールド
46.6〜55.6%
Psyshock
2 hits (69%)
calculated with サイコフィールド
50.8〜60.3%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
SlurpuffS112 / イエッサン(オス)S220
Second
SlurpuffS112 / イエッサン(オス)S161
Second
SlurpuffS112 / イエッサン(オス)S147
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross*Metagross
Slurpuff Slurpuff vs Metagross Metagross

Slurpuff's build: Sitrus Berry, Timid, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlurpuffMetagross
35.7〜42.0%
Flamethrower
3HKO
MetagrossSlurpuff
127.5〜149.7%
Iron Head
1HKO
Speed
Second
SlurpuffS123 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlurpuffMetagross
49.7〜59.9%
Flamethrower
2 hits (>99%)
MetagrossSlurpuff
151.6〜178.0%
Iron Head
1HKO
Speed
Second
SlurpuffS124 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slurpuff's build: Focus Sash, Calm, H32 D14 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SlurpuffMetagross
35.7〜42.0%
Flamethrower
3HKO
MetagrossSlurpuff
127.5〜149.7%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
SlurpuffS112 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemFocus Sash
AbilityUnburden
NatureTimid (S↑A↓)
MovesノーマルEndeavorフェアリーMisty ExplosionフェアリーDazzling GleamエスパーCalm Mind
EVH2C32S32
M-3 Season
ItemSitrus Berry
AbilityUnburden
NatureTimid (S↑A↓)
MovesむしSticky WebノーマルYawnエスパーCalm MindノーマルEndeavor
EVH2C32S32
See more team examples