Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤドラン(ガラル)

ヤドラン(ガラル)

どく エスパー
全国図鑑 No.80 / 使用率 120位
データ集計日:2026-09-10

種族値

HP
95
こうげき
100
ぼうぎょ
95
とくこう
100
とくぼう
70
すばやさ
30
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストあく
どくくさフェアリー
かくとう

特性

順位 特性名 採用率 ⓘ 効果
1 クイックドロウ
100.0%
30%の確率で同じ優先度の技の中で最初に行動する。

使用率データ

順位 技名 採用率
1
みず シェルブレード
100.0%
みず物理
威力 75命中 95%PP 12
50%の確率で相手の防御を1段階下げる。
2
こおり れいとうビーム
98.8%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
3
エスパー サイコキネシス
82.5%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
4
ほのお だいもんじ
78.8%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
5
エスパー サイコショック
16.3%
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
6
ほのお かえんほうしゃ
16.3%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
7
ゴースト シャドーボール
5.0%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
8
ノーマル あくび
1.3%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
9
いわ パワージェム
1.3%
いわ特殊
威力 80命中 100%PP 20
通常の攻撃技。

持ち物

順位 持ち物 採用率
1
せんせいのツメ
100.0%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
58.8%
2 れいせい (C↑ S↓)
41.3%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
G-Slowbro G-Slowbro vs ボーマンダ ボーマンダ

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Slowbroボーマンダ
121.6〜145.0%
Ice Beam
1HKO
ボーマンダG-Slowbro
74.8〜87.6%
Double-Edge
2HKO
Speed
Second
G-SlowbroS50 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャグソクムシャ
G-Slowbro G-Slowbro vs グソクムシャ グソクムシャ

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Slowbroグソクムシャ
107.7〜127.5%
Fire Blast
1HKO
グソクムシャG-Slowbro
73.3〜87.1%
Drill Run
2HKO
Speed
Second
G-SlowbroS50 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
CorviknightCorviknight
G-Slowbro G-Slowbro vs Corviknight Corviknight

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
G-SlowbroCorviknight
63.4〜75.1%
Fire Blast
2HKO
63.4〜75.1%
Fire Blast
2HKO
63.4〜75.1%
Fire Blast
2HKO
CorviknightG-Slowbro
31.2〜37.1%
Brave Bird
3 hits (78%)
31.2〜37.1%
Brave Bird
3 hits (78%)
31.2〜37.1%
Brave Bird
3 hits (78%)
Speed
Second
G-SlowbroS50 / CorviknightS87
Second
G-SlowbroS50 / CorviknightS78
Second
G-SlowbroS50 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Corviknight's page →
A-NinetalesA-Ninetales
G-Slowbro G-Slowbro vs A-Ninetales A-Ninetales

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
G-SlowbroA-Ninetales
66.3〜78.9%
Fire Blast
2HKO
calculated with あられ
77.3〜92.0%
Fire Blast
2HKO
calculated with あられ
A-NinetalesG-Slowbro
34.7〜41.6%
Blizzard
3HKO
calculated with あられ
46.0〜54.0%
Blizzard
2 hits (46%)
calculated with あられ
Speed
Second
G-SlowbroS50 / A-NinetalesS177
Second
G-SlowbroS50 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
G-Slowbro G-Slowbro vs Sneasler Sneasler

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-SlowbroSneasler
216.6〜259.9%
Psychic
1HKO
216.6〜259.9%
Psychic
1HKO
216.6〜259.9%
Psychic
1HKO
SneaslerG-Slowbro
51.5〜61.4%
Throat Chop
2HKO
51.5〜61.4%
Throat Chop
2HKO
51.5〜61.4%
Throat Chop
2HKO
Speed
Second
G-SlowbroS50 / SneaslerS172
Second
G-SlowbroS50 / SneaslerS172
Second
G-SlowbroS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
G-Slowbro G-Slowbro vs Volcarona Volcarona

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-SlowbroVolcarona
85.4〜102.1%
Power Gem
1 hits (19%)
101.9〜121.7%
Power Gem
1HKO
85.4〜102.1%
Power Gem
1 hits (19%)
VolcaronaG-Slowbro
62.9〜74.3%
Overheat
2 hits (74%)
83.2〜98.0%
Overheat
2HKO
62.9〜74.3%
Overheat
2 hits (74%)
Speed
Second
G-SlowbroS50 / VolcaronaS122
Second
G-SlowbroS50 / VolcaronaS152
Second
G-SlowbroS50 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
G-Slowbro G-Slowbro vs パーモット パーモット

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Slowbroパーモット
144.2〜171.4%
Psychic
2HKO (incl. きあいのタスキ)
144.2〜171.4%
Psychic
1HKO
144.2〜171.4%
Psychic
1HKO
パーモットG-Slowbro
36.1〜43.1%
Thunder Punch
3HKO
39.6〜46.5%
Thunder Punch
3HKO
46.5〜55.4%
Thunder Punch
2 hits (76%)
Speed
Second
G-SlowbroS50 / パーモットS172
Second
G-SlowbroS50 / パーモットS235
Second
G-SlowbroS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
PrimarinaPrimarina
G-Slowbro G-Slowbro vs Primarina Primarina

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-SlowbroPrimarina
33.7〜40.1%
Psychic
4HKO (incl. オボンのみ)
43.3〜51.3%
Psyshock
3HKO
33.7〜40.1%
Psychic
3 hits (36%)
PrimarinaG-Slowbro
45.0〜53.5%
Sparkling Aria
2 hits (33%)
54.0〜64.4%
Sparkling Aria
2HKO
45.0〜53.5%
Sparkling Aria
2 hits (33%)
Speed
Second
G-SlowbroS50 / PrimarinaS80
Second
G-SlowbroS50 / PrimarinaS82
Second
G-SlowbroS50 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
Hippowdon*Hippowdon
G-Slowbro G-Slowbro vs Hippowdon Hippowdon

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-SlowbroHippowdon
39.1〜46.5%
Ice Beam
3 hits (86%)
calculated with すなあらし
42.8〜51.2%
Ice Beam
3HKO
calculated with すなあらし
39.1〜46.5%
Ice Beam
3HKO
calculated with すなあらし
HippowdonG-Slowbro
63.4〜75.2%
Earthquake
2HKO
calculated with すなあらし
63.4〜75.2%
Earthquake
2HKO
calculated with すなあらし
63.4〜75.2%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
G-SlowbroS50 / HippowdonS67
Second
G-SlowbroS50 / HippowdonS67
Second
G-SlowbroS50 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
G-Slowbro G-Slowbro vs セグレイブ セグレイブ

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Slowbroセグレイブ
44.0〜52.4%
Power Gem
2 hits (16%)
50.3〜59.7%
Power Gem
2HKO
50.3〜59.7%
Power Gem
2HKO
セグレイブG-Slowbro
79.2〜94.1%
Earthquake
2HKO
63.4〜75.2%
Earthquake
2HKO
90.1〜106.4%
Earthquake
1 hits (44%)
Speed
Second
G-SlowbroS50 / セグレイブS139
Second
G-SlowbroS50 / セグレイブS152
Second
G-SlowbroS50 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Gholdengo*Gholdengo
G-Slowbro G-Slowbro vs Gholdengo Gholdengo

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-SlowbroGholdengo
76.1〜90.8%
Fire Blast
2HKO
50.8〜60.1%
Fire Blast
2HKO
76.1〜90.8%
Fire Blast
2HKO
GholdengoG-Slowbro
101.0〜119.8%
Shadow Ball
1HKO
75.2〜90.1%
Shadow Ball
2HKO
92.1〜109.9%
Shadow Ball
1 hits (56%)
Speed
Second
G-SlowbroS50 / GholdengoS136
Second
G-SlowbroS50 / GholdengoS107
Second
G-SlowbroS50 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
G-Slowbro G-Slowbro vs Baxcalibur Baxcalibur

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-SlowbroBaxcalibur
27.9〜33.0%
Fire Blast
4 hits (14%)
49.1〜58.1%
Fire Blast
3HKO
27.9〜33.0%
Fire Blast
4 hits (84%)
BaxcaliburG-Slowbro
58.4〜69.8%
Draco Meteor
2 hits (19%)
71.3〜84.7%
Draco Meteor
2HKO
58.4〜69.8%
Draco Meteor
2 hits (19%)
Speed
Second
G-SlowbroS50 / BaxcaliburS105
Second
G-SlowbroS50 / BaxcaliburS150
Second
G-SlowbroS50 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
G-Slowbro G-Slowbro vs Aegislash Aegislash

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
G-SlowbroAegislash
52.7〜62.3%
Fire Blast
2 hits (98%)
52.7〜62.3%
Fire Blast
2 hits (98%)
52.7〜62.3%
Fire Blast
2HKO
AegislashG-Slowbro
116.8〜137.6%
Poltergeist
1HKO
109.9〜130.7%
Shadow Ball
1HKO
140.1〜164.9%
Poltergeist
1HKO
Speed
Second
G-SlowbroS50 / AegislashS80
Second
G-SlowbroS50 / AegislashS72
Second
G-SlowbroS50 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
G-Slowbro G-Slowbro vs Mimikyu Mimikyu

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-SlowbroMimikyu
51.1〜61.8%
Psychic
3HKO (incl. ばけのかわ)
51.1〜61.8%
Psychic
3HKO (incl. ばけのかわ)
51.1〜61.8%
Psychic
3HKO (incl. ばけのかわ)
MimikyuG-Slowbro
69.3〜82.2%
Shadow Claw
2HKO
63.9〜75.7%
Shadow Claw
2HKO
53.5〜63.4%
Shadow Claw
2HKO
Speed
Second
G-SlowbroS50 / MimikyuS148
Second
G-SlowbroS50 / MimikyuS148
Second
G-SlowbroS50 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
G-Slowbro G-Slowbro vs ゴリランダー ゴリランダー

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Slowbroゴリランダー
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
74.4〜87.9%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーG-Slowbro
78.2〜92.6%
Knock Off
2HKO
calculated with グラスフィールド
60.4〜71.3%
Knock Off
2HKO
calculated with グラスフィールド
60.4〜71.3%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
G-SlowbroS50 / ゴリランダーS107
Second
G-SlowbroS50 / ゴリランダーS107
Second
G-SlowbroS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
G-Slowbro G-Slowbro vs Gyarados Gyarados

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-SlowbroGyarados
41.6〜49.5%
Power Gem
3HKO
calculated with 攻撃-1
49.1〜58.5%
Power Gem
2 hits (98%)
calculated with 攻撃-1
41.6〜49.5%
Power Gem
3HKO
calculated with 攻撃-1
GyaradosG-Slowbro
47.5〜56.4%
Earthquake
2 hits (85%)
61.4〜73.3%
Earthquake
2HKO
47.5〜56.4%
Earthquake
2 hits (85%)
Speed
Second
G-SlowbroS50 / GyaradosS101
Second
G-SlowbroS50 / GyaradosS133
Second
G-SlowbroS50 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
G-Slowbro G-Slowbro vs Basculegion-F Basculegion-F

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowbroBasculegion-F
53.8〜64.0%
Shadow Ball
2HKO
53.8〜64.0%
Shadow Ball
2HKO
53.8〜64.0%
Shadow Ball
2HKO
Basculegion-FG-Slowbro
61.4〜72.3%
Wave Crash
2HKO
66.3〜78.2%
Wave Crash
2HKO
79.7〜93.6%
Wave Crash
2HKO
Speed
Second
G-SlowbroS50 / Basculegion-FS195
Second
G-SlowbroS50 / Basculegion-FS143
Second
G-SlowbroS50 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
G-Slowbro G-Slowbro vs Greninja Greninja

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-SlowbroGreninja
37.6〜44.3%
Power Gem
3HKO
34.2〜40.3%
Power Gem
3HKO
37.6〜44.3%
Power Gem
3HKO
GreninjaG-Slowbro
84.2〜101.0%
Dark Pulse
1 hits (6%)
92.1〜109.9%
Dark Pulse
1 hits (56%)
84.2〜101.0%
Dark Pulse
1 hits (6%)
Speed
Second
G-SlowbroS50 / GreninjaS174
Second
G-SlowbroS50 / GreninjaS213
Second
G-SlowbroS50 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
G-Slowbro G-Slowbro vs メガリザードンX メガリザードンX

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-SlowbroメガリザードンX
61.9〜73.5%
Power Gem
2HKO
メガリザードンXG-Slowbro
67.8〜80.7%
Flare Blitz
2HKO
Speed
Second
G-SlowbroS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
G-Slowbro G-Slowbro vs メガリザードンY メガリザードンY

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-SlowbroメガリザードンY
98.1〜116.1%
Power Gem
1 hits (88%)
calculated with 晴れ
メガリザードンYG-Slowbro
140.1〜165.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
G-SlowbroS50 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
G-Slowbro G-Slowbro vs エースバーン エースバーン

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Slowbroエースバーン
67.5〜80.3%
Power Gem
2HKO
67.5〜80.3%
Power Gem
2HKO
67.5〜80.3%
Power Gem
2HKO
エースバーンG-Slowbro
62.4〜74.3%
Sucker Punch
2HKO
57.4〜68.3%
Sucker Punch
2HKO
80.7〜96.5%
Sucker Punch
2HKO
Speed
Second
G-SlowbroS50 / エースバーンS256
Second
G-SlowbroS50 / エースバーンS188
Second
G-SlowbroS50 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-WRotom-W
G-Slowbro G-Slowbro vs Rotom-W Rotom-W

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
G-SlowbroRotom-W
42.7〜50.3%
Psychic
3HKO
42.7〜50.3%
Psychic
3HKO
47.2〜56.7%
Psyshock
3HKO
Rotom-WG-Slowbro
43.1〜51.0%
Hydro Pump
2 hits (5%)
43.1〜51.0%
Hydro Pump
2 hits (5%)
58.4〜69.8%
Hydro Pump
2HKO
Speed
Second
G-SlowbroS50 / Rotom-WS106
Second
G-SlowbroS50 / Rotom-WS106
Second
G-SlowbroS50 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)イエッサン(オス)
G-Slowbro G-Slowbro vs イエッサン(オス) イエッサン(オス)

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Slowbroイエッサン(オス)
48.2〜56.9%
Psyshock
2 hits (88%)
calculated with サイコフィールド
48.2〜56.9%
Psyshock
2 hits (88%)
calculated with サイコフィールド
48.2〜56.9%
Psyshock
2 hits (88%)
calculated with サイコフィールド
イエッサン(オス)G-Slowbro
57.4〜68.3%
Shadow Ball
2HKO
calculated with サイコフィールド
52.5〜62.4%
Shadow Ball
2HKO
calculated with サイコフィールド
57.4〜68.3%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
G-SlowbroS50 / イエッサン(オス)S220
Second
G-SlowbroS50 / イエッサン(オス)S161
Second
G-SlowbroS50 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
G-Slowbro G-Slowbro vs Hydreigon Hydreigon

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-SlowbroHydreigon
61.5〜73.4%
Ice Beam
2HKO
61.5〜73.4%
Ice Beam
2HKO
61.5〜73.4%
Ice Beam
2HKO
HydreigonG-Slowbro
96.0〜113.9%
Dark Pulse
1 hits (75%)
89.1〜105.0%
Dark Pulse
1 hits (31%)
124.8〜148.0%
Dark Pulse
1HKO
Speed
Second
G-SlowbroS50 / HydreigonS225
Second
G-SlowbroS50 / HydreigonS165
Second
G-SlowbroS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
G-Slowbro G-Slowbro vs Skeledirge Skeledirge

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-SlowbroSkeledirge
49.3〜58.8%
Shadow Ball
2 hits (70%)
49.3〜58.8%
Shadow Ball
3HKO
49.3〜58.8%
Shadow Ball
2 hits (98%)
SkeledirgeG-Slowbro
65.3〜77.2%
Shadow Ball
2HKO
65.3〜77.2%
Shadow Ball
2HKO
65.3〜77.2%
Shadow Ball
2HKO
Speed
Second
G-SlowbroS50 / SkeledirgeS86
Second
G-SlowbroS50 / SkeledirgeS86
Second
G-SlowbroS50 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
G-Slowbro G-Slowbro vs Metagross Metagross

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-SlowbroMetagross
68.8〜81.5%
Fire Blast
2HKO
MetagrossG-Slowbro
69.3〜82.2%
Earthquake
2HKO
Speed
Second
G-SlowbroS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
G-Slowbro G-Slowbro vs Dragonite Dragonite

G-Slowbro's build: Quick Claw, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
G-SlowbroDragonite
46.7〜56.3%
Ice Beam
2HKO
57.5〜68.3%
Ice Beam
2HKO
57.5〜68.3%
Ice Beam
2HKO
DragoniteG-Slowbro
87.6〜103.0%
Draco Meteor
1 hits (19%)
61.4〜72.8%
Draco Meteor
2 hits (63%)
67.3〜80.2%
Draco Meteor
2HKO
Speed
Second
G-SlowbroS50 / DragoniteS152
Second
G-SlowbroS50 / DragoniteS145
Second
G-SlowbroS50 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSlowbronite
AbilityRegenerator
NatureBold (B↑A↓)
MovesみずScaldノーマルSlack OffエスパーFuture SightこおりIce Beam
EVH31B32D3
M-3 Season
ItemSlowbronite
AbilityRegenerator
NatureBold (B↑A↓)
MovesみずScaldかくとうBody PressはがねIron DefenseノーマルSlack Off
EVH31B22D13
See more team examples