ペンドラー
種族値
メガシンカ
メガペンドラー


特性:シェルアーマー — 相手の攻撃が急所に当たらない。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | かそく | 0.0 ターン終わりに素早さが1段階上がる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | つるぎのまい |
-7.5 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 2 | じしん |
-7.0 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 3 | きゅうけつ |
-14.5 物理威力 80命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 4 | どくづき |
+32.8 物理威力 80命中 100%PP 20 30%の確率で相手をどく状態にする。 採用率の推移 |
| 5 | バトンタッチ |
+4.1 変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 採用率の推移 |
| 6 | ダストシュート |
-37.0 物理威力 120命中 80%PP 8 30%の確率で相手をどく状態にする。 採用率の推移 |
| 7 | まもる |
+16.3 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 8 | てっぺき |
+6.0 変化PP 16 自分の防御を2段階上げる。 採用率の推移 |
| 9 | みがわり |
+3.3 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 10 | じごくづき |
-0.2 物理威力 80命中 100%PP 16 相手をじごくづき状態にする。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ペンドラナイト |
-13.8 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | きあいのタスキ |
-4.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | メンタルハーブ |
+8.2 メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 採用率の推移 |
| 4 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 5 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 6 | レッドカード |
-3.9 技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 採用率の推移 |
| 7 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -13.4 採用率の推移 |
| 2 | ようき (S↑ C↓) | +6.4 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | +6.0 採用率の推移 |
| 4 | しんちょう (D↑ C↓) | -2.7 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 26 | 20 | 9 | 0 | 0 | 11 | |
| 2 | 24 | 20 | 0 | 0 | 0 | 22 | |
| 3 | 17 | 31 | 0 | 0 | 0 | 18 | |
| 4 | 14 | 20 | 0 | 0 | 0 | 32 | |
| 5 | 14 | 30 | 0 | 0 | 0 | 22 | |
| 6 | 32 | 0 | 11 | 0 | 0 | 23 | |
| 7 | 30 | 0 | 25 | 0 | 11 | 0 | |
| 8 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 9 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 10 | 16 | 28 | 0 | 0 | 0 | 22 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 6.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
Scolipede vs
Primarina Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.5〜135.8% Gunk Shot 1HKO | 102.7〜121.9% Poison Jab 1HKO | 115.5〜135.8% Gunk Shot 1HKO | |
| 42.9〜50.9% Sparkling Aria 2 hits (3%) | 52.2〜61.5% Sparkling Aria 2HKO | 42.9〜50.9% Sparkling Aria 2 hits (3%) | |
| Speed | First S93 / S80 | First S93 / S82 | First S93 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.2% Gunk Shot 1 hits (56%) | 123.0〜145.5% Gunk Shot 1HKO | 93.0〜110.2% Gunk Shot 1 hits (56%) | |
| 41.3〜49.1% Sparkling Aria 3HKO | 50.3〜59.3% Sparkling Aria 2HKO | 41.3〜49.1% Sparkling Aria 3HKO | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜107.0% Gunk Shot 1 hits (38%) | 118.7〜141.2% Gunk Shot 1HKO | 89.8〜107.0% Gunk Shot 1 hits (38%) | |
| 57.8〜67.7% Sparkling Aria 2HKO | 68.9〜82.0% Sparkling Aria 2HKO | 57.8〜67.7% Sparkling Aria 2HKO | |
| Speed | First S143 / S80 | First S143 / S82 | First S143 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Mimikyu
Scolipede vs
Mimikyu Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Gunk Shot 2HKO (incl. ばけのかわ) | 101.5〜119.8% Gunk Shot 2HKO (incl. ばけのかわ) | 101.5〜119.8% Gunk Shot 2HKO (incl. ばけのかわ) | |
| 27.3〜33.5% Shadow Claw 3 hits (<1%) | 24.8〜31.1% Shadow Claw 4 hits (>99%) | 21.1〜26.1% Shadow Claw 4 hits (2%) | |
| Speed | Second S93 / S148 | Second S93 / S148 | Second S93 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜54.2% Earthquake 3HKO | 45.8〜54.2% Earthquake 3HKO | 45.8〜54.2% Earthquake 3HKO | |
| 26.3〜32.3% Shadow Claw 4HKO | 24.0〜29.9% Shadow Claw 4 hits (>99%) | 20.4〜25.1% Shadow Claw 4 hits (<1%) | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% Earthquake 3HKO | 44.3〜52.7% Earthquake 3HKO | 44.3〜52.7% Earthquake 3HKO | |
| 41.6〜50.3% Shadow Claw 2 hits (<1%) | 38.5〜46.6% Shadow Claw 3HKO | 32.3〜39.1% Shadow Claw 3 hits (99%) | |
| Speed | Second S143 / S148 | Second S143 / S148 | Second S143 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Meowscarada
Scolipede vs
Meowscarada Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 261.4〜308.5% Leech Life 1HKO | 261.4〜308.5% Leech Life 2HKO (incl. きあいのタスキ) | 261.4〜308.5% Leech Life 1HKO | |
| 43.5〜52.8% Triple Axel 2 hits (6%)calculated with 最大3ヒット時 | 43.5〜52.8% Triple Axel 2 hits (6%)calculated with 最大3ヒット時 | 55.9〜67.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S93 / S262 | Second S93 / S175 | Second S93 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 211.8〜251.0% Leech Life 1HKO | 211.8〜251.0% Leech Life 2HKO (incl. きあいのタスキ) | 211.8〜251.0% Leech Life 1HKO | |
| 41.9〜50.9% Triple Axel 2 hits (<1%)calculated with 最大3ヒット時 | 41.9〜50.9% Triple Axel 2 hits (<1%)calculated with 最大3ヒット時 | 53.9〜65.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S115 / S262 | Second S115 / S175 | Second S115 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 203.9〜243.1% Leech Life 1HKO | 203.9〜243.1% Leech Life 2HKO (incl. きあいのタスキ) | 203.9〜243.1% Leech Life 1HKO | |
| 64.0〜77.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 64.0〜77.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 82.6〜100.0% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | |
| Speed | Second S143 / S262 | Second S143 / S175 | Second S143 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*ゴリランダー
Scolipede vs
ゴリランダー Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Gunk Shot 1HKOcalculated with グラスフィールド | 118.8〜140.1% Gunk Shot 1HKOcalculated with グラスフィールド | 79.2〜93.7% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 31.1〜37.9% High Horsepower 3 hits (86%)calculated with グラスフィールド | 24.2〜29.2% High Horsepower 4 hits (>99%)calculated with グラスフィールド | 24.2〜29.2% High Horsepower 4 hits (>99%)calculated with グラスフィールド | |
| Speed | Second S93 / S107 | Second S93 / S107 | Second S93 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.7〜113.0% Gunk Shot 1 hits (69%)calculated with グラスフィールド | 95.7〜113.0% Gunk Shot 1 hits (69%)calculated with グラスフィールド | 64.7〜76.3% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 29.9〜36.5% High Horsepower 3 hits (48%)calculated with グラスフィールド | 23.4〜28.1% High Horsepower 4 hits (87%)calculated with グラスフィールド | 23.4〜28.1% High Horsepower 4 hits (87%)calculated with グラスフィールド | |
| Speed | First S115 / S107 | First S115 / S107 | First S115 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.8〜108.2% Gunk Shot 1 hits (44%)calculated with グラスフィールド | 90.8〜108.2% Gunk Shot 1 hits (44%)calculated with グラスフィールド | 61.8〜73.4% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 49.1〜57.8% Knock Off 3HKOcalculated with グラスフィールド | 36.6〜43.5% High Horsepower 3HKOcalculated with グラスフィールド | 36.6〜43.5% High Horsepower 3HKOcalculated with グラスフィールド | |
| Speed | First S143 / S107 | First S143 / S107 | First S143 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*A-Ninetales
Scolipede vs
A-Ninetales Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 100.6〜120.0% Gunk Shot 1HKOcalculated with あられ | 125.3〜149.3% Gunk Shot 1HKOcalculated with あられ | |
| 33.5〜39.8% Blizzard 3HKOcalculated with あられ | 43.5〜52.2% Blizzard 2 hits (11%)calculated with あられ | |
| Speed | Second S93 / S177 | Second S93 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 82.3〜97.1% Gunk Shot 2HKOcalculated with あられ | 101.3〜121.3% Gunk Shot 1HKOcalculated with あられ | |
| 32.3〜38.3% Blizzard 3 hits (96%)calculated with あられ | 41.9〜50.3% Blizzard 2 hits (<1%)calculated with あられ | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 78.9〜93.7% Gunk Shot 2HKOcalculated with あられ | 100.0〜117.3% Gunk Shot 1HKOcalculated with あられ | |
| 43.5〜52.2% Blizzard 2 hits (11%)calculated with あられ | 57.8〜68.9% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S143 / S177 | Second S143 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
Scolipede vs
ボーマンダ Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.6〜62.0% Gunk Shot 2HKO | |
| 124.2〜146.6% Double-Edge 1HKO | |
| Speed | Second S93 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.1〜49.7% Gunk Shot 3HKO | |
| 117.4〜138.9% Double-Edge 1HKO | |
| Speed | Second S115 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.4〜48.0% Gunk Shot 3HKO | |
| 183.9〜218.6% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S143 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Scolipede vs
Garchomp Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.6〜81.6% Gunk Shot 2HKO | 42.2〜50.3% Leech Life 2 hits (<1%) | 42.2〜50.3% Leech Life 2 hits (<1%) | |
| 73.3〜87.6% Draco Meteor 2HKO | 47.2〜56.5% Outrage 2 hits (84%) | 47.2〜56.5% Outrage 2 hits (84%) | |
| Speed | Second S93 / S223 | Second S93 / S231 | Second S93 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.7〜66.5% Gunk Shot 2HKO | 34.1〜40.5% Leech Life 3HKO | 34.1〜40.5% Leech Life 3HKO | |
| 70.7〜84.4% Draco Meteor 2HKO | 45.5〜53.9% Outrage 2 hits (38%) | 45.5〜53.9% Outrage 2 hits (38%) | |
| Speed | Second S115 / S223 | Second S115 / S231 | Second S115 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Gunk Shot 2HKO | 33.0〜39.5% Leech Life 3 hits (>99%) | 33.0〜39.5% Leech Life 3 hits (>99%) | |
| 99.4〜117.4% Draco Meteor 2HKO | 71.4〜84.5% Outrage 2HKO | 71.4〜84.5% Outrage 2HKO | |
| Speed | Second S143 / S223 | Second S143 / S231 | Second S143 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Scolipede vs
グソクムシャ Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Earthquake 4 hits (<1%) | |
| 46.0〜54.0% Iron Head 2 hits (42%) | |
| Speed | First S93 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.6〜20.9% Earthquake 999HKO | |
| 44.3〜52.1% Iron Head 2 hits (10%) | |
| Speed | First S115 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.5〜19.8% Earthquake 999HKO | |
| 68.3〜82.0% Iron Head 2HKO | |
| Speed | First S143 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Scolipede vs
Hippowdon Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.8〜35.3% Leech Life 4 hits (93%) (incl. オボンのみ)calculated with すなあらし | 27.0〜32.6% Leech Life 4 hits (69%)calculated with すなあらし | 29.8〜35.3% Leech Life 3 hits (19%)calculated with すなあらし | |
| 26.1〜31.7% Earthquake 3 hits (97%)calculated with すなあらし | 26.1〜31.7% Earthquake 3 hits (97%)calculated with すなあらし | 26.1〜31.7% Earthquake 3 hits (97%)calculated with すなあらし | |
| Speed | First S93 / S67 | First S93 / S67 | First S93 / S67 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜29.3% Leech Life 999HKOcalculated with すなあらし | 22.3〜26.5% Leech Life 999HKOcalculated with すなあらし | 24.2〜29.3% Leech Life 4 hits (>99%)calculated with すなあらし | |
| 25.1〜30.5% Earthquake 3 hits (64%)calculated with すなあらし | 25.1〜30.5% Earthquake 3 hits (64%)calculated with すなあらし | 25.1〜30.5% Earthquake 3 hits (64%)calculated with すなあらし | |
| Speed | First S115 / S67 | First S115 / S67 | First S115 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜27.9% Leech Life 999HKOcalculated with すなあらし | 21.4〜25.6% Leech Life 999HKOcalculated with すなあらし | 23.7〜27.9% Leech Life 4 hits (78%)calculated with すなあらし | |
| 39.8〜47.2% Earthquake 2 hits (39%)calculated with すなあらし | 39.8〜47.2% Earthquake 2 hits (39%)calculated with すなあらし | 39.8〜47.2% Earthquake 2 hits (39%)calculated with すなあらし | |
| Speed | First S143 / S67 | First S143 / S67 | First S143 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
×*Baxcalibur
Scolipede vs
Baxcalibur Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜59.9% Earthquake 3 hits (12%) (incl. オボンのみ) | 61.1〜71.9% Earthquake 3HKO (incl. オボンのみ) | 50.8〜59.9% Earthquake 3 hits (99%) (incl. たべのこし) | |
| 55.9〜65.8% Draco Meteor 3HKO | 67.7〜80.7% Draco Meteor 2HKO | 55.9〜65.8% Draco Meteor 3HKO | |
| Speed | Second S93 / S105 | Second S93 / S150 | Second S93 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Earthquake 999HKO | 47.9〜57.5% Earthquake 3 hits (1%) (incl. オボンのみ) | 40.6〜48.7% Earthquake 999HKO | |
| 34.7〜41.9% Dragon Pulse 3HKO | 65.3〜77.8% Draco Meteor 2 hits (98%) | 34.7〜41.9% Dragon Pulse 3HKO | |
| Speed | First S115 / S105 | Second S115 / S150 | First S115 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Earthquake 999HKO | 46.7〜56.3% Earthquake 4 hits (>99%) (incl. オボンのみ) | 39.6〜46.7% Earthquake 999HKO | |
| 74.5〜88.2% Draco Meteor 2HKO | 90.1〜106.8% Draco Meteor 2HKO | 74.5〜88.2% Draco Meteor 2HKO | |
| Speed | First S143 / S105 | Second S143 / S150 | First S143 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×*Gyarados
Scolipede vs
Gyarados Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.1% Gunk Shot 3 hits (78%)calculated with 攻撃-1 | 52.6〜62.0% Gunk Shot 2HKOcalculated with 攻撃-1 | 31.2〜37.1% Gunk Shot 4HKOcalculated with 攻撃-1 | |
| 29.8〜36.0% Lash Out 3 hits (27%) | 38.5〜46.0% Lash Out 3HKO | 29.8〜36.0% Lash Out 3 hits (27%) | |
| Speed | Second S93 / S101 | Second S93 / S133 | Second S93 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Gunk Shot 4HKOcalculated with 攻撃-1 | 42.1〜49.7% Gunk Shot 3HKOcalculated with 攻撃-1 | 25.2〜29.7% Gunk Shot 4 hits (<1%)calculated with 攻撃-1 | |
| 27.5〜33.5% Lash Out 3 hits (<1%) | 37.1〜44.3% Lash Out 3HKO | 27.5〜33.5% Lash Out 3 hits (<1%) | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.3〜28.7% Gunk Shot 4 hits (97%)calculated with 攻撃-1 | 40.4〜48.0% Gunk Shot 3HKOcalculated with 攻撃-1 | 24.3〜28.7% Gunk Shot 999HKOcalculated with 攻撃-1 | |
| 44.7〜53.4% Lash Out 2 hits (26%) | 58.4〜69.6% Lash Out 2HKO | 44.7〜53.4% Lash Out 2 hits (26%) | |
| Speed | First S143 / S101 | First S143 / S133 | First S143 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
Scolipede vs
Corviknight Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.1〜20.5% Throat Chop 999HKO | 17.1〜20.5% Throat Chop 999HKO | 17.1〜20.5% Throat Chop 999HKO | |
| 52.2〜60.9% Brave Bird 2HKO | 52.2〜60.9% Brave Bird 2HKO | 52.2〜60.9% Brave Bird 2HKO | |
| Speed | First S93 / S87 | First S93 / S78 | First S93 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.7〜16.6% Throat Chop 999HKO | 13.7〜16.6% Throat Chop 999HKO | 13.7〜16.6% Throat Chop 999HKO | |
| 50.3〜58.7% Brave Bird 2HKO | 50.3〜58.7% Brave Bird 2HKO | 50.3〜58.7% Brave Bird 2HKO | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.7〜16.1% Throat Chop 999HKO | 13.7〜16.1% Throat Chop 999HKO | 13.7〜16.1% Throat Chop 999HKO | |
| 75.8〜90.7% Brave Bird 2HKO | 75.8〜90.7% Brave Bird 2HKO | 75.8〜90.7% Brave Bird 2HKO | |
| Speed | First S143 / S87 | First S143 / S78 | First S143 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*メガリザードンX
Scolipede vs
メガリザードンX Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.5〜87.7% Earthquake 2HKO | |
| 111.2〜132.3% Flare Blitz 1HKO | |
| Speed | Second S93 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.4〜71.0% Earthquake 2HKO | |
| 107.2〜127.5% Flare Blitz 1HKO | |
| Speed | Second S115 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Earthquake 2HKO | |
| 169.6〜200.0% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S143 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Scolipede vs
メガリザードンY Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.7〜104.5% Gunk Shot 1 hits (25%)calculated with 晴れ | |
| 186.3〜219.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S93 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜85.2% Gunk Shot 2HKOcalculated with 晴れ | |
| 179.6〜212.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S115 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% Gunk Shot 2HKOcalculated with 晴れ | |
| 247.2〜291.9% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S143 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Scolipede vs
Volcarona Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.7〜64.6% Gunk Shot 2 hits (11%) | 96.9〜114.3% Gunk Shot 1 hits (81%) | 54.7〜64.6% Gunk Shot 2HKO | |
| 119.3〜141.6% Overheat 1HKO | 109.3〜130.4% Flamethrower 1HKO | 119.3〜141.6% Overheat 1HKO | |
| Speed | Second S93 / S122 | Second S93 / S152 | Second S93 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜53.1% Gunk Shot 3HKO | 78.9〜93.2% Gunk Shot 2HKO | 44.3〜53.1% Gunk Shot 2 hits (<1%) | |
| 115.0〜136.5% Overheat 1HKO | 105.4〜125.7% Flamethrower 1HKO | 115.0〜136.5% Overheat 1HKO | |
| Speed | Second S115 / S122 | Second S115 / S152 | Second S115 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.5% Gunk Shot 3HKO | 75.2〜89.4% Gunk Shot 2HKO | 42.7〜50.5% Gunk Shot 3HKO | |
| 109.3〜130.4% Flamethrower 2HKO (incl. きあいのタスキ) | 130.4〜154.0% Fiery Dance 2HKO (incl. きあいのタスキ) | 109.3〜130.4% Flamethrower 2HKO (incl. きあいのタスキ) | |
| Speed | First S143 / S122 | Second S143 / S152 | First S143 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Hydreigon
Scolipede vs
Hydreigon Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜114.8% Leech Life 1 hits (81%) | 97.0〜114.8% Leech Life 2HKO | 97.0〜114.8% Leech Life 1 hits (81%) | |
| 84.5〜99.4% Fire Blast 2HKO | 77.0〜90.7% Fire Blast 2HKO | 109.3〜129.2% Fire Blast 1HKO | |
| Speed | Second S93 / S225 | Second S93 / S165 | Second S93 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.3〜93.5% Leech Life 2HKO | 79.3〜93.5% Leech Life 2HKO | 79.3〜93.5% Leech Life 2HKO | |
| 81.4〜95.8% Fire Blast 2HKO | 74.3〜87.4% Fire Blast 2HKO | 105.4〜124.6% Fire Blast 1HKO | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.7〜89.9% Leech Life 2HKO | 75.7〜89.9% Leech Life 2HKO | 75.7〜89.9% Leech Life 2HKO | |
| 99.4〜117.4% Draco Meteor 2HKO | 103.1〜121.7% Fire Blast 2HKO (incl. きあいのタスキ) | 129.2〜152.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S143 / S225 | Second S143 / S165 | Second S143 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Skeledirge
Scolipede vs
Skeledirge Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Earthquake 3HKO | 42.7〜51.2% Earthquake 3HKO | 34.1〜40.8% Throat Chop 3HKO | |
| 63.4〜74.5% Torch Song 2HKO | 63.4〜74.5% Torch Song 2HKO | 63.4〜74.5% Torch Song 2HKO | |
| Speed | First S93 / S86 | First S93 / S86 | First S93 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.7% Earthquake 3 hits (72%) | 35.1〜41.7% Earthquake 3 hits (<1%) | 27.5〜33.2% Throat Chop 4HKO | |
| 61.1〜71.9% Torch Song 2HKO | 61.1〜71.9% Torch Song 2HKO | 61.1〜71.9% Torch Song 2HKO | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.8% Earthquake 3 hits (18%) | 33.2〜39.8% Earthquake 4HKO | 26.5〜32.2% Throat Chop 4HKO | |
| 83.2〜98.1% Torch Song 2HKO | 83.2〜98.1% Torch Song 2HKO | 83.2〜98.1% Torch Song 2HKO | |
| Speed | First S143 / S86 | First S143 / S86 | First S143 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
Scolipede vs
Metagross Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜67.5% Earthquake 2HKO | |
| 93.2〜113.0% Psychic Fangs 1 hits (69%) | |
| Speed | Second S93 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Earthquake 2 hits (50%) | |
| 89.8〜107.2% Psychic Fangs 1 hits (31%) | |
| Speed | Second S115 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Earthquake 2 hits (11%) | |
| 141.6〜169.6% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S143 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Scolipede vs
Dragonite Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.7% Gunk Shot 2 hits (20%) | 34.7〜41.3% Gunk Shot 2HKO | 34.7〜41.3% Gunk Shot 2HKO | |
| 94.4〜113.0% Air Slash 1 hits (75%) | 68.3〜82.0% Air Slash 2HKO | 74.5〜89.4% Air Slash 2HKO | |
| Speed | Second S93 / S152 | Second S93 / S145 | Second S93 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.7% Gunk Shot 3HKO | 27.5〜32.9% Gunk Shot 3HKO | 27.5〜32.9% Gunk Shot 3HKO | |
| 91.0〜109.0% Air Slash 1 hits (56%) | 65.9〜79.0% Air Slash 2HKO | 71.9〜86.2% Air Slash 2HKO | |
| Speed | Second S115 / S152 | Second S115 / S145 | Second S115 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% Gunk Shot 3HKO | 26.9〜32.3% Gunk Shot 3HKO | 26.9〜32.3% Gunk Shot 3HKO | |
| 103.1〜121.7% Flamethrower 2HKO (incl. きあいのタスキ) | 90.7〜108.1% Air Slash 2HKO | 98.1〜116.8% Air Slash 2HKO | |
| Speed | Second S143 / S152 | Second S143 / S145 | First S143 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Sitrus Berry
Iron Defense
Baton Pass
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Baton Pass
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Earthquake






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