Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ペンドラー

ペンドラー

むし どく
全国図鑑 No.545 / 使用率 93位
データ集計日:2026-09-10

種族値

HP
60
こうげき
100
ぼうぎょ
89
とくこう
55
とくぼう
69
すばやさ
112
合計
485

メガシンカ

メガペンドラー

むしどく

特性:シェルアーマー — 相手の攻撃が急所に当たらない。

HP
60
こうげき
140+40
ぼうぎょ
149+60
とくこう
75+20
とくぼう
99+30
すばやさ
62-50
合計
585

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこういわほのおエスパー
どくむしフェアリー
かくとうくさ

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かそく
100.0%
0.0
ターン終わりに素早さが1段階上がる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル つるぎのまい
81.4%
-7.5
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
90858088.9%81.4%9/99/10
2
じめん じしん
76.3%
-7.0
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
84807583.3%76.3%9/99/10
3
むし きゅうけつ
66.1%
-14.5
むし物理
威力 80命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
83736480.6%66.1%9/99/10
4
どく どくづき
35.6%
+32.8
どく物理
威力 80命中 100%PP 20
30%の確率で相手をどく状態にする。
採用率の推移
412002.8%35.6%9/99/10
5
ノーマル バトンタッチ
34.7%
+4.1
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
採用率の推移
35333030.6%34.7%9/99/10
6
どく ダストシュート
29.7%
-37.0
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。
採用率の推移
72482466.7%29.7%9/99/10
7
ノーマル まもる
27.4%
+16.3
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
3019911.1%27.4%9/99/10
8
はがね てっぺき
25.4%
+6.0
はがね変化
PP 16
自分の防御を2段階上げる。
採用率の推移
26221819.4%25.4%9/99/10
9
ノーマル みがわり
14.4%
+3.3
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
15131111.1%14.4%9/99/10
10
あく じごくづき
5.4%
-0.2
あく物理
威力 80命中 100%PP 16
相手をじごくづき状態にする。
採用率の推移
6655.6%5.4%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ペンドラナイト
55.6%
-13.8
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
71635469.4%55.6%9/99/10
2
きあいのタスキきあいのタスキ
14.7%
-4.7
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
20171419.4%14.7%9/99/10
3
メンタルハーブ
13.8%
+8.2
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
採用率の推移
151045.6%13.8%9/99/10
4
ラムのみラムのみ
8.8%
状態異常・こんらん状態を回復する。1度使うと無くなる。
5
オボンのみオボンのみ
4.5%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
レッドカード
1.7%
-3.9
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
採用率の推移
6415.6%1.7%9/99/10
7
たべのこし
0.8%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
67.2%
-13.4
採用率の推移
83746580.6%67.2%9/99/10
2 ようき (S↑ C↓)
14.7%
+6.4
採用率の推移
161278.3%14.7%9/99/10
3 わんぱく (B↑ C↓)
8.8%
+6.0
採用率の推移
10622.8%8.8%9/99/10
4 しんちょう (D↑ C↓)
5.6%
-2.7
採用率の推移
9758.3%5.6%9/99/10
5 ずぶとい (B↑ A↓)
3.7%

ステータス振り

順位 H A B C D S 採用率
1 262090011
18.9%
2 242000022
16.4%
3 173100018
7.9%
4 142000032
5.6%
5 143000022
5.4%
6 320110023
5.1%
7 300250110
4.8%
8 23200032
4.5%
9 03220032
3.7%
10 162800022
3.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 6.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ペンドラー
考察記事
ペンドラー考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Scolipede Scolipede vs Primarina Primarina

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScolipedePrimarina
115.5〜135.8%
Gunk Shot
1HKO
102.7〜121.9%
Poison Jab
1HKO
115.5〜135.8%
Gunk Shot
1HKO
PrimarinaScolipede
42.9〜50.9%
Sparkling Aria
2 hits (3%)
52.2〜61.5%
Sparkling Aria
2HKO
42.9〜50.9%
Sparkling Aria
2 hits (3%)
Speed
First
ScolipedeS93 / PrimarinaS80
First
ScolipedeS93 / PrimarinaS82
First
ScolipedeS93 / PrimarinaS80
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScolipedePrimarina
93.0〜110.2%
Gunk Shot
1 hits (56%)
123.0〜145.5%
Gunk Shot
1HKO
93.0〜110.2%
Gunk Shot
1 hits (56%)
PrimarinaScolipede
41.3〜49.1%
Sparkling Aria
3HKO
50.3〜59.3%
Sparkling Aria
2HKO
41.3〜49.1%
Sparkling Aria
3HKO
Speed
First
ScolipedeS115 / PrimarinaS80
First
ScolipedeS115 / PrimarinaS82
First
ScolipedeS115 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScolipedePrimarina
89.8〜107.0%
Gunk Shot
1 hits (38%)
118.7〜141.2%
Gunk Shot
1HKO
89.8〜107.0%
Gunk Shot
1 hits (38%)
PrimarinaScolipede
57.8〜67.7%
Sparkling Aria
2HKO
68.9〜82.0%
Sparkling Aria
2HKO
57.8〜67.7%
Sparkling Aria
2HKO
Speed
First
ScolipedeS143 / PrimarinaS80
First
ScolipedeS143 / PrimarinaS82
First
ScolipedeS143 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Mimikyu*Mimikyu
Scolipede Scolipede vs Mimikyu Mimikyu

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScolipedeMimikyu
101.5〜119.8%
Gunk Shot
2HKO (incl. ばけのかわ)
101.5〜119.8%
Gunk Shot
2HKO (incl. ばけのかわ)
101.5〜119.8%
Gunk Shot
2HKO (incl. ばけのかわ)
MimikyuScolipede
27.3〜33.5%
Shadow Claw
3 hits (<1%)
24.8〜31.1%
Shadow Claw
4 hits (>99%)
21.1〜26.1%
Shadow Claw
4 hits (2%)
Speed
Second
ScolipedeS93 / MimikyuS148
Second
ScolipedeS93 / MimikyuS148
Second
ScolipedeS93 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScolipedeMimikyu
45.8〜54.2%
Earthquake
3HKO
45.8〜54.2%
Earthquake
3HKO
45.8〜54.2%
Earthquake
3HKO
MimikyuScolipede
26.3〜32.3%
Shadow Claw
4HKO
24.0〜29.9%
Shadow Claw
4 hits (>99%)
20.4〜25.1%
Shadow Claw
4 hits (<1%)
Speed
Second
ScolipedeS115 / MimikyuS148
Second
ScolipedeS115 / MimikyuS148
Second
ScolipedeS115 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScolipedeMimikyu
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
MimikyuScolipede
41.6〜50.3%
Shadow Claw
2 hits (<1%)
38.5〜46.6%
Shadow Claw
3HKO
32.3〜39.1%
Shadow Claw
3 hits (99%)
Speed
Second
ScolipedeS143 / MimikyuS148
Second
ScolipedeS143 / MimikyuS148
Second
ScolipedeS143 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Scolipede Scolipede vs Meowscarada Meowscarada

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScolipedeMeowscarada
261.4〜308.5%
Leech Life
1HKO
261.4〜308.5%
Leech Life
2HKO (incl. きあいのタスキ)
261.4〜308.5%
Leech Life
1HKO
MeowscaradaScolipede
43.5〜52.8%
Triple Axel
2 hits (6%)
calculated with 最大3ヒット時
43.5〜52.8%
Triple Axel
2 hits (6%)
calculated with 最大3ヒット時
55.9〜67.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ScolipedeS93 / MeowscaradaS262
Second
ScolipedeS93 / MeowscaradaS175
Second
ScolipedeS93 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScolipedeMeowscarada
211.8〜251.0%
Leech Life
1HKO
211.8〜251.0%
Leech Life
2HKO (incl. きあいのタスキ)
211.8〜251.0%
Leech Life
1HKO
MeowscaradaScolipede
41.9〜50.9%
Triple Axel
2 hits (<1%)
calculated with 最大3ヒット時
41.9〜50.9%
Triple Axel
2 hits (<1%)
calculated with 最大3ヒット時
53.9〜65.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ScolipedeS115 / MeowscaradaS262
Second
ScolipedeS115 / MeowscaradaS175
Second
ScolipedeS115 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScolipedeMeowscarada
203.9〜243.1%
Leech Life
1HKO
203.9〜243.1%
Leech Life
2HKO (incl. きあいのタスキ)
203.9〜243.1%
Leech Life
1HKO
MeowscaradaScolipede
64.0〜77.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
64.0〜77.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
82.6〜100.0%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
Speed
Second
ScolipedeS143 / MeowscaradaS262
Second
ScolipedeS143 / MeowscaradaS175
Second
ScolipedeS143 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Scolipede Scolipede vs ゴリランダー ゴリランダー

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scolipedeゴリランダー
118.8〜140.1%
Gunk Shot
1HKO
calculated with グラスフィールド
118.8〜140.1%
Gunk Shot
1HKO
calculated with グラスフィールド
79.2〜93.7%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーScolipede
31.1〜37.9%
High Horsepower
3 hits (86%)
calculated with グラスフィールド
24.2〜29.2%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
24.2〜29.2%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
Speed
Second
ScolipedeS93 / ゴリランダーS107
Second
ScolipedeS93 / ゴリランダーS107
Second
ScolipedeS93 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scolipedeゴリランダー
95.7〜113.0%
Gunk Shot
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Gunk Shot
1 hits (69%)
calculated with グラスフィールド
64.7〜76.3%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーScolipede
29.9〜36.5%
High Horsepower
3 hits (48%)
calculated with グラスフィールド
23.4〜28.1%
High Horsepower
4 hits (87%)
calculated with グラスフィールド
23.4〜28.1%
High Horsepower
4 hits (87%)
calculated with グラスフィールド
Speed
First
ScolipedeS115 / ゴリランダーS107
First
ScolipedeS115 / ゴリランダーS107
First
ScolipedeS115 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scolipedeゴリランダー
90.8〜108.2%
Gunk Shot
1 hits (44%)
calculated with グラスフィールド
90.8〜108.2%
Gunk Shot
1 hits (44%)
calculated with グラスフィールド
61.8〜73.4%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーScolipede
49.1〜57.8%
Knock Off
3HKO
calculated with グラスフィールド
36.6〜43.5%
High Horsepower
3HKO
calculated with グラスフィールド
36.6〜43.5%
High Horsepower
3HKO
calculated with グラスフィールド
Speed
First
ScolipedeS143 / ゴリランダーS107
First
ScolipedeS143 / ゴリランダーS107
First
ScolipedeS143 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
A-Ninetales*A-Ninetales
Scolipede Scolipede vs A-Ninetales A-Ninetales

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScolipedeA-Ninetales
100.6〜120.0%
Gunk Shot
1HKO
calculated with あられ
125.3〜149.3%
Gunk Shot
1HKO
calculated with あられ
A-NinetalesScolipede
33.5〜39.8%
Blizzard
3HKO
calculated with あられ
43.5〜52.2%
Blizzard
2 hits (11%)
calculated with あられ
Speed
Second
ScolipedeS93 / A-NinetalesS177
Second
ScolipedeS93 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScolipedeA-Ninetales
82.3〜97.1%
Gunk Shot
2HKO
calculated with あられ
101.3〜121.3%
Gunk Shot
1HKO
calculated with あられ
A-NinetalesScolipede
32.3〜38.3%
Blizzard
3 hits (96%)
calculated with あられ
41.9〜50.3%
Blizzard
2 hits (<1%)
calculated with あられ
Speed
Second
ScolipedeS115 / A-NinetalesS177
Second
ScolipedeS115 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScolipedeA-Ninetales
78.9〜93.7%
Gunk Shot
2HKO
calculated with あられ
100.0〜117.3%
Gunk Shot
1HKO
calculated with あられ
A-NinetalesScolipede
43.5〜52.2%
Blizzard
2 hits (11%)
calculated with あられ
57.8〜68.9%
Blizzard
2HKO
calculated with あられ
Speed
Second
ScolipedeS143 / A-NinetalesS177
Second
ScolipedeS143 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Unfavorable
ボーマンダ*ボーマンダ
Scolipede Scolipede vs ボーマンダ ボーマンダ

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scolipedeボーマンダ
52.6〜62.0%
Gunk Shot
2HKO
ボーマンダScolipede
124.2〜146.6%
Double-Edge
1HKO
Speed
Second
ScolipedeS93 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scolipedeボーマンダ
42.1〜49.7%
Gunk Shot
3HKO
ボーマンダScolipede
117.4〜138.9%
Double-Edge
1HKO
Speed
Second
ScolipedeS115 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scolipedeボーマンダ
40.4〜48.0%
Gunk Shot
3HKO
ボーマンダScolipede
183.9〜218.6%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ScolipedeS143 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Scolipede Scolipede vs Garchomp Garchomp

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScolipedeGarchomp
68.6〜81.6%
Gunk Shot
2HKO
42.2〜50.3%
Leech Life
2 hits (<1%)
42.2〜50.3%
Leech Life
2 hits (<1%)
GarchompScolipede
73.3〜87.6%
Draco Meteor
2HKO
47.2〜56.5%
Outrage
2 hits (84%)
47.2〜56.5%
Outrage
2 hits (84%)
Speed
Second
ScolipedeS93 / GarchompS223
Second
ScolipedeS93 / GarchompS231
Second
ScolipedeS93 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScolipedeGarchomp
55.7〜66.5%
Gunk Shot
2HKO
34.1〜40.5%
Leech Life
3HKO
34.1〜40.5%
Leech Life
3HKO
GarchompScolipede
70.7〜84.4%
Draco Meteor
2HKO
45.5〜53.9%
Outrage
2 hits (38%)
45.5〜53.9%
Outrage
2 hits (38%)
Speed
Second
ScolipedeS115 / GarchompS223
Second
ScolipedeS115 / GarchompS231
Second
ScolipedeS115 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScolipedeGarchomp
54.1〜63.8%
Gunk Shot
2HKO
33.0〜39.5%
Leech Life
3 hits (>99%)
33.0〜39.5%
Leech Life
3 hits (>99%)
GarchompScolipede
99.4〜117.4%
Draco Meteor
2HKO
71.4〜84.5%
Outrage
2HKO
71.4〜84.5%
Outrage
2HKO
Speed
Second
ScolipedeS143 / GarchompS223
Second
ScolipedeS143 / GarchompS231
Second
ScolipedeS143 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Scolipede Scolipede vs グソクムシャ グソクムシャ

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scolipedeグソクムシャ
21.4〜25.3%
Earthquake
4 hits (<1%)
グソクムシャScolipede
46.0〜54.0%
Iron Head
2 hits (42%)
Speed
First
ScolipedeS93 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scolipedeグソクムシャ
17.6〜20.9%
Earthquake
999HKO
グソクムシャScolipede
44.3〜52.1%
Iron Head
2 hits (10%)
Speed
First
ScolipedeS115 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scolipedeグソクムシャ
16.5〜19.8%
Earthquake
999HKO
グソクムシャScolipede
68.3〜82.0%
Iron Head
2HKO
Speed
First
ScolipedeS143 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Scolipede Scolipede vs Hippowdon Hippowdon

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScolipedeHippowdon
29.8〜35.3%
Leech Life
4 hits (93%) (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Leech Life
4 hits (69%)
calculated with すなあらし
29.8〜35.3%
Leech Life
3 hits (19%)
calculated with すなあらし
HippowdonScolipede
26.1〜31.7%
Earthquake
3 hits (97%)
calculated with すなあらし
26.1〜31.7%
Earthquake
3 hits (97%)
calculated with すなあらし
26.1〜31.7%
Earthquake
3 hits (97%)
calculated with すなあらし
Speed
First
ScolipedeS93 / HippowdonS67
First
ScolipedeS93 / HippowdonS67
First
ScolipedeS93 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScolipedeHippowdon
24.2〜29.3%
Leech Life
999HKO
calculated with すなあらし
22.3〜26.5%
Leech Life
999HKO
calculated with すなあらし
24.2〜29.3%
Leech Life
4 hits (>99%)
calculated with すなあらし
HippowdonScolipede
25.1〜30.5%
Earthquake
3 hits (64%)
calculated with すなあらし
25.1〜30.5%
Earthquake
3 hits (64%)
calculated with すなあらし
25.1〜30.5%
Earthquake
3 hits (64%)
calculated with すなあらし
Speed
First
ScolipedeS115 / HippowdonS67
First
ScolipedeS115 / HippowdonS67
First
ScolipedeS115 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScolipedeHippowdon
23.7〜27.9%
Leech Life
999HKO
calculated with すなあらし
21.4〜25.6%
Leech Life
999HKO
calculated with すなあらし
23.7〜27.9%
Leech Life
4 hits (78%)
calculated with すなあらし
HippowdonScolipede
39.8〜47.2%
Earthquake
2 hits (39%)
calculated with すなあらし
39.8〜47.2%
Earthquake
2 hits (39%)
calculated with すなあらし
39.8〜47.2%
Earthquake
2 hits (39%)
calculated with すなあらし
Speed
First
ScolipedeS143 / HippowdonS67
First
ScolipedeS143 / HippowdonS67
First
ScolipedeS143 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Baxcalibur×*Baxcalibur
Scolipede Scolipede vs Baxcalibur Baxcalibur

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScolipedeBaxcalibur
50.8〜59.9%
Earthquake
3 hits (12%) (incl. オボンのみ)
61.1〜71.9%
Earthquake
3HKO (incl. オボンのみ)
50.8〜59.9%
Earthquake
3 hits (99%) (incl. たべのこし)
BaxcaliburScolipede
55.9〜65.8%
Draco Meteor
3HKO
67.7〜80.7%
Draco Meteor
2HKO
55.9〜65.8%
Draco Meteor
3HKO
Speed
Second
ScolipedeS93 / BaxcaliburS105
Second
ScolipedeS93 / BaxcaliburS150
Second
ScolipedeS93 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScolipedeBaxcalibur
40.6〜48.7%
Earthquake
999HKO
47.9〜57.5%
Earthquake
3 hits (1%) (incl. オボンのみ)
40.6〜48.7%
Earthquake
999HKO
BaxcaliburScolipede
34.7〜41.9%
Dragon Pulse
3HKO
65.3〜77.8%
Draco Meteor
2 hits (98%)
34.7〜41.9%
Dragon Pulse
3HKO
Speed
First
ScolipedeS115 / BaxcaliburS105
Second
ScolipedeS115 / BaxcaliburS150
First
ScolipedeS115 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScolipedeBaxcalibur
39.6〜46.7%
Earthquake
999HKO
46.7〜56.3%
Earthquake
4 hits (>99%) (incl. オボンのみ)
39.6〜46.7%
Earthquake
999HKO
BaxcaliburScolipede
74.5〜88.2%
Draco Meteor
2HKO
90.1〜106.8%
Draco Meteor
2HKO
74.5〜88.2%
Draco Meteor
2HKO
Speed
First
ScolipedeS143 / BaxcaliburS105
Second
ScolipedeS143 / BaxcaliburS150
First
ScolipedeS143 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados×*Gyarados
Scolipede Scolipede vs Gyarados Gyarados

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScolipedeGyarados
31.2〜37.1%
Gunk Shot
3 hits (78%)
calculated with 攻撃-1
52.6〜62.0%
Gunk Shot
2HKO
calculated with 攻撃-1
31.2〜37.1%
Gunk Shot
4HKO
calculated with 攻撃-1
GyaradosScolipede
29.8〜36.0%
Lash Out
3 hits (27%)
38.5〜46.0%
Lash Out
3HKO
29.8〜36.0%
Lash Out
3 hits (27%)
Speed
Second
ScolipedeS93 / GyaradosS101
Second
ScolipedeS93 / GyaradosS133
Second
ScolipedeS93 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScolipedeGyarados
25.2〜29.7%
Gunk Shot
4HKO
calculated with 攻撃-1
42.1〜49.7%
Gunk Shot
3HKO
calculated with 攻撃-1
25.2〜29.7%
Gunk Shot
4 hits (<1%)
calculated with 攻撃-1
GyaradosScolipede
27.5〜33.5%
Lash Out
3 hits (<1%)
37.1〜44.3%
Lash Out
3HKO
27.5〜33.5%
Lash Out
3 hits (<1%)
Speed
First
ScolipedeS115 / GyaradosS101
Second
ScolipedeS115 / GyaradosS133
First
ScolipedeS115 / GyaradosS101
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScolipedeGyarados
24.3〜28.7%
Gunk Shot
4 hits (97%)
calculated with 攻撃-1
40.4〜48.0%
Gunk Shot
3HKO
calculated with 攻撃-1
24.3〜28.7%
Gunk Shot
999HKO
calculated with 攻撃-1
GyaradosScolipede
44.7〜53.4%
Lash Out
2 hits (26%)
58.4〜69.6%
Lash Out
2HKO
44.7〜53.4%
Lash Out
2 hits (26%)
Speed
First
ScolipedeS143 / GyaradosS101
First
ScolipedeS143 / GyaradosS133
First
ScolipedeS143 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Scolipede Scolipede vs Corviknight Corviknight

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScolipedeCorviknight
17.1〜20.5%
Throat Chop
999HKO
17.1〜20.5%
Throat Chop
999HKO
17.1〜20.5%
Throat Chop
999HKO
CorviknightScolipede
52.2〜60.9%
Brave Bird
2HKO
52.2〜60.9%
Brave Bird
2HKO
52.2〜60.9%
Brave Bird
2HKO
Speed
First
ScolipedeS93 / CorviknightS87
First
ScolipedeS93 / CorviknightS78
First
ScolipedeS93 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScolipedeCorviknight
13.7〜16.6%
Throat Chop
999HKO
13.7〜16.6%
Throat Chop
999HKO
13.7〜16.6%
Throat Chop
999HKO
CorviknightScolipede
50.3〜58.7%
Brave Bird
2HKO
50.3〜58.7%
Brave Bird
2HKO
50.3〜58.7%
Brave Bird
2HKO
Speed
First
ScolipedeS115 / CorviknightS87
First
ScolipedeS115 / CorviknightS78
First
ScolipedeS115 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScolipedeCorviknight
13.7〜16.1%
Throat Chop
999HKO
13.7〜16.1%
Throat Chop
999HKO
13.7〜16.1%
Throat Chop
999HKO
CorviknightScolipede
75.8〜90.7%
Brave Bird
2HKO
75.8〜90.7%
Brave Bird
2HKO
75.8〜90.7%
Brave Bird
2HKO
Speed
First
ScolipedeS143 / CorviknightS87
First
ScolipedeS143 / CorviknightS78
First
ScolipedeS143 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
Scolipede Scolipede vs メガリザードンX メガリザードンX

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScolipedeメガリザードンX
73.5〜87.7%
Earthquake
2HKO
メガリザードンXScolipede
111.2〜132.3%
Flare Blitz
1HKO
Speed
Second
ScolipedeS93 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScolipedeメガリザードンX
59.4〜71.0%
Earthquake
2HKO
メガリザードンXScolipede
107.2〜127.5%
Flare Blitz
1HKO
Speed
Second
ScolipedeS115 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScolipedeメガリザードンX
58.1〜68.4%
Earthquake
2HKO
メガリザードンXScolipede
169.6〜200.0%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
ScolipedeS143 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Scolipede Scolipede vs メガリザードンY メガリザードンY

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScolipedeメガリザードンY
87.7〜104.5%
Gunk Shot
1 hits (25%)
calculated with 晴れ
メガリザードンYScolipede
186.3〜219.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScolipedeS93 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScolipedeメガリザードンY
71.6〜85.2%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYScolipede
179.6〜212.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScolipedeS115 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScolipedeメガリザードンY
68.4〜81.3%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYScolipede
247.2〜291.9%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ScolipedeS143 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Scolipede Scolipede vs Volcarona Volcarona

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScolipedeVolcarona
54.7〜64.6%
Gunk Shot
2 hits (11%)
96.9〜114.3%
Gunk Shot
1 hits (81%)
54.7〜64.6%
Gunk Shot
2HKO
VolcaronaScolipede
119.3〜141.6%
Overheat
1HKO
109.3〜130.4%
Flamethrower
1HKO
119.3〜141.6%
Overheat
1HKO
Speed
Second
ScolipedeS93 / VolcaronaS122
Second
ScolipedeS93 / VolcaronaS152
Second
ScolipedeS93 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScolipedeVolcarona
44.3〜53.1%
Gunk Shot
3HKO
78.9〜93.2%
Gunk Shot
2HKO
44.3〜53.1%
Gunk Shot
2 hits (<1%)
VolcaronaScolipede
115.0〜136.5%
Overheat
1HKO
105.4〜125.7%
Flamethrower
1HKO
115.0〜136.5%
Overheat
1HKO
Speed
Second
ScolipedeS115 / VolcaronaS122
Second
ScolipedeS115 / VolcaronaS152
Second
ScolipedeS115 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScolipedeVolcarona
42.7〜50.5%
Gunk Shot
3HKO
75.2〜89.4%
Gunk Shot
2HKO
42.7〜50.5%
Gunk Shot
3HKO
VolcaronaScolipede
109.3〜130.4%
Flamethrower
2HKO (incl. きあいのタスキ)
130.4〜154.0%
Fiery Dance
2HKO (incl. きあいのタスキ)
109.3〜130.4%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
ScolipedeS143 / VolcaronaS122
Second
ScolipedeS143 / VolcaronaS152
First
ScolipedeS143 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Scolipede Scolipede vs Hydreigon Hydreigon

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScolipedeHydreigon
97.0〜114.8%
Leech Life
1 hits (81%)
97.0〜114.8%
Leech Life
2HKO
97.0〜114.8%
Leech Life
1 hits (81%)
HydreigonScolipede
84.5〜99.4%
Fire Blast
2HKO
77.0〜90.7%
Fire Blast
2HKO
109.3〜129.2%
Fire Blast
1HKO
Speed
Second
ScolipedeS93 / HydreigonS225
Second
ScolipedeS93 / HydreigonS165
Second
ScolipedeS93 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScolipedeHydreigon
79.3〜93.5%
Leech Life
2HKO
79.3〜93.5%
Leech Life
2HKO
79.3〜93.5%
Leech Life
2HKO
HydreigonScolipede
81.4〜95.8%
Fire Blast
2HKO
74.3〜87.4%
Fire Blast
2HKO
105.4〜124.6%
Fire Blast
1HKO
Speed
Second
ScolipedeS115 / HydreigonS225
Second
ScolipedeS115 / HydreigonS165
Second
ScolipedeS115 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScolipedeHydreigon
75.7〜89.9%
Leech Life
2HKO
75.7〜89.9%
Leech Life
2HKO
75.7〜89.9%
Leech Life
2HKO
HydreigonScolipede
99.4〜117.4%
Draco Meteor
2HKO
103.1〜121.7%
Fire Blast
2HKO (incl. きあいのタスキ)
129.2〜152.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ScolipedeS143 / HydreigonS225
Second
ScolipedeS143 / HydreigonS165
Second
ScolipedeS143 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Scolipede Scolipede vs Skeledirge Skeledirge

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScolipedeSkeledirge
42.7〜51.2%
Earthquake
3HKO
42.7〜51.2%
Earthquake
3HKO
34.1〜40.8%
Throat Chop
3HKO
SkeledirgeScolipede
63.4〜74.5%
Torch Song
2HKO
63.4〜74.5%
Torch Song
2HKO
63.4〜74.5%
Torch Song
2HKO
Speed
First
ScolipedeS93 / SkeledirgeS86
First
ScolipedeS93 / SkeledirgeS86
First
ScolipedeS93 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScolipedeSkeledirge
35.1〜41.7%
Earthquake
3 hits (72%)
35.1〜41.7%
Earthquake
3 hits (<1%)
27.5〜33.2%
Throat Chop
4HKO
SkeledirgeScolipede
61.1〜71.9%
Torch Song
2HKO
61.1〜71.9%
Torch Song
2HKO
61.1〜71.9%
Torch Song
2HKO
Speed
First
ScolipedeS115 / SkeledirgeS86
First
ScolipedeS115 / SkeledirgeS86
First
ScolipedeS115 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScolipedeSkeledirge
33.2〜39.8%
Earthquake
3 hits (18%)
33.2〜39.8%
Earthquake
4HKO
26.5〜32.2%
Throat Chop
4HKO
SkeledirgeScolipede
83.2〜98.1%
Torch Song
2HKO
83.2〜98.1%
Torch Song
2HKO
83.2〜98.1%
Torch Song
2HKO
Speed
First
ScolipedeS143 / SkeledirgeS86
First
ScolipedeS143 / SkeledirgeS86
First
ScolipedeS143 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Scolipede Scolipede vs Metagross Metagross

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScolipedeMetagross
57.3〜67.5%
Earthquake
2HKO
MetagrossScolipede
93.2〜113.0%
Psychic Fangs
1 hits (69%)
Speed
Second
ScolipedeS93 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScolipedeMetagross
45.9〜54.8%
Earthquake
2 hits (50%)
MetagrossScolipede
89.8〜107.2%
Psychic Fangs
1 hits (31%)
Speed
Second
ScolipedeS115 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScolipedeMetagross
43.3〜52.2%
Earthquake
2 hits (11%)
MetagrossScolipede
141.6〜169.6%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
ScolipedeS143 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Scolipede Scolipede vs Dragonite Dragonite

Scolipede's build: ペンドラナイト, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScolipedeDragonite
29.3〜34.7%
Gunk Shot
2 hits (20%)
34.7〜41.3%
Gunk Shot
2HKO
34.7〜41.3%
Gunk Shot
2HKO
DragoniteScolipede
94.4〜113.0%
Air Slash
1 hits (75%)
68.3〜82.0%
Air Slash
2HKO
74.5〜89.4%
Air Slash
2HKO
Speed
Second
ScolipedeS93 / DragoniteS152
Second
ScolipedeS93 / DragoniteS145
Second
ScolipedeS93 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: ペンドラナイト, Jolly, H32 B11 S23

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScolipedeDragonite
24.0〜28.7%
Gunk Shot
3HKO
27.5〜32.9%
Gunk Shot
3HKO
27.5〜32.9%
Gunk Shot
3HKO
DragoniteScolipede
91.0〜109.0%
Air Slash
1 hits (56%)
65.9〜79.0%
Air Slash
2HKO
71.9〜86.2%
Air Slash
2HKO
Speed
Second
ScolipedeS115 / DragoniteS152
Second
ScolipedeS115 / DragoniteS145
Second
ScolipedeS115 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Scolipede's build: Focus Sash, Adamant, H26 A20 B9 S11

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScolipedeDragonite
22.8〜26.9%
Gunk Shot
3HKO
26.9〜32.3%
Gunk Shot
3HKO
26.9〜32.3%
Gunk Shot
3HKO
DragoniteScolipede
103.1〜121.7%
Flamethrower
2HKO (incl. きあいのタスキ)
90.7〜108.1%
Air Slash
2HKO
98.1〜116.8%
Air Slash
2HKO
Speed
Second
ScolipedeS143 / DragoniteS152
Second
ScolipedeS143 / DragoniteS145
First
ScolipedeS143 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemSitrus Berry
AbilitySpeed Boost
NatureJolly (S↑C↓)
MovesはがねIron DefenseノーマルBaton PassノーマルSubstituteじめんEarthquake
EVH32D2S32
M-3 Season
ItemSitrus Berry
AbilitySpeed Boost
NatureJolly (S↑C↓)
MovesはがねIron DefenseノーマルBaton PassノーマルSubstituteじめんEarthquake
EVH32D2S32
See more team examples