Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ピカチュウ

ピカチュウ

でんき
全国図鑑 No.25 / 使用率 167位
データ集計日:2026-09-10

種族値

HP
35
こうげき
55
ぼうぎょ
40
とくこう
50
とくぼう
50
すばやさ
90
合計
320

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果
1 せいでんき
52.8%
接触技を受けると30%の確率で相手をまひ状態にする。
2 ひらいしん
47.2%
でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。

使用率データ

順位 技名 採用率
1
ノーマル ねこだまし
77.8%
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
2
でんき ボルテッカー
52.8%
でんき物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。10%の確率で相手をまひ状態にする。
3
みず なみのり
47.2%
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
4
でんき かみなり
47.2%
でんき特殊
威力 110命中 70%PP 12
30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
5
フェアリー じゃれつく
41.7%
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
6
くさ くさわけ
41.7%
くさ物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。
7
くさ くさむすび
25.0%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
8
ノーマル アンコール
22.2%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
9
でんき ほっぺすりすり
22.2%
でんき物理
威力 20命中 100%PP 20
相手をまひ状態にする。
10
かくとう きあいパンチ
11.1%
かくとう物理
威力 150命中 100%PP 20
優先度-3パンチ自分が技を使うターンで、先に相手からの技のダメージを受けると失敗する。

持ち物

順位 持ち物 採用率
1
でんきだま
100.0%
ピカチュウが持つとでんきタイプの技の威力が2倍になる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
41.7%
2 おくびょう (S↑ A↓)
25.0%
3 せっかち
22.2%
4 ようき (S↑ C↓)
11.1%

ステータス振り

順位 H A B C D S 採用率
1 13210032
41.7%
2 10132032
25.0%
3 10032132
22.2%
4 33200031
11.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
PrimarinaPrimarina
Pikachu Pikachu vs Primarina Primarina

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PikachuPrimarina
136.9〜162.6%
Volt Tackle
1HKO
179.7〜213.9%
Volt Tackle
1HKO
136.9〜162.6%
Volt Tackle
1HKO
PrimarinaPikachu
110.8〜130.6%
Moonblast
1HKO
135.1〜159.5%
Moonblast
1HKO
110.8〜130.6%
Moonblast
1HKO
Speed
First
PikachuS142 / PrimarinaS80
First
PikachuS142 / PrimarinaS82
First
PikachuS142 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PikachuPrimarina
102.7〜121.9%
Thunder
1HKO
104.8〜124.1%
Volt Tackle
1HKO
102.7〜121.9%
Thunder
1HKO
PrimarinaPikachu
110.8〜130.6%
Moonblast
1HKO
135.1〜159.5%
Moonblast
1HKO
110.8〜130.6%
Moonblast
1HKO
Speed
First
PikachuS156 / PrimarinaS80
First
PikachuS156 / PrimarinaS82
First
PikachuS156 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
GyaradosGyarados
Pikachu Pikachu vs Gyarados Gyarados

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PikachuGyarados
146.5〜178.2%
Volt Tackle
1HKO
calculated with 攻撃-1
252.6〜299.4%
Volt Tackle
1HKO
calculated with 攻撃-1
146.5〜178.2%
Volt Tackle
1HKO
calculated with 攻撃-1
GyaradosPikachu
164.0〜194.6%
Earthquake
1HKO
128.8〜152.3%
Power Whip
1HKO
164.0〜194.6%
Earthquake
1HKO
Speed
First
PikachuS142 / GyaradosS101
First
PikachuS142 / GyaradosS133
First
PikachuS142 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PikachuGyarados
213.9〜253.5%
Thunder
1HKO
calculated with 攻撃-1
145.0〜173.1%
Volt Tackle
1HKO
calculated with 攻撃-1
213.9〜253.5%
Thunder
1HKO
calculated with 攻撃-1
GyaradosPikachu
164.0〜194.6%
Earthquake
1HKO
128.8〜152.3%
Power Whip
1HKO
164.0〜194.6%
Earthquake
1HKO
Speed
First
PikachuS156 / GyaradosS101
First
PikachuS156 / GyaradosS133
First
PikachuS156 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Pikachu Pikachu vs Corviknight Corviknight

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PikachuCorviknight
89.8〜107.3%
Volt Tackle
1 hits (38%)
89.8〜107.3%
Volt Tackle
1 hits (38%)
89.8〜107.3%
Volt Tackle
1 hits (38%)
CorviknightPikachu
76.6〜91.0%
Body Press
2HKO
76.6〜91.0%
Body Press
2HKO
76.6〜91.0%
Body Press
2HKO
Speed
First
PikachuS142 / CorviknightS87
First
PikachuS142 / CorviknightS78
First
PikachuS142 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PikachuCorviknight
117.1〜140.5%
Thunder
1HKO
117.1〜140.5%
Thunder
1HKO
117.1〜140.5%
Thunder
1HKO
CorviknightPikachu
76.6〜91.0%
Body Press
2HKO
76.6〜91.0%
Body Press
2HKO
76.6〜91.0%
Body Press
2HKO
Speed
First
PikachuS156 / CorviknightS87
First
PikachuS156 / CorviknightS78
First
PikachuS156 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Unfavorable
ボーマンダ×ボーマンダ
Pikachu Pikachu vs ボーマンダ ボーマンダ

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pikachuボーマンダ
60.8〜73.7%
Volt Tackle
2HKO
ボーマンダPikachu
127.9〜152.3%
Double-Edge
1HKO
Speed
Second
PikachuS142 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pikachuボーマンダ
67.8〜80.7%
Thunder
2HKO
ボーマンダPikachu
127.9〜152.3%
Double-Edge
1HKO
Speed
Second
PikachuS156 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Pikachu Pikachu vs Garchomp Garchomp

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PikachuGarchomp
42.2〜49.7%
Play Rough
3HKO
37.8〜45.4%
Play Rough
3HKO
37.8〜45.4%
Play Rough
3HKO
GarchompPikachu
151.4〜178.4%
Earthquake
1HKO
335.1〜394.6%
Earthquake
1HKO
335.1〜394.6%
Earthquake
1HKO
Speed
Second
PikachuS142 / GarchompS223
Second
PikachuS142 / GarchompS231
Second
PikachuS142 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
PikachuGarchomp
32.4〜38.9%
Thunder
3 hits (>99%)
22.7〜27.0%
Play Rough
4 hits (27%)
22.7〜27.0%
Play Rough
4 hits (27%)
GarchompPikachu
151.4〜178.4%
Earthquake
1HKO
335.1〜394.6%
Earthquake
1HKO
335.1〜394.6%
Earthquake
1HKO
Speed
Second
PikachuS156 / GarchompS223
Second
PikachuS156 / GarchompS231
First
PikachuS156 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Pikachu Pikachu vs グソクムシャ グソクムシャ

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pikachuグソクムシャ
46.2〜53.8%
Volt Tackle
2 hits (47%)
グソクムシャPikachu
217.1〜255.9%
First Impression
1HKO
Speed
First
PikachuS142 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pikachuグソクムシャ
49.5〜59.3%
Thunder
2 hits (98%)
グソクムシャPikachu
217.1〜255.9%
First Impression
1HKO
Speed
First
PikachuS156 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Pikachu Pikachu vs Hippowdon Hippowdon

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PikachuHippowdon
22.3〜26.5%
Focus Punch
999HKO
calculated with すなあらし
20.5〜24.2%
Focus Punch
999HKO
calculated with すなあらし
22.3〜26.5%
Focus Punch
4 hits (17%)
calculated with すなあらし
HippowdonPikachu
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
PikachuS142 / HippowdonS67
First
PikachuS142 / HippowdonS67
First
PikachuS142 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PikachuHippowdon
24.2〜28.8%
Surf
999HKO
calculated with すなあらし
26.0〜31.6%
Surf
4 hits (19%)
calculated with すなあらし
24.2〜28.8%
Surf
4 hits (96%)
calculated with すなあらし
HippowdonPikachu
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
221.6〜261.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
PikachuS156 / HippowdonS67
First
PikachuS156 / HippowdonS67
First
PikachuS156 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Pikachu Pikachu vs セグレイブ セグレイブ

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pikachuセグレイブ
50.3〜59.7%
Focus Punch
2HKO
61.8〜73.3%
Focus Punch
2HKO
61.8〜73.3%
Focus Punch
2HKO
セグレイブPikachu
275.7〜326.1%
Earthquake
1HKO
219.8〜259.5%
Earthquake
1HKO
310.8〜367.6%
Earthquake
1HKO
Speed
First
PikachuS142 / セグレイブS139
Second
PikachuS142 / セグレイブS152
First
PikachuS142 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pikachuセグレイブ
29.3〜35.6%
Focus Punch
3 hits (16%)
35.6〜42.9%
Focus Punch
3HKO
35.6〜42.9%
Focus Punch
3HKO
セグレイブPikachu
275.7〜326.1%
Earthquake
1HKO
219.8〜259.5%
Earthquake
1HKO
310.8〜367.6%
Earthquake
1HKO
Speed
First
PikachuS156 / セグレイブS139
First
PikachuS156 / セグレイブS152
First
PikachuS156 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Pikachu Pikachu vs Lucario Lucario

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PikachuLucario
59.9〜70.7%
Volt Tackle
2HKO
102.0〜119.7%
Volt Tackle
1HKO
LucarioPikachu
125.2〜148.6%
Aura Sphere
1HKO
149.5〜176.6%
Aura Sphere
1HKO
Speed
Second
PikachuS142 / LucarioS223
Second
PikachuS142 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PikachuLucario
95.2〜114.3%
Thunder
1 hits (69%)
95.2〜114.3%
Thunder
1 hits (69%)
LucarioPikachu
125.2〜148.6%
Aura Sphere
1HKO
149.5〜176.6%
Aura Sphere
1HKO
Speed
Second
PikachuS156 / LucarioS223
Second
PikachuS156 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Pikachu Pikachu vs Gholdengo Gholdengo

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PikachuGholdengo
84.7〜100.6%
Volt Tackle
1 hits (6%)
65.3〜77.7%
Volt Tackle
2HKO
77.3〜92.0%
Volt Tackle
2HKO
GholdengoPikachu
118.9〜140.5%
Shadow Ball
1HKO
89.2〜105.4%
Shadow Ball
1 hits (38%)
108.1〜127.9%
Shadow Ball
1HKO
Speed
First
PikachuS142 / GholdengoS136
First
PikachuS142 / GholdengoS107
First
PikachuS142 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PikachuGholdengo
71.2〜84.7%
Thunder
2HKO
46.6〜56.0%
Thunder
2 hits (67%)
71.2〜84.7%
Thunder
2HKO
GholdengoPikachu
118.9〜140.5%
Shadow Ball
1HKO
89.2〜105.4%
Shadow Ball
1 hits (38%)
108.1〜127.9%
Shadow Ball
1HKO
Speed
First
PikachuS156 / GholdengoS136
First
PikachuS156 / GholdengoS107
First
PikachuS156 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Pikachu Pikachu vs Baxcalibur Baxcalibur

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PikachuBaxcalibur
44.7〜52.8%
Focus Punch
4 hits (64%) (incl. オボンのみ)
53.9〜63.5%
Focus Punch
3 hits (76%) (incl. オボンのみ)
44.7〜52.8%
Focus Punch
3 hits (2%) (incl. たべのこし)
BaxcaliburPikachu
137.8〜162.2%
Draco Meteor
1HKO
167.6〜197.3%
Draco Meteor
1HKO
137.8〜162.2%
Draco Meteor
1HKO
Speed
First
PikachuS142 / BaxcaliburS105
Second
PikachuS142 / BaxcaliburS150
First
PikachuS142 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PikachuBaxcalibur
25.4〜30.5%
Thunder
5HKO (incl. オボンのみ)
45.5〜53.9%
Thunder
3HKO
25.4〜30.5%
Thunder
4 hits (<1%)
BaxcaliburPikachu
137.8〜162.2%
Draco Meteor
1HKO
167.6〜197.3%
Draco Meteor
1HKO
137.8〜162.2%
Draco Meteor
1HKO
Speed
First
PikachuS156 / BaxcaliburS105
First
PikachuS156 / BaxcaliburS150
First
PikachuS156 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Pikachu Pikachu vs Aegislash Aegislash

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PikachuAegislash
61.1〜71.9%
Volt Tackle
2HKO
61.1〜71.9%
Volt Tackle
2HKO
61.1〜71.9%
Volt Tackle
2HKO
AegislashPikachu
203.6〜240.5%
Poltergeist
1HKO
155.0〜183.8%
Poltergeist
1HKO
244.1〜288.3%
Poltergeist
1HKO
Speed
First
PikachuS142 / AegislashS80
First
PikachuS142 / AegislashS72
First
PikachuS142 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PikachuAegislash
47.9〜57.5%
Thunder
2 hits (31%)
47.9〜57.5%
Thunder
2 hits (31%)
47.9〜57.5%
Thunder
2 hits (82%)
AegislashPikachu
203.6〜240.5%
Poltergeist
1HKO
155.0〜183.8%
Poltergeist
1HKO
244.1〜288.3%
Poltergeist
1HKO
Speed
First
PikachuS156 / AegislashS80
First
PikachuS156 / AegislashS72
First
PikachuS156 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu×Mimikyu
Pikachu Pikachu vs Mimikyu Mimikyu

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PikachuMimikyu
120.6〜143.5%
Volt Tackle
2HKO (incl. ばけのかわ)
120.6〜143.5%
Volt Tackle
2HKO (incl. ばけのかわ)
120.6〜143.5%
Volt Tackle
2HKO (incl. ばけのかわ)
MimikyuPikachu
152.3〜180.2%
Play Rough
1HKO
117.1〜138.7%
Play Rough
1HKO
117.1〜138.7%
Play Rough
1HKO
Speed
Second
PikachuS142 / MimikyuS148
Second
PikachuS142 / MimikyuS148
Second
PikachuS142 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PikachuMimikyu
70.2〜84.0%
Volt Tackle
3HKO (incl. ばけのかわ)
70.2〜84.0%
Volt Tackle
3HKO (incl. ばけのかわ)
70.2〜84.0%
Volt Tackle
3HKO (incl. ばけのかわ)
MimikyuPikachu
152.3〜180.2%
Play Rough
1HKO
117.1〜138.7%
Play Rough
1HKO
117.1〜138.7%
Play Rough
1HKO
Speed
First
PikachuS156 / MimikyuS148
First
PikachuS156 / MimikyuS148
First
PikachuS156 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Pikachu Pikachu vs Meowscarada Meowscarada

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PikachuMeowscarada
95.4〜113.7%
Focus Punch
1 hits (75%)
95.4〜113.7%
Focus Punch
2HKO
95.4〜113.7%
Focus Punch
1 hits (75%)
MeowscaradaPikachu
155.0〜183.8%
Flower Trick
1HKO
155.0〜183.8%
Flower Trick
1HKO
200.9〜238.7%
Flower Trick
1HKO
Speed
Second
PikachuS142 / MeowscaradaS262
Second
PikachuS142 / MeowscaradaS175
Second
PikachuS142 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PikachuMeowscarada
56.2〜66.7%
Focus Punch
2HKO
56.2〜66.7%
Focus Punch
2HKO
56.2〜66.7%
Focus Punch
2HKO
MeowscaradaPikachu
155.0〜183.8%
Flower Trick
1HKO
155.0〜183.8%
Flower Trick
1HKO
200.9〜238.7%
Flower Trick
1HKO
Speed
Second
PikachuS156 / MeowscaradaS262
Second
PikachuS156 / MeowscaradaS175
Second
PikachuS156 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Pikachu Pikachu vs ゴリランダー ゴリランダー

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pikachuゴリランダー
34.8〜41.5%
Volt Tackle
3HKO
calculated with グラスフィールド
34.8〜41.5%
Volt Tackle
3HKO
calculated with グラスフィールド
23.2〜28.0%
Volt Tackle
4 hits (69%)
calculated with グラスフィールド
ゴリランダーPikachu
148.6〜176.6%
グラススライダー
1HKO
calculated with グラスフィールド
136.9〜163.1%
グラススライダー
1HKO
calculated with グラスフィールド
114.4〜136.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
PikachuS142 / ゴリランダーS107
First
PikachuS142 / ゴリランダーS107
First
PikachuS142 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pikachuゴリランダー
33.8〜40.6%
Thunder
3HKO
calculated with グラスフィールド
33.8〜40.6%
Thunder
3HKO
calculated with グラスフィールド
33.8〜40.6%
Thunder
3HKO
calculated with グラスフィールド
ゴリランダーPikachu
148.6〜176.6%
グラススライダー
1HKO
calculated with グラスフィールド
136.9〜163.1%
グラススライダー
1HKO
calculated with グラスフィールド
114.4〜136.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
PikachuS156 / ゴリランダーS107
First
PikachuS156 / ゴリランダーS107
First
PikachuS156 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Farigiraf×Farigiraf
Pikachu Pikachu vs Farigiraf Farigiraf

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PikachuFarigiraf
90.6〜106.9%
Volt Tackle
2HKO
53.7〜64.2%
Volt Tackle
2HKO
90.6〜106.9%
Volt Tackle
1 hits (38%)
FarigirafPikachu
106.3〜125.2%
Power Gem
1HKO
131.5〜155.0%
Earth Power
1HKO
116.2〜137.8%
Power Gem
1HKO
Speed
Second
PikachuS142 / FarigirafS151
First
PikachuS142 / FarigirafS106
First
PikachuS142 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PikachuFarigiraf
79.2〜94.3%
Thunder
2HKO
64.2〜76.8%
Thunder
2HKO
79.2〜94.3%
Thunder
2HKO
FarigirafPikachu
106.3〜125.2%
Power Gem
1HKO
131.5〜155.0%
Earth Power
1HKO
116.2〜137.8%
Power Gem
1HKO
Speed
First
PikachuS156 / FarigirafS151
First
PikachuS156 / FarigirafS106
First
PikachuS156 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
Pikachu Pikachu vs Greninja Greninja

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PikachuGreninja
249.7〜292.6%
Volt Tackle
2HKO (incl. きあいのタスキ)
220.1〜260.4%
Volt Tackle
1HKO
249.7〜292.6%
Volt Tackle
1HKO
GreninjaPikachu
111.7〜132.4%
Ice Beam
1HKO
121.6〜143.2%
Ice Beam
1HKO
111.7〜132.4%
Ice Beam
1HKO
Speed
Second
PikachuS142 / GreninjaS174
Second
PikachuS142 / GreninjaS213
Second
PikachuS142 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PikachuGreninja
139.6〜169.1%
Volt Tackle
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Volt Tackle
1HKO
139.6〜169.1%
Volt Tackle
1HKO
GreninjaPikachu
111.7〜132.4%
Ice Beam
1HKO
121.6〜143.2%
Ice Beam
1HKO
111.7〜132.4%
Ice Beam
1HKO
Speed
Second
PikachuS156 / GreninjaS174
Second
PikachuS156 / GreninjaS213
Second
PikachuS156 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Pikachu Pikachu vs メガリザードンX メガリザードンX

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PikachuメガリザードンX
38.7〜46.5%
Volt Tackle
3HKO
メガリザードンXPikachu
236.0〜278.4%
Flare Blitz
1HKO
Speed
Second
PikachuS142 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PikachuメガリザードンX
38.7〜46.5%
Thunder
3HKO
メガリザードンXPikachu
236.0〜278.4%
Flare Blitz
1HKO
Speed
Second
PikachuS156 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Pikachu Pikachu vs A-Ninetales A-Ninetales

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PikachuA-Ninetales
59.4〜72.0%
Volt Tackle
2HKO
calculated with あられ
76.0〜89.3%
Volt Tackle
2HKO
calculated with あられ
A-NinetalesPikachu
81.1〜95.5%
Blizzard
2HKO
calculated with あられ
106.3〜125.2%
Blizzard
1HKO
calculated with あられ
Speed
Second
PikachuS142 / A-NinetalesS177
Second
PikachuS142 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PikachuA-Ninetales
61.7〜73.1%
Thunder
2HKO
calculated with あられ
72.0〜85.3%
Thunder
2HKO
calculated with あられ
A-NinetalesPikachu
81.1〜95.5%
Blizzard
2HKO
calculated with あられ
106.3〜125.2%
Blizzard
1HKO
calculated with あられ
Speed
Second
PikachuS156 / A-NinetalesS177
Second
PikachuS156 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Pikachu Pikachu vs エースバーン エースバーン

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pikachuエースバーン
107.0〜127.4%
Volt Tackle
1HKO
107.0〜127.4%
Volt Tackle
2HKO (incl. きあいのタスキ)
107.0〜127.4%
Volt Tackle
1HKO
エースバーンPikachu
183.8〜217.1%
かえんボール
1HKO
167.6〜198.2%
かえんボール
1HKO
238.7〜282.0%
かえんボール
1HKO
Speed
Second
PikachuS142 / エースバーンS256
Second
PikachuS142 / エースバーンS188
Second
PikachuS142 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pikachuエースバーン
85.4〜100.6%
Thunder
1 hits (6%)
85.4〜100.6%
Thunder
2HKO
85.4〜100.6%
Thunder
1 hits (6%)
エースバーンPikachu
183.8〜217.1%
かえんボール
1HKO
167.6〜198.2%
かえんボール
1HKO
238.7〜282.0%
かえんボール
1HKO
Speed
Second
PikachuS156 / エースバーンS256
Second
PikachuS156 / エースバーンS188
Second
PikachuS156 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Pikachu Pikachu vs Sneasler Sneasler

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PikachuSneasler
127.4〜150.3%
Volt Tackle
1HKO
127.4〜150.3%
Volt Tackle
1HKO
127.4〜150.3%
Volt Tackle
1HKO
SneaslerPikachu
200.0〜236.0%
Close Combat
1HKO
200.0〜236.0%
Close Combat
1HKO
200.0〜236.0%
Close Combat
1HKO
Speed
Second
PikachuS142 / SneaslerS172
Second
PikachuS142 / SneaslerS172
Second
PikachuS142 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PikachuSneasler
81.5〜96.8%
Thunder
2HKO
81.5〜96.8%
Thunder
2HKO
81.5〜96.8%
Thunder
2HKO
SneaslerPikachu
200.0〜236.0%
Close Combat
1HKO
200.0〜236.0%
Close Combat
1HKO
200.0〜236.0%
Close Combat
1HKO
Speed
Second
PikachuS156 / SneaslerS172
Second
PikachuS156 / SneaslerS172
Second
PikachuS156 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Pikachu Pikachu vs Rotom-W Rotom-W

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PikachuRotom-W
58.6〜70.1%
Volt Tackle
2 hits (78%)
58.6〜70.1%
Volt Tackle
2HKO
99.2〜118.1%
Volt Tackle
1 hits (94%)
Rotom-WPikachu
100.0〜118.9%
Hydro Pump
1HKO
100.0〜118.9%
Hydro Pump
1HKO
137.8〜162.2%
Hydro Pump
1HKO
Speed
First
PikachuS142 / Rotom-WS106
First
PikachuS142 / Rotom-WS106
First
PikachuS142 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PikachuRotom-W
65.0〜76.4%
Thunder
2HKO
65.0〜76.4%
Thunder
2HKO
80.3〜94.5%
Thunder
2HKO
Rotom-WPikachu
100.0〜118.9%
Hydro Pump
1HKO
100.0〜118.9%
Hydro Pump
1HKO
137.8〜162.2%
Hydro Pump
1HKO
Speed
First
PikachuS156 / Rotom-WS106
First
PikachuS156 / Rotom-WS106
First
PikachuS156 / Rotom-WS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Volcarona×Volcarona
Pikachu Pikachu vs Volcarona Volcarona

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PikachuVolcarona
65.6〜78.1%
Volt Tackle
2HKO
115.5〜135.4%
Volt Tackle
1HKO
65.6〜78.1%
Volt Tackle
2HKO
VolcaronaPikachu
100.9〜119.8%
Bug Buzz
1HKO
119.8〜141.4%
Fiery Dance
1HKO
100.9〜119.8%
Bug Buzz
1HKO
Speed
First
PikachuS142 / VolcaronaS122
Second
PikachuS142 / VolcaronaS152
First
PikachuS142 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PikachuVolcarona
53.1〜63.5%
Thunder
2 hits (4%)
67.1〜79.5%
Volt Tackle
2HKO
53.1〜63.5%
Thunder
2HKO
VolcaronaPikachu
100.9〜119.8%
Bug Buzz
1HKO
119.8〜141.4%
Fiery Dance
1HKO
100.9〜119.8%
Bug Buzz
1HKO
Speed
First
PikachuS156 / VolcaronaS122
First
PikachuS156 / VolcaronaS152
First
PikachuS156 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット×パーモット
Pikachu Pikachu vs パーモット パーモット

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pikachuパーモット
61.2〜72.1%
Play Rough
2HKO
61.2〜72.1%
Play Rough
2HKO
61.2〜72.1%
Play Rough
2HKO
パーモットPikachu
100.0〜117.1%
でんこうそうげき
1HKO
109.9〜129.7%
でんこうそうげき
1HKO
129.7〜152.3%
でんこうそうげき
1HKO
Speed
Second
PikachuS142 / パーモットS172
Second
PikachuS142 / パーモットS235
Second
PikachuS142 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pikachuパーモット
53.1〜63.9%
Thunder
2HKO
53.1〜63.9%
Thunder
2HKO
53.1〜63.9%
Thunder
2HKO
パーモットPikachu
100.0〜117.1%
でんこうそうげき
1HKO
109.9〜129.7%
でんこうそうげき
1HKO
129.7〜152.3%
でんこうそうげき
1HKO
Speed
Second
PikachuS156 / パーモットS172
Second
PikachuS156 / パーモットS235
Second
PikachuS156 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)×イエッサン(オス)
Pikachu Pikachu vs イエッサン(オス) イエッサン(オス)

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Pikachuイエッサン(オス)
154.7〜183.9%
Volt Tackle
1HKO
calculated with サイコフィールド
154.7〜183.9%
Volt Tackle
1HKO
calculated with サイコフィールド
154.7〜183.9%
Volt Tackle
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Pikachu
129.7〜154.1%
Expanding Force
1HKO
calculated with サイコフィールド
118.9〜140.5%
Expanding Force
1HKO
calculated with サイコフィールド
129.7〜154.1%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
PikachuS142 / イエッサン(オス)S220
Second
PikachuS142 / イエッサン(オス)S161
Second
PikachuS142 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Pikachuイエッサン(オス)
89.1〜106.6%
Volt Tackle
1 hits (44%)
calculated with サイコフィールド
89.1〜106.6%
Volt Tackle
1 hits (44%)
calculated with サイコフィールド
89.1〜106.6%
Volt Tackle
2HKO
calculated with サイコフィールド
イエッサン(オス)Pikachu
129.7〜154.1%
Expanding Force
1HKO
calculated with サイコフィールド
118.9〜140.5%
Expanding Force
1HKO
calculated with サイコフィールド
129.7〜154.1%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
PikachuS156 / イエッサン(オス)S220
Second
PikachuS156 / イエッサン(オス)S161
First
PikachuS156 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon×Hydreigon
Pikachu Pikachu vs Hydreigon Hydreigon

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PikachuHydreigon
87.6〜104.1%
Play Rough
1 hits (19%)
87.6〜104.1%
Play Rough
2HKO
87.6〜104.1%
Play Rough
1 hits (19%)
HydreigonPikachu
113.5〜133.3%
Dark Pulse
1HKO
103.6〜122.5%
Dark Pulse
1HKO
146.8〜173.0%
Dark Pulse
1HKO
Speed
Second
PikachuS142 / HydreigonS225
Second
PikachuS142 / HydreigonS165
Second
PikachuS142 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PikachuHydreigon
52.1〜61.5%
Play Rough
2HKO
52.1〜61.5%
Play Rough
2HKO
52.1〜61.5%
Play Rough
2HKO
HydreigonPikachu
113.5〜133.3%
Dark Pulse
1HKO
103.6〜122.5%
Dark Pulse
1HKO
146.8〜173.0%
Dark Pulse
1HKO
Speed
Second
PikachuS156 / HydreigonS225
Second
PikachuS156 / HydreigonS165
First
PikachuS156 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge×Skeledirge
Pikachu Pikachu vs Skeledirge Skeledirge

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PikachuSkeledirge
45.5〜54.0%
Volt Tackle
2 hits (2%)
45.5〜54.0%
Volt Tackle
3HKO
45.5〜54.0%
Volt Tackle
2 hits (33%)
SkeledirgePikachu
113.5〜135.1%
Earth Power
1HKO
113.5〜135.1%
Earth Power
1HKO
113.5〜135.1%
Earth Power
1HKO
Speed
First
PikachuS142 / SkeledirgeS86
First
PikachuS142 / SkeledirgeS86
First
PikachuS142 / SkeledirgeS86
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PikachuSkeledirge
62.6〜73.9%
Thunder
2HKO
62.6〜73.9%
Thunder
2HKO
62.6〜73.9%
Thunder
2HKO
SkeledirgePikachu
113.5〜135.1%
Earth Power
1HKO
113.5〜135.1%
Earth Power
1HKO
113.5〜135.1%
Earth Power
1HKO
Speed
First
PikachuS156 / SkeledirgeS86
First
PikachuS156 / SkeledirgeS86
First
PikachuS156 / SkeledirgeS86
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Pikachu Pikachu vs Metagross Metagross

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PikachuMetagross
61.1〜72.6%
Volt Tackle
2HKO
MetagrossPikachu
197.3〜235.1%
Psychic Fangs
1HKO
Speed
Second
PikachuS142 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PikachuMetagross
62.4〜73.9%
Thunder
2HKO
MetagrossPikachu
197.3〜235.1%
Psychic Fangs
1HKO
Speed
Second
PikachuS156 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Pikachu Pikachu vs Dragonite Dragonite

Pikachu's build: Electric Seed, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PikachuDragonite
34.7〜41.9%
Volt Tackle
2HKO
40.7〜49.1%
Volt Tackle
2HKO
40.7〜49.1%
Volt Tackle
2HKO
DragonitePikachu
203.6〜240.5%
Draco Meteor
1HKO
144.1〜170.3%
Draco Meteor
1HKO
157.7〜186.5%
Draco Meteor
1HKO
Speed
Second
PikachuS142 / DragoniteS152
Second
PikachuS142 / DragoniteS145
First
PikachuS142 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Pikachu's build: Electric Seed, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PikachuDragonite
26.3〜32.3%
Thunder
3HKO
32.3〜38.3%
Thunder
2 hits (88%)
32.3〜38.3%
Thunder
2 hits (88%)
DragonitePikachu
203.6〜240.5%
Draco Meteor
1HKO
144.1〜170.3%
Draco Meteor
1HKO
157.7〜186.5%
Draco Meteor
1HKO
Speed
First
PikachuS156 / DragoniteS152
First
PikachuS156 / DragoniteS145
First
PikachuS156 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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