Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
デスカーン

デスカーン

ゴースト
全国図鑑 No.563 / 使用率 161位
データ集計日:2026-09-10

種族値

HP
58
こうげき
50
ぼうぎょ
145
とくこう
95
とくぼう
105
すばやさ
30
合計
483

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ゴーストあく
どくむし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果
1 ミイラ
100.0%
接触技を受けると相手の特性を「ミイラ」にする。

使用率データ

順位 技名 採用率
1
かくとう ボディプレス
90.0%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
2
はがね てっぺき
82.5%
はがね変化
PP 16
自分の防御を2段階上げる。
3
ゴースト たたりめ
67.5%
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
4
エスパー トリックルーム
57.5%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
5
ゴースト シャドーボール
25.0%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
6
ほのお おにび
25.0%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
7
ノーマル まもる
17.5%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
8
こおり くろいきり
10.0%
こおり変化
PP 20
全体の場の能力変化をなくす。
9
ゴースト のろい
10.0%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
10
あく おきみやげ
7.5%
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。

持ち物

順位 持ち物 採用率
1
たべのこし
82.5%
ターン終わりに最大HPの1/16回復する。
2
のろいのおふだ
10.0%
ゴーストタイプの技の威力が1.2倍になる。
3
こだわりスカーフこだわりスカーフ
7.5%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
92.5%
2 のんき
7.5%

ステータス振り

順位 H A B C D S 採用率
1 32032002
57.5%
2 32032020
25.0%
3 32032200
10.0%
4 30030320
7.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gyarados*Gyarados
Cofagrigus Cofagrigus vs Gyarados Gyarados

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CofagrigusGyarados
21.3〜25.7%
Shadow Ball
4 hits (1%)
calculated with 攻撃-1
25.1〜30.4%
Shadow Ball
4HKO
calculated with 攻撃-1
21.3〜25.7%
Shadow Ball
999HKO
calculated with 攻撃-1
GyaradosCofagrigus
18.8〜22.4%
Power Whip
999HKO
25.5〜29.7%
Waterfall
4 hits (<1%)
18.8〜22.4%
Power Whip
999HKO
Speed
Second
CofagrigusS52 / GyaradosS101
Second
CofagrigusS52 / GyaradosS133
Second
CofagrigusS52 / GyaradosS101
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CofagrigusGyarados
25.2〜30.7%
Shadow Ball
4HKO
calculated with 攻撃-1
29.8〜36.3%
Shadow Ball
3 hits (44%)
calculated with 攻撃-1
25.2〜30.7%
Shadow Ball
4 hits (4%)
calculated with 攻撃-1
GyaradosCofagrigus
18.8〜22.4%
Power Whip
999HKO
25.5〜29.7%
Waterfall
4HKO
18.8〜22.4%
Power Whip
999HKO
Speed
Second
CofagrigusS52 / GyaradosS101
Second
CofagrigusS52 / GyaradosS133
Second
CofagrigusS52 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CofagrigusGyarados
21.3〜25.7%
Shadow Ball
4 hits (1%)
calculated with 攻撃-1
25.1〜30.4%
Shadow Ball
4HKO
calculated with 攻撃-1
21.3〜25.7%
Shadow Ball
999HKO
calculated with 攻撃-1
GyaradosCofagrigus
18.8〜22.4%
Power Whip
999HKO
25.5〜29.7%
Waterfall
4HKO
18.8〜22.4%
Power Whip
999HKO
Speed
Second
CofagrigusS78 / GyaradosS101
Second
CofagrigusS78 / GyaradosS133
Second
CofagrigusS78 / GyaradosS101
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Cofagrigus Cofagrigus vs Basculegion-F Basculegion-F

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CofagrigusBasculegion-F
55.8〜67.0%
Shadow Ball
2HKO
55.8〜67.0%
Shadow Ball
2HKO
55.8〜67.0%
Shadow Ball
2HKO
Basculegion-FCofagrigus
41.2〜48.5%
Wave Crash
3 hits (38%)
44.8〜53.3%
Wave Crash
3 hits (>99%) (incl. たべのこし)
53.3〜63.0%
Wave Crash
2 hits (9%)
Speed
Second
CofagrigusS52 / Basculegion-FS195
Second
CofagrigusS52 / Basculegion-FS143
Second
CofagrigusS52 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CofagrigusBasculegion-F
67.0〜80.2%
Shadow Ball
2HKO
67.0〜80.2%
Shadow Ball
2HKO
67.0〜80.2%
Shadow Ball
2HKO
Basculegion-FCofagrigus
41.2〜48.5%
Wave Crash
3HKO
44.8〜53.3%
Wave Crash
3HKO
53.3〜63.0%
Wave Crash
2 hits (55%)
Speed
Second
CofagrigusS52 / Basculegion-FS195
Second
CofagrigusS52 / Basculegion-FS143
Second
CofagrigusS52 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CofagrigusBasculegion-F
55.8〜67.0%
Shadow Ball
2HKO
55.8〜67.0%
Shadow Ball
2HKO
55.8〜67.0%
Shadow Ball
2HKO
Basculegion-FCofagrigus
41.2〜48.5%
Wave Crash
3HKO
44.8〜53.3%
Wave Crash
3HKO
53.3〜63.0%
Wave Crash
2 hits (55%)
Speed
Second
CofagrigusS78 / Basculegion-FS195
Second
CofagrigusS78 / Basculegion-FS143
Second
CofagrigusS78 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
パーモット*パーモット
Cofagrigus Cofagrigus vs パーモット パーモット

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cofagrigusパーモット
49.7〜58.5%
Body Press
2 hits (98%)
49.7〜58.5%
Body Press
2 hits (98%)
49.7〜58.5%
Body Press
2 hits (98%)
パーモットCofagrigus
37.6〜45.5%
でんこうそうげき
999HKO
41.8〜49.7%
でんこうそうげき
999HKO
30.3〜37.6%
Thunder Punch
4 hits (67%) (incl. たべのこし)
Speed
Second
CofagrigusS52 / パーモットS172
Second
CofagrigusS52 / パーモットS235
Second
CofagrigusS52 / パーモットS172
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cofagrigusパーモット
53.7〜63.3%
Shadow Ball
2HKO
53.7〜63.3%
Shadow Ball
2HKO
53.7〜63.3%
Shadow Ball
2HKO
パーモットCofagrigus
23.6〜29.1%
Thunder Punch
4 hits (<1%)
26.1〜30.9%
Thunder Punch
4 hits (49%)
30.3〜37.6%
Thunder Punch
3 hits (<1%)
Speed
Second
CofagrigusS52 / パーモットS172
Second
CofagrigusS52 / パーモットS235
Second
CofagrigusS52 / パーモットS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cofagrigusパーモット
49.7〜58.5%
Body Press
2 hits (98%)
49.7〜58.5%
Body Press
2 hits (98%)
49.7〜58.5%
Body Press
2 hits (98%)
パーモットCofagrigus
23.6〜29.1%
Thunder Punch
4 hits (<1%)
26.1〜30.9%
Thunder Punch
4 hits (49%)
30.3〜37.6%
Thunder Punch
3 hits (<1%)
Speed
Second
CofagrigusS78 / パーモットS172
Second
CofagrigusS78 / パーモットS235
Second
CofagrigusS78 / パーモットS172
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Cofagrigus Cofagrigus vs Metagross Metagross

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CofagrigusMetagross
53.5〜62.4%
Shadow Ball
2HKO
MetagrossCofagrigus
40.0〜47.9%
Comet Punch
3 hits (49%)
Speed
Second
CofagrigusS52 / MetagrossS162
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CofagrigusMetagross
63.7〜74.5%
Shadow Ball
2HKO
MetagrossCofagrigus
40.0〜47.9%
Comet Punch
3HKO
Speed
Second
CofagrigusS52 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CofagrigusMetagross
53.5〜62.4%
Shadow Ball
2HKO
MetagrossCofagrigus
40.0〜47.9%
Comet Punch
3HKO
Speed
Second
CofagrigusS78 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Cofagrigus Cofagrigus vs ボーマンダ ボーマンダ

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cofagrigusボーマンダ
28.1〜33.3%
Shadow Ball
3 hits (<1%)
ボーマンダCofagrigus
40.6〜49.1%
Outrage
3HKO
Speed
Second
CofagrigusS52 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cofagrigusボーマンダ
33.3〜39.8%
Shadow Ball
3HKO
ボーマンダCofagrigus
40.6〜49.1%
Outrage
3HKO
Speed
Second
CofagrigusS52 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cofagrigusボーマンダ
28.1〜33.3%
Shadow Ball
3 hits (<1%)
ボーマンダCofagrigus
40.6〜49.1%
Outrage
3HKO
Speed
Second
CofagrigusS78 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Cofagrigus Cofagrigus vs Garchomp Garchomp

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CofagrigusGarchomp
33.5〜40.0%
Body Press
3HKO
30.8〜36.8%
Body Press
3 hits (67%)
30.8〜36.8%
Body Press
3 hits (67%)
GarchompCofagrigus
69.1〜81.8%
Draco Meteor
2 hits (95%)
38.2〜45.5%
Outrage
3HKO
38.2〜45.5%
Outrage
3HKO
Speed
Second
CofagrigusS52 / GarchompS223
Second
CofagrigusS52 / GarchompS231
Second
CofagrigusS52 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CofagrigusGarchomp
33.5〜40.0%
Body Press
3HKO
33.0〜38.9%
Shadow Ball
3 hits (98%)
33.0〜38.9%
Shadow Ball
3 hits (98%)
GarchompCofagrigus
69.1〜81.8%
Draco Meteor
2HKO
38.2〜45.5%
Outrage
3HKO
38.2〜45.5%
Outrage
3HKO
Speed
Second
CofagrigusS52 / GarchompS223
Second
CofagrigusS52 / GarchompS231
Second
CofagrigusS52 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CofagrigusGarchomp
33.5〜40.0%
Body Press
3HKO
30.8〜36.8%
Body Press
3 hits (67%)
30.8〜36.8%
Body Press
3 hits (67%)
GarchompCofagrigus
69.1〜81.8%
Draco Meteor
2HKO
38.2〜45.5%
Outrage
3HKO
38.2〜45.5%
Outrage
3HKO
Speed
Second
CofagrigusS78 / GarchompS223
Second
CofagrigusS78 / GarchompS231
Second
CofagrigusS78 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Cofagrigus Cofagrigus vs Primarina Primarina

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CofagrigusPrimarina
20.9〜24.6%
Shadow Ball
999HKO
20.9〜24.6%
Shadow Ball
999HKO
20.9〜24.6%
Shadow Ball
999HKO
PrimarinaCofagrigus
41.8〜49.7%
Moonblast
3HKO
50.9〜60.6%
Moonblast
2 hits (91%)
41.8〜49.7%
Moonblast
3HKO
Speed
Second
CofagrigusS52 / PrimarinaS80
Second
CofagrigusS52 / PrimarinaS82
Second
CofagrigusS52 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CofagrigusPrimarina
24.6〜29.4%
Shadow Ball
999HKO
24.6〜29.4%
Shadow Ball
999HKO
24.6〜29.4%
Shadow Ball
999HKO
PrimarinaCofagrigus
41.8〜49.7%
Moonblast
3HKO
50.9〜60.6%
Moonblast
2HKO
41.8〜49.7%
Moonblast
3HKO
Speed
Second
CofagrigusS52 / PrimarinaS80
Second
CofagrigusS52 / PrimarinaS82
Second
CofagrigusS52 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CofagrigusPrimarina
20.9〜24.6%
Shadow Ball
999HKO
20.9〜24.6%
Shadow Ball
999HKO
20.9〜24.6%
Shadow Ball
999HKO
PrimarinaCofagrigus
41.8〜49.7%
Moonblast
3HKO
50.9〜60.6%
Moonblast
2HKO
41.8〜49.7%
Moonblast
3HKO
Speed
Second
CofagrigusS78 / PrimarinaS80
Second
CofagrigusS78 / PrimarinaS82
Second
CofagrigusS78 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
Cofagrigus Cofagrigus vs グソクムシャ グソクムシャ

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Cofagrigusグソクムシャ
20.3〜24.7%
Shadow Ball
5HKO
グソクムシャCofagrigus
43.6〜51.5%
Sucker Punch
3 hits (>99%) (incl. たべのこし)
Speed
Second
CofagrigusS52 / グソクムシャS60
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Cofagrigusグソクムシャ
24.2〜29.7%
Shadow Ball
4 hits (>99%)
グソクムシャCofagrigus
43.6〜51.5%
Sucker Punch
3HKO
Speed
Second
CofagrigusS52 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Cofagrigusグソクムシャ
20.3〜24.7%
Shadow Ball
5HKO
グソクムシャCofagrigus
43.6〜51.5%
Sucker Punch
3HKO
Speed
First
CofagrigusS78 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Cofagrigus Cofagrigus vs Hippowdon Hippowdon

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CofagrigusHippowdon
21.9〜26.0%
Body Press
999HKO
calculated with すなあらし
20.0〜23.7%
Body Press
999HKO
calculated with すなあらし
21.9〜26.0%
Body Press
4 hits (4%)
calculated with すなあらし
HippowdonCofagrigus
20.6〜25.5%
Earthquake
4 hits (26%)
calculated with すなあらし
20.6〜25.5%
Earthquake
4 hits (26%)
calculated with すなあらし
20.6〜25.5%
Earthquake
4 hits (26%)
calculated with すなあらし
Speed
Second
CofagrigusS52 / HippowdonS67
Second
CofagrigusS52 / HippowdonS67
Second
CofagrigusS52 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CofagrigusHippowdon
21.9〜26.0%
Body Press
999HKO
calculated with すなあらし
23.3〜28.4%
Shadow Ball
999HKO
calculated with すなあらし
21.9〜26.0%
Body Press
4 hits (4%)
calculated with すなあらし
HippowdonCofagrigus
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
CofagrigusS52 / HippowdonS67
Second
CofagrigusS52 / HippowdonS67
Second
CofagrigusS52 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CofagrigusHippowdon
21.9〜26.0%
Body Press
999HKO
calculated with すなあらし
20.0〜23.7%
Body Press
999HKO
calculated with すなあらし
21.9〜26.0%
Body Press
4 hits (4%)
calculated with すなあらし
HippowdonCofagrigus
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
20.6〜25.5%
Earthquake
4HKO
calculated with すなあらし
Speed
First
CofagrigusS78 / HippowdonS67
First
CofagrigusS78 / HippowdonS67
First
CofagrigusS78 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
Cofagrigus Cofagrigus vs Lucario Lucario

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CofagrigusLucario
49.7〜58.5%
Body Press
2 hits (98%)
83.0〜98.0%
Body Press
2HKO
LucarioCofagrigus
82.4〜98.2%
Steel Beam
2HKO
98.2〜116.4%
Steel Beam
1 hits (88%)
Speed
Second
CofagrigusS52 / LucarioS223
Second
CofagrigusS52 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CofagrigusLucario
49.7〜58.5%
Body Press
2 hits (98%)
83.0〜98.0%
Body Press
2HKO
LucarioCofagrigus
82.4〜98.2%
Steel Beam
2HKO
98.2〜116.4%
Steel Beam
1 hits (88%)
Speed
Second
CofagrigusS52 / LucarioS223
Second
CofagrigusS52 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CofagrigusLucario
49.7〜58.5%
Body Press
2 hits (98%)
83.0〜98.0%
Body Press
2HKO
LucarioCofagrigus
82.4〜98.2%
Steel Beam
2HKO
98.2〜116.4%
Steel Beam
1 hits (88%)
Speed
Second
CofagrigusS78 / LucarioS223
Second
CofagrigusS78 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Cofagrigus Cofagrigus vs Gholdengo Gholdengo

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CofagrigusGholdengo
58.9〜69.9%
Shadow Ball
2HKO
38.3〜46.6%
Shadow Ball
3HKO
58.9〜69.9%
Shadow Ball
2HKO
GholdengoCofagrigus
90.9〜106.7%
Shadow Ball
1 hits (38%)
69.1〜81.2%
Shadow Ball
2HKO
81.2〜98.2%
Shadow Ball
2HKO
Speed
Second
CofagrigusS52 / GholdengoS136
Second
CofagrigusS52 / GholdengoS107
Second
CofagrigusS52 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CofagrigusGholdengo
70.6〜83.4%
Shadow Ball
2HKO
45.6〜56.0%
Shadow Ball
2 hits (59%)
70.6〜83.4%
Shadow Ball
2HKO
GholdengoCofagrigus
90.9〜106.7%
Shadow Ball
1 hits (38%)
69.1〜81.2%
Shadow Ball
2HKO
81.2〜98.2%
Shadow Ball
2HKO
Speed
Second
CofagrigusS52 / GholdengoS136
Second
CofagrigusS52 / GholdengoS107
Second
CofagrigusS52 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CofagrigusGholdengo
58.9〜69.9%
Shadow Ball
2HKO
38.3〜46.6%
Shadow Ball
3HKO
58.9〜69.9%
Shadow Ball
2HKO
GholdengoCofagrigus
90.9〜106.7%
Shadow Ball
1 hits (38%)
69.1〜81.2%
Shadow Ball
2HKO
81.2〜98.2%
Shadow Ball
2HKO
Speed
Second
CofagrigusS78 / GholdengoS136
Second
CofagrigusS78 / GholdengoS107
Second
CofagrigusS78 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Cofagrigus Cofagrigus vs Baxcalibur Baxcalibur

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CofagrigusBaxcalibur
44.7〜52.8%
Body Press
4 hits (64%) (incl. オボンのみ)
36.5〜43.7%
Shadow Ball
3 hits (19%)
44.7〜52.8%
Body Press
3 hits (2%) (incl. たべのこし)
BaxcaliburCofagrigus
42.4〜50.9%
Dark Pulse
3HKO
62.4〜74.5%
Draco Meteor
2 hits (29%)
42.4〜50.9%
Dark Pulse
3HKO
Speed
Second
CofagrigusS52 / BaxcaliburS105
Second
CofagrigusS52 / BaxcaliburS150
Second
CofagrigusS52 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CofagrigusBaxcalibur
44.7〜52.8%
Body Press
4 hits (64%) (incl. オボンのみ)
43.7〜52.1%
Shadow Ball
3HKO
44.7〜52.8%
Body Press
3 hits (2%) (incl. たべのこし)
BaxcaliburCofagrigus
42.4〜50.9%
Dark Pulse
2 hits (2%)
52.1〜61.8%
Dark Pulse
2HKO
42.4〜50.9%
Dark Pulse
2 hits (2%)
Speed
Second
CofagrigusS52 / BaxcaliburS105
Second
CofagrigusS52 / BaxcaliburS150
Second
CofagrigusS52 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CofagrigusBaxcalibur
44.7〜52.8%
Body Press
4 hits (64%) (incl. オボンのみ)
36.5〜43.7%
Shadow Ball
3 hits (19%)
44.7〜52.8%
Body Press
3 hits (2%) (incl. たべのこし)
BaxcaliburCofagrigus
42.4〜50.9%
Dark Pulse
2 hits (2%)
52.1〜61.8%
Dark Pulse
2HKO
42.4〜50.9%
Dark Pulse
2 hits (2%)
Speed
Second
CofagrigusS78 / BaxcaliburS105
Second
CofagrigusS78 / BaxcaliburS150
Second
CofagrigusS78 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
Cofagrigus Cofagrigus vs Aegislash Aegislash

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CofagrigusAegislash
39.5〜47.9%
Shadow Ball
3HKO
39.5〜47.9%
Shadow Ball
3HKO
39.5〜47.9%
Shadow Ball
3HKO
AegislashCofagrigus
77.6〜92.1%
Poltergeist
2HKO
98.2〜116.4%
Shadow Ball
1 hits (81%)
92.7〜110.3%
Poltergeist
1 hits (63%)
Speed
Second
CofagrigusS52 / AegislashS80
Second
CofagrigusS52 / AegislashS72
Second
CofagrigusS52 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CofagrigusAegislash
47.3〜57.5%
Shadow Ball
2 hits (34%)
47.3〜57.5%
Shadow Ball
2 hits (34%)
47.3〜57.5%
Shadow Ball
2 hits (91%)
AegislashCofagrigus
77.6〜92.1%
Poltergeist
2HKO
98.2〜116.4%
Shadow Ball
1 hits (81%)
92.7〜110.3%
Poltergeist
1 hits (63%)
Speed
Second
CofagrigusS52 / AegislashS80
Second
CofagrigusS52 / AegislashS72
Second
CofagrigusS52 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
CofagrigusAegislash
39.5〜47.9%
Shadow Ball
3HKO
39.5〜47.9%
Shadow Ball
3HKO
39.5〜47.9%
Shadow Ball
3HKO
AegislashCofagrigus
77.6〜92.1%
Poltergeist
2HKO
98.2〜116.4%
Shadow Ball
1 hits (81%)
92.7〜110.3%
Poltergeist
1 hits (63%)
Speed
Second
CofagrigusS78 / AegislashS80
First
CofagrigusS78 / AegislashS72
Second
CofagrigusS78 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー*ゴリランダー
Cofagrigus Cofagrigus vs ゴリランダー ゴリランダー

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Cofagrigusゴリランダー
29.0〜34.3%
Body Press
3 hits (3%)
calculated with グラスフィールド
29.0〜34.3%
Body Press
3 hits (3%)
calculated with グラスフィールド
28.0〜33.3%
Shadow Ball
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーCofagrigus
61.8〜73.9%
Wood Hammer
2HKO
calculated with グラスフィールド
57.0〜67.9%
Wood Hammer
2HKO
calculated with グラスフィールド
47.9〜57.0%
Wood Hammer
2 hits (42%)
calculated with グラスフィールド
Speed
Second
CofagrigusS52 / ゴリランダーS107
Second
CofagrigusS52 / ゴリランダーS107
Second
CofagrigusS52 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Cofagrigusゴリランダー
33.3〜39.6%
Shadow Ball
3HKO
calculated with グラスフィールド
33.3〜39.6%
Shadow Ball
3HKO
calculated with グラスフィールド
33.3〜39.6%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーCofagrigus
61.8〜73.9%
Wood Hammer
2HKO
calculated with グラスフィールド
57.0〜67.9%
Wood Hammer
2HKO
calculated with グラスフィールド
47.9〜57.0%
Wood Hammer
2 hits (91%)
calculated with グラスフィールド
Speed
Second
CofagrigusS52 / ゴリランダーS107
Second
CofagrigusS52 / ゴリランダーS107
Second
CofagrigusS52 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Cofagrigusゴリランダー
29.0〜34.3%
Body Press
3 hits (3%)
calculated with グラスフィールド
29.0〜34.3%
Body Press
3 hits (3%)
calculated with グラスフィールド
28.0〜33.3%
Shadow Ball
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーCofagrigus
61.8〜73.9%
Wood Hammer
2HKO
calculated with グラスフィールド
57.0〜67.9%
Wood Hammer
2HKO
calculated with グラスフィールド
47.9〜57.0%
Wood Hammer
2 hits (91%)
calculated with グラスフィールド
Speed
Second
CofagrigusS78 / ゴリランダーS107
Second
CofagrigusS78 / ゴリランダーS107
Second
CofagrigusS78 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×*Corviknight
Cofagrigus Cofagrigus vs Corviknight Corviknight

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CofagrigusCorviknight
23.9〜28.3%
Shadow Ball
4 hits (91%)
23.9〜28.3%
Shadow Ball
999HKO
23.9〜28.3%
Shadow Ball
999HKO
CorviknightCofagrigus
20.6〜25.5%
Brave Bird
999HKO
20.6〜25.5%
Brave Bird
999HKO
20.6〜25.5%
Brave Bird
999HKO
Speed
Second
CofagrigusS52 / CorviknightS87
Second
CofagrigusS52 / CorviknightS78
Second
CofagrigusS52 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CofagrigusCorviknight
28.3〜33.7%
Shadow Ball
3 hits (<1%)
28.3〜33.7%
Shadow Ball
4 hits (96%) (incl. たべのこし)
28.3〜33.7%
Shadow Ball
4 hits (38%) (incl. オボンのみ)
CorviknightCofagrigus
20.6〜25.5%
Brave Bird
4 hits (<1%)
20.6〜25.5%
Brave Bird
4 hits (<1%)
20.6〜25.5%
Brave Bird
4 hits (<1%)
Speed
Second
CofagrigusS52 / CorviknightS87
Second
CofagrigusS52 / CorviknightS78
Second
CofagrigusS52 / CorviknightS78
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CofagrigusCorviknight
23.9〜28.3%
Shadow Ball
4 hits (91%)
23.9〜28.3%
Shadow Ball
999HKO
23.9〜28.3%
Shadow Ball
999HKO
CorviknightCofagrigus
20.6〜25.5%
Brave Bird
4 hits (<1%)
20.6〜25.5%
Brave Bird
4 hits (<1%)
20.6〜25.5%
Brave Bird
4 hits (<1%)
Speed
Second
CofagrigusS78 / CorviknightS87
Second
CofagrigusS78 / CorviknightS78
Second
CofagrigusS78 / CorviknightS78
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Corviknight's page →
FarigirafFarigiraf
Cofagrigus Cofagrigus vs Farigiraf Farigiraf

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CofagrigusFarigiraf
37.1〜44.0%
Body Press
3HKO
26.8〜32.1%
Shadow Ball
4HKO
37.1〜44.0%
Body Press
3HKO
FarigirafCofagrigus
40.6〜47.9%
Power Gem
3HKO
33.3〜40.0%
Power Gem
3 hits (23%)
44.2〜52.7%
Power Gem
3HKO
Speed
Second
CofagrigusS52 / FarigirafS151
Second
CofagrigusS52 / FarigirafS106
Second
CofagrigusS52 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CofagrigusFarigiraf
39.0〜47.2%
Shadow Ball
3HKO
32.1〜38.4%
Shadow Ball
3 hits (96%)
39.0〜47.2%
Shadow Ball
3HKO
FarigirafCofagrigus
40.6〜47.9%
Power Gem
3HKO
33.3〜40.0%
Power Gem
3HKO
44.2〜52.7%
Power Gem
2 hits (19%)
Speed
Second
CofagrigusS52 / FarigirafS151
Second
CofagrigusS52 / FarigirafS106
Second
CofagrigusS52 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CofagrigusFarigiraf
37.1〜44.0%
Body Press
3HKO
26.8〜32.1%
Shadow Ball
4HKO
37.1〜44.0%
Body Press
3HKO
FarigirafCofagrigus
40.6〜47.9%
Power Gem
3HKO
33.3〜40.0%
Power Gem
3HKO
44.2〜52.7%
Power Gem
2 hits (19%)
Speed
Second
CofagrigusS78 / FarigirafS151
Second
CofagrigusS78 / FarigirafS106
Second
CofagrigusS78 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Cofagrigus Cofagrigus vs メガリザードンX メガリザードンX

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CofagrigusメガリザードンX
32.9〜38.7%
Body Press
3 hits (>99%)
メガリザードンXCofagrigus
45.5〜53.9%
Flare Blitz
3HKO
Speed
Second
CofagrigusS52 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CofagrigusメガリザードンX
39.4〜46.5%
Shadow Ball
3HKO
メガリザードンXCofagrigus
45.5〜53.9%
Flare Blitz
3HKO
Speed
Second
CofagrigusS52 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CofagrigusメガリザードンX
32.9〜38.7%
Body Press
3 hits (>99%)
メガリザードンXCofagrigus
45.5〜53.9%
Flare Blitz
3HKO
Speed
Second
CofagrigusS78 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Cofagrigus Cofagrigus vs メガリザードンY メガリザードンY

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CofagrigusメガリザードンY
25.2〜29.7%
Shadow Ball
4HKO
calculated with 晴れ
メガリザードンYCofagrigus
124.2〜147.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CofagrigusS52 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CofagrigusメガリザードンY
29.7〜35.5%
Shadow Ball
3 hits (22%)
calculated with 晴れ
メガリザードンYCofagrigus
124.2〜147.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CofagrigusS52 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CofagrigusメガリザードンY
25.2〜29.7%
Shadow Ball
4HKO
calculated with 晴れ
メガリザードンYCofagrigus
124.2〜147.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CofagrigusS78 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Cofagrigus Cofagrigus vs A-Ninetales A-Ninetales

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CofagrigusA-Ninetales
24.6〜29.1%
Body Press
4 hits (>99%)
calculated with あられ
30.7〜36.7%
Body Press
3 hits (63%)
calculated with あられ
A-NinetalesCofagrigus
30.9〜37.0%
Blizzard
4HKO
calculated with あられ
40.6〜47.9%
Blizzard
3HKO
calculated with あられ
Speed
Second
CofagrigusS52 / A-NinetalesS177
Second
CofagrigusS52 / A-NinetalesS177
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CofagrigusA-Ninetales
29.1〜35.4%
Shadow Ball
3 hits (18%)
calculated with あられ
34.0〜41.3%
Shadow Ball
3HKO
calculated with あられ
A-NinetalesCofagrigus
30.9〜37.0%
Blizzard
3 hits (73%)
calculated with あられ
40.6〜47.9%
Blizzard
3HKO
calculated with あられ
Speed
Second
CofagrigusS52 / A-NinetalesS177
Second
CofagrigusS52 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CofagrigusA-Ninetales
24.6〜29.1%
Body Press
4 hits (>99%)
calculated with あられ
30.7〜36.7%
Body Press
3 hits (63%)
calculated with あられ
A-NinetalesCofagrigus
30.9〜37.0%
Blizzard
3 hits (73%)
calculated with あられ
40.6〜47.9%
Blizzard
3HKO
calculated with あられ
Speed
Second
CofagrigusS78 / A-NinetalesS177
Second
CofagrigusS78 / A-NinetalesS177
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
エースバーンエースバーン
Cofagrigus Cofagrigus vs エースバーン エースバーン

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cofagrigusエースバーン
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
エースバーンCofagrigus
41.2〜50.9%
Sucker Punch
3HKO
37.6〜44.8%
Sucker Punch
3HKO
53.3〜66.1%
Sucker Punch
2HKO
Speed
Second
CofagrigusS52 / エースバーンS256
Second
CofagrigusS52 / エースバーンS188
Second
CofagrigusS52 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cofagrigusエースバーン
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
エースバーンCofagrigus
41.2〜50.9%
Sucker Punch
2 hits (<1%)
37.6〜44.8%
Sucker Punch
3HKO
53.3〜66.1%
Sucker Punch
2HKO
Speed
Second
CofagrigusS52 / エースバーンS256
Second
CofagrigusS52 / エースバーンS188
Second
CofagrigusS52 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cofagrigusエースバーン
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
43.9〜52.2%
Body Press
2 hits (16%)
エースバーンCofagrigus
41.2〜50.9%
Sucker Punch
2 hits (<1%)
37.6〜44.8%
Sucker Punch
3HKO
53.3〜66.1%
Sucker Punch
2HKO
Speed
Second
CofagrigusS78 / エースバーンS256
Second
CofagrigusS78 / エースバーンS188
Second
CofagrigusS78 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Cofagrigus Cofagrigus vs Sneasler Sneasler

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CofagrigusSneasler
33.1〜40.1%
Shadow Ball
3 hits (>99%)
33.1〜40.1%
Shadow Ball
3 hits (>99%)
33.1〜40.1%
Shadow Ball
3 hits (>99%)
SneaslerCofagrigus
33.9〜41.2%
Throat Chop
3 hits (51%)
33.9〜41.2%
Throat Chop
3 hits (51%)
33.9〜41.2%
Throat Chop
3 hits (51%)
Speed
Second
CofagrigusS52 / SneaslerS172
Second
CofagrigusS52 / SneaslerS172
Second
CofagrigusS52 / SneaslerS172
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CofagrigusSneasler
39.5〜47.8%
Shadow Ball
3HKO
39.5〜47.8%
Shadow Ball
3HKO
39.5〜47.8%
Shadow Ball
3HKO
SneaslerCofagrigus
33.9〜41.2%
Throat Chop
3HKO
33.9〜41.2%
Throat Chop
3HKO
33.9〜41.2%
Throat Chop
3HKO
Speed
Second
CofagrigusS52 / SneaslerS172
Second
CofagrigusS52 / SneaslerS172
Second
CofagrigusS52 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CofagrigusSneasler
33.1〜40.1%
Shadow Ball
3 hits (>99%)
33.1〜40.1%
Shadow Ball
3 hits (>99%)
33.1〜40.1%
Shadow Ball
3 hits (>99%)
SneaslerCofagrigus
33.9〜41.2%
Throat Chop
3HKO
33.9〜41.2%
Throat Chop
3HKO
33.9〜41.2%
Throat Chop
3HKO
Speed
Second
CofagrigusS78 / SneaslerS172
Second
CofagrigusS78 / SneaslerS172
Second
CofagrigusS78 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Cofagrigus Cofagrigus vs Rotom-W Rotom-W

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CofagrigusRotom-W
26.8〜31.2%
Shadow Ball
4 hits (<1%)
26.8〜31.2%
Shadow Ball
4 hits (25%)
40.2〜48.0%
Body Press
3 hits (98%)
Rotom-WCofagrigus
38.2〜45.5%
Hydro Pump
3HKO
38.2〜45.5%
Hydro Pump
3HKO
51.5〜61.8%
Hydro Pump
2 hits (97%)
Speed
Second
CofagrigusS52 / Rotom-WS106
Second
CofagrigusS52 / Rotom-WS106
Second
CofagrigusS52 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CofagrigusRotom-W
31.8〜36.9%
Shadow Ball
4HKO
31.8〜36.9%
Shadow Ball
4HKO
40.2〜48.0%
Body Press
3 hits (98%)
Rotom-WCofagrigus
38.2〜45.5%
Hydro Pump
3HKO
38.2〜45.5%
Hydro Pump
3HKO
51.5〜61.8%
Hydro Pump
2HKO
Speed
Second
CofagrigusS52 / Rotom-WS106
Second
CofagrigusS52 / Rotom-WS106
Second
CofagrigusS52 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CofagrigusRotom-W
26.8〜31.2%
Shadow Ball
4 hits (<1%)
26.8〜31.2%
Shadow Ball
4 hits (25%)
40.2〜48.0%
Body Press
3 hits (98%)
Rotom-WCofagrigus
38.2〜45.5%
Hydro Pump
3HKO
38.2〜45.5%
Hydro Pump
3HKO
51.5〜61.8%
Hydro Pump
2HKO
Speed
Second
CofagrigusS78 / Rotom-WS106
Second
CofagrigusS78 / Rotom-WS106
Second
CofagrigusS78 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Cofagrigus Cofagrigus vs Volcarona Volcarona

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CofagrigusVolcarona
21.9〜26.6%
Shadow Ball
999HKO
26.1〜31.7%
Shadow Ball
4 hits (<1%)
21.9〜26.6%
Shadow Ball
999HKO
VolcaronaCofagrigus
38.8〜46.1%
Flamethrower
3HKO
72.7〜86.1%
Overheat
2HKO
38.8〜46.1%
Flamethrower
3HKO
Speed
Second
CofagrigusS52 / VolcaronaS122
Second
CofagrigusS52 / VolcaronaS152
Second
CofagrigusS52 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CofagrigusVolcarona
26.0〜31.8%
Shadow Ball
4 hits (<1%)
31.1〜37.9%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
26.0〜31.8%
Shadow Ball
4 hits (9%)
VolcaronaCofagrigus
55.2〜65.5%
Overheat
3HKO
72.7〜86.1%
Overheat
2HKO
55.2〜65.5%
Overheat
3HKO
Speed
Second
CofagrigusS52 / VolcaronaS122
Second
CofagrigusS52 / VolcaronaS152
Second
CofagrigusS52 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CofagrigusVolcarona
21.9〜26.6%
Shadow Ball
999HKO
26.1〜31.7%
Shadow Ball
4 hits (<1%)
21.9〜26.6%
Shadow Ball
999HKO
VolcaronaCofagrigus
55.2〜65.5%
Overheat
3HKO
72.7〜86.1%
Overheat
2HKO
55.2〜65.5%
Overheat
3HKO
Speed
Second
CofagrigusS78 / VolcaronaS122
Second
CofagrigusS78 / VolcaronaS152
Second
CofagrigusS78 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
Cofagrigus Cofagrigus vs Hydreigon Hydreigon

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CofagrigusHydreigon
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
HydreigonCofagrigus
84.8〜101.8%
Dark Pulse
1 hits (6%)
77.6〜92.1%
Dark Pulse
2HKO
110.3〜132.1%
Dark Pulse
1HKO
Speed
Second
CofagrigusS52 / HydreigonS225
Second
CofagrigusS52 / HydreigonS165
Second
CofagrigusS52 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CofagrigusHydreigon
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
HydreigonCofagrigus
84.8〜101.8%
Dark Pulse
1 hits (6%)
77.6〜92.1%
Dark Pulse
2HKO
110.3〜132.1%
Dark Pulse
1HKO
Speed
Second
CofagrigusS52 / HydreigonS225
Second
CofagrigusS52 / HydreigonS165
Second
CofagrigusS52 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CofagrigusHydreigon
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
71.0〜84.0%
Body Press
2HKO
HydreigonCofagrigus
84.8〜101.8%
Dark Pulse
1 hits (6%)
77.6〜92.1%
Dark Pulse
2HKO
110.3〜132.1%
Dark Pulse
1HKO
Speed
Second
CofagrigusS78 / HydreigonS225
Second
CofagrigusS78 / HydreigonS165
Second
CofagrigusS78 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Cofagrigus Cofagrigus vs Skeledirge Skeledirge

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CofagrigusSkeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
51.2〜60.7%
Shadow Ball
3HKO (incl. オボンのみ)
51.2〜60.7%
Shadow Ball
2HKO
SkeledirgeCofagrigus
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
Speed
Second
CofagrigusS52 / SkeledirgeS86
Second
CofagrigusS52 / SkeledirgeS86
Second
CofagrigusS52 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CofagrigusSkeledirge
61.1〜72.5%
Shadow Ball
2HKO
48.8〜58.8%
Hex
3HKO
61.1〜72.5%
Shadow Ball
2HKO
SkeledirgeCofagrigus
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
Speed
Second
CofagrigusS52 / SkeledirgeS86
Second
CofagrigusS52 / SkeledirgeS86
Second
CofagrigusS52 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CofagrigusSkeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
51.2〜60.7%
Shadow Ball
3HKO (incl. オボンのみ)
51.2〜60.7%
Shadow Ball
2HKO
SkeledirgeCofagrigus
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
Speed
Second
CofagrigusS78 / SkeledirgeS86
Second
CofagrigusS78 / SkeledirgeS86
Second
CofagrigusS78 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite×*Dragonite
Cofagrigus Cofagrigus vs Dragonite Dragonite

Cofagrigus's build: Leftovers, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CofagrigusDragonite
10.8〜12.6%
Shadow Ball
999HKO
12.6〜15.6%
Shadow Ball
4 hits (47%)
12.6〜15.6%
Shadow Ball
4 hits (47%)
DragoniteCofagrigus
77.0〜90.9%
Draco Meteor
2HKO
35.2〜42.4%
Dragon Pulse
3 hits (91%)
38.8〜46.1%
Dragon Pulse
3HKO
Speed
Second
CofagrigusS52 / DragoniteS152
Second
CofagrigusS52 / DragoniteS145
Second
CofagrigusS52 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Spell Tag, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CofagrigusDragonite
12.6〜15.0%
Shadow Ball
4 hits (23%)
15.0〜18.6%
Shadow Ball
4HKO
15.0〜18.6%
Shadow Ball
4HKO
DragoniteCofagrigus
77.0〜90.9%
Draco Meteor
2HKO
54.5〜64.2%
Draco Meteor
3HKO
60.0〜70.9%
Draco Meteor
2 hits (28%)
Speed
Second
CofagrigusS52 / DragoniteS152
Second
CofagrigusS52 / DragoniteS145
Second
CofagrigusS52 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Cofagrigus's build: Choice Scarf, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CofagrigusDragonite
10.8〜12.6%
Shadow Ball
999HKO
12.6〜15.6%
Shadow Ball
4 hits (47%)
12.6〜15.6%
Shadow Ball
4 hits (47%)
DragoniteCofagrigus
77.0〜90.9%
Draco Meteor
2HKO
54.5〜64.2%
Draco Meteor
3HKO
60.0〜70.9%
Draco Meteor
2 hits (28%)
Speed
Second
CofagrigusS78 / DragoniteS152
Second
CofagrigusS78 / DragoniteS145
Second
CofagrigusS78 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityMummy
NatureBold (B↑A↓)
MovesほのおWill-O-WispエスパーTrick RoomはがねIron DefenseかくとうBody Press
EVH32B32D2
M-3 Season
ItemLeftovers
AbilityMummy
NatureBold (B↑A↓)
MovesほのおWill-O-WispエスパーTrick RoomはがねIron DefenseかくとうBody Press
EVH32B32D2
See more team examples