ブリガロン
種族値
メガシンカ
メガブリガロン


特性:ぼうだん — 弾の技が効かない。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ぼうだん | 弾の技が効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
| 2 | てっぺき |
変化PP 16 自分の防御を2段階上げる。 |
| 3 | こうごうせい |
変化PP 8 自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。 |
| 4 | ウッドハンマー |
物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 |
| 5 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 6 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 7 | やどりぎのタネ |
変化命中 90%PP 12 相手をやどりぎのタネ状態にする。くさタイプ相手には無効。 |
| 8 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 9 | タネマシンガン |
物理威力 25命中 100%PP 20 2ー5回連続で攻撃する。 |
| 10 | ニードルガード |
変化PP 8 優先度+4使ったターン中相手の技から身を守り、接触技をしてきた相手の最大HPの1/8のダメージを与える。連続で使うと成功率が前に使った時の1/3になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ブリガロナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 4 | ロゼルのみ |
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | いじっぱり (A↑ C↓) | |
| 3 | ゆうかん (A↑ S↓) | |
| 4 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Garchomp
Chesnaught vs
Garchomp Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.1% Body Press 2HKO | 52.4〜62.2% Body Press 2HKO | 52.4〜62.2% Body Press 2HKO | |
| 49.2〜58.5% Flamethrower 2 hits (98%) | 28.2〜33.8% Outrage 3 hits (<1%) | 28.2〜33.8% Outrage 3 hits (<1%) | |
| Speed | Second S64 / S223 | Second S64 / S231 | Second S64 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜53.5% Body Press 2 hits (32%) | 41.1〜48.6% Body Press 3HKO | 41.1〜48.6% Body Press 3HKO | |
| 74.4〜88.2% Draco Meteor 2HKO | 36.9〜43.6% Outrage 3 hits (>99%) | 36.9〜43.6% Outrage 3 hits (>99%) | |
| Speed | Second S84 / S223 | Second S84 / S231 | Second S84 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
◎Hippowdon
Chesnaught vs
Hippowdon Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Wood Hammer 2HKOcalculated with すなあらし | 64.2〜76.3% Wood Hammer 2HKOcalculated with すなあらし | 70.7〜84.7% Wood Hammer 2HKOcalculated with すなあらし | |
| 14.4〜17.4% Ice Fang 999HKOcalculated with すなあらし | 14.4〜17.4% Ice Fang 999HKOcalculated with すなあらし | 14.4〜17.4% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | Second S64 / S67 | Second S64 / S67 | Second S64 / S67 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.7〜67.9% Wood Hammer 2 hits (56%)calculated with すなあらし | 53.0〜62.3% Wood Hammer 2HKOcalculated with すなあらし | 56.7〜67.9% Wood Hammer 2HKOcalculated with すなあらし | |
| 17.4〜21.5% Ice Fang 999HKOcalculated with すなあらし | 17.4〜21.5% Ice Fang 999HKOcalculated with すなあらし | 17.4〜21.5% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S84 / S67 | First S84 / S67 | First S84 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
○*Baxcalibur
Chesnaught vs
Baxcalibur Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.1〜88.3% Body Press 2 hits (98%) | 89.8〜105.4% Body Press 1 hits (38%) | 74.1〜88.3% Body Press 2HKO | |
| 26.2〜31.3% Dragon Pulse 4HKO | 48.2〜57.4% Draco Meteor 3 hits (26%) | 26.2〜31.3% Dragon Pulse 4HKO | |
| Speed | Second S64 / S105 | Second S64 / S150 | Second S64 / S105 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜70.1% Body Press 3HKO (incl. オボンのみ) | 69.5〜82.6% Body Press 2 hits (60%) | 58.9〜70.1% Body Press 2 hits (55%) | |
| 36.9〜43.6% Dragon Pulse 3 hits (>99%) | 69.2〜81.5% Draco Meteor 2 hits (94%) | 36.9〜43.6% Dragon Pulse 3 hits (>99%) | |
| Speed | Second S84 / S105 | Second S84 / S150 | Second S84 / S105 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Meowscarada
Chesnaught vs
Meowscarada Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 162.1〜192.2% Body Press 1HKO | 162.1〜192.2% Body Press 2HKO (incl. きあいのタスキ) | 162.1〜192.2% Body Press 1HKO | |
| 51.3〜65.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 51.3〜65.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 66.2〜84.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S64 / S262 | Second S64 / S175 | Second S64 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.5〜149.0% Body Press 1HKO | 125.5〜149.0% Body Press 2HKO (incl. きあいのタスキ) | 125.5〜149.0% Body Press 1HKO | |
| 68.7〜83.1% Triple Axel 2HKOcalculated with 最大3ヒット時 | 68.7〜83.1% Triple Axel 2HKOcalculated with 最大3ヒット時 | 88.7〜107.7% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | |
| Speed | Second S84 / S262 | Second S84 / S175 | Second S84 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*ゴリランダー
Chesnaught vs
ゴリランダー Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.0% Body Press 2 hits (96%)calculated with グラスフィールド | 49.3〜58.0% Body Press 2 hits (96%)calculated with グラスフィールド | 32.4〜39.1% Body Press 3 hits (>99%)calculated with グラスフィールド | |
| 22.6〜27.2% Wood Hammer 4 hits (37%)calculated with グラスフィールド | 20.5〜25.1% Wood Hammer 4 hits (<1%)calculated with グラスフィールド | 17.4〜21.0% Wood Hammer 999HKOcalculated with グラスフィールド | |
| Speed | Second S64 / S107 | Second S64 / S107 | Second S64 / S107 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.2〜45.4% Body Press 3HKOcalculated with グラスフィールド | 38.2〜45.4% Body Press 3HKOcalculated with グラスフィールド | 25.1〜30.4% Body Press 4HKOcalculated with グラスフィールド | |
| 29.7〜34.9% Wood Hammer 4HKOcalculated with グラスフィールド | 27.7〜32.3% Wood Hammer 4 hits (57%)calculated with グラスフィールド | 23.1〜27.2% Wood Hammer 999HKOcalculated with グラスフィールド | |
| Speed | Second S84 / S107 | Second S84 / S107 | Second S84 / S107 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
◎*Gyarados
Chesnaught vs
Gyarados Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Wood Hammer 4HKOcalculated with 攻撃-1 | 40.9〜49.1% Wood Hammer 3HKOcalculated with 攻撃-1 | 25.2〜29.7% Wood Hammer 4 hits (<1%)calculated with 攻撃-1 | |
| 17.4〜21.5% Lash Out 999HKO | 23.6〜28.7% Lash Out 4 hits (94%) | 17.4〜21.5% Lash Out 999HKO | |
| Speed | Second S64 / S101 | Second S64 / S133 | Second S64 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.8% Wood Hammer 999HKOcalculated with 攻撃-1 | 33.9〜40.4% Wood Hammer 3HKOcalculated with 攻撃-1 | 19.8〜23.8% Wood Hammer 999HKOcalculated with 攻撃-1 | |
| 22.6〜27.7% Lash Out 999HKO | 29.7〜35.9% Lash Out 4HKO | 22.6〜27.7% Lash Out 999HKO | |
| Speed | Second S84 / S101 | Second S84 / S133 | Second S84 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
◎Basculegion-F
Chesnaught vs
Basculegion-F Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.9〜150.3% Wood Hammer 1HKO | 127.9〜150.3% Wood Hammer 1HKO | 127.9〜150.3% Wood Hammer 1HKO | |
| 17.4〜20.5% Ice Fang 999HKO | 16.4〜19.5% Wave Crash 999HKO | 22.6〜26.7% Ice Fang 4 hits (5%) | |
| Speed | Second S64 / S195 | Second S64 / S143 | Second S64 / S130 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜121.8% Wood Hammer 1HKO | 103.6〜121.8% Wood Hammer 1HKO | 103.6〜121.8% Wood Hammer 1HKO | |
| 21.5〜25.6% Ice Fang 999HKO | 20.5〜25.1% Wave Crash 999HKO | 27.7〜33.3% Ice Fang 4 hits (73%) (incl. たべのこし) | |
| Speed | Second S84 / S195 | Second S84 / S143 | Second S84 / S130 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○Sneasler
Chesnaught vs
Sneasler Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.3〜112.1% Earthquake 1 hits (69%) | 94.3〜112.1% Earthquake 1 hits (69%) | 94.3〜112.1% Earthquake 1 hits (69%) | |
| 37.9〜46.2% Fatal Claw 3HKO | 37.9〜46.2% Fatal Claw 3HKO | 37.9〜46.2% Fatal Claw 3HKO | |
| Speed | Second S64 / S172 | Second S64 / S172 | Second S64 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.4〜90.4% Earthquake 2HKO | 76.4〜90.4% Earthquake 2HKO | 76.4〜90.4% Earthquake 2HKO | |
| 49.2〜58.5% Fatal Claw 2 hits (48%) | 49.2〜58.5% Fatal Claw 2 hits (48%) | 49.2〜58.5% Fatal Claw 2 hits (48%) | |
| Speed | Second S84 / S172 | Second S84 / S172 | Second S84 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Rotom-W
Chesnaught vs
Rotom-W Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜93.0% Wood Hammer 2HKO | 77.7〜93.0% Wood Hammer 2HKO | 132.3〜157.5% Wood Hammer 1HKO | |
| 14.9〜17.4% Hydro Pump 999HKO | 14.9〜17.4% Hydro Pump 999HKO | 20.0〜23.6% Hydro Pump 5HKO | |
| Speed | Second S64 / S106 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Wood Hammer 2HKO | 65.0〜76.4% Wood Hammer 2HKO | 105.5〜127.6% Wood Hammer 1HKO | |
| 20.5〜24.6% Hydro Pump 999HKO | 20.5〜24.6% Hydro Pump 999HKO | 27.7〜33.3% Hydro Pump 4 hits (89%) (incl. たべのこし) | |
| Speed | Second S84 / S106 | Second S84 / S106 | Second S84 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎*パーモット
Chesnaught vs
パーモット Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜106.1% Earthquake 2HKO | 89.8〜106.1% Earthquake 1 hits (38%) | 89.8〜106.1% Earthquake 1 hits (38%) | |
| 24.6〜29.2% Ice Punch 4 hits (>99%) | 26.7〜31.8% Ice Punch 4HKO | 31.8〜37.9% Ice Punch 3 hits (79%) | |
| Speed | Second S64 / S172 | Second S64 / S235 | Second S64 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.1% Earthquake 2HKO | 73.5〜87.1% Earthquake 2HKO | 73.5〜87.1% Earthquake 2HKO | |
| 30.8〜36.9% Close Combat 4HKO | 34.4〜40.5% Ice Punch 3 hits (37%) | 40.0〜47.7% Close Combat 3HKO | |
| Speed | Second S84 / S172 | Second S84 / S235 | Second S84 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
Chesnaught vs
ボーマンダ Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.6〜25.7% Body Press 4 hits (<1%) | |
| 147.7〜176.4% Double-Edge 1HKO | |
| Speed | Second S64 / S172 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.0〜19.9% Body Press 999HKO | |
| 186.7〜223.6% Double-Edge 1HKO | |
| Speed | Second S84 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲Mimikyu
Chesnaught vs
Mimikyu Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜96.2% Wood Hammer 2 hits (56%) | 80.9〜96.2% Wood Hammer 2 hits (56%) | 80.9〜96.2% Wood Hammer 2 hits (56%) | |
| 43.6〜53.3% Play Rough 2 hits (22%) | 33.8〜41.0% Play Rough 3HKO | 33.8〜41.0% Play Rough 3HKO | |
| Speed | Second S64 / S148 | Second S64 / S148 | Second S64 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜77.9% Wood Hammer 3HKO (incl. ばけのかわ) | 64.9〜77.9% Wood Hammer 3HKO (incl. ばけのかわ) | 64.9〜77.9% Wood Hammer 3HKO (incl. ばけのかわ) | |
| 55.9〜67.7% Play Rough 2HKO | 43.1〜52.3% Play Rough 3HKO | 43.1〜52.3% Play Rough 3HKO | |
| Speed | Second S84 / S148 | Second S84 / S148 | Second S84 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×Corviknight
Chesnaught vs
Corviknight Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Body Press 3 hits (93%) | 32.2〜38.0% Body Press 3 hits (<1%) | 32.2〜38.0% Body Press 4HKO | |
| 61.5〜73.8% Brave Bird 2HKO | 61.5〜73.8% Brave Bird 2HKO | 61.5〜73.8% Brave Bird 2HKO | |
| Speed | Second S64 / S87 | Second S64 / S78 | Second S64 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.8% Body Press 4 hits (>99%) | 24.9〜29.8% Body Press 4 hits (<1%) | 24.9〜29.8% Body Press 999HKO | |
| 80.0〜94.4% Brave Bird 2HKO | 80.0〜94.4% Brave Bird 2HKO | 80.0〜94.4% Brave Bird 2HKO | |
| Speed | Second S84 / S87 | First S84 / S78 | First S84 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Farigiraf
Chesnaught vs
Farigiraf Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.8〜161.0% Earthquake 2HKO (incl. きあいのタスキ) | 82.1〜96.8% Earthquake 2HKO | 64.2〜75.5% Body Press 2HKO | |
| 73.8〜87.2% Sludge Wave 2HKO | 59.5〜71.8% Sludge Wave 2HKO | 81.0〜96.4% Sludge Wave 2HKO | |
| Speed | Second S64 / S151 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜130.8% Earthquake 2HKO (incl. きあいのタスキ) | 65.3〜77.9% Earthquake 2HKO | 49.1〜58.5% Body Press 2 hits (96%) | |
| 104.6〜123.1% Sludge Wave 1HKO | 86.2〜101.5% Sludge Wave 1 hits (6%) | 113.8〜135.4% Sludge Wave 1HKO | |
| Speed | Second S84 / S151 | Second S84 / S106 | Second S84 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンX
Chesnaught vs
メガリザードンX Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜69.7% Earthquake 2HKO | |
| 74.9〜89.2% Overheat 2HKO | |
| Speed | Second S64 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.7〜56.8% Earthquake 2 hits (83%) | |
| 104.6〜124.1% Overheat 1HKO | |
| Speed | Second S84 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Chesnaught vs
メガリザードンY Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Body Press 3HKOcalculated with 晴れ | |
| 133.3〜157.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S64 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.4〜33.5% Body Press 3 hits (<1%)calculated with 晴れ | |
| 187.7〜221.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S84 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Chesnaught vs
A-Ninetales Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.7〜49.7% Body Press 3HKOcalculated with あられ | 52.0〜62.0% Body Press 2HKOcalculated with あられ | |
| 47.2〜56.4% Blizzard 2 hits (78%)calculated with あられ | 61.5〜73.8% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S64 / S177 | Second S64 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.6〜38.3% Body Press 3 hits (98%)calculated with あられ | 40.7〜48.7% Body Press 3HKOcalculated with あられ | |
| 67.7〜80.0% Blizzard 2HKOcalculated with あられ | 87.2〜104.6% Blizzard 1 hits (19%)calculated with あられ | |
| Speed | Second S84 / S177 | Second S84 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Chesnaught vs
Volcarona Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.6% Earthquake 999HKO | 42.9〜50.9% Earthquake 3HKO | 23.4〜28.1% Knock Off 999HKO | |
| 86.2〜101.5% Overheat 1 hits (6%) | 111.8〜133.3% Overheat 1HKO | 86.2〜101.5% Overheat 1 hits (6%) | |
| Speed | Second S64 / S122 | Second S64 / S152 | Second S64 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Earthquake 999HKO | 34.8〜41.0% Earthquake 4HKO (incl. オボンのみ) | 19.3〜22.9% Knock Off 999HKO | |
| 121.0〜142.6% Overheat 1HKO | 110.8〜130.3% Flamethrower 1HKO | 121.0〜142.6% Overheat 1HKO | |
| Speed | Second S84 / S122 | Second S84 / S152 | Second S84 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲*Skeledirge
Chesnaught vs
Skeledirge Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.1〜40.8% Earthquake 3 hits (42%) | 34.1〜40.8% Earthquake 4HKO (incl. オボンのみ) | 17.1〜20.4% Earthquake 3 hits (<1%) | |
| 44.1〜53.3% Torch Song 2HKO | 44.1〜53.3% Torch Song 2HKO | 44.1〜53.3% Torch Song 2HKO | |
| Speed | Second S64 / S86 | Second S64 / S86 | Second S64 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜33.2% Earthquake 4 hits (81%) | 27.5〜33.2% Earthquake 4 hits (12%) | 13.7〜16.6% Earthquake 4 hits (99%) | |
| 62.6〜74.9% Torch Song 2HKO | 62.6〜74.9% Torch Song 2HKO | 62.6〜74.9% Torch Song 2HKO | |
| Speed | Second S84 / S86 | Second S84 / S86 | Second S84 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Chesnaught vs
Metagross Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.6〜53.5% Earthquake 2 hits (28%) | |
| 55.9〜67.7% Psychic Fangs 2HKO | |
| Speed | Second S64 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜43.3% Earthquake 3HKO | |
| 73.3〜87.7% Psychic Fangs 2HKO | |
| Speed | Second S84 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
Chesnaught vs
Dragonite Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.0〜14.4% Body Press 4 hits (<1%) | 14.4〜16.8% Body Press 4HKO | 14.4〜16.8% Body Press 4HKO | |
| 137.4〜166.2% Air Slash 1HKO | 98.5〜116.9% Air Slash 1 hits (88%) | 106.7〜129.2% Air Slash 1HKO | |
| Speed | Second S64 / S152 | Second S64 / S145 | Second S64 / S132 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Chesnaught's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.4% Body Press 999HKO | 12.0〜14.4% Knock Off 999HKO | 12.0〜14.4% Knock Off 999HKO | |
| 192.8〜229.7% Air Slash 1HKO | 137.4〜162.1% Air Slash 1HKO | 149.7〜178.5% Air Slash 1HKO | |
| Speed | Second S84 / S152 | Second S84 / S145 | Second S84 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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