Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ブリガロン

ブリガロン

くさ かくとう
全国図鑑 No.652 / 使用率 154位
データ集計日:2026-09-10

種族値

HP
88
こうげき
107
ぼうぎょ
122
とくこう
74
とくぼう
75
すばやさ
64
合計
530

メガシンカ

メガブリガロン

くさかくとう

特性:ぼうだん — 弾の技が効かない。

HP
88
こうげき
137+30
ぼうぎょ
172+50
とくこう
74
とくぼう
115+40
すばやさ
44-20
合計
630

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこう
どくほのおエスパーこおりフェアリー
じめんいわみずくさでんきあく

特性

順位 特性名 採用率 ⓘ 効果
1 ぼうだん
100.0%
弾の技が効かない。

使用率データ

順位 技名 採用率
1
かくとう ボディプレス
97.9%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
2
はがね てっぺき
94.7%
はがね変化
PP 16
自分の防御を2段階上げる。
3
くさ こうごうせい
64.9%
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
4
くさ ウッドハンマー
38.3%
くさ物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
5
あく ちょうはつ
30.9%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
6
あく はたきおとす
23.4%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
7
くさ やどりぎのタネ
19.1%
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
8
じめん じしん
19.1%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
9
くさ タネマシンガン
4.3%
くさ物理
威力 25命中 100%PP 20
2ー5回連続で攻撃する。
10
くさ ニードルガード
3.2%
くさ変化
PP 8
優先度+4使ったターン中相手の技から身を守り、接触技をしてきた相手の最大HPの1/8のダメージを与える。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率
1
ブリガロナイト
67.0%
対応するポケモンがバトル中にメガシンカできる。
2
たべのこし
30.9%
ターン終わりに最大HPの1/16回復する。
3
ゴツゴツメット
1.1%
接触技を受けると相手に最大HPの1/6のダメージを与える。
4
ロゼルのみ
1.1%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
93.6%
2 いじっぱり (A↑ C↓)
4.3%
3 ゆうかん (A↑ S↓)
1.1%
4 しんちょう (D↑ C↓)
1.1%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Garchomp*Garchomp
Chesnaught Chesnaught vs Garchomp Garchomp

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ChesnaughtGarchomp
57.3〜68.1%
Body Press
2HKO
52.4〜62.2%
Body Press
2HKO
52.4〜62.2%
Body Press
2HKO
GarchompChesnaught
49.2〜58.5%
Flamethrower
2 hits (98%)
28.2〜33.8%
Outrage
3 hits (<1%)
28.2〜33.8%
Outrage
3 hits (<1%)
Speed
Second
ChesnaughtS64 / GarchompS223
Second
ChesnaughtS64 / GarchompS231
Second
ChesnaughtS64 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ChesnaughtGarchomp
45.4〜53.5%
Body Press
2 hits (32%)
41.1〜48.6%
Body Press
3HKO
41.1〜48.6%
Body Press
3HKO
GarchompChesnaught
74.4〜88.2%
Draco Meteor
2HKO
36.9〜43.6%
Outrage
3 hits (>99%)
36.9〜43.6%
Outrage
3 hits (>99%)
Speed
Second
ChesnaughtS84 / GarchompS223
Second
ChesnaughtS84 / GarchompS231
Second
ChesnaughtS84 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Garchomp's page →
HippowdonHippowdon
Chesnaught Chesnaught vs Hippowdon Hippowdon

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChesnaughtHippowdon
70.7〜84.7%
Wood Hammer
2HKO
calculated with すなあらし
64.2〜76.3%
Wood Hammer
2HKO
calculated with すなあらし
70.7〜84.7%
Wood Hammer
2HKO
calculated with すなあらし
HippowdonChesnaught
14.4〜17.4%
Ice Fang
999HKO
calculated with すなあらし
14.4〜17.4%
Ice Fang
999HKO
calculated with すなあらし
14.4〜17.4%
Ice Fang
999HKO
calculated with すなあらし
Speed
Second
ChesnaughtS64 / HippowdonS67
Second
ChesnaughtS64 / HippowdonS67
Second
ChesnaughtS64 / HippowdonS67
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChesnaughtHippowdon
56.7〜67.9%
Wood Hammer
2 hits (56%)
calculated with すなあらし
53.0〜62.3%
Wood Hammer
2HKO
calculated with すなあらし
56.7〜67.9%
Wood Hammer
2HKO
calculated with すなあらし
HippowdonChesnaught
17.4〜21.5%
Ice Fang
999HKO
calculated with すなあらし
17.4〜21.5%
Ice Fang
999HKO
calculated with すなあらし
17.4〜21.5%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
ChesnaughtS84 / HippowdonS67
First
ChesnaughtS84 / HippowdonS67
First
ChesnaughtS84 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
Baxcalibur*Baxcalibur
Chesnaught Chesnaught vs Baxcalibur Baxcalibur

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ChesnaughtBaxcalibur
74.1〜88.3%
Body Press
2 hits (98%)
89.8〜105.4%
Body Press
1 hits (38%)
74.1〜88.3%
Body Press
2HKO
BaxcaliburChesnaught
26.2〜31.3%
Dragon Pulse
4HKO
48.2〜57.4%
Draco Meteor
3 hits (26%)
26.2〜31.3%
Dragon Pulse
4HKO
Speed
Second
ChesnaughtS64 / BaxcaliburS105
Second
ChesnaughtS64 / BaxcaliburS150
Second
ChesnaughtS64 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ChesnaughtBaxcalibur
58.9〜70.1%
Body Press
3HKO (incl. オボンのみ)
69.5〜82.6%
Body Press
2 hits (60%)
58.9〜70.1%
Body Press
2 hits (55%)
BaxcaliburChesnaught
36.9〜43.6%
Dragon Pulse
3 hits (>99%)
69.2〜81.5%
Draco Meteor
2 hits (94%)
36.9〜43.6%
Dragon Pulse
3 hits (>99%)
Speed
Second
ChesnaughtS84 / BaxcaliburS105
Second
ChesnaughtS84 / BaxcaliburS150
Second
ChesnaughtS84 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Meowscarada*Meowscarada
Chesnaught Chesnaught vs Meowscarada Meowscarada

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChesnaughtMeowscarada
162.1〜192.2%
Body Press
1HKO
162.1〜192.2%
Body Press
2HKO (incl. きあいのタスキ)
162.1〜192.2%
Body Press
1HKO
MeowscaradaChesnaught
51.3〜65.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
51.3〜65.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
66.2〜84.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ChesnaughtS64 / MeowscaradaS262
Second
ChesnaughtS64 / MeowscaradaS175
Second
ChesnaughtS64 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChesnaughtMeowscarada
125.5〜149.0%
Body Press
1HKO
125.5〜149.0%
Body Press
2HKO (incl. きあいのタスキ)
125.5〜149.0%
Body Press
1HKO
MeowscaradaChesnaught
68.7〜83.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
68.7〜83.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
88.7〜107.7%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
Speed
Second
ChesnaughtS84 / MeowscaradaS262
Second
ChesnaughtS84 / MeowscaradaS175
Second
ChesnaughtS84 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Chesnaught Chesnaught vs ゴリランダー ゴリランダー

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chesnaughtゴリランダー
49.3〜58.0%
Body Press
2 hits (96%)
calculated with グラスフィールド
49.3〜58.0%
Body Press
2 hits (96%)
calculated with グラスフィールド
32.4〜39.1%
Body Press
3 hits (>99%)
calculated with グラスフィールド
ゴリランダーChesnaught
22.6〜27.2%
Wood Hammer
4 hits (37%)
calculated with グラスフィールド
20.5〜25.1%
Wood Hammer
4 hits (<1%)
calculated with グラスフィールド
17.4〜21.0%
Wood Hammer
999HKO
calculated with グラスフィールド
Speed
Second
ChesnaughtS64 / ゴリランダーS107
Second
ChesnaughtS64 / ゴリランダーS107
Second
ChesnaughtS64 / ゴリランダーS107
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chesnaughtゴリランダー
38.2〜45.4%
Body Press
3HKO
calculated with グラスフィールド
38.2〜45.4%
Body Press
3HKO
calculated with グラスフィールド
25.1〜30.4%
Body Press
4HKO
calculated with グラスフィールド
ゴリランダーChesnaught
29.7〜34.9%
Wood Hammer
4HKO
calculated with グラスフィールド
27.7〜32.3%
Wood Hammer
4 hits (57%)
calculated with グラスフィールド
23.1〜27.2%
Wood Hammer
999HKO
calculated with グラスフィールド
Speed
Second
ChesnaughtS84 / ゴリランダーS107
Second
ChesnaughtS84 / ゴリランダーS107
Second
ChesnaughtS84 / ゴリランダーS107
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Chesnaught Chesnaught vs Gyarados Gyarados

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChesnaughtGyarados
25.2〜29.7%
Wood Hammer
4HKO
calculated with 攻撃-1
40.9〜49.1%
Wood Hammer
3HKO
calculated with 攻撃-1
25.2〜29.7%
Wood Hammer
4 hits (<1%)
calculated with 攻撃-1
GyaradosChesnaught
17.4〜21.5%
Lash Out
999HKO
23.6〜28.7%
Lash Out
4 hits (94%)
17.4〜21.5%
Lash Out
999HKO
Speed
Second
ChesnaughtS64 / GyaradosS101
Second
ChesnaughtS64 / GyaradosS133
Second
ChesnaughtS64 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChesnaughtGyarados
19.8〜23.8%
Wood Hammer
999HKO
calculated with 攻撃-1
33.9〜40.4%
Wood Hammer
3HKO
calculated with 攻撃-1
19.8〜23.8%
Wood Hammer
999HKO
calculated with 攻撃-1
GyaradosChesnaught
22.6〜27.7%
Lash Out
999HKO
29.7〜35.9%
Lash Out
4HKO
22.6〜27.7%
Lash Out
999HKO
Speed
Second
ChesnaughtS84 / GyaradosS101
Second
ChesnaughtS84 / GyaradosS133
Second
ChesnaughtS84 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
Chesnaught Chesnaught vs Basculegion-F Basculegion-F

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChesnaughtBasculegion-F
127.9〜150.3%
Wood Hammer
1HKO
127.9〜150.3%
Wood Hammer
1HKO
127.9〜150.3%
Wood Hammer
1HKO
Basculegion-FChesnaught
17.4〜20.5%
Ice Fang
999HKO
16.4〜19.5%
Wave Crash
999HKO
22.6〜26.7%
Ice Fang
4 hits (5%)
Speed
Second
ChesnaughtS64 / Basculegion-FS195
Second
ChesnaughtS64 / Basculegion-FS143
Second
ChesnaughtS64 / Basculegion-FS130
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChesnaughtBasculegion-F
103.6〜121.8%
Wood Hammer
1HKO
103.6〜121.8%
Wood Hammer
1HKO
103.6〜121.8%
Wood Hammer
1HKO
Basculegion-FChesnaught
21.5〜25.6%
Ice Fang
999HKO
20.5〜25.1%
Wave Crash
999HKO
27.7〜33.3%
Ice Fang
4 hits (73%) (incl. たべのこし)
Speed
Second
ChesnaughtS84 / Basculegion-FS195
Second
ChesnaughtS84 / Basculegion-FS143
Second
ChesnaughtS84 / Basculegion-FS130
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Basculegion-F's page →
SneaslerSneasler
Chesnaught Chesnaught vs Sneasler Sneasler

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChesnaughtSneasler
94.3〜112.1%
Earthquake
1 hits (69%)
94.3〜112.1%
Earthquake
1 hits (69%)
94.3〜112.1%
Earthquake
1 hits (69%)
SneaslerChesnaught
37.9〜46.2%
Fatal Claw
3HKO
37.9〜46.2%
Fatal Claw
3HKO
37.9〜46.2%
Fatal Claw
3HKO
Speed
Second
ChesnaughtS64 / SneaslerS172
Second
ChesnaughtS64 / SneaslerS172
Second
ChesnaughtS64 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChesnaughtSneasler
76.4〜90.4%
Earthquake
2HKO
76.4〜90.4%
Earthquake
2HKO
76.4〜90.4%
Earthquake
2HKO
SneaslerChesnaught
49.2〜58.5%
Fatal Claw
2 hits (48%)
49.2〜58.5%
Fatal Claw
2 hits (48%)
49.2〜58.5%
Fatal Claw
2 hits (48%)
Speed
Second
ChesnaughtS84 / SneaslerS172
Second
ChesnaughtS84 / SneaslerS172
Second
ChesnaughtS84 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Chesnaught Chesnaught vs Rotom-W Rotom-W

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ChesnaughtRotom-W
77.7〜93.0%
Wood Hammer
2HKO
77.7〜93.0%
Wood Hammer
2HKO
132.3〜157.5%
Wood Hammer
1HKO
Rotom-WChesnaught
14.9〜17.4%
Hydro Pump
999HKO
14.9〜17.4%
Hydro Pump
999HKO
20.0〜23.6%
Hydro Pump
5HKO
Speed
Second
ChesnaughtS64 / Rotom-WS106
Second
ChesnaughtS64 / Rotom-WS106
Second
ChesnaughtS64 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ChesnaughtRotom-W
65.0〜76.4%
Wood Hammer
2HKO
65.0〜76.4%
Wood Hammer
2HKO
105.5〜127.6%
Wood Hammer
1HKO
Rotom-WChesnaught
20.5〜24.6%
Hydro Pump
999HKO
20.5〜24.6%
Hydro Pump
999HKO
27.7〜33.3%
Hydro Pump
4 hits (89%) (incl. たべのこし)
Speed
Second
ChesnaughtS84 / Rotom-WS106
Second
ChesnaughtS84 / Rotom-WS106
Second
ChesnaughtS84 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Chesnaught Chesnaught vs パーモット パーモット

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chesnaughtパーモット
89.8〜106.1%
Earthquake
2HKO
89.8〜106.1%
Earthquake
1 hits (38%)
89.8〜106.1%
Earthquake
1 hits (38%)
パーモットChesnaught
24.6〜29.2%
Ice Punch
4 hits (>99%)
26.7〜31.8%
Ice Punch
4HKO
31.8〜37.9%
Ice Punch
3 hits (79%)
Speed
Second
ChesnaughtS64 / パーモットS172
Second
ChesnaughtS64 / パーモットS235
Second
ChesnaughtS64 / パーモットS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chesnaughtパーモット
73.5〜87.1%
Earthquake
2HKO
73.5〜87.1%
Earthquake
2HKO
73.5〜87.1%
Earthquake
2HKO
パーモットChesnaught
30.8〜36.9%
Close Combat
4HKO
34.4〜40.5%
Ice Punch
3 hits (37%)
40.0〜47.7%
Close Combat
3HKO
Speed
Second
ChesnaughtS84 / パーモットS172
Second
ChesnaughtS84 / パーモットS235
Second
ChesnaughtS84 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
Chesnaught Chesnaught vs ボーマンダ ボーマンダ

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chesnaughtボーマンダ
21.6〜25.7%
Body Press
4 hits (<1%)
ボーマンダChesnaught
147.7〜176.4%
Double-Edge
1HKO
Speed
Second
ChesnaughtS64 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chesnaughtボーマンダ
17.0〜19.9%
Body Press
999HKO
ボーマンダChesnaught
186.7〜223.6%
Double-Edge
1HKO
Speed
Second
ChesnaughtS84 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
MimikyuMimikyu
Chesnaught Chesnaught vs Mimikyu Mimikyu

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ChesnaughtMimikyu
80.9〜96.2%
Wood Hammer
2 hits (56%)
80.9〜96.2%
Wood Hammer
2 hits (56%)
80.9〜96.2%
Wood Hammer
2 hits (56%)
MimikyuChesnaught
43.6〜53.3%
Play Rough
2 hits (22%)
33.8〜41.0%
Play Rough
3HKO
33.8〜41.0%
Play Rough
3HKO
Speed
Second
ChesnaughtS64 / MimikyuS148
Second
ChesnaughtS64 / MimikyuS148
Second
ChesnaughtS64 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ChesnaughtMimikyu
64.9〜77.9%
Wood Hammer
3HKO (incl. ばけのかわ)
64.9〜77.9%
Wood Hammer
3HKO (incl. ばけのかわ)
64.9〜77.9%
Wood Hammer
3HKO (incl. ばけのかわ)
MimikyuChesnaught
55.9〜67.7%
Play Rough
2HKO
43.1〜52.3%
Play Rough
3HKO
43.1〜52.3%
Play Rough
3HKO
Speed
Second
ChesnaughtS84 / MimikyuS148
Second
ChesnaughtS84 / MimikyuS148
Second
ChesnaughtS84 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Corviknight×Corviknight
Chesnaught Chesnaught vs Corviknight Corviknight

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChesnaughtCorviknight
32.2〜38.0%
Body Press
3 hits (93%)
32.2〜38.0%
Body Press
3 hits (<1%)
32.2〜38.0%
Body Press
4HKO
CorviknightChesnaught
61.5〜73.8%
Brave Bird
2HKO
61.5〜73.8%
Brave Bird
2HKO
61.5〜73.8%
Brave Bird
2HKO
Speed
Second
ChesnaughtS64 / CorviknightS87
Second
ChesnaughtS64 / CorviknightS78
Second
ChesnaughtS64 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChesnaughtCorviknight
24.9〜29.8%
Body Press
4 hits (>99%)
24.9〜29.8%
Body Press
4 hits (<1%)
24.9〜29.8%
Body Press
999HKO
CorviknightChesnaught
80.0〜94.4%
Brave Bird
2HKO
80.0〜94.4%
Brave Bird
2HKO
80.0〜94.4%
Brave Bird
2HKO
Speed
Second
ChesnaughtS84 / CorviknightS87
First
ChesnaughtS84 / CorviknightS78
First
ChesnaughtS84 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Chesnaught Chesnaught vs Farigiraf Farigiraf

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ChesnaughtFarigiraf
135.8〜161.0%
Earthquake
2HKO (incl. きあいのタスキ)
82.1〜96.8%
Earthquake
2HKO
64.2〜75.5%
Body Press
2HKO
FarigirafChesnaught
73.8〜87.2%
Sludge Wave
2HKO
59.5〜71.8%
Sludge Wave
2HKO
81.0〜96.4%
Sludge Wave
2HKO
Speed
Second
ChesnaughtS64 / FarigirafS151
Second
ChesnaughtS64 / FarigirafS106
Second
ChesnaughtS64 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ChesnaughtFarigiraf
110.7〜130.8%
Earthquake
2HKO (incl. きあいのタスキ)
65.3〜77.9%
Earthquake
2HKO
49.1〜58.5%
Body Press
2 hits (96%)
FarigirafChesnaught
104.6〜123.1%
Sludge Wave
1HKO
86.2〜101.5%
Sludge Wave
1 hits (6%)
113.8〜135.4%
Sludge Wave
1HKO
Speed
Second
ChesnaughtS84 / FarigirafS151
Second
ChesnaughtS84 / FarigirafS106
Second
ChesnaughtS84 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX*メガリザードンX
Chesnaught Chesnaught vs メガリザードンX メガリザードンX

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChesnaughtメガリザードンX
58.1〜69.7%
Earthquake
2HKO
メガリザードンXChesnaught
74.9〜89.2%
Overheat
2HKO
Speed
Second
ChesnaughtS64 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChesnaughtメガリザードンX
47.7〜56.8%
Earthquake
2 hits (83%)
メガリザードンXChesnaught
104.6〜124.1%
Overheat
1HKO
Speed
Second
ChesnaughtS84 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Chesnaught Chesnaught vs メガリザードンY メガリザードンY

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChesnaughtメガリザードンY
36.8〜43.2%
Body Press
3HKO
calculated with 晴れ
メガリザードンYChesnaught
133.3〜157.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ChesnaughtS64 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChesnaughtメガリザードンY
28.4〜33.5%
Body Press
3 hits (<1%)
calculated with 晴れ
メガリザードンYChesnaught
187.7〜221.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ChesnaughtS84 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Chesnaught Chesnaught vs A-Ninetales A-Ninetales

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChesnaughtA-Ninetales
41.7〜49.7%
Body Press
3HKO
calculated with あられ
52.0〜62.0%
Body Press
2HKO
calculated with あられ
A-NinetalesChesnaught
47.2〜56.4%
Blizzard
2 hits (78%)
calculated with あられ
61.5〜73.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
ChesnaughtS64 / A-NinetalesS177
Second
ChesnaughtS64 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChesnaughtA-Ninetales
32.6〜38.3%
Body Press
3 hits (98%)
calculated with あられ
40.7〜48.7%
Body Press
3HKO
calculated with あられ
A-NinetalesChesnaught
67.7〜80.0%
Blizzard
2HKO
calculated with あられ
87.2〜104.6%
Blizzard
1 hits (19%)
calculated with あられ
Speed
Second
ChesnaughtS84 / A-NinetalesS177
Second
ChesnaughtS84 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona×Volcarona
Chesnaught Chesnaught vs Volcarona Volcarona

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ChesnaughtVolcarona
24.0〜28.6%
Earthquake
999HKO
42.9〜50.9%
Earthquake
3HKO
23.4〜28.1%
Knock Off
999HKO
VolcaronaChesnaught
86.2〜101.5%
Overheat
1 hits (6%)
111.8〜133.3%
Overheat
1HKO
86.2〜101.5%
Overheat
1 hits (6%)
Speed
Second
ChesnaughtS64 / VolcaronaS122
Second
ChesnaughtS64 / VolcaronaS152
Second
ChesnaughtS64 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ChesnaughtVolcarona
19.8〜23.4%
Earthquake
999HKO
34.8〜41.0%
Earthquake
4HKO (incl. オボンのみ)
19.3〜22.9%
Knock Off
999HKO
VolcaronaChesnaught
121.0〜142.6%
Overheat
1HKO
110.8〜130.3%
Flamethrower
1HKO
121.0〜142.6%
Overheat
1HKO
Speed
Second
ChesnaughtS84 / VolcaronaS122
Second
ChesnaughtS84 / VolcaronaS152
Second
ChesnaughtS84 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
Chesnaught Chesnaught vs Skeledirge Skeledirge

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ChesnaughtSkeledirge
34.1〜40.8%
Earthquake
3 hits (42%)
34.1〜40.8%
Earthquake
4HKO (incl. オボンのみ)
17.1〜20.4%
Earthquake
3 hits (<1%)
SkeledirgeChesnaught
44.1〜53.3%
Torch Song
2HKO
44.1〜53.3%
Torch Song
2HKO
44.1〜53.3%
Torch Song
2HKO
Speed
Second
ChesnaughtS64 / SkeledirgeS86
Second
ChesnaughtS64 / SkeledirgeS86
Second
ChesnaughtS64 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ChesnaughtSkeledirge
27.5〜33.2%
Earthquake
4 hits (81%)
27.5〜33.2%
Earthquake
4 hits (12%)
13.7〜16.6%
Earthquake
4 hits (99%)
SkeledirgeChesnaught
62.6〜74.9%
Torch Song
2HKO
62.6〜74.9%
Torch Song
2HKO
62.6〜74.9%
Torch Song
2HKO
Speed
Second
ChesnaughtS84 / SkeledirgeS86
Second
ChesnaughtS84 / SkeledirgeS86
Second
ChesnaughtS84 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Chesnaught Chesnaught vs Metagross Metagross

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ChesnaughtMetagross
44.6〜53.5%
Earthquake
2 hits (28%)
MetagrossChesnaught
55.9〜67.7%
Psychic Fangs
2HKO
Speed
Second
ChesnaughtS64 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ChesnaughtMetagross
35.7〜43.3%
Earthquake
3HKO
MetagrossChesnaught
73.3〜87.7%
Psychic Fangs
2HKO
Speed
Second
ChesnaughtS84 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Chesnaught Chesnaught vs Dragonite Dragonite

Chesnaught's build: Chesnaughtite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChesnaughtDragonite
12.0〜14.4%
Body Press
4 hits (<1%)
14.4〜16.8%
Body Press
4HKO
14.4〜16.8%
Body Press
4HKO
DragoniteChesnaught
137.4〜166.2%
Air Slash
1HKO
98.5〜116.9%
Air Slash
1 hits (88%)
106.7〜129.2%
Air Slash
1HKO
Speed
Second
ChesnaughtS64 / DragoniteS152
Second
ChesnaughtS64 / DragoniteS145
Second
ChesnaughtS64 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Chesnaught's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChesnaughtDragonite
9.6〜11.4%
Body Press
999HKO
12.0〜14.4%
Knock Off
999HKO
12.0〜14.4%
Knock Off
999HKO
DragoniteChesnaught
192.8〜229.7%
Air Slash
1HKO
137.4〜162.1%
Air Slash
1HKO
149.7〜178.5%
Air Slash
1HKO
Speed
Second
ChesnaughtS84 / DragoniteS152
Second
ChesnaughtS84 / DragoniteS145
Second
ChesnaughtS84 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-2 Season
ItemChesnaughtite
AbilityBulletproof
NatureImpish (B↑C↓)
MovesかくとうBody PressじめんEarthquakeはがねIron DefenseくさSynthesis
EVH32B32D2
M-2 Season
ItemChesnaughtite
AbilityBulletproof
NatureImpish (B↑C↓)
MovesかくとうBody PressじめんEarthquakeはがねIron DefenseくさSynthesis
EVH32A6B28
See more team examples