ガメノデス
種族値
メガシンカ
メガガメノデス


特性:かたいツメ — 接触技の威力が1.3倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | かたいツメ | 接触技の威力が1.3倍になる。 |
| 2 | スナイパー | 急所に当てた時の威力が1.5倍ではなく2.25倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 2 | どくづき |
物理威力 80命中 100%PP 20 30%の確率で相手をどく状態にする。 |
| 3 | からをやぶる |
変化PP 16 自分の防御・特防を1段階下げて、攻撃・特攻・素早さを2段階上げる。 |
| 4 | ロックブラスト |
物理威力 25命中 90%PP 12 2ー5回連続で攻撃する。 |
| 5 | すりかえ |
変化命中 100%PP 12 相手と自分が持つ道具を入れ替える。 |
| 6 | ストーンエッジ |
物理威力 100命中 80%PP 8 きゅうしょアップ+1で攻撃する。 |
| 7 | アクアブレイク |
物理威力 85命中 100%PP 12 20%の確率で相手の防御を1段階下げる。 |
| 8 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 9 | シェルブレード |
物理威力 75命中 95%PP 12 50%の確率で相手の防御を1段階下げる。 |
| 10 | シャドークロー |
物理威力 70命中 100%PP 16 きゅうしょアップ+1で攻撃する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ガメノデスナイト |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 3 | 12 | 30 | 0 | 0 | 0 | 24 | |
| 4 | 10 | 32 | 0 | 0 | 0 | 24 | |
| 5 | 25 | 32 | 0 | 0 | 0 | 9 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
○*セグレイブ
Barbaracle vs
セグレイブ Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.8〜167.0% Close Combat 1HKO | 172.8〜204.2% Close Combat 2HKO (incl. きあいのタスキ) | 172.8〜204.2% Close Combat 1HKO | |
| 84.4〜100.7% Earthquake 1 hits (6%) | 68.0〜80.3% Earthquake 2HKO | 95.2〜112.9% Earthquake 1 hits (69%) | |
| Speed | First S140 / S139 | Second S140 / S152 | First S140 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Baxcalibur
Barbaracle vs
Baxcalibur Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.9〜147.7% Close Combat 1HKO | 149.1〜177.2% Close Combat 1HKO | 123.9〜147.7% Close Combat 1HKO | |
| 70.7〜85.7% Flash Cannon 2HKO | 87.1〜103.4% Flash Cannon 1 hits (13%) | 70.7〜85.7% Flash Cannon 2HKO | |
| Speed | First S140 / S105 | Second S140 / S150 | First S140 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Gyarados
Barbaracle vs
Gyarados Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜65.3% Stone Edge 2HKOcalculated with 攻撃-1 | 92.4〜109.9% Stone Edge 1 hits (50%)calculated with 攻撃-1 | 54.5〜65.3% Stone Edge 2HKOcalculated with 攻撃-1 | |
| 61.2〜72.1% Power Whip 2HKO | 78.9〜93.9% Power Whip 2HKO | 61.2〜72.1% Power Whip 2HKO | |
| Speed | First S140 / S101 | First S140 / S133 | First S140 / S101 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
Barbaracle vs
Corviknight Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.2〜62.4% Close Combat 2HKO | 53.2〜62.4% Close Combat 2HKO | 53.2〜62.4% Close Combat 2 hits (<1%) | |
| 46.3〜55.8% Body Press 2 hits (68%) | 46.3〜55.8% Body Press 2 hits (68%) | 46.3〜55.8% Body Press 2 hits (68%) | |
| Speed | First S140 / S87 | First S140 / S78 | First S140 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
◎メガリザードンX
Barbaracle vs
メガリザードンX Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 117.4〜139.4% Stone Edge 1HKO | |
| 72.1〜85.7% Outrage 2HKO | |
| Speed | Second S140 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
Barbaracle vs
Rotom-W Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜81.5% Close Combat 2HKO | 69.4〜81.5% Close Combat 2HKO | 114.2〜135.4% Close Combat 1HKO | |
| 85.7〜102.0% Hydro Pump 1 hits (6%) | 85.7〜102.0% Hydro Pump 1 hits (6%) | 115.6〜138.8% Hydro Pump 1HKO | |
| Speed | First S140 / S106 | First S140 / S106 | First S140 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Volcarona
Barbaracle vs
Volcarona Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.3〜187.5% Rock Blast 1HKOcalculated with 3ヒット時 | 253.4〜313.0% Rock Blast 1HKOcalculated with 3ヒット時 | 156.3〜187.5% Rock Blast 1HKOcalculated with 3ヒット時 | |
| 57.1〜68.0% Psychic 2HKO | 76.2〜89.8% Psychic 2HKO | 57.1〜68.0% Psychic 2HKO | |
| Speed | First S140 / S122 | Second S140 / S152 | First S140 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Barbaracle vs
Skeledirge Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.2〜80.6% Stone Edge 2HKO | 68.2〜80.6% Stone Edge 2HKO | 68.2〜80.6% Stone Edge 2HKO | |
| 47.6〜57.1% Earth Power 2 hits (86%) | 47.6〜57.1% Earth Power 2 hits (86%) | 47.6〜57.1% Earth Power 2 hits (86%) | |
| Speed | First S140 / S86 | First S140 / S86 | First S140 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲ボーマンダ
Barbaracle vs
ボーマンダ Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 92.4〜109.9% Stone Edge 1 hits (50%) | |
| 78.9〜93.9% Double-Edge 2HKO | |
| Speed | Second S140 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Barbaracle vs
Garchomp Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.1〜113.5% Close Combat 1 hits (75%) | 87.0〜103.2% Close Combat 1 hits (19%) | 87.0〜103.2% Close Combat 2HKO | |
| 76.2〜90.5% Draco Meteor 2HKO | 102.0〜119.7% Earthquake 1HKO | 102.0〜119.7% Earthquake 1HKO | |
| Speed | Second S140 / S223 | Second S140 / S231 | Second S140 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Primarina
Barbaracle vs
Primarina Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.6〜84.5% Poison Jab 2HKO | 94.1〜112.3% Poison Jab 1 hits (75%) | 70.6〜84.5% Poison Jab 2HKO | |
| 93.9〜111.6% Moonblast 1 hits (63%) | 114.3〜134.7% Moonblast 1HKO | 93.9〜111.6% Moonblast 1 hits (63%) | |
| Speed | First S140 / S80 | First S140 / S82 | First S140 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×グソクムシャ
Barbaracle vs
グソクムシャ Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.3〜62.6% Close Combat 2HKO | |
| 118.4〜139.5% Iron Head 1HKO | |
| Speed | First S140 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Lucario
Barbaracle vs
Lucario Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 140.1〜165.3% Close Combat 1HKO | 234.7〜277.6% Close Combat 1HKO | |
| 106.1〜126.5% Flash Cannon 1HKO | 125.2〜149.7% Flash Cannon 1HKO | |
| Speed | Second S140 / S223 | Second S140 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
Barbaracle vs
Gholdengo Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜92.0% Shadow Claw 2HKO | 59.1〜69.9% Shadow Claw 2HKO | 77.3〜92.0% Earthquake 2HKO | |
| 148.3〜176.9% Make It Rain 1HKO | 114.3〜134.7% Make It Rain 1HKO | 136.1〜160.5% Make It Rain 1HKO | |
| Speed | First S140 / S136 | First S140 / S107 | First S140 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Barbaracle vs
Aegislash Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜70.7% Earthquake 2HKO | 59.9〜70.7% Earthquake 2HKO | 59.9〜70.7% Earthquake 2HKO | |
| 91.2〜107.5% Close Combat 1 hits (44%) | 110.2〜130.6% Flash Cannon 1HKO | 91.2〜107.5% Close Combat 1 hits (44%) | |
| Speed | First S140 / S80 | First S140 / S72 | First S140 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲Mimikyu
Barbaracle vs
Mimikyu Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.1〜106.1% Stone Edge 2HKO | 90.1〜106.1% Stone Edge 2HKO | 90.1〜106.1% Stone Edge 2HKO | |
| 91.8〜110.9% Play Rough 1 hits (63%) | 70.7〜85.7% Play Rough 2HKO | 70.7〜85.7% Play Rough 2HKO | |
| Speed | Second S140 / S148 | Second S140 / S148 | Second S140 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ゴリランダー
Barbaracle vs
ゴリランダー Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.6〜96.6% Close Combat 2HKOcalculated with グラスフィールド | 81.6〜96.6% Close Combat 2HKOcalculated with グラスフィールド | 54.6〜64.3% Close Combat 2HKOcalculated with グラスフィールド | |
| 132.7〜155.1% ドラムアタック 1HKOcalculated with グラスフィールド | 122.4〜143.5% ドラムアタック 1HKOcalculated with グラスフィールド | 102.0〜119.7% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S140 / S107 | First S140 / S107 | First S140 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Basculegion-F
Barbaracle vs
Basculegion-F Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.8〜102.5% Shadow Claw 1 hits (19%) | 86.8〜102.5% Shadow Claw 1 hits (19%) | 86.8〜102.5% Shadow Claw 1 hits (19%) | |
| 127.9〜152.4% Wave Crash 1HKO | 143.5〜169.4% Wave Crash 1HKO | 166.0〜198.0% Wave Crash 1HKO | |
| Speed | Second S140 / S195 | Second S140 / S143 | First S140 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Greninja
Barbaracle vs
Greninja Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 287.9〜340.3% Close Combat 2HKO (incl. きあいのタスキ) | 256.4〜303.4% Close Combat 1HKO | 287.9〜340.3% Close Combat 1HKO | |
| 114.3〜136.1% Hydro Pump 1HKO | 103.4〜122.4% Surf 1HKO | 114.3〜136.1% Hydro Pump 1HKO | |
| Speed | Second S140 / S174 | Second S140 / S213 | Second S140 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Barbaracle vs
メガリザードンY Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 240.0〜286.5% Rock Blast 1HKOcalculated with 晴れ・3ヒット時 | |
| 114.3〜134.7% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S140 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Barbaracle vs
エースバーン Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜147.1% Close Combat 1HKO | 126.1〜149.0% Rock Blast 1HKOcalculated with 3ヒット時 | 124.8〜147.1% Close Combat 1HKO | |
| 122.4〜144.2% High Jump Kick 1HKO | 111.6〜132.0% High Jump Kick 1HKO | 159.2〜187.1% High Jump Kick 1HKO | |
| Speed | Second S140 / S256 | Second S140 / S188 | Second S140 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Sneasler
Barbaracle vs
Sneasler Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.4〜150.3% Earthquake 1HKO | 127.4〜150.3% Earthquake 1HKO | 127.4〜150.3% Earthquake 1HKO | |
| 122.4〜144.2% Close Combat 1HKO | 122.4〜144.2% Close Combat 1HKO | 122.4〜144.2% Close Combat 1HKO | |
| Speed | Second S140 / S172 | Second S140 / S172 | Second S140 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×パーモット
Barbaracle vs
パーモット Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜165.3% Close Combat 2HKO (incl. きあいのタスキ) | 140.1〜165.3% Close Combat 1HKO | 140.1〜165.3% Close Combat 1HKO | |
| 103.4〜122.4% Close Combat 1HKO | 111.6〜132.0% Close Combat 1HKO | 134.0〜159.2% Close Combat 1HKO | |
| Speed | Second S140 / S172 | Second S140 / S235 | Second S140 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Metagross
Barbaracle vs
Metagross Barbaracle's build: ガメノデスナイト, Adamant, A32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.4〜82.8% Close Combat 2HKO | |
| 121.8〜144.9% Psychic Fangs 1HKO | |
| Speed | Second S140 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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