バイバニラ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ゆきふらし | +0.5 登場した時から5ターンの間、ゆき状態にする。 採用率の推移 |
| 2 | くだけるよろい | -0.6 物理技でダメージを受けると防御が1段階下がり素早さが2段階上がる。 採用率の推移 |
| 3 | アイスボディ | ゆき状態の時、ターン終わりに最大HPの1/16回復する。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ふぶき |
-2.3 特殊威力 110命中 70%PP 8 10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。 採用率の推移 |
| 2 | フリーズドライ |
-6.4 特殊威力 70命中 100%PP 20 みずタイプの相手にも効果バツグンとなる。 採用率の推移 |
| 3 | こおりのつぶて |
-8.7 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 4 | オーロラベール |
+32.0 変化PP 20 5ターンの間、味方の場をオーロラベール状態にする。ゆき状態の場合にしか使えない。 採用率の推移 |
| 5 | ちょうはつ |
-6.2 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 6 | ぜったいれいど |
-12.2 特殊命中 30%PP 8 相手をひんしにする。命中率30%固定。こおりタイプの相手には当たらない。こおりタイプ以外が使うと20%になる。 採用率の推移 |
| 7 | ミラーコート |
+3.3 特殊命中 100%PP 20 優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。 採用率の推移 |
| 8 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 9 | だいばくはつ |
物理威力 250命中 100%PP 8 使うと自分はひんしになる。 |
| 10 | ラスターカノン |
-1.3 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | とけないこおり |
-21.4 こおりタイプの技の威力が1.2倍になる。 採用率の推移 |
| 2 | ひかりのねんど |
+15.4 リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 採用率の推移 |
| 3 | きあいのタスキ |
+3.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | オボンのみ |
+0.2 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 6 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 7 | こだわりスカーフ |
-0.5 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 8 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 9 | オッカのみ |
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 10 | つめたいいわ |
あられ/ゆきで起こした天候が8ターン続く。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -10.4 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | +3.6 採用率の推移 |
| 3 | おだやか (D↑ A↓) | +5.1 採用率の推移 |
| 4 | れいせい (C↑ S↓) | +1.2 採用率の推移 |
| 5 | おくびょう (S↑ A↓) | -0.5 採用率の推移 |
| 6 | のんき | +0.4 採用率の推移 |
| 7 | うっかりや (C↑ D↓) | |
| 8 | むじゃき (S↑ D↓) | |
| 9 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 0 | 0 | 23 | 0 | 20 | -10.5 採用率の推移 |
| 2 | 32 | 0 | 0 | 32 | 2 | 0 | -3.0 採用率の推移 |
| 3 | 27 | 0 | 0 | 29 | 0 | 10 | -7.1 採用率の推移 |
| 4 | 25 | 0 | 0 | 30 | 1 | 10 | -12.5 採用率の推移 |
| 5 | 32 | 0 | 0 | 2 | 32 | 0 | |
| 6 | 25 | 0 | 11 | 30 | 0 | 0 | |
| 7 | 1 | 0 | 1 | 32 | 0 | 32 | +1.0 採用率の推移 |
| 8 | 25 | 0 | 0 | 32 | 0 | 9 | |
| 9 | 23 | 0 | 1 | 25 | 1 | 16 | |
| 10 | 25 | 0 | 0 | 32 | 1 | 8 | +0.8 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 6.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 6.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 8.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Vanilluxe vs
ボーマンダ Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 263.7〜314.0% Blizzard 1HKOcalculated with あられ | |
| 65.7〜78.7% Double-Edge 2HKOcalculated with あられ | |
| Speed | Second S119 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 219.9〜262.0% Blizzard 1HKOcalculated with あられ | |
| 65.7〜78.7% Double-Edge 2HKOcalculated with あられ | |
| Speed | Second S119 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 219.9〜262.0% Blizzard 1HKOcalculated with あられ | |
| 65.7〜78.7% Double-Edge 2HKOcalculated with あられ | |
| Speed | Second S119 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Vanilluxe vs
Garchomp Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.7〜153.0% Blizzard 1HKOcalculated with あられ | 259.5〜305.9% Blizzard 1HKOcalculated with あられ | 259.5〜305.9% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 72.8〜85.8% Draco Meteor 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S231 | Second S119 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.1〜127.6% Blizzard 1HKOcalculated with あられ | 216.2〜255.1% Blizzard 1HKOcalculated with あられ | 216.2〜255.1% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 72.8〜85.8% Draco Meteor 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S231 | Second S119 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.1〜127.6% Blizzard 1HKOcalculated with あられ | 216.2〜255.1% Blizzard 1HKOcalculated with あられ | 216.2〜255.1% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 72.8〜85.8% Draco Meteor 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | 51.5〜60.9% Outrage 2HKOcalculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S231 | Second S119 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○Hippowdon
Vanilluxe vs
Hippowdon Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.7〜101.4% Blizzard 1 hits (13%)calculated with すなあらし | 93.5〜111.6% Blizzard 1 hits (69%)calculated with すなあらし | 84.7〜101.4% Blizzard 1 hits (13%)calculated with すなあらし | |
| 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | |
| Speed | First S119 / S67 | First S119 / S67 | First S119 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Blizzard 2HKOcalculated with すなあらし | 78.1〜93.0% Blizzard 2HKOcalculated with すなあらし | 70.7〜84.7% Blizzard 2HKOcalculated with すなあらし | |
| 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | |
| Speed | First S119 / S67 | First S119 / S67 | First S119 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Blizzard 2HKOcalculated with すなあらし | 78.1〜93.0% Blizzard 2HKOcalculated with すなあらし | 70.7〜84.7% Blizzard 2HKOcalculated with すなあらし | |
| 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | 42.6〜50.3% Earthquake 2 hits (90%)calculated with すなあらし | |
| Speed | First S119 / S67 | First S119 / S67 | First S119 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
Vanilluxe vs
Meowscarada Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 183.0〜216.3% Blizzard 1HKOcalculated with あられ | 183.0〜216.3% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 183.0〜216.3% Blizzard 1HKOcalculated with あられ | |
| 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 51.5〜62.1% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S119 / S262 | Second S119 / S175 | Second S119 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.9〜180.4% Blizzard 1HKOcalculated with あられ | 152.9〜180.4% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 152.9〜180.4% Blizzard 1HKOcalculated with あられ | |
| 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 51.5〜62.1% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S119 / S262 | Second S119 / S175 | Second S119 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.9〜180.4% Blizzard 1HKOcalculated with あられ | 152.9〜180.4% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 152.9〜180.4% Blizzard 1HKOcalculated with あられ | |
| 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 39.6〜47.9% Flower Trick 3HKOcalculated with あられ | 51.5〜62.1% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S119 / S262 | Second S119 / S175 | Second S119 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
Vanilluxe vs
ゴリランダー Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.3〜159.9% Blizzard 1HKOcalculated with あられ・グラスフィールド | 135.3〜159.9% Blizzard 1HKOcalculated with あられ・グラスフィールド | 135.3〜159.9% Blizzard 1HKOcalculated with あられ・グラスフィールド | |
| 83.4〜100.0% Wood Hammer 1 hits (6%)calculated with あられ・グラスフィールド | 76.9〜92.3% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 64.5〜76.9% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | First S119 / S107 | First S119 / S107 | First S119 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | |
| 83.4〜100.0% Wood Hammer 1 hits (6%)calculated with あられ・グラスフィールド | 76.9〜92.3% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 64.5〜76.9% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | First S119 / S107 | First S119 / S107 | First S119 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | 113.0〜133.3% Blizzard 1HKOcalculated with あられ・グラスフィールド | |
| 83.4〜100.0% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 76.9〜92.3% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 64.5〜76.9% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | First S119 / S107 | First S119 / S107 | First S119 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Gyarados
Vanilluxe vs
Gyarados Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.3〜79.2% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 79.5〜93.6% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 67.3〜79.2% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | 41.4〜49.7% Lash Out 3HKOcalculated with あられ | 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | |
| Speed | First S119 / S101 | Second S119 / S133 | First S119 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.4〜66.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 66.7〜78.4% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 56.4〜66.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | 41.4〜49.7% Lash Out 3HKOcalculated with あられ | 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | |
| Speed | First S119 / S101 | Second S119 / S133 | First S119 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.4〜66.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 66.7〜78.4% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 56.4〜66.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | 41.4〜49.7% Lash Out 3HKOcalculated with あられ | 32.0〜37.9% Lash Out 3 hits (87%)calculated with あられ | |
| Speed | First S119 / S101 | Second S119 / S133 | First S119 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○Corviknight
Vanilluxe vs
Corviknight Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.6〜67.3% Blizzard 2HKOcalculated with あられ | 56.6〜67.3% Blizzard 2HKOcalculated with あられ | 56.6〜67.3% Blizzard 2 hits (43%)calculated with あられ | |
| 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | |
| Speed | First S119 / S87 | First S119 / S78 | First S119 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.1% Blizzard 2 hits (82%)calculated with あられ | 47.3〜56.1% Blizzard 2 hits (29%)calculated with あられ | 47.3〜56.1% Blizzard 3HKOcalculated with あられ | |
| 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | |
| Speed | First S119 / S87 | First S119 / S78 | First S119 / S78 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.1% Blizzard 2 hits (82%)calculated with あられ | 47.3〜56.1% Blizzard 2 hits (29%)calculated with あられ | 47.3〜56.1% Blizzard 3HKOcalculated with あられ | |
| 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | 40.2〜47.3% Body Press 3HKOcalculated with あられ | |
| Speed | First S119 / S87 | First S119 / S78 | First S119 / S78 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
◎A-Ninetales
Vanilluxe vs
A-Ninetales Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 98.3〜116.6% Flash Cannon 1 hits (88%)calculated with あられ | 114.7〜136.0% Flash Cannon 1HKOcalculated with あられ | |
| 28.4〜33.7% Moonblast 3 hits (<1%)calculated with あられ | 37.3〜44.4% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S119 / S177 | Second S119 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 98.3〜116.6% Flash Cannon 1 hits (88%)calculated with あられ | 114.7〜136.0% Flash Cannon 1HKOcalculated with あられ | |
| 28.4〜33.7% Moonblast 3 hits (<1%)calculated with あられ | 37.3〜44.4% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S119 / S177 | Second S119 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 98.3〜116.6% Flash Cannon 1 hits (88%)calculated with あられ | 114.7〜136.0% Flash Cannon 1HKOcalculated with あられ | |
| 28.4〜33.7% Moonblast 3 hits (<1%)calculated with あられ | 37.3〜44.4% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S119 / S177 | Second S119 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Dragonite
Vanilluxe vs
Dragonite Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.8〜124.6% Blizzard 1HKOcalculated with あられ | 124.6〜147.9% Blizzard 1HKOcalculated with あられ | 124.6〜147.9% Blizzard 1HKOcalculated with あられ | |
| 81.7〜96.4% Draco Meteor 2HKOcalculated with あられ | 53.3〜63.9% Flamethrower 2HKOcalculated with あられ | 59.2〜69.8% Flamethrower 2HKOcalculated with あられ | |
| Speed | Second S119 / S152 | Second S119 / S145 | Second S119 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.4〜104.2% Blizzard 1 hits (25%)calculated with あられ | 104.2〜123.4% Blizzard 1HKOcalculated with あられ | 104.2〜123.4% Blizzard 1HKOcalculated with あられ | |
| 81.7〜96.4% Draco Meteor 2HKOcalculated with あられ | 53.3〜63.9% Flamethrower 2HKOcalculated with あられ | 59.2〜69.8% Flamethrower 2HKOcalculated with あられ | |
| Speed | Second S119 / S152 | Second S119 / S145 | Second S119 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.4〜104.2% Blizzard 1 hits (25%)calculated with あられ | 104.2〜123.4% Blizzard 1HKOcalculated with あられ | 104.2〜123.4% Blizzard 1HKOcalculated with あられ | |
| 81.7〜96.4% Draco Meteor 2HKOcalculated with あられ | 53.3〜63.9% Flamethrower 2HKOcalculated with あられ | 59.2〜69.8% Flamethrower 2HKOcalculated with あられ | |
| Speed | Second S119 / S152 | Second S119 / S145 | Second S119 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Vanilluxe vs
グソクムシャ Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.2〜28.6% Blizzard 4 hits (97%)calculated with あられ | |
| 98.2〜116.6% Iron Head 1 hits (88%)calculated with あられ | |
| Speed | First S119 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.2% Blizzard 5HKOcalculated with あられ | |
| 98.2〜116.6% Iron Head 1 hits (88%)calculated with あられ | |
| Speed | First S119 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.2% Blizzard 5HKOcalculated with あられ | |
| 98.2〜116.6% Iron Head 2HKOcalculated with あられ | |
| Speed | First S119 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲セグレイブ
Vanilluxe vs
セグレイブ Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜64.4% Blizzard 2HKOcalculated with あられ | 61.8〜73.3% Blizzard 2HKOcalculated with あられ | 61.8〜73.3% Blizzard 2HKOcalculated with あられ | |
| 63.9〜75.1% きょけんとつげき 2HKOcalculated with あられ | 50.3〜60.4% きょけんとつげき 2HKOcalculated with あられ | 71.0〜85.2% きょけんとつげき 2HKOcalculated with あられ | |
| Speed | Second S119 / S139 | Second S119 / S152 | Second S119 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Blizzard 2 hits (44%)calculated with あられ | 51.8〜61.3% Blizzard 2HKOcalculated with あられ | 51.8〜61.3% Blizzard 2HKOcalculated with あられ | |
| 63.9〜75.1% きょけんとつげき 2HKOcalculated with あられ | 50.3〜60.4% きょけんとつげき 2HKOcalculated with あられ | 71.0〜85.2% きょけんとつげき 2HKOcalculated with あられ | |
| Speed | Second S119 / S139 | Second S119 / S152 | Second S119 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Blizzard 2 hits (44%)calculated with あられ | 51.8〜61.3% Blizzard 2HKOcalculated with あられ | 51.8〜61.3% Blizzard 2HKOcalculated with あられ | |
| 63.9〜75.1% きょけんとつげき 2HKOcalculated with あられ | 50.3〜60.4% きょけんとつげき 2HKOcalculated with あられ | 71.0〜85.2% きょけんとつげき 2HKOcalculated with あられ | |
| Speed | Second S119 / S139 | Second S119 / S152 | Second S119 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Vanilluxe vs
Lucario Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 46.9〜55.8% Blizzard 2 hits (77%)calculated with あられ | 46.9〜55.8% Blizzard 2 hits (77%)calculated with あられ | |
| 100.6〜120.7% Flash Cannon 1HKOcalculated with あられ | 120.7〜142.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Blizzard 3HKOcalculated with あられ | 39.5〜46.9% Blizzard 3HKOcalculated with あられ | |
| 100.6〜120.7% Flash Cannon 1HKOcalculated with あられ | 120.7〜142.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Blizzard 3HKOcalculated with あられ | 39.5〜46.9% Blizzard 3HKOcalculated with あられ | |
| 100.6〜120.7% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 120.7〜142.0% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S223 | Second S119 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Gholdengo
Vanilluxe vs
Gholdengo Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.1% Blizzard 3HKOcalculated with あられ | 22.3〜26.4% Blizzard 4 hits (18%)calculated with あられ | 34.4〜41.1% Blizzard 3 hits (57%)calculated with あられ | |
| 142.0〜168.0% Make It Rain 1HKOcalculated with あられ | 107.7〜127.8% Make It Rain 1HKOcalculated with あられ | 129.0〜152.7% Make It Rain 1HKOcalculated with あられ | |
| Speed | Second S119 / S136 | First S119 / S107 | Second S119 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% Blizzard 3 hits (4%)calculated with あられ | 18.7〜22.3% Blizzard 999HKOcalculated with あられ | 28.8〜34.4% Blizzard 4 hits (>99%) (incl. たべのこし)calculated with あられ | |
| 142.0〜168.0% Make It Rain 1HKOcalculated with あられ | 107.7〜127.8% Make It Rain 1HKOcalculated with あられ | 129.0〜152.7% Make It Rain 1HKOcalculated with あられ | |
| Speed | Second S119 / S136 | First S119 / S107 | Second S119 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% Blizzard 3 hits (4%)calculated with あられ | 18.7〜22.3% Blizzard 999HKOcalculated with あられ | 28.8〜34.4% Blizzard 4 hits (>99%) (incl. たべのこし)calculated with あられ | |
| 142.0〜168.0% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | 107.7〜127.8% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | 129.0〜152.7% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S136 | First S119 / S107 | Second S119 / S136 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲Baxcalibur
Vanilluxe vs
Baxcalibur Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Blizzard 3HKOcalculated with あられ | 88.0〜104.2% Blizzard 1 hits (25%)calculated with あられ | 49.7〜58.9% Blizzard 2 hits (73%)calculated with あられ | |
| 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | 82.8〜99.4% Flash Cannon 2HKOcalculated with あられ | 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | |
| Speed | First S119 / S105 | Second S119 / S150 | First S119 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.6〜49.2% Blizzard 3HKOcalculated with あられ | 73.7〜86.8% Blizzard 2HKOcalculated with あられ | 41.6〜49.2% Blizzard 3HKOcalculated with あられ | |
| 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | 82.8〜99.4% Flash Cannon 2HKOcalculated with あられ | 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | |
| Speed | First S119 / S105 | Second S119 / S150 | First S119 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.6〜49.2% Blizzard 3HKOcalculated with あられ | 73.7〜86.8% Blizzard 2HKOcalculated with あられ | 41.6〜49.2% Blizzard 3HKOcalculated with あられ | |
| 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | 82.8〜99.4% Flash Cannon 2HKOcalculated with あられ | 68.6〜81.7% Flash Cannon 2HKOcalculated with あられ | |
| Speed | First S119 / S105 | Second S119 / S150 | First S119 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Aegislash
Vanilluxe vs
Aegislash Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.5% Blizzard 999HKOcalculated with あられ | 23.4〜27.5% Blizzard 999HKOcalculated with あられ | 23.4〜27.5% Blizzard 4 hits (61%)calculated with あられ | |
| 75.7〜89.9% Close Combat 2HKOcalculated with あられ | 103.0〜121.9% Flash Cannon 1HKOcalculated with あられ | 75.7〜89.9% Close Combat 2HKOcalculated with あられ | |
| Speed | First S119 / S80 | First S119 / S72 | First S119 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Blizzard 999HKOcalculated with あられ | 19.8〜23.4% Blizzard 999HKOcalculated with あられ | 19.8〜23.4% Blizzard 999HKOcalculated with あられ | |
| 75.7〜89.9% Close Combat 2HKOcalculated with あられ | 103.0〜121.9% Flash Cannon 1HKOcalculated with あられ | 75.7〜89.9% Close Combat 2HKOcalculated with あられ | |
| Speed | First S119 / S80 | First S119 / S72 | First S119 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Blizzard 999HKOcalculated with あられ | 19.8〜23.4% Blizzard 999HKOcalculated with あられ | 19.8〜23.4% Blizzard 999HKOcalculated with あられ | |
| 75.7〜89.9% Close Combat 2HKOcalculated with あられ | 103.0〜121.9% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 75.7〜89.9% Close Combat 2HKOcalculated with あられ | |
| Speed | First S119 / S80 | First S119 / S72 | First S119 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲Basculegion-F
Vanilluxe vs
Basculegion-F Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜102.0% Freeze-Dry 1 hits (6%)calculated with あられ | 85.3〜102.0% Freeze-Dry 1 hits (6%)calculated with あられ | 85.3〜102.0% Freeze-Dry 1 hits (6%)calculated with あられ | |
| 54.4〜65.1% Wave Crash 2HKOcalculated with あられ | 59.2〜71.0% Wave Crash 2HKOcalculated with あられ | 70.4〜84.6% Wave Crash 2HKOcalculated with あられ | |
| Speed | Second S119 / S195 | Second S119 / S143 | Second S119 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | |
| 54.4〜65.1% Wave Crash 2HKOcalculated with あられ | 59.2〜71.0% Wave Crash 2HKOcalculated with あられ | 70.4〜84.6% Wave Crash 2HKOcalculated with あられ | |
| Speed | Second S119 / S195 | Second S119 / S143 | Second S119 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | 71.1〜85.3% Freeze-Dry 2HKOcalculated with あられ | |
| 54.4〜65.1% Wave Crash 2HKOcalculated with あられ | 59.2〜71.0% Wave Crash 2HKOcalculated with あられ | 70.4〜84.6% Wave Crash 2HKOcalculated with あられ | |
| Speed | Second S119 / S195 | Second S119 / S143 | Second S119 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
Vanilluxe vs
メガリザードンX Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.4〜91.0% Blizzard 2HKOcalculated with あられ | |
| 121.3〜144.4% Flare Blitz 1HKOcalculated with あられ | |
| Speed | Second S119 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.5〜76.1% Blizzard 2HKOcalculated with あられ | |
| 121.3〜144.4% Flare Blitz 1HKOcalculated with あられ | |
| Speed | Second S119 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.5〜76.1% Blizzard 2HKOcalculated with あられ | |
| 121.3〜144.4% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Vanilluxe vs
メガリザードンY Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.0〜71.6% Blizzard 2HKOcalculated with 晴れ | |
| 181.1〜214.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S119 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.0% Blizzard 2HKOcalculated with 晴れ | |
| 181.1〜214.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S119 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.0% Blizzard 2HKOcalculated with 晴れ | |
| 181.1〜214.2% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S119 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Vanilluxe vs
エースバーン Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜49.7% Blizzard 3HKOcalculated with あられ | 40.8〜49.7% Blizzard 3HKOcalculated with あられ | 40.8〜49.7% Blizzard 3HKOcalculated with あられ | |
| 103.0〜121.9% High Jump Kick 1HKOcalculated with あられ | 93.5〜111.2% High Jump Kick 1 hits (63%)calculated with あられ | 121.3〜144.4% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S119 / S256 | Second S119 / S188 | Second S119 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.4% Blizzard 3HKOcalculated with あられ | 34.4〜41.4% Blizzard 3HKOcalculated with あられ | 34.4〜41.4% Blizzard 3HKOcalculated with あられ | |
| 103.0〜121.9% High Jump Kick 1HKOcalculated with あられ | 93.5〜111.2% High Jump Kick 1 hits (63%)calculated with あられ | 121.3〜144.4% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S119 / S256 | Second S119 / S188 | Second S119 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.4% Blizzard 3HKOcalculated with あられ | 34.4〜41.4% Blizzard 3HKOcalculated with あられ | 34.4〜41.4% Blizzard 3HKOcalculated with あられ | |
| 103.0〜121.9% High Jump Kick 2HKO (incl. きあいのタスキ)calculated with あられ | 93.5〜111.2% High Jump Kick 2HKOcalculated with あられ | 121.3〜144.4% かえんボール 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S256 | Second S119 / S188 | Second S119 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Vanilluxe vs
Sneasler Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜94.3% Blizzard 2HKOcalculated with あられ | 80.3〜94.3% Blizzard 2HKOcalculated with あられ | 80.3〜94.3% Blizzard 2HKOcalculated with あられ | |
| 103.0〜121.9% Close Combat 1HKOcalculated with あられ | 103.0〜121.9% Close Combat 1HKOcalculated with あられ | 103.0〜121.9% Close Combat 1HKOcalculated with あられ | |
| Speed | Second S119 / S172 | Second S119 / S172 | Second S119 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Blizzard 2HKOcalculated with あられ | 66.9〜79.0% Blizzard 2HKOcalculated with あられ | 66.9〜79.0% Blizzard 2HKOcalculated with あられ | |
| 103.0〜121.9% Close Combat 1HKOcalculated with あられ | 103.0〜121.9% Close Combat 1HKOcalculated with あられ | 103.0〜121.9% Close Combat 1HKOcalculated with あられ | |
| Speed | Second S119 / S172 | Second S119 / S172 | Second S119 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Blizzard 2HKOcalculated with あられ | 66.9〜79.0% Blizzard 2HKOcalculated with あられ | 66.9〜79.0% Blizzard 2HKOcalculated with あられ | |
| 103.0〜121.9% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 103.0〜121.9% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 103.0〜121.9% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S172 | Second S119 / S172 | Second S119 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Vanilluxe vs
Volcarona Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜31.3% Blizzard 4 hits (<1%)calculated with あられ | 31.1〜37.3% Blizzard 4 hits (>99%) (incl. オボンのみ)calculated with あられ | 26.0〜31.3% Blizzard 4 hits (5%)calculated with あられ | |
| 118.3〜139.6% Overheat 1HKOcalculated with あられ | 107.7〜127.8% Flamethrower 1HKOcalculated with あられ | 118.3〜139.6% Overheat 1HKOcalculated with あられ | |
| Speed | Second S119 / S122 | Second S119 / S152 | Second S119 / S122 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.9% Explosion 999HKOcalculated with あられ | 26.1〜31.1% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 39.6〜46.9% Explosion 999HKOcalculated with あられ | |
| 118.3〜139.6% Overheat 1HKOcalculated with あられ | 107.7〜127.8% Flamethrower 1HKOcalculated with あられ | 118.3〜139.6% Overheat 1HKOcalculated with あられ | |
| Speed | Second S119 / S122 | Second S119 / S152 | Second S119 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.9% Explosion 999HKOcalculated with あられ | 26.1〜31.1% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 39.6〜46.9% Explosion 999HKOcalculated with あられ | |
| 118.3〜139.6% Overheat 2HKO (incl. きあいのタスキ)calculated with あられ | 107.7〜127.8% Flamethrower 2HKO (incl. きあいのタスキ)calculated with あられ | 118.3〜139.6% Overheat 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S122 | Second S119 / S152 | Second S119 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×Skeledirge
Vanilluxe vs
Skeledirge Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.3〜35.5% Blizzard 4HKOcalculated with あられ | 30.3〜35.5% Blizzard 4 hits (98%) (incl. オボンのみ)calculated with あられ | 30.3〜35.5% Blizzard 3 hits (38%)calculated with あられ | |
| 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | |
| Speed | First S119 / S86 | First S119 / S86 | First S119 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜29.9% Blizzard 4 hits (<1%)calculated with あられ | 25.6〜29.9% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 25.6〜29.9% Blizzard 4HKOcalculated with あられ | |
| 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | |
| Speed | First S119 / S86 | First S119 / S86 | First S119 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜29.9% Blizzard 4 hits (<1%)calculated with あられ | 25.6〜29.9% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 25.6〜29.9% Blizzard 4HKOcalculated with あられ | |
| 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | 60.4〜72.2% Torch Song 2HKOcalculated with あられ | |
| Speed | First S119 / S86 | First S119 / S86 | First S119 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
Vanilluxe vs
Metagross Vanilluxe's build: Never-Melt Ice, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.6〜36.3% Blizzard 3 hits (49%)calculated with あられ | |
| 107.7〜129.0% Comet Punch 1HKOcalculated with あられ | |
| Speed | Second S119 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Light Clay, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.5〜30.6% Blizzard 4HKOcalculated with あられ | |
| 107.7〜129.0% Comet Punch 1HKOcalculated with あられ | |
| Speed | Second S119 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Vanilluxe's build: Focus Sash, Modest, H23 C23 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.5〜30.6% Blizzard 4HKOcalculated with あられ | |
| 107.7〜129.0% Comet Punch 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S119 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Blizzard
Freeze-Dry
Ice Shard
Taunt
Focus Sash
Blizzard
Freeze-Dry
Mirror Coat
Ice Shard




みがわり
オボンのみ
こだわりスカーフ

