Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
コータス

コータス

ほのお
全国図鑑 No.324 / 使用率 117位
データ集計日:2026-09-10

種族値

HP
70
こうげき
85
ぼうぎょ
140
とくこう
85
とくぼう
70
すばやさ
20
合計
470

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果
1 ひでり
94.6%
登場した時から5ターンの間、にほんばれ状態にする。
2 シェルアーマー
5.4%
相手の攻撃が急所に当たらない。

使用率データ

順位 技名 採用率
1
いわ ステルスロック
94.1%
いわ変化
PP 20
相手の場をステルスロック状態にする。
2
ノーマル あくび
91.6%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
3
ノーマル じばく
47.0%
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。
4
ほのお ふんえん
30.2%
ほのお特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。
5
ノーマル じたばた
20.3%
ノーマル物理
命中 100%PP 16
自分の残りHPが少ないほど威力が上がる。威力20ー200。
6
じめん じわれ
20.3%
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
7
ほのお かえんほうしゃ
19.3%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
8
ほのお オーバーヒート
14.9%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
9
ほのお おにび
10.9%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
10
ほのお だいもんじ
7.9%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。

持ち物

順位 持ち物 採用率
1
あついいわ
84.7%
にほんばれで起こした晴れが8ターン続く。
2
シュカのみ
5.4%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
3
せんせいのツメ
5.0%
20%の確率で同じ優先度の技の中で先制できる。
4
オボンのみオボンのみ
3.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
もくたん
0.5%
ほのおタイプの技の威力が1.2倍になる。
6
いのちのたま
0.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
ゴツゴツメット
0.5%
接触技を受けると相手に最大HPの1/6のダメージを与える。
8
だっしゅつボタン
0.5%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率
1 のんき
30.7%
2 れいせい (C↑ S↓)
24.3%
3 おだやか (D↑ A↓)
15.3%
4 ずぶとい (B↑ A↓)
9.9%
5 なまいき (D↑ S↓)
7.9%
6 ひかえめ (C↑ A↓)
5.9%
7 しんちょう (D↑ C↓)
5.0%
8 ゆうかん (A↑ S↓)
1.0%

ステータス振り

順位 H A B C D S 採用率
1 32040300
30.7%
2 32032020
27.2%
3 32020320
16.3%
4 31030320
5.4%
5 00323220
5.0%
6 32032200
3.5%
7 32090250
3.0%
8 32002860
2.0%
9 30022770
1.5%
10 32101320
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Torkoal Torkoal vs グソクムシャ グソクムシャ

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Torkoalグソクムシャ
114.3〜138.5%
ふんえん
1HKO
calculated with 晴れ
グソクムシャTorkoal
59.9〜71.8%
Drill Run
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Torkoalグソクムシャ
114.3〜138.5%
ふんえん
1HKO
calculated with 晴れ
グソクムシャTorkoal
40.7〜49.2%
Close Combat
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Torkoalグソクムシャ
125.3〜147.3%
ふんえん
1HKO
calculated with 晴れ
グソクムシャTorkoal
59.9〜71.8%
Drill Run
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
LucarioLucario
Torkoal Torkoal vs Lucario Lucario

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TorkoalLucario
110.2〜130.6%
ふんえん
1HKO
calculated with 晴れ
110.2〜130.6%
ふんえん
1HKO
calculated with 晴れ
LucarioTorkoal
62.7〜74.6%
Focus Blast
2HKO
calculated with 晴れ
74.6〜88.1%
Focus Blast
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / LucarioS223
Second
TorkoalS40 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TorkoalLucario
110.2〜130.6%
ふんえん
1HKO
calculated with 晴れ
110.2〜130.6%
ふんえん
1HKO
calculated with 晴れ
LucarioTorkoal
69.5〜81.9%
Focus Blast
2HKO
calculated with 晴れ
82.5〜97.2%
Focus Blast
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / LucarioS223
Second
TorkoalS36 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TorkoalLucario
118.4〜140.1%
ふんえん
1HKO
calculated with 晴れ
118.4〜140.1%
ふんえん
1HKO
calculated with 晴れ
LucarioTorkoal
69.5〜81.9%
Focus Blast
2HKO
calculated with 晴れ
82.5〜97.2%
Focus Blast
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / LucarioS223
Second
TorkoalS36 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Torkoal Torkoal vs Gholdengo Gholdengo

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TorkoalGholdengo
130.1〜154.6%
Overheat
1HKO
calculated with 晴れ
87.0〜102.6%
Overheat
1 hits (13%)
calculated with 晴れ
130.1〜154.6%
Overheat
1HKO
calculated with 晴れ
GholdengoTorkoal
39.5〜47.5%
Shadow Ball
3HKO
calculated with 晴れ
29.9〜35.6%
Focus Blast
3 hits (28%)
calculated with 晴れ
36.2〜42.9%
Shadow Ball
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / GholdengoS136
Second
TorkoalS40 / GholdengoS107
Second
TorkoalS40 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TorkoalGholdengo
130.1〜154.6%
Overheat
1HKO
calculated with 晴れ
87.0〜102.6%
Overheat
1 hits (13%)
calculated with 晴れ
130.1〜154.6%
Overheat
1HKO
calculated with 晴れ
GholdengoTorkoal
43.5〜51.4%
Focus Blast
2 hits (8%)
calculated with 晴れ
32.8〜39.0%
Shadow Ball
3 hits (99%)
calculated with 晴れ
39.5〜47.5%
Shadow Ball
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GholdengoS136
Second
TorkoalS36 / GholdengoS107
Second
TorkoalS36 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TorkoalGholdengo
141.1〜166.9%
Overheat
1HKO
calculated with 晴れ
94.3〜111.9%
Overheat
1 hits (63%)
calculated with 晴れ
141.1〜166.9%
Overheat
1HKO
calculated with 晴れ
GholdengoTorkoal
43.5〜51.4%
Focus Blast
2 hits (8%)
calculated with 晴れ
32.8〜39.0%
Shadow Ball
3 hits (99%)
calculated with 晴れ
39.5〜47.5%
Shadow Ball
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GholdengoS136
Second
TorkoalS36 / GholdengoS107
Second
TorkoalS36 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Mimikyu*Mimikyu
Torkoal Torkoal vs Mimikyu Mimikyu

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TorkoalMimikyu
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
MimikyuTorkoal
28.2〜33.3%
Shadow Claw
3 hits (<1%)
calculated with 晴れ
26.0〜31.1%
Shadow Claw
4HKO
calculated with 晴れ
22.0〜26.0%
Shadow Claw
4 hits (4%)
calculated with 晴れ
Speed
Second
TorkoalS40 / MimikyuS148
Second
TorkoalS40 / MimikyuS148
Second
TorkoalS40 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TorkoalMimikyu
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
44.3〜52.7%
ふんえん
3HKO
calculated with 晴れ
MimikyuTorkoal
24.9〜30.5%
Shadow Claw
4 hits (>99%)
calculated with 晴れ
22.6〜28.2%
Shadow Claw
4 hits (78%)
calculated with 晴れ
19.2〜23.7%
Shadow Claw
999HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / MimikyuS148
Second
TorkoalS36 / MimikyuS148
Second
TorkoalS36 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TorkoalMimikyu
48.9〜58.0%
ふんえん
3HKO
calculated with 晴れ
48.9〜58.0%
ふんえん
3HKO
calculated with 晴れ
48.9〜58.0%
ふんえん
3HKO
calculated with 晴れ
MimikyuTorkoal
28.2〜33.3%
Shadow Claw
3 hits (<1%)
calculated with 晴れ
26.0〜31.1%
Shadow Claw
4HKO
calculated with 晴れ
22.0〜26.0%
Shadow Claw
4 hits (4%)
calculated with 晴れ
Speed
Second
TorkoalS36 / MimikyuS148
Second
TorkoalS36 / MimikyuS148
Second
TorkoalS36 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Torkoal Torkoal vs Meowscarada Meowscarada

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalMeowscarada
105.9〜125.5%
ふんえん
1HKO
calculated with 晴れ
105.9〜125.5%
ふんえん
2HKO (incl. きあいのタスキ)
calculated with 晴れ
105.9〜125.5%
ふんえん
1HKO
calculated with 晴れ
MeowscaradaTorkoal
33.9〜40.7%
Knock Off
4HKO
calculated with 晴れ
33.9〜40.7%
Knock Off
4HKO
calculated with 晴れ
44.1〜52.5%
Knock Off
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / MeowscaradaS262
Second
TorkoalS40 / MeowscaradaS175
Second
TorkoalS40 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalMeowscarada
105.9〜125.5%
ふんえん
1HKO
calculated with 晴れ
105.9〜125.5%
ふんえん
2HKO (incl. きあいのタスキ)
calculated with 晴れ
105.9〜125.5%
ふんえん
1HKO
calculated with 晴れ
MeowscaradaTorkoal
25.4〜30.5%
Throat Chop
4HKO
calculated with 晴れ
25.4〜30.5%
Throat Chop
4HKO
calculated with 晴れ
40.1〜48.0%
Knock Off
3 hits (86%)
calculated with 晴れ
Speed
Second
TorkoalS36 / MeowscaradaS262
Second
TorkoalS36 / MeowscaradaS175
Second
TorkoalS36 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalMeowscarada
113.7〜134.6%
ふんえん
1HKO
calculated with 晴れ
113.7〜134.6%
ふんえん
2HKO (incl. きあいのタスキ)
calculated with 晴れ
113.7〜134.6%
ふんえん
1HKO
calculated with 晴れ
MeowscaradaTorkoal
33.9〜40.7%
Knock Off
4HKO
calculated with 晴れ
33.9〜40.7%
Knock Off
4HKO
calculated with 晴れ
44.1〜52.5%
Knock Off
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / MeowscaradaS262
Second
TorkoalS36 / MeowscaradaS175
Second
TorkoalS36 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Torkoal Torkoal vs ゴリランダー ゴリランダー

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Torkoalゴリランダー
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーTorkoal
62.7〜74.6%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
48.6〜57.6%
High Horsepower
2 hits (91%)
calculated with 晴れ・グラスフィールド
48.6〜57.6%
High Horsepower
2 hits (91%)
calculated with 晴れ・グラスフィールド
Speed
Second
TorkoalS40 / ゴリランダーS107
Second
TorkoalS40 / ゴリランダーS107
Second
TorkoalS40 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Torkoalゴリランダー
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーTorkoal
34.5〜40.7%
Wood Hammer
3HKO
calculated with 晴れ・グラスフィールド
22.0〜26.6%
High Horsepower
3HKO
calculated with 晴れ・グラスフィールド
22.0〜26.6%
High Horsepower
3HKO
calculated with 晴れ・グラスフィールド
Speed
Second
TorkoalS36 / ゴリランダーS107
Second
TorkoalS36 / ゴリランダーS107
Second
TorkoalS36 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Torkoalゴリランダー
137.2〜162.3%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
137.2〜162.3%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
137.2〜162.3%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーTorkoal
62.7〜74.6%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
48.6〜57.6%
High Horsepower
2 hits (91%)
calculated with 晴れ・グラスフィールド
48.6〜57.6%
High Horsepower
2 hits (91%)
calculated with 晴れ・グラスフィールド
Speed
Second
TorkoalS36 / ゴリランダーS107
Second
TorkoalS36 / ゴリランダーS107
Second
TorkoalS36 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
CorviknightCorviknight
Torkoal Torkoal vs Corviknight Corviknight

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TorkoalCorviknight
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
CorviknightTorkoal
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / CorviknightS87
Second
TorkoalS40 / CorviknightS78
Second
TorkoalS40 / CorviknightS78
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TorkoalCorviknight
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
106.3〜126.8%
Overheat
1HKO
calculated with 晴れ
CorviknightTorkoal
23.7〜27.7%
Brave Bird
4 hits (78%)
calculated with 晴れ
23.7〜27.7%
Brave Bird
4 hits (78%)
calculated with 晴れ
23.7〜27.7%
Brave Bird
4 hits (78%)
calculated with 晴れ
Speed
Second
TorkoalS36 / CorviknightS87
Second
TorkoalS36 / CorviknightS78
Second
TorkoalS36 / CorviknightS78
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TorkoalCorviknight
115.1〜137.6%
Overheat
1HKO
calculated with 晴れ
115.1〜137.6%
Overheat
1HKO
calculated with 晴れ
115.1〜137.6%
Overheat
1HKO
calculated with 晴れ
CorviknightTorkoal
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
25.4〜30.5%
Brave Bird
4HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / CorviknightS87
Second
TorkoalS36 / CorviknightS78
Second
TorkoalS36 / CorviknightS78
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Corviknight's page →
A-NinetalesA-Ninetales
Torkoal Torkoal vs A-Ninetales A-Ninetales

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TorkoalA-Ninetales
75.4〜89.1%
Overheat
2HKO
calculated with あられ
88.0〜104.0%
Overheat
1 hits (25%)
calculated with あられ
A-NinetalesTorkoal
13.6〜16.4%
Blizzard
999HKO
calculated with あられ
17.5〜20.9%
Blizzard
999HKO
calculated with あられ
Speed
Second
TorkoalS40 / A-NinetalesS177
Second
TorkoalS40 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TorkoalA-Ninetales
75.4〜89.1%
Overheat
2HKO
calculated with あられ
88.0〜104.0%
Overheat
1 hits (25%)
calculated with あられ
A-NinetalesTorkoal
14.7〜17.5%
Blizzard
999HKO
calculated with あられ
19.2〜23.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
TorkoalS36 / A-NinetalesS177
Second
TorkoalS36 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TorkoalA-Ninetales
80.0〜96.0%
Overheat
2HKO
calculated with あられ
93.3〜112.0%
Overheat
1 hits (69%)
calculated with あられ
A-NinetalesTorkoal
14.7〜17.5%
Blizzard
999HKO
calculated with あられ
19.2〜23.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
TorkoalS36 / A-NinetalesS177
Second
TorkoalS36 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Torkoal Torkoal vs Sneasler Sneasler

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TorkoalSneasler
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
SneaslerTorkoal
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
Speed
Second
TorkoalS40 / SneaslerS172
Second
TorkoalS40 / SneaslerS172
Second
TorkoalS40 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TorkoalSneasler
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
75.2〜88.5%
Overheat
2HKO
calculated with 晴れ
SneaslerTorkoal
42.9〜50.8%
Close Combat
2 hits (3%)
calculated with 晴れ
42.9〜50.8%
Close Combat
2 hits (3%)
calculated with 晴れ
42.9〜50.8%
Close Combat
2 hits (3%)
calculated with 晴れ
Speed
Second
TorkoalS36 / SneaslerS172
Second
TorkoalS36 / SneaslerS172
Second
TorkoalS36 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TorkoalSneasler
80.9〜95.5%
Overheat
2HKO
calculated with 晴れ
80.9〜95.5%
Overheat
2HKO
calculated with 晴れ
80.9〜95.5%
Overheat
2HKO
calculated with 晴れ
SneaslerTorkoal
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
47.5〜55.9%
Close Combat
2 hits (79%)
calculated with 晴れ
Speed
Second
TorkoalS36 / SneaslerS172
Second
TorkoalS36 / SneaslerS172
Second
TorkoalS36 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)イエッサン(オス)
Torkoal Torkoal vs イエッサン(オス) イエッサン(オス)

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Torkoalイエッサン(オス)
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
イエッサン(オス)Torkoal
42.9〜51.4%
Expanding Force
2 hits (6%)
calculated with 晴れ・サイコフィールド
39.0〜46.3%
Expanding Force
3HKO
calculated with 晴れ・サイコフィールド
42.9〜51.4%
Expanding Force
2 hits (6%)
calculated with 晴れ・サイコフィールド
Speed
Second
TorkoalS40 / イエッサン(オス)S220
Second
TorkoalS40 / イエッサン(オス)S161
Second
TorkoalS40 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Torkoalイエッサン(オス)
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
74.5〜88.3%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
イエッサン(オス)Torkoal
47.5〜56.5%
Expanding Force
2 hits (86%)
calculated with 晴れ・サイコフィールド
44.1〜52.5%
Expanding Force
2 hits (18%)
calculated with 晴れ・サイコフィールド
47.5〜56.5%
Expanding Force
2 hits (86%)
calculated with 晴れ・サイコフィールド
Speed
Second
TorkoalS36 / イエッサン(オス)S220
Second
TorkoalS36 / イエッサン(オス)S161
Second
TorkoalS36 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Torkoalイエッサン(オス)
81.0〜96.4%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
81.0〜96.4%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
81.0〜96.4%
Overheat
2HKO
calculated with 晴れ・サイコフィールド
イエッサン(オス)Torkoal
47.5〜56.5%
Expanding Force
2 hits (86%)
calculated with 晴れ・サイコフィールド
44.1〜52.5%
Expanding Force
2 hits (18%)
calculated with 晴れ・サイコフィールド
47.5〜56.5%
Expanding Force
2 hits (86%)
calculated with 晴れ・サイコフィールド
Speed
Second
TorkoalS36 / イエッサン(オス)S220
Second
TorkoalS36 / イエッサン(オス)S161
Second
TorkoalS36 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
Torkoal Torkoal vs Metagross Metagross

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TorkoalMetagross
115.9〜137.6%
Overheat
1HKO
calculated with 晴れ
MetagrossTorkoal
56.5〜66.7%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TorkoalMetagross
115.9〜137.6%
Overheat
1HKO
calculated with 晴れ
MetagrossTorkoal
42.4〜50.3%
Psychic Fangs
2 hits (<1%)
calculated with 晴れ
Speed
Second
TorkoalS36 / MetagrossS162
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TorkoalMetagross
126.1〜149.0%
Overheat
1HKO
calculated with 晴れ
MetagrossTorkoal
56.5〜66.7%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
Torkoal Torkoal vs ボーマンダ ボーマンダ

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Torkoalボーマンダ
26.3〜31.6%
Fire Blast
4HKO
calculated with 晴れ
ボーマンダTorkoal
61.0〜71.8%
Double-Edge
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Torkoalボーマンダ
26.3〜31.6%
Fire Blast
4HKO
calculated with 晴れ
ボーマンダTorkoal
55.4〜65.5%
Double-Edge
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Torkoalボーマンダ
28.7〜33.9%
Fire Blast
3 hits (1%)
calculated with 晴れ
ボーマンダTorkoal
61.0〜71.8%
Double-Edge
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Torkoal Torkoal vs Garchomp Garchomp

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TorkoalGarchomp
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
GarchompTorkoal
56.5〜66.7%
Earth Power
2HKO
calculated with 晴れ
78.0〜92.7%
Earthquake
2HKO
calculated with 晴れ
78.0〜92.7%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / GarchompS223
Second
TorkoalS40 / GarchompS231
Second
TorkoalS40 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TorkoalGarchomp
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
25.4〜30.3%
Fire Blast
4HKO
calculated with 晴れ
GarchompTorkoal
55.4〜65.5%
Power Gem
2HKO
calculated with 晴れ
35.6〜42.4%
Earthquake
2HKO
calculated with 晴れ
35.6〜42.4%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GarchompS223
Second
TorkoalS36 / GarchompS231
Second
TorkoalS36 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TorkoalGarchomp
27.6〜33.0%
Fire Blast
4HKO
calculated with 晴れ
27.6〜33.0%
Fire Blast
4HKO
calculated with 晴れ
27.6〜33.0%
Fire Blast
4HKO
calculated with 晴れ
GarchompTorkoal
62.1〜73.4%
Earth Power
2HKO
calculated with 晴れ
78.0〜92.7%
Earthquake
2HKO
calculated with 晴れ
78.0〜92.7%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GarchompS223
Second
TorkoalS36 / GarchompS231
Second
TorkoalS36 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Torkoal Torkoal vs Primarina Primarina

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TorkoalPrimarina
30.5〜36.4%
Self-Destruct
999HKO
calculated with 晴れ
40.6〜48.1%
Self-Destruct
999HKO
calculated with 晴れ
30.5〜36.4%
Self-Destruct
999HKO
calculated with 晴れ
PrimarinaTorkoal
35.0〜41.8%
Sparkling Aria
3HKO
calculated with 晴れ
41.8〜50.8%
Sparkling Aria
2 hits (<1%)
calculated with 晴れ
35.0〜41.8%
Sparkling Aria
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / PrimarinaS80
Second
TorkoalS40 / PrimarinaS82
Second
TorkoalS40 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TorkoalPrimarina
33.7〜40.1%
Self-Destruct
999HKO
calculated with 晴れ
45.5〜53.5%
Self-Destruct
999HKO
calculated with 晴れ
33.7〜40.1%
Self-Destruct
999HKO
calculated with 晴れ
PrimarinaTorkoal
37.3〜45.2%
Sparkling Aria
3HKO
calculated with 晴れ
47.5〜55.4%
Sparkling Aria
2 hits (65%)
calculated with 晴れ
37.3〜45.2%
Sparkling Aria
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / PrimarinaS80
Second
TorkoalS36 / PrimarinaS82
Second
TorkoalS36 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TorkoalPrimarina
33.7〜40.1%
Self-Destruct
999HKO
calculated with 晴れ
45.5〜53.5%
Self-Destruct
999HKO
calculated with 晴れ
33.7〜40.1%
Self-Destruct
999HKO
calculated with 晴れ
PrimarinaTorkoal
37.3〜45.2%
Sparkling Aria
3HKO
calculated with 晴れ
47.5〜55.4%
Sparkling Aria
2 hits (65%)
calculated with 晴れ
37.3〜45.2%
Sparkling Aria
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / PrimarinaS80
Second
TorkoalS36 / PrimarinaS82
Second
TorkoalS36 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Primarina's page →
Hippowdon×Hippowdon
Torkoal Torkoal vs Hippowdon Hippowdon

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TorkoalHippowdon
27.0〜32.1%
Overheat
999HKO
calculated with すなあらし
29.3〜34.9%
Overheat
999HKO
calculated with すなあらし
22.8〜27.0%
Fire Blast
4 hits (37%)
calculated with すなあらし
HippowdonTorkoal
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
TorkoalS40 / HippowdonS67
Second
TorkoalS40 / HippowdonS67
Second
TorkoalS40 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TorkoalHippowdon
27.0〜32.1%
Overheat
999HKO
calculated with すなあらし
29.3〜34.9%
Overheat
999HKO
calculated with すなあらし
22.8〜27.0%
Fire Blast
4 hits (37%)
calculated with すなあらし
HippowdonTorkoal
23.7〜28.8%
Earthquake
3HKO
calculated with すなあらし
23.7〜28.8%
Earthquake
3HKO
calculated with すなあらし
23.7〜28.8%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
TorkoalS36 / HippowdonS67
Second
TorkoalS36 / HippowdonS67
Second
TorkoalS36 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TorkoalHippowdon
29.3〜34.9%
Overheat
999HKO
calculated with すなあらし
27.0〜32.1%
Fire Blast
4 hits (40%)
calculated with すなあらし
24.2〜29.3%
Fire Blast
4 hits (>99%)
calculated with すなあらし
HippowdonTorkoal
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
52.0〜62.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
TorkoalS36 / HippowdonS67
Second
TorkoalS36 / HippowdonS67
Second
TorkoalS36 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
Torkoal Torkoal vs セグレイブ セグレイブ

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Torkoalセグレイブ
44.0〜51.8%
Fire Blast
2 hits (9%)
calculated with 晴れ
57.1〜68.1%
Overheat
2 hits (10%)
calculated with 晴れ
57.1〜68.1%
Overheat
2 hits (10%)
calculated with 晴れ
セグレイブTorkoal
64.4〜76.8%
Earthquake
2HKO
calculated with 晴れ
50.8〜61.0%
Earthquake
2HKO
calculated with 晴れ
73.4〜86.4%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / セグレイブS139
Second
TorkoalS40 / セグレイブS152
Second
TorkoalS40 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Torkoalセグレイブ
44.0〜51.8%
Fire Blast
2 hits (9%)
calculated with 晴れ
57.1〜68.1%
Overheat
2 hits (10%)
calculated with 晴れ
57.1〜68.1%
Overheat
2 hits (10%)
calculated with 晴れ
セグレイブTorkoal
53.1〜63.3%
きょけんとつげき
2HKO
calculated with 晴れ
42.4〜49.7%
きょけんとつげき
3HKO
calculated with 晴れ
59.9〜71.2%
きょけんとつげき
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / セグレイブS139
Second
TorkoalS36 / セグレイブS152
Second
TorkoalS36 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Torkoalセグレイブ
55.5〜66.0%
Overheat
3HKO
calculated with 晴れ
53.4〜63.4%
Fire Blast
2HKO
calculated with 晴れ
53.4〜63.4%
Fire Blast
2HKO
calculated with 晴れ
セグレイブTorkoal
64.4〜76.8%
Earthquake
2HKO
calculated with 晴れ
50.8〜61.0%
Earthquake
2HKO
calculated with 晴れ
73.4〜86.4%
Earthquake
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / セグレイブS139
Second
TorkoalS36 / セグレイブS152
Second
TorkoalS36 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Gyarados×*Gyarados
Torkoal Torkoal vs Gyarados Gyarados

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TorkoalGyarados
20.8〜24.3%
Fire Blast
5HKO
calculated with 晴れ・攻撃-1
24.6〜28.7%
Fire Blast
4 hits (>99%)
calculated with 晴れ・攻撃-1
24.3〜28.7%
Overheat
999HKO
calculated with 晴れ・攻撃-1
GyaradosTorkoal
38.4〜46.3%
Earthquake
3HKO
calculated with 晴れ
50.8〜61.0%
Earthquake
2HKO
calculated with 晴れ
38.4〜46.3%
Earthquake
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / GyaradosS101
Second
TorkoalS40 / GyaradosS133
Second
TorkoalS40 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TorkoalGyarados
20.8〜24.3%
Fire Blast
5HKO
calculated with 晴れ・攻撃-1
24.6〜28.7%
Fire Blast
4 hits (>99%)
calculated with 晴れ・攻撃-1
24.3〜28.7%
Overheat
999HKO
calculated with 晴れ・攻撃-1
GyaradosTorkoal
17.5〜20.9%
Earthquake
3 hits (8%)
calculated with 晴れ
23.2〜27.7%
Earthquake
3HKO
calculated with 晴れ
17.5〜20.9%
Earthquake
3 hits (8%)
calculated with 晴れ
Speed
Second
TorkoalS36 / GyaradosS101
Second
TorkoalS36 / GyaradosS133
Second
TorkoalS36 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TorkoalGyarados
22.3〜26.7%
Fire Blast
4 hits (19%)
calculated with 晴れ・攻撃-1
26.3〜31.6%
Fire Blast
4HKO
calculated with 晴れ・攻撃-1
26.2〜31.2%
Overheat
999HKO
calculated with 晴れ・攻撃-1
GyaradosTorkoal
38.4〜46.3%
Earthquake
3HKO
calculated with 晴れ
50.8〜61.0%
Earthquake
2HKO
calculated with 晴れ
38.4〜46.3%
Earthquake
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GyaradosS101
Second
TorkoalS36 / GyaradosS133
Second
TorkoalS36 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Torkoal Torkoal vs Basculegion-F Basculegion-F

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalBasculegion-F
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
Basculegion-FTorkoal
49.7〜58.8%
Wave Crash
2 hits (94%)
calculated with 晴れ
54.2〜65.0%
Wave Crash
2HKO
calculated with 晴れ
64.4〜76.3%
Wave Crash
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / Basculegion-FS195
Second
TorkoalS40 / Basculegion-FS143
Second
TorkoalS40 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalBasculegion-F
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
25.9〜31.0%
Fire Blast
4HKO
calculated with 晴れ
Basculegion-FTorkoal
45.2〜54.2%
Wave Crash
2 hits (29%)
calculated with 晴れ
48.6〜59.3%
Wave Crash
2 hits (98%)
calculated with 晴れ
58.8〜70.1%
Wave Crash
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / Basculegion-FS195
Second
TorkoalS36 / Basculegion-FS143
Second
TorkoalS36 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TorkoalBasculegion-F
28.9〜34.0%
Fire Blast
3 hits (2%)
calculated with 晴れ
28.9〜34.0%
Fire Blast
3 hits (2%)
calculated with 晴れ
28.9〜34.0%
Fire Blast
3 hits (2%)
calculated with 晴れ
Basculegion-FTorkoal
49.7〜58.8%
Wave Crash
2 hits (94%)
calculated with 晴れ
54.2〜65.0%
Wave Crash
2HKO
calculated with 晴れ
64.4〜76.3%
Wave Crash
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / Basculegion-FS195
Second
TorkoalS36 / Basculegion-FS143
Second
TorkoalS36 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Torkoal Torkoal vs Farigiraf Farigiraf

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TorkoalFarigiraf
30.8〜36.5%
Fire Blast
3 hits (62%)
calculated with 晴れ
25.3〜30.0%
Fire Blast
4HKO
calculated with 晴れ
30.8〜36.5%
Fire Blast
3 hits (62%)
calculated with 晴れ
FarigirafTorkoal
71.2〜84.7%
Power Gem
2HKO
calculated with 晴れ
58.8〜71.2%
Power Gem
2HKO
calculated with 晴れ
78.0〜92.7%
Power Gem
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / FarigirafS151
Second
TorkoalS40 / FarigirafS106
Second
TorkoalS40 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TorkoalFarigiraf
30.8〜36.5%
Fire Blast
3 hits (62%)
calculated with 晴れ
25.3〜30.0%
Fire Blast
4HKO
calculated with 晴れ
30.8〜36.5%
Fire Blast
3 hits (62%)
calculated with 晴れ
FarigirafTorkoal
78.0〜92.7%
Power Gem
2HKO
calculated with 晴れ
65.5〜78.0%
Power Gem
2HKO
calculated with 晴れ
85.9〜101.7%
Power Gem
1 hits (6%)
calculated with 晴れ
Speed
Second
TorkoalS36 / FarigirafS151
Second
TorkoalS36 / FarigirafS106
Second
TorkoalS36 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TorkoalFarigiraf
34.0〜39.6%
Fire Blast
3HKO
calculated with 晴れ
27.9〜33.2%
Fire Blast
4HKO
calculated with 晴れ
34.0〜39.6%
Fire Blast
3HKO
calculated with 晴れ
FarigirafTorkoal
78.0〜92.7%
Power Gem
2HKO
calculated with 晴れ
65.5〜78.0%
Power Gem
2HKO
calculated with 晴れ
85.9〜101.7%
Power Gem
1 hits (6%)
calculated with 晴れ
Speed
Second
TorkoalS36 / FarigirafS151
Second
TorkoalS36 / FarigirafS106
Second
TorkoalS36 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Torkoal Torkoal vs Greninja Greninja

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TorkoalGreninja
36.2〜42.3%
Fire Blast
3HKO
calculated with 晴れ
32.9〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
36.2〜42.3%
Fire Blast
3HKO
calculated with 晴れ
GreninjaTorkoal
47.5〜55.4%
Mud Shot
2 hits (65%)
calculated with 晴れ
48.6〜58.8%
Mud Shot
2 hits (97%)
calculated with 晴れ
47.5〜55.4%
Mud Shot
2 hits (65%)
calculated with 晴れ
Speed
Second
TorkoalS40 / GreninjaS174
Second
TorkoalS40 / GreninjaS213
Second
TorkoalS40 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TorkoalGreninja
36.2〜42.3%
Fire Blast
3HKO
calculated with 晴れ
32.9〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
36.2〜42.3%
Fire Blast
3HKO
calculated with 晴れ
GreninjaTorkoal
48.6〜58.8%
Hydro Pump
2 hits (97%)
calculated with 晴れ
54.2〜64.4%
Hydro Pump
2HKO
calculated with 晴れ
48.6〜58.8%
Hydro Pump
2 hits (97%)
calculated with 晴れ
Speed
Second
TorkoalS36 / GreninjaS174
Second
TorkoalS36 / GreninjaS213
Second
TorkoalS36 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TorkoalGreninja
39.6〜47.0%
Fire Blast
3HKO
calculated with 晴れ
36.2〜42.3%
Fire Blast
3HKO
calculated with 晴れ
39.6〜47.0%
Fire Blast
3HKO
calculated with 晴れ
GreninjaTorkoal
50.8〜61.0%
Mud Shot
2HKO
calculated with 晴れ
55.4〜65.5%
Mud Shot
2HKO
calculated with 晴れ
50.8〜61.0%
Mud Shot
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / GreninjaS174
Second
TorkoalS36 / GreninjaS213
Second
TorkoalS36 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Torkoal Torkoal vs メガリザードンX メガリザードンX

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TorkoalメガリザードンX
35.5〜41.9%
Self-Destruct
999HKO
calculated with 晴れ
メガリザードンXTorkoal
55.4〜66.1%
Outrage
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TorkoalメガリザードンX
39.4〜46.5%
Self-Destruct
999HKO
calculated with 晴れ
メガリザードンXTorkoal
50.3〜59.9%
Outrage
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TorkoalメガリザードンX
39.4〜46.5%
Self-Destruct
999HKO
calculated with 晴れ
メガリザードンXTorkoal
55.4〜66.1%
Outrage
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Torkoal Torkoal vs メガリザードンY メガリザードンY

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TorkoalメガリザードンY
23.2〜27.7%
Fire Blast
4 hits (79%)
calculated with 晴れ
メガリザードンYTorkoal
54.8〜64.4%
Overheat
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TorkoalメガリザードンY
23.2〜27.7%
Fire Blast
4 hits (79%)
calculated with 晴れ
メガリザードンYTorkoal
59.9〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
Speed
Second
TorkoalS36 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TorkoalメガリザードンY
25.8〜31.0%
Fire Blast
4HKO
calculated with 晴れ
メガリザードンYTorkoal
59.9〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
Speed
Second
TorkoalS36 / メガリザードンYS152
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Torkoal Torkoal vs エースバーン エースバーン

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Torkoalエースバーン
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
エースバーンTorkoal
47.5〜55.9%
High Jump Kick
2 hits (79%)
calculated with 晴れ
42.9〜50.8%
High Jump Kick
2 hits (3%)
calculated with 晴れ
61.6〜72.3%
High Jump Kick
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / エースバーンS256
Second
TorkoalS40 / エースバーンS188
Second
TorkoalS40 / エースバーンS171
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Torkoalエースバーン
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
32.5〜38.9%
Fire Blast
3 hits (>99%)
calculated with 晴れ
エースバーンTorkoal
42.9〜50.8%
High Jump Kick
2 hits (3%)
calculated with 晴れ
39.0〜46.3%
High Jump Kick
3HKO
calculated with 晴れ
55.4〜66.1%
High Jump Kick
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / エースバーンS256
Second
TorkoalS36 / エースバーンS188
Second
TorkoalS36 / エースバーンS171
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Torkoalエースバーン
36.3〜42.7%
Fire Blast
3HKO
calculated with 晴れ
36.3〜42.7%
Fire Blast
3HKO
calculated with 晴れ
36.3〜42.7%
Fire Blast
3HKO
calculated with 晴れ
エースバーンTorkoal
47.5〜55.9%
High Jump Kick
2 hits (79%)
calculated with 晴れ
42.9〜50.8%
High Jump Kick
2 hits (3%)
calculated with 晴れ
61.6〜72.3%
High Jump Kick
2HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / エースバーンS256
Second
TorkoalS36 / エースバーンS188
Second
TorkoalS36 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×*Rotom-W
Torkoal Torkoal vs Rotom-W Rotom-W

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TorkoalRotom-W
28.7〜34.4%
Overheat
999HKO
calculated with 晴れ
28.7〜34.4%
Overheat
999HKO
calculated with 晴れ
30.7〜37.0%
Fire Blast
4 hits (>99%) (incl. オボンのみ)
calculated with 晴れ
Rotom-WTorkoal
31.6〜38.4%
Hydro Pump
3 hits (94%)
calculated with 晴れ
31.6〜38.4%
Hydro Pump
3 hits (94%)
calculated with 晴れ
45.2〜54.2%
Hydro Pump
2 hits (31%)
calculated with 晴れ
Speed
Second
TorkoalS40 / Rotom-WS106
Second
TorkoalS40 / Rotom-WS106
Second
TorkoalS40 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TorkoalRotom-W
29.3〜35.0%
Self-Destruct
999HKO
calculated with 晴れ
29.3〜35.0%
Self-Destruct
999HKO
calculated with 晴れ
30.7〜37.0%
Fire Blast
4 hits (>99%) (incl. オボンのみ)
calculated with 晴れ
Rotom-WTorkoal
37.3〜44.1%
Hydro Pump
3HKO
calculated with 晴れ
37.3〜44.1%
Hydro Pump
3HKO
calculated with 晴れ
48.6〜58.8%
Hydro Pump
2 hits (97%)
calculated with 晴れ
Speed
Second
TorkoalS36 / Rotom-WS106
Second
TorkoalS36 / Rotom-WS106
Second
TorkoalS36 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TorkoalRotom-W
26.8〜31.8%
Fire Blast
4 hits (<1%)
calculated with 晴れ
26.8〜31.8%
Fire Blast
4 hits (44%)
calculated with 晴れ
33.1〜39.4%
Fire Blast
4HKO
calculated with 晴れ
Rotom-WTorkoal
37.3〜44.1%
Hydro Pump
3HKO
calculated with 晴れ
37.3〜44.1%
Hydro Pump
3HKO
calculated with 晴れ
48.6〜58.8%
Hydro Pump
2 hits (97%)
calculated with 晴れ
Speed
Second
TorkoalS36 / Rotom-WS106
Second
TorkoalS36 / Rotom-WS106
Second
TorkoalS36 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon*Hydreigon
Torkoal Torkoal vs Hydreigon Hydreigon

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TorkoalHydreigon
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
HydreigonTorkoal
57.6〜67.8%
Earth Power
2HKO
calculated with 晴れ
52.0〜62.1%
Earth Power
2HKO
calculated with 晴れ
79.7〜94.4%
Draco Meteor
2HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / HydreigonS225
Second
TorkoalS40 / HydreigonS165
Second
TorkoalS40 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TorkoalHydreigon
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
26.6〜32.0%
Fire Blast
4HKO
calculated with 晴れ
HydreigonTorkoal
66.7〜79.7%
Draco Meteor
2HKO
calculated with 晴れ
61.6〜72.9%
Draco Meteor
2 hits (51%)
calculated with 晴れ
86.4〜103.4%
Draco Meteor
1 hits (19%)
calculated with 晴れ
Speed
Second
TorkoalS36 / HydreigonS225
Second
TorkoalS36 / HydreigonS165
Second
TorkoalS36 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TorkoalHydreigon
29.0〜34.3%
Fire Blast
3 hits (4%)
calculated with 晴れ
29.0〜34.3%
Fire Blast
3 hits (4%)
calculated with 晴れ
29.0〜34.3%
Fire Blast
3 hits (4%)
calculated with 晴れ
HydreigonTorkoal
66.7〜79.7%
Draco Meteor
2HKO
calculated with 晴れ
57.6〜67.8%
Earth Power
2HKO
calculated with 晴れ
86.4〜103.4%
Draco Meteor
1 hits (19%)
calculated with 晴れ
Speed
Second
TorkoalS36 / HydreigonS225
Second
TorkoalS36 / HydreigonS165
Second
TorkoalS36 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Torkoal Torkoal vs Skeledirge Skeledirge

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TorkoalSkeledirge
28.0〜33.2%
Overheat
4 hits (89%)
calculated with 晴れ
28.0〜33.2%
Overheat
4 hits (26%)
calculated with 晴れ
28.0〜33.2%
Overheat
4HKO
calculated with 晴れ
SkeledirgeTorkoal
38.4〜46.3%
Earth Power
3HKO
calculated with 晴れ
38.4〜46.3%
Earth Power
3HKO
calculated with 晴れ
38.4〜46.3%
Earth Power
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / SkeledirgeS86
Second
TorkoalS40 / SkeledirgeS86
Second
TorkoalS40 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TorkoalSkeledirge
28.0〜33.2%
Overheat
4 hits (89%)
calculated with 晴れ
28.0〜33.2%
Overheat
4 hits (26%)
calculated with 晴れ
28.0〜33.2%
Overheat
4HKO
calculated with 晴れ
SkeledirgeTorkoal
20.9〜24.9%
Earth Power
3HKO
calculated with 晴れ
20.9〜24.9%
Earth Power
3HKO
calculated with 晴れ
20.9〜24.9%
Earth Power
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / SkeledirgeS86
Second
TorkoalS36 / SkeledirgeS86
Second
TorkoalS36 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TorkoalSkeledirge
30.8〜36.5%
Overheat
4HKO
calculated with 晴れ
30.8〜36.5%
Overheat
4 hits (>99%) (incl. オボンのみ)
calculated with 晴れ
30.8〜36.5%
Overheat
3 hits (57%)
calculated with 晴れ
SkeledirgeTorkoal
41.8〜49.7%
Earth Power
3HKO
calculated with 晴れ
41.8〜49.7%
Earth Power
3HKO
calculated with 晴れ
41.8〜49.7%
Earth Power
3HKO
calculated with 晴れ
Speed
Second
TorkoalS36 / SkeledirgeS86
Second
TorkoalS36 / SkeledirgeS86
Second
TorkoalS36 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Dragonite×Dragonite
Torkoal Torkoal vs Dragonite Dragonite

Torkoal's build: Heat Rock, Calm, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TorkoalDragonite
15.6〜18.6%
Self-Destruct
999HKO
calculated with 晴れ
12.6〜14.4%
Fire Blast
4 hits (2%)
calculated with 晴れ
12.6〜14.4%
Fire Blast
4 hits (2%)
calculated with 晴れ
DragoniteTorkoal
67.8〜80.2%
Draco Meteor
2HKO
calculated with 晴れ
37.3〜44.1%
Earthquake
3HKO
calculated with 晴れ
37.3〜44.1%
Earthquake
3HKO
calculated with 晴れ
Speed
Second
TorkoalS40 / DragoniteS152
Second
TorkoalS40 / DragoniteS145
Second
TorkoalS40 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TorkoalDragonite
17.4〜20.4%
Self-Destruct
999HKO
calculated with 晴れ
12.6〜14.4%
Fire Blast
4 hits (2%)
calculated with 晴れ
12.6〜14.4%
Fire Blast
4 hits (2%)
calculated with 晴れ
DragoniteTorkoal
74.6〜88.1%
Draco Meteor
2HKO
calculated with 晴れ
34.5〜41.2%
Dragon Pulse
3HKO
calculated with 晴れ
57.6〜68.4%
Draco Meteor
2 hits (9%)
calculated with 晴れ
Speed
Second
TorkoalS36 / DragoniteS152
Second
TorkoalS36 / DragoniteS145
Second
TorkoalS36 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Torkoal's build: Quick Claw, Quiet, H32 B4 D30

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TorkoalDragonite
11.4〜13.2%
Fire Blast
5HKO
calculated with 晴れ
13.2〜16.2%
Fire Blast
4 hits (87%)
calculated with 晴れ
13.2〜16.2%
Fire Blast
4 hits (87%)
calculated with 晴れ
DragoniteTorkoal
74.6〜88.1%
Draco Meteor
2HKO
calculated with 晴れ
37.3〜44.1%
Earthquake
3HKO
calculated with 晴れ
57.6〜68.4%
Draco Meteor
2 hits (9%)
calculated with 晴れ
Speed
Second
TorkoalS36 / DragoniteS152
Second
TorkoalS36 / DragoniteS145
Second
TorkoalS36 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemCharcoal
AbilityDrought
NatureQuiet (C↑S↓)
MovesくさSolar BeamほのおEruptionほのおFlamethrowerほのおOverheat
EVH32B2D32
M-3 Season
ItemCharcoal
AbilityDrought
NatureQuiet (C↑S↓)
MovesくさSolar BeamほのおEruptionほのおFlamethrowerほのおOverheat
EVH32B2D32
See more team examples