コータス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ひでり | 登場した時から5ターンの間、にほんばれ状態にする。 |
| 2 | シェルアーマー | 相手の攻撃が急所に当たらない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 2 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 3 | じばく |
物理威力 200命中 100%PP 8 使うと自分はひんしになる。 |
| 4 | ふんえん |
特殊威力 80命中 100%PP 16 30%の確率で相手をやけど状態にする。 |
| 5 | じたばた |
物理命中 100%PP 16 自分の残りHPが少ないほど威力が上がる。威力20ー200。 |
| 6 | じわれ |
物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 |
| 7 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 8 | オーバーヒート |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 9 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 10 | だいもんじ |
特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | あついいわ |
にほんばれで起こした晴れが8ターン続く。 |
| 2 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 3 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 5 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
| 6 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 7 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 8 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | のんき | |
| 2 | れいせい (C↑ S↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | ずぶとい (B↑ A↓) | |
| 5 | なまいき (D↑ S↓) | |
| 6 | ひかえめ (C↑ A↓) | |
| 7 | しんちょう (D↑ C↓) | |
| 8 | ゆうかん (A↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 4 | 0 | 30 | 0 | |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 3 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 4 | 31 | 0 | 3 | 0 | 32 | 0 | |
| 5 | 0 | 0 | 32 | 32 | 2 | 0 | |
| 6 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 7 | 32 | 0 | 9 | 0 | 25 | 0 | |
| 8 | 32 | 0 | 0 | 28 | 6 | 0 | |
| 9 | 30 | 0 | 22 | 7 | 7 | 0 | |
| 10 | 32 | 1 | 0 | 1 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎グソクムシャ
Torkoal vs
グソクムシャ Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.3〜138.5% ふんえん 1HKOcalculated with 晴れ | |
| 59.9〜71.8% Drill Run 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.3〜138.5% ふんえん 1HKOcalculated with 晴れ | |
| 40.7〜49.2% Close Combat 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 125.3〜147.3% ふんえん 1HKOcalculated with 晴れ | |
| 59.9〜71.8% Drill Run 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Lucario
Torkoal vs
Lucario Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 110.2〜130.6% ふんえん 1HKOcalculated with 晴れ | 110.2〜130.6% ふんえん 1HKOcalculated with 晴れ | |
| 62.7〜74.6% Focus Blast 2HKOcalculated with 晴れ | 74.6〜88.1% Focus Blast 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S223 | Second S40 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 110.2〜130.6% ふんえん 1HKOcalculated with 晴れ | 110.2〜130.6% ふんえん 1HKOcalculated with 晴れ | |
| 69.5〜81.9% Focus Blast 2HKOcalculated with 晴れ | 82.5〜97.2% Focus Blast 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S223 | Second S36 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 118.4〜140.1% ふんえん 1HKOcalculated with 晴れ | 118.4〜140.1% ふんえん 1HKOcalculated with 晴れ | |
| 69.5〜81.9% Focus Blast 2HKOcalculated with 晴れ | 82.5〜97.2% Focus Blast 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S223 | Second S36 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gholdengo
Torkoal vs
Gholdengo Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.1〜154.6% Overheat 1HKOcalculated with 晴れ | 87.0〜102.6% Overheat 1 hits (13%)calculated with 晴れ | 130.1〜154.6% Overheat 1HKOcalculated with 晴れ | |
| 39.5〜47.5% Shadow Ball 3HKOcalculated with 晴れ | 29.9〜35.6% Focus Blast 3 hits (28%)calculated with 晴れ | 36.2〜42.9% Shadow Ball 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S136 | Second S40 / S107 | Second S40 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.1〜154.6% Overheat 1HKOcalculated with 晴れ | 87.0〜102.6% Overheat 1 hits (13%)calculated with 晴れ | 130.1〜154.6% Overheat 1HKOcalculated with 晴れ | |
| 43.5〜51.4% Focus Blast 2 hits (8%)calculated with 晴れ | 32.8〜39.0% Shadow Ball 3 hits (99%)calculated with 晴れ | 39.5〜47.5% Shadow Ball 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S136 | Second S36 / S107 | Second S36 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 141.1〜166.9% Overheat 1HKOcalculated with 晴れ | 94.3〜111.9% Overheat 1 hits (63%)calculated with 晴れ | 141.1〜166.9% Overheat 1HKOcalculated with 晴れ | |
| 43.5〜51.4% Focus Blast 2 hits (8%)calculated with 晴れ | 32.8〜39.0% Shadow Ball 3 hits (99%)calculated with 晴れ | 39.5〜47.5% Shadow Ball 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S136 | Second S36 / S107 | Second S36 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*Mimikyu
Torkoal vs
Mimikyu Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | |
| 28.2〜33.3% Shadow Claw 3 hits (<1%)calculated with 晴れ | 26.0〜31.1% Shadow Claw 4HKOcalculated with 晴れ | 22.0〜26.0% Shadow Claw 4 hits (4%)calculated with 晴れ | |
| Speed | Second S40 / S148 | Second S40 / S148 | Second S40 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | 44.3〜52.7% ふんえん 3HKOcalculated with 晴れ | |
| 24.9〜30.5% Shadow Claw 4 hits (>99%)calculated with 晴れ | 22.6〜28.2% Shadow Claw 4 hits (78%)calculated with 晴れ | 19.2〜23.7% Shadow Claw 999HKOcalculated with 晴れ | |
| Speed | Second S36 / S148 | Second S36 / S148 | Second S36 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.9〜58.0% ふんえん 3HKOcalculated with 晴れ | 48.9〜58.0% ふんえん 3HKOcalculated with 晴れ | 48.9〜58.0% ふんえん 3HKOcalculated with 晴れ | |
| 28.2〜33.3% Shadow Claw 3 hits (<1%)calculated with 晴れ | 26.0〜31.1% Shadow Claw 4HKOcalculated with 晴れ | 22.0〜26.0% Shadow Claw 4 hits (4%)calculated with 晴れ | |
| Speed | Second S36 / S148 | Second S36 / S148 | Second S36 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
◎Meowscarada
Torkoal vs
Meowscarada Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.5% ふんえん 1HKOcalculated with 晴れ | 105.9〜125.5% ふんえん 2HKO (incl. きあいのタスキ)calculated with 晴れ | 105.9〜125.5% ふんえん 1HKOcalculated with 晴れ | |
| 33.9〜40.7% Knock Off 4HKOcalculated with 晴れ | 33.9〜40.7% Knock Off 4HKOcalculated with 晴れ | 44.1〜52.5% Knock Off 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S262 | Second S40 / S175 | Second S40 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.5% ふんえん 1HKOcalculated with 晴れ | 105.9〜125.5% ふんえん 2HKO (incl. きあいのタスキ)calculated with 晴れ | 105.9〜125.5% ふんえん 1HKOcalculated with 晴れ | |
| 25.4〜30.5% Throat Chop 4HKOcalculated with 晴れ | 25.4〜30.5% Throat Chop 4HKOcalculated with 晴れ | 40.1〜48.0% Knock Off 3 hits (86%)calculated with 晴れ | |
| Speed | Second S36 / S262 | Second S36 / S175 | Second S36 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% ふんえん 1HKOcalculated with 晴れ | 113.7〜134.6% ふんえん 2HKO (incl. きあいのタスキ)calculated with 晴れ | 113.7〜134.6% ふんえん 1HKOcalculated with 晴れ | |
| 33.9〜40.7% Knock Off 4HKOcalculated with 晴れ | 33.9〜40.7% Knock Off 4HKOcalculated with 晴れ | 44.1〜52.5% Knock Off 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S262 | Second S36 / S175 | Second S36 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎ゴリランダー
Torkoal vs
ゴリランダー Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | |
| 62.7〜74.6% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | 48.6〜57.6% High Horsepower 2 hits (91%)calculated with 晴れ・グラスフィールド | 48.6〜57.6% High Horsepower 2 hits (91%)calculated with 晴れ・グラスフィールド | |
| Speed | Second S40 / S107 | Second S40 / S107 | Second S40 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with 晴れ・グラスフィールド | |
| 34.5〜40.7% Wood Hammer 3HKOcalculated with 晴れ・グラスフィールド | 22.0〜26.6% High Horsepower 3HKOcalculated with 晴れ・グラスフィールド | 22.0〜26.6% High Horsepower 3HKOcalculated with 晴れ・グラスフィールド | |
| Speed | Second S36 / S107 | Second S36 / S107 | Second S36 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.2〜162.3% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 137.2〜162.3% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 137.2〜162.3% Overheat 1HKOcalculated with 晴れ・グラスフィールド | |
| 62.7〜74.6% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | 48.6〜57.6% High Horsepower 2 hits (91%)calculated with 晴れ・グラスフィールド | 48.6〜57.6% High Horsepower 2 hits (91%)calculated with 晴れ・グラスフィールド | |
| Speed | Second S36 / S107 | Second S36 / S107 | Second S36 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Corviknight
Torkoal vs
Corviknight Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | |
| 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | |
| Speed | Second S40 / S87 | Second S40 / S78 | Second S40 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | 106.3〜126.8% Overheat 1HKOcalculated with 晴れ | |
| 23.7〜27.7% Brave Bird 4 hits (78%)calculated with 晴れ | 23.7〜27.7% Brave Bird 4 hits (78%)calculated with 晴れ | 23.7〜27.7% Brave Bird 4 hits (78%)calculated with 晴れ | |
| Speed | Second S36 / S87 | Second S36 / S78 | Second S36 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.1〜137.6% Overheat 1HKOcalculated with 晴れ | 115.1〜137.6% Overheat 1HKOcalculated with 晴れ | 115.1〜137.6% Overheat 1HKOcalculated with 晴れ | |
| 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | 25.4〜30.5% Brave Bird 4HKOcalculated with 晴れ | |
| Speed | Second S36 / S87 | Second S36 / S78 | Second S36 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎A-Ninetales
Torkoal vs
A-Ninetales Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Overheat 2HKOcalculated with あられ | 88.0〜104.0% Overheat 1 hits (25%)calculated with あられ | |
| 13.6〜16.4% Blizzard 999HKOcalculated with あられ | 17.5〜20.9% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S40 / S177 | Second S40 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Overheat 2HKOcalculated with あられ | 88.0〜104.0% Overheat 1 hits (25%)calculated with あられ | |
| 14.7〜17.5% Blizzard 999HKOcalculated with あられ | 19.2〜23.2% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S36 / S177 | Second S36 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.0〜96.0% Overheat 2HKOcalculated with あられ | 93.3〜112.0% Overheat 1 hits (69%)calculated with あられ | |
| 14.7〜17.5% Blizzard 999HKOcalculated with あられ | 19.2〜23.2% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S36 / S177 | Second S36 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○Sneasler
Torkoal vs
Sneasler Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | |
| 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | |
| Speed | Second S40 / S172 | Second S40 / S172 | Second S40 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | 75.2〜88.5% Overheat 2HKOcalculated with 晴れ | |
| 42.9〜50.8% Close Combat 2 hits (3%)calculated with 晴れ | 42.9〜50.8% Close Combat 2 hits (3%)calculated with 晴れ | 42.9〜50.8% Close Combat 2 hits (3%)calculated with 晴れ | |
| Speed | Second S36 / S172 | Second S36 / S172 | Second S36 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜95.5% Overheat 2HKOcalculated with 晴れ | 80.9〜95.5% Overheat 2HKOcalculated with 晴れ | 80.9〜95.5% Overheat 2HKOcalculated with 晴れ | |
| 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | 47.5〜55.9% Close Combat 2 hits (79%)calculated with 晴れ | |
| Speed | Second S36 / S172 | Second S36 / S172 | Second S36 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○イエッサン(オス)
Torkoal vs
イエッサン(オス) Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | |
| 42.9〜51.4% Expanding Force 2 hits (6%)calculated with 晴れ・サイコフィールド | 39.0〜46.3% Expanding Force 3HKOcalculated with 晴れ・サイコフィールド | 42.9〜51.4% Expanding Force 2 hits (6%)calculated with 晴れ・サイコフィールド | |
| Speed | Second S40 / S220 | Second S40 / S161 | Second S40 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 74.5〜88.3% Overheat 2HKOcalculated with 晴れ・サイコフィールド | |
| 47.5〜56.5% Expanding Force 2 hits (86%)calculated with 晴れ・サイコフィールド | 44.1〜52.5% Expanding Force 2 hits (18%)calculated with 晴れ・サイコフィールド | 47.5〜56.5% Expanding Force 2 hits (86%)calculated with 晴れ・サイコフィールド | |
| Speed | Second S36 / S220 | Second S36 / S161 | Second S36 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜96.4% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 81.0〜96.4% Overheat 2HKOcalculated with 晴れ・サイコフィールド | 81.0〜96.4% Overheat 2HKOcalculated with 晴れ・サイコフィールド | |
| 47.5〜56.5% Expanding Force 2 hits (86%)calculated with 晴れ・サイコフィールド | 44.1〜52.5% Expanding Force 2 hits (18%)calculated with 晴れ・サイコフィールド | 47.5〜56.5% Expanding Force 2 hits (86%)calculated with 晴れ・サイコフィールド | |
| Speed | Second S36 / S220 | Second S36 / S161 | Second S36 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Metagross
Torkoal vs
Metagross Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 115.9〜137.6% Overheat 1HKOcalculated with 晴れ | |
| 56.5〜66.7% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 115.9〜137.6% Overheat 1HKOcalculated with 晴れ | |
| 42.4〜50.3% Psychic Fangs 2 hits (<1%)calculated with 晴れ | |
| Speed | Second S36 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 126.1〜149.0% Overheat 1HKOcalculated with 晴れ | |
| 56.5〜66.7% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Torkoal vs
ボーマンダ Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Fire Blast 4HKOcalculated with 晴れ | |
| 61.0〜71.8% Double-Edge 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Fire Blast 4HKOcalculated with 晴れ | |
| 55.4〜65.5% Double-Edge 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.7〜33.9% Fire Blast 3 hits (1%)calculated with 晴れ | |
| 61.0〜71.8% Double-Edge 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Garchomp
Torkoal vs
Garchomp Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | |
| 56.5〜66.7% Earth Power 2HKOcalculated with 晴れ | 78.0〜92.7% Earthquake 2HKOcalculated with 晴れ | 78.0〜92.7% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S223 | Second S40 / S231 | Second S40 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | 25.4〜30.3% Fire Blast 4HKOcalculated with 晴れ | |
| 55.4〜65.5% Power Gem 2HKOcalculated with 晴れ | 35.6〜42.4% Earthquake 2HKOcalculated with 晴れ | 35.6〜42.4% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S223 | Second S36 / S231 | Second S36 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜33.0% Fire Blast 4HKOcalculated with 晴れ | 27.6〜33.0% Fire Blast 4HKOcalculated with 晴れ | 27.6〜33.0% Fire Blast 4HKOcalculated with 晴れ | |
| 62.1〜73.4% Earth Power 2HKOcalculated with 晴れ | 78.0〜92.7% Earthquake 2HKOcalculated with 晴れ | 78.0〜92.7% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S223 | Second S36 / S231 | Second S36 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Torkoal vs
Primarina Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.4% Self-Destruct 999HKOcalculated with 晴れ | 40.6〜48.1% Self-Destruct 999HKOcalculated with 晴れ | 30.5〜36.4% Self-Destruct 999HKOcalculated with 晴れ | |
| 35.0〜41.8% Sparkling Aria 3HKOcalculated with 晴れ | 41.8〜50.8% Sparkling Aria 2 hits (<1%)calculated with 晴れ | 35.0〜41.8% Sparkling Aria 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S80 | Second S40 / S82 | Second S40 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜40.1% Self-Destruct 999HKOcalculated with 晴れ | 45.5〜53.5% Self-Destruct 999HKOcalculated with 晴れ | 33.7〜40.1% Self-Destruct 999HKOcalculated with 晴れ | |
| 37.3〜45.2% Sparkling Aria 3HKOcalculated with 晴れ | 47.5〜55.4% Sparkling Aria 2 hits (65%)calculated with 晴れ | 37.3〜45.2% Sparkling Aria 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S80 | Second S36 / S82 | Second S36 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜40.1% Self-Destruct 999HKOcalculated with 晴れ | 45.5〜53.5% Self-Destruct 999HKOcalculated with 晴れ | 33.7〜40.1% Self-Destruct 999HKOcalculated with 晴れ | |
| 37.3〜45.2% Sparkling Aria 3HKOcalculated with 晴れ | 47.5〜55.4% Sparkling Aria 2 hits (65%)calculated with 晴れ | 37.3〜45.2% Sparkling Aria 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S80 | Second S36 / S82 | Second S36 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Hippowdon
Torkoal vs
Hippowdon Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.1% Overheat 999HKOcalculated with すなあらし | 29.3〜34.9% Overheat 999HKOcalculated with すなあらし | 22.8〜27.0% Fire Blast 4 hits (37%)calculated with すなあらし | |
| 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S40 / S67 | Second S40 / S67 | Second S40 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.1% Overheat 999HKOcalculated with すなあらし | 29.3〜34.9% Overheat 999HKOcalculated with すなあらし | 22.8〜27.0% Fire Blast 4 hits (37%)calculated with すなあらし | |
| 23.7〜28.8% Earthquake 3HKOcalculated with すなあらし | 23.7〜28.8% Earthquake 3HKOcalculated with すなあらし | 23.7〜28.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S36 / S67 | Second S36 / S67 | Second S36 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.9% Overheat 999HKOcalculated with すなあらし | 27.0〜32.1% Fire Blast 4 hits (40%)calculated with すなあらし | 24.2〜29.3% Fire Blast 4 hits (>99%)calculated with すなあらし | |
| 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | 52.0〜62.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S36 / S67 | Second S36 / S67 | Second S36 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲セグレイブ
Torkoal vs
セグレイブ Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.0〜51.8% Fire Blast 2 hits (9%)calculated with 晴れ | 57.1〜68.1% Overheat 2 hits (10%)calculated with 晴れ | 57.1〜68.1% Overheat 2 hits (10%)calculated with 晴れ | |
| 64.4〜76.8% Earthquake 2HKOcalculated with 晴れ | 50.8〜61.0% Earthquake 2HKOcalculated with 晴れ | 73.4〜86.4% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S139 | Second S40 / S152 | Second S40 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.0〜51.8% Fire Blast 2 hits (9%)calculated with 晴れ | 57.1〜68.1% Overheat 2 hits (10%)calculated with 晴れ | 57.1〜68.1% Overheat 2 hits (10%)calculated with 晴れ | |
| 53.1〜63.3% きょけんとつげき 2HKOcalculated with 晴れ | 42.4〜49.7% きょけんとつげき 3HKOcalculated with 晴れ | 59.9〜71.2% きょけんとつげき 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S139 | Second S36 / S152 | Second S36 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.5〜66.0% Overheat 3HKOcalculated with 晴れ | 53.4〜63.4% Fire Blast 2HKOcalculated with 晴れ | 53.4〜63.4% Fire Blast 2HKOcalculated with 晴れ | |
| 64.4〜76.8% Earthquake 2HKOcalculated with 晴れ | 50.8〜61.0% Earthquake 2HKOcalculated with 晴れ | 73.4〜86.4% Earthquake 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S139 | Second S36 / S152 | Second S36 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Torkoal vs
Gyarados Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.3% Fire Blast 5HKOcalculated with 晴れ・攻撃-1 | 24.6〜28.7% Fire Blast 4 hits (>99%)calculated with 晴れ・攻撃-1 | 24.3〜28.7% Overheat 999HKOcalculated with 晴れ・攻撃-1 | |
| 38.4〜46.3% Earthquake 3HKOcalculated with 晴れ | 50.8〜61.0% Earthquake 2HKOcalculated with 晴れ | 38.4〜46.3% Earthquake 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S101 | Second S40 / S133 | Second S40 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.3% Fire Blast 5HKOcalculated with 晴れ・攻撃-1 | 24.6〜28.7% Fire Blast 4 hits (>99%)calculated with 晴れ・攻撃-1 | 24.3〜28.7% Overheat 999HKOcalculated with 晴れ・攻撃-1 | |
| 17.5〜20.9% Earthquake 3 hits (8%)calculated with 晴れ | 23.2〜27.7% Earthquake 3HKOcalculated with 晴れ | 17.5〜20.9% Earthquake 3 hits (8%)calculated with 晴れ | |
| Speed | Second S36 / S101 | Second S36 / S133 | Second S36 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜26.7% Fire Blast 4 hits (19%)calculated with 晴れ・攻撃-1 | 26.3〜31.6% Fire Blast 4HKOcalculated with 晴れ・攻撃-1 | 26.2〜31.2% Overheat 999HKOcalculated with 晴れ・攻撃-1 | |
| 38.4〜46.3% Earthquake 3HKOcalculated with 晴れ | 50.8〜61.0% Earthquake 2HKOcalculated with 晴れ | 38.4〜46.3% Earthquake 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S101 | Second S36 / S133 | Second S36 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Basculegion-F
Torkoal vs
Basculegion-F Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | |
| 49.7〜58.8% Wave Crash 2 hits (94%)calculated with 晴れ | 54.2〜65.0% Wave Crash 2HKOcalculated with 晴れ | 64.4〜76.3% Wave Crash 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S195 | Second S40 / S143 | Second S40 / S130 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | 25.9〜31.0% Fire Blast 4HKOcalculated with 晴れ | |
| 45.2〜54.2% Wave Crash 2 hits (29%)calculated with 晴れ | 48.6〜59.3% Wave Crash 2 hits (98%)calculated with 晴れ | 58.8〜70.1% Wave Crash 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S195 | Second S36 / S143 | Second S36 / S130 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.0% Fire Blast 3 hits (2%)calculated with 晴れ | 28.9〜34.0% Fire Blast 3 hits (2%)calculated with 晴れ | 28.9〜34.0% Fire Blast 3 hits (2%)calculated with 晴れ | |
| 49.7〜58.8% Wave Crash 2 hits (94%)calculated with 晴れ | 54.2〜65.0% Wave Crash 2HKOcalculated with 晴れ | 64.4〜76.3% Wave Crash 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S195 | Second S36 / S143 | Second S36 / S130 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Torkoal vs
Farigiraf Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.8〜36.5% Fire Blast 3 hits (62%)calculated with 晴れ | 25.3〜30.0% Fire Blast 4HKOcalculated with 晴れ | 30.8〜36.5% Fire Blast 3 hits (62%)calculated with 晴れ | |
| 71.2〜84.7% Power Gem 2HKOcalculated with 晴れ | 58.8〜71.2% Power Gem 2HKOcalculated with 晴れ | 78.0〜92.7% Power Gem 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S151 | Second S40 / S106 | Second S40 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.8〜36.5% Fire Blast 3 hits (62%)calculated with 晴れ | 25.3〜30.0% Fire Blast 4HKOcalculated with 晴れ | 30.8〜36.5% Fire Blast 3 hits (62%)calculated with 晴れ | |
| 78.0〜92.7% Power Gem 2HKOcalculated with 晴れ | 65.5〜78.0% Power Gem 2HKOcalculated with 晴れ | 85.9〜101.7% Power Gem 1 hits (6%)calculated with 晴れ | |
| Speed | Second S36 / S151 | Second S36 / S106 | Second S36 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜39.6% Fire Blast 3HKOcalculated with 晴れ | 27.9〜33.2% Fire Blast 4HKOcalculated with 晴れ | 34.0〜39.6% Fire Blast 3HKOcalculated with 晴れ | |
| 78.0〜92.7% Power Gem 2HKOcalculated with 晴れ | 65.5〜78.0% Power Gem 2HKOcalculated with 晴れ | 85.9〜101.7% Power Gem 1 hits (6%)calculated with 晴れ | |
| Speed | Second S36 / S151 | Second S36 / S106 | Second S36 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Greninja
Torkoal vs
Greninja Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.2〜42.3% Fire Blast 3HKOcalculated with 晴れ | 32.9〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 36.2〜42.3% Fire Blast 3HKOcalculated with 晴れ | |
| 47.5〜55.4% Mud Shot 2 hits (65%)calculated with 晴れ | 48.6〜58.8% Mud Shot 2 hits (97%)calculated with 晴れ | 47.5〜55.4% Mud Shot 2 hits (65%)calculated with 晴れ | |
| Speed | Second S40 / S174 | Second S40 / S213 | Second S40 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.2〜42.3% Fire Blast 3HKOcalculated with 晴れ | 32.9〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 36.2〜42.3% Fire Blast 3HKOcalculated with 晴れ | |
| 48.6〜58.8% Hydro Pump 2 hits (97%)calculated with 晴れ | 54.2〜64.4% Hydro Pump 2HKOcalculated with 晴れ | 48.6〜58.8% Hydro Pump 2 hits (97%)calculated with 晴れ | |
| Speed | Second S36 / S174 | Second S36 / S213 | Second S36 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.0% Fire Blast 3HKOcalculated with 晴れ | 36.2〜42.3% Fire Blast 3HKOcalculated with 晴れ | 39.6〜47.0% Fire Blast 3HKOcalculated with 晴れ | |
| 50.8〜61.0% Mud Shot 2HKOcalculated with 晴れ | 55.4〜65.5% Mud Shot 2HKOcalculated with 晴れ | 50.8〜61.0% Mud Shot 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S174 | Second S36 / S213 | Second S36 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Torkoal vs
メガリザードンX Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.5〜41.9% Self-Destruct 999HKOcalculated with 晴れ | |
| 55.4〜66.1% Outrage 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜46.5% Self-Destruct 999HKOcalculated with 晴れ | |
| 50.3〜59.9% Outrage 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜46.5% Self-Destruct 999HKOcalculated with 晴れ | |
| 55.4〜66.1% Outrage 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Torkoal vs
メガリザードンY Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.2〜27.7% Fire Blast 4 hits (79%)calculated with 晴れ | |
| 54.8〜64.4% Overheat 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S152 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.2〜27.7% Fire Blast 4 hits (79%)calculated with 晴れ | |
| 59.9〜71.2% Overheat 2 hits (38%)calculated with 晴れ | |
| Speed | Second S36 / S152 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% Fire Blast 4HKOcalculated with 晴れ | |
| 59.9〜71.2% Overheat 2 hits (38%)calculated with 晴れ | |
| Speed | Second S36 / S152 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*エースバーン
Torkoal vs
エースバーン Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | |
| 47.5〜55.9% High Jump Kick 2 hits (79%)calculated with 晴れ | 42.9〜50.8% High Jump Kick 2 hits (3%)calculated with 晴れ | 61.6〜72.3% High Jump Kick 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S256 | Second S40 / S188 | Second S40 / S171 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | 32.5〜38.9% Fire Blast 3 hits (>99%)calculated with 晴れ | |
| 42.9〜50.8% High Jump Kick 2 hits (3%)calculated with 晴れ | 39.0〜46.3% High Jump Kick 3HKOcalculated with 晴れ | 55.4〜66.1% High Jump Kick 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S256 | Second S36 / S188 | Second S36 / S171 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜42.7% Fire Blast 3HKOcalculated with 晴れ | 36.3〜42.7% Fire Blast 3HKOcalculated with 晴れ | 36.3〜42.7% Fire Blast 3HKOcalculated with 晴れ | |
| 47.5〜55.9% High Jump Kick 2 hits (79%)calculated with 晴れ | 42.9〜50.8% High Jump Kick 2 hits (3%)calculated with 晴れ | 61.6〜72.3% High Jump Kick 2HKOcalculated with 晴れ | |
| Speed | Second S36 / S256 | Second S36 / S188 | Second S36 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Torkoal vs
Rotom-W Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Overheat 999HKOcalculated with 晴れ | 28.7〜34.4% Overheat 999HKOcalculated with 晴れ | 30.7〜37.0% Fire Blast 4 hits (>99%) (incl. オボンのみ)calculated with 晴れ | |
| 31.6〜38.4% Hydro Pump 3 hits (94%)calculated with 晴れ | 31.6〜38.4% Hydro Pump 3 hits (94%)calculated with 晴れ | 45.2〜54.2% Hydro Pump 2 hits (31%)calculated with 晴れ | |
| Speed | Second S40 / S106 | Second S40 / S106 | Second S40 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Self-Destruct 999HKOcalculated with 晴れ | 29.3〜35.0% Self-Destruct 999HKOcalculated with 晴れ | 30.7〜37.0% Fire Blast 4 hits (>99%) (incl. オボンのみ)calculated with 晴れ | |
| 37.3〜44.1% Hydro Pump 3HKOcalculated with 晴れ | 37.3〜44.1% Hydro Pump 3HKOcalculated with 晴れ | 48.6〜58.8% Hydro Pump 2 hits (97%)calculated with 晴れ | |
| Speed | Second S36 / S106 | Second S36 / S106 | Second S36 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.8% Fire Blast 4 hits (<1%)calculated with 晴れ | 26.8〜31.8% Fire Blast 4 hits (44%)calculated with 晴れ | 33.1〜39.4% Fire Blast 4HKOcalculated with 晴れ | |
| 37.3〜44.1% Hydro Pump 3HKOcalculated with 晴れ | 37.3〜44.1% Hydro Pump 3HKOcalculated with 晴れ | 48.6〜58.8% Hydro Pump 2 hits (97%)calculated with 晴れ | |
| Speed | Second S36 / S106 | Second S36 / S106 | Second S36 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Hydreigon
Torkoal vs
Hydreigon Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | |
| 57.6〜67.8% Earth Power 2HKOcalculated with 晴れ | 52.0〜62.1% Earth Power 2HKOcalculated with 晴れ | 79.7〜94.4% Draco Meteor 2HKOcalculated with 晴れ | |
| Speed | Second S40 / S225 | Second S40 / S165 | Second S40 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | 26.6〜32.0% Fire Blast 4HKOcalculated with 晴れ | |
| 66.7〜79.7% Draco Meteor 2HKOcalculated with 晴れ | 61.6〜72.9% Draco Meteor 2 hits (51%)calculated with 晴れ | 86.4〜103.4% Draco Meteor 1 hits (19%)calculated with 晴れ | |
| Speed | Second S36 / S225 | Second S36 / S165 | Second S36 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.0〜34.3% Fire Blast 3 hits (4%)calculated with 晴れ | 29.0〜34.3% Fire Blast 3 hits (4%)calculated with 晴れ | 29.0〜34.3% Fire Blast 3 hits (4%)calculated with 晴れ | |
| 66.7〜79.7% Draco Meteor 2HKOcalculated with 晴れ | 57.6〜67.8% Earth Power 2HKOcalculated with 晴れ | 86.4〜103.4% Draco Meteor 1 hits (19%)calculated with 晴れ | |
| Speed | Second S36 / S225 | Second S36 / S165 | Second S36 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Skeledirge
Torkoal vs
Skeledirge Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.0〜33.2% Overheat 4 hits (89%)calculated with 晴れ | 28.0〜33.2% Overheat 4 hits (26%)calculated with 晴れ | 28.0〜33.2% Overheat 4HKOcalculated with 晴れ | |
| 38.4〜46.3% Earth Power 3HKOcalculated with 晴れ | 38.4〜46.3% Earth Power 3HKOcalculated with 晴れ | 38.4〜46.3% Earth Power 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S86 | Second S40 / S86 | Second S40 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.0〜33.2% Overheat 4 hits (89%)calculated with 晴れ | 28.0〜33.2% Overheat 4 hits (26%)calculated with 晴れ | 28.0〜33.2% Overheat 4HKOcalculated with 晴れ | |
| 20.9〜24.9% Earth Power 3HKOcalculated with 晴れ | 20.9〜24.9% Earth Power 3HKOcalculated with 晴れ | 20.9〜24.9% Earth Power 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S86 | Second S36 / S86 | Second S36 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.8〜36.5% Overheat 4HKOcalculated with 晴れ | 30.8〜36.5% Overheat 4 hits (>99%) (incl. オボンのみ)calculated with 晴れ | 30.8〜36.5% Overheat 3 hits (57%)calculated with 晴れ | |
| 41.8〜49.7% Earth Power 3HKOcalculated with 晴れ | 41.8〜49.7% Earth Power 3HKOcalculated with 晴れ | 41.8〜49.7% Earth Power 3HKOcalculated with 晴れ | |
| Speed | Second S36 / S86 | Second S36 / S86 | Second S36 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Dragonite
Torkoal vs
Dragonite Torkoal's build: Heat Rock, Calm, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.6% Self-Destruct 999HKOcalculated with 晴れ | 12.6〜14.4% Fire Blast 4 hits (2%)calculated with 晴れ | 12.6〜14.4% Fire Blast 4 hits (2%)calculated with 晴れ | |
| 67.8〜80.2% Draco Meteor 2HKOcalculated with 晴れ | 37.3〜44.1% Earthquake 3HKOcalculated with 晴れ | 37.3〜44.1% Earthquake 3HKOcalculated with 晴れ | |
| Speed | Second S40 / S152 | Second S40 / S145 | Second S40 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Shuca Berry, Relaxed, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜20.4% Self-Destruct 999HKOcalculated with 晴れ | 12.6〜14.4% Fire Blast 4 hits (2%)calculated with 晴れ | 12.6〜14.4% Fire Blast 4 hits (2%)calculated with 晴れ | |
| 74.6〜88.1% Draco Meteor 2HKOcalculated with 晴れ | 34.5〜41.2% Dragon Pulse 3HKOcalculated with 晴れ | 57.6〜68.4% Draco Meteor 2 hits (9%)calculated with 晴れ | |
| Speed | Second S36 / S152 | Second S36 / S145 | Second S36 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Torkoal's build: Quick Claw, Quiet, H32 B4 D30
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.4〜13.2% Fire Blast 5HKOcalculated with 晴れ | 13.2〜16.2% Fire Blast 4 hits (87%)calculated with 晴れ | 13.2〜16.2% Fire Blast 4 hits (87%)calculated with 晴れ | |
| 74.6〜88.1% Draco Meteor 2HKOcalculated with 晴れ | 37.3〜44.1% Earthquake 3HKOcalculated with 晴れ | 57.6〜68.4% Draco Meteor 2 hits (9%)calculated with 晴れ | |
| Speed | Second S36 / S152 | Second S36 / S145 | Second S36 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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