バチンウニ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | エレキメイカー | -1.5 登場時、5ターンの間エレキフィールドを展開する。 採用率の推移 |
| 2 | ひらいしん | でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おきみやげ |
-4.2 変化命中 100%PP 12 自分はひんしになるが相手の攻撃と特攻を2段階下げる。 採用率の推移 |
| 2 | ライジングボルト |
+38.6 特殊威力 70命中 100%PP 20 相手がエレキフィールド状態の効果を受けている場合、威力が2倍になる。 採用率の推移 |
| 3 | まきびし |
-15.4 変化PP 20 相手の場をまきびし状態にする。 採用率の推移 |
| 4 | どくびし |
-7.0 変化PP 20 相手の場をどくびし状態にする。 採用率の推移 |
| 5 | ねっとう |
+3.0 特殊威力 80命中 100%PP 16 30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。 採用率の推移 |
| 6 | ふいうち |
+8.6 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 7 | でんじは |
-12.2 変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 採用率の推移 |
| 8 | じこさいせい |
+3.4 変化PP 8 自分のHPのを最大HPの1/2回復する。 採用率の推移 |
| 9 | じばく |
-21.9 物理威力 200命中 100%PP 8 使うと自分はひんしになる。 採用率の推移 |
| 10 | ハイドロポンプ |
+2.4 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | グランドコート |
-15.6 技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン) 採用率の推移 |
| 2 | エレキシード |
+0.3 エレキフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。 採用率の推移 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 6 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 7 | じしゃく |
-2.9 でんきタイプの技の威力が1.2倍になる。 採用率の推移 |
| 8 | いのちのたま |
-0.7 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | -31.5 採用率の推移 |
| 2 | おだやか (D↑ A↓) | |
| 3 | ひかえめ (C↑ A↓) | +6.2 採用率の推移 |
| 4 | れいせい (C↑ S↓) | +4.7 採用率の推移 |
| 5 | のんき | +0.2 採用率の推移 |
| 6 | なまいき (D↑ S↓) | |
| 7 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | -11.9 採用率の推移 |
| 2 | 32 | 0 | 15 | 0 | 19 | 0 | -12.1 採用率の推移 |
| 3 | 32 | 0 | 32 | 2 | 0 | 0 | +0.2 採用率の推移 |
| 4 | 32 | 0 | 0 | 32 | 2 | 0 | +3.2 採用率の推移 |
| 5 | 32 | 0 | 27 | 0 | 7 | 0 | |
| 6 | 32 | 2 | 0 | 32 | 0 | 0 | |
| 7 | 32 | 0 | 1 | 32 | 1 | 0 | +0.1 採用率の推移 |
| 8 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 9 | 32 | 0 | 0 | 32 | 0 | 0 | |
| 10 | 32 | 0 | 2 | 32 | 0 | 0 | -1.4 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 7.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 5.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 6.0位前回比 -8 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*Gyarados
バチンウニ vs
Gyarados バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜114.9% ライジングボルト 1 hits (81%)calculated with エレキフィールド・攻撃-1 | 114.6〜135.7% ライジングボルト 1HKOcalculated with エレキフィールド・攻撃-1 | 97.0〜114.9% ライジングボルト 1 hits (81%)calculated with エレキフィールド・攻撃-1 | |
| 45.2〜54.2% Earthquake 2 hits (40%)calculated with エレキフィールド | 59.4〜71.0% Earthquake 2HKOcalculated with エレキフィールド | 45.2〜54.2% Earthquake 2 hits (40%)calculated with エレキフィールド | |
| Speed | Second S35 / S101 | Second S35 / S133 | Second S35 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.7〜160.4% ライジングボルト 1HKOcalculated with エレキフィールド・攻撃-1 | 156.7〜189.5% ライジングボルト 1HKOcalculated with エレキフィールド・攻撃-1 | 132.7〜160.4% ライジングボルト 1HKOcalculated with エレキフィールド・攻撃-1 | |
| 63.2〜74.8% Earthquake 2HKOcalculated with エレキフィールド | 82.6〜98.1% Earthquake 2HKOcalculated with エレキフィールド | 63.2〜74.8% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S101 | Second S35 / S133 | Second S35 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜114.9% ライジングボルト 1 hits (81%)calculated with エレキフィールド・攻撃-1 | 114.6〜135.7% ライジングボルト 1HKOcalculated with エレキフィールド・攻撃-1 | 97.0〜114.9% ライジングボルト 1 hits (81%)calculated with エレキフィールド・攻撃-1 | |
| 33.5〜40.0% Earthquake 3HKOcalculated with エレキフィールド | 43.9〜51.6% Earthquake 2 hits (6%)calculated with エレキフィールド | 33.5〜40.0% Earthquake 3HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S101 | Second S35 / S133 | Second S35 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Corviknight
バチンウニ vs
Corviknight バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜61.5% ライジングボルト 2HKOcalculated with エレキフィールド | 50.7〜61.5% ライジングボルト 2 hits (92%)calculated with エレキフィールド | 50.7〜61.5% ライジングボルト 3HKO (incl. オボンのみ)calculated with エレキフィールド | |
| 21.3〜25.2% Body Press 4 hits (<1%)calculated with エレキフィールド | 21.3〜25.2% Body Press 4 hits (<1%)calculated with エレキフィールド | 21.3〜25.2% Body Press 4 hits (<1%)calculated with エレキフィールド | |
| Speed | Second S35 / S87 | Second S35 / S78 | Second S35 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.1〜88.8% ライジングボルト 2HKOcalculated with エレキフィールド | 74.1〜88.8% ライジングボルト 2HKOcalculated with エレキフィールド | 74.1〜88.8% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 29.0〜34.8% Body Press 3 hits (9%)calculated with エレキフィールド | 29.0〜34.8% Body Press 3 hits (9%)calculated with エレキフィールド | 29.0〜34.8% Body Press 3 hits (9%)calculated with エレキフィールド | |
| Speed | Second S35 / S87 | Second S35 / S78 | Second S35 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜61.5% ライジングボルト 2HKOcalculated with エレキフィールド | 50.7〜61.5% ライジングボルト 2 hits (92%)calculated with エレキフィールド | 50.7〜61.5% ライジングボルト 3HKO (incl. オボンのみ)calculated with エレキフィールド | |
| 15.5〜18.7% Body Press 999HKOcalculated with エレキフィールド | 15.5〜18.7% Body Press 999HKOcalculated with エレキフィールド | 15.5〜18.7% Body Press 999HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S87 | Second S35 / S78 | Second S35 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*Basculegion-F
バチンウニ vs
Basculegion-F バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 58.1〜68.4% Wave Crash 2HKOcalculated with エレキフィールド | 63.2〜75.5% Wave Crash 2HKOcalculated with エレキフィールド | 75.5〜88.4% Wave Crash 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S195 | Second S35 / S143 | Second S35 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 171.6〜202.0% ライジングボルト 1HKOcalculated with エレキフィールド | 171.6〜202.0% ライジングボルト 1HKOcalculated with エレキフィールド | 171.6〜202.0% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 80.0〜95.5% Wave Crash 2HKOcalculated with エレキフィールド | 87.7〜105.2% Wave Crash 1 hits (31%)calculated with エレキフィールド | 103.9〜123.9% Wave Crash 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S195 | Second S35 / S143 | Second S35 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | 119.8〜143.1% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 42.6〜50.3% Wave Crash 2 hits (<1%)calculated with エレキフィールド | 46.5〜55.5% Wave Crash 2 hits (67%)calculated with エレキフィールド | 54.8〜65.2% Wave Crash 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S195 | Second S35 / S143 | Second S35 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
バチンウニ vs
Greninja バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.5〜201.3% ライジングボルト 2HKO (incl. きあいのタスキ)calculated with エレキフィールド | 150.3〜178.5% ライジングボルト 1HKOcalculated with エレキフィールド | 170.5〜201.3% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 65.8〜77.4% Mud Shot 2HKOcalculated with エレキフィールド | 69.7〜81.9% Hydro Pump 2HKOcalculated with エレキフィールド | 65.8〜77.4% Mud Shot 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S174 | Second S35 / S213 | Second S35 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 238.9〜281.9% ライジングボルト 2HKO (incl. きあいのタスキ)calculated with エレキフィールド | 214.8〜253.7% ライジングボルト 1HKOcalculated with エレキフィールド | 238.9〜281.9% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 65.8〜77.4% Mud Shot 2HKOcalculated with エレキフィールド | 69.7〜81.9% Hydro Pump 2HKOcalculated with エレキフィールド | 65.8〜77.4% Mud Shot 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S174 | Second S35 / S213 | Second S35 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.5〜201.3% ライジングボルト 2HKO (incl. きあいのタスキ)calculated with エレキフィールド | 150.3〜178.5% ライジングボルト 1HKOcalculated with エレキフィールド | 170.5〜201.3% ライジングボルト 1HKOcalculated with エレキフィールド | |
| 59.4〜71.0% Mud Shot 2HKOcalculated with エレキフィールド | 65.8〜77.4% Mud Shot 2HKOcalculated with エレキフィールド | 59.4〜71.0% Mud Shot 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S174 | Second S35 / S213 | Second S35 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
バチンウニ vs
ボーマンダ バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.4〜36.8% ライジングボルト 3 hits (59%)calculated with エレキフィールド | |
| 65.8〜78.7% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.7〜50.9% ライジングボルト 2 hits (3%)calculated with エレキフィールド | |
| 91.6〜108.4% Earthquake 1 hits (50%)calculated with エレキフィールド | |
| Speed | Second S35 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.4〜36.8% ライジングボルト 3 hits (59%)calculated with エレキフィールド | |
| 49.0〜58.1% Earthquake 2 hits (95%)calculated with エレキフィールド | |
| Speed | Second S35 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Garchomp
バチンウニ vs
Garchomp バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜49.7% Self-Destruct 999HKOcalculated with エレキフィールド | 24.3〜28.6% Hydro Pump 4 hits (98%)calculated with エレキフィールド | 24.3〜28.6% Hydro Pump 4 hits (98%)calculated with エレキフィールド | |
| 85.8〜101.3% Draco Meteor 1 hits (6%)calculated with エレキフィールド | 90.3〜108.4% Earthquake 1 hits (50%)calculated with エレキフィールド | 90.3〜108.4% Earthquake 1 hits (50%)calculated with エレキフィールド | |
| Speed | Second S35 / S223 | Second S35 / S231 | Second S35 / S154 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.1〜24.9% ライジングボルト 5HKOcalculated with エレキフィールド | 33.5〜40.0% Hydro Pump 3HKOcalculated with エレキフィールド | 33.5〜40.0% Hydro Pump 3HKOcalculated with エレキフィールド | |
| 85.8〜101.3% Draco Meteor 1 hits (6%)calculated with エレキフィールド | 127.7〜151.0% Earthquake 1HKOcalculated with エレキフィールド | 127.7〜151.0% Earthquake 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S223 | Second S35 / S231 | Second S35 / S154 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜49.7% Self-Destruct 999HKOcalculated with エレキフィールド | 24.3〜28.6% Hydro Pump 4 hits (98%)calculated with エレキフィールド | 24.3〜28.6% Hydro Pump 4 hits (98%)calculated with エレキフィールド | |
| 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 67.1〜81.3% Earthquake 2HKOcalculated with エレキフィールド | 67.1〜81.3% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S223 | Second S35 / S231 | Second S35 / S154 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
バチンウニ vs
グソクムシャ バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.1〜53.3% ライジングボルト 2 hits (32%)calculated with エレキフィールド | |
| 70.3〜83.9% Drill Run 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.2〜74.7% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 96.8〜115.5% Drill Run 1 hits (88%)calculated with エレキフィールド | |
| Speed | Second S35 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.1〜53.3% ライジングボルト 2 hits (32%)calculated with エレキフィールド | |
| 51.6〜61.9% Drill Run 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Hippowdon
バチンウニ vs
Hippowdon バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜38.1% Hydro Pump 4HKOcalculated with すなあらし・エレキフィールド | 35.3〜41.9% Hydro Pump 3 hits (79%)calculated with すなあらし・エレキフィールド | 31.6〜38.1% Hydro Pump 3 hits (92%)calculated with すなあらし・エレキフィールド | |
| 61.9〜73.5% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | 61.9〜73.5% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | 61.9〜73.5% Earthquake 2HKOcalculated with すなあらし・エレキフィールド | |
| Speed | Second S35 / S67 | Second S35 / S67 | Second S35 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.7〜53.0% Hydro Pump 3HKOcalculated with すなあらし・エレキフィールド | 49.3〜58.6% Hydro Pump 2 hits (68%)calculated with すなあらし・エレキフィールド | 44.7〜53.0% Hydro Pump 2 hits (23%)calculated with すなあらし・エレキフィールド | |
| 85.2〜100.6% Earthquake 1 hits (38%)calculated with すなあらし・エレキフィールド | 85.2〜100.6% Earthquake 1 hits (38%)calculated with すなあらし・エレキフィールド | 85.2〜100.6% Earthquake 1 hits (38%)calculated with すなあらし・エレキフィールド | |
| Speed | Second S35 / S67 | Second S35 / S67 | Second S35 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜38.1% Hydro Pump 4HKOcalculated with すなあらし・エレキフィールド | 35.3〜41.9% Hydro Pump 3 hits (79%)calculated with すなあらし・エレキフィールド | 31.6〜38.1% Hydro Pump 3 hits (92%)calculated with すなあらし・エレキフィールド | |
| 43.9〜54.2% Earthquake 2 hits (>99%)calculated with すなあらし・エレキフィールド | 43.9〜54.2% Earthquake 2 hits (>99%)calculated with すなあらし・エレキフィールド | 43.9〜54.2% Earthquake 2 hits (>99%)calculated with すなあらし・エレキフィールド | |
| Speed | Second S35 / S67 | Second S35 / S67 | Second S35 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×*セグレイブ
バチンウニ vs
セグレイブ バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.3% ライジングボルト 4 hits (>99%)calculated with エレキフィールド | 28.3〜33.0% ライジングボルト 4HKOcalculated with エレキフィールド | 28.3〜33.0% ライジングボルト 4HKOcalculated with エレキフィールド | |
| 76.1〜90.3% Earthquake 2HKOcalculated with エレキフィールド | 59.4〜71.0% Earthquake 2HKOcalculated with エレキフィールド | 85.2〜101.9% Earthquake 1 hits (13%)calculated with エレキフィールド | |
| Speed | Second S35 / S139 | Second S35 / S152 | Second S35 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜40.8% ライジングボルト 3HKOcalculated with エレキフィールド | 39.8〜47.1% ライジングボルト 3HKOcalculated with エレキフィールド | 39.8〜47.1% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 105.8〜125.2% Earthquake 1HKOcalculated with エレキフィールド | 83.9〜99.4% Earthquake 2HKOcalculated with エレキフィールド | 118.7〜140.6% Earthquake 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S139 | Second S35 / S152 | Second S35 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.3% ライジングボルト 4 hits (>99%)calculated with エレキフィールド | 28.3〜33.0% ライジングボルト 4HKOcalculated with エレキフィールド | 28.3〜33.0% ライジングボルト 4HKOcalculated with エレキフィールド | |
| 55.5〜65.8% Earthquake 2HKOcalculated with エレキフィールド | 43.9〜52.9% Earthquake 2 hits (18%)calculated with エレキフィールド | 63.2〜75.5% Earthquake 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S139 | Second S35 / S152 | Second S35 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
バチンウニ vs
Baxcalibur バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% ライジングボルト 999HKOcalculated with エレキフィールド | 40.1〜47.3% ライジングボルト 3 hits (96%)calculated with エレキフィールド | 22.8〜26.9% ライジングボルト 999HKOcalculated with エレキフィールド | |
| 64.5〜76.1% Draco Meteor 2 hits (91%)calculated with エレキフィールド | 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 64.5〜76.1% Draco Meteor 2 hits (91%)calculated with エレキフィールド | |
| Speed | Second S35 / S105 | Second S35 / S150 | Second S35 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.0〜38.1% ライジングボルト 4HKOcalculated with エレキフィールド | 56.3〜66.5% ライジングボルト 2 hits (39%)calculated with エレキフィールド | 32.0〜38.1% ライジングボルト 3 hits (1%)calculated with エレキフィールド | |
| 64.5〜76.1% Draco Meteor 2 hits (91%)calculated with エレキフィールド | 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 64.5〜76.1% Draco Meteor 2 hits (91%)calculated with エレキフィールド | |
| Speed | Second S35 / S105 | Second S35 / S150 | Second S35 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% ライジングボルト 999HKOcalculated with エレキフィールド | 40.1〜47.3% ライジングボルト 3 hits (96%)calculated with エレキフィールド | 22.8〜26.9% ライジングボルト 999HKOcalculated with エレキフィールド | |
| 58.7〜69.7% Draco Meteor 2 hits (20%)calculated with エレキフィールド | 71.6〜85.2% Draco Meteor 2HKOcalculated with エレキフィールド | 58.7〜69.7% Draco Meteor 2 hits (20%)calculated with エレキフィールド | |
| Speed | Second S35 / S105 | Second S35 / S150 | Second S35 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲Aegislash
バチンウニ vs
Aegislash バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜50.9% ライジングボルト 3HKOcalculated with エレキフィールド | 43.1〜50.9% ライジングボルト 3HKOcalculated with エレキフィールド | 43.1〜50.9% ライジングボルト 2 hits (3%)calculated with エレキフィールド | |
| 54.8〜65.8% Poltergeist 2HKOcalculated with エレキフィールド | 60.6〜72.3% Shadow Ball 2HKOcalculated with エレキフィールド | 65.8〜78.7% Poltergeist 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S80 | Second S35 / S72 | Second S35 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜71.9% ライジングボルト 2HKOcalculated with エレキフィールド | 61.1〜71.9% ライジングボルト 2HKOcalculated with エレキフィールド | 61.1〜71.9% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 77.4〜91.6% Poltergeist 2HKOcalculated with エレキフィールド | 60.6〜72.3% Shadow Ball 2HKOcalculated with エレキフィールド | 92.9〜109.7% Poltergeist 1 hits (56%)calculated with エレキフィールド | |
| Speed | Second S35 / S80 | Second S35 / S72 | Second S35 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜50.9% ライジングボルト 3HKOcalculated with エレキフィールド | 43.1〜50.9% ライジングボルト 3HKOcalculated with エレキフィールド | 43.1〜50.9% ライジングボルト 2 hits (3%)calculated with エレキフィールド | |
| 38.7〜46.5% Shadow Ball 3HKOcalculated with エレキフィールド | 54.8〜65.8% Shadow Ball 2HKOcalculated with エレキフィールド | 46.5〜55.5% Shadow Ball 2 hits (67%)calculated with エレキフィールド | |
| Speed | Second S35 / S80 | Second S35 / S72 | Second S35 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲Meowscarada
バチンウニ vs
Meowscarada バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 49.7〜60.0% Triple Axel 2 hits (>99%)calculated with エレキフィールド・最大3ヒット時 | 49.7〜60.0% Triple Axel 2 hits (>99%)calculated with エレキフィールド・最大3ヒット時 | 63.2〜76.8% Triple Axel 2HKOcalculated with エレキフィールド・最大3ヒット時 | |
| Speed | Second S35 / S262 | Second S35 / S175 | Second S35 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.2〜68.6% ライジングボルト 2HKOcalculated with エレキフィールド | 58.2〜68.6% ライジングボルト 2HKOcalculated with エレキフィールド | 58.2〜68.6% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 68.4〜82.6% Triple Axel 2HKOcalculated with エレキフィールド・最大3ヒット時 | 68.4〜82.6% Triple Axel 2HKOcalculated with エレキフィールド・最大3ヒット時 | 87.7〜105.8% Triple Axel 1 hits (31%)calculated with エレキフィールド・最大3ヒット時 | |
| Speed | Second S35 / S262 | Second S35 / S175 | Second S35 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | 41.2〜49.0% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 47.1〜56.1% Flower Trick 2 hits (76%)calculated with エレキフィールド | 47.1〜56.1% Flower Trick 2 hits (76%)calculated with エレキフィールド | 60.6〜72.9% Flower Trick 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S262 | Second S35 / S175 | Second S35 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
バチンウニ vs
ゴリランダー バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | |
| 88.4〜105.2% Wood Hammer 1 hits (31%)calculated with エレキフィールド | 81.9〜97.4% Wood Hammer 2HKOcalculated with エレキフィールド | 68.4〜81.3% Wood Hammer 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S107 | Second S35 / S107 | Second S35 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.0〜50.7% ライジングボルト 2 hits (4%)calculated with エレキフィールド | 43.0〜50.7% ライジングボルト 2 hits (4%)calculated with エレキフィールド | 43.0〜50.7% ライジングボルト 2 hits (4%)calculated with エレキフィールド | |
| 101.9〜120.6% High Horsepower 1HKOcalculated with エレキフィールド | 116.1〜136.8% Wood Hammer 1HKOcalculated with エレキフィールド | 96.8〜114.2% Wood Hammer 1 hits (75%)calculated with エレキフィールド | |
| Speed | Second S35 / S107 | Second S35 / S107 | Second S35 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | 30.4〜36.2% ライジングボルト 3 hits (52%)calculated with エレキフィールド | |
| 65.2〜77.4% Wood Hammer 2HKOcalculated with エレキフィールド | 60.0〜71.6% Wood Hammer 2HKOcalculated with エレキフィールド | 50.3〜60.0% Wood Hammer 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S107 | Second S35 / S107 | Second S35 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
バチンウニ vs
メガリザードンX バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.9% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 63.2〜76.1% Flare Blitz 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜58.7% ライジングボルト 2 hits (>99%)calculated with エレキフィールド | |
| 90.3〜106.5% Flare Blitz 1 hits (38%)calculated with エレキフィールド | |
| Speed | Second S35 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.9% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 54.8〜65.8% Overheat 3HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
バチンウニ vs
メガリザードンY バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜67.1% ライジングボルト 2HKOcalculated with 晴れ・エレキフィールド | |
| 106.5〜125.8% Flamethrower 1HKOcalculated with 晴れ・エレキフィールド | |
| Speed | Second S35 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.4〜92.9% ライジングボルト 2HKOcalculated with 晴れ・エレキフィールド | |
| 106.5〜125.8% Flamethrower 1HKOcalculated with 晴れ・エレキフィールド | |
| Speed | Second S35 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜67.1% ライジングボルト 2HKOcalculated with 晴れ・エレキフィールド | |
| 141.3〜166.5% Overheat 1HKOcalculated with 晴れ・エレキフィールド | |
| Speed | Second S35 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Rotom-W
バチンウニ vs
Rotom-W バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% ライジングボルト 4 hits (54%) (incl. オボンのみ)calculated with エレキフィールド | 28.7〜34.4% ライジングボルト 4 hits (>99%) (incl. たべのこし)calculated with エレキフィールド | 35.4〜42.5% ライジングボルト 3 hits (<1%)calculated with エレキフィールド | |
| 47.1〜56.1% Hydro Pump 2 hits (76%)calculated with エレキフィールド | 47.1〜56.1% Hydro Pump 2 hits (76%)calculated with エレキフィールド | 64.5〜76.1% Hydro Pump 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S106 | Second S35 / S106 | Second S35 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.8% ライジングボルト 3 hits (96%)calculated with エレキフィールド | 40.1〜47.8% ライジングボルト 3HKOcalculated with エレキフィールド | 52.0〜61.4% ライジングボルト 3HKO (incl. オボンのみ)calculated with エレキフィールド | |
| 47.1〜56.1% Hydro Pump 2 hits (76%)calculated with エレキフィールド | 47.1〜56.1% Hydro Pump 2 hits (76%)calculated with エレキフィールド | 64.5〜76.1% Hydro Pump 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S106 | Second S35 / S106 | Second S35 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% ライジングボルト 4 hits (54%) (incl. オボンのみ)calculated with エレキフィールド | 28.7〜34.4% ライジングボルト 4 hits (>99%) (incl. たべのこし)calculated with エレキフィールド | 35.4〜42.5% ライジングボルト 3 hits (<1%)calculated with エレキフィールド | |
| 43.2〜51.0% Hydro Pump 2 hits (3%)calculated with エレキフィールド | 43.2〜51.0% Hydro Pump 2 hits (3%)calculated with エレキフィールド | 60.0〜70.3% Hydro Pump 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S106 | Second S35 / S106 | Second S35 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Volcarona
バチンウニ vs
Volcarona バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.3% ライジングボルト 3HKOcalculated with エレキフィールド | 46.0〜54.7% Hydro Pump 3HKOcalculated with エレキフィールド | 47.4〜56.3% ライジングボルト 2 hits (23%)calculated with エレキフィールド | |
| 68.4〜81.3% Overheat 2HKOcalculated with エレキフィールド | 91.0〜107.1% Overheat 1 hits (44%)calculated with エレキフィールド | 68.4〜81.3% Overheat 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S122 | Second S35 / S152 | Second S35 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.2〜79.7% ライジングボルト 2HKOcalculated with エレキフィールド | 80.1〜95.0% ライジングボルト 2HKOcalculated with エレキフィールド | 67.2〜79.7% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 68.4〜81.3% Overheat 2HKOcalculated with エレキフィールド | 91.0〜107.1% Overheat 1 hits (44%)calculated with エレキフィールド | 68.4〜81.3% Overheat 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S122 | Second S35 / S152 | Second S35 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.3% ライジングボルト 3HKOcalculated with エレキフィールド | 46.0〜54.7% Hydro Pump 3HKOcalculated with エレキフィールド | 47.4〜56.3% ライジングボルト 2 hits (23%)calculated with エレキフィールド | |
| 62.6〜74.2% Overheat 2 hits (73%)calculated with エレキフィールド | 83.2〜98.7% Overheat 2HKOcalculated with エレキフィールド | 62.6〜74.2% Overheat 2 hits (73%)calculated with エレキフィールド | |
| Speed | Second S35 / S122 | Second S35 / S152 | Second S35 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲パーモット
バチンウニ vs
パーモット バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | |
| 45.2〜54.2% Close Combat 2 hits (41%)calculated with エレキフィールド | 50.3〜60.0% Close Combat 2HKOcalculated with エレキフィールド | 58.7〜70.3% Close Combat 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S172 | Second S35 / S235 | Second S35 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.3% ライジングボルト 2HKOcalculated with エレキフィールド | 68.0〜80.3% ライジングボルト 2HKOcalculated with エレキフィールド | 68.0〜80.3% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 63.9〜75.5% Close Combat 2HKOcalculated with エレキフィールド | 70.3〜83.2% Close Combat 2HKOcalculated with エレキフィールド | 82.6〜98.1% Close Combat 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S172 | Second S35 / S235 | Second S35 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | 49.0〜57.1% ライジングボルト 2 hits (95%)calculated with エレキフィールド | |
| 33.5〜40.6% Close Combat 3HKOcalculated with エレキフィールド | 36.8〜43.2% Close Combat 3HKOcalculated with エレキフィールド | 43.2〜52.3% Close Combat 2 hits (14%)calculated with エレキフィールド | |
| Speed | Second S35 / S172 | Second S35 / S235 | Second S35 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×Hydreigon
バチンウニ vs
Hydreigon バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | |
| 85.8〜101.3% Draco Meteor 1 hits (6%)calculated with エレキフィールド | 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 111.0〜131.6% Draco Meteor 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S225 | Second S35 / S165 | Second S35 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% ライジングボルト 4 hits (<1%)calculated with エレキフィールド | 21.3〜25.4% ライジングボルト 4 hits (<1%)calculated with エレキフィールド | 21.3〜25.4% ライジングボルト 4 hits (<1%)calculated with エレキフィールド | |
| 85.8〜101.3% Draco Meteor 1 hits (6%)calculated with エレキフィールド | 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 111.0〜131.6% Draco Meteor 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S225 | Second S35 / S165 | Second S35 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | 43.8〜52.1% Self-Destruct 999HKOcalculated with エレキフィールド | |
| 78.1〜92.9% Draco Meteor 2HKOcalculated with エレキフィールド | 71.6〜85.2% Draco Meteor 2HKOcalculated with エレキフィールド | 101.3〜120.6% Draco Meteor 1HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S225 | Second S35 / S165 | Second S35 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲Skeledirge
バチンウニ vs
Skeledirge バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.9〜65.9% ライジングボルト 2HKOcalculated with エレキフィールド | 45.5〜54.0% Hydro Pump 3HKOcalculated with エレキフィールド | 55.9〜65.9% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S86 | Second S35 / S86 | Second S35 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.7〜92.9% ライジングボルト 2HKOcalculated with エレキフィールド | 78.7〜92.9% ライジングボルト 2HKOcalculated with エレキフィールド | 78.7〜92.9% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | 54.2〜64.5% Earth Power 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S86 | Second S35 / S86 | Second S35 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.9〜65.9% ライジングボルト 2HKOcalculated with エレキフィールド | 45.5〜54.0% Hydro Pump 3HKOcalculated with エレキフィールド | 55.9〜65.9% ライジングボルト 2HKOcalculated with エレキフィールド | |
| 50.3〜59.4% Earth Power 2HKOcalculated with エレキフィールド | 50.3〜59.4% Earth Power 2HKOcalculated with エレキフィールド | 50.3〜59.4% Earth Power 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S86 | Second S35 / S86 | Second S35 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
バチンウニ vs
Dragonite バチンウニ's build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.0〜14.4% ライジングボルト 4 hits (<1%)calculated with エレキフィールド | 14.4〜17.4% ライジングボルト 4HKOcalculated with エレキフィールド | 14.4〜17.4% ライジングボルト 4HKOcalculated with エレキフィールド | |
| 95.5〜112.9% Draco Meteor 1 hits (75%)calculated with エレキフィールド | 67.7〜80.0% Draco Meteor 2HKOcalculated with エレキフィールド | 74.2〜87.7% Draco Meteor 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S152 | Second S35 / S145 | Second S35 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: グランドコート, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜19.8% ライジングボルト 3 hits (<1%)calculated with エレキフィールド | 19.8〜24.0% ライジングボルト 3HKOcalculated with エレキフィールド | 19.8〜24.0% ライジングボルト 3HKOcalculated with エレキフィールド | |
| 95.5〜112.9% Draco Meteor 1 hits (75%)calculated with エレキフィールド | 67.7〜80.0% Draco Meteor 2HKOcalculated with エレキフィールド | 74.2〜87.7% Draco Meteor 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S152 | Second S35 / S145 | Second S35 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
バチンウニ's build: エレキシード, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.0〜14.4% ライジングボルト 4 hits (<1%)calculated with エレキフィールド | 14.4〜17.4% ライジングボルト 4HKOcalculated with エレキフィールド | 14.4〜17.4% ライジングボルト 4HKOcalculated with エレキフィールド | |
| 87.1〜103.2% Draco Meteor 1 hits (19%)calculated with エレキフィールド | 61.9〜73.5% Draco Meteor 2 hits (66%)calculated with エレキフィールド | 67.7〜80.0% Draco Meteor 2HKOcalculated with エレキフィールド | |
| Speed | Second S35 / S152 | Second S35 / S145 | Second S35 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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