Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バチンウニ

バチンウニ

でんき
全国図鑑 No.871 / 使用率 108位
データ集計日:2026-09-10

種族値

HP
48
こうげき
101
ぼうぎょ
95
とくこう
91
とくぼう
85
すばやさ
15
合計
435

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 エレキメイカー
98.5%
-1.5
登場時、5ターンの間エレキフィールドを展開する。
採用率の推移
1009998100.0%98.5%9/99/10
2 ひらいしん
1.5%
でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく おきみやげ
78.0%
-4.2
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。
採用率の推移
83807782.2%78.0%9/99/10
2
でんき ライジングボルト
74.2%
+38.6
でんき特殊
威力 70命中 100%PP 20
相手がエレキフィールド状態の効果を受けている場合、威力が2倍になる。
採用率の推移
80553035.6%74.2%9/99/10
3
じめん まきびし
73.5%
-15.4
じめん変化
PP 20
相手の場をまきびし状態にする。
採用率の推移
91817188.9%73.5%9/99/10
4
どく どくびし
50.8%
-7.0
どく変化
PP 20
相手の場をどくびし状態にする。
採用率の推移
59545057.8%50.8%9/99/10
5
みず ねっとう
34.1%
+3.0
みず特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。
採用率の推移
35333131.1%34.1%9/99/10
6
あく ふいうち
19.7%
+8.6
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
21151011.1%19.7%9/99/10
7
でんき でんじは
18.9%
-12.2
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。
採用率の推移
33251731.1%18.9%9/99/10
8
ノーマル じこさいせい
16.7%
+3.4
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
採用率の推移
17151313.3%16.7%9/99/10
9
ノーマル じばく
11.4%
-21.9
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。
採用率の推移
3722833.3%11.4%9/99/10
10
みず ハイドロポンプ
9.1%
+2.4
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
採用率の推移
9866.7%9.1%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
グランドコート
64.4%
-15.6
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン)
採用率の推移
82726280.0%64.4%9/99/10
2
エレキシード
13.6%
+0.3
エレキフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
14131313.3%13.6%9/99/10
3
きあいのタスキきあいのタスキ
12.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
4
たべのこし
2.3%
ターン終わりに最大HPの1/16回復する。
5
ふうせん
2.3%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
6
オボンのみオボンのみ
1.5%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
7
じしゃく
1.5%
-2.9
でんきタイプの技の威力が1.2倍になる。
採用率の推移
5314.4%1.5%9/99/10
8
いのちのたま
1.5%
-0.7
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
2212.2%1.5%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
48.5%
-31.5
採用率の推移
85644480.0%48.5%9/99/10
2 おだやか (D↑ A↓)
18.2%
3 ひかえめ (C↑ A↓)
12.9%
+6.2
採用率の推移
141066.7%12.9%9/99/10
4 れいせい (C↑ S↓)
9.1%
+4.7
採用率の推移
10744.4%9.1%9/99/10
5 のんき
9.1%
+0.2
採用率の推移
9998.9%9.1%9/99/10
6 なまいき (D↑ S↓)
1.5%
7 いじっぱり (A↑ C↓)
0.8%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
34.8%
-11.9
採用率の推移
48413346.7%34.8%9/99/10
2 320150190
21.2%
-12.1
採用率の推移
35271933.3%21.2%9/99/10
3 32032200
9.1%
+0.2
採用率の推移
9998.9%9.1%9/99/10
4 32003220
7.6%
+3.2
採用率の推移
8644.4%7.6%9/99/10
5 32027070
7.6%
6 32203200
7.6%
7 32013210
4.5%
+0.1
採用率の推移
5444.4%4.5%9/99/10
8 32020320
4.5%
9 32003200
1.5%
10 32023200
0.8%
-1.4
採用率の推移
2212.2%0.8%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 6.0位前回比 -8
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
Gyarados*Gyarados
バチンウニ バチンウニ vs Gyarados Gyarados

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バチンウニGyarados
97.0〜114.9%
ライジングボルト
1 hits (81%)
calculated with エレキフィールド・攻撃-1
114.6〜135.7%
ライジングボルト
1HKO
calculated with エレキフィールド・攻撃-1
97.0〜114.9%
ライジングボルト
1 hits (81%)
calculated with エレキフィールド・攻撃-1
Gyaradosバチンウニ
45.2〜54.2%
Earthquake
2 hits (40%)
calculated with エレキフィールド
59.4〜71.0%
Earthquake
2HKO
calculated with エレキフィールド
45.2〜54.2%
Earthquake
2 hits (40%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GyaradosS101
Second
バチンウニS35 / GyaradosS133
Second
バチンウニS35 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バチンウニGyarados
132.7〜160.4%
ライジングボルト
1HKO
calculated with エレキフィールド・攻撃-1
156.7〜189.5%
ライジングボルト
1HKO
calculated with エレキフィールド・攻撃-1
132.7〜160.4%
ライジングボルト
1HKO
calculated with エレキフィールド・攻撃-1
Gyaradosバチンウニ
63.2〜74.8%
Earthquake
2HKO
calculated with エレキフィールド
82.6〜98.1%
Earthquake
2HKO
calculated with エレキフィールド
63.2〜74.8%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GyaradosS101
Second
バチンウニS35 / GyaradosS133
Second
バチンウニS35 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バチンウニGyarados
97.0〜114.9%
ライジングボルト
1 hits (81%)
calculated with エレキフィールド・攻撃-1
114.6〜135.7%
ライジングボルト
1HKO
calculated with エレキフィールド・攻撃-1
97.0〜114.9%
ライジングボルト
1 hits (81%)
calculated with エレキフィールド・攻撃-1
Gyaradosバチンウニ
33.5〜40.0%
Earthquake
3HKO
calculated with エレキフィールド
43.9〜51.6%
Earthquake
2 hits (6%)
calculated with エレキフィールド
33.5〜40.0%
Earthquake
3HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GyaradosS101
Second
バチンウニS35 / GyaradosS133
Second
バチンウニS35 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
バチンウニ バチンウニ vs Corviknight Corviknight

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バチンウニCorviknight
50.7〜61.5%
ライジングボルト
2HKO
calculated with エレキフィールド
50.7〜61.5%
ライジングボルト
2 hits (92%)
calculated with エレキフィールド
50.7〜61.5%
ライジングボルト
3HKO (incl. オボンのみ)
calculated with エレキフィールド
Corviknightバチンウニ
21.3〜25.2%
Body Press
4 hits (<1%)
calculated with エレキフィールド
21.3〜25.2%
Body Press
4 hits (<1%)
calculated with エレキフィールド
21.3〜25.2%
Body Press
4 hits (<1%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / CorviknightS87
Second
バチンウニS35 / CorviknightS78
Second
バチンウニS35 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バチンウニCorviknight
74.1〜88.8%
ライジングボルト
2HKO
calculated with エレキフィールド
74.1〜88.8%
ライジングボルト
2HKO
calculated with エレキフィールド
74.1〜88.8%
ライジングボルト
2HKO
calculated with エレキフィールド
Corviknightバチンウニ
29.0〜34.8%
Body Press
3 hits (9%)
calculated with エレキフィールド
29.0〜34.8%
Body Press
3 hits (9%)
calculated with エレキフィールド
29.0〜34.8%
Body Press
3 hits (9%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / CorviknightS87
Second
バチンウニS35 / CorviknightS78
Second
バチンウニS35 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バチンウニCorviknight
50.7〜61.5%
ライジングボルト
2HKO
calculated with エレキフィールド
50.7〜61.5%
ライジングボルト
2 hits (92%)
calculated with エレキフィールド
50.7〜61.5%
ライジングボルト
3HKO (incl. オボンのみ)
calculated with エレキフィールド
Corviknightバチンウニ
15.5〜18.7%
Body Press
999HKO
calculated with エレキフィールド
15.5〜18.7%
Body Press
999HKO
calculated with エレキフィールド
15.5〜18.7%
Body Press
999HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / CorviknightS87
Second
バチンウニS35 / CorviknightS78
Second
バチンウニS35 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
バチンウニ バチンウニ vs Basculegion-F Basculegion-F

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニBasculegion-F
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
Basculegion-Fバチンウニ
58.1〜68.4%
Wave Crash
2HKO
calculated with エレキフィールド
63.2〜75.5%
Wave Crash
2HKO
calculated with エレキフィールド
75.5〜88.4%
Wave Crash
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Basculegion-FS195
Second
バチンウニS35 / Basculegion-FS143
Second
バチンウニS35 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニBasculegion-F
171.6〜202.0%
ライジングボルト
1HKO
calculated with エレキフィールド
171.6〜202.0%
ライジングボルト
1HKO
calculated with エレキフィールド
171.6〜202.0%
ライジングボルト
1HKO
calculated with エレキフィールド
Basculegion-Fバチンウニ
80.0〜95.5%
Wave Crash
2HKO
calculated with エレキフィールド
87.7〜105.2%
Wave Crash
1 hits (31%)
calculated with エレキフィールド
103.9〜123.9%
Wave Crash
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Basculegion-FS195
Second
バチンウニS35 / Basculegion-FS143
Second
バチンウニS35 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニBasculegion-F
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
119.8〜143.1%
ライジングボルト
1HKO
calculated with エレキフィールド
Basculegion-Fバチンウニ
42.6〜50.3%
Wave Crash
2 hits (<1%)
calculated with エレキフィールド
46.5〜55.5%
Wave Crash
2 hits (67%)
calculated with エレキフィールド
54.8〜65.2%
Wave Crash
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Basculegion-FS195
Second
バチンウニS35 / Basculegion-FS143
Second
バチンウニS35 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
バチンウニ バチンウニ vs Greninja Greninja

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バチンウニGreninja
170.5〜201.3%
ライジングボルト
2HKO (incl. きあいのタスキ)
calculated with エレキフィールド
150.3〜178.5%
ライジングボルト
1HKO
calculated with エレキフィールド
170.5〜201.3%
ライジングボルト
1HKO
calculated with エレキフィールド
Greninjaバチンウニ
65.8〜77.4%
Mud Shot
2HKO
calculated with エレキフィールド
69.7〜81.9%
Hydro Pump
2HKO
calculated with エレキフィールド
65.8〜77.4%
Mud Shot
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GreninjaS174
Second
バチンウニS35 / GreninjaS213
Second
バチンウニS35 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バチンウニGreninja
238.9〜281.9%
ライジングボルト
2HKO (incl. きあいのタスキ)
calculated with エレキフィールド
214.8〜253.7%
ライジングボルト
1HKO
calculated with エレキフィールド
238.9〜281.9%
ライジングボルト
1HKO
calculated with エレキフィールド
Greninjaバチンウニ
65.8〜77.4%
Mud Shot
2HKO
calculated with エレキフィールド
69.7〜81.9%
Hydro Pump
2HKO
calculated with エレキフィールド
65.8〜77.4%
Mud Shot
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GreninjaS174
Second
バチンウニS35 / GreninjaS213
Second
バチンウニS35 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バチンウニGreninja
170.5〜201.3%
ライジングボルト
2HKO (incl. きあいのタスキ)
calculated with エレキフィールド
150.3〜178.5%
ライジングボルト
1HKO
calculated with エレキフィールド
170.5〜201.3%
ライジングボルト
1HKO
calculated with エレキフィールド
Greninjaバチンウニ
59.4〜71.0%
Mud Shot
2HKO
calculated with エレキフィールド
65.8〜77.4%
Mud Shot
2HKO
calculated with エレキフィールド
59.4〜71.0%
Mud Shot
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GreninjaS174
Second
バチンウニS35 / GreninjaS213
Second
バチンウニS35 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Unfavorable
ボーマンダ*ボーマンダ
バチンウニ バチンウニ vs ボーマンダ ボーマンダ

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バチンウニボーマンダ
30.4〜36.8%
ライジングボルト
3 hits (59%)
calculated with エレキフィールド
ボーマンダバチンウニ
65.8〜78.7%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バチンウニボーマンダ
42.7〜50.9%
ライジングボルト
2 hits (3%)
calculated with エレキフィールド
ボーマンダバチンウニ
91.6〜108.4%
Earthquake
1 hits (50%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バチンウニボーマンダ
30.4〜36.8%
ライジングボルト
3 hits (59%)
calculated with エレキフィールド
ボーマンダバチンウニ
49.0〜58.1%
Earthquake
2 hits (95%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
バチンウニ バチンウニ vs Garchomp Garchomp

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バチンウニGarchomp
42.2〜49.7%
Self-Destruct
999HKO
calculated with エレキフィールド
24.3〜28.6%
Hydro Pump
4 hits (98%)
calculated with エレキフィールド
24.3〜28.6%
Hydro Pump
4 hits (98%)
calculated with エレキフィールド
Garchompバチンウニ
85.8〜101.3%
Draco Meteor
1 hits (6%)
calculated with エレキフィールド
90.3〜108.4%
Earthquake
1 hits (50%)
calculated with エレキフィールド
90.3〜108.4%
Earthquake
1 hits (50%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GarchompS223
Second
バチンウニS35 / GarchompS231
Second
バチンウニS35 / GarchompS154
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バチンウニGarchomp
21.1〜24.9%
ライジングボルト
5HKO
calculated with エレキフィールド
33.5〜40.0%
Hydro Pump
3HKO
calculated with エレキフィールド
33.5〜40.0%
Hydro Pump
3HKO
calculated with エレキフィールド
Garchompバチンウニ
85.8〜101.3%
Draco Meteor
1 hits (6%)
calculated with エレキフィールド
127.7〜151.0%
Earthquake
1HKO
calculated with エレキフィールド
127.7〜151.0%
Earthquake
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GarchompS223
Second
バチンウニS35 / GarchompS231
Second
バチンウニS35 / GarchompS154
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バチンウニGarchomp
42.2〜49.7%
Self-Destruct
999HKO
calculated with エレキフィールド
24.3〜28.6%
Hydro Pump
4 hits (98%)
calculated with エレキフィールド
24.3〜28.6%
Hydro Pump
4 hits (98%)
calculated with エレキフィールド
Garchompバチンウニ
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
67.1〜81.3%
Earthquake
2HKO
calculated with エレキフィールド
67.1〜81.3%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / GarchompS223
Second
バチンウニS35 / GarchompS231
Second
バチンウニS35 / GarchompS154
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
バチンウニ バチンウニ vs グソクムシャ グソクムシャ

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バチンウニグソクムシャ
45.1〜53.3%
ライジングボルト
2 hits (32%)
calculated with エレキフィールド
グソクムシャバチンウニ
70.3〜83.9%
Drill Run
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バチンウニグソクムシャ
63.2〜74.7%
ライジングボルト
2HKO
calculated with エレキフィールド
グソクムシャバチンウニ
96.8〜115.5%
Drill Run
1 hits (88%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バチンウニグソクムシャ
45.1〜53.3%
ライジングボルト
2 hits (32%)
calculated with エレキフィールド
グソクムシャバチンウニ
51.6〜61.9%
Drill Run
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon*Hippowdon
バチンウニ バチンウニ vs Hippowdon Hippowdon

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バチンウニHippowdon
31.6〜38.1%
Hydro Pump
4HKO
calculated with すなあらし・エレキフィールド
35.3〜41.9%
Hydro Pump
3 hits (79%)
calculated with すなあらし・エレキフィールド
31.6〜38.1%
Hydro Pump
3 hits (92%)
calculated with すなあらし・エレキフィールド
Hippowdonバチンウニ
61.9〜73.5%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
61.9〜73.5%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
61.9〜73.5%
Earthquake
2HKO
calculated with すなあらし・エレキフィールド
Speed
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バチンウニHippowdon
44.7〜53.0%
Hydro Pump
3HKO
calculated with すなあらし・エレキフィールド
49.3〜58.6%
Hydro Pump
2 hits (68%)
calculated with すなあらし・エレキフィールド
44.7〜53.0%
Hydro Pump
2 hits (23%)
calculated with すなあらし・エレキフィールド
Hippowdonバチンウニ
85.2〜100.6%
Earthquake
1 hits (38%)
calculated with すなあらし・エレキフィールド
85.2〜100.6%
Earthquake
1 hits (38%)
calculated with すなあらし・エレキフィールド
85.2〜100.6%
Earthquake
1 hits (38%)
calculated with すなあらし・エレキフィールド
Speed
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バチンウニHippowdon
31.6〜38.1%
Hydro Pump
4HKO
calculated with すなあらし・エレキフィールド
35.3〜41.9%
Hydro Pump
3 hits (79%)
calculated with すなあらし・エレキフィールド
31.6〜38.1%
Hydro Pump
3 hits (92%)
calculated with すなあらし・エレキフィールド
Hippowdonバチンウニ
43.9〜54.2%
Earthquake
2 hits (>99%)
calculated with すなあらし・エレキフィールド
43.9〜54.2%
Earthquake
2 hits (>99%)
calculated with すなあらし・エレキフィールド
43.9〜54.2%
Earthquake
2 hits (>99%)
calculated with すなあらし・エレキフィールド
Speed
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Second
バチンウニS35 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ×*セグレイブ
バチンウニ バチンウニ vs セグレイブ セグレイブ

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バチンウニセグレイブ
24.6〜29.3%
ライジングボルト
4 hits (>99%)
calculated with エレキフィールド
28.3〜33.0%
ライジングボルト
4HKO
calculated with エレキフィールド
28.3〜33.0%
ライジングボルト
4HKO
calculated with エレキフィールド
セグレイブバチンウニ
76.1〜90.3%
Earthquake
2HKO
calculated with エレキフィールド
59.4〜71.0%
Earthquake
2HKO
calculated with エレキフィールド
85.2〜101.9%
Earthquake
1 hits (13%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / セグレイブS139
Second
バチンウニS35 / セグレイブS152
Second
バチンウニS35 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バチンウニセグレイブ
34.6〜40.8%
ライジングボルト
3HKO
calculated with エレキフィールド
39.8〜47.1%
ライジングボルト
3HKO
calculated with エレキフィールド
39.8〜47.1%
ライジングボルト
3HKO
calculated with エレキフィールド
セグレイブバチンウニ
105.8〜125.2%
Earthquake
1HKO
calculated with エレキフィールド
83.9〜99.4%
Earthquake
2HKO
calculated with エレキフィールド
118.7〜140.6%
Earthquake
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / セグレイブS139
Second
バチンウニS35 / セグレイブS152
Second
バチンウニS35 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バチンウニセグレイブ
24.6〜29.3%
ライジングボルト
4 hits (>99%)
calculated with エレキフィールド
28.3〜33.0%
ライジングボルト
4HKO
calculated with エレキフィールド
28.3〜33.0%
ライジングボルト
4HKO
calculated with エレキフィールド
セグレイブバチンウニ
55.5〜65.8%
Earthquake
2HKO
calculated with エレキフィールド
43.9〜52.9%
Earthquake
2 hits (18%)
calculated with エレキフィールド
63.2〜75.5%
Earthquake
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / セグレイブS139
Second
バチンウニS35 / セグレイブS152
Second
バチンウニS35 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
バチンウニ バチンウニ vs Baxcalibur Baxcalibur

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バチンウニBaxcalibur
22.8〜26.9%
ライジングボルト
999HKO
calculated with エレキフィールド
40.1〜47.3%
ライジングボルト
3 hits (96%)
calculated with エレキフィールド
22.8〜26.9%
ライジングボルト
999HKO
calculated with エレキフィールド
Baxcaliburバチンウニ
64.5〜76.1%
Draco Meteor
2 hits (91%)
calculated with エレキフィールド
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
64.5〜76.1%
Draco Meteor
2 hits (91%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / BaxcaliburS105
Second
バチンウニS35 / BaxcaliburS150
Second
バチンウニS35 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バチンウニBaxcalibur
32.0〜38.1%
ライジングボルト
4HKO
calculated with エレキフィールド
56.3〜66.5%
ライジングボルト
2 hits (39%)
calculated with エレキフィールド
32.0〜38.1%
ライジングボルト
3 hits (1%)
calculated with エレキフィールド
Baxcaliburバチンウニ
64.5〜76.1%
Draco Meteor
2 hits (91%)
calculated with エレキフィールド
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
64.5〜76.1%
Draco Meteor
2 hits (91%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / BaxcaliburS105
Second
バチンウニS35 / BaxcaliburS150
Second
バチンウニS35 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バチンウニBaxcalibur
22.8〜26.9%
ライジングボルト
999HKO
calculated with エレキフィールド
40.1〜47.3%
ライジングボルト
3 hits (96%)
calculated with エレキフィールド
22.8〜26.9%
ライジングボルト
999HKO
calculated with エレキフィールド
Baxcaliburバチンウニ
58.7〜69.7%
Draco Meteor
2 hits (20%)
calculated with エレキフィールド
71.6〜85.2%
Draco Meteor
2HKO
calculated with エレキフィールド
58.7〜69.7%
Draco Meteor
2 hits (20%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / BaxcaliburS105
Second
バチンウニS35 / BaxcaliburS150
Second
バチンウニS35 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
バチンウニ バチンウニ vs Aegislash Aegislash

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バチンウニAegislash
43.1〜50.9%
ライジングボルト
3HKO
calculated with エレキフィールド
43.1〜50.9%
ライジングボルト
3HKO
calculated with エレキフィールド
43.1〜50.9%
ライジングボルト
2 hits (3%)
calculated with エレキフィールド
Aegislashバチンウニ
54.8〜65.8%
Poltergeist
2HKO
calculated with エレキフィールド
60.6〜72.3%
Shadow Ball
2HKO
calculated with エレキフィールド
65.8〜78.7%
Poltergeist
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / AegislashS80
Second
バチンウニS35 / AegislashS72
Second
バチンウニS35 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バチンウニAegislash
61.1〜71.9%
ライジングボルト
2HKO
calculated with エレキフィールド
61.1〜71.9%
ライジングボルト
2HKO
calculated with エレキフィールド
61.1〜71.9%
ライジングボルト
2HKO
calculated with エレキフィールド
Aegislashバチンウニ
77.4〜91.6%
Poltergeist
2HKO
calculated with エレキフィールド
60.6〜72.3%
Shadow Ball
2HKO
calculated with エレキフィールド
92.9〜109.7%
Poltergeist
1 hits (56%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / AegislashS80
Second
バチンウニS35 / AegislashS72
Second
バチンウニS35 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バチンウニAegislash
43.1〜50.9%
ライジングボルト
3HKO
calculated with エレキフィールド
43.1〜50.9%
ライジングボルト
3HKO
calculated with エレキフィールド
43.1〜50.9%
ライジングボルト
2 hits (3%)
calculated with エレキフィールド
Aegislashバチンウニ
38.7〜46.5%
Shadow Ball
3HKO
calculated with エレキフィールド
54.8〜65.8%
Shadow Ball
2HKO
calculated with エレキフィールド
46.5〜55.5%
Shadow Ball
2 hits (67%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / AegislashS80
Second
バチンウニS35 / AegislashS72
Second
バチンウニS35 / AegislashS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Aegislash's page →
MeowscaradaMeowscarada
バチンウニ バチンウニ vs Meowscarada Meowscarada

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニMeowscarada
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
Meowscaradaバチンウニ
49.7〜60.0%
Triple Axel
2 hits (>99%)
calculated with エレキフィールド・最大3ヒット時
49.7〜60.0%
Triple Axel
2 hits (>99%)
calculated with エレキフィールド・最大3ヒット時
63.2〜76.8%
Triple Axel
2HKO
calculated with エレキフィールド・最大3ヒット時
Speed
Second
バチンウニS35 / MeowscaradaS262
Second
バチンウニS35 / MeowscaradaS175
Second
バチンウニS35 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニMeowscarada
58.2〜68.6%
ライジングボルト
2HKO
calculated with エレキフィールド
58.2〜68.6%
ライジングボルト
2HKO
calculated with エレキフィールド
58.2〜68.6%
ライジングボルト
2HKO
calculated with エレキフィールド
Meowscaradaバチンウニ
68.4〜82.6%
Triple Axel
2HKO
calculated with エレキフィールド・最大3ヒット時
68.4〜82.6%
Triple Axel
2HKO
calculated with エレキフィールド・最大3ヒット時
87.7〜105.8%
Triple Axel
1 hits (31%)
calculated with エレキフィールド・最大3ヒット時
Speed
Second
バチンウニS35 / MeowscaradaS262
Second
バチンウニS35 / MeowscaradaS175
Second
バチンウニS35 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バチンウニMeowscarada
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
41.2〜49.0%
ライジングボルト
3HKO
calculated with エレキフィールド
Meowscaradaバチンウニ
47.1〜56.1%
Flower Trick
2 hits (76%)
calculated with エレキフィールド
47.1〜56.1%
Flower Trick
2 hits (76%)
calculated with エレキフィールド
60.6〜72.9%
Flower Trick
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / MeowscaradaS262
Second
バチンウニS35 / MeowscaradaS175
Second
バチンウニS35 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
バチンウニ バチンウニ vs ゴリランダー ゴリランダー

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
バチンウニゴリランダー
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
ゴリランダーバチンウニ
88.4〜105.2%
Wood Hammer
1 hits (31%)
calculated with エレキフィールド
81.9〜97.4%
Wood Hammer
2HKO
calculated with エレキフィールド
68.4〜81.3%
Wood Hammer
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
バチンウニゴリランダー
43.0〜50.7%
ライジングボルト
2 hits (4%)
calculated with エレキフィールド
43.0〜50.7%
ライジングボルト
2 hits (4%)
calculated with エレキフィールド
43.0〜50.7%
ライジングボルト
2 hits (4%)
calculated with エレキフィールド
ゴリランダーバチンウニ
101.9〜120.6%
High Horsepower
1HKO
calculated with エレキフィールド
116.1〜136.8%
Wood Hammer
1HKO
calculated with エレキフィールド
96.8〜114.2%
Wood Hammer
1 hits (75%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
バチンウニゴリランダー
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
30.4〜36.2%
ライジングボルト
3 hits (52%)
calculated with エレキフィールド
ゴリランダーバチンウニ
65.2〜77.4%
Wood Hammer
2HKO
calculated with エレキフィールド
60.0〜71.6%
Wood Hammer
2HKO
calculated with エレキフィールド
50.3〜60.0%
Wood Hammer
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Second
バチンウニS35 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンXメガリザードンX
バチンウニ バチンウニ vs メガリザードンX メガリザードンX

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バチンウニメガリザードンX
34.8〜41.9%
ライジングボルト
3HKO
calculated with エレキフィールド
メガリザードンXバチンウニ
63.2〜76.1%
Flare Blitz
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バチンウニメガリザードンX
49.7〜58.7%
ライジングボルト
2 hits (>99%)
calculated with エレキフィールド
メガリザードンXバチンウニ
90.3〜106.5%
Flare Blitz
1 hits (38%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バチンウニメガリザードンX
34.8〜41.9%
ライジングボルト
3HKO
calculated with エレキフィールド
メガリザードンXバチンウニ
54.8〜65.8%
Overheat
3HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
バチンウニ バチンウニ vs メガリザードンY メガリザードンY

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バチンウニメガリザードンY
55.5〜67.1%
ライジングボルト
2HKO
calculated with 晴れ・エレキフィールド
メガリザードンYバチンウニ
106.5〜125.8%
Flamethrower
1HKO
calculated with 晴れ・エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バチンウニメガリザードンY
77.4〜92.9%
ライジングボルト
2HKO
calculated with 晴れ・エレキフィールド
メガリザードンYバチンウニ
106.5〜125.8%
Flamethrower
1HKO
calculated with 晴れ・エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バチンウニメガリザードンY
55.5〜67.1%
ライジングボルト
2HKO
calculated with 晴れ・エレキフィールド
メガリザードンYバチンウニ
141.3〜166.5%
Overheat
1HKO
calculated with 晴れ・エレキフィールド
Speed
Second
バチンウニS35 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W*Rotom-W
バチンウニ バチンウニ vs Rotom-W Rotom-W

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バチンウニRotom-W
28.7〜34.4%
ライジングボルト
4 hits (54%) (incl. オボンのみ)
calculated with エレキフィールド
28.7〜34.4%
ライジングボルト
4 hits (>99%) (incl. たべのこし)
calculated with エレキフィールド
35.4〜42.5%
ライジングボルト
3 hits (<1%)
calculated with エレキフィールド
Rotom-Wバチンウニ
47.1〜56.1%
Hydro Pump
2 hits (76%)
calculated with エレキフィールド
47.1〜56.1%
Hydro Pump
2 hits (76%)
calculated with エレキフィールド
64.5〜76.1%
Hydro Pump
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バチンウニRotom-W
40.1〜47.8%
ライジングボルト
3 hits (96%)
calculated with エレキフィールド
40.1〜47.8%
ライジングボルト
3HKO
calculated with エレキフィールド
52.0〜61.4%
ライジングボルト
3HKO (incl. オボンのみ)
calculated with エレキフィールド
Rotom-Wバチンウニ
47.1〜56.1%
Hydro Pump
2 hits (76%)
calculated with エレキフィールド
47.1〜56.1%
Hydro Pump
2 hits (76%)
calculated with エレキフィールド
64.5〜76.1%
Hydro Pump
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バチンウニRotom-W
28.7〜34.4%
ライジングボルト
4 hits (54%) (incl. オボンのみ)
calculated with エレキフィールド
28.7〜34.4%
ライジングボルト
4 hits (>99%) (incl. たべのこし)
calculated with エレキフィールド
35.4〜42.5%
ライジングボルト
3 hits (<1%)
calculated with エレキフィールド
Rotom-Wバチンウニ
43.2〜51.0%
Hydro Pump
2 hits (3%)
calculated with エレキフィールド
43.2〜51.0%
Hydro Pump
2 hits (3%)
calculated with エレキフィールド
60.0〜70.3%
Hydro Pump
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS106
Second
バチンウニS35 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
バチンウニ バチンウニ vs Volcarona Volcarona

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バチンウニVolcarona
47.4〜56.3%
ライジングボルト
3HKO
calculated with エレキフィールド
46.0〜54.7%
Hydro Pump
3HKO
calculated with エレキフィールド
47.4〜56.3%
ライジングボルト
2 hits (23%)
calculated with エレキフィールド
Volcaronaバチンウニ
68.4〜81.3%
Overheat
2HKO
calculated with エレキフィールド
91.0〜107.1%
Overheat
1 hits (44%)
calculated with エレキフィールド
68.4〜81.3%
Overheat
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / VolcaronaS122
Second
バチンウニS35 / VolcaronaS152
Second
バチンウニS35 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バチンウニVolcarona
67.2〜79.7%
ライジングボルト
2HKO
calculated with エレキフィールド
80.1〜95.0%
ライジングボルト
2HKO
calculated with エレキフィールド
67.2〜79.7%
ライジングボルト
2HKO
calculated with エレキフィールド
Volcaronaバチンウニ
68.4〜81.3%
Overheat
2HKO
calculated with エレキフィールド
91.0〜107.1%
Overheat
1 hits (44%)
calculated with エレキフィールド
68.4〜81.3%
Overheat
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / VolcaronaS122
Second
バチンウニS35 / VolcaronaS152
Second
バチンウニS35 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バチンウニVolcarona
47.4〜56.3%
ライジングボルト
3HKO
calculated with エレキフィールド
46.0〜54.7%
Hydro Pump
3HKO
calculated with エレキフィールド
47.4〜56.3%
ライジングボルト
2 hits (23%)
calculated with エレキフィールド
Volcaronaバチンウニ
62.6〜74.2%
Overheat
2 hits (73%)
calculated with エレキフィールド
83.2〜98.7%
Overheat
2HKO
calculated with エレキフィールド
62.6〜74.2%
Overheat
2 hits (73%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / VolcaronaS122
Second
バチンウニS35 / VolcaronaS152
Second
バチンウニS35 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモットパーモット
バチンウニ バチンウニ vs パーモット パーモット

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バチンウニパーモット
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
パーモットバチンウニ
45.2〜54.2%
Close Combat
2 hits (41%)
calculated with エレキフィールド
50.3〜60.0%
Close Combat
2HKO
calculated with エレキフィールド
58.7〜70.3%
Close Combat
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / パーモットS172
Second
バチンウニS35 / パーモットS235
Second
バチンウニS35 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バチンウニパーモット
68.0〜80.3%
ライジングボルト
2HKO
calculated with エレキフィールド
68.0〜80.3%
ライジングボルト
2HKO
calculated with エレキフィールド
68.0〜80.3%
ライジングボルト
2HKO
calculated with エレキフィールド
パーモットバチンウニ
63.9〜75.5%
Close Combat
2HKO
calculated with エレキフィールド
70.3〜83.2%
Close Combat
2HKO
calculated with エレキフィールド
82.6〜98.1%
Close Combat
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / パーモットS172
Second
バチンウニS35 / パーモットS235
Second
バチンウニS35 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バチンウニパーモット
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
49.0〜57.1%
ライジングボルト
2 hits (95%)
calculated with エレキフィールド
パーモットバチンウニ
33.5〜40.6%
Close Combat
3HKO
calculated with エレキフィールド
36.8〜43.2%
Close Combat
3HKO
calculated with エレキフィールド
43.2〜52.3%
Close Combat
2 hits (14%)
calculated with エレキフィールド
Speed
Second
バチンウニS35 / パーモットS172
Second
バチンウニS35 / パーモットS235
Second
バチンウニS35 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
バチンウニ バチンウニ vs Hydreigon Hydreigon

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バチンウニHydreigon
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
Hydreigonバチンウニ
85.8〜101.3%
Draco Meteor
1 hits (6%)
calculated with エレキフィールド
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
111.0〜131.6%
Draco Meteor
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / HydreigonS225
Second
バチンウニS35 / HydreigonS165
Second
バチンウニS35 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バチンウニHydreigon
21.3〜25.4%
ライジングボルト
4 hits (<1%)
calculated with エレキフィールド
21.3〜25.4%
ライジングボルト
4 hits (<1%)
calculated with エレキフィールド
21.3〜25.4%
ライジングボルト
4 hits (<1%)
calculated with エレキフィールド
Hydreigonバチンウニ
85.8〜101.3%
Draco Meteor
1 hits (6%)
calculated with エレキフィールド
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
111.0〜131.6%
Draco Meteor
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / HydreigonS225
Second
バチンウニS35 / HydreigonS165
Second
バチンウニS35 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バチンウニHydreigon
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
43.8〜52.1%
Self-Destruct
999HKO
calculated with エレキフィールド
Hydreigonバチンウニ
78.1〜92.9%
Draco Meteor
2HKO
calculated with エレキフィールド
71.6〜85.2%
Draco Meteor
2HKO
calculated with エレキフィールド
101.3〜120.6%
Draco Meteor
1HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / HydreigonS225
Second
バチンウニS35 / HydreigonS165
Second
バチンウニS35 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
バチンウニ バチンウニ vs Skeledirge Skeledirge

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バチンウニSkeledirge
55.9〜65.9%
ライジングボルト
2HKO
calculated with エレキフィールド
45.5〜54.0%
Hydro Pump
3HKO
calculated with エレキフィールド
55.9〜65.9%
ライジングボルト
2HKO
calculated with エレキフィールド
Skeledirgeバチンウニ
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バチンウニSkeledirge
78.7〜92.9%
ライジングボルト
2HKO
calculated with エレキフィールド
78.7〜92.9%
ライジングボルト
2HKO
calculated with エレキフィールド
78.7〜92.9%
ライジングボルト
2HKO
calculated with エレキフィールド
Skeledirgeバチンウニ
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
54.2〜64.5%
Earth Power
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バチンウニSkeledirge
55.9〜65.9%
ライジングボルト
2HKO
calculated with エレキフィールド
45.5〜54.0%
Hydro Pump
3HKO
calculated with エレキフィールド
55.9〜65.9%
ライジングボルト
2HKO
calculated with エレキフィールド
Skeledirgeバチンウニ
50.3〜59.4%
Earth Power
2HKO
calculated with エレキフィールド
50.3〜59.4%
Earth Power
2HKO
calculated with エレキフィールド
50.3〜59.4%
Earth Power
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Second
バチンウニS35 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
バチンウニ バチンウニ vs Dragonite Dragonite

バチンウニ's build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バチンウニDragonite
12.0〜14.4%
ライジングボルト
4 hits (<1%)
calculated with エレキフィールド
14.4〜17.4%
ライジングボルト
4HKO
calculated with エレキフィールド
14.4〜17.4%
ライジングボルト
4HKO
calculated with エレキフィールド
Dragoniteバチンウニ
95.5〜112.9%
Draco Meteor
1 hits (75%)
calculated with エレキフィールド
67.7〜80.0%
Draco Meteor
2HKO
calculated with エレキフィールド
74.2〜87.7%
Draco Meteor
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / DragoniteS152
Second
バチンウニS35 / DragoniteS145
Second
バチンウニS35 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: グランドコート, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バチンウニDragonite
16.8〜19.8%
ライジングボルト
3 hits (<1%)
calculated with エレキフィールド
19.8〜24.0%
ライジングボルト
3HKO
calculated with エレキフィールド
19.8〜24.0%
ライジングボルト
3HKO
calculated with エレキフィールド
Dragoniteバチンウニ
95.5〜112.9%
Draco Meteor
1 hits (75%)
calculated with エレキフィールド
67.7〜80.0%
Draco Meteor
2HKO
calculated with エレキフィールド
74.2〜87.7%
Draco Meteor
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / DragoniteS152
Second
バチンウニS35 / DragoniteS145
Second
バチンウニS35 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バチンウニ's build: エレキシード, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バチンウニDragonite
12.0〜14.4%
ライジングボルト
4 hits (<1%)
calculated with エレキフィールド
14.4〜17.4%
ライジングボルト
4HKO
calculated with エレキフィールド
14.4〜17.4%
ライジングボルト
4HKO
calculated with エレキフィールド
Dragoniteバチンウニ
87.1〜103.2%
Draco Meteor
1 hits (19%)
calculated with エレキフィールド
61.9〜73.5%
Draco Meteor
2 hits (66%)
calculated with エレキフィールド
67.7〜80.0%
Draco Meteor
2HKO
calculated with エレキフィールド
Speed
Second
バチンウニS35 / DragoniteS152
Second
バチンウニS35 / DragoniteS145
Second
バチンウニS35 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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